A Game For 2-4 Players Aged 10 and up by Klaus

A Game For 2-4 Players Aged 10 and up by Klaus
A Game For 2-4 Players Aged 10 and up by Klaus-Jürgen Wrede
T he Y ear of the F our E mperors
A strong earthquake heavily damages P ompeii , the city at the
foot of M ount V esuvius . F earing an eruption of the volcano ,
many of the 20,000 inhabitants leave their homes in a panicked
flight . T hose who remain behind begin to rebuild P ompeii .
T he Y ear of the C onsulship of A ugustus and V espasianus
16 Y ears L ater ... P ompeii ’ s development into an important trade
city has reached its peak . O ver the past few years , numerous R oman
citizens , famous gladiators , and rich patricians have returned to
the city — moving into the new and splendid buildings in the shadow
of V esuvius . T he fear of the volcano has long since been forgotten .
W hen the citizens of P ompeii begin their daily work , they have no
inkling of the imminent catastrophe . B y sunrise of the following
morning , P ompeii is buried under ash and lava .
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CONTENTS
62 Game Cards—Including:
120 Player Pieces
(representing people)
(30 each in 4 colors)
53 Pompeii
Cards
1 Volcano
7 “Omen”
Cards
•
1 Cloth Bag
(Color may Vary)
45 Lava Tiles showing 1 of 6 different symbols:
Vase, Helmet, Mask (7 each)
Scroll, Column, Coin (8 each)
2 “AD 79”
Cards
•
•
3 Dual Vent Tiles
See rules on page 8 for
this special new variant
1 Game Board
Space for the volcano
Numbered building
Neutral building
City squares
City gate
First lava square
GAME OVERVIEW
The Downfall of Pompeii (aka Pompeii) is played in 2 phases. In the first phase, you try to bring as
many of your own people into the city as you can by playing Pompeii cards. If you play a card with the
house number 3, for example, you may put 1 of your people into a building with that number. There
are 2 “AD 79” cards. As soon as the second AD 79 card appears, Vesuvius erupts and the second phase
of the game begins. Now, move as many of your own people out of the city through the gates as you
can—before lava tiles cover Pompeii. You win if you are the player who has saved the most of your own
people at the end of the game.
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PREPARATION
A
Put the game board on the table within easy
reach of all players.
Each player gets game pieces in 1 color:
• If there are 2-3 players, each gets 30 pieces.
• If there are 4 players, each gets 25 pieces.
Choose your color and place your pieces on the
table in front of yourself.
P reparing
the
28 Pompeii Cards in 7 Piles of 4 Cards Each
B
Remaining
25 Pompeii
Cards
D raw D eck
If you own the game, you are the dealer. You
are responsible for setting up the components.
Before the game begins, you must build the draw
deck. Separate the 3 types of cards (Pompeii cards,
Omen cards and AD 79 cards) into piles.
• Shuffle the Pompeii cards and deal out 7 piles
of 4 cards each (28 cards total) A.
• Shuffle the remaining 25 Pompeii Cards and
all 7 Omen together (32 cards total) B.
• Add an AD 79 card to the 32 “Pompeii/
Omen cards” you just shuffled using the
following method C:
– For 4 players, draw a pile of 10 cards from
the Pompeii/Omen cards.
– For 2 or 3 players, draw a pile of 15 cards
from the Pompeii/Omen cards.
– Once you draw the appropriate number of
Pompeii/Omen cards, shuffle 1 of the AD
79 cards into the 10 (or 15) cards D.
–Place the remaining pile of 22 (or 17)
Pompeii/Omen cards on top of the cards
with the AD 79 shuffled in E.
• Place the other AD 79 card on top of the
Pompeii/Omen cards F.
• Then, place 2 of the 4-card piles (from A) on
top of the AD 79 card G.
The deck is now ready and from top to bottom
it should be: 8 Pompeii cards, an AD 79 card, and
25 Pompeii cards with 7 Omen cards shuffled in
and the other AD 79 card added in.
Each player receives 1 of the remaining 4-card
piles (from A) as his starting hand of cards.
Without looking at them, place any unused
4-card piles into the box. Do not use them during
the game.
Assemble the volcano H and put it into the
open space on the game board.
Mix the lava tiles and put them into the cloth
bag I; then put the bag aside within easy reach.
Shuffled with
7 Omen Cards
C
E
D 10 (or 15)
The Remaining
22 (or 17)
Pompeii/Omen
Cards
Pompeii/
Omen Cards
Shuffled with
1 AD 79 Card
F
G
1 AD 79
Card
Two Stacks of
4 Pompeii Cards
Preparing the Starting Draw Deck
H
I
Assemble
the Volcano
Note: the tabs go from
the outside to the inside
as shown here.
Place the Lava
Tiles into the
Cloth Sack
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Example:
Coleman plays a
gray “1” card. He
puts 1 of his red
pieces onto the
corresponding
gray “1” building,
then draws 1 card
from the deck.
HOW TO PLAY
The player to the left of the dealer begins. Then
play passes clockwise.
FIRST PHASE: NEW CITIZENS
MOVE TO POMPEII
On your turn, you take 3 actions, in the
following order:
1) Play 1 of the 4 cards from your hand.
2) Put 1 of your game pieces on an open space
in a building whose number matches that on
the card you have played.
3) Draw a card from the deck.
The first player places the card that he plays face
up on the table to start a discard pile.
When you play a card, place it face up on the
discard pile before drawing another card.
The Pompeii cards contain 3 important pieces
of information:
• The Number on the card corresponds to 1
of the 11 buildings on the board. This is the
building that you will place a piece into when
you play a card on your turn.
• The Color of the card (gray, turquoise, brown
or purple) corresponds to the color of a set of
buildings on the board (and will match the
color of the specific building designated by
the number).
• The Symbols at the bottom of the card
show both the number of cards in the deck
with that number, and the number and
grouping of the available spaces within the
corresponding building. All of the buildings
on the board show the number of available
spaces for game pieces to be put into. The
specific group(s) of spaces within a building
becomes important later in the game (see
“Relatives,” page 5).
In addition, there are neutral (beige) buildings
on the board with no number (for more
information on these, see “Relatives,” page 5).
Note: The Pompeii game board is divided into
squares. Some buildings are 1 square big (e.g.,
the building number 9); others stretch across 2
squares (e.g., building number 2).Therefore, it is
important that you put the game pieces exactly on
the small, round spaces within the building.You
may not put a game piece into a building that
has no empty spaces remaining.
Deck
Discard Pile
Important: The house numbers 3, 4, 6, 8, 10
and 11 are buildings with 2 parts. When playing
a card with 1 of these numbers, you choose any
open space in any part of the building.
Example: Ron
plays a turquoise
card with the
number 6. He
can choose to
put his yellow
game piece in
either part of
the building.
He chooses the
building with the
3 spaces, then
draws a new card off the deck.
Deck
Discard Pile
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Example: Alex
plays a purple card
showing the number
“3.” In each of the
2 building parts
belonging to that
house number, there
is already another
game piece. Alex
puts a black game
piece (1) into the
right-hand building.
Because of the
“relatives” rule, the
red piece already in
that building allows
Deck
Discard Pile
him to put another
of his pieces into a different purple building, the
other part of the “3” building, or into a neutral
(beige) 1. The yellow piece in the left-hand
building with the same house number does not
count. Alex puts the relative (2) into a neutral
building.
Example: Again,
Ron (yellow) plays a
turquoise card with
the number 6. That
house number has
2 building parts,
with 1 piece in the
left part and 3 in the
right part. Ron adds
1 of his own pieces
to the right side (1)
and may move
3 additional pieces
(“relatives”) into
other buildings (2).
He moves 1 yellow
piece into the left
Deck
Discard Pile
side of building
number 6, 1 into
building number 9, and the third into a neutral
building.
Putting relatives into buildings that already
have game pieces in them does not trigger the
“relatives” rule again; in other words, there are no
“chain reactions.” It may happen that there are
not enough free spaces for all relatives to move
into—in that case, you cannot place the
extra relatives.
V esuvius S eethes
When you draw the first
AD 79 card off the deck, you
immediately get another card
as a replacement.
F rom
now on , the following
additional rules must be observed :
New Rule: Omen Cards
When you draw an Omen card
off the deck, you immediately
put it on the discard pile. After
that, you take another player’s
game piece out of a building of
your choice and throw it into the
volcano. This piece is now out of
the game. Then, you draw a replacement card,
so that you have 4 cards in your hand again, and
it becomes the next player’s turn. If you draw
another Omen, you repeat the above until you
draw a non-Omen card as a replacement.
New Rule: Relatives
If you add a game piece to a building that
already contains 1 or more game pieces (regardless
of color), you may optionally put additional
pieces (“relatives”) in different buildings as part
of the same move. Relatives can be placed in
buildings of the same color, or neutral (“beige”)
buildings. Since there are no Pompeii cards for the
neutral buildings, they can only be filled by means
of the “relatives” rule.
For each game piece already in the part of the
building where you place your piece, you place
another of your pieces into either:
• A different building of the same color,
• Another part of the same building (if the
building has multiple parts), or
• A neutral (beige non-numbered building).
You cannot place relatives into the same part
of a building as your original piece was placed in.
You may place relatives into multiple different
neutral buildings, but never multiple relatives into
the same neutral building.
When counting existing pieces to determine
how many relatives you get, ignore the pieces
that are in a different part of the same building.
However, you may only put 1 relative into any
given building in the same move.
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Wild Cards
If all of the spaces within a building belonging
to the number on a card are occupied, you may
play the card as a wild card. You may put 1 of
your pieces on any free space in any building,
regardless of the color of that building.
However, pieces moved into a building by
means of a wild card do not trigger the “relatives”
rule!
Example: Alex plays
a turquoise card with
the number 6. Both
buildings with that
number are already full.
Therefore, he may put
his black game piece (1)
into another turquoise
building, or even a
purple, gray, brown or
neutral 1. He chooses a neutral (beige) building.
Lava tiles drawn
later must be placed
orthogonally adjacent
(not diagonally) next
to a tile of the same
symbol (see Lava
Flow 2).
V esuvius E rupts !
SECOND PHASE:
RUN FOR YOUR LIVES!
Lava Flow 2
The left-hand neighbor of the player who drew
the AD 79 card and thus triggered the eruption of
Mount Vesuvius draws the first lava tile from
the bag (without looking into it!) and puts it on
the “first lava square” of the respective symbol.
The other players follow clockwise, drawing and
placing 1 lava tile each until there are 6 tiles on
the board. If a player puts a lava tile onto a city
square (regardless of whether it shows a whole
building or only half a building) on which there
are game pieces, these pieces are thrown into the
volcano (see top of p. 7).
The first phase of the game ends when
the second AD 79 card is drawn. All players
immediately put all of their cards on the discard
pile. All game pieces left in front of the players
are put back into the box (do not throw them
into the volcano!) and do not count for or against
players at the end of the game.
Very rarely: If all of the cards in a player’s hand
are for buildings that are already full (in other
words, he only has wild cards in hand), that player
can call out “The volcano erupts!” at any time,
even if it’s not his turn.
He must show his cards to the other players as
proof.
The Lava Begins to Flow!
Every lava tile shows
1 of six different
symbols. For each
symbol (scroll, vase,
helmet, mask, coin
Lava Flow 1
and column), there is
a “first lava square”
somewhere on the game board, which is of a
darker shade than the other squares. The first tile
of a symbol is put on the “first lava square” of that
symbol (see Lava Flow 1).
Once there are 6 lava tiles on the board, the
second phase of the game begins. The left-hand
neighbor of the player who put down the sixth
tile begins the second phase.
Now, your turn consists of 2 steps:
a) draw 1 lava tile from the bag and place it
on the board, and
b) move 2 of your game pieces.
A) Draw a lava tile
Draw a lava tile from the bag without looking
into it. You place it on the game board, adjacent
to another tile with the same symbol (see Lava
Flow 2, above)—or, if it is the first tile of a
symbol, on the “first lava square” of that symbol.
If you put a lava tile onto a city square on which
there are game pieces, these are all thrown into
the volcano—even if some of them are your own
pieces!
Throw game pieces into the volcano whenever
they are blocked from exiting the city by lava
tiles (even in cases when the piece can still move).
Remove pieces as soon as they are blocked or
surrounded (see illustration at upper left of
page 7).
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You may move a game piece onto any city square,
except on squares with lava tiles and empty lava
start squares. You may leave “move points” unused
if you don’t want to move as many squares as you
could. Remember, there is no limit to the number
of pieces that may be on the same square—the
round spaces on the buildings have no meaning in
this second phase of the game.
If a game piece is moved out of the city, passing
through 1 of the gates, it is safe from the volcano,
and you place the piece in front of yourself.
Moving through a gate counts as moving
1 square, i.e., it costs 1 “move point” to get
outside. Each “safe” piece will count as a point at
the end of the game!
Example: There
are 4 game pieces
on a city square.
It’s Larry’s turn.
His first yellow
piece (1), which
he moves out of
this city square,
has 4 “move
points,” which
are enough to
move it out
through a city
gate. He puts
the piece down
in front of himself. With his second move, Larry
can only move the other yellow game piece (2) 3
squares.
The next player who moves a game piece (red or
black) away from this square now only has 2 move
points left.
Usually, a player must move 2 different game
pieces on his turn.
Exception #1: If you only have 1 game piece
left in the city, you may use both of your moves to
move that piece. If you have no game pieces left
in the city, you only draw and place lava tiles on
your turn.
Exception #2: If a piece is alone in a square at
the start of your turn, you may move that piece
twice (instead of moving 2 different pieces).
The first move will be 1 city block, but the
total number of pieces in the new square will
determine the second move.
B) Move game pieces
On your turn, you may move up to 2 of your
pieces. Normally, you will be moving 2 different
pieces (exceptions are noted below). The total
number of pieces (regardless of color) in a square
determines the maximum movement for each
piece in the square. You may move your piece
1 city block for each piece in the square. You do
not have to move the maximum.
Note: During this phase
of the game, you now
ignore the actual buildings
and the game piece spaces
within them. In those
buildings that stretch across
1 City Block
2 city blocks, game pieces
with
now count as being in
2 Game Pieces
2 separate squares. In the
building with house number 1, for example,
there are 2 game pieces on each block that the
building covers; thus, each of those pieces can only
move 2 squares. City blocks are not limited by the
available spaces during this phase of the game—
any number of pieces may be fleeing through a
city block.
You can move a game piece vertically or
horizontally, but never diagonally. Changing
direction is allowed, even more than once in the
same move, but moving back and forth is not.
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Example: It’s
Marinda’s turn.
On her first move,
she moves a single
black game piece
(1) 1 square to
the right, onto
the square with
the 3 pieces on it. There are now 4 pieces on that
square, which allows 4 move points. This enables
Marinda to move the game piece (2) from this
square out through a city gate with her second
move. She puts the piece (3) down in front of
herself—it is now safe and worth a point at the
end of the game.
CREDITS
Designer: Klaus-Jürgen Wrede
Dual Vent Variant: Morgan Dontanville
Development: AMIGO Spiel + Freizeit, GmbH
Artist: Oliver Freudenreich (contents) &
Guido Hoffmann (cover)
Translation: Alex Yeager
Production (2nd English Edition):
Ron Magin & Pete Fenlon
END OF THE GAME
The game ends when you draw the last lava tile
from the bag. If you do, finish your turn. Then
the game is over.
All game pieces remaining on the board are
thrown into the volcano.
The game can end earlier if there are no game
pieces left in the city, or if no piece can be moved
out of the city because all gates, or the ways to the
gates, have been made impassable by lava tiles.
If you saved the most game pieces from the
volcano, you win the game. If there is a tie, the
tied player(s) with the fewest pieces in the
volcano wins.
DUAL VENT VARIANT
If you want to add this variant, place the 3 dual
vent tiles into the bag at the beginning of the
game. These tiles are double sided and marked
with a “•”. If you draw one of these tiles you can
choose which side of the tile you wish to play.
Dual Vent Variant: Morgan Dontanville
Special Thanks: Richard Bertok, Peter Bromley,
Robert T. Carty, Jr., Coleman Charlton, Dan Decker,
Marinda Darnell, Morgan Dontanville, Nick Johnson,
Misty Kesler, Kim Marino, Marty McDonnell,
Brad McWilliams, Jim Miles, Jacqui Rex, Chuck
Rice, Bridget and Larry Roznai, Loren Roznai, Brad
Steffen, Brian Steffen, Guido Teuber, Bill and Elaine
Wordelmann, Alex and Julie Yeager
You have purchased a game of the highest quality.
However, if you find any components missing, please
contact us for replacement
pieces at:
email: [email protected]
Pompeii Parts, c/o Mayfair Games, Inc.
8060 St. Louis Avenue
Skokie, IL 60076
WWW.MAYFAIRGAMES.COM
Copyright © 2006, 2013 Mayfair
Games, Inc. Published under license
from the designer.
“The Downfall of Pompeii,” and all
other product titles and marks listed
herein, are trademarks of Mayfair
Games, Inc. All rights reserved.
A NOTE ABOUT THE ERUPTION OF VESUVIUS
Mount Vesuvius erupted in what the Romans called the Year of the Consulship of Augustus and
Vespasianus. It destroyed the cites of Pompeii, Herculaneum, Stabiae and Oplontis. Today we
understand this eruption occurred in the year 79 CE or AD (depending upon which suffix you prefer).
Further, the towns were not destroyed by lava. In fact they were destroyed by a massive pyroclastic
flow (a fast-moving current of hot gas and rock). But for the purposes of game play, lava tiles serve the
same end purpose.
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