operation maintenance and parts manuals


Add to my manuals
110 Pages

advertisement

operation maintenance and parts manuals | Manualzz

OPERATION

MAINTENANCE

AND

PARTS MANUALS

1. FEATURES OF THIS MACHINE

All functions and mechanisms are controlled by a microprocessor (CPU).

Each model is available as stand alone, link progressive, or individual progressive.

• A pulse motor conducts all reel rotation and stoppage - stop position is controlled by random logic signals.

• All check functions are automatically performed. Useful functions, such as error code display, self-test and meter reading, are incorporated for user's convenience.

• Mechanical elements in the driving section have been significantly reduced to both minimize wear and to ensure long life.

A photo sensor conducts all coin identification.

• Total internal unitization enables each unit, such as a hopper unit, a reel unit, a logic board, a power supply unit, etc., to be simply installed and removed.

• All parts being used in this machine are of the highest quality and due consideration has been given to their layout and configuration.

I ndividual models can be used on the same link progressive.

Progressive - Non-Progressive is dip switchable.

Various dip switch setting for partial pays are available.

• Each machine is equipped with a two wire female plug ready to plug into any one of three manufacturers' progressive controllers without modification to the Universal Slot Machine.

I ndividual bright light displays are available.

Tower light unit and sound PROMs are included in machine price.

Models are available as credit or non-credit.

• Outputs for on-line computer systems are available as an option.

• The Universal Slot Machine is supported by one year warranty.

The Universal Slot Machine has 32 stop capability.

-1-

2. OPERATION AND MAINTENANCE

A. INSTALLATION B. BEFORE APPLYING POWER FOR

THE FIRST TIME

1. I nstall on a flat surface.

2. This machine is designed for indoor installation, it should not be installed anywhere outdoors.

3. Avoid locations subjected to direct sunlight, high temperature/humidity, violent vibrations, dust, etc. Also avoid locations where dangerous objects or fire-fighting apparatus are stored - be sure not to block an emergency exit.

4. I n order to prevent any troubles occurring during play, be sure to fix the machine onto the slot stand with 4 bolts as shown in Fig. 1.

1. Check for damage caused by mishandling during shipment.

2. Make sure that all connectors, and similar devices are not disconnected.

3. Make sure that all reels are spinning properly.

4. The grounding terminal provided on the machine should be connected to "earth" without exception.

C. HOW TO OPERATE

1. When the machine is switched on, it will test itself and any malfunctions will be indicated to the attendant on the "ERROR" code; refer to the "ERROR" code clause for an explanation.

2. Make sure the machine is well ventilated, if the temperature of the IC and transistor is over 60 teed.

°

C, performance cannot be guaran-

3. Whenever connecting the solid-state module power cord to, or disconnecting it from, the outlet, be sure to turn the power off.

4. Be sure to use rated fuses.

Note: After installing the machine, remove

the two shipping screws that fix the hopper unit on the cabinet floor.

- 2-

D. BEFORE DETERMINING WHETHER

THERE IS A'REAL' MALFUNCTION,

PLEASE READ BELOW

1. The slot machine is broadly divided into five electrical component sections; the power unit, the main logic board, the reel unit, the handle unit and the hopper unit. These are wired together and if any of them malfunctions, the slot machine as a whole will not work normally.

When you think that there is something wrong, check all five sections for minor easy to remedy disorders - these may be corrected either on the spot or with a modicum of repair work.

If the checked section seems normal, test other related parts, too.

Note: Be sure to use only the fuse indicated!

2. Check the fuse: If a fuse also blows, then an other part is out of order.

3. Is the plug securely plugged in? Isn't it disconnected? Make sure to check for proper contact and that power is "OFF" before plugging or unplugging the unit.

4. If a normal image does not appear when turni ng the machine "ON", try "SELF-TEST

PROGRAM".

5. Even if the solid-state module seems to be out of order, do not check the circuits with a circuit tester, or similar device since the internal voltage of the testing may sometimes destroy the IC.

6. Be sure all socketed IC's are properly seated in their sockets. Applying power with an IC installed backwards may destroy it along with other related circuits.

Although Universal products are manufactured with the utmost care they may malfunction when used for long periods. Therefore the machine owner or manager should check the condition of the machine daily.

- 3-

3. SPECIFICATIONS

A. ELECTRICAL SPECIFICATIONS

1. Power supply

2. Power consumption

100V AC

115V AC

120V AC

220V AC

240V AC

180W

3. Fuses

Fig. 2

-4-

Fig. 3

B. OVERALL MACHINE DIMENSIONS a) TYPE "A" WIDE BODY

A BALLY type stand can be used with slight modifications, UNIVERSAL has 2" less depth.

Custom glass which fits in a BALLY type machine can be installed in a UNIVERSAL slot

- minor modification required.

- 5-

b) TYPE "B" WIDE BODY

A BALLY type stand can be used with slight modifications, UNIVERSAL has 2" less depth.

Custom glass which fits in a BALLY type machine can be installed in a UNIVERSAL slot

- minor modification required.

- 6-

* A BALLY type stand can be used with slight modifications, UNIVERSAL has 2" less depth.

* Custom glass which fits in a BALLY type machine can be installed in a UNIVERSAL slot

- minor modification required.

- 7-

4. NOMENCLATURE OF EACH PART

A. OUTSIDE

- 8-

B. INSIDE

- 9-

C. P.C.B. MOUNTING POSITIONS

-1o-

5. MACHINE FUNCTIONS

A. SWITCH POSITIONS AND NAMES

a)

OUTSIDE

- 1 1 -

B. DESCRIPTIONS OF SWITCHES

The following numbers and descriptions correspond to Fig. 10 and 11.

• RESET SWITCH

The "RESET SWITCH" is used to reset a game when an error code is indicated and a game is invalid, or to cancel the "SELF-TEST

PROGRAM" and to return to a normal game.

2~ DOOR SWITCH

The "DOOR SWITCH" is used to check to see if the front door is open or not. It is "OFF" when the front door is open. When it is open, the error code "50" is indicated on the "WIN-

NER PAID METER" and the normal game does not work. Please note that the "FRONT

DOOR KEY SWITCH" also checks to see if the front door is open or not.

® TEST SWITCH

The "TEST SWITCH" is used to place the machine in test modes by pressing the button to correspond with the test mode required.

( e.g. TEST PORT NO. 4; press the button 4 times.)

COIN TEST SWITCH

The "COIN TEST SWITCH" is used to create game credits for testing and only while the front door is open. Each time the "COIN

TEST SWITCH" is pressed, game credits increase. However, there is no actual payout while you are testing games. When you close the front door, the game credits made by using this switch are cleared.

COIN SWITCH

The "COIN SWITCH" is using two photo sensors to count the inserted coins to check the time and direction of a coin passing through it.

- 1 2-

® VOLUME CONTROLLER

The "VOLUME CONTROLLER" is used to adjust the sound volume which this machine will make.

MAIN POWER SWITCH

The "MAIN POWER SWITCH" is used to switch AC power on or off.

® HOPPER OVERFLOW CONTROL SWITCH:

The "HOPPER OVERFLOW CONTROL

SWITCH" is used to select the ways of checki ng the quantity of coins inside the "HOPPER

UNIT" or the "CASH BOX".

CONTROL BY CONDUCTION

The checking terminals inside the "HOPPER

UNIT" checks the quantity of coins and control the way of the inserted coins, that is, into the "HOPPER UNIT" or the "CASH BOX".

CONTROL BY PROGRAM

I nstead of conductors, the program itself checks quantity of coins and controls the way of inserted coins, that is, into the "HOPPER

UNIT" or into the "CASH BOX". The microprocessor memorizes the quantity of coins and determines the remaining quantity of coins by calculating.

JACKPOT RESET KEY SWITCH/PASSING

TIME ADJUSTMENT SWITCH

JACKPOT RESET KEY SWITCH

This key is used to clear the status of "JACK-

POT/TILT" in case of the "DOLLAR VER-

SION" (Refer to the clause of "AUTOMAT-

I C HOPPER PAYOUT" and "JACKPOT

RESET".).

PASSING TIME ADJUSTMENT SWITCH

This key is also used to adjust the time limitation for a coin to pass through the "COIN

SWITCH". You can adjust the maximum time and the minimum time by turning this switch i n counter clock wise and in clock wise respectively. Please note that this adjustment is available only during the "TEST PORT NO.

3" of the "SELF-TEST PROGRAM".

10 METER READING KEY SWITCH

11 CHANGE BUTTON SWITCH

The "CHANGE BUTTON SWITCH" is located on the front door and used when a player needs an attendant's help while playing a machine. When you press the "CHANGE

BUTTON SWITCH" for an attendant's help one time, the "TILT" lamp on the tower light is turned on. If you press the "CHANGE

BUTTON SWITCH" again, the light. can be turned off.

COINS TO CASH BOX SWITCH

The "COIN TO CASH BOX SWITCH" is using one photo sensor to count the coins being overflowed into the "CASH BOX".

DIP SWITCHES

The "DIP SWITCHES" are not shown in

Fig. 11 but are located on the "MAIN LOGIC

BOARD". These switches are used to select the following functions.

- 1 3-

6. ERROR CODE

If malfunctions mentioned below happen, the following error codes are indicated on the "WIN-

NER PAID METER". At the same time, the

"TILT" lamps on the reel glass and the tower light (except in case of the error code "50") are turned on, the error sound is activated and the game becomes invalid.

1) LOW VOLTAGE "11"

If voltage temporarily drops, the error code

"11" is indicated on the "WINNER PAID

METER", the "TILT" lamps are turned on, the error sound is activated and the game becomes invalid. However, when voltage recovers to the rated minimum, the machine is automatically reset within 2 seconds and the game becomes valid. Please note that the display of the error code "11" still remains on the "WINNER PAID METER" even after the machine is automatically reset. It will be cleared when a next game is played.

"MAIN LOGIC BOARD" and at the same time, switch on AC power. Please note that you have to keep pressing the "ALL CLEAR

SWITCH" at least 2 or 3 seconds even after switching on AC power. Through the above procedures, the "TILT" lamps and the error sound can be turned off. Also the error code

"12" can be cleared and the game becomes available.

2) BATTERY POLARITY "12"

If the voltage of the built-in battery is lower than the rated one when AC power is "ON", the error code "12" is indicated on the "WIN-

NER PAID METER", the "TILT" lamps are turned on, the error sound is activated and the game becomes invalid. In such a case, the built-in "RAM" has not memorized the previous status. Therefore, it is necessary to completely clear the "RAM" memory. Press the

"ALL CLEAR SWITCH" being located on the

- 1 4-

3) COIN JAM "21"

If it takes more or less than the time being fixed for a coin to pass through the "COIN

SWITCH", a coin passes the "COIN SWITCH" from down to up, or some coins are jammed at the "COIN SWITCH", the error code "21" is indicated on the "WINNER PAID ME-

TER", the "TILT" lamps are turned on and the error sound is activated. The "COIN

SWITCH" is using two photo sensors, which not only count the inserted coins but also protect a machine against "STRINGING".

Press the "RESET SWITCH" to clear all the above. If coins are jammed around the "COIN

SWITCH", remove them before pressing the

"RESET SWITCH".

4) COINS BEING OVER-DISPENSED "31"

I f the "HOPPER UNIT" pays out more coins than the coins being won or pays out coins except when they are won, the error code

"31" and the numbers of coins being overdispensed are indicated on the "WINNER

PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. In such a case, press the "RESET SWITCH" to clear the status of the error code -

31". Please note that the numbers of coins being over-dispensed are totaled to the "METER READ-

I NG NO. 3 (TOTAL OUT)" and the "METER

READING NO. 9 (OVER PAID)".

not spin, the error code "41" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. In such a case, the status at the time when the error happens is maintained until the status of the error code "41" is cleared by pressing the "RESET SWITCH".

Please note that the reel spinning sound changes to the error sound 15 seconds after the said error happens, and also that the game being in progress at the time when the said error happens becomes invalid. Press the

"RESET SWITCH" to clear the status of the error code "41.

5) HOPPER JAM "32"

I f the "HOPPER PAYOUT COUNT SWITCH" i s switched on for 2. or 3 seconds by some obstructions like coins being jammed in it, the error code "32" is indicated on the "WIN-

NER PAID METER", the "TILT" lamps are turned on and the error sound is activated. If this happens, press the "RESET SWITCH" to clear the status of the error code "32" after removing such obstructions.

6) HOPPER EMPTY "33"

I f coins are not paid out within 9 to 10 seconds after the "HOPPER UNIT" starts running, the error code "33" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. This error normally happens when there are no coins in the "HOPPER UNIT".

Therefore, refill the "HOPPER UNIT" with coins and press the "RESET SWITCH" to clear the status of the error code "33". Then close the "FRONT DOOR". The "HOPPER

UNIT" starts to pay out the balance.

7) 1ST REEL SPINNING IMPROPERLY "41"

I n case the 1st reel spins improperly or does

- 1 5-

8) 2ND REEL SPINNING IMPROPERLY "42"

I n case the 2nd reel spins improperly or does not spin, the error code "42" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. (Please refer to the explanation in 7.)

9) 3RD REEL SPINNING IMPROPERLY "43"

I n case the 3rd reel spins improperly or does not spin, the error code "43" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. (Please refer to the explanation in 7.)

10) DOOR OPEN "50"

I n case the front door is open, the error code

"50" is indicated on the "WINNER PAID

METER", the "DOOR OPEN" lamp (yellow color) on the tower light unit is turned on and the error sound is activated every 2 minutes.

During this status, the game is invalid but can be tested by using the "COIN TEST

SWITCH". The "DOOR OPEN" lamp and the error sound can be turned off by closing anc locking the front door. However, the error code "50" still remains on the "WINNEF

PAID METER" even after the front door it closed and locked and can be cleared onh

when a next game is played. Please note that the insertion of coins during this error is the same as using the "COIN TEST SWITCH" and is not added to the "TOTAL IN COUNTER".

Also there is no actual payout even though you win.

Note: The "SELF-TEST PROGRAM" will not work even though the above errors are cleared, unless the game is completely over.

- 1 6-

7. SELF-TEST PROGRAM

Upon opening the front door, the "TEST

SWITCH" will be found nn the right side of the cabinet. Any of the following mentioned eight tests can be selected according to the times the

"TEST SWITCH" is pressed. The "TEST PORT

NO." is indicated nn the most right of the "WIN-

NER PAID METER", so simply press the "TEST

SWITCH" until you get the desired test. If you press the "TEST SWITCH" again after the "TEST

PORT NO. 8", it returns to the "TEST PORT

NO. 1". Once you select one of the following tests, it will be fixed 1 or 2 seconds after you stop pressing the "TEST SWITCH" and then the indication of the fixed "TEST PORT NO." moves from the right to the most left of the "W I N N E R

PAID METER". Now, the test is ready. Please note that, even after a selected test is fixed, it is cancelled if the "TEST SWITCH" is pressed again.

In such a case, the test port returns the "TEST

PORT NO. 1". When you want to cancel the

"SELF-TEST PROGRAM" after testing, just press the "RESET SWITCH". In case of testing the "TEST PORT NO. 2, 5, 7 or 8", to close the front door will automatically cancel the

"SELF-TEST PROGRAM".

Note: The "SELF-TEST PROGRAM" works only when the front door is open and the error code "50" is indicated nn the "WIN-

NER PAID METER". It does not work when a jackpot has been won or a game is in process.

repeated as many times as desired, unless this test port is cancelled by pressing the "RESET

SWITCH".

Note: In case a reel spins improperly, the symbols will not registered and the code "0" is indicated together with the error code.

1) SYMBOL DETECTION TEST "TEST PORT

NO. 1"

After this test port is fixed and the front door is closed, the number "1" is indicated nn the

"COINS PLAYED METER" which means you have one playing credit to start the reels.

I n this test port, it is tested if each symbol nn the reels is correctly detected or not, and the code numbers of symbols nn the center win line are indicated nn the "WINNER PAID

METER" when the reels stop spinning. Pull the handle lever to test it, referring to Appendix A. During this test port, the test can be

- 1 7-

2)

REEL SET TEST "TEST PORT NO. 2"

This test port determines whether each ref stops nn the center win line in order c

"STOP POSITION" and whether the ref strips correspond to the program. There at

22 stops nn each reel and each reel symbol has its own "SYMBOL CODE NO." as mer tinned i n the "TEST PORT NO. 1". Whe you test this test port, each reel autnmaticall starts and stops spinning in order of "STOP

POSITION". When each reel stops spinning the "SYMBOL CODE NO." is indicated c the "WINNER PAID METER". Please nn

-

that this test repeats same unless cancelled by closing and locking the front door or pressing the "RESET SWITCH".

Note: The "STOP POSITION NO." is from

"21" to "0".

- 1 8-

Note: When the above mentioned test goes to the "STOP POSITION NO. 0", it starts the same from the "STOP POSI-

TION NO. 21" repeatedly unless cancelled.

3) COIN SWITCH TEST "TEST PORT NO. 3"

After this test is fixed, close the front door.

I n this test, the time when it takes for a coin to pass through the "COIN SWITCH" is measured and is indicated on the "WINNER

PAID METER". Please note that the indication is done in a milli-second unit.

Note: If it takes over 1 second for a coin to pass through the "COIN SWITCH" even while testing, the error code

"21" will be indicated on the "WIN-

NER PAID METER". Please never forget to push the "RESET SWITCH" after this test port is finished.

ADJUSTMENT OF TIME LIMITATION FOR

THE PASSING OF A COIN

Also during this test port, a time limitation adjustment can be made for the passing of a coin by the following procedures.

a) THE MAXIMUM TIME FOR A COIN TO

PASS:

The maximum time for a coin to pass is adjustable from 60 to 500 milli-seconds.

Turn the "PASSING TIME ADJUST-

MENT SWITCH" in counter clock wise.

One turn is 20 milli-seconds. The adjusted time for a coin to pass is indicated on the most right of the "WINNER PAID ME-

TER".

b) THE MINIMUM TIME FOR A COIN TO

PASS:

The minimum time for a coin to pass is adjustable from 0 to 50 milli-seconds.

Turn the "PASSING TIME ADJUST-

MENT SWITCH" in clock wise. The adjusted time for a coin to pass is indicated on the "COINS PLAYED METER".

When you complete the above mentioned adj ustments, fix them by inserting a coin or cancelling this test port.

Note: The time it takes for a coin to pass is automatically adjusted at the normal time limitation, minimum of 0 millisecond and maximum of 2,000 milliseconds, unless it is manually adjusted.

- 1 9-

4) HOPPER TEST "TEST PORT NO. 4"

This test port determines if the "HOPPER

UNIT" is working correctly or not. The

"HOPPER UNIT" automatically pays out 10 coins 2 seconds after this test port is fixed, and the number of those paid-out coins (10) i s indicated on the most right of the "WIN-

NER PAID METER". If there is an error when coins are paid out, the error code is indicated on the "WINNER PAID METER".

Please note that those paid-out coins are not counted into the "TOTAL OUT COUNTER".

However, those coins which are paid out during this test port are counted in the "ME-

TER READING PROGRAM". Therefore, if you want to know how many coins are paid out during this test port, please determine the same from the "METER READING NO. 9" of the "METER READING PROGRAM".

EXAMPLE:

I N CASE OF MODEL NO. 8502-8506 & 8508

DOUBLE UP SERIES

5) OUT-PORT TEST "TEST PORT NO. 5"

This test port determines if each port pertaini ng to the "OUT-PORT" works correctly or not. After this test port is fixed, the numbers

"888888", "8" and "8" are indicated on the

"WINNER PAID METER", the "LAST

GAME COINS PLAYED METER" and the

"COINS PLAYED METER" respectively.

This is a test for the "L.E.D.". After that test, the out-port being indicated its code number is automatically demonstrated. The test for each port automatically advances every 2 seconds, according to the following order.

- 20-

Unless the "SELF-TEST PROGRAM" is cancelled or the "TEST PORT" is changed, the aforesaid test is automatically repeated.

Note: The code numbers are changed according to the model.

Note: Electromagnetic counters themselves such as the "COINS TO CASH BOX

COUNTER", the "TOTAL OUT

COUNTER", "JACKPOT BALANCE

COUNTER" and the "TOTAL IN

COUNTER" are not increased during this test.

- 21 -

6) IN-PORT TEST "TEST PORT NO. 6"

This test port determines if each switch pertaining to "IN-PORT" works correctly or not.

Differing from the "TEST PORT NO. 5", each switch is tested when it is manually switched on or off. Simply choose which test you want. When a switch is switched on or off, its code number is indicated on the

"WINNER PAID METER".

Note: The "RESET SWITCH" test will not work because it cancels "SELF-TEST

PROGRAM".

Also the "TEST

SWITCH" test will not work because it cancels this test port and will return the test port to its initial port.

7) OUT-PORT TEST (MANUAL) "TEST PORT

NO. 7"

This test port is same as the aforesaid "TEST

PORT NO. 5" but the test of each out-port must be done manually. At first, select

"TEST PORT NO." by pressing the "TEST

SWITCH" seven times. Then press the "COIN

TEST SWITCH" to select the desired outport. One press gives one step-up of the outport. When you complete the selection, press the "DOOR SWITCH". Then the selected outport can be demonstrated only while the

"DOOR SWITCH" being pressed.

Note: Electromagnetic counters are increased during this test.

- 22-

8) PAYOUT COMBINATION TEST "TEST

PORT NO. 8"

This test port automatically demonstrates each winning combination which stops on the center win line and indicates the payout on the "WINNER PAID METER", the

"SYMBOL CODE NO." on the "LAST

GAME COINS PLAYED METER" and the numbers of coins being bet on the "COINS

PLAYED METER".

Note: The winning combination and its payout are changed according to models.

(See Appendix B).

- 23-

8. METER READING

A. METER READING ON PROGRAM

Universal's slot machine contains the "METER

READING PROGRAM" which shows "TOTAL

GAMES", "TOTAL IN", "TOTAL OUT",

"TOTAL PAYOUT %", etc. on the "WINNER

PAID METER" and the "METER READING

NO." on the "COINS PLAYED METER" as follows.

When you want to see the data memorized in the

"METER READING PROGRAM", turn the

"METER READING KEY SWITCH" in counter clock wise. The "METER READING NO." and the data will be indicated on the above said meters. Please note that the "METER READING

NO." and the selected data can be indicated on those meters only while the "METER READING

KEY SWITCH" is at the counter clock wise position. One counter clock wise turn gives one change.

Example: Indication of "METER READING NO." and its data.

Note: In case of the "METER READING NO. 3 or 4", the indication of "METER READING

NO." and its data is as follows.

- 24-

B. METER READING ON ELECTROMAGNETIC COUNTERS

Besides the aforesaid "METER READING PRO-

GRAM" being visible on the "WINNER PAID

METER", Universal's slot machine is equipped with non-resettable electromagnetic counters inside the cabinet as follows.

(1) TOTAL IN COUNTER:

Number of coins inserted.

( 2) COINS TO CASH BOX COUNTER:

Number of coins overflowed into "CASH

BOX".

(3) TOTAL OUT COUNTER:

Number of coins paid-out.

(4) JACKPOT BALANCE COUNTER

* Always indicating "0" if all of won coins paid out from "HOPPER UNIT" automatically.

Note: Concerning the "JACKPOT BALANCE" of both "METER READING PRO-

GRAM" and the "ELECTROMAGNETIC

COUNTER", there are two cases of being used and being not used. It depends on models whether the "JACKPOT BAL-

ANCE" is used or not. In case the machine does not pay out all of won coins from its "HOPPER UNIT" upon jackpot and the balance is paid by an attendant, the "JACKPOT BALANCE" is used, that is, such balance is counted into the "JACKPOT BALANCE" when the jackpot is reset. But in case the machine pays out all of won coins upon jackpot, it is not used, that is, there is always no balance.

- 25

-

-

9. AUTOMATIC HOPPER PAYOUT ON

JACKPOT WIN

The "AUTOMATIC HOPPER PAYOUT" means how many coins Universal's slot machine automatically pays out from its "HOPPER UNIT" when a jackpot is won and, depending on the size of coins being used, is different between the slot machine for U.S. $1.00 coin use ("DOLLAR

VERSION") and the one for U.S. 25Ccoin use

("QUARTER VERSION"). Universal's "HOPPER

UNIT" can contain approximately 800 pieces of

U.S. $1.00 coins or approximately 2,500 pieces of U.S. 250coins at its "HOPPER OVERFLOW

LEVEL". Therefore, Universal's slot machine has been programmed to change the payable quantity of the "AUTOMATIC HOPPER PAY-

OUT" by using the "DIP SWITCH", that is, to pay out up to 650 coins in case of the "DOLLAR

VERSION" and up to 1,200 coins in case of the

"QUARTER VERSION" when a jackpot is won.

I f the jackpot is same or less than the payable quantity of the "AUTOMATIC HOPPER PAY-

OUT", all of such a jackpot win is automatically paid out from its "HOPPER UNIT" and the game becomes available again after the payout of such a jackpot win is completed. However, if it is bigger, such a jackpot win is paid out within the payable quantity of the "AUTOMATIC HOPPER

PAYOUT" from the "HOPPER UNIT" and the balance must be paid by an attendant. In this case; Universal's slot machine is shifted to the status of "JACKPOT/TI LT" and the game is not available until the attendant clears such a status by using the "JACKPOT RESET KEY SWITCH".

( Refer to the clause of "JACKPOT RESET")

10. JACKPOT RESET

I n case of Model No. 8470 in the "DOLLAR

VERSION", the machine automatically pays out all of a 200 coin jackpot win or a 500 coin jackpot win from its "HOPPER UNIT" but does not pay out all of a 1,000 coin jackpot win as the

"AUTOMATIC HOPPER PAYOUT" is only 650 coins.

I n case of the same model in the "QUARTER

VERSION", the machine automatically pays out all of a 200 coin jackpot win, a 500 coin jackpot win or a 1,000 coin jackpot win as the "AUTO-

MATIC HOPPER PAYOUT" is 1,200 coins.

I n case of the "DOLLAR VERSION", that is, the machine does not pay out all of a 1,000 coin jack-

- 26pot win, the machine is shifted to the status of

"JACKPOT/TI LT" and is locked out immediately after the payable quantity (650 coins) of the

"AUTOMATIC HOPPER PAYOUT" is paid out from its "HOPPER UNIT". The attendant must pay the balance (350 coins), which is not paid out yet, and must clear the status of "JACKPOT/

TILT" by using the "JACKPOT RESET KEY

SWITCH". When the "JACKPOT RESET KEY

SWITCH" is turned in counter clock wise, the

"TILT" sound and the "TILT" lamps are turned off and the "JACKPOT" lamps are also turned off after the coins being paid by the attendant are added to the "JACKPOT BALANCE COUNTER" as well as the "TOTAL OUT COUNTER". Then the game becomes available again.

11. HOPPER OVERFLOW CONTROL

I nserted coins are dropped into the "HOPPER

UNIT" or the "CASH BOX" in two ways. One is by "CONTROL BY CONDUCTION" and the other is by "CONTROL BY PROGRAM".

(1) CONTROL BY CONDUCTION

The "CONTROL BY CONDUCTION" uses the conductivity of metals, and determines if the inserted coins should be dropped into either the "HOPPER UNIT" or the "CASH

BOX" by conduction between the checking terminals. Please note that the "OVER-

FLOW LEVEL" is a line between the checking terminals - i.e. inserted coins act as conductors between the checking terminals.

I n case coins do not exceed the "OVER-

FLOW LEVEL", that is, the microprocessor does not detect any conduction between the checking terminals, the inserted coins are dropped into the "HOPPER UNIT".

Note: The "OVERFLOW LEVEL" can be adjusted by changing the position of the checking terminals. The above mentioned checking terminals i nclude "POSITIVE CHECKING

TERMINALS" and "NEGATIVE

CHECKING TERMINALS". The former are installed inside the "HOP-

PER UNIT" such as the "BOWL

END PLATE", the "HOPPER

COVER", etc., which lead to

"GROUND".

(2) CONTROL BY PROGRAM

The "CONTROL BY PROGRAM" determines whether the inserted coins should be dropped into either the "HOPPER UNIT" or the "CASH BOX" per the microprocessor calculation, instead of such exterior means as checking terminals or floating balls. The microprocessor memorizes a certain fixed quantity of coins and checks the remaining quantity of coins by calculating inserted/ paid-out coins.

HOW TO CHANGE FROM "CONTROL BY

CONDUCTION" TO "CONTROL BY

PROGRAM"

First, put 650 coins for example (the fixed quantity), into the empty "HOPPER UNIT". Please note that 650 coins have been programmed as

"LEVEL ZERO". Then change the "HOPPER

OVERFLOW CONTROL SWITCH" to the "CON-

TROL BY CONDUCTION". When the "HOPPER

OVERFLOW CONTROL SWITCH" is switched to the "CONTROL BY CONDUCTION", the microprocessor clears the previous status of the remaining coins and starts the calculation from

"LEVEL ZERO". After switching to the "CON-

TROL BY CONDUCTION", switch to the "CON-

TROL BY PROGRAM". Now, "CONTROL BY

PROGRAM" will work.

I n case the remaining coins exceed 750 coins which are "LEVEL ZERO" + 100 coins after calculation, inserted coins are overflowed into the

"CASH BOX".

In case the remaining coins do not exceed 650 after calculation, inserted coins are dropped into the "HOPPER UNIT".

HOPPER CAPACITY AND SPEED OF PAYOUT

TYPE

B

B

B

B

C (1986)

C (1986)

C (1986)

C (1986)

DENOMINATION

50

250

500

$1

50

250

500

$1

CAPACITY

3,800

2,500

1,400

800

3,000

2,000

1,200

600

- 27-

SPEED OF PAYOUT

11 COINS/SECOND

8 COINS/SECOND

5 COINS/SECOND

4 COINS/SECOND

25 COINS/SECOND

20 COINS/SECOND

15 COINS/SECOND

10 COINS/SECOND

12. TOWER LIGHT UNIT

The "TOWER LIGHT UNIT" is available for all of Universal's slot machines. Universal's "TOWER

LIGHT UNIT" has three color separations, that is, the red color lamp on top, the green color lamp on middle and the yellow color lamp on bottom, and each color has its own functions as follows:

1) RED COLOR LAMP

This red color lamp is for "JACKPOT", which is activated when a jackpot is hit and is reset by turning on the "JACKPOT RE-

SET KEY SWITCH".

2) GREEN COLOR LAMP

This green color lamp is for "TILT" and corresponds to the "TILT" lamp on the reel glass, which is activated when an error happens or when the payout of coins exceeds the payable quantity of "AUTOMATIC HOP-

PER PAYOUT". In case of an error happeni ng, it can be turned off when the machine is reset by pressing the "RESET SWITCH" and i n case of the payout exceeding the payable quantity of "AUTOMATIC HOPPER PAY-

OUT", it can be turned off when the machine i s reset by turning the "JACKPOT RESET

KEY SWITCH". Also, this green color lamp is for "CHANGE" and is turned on when the

"CHANGE BUTTON" is pressed, excepting while the front door is open. In this case, the lamp does not correspond to the "TILT" lamp on the reel glass. This button is used when a player needs an attendant's help while playing the machine. If you want to turn it off, press the button once again.

3) YELLOW COLOR LAMP

This yellow color lamp is for "DOOR OPEN" and corresponds to the error code "50", which is activated only while the front door is opened. It can be turned off only if the front door is closed.

- 28-

-29-

Coin Chute Blockage Fault Finding List

Handle Blockage Fault Finding List

-30-

- 31 -

- 32-

- 33-

Other Outports Fault Finding List

Note: If, after conducting the corresponding tests and following through on all the check l ists, malfunctions still cannot be corrected, replace the main PCB.

Additionally, if the error code "12" is displayed again even after "ALL CLEAR" has been applied, the RAM does not work correctly. Therefore, the "MAIN P.C.B." should be replaced in such a case too.

-34-

14. SECURITY

The Universal slot machine uses a very complex and elaborate random number generator

("RNG") to determine game results. There is nothing similar in use today and is designed to eliminate any person from influencing game results.

We are sure you will agree, that given unlimited resources of money and time, no machine is safe.

I n that regard, the other forms of security that only Universal slot machines can give you.

1. I n addition to the complex "RNG", the software is randomly spread over three different

E-PROMs.

2. All logic, including hopper drive logic, is located on a single "MAIN LOGIC BOARD".

3. The "MAIN LOGIC BOARD" is completely enclosed in a heavy gauge steel R.F. cage, which eliminates any access to the "MAIN

LOGIC BOARD".

4. The R.F. cage is fastened closed with eight (8) sheet metal fasteners.

5. The caged "MAIN LOGIC BOARD" plugs into an edge connector in the rear corner of the cabinet. This connector is also enclosed in a steel housing which pre-empts any access to data uses.

6. The cage containing the "MAIN LOGIC

BOARD" is affixed with a security seal. Any attempt to remove the board, will break the sea 1.

7. Any attempt to open the cage without removi ng it from the game, would require the removal of the "HOPPER UNIT".

8. The front door is equipped with two door open switches which are monitored by the

"MAIN LOGIC BOARD". These switches activate the door open alarm and the door open light, and record the door openings in software.

The Universal slot machine is engineered and constructed with security as a major concern. With research and development as our major competitive advantage, we can assure all of our customers that we will continue ongoing research toward security.

- 35-

15. WARRANTY

Universal Distributing of Nevada Inc. shall warrant for the first two (2) months following installation and shall provide remedial (including replacement of defective parts) and servicing the equipment other than routine maintenance by the casino.

Universal Distributing of Nevada Inc. shall not be liable for prospective profits or incidental or consequential damages, but shall restore the equipment to good operating condition. No other warranty is given and no guarantee is made as to equipment held for any given period.

This warranty excludes the following:

Light bulbs, fuses, fluorescent starters, ballasts and glass, routine clearing of coin jams, acceptor adjustment, as well as routine preventive maintenance.

This warranty includes the following:

Main logic board, reel assembly, all optics, motors, switches, power supply, handle assembly, wiring harness and connectors, all meters and electronic displays, as well as complete hopper assembly (except knife).

Universal Distributing of Nevada Inc. will also train employees of the casino to repair the machine at no charge.

- 36-

- 37-

-38-

- 39-

-40-

- 40-

- 41 -

-41-

- 42-

- 42-

- 43-

- 43-

- 44-

- 46-

Components and Assemblies

COMPONENT ASSEMBLIES

4-7

Note: The installation / replacement of all components described in this section can be accomplished by reversing the removal procedure.

6. COIN TRACK

A. Basic Operation: When a coin is inserted into the coin entry unit, it first reaches the coin accepting device where it is either mechanically or electronically validated, accepted, or rejected. If rejected it is sent through the coin reject chute back into the player's coin tray. If accepted, it is passed through two optic devices which count the coin, time it and ensure that it is travelling in the proper direction. If the coin passes properly through the optics, it is then directed into the hopper or the cash box, depending on the level of coins in the hopper.

B. Removal: To remove the coin track, first unplug the 9-Pin connector which can usually be found tucked beneath the control panel, and any connectors which may be plugged into an electronic accepting device. Next, remove the (2) 4mm screws at the bottom of the coin track which also secure the coin drop chute. These screws may be partially hidden from view by the chute. Then, remove the (2) 4mm screws at the top of the track which also secure the coin entry unit.

C. Removal of Parts from the Coin Track:

1. Accenting device -, There are 2 types of coin track assemblies which may be found. One type allows the accepting device to be removed by pulling up on 2 spring-loaded arms on either side of the coin track and then removing the device by pulling the device outward from the top. The other type allows removal by pushing down on one release arm on the right side of the track and pulling out the device from the right side.

2. Deflector Assembly (Optic Bracket) - The optic bracket may be removed by first removing the E-ring located on the deflector guide pin. Next, remove (2)

4mm screws located behind the deflector assembly. The optic bracket should then slide off as the guide pin is removed from the solenoid link.

3. Diverter Solenoid -, To remove the diverter solenoid, remove by desoldering the 2 leads to the solenoid and then removing the (2) 3mm screws securing the solenoid to the optic base. The solenoid should now slide easily off the plunger for removal.

4. A. Optics - Conventional Types - Any of the three coin track optics can be removed by removing the (2) 4mm screws securing the optic base and then desoldering the signal and voltage wires.

B. Optics - Plastic Encased Tvoe - These optics can be removed by disconnecting the 3-Pin connector and removing the 4 mm mounting screw. The optic

will

then slide off the mounting base.

D. Preventive Maintenance: It is suggested that excess coin dust and dirt be brushed or otherwise removed on a periodic basis and that moving parts be regularly checked for ease of movement.

4 8

Universal Slot Machine Manual

NOTE: The coin track assembly in the Universal Slot Machine has been designed so that NO lubrication is ever necessary. In fact, lubrication will only dampen proper operation of the various parts.

7. HANDLE MECHANISM

A. Basic Operation - When the first coin of a new game is deposited, the solenoid located at the top of the handle mechanism is energized. The plunger link assembly is then pulled back, mechanically releasing a lever inside the mechanism preparing the handle for pull. When the handle is pulled, a sequence of optic signals tell the CPU to initiate reel spin. Once the handle is partially pulled, it cannot be returned to normal upright position except after full downstroke.

A ratchet system on the mechanism insures this.

B. Removal - Note: Before attempting removal of the handle mechanism, removal of the

reel mechanism is necessary. To remove the handle mechanism, remove the center bolt which secures the external handle hub and lever. Remove the hub and lever.

Remove the (3) 5mm screws which hold the reel mech shelf bracket to the handle mech and the optic support bracket. Position the optic support bracket out of the way. Loosen (it is not necessary to remove) the (3) 5mm screws holding the shelf bracket to the shelf. Unplug all 3 optic connectors as well as the solenoid connector.

Two of the optic connectors are located beneath the reel mech shelf, under the hard meter box. Remove the (5) 10mm hex nuts which secure the handle mech to the cabinet wall. There are 2 nuts at the top of the mech and 3 at the bottom. To remove the mechanism, slightly lift the reel mech shelf allowing clearance of the handle mechanism and slide the mechanism out.

C. Removal of Individual Parts:

(PHOTO)

The following parts may be removed from the handle mechanism without removing the mechanism from the machine:

By removing the center handle bolt the following parts may be removed - Trip

Lever B, Trip Lever Collar and Trip Lever Guide (Please consult parts lists for part numbers, locations and illustrations). The handle solenoid may be removed by removing the (4) 3 mm screws securing it to the base plate. It may be necessary to first remove the (2) 5mm flat head screws which fasten the large "D" spring to access the solenoid's 2 inner screws. The base plate will become free once the last screw is removed so be certain to remove it once the last screw is removed. The plunger link and slide bracket assembly can be removed by extracting the 2 cotter pins which hold these parts in place.

D. Access of Internal Parts - Once the handle mechanism has been removed, the back plate must be removed to access the inner parts. To do this, remove the (3) 5mm screws from the bottom of the mechanism, (1) 5mm screw, (1) 5mm flat head screw and (2) 3mm solenoid screws from the top of the unit. Also, remove one E-ring which secures the lock lever end pivot pin (G). Remove all external components fitted on the lock lever shaft. The back plate may now be removed exposing the internal parts. (See Illustration)

Components and Assemblies

E. Preventive Maintenance -There are several key parts on the handle mechanism which should be well-greased for longer service. They are, the ratchet lever, lock lever end, handle boss roller bearings and trip lever collar. (PHOTO)

4-9

REMOVE

After removing and loosening the appropriate hardware, disconnect the optic and solenoid connectors.

After all hardware is removed or loosened and all connectors have been disconnected, lift the reel mechanism shelf to allow the handle mechanism removal.

4 10 Universal Slot Machine Manual

8. REEL MECHANISM

A. Basic Operation - Upon receiving the proper handle optic signals, the CPU will spin the reels to their ordered stop position. The CPU monitors reel spin through reel optics and after the reels have completed two (2) revolutions, they are ordered to their proper position.

B. Removal - The reel mechanism is removed by unplugging each reel motor connector , removing the (2) 4mm screws which fasten the reel mech to the shelf and then lifting the mechanism off the shelf. Each of the individual reel motor assemblies are self-contained for easy removal and replacement should the need arise. Remove the

(4) 4mm screws securing the assembly to the entire mechanism.

C. Replacement of Reel Strips - To remove the reel strip from the supports, find the end-point overlap of the strip. Lift the end slowly and peel the strip off. It is advisable to remove any remaining adhesive from the supports to ease in re-applying new strips. To apply new strips it is important to start the strips at the correct starting position. The starting point can be located in the following manner and this method can be used for all Universal reel strips. Initially, apply double-sided adhesive tape to both reel strip supports. Locate the optic interrupter on one of the spokes of the support attached to the motor. Rotate the support 180 degrees and locate the spoke exactly opposite the one with the optic interrupter. Use the support tab facing opposite the interrupter as the starting point and count clockwise 3 tabs

(not including the starting tab). Align the bottom of the reel strip with the bottom edge of the fourth tab as this is the position from which the reel strip will be applied. Apply the reel strip in a counter-clockwise manner making certain that there is little or no gap between the edge of the reel strip and the inner ridge of the support. To seal the strip in place, apply a small strip of double-sided adhesive tape on the reverse side at the top of the strip. (See Illustration)

D. Preventive Maintenance - The female connector pins should be checked every 2 or

3 months for signs of poor connections. If these pins should become spread apart due to normal machine vibration and wear, poor connections and reel tilts will occur. Reel optics should also be kept free of excess dust and dirt to ensure trouble-free operation. NOTE: NEVER grease or lubricate any part of the reel

mechanism.

9. STANDARD HOPPER UNIT

A Basic Operation - The hopper mechanism is an electro-mechanically operated, electronically controlled device. When a winning combination is hit, the hopper relay board receives signals from the main logic board to energize 2 relays which then allow 100 Vac to be applied to both the hopper motor and kicker solenoid. As the motor activates and turns the coin disk, coins are dispensed. As coins exit the hopper they pass under the roller, which, when forced up by the passing of the coins, activates the count switch. After the correct amount of coins is dispensed, the sig-

Components and Assemblies

OPTIC INTERRUPTTAB

STARTING POINT TAB

(BENEATH FINGER)

4 11

SMIS

SUPPORT AS THE

STARTING POINT

Step 1- Locate the starting position for the reel strip by finding the optic interrupt tab and rotating the reel 180

°

. The spoke opposite the one with the tab is the start point.

Step 2 - Apply the end of the reel strip to the third tab from the starting spoke.

Step 3 the strip in a counter-clockwise

Apply manner. By slightly squeezing the supports together, no gaps will appear between the edge of the strips and the inner ridge of the supports.

Step 4 - Place a strip of double-sided tape to seal the reel strip.

4-12 Universal Slot Machine Manual

nals are removed from the relay board, disabling the motor and the kicker solenoid. As the kicker is disabled, any coins about to be dispensed are 'kicked' back into the hopper.

B . Removal - To remove the hopper, disconnect the 9-Pin connector and slide the hopper out of the machine.

C . Removal of Parts:

Hopper Bucket / Bowl Assembly - Unplug the 2-Pin connector used for the hopper probe and remove bowl bolts 4, 3 and 1 going in a clockwise manner. It is not necessary to remove the bolt at the bottom as the bucket will slide off and on this bolt. When replacing the bucket, the proper arrangement of washers and springs on the bolts is essential for maximum performance and longer bowl life. Possible damage to the bowl can result from improper placement of washers and springs.

(See diagram)

Hopper Spring and Washer Diagram

Coin disk - Remove the bucket as described above. Remove coin shifter and the coin guard / coin runner assembly. Remove the 4 screws securing the coin disk and stirrer (if present) to the disk bushing and the coin disk will slide off the bushing hub. When replacing the coin disk, it is advisable to grease the roller bearing disk which lies beneath the coin disk. This is the ONLY part on the hopper assembly which requires grease.

Gear Box - Remove the bucket and coin disk as described above, and the rear cover.

Remove the 4 screws which fasten the motor / gear box assembly to the motor base plate. Snip the wire ties fastened to the hopper motor wires and take the motor assembly from the rear of the hopper. Remove the 4 long flat-head screws securing the gear box to the motor making certain not to lose the large spacers from between the gear box plate and the gear box. The gear box can now be removed from the motor. Remove the disk bushing by loosening the 2 Allen screws and sliding the bushing off the gear shaft.

4-14 Universal Slot Machine Manual

11. HIGH-SPEED HOPPER

A. Basic Operation - When a winning combination is hit, a signal is sent to the hopper relay board to allow power to be applied to the hopper motor. As coins are dispensed, they are optically counted. When the CPU detects the proper number of coins has been dispensed a signal is sent to the relay board to electronically brake the motor instantly, preventing further coins from being dispensed.

Optic Switch - The high-speed hopper is adaptable for use with either gray or black

TTL optic systems. For use with the gray optic system, the switch (located on the relay board) must be in the position nearest the 16-Pin connector. When used in a black optic system, the switch must be in the position away from the connector.

B Removal of Parts:

Bucket - Unplug the hopper probe connector. Rotate the bucket counter-clockwise until the bucket is ungrooved. The bucket can now be removed.

Coin Separator / Denominational Spacers - Remove the (3) 4mm screws along the outer edge of the separator. Lift the separator off taking care not to lose the spacers positioned beneath the separator. These spacers determine the denomination of the hopper along with the coin guide rail.

Turn Table - Remove the 4mm screw securing the bearing and baffle. Lift these 2 parts off the baffle shaft and remove the 3 flat head screws securing the baffle shaft and turntable.

Denomination Changes - To change the denomination of the high-speed hopper, the 3 spacers located beneath the coin separator, and the guide rail must be changed.

HOPPER CAPACITY CHARTS

STANDARD

HOPPER

HOPPER

DENOMINATION

COIN CAPACITY

TO PROBE LEVEL

SPEED OF

PAYOUT

5c

10c

3800

2400*

8 coins

8 coins per second persecond

25c

50c

2750

1500

7 coins

5 coins per second per second

$1.00

$5.00 and up

725

500

4 coins

3 coins

* With the hopper probe attached at the lowest per second per second available level

HI- SPEED

HOPPER

5c

25c

50c

3000

2000

1200

20 coins per second

20 coins per second

18 coins per second

11. HIGH-SPEED HOPPER

A. Basic Operation - When a winning combination is hit, a signal is sent to the hopper relay board to allow power to be applied to the hopper motor. As coins are dispensed, they are optically counted. When the CPU detects the proper number of coins has been dispensed a signal is sent to the relay board to electronically brake the motor instantly, preventing further coins from being dispensed.

Optic Switch - The high-speed hopper is adaptable for use with either gray or black

TTL optic systems. For use with the gray optic system, the switch (located on the relay board) must be in the position nearest the 16-Pin connector. When used in a black optic system, the switch must be in the position away from the connector.

B Removal of Parts:

Bucket - Unplug the hopper probe connector. Rotate the bucket counter-clockwise until the bucket is ungrooved. The bucket can now be removed.

Coin Separator / Denominational Spacers - Remove the (3) 4mm screws along the outer edge of the separator. Lift the separator off taking care not to lose the spacers positioned beneath the separator. These spacers determine the denomination of the hopper along with the coin guide rail.

Turn Table - Remove the 4mm screw securing the bearing and baffle. Lift these 2 parts off the baffle shaft and remove the 3 flat head screws securing the baffle shaft and turntable.

Denomination Changes - To change the denomination of the high-spped hopper, the 3 spacers located beneath the coin separator, and the guide rail must be changed.

Components and Assemblies

12. LIGHTING ASSEMBLIES

4-15

The Universal Slot Machine may come with one of two (2) possible fluorescent lighting systems. They will both be described below.

BALLAST / STARTER SYSTEM - This system uses a ballast / starter configuration to step down incoming voltage of 100 Vac to 40 Vac. The 8 watt bulb uses a

.17A, 11 Watt unit, the 10 watt bulb uses a .23A, 13 Watt unit and the 15 Watt bulb uses a .3 A, 19 Watt unit.

LAMP DRIVER UNIT - On some machines, electronic lamp drive units are used to step up 24 Vac to the necessary 40 Vac. These are small self-contained units which are easily replaceable. The 6 and 8 Watt bulbs use a .27 A unit (FL 6/8) and the

10 and 15 Watt bulbs use a .68 A (FL 10/15) unit.

The following chart lists the various lighting configurations for Universal Slot

Machines.

LOCATION OF DRIVE UNITS

The Ballast or Lamp Drive Unit for the Top Fluorescent Unit can be located on the rear of the top shadow box assembly. The units for the reel frame lighting and bottom glass lighting are mounted on the inside of the front door panel. The lamp driver units are all self-contained and can be changed individually. The ballast units are mounted in a housing and the entire housing must be removed from the door panel to change one of the ballasts. The starters for any of the ballasts can be accessed directly for easy removal and replacement.

4 16

Universal Slot Machine Manual

TOP UNIT LIGHT REMOVAL - Open the front door and remove the name strip surround by pushing from underneath. Remove the top glass by pushing from underneath and pulling the glass forward. To remove the bulb, turn it 1/4 turn and carefully pull the bulb straight out of the socket.

REEL GLASS LAMP REMOVAL - Remove the fluorescent lamp guard by removing the

(2) 4mm screws at the top of the reel glass frame. Remove the lamp in the same manner as described above.

BOTTOM

GLASS LAMP REMOVAL - The bottom glass and frame will have to be removed before the lamp can be removed. This is done by removing (2) 4mm screws located at either end of the inner door panel and loosening the 2 inner screws. The bottom glass frame can then be lifted up and out for removal. The exposed bottom bulb can now be removed as previously described.

Illustration of Bottom Glass Retaining Screws

INCANDESCENT LAMP REMOVAL - All of the small display lamps used in the

Universal Slot Machine can be removed and replaced in the same manner. They are all socketed on P.C. board assemblies (except those located in the control panel switch assemblies). Turn the socket 1/8 turn to remove the bulb from the P.C. board and pull the lamp from the socket.

CONTROL PANEL LAMP REMOVAL -

Open the front door, locate the lamp to be removed and gently but firmly pull the lamp holder from the casing. Then carefully pull the lamp from the socket.

Electronics 6-3

ELECTRONICS

3. POWER SUPPLY

Circuit Description - The incoming line voltage passes through a noise filter and is applied to the 115 Vac primary winding of the transformer. There the voltage is stepped down to provide secondary output voltages of 24 Vac and 9.5 Vac. The 24 Vac winding is sent through two (2) separate bridge rectifier / filter capacitor configurations to achieve output voltages of approximately 30 Vdc and 35 Vdc. These voltages are used to power the lamps, reel motors and solenoids. The 24 Vac line is tapped directly to power the handle solenoid and the tower lamps. The 9.5 Vac output is fed through a bridge rectifier / filter capacitor configuration to achieve 12 Vdc which is used to power the sound amplifier. The 9.5 Vac is also fed through another similar configuration. The output is then fed through a series-pass 5 Vdc Voltage regulator which is used to power the main logic board and all game optics.

Types - There are three different types of power supplies that can be found in a standard Universal Slot Machine. The type found would depend on the purchase period.

1) GREEN DOT - This was the first type of power supply used and it can be identified by the TOWER-3 P.C. board which is mounted on the inside of the cover to the unit. On earlier machine versions, the solid state relay (SSR) used to energize the handle solenoid was mounted exterior to the power supply. It can be located either on the cabinet inside rear wall or just above the handle mechanism. This type of power unit cannot be substituted for any other type of unit as it will not energize the handle solenoid on either RED or YELLOW DOT type machines.

(Refer to the handle wiring diagram on the following page)

2) RED DOT - This type of power supply is the most widely used and it can be identified by the presence of a TOWER-4 P.C. board mounted on the inside cover of the unit and by the presence of 100 Vac measured across pins 6 and 12 of the 12

Pin connector. The handle SSR is mounted directly on the TOWER-4 board so there is no need for the external SSR as in the GREEN DOT. The RED DOT can only be used in games that use the ballast / starter fluorescent lighting scheme.

(Refer to the handle wiring diagram on the following page).

3) YELLOW DOT - This type of power unit is similar to the RED DOT but with one important exception. Across pins 6 and 12 of the 12 Pin connector, 24 Vac is measured. This type of power supply can only be used in games that utilize the electronic lamp driver fluorescent lighting system.

IMPORTANT NOTE: Attempts to substitute RED DOT for YELLOW DOT or vice versa will result in blown fuses and possible damage to the main logic board.

Electronics

6-5

4. COIN DIVERTER SOLENOID

EARLY MODEL - The earlier version of the diverter solenoid utilizes a 70 ohm coil which is initially pulsed closed when it receives 35 Vdc courtesy of Q69 on the main logic board. After approximately 4 seconds, Q69 is turned off and Q70 is turned on which provides a necessary holding voltage of approximately 12 Vdc.

With TYPE-1 program versions this action occurs after every eighth game. With

TYPE-2 program versions, this action occurs after every game. To maintain proper current for the solenoid on the early model, resistors R175 and R176 have values of

150 ohms and 270 ohms respectively.

LATE MODEL - Operation is exactly the same as on the EARLY MODEL. The differences with the late model are that the solenoid coil resistance has been changed to 48-50 ohms and R175 and R176 have been changed to 330 ohms.

IMPORTANT NOTE: If a LATE MODEL diverter solenoid is used with a main logic board containing the EARY MODEL resistor values the diverter will NOT

STAY CLOSED. If a conversion to the LATE MODEL diverter system is necessary.

it will also be necessary to change R175 and R176.

Diverter Solenoid drive circuitry for the Early (left drawing) and Late (right drawing) Models.

6-6

Universal Slot Machine Manual

5. STEPPER MOTOR CONTROL

The Universal Slot Machine uses hybrid bifilar stepper motors in the reel mechanism.

The continuous rotation of the motor is produced by sequential excitations of the phase windings in a clockwise manner. The bifilar wound motors are controlled with unipolar drive transistors Q17-Q29 which receive latched output signals from I.C.'s 6L, 6M, 7L and 7M on pins 4, 5 and 6. The input index pulses are monitored through Q7-Q9 and fed to data selectors 6B, 7A and 7B via inverter 7C. Each stepper motor pulses 200 steps to make one complete revolution. Reel position is monitored by the CPU through an optic which is mounted on the reel bracket. The optic interrupter signals the CPU that, upon optic interruption, the reel is at reference point 0. After the optic has been interrupted twice, the program then orders the reel to its randomly selected stop position.

6. OPTICS

In a Universal Slot Machine, any one of three types of optic systems can be found.

They are described as follows:

1) Conventional Large Black Optic - This type of optic has a standard photo-transistor

/ photo-diode configuration. Each optic uses three (3) wires - one for 5 Vdc, one for ground and one for the signal. When not in an interrupted state the signal line is seen as a logic HI. When interrupted, it is seen as a logic LO.

2) Gray TTL Plastic Encased Optic - This type of optic operates in exactly the same manner as the conventional large black optic and is fully interchangeable and compatible with same.

3) Black Plastic Encased Optic - This type of optic operates in the same manner as the Gray TTL except that in the interrupted state, the signal line is seen as a logic

HI.

Electronics

5A. STEPPER MOTOR CONTROL CIRCUT

6-7

Electronics 6-9

8. MAIN LOGIC BOARD

At the heart of the Universal main logic board is a Z-80A microprocessor. The Z-

80A CPU is a MOSLSI 40-Pin package which operates at a 4 MHz clock rate. This clock rate is provided by X1, an 8.2 MHz crystal and a divide-by-two counter (I.C. 2F). The

Z-80A receives its instructions from two (2) EPROMS which are located at 2A and 4A.

Input multiplexers 6A, 6B, 7A and 7B are constantly monitored by the CPU for changes in status. Monitoring frequency can vary from 4msec to 20 msec per in-port. If a change i n status is detected, the CPU then refers to the EPROMS for further instructions. If the program has determined that an action needs to be taken in response to the change in status of an in-port, the appropriate signals are generated which enable the output latches

6F // 7M which in turn enable the appropriate output port.

Example : Sequence of events for maximum coin-in. As the coin is inserted, the coinup optic is activated, then the coin-down optic. The coin-up switching transistor, Q63 and coin-down transistor, Q65, which were on showing a logic LO at I N07 (I.C. 6A Pin

6) and 1N17 (I.C. 6A Pin 5) now turn off, putting a logic HI at those in-ports. The program, sensing a change in status in these in-ports, takes the information from 6A at data-bus line D6 and D7 and issues new orders to the CPU to enable latches 6F (Port

E4, Pin 11 - Lockout Coil De-Energize), 7H (Port B7, Pin 3 - Turn off Insert Coin

Lamp and Port E7, Pin 11 - Increment Coin-In Electromechanical Meter), 6M (Port 32,

Pin 7 - Increment Coin Lamp) and the appropriate latches for 7-Segment display. by activating these latches, the ports E4, B7, E7 and 32 are sent logic HI turning on transistors Q41, Q35, Q53 and Q14 resp. (omitting the LED signals). The CPU will now wait for further input action, either handle pull or spin button activation.

9. POWER-UP DELAY CIRCUIT

Upon initial power-up, the CPU does not receive its 5 Vdc supply until the power supply has stabilized voltage available.

This occurs only after the 5 Vdc filter capacitor has fully charged and the 5 Volt regulator can supply the necessarily regulated 5Vdc.

Looking at the circuitry, timer 2G requires a trigger at pin 2 to 'turn on' and this trigger is supplied by Q3. Q3, through voltage divider R23-R24, will turn on only when Vcc reaches 5 Vdc. The CPU then receives the soft-reset signal at pin 26.

6 10

Universal Slot Machine Manual

10. LOW-VOLTAGE LINE SENSING

The 9.5 Vac winding on the secondary of the transformer in the power supply is connected directly to the main logic board at ECN-1 pins 5 and E. If the incoming voltage drops below proper operating level - to approximately 92 Vac - the change will be felt on Pin 3 of Voltage Comparator 8D. The imbalance at the comparator results in a trigger signal sent to I.C. 3G / I (Pin 6). The output (Pin 5) is then felt as an input signal on the 6A decoder (Port I N37) which then forwards this in-port status change to the CPU.

Upon receiving this particular in-port signal, the CPU shuts down operation and displays the appropriate "11" code and goes into TILT mode.

Vcc

Line Voltage Sensing Circuitry (for component values, refer to main schematc)

Schematic Illustrations

A. 3-REEL MACHINE EDGE CONNECTOR - 1 (Cont'd)

(F)

(H)

(J)

( K)

(L)

( M)

( N)

(P)

( R)

(S)

( T)

(Z)

(a)

(b)

(c)

(d)

(e)

( U)

( V)

( W)

( X)

(Y)

( A)

(B)

( C)

( D)

(E)

(f)

1st Reel Index

2nd Reel Index

3rd Reel Index

No Connections

No Connections

(B1)

( V)

( Gy)

CN16(1 )

CN17(1)

CN 18(l)

No Connections

Hopper Function Switch (B1)

Coin-Down Optic

CN25(7)

(Gs/Bk) ... CN7(I 1) CN 10(2)

Downstroke Optic

Handle Unlock Optic

(Sk)

(V)

CN28(1)

CN26(l)

(Gy)

( R)

CN27(l )

CN21(1)

Handle Return Optic

Jackpot Reset Switch

No Connections

No Connections

No Connections

7-Segment Anode 105

7-Segment Anode 10

4

7-Segment Anode 103

7-Segment Anode 102

7-Segment Cathode 'a

7-Segment Cathode 'b

7-Segment Cathode 'c'

7-Segment Cathode 'd

7-Segment Cathode 'e'

7-Segment Cathode 'f

7-Segment Cathode 'g

Jackpot Balance Electro-

Mechanical Meter

Speaker

( R/Bk) CN7(31) - CN 15(6)

(Br/Bk).... CN7(30) - CN15(5)

(Sk)

( Gs)

CN7(29) - CN 15(4)

CN7(28) - CN15(3)

(Br)

( R)

CN7(19) - CN 15(14)

CN7(20) - CN 15(15)

( Gs/Bk)...CN7(21) - CN 15(16)

( Gn) CN7(22) - CN 15(17)

(Bl)

( V)

( Gy)

CN7(23) - CN 15(18)

CN7(24) - CN 15(19)

CN7(25) - CN 15(20)

(0) CN24(4)

(V/Bk) CN23(2)

7-7

7-8

Universal Slot Machine Manual

B. 3-REEL MACHINE EDGE CONNECTOR - 2

(1)

(2)

(3)

(4)

(13)

(14)

(15)

(16)

(17)

(5)

(6)

(7)

(8)

(9)

(10)

(1 1)

(12)

(18)

(19)

(20)

(21)

(22)

(23)

(24)

(25)

(26)

(27)

(28)

GND

GND

(Bk)....

CNI7(2), CN20(2), CN23(5), CN25(5)

CN27(2), CN31(1)

(Bk) CN16(3), CN18(3), CN22(2), CN24(9)

CN26(2), CN28(2)

(Pk)

(Pk)

CN16(2), CN18(2), CN25(4), CN27(3)

CN 17(2), CN26(3), CN28(3)

5 Vdc

5 Vdc

No Connections

Minimum Time Adj

No Connections

No Connections

Insert Coin Lamp

Coin Accepted Lamp

Collect Lamp

No Connections

Bet 1 Lamp

Tilt Lamp

Coin Lockout Coil

Diverter Solenoid

Reel Motor 1-1

Reel Motor 1-2

Reel Motor 1-3

Reel Motor 1-4

Reel Motor 2-I

Reel Motor 2-2

Reel Motor 2-3

Reel Motor 2-4

Reel Motor 3-1

Reel Motor 3-2

Reel Motor 3-3

Reel Motor 3-4

( Or) CN21(3)

(Br)

( R)

(Br)

( Y)

(Sk)

( Gs)

( R)

(Y)

(Sk)

( Gs)

( Y)

( Gs)

(BI)

(V)

( R)

( Y)

(Sk)

( Gs)

( R)

CN7(16) - CN12(1)

CN7(17) - CN 12(3)

CN41(9) - CN33(l )

CN7(15) - CN39(2)

CN7(18) - CN31(7)

CN7(12) - CN 10(5) -- CN39(3)

CN7(13) - CN1O(4)

CN 16(4)

CN16(5)

CN16(6)

CN 16(7)

CN17(4)

CN 17(5)

CN 17(6)

CN 17(7)

CN18(4)

CN 18(5)

CN 18(6)

CN 18(7)

(Continued on the next page)

Schematic Illustrations

18. 8116-SW1 (B-D) Sub Board Schematic

7-25

21. 3/4 -REEL MACHINE COMPOSITE EDGE CONNECTOR WIRING PINOUTS

Universal's latest Slot Machines have encompassed a modified wiring harness which allows for easy conversion from 3 to 4 and 4 to 3 reel games. There are 4 new connectors on the new harness. A white, 12-Pin Female which will be designated as CN45; a white

1 2-Pin Male connector as CN46; a red 12-Pin Female as CN47 and a red 6-Pin Female as CN48. The 2 red connectors will be used whenever a 4-reel game is used. CN46 is used for either game. For a 3-reel game, plug CN46 into CN45 and for a 4-reel game, plug CN46 into CN47. CN48 is used for the credit harness on the 4-reel version and plugs into CN33 whereas on a 3-reel game CN33 plugs into the credit harness coming from the Main Logic Board. The Edge Connectors have had some wiring changes as well and the wiring for them follows below.

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9)

(10)

(11)

(12)

(13)

(14)

(15)

(16)

(17)

(18)

(19)

(20)

(21)

(22)

(23)

(24)

(25)

(26)

(27)

(28)

A. EDGE CONNECTOR - 1

Coin-Up Optic

(Sk/Bk).... CN7(10)

CN 10(1)

Coin-to-Cash-Box Optic ( W/Bk) .... CN7(9) - CN10(3)

Collect Switch (4-Reel)

( R)

CN48(2) - CN33(2) - CN41(10)

Change Switch

Door Lock Key Switch

(P/Bk)

CN7(8) -- CN13(l)

( Gy/Bk)...CN7(14) - CN11(l)

Service Switch

(R) CN24(2)

Hopper Overflow Switch (Gs)

Door Open Switch

(BI)

CN25(3)

CN22(3)

Meter Reading Switch

Test Switch

( W)

(Br)

CN20(1)

CN24(l )

Reset Switch (Pk)

CN22(1)

Coin Count Switch (0)

CN25(2)

No Connections

Hopper Motor Drive

Hopper Solenoid Drive

7-Segment Anode 107

7-Segment Anode 106

7-Segment Anode 101

7-Segment Anode 100

No Connections

No Connections

No Connections

No Connections

No Connections

No Connections

Hi-Speed Hopper

Reverse Signal (4-Reel)

Max Bet Lamp

Speaker

(Br)

(Y)

(Y/Bk)

( W)

CN25(1)

CN25(6)

CN7(33) - CN15(8)

(0/Bk)

CN7(32) - CN 15(7)

(Pk)

CN7(27) - CN15(2)

CN7(26) -- CN15

( Gn)

CN47(10) - CN46(10) -- CN25(11)

(Gy/Bk)... CN7(34) - CN39(3)

(BI/Bk).... CN23(I )

(Continued on the next page)

Troubleshooting

8-1

1. TROUBLESHOOTING GUIDE

Coin Track Fault Finding Guide

* Inserted Coin is Returned

* Inserted coin is not credited

* Error code '21' is displayed

* Inserted coin doesn't enter hopper

* More than maximum coins are being accepted

*

*

*

Coin accepting device inoperative

Coin lockout coil defective or not in the proper position

Microprocessor "sees" the door open

*

*

Coins are jammed inside coin track

Coin accepting device is missing

*

*

*

*

*

*

*

Foreign object or coin blocking optic sensor

Dirty optic sensor

Faulty optic sensor

(confirm operation with SELF-TEST 6)

Coin passing time adjusted improperly

Poor connection at CN-10

Poor optic solder joints

Bad component on main logic board

*

*

*

*

Hopper overflow control in effect

Bad connection to probe

(confirm with SELF-TEST 6)

Faulty diverter solenoid

Dirty / stuck deflector

*

*

*

Coins are jammed inside the accepting device

Coin lockout coil action is being interfered with

Program error

8-2

Handle Mechanism Fault Finding Guide

Universal Slot Machine Manual

* No Handle Release

*

*

*

*

Blown handle solenoid fuse (#5)

Faulty handle optic(s)

(Check using SELF-TEST 6)

Bad handle solenoid

(Check using SELF-TEST 7)

Bad handle relay

(In the power supply)

* Handle released but cannot be pulled (mechanically obstructed)

*

*

*

Trip Lever 'B' jammed in the up position

Broken Lock Lever end

Check for other possible mechanical obstructions

* Free Handle *

*

*

*

*

*

Handle solenoid constantly energized

Broken stop paddle on

Trip Lever 'A'

Jammed plunger link assembly

Broken lock lever end pivot pin

Defective handle relay in the power supply

* Reels do not spin upon handle pull *

*

*

Defective handle optic (Use TEST 6)

Blown reel fuse (#6)

Poor contact at reel connector

Reel Mechanism Fault Finding Guide

TroubleshootinE

Hopper Payout Fault Finding Guide

* Hopper Overpay (31 Code)

Standard Wide-body Cabinet

* Hopper Overpay

Narrow or Intermediate

Cabinet Type

* Hopper Short pay

* Coin out Jam (32 Code)

* Hopper Empty (33 Code)

(Assuming coins in the hopper)

With coin disk turning

* Hopper Empty with motor energized but coin disk is not turning

*

*

*

Count switch defective or out of adjustment

Loose or shorted count switch wire

Defective kicker assembly

*

*

See above

Faulty fluorescent lamp or lamp driver unit

*

*

Count switch defective or out of adjustment

Worn or otherwise defective kicker solenoid link bracket

*

*

*

Count switch out of adjustment

Warped coin disk

Defective coin shifter

*

*

*

Count switch defective or out of adjustment

Defective kicker solenoid

Worn or defective kicker linkage

Idle rotation of coin disk

*

*

*

*

*

*

Coins jammed at the knife

Coin disk prevented from turning by foreign matter

Broken bowl

Warped coin disk

Defective Gear head assembly

Loose disk bushing

8- 3

84

Miscellaneous Fault Finding Guide

* Lamp doesn't light

Universal Slot Machine Manual

* Abnormal 7-Segment display

* No sound or abnormal sound

* Electromagnetic counters do not increment

* Constant Error code '50' or '51'

* RAM ERROR '12' Code

*

*

*

Blown Fuse #6

Lamp burned out

I mproper socket contact

*

*

*

*

Bad LED segment

(Check with SELF-TEST 5)

Bad connector contact

Bad component on main logic board

Bad component on LED display board

*

*

*

*

*

*

Sound volume not turned up

Blown fuse #4

Defective speaker

Bad wiring or connector contacts

Sound EPROM missing from main l ogic board

Defective component on sound amplifier b oard or main logic board

*

*

*

Blown fuse #6

Bad component on main logic board

Bad counter unit

*

*

Defective door switch(es)

Door switch or door frame is out of adjustment

*

*

*

*

*

Temporary static 'shock' to main logic board

Bad grounding throughout cabinet

5 Vdc wire shorted to ground

Defective component on main logic board

Troubleshooting

Miscellaneous Fault Finding Guide (continued)

85

P7

7. 3 AND 4 REEL MECHANISM EXPLODED VIEW

Parts Catalog

Universal Slot Machine Manual

8. 5 REEL MECHANISM EXPLODED VIEW

P8

P9

9. REEL MECHANISM PARTS LIST

Parts Catalog

Universal Slot Machine Manual

10. CONTROL PANEL EXPLODED VIEW AND PARTS LIST

P 1 0

No

Parts Name

1 Cap (Rounded)

[Square]

[Rectangular]

2 Lens [Rounded)

[Square]

[ Rectangular]

3 Spring Holder [Rounded]

[Square]

[ Rectangular]

4 Spring

5 Frame [Rounded]

[Square]

[ Rectangular]

6 Spacer

7 Nut

8 Miniature Lamp 28V

9 Lamp Holder

10 Micro Switch

16 Decorated Plug

17 Nut (M24)

18 Control panel

Q'ty Parts No.

1

1

1

1

1

1

1

1

1

1

1

R520001

R520002

R520003

R510051

R510057

R510060

R510052

R510058

R510061

F710001

R510053

1

1

1

1

1 R510058

R510062

R510054

R510055

E1402803

1

1

1 R510056

E650A23

1 M1140051

F21024

Refer to

P5 Item 27

Item

No.

Parts Name

19 Button Insert

[(R) "Change"]

"Collect"]

(

[

"Bet"]

"Bet 1"I

"Bet 2"]

"Bet 3"]

"Bet 4"]

[

(

[

( "Bet 51

[(S) "1st Coin"]

"2nd Coin"]

"3rd Coin"]

"4th Coin"]

"5th Coin"]

(

"Bet Max."]

"Bet 1"]

"Bet 2"]

"Bet 3"]

"Bet 4"]

"Bet 5"] (

"Hold"]

"Hold/Cancel"]

[(R) "Collect/Credit Mode")

Q'ty Parts No.

1

1

1

1

1

1 R5201..

R520102

1

1 R520103

R520104

1

1

1

1 R520105

R520106

R520107

1

1

R520108

R520201

R520202

1 R520203

1

R520204

1 R520205

1 R520210

1

R520211

1

1

1 R520212

R520213

R520214

R520215

R520220

R520221

R520301

P17

17. STANDARD HOPPER EXTERNAL PARTS LIST

Parts Catalog

Universal Slot Machine Manual

18. MINI (RED) HIGH SPEED HOPPER EXPLODED VIEW

P18

P19

19. MINI (RED) HIGH SPEED HOPPER PARTS LIST

Parts Catalog

Universal Slot Machine Manual

20. SHADOW BOX ASSEMBLY EXPLODED VIEW AND PARTS LIST

P20

P29 Parts Catalog

29. SUGGESTED PARTS-ON-HAND LIST

The following list shows the various parts that have a tendency to wear excessively and / or which have a life expectancy of less than 12 months.

DESCRIPTION

PART NO.

PRICE

HANDLE MECHANISM

Photo Sensor

A000012

Photo Sensor

Photo Sensor

A000015

A000016

Cotter Pin

Cotter Pin

Pivot Pin 'A'

Pivot Pin 'B'

Pivot Pin 'G'

F42028

F42036

F447001

F447002

F447008

E-Ring

Spring 'A'

Spring 'B'

Torsion Spring

F61006

F717001

F717002

F727001

Lock Lever End

Trip Lever 'A'

Slide Bracket

Trip Lever 'B'

Plunger Link

MI 170010

M1170015

M1170018

M1170042

M1170044

. 04

1.25

. 50

1.25

8.00

4.50

3.20

7.50

1.75

5.70

5.70

5.70

. 04

. 04

. 80

. 80

1.25

COIN TRACK ASSEMBLY

Lockout Coil

$1.00 Acceptor

CC-16 Acceptor

CC-30 Acceptor

Coin Optic Pin

Regular Size

$1.00 Size

$5.00 Size

E714001

M1145206

M1145203

M1145302

M1140121

M 1140122

M1140123

4.40

56.50

50.00

85.00

.50

.60

. 60

DESCRIPTION PART NO.

PRICE

HOPPER ASSEMBLY

Gear Box

E7568P60

Bowl Bolt

F186004

Soft Bowl Spring

F716004

Hard Bowl Spring F716001

Coin Runner

5c lOc

25c

M1160201

M1160206

M1160202

M1160208

M1160203

50c

$1.00

Coin Disk

5c lOc

25c

M1160301

M1160306

M1160302

50c

$1.00

$5.00

$25.00

$100.00

M1160308

M1160303

M1160304

M 1160305

M1160309

Disk Bushing

Link

Coin Shifter

Coin Bowl

M 1160501

M1160514

M1260100

R556006

32.50

1.50

1.85

1.25

8.25

8.25

8.25

8.25

8.25

25.25

25.25

25.25

25.25

25.25

48.00

48.00

67.85

10.00

. 75

2.75

23.00

MISCELLANEOUS ITEMS

Mini 28V Lamp E1402803

Fluorescent Tubes

6W

8W low

15W

E150106

E150108

E150110

E150115

Starter - 6,8,10W E160008

Starter - 15, 30W E160115

Door Switch E6107930

Fuse - 3A

Fuse - 4A

Fuse - 5A

E17003

E17004

E17005

. 70

2.50

3.40

3.40

3.40

1.25

1.25

8.25

. 25

. 25

. 25

APPENDIX-A

TABLE OF SYMBOL CODE NO.

7

5

6

3

4

2

1

6

5

7

3

4

2

1

SYMBOL

CODE NO.

7

8

5

6

4

3

2

1

SYMBOL

CODE NO.

MODEL NO.

8224

8225

8426

8427

7 BAR

3 BAR

2 BAR

1 BAR

BLANK

MODEL NO.

8466

8469

8473

8566

7

3 BAR

2 BAR

1 BAR

BLANK

MODEL NO.

MODEL NO.

MODEL NO.

8471

3 BAR

2 BAR

1 BAR

MELON

BELL

PLUM

ORANGE

CHERRY

7

8470 8520 8502

8474 8565 8503

8474 8472 8511

8501 8512

3 BAR

2 BAR

1 BAR

CHERRY

BLANK

7 BAR

3 BAR

2 BAR

1 BAR

BLANK

MODEL NO.

8467

7

11

8

STAR

BAR

MELON

BLANK

MODEL NO.

8468

7

BAR

8

STAR

MELON

BLANK

MODEL NO.

8504

8508

7 BAR

5 BAR

1 BAR

BLANK

MODEL NO.

8505

7 BAR

3 BAR

2 BAR

1 BAR

CHERRY-BAR

BLANK

SYMBOL

CODE NO.

MODEL NO.

8506

8561

7 BAR

5 BAR

1 BAR

CHERRY-BAR

BLANK

MODEL NO.

8515

8562

JOKERS-WILD

7 BAR

3 BAR

2 BAR

1 BAR

BLANK

A-1

MODEL NO.

8517

WILD-BAR

7

MELON

BELL

PLUM

ORANGE

BLANK

MODEL NO.

8518

8563

JOKERS-WILD

7 BAR

5 BAR

1 BAR

BLANK

6

5

7

4

3

2

1

MODEL NO.

8514

8542

WILD-BAR

3 BAR

2 BAR

1 BAR

BLANK

MODEL NO.

8543

8546

WILD-BAR

5 BAR

1 BAR

BLANK

MODEL NO.

8544

WILD-BAR

3 BAR

2 BAR

1 BAR

CHERRY-BAR

BLANK

MODEL NO.

8545

WILD-BAR

5 BAR

1 BAR

CHERRY-BAR

BLANK

SYMBOL

CODE NO.

6

5

&

4

3

2

1

MODEL NO.

8554

7

DOUBLE

3 BAR

2 BAR

1 BAR

BLANK

MODEL N0.

8556

7

DOUBLE

3 BAR

2 BAR

1 BAR

CHERRY

BLANK

MODEL NO.

8557

DOUBLE

7 BAR

5 BAR

1 BAR

CHERRY-BAR

BLANK

MODEL N0.

8558

DOUBLE

7 BAR

5 BAR

1 BAR

BLANK

SYMBOL

CODE NO.

7

5

6

3

4

2

1

MODEL NO.

8550

7 BAR

MELON-BAR

BELL-BAR

PLUM-BAR

ORANGE-BAR

CHERRY-BAR

BLANK

MODEL NO.

8551

1

2

3

7

BLANK

MODEL NO.

8567

7 BAR

BAR

BELL

PLUM

ORANGE

CHERRY

MODEL NO.

8568

7

CHERRY-BAR

BELL

PLUM

ORANGE

A-2

advertisement

Was this manual useful for you? Yes No
Thank you for your participation!

* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project

Related manuals

advertisement