Solidyne DX 816 Owner's Manual

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Solidyne DX 816 Owner's Manual | Manualzz

Page 2 DX·816 - Broadcast mixing consoles

SOLIDYNE

Index

About this manual..............................................................4

What’s in the box...............................................................4

Introduction.......................................................................4

WARNINGS.........................................................................4

1. Overview...................................................5

1.1 Inputs..............................................................5

1.2 Outputs...........................................................5

1.3 Monitoring......................................................5

1.4 GPIO...............................................................6

1.5 ETM – VCA faders............................................6

2. Set up........................................................6

2.1 Overview.........................................................6

2.1.1 About the use of RJ45................................................6

2.2 Power source..................................................7

2.3 Inputs..............................................................7

2.3.1 Line inputs.................................................................7

2.3.2 USB INPUTS...............................................................7

2.3.3 MICROPHONES INPUTS.............................................8

2.4 Audio outputs.................................................8

2.4.1 PROGRAM AND RECORDING.....................................9

2.4.2 USB audio sends........................................................9

2.5 Monitoring......................................................9

2.5.1 Control Room monitoring..........................................9

2.5.2 Studio monitoring......................................................9

2.5.3 Tally light.................................................................10

2.6 Connecting standard lines.............................10

2.6.1 Rejection factor (Null).............................................10

2.6.2 CONNECTING A CELL PHONE...................................10

2.6.2.1 Re-connect a paired phone............................................11

2.6.2.2 Set up the level...............................................................11

2.6.2.3 Turn off Bluetooth at the console..................................11

2.6.3 External Hybrid........................................................11

2.7 GPIO..............................................................11

2.8 Models DX816/AoIP......................................12

2.8.1 Studio to Transmitter Link.......................................12

2.8.1.1 IP configuration...............................................................12

2.8.1.2 Set the destiny IP............................................................12

2.8.1.3 Audio options..................................................................13

2.8.3 Using a digital microwave link.................................13

2.8.4 Receive AoIP with the console.................................13

2.8.5 Receive AoIP with a computer.................................13

2.9 Connections..................................................14

2.10 Grounding connection diagram...................15

3. Using the DX816......................................16

3.1 Introduction..................................................16

3.1.1 Quick checking.........................................................16

3.2 Hybrid & TELCO.............................................17

3.2.1 Using the TELECOM channel....................................17

3.2.1.1 Case A: A DJ or Talent answer the calling of the audience

..........................................................................................17

3.2.1.2 Case B: The producers team or telephonist answer the calls...................................................................................17

3.2.2 Return to phone line................................................18

3.2.3 'PGM/REC'...............................................................19

3.2.4 Using with cell phone..............................................19

3.2.4.1 INCOMING CALLS............................................................19

3.2.4.2 END THE CALL.................................................................19

3.2.4.3 Resume a call on the cell phone.....................................19

3.2.4.4 Make a call from cell phone...........................................20

3.2.5 Null factor................................................................20

3.2.6 Vox-IP communication (Skype)................................20

3.2.6.1 Connection via Skype, or similar, with a remote journalist

..........................................................................................20

3.2.6.2 Make a conference between Skype (or similar), land lines and cell phone...................................................................21

3.3 Monitoring panel..........................................21

3.3.1 Loudspeakers monitors and headphones................22

3.3.2 Previous listening (CUE)...........................................22

3.3.3 Talk-back.................................................................22

3.4 Microphones channels..................................23

3.4.1 Features...................................................................23

3.4.2 Processing...............................................................24

3.5 Line channels.................................................24

3.6 Recordings....................................................25

3.6.1 USB recordings........................................................25

3.6.2 Recording callings....................................................25

4. Solidyne HD3 & HD5 monitoring docks....26

4.1 Features........................................................26

4.2 Solidyne HD3.................................................26

4.3 Using the monitoring docks...........................26

4.3 Using the monitoring docks...........................26

5. Maintenance...........................................27

5.1 How to get a long life of the console..........................27

5.2 Preventive Maintenance............................................27

5.3 Spare parts.................................................................27

5.4 Service Manual...........................................................27

6. Technical specifications...........................28

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DX·816 - Broadcast mixing consoles Page 3

About this manual

REVISION 16.08, August 2016

What’s in the box

Inside the packaging you receive the following items:

1 power supply.

User’s manual

1 guaranty agreement

1 tubular connector (2,5 mm) for Tally Light.

4 self-adhesive rubber pads.

OPTIONAL: Wiring kit for MNGX816.

When unpacking the unit; please check the contents to verify that the console has not received blows during the shipment.

Introduction

Welcome to DX816 User Manual!

Solidyne DX816 console is a compact, solid and elegant unit; with a great flexibility. It includes USB digital I/O which brings digital link with the computer; avoiding the use of soundcards with the computer. In option, it can include up to two AoIP interfaces for

PGM a REC.

D-816 has eight professional 100mm “feather touch”

conductive ceramic faders with ETM-VCA control that offers a life utility of 10 millions of operations.

The DX-816 is a grat solution for small and medium radio station; and for small recording studios for big bradcasters.

To take full advantage of all the features of the console, we recommend to read carefully this user manual.

WARNINGS

AC

Voltage

This unit operates with an external switching power supply

110/240VCA.

OUTPUT 28 VDC

MAKE SURE OF THE ELECTRICAL INSTALLATION

HAVE A GOOD GROUNDING. USE THE GND COPPER

BORN TO CONNECT THE DX816 TO GROUNDING

The exclamation point within a triangle shown in this manual alert the user to the presence of important instructions on the operation and maintenance of the unit.

The icon "pencil" appearing in this manual indicates the presence of an important note with information, suggestions and/or examples of use.

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1. Overview

1.1 Inputs

The Solidyne DX816 has 5 microphone inputs. Inputs MIC-1 to MIC-3 has 48V phantom power. Using dual pre-amplifiers and audio compressors

DX816 can manage 5 MIC channels on 3 faders.

The Channel-2 manages MIC-2 and MIC-4 simultaneously, and the Channel-3 manages MIC-3 and

MIC-5.

4 bands EQ and compressor/limiter of automatic action are available for the microphone channels.

The action of dynamic compression compensates differences of level when two MICs are used on a same channel.

4 line channels allow to connect up to 8 audio sources. The channels 4 and 5 have A/B switch to select between two sources (balanced and unbalanced inputs), and can receive incoming streaming from the optional AoIP modules (only models

DX816/AoIP).

The channels 6 and 7 are digital with direct USB connection to the computer; plus aux inputs with 1/8” switched TRS.

The channel ‘Telecom’ manages 2 POTS (land lines) and one cell phone linked by Blue-tooth.

Three calls can be on-the-air in conference. The use of Telecom channel is easy and very intuitive.

In addition, DX-816 has a dedicated connection for external hybrids.

The models with the option AoIP can receive up to two incoming streaming via Ethernet, which are mixed to PGM and REC buses.

The available channels are:

5 microphone inputs. Over three microphone channels. Channel 2 manages the inputs MIC-2 and MIC-4. Channel 3 manages MIC-3 and MIC-5.

2 USB (channels 6 and 7).

2 balanced inputs (channels 4 and 5).

2 POTS

1 cell phone (Bluetooth)

I/O for external hybrid. The signal is routed to Channel 8 (Telecom).

Opcionalmente, recepción de dos flujos

de audio vía AoIP.

1.2 Outputs

The mixer Solidyne DX-816 has two main outputs:

PGM (program) and REC (recordings).

The USB connections of the Channels 6 and 7 sends to the computer the signals PGM and REC respectively. The computer will recognize to the channels 6 and 7 as USB recording devices.

In option, DX816 can have up to two AoIP modules, to send PGM and REC and reception of two incoming streaming on an Ethernet. This allows the connection of DX-816 with the transmitter plant, or with another Studios.

The outputs are:

PGM balanced. The output PROGRAM is the main output, used for broadcast the audio to the audience (transmitter, streaming server, etc.).

REC balanced. Used for recordings.

REC-USB. The REC signal is also available on USB (when channel USB-7 is plugged).

Usually used for recordings.

PGM-USB. The PGM signal is also available on USB. It can be used to sent the signal to Internet streaming.

AoIP: In models with the AoIP option, the signals PGM and REC can be sent through Ethernet, to STL link or interconnection between studios.

DX-816 has send & return I/O for external hybrid.

The audio from the external hybrid is routed trough the “Telecom” channel, and operates in the same way as the built-in hybrids (which continue being operative). Land lines connected to DX-816 and the external hybrid will work in conference.

1.3 Monitoring

The section “Monitor” have the controls to route the signals to the loudspeakers and headphones of the Studio and the Control Room.

Here you can find the controls for previous listening (CUE), talk-back and Master MIC-on. The talkback microphone shares with the CUE circuit, to talk privately from the hybrid with calls.

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Using the controls located in the section ·Studio

Monitor· the operator selects the source of signal to be listened into the Studio (ON-AIR, PGM, REC or CUE). The mixer sends CUE signals to the headphones and loudspeakers monitors at the studio.

Into the Studio, a headphone amplifier (optional item Solidyne HD3 & HD5) is in charge of manage the signals of the loudspeakers monitors and headphones (see 2.5.1 – Monitoring into the Stu-

dio and 4.- Monitoring dock Solidyne HD3 & HD5).

The knobs at the “Control Room” section manages the levels for the headphones and loudspeakers.

The switcher allows to select the audio source:

ON-AIR (input for external tuner), PGM, REC or

CUE.

CUE: The circuit CUE allows to listen the signal previous to the main fader (PFL).

The signal CUE can be send to the Studio. At the Control Room, the operator can listen CUE on speakers or by headphones.

The output Tally Light gives 12 VDC when the

Master MIC-on button is on. In addition, the console has an on-board tally light (see 2.5.3 – Tally

Light).

1.4 GPIO

DX816 allows starting remote devices when certain channels are on-air (MIC-1; MIC-2; MIC-3; LINE 6 and

LINE 7). It allows to command, for example, the on-air playout software; digital audio processors

(like Solidyne APC 542); old CD/DAT/Minidisc players or others specific peripherals like the video switcher Solidyne SmartCam.

Models DX816/AoIP uses Ethernet to send the signal “MICs on air” to the audio processor, in order to switch the audio processing preset to a voice profile.

1.5 ETM – VCA faders

DX-816’s faders are the new “feather touch” with the technique of control ETM-VCA (Electrometric

Voltage Controlled Amplifier). The faders DO NOT manage audio signals. The variation of the level is made by means of amplifiers of low noise and great stability. The main faders only handle control signals that modify the gain of the electronic amplifiers. For more information please visit our WEB site.

The main advantages of this technology are:

Eliminates the noisy signals due to dirty faders.

Eliminates the maintenance and improves the life of faders.

Gives a perfect stereo tracking (less than

0,1 dB error) between Left and Right channels.

Allows using Conductive Ceramic faders of ten million guaranteed operations.

2. Set up

2.1 Overview

Installation of Solidyne audio console doesn’t present particular problems. However, keep in mind the basic rules for all professional audio installations.

Do not connect the shielding of the audio wires with the general ground of the electrical installation. The console provides this union through a grounding terminal. See "2.3.4 - General diagram for grounding".

2.1.1 About the use of RJ45

The consoles come with their inputs and outputs with

RJ45 connectors and are wired using multipair shielded cable CAT-5. With the advent of audio over IP

(AoIP) many manufacturers started using RJ45 connectors and shielded multipair cable to replace differ-

Page 6 ent audio connectors, to standardize the entire installation with a single type of connector and a unique type of cable.

Additionally, the use of structured cable for connection between remote devices facilitates the installation anywhere in the world, due to availability of components and assembly tools used for data networks.

The multipair cable end that connects to the audio device (microphones, speakers, playback devices) still require standard audio connectors. For this reason, the RJ45 cable provides termination sections with RJ-

45 female at one end and a standard audio connector according the needs at the other end.

All balanced inputs of DX816 uses RJ45 connectors

and shielded twisted pair cables CAT5 (STP). The wiring kit Solidyne MNGX816 includes all cables, making easy the installation.

DX·816 - Broadcast mixing consoles

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Figure 1: RJ-45-to-audio patch cords

All RJ45 input/outpus are full compatible with Stu-

dioHub ( http://www.studiohub.com/ ).

2.2 Power source

Figure 2: rear panel: power source

At the left side of the rear panel you find the connector for the power supply [1]. The switching power supply (provided with the unit) works with any AC network (90-240 VAC) and support great variations of voltage. Gives regulated 28 VCC

IS HIGHLY RECOMMENDED TO USE ALWAYS

THE ORIGINAL POWER SUPPLY

The grounding made through a bronze tip located in the rear panel that provides the ground connection to the chassis. Use cable of 2mm to a good buried cooper bar.

2.3 Inputs

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Figure 3: Inputs at rear panel

2.3.1 Line inputs

The Solidyne DX816 has several inputs. Inputs ‘BAL-

LINE’ are simetrycal balanced. Inputs “LINE” are unbalanced. Inputs DIG are USB. The channels 4 and 5 gives duplicated inputs: balanced and unbalanced

[16] and are switched from the frontal panel. The channels 6 and 7 have unbalanced aux inputs [18] with switched 1/8” TRS. USB audio signal discon-

nects when aux TRS is plugged.

The balanced inputs uses shielded RJ45 connectors.

The wiring requires shielded twisted pair CAT5. In option, you can acquire the kit connection which include all cables needed for installation of the mixer console.

The following table shows the RJ45 pinout for balanced I/O:

RJ-45

RJ45 NOMENCLATURE

PIN CABLE COLOR

1

2

3

4

5

6

7

8

Orange / White

Orange

Green / White

Blue

Blue / White

Green

Brown / White

Broen

Table 1 – nomenclature RJ45

PIN

BALANCED INPUTS/OUTPUTS

1 Left channel (+)

2 Left channel (-)

3 Right channel(+)

4 GND

5 Reserved

6 Right channel (-)

7 -15 (optionally)

8 +15 (optionally)

CABLE COLOR

Orange / White

Orange

Green / White

Blue

Blue / White

Green

Brown / White

Brown

Table 2 – balanced i/O RJ45

‘LINE' inputs are unbalanced with “RCA” connectors.

Equipment with outputs of -10 dBV @ 10 KOhms can be connected (home type or semi-pro).

The GAIN control (channels 4 and 5) is common for

both inputs; for this reason, an adjustment of the gain may be necessary when switch the input.

2.3.2 USB INPUTS

Digital channels 6 and 7 [14] are for direct connection to the computer, using USB ports and standard cables

USB A/B. Ports 1.1 or 2.0 are supported.

Place the CPU next to the console in order to use cables of 2 to 3 meters of length. If needed, USB exten-

DX·816 - Broadcast mixing consoles Page 7

sion cables can be used; but it is recommended not to exceed 4 meters of length.

Figure 4: USB A/B

Check the ground connection before connecting the USB cables.

The channels must be connected to a computer running Windows©; starting by the Channel 6. When connecting the channel to the PC, Windows© recognizes it and installs the correspondent drivers. Additional drivers are not required. In case of only one

channel was needed; connect always the Channel 6.

USB channels appears in Windows© as “recording device USB 1” and “recording device USB-2”. In the console; the display indicator “Digital In/Out” will show “U4”, indicating that stereo input and output of USB channel was recognized. When connecting the channel 7 the indicator will change to

“U8”; and will appear in the computer a secondary playing and recording device (USB-2). Both USB channels can be connected to the same PC or to different computers (please see “Very Important” note at next).

Remember that you can see the playing and recording devices from “Control Panel > Audio and sound Devices > Audio”. In this window you can define the preferred devices for Windows (those that applications use by default). This is simple since the devices are selected from a drop-down menu.

USB devices must be configured in the playout/onair assistant software and in editing and others software that are in use. If the computer does not have installed another soundcards, default playing and recording device will be USB-1 (Channel 6).

ABOUT USB DETECTION

We recommend do not change the USB cable to other USB ports, to avoid that Windows chance the order of USB devices.

Windows 7/8: Verify that the audio recording device was properly recognized. If Windows recognized it as "microphone device", the recordings will be mono (the same signal in both channels). To correct this: Control Panel → Sound → Record

→ choose the USB device (shown as USB microphone) and click [Properties]. Then select the tab "Advanced", display the menu of formatting options and choose a format for stereo recording (2 channels, 16 bits, 44100Hz).

VERY IMPORTANT

USB 7 CANNOT BE USED IF CHANNEL USB 6 IS NOT CON-

NECTED; since it is slave of channel 6. In order to use only one USB channel always connect “DIGITAL 6”.

WHEN TWO PCs ARE CONNECTED; CONSIDER THAT CHAN-

NEL 7 CANNOT BE USED IF THE COMPUTER CONNECTED

TO CHANNEL 6 IS POWER OFF. Usually channel 6 is used with the air PC; which is 24 Hs operative.

2.3.3 MICROPHONES INPUTS

Microphone inputs are electronically balanced, using

XLR connectors.

Although the mixer has 3 MIC faders, at the rear panel you’ll find 5 XLR for MICs. This is because inputs MIC-4 and MIC-5 share the pre-amp with the inputs MIC-2 and MIC-3 respectively. This way manages two inputs at the same time (Channel-2 maneges

MIC2/4 and Channel-3, MIC3/5). If two microphones

will be used on a same channel, they must be dynamic type and preferably of same brand and

model.

Figure 5: Microphone inputs

The button “48V” at the front panel enables the

Phantom Power supply to the inputs MIC-1, MIC-2, and MIC-3. Phantom power is not available on MIC-4 and MIC-5.

2.4 Audio outputs

Figure 6: Rear panel: outputs, phone lines, AoIP

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2.4.1 PROGRAM AND RECORDING

The main output is PROGRAM (PGM) [4]. Is the mix signal that will be emitted on-air. The PGM mix is available in several ways:

A RJ45 connector gives balanced PGM. Used to carry out the analog signal to the audio processor or to an STL. The audio processors Solidyne

362HD and 542APC comes with RJ45 balanced inputs, which simplifies the wiring.

The jack TRS gives unbalanced stereo PGM.

PGM is available via USB at the computer connected to Channel-6. A typical use is for Internet streaming.

In models with the option AoIP, PGM is available over Ethernet, in several formats (PCM, MP3).

The recording output (REC) is available in multiple ways: balanced stereo on RJ45 [5]; unbalanced stereo on TRS [6]; via USB Channel-7 and over Ethernet in models with two AoIP modules.

NEVER USE MONO PLUG`S (TS) TO CONNECT

STEREO TRS OUTPUTS.

2.4.2 USB audio sends

The USB connection gives two sends to the com-

puter that appears in Windows as “USB recording devices”. Detection is automatic and additional drivers are not required.

Channel-6 sends the program mix (PGM) and

Channel -7 sends the REC mix. Usually the signal

REC is used to direct recording while PGM can be used to streaming over Internet (WEBCasting).

2.5 Monitoring

2.5.1 Control Room monitoring

The outputs CONTROL [11] gives connection to loudspeakers and headphones, using 1/8” TRS Jack plug.

The nominal level of the loudspeaker output is 0 dBu, and was designed to work with active monitors.

There are independent knobs to adjust the level of the speaker monitors and headphones; and independent switcher to select the audio source.

Remember that studio monitors are muted when channels MIC-1 or MIC-2 are opened. Control Room speakers are muted when the button Talkback is pressed.

The output CONTROL ROOM is muted when TalkBack is pressed.

2.5.2 Studio monitoring

STUDIO MONITOR OUT [7] gives signal to the Studio

Monitors using and RJ45 and allows to connect, with a RJ45-RJ45 standard cable, the monitoring docks

Solidyne HD3 and HD5 (optional).

For more information, refers to “4.- Monitoring

docks Solidyne HD3 & HD5”

RJ-45

STUDIO MONITOR OUT

# SIGNAL

4

5

6

7

8

1

2

3

Headphones LEFT (+4 dBu)

Headphones RIGHT

GND

ON-AIR (+14 V)

Talck-back to Control Room

VDC + 14 V

Speakers LEFT (+4 dBu)

Speakers RIGHT

*Chassis = GND

The output STUDIO MONITOR OUT can be used with any standard headphones mixer/amplifier and active loudspeakers. The next diagram shows the available signals at STUDIO MONITOR OUT and their connections.

Figure 7: Connection of loudspeakers and headphones into the Studio using a standard headphone amplifier.

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DX·816 - Broadcast mixing consoles Page 9

2.5.3 Tally light

Tally light output ([2] in Fig.2) gives 12V/150 mA (2

Solidyne on-air lights) when the Master MIC-on is turned on. In addition, the console has a built-in tally light.

THE OUTPUT “TALLY LIGHT” AUTOMATICALLY

DISCONNECTS IF THE CHARGE EXCEED 150 mA.

2.6 Connecting standard lines

The hybrid channel manages two land lines (POTS) and one cell phone linked by Bluetooth.

On the rear panel there are four RJ11: Two for the telephonic lines, and two for their associated telephones. The phone lines can be connected directly to public central or to a private central (PBX). The private central sometimes deteriorates the rejection factor of the hybrid, reason why we recommend to connect the console directly to the public central, whenever it is possible.

The associate telephones (used generally by the

Production to answer the calls) are connected to

RJ11 labeles as “SET”.

The telephone lines internally are protected against high voltage discharges, like non direct lighting, by metallic oxide varistors (SIOV). The internal protection protect until 2.000 V. We recommend to use additionally external protection on POTS, grounded with a cooper javelin buried 2 meters or more.

IN

CASE OF LIGHTING, THE WARRANTY DOES NOT COVER DAM-

AGES.

See “2.10 General ground diagram”.

ALTHOUGH THE CONSOLE HAS INTERNAL PRO-

TECTION; IS VERY IMPORTANT PLACE EXTERNAL

PROTECTION TO THE LINES 'POTS'.

IN CASE OF LIGHTING WARRANTY DOES NOT

COVER DAMAGES.

nel 8 until the voice of the caller reaches

0VU in REC vumeter.

3. Listening the voice of the local speaker in

REC, turn carefully the preset NULL until find the point in which the sound quality is the same that the obtained with channel 8 offair.

4. This adjustment change for each phone line, so if the line is changed, the adjustment must be repeated.

2.6.2 CONNECTING A CELL PHONE

Any Bluetooth cell phone can be linked to Solidyne

DX816. While the phone can be up to 5 meters away from the console, is recommended leave it near to the console, but not over the console.

The procedure to link the phone to the console is similar to that used for other Bluetooth devices.

When the cell phone pair to the console, creates a link between the two devices, and the phone stores the ID of the console. This operation is performed only once (for each cell). Once the console and phone are paired, the console automatically connects to the phone when the Bluetooth link is enabled on both devices.

DX816’s BLUETOOTH IS POWERED BY USB CON-

NECTION. (CHANNELS 6 or 7). IF NONE USB CHAN-

NEL IS CONNECTED TO A COMPUTER, CONNECT

AN EXTERNAL USB POWER SOURCE TO ANY USB

CHANNEL IN ORDER TO FEED THE BLUETOOTH.

Procedure:

2.6.1 Rejection factor (Null)

This adjustment is only for LAND lines. The rejection factor expresses the capacity of the hybrid to avoid that the transmitted signal returns distorted to the mixer. As greater this factor is, more “clean” will be the sound of the local speaker on the air. In order set the rejection, proceed as following:

1. Assign the TELECOM channel to REC.

2. Make a calling using the DX816’s Hybrid.

Someone into the Studio must dialog with the caller. Increase the level of fader Chan-

At the console: Make sure that the LED of button CELL PHONE [3] is off. When Bluetooth is on, the button CELL PHONE flash in blue slowly (one flash every 2 seconds). In this case, turn off Bluetooth [2] pressing and holding until the flashing button turn off.

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At the console, enable the “discovery” mode.

This mode only can be accessed if Bluettoth is turned off. Being the Bluetooth turned off, press and hold by 10 seconds the button

BLUETOOTH, until the LED fast blinks in bluered. It indicates that DX816 is in “Discovery” mode, to be recognized by by the cell phone.

At the cell phone: start a search for a Bluetooth device. This procedure can vary according to the brand and model of cell phone.

Please refers to the correspondent users manual.

When the searching ends, look for the DX816

Bluetooth device, which will appear as Soli-

dyne BTM641. If the cell phone ask for a password, enter 0000 and confirm (see the user’s manual of the cell phone).

4. The ID of the Solidyne DX816 is now stored in the cell phone. The devices are "paired".

You don’t need to repeat this operation while using the same phone. The button now flash slowly in blue (one flash every 2 seconds), indicating "Bluetooth active".

On some phones you need to "connect" the new device found to stay active. In others, the new device is enabled after being detected.

This adjusting must be done with a real calling using

Bluetooth.

The volume of the phone's speaker is not the same of

Bluetooth device. If you change the phone's level without make a Bluetooth calling, you will only be changing the volume for the phone's speaker, not for the Bluetooth. To change the level of Bluetooth, make a call using the console (or a hands free headset) and set the

Bluetooth level to the maximum, or one step below the maximun. This setting is stored at the cell phone's memory. If you use another cell phone with the console, you will need to set the Bluetooth level again.

2.6.2.3 Turn off Bluetooth at the console

To turn off Bluetooth, press and hold “BLUETOOTH” until the button CELL PHONE stop flashing.

2.6.3 External Hybrid

The DX816 series has send and return for external hybrid. “External Hybrid” [8] uses a female ¼” TRS

(Jack) that send signal (PGM) through the “tip” and receives signal (return or input to console) through the “ring”.

2.6.2.1 Re-connect a paired phone

To reconnect to the console a cell phone, proceed as follow:

Turn on the Bluetooth on DX816 by pressing

"BLUETOOTH" until the button CELL PHONE lights (5 secs aprox). The button will flash slowly in blue.

Enable the Bluetooth at the cell phone. When the cell phone notice that the connection has been made you are ready to operate. When you make or receive a call, the audio is routed to the console.

In some phones the re-connection is not automatic. You need to "connect" the new device found to stay active.

2.6.2.2 Set up the level

IMPORTANT: At the cell phone, Bluetooth volume

must be adjusted at maximum level in order to obtain a good reception and to sure the best signal to noise ratio.

SOLIDYNE

Figure 8: Cable for connect an external hybrid

DX816 output (Tip); Is the return from microphones from the console and PGM to the phone lines. This is a MIX-MINUS signal, and connects to the input “re-

turn to phone lines” at the external hybrid (audio input of the hybrid).

DX816 input (Ring); Is the input for the audio that incomes from the external hybrid. This signal is mixed to PGM but not to MIX-MINUS signal. This input connects to the audio output of the external hybrid.

The audio from external hybrid is routed to TELCO

(Channel 8) The main FADER of Channel 8 works in the same way that with the lines connected to the built-in hybrid.

2.7 GPIO

The ‘GPIO’ outputs (General Purpose Output) allows to command external devices when certain channels of the mixer are on-air. There are 5 channels that generates GPIO signals: MIC-1, MIC-2;

MIC-3 USB LIN-6 and LIN-7.

These outputs are "open collector", and works like a switch: when the channel is off-air (fader closed or PGM unassigned), the output present an open

DX·816 - Broadcast mixing consoles Page 11

circuit (high Z). When the channel is on-air, the output connects to GND, closing the circuit. GPIO can manage up to + 24V/0,1A.

GPIO use jack TRS 1/8” connectors, located at the rear panel.

GPIO MIC 1 & 2

GPIO MIC-3

GPIO LIN 6 & 7

SLEEVE GND

RING MIC-1

TIP MIC-2

SLEEVE GND

RING MIC-3

TIP NOT CONNECTED

SLEEVE GND

RING LINE 6

TIP LINE 7

Table 3 – GPIO

2.8 Models DX816/AoIP

This models includes up to two AoIP modules. It adds to the DX816/AoIP the capability of stream the PGM signal (models with one AoIP) or PGM and

REC (models with double AoIP). The AoIP module allows:

Send the PGM signal to another computer of the network. This computer can decode the streaming using any audio player software with support for streaming (i.e. VLC Player).

Link with another Solidyne AoIP console

(DX816/AoIP; Serie 2600 o D612).

Link with the transmitter plant (STL). At the transmitter plant a dedicated hardware receive the stream (Solidyne ADA102 or processors Solidyne 562dsp /IP or serie APC 542).

2.8.1 Studio to Transmitter Link

In studies, the console DX816/AoIP works as

ENCODER, generating an audio streaming to establish a unidirectional link (half-duplex) between the Studio and the Transmitter Plant. At the transmitter plant the streaming is decoded by a dedicated hardware (i.e. Solidyne ADA102 or a

Solidyne audio processor with AoIP).

2.8.1.1IP configuration

The DX816/AoIP setup options are available in an embed web page. By default, the unit works with

"Dynamic IP". Connecting the console to a LAN, the unit gets an IP address via DHCP (the router will assign an IP). The procedure is as follows:

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Step 1

Connect the console to the network via a standard cable. The network must have a router. DX816/AoIP can also connect directly to a modem-router, since usually it will assign an IP via DHCP.

Once the IP is obtained, a green LED at the rear panel (RJ45) stays blinking.

If the console can not find a DHCP server, it will scans the network looking for a free IP address (this can take a few minutes).

Step 2

To know the IP that was assigned, the user needs to run a software tool called “Discovery_AoIP”, available at: solidynepro.com/DW/

The file IP.exe is a self-extracting ZIP. When the user runs this file, a folder “Solidyne IP Discovery” creates on the HD. This folder contains the apps and instructions needed to know the IP address. Look for leame-readme.txt and follow the indications according the case.

Step 3

Open a web browser (eg Firefox, Internet Explorer) and enter the IP address announced by

“Discovery_AoIP”. The Control Panel of AoIP module will appears.

2.8.1.2 Set the destiny IP

The screen STATUS indicates the IP port configuration. By default the module is set as Studio

Encoder (option "Location" → 'Studio Encoder').

Step 4

To check the settings, access to "Configuration" and choose "Basic settings".

"Stream method" must be "Push (RTP)"

In the URL field defines the DNS name or IP address, and the destination port to which the console streaming broadcast.

Press "Apply" to confirm the settings.

The configurations listed below require knowledge in network administration.

The destination IP address is the external address of the network in the Transmitter Plant, where it is connected the DECODER (static IP assigned by your

ISP). When the data packets reach the

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router/firewall on the other end, must be re-directed to the DECODER IP (eg 192.168.0.30).

Since DX816/AoIP transmitt to a specific IP address and port, at the transmitter plant all packets that arrives at this specific address and port must be forwarded to the DECODER, or a particular computer, which will decode the stream as audio signal. To identify which packets must be sent use

port forwarding.

2.8.1.3 Audio options

Step 5

Go to Config → Audio

Input source

Default is “Stereo line”. Don’t change it.

Format

Audio settings for the streaming. Default values are:

Format: PCM 16 bits stereo Sample rate: 48 KHz

2.8.4 Receive AoIP with the console

The console receives the streaming through the AoIP module. The incoming streaming is decoded and sent to a balanced input using an external patch cord supplied with the unit (standard Ethernet RJ45 to RJ45).

This patch cord connects the analog output “AoIP

Output Option” (see [10], Figure.6 at “2.4 Audio outputs”) with the balanced input of Channel 4 or Channel 5.

For the case of models with two AoIP modules, the output “AoIP Output Option” connects to both inputs

Channel 4 and Channel 5, using a special patch cord

RJ45 “Y” supplied by Solidyne.

2.8.5 Receive AoIP with a computer

To receive the streaming from the DX816/AoIP using a computer, use any playback software with support to streams and RTP protocol (i.e. VLC Player http://www.videolan.org/vlc/).

Example:

To start to play in VLC go to Media –> Open network

In URL enter: [protocol]://[sourceIP]:[port]

For example: RTP://0.0.0.0:3030

In where RTP is the protocol used by the Solidyne

DX816/AoIP; 0.0.0.0 means from any incoming IP and '3030' is the port used. Remember to set the firewall to allow incoming streaming trough port 3030 (or the port that you use).

At the console, set the transmission to

[email protected]; or any MP3 mode (see 2.7.1.3 –

Audio settings).

PCM16 @ 48KHz generates a streaming of 1.6

Mbit/s.

2.8.3 Using a digital microwave link

A DX816/AoIP console connected at the studio to a broadband Internet, can cover any distance from the studios to the transmitter plant.

For short distances, a good solution is to use a pointto-point RF data link to carry out uncompressed audio

(PCM 16 bit/48 KHz). For this, install a microwave link for 5.8 GHz (or 2.4 GHz in some countries) under the standard 802.11.x. This band is available in all countries and does not require special authorization. It can cover up to 27 miles if there are no obstacles between the extremes. Encoded audio can be transported for special applications that requires a bidirectional link.

For more details, please contact us at [email protected].

NOTE: Some versions of VLC Player also supports the string

RTP://@:3030

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2.9 Connections

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2.10 Grounding connection diagram

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DX·816 - Broadcast mixing consoles Page 15

3. Using the DX816

3.1 Introduction

The console desktop presents several areas:

Input channels.

A telecommunication channel.

Monitoring and talk-back.

Previous listening (CUE)

Level indicators.

The console generates two output mixes:

PGM output sends audio to the transmitter plant, or is used to streaming.

REC output for recordings with independence of PGM signal.

DX816/AoIP can have up to two Ethernet modules (AoIP) for send/receive audio over IP (PGM and REC). Each AoIP module can receive a streaming which is routed to an input channel of the mixer.

The turret contains electronic LED’s VU-meters that show the recording (REC) and program (PGM) level

(average level). A Dynamic Compression indicator shows the gain reduction applied to the mic signal.

The buttons PGM and REC assign each channel to the outputs (PROGRAM and RECORDINGS).

The operator can listen an audio source before put it on-air, by pressing the CUE button (PFL). CUE hears on headphones and optionally, on the main speakers of the Control Room.

To put on-the-air a LINE channel, assign it to bus

PGM and raise the fader. To put on-the-air a MIC channel, assign it to bus PGM; raise the fader and press the button MASTER MIC-on.

Microphone channels have a switch to turn on the 48V phantom power source. The phantom power enables for MIC-1, MIC-2 and MIC-3 (not available for inputs MIC-4 and MIC-5).

Although the console has three MIC faders, the rear panel presents five MIC inputs. The inputs

MIC-2 and MIC-3 have a second XLR connector

(MIC-4 and MIC-5 respectively) that shares its preamplifier. Fader 2 and fader 3 can manage two microphones at the same time. If two microphones will be used connected on a same channel, these microphones must be dynamic type and of same brand and model.

The equalization is global for all microphones.

Dynamic compression applies only for the MIC channels.

Digital USB channels connects directly to the computer, managing two stereo signals. In addition; USB connection send to the computer the mixes PGM (channel 6) and REC (channel 7).

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3.1.1 Quick checking

Next are described the basic procedures to verify the console wiring. In order to check that all is working well, please follows the next steps:

1. Choose a signal source, like a microphone, a CD player, etc. According to the used source, select in the channel the correspondent input (MIC-LINE or BAL-LIN).

This can be the first cause of error (there is no signal because the mistaken input is assigned).

2. Press CUE button in the channel in which the signal is.

3. Open the CUE fader in the MONITOR SEC-

TION. The audio will have listened in the built-in loudspeaker.

On the air:

1. Send the channel to PGM, so that the signal is sent to the main output.

2. Open the main fader until reach 0 VU in program VU-meter. The signal will be on the air.

NOTICE

The gain knob must adjust so that the normal work position of the main fader is -15 dB (gray zone). In some countries (like England) the user prefers to adjust the normal level with the fader at maximum.

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3.2 Hybrid & TELCO

Figure 9: Channel ‘Telecom’

The Channel 8 (TELECOM) manages 2 land lines

(POTS) and 1 Bluetooth cell phone. The three lines can talk to each other in conference mode. It’s also possible put in conference a VoIP communication

(like Skype). VoIP callings are made using a computer connected to Channel-7 (USB). By pressing the button VOX-IP [4], TELECOM channel sends to the computer the return signal from the callings, through bus REC.

3.2.1 Using the TELECOM channel

For the explanation, we define two modes of working:

A) A DJ or Talent that answer itself the callings of the audience (small stations; also used by many radio stations outside rush hour).

B) A producer/telephonist answer the calls.

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3.2.1.1 Case A:

A DJ or Talent answer the calling of the audience

The mixer console DX816 has a telecommunication channel that manages up to 3 phone lines (one is a cell phone linked by Bluetooth).

1) The DJ/Talent can manage the incoming calls unassisted. When a calling incomes, the button of that line blink with the ‘ring’ cadence.

2) To answer a call, press the correspondent blinking button. The button will light in red.

For the case of cell phone, press the button

CELL PHONE [3] to answer.

3) If there are more than one line in red (waiting in HOLD), when the fader is raised to on-air zone all lines go on-air in conference.

4) When a call is answered, the TELECOM fader

[9] must be closed, in the position CUE [10].

In this condition, the caller remains hearing the program mix (the audio that is on-air), and the audio from the phone line sends to the CUE bus.

5) To talk to the line(s), press and hold the button TALK [8]. While TALK is pressed the speakers of the Control Room remains muted, staying the monitoring on headphones.

6) The button TALK [8] is retained. With the main fader in CUE position, the operator can talk hands free. The caller listen on headphones (since the loudspeakers remains muted to avoid feedback loops).

7) If the main fader is into the zone labeled as

“HOLD”, the calling is HOLD waiting to be onair. The caller hears the PGM signal. In this mode, the phone line is not send to CUE.

8) To put a calling on-air (or more callings in a conference) raise the main fader [9] until achieve the apropiate level on VU meters. All lines that have the button pressed (red) will be on-the-air.

9) To end a call first close the main fader and then release the button of the line. For the case of CELL PHONE [3] the call is transferred to the cell phone, and can be re-taken by pressing CELL PHONE once. To hang out the cell phone, short touch the button BLUE-

TOOTH [2].

3.2.1.2 Case B: The producers team or telephonist answer the calls

1) In the Production Room there will be two phones “Phone-1” and “Phone-2”, each one

DX·816 - Broadcast mixing consoles Page 17

for a phone line in the console; and the mobile phone.

2)

When a calling is answered or made, Production inform to the DX816’s operator in order to he take the line, by pressing the correspondent button on the console. When the operator takes the line, the Production can hung the phone.

3) All calling answered or generated from the cell phone can be transferred to DX816’s operator using the cell phone. For make this, set the Blue-tooth mode to “Headset” and advise to the operator, who must press CELL

PHONE [3] to put the call in hold (the caller hear the PGM signal, but is not on-air).

Note: If you needs to work with several call in hold mode while a call is on-air (and that caller wait hearing the on-air signal) you will need to add an external hybrid. To this purpose the DX816 have a special input/output (see 2.2.8 – External Hybrid).

4)

Being one or more phone line buttons pressed, (in red) press TALK to dialog with the callers. When TALK is active, the speakers are muted at the Control Room.

5)

If the operator leave pressed the button

TALK, can dialog in “hands free” mode with the caller, and listen he on headphones (since loudspeakers are muted to avoid feedback).

The level of the TALK MIC adjust from a preset located next to the TALK microphone.

6) To put on-air a phone line, raise the main fader TELECOM [9].

7)

To hang out a line, first close the main fader and then release the button of the line. For the case of CELL PHONE [3] the call is transferred to the cell phone, and can be re-taken by pressing CELL PHONE once. To hang out the cell phone, short touch the button BLUE-

TOOTH [2].

8)

To return a calling to the Producction (i.e. to take note about a listener) the Production must pick up the phone and then the operator will release the correspondent button at the console. If the line is the cell phone, disable the mode “hands free” at the cell phone to resume the communication on the cell phone.

The red LED of phone line buttons only lights with active phone lines. If the line is not connected, the

LINE button not lights.

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TAKE IN MIND

Please be careful with the on-air level of the callings. Due to the analogical hybrids are not perfect, a brief amount of audio sent to the line is not cancelled, returns through hybrid and mixes to the direct signal (the vocie from studio).

Working with normal levels this effect is not noticeable; but using high hybrid output level, the voices of the studio can be distorted (by coloration).

A phone calling not always must achieve 0 VU to equal the loudness of the voices from the studio. Have in mind that the LF, that carries greater energy, is not present in the telephone line, but there is in the voices at the studio. The lows are those that produce greater deviation in VU ME-

TERS. Nevertheless, for the ear the loudness is defined by the mid rage frequencies. So that if you note that VU Meter “peaks lower” with the telephone line that with the voices from mics on the studio, this not necessarily means that “it’s listened lower”. On the other hand, the audio processor of the radio will be in charge to equal both signals, so you do not leave the VU deceives to you when mix voices of the floor with telephone calls.

VERY IMPORTANT NOTE

Conference between land lines only are possible if both lines are of the same public central. The lines can be connected to the same private telephonic central (be of 24 or

48 volts). The conference mode IS NOT POSSIBLE BETWEEN

DIFFERENT CENTRALS neither different IP converters.

If the voice of the Studio Talent is colored when the hybris

is on-air, (sounds too much mid-lows or flanges); th erejection factor of the hybrid needs to be adjusted. See “3.2.5

Rejection factor”.

If the calling at CUE listen distorted, or with excessive ambience, the level of preset CUE LEVEL [7] is excessive. Atenuate this level until reach an optimal listening of the MICs at the Studio.

3.2.2 Return to phone line

Most of the existing telephone hybrids on the market today, were designed over 30 years ago for analogue telephone exchanges (PBX) Solidyne hybrids, however, have been recently designed for private or public telephone exchanges today, which are fully digital. The new technology Hybrids are recognized because they have no control of air return level to phone line. This is because inside the hybrid Solidyne uses an audio processor for return signal that includes AGC, peak limiter & audio signal filtering. Therefore the return is automatically adjusted during the transmission and its level is the maximum allowed by the modern digital telephone exchanges.

If you want to check the return level to phone line, you must use a oscilloscope to be placed in parallel with the telephone line and must verify that the signal is 2 volts peak to peak.

Please note that above this level the return can produce problems that will cause intermodulation

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distortion in the audio signal that goes to air. So in

Solidyne hybrids we use a processed return channel, to avoid distortion at the on-air signal. There are hybrids manufacturers that maintain the return control level as they did in the past. This allow operators to adjust "by hunch" this critic level. This makes the voices of the reporters and interviewed people distorted or with coloration.

In Solidyne obviously, we keep a high grade of excellence in the audio quality of the hybrid on-air sound. And that quality do not depend on the operator settings. Note that the Solidyne Hybrid on- air audio quality of the local journalists is ever perfect and without any coloration.

To achieve this level of quality we use a narrowband return filter. Then the return signal is limited to the band 400 – 2.200 Hz in order not to distort the signal to the air. This narrow band intelligibility remains high (due to processing) but occasionally may seem to the remote people that it "has little volume" because his band is narrow. This should not worry because it is a subjective sensation that does not affect the intelligibility of speech.

3.2.3 'PGM/REC'

So that the communication can be on air, the switch PGM-REC must be at the position PGM.

Please see “3.6.1 - Recording of telephone lines”.

IF YOU DO NOT HAVE AUDIO ON-AIR FROM THE

HYBRID; CHECK THE POSITION OF THE SWITH

“PGM-REC”. THIS MUST BE “PGM”

3.2.4 Using with cell phone

If the cell phone will be used with the mixer for first time, the devices must be paired. To know this procedure refers to “2.6.2 – Connecting a cell phone”.

Once paired, the procedure used daily is very simple:

Make sure that the fader TELECOM [9] be closed (CUE zone) .

Turns on Bluetooth at the console, by pressing and holding the button BLUETOOTH [2] (2 seconds approximately) and release it just when the button CELL PHONE [3] lights. The button

CELL PHONE remains blinking in blue slowly to indicate that the Bluetooth link is enabled.

Turns on Bluetooth at the cell phone. If the cell phone was paired with the DX816, the link will be established and in few seconds the phone is linked with the mixer. In this condition, the incoming calls are transferred directly to the DX816.

3.2.4.1 INCOMING CALLS

Next is detailed the use of a cell phone in permanent link to the console. In this condition, the procedure to put a calling on-the-air is similar to the seen for land lines:

When a call incomes, the 'ringing' listen simultaneously on the cell phone and on the CUE channel of the console (fader

TELECOM closed)

To answer from DX816, make a short touch on the button “BLUETOOTH” (or you can answer from the cell phone screen).

Once the call is answer, the operator can talk with the caller:

With the main fader closed (CUE zone) the caller listens on CUE circuit. Under this condition the “PGM” send to the cell phone is muted.

Press TALK [6] to dialog with the caller. It will light in red. Press TALK again to end the conversation.

Move the main fader to the zone “HOLD”.

The caller will hear the PGM signal, but is not on-air.

To put the calling on-air, raise the main fader (TELECOM) until reach the appropriate level on VU meters.

NOTICE

Due to technical specificities of the digital communication systems, when a conference involves lines and cell phone or VoIP calling (Skype), the caller who is talking from the land line can hear an echo of their own voice. This echo is not on the air.

3.2.4.2 END THE CALL

Make a short touch on the button "BLUETOOTH"

[2]. Or hang out from from the own cell phone.

3.2.4.3 Resume a call on the cell phone

To resume the call on cell phone; using the phone menu leave the mode "Headset" (or mode “Bluetooth”) to switch the phone to the "speaker" mode

(Speaker).

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DX·816 - Broadcast mixing consoles Page 19

To return the call to the console, return to the

"Headset" mode. This operation differs in each cell phone. Please consult the user’s manual of the mobile phone.

Next shows a screen-shoot of a cell phone with Android, with Bluetooth mode enabled. The example shows the "Headset" icon, which transfers the call to Bluetooth device when it is power on; and return it to the phone when Headset mode is off. Others cell phones can display two buttons; a button with dropdown options; or other combinations. Refer to the cell phone user’s manual.

NOTES

The calling can be done from cell phone without leave the

Bluetooth mode, using the console's talkback circuit.

The ring tone and the voice of the caller listens on CUE circuit (main fader closed in zone CUE).

To dialogue, use the button TALK [8] of TELECOM channel.

To HOLD the call, move the main fader to the zone HOLD.

To put the calling on-air, raise the main fader to on-air zone

To end the call, make a short tap on button “BLUE-

TOOTH”; or hang-up from the cell phone.

3.2.5 Null factor

This adjustment is only for LAND lines. The rejection factor expresses the capacity of the hybrid to avoid that the transmitted signal returns distorted to the console. If the rejection factor is not well adjusted, it can produce coloration of the local voices from Studio when a land line is on air. Please refer to “2.6.1 – Null

factor” to know how adjust the rejection factor.

3.2.6 Vox-IP communication (Skype)

Although the hybrid channel is not in charge of provides communications via Internet, we will explain here the procedure for the communications using a

VoIP software (like Skype or similar).

REMEMBER

USB 7 CANNOT BE USED IF CHANNEL USB 6 IS NOT CON-

NECTED; since USB 7 is slave of USB 6. Both channels can be connected to the same computer.

WHEN TWO PCs ARE CONNECTED; CONSIDER THAT CHAN-

NEL 7 CANNOT BE USED IF THE COMPUTER CONNECTED TO

CHANNEL 6 IS OFF. Usually channel 6 is used with the onmachine; which is operative 24 Hs.

Figure 10: Screen of SO Android in a smartphone

3.2.4.4 Make a call from cell phone

In the cell phone, switch from mode "Bluetooth" to mode "Headset" as was explained in "3.2.2.3 - Resume a call on cell phone."

Dial the number in the cell phone and call

(SEND).

To transfer the call to the console, return to the Bluetooth mode on the cell phone (see

"3.2.2.3 – Resume a call on cell phone").

Move the main fader TELECOM [9] to the zone HOLD. The cell phone receives the program signal, but remains off-air.

To put the calling on the air, turn "AIR

LEVEL" to the correct volume.

To end the call from the console, short touch the button "BLUETOOTH". The call can also be ended from the mobile phone screen.

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3.2.6.1 Connection via Skype, or similar, with a remote journalist

To make this, proceed: a) Assign the microphones to PGM and REC.

b) In Channel 8, move the switch PGM-REC to

PGM.

Configure the VoIP software to use the audio devices that correspond to the Channel 7 of DX816 (typically

USB-2)

Use the computer connected via USB to Channel 7 to make a calling with Skype or a similar software.

During the call, the signal from the Studio microphones sends to the remote location via Skype (using the bus REC). Note that when local journalists speaking, the VU meters on PGM and REC reacts at the same time.

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The audio from remote journalist incomes to DX816 via USB. Raising the Channel 7 the Internet signal is on the air, so the local speaker and remote caller are communicated with each other on the air.

3.2.6.2 Make a conference between Skype

(or similar), land lines and cell phone

The Solidyne DX816 allows maximum flexibility to generate a virtual forum between journalists and interviewees, very far apart. For this proceed as follows:

1. Keep the controls like previous description a) & b).

2. At Channel 8 (TELECOM) move the switch

PGM-REC to PGM.

Once communication is established via Skype (or similar) you will be in the previous situation. You may receive or generate phone calls from landlines or a cell phone. Under this conditions, the callers are

3.3 Monitoring panel

sent to the air as usual, raising the fader of Channel

8.

Now, turning on VocIP at TELECOM channel, a return signal from the Hybrid sends to Skype (through the

REC bus). This will see reflected in the REC VU-meter, since it will shows the TELECOM signal. This way everyone are in conference.

WARNING

DON'T SEND BACKGROUND MUSIC TO SKYPE. ONLY THE

MICROPHONES MUST BE ASSIGNED TO REC BUS.

Communication via SKYPE has a priority system that attenuates the speaker when he is interrupted. This makes it impossible to send the background music in the return signal, it will cause interruptions in the audio who's talking.

Due to technical specificities of the digital communication systems, when a conference involves lines and cell phone or VoIP calling (Skype), the caller who is talking from the land line can hear an echo of their own voice. This echo is not on the air.

[3] Level of the Control

Room speakers

[5] Send CUE to Control

Room speakers

[4] Level of the Control

Room headphones

[6] CUE level for headphones and speaker monitors

[8] MIC PZM for Talk-Back and telecommunications

[1] Source selection for the monitoring

[2] Source selection for the Control Room

[7] Talk-back

[9] Level of talk-back mic

[10] MASTER MIC-ON:

Turn on all mic channels.

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Figure 11: – Monitoring and talk-back

DX·816 - Broadcast mixing consoles Page 21

3.3.1 Loudspeakers monitors and headphones

The monitoring section shows the following areas:

Studio Monitor: here selects the signal for the headphones and loudspeakers of the

Studio.

Control Room Monitor: here selects the signal for the headphones and loudspeakers of the Control Room.

The section STUDIO MONITOR offers 4 signal sources: CUE, PGM, REC and ON-AIR [1]. The DX816 sends to the Studio signal with fixed level, to headphones and loudspeakers. To manage the signals into the Studio, a headphones amplifier unit must be added. Solidyne offers the modules HD3 and

HD5. HD5 manages up to 5 headphones with two monitoring buses (double input). HD5 has an output to the Studio speakers monitors, on-air counter and talk-back for communication to the Control

Room (refers to “4 – Monitoring modules Solidyne

HD3 & HD5”).

The section CONTROL ROOM MONITOR has knobs for the volume of headphones [4] and loudspeakers

[3].

Using the own loudspeakers level’s control, set the volume of the loudspeakers to a comfortable listening, leaving the knob SPEAKERS of DX816 at the center position.

The switcher [2] allows to choose the signal that will be listen at the Control Room.

The options are:

PGM to listen the signal sent on-air (the PGM output)

REC to listen the bus REC.

ON-AIR is for listen an external source, usually a tuner to hear the transmission from the air. Take in mind that the on-air signal is highly processed, for this reason the monitoring of the PGM signal is made from the air in the most cases.

If the Studio to Transmitter Link or the audio processor have a noticeable latency, the tuned signal can not be used to monitoring due to delays. In this case, an additional 3-bands audio processor can be used to generate a non-delayed processed

PGM signal, that will be used only for monitoring.

3.3.2 Previous listening (CUE)

Each channel has a button “CUE” that allows to listen the signal present in that channel when is off-air. If

CUE is pressed in several channels, the signals are mixed.

At the Control Room, the CUE signal hears in headphones, and optionally can be sent to the main monitors.

The knob CUE [6] defines the level of CUE on headphones and, if was assigned, on loudspeakers monitors. The listening level of CUE is exclusively managed by this knob, and fully independent of the position of the knobs “Headphones” and “Speakers”.

To listen the CUE at the main monitors of the Control

Room, press the button MIX [5]. The volume controls only with the knob CUE (the knob “Speakers” do not affect the CUE signal).

If the knob CUE [6] is closed, signal CUE is not listened although the knobs SPEAKERS [3] and HEAD-

PHONES [4] be opened.

If the knobs SPEAKERS [3] and HEADPHONES [4] are closed, CUE will be listened on headphones (and speakers) if the knob CUE is enabled.

The bus CUE is monoaural.

NOTICE: The signal CUE will mix with the other singal assigned to the headphones (and speakers if

the button MIX is pressed). To listen CUE with detail, the operator can turn down the knob SPEAK-

ERS or HEADPHONES according the case. To listen only the CUE signal, the operator can release the buttons PGM, REC and ON-AIR. We recommend to listen the signal on-air with a moderate volume and adjust CUE with a higher level, in order that both signals can differentiate.

3.3.3 Talk-back

The talk-back circuit allows the operator to dialog with those who are inside the Studio. To make this, the operator press the Talk-Back button. The Control Room monitors are muted, to avoid feedbacks.

The operator’s voice will be listened inside the Studio, by the left channel. The right channel stays with the on-air signal, so that speakers and journalists do not lose the on-air reference. At the same time talk-back microphone will be listen on all studio headphones.

The operator can press CUE in a microphone channel to dialog with the Studio.

The level of the talk-back microphone is calibrated at factory, and usually it is not necessary to change it. If you need to change it, there is a preset called

“LEVEL” to make the adjustment.

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3.4 Microphones channels

3.4.1 Features

The Solidyne DX816 has 3 mic channels, but allows to connect up to 5 microphones at the rear panel (see

“2.2.2.3 – Microphone inputs”).

“Phantom 48V” is available on the inputs MIC-1; MIC-

2 and MIC-3, and enables/disables for the three input at once.

The GAIN presets must be settled in ordet to the main fader works over the indication “OVL” (-30 dB).

The microphones has a global assignment to the buses PGM and REC.

Preamp gain

48V Phantom Power Supply.

Is turned on/off for the inputs

MIC-1, MIC-2 and MIC-3

EQ ON/OFF

BUS assignment The MICs can be assigned to PGM, to REC or to both outputs.

4-bands EQ. It affect to all microphones at same time.

Microphone channels are processed by a limiter/compressor that start to work when the signal reachs +2VU. Compression action shows on ‘MIC

Compressor’ LED indicator.

CUE

OVELRLOAD ZONE

The preamp gain must be adjusted in order to the main fader works over this indication. If fader works always over the OVL indication, there are “RISK OF

OVERLOAD”

MAIN FADER. MIC

channels are turned on with a MASTER MIC-ON

button, located at the monitoring panel.

The appropriate operation level is obtained when the peaks reaches 0VU

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DX·816 - Broadcast mixing consoles Page 23

3.4.2 Processing

EQ

The equalization settings are the same for all mic channels. The equalizer can be turned on/off with the button EQ. The equalization can be used to improve the sound of the voices; boosting or attenuating certain frequencies. Next figure shows the equalization curves.

Page 24

These curves are designed to improve the quality of the human voice. The ends of the spectrum are shelving type, with 15 dB of action.

As brief reference we said that the knob LOW (or bass) gives “body” and “weight” to the voices; whereas the knob HIGH adds “presence” and usually improves the intelligibility.

The central frequencies have a bell-shaped curve

(peak EQ). Mid-bass is centered in 160 Hertz, where usually the popping effect are higher, or there is excessive resonance in certain male voices.

The mid-high band is located around 5 KHz, because around this frequency usually appears the problems with the “sss” (excessive emphasis with the sibilants sounds, like “shhh”)

Dynamic compression

The dynamic compression is applied only to microphone channels, to minimize differences of level between mikes. It starts to work when the peaks are over +2VU. Below this threshold the signal is not affected. DX816 has a 10:1 compression slope and fast attack and recovery times. The indicator

“MIC COMPRESSOR” shows in dB the gain reduction applied to the signal.

3.5 Line channels

The Solidyne DX816 has four stereo LINE channels.

Line channels have two stereo inputs. Channels 4 &

5 have balanced stereo inputs (RJ45 connector) and unbalanced stereo inputs (RCA), commutable from the frontal panel. Channels 6 and 7 have digital USB inputs, and stereo unbalanced aux inputs with 1/8”

Jack TRS. When the jack is plugged, the channel switch to aux input and the USB audio signal disconnects.

Line channels have gain adjustment that must be settled to obtain 0VU with the fader working above the OVL zone (the gray zone between -10 /-20 dB) to avoid excessive amplification on preamps. NOTE:

please see “2.2.2.2 – Digital inputs/outputs” and read carefully the note about the USB audio levels in Windows©.

To put a channel on-air; assign the channel to PGM and raise the fader. The apropiate level is obtained when the peaks of the signal reaches 0VU.

Connections was detailed at “Chapter 2 – Installation and wiring”

Main faders of all channels work with ETM-VCA technology (Electrometric-Voltage Controlled Amplifier). The fader only manages DC, that controls

DX·816 - Broadcast mixing consoles

SOLIDYNE

an amplifier of variable gain. This method guarantees very low distortion and eliminates the noise by dust faders. Complete information about the new ceramic fader technology can be found at www.-

SolidynePro.com.

[2] Input selection.

In USB channels the conmutation between USB and aux input take place when aux

TRS is plugged.

[3] BUS assignment

[5] Normal work zone.

The fader around this zone can produce a level of 0VU

[7] Overload indicación.

To reach 0VU, the fader must work over this zone to avoid excesive amplification on preamp.

3.6 Recordings

[1] Input gain. It affects both inputs

(BAL and LIN).

[4] CUE

[6] Main fader

DX816 have two stereo output channels. The main channel is Program (PGM) and is used for ON-AIR signal. For recordings the bus REC is used. The user can make recordings while, simultaneously, the console is on the air.

3.6.1 USB recordings

The main output (PGM) and the recording output

(REC) are available in digital format, through connections USB. When USB connects, Windows© will recognizes recording devices (Control Panel/Audio and Sound Devices/Audio) “USB Recording device

USB 1” corresponds to channel-6 and gives the

PGM signal. “USB recording device USB 2” corresponds to Channel-7 and gives REC signal.

On the computer: configure the recording software to use USB-2 as recording device.

At the console: route the channels that wants to record to REC bus. The others channels remain assigned to PGM. Proceed as follows: a) In Monitor Section assign the Control Room monitors to the bus REC. To send REC to the

Studio, assign REC for Studio monitor. b) Release PGM and assign to REC the channels that wants to record (for example MIC-1 and

Line-4). c) Meanwhile the radio still on air through, for example, the channel 5 assigned to PGM with a musical program.

Now start the recording on the PC. To enable a

MIC, remember to press the button Master MIC-

ON. The recording level is visualized on the REC

VUmeter of the console and at the recording software. You cannot change the input level from software (Windows Mixer).

DX816 RECORDING DEVICES DO NOT HAVE

GAIN CONTROL BY SOFTWARE

At the Studio the speaker can monitoring the signal using headphones or at loudspeakers. When the recording ends, it can be checked using the same

REC bus, routing to REC the channel in which the PC playing. At this point; BE CAREFUL OF NOT PRO-

DUCING A FEEDBACK LOOP IN THE COMPUTER.

MAKE SURE TO MUTE IN THE PC (FROM WINDOWS

MIXER) ALL SOURCES OF SIGNAL EXCEPT “WAVE”

AND “GAIN CONTROL” (MAIN).

When the work is finished, return all the controls to the original position, to leave the console to the normal way of operation.

3.6.2 Recording callings

The DX816 allows routing the TELECOM channel to

PGM or to REC. It allows to record calls while a musical program is on air. For make this, assign the

Channel-8 and a microphone to REC; and proceed with the communication as was explained in “3.2 -

Hybrid & Telco”. Assign the monitoring to REC to listen to the comunication (see previous issue).

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DX·816 - Broadcast mixing consoles Page 25

4. Solidyne HD3 & HD5 monitoring docks

4.1 Features

The optional accessories Solidyne HD3 and HD5 are compact docks that concentrates all connections needed to the monitoring at the Studio.

The main features are:

Connection for up to 5 headphones in HD5 (3 in

HD3) with independent level knobs.

Double bus for monitoring from two sources.

Output for active speakers, with gain control.

Tally-light.

Talk-back into the Studio. Allows to talk with the operator at the Control Room.

Timer/Clock (only in HD5)

DX816 supports up to three HD3 or two HD5 docks, connected in cascade.

4.2 Solidyne HD3

The monitoring dock Solidyne HD3 connects to the

DX816 using a standar STP (Shielded Twisted Pair) cable, with RJ45 at both ends (pin to pin). This cable is provided by Solidyne. The cable connects the “Studio

monitor OUT” of DX816 (See Figure 6, [7]) with “Stu-

dio Monitor Input” at HD3.

4.3 Using the monitoring docks

About the headphones at the Studio

The dock HD5 can manage up to 5 headphones, and

HD3 supports up to 3 headphones.

The console DX816 gives a signal with fixed level to the monitoring docks. The signal is switched from the console (PGM, REC, ON-AIR o CUE).

About the speakers monitors at the Studio

The output “

LOUDSPEAKERS

” has their own level knob.

The console gives a signal with fixed level to the monitoring docks.The signal is switched from the console

(PGM, REC, ON-AIR or CUE).

Using the own loudspeakers level’s control, set the volume of the loudspeakers to a comfortable listening, leaving the knob SPEAKERS of DX816 at the center position.

About the INTERCOM in HD3/HD5

The white button has double functions:

1. When the microphones are off-air, press this button to talk to the Control Room. HD3/HD5 has a built-in microphone.

At Control Room, the operator listen to the

HD5/HD3 at the speakers. To answer, the operator uses the conventional talk-back circuit of

DX816 as was detailed “3.3.4 – Talk-back”

2. When the Studio is on-air, the white button

lights red, to indicate that the microphones are on-air. Under this condition, the talk-back disables.

The preset located under the mic adjust the gain of the dock’s microphone.

To active speakers

Secondary audio input

To DX816 Studio Monitor Out

The headphones outputs uses Jacks TRS 1/4”. Headphones of 16 and 32 ohms can be mixed.

The output for active speakers uses Jack TRS 1/8”

(minijack).

HD3 has two level knobs. The inputs headphones 2

and 3 shares the same knob.

Counter/Clock (only for HD5)

The display shows the current time (when mics are off-air) or the time lapsed on air (when microphones are on air). The “counter mode” can be disabled; quitting an internal jumper. Open the back cover of the

Studio Box and to retire the jumper. There is a unique jumper available. This will always deactivate the onair lapsed time counter, being always the time on display.

Page 26 DX·816 - Broadcast mixing consoles

SOLIDYNE

5. Maintenance

In order to obtain great results with DX816 consoles, we recommend to follow these steps.

5.1 How to get a long life of the console

Maintain the room clean and free of dust. The surface of the console can be cleaning using a very smooth detergent (the kind used for painted walls) and a fine cloth hardly humid. NEVER USE alcohol, benzene or petroleum derivatives.

Take this rule: NO SMOKING at the control room.

The cigarette ashes are LETHAL for the faders and switches. It affects, in addition, to other equipment of the radio (CD players, microphones, etc.). By the same reason, don't drink or eat near the console.

DX816 consoles use the new Conductive Ceramic fader technology with more than ten million operation guarantee (usually 15 years of use). Please see more information at www.solidynePRO.com

This faders do not need maintenance nor cleaning.

5.2 Preventive Maintenance

The DX816 console is manufactured using hi-tech integrated circuits and heavy-duty electronic components, that guarantee an excellent reliability and allows eliminating the routines of preventive maintenance.

Usually DX816 console do not need special maintenance routines. Be sure the operator’s has a gentle use of the console. Remember that the rear connectors are not designed for daily use; avoid connection of headphones directly to console. When the operator’s changes frequently its headphones, use an external patch panel to avoid wearing console jacks

5.3 Spare parts

All faders are assembled using wired connectors, and they are mounted to the chassis with two screws, so its replacement is simple.

Once outside, any module is easily repaired thanks to that all the components are clearly identified in the Service Manual (see 5.4). Usually we recommend to acquire the complete module and to change it because its low cost does not justify to repair it.

5.4 Service Manual

Service manuals, with the electrical circuits and components layout, are sent by email to authorized Solidyne dealers and radio stations who subscribe a confidentiality agreement. This Agreement will be sent by FAX to Solidyne (5411 4702-2375) in paper letterhead of the radio and signed by its Director or General Manager. The information is encrypted.

For details please visit www.SolidynePro.com

Solidyne brings full support to technicians during the repair work. Please contact us at: [email protected]

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DX·816 - Broadcast mixing consoles Page 27

6. Technical specifications

AUDIO INPUTS

5 balanced MIC inputs (XLR) [Fader1=MIC-1; Fader2=MIC-2+MIC-4;

Fader3=MIC-3+MIC-5)

2 balanced stereo line inputs (RJ-45)

4 unbalanced stereo line inputs (2 RCA - 2 TRS 1/8”)

1 external stereo input (TRS)

2 digital stereo inputs (USB)

INPUT LEVELS / IMPEDANCE

MIC= -10 dBu/-75 dBu; 150/250 Ohms

Balanced lines = -20 dBu/+26 dBu; 600 ~10Kohms

Unbalanced lines = -15 dBu/+12 dBu; 600 ~10Kohms

PHANTOM POWER SUPPLY

48V ON MIC-1, MIC-2 and MIC-3

ANALOG OUTPUTS

2 stereo outputs; PGM & REC, balanced +4 dBm;

Max level +28dBu (10K), +20dBm (600 Ohms)

External hybrid: unbalanced +4dBu

OUTPUT LEVELS / DIGITAL OUT

Agrees with K-15 recommendation: 0VU = -15 dBFS

MONITORING OUTPUTS AND HYBRID

1 stereo output to Studio (RJ45). Level +4dBu for active loudspeakers.

Are muted with mics on air.

1 stereo output for Control Room (mini-jack). Level +4dBu for active loudspeakers.

1 stereo output for Studio headphones (RJ45). Level +10 dBu

1 stereo output for Control Room headphones. +10 dBu

1 send for external hybrid (MIX-Minus) +4 dBu/10K

CUE

CUE bus (mono), switchable to loudspeakers and/or headphones of Control Room and Studio loudspeakers.

HEADROOM

22 dB @ LIN to PGM Ref + 4dBu/10 k

GPO

At MIC-1, MIC-2 & MIC-3

For lines 6 & 7

Open collector +24V @ 0,1 A

FREQUENCY RESPONSES

20-20.000 Hz +/- 0.5 dB (LIN to PGM)

MIC EQs

4 bands. 80 Hz top flat curve, 160 Hz bell shaped, 6,3 KHz bell shaped, 8 kHz top flat. Action +/- 15 dB

DYNAMIC COMPRESSOR

MIC compressor of low distortion, of automatic action. Threshold = 0VU. Atack < 10 ms. Ratio: < 2 dB variation for a increase of

15dB of the mic signal. 20 dB max compression

NOISE

MIC in, EIN=-120 dBu/150 ohms

LINE in, S/N > 75 dBA

DYNAMIC RANGE

From Linea to PGM >90 dBA

CROSSTALK

PGM-REC > 70 dBA @ 1 kHz

DISTORTION

From LINEA to PGM < 0.03 % THD @30-15.000 Hz.

PHASE

From line to PGM, < 3º L&R @50-10.000 Hz

STEREO TRACKING

Error below 0.2 dB L/R in rage from 0 to 40 dB of fader

TELEPHONIC HYBRID

Active hybrid of 3 lines (2 land lines + cell phone by Bluetooth 4.0 whit sampling at 16 KHz). Include a mini-PBX.

Frequency response: 300 - 3.400 Hz

Noise: > 60 dBA S/N

Rejection: > 40 dB - Rejection adjusts from the frontal panel

Priority system: 12 dB when the local speaker interrupts

Logic of automation: Audio & Logic are managed from a single 100mm slide fader that performs all the operations in error-free mode:

CUE (closed fader) with “hands free” circuit

Hold with PGM return to the caller.

Onair: Level of the calling on the air.

PROTECTION AGAINS LIGHTING

Audio & Logic are managed from a single 100mm slide fader that performs all the operations in error-free mode (CUE, private hands free

Talk - Hold with Air return - Live On Air)

TALK-BACK

Included Talkback MIC, with Audio Limiter. Noise Canceled PZM type.

Outputs to Phone Line Hybrid or Studio Speakers & Headphones.

VU-METERS

4 electronic VU-meters por PGM & REC. Cuasi peak reading, with standard yellow VU scale. Microphone compressor indicator 0 - 15 dB

TALLY LIGHT

ON-AIR signal output (turns on when MIC is open). Tubular connector

2.1 mm (internal pin). 12 V CC @ 0,15 amp (two Solidyne On-Air lights).

POWER SUPPLY

Tubular connector 1.8 mm (internal pin).

Switching external power supply 90-240 V, 20VA [28V@0,57A]

DIMENSIONS AND WEIGHT

Depth: 350 mm; Wide: 550 mm Height: 130 mm

Shipping weight: 8 Kg

Packaging (mm): 600 x 500 x 180

Page 28 DX·816 - Broadcast mixing consoles

SOLIDYNE

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