UK US GETTING STARTED WITH DJCONTROL INSTINCT AND DJUCED™ UK US INSTALLATION • Insert the CD-ROM. • Run the installer program. • Follow the instructions. 6 1 7 2 3 4 5 1- C hannels 1-2 (mix output) balance 2- V olume on channels 1 (left) and 2 (right) 3- L ock/unlock right and left channel volume 4- Mute on/off 5- Channels 3-4 (headphones output) control 6- Main panel 7- S et jog wheels (enable/ disable and set sensitivity) More information (forum, tutorials, videos...) available at www.HERCULESDJMIXROOM.com 1 - CONNECTING HEADPHONES AND SPEAKERS FRONT PANEL: HEADPHONES When connecting headphones, make sure that the volume level is suitable for listening with headphones: start playing a music track before putting on the headphones, and turn down the volume if it seems that the sound coming from the headphones is too loud. REAR PANEL: SPEAKERS UK US 2-L OADING YOUR MUSIC IN DJUCED™ Use the following buttons to browse through folders and files. Browse through the list of folders or through files: Expand/collapse folder's tree structure: a Access the list of files in a folder: 2.1 Browse to the location where your music files are stored on your computer. 2.2 After highlighting a track, press Load A to load the track on deck A, or press Load B to load the track on deck B. DJUCED™ automatically analyzes the BPM (number of beats per minute) of the track you have loaded. DJUCED™ lets you play the most popular audio file formats (mp3, wav, wma, aif...) if the codec is installed on your computer. Install iTunes, Windows Media Player... if they are not already installed on your system. 3 - PREVIEWING A TRACK Previewing lets you prepare the next track to be played (following the track that you are currently playing for your audience). You can use previewing to beatmatch the next track to be played, or pause the track at a precise spot so that playback will start from this exact position. Or you can place a Cue point, which will let you start playback of the track from that point (please also see section 7 – PLACING A CUE POINT). 3.1 You are playing a track on deck A, and want to preview the next track on deck B. A B 3.2 Press the button on deck B (the deck on which the track that you want to preview is loaded). UK US 3.3 Adjust the volume on your headphones using the buttons B 3.4 Start playing the track to be previewed on deck B. Prepare the track (beatmatch the track, place a Cue point...). 4 - MIXING TRACKS 4.5 Before the end of the track being played, start playing the track loaded on deck B. Mixing tracks means to link up songs, one after another, without any gaps or silences between them. 4.1 You have loaded a track on each deck (A and B). Position the volume faders as shown below. A B B 4.6 To ensure a transition at the same tempo, synchronize the BPM (number of beats per minute) of the track that you are getting ready to play. Here, press the Sync button on deck B (1) to make the BPM of this track match the BPM of the track that will be finishing (on deck A). Or you can adjust the BPM to match the BPM of the track on deck A using the pitch stick (2). 1 B 4.2 You start off by playing the track on deck A. 2 A B 4.3 Set the crossfader to the side of the deck on which the track is playing (here, to the left). A B 4.4 Select previewing on deck B (please see 3. Previewing a track). 4.7 To make the transition, progressively move the crossfader toward the deck on which the new track is being played (here, to the right). 5-S CRATCHING ON A TRACK 5.1 Press the Scratch mode. 5.4 Press down slightly on the jog wheel... button to enable 5.5 ... and gently turn the jog wheel to the right and to the left in succession, for example over 1 or 2 beats. 5.2 Start playing a track loaded on deck A, for example. A 5.3 Place your hand on the jog wheel on deck A, as shown in the illustration. UK US 6-E FFECTS, LOOPS AND SAMPLES An effect is a filter (or a combination of filters) which modifies the sound: echo, reverb... A loop is a part of a track whose beginning and end you define, and which is played repeatedly. A sample is a short sound which can be played on its own or in conjunction with other samples, either over the music or in place of the music, and can be played either as a loop, or just one time (this is known as a “jingle”). 6.1 Applying an effect on a track that is loaded and playing. Press the mode. button to select Effect Press a button to apply an effect, or multiple buttons to apply a combination of effects. The corresponding effect or effects are displayed in DJUCED™. 6.2 Playing a sample on a track that is loaded and playing. Press the mode. button to select Sample Press one or more buttons to trigger the sample(s). The button's backlighting duration corresponds to the sample length: short, for a short sound such as a drum hit; longer, for a brief sample of music, for example. UK US 6.3 Creating and playing a loop from a track that is loaded and playing. Press the button to select Loop mode. When a track is playing, press button 1 to create the start of the loop (or “loop in” point), and then press button 2 at the moment where you want to mark the end of the loop (or “loop out” point). Use the vertical lines in DJUCED™ (1 line = 1 beat), as well as the music being played, to help you determine the best place for the end of the loop. DJUCED™ plays a part of the track as a loop. Press button 2 to exit the loop and return to normal playback. Press button 3 to divide the loop length in half, and button 4 to double the length of the loop. ÷2 X2 7 - PLACING A CUE POINT A Cue point is a marker that you can place in a music track. It lets you start playback of the track from that point. 7.1 Press the Cue button to place a Cue point in the track loaded on deck A, for example. A You can place up to 4 markers, known as Hot Cue points. 7.2 Press the button until none of the three Loop / Effect / Sample mode indicators are lit up. You are now in Hot Cue mode. 7.3 Press button 1 to place Hot Cue 1, button 2 to place Hot Cue 2, etc. Once this is done, when you are in Hot Cue mode (none of the three Loop / Effect / Sample mode indicators are lit up), simply press one of buttons 1 to 4 to access the corresponding marker in the track. When you press the placed in the track. Click on , button, playback starts from the last Cue point you have (in DJUCED™) to delete a Cue point. UK US 8 - CREATING A PLAYLIST Highlight one of the tracks that you want to add to the playlist, using these buttons: Return to the folder containing your music, using these buttons: The In DJUCED™, select one or more tracks using your mouse. button appears on the left. By holding down the SHIFT key on your computer's keyboard, you can select several consecutive files. Drag and drop the selected files into the playlist you have created (here, “My Playlist”). Click the button to create a playlist. Enter a name for the playlist, then click OK. The new playlist appears in the Playlists folder.
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