2 TO 4 PLAYERS AGES 8+ TradiTional scraBBle GaMe rules plus special rules For This ediTion It’s your opportunity to play the classic game of Scrabble with a Beatles twist! Original rules apply but you can enhance your score with special features such as playing HELP! Cards and earning bonus points for playing words relating to The Beatles. If you have never played Scrabble, refer to the traditional rules beginning on page 3. Then return to this page to learn about the Fab features of The Beatles Edition. es rds RABBLE are hts Reserved. e Apple logo are 7 Palmer Way, s MADE IN BeaTles scraBBle rules oBJecT In The Beatles Edition of Scrabble, all of the traditional rules of Scrabble apply: players form interlocking words, crossword fashion, on the board using letter tiles of different values. Each player competes for high score by taking advantage of the letter tiles and the premium squares on the board. In addition, players can enhance their scores via Beatles Word Bonuses and HELP! Cards. seT up Put the game board in the middle of the table. Distribute a tile rack, a Beatles Word Bonus Card and three HELP! Cards to each player. Place all letter tiles in The Beatles tile bag and mix them up. Draw for first play. The player drawing the letter closest to A for “Apple” plays first. A blank tile beats any letter. Return the letters to The Beatles tile bag and remix. All players draw seven new letters each and place them on their racks. BeaTles scraBBle rules con’T. TWo Ways To BoosT your score! 1. enhance your score playinG help! cards HELP! Cards will enrich your Scrabble game play and bolster your score. A directive stated on a HELP! Card overrides traditional Scrabble rules. Only one HELP! Card may be used per turn, unless otherwise stated on a card. You may choose to play that card before or after playing your word, or return it to the bottom of the pile and draw a new card. If you choose to draw a new HELP! Card, you may not play a card on the same turn. You do not have to play or exchange a HELP! Card on your turn, but choosing not to may cause you to quickly fall behind in points. Players should always have three HELP! Cards in their racks. 2. earn Bonus poinTs For playinG BeaTles Words You may play any word allowed in traditional Scrabble. You may also play words relating to The Beatles and earn bonus points. What qualifies as a Beatles related word? • A band member’s first or last name (RINGO or STARR). (Players must state the full name when playing either their first or last name). • The name of albums or movies (WHITE, SGT or PEPPER). (Players must state the complete album or movie when playing any part of the title). BeaTles scraB • Other Beatles W • Beatles Phrases space. For exa “MUSICAL” in in a name, son *Players must come to qualify as a Beatles-r BeaTles scraB help! cards: When using HELP! Ca Premium Squares, then way it is possible that 3 and 4 on page 6.) BeaTles Words: All words relating to Th To determine the bonu a Beatles Word Bonus Squares and points ea • Choose the main words from a song title to play (ALL you NEED is LOVE). (Players must state the complete song title when playing any part of the title). • Musical instruments or technology (GUITAR, AMP, or VOCALS). TradiTional • The first or last name of people associated with the band. (BRIAN or EPSTEIN). (Players must state the full name when playing either their first or last name). Players are encouraged at the start of the game to choose a source such as the Internet to confirm the spelling and validity of any Beatles-related words. If you’re not feeling th Cards aside and enjoy Optional Game Play The Beatles world extends across the universe so, before the start of the game, Beatles fans may choose to expand the boundaries of what words warrant a Beatles bonus. See below for some suggestions on a more “expanded” game play to decide what other words suit everyone’s Beatles fancy. GaMe play • TV apperances: Who interviewed the Fab Four? On what channel? Which show? If you know, play those words for even more points. (ED, SULLIVAN, or CBS).* • Venues: All across the globe The Beatles entertained millions in iconic venues. How many locations do you remember? (LIVERPOOL, SHEA or STADIUM).* 2 TradiTional 1. The first player com places the word on the center squ 2. Complete your turn tallying your score seven letters on yo tile bag. 3. Play passes to the one or more letters ! ds your score. Scrabble rules. stated on a card. r word, or return it to e to draw a new do not have to play may cause you to HELP! Cards in their Words may also play ualifies as a Beatles ). st name). R). art of the title). con’T. TradiTional • Other Beatles Words (FAB, FOUR, MOP or TOP).* • Beatles Phrases: Add onto words already played without using a space. For example if the word “TOUR” is on the board, anyone can play “MUSICAL” in front of it or “BUS” behind it, and score points for all words in a name, song title or phrase.* played on a turn mu at least one comple adjacent rows, thos letters. The player g turn. BeaTles scraBBle rules *Players must come to a consensus that words played within these categories qualify as a Beatles-related word. BeaTles scraBBle scorinG help! cards: When using HELP! Cards, first tally all points for the word(s) played including Premium Squares, then score any points earned by playing a HELP! Card. In this way it is possible that a player’s score could be re-doubled or re-tripled. (See turns 3 and 4 on page 6.) BeaTles Words: All words relating to The Beatles receive bonus points based on the number of letters. To determine the bonus value of a Beatles-related word, refer to the game board or a Beatles Word Bonus Card. Add these to your score after calculating Premium Squares and points earned from playing a HELP! Card. (See turns 1–5 on page 6.) you NEED is LOVE). he title). VOCALS). nd. (BRIAN or eir first or last name). ource such as the ed words. start of the game, words warrant a xpanded” game play hat channel? Which oints. (ED, SULLIVAN, millions in iconic RPOOL, SHEA or TradiTional scraBBle rules If you’re not feeling the rhythm, play Scrabble the traditional way. Put the HELP! Cards aside and enjoy classic Scrabble game play. TradiTional rules GaMe play 1. The first player combines two or more of his or her letters to form a word, and places the word on the board to read either across or down with one letter on square. Diagonal words are not allowed. the center 2. Complete your turn by counting and announcing the score for that turn. After tallying your score, draw as many new letters as you played, always keeping seven letters on your rack as long as there are enough tiles left in The Beatles tile bag. 3. Play passes to the left. The second player, and then each player in turn, adds one or more letters to those already played to form new words. All letters 3 4. New words may a. Adding one b. Placing a wo word must us to it. (See tur c. Placing a com adjacent lette 5. No tile may be 6. Blanks: The tw blank, you must rest of the game 7. You may use a t place your disca from The Beatles ends your turn. 8. Before the game in case of a cha listed of foreign permitted with th capitalized, pref an apostrophe. Any play may b challenged is un and loses that tu his or her next tu simultaneously. I Only one turn is only. 9. Ending the Ga one player uses made. TradiTional scraBBle rules hout using a ard, anyone can play e points for all words these categories played including a HELP! Card. In this or re-tripled. (See turns n the number of letters. to the game board or lculating Premium urns 1–5 on page 6.) way. Put the HELP! s to form a word, and own with one letter on . e for that turn. After yed, always keeping es left in The Beatles player in turn, adds words. All letters con’T. TradiTional scorinG played on a turn must be placed in one row across or down the board to form at least one complete word. If, at the same time, they touch other letters in adjacent rows, those must form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed or modified on his or her turn. 1. The scorekeeper ta value of each letter value of a blank is 4. New words may be formed by: a. Adding one or more letters to a word or letters already on the board. b. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. (See turns 2, 3, and 4 on page 6.) c. Placing a complete word parallel to a word already played so the adjacent letters also form complete words. (See turn 5 on page 6.) 3. Premium Letter the score of a lette letter score. 5. No tile may be shifted or replaced after it has been played and scored. 6. Blanks: The two blank tiles may be used as any letters. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game. 7. You may use a turn to exchange all, some, or none of your letters. To do this, place your discarded letter(s) facedown. Draw the same number of letters from The Beatles tile bag, then mix your discarded letter(s) into the bag. This ends your turn. 8. Before the game begins, players should agree which dictionary they will use, in case of a challenge. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: abbreviations, words always capitalized, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe. Any play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back his or her tiles and loses that turn. If the play challenged is acceptable, the challenger loses his or her next turn. All words (not just one) made in one play are challenged simultaneously. If any word is unacceptable, the entire play is unacceptable. Only one turn is lost on any challenge. Consult the dictionary for challenges only. 9. Ending the Game: The game ends when all letters have been drawn and one player uses his or her last letter, or when all possible plays have been made. 4 2. The score for each modified on that tu premium squares. 4. Premium Word doubled when one square; it is tripled square. Include pre any, before doublin two premium word re-doubled (4 times (9 times the letter c NOTE: The center 5. Letter and word pr are played. On lat squares count at fa 6. When a blank tile the value of the wo score value. 7. When two or more common letter is co turns 3, 4, and 5 o 8. BINGO! If you play points after totaling 9. Unplayed Letter the sum of his or h her letters, the sum player’s score. hoW To Win The player with the hig with the highest score wn the board to form ch other letters in rd fashion, with all such modified on his or her eady on the board. on the board. The new ard or must add a letter dy played so the n 5 on page 6.) layed and scored. ers. When playing a ains that letter for the your letters. To do this, me number of letters ter(s) into the bag. This ictionary they will use, speech (including those quial, slang, etc.) are tions, words always s requiring a hyphen or arts a turn. If the play es back his or her tiles e, the challenger loses ne play are challenged play is unacceptable. ionary for challenges have been drawn and ible plays have been TradiTional scraBBle rules con’T. scorinG 1. The scorekeeper tallies each player’s score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero. 2. The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on premium squares. 3. Premium Letter Squares: A Sgt. Pepper square doubles the score of a letter placed on it; a LOVE square triples the letter score. 4. Premium Word Squares: The score for an entire word is doubled when one of its letters is placed on a The Beatles square; it is tripled when one of its letters is placed on an Apple square. Include premiums for double or triple letter values, if any, before doubling or tripling the word score. If a word covers two premium word squares, the score is doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9 times the letter count). NOTE: The center square doubles the score for the first word. 5. Letter and word premiums count only on the turn in which they are played. On later turns, letters already played on premium squares count at face value. 6. When a blank tile is played on a The Beatles or Apple square, the value of the word is doubled or tripled, even though the blank itself has no score value. 7. When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value, if any) for each word. (See turns 3, 4, and 5 on page 6.) 8. BINGO! If you play seven tiles on a turn, it’s a Bingo. You score a premium of 50 points after totaling your score for the turn. 9. Unplayed Letters: When the game ends, each player’s score is reduced by the sum of his or her unplayed letters. In addition, if a player used all of his or her letters, the sum of the other players’ unplayed letters is added to that player’s score. hoW To Win The player with the highest final score wins the game. In case of a tie, the player with the highest score before adding or deducting unplayed letters wins. 5 TradiTional and BeaTles scraBBle Word ForMaTion & scorinG In the following examples, the words or letters added on five successive turns are shown in bold type. The points shown reflect the letter U being on the center square. Scores include additional points earned from using HELP! Cards. Beatles Word Bonuses are calculated separately. 10 Ways To B There’s no doubt about it Scrabble expert. Looking help you rule the board! 1. TWo and Three the building blocks of exp per game. 2. secreT oF The “ forming another at the sa least 8 points by doing s 3. shuFFle Tiles: S that letters go together. S KLE, MIS, ISM, IUM, MB these combinations, it ma least expect them. 4. Bonus sQuare especially for premium sq 5. consider your play. You can do so simp a great next rack is to sa ideally saving either the s 6. BinGos: Always l know-how will mean mor and know how to place t 7. Q WiThouT u: L Dictionary (third edition) TRANQ(S), QINDAR(S), 8. looK For hoo form other words. We’ve end with a Y, E, R or D. 9. choice oF play one. Always try to give y abilities, you’ll likely deve 10. aTTiTude: Keep luck. Also remember that do, take pleasure in mak Everyone makes them, so 6 uccessive turns are on the center LP! Cards. Beatles c 10 Ways To BecoMe an insTanT scraBBle experT There’s no doubt about it! It takes a stellar vocabulary and super strategies to become a Scrabble expert. Looking for instant results? These tips from seasoned Scrabble players could help you rule the board! 1. TWo and Three leTTer Words: Learn the 2-letter and 3-letter words. They are the building blocks of expert play and can boost your average score by as much as 50 points per game. 2. secreT oF The “s”: Use an S to form two words at once. Pluralize one word while forming another at the same time. Hint: Use your S wisely. Don’t add it unless you can earn at least 8 points by doing so. 3. shuFFle Tiles: Shuffle the tiles on your rack frequently. Look for some common ways that letters go together. Some of these are BR, CH, CL, DLE, ED, ENT, FUL, GHT, ING, NK, KLE, MIS, ISM, IUM, MB, MP, ND, NT, PR, PL, RE, STR, TH, UN, IVE and OUS. As you form these combinations, it may surprise you how words will often appear on your rack when you least expect them. 4. Bonus sQuares: Always look for ways to play across premium squares. Check especially for premium squares next to vowels. 5. consider your nexT play: Make your play with an eye toward your next play. You can do so simply by saving some good tiles on your rack. Your best odds of having a great next rack is to save some combination of the letters AEILNRST (hint: think “starline”), ideally saving either the same number of vowels and consonants, or just one extra consonant. 6. BinGos: Always look for Bingos (plays that use all 7 tiles at once). Optimism and know-how will mean more 50-point bonuses. Learn common word beginnings and endings, and know how to place them on your rack. Ga 26 7. Q WiThouT u: Learn the Q-without-U words. The Official SCRABBLE Players Dictionary (third edition) lists these: QAT(S), QAID(S), QOPH(S), FAQIR(S), QANAT(S), TRANQ(S), QINDAR(S), QINTAR(S), QWERTY(S), SHEQEL, QINDARKA and SHEQALIM. 8. looK For hooKs: “Hooks” are single letters that you can add to existing words to form other words. We’ve already mentioned the “S” hook, but also look for words you could end with a Y, E, R or D. Example: HAND(Y), PLAN(E), TAME(D, R). 9. choice oF plays: After you find a good play, if you have time, look for a better one. Always try to give yourself a choice of plays. By exercising your decision-making abilities, you’ll likely develop keener strategic skills. 10. aTTiTude: Keep in mind that anyone can beat anyone else with a certain amount of luck. Also remember that everyone draws poor combinations of tiles at times, so when you do, take pleasure in making the best play you can. Finally, don’t dwell on your mistakes. Everyone makes them, so go easy on yourself and just enjoy playing. 7 We will be happy to h Write to: USAOPOLY 5607 Palmer Way, Ca Tel: 1-888-876-7659 Email: customersuppo USAOPOLY is a trade trademarks of Hasbro © 2012 Apple Corps trademarks of Apple C Carlsbad, CA 92010. CHINA Colors and pa aBBle experT checK ouT our oTher GaMes aT: egies to become a Scrabble players could 3-letter words. They are by as much as 50 points Pluralize one word while it unless you can earn at for some common ways FUL, GHT, ING, NK, and OUS. As you form on your rack when you Tr plu mium squares. Check e toward your next Your best odds of having (hint: think “starline”), ust one extra consonant. ce). Optimism and ginnings and endings, conTenTs Game Board •100 Black Wooden Letter Tiles 4 Wooden Tile Racks • Custom Tile Bag 26 HELP! Cards • 4 Beatles Word Bonus Cards RABBLE Players R(S), QANAT(S), KA and SHEQALIM. add to existing words to ok for words you could me, look for a better decision-making with a certain amount of t times, so when you l on your mistakes. We will be happy to hear your questions or comments about this game. Write to: USAOPOLY Customer Service 5607 Palmer Way, Carlsbad, CA 92010 Tel: 1-888-876-7659 (toll free) Email: [email protected] USAOPOLY is a trademark of USAopoly, Inc. HASBRO and its logo and SCRABBLE are trademarks of Hasbro and are used with permission. ©2012 Hasbro. All Rights Reserved. © 2012 Apple Corps Limited. All Rights Reserved. “Beatles”, “Apple” and the Apple logo are trademarks of Apple Corps Limited. Manufactured by USAOPOLY, Inc. 5607 Palmer Way, Carlsbad, CA 92010. MADE IN USA, with letter tiles, tile racks and tile bags MADE IN CHINA Colors and parts may vary from those pictured. It’s your opportu twist! Original ru features such as playing words re refer to the tradit page to learn ab oBJecT In The Beatles Ed apply: players fo using letter tiles o taking advantage In addition, playe HELP! Cards. seT up Put the game boa Beatles Word Bo letter tiles in The B player drawing th beats any letter. R players draw sev
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