User`s guide | Franklin ADV-640 eBook Reader User Manual



BOOKMAN
EXPANDABLE ELECTRONIC BOOK
AdvancedDictio
nar
y
ion
ary
&Thesaurus

Electronic Publishers
USER’S GUIDE
ADV-640
18
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU
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ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED.
BOOKMAN ELECTRONIC BOOK means the software product, hardware, and
documentation found in this package and FRANKLIN means Franklin Electronic
Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN
ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in
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to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Index
?* key 9, 14
Anagrams game 14
Arrow keys 3, 6
Asterisks 9
Backing up 9
Book cards
installing 4
removing 4
Changing settings 6
CLAS message 10
Color keys
understanding 3
using 5
Compare:, using 8
CONF message 10
Confusables 11
Contrast, setting 6
Demonstration 6
Font size, changing 6
Games
changing settings 13
playing 14-15
scoring 14
Hangman game 14
Help, finding 6
Highlighting words 10
Installing a book card 4
Messages
Add anyway 12
Cancel 12
correction list 12
Path is empty 11
Type Them in 13
View list: ✽✽empty✽✽
12
Patents 17
Path list 12
Question mark key
9, 14
Resetting BOOKMAN
16
Reviewing words 11
Searching for words 7
Selecting a book 5
Shutoff
changing 6
setting 6
FDB-28007-00
P/N 7201387
Spelling, correcting 9
STAR key
with CARD key 15
with C key 3, 11, 12
with D key 3, 7
with UP/DN key 3, 7, 8
with P key 3, 11
THES message 8, 10
Thesaurus entries 8
User List
adding highlighted
words 12
adding words not in
dictionary 12
deleting a word from
13
erasing the entire list
13
saving words 12
viewing the list 12
Warranty 17
Word Train game 15
Printed in U.S.
Rev B
18
Limited Warranty (U.S. only)
Copyrights and Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free
from defects in materials and workmanship for one year from purchase.
In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN
will repair or replace it without charge on return, with purchase receipt, to
the dealer from which you made your purchase or Franklin Electronic
Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one
year of purchase. Alternatively, FRANKLIN may, at its option, refund your
purchase price.
Data contained in the BOOKMAN PRODUCT may be provided under
license to FRANKLIN. FRANKLIN makes no warranty with respect to the
accuracy of data in the BOOKMAN PRODUCT. No warranty is made
that the BOOKMAN PRODUCT will run uninterrupted or error free. You
assume all risk of any damage or loss from your use of the BOOKMAN
PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the
BOOKMAN PRODUCT has been tampered with, damaged by accident,
abused, misused, or misapplication, or as a result of service or modification
by any party, including any dealer, other than FRANKLIN. This warranty
applies only to products manufactured by or for FRANKLIN. Batteries,
corrosion, or battery contacts and any damage caused by batteries are
not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR
EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL
WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION
OR EXTENSION OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF
ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR
ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S
OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied
warranties, or limitations on how long a warranty lasts. This warranty
gives you specific rights; you may also have additional rights which vary
from State to State. This warranty shall not be applicable to the extent
that enforcement of any provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY
OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR
DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE
OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY
OBLIGATION RESULTING THEREFROM OR THE USE OR
PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL
THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING,
WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST
PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE
LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM
ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID
FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE
FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is
governed by the laws of the United States and the State of New Jersey.
BOOKMAN Model ADV-640
• batteries: 4 AAA, 1.5 volt
• size: 14 x 2.5 x 10.3 cm
• weight: 6 oz. (without batteries)
© 1987-1997 Franklin Electronic
Publishers, Inc., Burlington, NJ 080164907 USA. All rights reserved.
© 1989 Merriam-Webster, Inc.
All rights reserved. Classmates,
Confusables, and Word Train are
trademarks of Franklin. All rights reserved.
FCC Notice: Complies with the
limits for a Class B computing device
pursuant to Subpart B of part 15 of
FCC Rules. Operation is subject to the
following two conditions: (1) This
device may not cause harmful
interference; and (2) This device must
accept any interference received,
including interference that may cause
undesired operation.
U.S. Patents 4,490,811; 4,830,618;
4,891,775; 5,007,019; 5,113,340;
5,203,705; 5,218,536; 5,249,965;
5,333,313; European Patent 0 136
379. Pat. Pend.
ISBN 1-56712-130-6
17
Contents
Classmates®, Confusables® and
more. You can also correct misspellings, save words to your User list,
and play three challenging word
games. Read this User’s Guide to
learn how.
Welcome to the world of BOOKMAN! With this Advanced Dictionary
& Thesaurus you can find over
110,000 dictionary words with
300,000 entries, 500,000 synonyms,
as well as antonyms, etymologies,
Installing Batteries and Installing a Book Card ............... 4
Selecting a Book and Using the Color Keys ................... 5
Changing the Settings and Viewing a Demonstration ..... 6
Finding Definitions ........................................................ 7
Finding Words in Definitions .......................................... 7
Finding Thesaurus Entries ............................................. 8
Finding Letters in Words ................................................ 9
Correcting Misspellings ................................................. 9
Highlighting Words to Look Up ...................................... 10
Finding Classmates ....................................................... 10
Finding Confusables and Reviewing Words .................... 11
Saving Words ................................................................ 12
Deleting Saved Words ................................................... 13
Changing Game Settings ............................................... 13
Playing the Games ......................................................... 14
Sending Words Between Books ..................................... 15
2
Key Guide
Function Keys
CLEAR
MENU
THES
Clears to Enter your word.
Displays the main menus.
(red)
Displays Classmates®.
(green)
GAMES
(yellow)
CARD
ON/OFF
CAP
ENTER
Displays a thesaurus entry.
CLASS
LIST
BACK
HELP
Displays the games list.
? ✱
(blue) Displays the User List menu.
Exits the selected book.
Turns BOOKMAN on or off.
Resetting Your BOOKMAN
Other Keys
Backs up and erases letters.
Shifts keys to type punctuation.
Enters a search, selects a
menu item, or starts a highlight.
Displays help messages.
Types a question mark to stand
for an unknown letter in a word;
shifted, types an asterisk to stand
for a series of unknown letters.
Direction Keys
Move in indicated direction.
➤ Understanding the Color Keys
SPACE
The color keys (red, green, yellow,
and blue) perform the functions listed
above only for the book described in
this User’s Guide.
✩
✩
Other books have their own color
key functions, which are labelled
on their book cards or on the
keyboard. For more information,
read “Using the Color Keys.”
✩
✩
✩
✩
Types a space or pages down.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DN Displays next entry or match.
+ UP Displays previous entry or match.
+ C Displays Confusables®.
+ D Displays a definition.
+ P Displays the Path list.
*Hold ✩ while pressing the other key.
3
Your Notes
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press
ON/OFF twice. If nothing happens, follow
the steps below to reset it.
Warning: Pressing the reset button
with more than very light pressure may
permanently disable your BOOKMAN.
In addition, resetting your BOOKMAN
erases settings and information entered into its built-in book, and in any
currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’s reset button.
The reset button is recessed in a pinsized hole on the back of your
BOOKMAN.
This unit may change operating modes due to
Electro-static Discharge. Normal operation of this
unit can be re-established by pressing the reset
key, ON/OFF , or by removing/replacing batteries.
16
Sending Words
Between Books
Playing the Games
This will flash on the screen before
each game. The number of possible
anagrams is shown on the right side of
the screen.
Type an anagram and then press ENTER .
Use the arrows to view anagrams
you’ve already entered. Hold CAP and
press ? ✻ to shuffle the letters in the
selected word. Press ? ✻ to end a
round and reveal the remaining anagrams. Highlight a word, and then
press ENTER to see its dictionary entry.
Press BACK to exit Anagrams.
This book can send words to and receive words from certain other BOOKMAN books.
To send or receive a word to or from
another book, you must have installed
a book card in your BOOKMAN that is
able to send or receive words, as well.
To learn if a book card can send or
receive words, read its User’s Guide.
1. Highlight a word in this book.
Word Train™
To highlight a word in text, press
ENTER and then press the arrow
keys. To highlight a word in a list,
press the arrow keys.
All aboard the Word Train spelling
game! You and the train take turns typing letters to form a word. Whoever
types the last letter wins. To view the
letters you can type at your turn, hold
CAP
and press ? ✻ . Or press ? ✻ to
end a round and reveal the word.
Press ENTER to define the word.
2. Hold ✩ and press CARD .
3. Highlight the other book.
4. Press ENTER .
The word that you highlighted
appears in the other book.
5. Press ENTER to look up the
word.
15
Installing Batteries
Installing a Book Card
BOOKMAN model ADV-640 uses
four AAA batteries. Here is how to
install or replace them.
Warning: Never install or remove a
book card when BOOKMAN is on. If
you do, information that you entered
in its built-in book and in an installed
book card will be erased.
Warning: When the batteries lose
power or are removed from BOOKMAN, information that you entered
in its built-in book, and in an installed
book card, may be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
1. Turn BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries following
the diagram on the case.
4. Replace the battery cover.
4. Press the book card until it
snaps into place.
➤ Removing a Book Card
➤ About Screen Illustrations
Some screen illustrations may differ from what you see on your
screen. This does not mean that
your BOOKMAN is malfunctioning.
Warning: When you remove a
book card to install another,
information that you entered in the
removed book card will be erased.
4
Selecting a Book
Using the Color Keys
Playing the Games
Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use.
The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.
Now that you have the games set,
let’s play.
1. Turn your BOOKMAN on.
When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.
2. Press
CARD
.
Playing the Games
Hangman
1. Press GAMES (yellow).
or
to highlight a
2. Press
game.
3. Press ENTER to start playing.
4. To exit a game and return to
the list of games, press BACK .
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of
guesses you can make appears to
right of the #’s. For a hint, hold CAP
and press ? ✻ . Or press ? ✻ to end
the round. NOTE: If you ask for a hint,
you will lose the round. Press ENTER to
define the word. Press BACK to return
to Hangman. Press SPACE to start a
new round.
These are sample books.
3. Press
or
to highlight the
book you want to use.
4. Press
ENTER

Anagrams
to select it.
➤ Seeing the Score
➤ Resuming Where You Left Off
Remember, the color keys for book
cards function as labelled on their
book cards, not as on the BOOKMAN keyboard.
You can turn your BOOKMAN off
at any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.
5
Anagrams challenges you to find all of
the words that can occur within a selected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.
Your score appears after each
round of a game.
14
Changing Game Settings
Changing the Settings
You can delete one or all the words in
your User list. Here’s how.
You can change the game settings at
any time. Each setting applies to all
the games.
You can adjust the font size, shutoff
time, and screen contrast. The
shutoff time is how long BOOKMAN
stays on if you forget to turn it off.
▼
Deleting Saved Words
Deleting One Word
1. Press MENU .
to highlight the
2. Press
Game menu.
▼
1. Press LIST (blue).
2. Select Delete word.
3. Highlight a word on the list.
4. Press ENTER to delete it.
5. Press CLEAR when done.
3. Highlight an option.
4. Press ENTER .
5. Highlight a setting.
6. Press ENTER to select it.
Erasing Your User List
1. Press LIST (blue).
2. Select Erase List.
3. Press Y to erase the entire
list. Or press N to cancel.
➤ Understanding the Settings
Word List lets you pick the words
with which you’ll play the games.
If you select Type Them In, you’ll
need to type in words after you
select a game.
Word Length lets you pick how
many letters will be in the words.
Skill Level lets you select the level
of difficulty.
13
Viewing a Demonstration
Before you start using a book, you
may want to see a demonstration.
If no book card is installed, the
demonstration appears automatically
when you turn on your BOOKMAN.
To disable the automatic demonstration, highlight Disable Demo on the
Other menu and then press ENTER . To
re-enable it, select Enable Demo.
1. Press CLEAR .
2. Press MENU .
3. Press the arrow keys to
highlight the Other menu.
4. Highlight Set Font, Set
Shutoff, or Set Contrast.
If a book card is installed, first press
CARD and select this book. Then
press MENU and select View Demo
from the Other menu to see the
demonstration.
5. Press ENTER .
6. Highlight a setting.
Or press or
if you selected
Set Contrast. To exit without
changing settings, press BACK .
7. Press
ENTER
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP . Use
or SPACE to read it.
To exit help, press BACK .
If you need a reminder of what
each key does, select Tutorial
from the Other menu.
to select it.
➤ Follow the Arrows
The flashing arrows on the right
of the screen show which arrow
keys you can use to scroll.
6
It’s easy to find definitions in this
dictionary. Simply type a word and
then press ENTER .
You cannot type capitals. To
erase a letter, press BACK .
3. Press ENTER . Or hold
press D.
4. Press
or
definition.
SPACE
✩
Saving Words
You can also search for all the definitions in which a specific word occurs.
You can save up to 40 words in the
User list for personal study or review.
Your User list is saved between sessions unless the batteries run out of
power or your BOOKMAN is reset.
Here is how to save your first word.
1. Press CLEAR .
2. Press MENU .
3. On the Other menu, highlight
Search for a word and then
press ENTER .
4. Type a word (e.g., legal) and
then press ENTER .
1. Press CLEAR .
2. Type a word (e.g., acute).
and
Note: You can also search for a word
in definitions by entering a word,
pressing MENU , and then selecting
Search for... from the Other menu.
5. Press
or SPACE to read.
6. Hold ✩ and press DN repeatedly to see the next definitions containing your word.
to read the
5. Hold ✩ and press DN or UP to
see the next or previous
definition listed alphabetically.
6. Press CLEAR when done.
7. Press
7
Saving Words
Finding Words in Definitions
CLEAR
when done.
1. Press
LIST
(blue).
▼
Finding Definitions
1. At text, press ENTER to start
the highlight.
2. Highlight a word.
3. Press LIST (blue).
4. Select Add “your word.”
5. Press CLEAR when done.
If you haven’t added words to
your User list, View list:
✽✽Empty✽✽ appears.
➤ Adding Words Not Found
in This Dictionary
When you try to add a word not in
this dictionary, you’re given three
options from which to choose:
Cancel, Add anyway, and
Correction candidate(s). Caution: Adding words that are not
in this dictionary uses considerably more memory than adding
words that are. If you add only
those words that are not in this
dictionary, it is possible that as
few as 10 words can be added.
2. Highlight Add word.
3. Press ENTER .
4. Type a word.
5. Press ENTER to add the word.
6. Select View list: 1 word.
7. Do one of the following:
To...
define the word
see thesaurus entry
see Classmates
see Confusables
Press...
ENTER
THES
CLASS
✩
Adding Highlighted Words
At any text, you can highlight a word
and add it to your User list.
(red)
(green)
+C
12
Finding Thesaurus Entries
Finding Confusables®
Reviewing Words
Confusables are words that sound
alike but are spelled differently. If an
entry word or a highlighted word has
Confusables, CONF will flash once
in the upper right of the screen.
Use the Path list to review the last
15 words you looked up. The Path
list is automatically saved between
sessions unless the batteries lose
power or your BOOKMAN is reset.
Each thesaurus entry contains a
thesaurus meaning and synonyms
for that meaning. Some thesaurus
entries also contain antonyms and
etymologies.
1. Type a word (e.g., rein).
2. Hold ✩ and press C.
1. Select Path list from the
Other menu. Or hold ✩ and
press P.
1. Press CLEAR .
2. Type a word (e.g., splendid).
3. Press THES (red).
Each Confusable is followed by an
identifying word.
This is a sample Path list. If you
haven’t looked up any words, you
see: Path is empty.
3. Press ENTER and then highlight
a word.
Finding Thesaurus Entries
➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary
definition of a word, THES may
briefly appear at the upper right of
the screen. THES indicates that
the word you entered has one or
more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a
highlighted word has thesaurus
information. Again, press THES
(red) to see that information.
This is its first thesaurus entry.
4. Press
to see its synonyms.
2. Highlight a word.
3. Do one of the following:
To...
Press...
ENTER
define the word
THES
see thesaurus entry
(red)
CLASS (green)
see Classmates
✩ + C
see Confusables
add word to User list LIST (blue)
4. Press BACK to go back to the list.
5. Press CLEAR when done.
4. Press ENTER to define it, or
press THES (red) to view its
thesaurus entry, if any.
11
➤ Comparing Synonyms
5. Hold ✩ and press
to see
the next thesaurus entry.
DN
Some thesaurus entries include
comparisons to dictionary definitions
to help you understand their
meaning. For example, if you see
COMPARE: promise 1, read the first
definition of promise to learn more.
To return to the previous thesaurus
entry, hold ✩ and press UP .
6. Press
CLEAR
when done.
8
Finding Letters in Words
Correcting Misspellings
Highlighting Words
to Look Up
If you are uncertain about how to spell
a word, type a question mark in place
of each unknown letter.
If you misspell a word, a list of corrections automatically appears.
Another way to look up words is by
highlighting them in dictionary definitions, thesaurus entries, and word lists.
1. Type a misspelled word
(e.g., nolij).
To find prefixes, suffixes, and other
parts of words, type an asterisk in a
word. Each asterisk stands for a series
of letters or spaces.
2. Press
Note: If you type an asterisk at the beginning of a word, it may take a while
to find the matching words.
1. Type a word with ?’s or an ✽.
To type an asterisk, hold
press ? ✻ .
2. Press
ENTER
CAP
ENTER
.
3. Highlight a correction.
4. Press ENTER to view its
dictionary definition.
5. To go back to the corrections,
press BACK .
6. Press CLEAR when done.
and
.
➤ Two Ways to Back Up
Pressing BACK takes you back to
the previous screen you viewed.
Holding ✩ and pressing UP
takes you to the previous screen
of similar information.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
9
1. At any text, press ENTER to
start the highlight.
You can turn off the highlight by
pressing BACK .
Finding Classmates®
Classmates are words classified by subject. If an entry word or a highlighted
word has Classmates, CLAS will flash
once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
2. Use the arrow keys to highlight a word.
3. Press
➤ Look for the Flashing Messages
3. Do one of the following:
To...
define the word
see thesaurus entry
see Classmates
see Confusables
add word to User list
Press...
When you enter a word or scroll
down a word list, often messages
such as THES, CLAS, or CONF will
flash at the upper right of the
screen. These messages show that
the word has thesaurus information,
Classmates, or Confusables. A
word can have more than one
message, so watch closely.
ENTER
THES
CLASS
✩
LIST
to read.
(red)
(green)
+C
(blue)
search for the word MENU and
in definitions
then select
Search for...
10
Finding Letters in Words
Correcting Misspellings
Highlighting Words
to Look Up
If you are uncertain about how to spell
a word, type a question mark in place
of each unknown letter.
If you misspell a word, a list of corrections automatically appears.
Another way to look up words is by
highlighting them in dictionary definitions, thesaurus entries, and word lists.
1. Type a misspelled word
(e.g., nolij).
To find prefixes, suffixes, and other
parts of words, type an asterisk in a
word. Each asterisk stands for a series
of letters or spaces.
2. Press
Note: If you type an asterisk at the beginning of a word, it may take a while
to find the matching words.
1. Type a word with ?’s or an ✽.
To type an asterisk, hold
press ? ✻ .
2. Press
ENTER
CAP
ENTER
.
3. Highlight a correction.
4. Press ENTER to view its
dictionary definition.
5. To go back to the corrections,
press BACK .
6. Press CLEAR when done.
and
.
➤ Two Ways to Back Up
Pressing BACK takes you back to
the previous screen you viewed.
Holding ✩ and pressing UP
takes you to the previous screen
of similar information.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
9
1. At any text, press ENTER to
start the highlight.
You can turn off the highlight by
pressing BACK .
Finding Classmates®
Classmates are words classified by subject. If an entry word or a highlighted
word has Classmates, CLAS will flash
once in the upper right of the screen.
1. Type a word (e.g., lynx).
2. Press
CLASS
(green).
2. Use the arrow keys to highlight a word.
3. Press
➤ Look for the Flashing Messages
3. Do one of the following:
To...
define the word
see thesaurus entry
see Classmates
see Confusables
add word to User list
Press...
When you enter a word or scroll
down a word list, often messages
such as THES, CLAS, or CONF will
flash at the upper right of the
screen. These messages show that
the word has thesaurus information,
Classmates, or Confusables. A
word can have more than one
message, so watch closely.
ENTER
THES
CLASS
✩
LIST
to read.
(red)
(green)
+C
(blue)
search for the word MENU and
in definitions
then select
Search for...
10
Finding Thesaurus Entries
Finding Confusables®
Reviewing Words
Confusables are words that sound
alike but are spelled differently. If an
entry word or a highlighted word has
Confusables, CONF will flash once
in the upper right of the screen.
Use the Path list to review the last
15 words you looked up. The Path
list is automatically saved between
sessions unless the batteries lose
power or your BOOKMAN is reset.
Each thesaurus entry contains a
thesaurus meaning and synonyms
for that meaning. Some thesaurus
entries also contain antonyms and
etymologies.
1. Type a word (e.g., rein).
2. Hold ✩ and press C.
1. Select Path list from the
Other menu. Or hold ✩ and
press P.
1. Press CLEAR .
2. Type a word (e.g., splendid).
3. Press THES (red).
Each Confusable is followed by an
identifying word.
This is a sample Path list. If you
haven’t looked up any words, you
see: Path is empty.
3. Press ENTER and then highlight
a word.
Finding Thesaurus Entries
➤ Other Ways to Find
Thesaurus Entries
When you look up a dictionary
definition of a word, THES may
briefly appear at the upper right of
the screen. THES indicates that
the word you entered has one or
more thesaurus entries. Press
THES
(red) to see them.
THES also flashes at the upper
right of the screen when a
highlighted word has thesaurus
information. Again, press THES
(red) to see that information.
This is its first thesaurus entry.
4. Press
to see its synonyms.
2. Highlight a word.
3. Do one of the following:
To...
Press...
ENTER
define the word
THES
see thesaurus entry
(red)
CLASS (green)
see Classmates
✩ + C
see Confusables
add word to User list LIST (blue)
4. Press BACK to go back to the list.
5. Press CLEAR when done.
4. Press ENTER to define it, or
press THES (red) to view its
thesaurus entry, if any.
11
➤ Comparing Synonyms
5. Hold ✩ and press
to see
the next thesaurus entry.
DN
Some thesaurus entries include
comparisons to dictionary definitions
to help you understand their
meaning. For example, if you see
COMPARE: promise 1, read the first
definition of promise to learn more.
To return to the previous thesaurus
entry, hold ✩ and press UP .
6. Press
CLEAR
when done.
8
It’s easy to find definitions in this
dictionary. Simply type a word and
then press ENTER .
You cannot type capitals. To
erase a letter, press BACK .
3. Press ENTER . Or hold
press D.
4. Press
or
definition.
SPACE
✩
Saving Words
You can also search for all the definitions in which a specific word occurs.
You can save up to 40 words in the
User list for personal study or review.
Your User list is saved between sessions unless the batteries run out of
power or your BOOKMAN is reset.
Here is how to save your first word.
1. Press CLEAR .
2. Press MENU .
3. On the Other menu, highlight
Search for a word and then
press ENTER .
4. Type a word (e.g., legal) and
then press ENTER .
1. Press CLEAR .
2. Type a word (e.g., acute).
and
Note: You can also search for a word
in definitions by entering a word,
pressing MENU , and then selecting
Search for... from the Other menu.
5. Press
or SPACE to read.
6. Hold ✩ and press DN repeatedly to see the next definitions containing your word.
to read the
5. Hold ✩ and press DN or UP to
see the next or previous
definition listed alphabetically.
6. Press CLEAR when done.
7. Press
7
Saving Words
Finding Words in Definitions
CLEAR
when done.
1. Press
LIST
(blue).
▼
Finding Definitions
1. At text, press ENTER to start
the highlight.
2. Highlight a word.
3. Press LIST (blue).
4. Select Add “your word.”
5. Press CLEAR when done.
If you haven’t added words to
your User list, View list:
✽✽Empty✽✽ appears.
➤ Adding Words Not Found
in This Dictionary
When you try to add a word not in
this dictionary, you’re given three
options from which to choose:
Cancel, Add anyway, and
Correction candidate(s). Caution: Adding words that are not
in this dictionary uses considerably more memory than adding
words that are. If you add only
those words that are not in this
dictionary, it is possible that as
few as 10 words can be added.
2. Highlight Add word.
3. Press ENTER .
4. Type a word.
5. Press ENTER to add the word.
6. Select View list: 1 word.
7. Do one of the following:
To...
define the word
see thesaurus entry
see Classmates
see Confusables
Press...
ENTER
THES
CLASS
✩
Adding Highlighted Words
At any text, you can highlight a word
and add it to your User list.
(red)
(green)
+C
12
Changing Game Settings
Changing the Settings
You can delete one or all the words in
your User list. Here’s how.
You can change the game settings at
any time. Each setting applies to all
the games.
You can adjust the font size, shutoff
time, and screen contrast. The
shutoff time is how long BOOKMAN
stays on if you forget to turn it off.
▼
Deleting Saved Words
Deleting One Word
1. Press MENU .
to highlight the
2. Press
Game menu.
▼
1. Press LIST (blue).
2. Select Delete word.
3. Highlight a word on the list.
4. Press ENTER to delete it.
5. Press CLEAR when done.
3. Highlight an option.
4. Press ENTER .
5. Highlight a setting.
6. Press ENTER to select it.
Erasing Your User List
1. Press LIST (blue).
2. Select Erase List.
3. Press Y to erase the entire
list. Or press N to cancel.
➤ Understanding the Settings
Word List lets you pick the words
with which you’ll play the games.
If you select Type Them In, you’ll
need to type in words after you
select a game.
Word Length lets you pick how
many letters will be in the words.
Skill Level lets you select the level
of difficulty.
13
Viewing a Demonstration
Before you start using a book, you
may want to see a demonstration.
If no book card is installed, the
demonstration appears automatically
when you turn on your BOOKMAN.
To disable the automatic demonstration, highlight Disable Demo on the
Other menu and then press ENTER . To
re-enable it, select Enable Demo.
1. Press CLEAR .
2. Press MENU .
3. Press the arrow keys to
highlight the Other menu.
4. Highlight Set Font, Set
Shutoff, or Set Contrast.
If a book card is installed, first press
CARD and select this book. Then
press MENU and select View Demo
from the Other menu to see the
demonstration.
5. Press ENTER .
6. Highlight a setting.
Or press or
if you selected
Set Contrast. To exit without
changing settings, press BACK .
7. Press
ENTER
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP . Use
or SPACE to read it.
To exit help, press BACK .
If you need a reminder of what
each key does, select Tutorial
from the Other menu.
to select it.
➤ Follow the Arrows
The flashing arrows on the right
of the screen show which arrow
keys you can use to scroll.
6
Selecting a Book
Using the Color Keys
Playing the Games
Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use.
The red, green, yellow, and blue keys
on your BOOKMAN change functions
according to which book is selected.
Now that you have the games set,
let’s play.
1. Turn your BOOKMAN on.
When the built-in book is selected,
the color keys function as labelled on
the BOOKMAN keyboard. When a
book card book is selected, the
color keys function as labelled on
that book card.
2. Press
CARD
.
Playing the Games
Hangman
1. Press GAMES (yellow).
or
to highlight a
2. Press
game.
3. Press ENTER to start playing.
4. To exit a game and return to
the list of games, press BACK .
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of
guesses you can make appears to
right of the #’s. For a hint, hold CAP
and press ? ✻ . Or press ? ✻ to end
the round. NOTE: If you ask for a hint,
you will lose the round. Press ENTER to
define the word. Press BACK to return
to Hangman. Press SPACE to start a
new round.
These are sample books.
3. Press
or
to highlight the
book you want to use.
4. Press
ENTER

Anagrams
to select it.
➤ Seeing the Score
➤ Resuming Where You Left Off
Remember, the color keys for book
cards function as labelled on their
book cards, not as on the BOOKMAN keyboard.
You can turn your BOOKMAN off
at any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.
5
Anagrams challenges you to find all of
the words that can occur within a selected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.
Your score appears after each
round of a game.
14
Sending Words
Between Books
Playing the Games
This will flash on the screen before
each game. The number of possible
anagrams is shown on the right side of
the screen.
Type an anagram and then press ENTER .
Use the arrows to view anagrams
you’ve already entered. Hold CAP and
press ? ✻ to shuffle the letters in the
selected word. Press ? ✻ to end a
round and reveal the remaining anagrams. Highlight a word, and then
press ENTER to see its dictionary entry.
Press BACK to exit Anagrams.
This book can send words to and receive words from certain other BOOKMAN books.
To send or receive a word to or from
another book, you must have installed
a book card in your BOOKMAN that is
able to send or receive words, as well.
To learn if a book card can send or
receive words, read its User’s Guide.
1. Highlight a word in this book.
Word Train™
To highlight a word in text, press
ENTER and then press the arrow
keys. To highlight a word in a list,
press the arrow keys.
All aboard the Word Train spelling
game! You and the train take turns typing letters to form a word. Whoever
types the last letter wins. To view the
letters you can type at your turn, hold
CAP
and press ? ✻ . Or press ? ✻ to
end a round and reveal the word.
Press ENTER to define the word.
2. Hold ✩ and press CARD .
3. Highlight the other book.
4. Press ENTER .
The word that you highlighted
appears in the other book.
5. Press ENTER to look up the
word.
15
Installing Batteries
Installing a Book Card
BOOKMAN model ADV-640 uses
four AAA batteries. Here is how to
install or replace them.
Warning: Never install or remove a
book card when BOOKMAN is on. If
you do, information that you entered
in its built-in book and in an installed
book card will be erased.
Warning: When the batteries lose
power or are removed from BOOKMAN, information that you entered
in its built-in book, and in an installed
book card, may be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
1. Turn BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries following
the diagram on the case.
4. Replace the battery cover.
4. Press the book card until it
snaps into place.
➤ Removing a Book Card
➤ About Screen Illustrations
Some screen illustrations may differ from what you see on your
screen. This does not mean that
your BOOKMAN is malfunctioning.
Warning: When you remove a
book card to install another,
information that you entered in the
removed book card will be erased.
4
Key Guide
Function Keys
CLEAR
MENU
THES
Clears to Enter your word.
Displays the main menus.
(red)
Displays Classmates®.
(green)
GAMES
(yellow)
CARD
ON/OFF
CAP
ENTER
Displays a thesaurus entry.
CLASS
LIST
BACK
HELP
Displays the games list.
? ✱
(blue) Displays the User List menu.
Exits the selected book.
Turns BOOKMAN on or off.
Resetting Your BOOKMAN
Other Keys
Backs up and erases letters.
Shifts keys to type punctuation.
Enters a search, selects a
menu item, or starts a highlight.
Displays help messages.
Types a question mark to stand
for an unknown letter in a word;
shifted, types an asterisk to stand
for a series of unknown letters.
Direction Keys
Move in indicated direction.
➤ Understanding the Color Keys
SPACE
The color keys (red, green, yellow,
and blue) perform the functions listed
above only for the book described in
this User’s Guide.
✩
✩
Other books have their own color
key functions, which are labelled
on their book cards or on the
keyboard. For more information,
read “Using the Color Keys.”
✩
✩
✩
✩
Types a space or pages down.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DN Displays next entry or match.
+ UP Displays previous entry or match.
+ C Displays Confusables®.
+ D Displays a definition.
+ P Displays the Path list.
*Hold ✩ while pressing the other key.
3
Your Notes
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press
ON/OFF twice. If nothing happens, follow
the steps below to reset it.
Warning: Pressing the reset button
with more than very light pressure may
permanently disable your BOOKMAN.
In addition, resetting your BOOKMAN
erases settings and information entered into its built-in book, and in any
currently installed book cards.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’s reset button.
The reset button is recessed in a pinsized hole on the back of your
BOOKMAN.
This unit may change operating modes due to
Electro-static Discharge. Normal operation of this
unit can be re-established by pressing the reset
key, ON/OFF , or by removing/replacing batteries.
16
Limited Warranty (U.S. only)
Copyrights and Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free
from defects in materials and workmanship for one year from purchase.
In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN
will repair or replace it without charge on return, with purchase receipt, to
the dealer from which you made your purchase or Franklin Electronic
Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one
year of purchase. Alternatively, FRANKLIN may, at its option, refund your
purchase price.
Data contained in the BOOKMAN PRODUCT may be provided under
license to FRANKLIN. FRANKLIN makes no warranty with respect to the
accuracy of data in the BOOKMAN PRODUCT. No warranty is made
that the BOOKMAN PRODUCT will run uninterrupted or error free. You
assume all risk of any damage or loss from your use of the BOOKMAN
PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the
BOOKMAN PRODUCT has been tampered with, damaged by accident,
abused, misused, or misapplication, or as a result of service or modification
by any party, including any dealer, other than FRANKLIN. This warranty
applies only to products manufactured by or for FRANKLIN. Batteries,
corrosion, or battery contacts and any damage caused by batteries are
not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR
EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL
WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION
OR EXTENSION OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF
ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR
ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S
OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied
warranties, or limitations on how long a warranty lasts. This warranty
gives you specific rights; you may also have additional rights which vary
from State to State. This warranty shall not be applicable to the extent
that enforcement of any provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY
OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR
DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE
OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY
OBLIGATION RESULTING THEREFROM OR THE USE OR
PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL
THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING,
WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST
PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE
LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM
ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID
FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE
FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is
governed by the laws of the United States and the State of New Jersey.
BOOKMAN Model ADV-640
• batteries: 4 AAA, 1.5 volt
• size: 14 x 2.5 x 10.3 cm
• weight: 6 oz. (without batteries)
© 1987-1997 Franklin Electronic
Publishers, Inc., Burlington, NJ 080164907 USA. All rights reserved.
© 1989 Merriam-Webster, Inc.
All rights reserved. Classmates,
Confusables, and Word Train are
trademarks of Franklin. All rights reserved.
FCC Notice: Complies with the
limits for a Class B computing device
pursuant to Subpart B of part 15 of
FCC Rules. Operation is subject to the
following two conditions: (1) This
device may not cause harmful
interference; and (2) This device must
accept any interference received,
including interference that may cause
undesired operation.
U.S. Patents 4,490,811; 4,830,618;
4,891,775; 5,007,019; 5,113,340;
5,203,705; 5,218,536; 5,249,965;
5,333,313; European Patent 0 136
379. Pat. Pend.
ISBN 1-56712-130-6
17
Contents
Classmates®, Confusables® and
more. You can also correct misspellings, save words to your User list,
and play three challenging word
games. Read this User’s Guide to
learn how.
Welcome to the world of BOOKMAN! With this Advanced Dictionary
& Thesaurus you can find over
110,000 dictionary words with
300,000 entries, 500,000 synonyms,
as well as antonyms, etymologies,
Installing Batteries and Installing a Book Card ............... 4
Selecting a Book and Using the Color Keys ................... 5
Changing the Settings and Viewing a Demonstration ..... 6
Finding Definitions ........................................................ 7
Finding Words in Definitions .......................................... 7
Finding Thesaurus Entries ............................................. 8
Finding Letters in Words ................................................ 9
Correcting Misspellings ................................................. 9
Highlighting Words to Look Up ...................................... 10
Finding Classmates ....................................................... 10
Finding Confusables and Reviewing Words .................... 11
Saving Words ................................................................ 12
Deleting Saved Words ................................................... 13
Changing Game Settings ............................................... 13
Playing the Games ......................................................... 14
Sending Words Between Books ..................................... 15
2
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU
ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH
THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN
ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED.
BOOKMAN ELECTRONIC BOOK means the software product, hardware, and
documentation found in this package and FRANKLIN means Franklin Electronic
Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN
ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in
electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN
ELECTRONIC BOOK. You may not export or reexport, directly or indirectly, the
BOOKMAN ELECTRONIC BOOK without compliance with appropriate governmental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’s
confidential and propriety information which you agree to take adequate steps
to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1
Index
?* key 9, 14
Anagrams game 14
Arrow keys 3, 6
Asterisks 9
Backing up 9
Book cards
installing 4
removing 4
Changing settings 6
CLAS message 10
Color keys
understanding 3
using 5
Compare:, using 8
CONF message 10
Confusables 11
Contrast, setting 6
Demonstration 6
Font size, changing 6
Games
changing settings 13
playing 14-15
scoring 14
Hangman game 14
Help, finding 6
Highlighting words 10
Installing a book card 4
Messages
Add anyway 12
Cancel 12
correction list 12
Path is empty 11
Type Them in 13
View list: ✽✽empty✽✽
12
Patents 17
Path list 12
Question mark key
9, 14
Resetting BOOKMAN
16
Reviewing words 11
Searching for words 7
Selecting a book 5
Shutoff
changing 6
setting 6
FDB-28007-00
P/N 7201387
Spelling, correcting 9
STAR key
with CARD key 15
with C key 3, 11, 12
with D key 3, 7
with UP/DN key 3, 7, 8
with P key 3, 11
THES message 8, 10
Thesaurus entries 8
User List
adding highlighted
words 12
adding words not in
dictionary 12
deleting a word from
13
erasing the entire list
13
saving words 12
viewing the list 12
Warranty 17
Word Train game 15
Printed in U.S.
Rev B
18


BOOKMAN
EXPANDABLE ELECTRONIC BOOK
AdvancedDictio
nar
y
ion
ary
&Thesaurus

Electronic Publishers
USER’S GUIDE
ADV-640
18
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