Fisher-Price 77306 Baby Toy User Manual

Grow With Me
RC Rally
™
Model Number 77306
Please keep this instruction sheet for future reference,
as it contains important information.
Requires four "C" (LR14) alkaline batteries for control tower; four "AA"
(LR6) alkaline batteries for car; and one 9V (6LR61) alkaline battery
for remote controller (batteries not included).
Adult assembly is required.
Tool required for assembly:
m
Phillips screwdriver (not included).
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Parts
Double
Flag
2 Flags
Handle
Ring of Fire
Remote
Controller
Holder
Control
Tower
Ramp
Handle
Support
4 Stadium
Lights
Crash Gate
Car
Remote
Controller
2 Ramp Rails
Starting Ramp
Dirt Track
5 Barrels
3 Cones
3 Hay
Bales
#6 x 5/8" Screw - 7
Shown Actual Size
Label sheet not shown.
2
Flexible
Track
Battery Installation
Control Tower
Car
Battery
Compartment
Door
Battery Compartment Door
1.5V x 4
“AA” (LR6)
1.5V x 4
“C” (LR14)
Shown Actual Size
Shown Actual Size
• Locate the battery compartment
on the bottom of the car.
• Loosen the screw in the battery
compartment door with a Phillips
screwdriver. Remove the battery
compartment door.
• Insert four "AA" (LR6) alkaline
batteries, as indicated inside the
battery compartment.
• Replace the battery compartment
door and tighten the screw with
a Phillips screwdriver. Do not
over-tighten.
• Locate the battery compartment
on the back of the control tower.
• Loosen the screws in the battery
compartment door with a Phillips
screwdriver. Remove the battery
compartment door.
• Insert four "C" (LR14) alkaline
batteries, as indicated inside the
battery compartment.
• Replace the battery compartment
door and tighten the screws with
a Phillips screwdriver. Do not
over-tighten.
3
Battery Installation
Remote Controller
• Locate the battery compartment
on the back of the remote
controller.
• Loosen the screw in the battery
compartment door with a
Phillips screwdriver. Remove
the battery compartment door.
• Insert one 9V (6LR61) alkaline
battery, as indicated inside the
battery compartment.
• Replace the battery compartment door and tighten the screw
with a Phillips screwdriver. Do
not over-tighten.
Battery
Compartment
Door
9V
9V (6LR61)
Shown Actual Size
4
When To Replace Batteries
If this toy is working slowly or erratically, it’s likely that batteries need
to be replaced. While it is possible that all batteries may need replacement, the batteries that will need replacement most often are the
batteries in the car, followed by the remote controller, and then the
control tower. For more information, see the troubleshooting guide
beginning on page 19.
Battery Tips
• We recommend using alkaline batteries for longer battery life.
• Do not mix old and new batteries.
• Do not mix different types of batteries: alkaline, standard (carbon-zinc)
or rechargeable (nickel-cadmium).
• Remove the batteries during long periods of non-use. Always remove
exhausted batteries from the toy. Battery leakage and corrosion can
damage this toy. Dispose of batteries safely.
• Do not dispose of batteries in a fire. The batteries may explode or leak.
• Never short circuit the battery terminals.
• Non-rechargeable batteries are not to be recharged.
• Only batteries of the same or equivalent type as recommended in the
"Battery Installation" instructions are to be used.
• If removable rechargeable batteries are used, they are only to be
charged under adult supervision.
• Rechargeable batteries are to be removed from the toy before they
are charged.
• If you use a battery charger, it should be examined regularly for
damage to the cord, plug, enclosure and other parts. Do not use a
damaged battery charger until it has been properly repaired.
5
Assembly
WARNING
This product contains small parts in its unassembled
state. Adult assembly is required.
1
2
Pegs
Handle
Double
Flag
Handle
Support
Handle
Support
• Fit the handle onto the handle
support as shown.
3
• Position the handle support so
the pegs are facing you.
• With the checkered side facing
down, fit the double flag on to
the pegs on the handle support.
• Insert three screws through
the holes in the handle and
into the handle support. Tighten
the screws with a Phillips
screwdriver. Do not over-tighten.
6
Assembly
4
5
Handle
Assembly
Control
Tower
Handle
Starting
Ramp
Pegs
Tab
Starting
Ramp
Remote
Controller
Holder
• Insert the handle and starting
ramp into the matching holes in
the control tower as shown.
• Lift the control tower storage
compartment door. Insert two
screws through the control tower
and into the handle. Tighten the
screws with a Phillips screwdriver.
Do not over-tighten.
• Insert two screws through the
holes near the bottom of the
control tower and into the pegs in
the starting ramp. Tighten the
screws with a Phillips screwdriver.
Do not over-tighten.
• "Snap" the remote controller
holder onto the tab on the bottom
of the starting ramp, as shown.
• Insert and "snap" the pegs on
the bottom of the handle
assembly into the matching holes
in the starting ramp as shown.
7
Assembly
6
7
Ramp
Ring of Fire
Ramp
Tabs
Peg
Peg
Hole
Ramp
Rail
Ramp
Rail
Hole
• Insert and "snap" the tabs on
the ramp into the matching
slots in a ramp rail.
• Repeat this procedure to
attach the other ramp rail.
Ramp
Assembly
• Gently squeeze the ring of fire
to insert the pegs on either
end into the matching holes at
the top of the ramp assembly,
as shown.
8
Label Decoration
Proper label application will help keep labels looking their best!
When applying labels, keep the following guidelines in mind:
• Wash hands before applying labels.
• Before applying labels, wipe the surface of the toy with a clean, dry
cloth to remove dust or oils.
• For best results, avoid repositioning a label once it has been applied.
• Apply labels as shown in the illustration.
One-time assembly is now complete.
4
2
3
4
3
8
11
10
9
7
12
1
5
12
6
9
Mode I - Beginner Driver
Mode I is for a beginner or younger driver. Automatic Course Control
always keeps the car hugging the track, even over obstacles. Just press
the remote controller button to go and release to stop.
Setting Up The Track
Control
Tower
End of Track
Plug
Plug
Hint: For best performance, use this toy on a smooth, flat surface. We
do not recommend use on a deep, pile carpet. This toy is designed for
indoor use only.
• Unfold the flexible track into an oval shape and place it behind the
control tower.
• Insert the plugs on each end of the flexible track into the matching
slots on either side of the control tower.
IMPORTANT! For proper function, the track must be installed
behind the control tower.
• Push or pull the flexible track into any curved shape you like.
Notes:
– The track creates a magnetic field. Do not use this toy around
items that are sensitive to or affected by magnetic fields.
– Do not connect two Grow With Me ™ RC Rally sets together.
10
Mode I - Beginner Driver
Ring of Fire
Ramp
Crash Gate
Flag
Stadium
Light
Dirt Track
• Note the grooves on the edges of the crash gate, the ring of fire
ramp and the dirt track.
• Fit the grooves on these three obstacles onto the flexible track.
Place the obstacles anywhere you like, but be sure to keep them on
the outside of the track, as shown.
Hint: For best performance, space the obstacles equally around
the course.
• Fit the four stadium lights anywhere onto the track.
• Fit the two flags into any of the holes on the dirt track.
11
Mode I - Beginner Driver
Let’s Go
Mode Switch
Reset Switch
On/Off
Button
ON/OFF
Button
Speed Control Switch
• Slide the mode switch on top
of the car to I for beginner
driver mode.
• Locate the speed control switch
on the bottom of the car.
• Slide the switch to either slow
speed
or fast speed
.
Hint: We recommend slow speed
for first time drivers.
• Press the ON/OFF button on top
of the car to turn the car on. The
car button lights up. The car is
now ready to receive a signal
from the remote controller.
Hint: If the car has not been driven
for a few minutes, it turns off
automatically. Press the ON/OFF
button again for power in the car.
• Locate the reset switch on the
back of the control tower.
• Slide the reset switch ON .
• Locate the ON/OFF button on
the front of the control tower.
• Press the ON/OFF button to
turn the track and the control
tower on. The button lights up
if the track is properly
connected!
Hint: If the car has not driven
past the control tower in a few
minutes, the control tower turns
off automatically and the control
tower button light goes out.
Press the ON/OFF button again
for power in the control tower
and track.
12
Mode
I - Beginner
Driver
Battery
Installation
WARNING
Arrows
To prevent entanglement,
keep hair away from wheels.
• Note the arrows on the
starting ramp.
Forward
• Place rear wheels of the car on
the starting ramp, making sure
the car is pointing in the same
direction as the arrows. The car
should move around the track
counter-clockwise. Listen to the
engine revving.
13
• Press the forward button
on
the remote controller. The car
moves around the track,
hugging all the way without
steering!
Hint: The car only travels forward
in Mode I - Beginner Driver. The
reverse button and the steering
wheel also do not work on the
remote controller.
• You will hear racing sound
effects from the control tower
each time the car crosses the
starting ramp.
Mode II - Pro Driver
Mode II is for a more experienced driver who has acquired better manual
skills. In this mode, your child can take full control of steering and
direction. For some challenging fun, your child can set up an off road
course and use the remote controller wheel to steer around obstacles.
Setting Up The Track
Mode Switch
ON/OFF
Button
• For off-road fun, place the starting
ramp, dirt track, ring of fire or
crash gate in any layout you like.
• Place additional obstacles around
your layout like the cones or
hay bales or barrels to test
driving skills.
• You can still use the flexible track
as an obstacle or part of your
layout, but note that the “Automatic
Course Control” feature does not
work in Mode II - Pro Driver.
Speed Control Switch
• Slide the switch on the top of
the car to II for pro driver mode.
• Locate the speed control switch
on the bottom of the car.
• Slide the switch to either slow
speed
or fast speed
.
• Press the ON/OFF button on top
of the car to turn the car on. The
car button lights up. The car is
now ready to receive a signal
from the remote controller.
Hint: If the car has not been driven
for a few minutes, it turns off
automatically. Press the ON/OFF
14 button again for power in the car.
Mode II - Pro Driver
Wheel
Reset Switch
Forward
Reverse
ON/OFF
Button
• Turn the control tower power
on to hear sound effects each
time the car drives over the
starting ramp.
• Be sure the reset switch on the
control tower is set to the on
position .
• Press the ON/OFF button on the
front of the control tower to turn
power on. While power is on, the
button will not light because the
track is not connected to the
control tower in this mode.
Hint: If the car hasn’t driven
past the control tower for a few
minutes, the tower turns off
automatically. Press the ON/OFF
button again for power.
15
• Press the forward button
on the remote controller.The
car moves forward.
• Press the reverse button
on
the remote controller. The car
moves backward.
• Use the wheel on the remote
controller to maneuver around
the track or past obstacles.
Note: The range of the remote
controller to the car is 15 feet
(with no obstructions).
Storage
1
3
Storage
Door
• Fold up the track, as shown.
• Lift the control tower storage
compartment door.
• Place the barrels, cones, hay
bales and road flags into the
control tower storage compartment and door. Close the door.
4
2
Track
Track
• Slide the track over the
starting ramp.
• Remove the flexible track from
both sides of the control tower.
16
Storage
5
7
Dirt
Track
Crash
Gate
Ring of
Fire Ramp
• Fit the dirt track to the crash
gate as shown.
• Fold the ring of fire down onto
the ramp.
• Fit the ring of fire ramp onto
the dirt track as shown.
6
Control
Tower
8
Hook
Dirt
Track
• Slide the edges of the dirt track
into the grooves in the handle
support and control tower.
• Attach the car to the hook on
the handle support as shown.
17
Storage
Care
• Keep the car tires clean for
best performance.
• Wipe this toy with a clean cloth
dampened with a mild soap
and water solution. Do not
immerse this toy.
• This toy has no consumer
serviceable parts. Do not take
this toy apart.
• Do not drop this toy on a hard
surface.
9
• Fit the stadium lights onto the
track as shown.
10
• Place the remote controller in
the holder as shown.
18
Troubleshooting Guide
Symptom
Solution
Car moves very slowly
• Battery power in the car may be weak. Replace all
four batteries with fresh, alkaline batteries.
• The wheels may be dirty. Wipe them with a clean
cloth dampened with a mild soap and water solution.
In Mode I, the car runs
closer and closer to
the track; or car keeps
hitting track
• Battery power in the control tower may be weak.
Replace all four batteries in the control tower with
fresh, alkaline batteries.
• The car may be going around the track in the wrong
direction. Be sure the car is pointing in the same
direction as the arrows on the starting ramp. The car
should go around the track counter-clockwise.
• The track may be set up on the wrong side of the
control tower. Be sure the track is set up behind the
control tower.
• The car may be running inside the track layout. Be
sure the car is running outside the track layout so the
car it crosses the starting ramp.
Car responds
intermittently to the
remote controller
• Battery power in the remote controller or the car may
be weak. First, replace the battery in the remote
controller with a fresh, alkaline battery. If the problem
persists, replace all four batteries in the car with fresh,
alkaline batteries.
• You may be beyond the range of the remote controller,
which is about 15 feet (with no obstructions).
19
Troubleshooting Guide
Symptom
Solution
Car does not respond to
the remote controller
• The car mode switch may be set to off O. Be sure the
mode switch on the car is set to l or ll .
• The power indicator on the car is off, and the car may
have turned off automatically. Press the ON/OFF button
on the car to turn it on again. The button should light up.
• If the ON/OFF button on the car is lit, battery power in
the remote controller may be weak. Replace the battery
in the remote controller with a fresh, alkaline battery.
• You may be beyond the range of the remote controller
which is about 15 feet (with no obstructions).
There are no sound
effects when the
car crosses the
starting ramp
• The control tower power may be turned off. Make sure
the reset button is in the on ● position. Press the
ON/OFF button again.
• The control tower may have turned off automatically and
the ON/OFF button will no longer be lit. Press ON/OFF
button on the control tower to turn it on again. The
button should light up.
• Battery power in the control tower may be weak.
Replace all four batteries in the control tower with fresh,
alkaline batteries.
Automatic Course
Control feature is
not working
• Make sure the mode switch on the car is set to the I
position and turned on. The ON/OFF button should be lit.
• Make sure the control tower reset button is turned on ●.
• Make sure the flexible track is completely connected to
the control tower on both sides. The ON/OFF button
should be lit up.
• The control tower may have turned off automatically and
the ON/OFF button is not lit. Press ON/OFF button on
the control tower to turn power back on. The button
should light.
• The car may be going around the track in the wrong
direction. Be sure the car is pointing in the same
direction as the arrows on the starting ramp. The car
should move around the track counter-clockwise.
• The car is too far from the flexible track. Make sure
the car is within four inches of the track for best
performance.
20
Troubleshooting Guide
Symptom
Solution
Car keeps sliding
in the turns
• Try reducing speed in the turns by releasing the
remote controller button.
• Set the car to the slow speed setting
.
• Be sure the flexible track layout does not have
sharp bends. Try an oval, kidney or other curved
shape.
• The wheels may be dirty. Wipe them with a clean cloth
dampened with a mild soap and water solution. Do not
immerse the car.
Car keeps turning
in circles (Mode l)
• The car may be going around the track in the wrong
direction. Be sure the car is pointing in the same
direction as the arrows on the starting ramp. The car
should move around the track counter-clockwise.
• The car is too far from the flexible track. Make sure
the car is within four inches of the track for best
performance.
21
One (1) Year Limited Warranty
Fisher-Price, Inc., 636 Girard Avenue, East Aurora, New York 14052,
warrants that “Grow with Me™ RC Rally” is free from all defects in
material and workmanship when used under normal conditions for a
period of one (1) year from the date or purchase.
Should the product fail to perform properly, we will repair or replace it
at our option, free of charge. Purchaser is responsible for shipping the
product to Fisher-Price Consumer Relations at the address indicated
below and for all associated freight and insurance cost. Fisher-Price,
Inc. will bear the cost of shipping the repaired or replaced item to you.
This warranty is void if the owner repairs or modifies the product. This
warranty excludes any other liability other than that expressly stated
above including but not limited to any incidental or consequential
damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION
OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATION MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND
YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM
STATE TO STATE.
22
FCC Note (United States Only)
Note: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help
NOTE: Changes or modifications not expressly approved by the
manufacturer responsible for compliance could void the user’s authority
to operate this equipment.
Grow-with-Me™ RC Rally
Model Number: 77306
This device complies with Part 15 of the FCC Rules. Operation is
subject to the following two conditions: (1) This device may not cause
harmful interference and (2) this device must accept any interference
received, including interference that may cause undesired operation.
Consumer Relations Department
636 Girard Avenue
East Aurora, New York 14052
Grow-with-Me™ RC Rally operates on 27 MHz radio frequency.
Radio interference can occur if more than one radio-controlled toy is
operating on the same frequency. In the unlikely event that the remote
interferes with the use of other remote controlled equipment, such as
televisions and stereos, or if use of other electric or battery powered
appliances interfere with operation of the RC Rally, do not use both
devices at the same time.
23
Consumer Information
Questions? We'd like to hear from you!
Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS,
8 AM - 6 PM EST Monday through Friday. Hearing-impaired consumers
using TTY/TDD equipment, please call 1-800-382-7470. Or, write to:
Fisher-Price® Consumer Relations, 636 Girard Avenue, East Aurora,
New York 14052.
For other countries, outside the United States:
Canada: call 1-800-567-7724, or write to: Mattel Canada Inc, 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2.
Great Britain: telephone 01628 500302.
Australia: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond, Victoria 3121 Australia.
Consumer Advisory Service 1300 135 312.
New Zealand: 16-18 William Pickering Drive, Albany 1331, Auckland.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2002 Mattel, Inc. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc.
Printed in China
77306a-0920