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2 TO 4 PLAYERS
AGES 8+
T:
iles
g
Cards
BBLE are trademarks of
NEXPECTED JOURNEY
marks of The Saul Zaentz
ions, Inc.
ry from those pictured.
TradiTional Scrabble GaMe ruleS
pluS Special ruleS For ThiS ediTion
It’s your opportunity to play the classic game of Scrabble with a Hobbit
twist! Original rules apply but you can enhance your score with special
features such as playing Adventure Cards and earning bonus points for
playing words relating to The Hobbit. If you have never played Scrabble,
refer to the traditional rules beginning on page 3. Then return to this page to
learn about the features of The Hobbit edition.
The hobbiT Scrabble ruleS
obJecT
In The Hobbit Scrabble, all of the traditional rules of Scrabble apply: players
form interlocking words, crossword fashion, on the board using letter tiles of
different values. Each player competes for high score by taking advantage of
the letter tiles and the premium squares on the board. In addition, players can
enhance their scores via Hobbit Word Bonuses and Adventure Cards.
SeT up
Put the game board in the middle of the table. Distribute a tile rack, a Hobbit
Word Bonus Card and three Adventure Cards to each player. Place all letter
tiles in the tile bag and mix them up. Draw for first play. The player drawing
the letter closest to A for “Adventure” plays first. A blank tile beats any letter.
Return the letters to the tile bag and remix. All players draw seven new letters
each and place them on their racks.
The hobbiT Scrabble ruleS
TWo WayS To booST your Score !
1. enhance your Score by playinG advenTure cardS
Adventure Cards will enrich your Scrabble game play and bolster your score.
A directive stated on an Adventure Card overrides traditional
Scrabble rules.
Only one Adventure Card may be used per turn. Play that card before playing your word,
or you may return it to the bottom of the pile and draw a new card. If you choose
to draw a new Adventure Card, you may not play a card on the same turn. You do not
have to play or exchange an Adventure Card on your turn, but choosing not to may
cause you to quickly fall behind in points. Players should always have three Adventure
Cards in their racks.
2. earn bonuS poinTS For playinG hobbiT WordS
You may play any word allowed in traditional Scrabble. You may also play words
relating to The Hobbit and earn bonus points. What qualifies as a Hobbit word?
• A character’s first or last name (BILBO or BAGGINS).
(Players must state the full name when playing either their first or last name).
• The name of a book or movie (HOBBIT or JOURNEY).
(Players must state the complete book or movie title when playing any part of the title).
• Races of creatures (ORC, ELF, or DWARF).
• Locations identified in Middle-earth. (MISTY (mountain) or FANGORN).
(Players must state the full name of the location when playing any part of a name).
• Weapons (SWORD, ORCRIST, or STIng).
Players are encouraged at the start of the game to choose a source such as the Internet to
confirm the spelling and validity of any Hobbit words.
optional Game play
Hobbits, especially those descended from Old Took, have had many adventures. Before
the start of the game, Hobbit fans may choose to expand the boundaries of what words
warrant a Hobbit word bonus. See below for some suggestions on a more “expanded”
game play to decide what other words suit everyone’s Hobbit fancy.
• Foreign Languages: Do you speak Elvish? Or the Ancient Tongue? Or maybe
even a little Hobbit-speech? Play those words for even more points. (GALADH
(tree), or MATHOM (treasure)*
• Other Books and Movies: Are there characters, places, items or events from
Middle-earth that do not feature in The Hobbit, but deserve a place in the game?
(ARAGORN, MORIA or MITHRIL)*
2
The hobbiT S
• Other Hobbit W
• Hobbit Phrase
For example if
in front of it o
phrase.*
*Players must come t
Hobbit word.
The hobbiT S
advenTure ca
When using Adventur
Premium Squares, the
way it is possible that
4 on page 6.)
hobbiT WordS:
All words relating to T
determine the bonus v
Bonus Card. Add thes
from playing an Adve
TradiTional
If you’re not feeling r
Adventure Cards asid
TradiTional
GaMe play
1. The first player co
the word on the bo
square. Diagonal w
2. Complete your tur
your score, draw a
your rack as long a
re cardS
your score.
tional
ore playing your word,
card. If you choose
me turn. You do not
osing not to may
have three Adventure
rdS
y also play words
Hobbit word?
The hobbiT Scrabble ruleS con’T.
• Other Hobbit Words (ONE, RING, QUEST or GOLD)*
• Hobbit Phrases: Add onto words already played without using a space.
For example if the word “GOBLIN” is on the board, anyone can play “GREAT”
in front of it or “WARS” behind it, and score points for all words in a name or
phrase.*
*Players must come to a consensus that words played within these categories qualify as a
Hobbit word.
The hobbiT Scrabble ScorinG
advenTure cardS:
When using Adventure Cards, first tally all points for the word(s) played including
Premium Squares, then score any points earned by playing an Adventure Card. In this
way it is possible that a player’s score could be re-doubled or re-tripled. (See turns 3 and
4 on page 6.)
TradiTiona
3. Play passes to the
more letters to th
must be placed in
word. If, at the sa
complete words,
for all words form
4. New words may
a. Adding one o
b. Placing a wor
must use one
turns 2, 3, and
c. Placing a com
also form com
5. No tile may be sh
hobbiT WordS:
All words relating to The Hobbit receive bonus points based on the number of letters. To
determine the bonus value of a Hobbit word, refer to the game board or a Hobbit Word
Bonus Card. Add these to your score after calculating Premium Squares and points earned
from playing an Adventure Card. (See turns 1–5 on page 6.)
6. blanks: The tw
you must state wh
game.
art of a name).
TradiTional Scrabble ruleS
such as the Internet to
If you’re not feeling ready for an epic quest, play Scrabble the traditional way. Put the
Adventure Cards aside and enjoy classic Scrabble game play.
8. Before the game b
of a challenge. Al
origin, and as arch
exception of the f
suffixes standing
st name).
ny part of the title).
or FANGORN).
ny adventures. Before
daries of what words
a more “expanded”
cy.
Tongue? Or maybe
re points. (GALADH
ms or events from
e a place in the game?
TradiTional ruleS
GaMe play
1. The first player combines two or more of his or her letters to form a word, and places
the word on the board to read either across or down with one letter on the center
square. Diagonal words are not allowed.
2. Complete your turn by counting and announcing the score for that turn. After tallying
your score, draw as many new letters as you played, always keeping seven letters on
your rack as long as there are enough tiles left in tile bag.
3
7. You may use a tu
your discarded le
Hobbit tile bag, th
Any play may be
challenged is una
that turn. If the p
turn. All words (
word is unaccept
challenge. Consu
9. ending the
player uses his or
ut using a space.
ne can play “GREAT”
words in a name or
e categories qualify as a
played including
venture Card. In this
ripled. (See turns 3 and
number of letters. To
d or a Hobbit Word
uares and points earned
ditional way. Put the
orm a word, and places
etter on the center
that turn. After tallying
eeping seven letters on
TradiTional Scrabble ruleS con’T.
TradiTional S
3. Play passes to the left. The second player, and then each player in turn, adds one or
more letters to those already played to form new words. All letters played on a turn
must be placed in one row across or down the board to form at least one complete
word. If, at the same time, they touch other letters in adjacent rows, those must form
complete words, crossword fashion, with all such letters. The player gets full credit
for all words formed or modified on his or her turn.
ScorinG
4. New words may be formed by:
a. Adding one or more letters to a word or letters already on the board.
b. Placing a word at right angles to a word already on the board. The new word
must use one of the letters already on the board or must add a letter to it. (See
turns 2, 3, and 4 on page 6.)
c. Placing a complete word parallel to a word already played so the adjacent letters
also form complete words. (See turn 5 on page 6.)
5. No tile may be shifted or replaced after it has been played and scored.
6. blanks: The two blank tiles may be used as any letters. When playing a blank,
you must state which letter it represents. It remains that letter for the rest of the
game.
7. You may use a turn to exchange all, some, or none of your letters. To do this, place
your discarded letter(s) facedown. Draw the same number of letters from The
Hobbit tile bag, then mix your discarded letter(s) into the bag. This ends your turn.
8. Before the game begins, players should agree which dictionary they will use, in case
of a challenge. All words labeled as a part of speech (including those listed of foreign
origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the
exception of the following: abbreviations, words always capitalized, prefixes and
suffixes standing alone, words requiring a hyphen or an apostrophe.
Any play may be challenged before the next player starts a turn. If the play
challenged is unacceptable, the challenged player takes back his or her tiles and loses
that turn. If the play challenged is acceptable, the challenger loses his or her next
turn. All words (not just one) made in one play are challenged simultaneously. If any
word is unacceptable, the entire play is unacceptable. Only one turn is lost on any
challenge. Consult the dictionary for challenges only.
9. ending the Game: The game ends when all letters have been drawn and one
player uses his or her last letter, or when all possible plays have been made.
4
1. The scorekeeper tallie
of each letter is indic
blank is zero.
2. The score for each tu
modified on that turn
premium squares.
3. premium lette
on it; a green square
4. premium Word
its letters is placed on
a light orange square.
doubling or tripling th
is doubled and then re
times the letter count)
noTe: The center a
5. Letter and word prem
turns, letters already
6. When a blank tile is p
word is doubled or tr
7. When two or more w
letter is counted (with
on page 6.)
8. BINGO! If you play s
50 points after totaling
9. unplayed lett
the sum of his or her
her letters, the sum o
player’s score.
hoW To Win
The player with the high
highest score before add
ayer in turn, adds one or
l letters played on a turn
m at least one complete
ent rows, those must form
he player gets full credit
on the board.
board. The new word
t add a letter to it. (See
yed so the adjacent letters
and scored.
When playing a blank,
er for the rest of the
etters. To do this, place
of letters from The
ag. This ends your turn.
ry they will use, in case
ng those listed of foreign
ermitted with the
talized, prefixes and
trophe.
turn. If the play
k his or her tiles and loses
r loses his or her next
ed simultaneously. If any
one turn is lost on any
have been drawn and one
have been made.
TradiTional Scrabble ruleS con’T.
ScorinG
1. The scorekeeper tallies each player’s score, entering it after each turn. The score value
of each letter is indicated by a number at the bottom of the tile. The score value of a
blank is zero.
2. The score for each turn is the sum of the letter values in each word(s) formed or
modified on that turn, plus the additional points obtained from placing letters on
premium squares.
3. premium letter Squares: A blue square doubles the score of a letter placed
on it; a green square triples the letter score.
4. premium Word Squares: The score for an entire word is doubled when one of
its letters is placed on a dark orange square; it is tripled when one of its letters is placed on
a light orange square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word covers two premium word squares, the score
is doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9
times the letter count).
noTe: The center acorn square doubles the score for the first word.
5. Letter and word premiums count only on the turn in which they are played. On later
turns, letters already played on premium squares count at face value.
6. When a blank tile is played on a dark orange or light orange square, the value of the
word is doubled or tripled, even though the blank itself has no score value.
7. When two or more words are formed in the same play, each is scored. The common
letter is counted (with full premium value, if any) for each word. (See turns 3, 4, and 5
on page 6.)
8. BINGO! If you play seven or more tiles on a turn, it’s a Bingo. You score a premium of
50 points after totaling your score for the turn.
9. unplayed letters: When the game ends, each player’s score is reduced by
the sum of his or her unplayed letters. In addition, if a player used all of his or
her letters, the sum of the other players’ unplayed letters is added to that
player’s score.
hoW To Win
The player with the highest final score wins the game. In case of a tie, the player with the
highest score before adding or deducting unplayed letters wins.
5
10 WayS To bec
TradiTional/The hobbiT Scrabble
Word ForMaTion & ScorinG
In the following examples, the words or letters added on five successive turns are shown in
bold type. The points shown reflect the letter A being on the center
square. Scores
include additional points earned from using Adventure Cards. Hobbit Word Bonuses are
calculated separately.
BONUSES
rds
for Hobbit wo
..........3pts
2 letter word
..........5pts
rd
wo
er
3 lett
..........7pts
rd
wo
4 letter
........ 10pts
5 letter word
........ 15pts
6 letter word
........ 25pts
rd
wo
er
lett
7
“Voiceless it cries
toothless it bite , wingless it flutters,
s, mouthless mut
ters.”
RIDDLES IN
THE DARK
It has no corner
s,
just a swish.
Brings many.
Takes the one
.
Add an “S” to
Double your scoan existing word.
re for that wor
d.
r…
“Orcrist, the Goblin Cleave
mer…”
Glamdring, the Foeham
STING
st
The letter with the highe is
point value in your word
worth triple point s.
have the
In the case that two letters
be tripled.
same value only one can
There’s no doubt about it! I
expert. Looking for instant
board!
1. TWo and Three l
building blocks of expert p
2. SecreT oF The “S
another at the same time. H
by doing so.
3. ShuFFle TileS: Shu
letters go together. Some of
MIS, ISM, IUM, MB, MP,
combinations, it may surpri
them.
4. bonuS SQuareS:
for premium squares next t
5. conSider your n
can do so simply by saving
is to save some combinatio
same number of vowels and
6. binGoS: Always look
will mean more 50-point bo
place them on your rack.
7. Q WiThouT u: Lea
(third edition) lists these: Q
QINDAR(S), QINTAR(S),
8. looK For hooKS
other words. We’ve already
E, R or D. Example: HAND
9. choice oF playS:
Always try to give yourself
likely develop keener strate
10. aTTiTude: Keep in
remember that everyone dr
making the best play you c
easy on yourself and just en
6
c
10 WayS To becoMe an inSTanT Scrabble experT
ssive turns are shown in
square. Scores
bit Word Bonuses are
BONUSES
rds
for Hobbit wo
......3pts
etter word ....
..........5pts
rd
wo
er
lett
..........7pts
letter word
........ 10pts
letter word
........ 15pts
6 letter word
........ 25pts
rd
wo
er
lett
7
ess it cries, wing
less it flutters,
s it bites, mou
thless mut ters.
”
RIDDLES IN
HE DARK
has no corner
s,
just a swish.
Brings many.
Takes the one
.
S” to an existing
ur score for tha word.
t word.
r…
“Orcrist, the Goblin Cleave
mer…”
Glamdring, the Foeham
STING
st
The letter with the highe is
point value in your word
worth triple point s.
have the
In the case that two letters
be tripled.
same value only one can
There’s no doubt about it! It takes a stellar vocabulary and super strategies to become a Scrabble
expert. Looking for instant results? These tips from seasoned Scrabble players could help you rule the
board!
1. TWo and Three leTTer WordS: Learn the 2-letter and 3-letter words. They are the
building blocks of expert play and can boost your average score by as much as 50 points per game.
2. SecreT oF The “S”: Use an S to form two words at once. Pluralize one word while forming
another at the same time. Hint: Use your S wisely. Don’t add it unless you can earn at least 8 points
by doing so.
3. ShuFFle TileS: Shuffle the tiles on your rack frequently. Look for some common ways that
letters go together. Some of these are BR, CH, CL, DLE, ED, ENT, FUL, GHT, ING, NK, KLE,
MIS, ISM, IUM, MB, MP, ND, NT, PR, PL, RE, STR, TH, UN, IVE and OUS. As you form these
combinations, it may surprise you how words will often appear on your rack when you least expect
them.
4. bonuS SQuareS: Always look for ways to play across premium squares. Check especially
for premium squares next to vowels.
5. conSider your nexT play: Make your play with an eye toward your next play. You
can do so simply by saving some good tiles on your rack. Your best odds of having a great next rack
is to save some combination of the letters AEILNRST (hint: think “starline”), ideally saving either the
same number of vowels and consonants, or just one extra consonant.
6. binGoS: Always look for Bingos (plays that use all 7 tiles at once). Optimism and know-how
will mean more 50-point bonuses. Learn common word beginnings and endings, and know how to
place them on your rack.
7. Q WiThouT u: Learn the Q-without-U words. The Official SCRABBLE Players Dictionary
(third edition) lists these: QAT(S), QAID(S), QOPH(S), FAQIR(S), QANAT(S), TRANQ(S),
QINDAR(S), QINTAR(S), QWERTY(S), SHEQEL, QINDARKA and SHEQALIM.
G
26
8. looK For hooKS: “Hooks” are single letters that you can add to existing words to form
other words. We’ve already mentioned the “S” hook, but also look for words you could end with a Y,
E, R or D. Example: HAND(Y), PLAN(E), TAME(D, R).
9. choice oF playS: After you find a good play, if you have time, look for a better one.
Always try to give yourself a choice of plays. By exercising your decision-making abilities, you’ll
likely develop keener strategic skills.
10. aTTiTude: Keep in mind that anyone can beat anyone else with a certain amount of luck. Also
remember that everyone draws poor combinations of tiles at times, so when you do, take pleasure in
making the best play you can. Finally, don’t dwell on your mistakes. Everyone makes them, so go
easy on yourself and just enjoy playing.
7
We will be happy to hear y
Write to: USAOPOLY Custo
5607 Palmer Way, Carlsbad
Tel: 1-888-876-7659 (toll fr
Email: [email protected]
USAOPOLY is a trademark
Hasbro and are used with p
© Warner Bros. Entertainm
and the names of the char
Company d/b/a Middle-ea
(s13)
Manufactured by USAOPO
Made in USA with tiles, rac
ble experT
checK ouT our oTher GaMeS aT:
to become a Scrabble
ers could help you rule the
ter words. They are the
h as 50 points per game.
e one word while forming
can earn at least 8 points
some common ways that
GHT, ING, NK, KLE,
OUS. As you form these
k when you least expect
Tradi
pluS Sp
quares. Check especially
ward your next play. You
f having a great next rack
”), ideally saving either the
ptimism and know-how
dings, and know how to
BBLE Players Dictionary
AT(S), TRANQ(S),
EQALIM.
conTenTS
Game Board •100 Green Wooden Letter Tiles
4 Wooden Tile Racks • Custom Tile Bag
26 Adventure Cards • 4 Hobbit Word Bonus Cards
existing words to form
ds you could end with a Y,
ook for a better one.
making abilities, you’ll
ertain amount of luck. Also
you do, take pleasure in
one makes them, so go
We will be happy to hear your questions or comments about this game.
Write to: USAOPOLY Customer Service
5607 Palmer Way, Carlsbad, CA 92010
Tel: 1-888-876-7659 (toll free)
Email: [email protected]
USAOPOLY is a trademark of USAopoly, Inc. HASBRO and its logo and SCRABBLE are trademarks of
Hasbro and are used with permission. ©2013 Hasbro. All Rights Reserved.
© Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY
and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz
Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.
(s13)
Manufactured by USAOPOLY, Inc. 5607 Palmer Way, Carlsbad, CA 92010.
Made in USA with tiles, racks and bag made in China. Colors and parts may vary from those pictured.
It’s your opportun
twist! Original ru
features such as p
playing words rel
refer to the traditi
learn about the fe
obJecT
In The Hobbit Scr
form interlocking
different values. E
the letter tiles and
enhance their scor
SeT up
Put the game boar
Word Bonus Card
tiles in the tile bag
the letter closest to
Return the letters t
each and place the
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