English - Yamaha Downloads

English - Yamaha Downloads
PM5D / PM5D-RH Quick Start Guide Part 3
/
Quick Start Guide
A guide for people using PM5D in the real world.
Part 3
Introduction to Studio Manager and PM5DV2 Editor.
Show setup walk through guide.
This “quick start guide” series is designed for people about
to use Yamaha PM5D for the first time. It is not a guide to
audio mixing and it assumes the reader has experience of
analog mixers. It does not cover all features or all approaches
to PM5D use, nor does it replace the manual; we recommend
referring to the manual if further information is required.
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PM5D / PM5D-RH Quick Start Guide Part 3
The PM5D / PM5D-RH Quick Start Guide is in three parts.
Part 1 (Introduction and set up walk through guide);
1) An overview of the PM5D connections, the layout of the surface and main mix features.
2) A quick explanation of storing / recalling and saving / loading.
3) A walk through example of how a band’s engineer could set up the console for a specific show. The walk through
goes as far as the creation of the first scene of the show.
The set up walk through guide covers;
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
Inputs naming and patching
Phantom set
Outputs naming and patching
Effects patching
Matrix naming and patching
GEQ patching
User defined keys programming
Assignable faders assignment
Monitor on fader if required
Storing all that as a starting scene
362 pages of manual and then the editor and driver
guides. Mmmm... there has got to be a quicker way...
Part 2 (Store edit and save);
1) Storing and editing stored scenes using PREVIEW mode, Global Paste and Tracking Recall.
2) Recalling scenes and limiting the recall with Recall Safe or Selective Recall.
3) Saving and loading with a PCMCIA card; how to save individual libraries or scenes and load them into another
console without loss of audio or data on the receiving console.
Part 3 Introduction to Studio Manager and PM5DV2 Editor;
The guide introduces Studio Manager and the PM5DV2 Editor. There are three sections.
1) How the setup and actions covered in parts one and two can be achieved with the Studio Manager Software working
off-line.
2) How to go on-line with PM5D and remote control and monitor the console.
3) How to use PM5DV2 Editor to load scenes into PM5D without using a PCMCIA card or stopping the show.
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PM5D / PM5D-RH Quick Start Guide Part 3
Table of Contents
The PM5D/PM5D-RH Quick Start Guide is in three parts
Table of Contents
Background and introduction to Studio Manager.
What is Studio Manager for?
Where can I get Studio Manager?
What kind of computer do I need?
Which version of software should I use?
How can I deal with older versions?
If I don’t have access to a PM5D can I still get started and use the software?
Opening Studio Manager and the Editor for the first time.
Using Editor Windows.
Changing parameters.
Dragging a rotary knob.
The SEL channel windows; main and Additional.
Channel copy and paste.
Keyboard Shortcuts.
PM5D setup; a walk through guide.
PM5D rider specifications;
Entering names and doing the patch; the planning stage.
Entering names and doing the patch;
To pair mono input channels as stereo;
Output patching.
To pair output mixes as stereo.
Setting the mix levels.
Store your scene and save your setup work.
Internal effects engines
The Matrix
Graphic equalizers, GEQ.
User Defined Keys
Assignable/DCA faders
Cue level on faders for monitor engineers.
Store and Save again
PM5D data loading from PCMCIA card. (Basic Load All data)
Going on-line for the first time; Studio Manager, PM5DV2 Editor and PM5D
PM5D mixer settings
Setting up MIDI ports the first time you go on-line.
On-line, Off-line and Synchronized.
Loading and saving sessions without a PCMCIA card; Use Studio Manager.
Advanced Load and Save using On-line connection.
What makes up a Console or Session File?
Library Window dragging. Example; load a stored user effect from one session to another.
Using two PM5DV2 Editors.
Making and breaking scene links in PM5DV2 Editor
To merge two bands scenes into one session file;
Wireless remote control of PM5D.
PM5D/PM5D-RH Quick Start Guide in three parts.
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PM5D / PM5D-RH Quick Start Guide Part 3
Background and introduction to Studio Manager.
PM5D is not particularly aimed at any kind of studio activity; it is primarily a live concert mixer so many people
are confused by the Studio Manager title of its remote control and editing software. In fact the Studio Manager and
PM5DV2 editor are very well adapted to the needs of the live sound engineer; PM5D files can be opened on a PC or
Mac, away from the console, and edited, saved and copied. The files are small and can be easily emailed and scenes
from different shows can be brought together to create a new file allowing seamless changes from any one scene to
another.
The Studio Manager title comes from the software’s much broader capability to integrate with many other digital audio
products found in studio environments. Far from being limited to the remote control of a PM5D, Studio Manager can
remote control several PM5Ds, other Yamaha digital mixers, SPX2000s and Motif Keyboards. In turn Studio Manager
can be part of a Steinberg Cubase SX3 DAW setup and all the settings of these products can be saved in a single file
launched from the DAW.
Hardware products
Open an editor from
Studio Manager
Synchronize
DM2000
DM2000 Editor
Synchronize
MOTIF ES6/7/8
Studio Manager
Start up Studio
Manager in
stand-alone form
Open from a
compatible DAW
application
MOTIF ES6/7/8 Multi Part Editor
Synchronize
SPX2000
SPX2000 Editor
Of course this broader functionality is not relevant for the simple remote control and editing of
PM5D, but it is useful to learn a little background now in order to understand later how you can save
files that are from setups of PM5D and DSP5D together or from multiple consoles used in a master
and sub mix configurations.
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PM5D / PM5D-RH Quick Start Guide Part 3
What is Studio Manager and PM5DV2 Editor for?
The combination of Studio Manager and PM5DV2 Editor gives you the software to create and edit .PM5 files on your
personal computer. These files hold all the parameter data for all the scenes in a setup and can be transferred to a
console using a PCMCIA data card. Alternatively, by using the USB MIDI driver and a USB cable connection, the
Studio Manager and PM5D Editor can be used "online" for remote control and monitoring of a PM5D console or direct
exchange of data between the computer and console memory.
In a similar way the same Studio Manager with the DSP5D Editor can create and edit .PM5 files for loading into the
DSP5D. In this case the connection is via a network port and the necessary driver software is the Yamaha DME-N
Network driver. Studio Manager and DSP5D editor is by far the most efficient way to load and save data from a DSP5D.
It is not required to ever use Studio Manager with a PM5D; the console offers all its features without any external
computer devices, but Studio Manager adds very useful extra access. The preparation chores like naming channels,
patching I/O, setting effects units and parameters can all be done on your PC without the need to access the console;
while you are at home, on the bus, or even on a plane. Secondly Studio Manager offers an alternative interface when
connected to a PM5D, this gives a different view, an extra control interface for dual operators and the possibility of
remote or even wireless control using tablet type PCs.
Where can I get Studio Manager?
Studio Manager and the various editor programmes are available as free download from;
www.yamahaproaudio.com
From the DOWNLOADS page look for FIRMWARE AND SOFTWARE.
There are three things you should download for PM5D;
1. The Studio Manager V2 Host (available in Windows and Mac OS versions)
2. The PM5DV2 Editor (available in Windows and Mac OS versions)
3. The USB-MIDI Driver (available in various Windows and Mac OS versions)
For DSP5D control you need to add the DSP5D Editor and the DME-N Network driver.
Downloads from www.yamahaproaudio.com will always be the latest versions and compatible with each other and the
latest console firmware. Older versions of Studio Manager may not communicate with the latest console versions and so
it is best to rely on downloads rather than a CD that may have come with the console or been loaned to you. Any extra
limitations caused by the ongoing development of the software will be explained on the website.
The Studio Manager software can currently be downloaded free of charge, but remember there is a "Licence Agreement"
to check and you should only use the software as permitted by the terms and conditions of that agreement.
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PM5D / PM5D-RH Quick Start Guide Part 3
What kind of computer do I need?
The system requirements are subject to change with future updates and current information is given on the download
pages of the website, but in Autumn 2008;
For Windows Vista
CPU: 1.4GHz or higher Intel Core/Pentium/Celeron family processor
OS: Windows Vista(32-bit; Ultimate/Enterprise/Business/Home Premium/Home Basic)
Hard Disk: 30 MB or more
Memory: 1GB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D) Network port (DSP5D)
For Windows XP
CPU: 1 GHz or higher Intel Core/Pentium/Celeron family processor
OS: Windows XP Professional / XP Home Edition / XP Tablet PC Edition 2005
Hard Disk: 30 MB or more
Memory: 512 MB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D) Network port (DSP5D)
For Mac OSX (There is currently no Mac editor for DSP5D)
CPU: PowerPC G4 or higher
OS: MacOS X 10.4-10.5
Hard Disk: 30 MB or more
Memory: 512MB or more
Display: 1,024 x 768 pixels or higher; High Color 16-bit or higher
Other: USB port (PM5D)
If you would like to use PM5D Editor Mac version on Intel Mac, the Editor works only under Rosetta.
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PM5D / PM5D-RH Quick Start Guide Part 3
Which Version of Software should I use?
Yamaha always recommends the latest version of console firmware and the latest version of Studio Manager and PM5DV2 Editor. This combination is compatible for on-line connection and synchronization, will have the latest features
and least known bug problems. However, we understand that in the real world there are older versions of consoles in
circulation and that some engineers may have saved data in older versions of the SM and Editor.
How can I deal with older versions?
Yamaha constantly develops the PM5D mixing system,
sometimes new versions are released that include new
features and sometimes versions simply tweak the existing
system to improve performance and “bug fix”. When new
console versions are released, new Studio Manager and
Editor versions are often required to keep compatibility.
All files saved in mixers are .PM5 type files and these will
open in all future mixer versions, however it is not possible to guarantee future files will still be compatible with
older mixers. For this reason Yamaha strongly recommends the use of current mixer firmware in all consoles. If
you own the mixer, keep it up to date or visiting engineers
may not be able to open their files. If you are a touring
freelance engineer carry latest firmware and PCMCIA or
CF card for upgrading. Console firmware is provided free
of charge on www.yamahaproaudio.com
Files saved in Studio Manager can have other formats (see
page 15/16 of this guide). If a file was saved as a .YSM or
.YSE file in V1 of Studio Manager it will not open in V2.
This table is an example from Dec 2008; get
the latest from www.yamahaproaudio.com
To ensure that no files become unusable there are two PC and two Mac versions of Studio Manager PM5D Editor available from the www.yamahaproaudio.com download pages. These relate to the last V1 and the latest V2 of the PM5D
mixer firmware. If you have existing V1 Editor files saved as .YSM or .YSE type files you need to use the V1 versions.
You can then re-save these as .PM5 files that will load into any version. If the console is V2 then the newly saved file
will be upgraded to V2 and you can move on to using V2 Studio Manager and Editor.
Installing the software.
Full instructions for installing the software are available form the download pages. The wizards will guide you through
the installation. Use the default settings unless you have particular requirements on where to install things.
If I don’t have access to a PM5D can I still get started and use
the software?
Yes. Once the software is installed correctly you can open the Studio Manager without a console. However you should
understand that the PM5DV2 Editor graphics are not the same as those in the console and that studying PM5DV2 Editor is not an efficient way to learn how the actual console appears and works. The USB-MIDI Driver cannot be opened
without the PM5D, but this is only required for communication when a PM5D is connected.
Open Studio Manager like any other programme;
click “Start”..............
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PM5D / PM5D-RH Quick Start Guide Part 3
Opening Studio Manager and the Editor for the first time.
The first time you open Studio manager there are some setup chores to be done.
When the program opens, select the Setup parameter from
the File menu. Highlight the PM5DV2 Editor and click
[Add->] to move it to the workspace. repeat this for the
DSP5D if you wish.
When the editors are in the workspace you should check
the [Set Default] box so that you don’t have to do this next
time you open Studio Manager.
PM5DV2
V2
DSP5D
Click the [OK] button and the Studio Manager Window
will show the Chosen Editors.
Double click on the Editor Icon to open the Editor.
(If you have a more complicated set up with multiple
consoles you can choose to name each one by double left
clicking on the name below the icon)
Using Editor Windows
When the Editor opens it shows the window INPUT CH
1-24.
Windows can be sized but the contents do not scale.
You must use scroll bars if your screen is not big enough.
For Windows like INPUT CH 1-24 the View tab can
be useful. You can remove unused parts of the window
from display, for example if you don’t use input delays or
all the Mix sends you can hide them and have a smaller
window. This means you may not have to scroll to see the
whole window and there is space to open other windows
at the same time.
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PM5D / PM5D-RH Quick Start Guide Part 3
Use the Window tab to open other windows as
required. The better resolution your screen has
the more windows you can layout.
Changing parameters
Use your computer mouse to set the controls shown in the
Editor Window.
For example;
Click and drag a fader up or down.
Click a button on or off.
Click and drag a rotary knob either clockwise or anticlockwise.
Double click on dB numerical values and type in a value.
Double click on the name (eg Ch14) and rename the channel. (Still limited to four characters).
You can click and drag mix send values up and down
or click on the mix number to turn them on/off, but this
method does not offer very fine control, similarly you can
click and drag the EQ curve but it is hard to make precise
adjustments.
For finer control use the SEL channel window. Open the
SEL channel window from the menu bar or double click
on the channel number above the mix bars.
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PM5D / PM5D-RH Quick Start Guide Part 3
Dragging a rotary knob.
To set the value of a rotary knob click on the knob and
drag it round. The knob will reach an end stop just like
an analogue knob. For greater accuracy you can click on
the knob, drag the pointer out along the radius of a circle
and then turn the knob as if it was a giant knob with this
radius. This can be especially useful when using tablet
control. Alternatively, type a value into the text box
above the knob.
Drag out,
then turn
The SEL channel windows;
Main and Additional
In the PM5DV2 Editor there are two SEL channel windows; Main View and Additional View. Both views appear the same, and both can be on screen at the same time,
they differ in how their displayed channel is selected.
Note also the main view can access the libraries from
buttons within the window, but these are greyed out in the
additional view.
The selection of the Main View is by the [SEL] buttons,
but the Additional View selection is either by using the
arrows to increment and decrement the channel or by
clicking on the [Select] bar to produce a drop down box
of all the channels to choose from.
For now it doesn’t matter which SEL channel you use, the
Main View is probably a little easier, and it has the library
short-cuts, but later when connected on-line to the console
you may want to decide if you need the Studio Manager to
show the same SEL channel as the console or a different
SEL channel.
Channel copy and paste
The SEL channel can easily be copied and pasted to a
newly selected channel. Use the Edit menu or the familiar
short cut of Ctrl+C and Ctrl+V in windows (a+C and
a+V in Mac).
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PM5D / PM5D-RH Quick Start Guide Part 3
Keyboard Shortcuts
Menu
File menu
Edit menu
Windows menu
Library window or
SCENE MEMORY page
of the Scene window
Action
Windows
Macintosh
Creates a new Session
Ctrl+N
+N
Opens a previously saved Session
Ctrl+O
+O
Saves the current Session
Ctrl+S
+S
Undo
Ctrl+Z
+Z
Redo
Ctrl+Y
+Y
Ch Copy
Ctrl+C
+C
Ch Paste
Ctrl+V
+V
Closes the active window
Ctrl+W
+W
Closes all windows
Ctrl+Alt+W
+Option+W
Opens the Sync window
Ctrl+1
+1
Opens the INPUT CH (CH1-24) window
Ctrl+2
+2
Opens the INPUT CH (CH25-48) window
Ctrl+Alt+2
+Option+2
Opens the Selected Channel window
Ctrl+3
+3
Opens the Library window
Ctrl+4
+4
Opens the Patch Editor window
Ctrl+5
+5
Opens the Surround Editor window
Ctrl+6
+6
Opens the Timecode Counter window
Ctrl+7
+7
Opens the Effect Editor window
Ctrl+8
+8
Opens the Meter window
Ctrl+9
+9
Opens the GEQ Editor window
Ctrl+0
+0
Opens the DCA/Mute Group window
Ctrl+Alt+1
+Option+1
Opens the Scene window
Ctrl+Alt+3
+Option+3
Selects consecutive multiple items (memories)
Shift+click
shift+click
Selects non-consecutive multiple items (memories)
Ctrl+click
+click
Selects all memories in a section
Ctrl+A
+A
11
PM5D / PM5D-RH Quick Start Guide Part 3
PM5D set up: a walk through guide.
In part 1 of the guide we did a walk through of how to set up the PM5D as a monitor desk for a particular large monitor
set up. In this section we will use the same rider information to set up the same show but using PM5D Editor and not
the console. The same techniques would apply for a FOH or Broadcast set up.
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PM5D rider specifications;
When specifying a PM5D console, we suggest you make it clear which model you prefer; PM5D (Manual Head Amp)
or PM5D-RH (Recallable Head Amp) and if you need DSP5D and DCU5D for extra channels.. Also specify you need
the latest console firmware, any MY cards, spare PSU, LA1L desk lamps and mains power for your laptop to run Studio
Manager. Always provide your own PCMCIA card for data back up and loading and remember your USB cable for
Studio Manager connection!
PM5DV2 Editor files can be loaded by either console hardware version, but the Editor software version must be
compatible with the console firmware version. The latest versions are always available from www.yamahaproaudio.com
together with a compatibility list. But as a rule of thumb the latest console version will always accept same release and
older version .PM5 files. Problems may only arise when a newer version of Editor is used to create a file for a console
running on old firmware. Yamaha always recommends that you use latest versions of console firmware to avoid this
potential problem, but if this is impossible create older .PM5 files by using PM5D Editor V1. If you intend to go online then you will need concurrent versions. If necessary you can carry current console firmware with you on a suitable
PCMCIA card and be prepared to upgrade the console.
12
PM5D / PM5D-RH Quick Start Guide Part 3
Entering names and doing the patch; the planning stage.
When preparing a show file with the PM5DV2 Editor it is important to remember the layout of the actual console surface
and the limitations of using paired/stereo channels. Some important points to remember;
1) Mono channels can be paired to make stereo but only adjacent odd / even channels.
2) There are 24 channels in each mono layer and stereo channels are in two layers of 4 so avoid putting groups of
related channels across the layers. (Just like splitting related channels across a center-master analog console.)
“THE EXAMPLES” have less than 64 channel requirement and many are stereo so they can be accommodated on a
single PM5D.
The most obvious candidates for the stereo channels are the effects returns, CD and ambience mics. There needs to be
one more stereo channel; this could be a stereo keyboard or stereo sampler line; but in this example the drum overhead
mics were chosen.
The revised list here shows this in the “First Attempt” column.
PM5D
Multicore PM5D
Channel
Ch
Ch
Ch
1 KICK B52
1
1
2 KICK 91
2
2
3 SNARE TOP
3
3
4 SNARE IN
4
4
5 SNARE BOTT
5
5
6 TIMBALE
6
6
7 HI HAT
7
7
8 TOM 1
8
8
9 TOM 2
9
9
10 TOM 3
10
10
11 TOM 4
11
11
12 RIDE
12
12
13 Stereo 1L Stereo 1L OH SR
14 Stereo 1R Stereo 1R OH SL
13 SPD
13
15
14 BASS PRE
14
16
15 BASS POST
15
17
16 OCARINA
16
18
17 SAX
17
19
18 ACC GTR
18
20
19 GTR TOP
19
21
20 GTR BOTT
20
22
21 LINE 6
21
23
22 HARMONICA
22
24
23 SIMON VOX
23
25
24 SIMON VOX SPARE
24
26
25 BASS VOX
25
27
26 KEY VOX
26
28
27 GTR VOX
27
29
28 BV
28
30
29 YAMAHA AN1x
29
31
30 YAMAHA FS1R
30
32
31 Motif ES
31
33
32 YAMAHA CS6x L
32
34
33 YAMAHA CS6x R
33
35
34 VL1 L
34
36
35 VL1 R
35
37
>>37 SEQ 1 - LOOPS
36
38
38 SEQ 2 - LOOPS
37
39
39 SEQ 3 - BASS
38
40
40 SEQ 4 - FX
39
41
41 SEQ 5 - KEY 1L
40
42
42 SEQ 6 - KEY 1R
41
43
43 SEQ 7 - KEY 2L
42
44
44 SEQ 8 - KEY 2R
43
45
45 SEQ 9 - VOX
44
46
46 SEQ 10 - VOX
45
47
47 SEQ 11 - GUIDE
46
48
48 SEQ 12 - CLICK
47
49
48
50
51 Stereo 2L
52 Stereo 2R
53 FX 4L
54 FX 3L
55 FX 3R
56 Stereo 3L
57 Stereo 3R
58 Stereo 4L
59 Stereo 4R
60 FX 1L
61 FX 1R
36 KEY TALKBACK
Stereo 2L
Stereo 2R
FX 4L
FX 3L
FX 3R
Stereo 3L
Stereo 3R
Stereo 4L
Stereo 4R
FX 1L
FX 1R
AMBIENCE SR
AMBIENCE SL
Talk to Stage
CD
CD
DDL Simon
DDL Simon
Rev Simon
Rev Simon
Rev Sax
Rev Sax
At this stage it is noted that the stereo sampler lines
are in even + odd pairs so they cannot be linked into
pairs. By making the decision to move a single channel
the pairing can be made; this is labeled second
attempt.
As; August 2006
Input Channel List for THE EXAMPLES
Second
First
Attempt! Attempt!
4Nam!
K 52
K91
SNtp
SNin
SNbt
Timb
Hats
Tom1
Tom2
Tom3
Tom4
Ride
Ohsr
Ohsl
SPD
Bss1
Bss2
Ocar
Sax
Acou
GtrT
GtrB
Lin6
Harm
Simo
Sspr
John
Nick
Andy
Anna
AN1x
Voco
Moti
CS6L
CS6R
VL1L
VL1R
Loop
Loop
Bass
FX
Key1
Key1
Key2
Key2
Vox
Vox
Gide
Clik
KeyT
Ambi
Ambi
TTS
CD L
CD R
DDL
DDL
RevS
RevS
Rsax
Rsax
Mic
SH 53
SH 92
SH 57
XLR
KP 85
Theta 98
A 452 *
Theta 98
Theta 98
Theta 98
Theta 98
A 461
A 415
A 415
Active DI
Active DI
UHF Theta 98
UHF Theta 98
UHF Theta 98
BSS DI
BT 4051 *
MD422
BSS DI
XLR
UHF Theta 58d
UHF Theta 58d
Theta 57d
Theta 57d
Theta 57d
UHF Theta 58d
Active DI
Active DI
Active DI
Active DI
Active DI
Active DI
Active DI
XLR
XLR
XLR
XLR
XLR
XLR
XLR
XLR
XLR
XLR
XLR
XLR
MXL 58mic
A415
A415
MXL58 switch
+48V
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
With “THE EXAMPLES”, the choice is made to keep the
Simon vocal as the last channel in a layer; making it
quick to find.
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
13
PM5D / PM5D-RH Quick Start Guide Part 3
Entering names and doing the patch;
In the Editor, channel names can be entered on either the patch window or the main INPUT CH windows. Rapid naming
is easiest in the INPUT CH windows as the Tab key can be used to move to the next name. Double click on the name to
highlight it then type in your name. Of course you are restricted to using four characters for names, but don’t forget useful keys such as the circumflex key^ and v for up and down and the left/right arrow keys; <>, use the Tab key to move
to the next name.
Input Chan
nel List for
THE EXAMPL
First
ES
Second
Attempt! Attem
pt!
Multicore PM5D
Ch
Ch
Name>Tab>Name>Tab>etc
As; August
2006
PM5D
Ch
Channel
1
1
1 KICK B52
4Nam!
2
Mic
2
2 KICK 91
K 52
3
+48V
SH 53
3
3 SNARE TOP
K91
4
SH 92
4
4 SNARE IN
SNtp
5
Y
SH 57
5
5 SNARE BOTT
SNin
6
XLR
6
6 TIMBALE
SNbt
7
Y
KP 85
7
7
Timb
HI HAT
8
Y
Theta 98
8
8 TOM 1
Hats
9
A 452 *
9
9 TOM 2
Tom1
10
Y
Theta 98
10
10 TOM 3
Tom2
11
Y
Theta 98
11
11 TOM 4
Tom3
12
Y
Theta 98
12
12 RIDE
Tom4
13 Stereo 1L
Y
Theta 98
Stereo 1L
Ride
OH SR
14 Stereo 1R
Y
A 461
Stereo 1R
Ohsr
OH SL
15
Y
A 415
13
13 SPD
Ohsl
16
Y
A 415
14
14 BASS PRE
SPD
17
Y
Active DI
15
15 BASS POST
Bss1
18
Y
Active DI
16
16 OCARINA
Bss2
19
Y
UHF Theta
17
98
17 SAX
Ocar
20
UHF Theta
18
98
18 ACC GTR
Sax
21
UHF Theta
19
98
19 GTR TOP
Acou
22
BSS DI
20
20 GTR BOTT
GtrT
23
Y
BT 4051 *
21
21 LINE 6
GtrB
24
Y
MD422
22
22 HARMONIC
Lin6
25
BSS DI
A
23
23 SIMON
Harm
26
Y
VOX
XLR
24
24
Simo
SIMON VOX
27
UHF Theta
25
58d
25 BASS VOX SPARE
Sspr
28
UHF Theta
26
58d
26 KEY VOX
John
29
Theta 57d
27
27 GTR VOX
Nick
30
Theta 57d
28
28 BV
Andy
31
Theta 57d
29
29 YAMAHA
Anna
32
UHF Theta
AN1x
30
58d
30 YAMAHA
AN1x
33
Active DI
FS1R
31
31 Motif ES
Voco
34
Y
Active DI
32
32 YAMAHA
Moti
35
Y
Active DI
CS6x L
33
33 YAMAHA
CS6L
36
Y
Active DI
CS6x R
34
34 VL1 L
CS6R
37
Y
Active DI
35
35 VL1 R
VL1L
Y
38
Active DI
36
>>37 SEQ 1
VL1R
Y
39
Active
LOOP
DI
37
S
Loop
38 SEQ 2 Y
40
XLR
LOOPS
38
39 SEQ 3 Loop
41
BASS
XLR
39
40 SEQ 4 Bass
42
FX
XLR
40
41 SEQ 5 FX
43
KEY 1L
XLR
41
42 SEQ 6 Key1
44
KEY 1R
XLR
42
43 SEQ 7
Key1
45
- KEY 2L
XLR
43
44 SEQ 8 Key2
46
KEY 2R
XLR
44
45 SEQ 9 Key2
47
VOX
XLR
45
46 SEQ 10
Vox
48
- VOX
XLR
46
47 SEQ 11
Vox
49
- GUIDE
XLR
47
48 SEQ 12
Gide
50
- CLICK
XLR
48
Clik
36 KEY TALK
51 Stereo 2L
XLR
BACK
Stereo 2L
KeyT
AMBIENCE
52 Stereo 2R
MXL 58mic
SR
Stereo 2R
Ambi
AMBIENCE
53 FX 4L
A415
SL
FX 4L
Ambi
Talk to Stage
54 FX 3L
Y
A415
FX 3L
TTS
CD
55 FX 3R
Y
MXL58 switch
FX 3R
CD L
CD
56 Stereo 3L
Stereo 3L
CD R
DDL Simon
57 Stereo 3R
Stereo 3R
DDL
DDL Simon
58 Stereo 4L
Stereo 4L
DDL
Rev Simon
59 Stereo 4R
Stereo 4R
RevS
Rev Simon
60 FX 1L
FX 1L
RevS
Rev Sax
61 FX 1R
FX 1R
Rsax
Rev Sax
62 FX 2L
FX 2L
Rsax
Rev Kit
63 FX 2R
FX 2R
R sn
Rev Kit
64
R sn
Altering the patch;
One of PM5D’s great strengths has always been that it has a standard default patch and that for simple shows no patching is needed. However, the examples is a long and complex input list with many stereo channels so some patching is
useful.
The patch could be achieved by re-writing the channel
list or analog style by moving the XLR connectors in the
back of the console. But to avoid physical patching like
this confusing any other engineers using the console and
to keep in line with the FOH and any other recording or
broadcast consoles it is better to use the internal “soft
patch.”
The blue blobs show the connection between the desk
channels (down the left) and the input sockets (across the
top). The default patch is 1 to 1.
To change the patch;
Simply click on the blue blobs to add or remove
connections.
Confirmation pop-ups can be disabled in
WINDOWS>UTILITY > PREFERENCES . An input
socket can be patched to several channels (Y-Split) but
multiple inputs cannot be fed to one channel. (That’s what
you need a mixer for!)
Use the patch to ensure your channels are in convenient
places; ie stereo channels are in odd-even positions and
channels are in related groups on different layers.
14
PM5D / PM5D-RH Quick Start Guide Part 3
To pair mono input channels as stereo;
On the console worksurface we can press and hold two
[SEL] buttons to make a pair, but in the Editor we must
use the Selected Channel window. Click on the
heart icon to make a paired (stereo) channel. All parameters except pan and HA are linked. To pair or Gang the
HA use the [Gang] button beside the HA control knob.
HA can be ganged with an offset if required.
Applying +48V to inputs.
On the regular PM5D model the +48V switch is located
above the analog gain pots but on the PM5D-RH model
the +48V is software controlled and so can be set in the
Editor.
There is a +48V switch in the selected channel or on the
INPUT CH window for each of the 24 channels.
Output patching.
The main outputs (StereoA,B, CUE, MONITOR, MATRIX 1-8, ) have dedicated output XLRs on the back, but they are
also patchable to the MY slots or even the block of 24 Mix Output sockets. The 24 Mix outputs are patched to the 24
Mix out sockets by default, but they can also be patched to MY slots if you need outputs in a digital or analog format.
We will look at FX patching separately.
Planning your outputs;
THE
nel list for
Output chan
2006
As; August
Only odd / even pairs can be linked to make stereo mixes
so if you use stereo outputs plan the mixes accordingly.
EXAMPLES
Notes
Description
TOP + SUB
Mix
SF SR
TOP + SUB
Mix 1
SF SL
Wedges
Mix 2
Bass Out
3
Wedges
Mix
In
s
Bas
Wedges
Mix 4
Out
R
GT
Wedges
Mix 5
In
R
GT
Wedge
Mix 6
dge
We
r Sub
Drum
Dual 15" Pw
Mix 7
Drum Sub
FX 3
Mix 8
Drum Rev
9
Wedges
Mix
L
s Tech
Key Wedge
s
dge
10
t pack for Key
We
Mix
R
Plus Extra Bel = 3 packs
Key Wedge
Wireless IEM
Pack
Mix 11
Plus Spare
= 2 packs
Nick Ears L
Wireless IEM
Mix 12
re Belt Pack
Spa
R
s
s
Plu
Ear
Nick
Wired Ears
Mix 13
L
2 packs
Drum Ears
Wired Ears
Belt Pack =
Mix 14
R
Plus Spare
Drum Ears
Wireless IEM
Mix 15
L
Simon Ears
16
Wireless IEM
Mix
Ears R
on
Sim
IEM
s
Wireles
Mix 17
Anna Ears L
Wireless IEM
Mix 18
Anna Ears R
Wireless IEM
Mix 19
Sax Ears L
Wireless IEM
Mix 20
Y
Sax Ears R
FX 1
Mix 21
Y
DDL 1
22
FX 2
Mix
2
2 packs
Rev
FX 4
Belt Pack =
Mix 23
Plus Spare
Y
3
Rev
Mix 24
IEM
re
Spa
Martix 1
IEM
Spare
Matrix 2
Martix 2
Matrix 3
3
Martix
Matrix 4
Martix 4
Y
Matrix 5
Y
Martix 5
Y
Matrix 6
Y
Martix 6
Y
Matrix 7
Y
Martix 7
Y
Matrix 8
Master L
Master R
Master L
Master R
You can patch in an analogue style using XLRs in the
sockets on the back of the desk, but if you are using an
MY output card, for example MY16-AE to output into
AES/EBU inputs on amps then the output patch must be
used.
The "Examples" system requires analogue inputs to
IEMs and DSP amps so the output patching can be left
as one to one.
15
PM5D / PM5D-RH Quick Start Guide Part 3
To pair output mixes as stereo;
On the console worksurface we can press and hold two
[SEL] buttons to make a pair, but in the Editor we must
use the Selected Channel window. Click on the
heart icon to make a paired (stereo) channel. All parameters except pan are linked. Remember the pan needs to
be set; you can do this in the Selected Channel window or
in the MIX window.
Output naming;
In the Editor, output mix names can be entered on either
the patch window or the main MIX, MATRIX or STEREO
channel windows. Rapid naming is easiest in the channel
windows as the Tab key can be used to move to the next
name. Double click on the name to highlight it, then type
in the name. Output names are useful in the Editor and appear on the console in the relevant screens. Output names
only appear on the panel surface when the Assignable
Faders are used.
Setting the mix levels.
If you want to set a rough mix for FOH you can easily
drag the input faders to their levels, but for monitors there
is no Fader Flip or Sends on Fader type mode. The easiest
way is to use the SEL channel window and drag the rotary
knobs to set the levels. At this early stage the process is
almost meaningless, and could cause more problems than
leaving the values at zero, but later, after the soundcheck
and first show this is how to make adjustments.
This is also the most accurate way to make mix send adjustments via a tablet type controller.
16
PM5D / PM5D-RH Quick Start Guide Part 3
Now is a good time to store your scene and save your setup
work.
Store a scene
After completing the naming and the patch it is a good
time to make a first save of your setup. We will go on to
Save the data as a console file on a memory card, but first
we should Store the setup we have done so far as a scene
within that file.
Remember Yamaha uses the term “Store” for creating
scene memories and “Save” for creating whole console
and other setup memories.
Open the SCENE window and select a scene location, then
press [STORE].
The Store process does not prompt you to add a name,
but you can do this by double clicking on the [Initial data]
name area.
If you don’t store your setup as a user scene with a number it can be still be saved to a card and it will be loaded as the
current scene. However, it can’t be loaded as an individual scene into another session file if it hasn’t been stored and
remember if you load your data as the current scene it is vulnerable to being changed by accident and there is no scene to
return to, so it is very advisable to store as a scene.
Save a session
The exact way of saving depends on whether you use a Windows or Mac computer, but the routine should be familiar.
Go to File>Save. The first time you save a dialogue box will ask you to name the file and choose where to save it.
Choose a name like “The Examples show” and save in a folder on your system. There are two formats that the data can
be saved in; a .PM5 file or a .YSE file (Yamaha Studio Editor).
.PM5D format
.PM5 files can be opened by PM5D consoles and the
PM5DV2 Edtior, .YSE files can only be opened by the
editor.
If you are setting up the most simple system of one PM5D
console it makes sense to always save as .PM5 file using
the Editor File>Save menu.
.YSE format
The other formats offer some advantages. One small convenience is that the .YSE files open with the same window
layout as they were stored with, so they can be faster to
get going with. Also the .YSE file format is necessary as
a component of a .YSM (Yamaha Studio Manager) file.
Editor: File> Save As> .PM5
17
PM5D / PM5D-RH Quick Start Guide Part 3
.YSM Format
If you have a PM5D and DSP5D or other multiple unit
system it may make managing data easier to save as a
.YSM file as this will save both “consoles” in one memory.
However, remember that this data must be translated into
two .PM5 files if it is to be card loaded. If a .YSM file
is opened in Studio Manager connected on-line to the
DSP5D and PM5D it can be synchronised to the consoles
simultaneously and more rapidly than card loading.
.YSM files also remember the window layout so they are
convenient for editing. A .YSM file can also be opened
through links with a Steinberg Cubase session. These are
the advantages of .YSM files.
Manager; File >SaveAs>. YSM
To save as a .YSM use the File>Save menus from the Studio Manager window containing the Editor icons.
Internal effects engines.
PM5D has eight internal effects engines; each works like a stereo in/out SPX 2000 type multi-effects unit. All the effect
programs and parameters can be pre-selected using the Editor and saved into a console file.
Patching internal effects;
The In and Out of the effects engine can be patched from
the Input and Output Patch Editor windows, but it is easier
to see the effects patch from the Effect Editor window
itself.
Effects can be patched as send and return type (Mix
out>Effect>Channel in) or inserted. The inserted option is
useful for the Add-On compressors, but “The Examples”
engineer inserts a reverb on the saxophone channel; this
saves a valuable mix send, and the balance of sax to effect
is done with the Wet/Dry Mix Balance control. There
are two Effect Editor windows; the first Effect Editor
can be used to alter all parameters and access the library
of Effects presets. The second window Effect Editor
[Locked] can be used to change parameters but not the
main library preset. You can access all eight engines from
each window.
Click on [Library] in the Effect editor window to change
the effect from the default Large Hall reverb.
18
PM5D / PM5D-RH Quick Start Guide Part 3
Enhanced GUI (Graphical User Interface) for Add-on Effects.
The effects in library positions 46 to 54 come from a special series of “Add-on” effects and they have special control
GUI pages available in the Editor. These GUI are not available on the console screen but the effects obviously do run
in the console, just with a simpler GUI. The Rev-X GUI is especially useful in helping to understand the parameters of
reverb.
Rev-X
EQ 601
Comp276
Comp260
Opendeck
19
PM5D / PM5D-RH Quick Start Guide Part 3
The Matrix.
The PM5D matrix has 8 outputs and is fed by the 24 mix buses and the two Stereo Master buses. You can pair matrixes
just like mixes.
The Matrix window shows the master output level faders and the bars
show the levels of the 24 Mix buses
and two Stereo Meters feeding into
that Matrix channel. You can drag
the bars across from this window
but it’s tricky without a very large
screen.
For more accurate setting of levels
use the Selected Channel window.
“THE EXAMPLES” use the matrix for their spare in-ear monitor systems;
If there is a failure of a band member’s IEM system then their mix can be sent to the spare;
1) Turn on MATRIX 1 and 2 and pair them by pressing the heart symbol in the SEL channel window.
2) Turn [ON] and up the matrix send to nominal by clicking and dragging round the knob image,
3) If a spare IEM pack is connected to the matrix output it can now be used for any IEM user who's own system fails.
Quickly double press the SEL key of the mix with the failed pack and turn up the mix to matrix with the matrix
encoder (or use Studio Manager if it is on-line.), the mix will now be available in the spare pack.
Graphic equalizers, GEQ.
PM5D has 12 dedicated internal graphic equalizers and a further 8 that can be added by utilising the FX units. These are
31 band, 1/3 octave GEQ with a choice of cut / boost depths and a spectrum analysis of what is passing through them.
Flex-15 type GEQs are not available on PM5D. The GEQs are insertable on any input or output channel. Patching and
setup of the GEQs can be done in Studio Manager.
To operate or patch a GEQ, open the GEQ Editor window.
There are two views available, both can contain any of the
GEQs. To patch the GEQ click on [NONE] and select a
channel to insert the device into.
When a GEQ is inserted the channel insert point is automatically switched on. But note the GEQ is not on (in
bypass).
20
PM5D / PM5D-RH Quick Start Guide Part 3
User Defined Keys.
There are 25 user defined keys on the PM5D panel; 24 in a block and one above the DCA fader section. There are four
banks of keys (ABCD) available. The keys are all programmable to a variety of user chosen tasks; the most common
are “Bookmarks” or short-cuts to screens, “Next or Last Scene” and "tap tempo" for delay type effects sends. The
"Examples" engineer uses "Layer Snapshot" User Keys for each of his main artists to access their monitor mixes really
rapidly. This programming can be done in the PM5DV2 Editor. The keys can be programmed in the Editor but they
cannot be operated from it, even when on-line.
To begin programming the UDKs open the User Defined
Keys Setup window. It’s accessed through Utilities in the
Windows drop-down list.
Press a UDK image to open the Parameter window and
choose a UDK function just as you would on the PM5D
panel.
The UDK’s in “PM5D Editor Control” can be used to call
up screens on the editor when it is connected to the PM5D
on-line. They are like bookmarks for the on-line editor.
When you have programmed your UDKs make a note of
your choices on paper because you will need to label the
PM5D panel with tape and pen when you load your file.
There is no electronic naming for the UDK section.
Assignable / DCA faders.
The eight assignable faders are multi functioning; they are either DCA masters or assignable to any user defined fader
function. There are 6 user assigned banks and the dedicated DCA bank. Programming of the assignable faders can be
done in the Editor.
Click on one of the channels in one of the letter banks
and the menu of all channels will open. The menu is
very large because it is possible to select channels from
a PM5D with two DSP5Ds attached system, but for a
simple PM5D only setup, use the channels without #key
numbers. Use the [STAY] choice to fix the fader as it was
last assigned or [----] to disable the fader.
21
PM5D / PM5D-RH Quick Start Guide Part 3
Cue level on a fader for monitor engineers;
The monitor volume of PM5D is controlled by a rotary pot, but commonly stage monitor engineers want fader control.
Prior to the launch of Version 2 software in Summer 2007 this was only possible with some indirect routing methods,
these are explained in the earlier guides. A direct method was implemented with the new V2 firmware. This is found
in the Fader Mode Assign window using the two assign boxes at the bottom right of the screen. The "The Examples"
engineer uses Stereo A and Stereo B faders to control Cue and Monitor buses. Select A to provide Cue output to a local
IEM pack and select B to feed the monitor bus to a local wedge. The Monitor bus can be mixed into mono for this
purpose using the [MONO] key on the PM5D panel, but this cannot be programmed in the Editor, similarly use the
panel rotary control to set the Monitor and Cue output volumes to maximum (for nominal output) and de-select the pink
[Stereo A feeds monitor bus] key so that the monitor bus works just as a copy of the cue bus.
Advanced monitor engineer users can still use the Monitor Assign keys to achieve dual monitor bus possibilities where
they can hear different mixes in their wedge and IEM pack at the same time.
Store and Save again.
Now is a good time to store to a scene and save to your computer's memory again. Refer to page 14 of this guide for
more details.
Remember when you save the file, select .PM5 as the file type. Now this memory can be saved to a PC card and loaded
directly into the console.
If you’ve followed the work through you should find all
the following are ready to be loaded into the console;
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
Inputs named and patched
Phantom set
Outputs named and patched
Effects patched
Matrix named and patched
GEQ patched
User defined keys programmed
Assignable faders assigned
Monitor on fader if required
Stored all that as a starting scene
Now your session is created and saved to the computer’s
memory you have to consider how this will be transferred
to the PM5D.
There are two choices;
1) Save the data to a PC type memory card and move to
PM5D
2) Connect Studio Manager On-line and synchronise the
editor with the console.
Suitable memory cards are either PCMCIA card or
compact flash (CF) in a dedicated adaptor. Yamaha only
recommends and supports cards in the FAT16 format,
most cards up to 2 GB work fine for file transfer.
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PM5D / PM5D-RH Quick Start Guide Part 3
PM5D data loading from PCMCIA card. (Basic Load All
Data);
Access the LOAD screen from DISPLAY ACCESS>UTILITY>>LOAD.
Before loading data into a PM5D be sure that the data within the console is backed up or no longer required.
WARNING!! LOADING DATA IN THIS WAY OVERWRITES ALL EXISTING CONSOLE DATA.*
The load page will show a list populated with all the things saved to the memory card, even non-PM5D related things.
Scroll until you find your .PM5 file click on [LOAD] and any confirm dialogue boxes. Your data will be loaded into the
console and any data within the console is lost. *(Output data can be retained if Output Isolation feature is used).
In addition to the LOAD;
The console will be setup just as you dictated in Studio
Manager. Only the rotary pots of the monitor section, the
HA section on a regular PM5D and THE +48V MASTER
SWITCH ON THE BACK OF PM5D-RH are not
necessarily the same.
You might want to add some labeling tape to the User
Defined Key area and to the mix masters at this stage.
Now you can do your first soundcheck and show. Store scenes as you go along. If you are unsure about when to store,
just do it often; you can always delete scenes later.
Part 2 of the guide gives further information on saving and loading with PCMCIA cards and also how to edit scenes and
manage recall options.
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PM5D / PM5D-RH Quick Start Guide Part 3
Going on-line for the first time; Studio Manager, PM5DV2
Editor and PM5D.
If you have already been using Studio Manager and PM5D Editor off line then all you need to go on line is to add a
USB connection cable and the USB-MIDI driver. Current drivers for PC and Mac can be obtained from www.yamahaproaudio.com. You can check to see if the USB driver is installed already by looking in the Control Panel of your PC
or System Preferences on your Mac. There is no need to click on the driver, it is activated by connecting the PM5D. If
you click on it, it will simply open a dialogue box saying no mixer is connected. For DSP5D you need DME-N network
Driver installed. The default IP address for DSP5D is 192.168.0.129.
After downloading the driver follow the instructions to unzip the driver and install. With a PC connect the PM5D and a
“Found New Hardware” wizard will pop up and help you install the driver just in the same way if you connected a new
USB printer or other office peripheral. With Mac just double click the icon and follow the loading instructions. Full
instructions for both OS are available from the download site.
With Windows XP the driver is associated with a particular USB port, this requires the driver to be re-installed if a different port is used, and so it is recommended to always connect with the same USB port, but Vista and Mac computers
don’t have this limitation.
PM5D Mixer settings
On the mixer surface you need to choose the port that the
mixer will expect Studio Manager signals to control it
from. Press MIDI/REMOTE key in display access section
and press until MIDI Setup tab is available. In the bottom
right corner of the screen see the PM5DV2 EDITOR box.
Select USB and leave the other boxes to show 1-1.
Now you are ready to go on-line with PM5D. If Studio Manager is already open, save your work, close it down and
reopen it. Studio Manager only looks for the console when it opens so if you connect your cable after the programme is
open it will not go on-line. Similarly if you are on-line and you disconnect and re-connect the cable on-line status will
not be restored.
24
PM5D / PM5D-RH Quick Start Guide Part 3
Setting up MIDI ports the first time you go on-line.
There are several stages to set up communication, but at each stage if you set “default” you will not have to set these
again next time you connect. Open Studio Manager from the PC Start Menu or Mac Task bar. Do not open the editor
just yet.
When you open Studio Manager the Editor Icon
screen will show. Instead of double clicking the icon
to enter the editor, click FILE>>>SETUP on a PC or
SM2>>>Preferences on a Mac..
Choose the MIDI Settings tab. If the MIDI driver is
installed correctly there should be a choice of 8 ports, multiple ports allow for more complex setups. Choose port
0-1 for both Input and Output ports. Check that the Set
default option is checked and click OK. DSP5D has only
one port, labelled either Unit 1 or something you named it
in the DME-N network driver.
Now you can double click to open the Editor window. The
next step is to assign the Editor to those MIDI ports. Click
FILE>>SYSTEM SETUP and choose the ports from the
drop down boxes. Remember to check Set Default and
confirm with OK.
So it should be understood that there
are two stages in assigning the MIDIports. Firstly all the ports are assigned
in Studio Manager and secondly each
Editor being used is assigned to one of
those chosen ports. It seems complicated if you only have one mixer, but it
is necessary for larger setups.
Now your computer should be on-line with the PM5D. There is no obvious indication of this on the Editor screen. To
check you are on-line it is simplest to drag a screen fader and see if the PM5D fader moves! But if someone is using the
desk you can check by opening the Sync window. Click on Windows and Sync or use the short-cut Ctrl+1. At this stage
it is important to understand the connection states that can exist in the system. On-line, off-line, and synchronized.
25
PM5D / PM5D-RH Quick Start Guide Part 3
On-Line, Off-line and Synchronized.
When you are connected on-line it means that any controller used on the PM5D or on the PC will take hold of the
parameter and set it to the chosen value. If you connected
Studio Manager with a new setup to a PM5D that was initialized then the two will also be synchronized in the sense
that all the values shown on the PM5D will match those
shown on the PC. However if you connected to a PM5D
that was being used then the PC and the PM5D would
not show the same parameters; they are on-line but unsychronized. To synchronize you can click the RE-SYNC
button in the SYNC window, or go to Synchronization at
the top of the window and Re-Synchronize.
Either route will bring the Synchronize window to the
screen. This window offers a choice of direction for
the synchronization. It is hard to exaggerate just how
IMPORTANT this is! If you synchronize from PC to
Console then all the settings of the console are adjusted
to become the same as those in the PC and the console
settings are lost.
You might remember from PM5D Quick Start Guide Part
Two and the section on loading from a card; there is only
one memory for the console within the PM5D and so if all
the values are changed by synchronization all the existing
values are lost. If you don’t want to loose those settings,
save to a PCMCIA card or synchronize to the PC and save
the session in your computer. This is why choosing the
direction of synchronising is so important.
If synchronisation doesn’t happen or fails to complete
check that you have compatible versions of Editor and
console firmware. www.yamahaproaudio.com/downloads
All Library synchronisation.
When [All Libs] is checked in the Synchronize Window the entire session memory will be copied between the console
and PC during synchronization, but if [All Libs] is not checked only the current scene is synchronized. This is much
faster as there is less data and suitable if you just want to go-on line to remote control the console. [Fast Sync] can be
left checked for maximum synchronization speed in most normal situations.
Loading and Saving sessions without a PCMCIA card: Use Studio Manager.
To load data into the PM5D without a card;
1. Go on-line,
2. Open the session in Studio Manager,
3. Synchronize, PC to Console. (All Console data is lost!!)
To save data from the PM5D without a card;
1. Go on-line with Studio Manager,
2. Synchronize Console to PC.
3. Click File>>Save session as.
4. Choose a format that the data can be saved in; a .PM5 file or an .YSE file (see page 14 for an explanation), a location
in your computer and save.
To this point in the guide we have seen how to use the PM5DV2 Editor to replace the procedure of setting up directly
with the PM5D itself. Then by loading using the on-line connection we have eliminated the need for a PCMCIA card.
In the next session we consider some further loading functions.
26
PM5D / PM5D-RH Quick Start Guide Part 3
Advanced Load and Save using On-line connection.
In the last section we saw that we can mimic the PC card
loading action by synchronising “PC to Console”. In this
section we consider loading data without synchronisation.
This is a very significant procedure as it allows scenes and
setup to be loaded without disturbing the console’s current
use. To be clear, we can load scenes and other data into the
console whilst somebody else is mixing a show on it live.
What makes up a Console or Session File?
We saw in Part 2 of the guide that the session is made up of a whole group of libraries. Using PM5DV2 Editor we can
extract these libraies from a session and load them into the console individually. To make the system even more flexible
we can take individual memories out of the libraries (like a single scene) and load it into the console, and just in case
that position in the console memory is being used, we can change the scene number as we load it. Here is a reminder of
the libraries;
Input Channel library
Scenes library
(500 user memories)
HA gain library
(199 user
memories)
Output Channel library
Input patch library
(99 user memories)
Current Scene
Input EQ library
Output EQ library
Gate settings
Comp library
User defined key
settings (4 banks)
DCA fader mode.
6 settings AtoF
MIDI configurations
Effects library
Graphic EQ library
Output patch
library (99 user
memories)
General preferences
and setup settings
(inc Recall Safes)
A memory of any
Event list.
Console or Session file
The blue boxes include all the items stored when the
console [Store] key is used to store a scene. They can
be linked for store and recall. Scenes can be saved
individually.
The green boxes contain a mix of read only and user
stored settings, the user contents are stored when they
are entered.
The yellow box contents are stored as they are created
and there is only one version stored per Console or
Session file.
The red box is the whole session made up of the
libraries.
27
PM5D / PM5D-RH Quick Start Guide Part 3
Library Window dragging.
Example; load a stored user effect from one session to another.
In this example let’s imagine that “Guest”, the vocalist is joining “The Examples” on stage. “Guest” requires a special
delay effect patch to suit his voice. The special effect parameters are available in a different PM5D file. There are two
ways to transfer them;
1. Manually. Open Studio Manager and PM5DV2 Editor and look at the parameters in “Guests” show file. Then copy
them manually into the show file of “The Examples” and store them. This is acceptable if there is only one effect but if
Guest was going to sing several songs with different effects it could be tedious and error prone.
2. Use PM5DV2 Editor to drag them across.
Before Guest Delay FX can be transferred from one file
to another it must be stored to the effect library. Using
PM5DV2 Editor, open the scene with the effect, open the
Effect Editor Window and store the effect to the library.
(This might already be done by Guest’s engineer.)
Next, drag the stored effect from the right hand column
(INTERNAL DATA) and drop in the left hand column
(FILE) and confirm. You cannot choose library positions
less than 056 as these are ROM for the Yamaha presets.
Save the new user library by clicking on SAVE above the
FILE column. This will save the library onto your computer as a .PM5 file. However it is important to understand
this is not a PM5D session file, just an effects library. For
this reason we suggest you give the library a name that
reflects what its contents are, because it is easy to get it
mixed up with other .PM5 files if you don’t. In this case
we choose “GuestFX”.
If you put this file onto a PCMCIA card you can Advanced
Load it into a PM5D console, being sure to carefully limit
the range of library entries and target to an empty location.
But you can also do this without the console.
Close the “Guest” session and open “The Examples”.
Open the Effect Library window.
Next open the “GuestFX” library on the FILE side, by
using the Open button above the FILE column. (It could
still open from the saving).
Drag the stored “Guest Delay FX” from FILE to
INTERNAL data. Choose a location that is free.
28
PM5D / PM5D-RH Quick Start Guide Part 3
More Library Window dragging.
This technique of dragging items across the library window will work for other library items too.
Notable exceptions are the User Defined Key libraries and
the SETUP library. It is not possible to, say create a Bank
B, and drag it into the console or create some preferences
and drag them into the console. These can only enter the
console by synchronisation or by loading from a prepared
PCMCIA card.
In addition to the library items, scenes can be dragged in
this way, but we should pay special attention to scenes because they are complicated by the linking of Input Patch,
Output Patch and HA libraries.
Using two PM5DV2 Editors.
An alternative to dragging from INTERNAL DATA to
FILE and saving as a library file, is to open two instances
of the PM5DV2 Editor. The advantage of this is that two
sessions can be opened at the same time and data dragged
across from one to the other without going through the
middle stage of saving. This is particularly effective when
one editor is on-line with the console and one is off-line.
You can drag from an off-line session and drop directly
into the console! Take great care not to have two editors
on-line with the console at the same time and name the
editors to avoid confusion!
Memory Structure of Scenes.
Background The PM5D scene memory contains the huge range of parameters such as EQ, dynamics, levels, FX presets
and parameters, GEQ etc. that make up the mix. But it is important to understand that the patching and particularly the
naming of channels is not stored within the scene memory. HA values and +48V settings are also stored separately in
an HA library. Input patch and name is in the Input Patch Library and Output patch and name is in the Output Patch
Library.
So for the console to make a scene recall properly it must not only have the stored scene data, but also the HA Library
(RH only), Input Patch Library and Output Patch Library. The engineer has only one recall button so obviously there
must be internal links. When a scene is recalled the appropriate libraries are recalled at the same time via these links.
In normal operation of the console this is done automatically, but when Advanced loading scenes and libraries it is sometimes necessary to reset these links. The linked library number is stored as part of the scene when the scene is created.
29
PM5D / PM5D-RH Quick Start Guide Part 3
Making and breaking scene links in PM5DV2 Editor.
In the Scene Window of the PM5DV2 Editor you can drag the INTERNAL DATA portion to be larger than the FILE
side. Now you can see the Scene name and number at the same time as the linked libraries of HA, Input Patch and Output Patch.
If you drag a scene in from another session it will carry with it the links to certain library numbers. If there are no
memories in those library locations then the scene will be recalled with the previous scene’s libraries; you cannot have a
scene without any libraries! However, because the channel names are located in the patch libraries it is really necessary
to drag in the related patch libraries and re-establish links if their library numbers have changed. If the library numbers
are the same the scenes links will work.
To merge two bands scenes into one session file;
The procedure to drag a scene from one session into another (for example to merge two bands sessions when they appear
in the same show) is;
Open two instances of the PM5DV2 Editor in Studio Manager. (One and Two)
Open each band’s session within one editor.
Open the Scene Window in both sessions and re-size all windows so that you can see both at the same time.
Drag required scenes from Editor One to Editor Two. Choose vacant scene locations (probably new numbers).
Now the scenes from band One are available in band Two’s session, but the channel names, patching and HA value’s are
not.
Next, open the Libraries Window in both Editors and
choose the Input Patch tab.
Drag the library from One to Two and note the number.
Similarly drag the Output Patch library and the HA
library, noting their new numbers.
Drag and
drop
Return to the Scene Window and add links from the
newly loaded scene to the newly loaded libraries as
shown at the top of this page. Now scenes will recall
just as they did in the Band One sesion.
Finally save this new session by File>Save As, rename
and select the file type from .PM5 or .YSE.
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PM5D / PM5D-RH Quick Start Guide Part 3
This procedure can be done in a PC, without a console, well in advance of a show, and some practice in this technique is
recommended. After the procedure is well understood you are ready to use it in a multi-band or festival type situation to
drag scenes and libraries from a PC directly into a console.
The limitations are that Preferences and User Defined Keys cannot be merged using Studio Manager. Preferences are
stored in the SETUP library. This cannot be dragged across so the same preferences must be used in all scenes. Engineers requiring different preferences can be accommodated by loading their own SETUP library from a PCMCIA card if
it has been previously saved from a console. (Remember to consider locking Wordclock against Parameter Recall in the
Security page when loading SETUP files or some audio silence may happen as the console re-clocks.)
Similarly User Defined Keys cannot be dragged from one session to another. However, User Defined Keys can also be
Advanced loaded from a PCMCIA card if they are first saved in Advanced load mode. Change the bank letter when Advanced loading so that each engineer can have a page of User defined Keys each. Select each bank with a User Defined
Key or from the letter in the lower right corner of the screen.
Wireless remote control of PM5D.
USB cable limitations mean remote control of PM5D by a PC is limited to a 5m connection. Some wireless USB
devices are available but these are generally not of a professional audio system build quality or capable of transmitting
over much distance. Instead we recommend to use a PC with a wireless access point connected to the console and
remote control this PC from another using a wireless VNC connection. Setup of this configuration is beyond the scope
of this document, but it is increasingly popular. Good control can be achieved from a tablet PC and some users are even
experimenting with remote control from PDA or mobile phones.
WAP
Viewer PC
USB
Server PC
CAT5
Wireless
PM5D/PM5D-RH Quick Start Guide in three parts.
Thank you very much for reading through these guides. We hope they help you get the best from the PM5D system.
The have become quite lengthy for something called a quick start guide, but PM5D is a very comprehensive digital
mixer. The official manuals contain much more information and sections not mentioned in these guides. Subjects like the
use of User Defined Keys to generate GPI or MIDI commands to control playback devices, lighting or AV equipment.
Timecode and other triggers like MIDI can be used to recall scenes within the console or even operate faders and other
parameters too. There is information about the use of surround sound configurations, GPI controllers: input and output,
Timecode and Cascade connections to other mixers and much more to learn!
31
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