GETTING STARTED WITH DJCONTROL INSTINCT AND DJUCED™

GETTING STARTED WITH DJCONTROL INSTINCT AND DJUCED™
UK
US
GETTING STARTED WITH DJCONTROL INSTINCT AND DJUCED™
UK
US
INSTALLATION
• Insert the CD-ROM.
• Run the installer program.
• Follow the instructions.
6
1
7
2
3
4
5
1- C
hannels 1-2 (mix
output) balance
2- V
olume on channels
1 (left) and 2 (right)
3- L ock/unlock right and
left channel volume
4- Mute on/off
5- Channels 3-4
(headphones output)
control
6- Main panel
7- S et jog wheels (enable/
disable and set
sensitivity)
More information (forum, tutorials, videos...) available at
www.HERCULESDJMIXROOM.com
1 - CONNECTING HEADPHONES AND SPEAKERS
FRONT PANEL: HEADPHONES
When connecting headphones, make sure that the volume level is suitable for
listening with headphones: start playing a music track before putting on the
headphones, and turn down the volume if it seems that the sound coming
from the headphones is too loud.
REAR PANEL: SPEAKERS
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2-L
OADING YOUR MUSIC
IN DJUCED™
Use the following buttons to browse through folders and files.
Browse through the
list of folders or
through files:
Expand/collapse folder's tree structure:
a
Access the list of files in a folder:
2.1 Browse to the location where your music files are stored on your computer.
2.2 After highlighting a track, press Load A to load the track on deck A, or press Load B
to load the track on deck B.
DJUCED™ automatically analyzes the BPM (number of beats per minute) of the track you
have loaded.
DJUCED™ lets you play the most popular audio file formats (mp3, wav, wma, aif...)
if the codec is installed on your computer. Install iTunes, Windows Media Player... if
they are not already installed on your system.
3 - PREVIEWING A TRACK
Previewing lets you prepare the next track to be played (following the track that you
are currently playing for your audience). You can use previewing to beatmatch the
next track to be played, or pause the track at a precise spot so that playback will start
from this exact position. Or you can place a Cue point, which will let you start playback
of the track from that point (please also see section 7 – PLACING A CUE POINT).
3.1 You are playing a track on deck A, and want to preview the next track on deck B.
A
B
3.2 Press the
button on deck B (the deck on which the track that you want to
preview is loaded).
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3.3 Adjust the volume on your headphones using
the buttons
B
3.4 Start playing the track to be previewed on deck B. Prepare the track (beatmatch the track, place a Cue point...).
4 - MIXING TRACKS
4.5 Before the end of the track being
played, start playing the track loaded on
deck B.
Mixing tracks means to link up songs,
one after another, without any gaps or
silences between them.
4.1 You have loaded a track on each deck
(A and B). Position the volume faders as
shown below.
A
B
B
4.6 To ensure a transition at the same
tempo, synchronize the BPM (number of
beats per minute) of the track that you are
getting ready to play. Here, press the Sync
button on deck B (1) to make the BPM of
this track match the BPM of the track that
will be finishing (on deck A). Or you can
adjust the BPM to match the BPM of the
track on deck A using the pitch stick (2).
1
B
4.2 You start off by playing the track on
deck A.
2
A
B
4.3 Set the crossfader to the side of the
deck on which the track is playing (here,
to the left).
A
B
4.4 Select previewing on deck B (please
see 3. Previewing a track).
4.7 To make the transition, progressively
move the crossfader toward the deck on
which the new track is being played (here,
to the right).
5-S
CRATCHING
ON A TRACK
5.1 Press the
Scratch mode.
5.4 Press down
slightly on the jog
wheel...
button to enable
5.5 ... and gently turn the jog wheel to
the right and to the left in succession, for
example over 1 or 2 beats.
5.2 Start playing a track loaded on deck A,
for example.
A
5.3 Place your hand on the jog wheel on
deck A, as shown in the illustration.
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6-E
FFECTS, LOOPS AND SAMPLES
An effect is a filter (or a combination of filters) which modifies the sound: echo,
reverb...
A loop is a part of a track whose beginning and end you define, and which is played
repeatedly.
A sample is a short sound which can be played on its own or in conjunction with
other samples, either over the music or in place of the music, and can be played
either as a loop, or just one time (this is known as a “jingle”).
6.1 Applying an effect on a track that is
loaded and playing.
Press the
mode.
button to select Effect
Press a button to apply an effect, or multiple buttons to apply a combination of effects.
The corresponding effect or effects are displayed in DJUCED™.
6.2 Playing a sample on a track that is
loaded and playing.
Press the
mode.
button to select Sample
Press one or more buttons to trigger the
sample(s).
The button's backlighting duration
corresponds to the sample length:
short, for a short sound such as a drum
hit; longer, for a brief sample of music,
for example.
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6.3 Creating and playing a loop from a track
that is loaded and playing.
Press the
button to select Loop mode.
When a track is playing, press button 1 to create the start of the loop (or “loop in” point),
and then press button 2 at the moment where you want to mark the end of the loop (or
“loop out” point).
Use the vertical lines in DJUCED™ (1 line = 1 beat), as well as the music being
played, to help you determine the best place for the end of the loop.
DJUCED™ plays a part of the track as a loop. Press button 2 to exit the loop and return to
normal playback.
Press button 3 to divide the loop length in half, and button 4 to double the length
of the loop.
÷2
X2
7 - PLACING A CUE POINT
A Cue point is a marker that you can place in a music track. It lets you start playback
of the track from that point.
7.1 Press the Cue button to place a Cue
point in the track loaded on deck A, for
example.
A
You can place up to 4 markers, known as
Hot Cue points.
7.2 Press the
button until none of the three Loop / Effect / Sample mode
indicators are lit up. You are now in Hot Cue mode.
7.3 Press button 1 to place Hot Cue 1, button 2 to place Hot Cue 2, etc. Once this is done,
when you are in Hot Cue mode (none of the three Loop / Effect / Sample mode indicators
are lit up), simply press one of buttons 1 to 4 to access the corresponding marker in the
track.
When you press the
placed in the track.
Click on
, button, playback starts from the last Cue point you have
(in DJUCED™) to delete a Cue point. UK
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8 - CREATING A PLAYLIST
Highlight one of the tracks that you want
to add to the playlist, using these buttons:
Return to the folder containing
your music, using these buttons:
The
In DJUCED™, select one or more tracks
using your mouse.
button appears on the left.
By holding down the SHIFT key on your
computer's keyboard, you can select
several consecutive files. Drag and
drop the selected files into the playlist
you have created (here, “My Playlist”).
Click the
button to create a playlist.
Enter a name for the playlist,
then click OK.
The new playlist appears in the Playlists
folder.
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