2 TO 4 PLAYERS AGES 8+ T: iles g Cards BBLE are trademarks of NEXPECTED JOURNEY marks of The Saul Zaentz ions, Inc. ry from those pictured. TradiTional Scrabble GaMe ruleS pluS Special ruleS For ThiS ediTion It’s your opportunity to play the classic game of Scrabble with a Hobbit twist! Original rules apply but you can enhance your score with special features such as playing Adventure Cards and earning bonus points for playing words relating to The Hobbit. If you have never played Scrabble, refer to the traditional rules beginning on page 3. Then return to this page to learn about the features of The Hobbit edition. The hobbiT Scrabble ruleS obJecT In The Hobbit Scrabble, all of the traditional rules of Scrabble apply: players form interlocking words, crossword fashion, on the board using letter tiles of different values. Each player competes for high score by taking advantage of the letter tiles and the premium squares on the board. In addition, players can enhance their scores via Hobbit Word Bonuses and Adventure Cards. SeT up Put the game board in the middle of the table. Distribute a tile rack, a Hobbit Word Bonus Card and three Adventure Cards to each player. Place all letter tiles in the tile bag and mix them up. Draw for first play. The player drawing the letter closest to A for “Adventure” plays first. A blank tile beats any letter. Return the letters to the tile bag and remix. All players draw seven new letters each and place them on their racks. The hobbiT Scrabble ruleS TWo WayS To booST your Score ! 1. enhance your Score by playinG advenTure cardS Adventure Cards will enrich your Scrabble game play and bolster your score. A directive stated on an Adventure Card overrides traditional Scrabble rules. Only one Adventure Card may be used per turn. Play that card before playing your word, or you may return it to the bottom of the pile and draw a new card. If you choose to draw a new Adventure Card, you may not play a card on the same turn. You do not have to play or exchange an Adventure Card on your turn, but choosing not to may cause you to quickly fall behind in points. Players should always have three Adventure Cards in their racks. 2. earn bonuS poinTS For playinG hobbiT WordS You may play any word allowed in traditional Scrabble. You may also play words relating to The Hobbit and earn bonus points. What qualifies as a Hobbit word? • A character’s first or last name (BILBO or BAGGINS). (Players must state the full name when playing either their first or last name). • The name of a book or movie (HOBBIT or JOURNEY). (Players must state the complete book or movie title when playing any part of the title). • Races of creatures (ORC, ELF, or DWARF). • Locations identified in Middle-earth. (MISTY (mountain) or FANGORN). (Players must state the full name of the location when playing any part of a name). • Weapons (SWORD, ORCRIST, or STIng). Players are encouraged at the start of the game to choose a source such as the Internet to confirm the spelling and validity of any Hobbit words. optional Game play Hobbits, especially those descended from Old Took, have had many adventures. Before the start of the game, Hobbit fans may choose to expand the boundaries of what words warrant a Hobbit word bonus. See below for some suggestions on a more “expanded” game play to decide what other words suit everyone’s Hobbit fancy. • Foreign Languages: Do you speak Elvish? Or the Ancient Tongue? Or maybe even a little Hobbit-speech? Play those words for even more points. (GALADH (tree), or MATHOM (treasure)* • Other Books and Movies: Are there characters, places, items or events from Middle-earth that do not feature in The Hobbit, but deserve a place in the game? (ARAGORN, MORIA or MITHRIL)* 2 The hobbiT S • Other Hobbit W • Hobbit Phrase For example if in front of it o phrase.* *Players must come t Hobbit word. The hobbiT S advenTure ca When using Adventur Premium Squares, the way it is possible that 4 on page 6.) hobbiT WordS: All words relating to T determine the bonus v Bonus Card. Add thes from playing an Adve TradiTional If you’re not feeling r Adventure Cards asid TradiTional GaMe play 1. The first player co the word on the bo square. Diagonal w 2. Complete your tur your score, draw a your rack as long a re cardS your score. tional ore playing your word, card. If you choose me turn. You do not osing not to may have three Adventure rdS y also play words Hobbit word? The hobbiT Scrabble ruleS con’T. • Other Hobbit Words (ONE, RING, QUEST or GOLD)* • Hobbit Phrases: Add onto words already played without using a space. For example if the word “GOBLIN” is on the board, anyone can play “GREAT” in front of it or “WARS” behind it, and score points for all words in a name or phrase.* *Players must come to a consensus that words played within these categories qualify as a Hobbit word. The hobbiT Scrabble ScorinG advenTure cardS: When using Adventure Cards, first tally all points for the word(s) played including Premium Squares, then score any points earned by playing an Adventure Card. In this way it is possible that a player’s score could be re-doubled or re-tripled. (See turns 3 and 4 on page 6.) TradiTiona 3. Play passes to the more letters to th must be placed in word. If, at the sa complete words, for all words form 4. New words may a. Adding one o b. Placing a wor must use one turns 2, 3, and c. Placing a com also form com 5. No tile may be sh hobbiT WordS: All words relating to The Hobbit receive bonus points based on the number of letters. To determine the bonus value of a Hobbit word, refer to the game board or a Hobbit Word Bonus Card. Add these to your score after calculating Premium Squares and points earned from playing an Adventure Card. (See turns 1–5 on page 6.) 6. blanks: The tw you must state wh game. art of a name). TradiTional Scrabble ruleS such as the Internet to If you’re not feeling ready for an epic quest, play Scrabble the traditional way. Put the Adventure Cards aside and enjoy classic Scrabble game play. 8. Before the game b of a challenge. Al origin, and as arch exception of the f suffixes standing st name). ny part of the title). or FANGORN). ny adventures. Before daries of what words a more “expanded” cy. Tongue? Or maybe re points. (GALADH ms or events from e a place in the game? TradiTional ruleS GaMe play 1. The first player combines two or more of his or her letters to form a word, and places the word on the board to read either across or down with one letter on the center square. Diagonal words are not allowed. 2. Complete your turn by counting and announcing the score for that turn. After tallying your score, draw as many new letters as you played, always keeping seven letters on your rack as long as there are enough tiles left in tile bag. 3 7. You may use a tu your discarded le Hobbit tile bag, th Any play may be challenged is una that turn. If the p turn. All words ( word is unaccept challenge. Consu 9. ending the player uses his or ut using a space. ne can play “GREAT” words in a name or e categories qualify as a played including venture Card. In this ripled. (See turns 3 and number of letters. To d or a Hobbit Word uares and points earned ditional way. Put the orm a word, and places etter on the center that turn. After tallying eeping seven letters on TradiTional Scrabble ruleS con’T. TradiTional S 3. Play passes to the left. The second player, and then each player in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form at least one complete word. If, at the same time, they touch other letters in adjacent rows, those must form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn. ScorinG 4. New words may be formed by: a. Adding one or more letters to a word or letters already on the board. b. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. (See turns 2, 3, and 4 on page 6.) c. Placing a complete word parallel to a word already played so the adjacent letters also form complete words. (See turn 5 on page 6.) 5. No tile may be shifted or replaced after it has been played and scored. 6. blanks: The two blank tiles may be used as any letters. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game. 7. You may use a turn to exchange all, some, or none of your letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from The Hobbit tile bag, then mix your discarded letter(s) into the bag. This ends your turn. 8. Before the game begins, players should agree which dictionary they will use, in case of a challenge. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: abbreviations, words always capitalized, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe. Any play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back his or her tiles and loses that turn. If the play challenged is acceptable, the challenger loses his or her next turn. All words (not just one) made in one play are challenged simultaneously. If any word is unacceptable, the entire play is unacceptable. Only one turn is lost on any challenge. Consult the dictionary for challenges only. 9. ending the Game: The game ends when all letters have been drawn and one player uses his or her last letter, or when all possible plays have been made. 4 1. The scorekeeper tallie of each letter is indic blank is zero. 2. The score for each tu modified on that turn premium squares. 3. premium lette on it; a green square 4. premium Word its letters is placed on a light orange square. doubling or tripling th is doubled and then re times the letter count) noTe: The center a 5. Letter and word prem turns, letters already 6. When a blank tile is p word is doubled or tr 7. When two or more w letter is counted (with on page 6.) 8. BINGO! If you play s 50 points after totaling 9. unplayed lett the sum of his or her her letters, the sum o player’s score. hoW To Win The player with the high highest score before add ayer in turn, adds one or l letters played on a turn m at least one complete ent rows, those must form he player gets full credit on the board. board. The new word t add a letter to it. (See yed so the adjacent letters and scored. When playing a blank, er for the rest of the etters. To do this, place of letters from The ag. This ends your turn. ry they will use, in case ng those listed of foreign ermitted with the talized, prefixes and trophe. turn. If the play k his or her tiles and loses r loses his or her next ed simultaneously. If any one turn is lost on any have been drawn and one have been made. TradiTional Scrabble ruleS con’T. ScorinG 1. The scorekeeper tallies each player’s score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero. 2. The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on premium squares. 3. premium letter Squares: A blue square doubles the score of a letter placed on it; a green square triples the letter score. 4. premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a dark orange square; it is tripled when one of its letters is placed on a light orange square. Include premiums for double or triple letter values, if any, before doubling or tripling the word score. If a word covers two premium word squares, the score is doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9 times the letter count). noTe: The center acorn square doubles the score for the first word. 5. Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value. 6. When a blank tile is played on a dark orange or light orange square, the value of the word is doubled or tripled, even though the blank itself has no score value. 7. When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word. (See turns 3, 4, and 5 on page 6.) 8. BINGO! If you play seven or more tiles on a turn, it’s a Bingo. You score a premium of 50 points after totaling your score for the turn. 9. unplayed letters: When the game ends, each player’s score is reduced by the sum of his or her unplayed letters. In addition, if a player used all of his or her letters, the sum of the other players’ unplayed letters is added to that player’s score. hoW To Win The player with the highest final score wins the game. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins. 5 10 WayS To bec TradiTional/The hobbiT Scrabble Word ForMaTion & ScorinG In the following examples, the words or letters added on five successive turns are shown in bold type. The points shown reflect the letter A being on the center square. Scores include additional points earned from using Adventure Cards. Hobbit Word Bonuses are calculated separately. BONUSES rds for Hobbit wo ..........3pts 2 letter word ..........5pts rd wo er 3 lett ..........7pts rd wo 4 letter ........ 10pts 5 letter word ........ 15pts 6 letter word ........ 25pts rd wo er lett 7 “Voiceless it cries toothless it bite , wingless it flutters, s, mouthless mut ters.” RIDDLES IN THE DARK It has no corner s, just a swish. Brings many. Takes the one . Add an “S” to Double your scoan existing word. re for that wor d. r… “Orcrist, the Goblin Cleave mer…” Glamdring, the Foeham STING st The letter with the highe is point value in your word worth triple point s. have the In the case that two letters be tripled. same value only one can There’s no doubt about it! I expert. Looking for instant board! 1. TWo and Three l building blocks of expert p 2. SecreT oF The “S another at the same time. H by doing so. 3. ShuFFle TileS: Shu letters go together. Some of MIS, ISM, IUM, MB, MP, combinations, it may surpri them. 4. bonuS SQuareS: for premium squares next t 5. conSider your n can do so simply by saving is to save some combinatio same number of vowels and 6. binGoS: Always look will mean more 50-point bo place them on your rack. 7. Q WiThouT u: Lea (third edition) lists these: Q QINDAR(S), QINTAR(S), 8. looK For hooKS other words. We’ve already E, R or D. Example: HAND 9. choice oF playS: Always try to give yourself likely develop keener strate 10. aTTiTude: Keep in remember that everyone dr making the best play you c easy on yourself and just en 6 c 10 WayS To becoMe an inSTanT Scrabble experT ssive turns are shown in square. Scores bit Word Bonuses are BONUSES rds for Hobbit wo ......3pts etter word .... ..........5pts rd wo er lett ..........7pts letter word ........ 10pts letter word ........ 15pts 6 letter word ........ 25pts rd wo er lett 7 ess it cries, wing less it flutters, s it bites, mou thless mut ters. ” RIDDLES IN HE DARK has no corner s, just a swish. Brings many. Takes the one . S” to an existing ur score for tha word. t word. r… “Orcrist, the Goblin Cleave mer…” Glamdring, the Foeham STING st The letter with the highe is point value in your word worth triple point s. have the In the case that two letters be tripled. same value only one can There’s no doubt about it! It takes a stellar vocabulary and super strategies to become a Scrabble expert. Looking for instant results? These tips from seasoned Scrabble players could help you rule the board! 1. TWo and Three leTTer WordS: Learn the 2-letter and 3-letter words. They are the building blocks of expert play and can boost your average score by as much as 50 points per game. 2. SecreT oF The “S”: Use an S to form two words at once. Pluralize one word while forming another at the same time. Hint: Use your S wisely. Don’t add it unless you can earn at least 8 points by doing so. 3. ShuFFle TileS: Shuffle the tiles on your rack frequently. Look for some common ways that letters go together. Some of these are BR, CH, CL, DLE, ED, ENT, FUL, GHT, ING, NK, KLE, MIS, ISM, IUM, MB, MP, ND, NT, PR, PL, RE, STR, TH, UN, IVE and OUS. As you form these combinations, it may surprise you how words will often appear on your rack when you least expect them. 4. bonuS SQuareS: Always look for ways to play across premium squares. Check especially for premium squares next to vowels. 5. conSider your nexT play: Make your play with an eye toward your next play. You can do so simply by saving some good tiles on your rack. Your best odds of having a great next rack is to save some combination of the letters AEILNRST (hint: think “starline”), ideally saving either the same number of vowels and consonants, or just one extra consonant. 6. binGoS: Always look for Bingos (plays that use all 7 tiles at once). Optimism and know-how will mean more 50-point bonuses. Learn common word beginnings and endings, and know how to place them on your rack. 7. Q WiThouT u: Learn the Q-without-U words. The Official SCRABBLE Players Dictionary (third edition) lists these: QAT(S), QAID(S), QOPH(S), FAQIR(S), QANAT(S), TRANQ(S), QINDAR(S), QINTAR(S), QWERTY(S), SHEQEL, QINDARKA and SHEQALIM. G 26 8. looK For hooKS: “Hooks” are single letters that you can add to existing words to form other words. We’ve already mentioned the “S” hook, but also look for words you could end with a Y, E, R or D. Example: HAND(Y), PLAN(E), TAME(D, R). 9. choice oF playS: After you find a good play, if you have time, look for a better one. Always try to give yourself a choice of plays. By exercising your decision-making abilities, you’ll likely develop keener strategic skills. 10. aTTiTude: Keep in mind that anyone can beat anyone else with a certain amount of luck. Also remember that everyone draws poor combinations of tiles at times, so when you do, take pleasure in making the best play you can. Finally, don’t dwell on your mistakes. Everyone makes them, so go easy on yourself and just enjoy playing. 7 We will be happy to hear y Write to: USAOPOLY Custo 5607 Palmer Way, Carlsbad Tel: 1-888-876-7659 (toll fr Email: [email protected] USAOPOLY is a trademark Hasbro and are used with p © Warner Bros. Entertainm and the names of the char Company d/b/a Middle-ea (s13) Manufactured by USAOPO Made in USA with tiles, rac ble experT checK ouT our oTher GaMeS aT: to become a Scrabble ers could help you rule the ter words. They are the h as 50 points per game. e one word while forming can earn at least 8 points some common ways that GHT, ING, NK, KLE, OUS. As you form these k when you least expect Tradi pluS Sp quares. Check especially ward your next play. You f having a great next rack ”), ideally saving either the ptimism and know-how dings, and know how to BBLE Players Dictionary AT(S), TRANQ(S), EQALIM. conTenTS Game Board •100 Green Wooden Letter Tiles 4 Wooden Tile Racks • Custom Tile Bag 26 Adventure Cards • 4 Hobbit Word Bonus Cards existing words to form ds you could end with a Y, ook for a better one. making abilities, you’ll ertain amount of luck. Also you do, take pleasure in one makes them, so go We will be happy to hear your questions or comments about this game. Write to: USAOPOLY Customer Service 5607 Palmer Way, Carlsbad, CA 92010 Tel: 1-888-876-7659 (toll free) Email: [email protected] USAOPOLY is a trademark of USAopoly, Inc. HASBRO and its logo and SCRABBLE are trademarks of Hasbro and are used with permission. ©2013 Hasbro. All Rights Reserved. © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s13) Manufactured by USAOPOLY, Inc. 5607 Palmer Way, Carlsbad, CA 92010. Made in USA with tiles, racks and bag made in China. Colors and parts may vary from those pictured. It’s your opportun twist! Original ru features such as p playing words rel refer to the traditi learn about the fe obJecT In The Hobbit Scr form interlocking different values. E the letter tiles and enhance their scor SeT up Put the game boar Word Bonus Card tiles in the tile bag the letter closest to Return the letters t each and place the
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