User manual | Atari Asteroids Maintenance and Service Manual

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Atari Asteroids Maintenance and Service Manual | Manualzz
 TM-143
Cie printing
Maintenance
and Service Manual
J
Complete with Illustrated Parts Lists
Operation
GAME SERIAL NUMBER LOCATION
Your game's serial number is located on the outside rear of the game. The
same number is also stamped on the chassis of the TV monitor, Game PCB
and Regulator/Audio PCB. Please mention this number whenever calling your
distributor for service.
y GAME SERIAL #
x IDENTIFICATION TAG
REGULATOR/AUDIO PCB
GAME PCB
. >
/ Operation, Maintenance
and Service Manual
Complete with lllustrated Parts Lists
Published by:
ATARI INC
1265 Borregas Avenue
P. O. Box 427
Sunnyvale, California 94086
Copyright © 1979 by Atari, Inc. All rights reserved
No part of this publication may be reproduced by any mechanical,
photographic, or electronic process, or in the form of a phonographic re-
cording, nor may it be stored in a retrieval system, transmitted, or other-
wise copied for public or private use, without permission from the publisher. ATARI
Lithographed in the U.S.A. 1J A Warner Communications Company O
Asteroids
Table of Contents
1 Location Setup
A. New Parts.......... _o_eeéQcscorooreoroedoaonoreronoroanroroernean e 1
В. Game Inspection ............w_eeeeraaroreerereraneanoernonee 3
С. Game Installation. ............oeeesxeedudorieorae0aandanernaae.. 3
1. Voltage Selection ...........oe_._eeeervesrversrerdeasarernenoa 3
2. Interilock and Power On/Off Switches ............—.ee.eeerecoa 3
3. Game fFuses ...........eresuocaaoeonororreonrvernanernianen 5
О. Self-Test Procedure ............oe rem cereonvren2,a PAS 5
E. Game Play ...........oeeecardorsorsrendaneranaaeandenonernan io 8
1. AttractMode ............_eeeeeseardaranooevreadacenraeneara, 8
2. Ready-to-Play Mode .........._.._eeecxsrcaecorrveravereoeran 8
3. Play Mode .............eee.—0emoreeaorevenorevreoecranen a 8
4. High Score Initial Mode ....0.0000 nana a 00 9
2 Maintenance and Repair
A. Cleaning........._._ec_eeereeoeoresonorrranmenooaoorrernerorerce ns 12
В. fFuse Replacement...........eo_eec_eesxsuesroeedonieorerarene. 12
C. Opening the Control Panel ..............oeeeonmedrcacoceceornen 12
1. Leaf Switch Replacement............._—.—.o_exoccsrcrresrerea., 12
2. LEDSwitch Replacement.............o_eeeeeeracosmereraaaa 12
О. TV Monitor Replacement............ñeoeoeevwssnvoddareroersroeronuio 14
E. Printed Circuit Board Replacement ...........................,. 15
F. Fluorescent Tube Replacement ............o._eeecnroconeodrerana 16
С. Game Operation................eeeeeececooeoreresrensorednecero 16
3 Illustrated Parts Lists
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Figure 11
Figure 12
Figure 13
Figure 14
Figure 15
Figure 16
Figure 17
Figure 18
Figure 19
Figure 20
Figure 21
Figure 22
Figure 23
Asteroids
List of Illustrations
Overview of Game ......e_c_oeew_._eeeecoreccrrcereeoneorvooona 2
Installation Requirements ................ iii 00 3
Power Supply 20000 i tt ree ree 4
Interlock and Power On/Off Switches... ....................... 4
Location of Self-Test Switch, Volume Control and Option Switches . 5
Self-Test Procedure ..........._.eeeeeeosenooereronsrresanoernan 6
Option Switch Settings ..........e—.—ceeeeereesrsresmereroseooo 7
Opening the Control Panel ............... iii... 13
TV Monitor Removal. ..........eo—.oceecocorcaerooredovononao. 14
Game and Regulator/Audio PCB Replacement .................. 15
Fluorescent Tube Replacement .........._.eeeeesesneccorvenran 16
Power Distribution ............ ee eee ea 17
Signal Distribution ............. ee 18
Illustrated Parts Lists:
Final Assembly... RK senna 20
Control Panel Assembly ..........e.e .oeerereoscedvsrcoronana 22
Astercids Game PCBAssembly .................. iii... 24
Regulator/Audio PCB Assembly .........cr.__evq_exrenvceooreceao 28
Power Supply Assembly for X-Y Games .........e_._—ec—eonecareoo. 30
Main Harness and Component Assembiy.............ceoeoeeoree.eo. 32
Fluorescent Light Assembly ..............oeceesenerrenoanenmeoa 33
Coin Door Assembly ...........ñceeeeeseoorreeoovenooaooro 34
Front Bezel Assembly .............eeecrcerooooesaoemeneoonoea 36
New Coin Door ........ñ.e_eee.e_ceseocorreasnrenvooornecnen 38
Asteroids
NOTE
If reading through this manual does not lead to solving a certain
maintenance problem, call Tele-Help™ at the Atari Customer Service office
in your geographical area, as shown in one of the two maps below. Order
all parts from the California office.
WEST and CENTRAL USA.
Parts for all Atari Customers. Sales and Service.
Atari Coin-Op Customer Service
1344 Bordeaux Drive, Sunnyvale, CA 94086
Telex 17-1103
(Monday - Friday, 7:30 - 4:00 pm Pacific Time)
em From California, Alaska or Hawaii
(408) 745-2900
«с» From anywhere else in this area
else
toll-free (800) 538-1611
EAST US.A.
Sales and Service Only
Atari Inc.
New Jersey Customer Service Office
Cottontail Lane, Somerset, NJ 08873
Telex 37-9347
(Monday - Friday, 8:30 - 5:00 pm Eastern time)
«о» From New Jersey
(201) 469-5993
„съ From anywhere else in this area
toll-free (800) 526-3849
Asteroids
Location Setup
A. New Parts
The Asteroids game has three new parts. If you
have worked on Atari games in the past, then you
should be aware of these important differences. The
new parts are:
* Power Supply Assembly. It covers a wider
voltage range than before, has higher reliability,
a smaller overall size, and all fuse numbers and
fuse amperages are marked directly on the metal
chassis.
* Game PCB Circuitry and TV Monitor. Most video
games to date have used the raster scan method
of display. This game uses vector generation
with X and Y axes to allow greater contrast, a
greater number of moving objects on the screen,
and lines at any angle to be “drawn” on the
screen.
Throughout this manual, wherever one of these
three new parts is mentioned, you will see this sym-
bol in the page margin: ;
Asteroids
ATTRACTION PANEL
a A
IEE e
; 3 SA
(er
Y ЗИФ
PY весе
PA
Naw
—
r=
TV MONITOR
SHIELD
|
| | f
Polo
CONTROL ||
PANEL N -
с» &
. Ze Y
E
\ A
Г — X.Y TV
> MONITOR
a
=~ | | REGULATOR/
SJ AUDIO PCB
COIN DOOR AD
= a ~~ GAME PCB
a.
A 2
POWER SUPPLY u 2
POWER ON/OFF SWITCH ACCESS
wn ` PANEL
Figure 1 Overview of Game
B. Game Inspection
This new game is ready to play upon removal from
the shipping carton. However, your careful inspec-
tion is needed to supply the final touch of quality
control. Please follow these steps to help us insure
that your new game was delivered to you in good
condition.
NOTE
Do not plug the game in yet!
1. Examine the exterior of the game cabinet for
dents, chips, or broken parts.
2. Unlock and open the access panel of the
cabinet and inspect the interior of the game as
follows:
a. Check that all plug-in connectors (on the
game harness) are firmly seated. Replug
any connectors found unplugged. DON'T
FORCE CONNECTORS TOGETHER. The
connectors are keyed so they only go on in
the proper orientation. A reversed edge
connector will damage a PCB.
b. Check that all plug-in integrated circuits
on the game PCB are firmly seated in their
sockets.
A WARNING
To avoid possible unpleasant electrical
shock, do not touch internal parts of the
TV monitor with your hands or metal ob-
jects held in your hands!
c. Note the location of the game’s serial
number—it is on the metallic label on the
back of the game cabinet. Verify that the
serial numbers also stamped on the Game
PCB, Regulator/Audio PCB and TV Monitor
are all identical. A drawing of the serial
number locations is on the inside front
cover of this manual. Please mention this
number whenever you call your distributor
for service.
d. Check all major subassemblies such as the
power supply, control panel and TV monitor
for secure mounting.
Asteroids
C. Game Installation
Figure 2 Installation Requirements
Power 175 watts
Temperature 0 to 38° C (32 to 100°F)
Humidity Not over 95% relative
Space Required 65 х 79 ст (25% x 31 in.)
Game Height 184 cm (72% in.)
ED
Before plugging in your game, make sure that the
voltage selection plug on the power supply (see
Figure 3) is correct for your location's line voltage.
Check the wire color on the plug and see if it is cor-
rect per the list below.
1. Voltage Selection
Line Voltage Range Voltage Selection Plug Color
90-110 VAC (100) Violet
105-135 VAC (120) Yellow
200-240 VAC (220) Blue
220-260 VAC (240) Brown
2. Interlock and Power On/Off
Switches
To minimize the hazard of electrical shock while
working on the inside of the game cabinet, two inter-
lock switches have been installed (see Figure 4).
One is located behind the access panel and one is
behind the coin door. These switches remove all AC
line power from the game circuitry when a door is
opened.
Check for proper operation of the interlock
switches by performing the following steps:
1. Unlock and open the access panel and the coin
door.
2. Plug the AC line power cord into an AC outlet.
3. Close the access panel and coin door.
Asteroids
O
VOLTAGE SELECTION PLUG
288
O00
Figure 3 Power Supply
SWITCH
COVER
SAFETY ““
INTERLOCK SWITCH
COVER
POWER
ON/OFF SWITCH -—
Figure 4 Interlock and Power On/Off Switches
4. Set the power on/off switch to the on position.
Within 30 seconds the TV monitor should
display a picture.
5. Slowly open the rear access panel. The TV
monitor picture should disappear when the
panel is opened approximately 2.5cm (1 inch).
Close and lock the access panel and repeat this
step with the coin door.
6. If the results of step 5 are satisfactory, the inter-
lock switches are operating properly. If the TV
monitor doesn’t go off as described, check to
see if the corresponding interlock switch is
broken from its mounting or stuck in the on
position.
3. Game Fuses
For continued protection of your game, as well as
for the safety of the players, fuses must be replaced
only with fuses with identical ratings. These ratings
are shown in Figure 18. See the Schematic Drawing
Package for fuse functions.
VOLUME CONTROL
VOLUME DECREASE:
TURN CLOCKWISE
SELF-TEST \
SWITCH
N
Asteroids
Information on the TV monitor fuses is contained
in the TV monitor manual that is supplied with this
game.
D. Self-Test Procedure
This game will test itself and provide data to
demonstrate that the game’s circuitry and controls
are operating properly. The data is provided on the
TV monitor and the game speaker; no additional
equipment is necessary.
Part of the self-test procedure includes a display
of the operator-selectable game options. Therefore,
we suggest you run the self-test procedure anytime
you need to change the game's options.
To run the self-test, follow the instructions out-
lined in Figure 6.
N OPTION
SWITCHES
Figure 5 Location of Self-Test Switch, Volume Control and Option Switch
Asteroids
Figure 6 Self-Test Procedure
RESULTS IF TEST
INSTRUCTION PASSES RESULTS IF TEST FAILS
1. Set self-test TV monitor displays RAM FAILURE is indicated by a sequence of from 1 to 6 tones. A low-frequency
switch to on posi- picture as shown in tone is heard for each good RAM chip. A much lower frequency is heard for a
tion (see Figure 5). Figure 7. failing RAM chip. The sequence stops with the last failing RAM chip. To restart
the sequence, press the Reset pushbutton on the game PCB or set the self-test
switch to off, then again to the on position. Identify the bad RAM chip with table
below. Example: Three tones, then a tone of much lower frequency indicates
failure of RAM chip R4.
TONE # RAM CHIP LOCATION
ON SGN —
2
+
ROM/PROM FAILURE is indicated by two columns or lines of numbers in the
upper left-hand corner of the display. The number in the left column or first line
indicates the failing ROM/PROM chip(s). Identify the bad ROM/PROM with table
below.
The number in the right column or second line indicates the failing data bit of
the failing ROM/PROM. Identify the bad bit with the second table below. If more
than one bit is failing, the displayed number(s) are hexadecimal combinations
of the numbers shown below. Examples:
1) If bits D2 and D3 fail, C is displayed.
2) If bits D2, D3 and D7 fail, 8C is displayed.
3) If bits D4 and D5 fail, 30 is displayed.
4) If bits D1, D3, D5 and D6 fail, 6A is displayed
DISPLAYED NO. FAILING ROM/PROM
; N/P3 K4, LA
2 F2, H1
: F1 F2, L1 En
4 H2, J1
: D/E1 H2, J1 M2 MA
6 J2, Ki
7 Ci K1, J2 NZ. NG
DISPLAYED NO. FAILING BIT
1 DO
2 D1
4 D2
8 D3
10 D4
20 D5
40 D6
80 D7
RAMSEL SIGNAL FAILURE is indicated by a BANK ERROR or PAGE SELECT
ERROR message at lower middie of display.
2. Activate all 1 PLAYER START 1 PLAYER START and/or 2 PLAYER START LEDs not lighted.
control panel and and 2 PLAYER
coin door switches. START LEDs are High-pitched click sound is not heard for any particular switch.
When satisfied with lighted. High-
test, set self-test pitched click for
switch to off posi- each activated
tion. switch.
Asteroids
Figure 7 Option Switch Settings
To change toggle positions of the switch assembly, you
need not remove the game PCB. The switch, usually col-
ored blue, is easily accessible when the game PCB is
mounted in place.
When changing the options, verify proper results on the
TV monitor display during self-test. A switch toggle in the
on position is indicated by a 0 for that switch on the TV
monitor display. A switch in the off position is indicated by
the number 1.
Toggle Settings of 8-Toggle Switch
on Game PCB
8 7 6 5 4 3 2 1
Option
On
Off
On
Off
On English
German
French
Spanish
Off
Off
CTR. COIN MECH
MULTIPLIER (LEFT
MECH OF A 2-MECH DOOR)
SWITCH
TOGGLE 1
SWITCH
TOGGLE 8
RIGHT COIN MECH
MULTIPLIER
On
Oft
4-Ship Game
3-Ship Game
Center Coin Mech x 1
Center Coin Mech x 2
{Both settings are for left
mech, if a 2-mech door)
On
Off
Right Coin Mech x 1
Right Coin Mech x 4
Right Coin Mech x 5
Right Coin Mech x 6
On On
Off
On
Off
Off
Off
Free Play
1 Coin* for 2 Plays
1 Coin* for 1 Play
2 Coins* for 1 Play
On
Off
On
Off
On
Off
Off
Suggested settings are shown in illustration at right.
Photograph above shows toggles 1, 2,
4-7 on, and toggles 3 and 8 off.
* Note: In the U.S. and Germany only, a “coin” is defined as 25¢ or 1 DM. If your game
also has $1, 2 DM or 5 DM mechanisms, you must set the center and right coin
mechanism factors as per your choice.
Toggle Settings of 4-Toggle
Switch on Game PCB
4 3 2 1 For Games Having These Coin Doors: Option
On On Thai 1 Baht/1 Baht, German 1 DM/1 DM, U.S. 25¢/25¢, All 3 coin mechanisms are
Belgian or French 5 Fr/5 Fr, Swiss or French 5 Fr/5 Fr, same denomination; all
U.S. 25¢/25¢/25¢, Japanese Y100/Y100, Swedish 1 Kr/1 register on one coin
Kr, U.K. 10 P/10 P, Australian 20¢/20¢, or Italian 100 counter.
L/100 L
Off On German 2 DM/1 DM, German 1 DM/5 DM, U.S. Left and center mechanisms
25%/25€/$1, or U.S. 25%/$1 are same denomination;
right mech is another
denomination. Requires two
coin counters.
On Off No coin door is currently designed for this configura- Left mech is one denomina-
tion. tion; center and right mech
are another denomination.
Requires two coin counters.
Off Off German 1 DM/2 DM/5 DM Left, center and right mechs
are 3 different denomina-
tions. Requires three coin
counters.
Asteroids
E. Game Play
Atari’s Asteroids game has five possible modes
of operation: Attract, Ready-to-Play, Play, High
Score Initial, and Self-Test. Self-test is a special
mode for checking the game switches and com-
puter functions. You may enter this mode at any
time. When entered, all game credits are cancelled.
1. Attract Mode
The attract mode begins when power is applied to
the game, after a play or high score initial mode, or
after self-test. This mode is continuous and is only
interrupted when a coin is inserted and accepted or
when in self-test. In this mode, the TV monitor
displays two possible pictures. Both pictures have
three score values across the top of the screen and
a message that states the number of coins for a
game. The middle score represents the high score
to date. The left score is for player 1. The right score
is for player 2.
One picture displays asteroids and an occasionai
enemy spaceship “floating” across the screen. The
second picture displays up to 10 of the highest
scores since the game was last powered up or since
the last self-test. These two displays alternate every
16 seconds.
2. Ready-to-Play Mode
This mode begins when sufficient coins have
been accepted for a one- or two-player game. It ends
when the 1 PLAYER START or 2 PLAYER START
pushbutton is pressed. When this mode begins, the
message PUSH START flashes immediately below
the center score at the top of the screen. The
displayed pictures are otherwise the same as those
shown in the attract mode.
3. Play Mode
The play mode begins when either start push-
button is pressed. The mode ends when the player's
last ship of the game is lost.
If the 1 PLAYER START pushbutton is pressed,
the following picture is displayed: the PLAYER 2's
score disappears; the PLAYER 1's score becomes
00, and the number of ships (3 or 4, depending on
the operator's setting) for the game appears below
that score. The message PLAYER 1 also appears
below the high score to date. Two seconds after
pressing the 1 PLAYER START button the PLAYER 1
message disappears, and the game ship appears at
8
the center of the display. Four large asteroids ap-
pear and drift in from the outer edges of the display.
If the 2 PLAYER START pushbutton is pressed,
the following picture is displayed: the PLAYER 1
and PLAYER 2 scores become 00, and the number
of ships for the game appears below each score.
The player 1 score also flashes as the message
PLAYER 1 appears below the high score to date.
Two seconds after the 2 PLAYER START pushbut-
ton is pressed, the PLAYER 1 message disappears.
The game ship for player 1 appears at the center of
the display as four large asteroids appear and drift in
from the outer edges of the display.
By pressing the LEFT ROTATE and RIGHT
ROTATE pushbuttons on the control panel, the
player may aim a spaceship toward any of the
asteroids. By pressing the FIRE pushbutton, the
player may shoot at the asteroids.
When shot, each large asteroid divides into two
medium-sized asteroids and the game adds twenty
points to the players score. Medium-sized
asteroids, when shot, divide into two small-sized
asteroids, and the player receives fifty points. Small-
sized asteroids, when shot, will completely disap-
pear, and the game awards 100 points to the player.
When players have shot all asteroids, a new set of
large asteroids again appear and drift in from the
outer edges of the TV monitor display. At the begin-
ning of the game, four large asteroids appear. At the
beginning of the next cycle when large asteroids
reappear, there are six, the next time eight, and
thereafter ten—to increase player challenge.
At any time during game play, a flying saucer may
appear from either side of the display. The game
awards players 200 points for shooting a large
saucer and 1000 points for a small saucer. (The latter
is a smaller target for players, though not any faster
moving than the large one. It also shoots more ac-
curately.)
The player's objective in the game is to shoot and
destroy as many asteroids as possible before all his
or her spaceships are destroyed. A ship is destroyed
if an asteroid or saucer smashes into it, or if a flying
saucer shoots it. To prevent losing a ship, the player
may press the THRUST pushbutton to move out of
the path of an asteroid or saucer. As an emergency
maneuver, players can press the HYPERSPACE
pushbutton: the ship disappears and reappears at a
random location on the display—however, possibly
right on top of, or in the path of, an asteroid. The
ship may also explode on reentry.
The game awards an extra ship each time a
player's score reaches multiples of 10,000; i.e., one
ship is awarded at 10,000 points, another ship at
20,000 points, etc.
When the last ship of the game is destroyed, the
message GAME OVER appears below the high
score. This message remains for 3 seconds before
the high score initial mode begins.
4. High Score Initial Mode
At the beginning of the high score initial mode,
the player instructions appear at the top of the
screen, and A __ __ appears at the lower center of
the display. Players enter initials one character at a
Asteroids
time. By pressing the LEFT ROTATE pushbutton,
the displayed character steps through the alphabet
from A to Z. By pressing the RIGHT ROTATE
pushbutton, the character steps backwards through
the alphabet from A to a blank, then from Z to A.
Once the game displays the desired letter, players
should press the HYPERSPACE pushbutton to
record the letter; then an A appears in the next
space.
If players need only two letters for their initials,
they should use the blank between Z and A in one of
the three locations. Pressing the HYPERSPACE
pushbutton a third time will cause the initials and
game score to be transferred to the “10 highest
scores” listing that appears during the attract mode.
O
e
Q
О
... ©
® .
9, Y
Maintenance
and Repair
Asteroids
The Atari Asteroids game requires certain
maintenance to keep it in good working order.
Clean, properly maintained games attract players
and earn more profits.
The most important maintenance item is running
the self-test every time you collect money from the
cash box. Just looking at a game will not tell you if
LED switches or leaf switches are broken or if LEDs
have burned out. The self-test will inform you of any
of these possible problems.
Second, you should regularly clean the outside of
the game and the coin mechanisms. In addition, you
will need to regularly clean the leaf switch contacts:
for details see this chapter.
x
Asteroids
A. Cleaning
The exterior of the game cabinet and the metal
and acrylic surfaces may be cleaned with any non-
abrasive household cleaner. If desired, special coin
machine cleaners that leave no residue can be ob-
tained from your distributor. Do not dry-wipe any of
the acrylic panels, because any dust can scratch the
surface and result in fogging the plastic.
B. Fuse Replacement
This game contains six fuses—all on the power
supply assembly (not including the TV monitor
fuses). Replace fuses only with the same type as
listed in Figure 18 of this manual. See the
Quadrascan TV monitor manual, TM-146, for the
monitor fuse data.
C. Opening the Control
Panel
Prior to repairing or replacing any switch on the
control panel or prior to removing the TV monitor,
unplug the game. Then open the coin door.
Reach through the opening and remove both sets
of wing nuts, split lock washers, and flat washers,
located on the underside of the control panel (see
Figure 8). The two carriage bolts will remain in the
control panel.
Lift up on the control panel and tilt it towards you.
Be sure that the acrylic TV monitor shield does not
fall on you. The top edge of the control panel acts as
a retainer strip for the shield: once the control panel
is opened, the shield is free and could slide out
under its own power.
12
1. Leaf Switch Replacement
All five of these leaf switches operate on 5 volts at
a very low current. Therefore, pitting of these
switches would be extremely rare. Probably the only
reason that pitting would occur is in very high-
humidity locations.
Don’t burnish the switches. Burnishing them
removes their plating, thus increasing the corrosion
of the contacts. The best method of cleaning the
switch contacts is to wipe them with a non-abrasive
surface. A business card works very well.
To replace any switch, remove both of its screws
with a Phillips-head screwdriver—see Figure 8.
If the white button itself needs to be replaced,
turn the stamped nut with a wrench in a
counterclockwise direction, as seen from the inside
of the control panel. The white ring on the outside of
the control panel should not spin, due to its design.
2. LED Switch Replacement
The light-emitting diode (LED) switches on the
control panel have a very low failure rate. In case a
switch should ever be suspect, first test it per the
description that follows. To replace the switch, refer
to Figure 8.
1. Remove the wires from the suspected switch.
2. Set multimeter to ohms scale. Set ohms scale
to R x 1, then zero the meter.
3. Connect multimeter leads to appropriate LED
switch contacts (see Figure 8 for designation of
switch contacts and meter lead placement).
4. Check contacts (push and release the switch
button) for closed and open continuity.
5. If the contacts do not operate sharply or always
remain closed or open, then replace the LED
switch as outlined in the figure.
Asteroids
COMMON -
CONTACT
LIGHT-EMITTING
DIODE (L.E.D.)
CONTACTS
(N.O.) CONTACT
NORMALLY
CLOSED
(N.C.) CONTACT
L.E.D SWITCH:
TO REMOVE TURN
COUNTERCLOCKWISE
To remove LED switch:
® Remove all wires trom the taulty switch.
® Turn the switch counterclockwise while holding the
black cone-shaped nut on the outside of the control
panel.
e Install a new switch using the reverse procedure.
® Reconnect the harness wires.
NOTE
Adjust leaf switches for a narrow gap. When a
switch button is depressed, the resulting wip-
ing action of the contacts provides a self-
cleaning feature.
LEAF SWITCH
TURN NUT
TO REMOVE
WHITE BUTTON
Figure 8 Opening the Control Panel
13
Asteroids
D. TV Monitor
Replacement
À WARNING
High voltages may exist in any television unit,
even with power disconnected. Use extreme
caution and do not touch electrical parts or the
TV yoke area with your hands or with metal ob-
jects in your hands!
If you drop the TV monitor and it breaks, it will
implode! Shattered glass and the yoke can fly
6 feet or more from the implosion. Use care
when replacing any TV monitor.
If you should need to remove the Quadrascan X-Y TV
monitor, follow steps 1 thru 6 on this page. Refer
also to Figure 9 below.
Open the control panel as described in Section
C, Opening the Control Panel. Be sure the game
is unplugged from its wall outlet!
Remove the acrylic TV monitor shield by sliding
its lower edge out.
Working up from the bottom side corners,
carefully pry loose the two side flaps of the
colorful 2-piece cardboard bezel. (A 4-inch strip
of double-sided adhesive tape is centered
behind both side flaps, flush with each edge.)
Remove the bezel as a complete unit—do not
remove the smaller part first.
Open the rear access panel and unplug the TV
monitor harness connectors—both are on the
TV's printed circuit boards.
Remove the four sets of carriage bolts, flat and
split lock washers, and hex nuts that hold down
the metal TV chassis.
Carefully slide the TV monitor chassis out the
front of the game.
Disassemble
in the order
indicated
En
6 @-
Figure 9 TV Monitor Removal
14
E. Printed Circuit Board
Replacement
You may wish to remove the game printed circuit
board (PCB) or the Regulator/Audio PCB for service
or inspection. To do this, refer to Figure 10 and pro-
ceed as follows:
1.
2.
Open the rear access panel.
Locate the securing screws and fiber washers
that hold down the PCB in its slots, and remove
them. (The game PCB has two, the Regulator/
Audio PCB has one set of this fastening hard-
ware.)
If you are removing the game board, first remove
the two machine screws or tie wraps that fasten
the edge connector to the game PCB. Then
unplug the edge connector on the game PCB. If
you are removing the Regulator/Audio PCB,
simply disconnect the three small harness con-
nectors on this board.
\
A
№
a
Asteroids
Carefully slide either PCB straight out of its
slots. Be careful not to twist the board, as this
may loosen connections or components. Re-
place or repair as required.
Reinstall the PCB, making sure that the connec-
tors are properly plugged in. Note that they are
keyed to fit on only one way, so if they don’t slip
on easily, don’t force them! A reversed connec-
tor will probably damage your game and will
void the warranty.
Replace the securing screws and fiber washers
in the PCB. Reinstall the fasteners used to
secure the edge connectors to the PCB. Close
and lock the rear access panel.
Check that the operation of the game is correct
and perform the self-test. This is especially im-
portant with any game when you replace a PCB.
Normally the only adjustments on the Asteroids
game are option switch changes (made on the
4-toggle and 8-toggle DIP switches). Unless you
are qualified technician, do not turn any of the
knobs near the game PCB's edge connector.
Also do not turn the small knobs on the
Regulator/Audio PCB.
REGULATOR/
AUDIO PCB
ASTEROIDS
GAME PCB
Figure 10 Game and Regulator/Audio PCB Replacement
15
Asteroids
F. Fluorescent Tube
Replacement
A WARNING
If you drop a fluorescent tube and it
breaks, it will implode! Shattered glass
can fly 6 feet or more from the implosion.
Use care when replacing any fluorescent
tube.
To replace the white fluorescent tube behind the
graphics attraction panel, follow this procedure (see
Figure 11).
1. Remove the three Allen-head screws at the top
of the game. They secure the metal retainer for
the silk-screened panel. Remove the retainer
completely.
2. Tilt the top of the attraction panel towards you,
then lift it up and out of the bottom retainer.
3. Remove the two grey clips from the fluorescent
tube. Now turn the tube one quarter turn in
either direction. Remove the tube and both
orange clips.
4. Replace with a new tube. If you move games a
lot from one location to another, you should re-
use the orange and grey clips. They provide ex-
tra protection against vibration loosening the
tube out of its fixture.
5. Close up the game by following these instruc-
tions in reverse order.
G. Game Operation
With this manual you received two large sheets
that contain the wiring and schematic diagrams for
the Asteroids game. Sheet 1, Side A, includes infor-
mation that shows the arrangement of these dia-
grams. These diagrams include information that ex-
plains the functions of the circuits and defines in-
puts and outputs.
Atari's Asteroids is a microprocessor-controlled
game. The microprocessor is contained on the
game PCB. The game PCB receives switch inputs
from the control panel and coin door. These inputs
are processed by the game PCB and output to the
TV monitor, Regulator/Audio PCB and control panel.
The TV monitor is an X-Y monitor. Therefore, the
monitor receives signals for the X, Y and Z axes.
Since the location of the beam in the monitor is
totally controlled by the X- and Y-axis outputs of the
game PCB, the game PCB does not contain a stan-
dard sync circuit. The X- and Y-axis inputs to the
monitor step in increments of 1024 steps for the X
(horizontal) axis and 768 steps for the Y (vertical) ax-
is. The Z axis merely controls the intensity of the
beam.
The Regulator/Audio PCB performs two funtions:
1) regulates the + 10.3 VDC from the power supply
to +5 VDC, and 2) amplifies the audio output from
the game PCB. The +5 VDC from the Regulator/
Audio PCB provides most logic power to the game
PCB. The audio output from the Regulator/Audio
PCB directly drives the game speaker and is con-
trolled by the volume control mounted inside the
coin door.
The Power Supply is the source of all voltages in
the game. These voltages are protected by five
fuses in the fuse block on the Power Supply
chassis. The primary winding of the Power Supply
transformer is protected by the cartridge-type fuse
in the power supply chassis.
Figure 12 illustrates the distribution of power in
this game. Figure 13 illustrates the distribution of
signals.
Figure 11
16
Fluorescent Tube Replacement
COIN DOOR
Asteroids
120 VAC
6.3 VAC
10.3 VDC
120 VAC
FLUORESCENT LAMP
ON
TV MONITOR
| REGULATOR/AUDIO PCB
GAME PCB
POWER INTERLOCK
SWITCHES
VAC Го
Pau >
° Y >
Jo
POWER SUPPLY
DS AC POWER CORD
Figure 12 Power Distribution
17
Asteroids
18
GAME SPEAKER
®
/ zz |
TV MONITOR
\ |
CONTROL REGULATOR/AUDIO PCB
PANEL
A
£
5 a
O
Qu
3 3
© 5 _
> 2 Elo
= O|> --
< ‚| © | >
>| ©
N
VOLUME PSS
CONTROL | СНГ
4
COIN DOOR AT
‚ >
4%
¿PENE DD GAME PCB
Figure 13 Signal Distribution
"a.
Asteroids
lllustrated Parts Lists
The purpose of this chapter is to provide you with
the necessary information for ordering replacement
parts for your Atari Asteroids game. Please note
that, for simplicity, common hardware has been
deleted from most of these parts lists. This includes
screws, nuts, washers, bolts, etc.
When ordering parts from your distributor, give
the part number, part name, applicable figure
number of this manual, and serial number of your
game. This will help to avoid confusion and
mistakes in your order. We hope the results will be
less downtime and more profit from your game.
Asteroids
a
*
—
L
FLUORESCENT
LIGHT
a
®
y
191"
Yu
7 Places,
Green Ground
Wire
gure 14 Final Assembly
A035050-xx F
20
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
Specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possessicn thereof confers or transfers
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown
hereon, nor any right to reproduce this drawing or any part
iherecof, except for manufacture by vendars of Atari, Incor-
porated and for manufacture under the corporation's wrii-
ten license, no righl to reproduce this drawing is granted
or the subject matter thereof unless by written agreement
with or written permission from the corporation.
Asteroids
Figure 14 Final Assembly
Parts List
Item Part No. Description
2 A035053-01 Control Panel Assembly—see Figure 15
3 A035056-01 Access Panel Assembly AD
4 A034986-01 Asteroids Game PCB Assembly (PROM version)—see Figure 16
OR
A034986-02 Asteroids Game PCB Assembly (ROM version)—see Figure 16
5 A034485-01 Regulator/Audio PCB Assembiy—see Figure 17
6 A034561-01 Power Supply Assembly for X-Y Games— see Figure 18
7 A035158-01 Main Harness and Component Assembly —see Figure 19
OR
A035158-02 Main Harness and Component Assembly
8 A034628-01 Light and Speaker Harness Assembly
9 A034841-01 Strain Relief Power Cord (domestic)
OR
A034863-01 Strain Relief Power Cord (German)
10 A034752-01 Fluorescent Light Assembly —see Figure 20
11 A030268-01 Coin Box Assembly (2 holes)
OR
A021700-01 Coin Box Assembly (3 holes)
13 A021084-01 Voltage Selection Plug, 100V
A021084-02 Voltage Selection Plug, 120V
A021084-04 Voltage Selection Plug, 220V
A021084-05 Voltage Selection Plug, 240V
14 A009083-xx Coin Door Assembly —see Figure 21
or SD
71-102201 New Coin Door (U.S. 25¢/25¢)—see Figure 23
71102204 New Coin Door (German 2DM/1DM)
71-102206 New Coin Door (German 1DM/5DM)
71-102207 New Coin Door (Belgian 5Fr/5Fr)
71-102208 New Coin Door (Swiss 1Fr/1Fr)
71-102209 New Coin Door (Japanese 100Y/100Y)
71-102210 New Coin Door (U.K. 10P/10P)
71-102211 New Coin Door (Australian 20¢/20¢)
71-102212 New Coin Door (Italian 100L/100L)
71-103202 New Coin Door (U.S. 25¢/25¢/25¢)
71-103203 New Coin Door (U.S. 25¢/25¢/$1)
71-103205 New Coin Door (German 1DM/2DM/5DM)
15 A035724-01 Cardboard Bezel Assembly with Graphics
16 034457-01 Speaker Grille
17 035051-01 Acrylic Attraction Panel with Graphics
18 035049-01 TV Monitor Shield with Graphics
19 034515-01 Upper Retainer Strip
20 034516-01 Lower Retainer Strip
23 TM-143 Asteroids Technical Manual
24 001638-01 Control-Panel Mounting Bracket
27 006870-01 Coin Box Bracket
28 007882-02 Interlock Switch Cover
29 007103-01 On/Off Switch Cover
31 78-24012 5" Beaded Nylon Tie Wrap
32 034536-02 Foam Vibration Damper for Game PCB
33 A035319-01 Coin Door Adapter Harness (only for A009083-xx coin door)
34 48-001 8” High-Fidelity Speaker
36 035437-01 Connector Mount for TV Monitor AD
56 92-042 19” X-Y Black-and-White TV Monitor
57 75-07017 Fiber Washer
21
Asteroids
Figure 14 Final Assembly, continued
Parts List
Item Part No. Description
60 99-11006 Lamp Socket Clip (each clip includes 2 pieces)
61 70-303 18" 15-Watt Cool White Fluorescent Lamp
65 TM-146 Manual for Quadrascan X-Y Monitor
66 DP-143-01 Asteroids Schematic Drawings (Sheet 1)
67 DP-143-02 Asteroids Schematic Drawings (Sheet 2)
Figure 15 Control Panel Assembly
A035053-01 C
Item Part No. Description
1 035047-01 Control Panel with Graphics
2 035046-01 Control Panel Support
3 62-039 Light-Emitting Diode Switch
4 001856-01 Aluminum Switch Bushing
5 A035798-01 Pushbutton Assembly
6 99-080023 Leaf Switch
7 021105-01 Metal Header Plate for Leaf Switch
11 A035159-01 Control Harness Assembly
17 75-07054 Flat Nylon Washer
18 60-06015 Phenolic Switch Spacer, 3/8” Hole Spacing x .094” Thick
22
|
И
| NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
| CONFIDENTIAL; Reproduction forbidden without the
С specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possession thereof confers or transfers
any right in, or license to use, lhe subject matter of the
drawing or any design or technical information shown
thereon, nor any right to reproduce this drawing or any part
thereof, except for manufacture by vendors of Atari, Incor-
porated and for manufacture under the corporation's writ-
ten license, no right to reproduce this drawing is granted
or the subject matter thereof unless by written agreement
with or written permission from the corporation.
Asteroids
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Irc., Sunnyvale,
California. This drawing is only conditionally issued. and
neither receipt nor possession thereof confers or transfers
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown
thereon, nor any right to reproduce this drawing or any part
thereol, except for manufacture by vendors of Atari, Incor-
INSTALL porated and for manufacture under the corporation's writ-
7412245 AT RZ ten license, no right to reproduce this drawing is granted
DE or the subject matter thereof unless by written agreement
AMB81548B AT 72 -02 VERSION — wIth or written permission from the corporation.
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POSITION EZ
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Figure 16 Asteroids Game PCB Assembly
A034986-01 and -02
24
Asteroids
Figure 16 Asteroids Game PCB Assembly
Parts List
Item Part No. Description (Reference Designations and Locations in Bold)
2 100000-270 27 Ohm, +5%, /aW Resistor (R72)
3 100000-680 68 Ohm, +5%, V4aW Resistor (R71)
4 100000-121 120 Ohm, +5%, V4W Resistor (R105, 109)
5 100000-151 150 Ohm, +5%, VaW Resistor (R55)
6 100000-331 330 Ohm, +5%, VAW Resistor (R30, 31, 115)
7 100000-471 470 Ohm, +5%, V/4W Resistor (R32, 87-99)
8 100000-681 680 Ohm, +5%, /4W Resistor (R57, 61)
9 100000-102 1K Ohm, +5%, VaW Resistor (R27, 29, 53, 73, 85, 86, 132, 134)
10 100000-271 270 Ohm, +5%, Y4W Resistor (R112-113)
11 100000-122 1.2K Ohm, +5%, 1/4W Resistor (R35, 100)
12 100000-222 2.2K Ohm, +5%, YW Resistor (R36, 75, 117, 123, 133, 141)
13 100000-272 2.7K Ohm, +=5%, ¥4W Resistor (R66)
14 100000-332 3.3K Ohm, +5%, V4W Resistor (R56, 65, 74, 142)
15 100000-392 3.9K Ohm, £5%, 74W Resistor (R39, 64, 106-108)
16 100000-472 4.7K Ohm, +5%, VaW Resistor (R37, 82, 102, 137, 140, 144)
17 100000-562 56K Ohm, £5%, ¥aW Resistor (R40, 62, 67)
18 100000-682 6.8K Ohm, +5%, 1/4W Resistor (R49, 104, 128, 129)
20 100000-103 10K Ohm, +5%, VaW Resistor (R9-26, 28, 33, 38, 54, 58-60, 63, 69, 70, 79,
103, 110-1, 116, 122, 130-1, 135-6, 138-9)
21 100000-123 12K Ohm, +5%, 4 W Resistor (R43)
22 100000-153 15K Ohm, +5%, aW Resistor (R68)
23 100000-183 18K Ohm, +5%, 74W Resistor (R51, 146)
24 100000-223 22K Ohm, +5%, 14W Resistor (R1-8, 34, 41, 45, 50)
25 100000-333 33K Ohm, +5%, /4W Resistor (R52)
26 100000-473 47K Ohm, +5%, vaW Resistor (R42, 44, 48, 76, 78, 83, 114)
27 100000-563 56K Ohm, +5%, Y4W Resistor (R145)
28 100000-104 100K Ohm, +5%, 4W Resistor (R46, 81, 84, 143)
29 100000-224 220K Ohm, +=5%, 1aW Resistor (R47)
30 100000-274 270K Ohm, +5%, 4W Resistor (R101)
33 100000-393 39K Ohm, +5%, 14W Resistor (R77)
34 19-007 10K Ohm, 8-Pin Resistor Network. Use with the LS170 only, item 120. (RP1, 2)
35 19-315103 10K Ohm Vertical PCB-Mounting Cermet Trimpot, Bournes Series
3352V-1-10K (R120, 126)
39 21-101104 .1 uf, +10%, Radial-Lead Epoxy-Dipped 100V Mylar Capacitor (C64, 67-69)
40 21-101224 22 uf, 10%, Radial-Lead Epoxy-Dipped 100V Mylar Capacitor (C33)
41 21-101473 047 uf, + 10%, Radial-Lead Epoxy-Dipped 100V Mylar Capacitor (C46)
44 24-250105 1.0 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C25, 70, 90, 92,
93)
45 24-250107 100 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C19)
46 24-250477 470 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C86, 87)
47 24-250226 22 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C117)
49 27-250102 .001 uf Ceramic-Disc 25V Radial-Lead Capacitor (C56)
50 27-250103 01 uf Ceramic-Disc 25V Radial-Lead Capacitor (C27, 32, 36, 40, 55, 58)
51 27-250104 .1 uf Ceramic-Disc 25V Radial-Lead Capacitor (C1-18, 20-23, 26, 28-31, 34, 37,
41-44, 49, 51-54, 57, 60, 61, 63, 65, 66, 71-85, 91, 94-96, 99-100, 103-104,
107-108, 111-112, 114-116, 120-123)
53 28-101100 10 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C97, 105)
54 28-101680 68 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C102, 110)
55 28-101101 100 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C89)
56 28-101221 220 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C98, 106, 118-119)
57 28-101271 270 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C59)
58 28-101391 390 pf Radial-Lead Epoxy-Dipped 100V Mica Capacitor (C88)
61 29-006 1.0 uf, £10%, 35V Tantalum Capacitor (C24, 35, 47, 50, 62, 113)
63 29-046 10 uf, + 10%, 20V Tantalum Capacitor (C38, 39, 45, 48)
66 31-1N914 75V 1N914 Switching Diode (CR1-4, 6-8, 15)
67 31-1N4001 50V 1N4001 Silicon Rectifier Diode (CR9-12)
25
Asteroids
Figure 16 Asteroids Game PCB Assembly, continued
Parts List
Пет Part No. Description (Reference Designations and Locations in Bold)
68 31-1N756A 8.2V, +5%, 1N756A Zener Diode (CR13, 14)
7 33-2N3906 Type 2N3906 PNP Switching and Amplifying Transistor (Q1-5, 7, 10, 16-17)
72 34-2N3643 Type 2N3643 NPN Silicon Transistor (Q6)
73 34-2N3904 Type 2N3904 NPN 60V 1-Watt Transistor (Q8, 9)
74 34-2N6044 Type 2N6044 Darlington NPN Transistor (Q11-13)
75 34-MPSA06S Type MPSA06S NPN 80V 500ma Transistor (Q14, 15)
78 37-74LS00 Type 74LS00 Integrated Circuit (N5, C6)
79 37-74LS02 Type 74LS02 Integrated Circuit (D6)
80 37-7404 Type 7404 Integrated Circuit (H10)
81 37-74LS04 Type 74LS04 Integrated Circuit (B5, L5)
82 37-7406 Type 7406 Integrated Circuit (NS)
83 37-74LS08 Type 74LS08 Integrated Circuit (E6, K6, R7, B8)
84 37-74LS10 Type 74LS10 Integrated Circuit (A8)
85 37-74LS14 Type 74LS14 Integrated Circuit (B6)
86 37-74LS20 Type 74LS20 Integrated Circuit (E5)
87 37-74LS32 Type 74LS32 Integrated Circuit (M5, N6, B9)
88 37-74LS42 Type 74LS42 Integrated Circuit (L6, EZ, ES)
89 37-74LS74 Type 74LS74 Integrated Circuit (D4, A7, R8)
91 37-74L583 Type 74LS83 Integrated Circuit (M6)
92 37-74LS86 Type 74LS86 Integrated Circuit (P5)
93 37-7497 Type 7497 Integrated Circuit (F8, H8, J8, K8)
94 37-74L5109 Type 74LS109 Integrated Circuit (AS)
95 37-74LS139 Type 74LS139 Integrated Circuit (L3, E4)
97 37-74LS157 Type 74LS157 Integrated Circuit (F3, H3, J3, K3, F6, A10, B/C10, F/H10, C10,
D/E10, E10)
98 37-74LS161 Type 74LS161 Integrated Circuit (C5, P8, B7, C7, D7)
99 37-74LS164 Type 74LS164 Integrated Circuit (K9, P9, R9)
101 37-74LS174 Туре 74LS174 Integrated Circuit (N7, P7, D8, N11, F10)
102 37-74LS175 Type 74LS175 Integrated Circuit (M7)
103 37-74191 Type 74191 Integrated Circuit (C4)
104 37-74LS191 Type 74LS191 Integrated Circuit (K5, C9, D9, E9, F9, H9, J9)
105 37-74LS193 Type 74LS193 Integrated Circuit (F5, H5, J5)
106 37-74LS244 Type 74LS244 Integrated Circuit (B2, C2)
107 37-74LS245 Type 74LS245 Integrated Circuit (R2, E3)
OR
108 37-8304B Type 8304B Integrated Circuit—substitute for item 107 (P2, E3)
110 37-74LS251 Type 74LS251 Integrated Circuit (J10, L10)
111 37-74LS253 Type 74LS253 Integrated Circuit (P6)
112 37-74LS259 Type 74LS259 Integrated Circuit (M10)
113 37-74LS273 Type 74LS273 Integrated Circuit (F7, H7, J7, КТ)
114 37-74LS367 Type 74LS367 Integrated Circuit (HE, J6)
116 37-74LS393 Type 74LS393 Integrated Circuit (B4, D5)
117 37-74LS374 Type 74LS374 Integrated Circuit (B10, D10)
OR
118 37-74LS273 Type 74LS273 Integrated Circuit—substitute for item 117
119 37-74LS670 Type 74LS670 Integrated Circuit (F4, H4, J4)
OR
120 37-74LS170 Type 74LS170 Integrated Circuit—substitute for item 119
121 37-9316 Type 9316 Integrated Circuit (C4)
122 37-LM324 Туре LM324 Integrated Circuit (L8, P11)
124 37-555 Type 555 Timer Integrated Circuit (M8, N8, L9, R10)
125 37-566 Type 566 Function Generator Integrated Circuit (P10)
127 37-4016B Type 4016B Integrated Circuit (M9, N10, R11, B12, D12)
128 37-TL082CP Type TLO82CP Integrated Circuit (A12, C12)
129 37-AD561J Type AD561J Integrated Circuit (B11, D11)
130 137108-001 Operational Amplifier Integrated Circuit (B/C12, E12)
26
Asteroids
Figure 16 Asteroids Game PCB Assembly, continued
Parts List
Пет Part No. Description (Reference Designations and Locations in Bold)
132 37-7805 + 5V Voltage Regulator
133 37-7812 + 12V Voltage Regulator
134 37-7815 + 15V Voltage Regulator
135 37-7915 — 15V Voltage Regulator
137 38-MV5053 Type MV5053 Light-Emitting Diode (CR5)
139 41-3003 100 uH, +5%, Hot-Molded Plastic Fixed R.F. Choke (L1-13)
141 62-001 SPST Pushbutton Switch (A6)
142 66-118P1T 8-Station Singie-Throw, Dual-Inline-Package Bit Switch (R6)
143 66-114P1T 4-Station Single-Throw, Dual-Inline-Package Bit Switch (M12)
144 79-42C40 40-Contact Medium-Insertion-Force Integrated Circuit Socket (C3)
146 81-4302 Nylon Snap-In Fastener
148 020670-01 Test Point
150 90-102 12.096 MHz, +.005%, Crystal (Y1)
151 90-6013 Microprocessor (C3)
152 90-7033 Random-Access Memory (D2, E2, M4, N4, P4, R4)
155 034602-01 Programmable Read-Only Memory (C8)
157 035127-01 Read-Only Memory (N/P3)
OR THE FOLLOWING TWO ITEMS:
159 035129-01 Programmable Read-Only Memory, MSB—substitute for half of item 157 (K4)
159 035130-01 Programmable Read-Only Memory, LSB—substitute for half of item 157 (La)
For remaining memory components and their part numbers,
see listing below.
-01 P.C. Boards
Memory Components and Their Equivalents
(Locations Shown in Bold)
-02 P.C. Boards
(ROMs)
Alternate -01 P.C. Boards
(PROMS) (PROMS)
035131-01 42
035132-01 №
035137-01 Ki
035138-01 Ni
035150-01 J2
035143-01 C1
035153-01 K1
035133-01 H2
035134-01 M2
035139-01 Ji
035140-01 M1
035151-01 H2
035144-01 D/E1
035154-01 J1
035135-01 F2
035136-01 L2
035141-01 Hi
035142-01 Li
035152-01 F2
035145-01 F1
035155-01 H1
27
Asteroids
TRACE Zeh As
yn
Y
Ea
DE-ODSITE STE
R13
Pox | rid
JOE
LE
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL Reproduction forbidden without the
specific written permission of Atari, Inc Sunnyvale,
Califorma This drawing 1s only conditionally issued. and
neither receipt nor possession thereol confers or transfers
any right in, or license to use. the subject matter of the
drawing or any design or technical information shown
thereon. nar any right to reproduce this drawing or any part
thereof. except for manufacture by vendors of Atari, Incor-
porated and fer manufacture under the corporation's writ-
ten license. no right to reproduce this drawing 1s granted
or the subject matter thereof unless by written agreement
with or written permission from the corporation
Ji
ESE)
7. EA EEG
D
Figure 17 Regulator/Audio PCB Assembly
A034485-01
28
Asteroids
Figure 17 Regulator/Audio PCB Assembly
Parts List
Item Part No. Qty. Description (Ref. Designations in Bold)
2 110000-010 2 1 Ohm, + 5%, ¥aW Resistor (R10, 19)
3 110000-100 2 10 Опт, + 5%, ¥aW Resistor (R11, 20)
4 110000-330 1 33 Ohm, + 5%, 1/4W Resistor (RJ)
5 110000-101 5 100 Ohm, + 5%, %4W Resistor (RÁ, 12, 17, 18, 22)
6 110000-271 1 270 Ohm, + 5%, /4W Resistor (R1)
7 110000-102 1 1K Ohm, + 5%, ¥aW Resistor (R2)
8 110000-272 1 2.7K Ohm, + 5%, 14W Resistor (R23)
9 110000-752 1 7.5K Ohm, = 5%, 14W Resistor (R7)
10 110000-103 2 10K Ohm, + 5%, VaW Resistor (R13, 14)
11 110000-392 1 3.9K Ohm, + 5%, 14W Resistor (R6)
13 110001-221 2 220 Ohm, * 5%, 2W Resistor (R9, 21)
15 12-52P7 1 2.7 Ohm, + 5%, 1W Resistor (R5)
16 19-100P1015 1 .1 Ohm, + 3%, 7W Wirewound Resistor (R24)
17 19-315102 1 1K Ohm Vertical PCB-Mounting Cermet Trimpot, Bournes Series 3352V-
1-1K (R8)
20 24-250106 2 10 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C6, 15)
22 24-250477 3 470 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C1, 4,
12)
23 24-250108 3 100 uf Aluminum Electrolytic Fixed Axial-Lead 25V Capacitor (C9, 10,
13)
25 27-250103 2 .01 uf Ceramic-Disc 25V Radial-Lead Capacitor (C5, C14)
26 27-250104 2 .1 uf Ceramic-Disc 25V Radial-Lead Capacitor (C3, C11)
27 27-250224 2 .22 uf Ceramic-Disc 25V Radial-Lead Capacitor (C8, 17)
29 27-250102 3 .001 uf Ceramic-Disc 25V Radial-Lead Capacitor (C2, 7, 16)
31 31-A14F 2 50V 2.5A Miniature Axial-Lead High-Current Rectifier (CR1, CR4)
32 31-1N4001 2 50V Silicon Rectifier 1N4001 Diode (CR2-3)
34 33-TIP32 1 PNP Power Transistor, Type TIP32 (Q2)
35 34-2N3055 1 NPN Silicon Transistor, Type 2N3055 Q3)
36 34-2N3904 2 NPN Silicon Transistor, Type 2N3904 (Q4, el
38 37-LM305 1 5V Linear Voltage Regulator (Q1)
39 37-TDA2002A 2 Type TDA2002A 8W Linear Audio Amplifier Integrated Circuit (Q5, 7)
44 79-58008 1 9-Position Connector Receptacle (37)
45 79-58092 1 6-Position Connector Receptacle (J6)
46 79-58059 1 4-Position Connector Receptacle (J8)
47 79-20230 19 Female PCB-Mounting Terminal
48 034531-01 1 Heat Sink
49 72-1608C 4 40-32 x 12” Cross-Recessed Pan-Head Corrosion-Resistant Steel
Machine Screw
50 75-99516 7 #6-32 Nut/Washer Assembly
51 75-056 7 #6 Internal-Tooth Steel Lock Washer
52 020670-01 6 Test Point
53 75-F60805 3 40-32 x V2” Binder-Head Nylon Screw
57 78-16008 1 Thermally Conductive Compound for the 2N3055
58 78-16014 3 Thermally Conductive Compound for TDA2002A and TIP32
60 52-003 2 Teflon-Insulated Solder-Plated Solid Copper PCB-Mounting Jumper Wire
with .6” Centers
61 52-004 2 Teflon-Insulated Solder-Plated Solid Copper PCB-Mounting Jumper Wire
with .3” Centers
29
Asteroids
AN
TOP VIEW
NOTE:
The four available voltage selection plugs are listed in
Figure 14, Final Assembly.
(G) 6 REQ’D
® 4 REQ'D
3
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possession thereof confers or transfers
ary right in, or license to use, the subject matter of the
drawing or any design or technical information shown
thereon, nor any right to reproduce this drawing or any pari
thereof, except for manufacture by vendors of Atari, Incor-
porated and for manufacture under the corporation's writ-
ten license, no right to reproduce this drawing is granted
or {he subject matter thereof unless by written agreement
with or written permission from the corporation.
/
N
©
— Mm ——
=
ose
|
BOTTOM VIEW
Figure 18 Power Supply Assembly for X-Y Games
A034561-01
30
D
4) 2 REQ'D
Asteroids
AD
Figure 18 Power Supply Assembly for X-Y Games
Parts List
item Part No. Qty. Description
A A034955-01 1 Power Supply Sub-Assembly, Rev. A, consisting of the following 17 items:
1 034482-01 1 Base for Power Supply Chassis
2 79-4411006 1 Panel-Mounting Non-Indicating 3AG Cartridge-Type Fuse Post
3 79-3206 1 5-Position 3AG Fuse Block with 4" Quick-Disconnect Terminals
4 46-2017002 3 7-Amp. 250V 3AG Slow-Blow Glass Cartridge-Type Fuse
5 46-2013002 3 3-Amp. 250V 3AG Slow-Blow Glass Cartridge-Type Fuse
6 29-053 1 26,000 uf 15V Electrolytic Capacitor
7 78-70501SC 1 2" Diameter Capacitor Mounting Bracket
8 79-15021001 1 2-Circuit Single-Row Terminal Block
9 78-2708 1 Nylon Type 6/6 Hole Bushing with 5/8” Inside Diameter x 55/64” Outside
Diameter x 144” Thick
10 A006555-01 1 Rectifier Printed Circuit Board Assembly
11 72-HA4804S 3 48-32 x 14" Cross-Recessed Pan-Head Zinc-Plated Steel Thread-Rolling
Tri-Fluted “Taptite” Screw
12 72-HA4812S 1 #8-32 x 14" Cross-Recessed Pan-Head Zinc-Plated Steel Thread-Rolling
Tri-Fluted “Taptite” Screw
13 72-1008F 2 #10-32 x 12" Cross-Recessed Pan-Head Zinc-Plated Steel Thread-Rolling
Tri-Fluted “Taptite” Screw
14 72-HA4606S 4 46-32 x 3/8” Cross-Recessed Pan-Head Zinc-Plated Steel Thread-Rolling
Tri-Fluted “Taptite” Screw
15 75-0105 2 #10 Flat Plain SAE-Standard Zinc-Plated Steel Washer
16 75-0185 4 #8 Flat Plain SAE-Standard Zinc-Plated Steel Washer
17 75-99518 1 48-32 Nut’/Washer Assembly
B A034630-01 1 RFI Filter Assembly
C A034629-01 2 A.C. Harness Assembiy
D A034623-02 1 Power Supply Harness Assembly (for X-Y Games)
E 034544-01 1 Fuse Block Cover
F 75-0185 4 #8 Flat Plain SAE-Standard Zinc-Plated Steel Washer
G 75-99518 6 #8-32 Nut/Washer Assembly
H 72-HA4812S 2 #8-32 x 3/4" Cross-Recessed Pan-Head Zinc-Plated Steel Thread-Rolling
Tri-Fluted “Taptite” Screw
31
Asteroids
Г
Figure 19
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possession thereof confers or transfers
any nght in, or license to use, lhe subject matter of the
drawing or any design or technical information shown
thereon, nor any right to reproduce lhis drawing or any part
thereof, except for manufacture by vendors of Atari, Incor-
poraled and for manufacture under the corporation's writ-
ten license, no right to reproduce this drawing is granted
or the subject matter thereot unless by written agreement
with or written permission from the corporation.
—-O2 ONLY
Main Harness and Component Assembly
A035158-02 A
Item Part No. Description
1 A035157-01 Main Harness Assembly
2 A034631-01 On/Off Switch Assembly
3 68-002 Interlock Switch (2 per game)
4 000268-02 Interlock Switch Mounting Bracket
5 A030169-01 Volume Control/Test Switch/Bracket Assembly
32
NW
Asteroids
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only condilionalty issued, and
neither receipt nor possession thereof confers or transfers
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown
thereon, nor any right to reproduce this drawing or any part
thereof, except for manufacture by vendors of Atari, Incor-
poraled and for manufacture under the corporation's writ
len license, no right to reproduce this drawing is granted
or the subject matter thereof unless by writlen agreement
with or written permission from the corporation.
2-READ(14)
YELLOW —
BLACK Os
_SECTON À -À KEN \\ \
\
e E e Rene Pe
Wilt TE
Figure 20 Fluorescent Light Assembly
A034752-01 A
Item Part No. Description
1 A005493-01 Fluorescent Light Harness
13 93-113 18” Fluorescent Lamp Fixture with Starter
14 79-561816 Spring Connector Wire Nut for 16- to 18-Guage Wires
15 78-2652 Rubber Grommet with 5/8” Inside Diameter x 1 1/8” Outside Diameter x 5/16”
Thick—for 7/8” Diameter Sheet-Metal Holes
33
Asteroids
2 PLCS (16)
(26) (18) 2PLCS (30,
6 PLCS
(21) 2 PLCS (2) (28) (21) 2 PLCS
@ o o (15) 2PLCS
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING 2 PLCS
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Inc., Sunnyvale, (21) 2 PLCS
California. This drawing is only conditionally issued, and 2 PLCS
neither receipt nor possession thereof confers or transfers
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown (20) 2 PLCS
thereon, nor any right to reproduce this drawing or any part
thereof, except for manufacture by vendors of Atari, Incor-
porated and for manufacture under the corporation's writ- 4 PLCS
ten license, no right to reproduce this drawing is granted
or the subject matter thereof unless by written agreement
with or written permission from the corporatior
Figure 21 Coin Door Assembly
A006794-16 thru -28 К
34
Asteroids
Figure 21 Coin Door Assembly
Parts List
Пет Part No. Qty. Description
1 A007637-16 Front Bezel Assy.—Used only on -16 Coin Door Assy. (25¢)
A007637-17 | Front Bezel Assy.—Used only on -17 Coin Door Assy. (5 Fr)
A007637-18 O Front Bezel Assy.— Used only on -18 Coin Door Assy. (1 DM)
A007637-19 со Front Bezel Assy.—Used only on -19 Coin Door Assy. (1 Kr)
A007637-20 Do Front Bezel Assy.—Used only on -20 Coin Door Assy. (100 Y)
A007637-21 Q ~ Front Bezel Assy.—Used only on -21 Coin Door Assy. (10 pence)
A007637-22 z 3 Front Bezel Assy.— Used only on -22 Coin Door Assy. (20€
os Australian)
A007637-23 Se Front Bezel Assy.—Used only on -23 Coin Door Assy. (2 DM/1 DM)
A007637-24 BR Front Bezel Assy.—Used only on -24 Coin Door Assy. (1 Fr)
A007637-25 Q Front Bezel Assy.—Used only on -25 Coin Door Assy. (1 Baht)
A007637-26 Front Bezel Assy.— Used only on -26 Coin Door Assy. (1 DM/5 DM)
A007637-27 Front Bezel Assy.— Used only on -27 Coin Door Assy. (100 Lire)
A007637-28 Front Bezel Assy.— Used only on -28 Coin Door Assy. (25¢/U.S. $1
coin)
For breakdown of Front Bezel Assy., see Figure 22
2 72-HA4608C 3 #6-32 x 12” Cross-Recessed Pan-Head Cadmium-Plated Steel Tri-
Fluted Thread-Rolling Screw
3 A030362-01 1 Coin Lockout Assembly
4 A030250-01 2 Coin Switch Assembly
5 A002465-01 1 Coin Counter Assembly
6 004320-01 1 Coin Door Weldment
8 004344-01 1 Key Loop
9 004340-01 2 Spring Return (used only on German DM coin doors)
10 004337-01 2 Bracket for Lock-Out Wires
11 004338-01 1 Right-Hand Lock-Out Wire
12 004336-01 1 Left-Hand Lock-Out Wire
13 004326-01 2 Scavenger Button
15 006904-01 2 Spacer (used only on German DM coin doors)
16 030257-01 1 Lamp Socket
17 70-11-47 i NEMA #47 incandescent Miniature Bayonet-Base Lamp
18 73-3008 2 Carbon Spring Steel External Retaining Ring, for v4” Diameter Shaft
20 72-HA4604C 2 #6-32 x 14” Cross-Recessed Pan-Head Cadmium-Plated Steel Tri-
Fluted Thread-Rolling Screw
21 75-99516 13* #6-32 Steel Nut and Spring Washer Assembly
*Quantity of 15 is used on the German DM coin doors
22 008629-01 2 Spring
23 71-2118 1 Cam Lock, Hudson #CR73A045S
24 71-1225CU Coin Mechanism for American Quarter
71-1205FF Ns Coin Mechanism for French 5-Francs Coin
71-1201MG 9 Coin Mechanism for German 1-Mark Coin
71-1201KS 82 Coin Mechanism for Swedish 1-Krona Coin
71-12100YJ ® =< Coin Mechanism for Japanese 100-Yen Coin
71-1210PE DOS, Coin Mechanism for English 10-Pence Coin
71-1220CA 235 Coin Mechanism for Australian 20-Cent Coin
71-1202MG SOS Coin Mechanism for German 2-Mark Coin
71-1201FF ago Coin Mechanism for French 1-Franc Coin
71-1201BT с Coin Mechanism for Thai 1-Baht Coin
71-1205MG D Coin Mechanism for German 5-Mark Coin
71-12100LI Coin Mechanism for Italian 100-Lire Coin
71-1201ADU Coin Mechanism for U.S. $1.00 Coin
25 007753-01 1 Anti-Probe Plate
26 A007638-01 1 Slam Switch Assembly
27 75-036S 4 #6 Flat Plain SAE-Standard Zinc-Plated Steel Washer
28 73-3025 6 Carbon Spring Steel External Retaining Ring, for 0.184” Diameter
Shaft
30 75-056 1 #6 Internal-Tooth Zinc-Plated Steel Lock Washer
32 033368-01 1 Lock Bracket
33 033369-01 1 Lock Arm
34 033371-01 1 Slam Switch Insulator
35
Asteroids
6 PLCS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL. Reproduction torbidden withoul the
specific written permission of Atari. Inc.. Sunnyvale,
Califorma. This drawing ts only condilionally issued. and
neither receipl nor possession thereo! confers or transfers
any right in. or license to use, the subject matter ot the
drawing or any design or lechnical information shown
thereon, nor any right lo reproduce this drawing cr any part
thereof, except tor manulacture by vendors uf Atari. Incor-
porated and for manufacture under the corporation s writ-
ten license, no right to reproduce this drawing 1s granted
or the subject matter thereof unless by written agreement
with or written permission from the corporalion
2PLCS
2PLCS
Figure 22 Front Bezel Assembly
A007637-16 thru -28 J
Parts List
Item Part No. Qty. Description
1 004328-02 1 Bezel
2 004330-02 Ring for American Quarter
004330-02 t Ring for French 5-Franc Coin
009153-02 < Ring for German 1-Deutschmark Coin
004330-02 3 © Ring for Swedish 1-Krona Coin
009153-02 as Ring for Japanese 100-Yen Coin
007752-02 os Ring for English 10-Pence Coin
007752-02 a у Ring for Australian 20 Coin
030677-02 о © Ring for German 2-Deutschmark and U.S. $1.00 Coins
009153-02 = © Ring for French 1-Franc Coin
030677-02 Q Ring for Thai 1-Baht Coin
007752-02 | Ring for German 5-Deutschmark Coín
030677-02 Ring for Italian 100-Lire Coin
3 004331-02 2 Coin Shield
4 004332-02 2 Primary Coin Chute
5 004327-01 2 Scavenger Button Bearing
6 004329-01 2 Price Plate Clamp
7 004343-01 Price Plate—25¢
004343-06 4 Price Plate—5 FR
004343-04 О Price Plate—7 DM
004343-03 Do Price Plate—7 KR
004343-05 o Price Plate— Y 100
004343-02 о = Price Plate—10 P
004343-07 ЭФ Price Plate—20¢ Australian
004343-08 So Price Piate—Einwurf 2 DM/1 DM
004343-09 о 5 Price Plate—1 FR
7 004343-10 o Price Plate—7 Baht
004343-11 Price Plate—Einwurf 1 DM/5 DM
004343-12 Price Plate— 700 Lire
004343-13 Price Plate—25€%/$1
8 73-3009 2 Carbon Spring Steel External Retaining Ring, for 3/8” Shaft Diameter
9 72-1604S 3 #6-32 x 14” Cross-Recessed Pan-Head Cadmium-Plated Steel
Machine Screw
10 75-046 2 #6 Corrosion-Resistant Steel Split Lock Washer
11 72-CL606 6 #6-32 x 3/8” Phillips Pan-Head Steel “Rolok” Self-Threading,
Thread-Rolling Machine Screw
13 75-056 1 46 Internal-Tooth Zinc-Plated Steel Lock Washer
36
Asteroids
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the 99-10103
specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possession thereof conters or transfers 75-948S
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown 99-10096 99 10095
thereon, nor any right to reproduce this drawing or any part "
thereof, except for manufacture by vendors ot Atari, Incor-
porated and for manufacture under the corporation's writ-
ten license, no right to reproduce this drawing is granted
or the subject matter thereof unless by written agreement
with or written permission from the corporation
99-10071
rd
99-10073
75-1408S
a
PART OF 99-10095
99-10096
99-10064
COIN INLET
CHUTE 00-10102 99-10097
70-11-47
99-10080
99-10081
COIN MECHANISM
SEE PARTS LIST
(71-12хххх) 75-9445
99-10101 72-9603S
COIN RETURN 99-10065 SWITCH WIRE 99-10047
CHUTE 99-10068 SEE PARTS LIST
(99-10075 thru 31-1N4002
99-10078 |
COIN SWITCH ASSY. 0 000 PART OF 99-10047
SEE PARTS LIST -10008 99-10082
(99-10042 thru 7514128
99-10045)
Figure 23 New Coin Door
71-10xxxx
38
COIN RETURN BUTTON ASSY
SEE PARTS LIST
(99-10012 thru 99-10022)
COIN DOOR ONLY
SEE PARTS LIST
(99-10009 thru 99-10010)
99-10094
PART OF 99-10074
и
-
-~
99-10049
75-5520B
NOTICE TO ALL PERSONS RECEIVING THIS DRAWING
CONFIDENTIAL: Reproduction forbidden without the
specific written permission of Atari, Inc., Sunnyvale,
California. This drawing is only conditionally issued, and
neither receipt nor possession thereof confers or transfers
any right in, or license to use, the subject matter of the
drawing or any design or technical information shown
thereon, nor any right io reproduce this drawing or any pari
thereof, except for manufacture by vendors of Atari, Incor-
porated and for manufacture under the corporation's writ-
ten license, no right to reproduce this drawing is granted
or the subject matter thereof unless by written agreement
with or written permission from the corporation.
99-10062
REJECT BUTTON COVER
SEE PARTS LIST (99-10055 thru 99-10059)
PRICE PLATE
SEE PARTS LIST
(99-10070, 99-10083
thru 99-10092)
99-10074
72-JA1405B
99-10054
75-9155
72-JA1405B
99-1005 1
Figure 23 New Coin Door
71-1OXXXxXx
Asteroids
и
72-HA1404C
99-10061
99-10066
39
Asteroids
Figure 23 New Coin Door, continued
Parts List
Part No. Description
31-1N4002 100V Silicon Rectifier 1N4002 Diode
65-441C General-usage low-force miniature switch
70-11-47 Miniature bayonet-base incandescent lamp, type #47
71-1201ADU U.S. $1.00 coin mechanism
71-1201FCH Swiss 1 Fr coin mechanism
71-1201MG German 1 DM coin mechanism
71-1202MG German 2 DM coin mechanism
71-1205FB Belgian 5 Fr coin mechanism
71-1205MG German 5 DM coin mechanism
71-1210PE U.K. 10 P coin mechanism
71-1220CA Australian 20€ coin mechanism
71-1225CU U.S. 25¢ coin mechanism
71-12100LI Italian 100 Lire coin mechanism
71-12100YJ Japanese Y100 coin mechanism
72-HA1404C #4x14” Slotted pan-head thread-rolling tri-fluted “Taptite” cadmium-plated screw
72-JA1405B #4x5/16” Slotted pan-head thread-rolling tri-fluted “Plastite” black screw
72-94065 #4-40x3/8” Slotted truss-head steel machine screw
72-9603S #6-32x3/16” Slotted truss-head steel machine screw
75-9155 74-20 Standard pattern cadmium-plated steel hex nut
75-918S #8-32 Standard pattern cadmium-plated steel hex nut
75-9445 #4-40 Polymer self-locking steel hex nut
75-948S #8-32 Polymer self-locking steel hex nut
75-1408S #4-40xv2" Slotted pan-head steel machine screw
75-14125 #4-40x34”’ Slotted pan-head steel machine screw
75-5520B 414-20x114” Round-head square-neck steel bolt with black finish
99-10008 Switch wire retainer
99-10009 2-Mech coin door only
99-10010 3-Mech coin door only
99-10011 Inner panel
99-10012 U.S. 25¢ coin return button assembly
99-10013 U.S. $1.00 coin return button assembly
99-10014 German 1 DM coin return button assembly
99-10015 German 2 DM coin return button assembly
99-10016 German 5 DM coin return button assembly
99-10017 Belgian 5 Fr coin return button assembly
99-10018 Swiss 1 Fr coin return button assembly
99-10019 Japanese Y100 coin return button assembly
99-10020 U.K. 10 P coin return button assembly
99-10021 Australian 20¢ coin return button assembly
99-10022 Italian 100 Lire coin return button assembly
40
Asteroids
Figure 23 New Coin Door, continued
Parts List
Part No. Description
99-10040 Coin inlet chute assembly
99-10041 Coin counter assembly
99-10042 Coin switch assembly for U.S. 25¢ and Belgian 5 Fr coins (silver wire)
99-10043 Coin switch assembly for German 1 DM, Swiss 1 Fr, and Japanese Y100 coins (black wire)
99-10044 Coin switch assembly for U.S. $1.00, German 2 DM, and Italian 100 Lire coins (gold wire)
99-10045 Coin switch assembly for German 5 DM, U.K. 10 P, and Australian 20¢ coins (green wire)
99-10047 Lockout coil assembly
99-10048 Coin door harness assembly
99-10049 Locking arm assembly
99-10051 Coin door frame
99-10054 Coin button housing
99-10055 Coin return button cover for Japanese Y 100 coin
99-10056 Coin return button cover for German 1 DM and Swiss 1 Fr coins
99-10057 Coin return button cover for U.S. 25% and Belgian 5 Fr coins
99-10058 Coin return button cover for U.S. $1.00, German 2 DM, and Italian 100 Lire coins
99-10059 Coin return button cover for German 5 DM, U.K. 10 P, and Australian 20¢ coins
99-10061 Coin return bezel
99-10062 Coin return button
99-10063 Right half of coin inlet chute
99-10064 Left half of coin inlet chute
99-10065 Coin return box
99-10066 Coin return cover
99-10070 U.S. 25¢ price plate
99-10071 Slam switch assembly
99-10073 Test switch decal
99-10074 Lock assembly
99-10075 Black switch wire—for German 1DM, Swiss 1Fr and Japanese Y100 coins
99-10076 Silver switch wire—for U.S. 25¢ and Belgian 5Fr coins
99-10077 Gold switch wire—for U.S. $1.00, German 2DM and Italian 100 Lire coins
99-10078 Green switch wire—for German 5DM, U.K. 10P and Australian 20% coins
99-10080 Miniature bayonet-base lamp socket
99-10081 Wire key holder
99-10082 Switch cover
99-10083 U.S. $1.00 price plate
99-10084 German 1 DM price plate
99-10085 German 2 DM price plate
99-10086 German 5 DM price plate
99-10087 Belgian 5 Fr price plate
99-10088 Swiss 1 Fr price plate
41
Asteroids
Figure 23 New Coin Door, continued
Parts List
Part No. Description
99-10089 Japanese Y100 price plate
99-10090 U.K. 10 P price plate
99-10091 Australian 20¢ price plate
99-10092 Italian 100 Lire price plate
99-10094 Fish paper insulation
99-10095 Toggle switch
99-10096 “U”-type fastener
99-10097 Fish paper insulation
99-10101 Coin inlet chute sub-assembly
99-10102 Switch and lockout coil bracket sub-assembly
99-10103 Inner panel with levers sub-assembly
42
Atari Asteroids
TM-143
3rd printing
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Atari, Inc.
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WARRANTY
Seller warrants that its printed circuit boards and parts thereon are free from defects in material
and workmanship under normal use and service for a period of ninety (90) days from date of
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from defects in material and workmanship under normal use and service for a period of thirty
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If the products described in this manual fail to conform to this warranty, Sellers’ sole liability shall
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defective;
(b) Such products are returned prepaid to Sellers’ plant; and
(с) Sellers examination of said products discloses to Seller's satisfaction that such
alleged defects existed and were not caused by accident, misuse, neglect, alteration, improper
repair, installation or improper testing.
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Except for any express warranty set forth in a written contract between Seller and Buyer
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other liabilities in connection with the sale of products under this order.
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The use of any non-Atari parts may also adversely affect the safety of your game and cause in-
jury to yourself and others. Be very cautious in using non-Atari-supplied components with our
games, in order to insure your safety.
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This document is loaned under confidential custody for the sole purpose of operation,
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Fron INC Кол A
1265 BORREGAS AVENUE
P.O. BOX 427
A Warner Communications Company
A Ir
e EN
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Key Features

  • Microprocessor controlled
  • Vector generation with X and Y axes
  • High contrast and greater number of moving objects
  • Self-test procedure for troubleshooting
  • Coin door and control panel switches
  • Regulator/Audio PCB for audio and voltage regulation
  • Power supply assembly for different voltage ranges
  • Fluorescent tube for attraction panel illumination

Related manuals

Frequently Answers and Questions

What are the new parts in the Asteroids game?
The Asteroids game has three new parts: Power Supply Assembly, Game PCB Circuitry and TV Monitor.
Where is the game's serial number located?
The game's serial number is located on the outside rear of the game. The same number is also stamped on the chassis of the TV monitor, Game PCB and Regulator/Audio PCB.
What is the self-test procedure for?
The self-test procedure is for checking the game’s circuitry and controls. It will tell you if LED switches or leaf switches are broken or if LEDs have burned out.
How do I replace a leaf switch on the control panel?
To replace a leaf switch, remove both of its screws with a Phillips-head screwdriver. If the white button itself needs to be replaced, turn the stamped nut with a wrench in a counterclockwise direction.
How do I replace the fluorescent tube behind the graphics attraction panel?
To replace the fluorescent tube, remove the three Allen-head screws at the top of the game, tilt the top of the attraction panel towards you, remove the grey clips from the tube and turn the tube one quarter turn. Now you can remove the tube and both orange clips. Replace with a new tube, making sure to use the orange and grey clips if you move the game a lot.
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