Electronic Arts 14633196467 Video Games User Manual

TABLE OF CONTENTS
Complete Controls
2
3
Game Screen
11
Play Now
12
Xbox LIVE
13
Online Game Modes
15
Communities
16
Ultimate Team
19
Madden Moments LIVE
23
Franchise Mode
24
Be An NFL Superstar
31
My Madden
32
Pause Menu
33
NFL Rules
37
COMPLETE CONTROLS
3
Offense
The Passer
Throw the ball
X, A, B, Y, or y (tap button for lob
pass/press and hold button for a bullet)
Lead the receiver
L
Throw ball away
h
z
^ (press and hold)
Pump fake
QB scramble (behind the line of
scrimmage)
The Rusher
Dive/QB slide
Jump/Hurdle
X (tap to slide/press and hold to dive)
Y
Protect ball
z
Spin
Stiff arm
B
A
Pitch ball
w
COMPLETE CONTROLS
4
Defense
Defending the Run
Jump
Dive
Defensive assist
Switch player
Strip ball
Strafe
Y
X
A
B
y
w
Defending the Pass
Hands up/Bat
Switch player
Power move
Finesse move
Y
B
H
J/F
COMPLETE CONTROLS
5
Pre-play Offense
Snap ball
A
Switch direction of a running play
J /F
Quiet crowd
Fake snap
j
z
Call audible
X
Pre-play menu
h
COMPLETE CONTROLS
6
How to Hot Route
m
Press
to access the list of receivers. Select the receiver you wish to Hot Route,
and move
/press in the appropriate direction.
C
l
How to Use Motion
Press B to highlight an eligible player, and then move
player in motion.
S/O or press s/o to send that
How to Use Line Shifts
Press h and bring up the Pre-Play menu, and then press
defensive line or linebackers.
s/o to open the menu to shift your
COMPLETE CONTROLS
7
How to Use Play Art
To bluff your playcalling during multiplayer games, press and hold the button that corresponds
to the play you wish to select. This secretly selects the appropriate play. Continue holding the
button while scrolling to other plays in order to bluff your opponent, and then exit the playcalling
screen by releasing the button.
How to Call an Audible
Press X and select an audible with A. See more audibles by pressing X again and then the
button that corresponds to the audible you wish to call.
COMPLETE CONTROLS
8
Pre-play Defense
Choose a player to control
Tap B or A to change players one by
one or press and hold B/A button +
move
/
to scroll through defenders
Ll
Pump up crowd
w
^
j
Call audible
X
Pre-play menu
h
Show player play art
Show play art
COMPLETE CONTROLS
How to Audible Coverage
Calling a coverage audible allows you to adjust specific aspects of your coverage at the line
of scrimmage. After calling a coverage audible, put your defensive backs into press or loose
coverage, show blitz, or shift your safeties.
How to Use Defensive Hot Routes
Defensive Hot Routes are great for making coverage decisions with pinpoint accuracy. Give
individual players direction on the fly, instructing them to move to a hook or flat zone, blitz,
curl to flat, go into deep zone, switch to man coverage, or QB spy/contain.
9
COMPLETE CONTROLS
Special Teams
Kicking off/PATs
1. Press A to start filling the kick meter.
2. Press A again within the red section of the kick meter to determine the kick’s power.
3. After determining the kick’s strength, press A when the kick meter is in the center of the
accuracy meter to achieve the perfect kick.
NEW
Onside Kick
To keep your opponents on their toes, use the all-new onside kick feature. After determining
the power of the kick, press B for the surprise kick.
Returning Kicks/Punts
The receiving team can call for a fair catch by pressing Y, meaning that the line of scrimmage
is at the point where the receiver catches the incoming ball. If a fair catch is not signaled, then
players proceed as normal.
10
GAME SCREEN
Game clock
Timeouts
remaining
Score
11
Quarter
Down and
distance
Play clock
Yard line
PLAY NOW
12
To play an exhibition game against the CPU, a local opponent, or a local co-op against the CPU,
select PLAY NOW to get to the Team Select screen. Before starting the game, change the game
plan, playbooks, skill level, or uniforms. Import a custom team from this screen too.
Xbox LIVE
You must have an Xbox LIVE enabled gamer profile to access any of the online features of
Madden NFL 12. Join a quick match for a ranked game against a random opponent where the
stats will be recorded. Play with a friend in either a Head to Head or an Online Team Play game.
Results of unranked matches are not counted and stats are not recorded.
13
Xbox LIVE
14
Online Pass
In order to access all online features, you must activate your Madden NFL 12 Online Pass.
Redeem your single use code found on the insert included in the game packaging. If you don’t
have an access code, or if it has already been redeemed, purchase a new Online Pass or begin a
free limited trial.
EA SPORTS™ Season Ticket
EA SPORTS™ Season Ticket offers you access to discounted downloadable content and early
access to all of our EA SPORTS titles. A subscription to EA SPORTS Season Ticket lasts a full year.
ONLINE GAME MODES
Head to Head
Face off against other users in this 1-on-1 competitive game mode. Choose QUICK MATCH or
PLAY WITH FRIENDS to play games ranked on our global leaderboards. Looking for a friendly
game? Play unranked games against your friends with custom game settings.
Team Play
Madden NFL 12’s 3-on-3 cooperative modes allow you to take on the competition through
intense squad-based matches. Choose from the QB, RB, or WR squads on offense or DL, LB,
or DB squads on defense. If you like to control the whole field, play ANY squad.
15
NEW
COMMUNITIES
16
What is a Community?
Communities are built to be a safe haven for you to play Madden NFL 12 online the way you want
to play it. Try creating your own community at school or work and watch it grow.
Getting Into a Community
Belong to up to five communities at a time. Choose to join an existing community or create a
new one and invite your friends. Select whether your community is PUBLIC or PRIVATE. If your
community is private, a password is required to join.
COMMUNITIES
17
Ranked Team Play
You and your fellow community members team up for 3 vs. 3 squad-based games against other
communities. Follow your fellow members’ games with live score updates from inside your
community lobby and keep track of your squad stats, community’s record, and rank on the
leaderboards.
Community Head to Head
Set your own game options and sliders for your community’s Head to Head games. Do you want
to play 15-minute quarters on All-Madden? You got it! All community Head to Head games and
stats are tracked on your own private leaderboards.
COMMUNITIES
My Community
Control of your online experience is in the palm of your hands.
Member List
Promote trustworthy members to GM and kick those cheaters out of your community.
Message Board
Post messages to your own private message board and talk about recent results.
18
ULTIMATE TEAM
19
You are given a free starter team to begin building your Ultimate Team. Play your Ultimate Team
against the CPU, your friends, or other players. Upgrade your team by purchasing packs, taking
advantage of weekly deals, trading, bidding in auctions, and earning rewards.
Add Coins
Add additional coins by purchasing them, and earn coins by playing games with your Ultimate
Team and completing collections. Spend the coins on packs to continue to improve your team.
The better you do in a game, the more coins you earn!
ULTIMATE TEAM
Set Your Lineup
Go to the lineup area to choose your starters at each position. Select AUTO REORDER to
have the CPU select your highest-rated lineup. Save those selections to bring that lineup
into the game.
Contracts
Keep an eye on your player and coach contracts. If a player’s or coach’s contract reaches zero,
they are not be available in the next game. Use contract cards available in packs to extend a
player or coach’s contract.
20
ULTIMATE TEAM
21
Manage Your Roster
Your Ultimate Team has space for 100 cards and roster space is limited to 55 players. The rest of
your cards are comprised of coaches, playbooks, stadiums, and uniforms. If you ever have more
cards than you can keep, you must choose cards to discard for coins.
Trades
Make trade offers for cards that you need and post cards that you no longer want to the trade
block. You set the price. Return there to accept offers from other players.
ULTIMATE TEAM
Auctions
Search for a card that you need, or post cards that you no longer want to the auction block.
When searching auctions, only the first 100 cards matching your search is returned, so refine
your search for best results.
Collections
Complete collections to earn coin and card rewards. Once a card is committed to a collection,
it is no longer available for you to use.
22
MADDEN MOMENTS LIVE
Relive the top moments from the 2011-12 NFL season and recreate history as you play the
same scenarios. Make sure to check back throughout the year for new Madden Moments.
This feature is dependent on the 2011-12 NFL season. If there are no games played in the
2011-12 NFL season, it will not be available.
23
FRANCHISE MODE
24
Overview
Start with your favorite teams and their current-day rosters and then try to stay on top for
three entire decades. To begin a franchise, choose any number of teams to control and start your
season. You’re also able to import a custom team for your franchise.
FRANCHISE MODE
NEW
25
The Preseason and Cut Days
When you start Franchise mode, you begin in the preseason. Expanded rosters allow every team
to start the game with 75 players. If the team does not have 75 players, undrafted rookie free
agents are added to the teams.
As the preseason progresses, every team needs to cut players to get their rosters down to a
predetermined limit. Undrafted rookies will have ratings unlocked each week as you decide
whether to cut them or not. Even rookies you draft will still have their ratings locked until they
become fully scouted.
FRANCHISE MODE
Dynamic Player Performance
As the season begins, Dynamic Player Performance changes how you’ve played Franchise mode
for years.
NEW
Consistency and Confidence
Two new traits in Madden NFL 12 are consistency and confidence. Consistency determines how
likely a player is going to perform at a level close to their ratings, while confidence determines
how much a player’s ratings change when their consistency rating is taken into account.
In the offseason, players who have the potential to improve their consistency or other traits
have a chance to progress those ratings.
26
FRANCHISE MODE
NEW
27
Hot and Cold Streaks
If a player has a great game, they are on a hot streak and have an icon show up next to them on
the rosters and stats screens. If they play poorly, they are on a cold streak and display that icon.
If they have a decent to good game, they are given a confidence value reflecting that.
Players on a hot or cold streak only stay on those streaks for a maximum of three games. For
the fourth game, their confidence is reset to three stars.
FRANCHISE MODE
NEW
Dynamic Player Performance
Players entering a game on a hot or cold streak have their ratings increase or decrease for that
game. The amount they change depends on their consistency rating.
NEW
Injured Reserve
When a player is out for the season, place him on injured reserve, which opens up a roster spot
and no longer counts his salary against your cap.
NEW
Practice Mode
Practice mode is now available in Franchise mode, allowing you to check out your team in a
non-game situation at any point during the preseason or regular season.
28
FRANCHISE MODE
The Offseason
NEW
Change Teams
You now have the ability to change the teams you control.
NEW
Future Draft Picks
When making trades at any point, next year’s draft picks are now available.
NEW
Rookie Scouting System
Each time you scout a player, you unlock their ratings. The more you scout them, the more
ratings you unlock. Each scouting stage unlocks different ratings, so be sure to scout a player
during the combine if you want to know their speed or strength. Rookies do not have their
ratings completely unlocked until the preseason.
29
FRANCHISE MODE
NEW
Free Agent Bidding
Outbid your CPU competitors in this fast paced new feature as you try to win the right to sign
some of the best free agents in the league.
NEW
Player Roles
Player roles are back this year and they have a huge impact on the game! Some of the roles
have in-game impacts on teammates, opponents, and the players themselves. Players earn
and lose roles every offseason.
30
BE AN NFL SUPERSTAR
Creating a Superstar
Design all of a player’s info, gear, and equipment, and then spend Skill Points to adjust his
attributes. Import an NCAA Road to Glory player from NCAA® Football 12 or select a rookie
from the 2011 draft class and guide his entire career.
Skill Points
Skill Points are earned during practice sessions and games. Use them to increase your
player’s attributes.
Practice Makes Perfect
Practice is a 10-play session that allows the user to gain Skill Points for successfully running
plays. A summary screen tells you how many points you earn.
31
MY MADDEN
Rosters and Depth Charts
Keep your rosters up to date and your depth charts arranged how you like them. Trade for
players you enjoy, sign free agents, and adjust positions to your liking.
NEW
Custom Playbooks
Got a favorite play? Do you enjoy a formation that your favorite team doesn’t use? Add it to
your playbook and go wild on the field.
Custom Gameplanning
Gameplanning allows you to set up your strategy before the game. Fit your plan to over 20
situations and have up to 15 plays per situation.
Settings
Adjust in-game options.
32
PAUSE MENU
Timeouts
Call a timeout between plays by opening the pause menu.
Challenging a Play
Challenging a play costs one time-out, and can only be done between plays.
Substituting a Player
In order to substitute a player, visit the Coaching Options menu and alter your depth chart
between plays.
33
PAUSE MENU
Ordering the Depth Chart
To re-order the depth chart, select a player and the player you want him to change places with.
Coaching Options
The Coaching Options menu allows you to adjust the depth chart, set audibles, visit the
Medical Center, or change defensive assignments.
Saving a Highlight
Save a highlight by pausing the game, entering the Game Recap menu, and then the
EA SPORTS Highlights sub-menu. You can create new highlights, watch previous plays, and
manage saved highlights.
34
PAUSE MENU
Viewing Stats
The Game Recap menu holds all of your current stats, sorted by team and player. You may
also view the scoring summary.
Modify Settings
Edit in-game options, adjust penalties, change skill levels, and more on the Settings menu.
Controller Select
Visit the Controller Select screen to switch sides or remove a controller from the game.
Changes do not take effect until the current play ends.
35
PAUSE MENU
Play Calling
GameFlow
GameFlow allows players to pick plays like a true NFL coach. By matching plays to situational
game plans, plays can be tailor-picked automatically for each down. In the game settings
screen you can choose a playcall style: GameFlow or Conventional.
You can even change your GameFlow to be heavy on run plays, heavy on pass plays, or
balanced between the two. On defense, you can be conservative, aggressive, or balanced.
Conventional
You may also choose to call plays in the traditional Madden NFL manner, or switch back and
forth between the two playcalling styles.
36
NFL RULES
37
General
Each team is comprised of an offense, a defense, and special teams. The offense’s job is to move
the ball down a 100-yard field by running and throwing it until they cross the goal line into the
end zone. The defense’s job is to prevent the offense from scoring and to force them to give
up possession of the ball. If the defense is successful, the teams switch roles and the offense
becomes the defense and vice versa, until all four quarters of play are complete. The special
teams’ players take the field for kicking plays.
NFL RULES
The Field
Every NFL field measures 100 yards in length with lines painted every 10 yards, and hash marks
every yard. The end zones are an additional 10 yards and are located at both ends of the field.
Timing
A game is divided into four 15-minute quarters, separated by a halftime break after the second
quarter. The teams switch sides of the field after each quarter, and both halves of football begin
with a kickoff. If the game is tied at the end of the 4th quarter, a sudden death overtime period
begins with possession determined by a coin toss.
38
NFL RULES
First Down
Every play in football is measured in yards, gained or lost. The offense wants to gain as many
yards as possible on each play, while the defense wants to prevent the offense from doing so.
Each time the offense has the ball, they are given four downs, or tries, to gain 10 yards. Upon
doing so, they are awarded a first down and another set of four downs. If the offense fails to
get 10 yards in four downs, they lose possession of the ball.
39
NFL RULES
Tackling
A play is over when a defender stops the ball carrier by bringing him to the ground. A player is
tackled and a play is over when one or both of his knees touch the ground. In addition, a play
is over when a player runs out of bounds.
Moving the Ball
Every offensive play begins with a snap, where the quarterback receives the ball from the
center player in the offensive line. From there, the quarterback throws the ball, hands it off,
or runs with it.
40
NFL RULES
41
Running
The running back accepts the hand-off from the quarterback and tries to elude defenders as long
as possible before being tackled. The quarterback also has the option of running with the ball.
Passing
The quarterback has a number of receivers he can pass the ball to. Each receiver has a unique
assignment and the quarterback’s job is to deliver a pass to a spot where only the receiver can
make a catch. If the pass is dropped, it is an incomplete pass and the play is over.
NFL RULES
Scoring
Touchdown
Crossing the goal line into the end zone with the ball, or catching the ball in the end zone, is
the biggest score in football and worth six points.
Extra Point and Two-Point Conversion
After a touchdown, a team elects to either kick an extra point, worth one more point, or go for
a two-point conversion. The special teams unit takes the field and the kicker must kick the ball
through the goal posts for an extra point. The offense can also score two points by running or
throwing the ball across the goal line with only one down available.
42
NFL RULES
Field Goal
If the offense cannot score a touchdown, they can attempt to kick a field goal. Worth three
points, a field goal can be attempted from any point on the field and on any down, but is
almost always attempted from within the 40-yard line and on 4th down. The kicked ball must
go through the goal posts to be successful.
Safety
If an offensive ball carrier is tackled inside their own end zone, the defense is awarded a safety
worth two points. Additionally, the defensive team gets possession of the football.
43
NFL RULES
Turnovers
While trying to move the ball, the offense sometimes accidentally loses possession of
the football.
Fumble
When the ball carrier drops the football, or has it knocked from their hands, that’s called a
fumble. Any player on the field can recover the ball and the one who ends up with control is
awarded possession.
Interception
When the quarterback throws the football, he must be aware of all the defenders’ locations. If
a member of the defense catches the pass, he immediately has possession and can attempt to
score a touchdown.
44
NFL RULES
45
Overtime
If a team scores a touchdown, the game is over. However, if they only get a field goal, the other
team has one chance to answer back. If the team with the ball first in overtime has to punt or
turns over the ball, it goes straight to sudden death.
Rule Changes for the Upcoming Season
Kickoffs
The line of scrimmage for a kickoff is now the 35-yard line. For a safety kick, it is the 20-yard line.
NFL RULES
Instant Replay
After the two-minute warning of each half, throughout any overtime period, and after all
scoring plays, a referee review is initiated by a replay official from a replay booth.
Coach’s Challenge
Attempting to challenge a play when all coaches’ challenges have already been used results
in a 15-yard penalty.
46
Download PDF

advertising