Batman Begins™ UNO® Card Game

Batman Begins™ UNO® Card Game
 H7339
ый ео
CONTENTS
112 cards as follows:
19 Blue cards - À to 9
19 Green cards - 0 to 9
19 Red cards - 010 9
19 Yellow cards - O to 9
8 Draw Two cards - ? each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - Z each In blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Justice Wild cards
OBJECT OF THE GAME |
Be the first player to score 500 points. Points are scored by getting па of all the cards in your hand before
your opponent(s). You score points for cards left in your opponents’ hands.
SET UP
Each player picks a card. The person who picks the highest number deals. Action Cards count as zero for
this part of the game.
HARE
Once the cards are shuffled each player 1s dealt 7 cards.
The remainder of the deck Is placed face down to form a DRAW pile. The top card of the DRAW pile is
turned over to begin a DISCARD pile. If an Action Card is the first one turned up from the DRAW pile, certain
rules apply (See FUNCTIONS OF ACTION CARDS).
The person to the left of the dealer starts play. He/she has to match the card on the DISCARD pile, either by
number, color or symbol. For example, if the card is a red 7, the player must put down a red card or any
color 7. Alternatively, the player can put down a Wid card (See FUNCTIONS OF ACTION CARDS).
If the player doesn't have a card to match the one on the DISCARD pile, he/she must take a card from the
DRAW pile. If the card picked up can be played, the player is free to put it down in the same turn.
Otherwise, play moves on to the next person in turn.
Players may choose nofto play a playable card from his/her hand. If so, the player must draw a card from
the DRAW pile. If playable, that card can be put down in the same turn, but the player may not use a card
from the hand after the draw.
ACTION CARDS |
The functions of the Action Cards, and when they may be played, are set out below.
Draw Two Card - When this card is played, the next person to play must draw 2 cards
and miss his/her turn. This card can only be played on matching colours and other Draw
Two cards. If turned up at the beginning of play, the same rule applies.
Reverse Card - This simply reverses direction of play. Play to changes direction to the
right, and vice versa, The card may only be played on a matching colour or on another
Reverse card. If this card is turned up at the beginning of play, the dealer goes first, then
play moves to the right instead of the left.
Skip Card - The next player to play after this card has been laid loses his/her turn and is
“skipped”. The card may only be played on a matching colour or on another Skip card. If
a Skip card is turned up at the beginning of play, the player to the left of the dealer is
“skipped”, hence the player to the left of that player commences play.
Wild Card - The person playing this card calls for any colour to continue the play,
Including the one currently being played, if so desired. AWild card can be played at any
time - even If the player has another playable card in the hand. If a Wild card is turned up
at the beginning of play, the person to the left of the dealer determines the colour, which
continues play.
Wild Draw Four Card - This card allows you to call the next color played and requires the
next player to pick 4 cards from the DRAW pile and forfert his/her turn. However, there is
a hitch! You can only play this card when you don’t have a card in your hand that
matches the colour of the card previously played. If turned up at the beginning of play,
return this card to the deck and pick another card. Note: À Player may play a “Wild Draw
Four” card even If he/she have a matching number or word card of a different colour In
his/her hand. If you suspect that a player has played a Wild Draw 4 card illegally, you
may challenge him/her. A challenged player must show his/her hand to the player who
challenged. If the challenged player is guilty, he/she must draw the 4 cards, plus 2
additional cards. Only the person required to draw the 4 cards can make the challenge.
Justice Card - When a Justice card 1s played, the player who plays it may deal out
“Justice” to the other players in the form of his/her cards. Starting in the current direction
of play, the player dealing “justice” gives one card to each of the remaining players until
he/she 1s down to one card. Upon dealing the next to last card the player of the Justice
card must call “UNO®” or be subjected to the two-card penalty. This card also functions
as a regular Wild card allowing the player who plays it to call out a new colour when
he/she finishes dealing out his/her cards.
When a player has only one card left, he/she must yell * UA09” (meaning “one”. Failure to do this results in
having to pick up 2 cards from the DRAW pile. This is only necessary, however, if he/she is caught by one of
the other players (See PENALTIES).
Once a player has no cards left, the hand is over. Points are scored (see SCORING) and play starts
aver again.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player mustdraw the ? or 4
cards respectively. These cards are counted when the points are totalled.
If no player is out of cards by the time the DRAW pile Is depleted, the deck is reshuffled and play continues.
SCORING
The first player to get rid of hisfher cards receives points for cards feff in opponents’ hands as follows:
All number cards (0-9) ............. Face Yalue
Draw Two........................20Points
ROVENSE vers aerea irte POS
DO ananas ananas save anses ce ANTES
Wikia sme 50 Points
Wild Draw Four. .................. 50 Points
Justes are mens 50 Points
The WINNER 1s the first player to reach 500 points. However, the game may be scored by keeping a running
total of the points each player 1s caught with at the end of each hand. When one player reaches 500 points,
the player with the lowest points is the winner.
A player who forgets to say "UNO®" before his/her second-to-last card touches the DISCARD pile, but
remembers (and shouts “UNOS” before any other player “catches” him/her, is safe and 1s not subject to the
penalty. Players may not be caught for failure to say “UNO?” until his/her second-to-last card touches the
DISCARD pile. A player may also not be caught for failure to say “UNO?” after the next player begins his/her
turn. “Beginning a turn” is defined as either taking a card from the DRAW pile or drawing a card from your
hand to play.
TWO-HANDED PLAY, PARTNERS
AND MULTI-TABLE TOURNAMENTS |
TWO-HANDED PLAY (UNO® card game with two players)
This is played with the following special rules:
1. Playing a Reverse card acts like a skip. The player who plays the Reverse may immediately play
another card.
2. The person playing a Skip card may immediately play another card.
3. Ifa Justice card is played, the player may give the other player all the cards in his/her hand except one.
That player must then call “UNO?” or take the tyo-card penalty.
4, When one person plays a Draw Two card and the other player has drawn the 2 cards, the play is back to
the first person. The same principle applies to the Wild Draw Four card. The usual UNO? card game rules
apply in all other instances.
PLAYING WITH PARTNERS |
Partners sit across from each other. When either partner goes out, the hand 1s over. All the points in both the
opposing partners’ hands are totalled and scored for the winning team.
With four players, four hands can be played, with each player partnering a different person in each hand. All
players keep track of the points scored in each of their partnerships. Several rounds could be played, with
the person scoring the highest number of points declared the winner,
With erght players, two separate games can be played at two tables, with each player having each other
player as a partner for four hands each (a total of 28 hands). Score as above.
This game is scored by keeping a running total of what each player is caught with in his/her hands. As a
player reaches a designated amount, possibly 500, that player 1s eliminated from the game. When only two
players are left in the game, they play head to head. The player who reaches or exceeds the amount
designated loses. The winner of that final hand is declared the winning player of the game.
Enjoy UNO* card game - and may the best or luckiest player win!
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertisement