The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap
 i
ÿ
=
INSTRUC
EO) ry eo
TION BOOKLET:
AN
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO®
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS
MPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE
YOU OR YOUR CHILD PLAY VIDEO GAMES |
AA WARNING - Seizures
* Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as
while watching TV or playing video games, even if they have never had a seizure before.
* Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should
consult a doctor before playing a video game.
* Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child
have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
A WARNING - Repetitive Motion Injuries and Eyestrain
Playingwideo games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists or arms or eyes become tired or sore y ie playing, stop and
rest them for several hours before playing again.
If you continue to have sore hands, wrists or arms or eyes during or after play, stop
playing and see a doctor.
| AAWARNING - Battery Leakage
Leakage of battery acid can cause personal injury as well as damage to your Game Boy. If battery leakage occurs,
thoroughly wash the affected skin and clothes. Keep battery acid away from your eyes and mouth. Leaking batteries
may make popping sounds.
To avoid battery leakage:
.
©
°
©
Do not mix used and new batteries (replace all batteries at the same time).
Do not mix alkaline and carbon zinc batteries.
Do not mix different brands of batteries.
Do not use nickel cadmium batteries.
Do not leave used batteries in the Game Boy. When the batteries are losing their charge, the power light may
become dim, the game sounds may become weak, or the display screen may be blank. When this happens,
promptly replace all used batteries with new batteries.
Do not leave batteries in the Game Boy or accessory for long eos of non-use.
Do not leave the power switch on after the batteries have lost their charge. When you finish using the
Game Boy, always slide the power switch OFF.
Do not recharge the batteries.
Do not put the batteries in backwards. Make sure that the positive (+) and negative (-) ends are facing in the
correct directions. Insert the negative end first. When removing batteries, remove the positive end first.
Do not dispose of batteries in a fire.
The official seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
accessories, games ORIG
and related
products. Seal
Nintendo does not license the sale or use of products
without the Official Nintendo Seal.
THIS GAME PAK WILL WORK ONLY WITH THE
GAME BOY® ADVANCE VIDEO GAME SYSTEM.
EVERYONE
®
CONTENT RATED BY
ESRE
= A Table of Contents а =
The Legend of the Picori « « « « ón
The Characters 4
Controls «
Getting Started «
Game Screen and Subscreens «
Link's Moves «
Special Abilities «
© 2004 — 2005 Nintendo. TM, ® and Game Boy Advance are trademarks of Nintendo.
O 2005 Nintendo.
16) e... ltems
« Game Over and Saving
« The Heart Meter
« Kinstone Pieces and Fusion
« Dungeons
« Figurines
« Sword Techniques
The ED oh fhe Recon
Hyrule. Just when it eos Zi he Aria was to be
cast into the darke est vof shadowsyithe tiny Picori
appeared from the skies and bestowed on a courageous
human a shining golden: light a andba: single sword. This
bravest of men used hi ís wisdom. and courage. his golden
light, and his swordito fight off ‘the, demons and restore
peace to the world: The people were so grateful for the
Picori’s help that they held an annuall celebration in
their honor. The: tradition ofs the | Picori Festival
continued, but over, the generations, the Picori
themselves passed int O legends
i a
The legend of thes Biter, tellsiof à ana doorway that
opens just once Every) hundred years When the door is
open, the Picori. can( cross. from: their world into
Hyrule. This year issthat year. in-one hundred, and the
festival is unusually grand. Hyrule Castle is hosting a
tournament of Sword fighting skill recalling the great
battles of legend J This year s champion is a man by the
name of Vaati: He has'\won the tournament with an
almost magical | case, and allfof Hyrule is abuzz with
rumors about ‘this, shadowy, figure: Who is this
Vaati?” they ask. Г Wi hat has ee him to Hyrule?”
PRINCESS
ZELDA
A
The princess of Hyrule and a longtime friend of Link. She
‘ | - =) stops in at Link's-house, asking if he can join her at the
WN The hero of the story! Hearing that he’s heading to the Bo y annual Picori Festival.
# Picori Festival with Princess Zelda, his grandfather sends him —_ NM | y
on an errand: to deliver to Hyrule Castle the sword that will €
he presented to the champion of the tournament.
Li
A
"a
а
TN
VL
EZLO
A mysterious creature that Link meets during his | -
adventure. He chatters away noisily at Link. He can
be quite fussy, but he does seem to know what he's
talking about.
The champion of this year's sword-fighting
tournament. Nobody knows where he came from,
and nobody knows who he is.
e E RBUTTON
O Perform Action
Open chests, speak, roll, or do anything else shown in the top-right corner of the
screen. PIS
O Switch Subscreen
Press this button when you are in a subscreen to move between the different
screens. 8711-13)
Cy ABUTTON © B BUTTON
O Vse Item
O Vse lten
Use the item you've equipped. Use the item you've equipped.
@ Speak O Cancel
Oe Confirm
Controls —
L BUTTON 0... 008 0000000000000000
O Fuse Kinstones
When you see someone (or someTHING!) with a thought bubble over his
head, press the L Button to try to fuse Kinstone pieces with him. P22
O Switch Subscreen
When you are viewing the subscreens, press the R Button to change to the
next screen. +P11-13
TAN] оо оооооооооо
O Move :
Walk in different directions.
‘0000... eo.
6060066060 e066060008
.
®
®
®
©
®
®
=
®
.
o
®
®
e
.
a
®
®
o
9000800
©
©
Фо оозооооесвсово %
e Push Loi DA ee "® та
When you are facing a block or stone statue, press _ > ..0:0-0:0:00:0:0:0-0:0-00-0-0:0:20-0-0-0:0:0:0 Press START, SELECT,
toward the block or statue to push it in that direction. ({ 25399 X 041 0... o PT START and the A and B
© Jump Down ® Talk to Ezlo > FU e View Subscreen Buttons simultaneously
LR, evi ro ede H thar ие If you get stuck, see if Open the subscreens to change the items rn pose
no obstacles blocking your way. Just 4 |
press in the direction you want to jump. de a To you are using, check your map, or save
vide you..
O Move Cursor nes your game.
Insert your The Legend of Zelda: The Minish Cap Game Pak into the Game Boy [255
Advance and turn the power on. Press START when the title appears.
The file that you choose in the file-selection screen will be the one that you
use for saving and resuming your game. Use the +Control Pad to select one
of the three files and press the A Button to confirm your choice.
If you are starting a new game, choose an empty file and press the À Button.
Then, enter a name with up to six characters. Use the +Control Pad to select
a character and press the A Button to enter it. Press the B Button or @ fo
erase a character. When you're done, choose (em and press the A Button.
*Press the L Button to use capital letters.
| _ “Press the R Button to use lowercase letters.
| © u _
Select the game you want to continue from the file list. Then, select
Start and press the A Button to confirm.
Copy any saved file into an empty file. After choosing the file,
— “select Copy and press the A Button. Next, choose where you want
to copy К file by using the +Control Pad. Select an empty file slot and press the A Button to confirm.
After choosing a file, select Erase to delete it. You will be prompted
e to confirm that you want to erase the file. Choose Quit or press the
B Button to я or choose Erase to erase the file. If you would like to start a new game and all
three files contain save data, you will need to erase one of them.
| /N Files cannot be recovered once you have deleted them. )
Move the cursor over a save file and press the R Button to adjust the
message speed and brightness of your game. Once you have
changed the settings, press the A Button to update them.
| A Action Button | 3 The Subscreens ; | À Items in Use |
Mo ‘Subscreens aa ii de a me с ars Ten Press START while playing to pause the game and check The items that Le here are
DF perform. This c pe epending on dhosubscreens. Uéerite L'ardik Buttons to switch those you have equipped yourself
Whore PUT yor between the screens. Press START again to exit any | with on the en mu ie
doing. SP15) subscreen and resume your game. y icon on the right represents the
- | item assigned to the A Button, and
This is the main game screen, where you guide the one on the left represents the
Link through your adventure. €: item assigned to the B Button.
SE a AR The items you are currently SEA li
wielding. The icon on the right
Press the L or R Button to change
represents the item assigned to the [| r= 2 po 7 1 | oO Screen Selection |
À Button, and the one on the left |= — — —| LE
represents the items assigned to the
B Button. $P18- -19
subscreens. 4712-13)
sc Meter Y Teale) 7 [I
Decreases whenever you take damage. Once it runs The number of Rupees in your Any of the items listed here can be assigned to either the Choose Save and press the A
out, the game is over. <SP21> possession. The value of each A or B Button. Select a new item or swap out the one Button to save your progress.
a individual Rupee depends on its size you're using by choosing an item with the +Control Pad SP
and color. and pressing the A or B Button to equip yourself with it. AE
MJ Collection List
This is the complete list of all quest-related items you
have. You can see the number of Pieces of Heart you
have. You can also review your sword techniques 727 >
by selecting the Tiger Scroll and pressing the A Button
and peek in the Kinstone Bag to see the Kinstone pieces
@P22 you've collected.
Select the Kinstone Bag and press
the A Button to view all of your
Kinstone pieces. Press the B Button
to return to the Quest Status
subscreen.
Es CES gg, |
Cs Ca Ca Es
E Kinstone:Bacal
(GA Screen Selection |
Press the L Button to go to the Items
subscreen 4711, or press the R
Button to go to the Map subscreen.
| e Sleep and Te |
To activate Sleep Mode, choose Sleep
and press the A Button. In Sleep
Mode, the LCD Screen is switched off,
which reduces battery consumption
(although some battery consumption
will remain). To exit Sleep Mode,
press SELECT and the L and R Buttons
at the same time. To save your game,
choose Save and press the A Button.
»P20
NE —
View a map of Hyrule showing the regions you've visited. To
view a zoomed-in map section, select a region and press the
A Button.
E Link's Moves A |
Actions PerformieS with the +Control PAS
Walk Jump Down
Walk in any ela Jump down any steps
of eight ; that you come across,
directions. $ Le provided there are no
obstacles on the edge
of them.
Push
Push to move any statues,
jars, or other objects.
Roll (+Control Pad and R Button) WA re =
Ns |
Press the R Button while
Swim
Use the flippers to swim. Press the A
Button to swim faster, and press the B
Button to dive.
ZE
Ч >
Me RK Fa
= = or
y E
A - a
-
AN
NA +
MT i
.
walking to roll. un aude
2
Speak / Read
Press the R Button to talk to
characters you are facing or to
read signs and any other
readable objects. Use the A, B, or
R Button or the +Control Pad to
scroll through text. You can also
use the B Button to fast-forward
through messages.
Lift
Press the R Button to pick up an object you are facing.
Shrink / Grow
Climb onto a portal and
press the R Button to have
Ezlo shrink you. While you
are small, press the R
Button near a portal to
return to your original size.
Open
Press the R Button changes to
open chests or doors.
Grab
Drag (R Button while using the + Control Pad)
Press the R Button while
touching a switch, lever,
statue, or other object to
grab it. Then press the
+Control Pad in the
opposite direction to drag
the object.
Sie items allow y you to Tora pedale actions.
These items can be assigned to
either the À or B Button. The
phrase “item button” used below
refers to the button to which
you've assigned that item.
Draw In / Gust Jar
Press and hold the item button to
draw air (and items and
monsters!) into the Gust Jar.
Release the item button to shoot
out the air or the object you've
drawn in.
Jump / Roc's Cape
Press the item button to jump
across traps and dodge enemy
attacks. Hold the item button to
jump farther. Once you've
learned the Down Thrust sword
technique attack midjump to
attack from the air.
Dig / Mole Mitts
Press the item button to dig into walls, soft dirt, and
sometimes even clouds! Watch out, though—there are some
places where you cannot dig!
Illuminate / Flame Lantern
Press the item button to light the
lantern. This will illuminate dark
areas and light braziers in
dungeons. Press the item button
again to douse the lantern.
Run / Pegasus Boots
Press the +Control Pad in the direction you want
to dash and hold the item button to run. You'll
keep running until you release the button. Once
you've learned the sword technique, you'll be
able to do a Dash Attack while you run.
Flip Over / Cane of Pacci
Press the item button to fire a bolt from the
Cane of Pucci. The bolt flips whatever it hits.
The weapon of choice for any aspiring
hero. Use it to attack enemies and cut
through grass.
Blocks (and sometimes reflects)
enemy attacks. Some enemies can't ль,
he defeated without a shield, but it's also
A powerful weapon that
enables you to pick off
enemies from afar. Watch your
supply of arrows, though!
Hita an enemy fo jo him: he'll
stop moving for a short period
time. You can also use the
— boomerang to nab Rupees and
other items beyond your reach.
Press the item button to place a
bomb on the ground. Use the R
Button fo liff a bomb and throw it.
+ Store your Kinstone pieces+P22 > <<
3 in this handy little bag.
Play the ocarina to call up Zeffa %
and be carried to any Wind Crest
you've found. Choose your
destination and press the A AE gs ee oe 3
Button to confirm it.
Store things in empty bottles so
that you can use them later. You
can carry up to four bottles. Choose
which bottle you want to carry —
from the Items subscreen. (P11
= n= Swifiblade s° e
Tips
There are tons of ways to use your items. Try experimenting
around with them if yous ever get Stuck 1 in e travels.
a
2
w
The game is over when
our Heart Meter runs OVER
out. Once your game |
ends, you will be asked if
you want to save your
progress. Then, you can
continue or quit.
Dave
Don L Save
You can save your game at any
Any items you had in your possession when
your game ended will be saved.
When you resume a saved game, you
might not start from the exact place
where you saved. However, your
progress will have been saved, and your
Heart Meter will show the same number
of Heart Containers as you had when
you saved.
time by choosing “Save” from
the Items ‘= Р11 › ог Quest
Status 4712 subscreens.
ZN zaz
ge — ZZ
> Carta: LEE Ne
: 2, Swiftblade's . 7,
ps |
If you get stuck during the adventure, try seeing what happens
when you put certain things in a bottle and carry them around
with you... —
hearts decrease whenever you take damage, and the
game ends when you lose all of your hearts.
| Y... |
Y Pick upa heart
Pick up a heart to refill one heart on your
Heart Meter.
@ Catch a fairy
Catch a small fairy to restore four
hearts” worth of life.
@ Drink a potion
Somewhere in the world
is a shop selling potions
capable of restoring
hearts. You can’t buy
potion unless you have an
empty bottle +P19 to
put it in.
nr РЕЯ à Tee ren A EN |
(ANA ENTER ESTARAS
Your Heart Meter increases when you
get a Heart Container. Collect four Pieces
of Heart to make a full Heart Container.
See how many Pieces of Heart you have
collected on the Quest Status (»P12 >
subscreen.
К e Se ‚ A
j Kinstone Pieces
[В AU
Kinstone Pieces
As you travel through Hyrule, you will find many Kinstone pieces—mysterious items said to bring
happiness. Two Kinstone pieces can sometimes be fused together to make a single, complete Kinstone.
This is called Kinstone Fusion. People say that, by fusing Kinstone pieces together, strange and wonderful
things can happen.
Where Will Find Kinstone Pieces?
Kinstone Pieces are scattered all over the
world. There are lots of different ways to
get your hands on them:
* Cutting up grass
* Receiving them from other people
© Finding them in treasure chests
_ Somewhere, a beanstalk grew!
+ When you see a thought If you succeed in fusing Kinstones, something is
"bubble over someone (or sure to happen, but exactly what is not always
pel you can try to clear. Check your map for a clue about where
fuse Kinstones with them. — something might have happened.
Press the L Button to go to
the Kinstone Fusion screen.
“Find it on your тор. _
Where does it lead? > 4 You' re walking ‹ on n douds! E
у ; 3 = я ae — a ;
a E AA ICA | 7e Swiftblade's | 7
a | Tips
It's not just people who can fuse
Kinstone! Check carefully
everywhere you go!
Y = —
Dymgeons &
A
| A Level Map |
The number of floors in the
dungeon. If you have a Compass,
the level the boss is on will be
marked with a skull.
“2 Nee CE) 3 Dungeon Items 7
The dungeon-specific items you’ve
found. When you find the Dungeon
Map, Compass, and Big Key, they’ll
Y Foo Map —] appear here.
The layout of the floor of the dungeon you're on.
Until you find the Dungeon Map, only the rooms
you've entered will appear on this screen.
oo Slay oo 7
You'll need small keys to open
locked doors in the dungeons. They
> DUZER MEp = 3 disappear as you use them.
When you find this item, you
on every floor of the dungeon.
Rooms you've visited will be lighter than rooms
you haven't visited yet.
When you find the Compass,
you will be able to see the
location of treasure chests and
boss’s room can only be opened
) The door that leads to the dungeon
with the Big Key.
2d Hs swifiblade Ss 7 ae
27,
A Tips
| The dungeons become more difficult
as the adventure goes on. Consult your
| Dungeon Map when you get stuck. It's
only common sense! |
Vea VIA)
Somewhere in the town of
Hyrule, you will find Carlov,
making his collectible figurines.
You can win these beautiful
trinkets by playing in Carlov’s
lottery. Can you collect all of
To play the Carlov’s ra. you
will need Mysterious Shells. You
need only one Mysterious Shell to
play the lottery, but as you get
more figurines, your chances of
getting new ones increase if you
use more Mysterious Shells. You
can see how many Mysterious Shells you have on the Quest
Status 5712 subscreen.
26
_ The figurines you’ve collected
will be put on display in the
figurine cabinet in Carlov’s shop.
Stand in front of the cabinet and
press the R Button to view your
collection.
This couple bakes bread in Hyrule.
Their tasty pastries hold а secret…
A. п
E Ve SWord
As you journey through Hyrule, you will run across mae of swordsmen, brothers sworn to teach
young adventurers their fighting techniques. Once you've mastered their sword techniques, you can
review them by reading a Scrolls from the Quest Status subscreen.
Dash Attack
Equip both the sword and the
Pegasus Boots, then use @
the Pegasus Boots to
dash into enemies
and strike them
with your blade.
0 Attack
Hold the item
button down
briefly to focus
power in your
blade, then release
to unleash a spin attack.
Credits
0000000500
DIRECTOR
Hidemaro Fuyibayashi
PLANNING
Hidemaro Fujibayashi
Suchol Lee
Joko Kazuki
Mitsuki Tsukada
Minoru Nakai
Takashi Hamamura
Shigeki Morihira
PROGRAMMING
Toshihiko Honda
shimitan
Yoshiyuki Fujikawa
N. Minomiya
Yohey Doi
K.Yoshida
8
e
.
®
a
®
®
e
o
.
.
©
.
@
®
.
.
®
®
®
.
.
o
e
®
®
.
®
©
®
®
>
.
®
.
.
.
>
OBJECT DESIGN
Kimokimo
Erichop
Kumiko Fujiwara
Keisuke "TWIGGY"
Motozono J
SCROLL DESIGN
Nishitsuji Asae
Takayuki Nakayama
Hiroyuki Imahori
Yoshi Maeda
Haruki Suetsugu
MUSIC
Mitsuhiko Takano
SOUND EFFECTS
Shinji Amagishi
Takashi Moriguchi
DO DTTIDOCCOCOOCCOOQNOCON O QOOCGCOQCGOOCCOCOODEOAO
CHARACTER DESIGN
Kimokimo
ARTWORK
Haruki Suetsugu
TITLE LOGO DESIGN
Shoei
Satoshi Ukai
SUPERVISORS
E. Aonuma
Y. Yamada
M. Narita
T. Tezuka
XY. Yamashita
SOUND ADVISOR-+
K. Kondo
MANAGEMENT
Nosetake
Masanori Kusumoto
PRODUCT
MANAGEMENT
Yasushi Adachi
PRODUCER
Keiji Inafune
GENERAL
PRODUCER
Shigeru Miyamoto
EXECUTIVE
PRODUCER
Satoru Iwata
NORTH AMERICAN
LOCALIZATION
MANAGEMENT
Jeff Miller
Leslie Swan
00606608606866606000800000065066006066066060600
LOCALIZATION
Rich Amtower
Scot Ritchey
Bill Trinen
SPECIAL THANKS
M. Takeguchi
CLUB
TESTING
CAPCOM HC
FLAGSHIP Co., Ltd
ORIGINAL ZELDA -—
STAFF >
SUPER MARIO Pa
NOA PRODUCTS AE ZA
IMPORTANT LEGAL INFORMATION:
Copying of any video game for any Nintendo system is illegal and is strictly prohibited
by domestic and international intellectual property laws. “Back-up” or “archival” copies
are not authorized and are not necessary to protect your software. Violators will be
prosecuted.
This Nintendo game is not designed for use with any unauthorized copying device or
any unlicensed accessory. Use of any such device will invalidate your Nintendo
product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not
responsible for any damage or loss caused by the use of any such device. If use of
such device causes your game to stop operating, disconnect the device carefully to
avoid damage and resume normal game play. If your game ceases to operate and you
have no device attached to it, please contact Nintendo Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this-game are protected by
domestic and international intellectual property laws.
WARRANTY AND SERVICE INFORMATION
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve
(12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO AUTHORIZED REPAIR
CENTER will repair the defective hardware product or component, free of charge: The original purchaser is entitled to this warranty only if the date of purchase is
registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY я
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3)
months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo or a NINTENDO AUTHORIZED
REPAIR CENTER will repair the defective product, free of charge.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL
PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR
REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY-AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY
LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO
BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME
STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES,
SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
This warranty is only valid in the United States and Canada.
PRINTED IN JAPAN
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertising