DCS A-10C Quickstart Guide
DCS A-10C Quickstart Guide
DCS A-10C
Health Warning
Health Warning
Please read before using this computer game or allowing your children to use it.
A very small proportion of people may experience a seizure or loss of
consciousness when exposed to certain visual images, including flashing lights
or light patterns that can occur in computer games. This may happen even with
people who have no medical history of seizures, epilepsy, or “photosensitive
epileptic seizures” while playing computer games.
These seizures have a variety of symptoms, including light-headedness,
dizziness, disorientation, blurred vision, eye or face twitching, loss of
consciousness or awareness even if momentarily.
Immediately stop playing and consult your doctor if you or your children
experience any of the above symptoms
The risk of seizures can be reduced if the following precautions are taken, (as
well as a general health advice for playing computer games):

Do not play when you are drowsy or tired.

Play in a well-lit room.

Rest for at least 10 minutes per hour when playing the computer
game.
2
Installation and Activation Guide
DCS A-10C
Installation
Digital Download: Place the Setup.exe file and all .bin files in the same folder
and double click on the Setup.exe file to begin installation. Then follow the onscreen instructions.
DVD: Insert the DCS A-10C Warthog disk in your DVD drive and allow the
automatic installer to begin. Then follow the on-screen instructions. If the
installer does not start automatically, please go to My Computer, double-click on
your DVD drive, find the Setup.exe program, and double-click on it to start the
installer.
Note: You will need to be logged into Windows with Administrator rights
in order to install the game.
DCS A-10C useful links
DCS Forum
http://forums.eagle.ru/index.php
DCS Wiki
http://en.wiki.eagle.ru/wiki/Main_Page
DCS: A10C Training Supplements:
http://en.wiki.eagle.ru/wiki/DCS:_A10C_Training_Supplements
3
DCS A-10C
Installation and Activation Guide
ACTIVATION
Using the activation number provided (on back of Quick Start Guide or provided
by online store), you will be required to activate your game purchase prior to
flying a mission. During the Activation process, the copy protection system will
create a hardware profile of your system and compare that to your current
system each time you start the game. If there has been a significant change to
your computer, like replacing significant hardware items or changing your
Operating System, you may be required to reactivate your purchase.
Each game license (disk) has 10 activations and 10 deactivations. You can
activate your game up to 10 times. The number of installations is unlimited!
This game also allows Activations Automatically (“AAA”) technology that
enables you to create a new activation once every 31 days. This ensures that
you can still play the game, even if Eagle Dynamics no longer exists someday.
This function is enabled after all 10 default activations have been used.
If the copy protection system detects changes to your computer
hardware/software as described below, an activation will be required. It's
important to note that deactivations are utilized to save your activations when
altering your PC hardware/software. Before conducting a PC upgrade/OS reinstall, you can deactivate the product and when complete, reactivate without a
loss of activations. Again though, you can install the game as much as you
wish.
http://www.star-force.com/support/users/deactivate/
An activation will be required if the hardware/software changes exceed 12
points as rated below:

CPU ID: 13

Windows PID: 3

Computer Name: 3

Hard drive volume serial number: 3

MAC address: 6

RAM amount: 6
If you just uninstall game and then reinstall it again on the same
PC without reinstalling your operating system or changing hardware, you do
not need to use a deactivation.
4
Installation and Activation Guide
DCS A-10C
For further details on the copy protection system, please see the StarForce
FAQ:
http://www.star-force.com/support/users/group2.php
In addition, a step-by-step (de)activation guide is available below:
http://www.star-force.com/support/users/group4.php#6
Automatic Activation
The Automatic Activation method is the preferred method; an Internet
connection is necessary.
Install the game to your computer. Launch it and fly a mission.
The Activation window will be displayed. Please follow the directions.
Enter your Activation Number which is printed on the DVD Quick Start Guide
sticker or was provided to you via e-mail. Press the Next button.
The Automatic Activation is now complete.
OTHER ACTIVATION METHODS
If the automatic process fails you may use one of two other activation means
(Internet connection is necessary for both):
1.
5
Activation via E-mail. Using this activation, you will be provided a
hardware code that can be sent to the provided e-mail address for
activation.
DCS A-10C
2.
Installation and Activation Guide
Activation via ProActive Web-site. A hardware code will be entered
into the ProActive Web-site for activation.
Activation via E-mail
If the automatic activation fails, press the Other link just below the edit-box.
Press the Other link
Press the E-mail tab in the Information window.
Press the E-mail tab
6
Installation and Activation Guide
DCS A-10C
If you cannot send an e-mail now, copy your Serial Number, Hardware Code,
and e-mail address shown in the Information window.
When convenient, open your e-mail and send your Serial Number and
Hardware Code to the indicated e-mail address. You will be sent an Activation
Key shortly afterwards.Enter your Activation Key to the Activation field and
press the Next button. Activation by e-mail will now be complete.
Activation via ProActive Web-siteIf the automatic activation fails, press the
Other link in the Activation window.
Press the Other link
7
DCS A-10C
Installation and Activation Guide
Your Hardware Code is then displayed in the Activation window. Copy the
Serial number and Hardware Code and save them to a safe location.
Copy the Serial number and Hardware Code
Press the link
Press the proactive.star-force.com/2.0/activate.php link in the Activation
window. In case your computer is not connected to the Internet, you can save
your Serial Number and Hardware Code and go to the link using another
computer.
Enter the Serial Number and the Hardware Code to the corresponding fields of
the ProActive Web-site and press the Get Activation Key button.
8
Installation and Activation Guide
Enter the Serial Number
DCS A-10C
Enter the Hardware Code
Press the button
You will then be provided your Activation Key. Copy it to a safe location.
Enter the Activation Key to the Activation field and press the Next button.
9
DCS A-10C
Installation and Activation Guide
Activation via ProActive Web-site is now complete. If restrictions on game
usage have been implemented, the Activation window will display the details.
Press Ok to launch the game.
Deactivation
To avoid using a product Activation, you may first Deactivate your installed
game, make your changes, and then Activate again. You are provided 10
Deactivations.
You can launch the deactivation procedure by one of the two means:

The Automatic Deactivation

Deactivation via ProActive Web-site
The Automatic Deactivation
Run the protect.exe file, which is located in your Game\bin\ folder.
Select the Activate or deactivate application command as displayed in the
window, then press the Next button.
10
Installation and Activation Guide
DCS A-10C
Select the Activate or deactivate application
Press the Deactivate link in the displayed window (the Serial Number used to
Activate the application is indicated in this window by default).
Press the Deactivate link
After pressing deactivate link a window requesting deactivation confirmation is
displayed.
11
DCS A-10C
Installation and Activation Guide
Press the Deactivate button; the following message is then displayed.
Press Yes button to begin the deactivation process.
Confirm the application deactivation with the Ok button.
The Automatic Deactivation is now complete.
12
Installation and Activation Guide
DCS A-10C
Deactivation via ProActive Web-site
If automatic deactivation failed, or your computer is not connected to the
Internet, a window suggesting deactivation appears. You click other means link
in the Deactivation window.
Click other means link
Press Yes button to begin the deactivation process.
In the next window you should click http://proactive.starforce.com/2.0/deactivate.php link to go to ProActive Web-site.
13
DCS A-10C
Installation and Activation Guide
Copy your Serial Number and Hardware Code shown in the window.
When you get to the ProActive Web-site enter the indicated Serial Number and
Hardware Code in the corresponding fields of the ProActive Web-site. And
press the Deactivate button.
Enter Hardware Code
Enter Serial Number
Press Deactivate button
14
Installation and Activation Guide
DCS A-10C
After that the following window with deactivation information will be displayed.
Deactivation via ProActive Web-site is now complete.
LAN and Internet play require Internet Authorization
15
DCS A-10C
Game Mode
GAME MODE
Players can fly using a third-person, chase camera view when the Game mode
is ON. In this view, the camera is located directly behind the aircraft. Players
can also jump into the cockpit by pressing [F1] (to go back to third-person view
press [F4]).
The [F4] view presents the player with the following indicators:
Velocity vector
Target designator
Tactical display
Player's aircraft
Aiming reticule of selected weapon
Target
Video display
VELOCITY VECTOR. The aircraft's vector of flight.
TARGET DESIGNATOR. Player selected target.
AIMING RETICLE OF SELECTED WEAPON. The location on the ground is the
selected weapon’s aimpoint.
16
Game Mode
DCS A-10C
TACTICAL DISPLAY. The screen displaying the map, the route and all the
units around the aircraft.
PLAYER’S AIRCRAFT. The view directly behind the player’s aircraft.
TARGET. The object that can be selected as target.
VIDEO DISPLAY. The screen that can display video from targeting pad or
Maverick missiles.
Weapon stations display
Weapon status display
WEAPON STATIONS DISPLAY. The display appears by pressing of the
weapon selected button [D]. Rotary through all weapon stations. Indicates
currently selected weapon including its type and remaining ammo. Display
disappears shortly after weapon selected.
17

AGM-65 MAVERICK – tactical air-to-surface missile. Fire and forget.

Mk-82, Mk-84 - general purpose bombs.

M-151 - unguided air-to-ground rockets.
DCS A-10C
Game Mode

CBU-87/103 - cluster bomb unit. The combined effect munition for
soft skin targets.

CBU-97/105 - cluster bomb unit. Sensor fuzed weapon for armor
targets.

GBU-10/12 - laser guided bombs.

GBU-31/38 - inertially aided munitions. JDAMs.

AIM-9 - short range air-to-air missiles.

LITENING - targeting pad.

WPNS OFF - not selected weapon on station, the aiming reticle will
display gun pipper.
WEAPON STATUS DISPLAY. The information display of the selected weapon.
Targets
Selected target
Green. Friendly ground objects
Video (Maverick). Selected target
Distance to target
18
Game Mode
DCS A-10C
TARGETS. Hostile objects are marked with red indicators.
SELECTED TARGET. The target locked by the targeting system.
VIDEO. SELECTED TARGET. The video from the MAVERICK missile or
targeting pad optical targeting system.
GREEN. FRIENDLY GROUND OBJECTS. Friendly objects are marked with
green indicators.
DISTANCE TO TARGET. Distance to target in nautical miles.
Targets
Friendly
forces
Player’s
aircraft
Waypoint
Radar scale
Selected target
North
Wingman
Route line
TARGETS. Red markers – enemy units.
FRIENDLY FORCES. Green markers – friendly units.
PLAYER’S AIRCRAFT. Aircraft’s location is always assumed in the center.
WAYPOINT. Waypoint of the route.
LOCKED TARGET. Currently locked target. Green indicates friendly unit.
SCALE. Display screen scale in NM.
SELECTED TARGET. Player's selected targets.
NORTH. Compass north indicator.
WINGMAN. Wingman position.
ROUTE LINE. Player's route line.
19
DCS A-10C
Game Mode
Red
Target designator
Red
Aiming reticule of selected weapon
Red
Selected and locked enemy target mark
White
Aimpoint marker. Outside the firing range
Red
Aimpoint marker. Inside the firing range
Green
Current waypoint
Red
Enemy SAM
Green
Friendly SAM
Red
Enemy vehicle
Green
Friendly vehicle
Red
Enemy aircraft
Green
Friendly aircraft
20
Game Mode
DCS A-10C
Commands
Below is a list of basic commands used in simplified game mode.
Automatic aircraft start up [Home + LWin]
Select center aircraft: [P]
Select nearest aircraft: [O]
Select previous aircraft: [[]
Select next aircraft: []]
Select center ground target: [V]
Select nearest ground target: [B]
Select previous ground target: [N]
Select next ground target: [M]
Deselect target: [Del]
Cycle weapons: [D]
Fire selected weapon: [LAlt - Space]
Gun Fire: [Space]
Release countermeasures: [7]
Outside view: [F4]
Cockpit view: [F1]
Instant padlock: [Numpad Del] press and hold
Padlock: [Numpad Del] short press
Unlock: [Numpad Del] second short press
21
DCS A-10C
Takeoff
SIMULATION MODE
Nose left (z)
Increase throttle (+)
Nose right (x)
Decrease throttle (-)
Nose down (↑)
Roll left (←)
Nose up (↓)
Roll right (→)
To perform a takeoff, move the throttle all the way forward for maximum engine
power. Use the nose left/right commands to keep the aircraft running down the
center of the runway. When airspeed reaches 80 knots, disable Nosewheel
Steering by pressing INSERT. When airspeed reaches 125 knots, gently pull
the control stick back. The nosewheel will lift off the runway around 135 knots.
Keep the nose approximately 10-degrees up to avoid striking the tail of the
aircraft against the runway. The aircraft will become airborne within a few
moments.
Flaps position
Airspeed
22
Level Flight
DCS A-10C
Airspeed is a critical factor throughout the flight envelope. Pay careful attention
to it and avoid dropping below 150 knots as this may cause a loss of control,
called a stall, which can lead to a crash to the ground. To turn left or right,
increase roll in the desired direction. Avoid roll angles of greater than 60
degrees until you are comfortable with aircraft control. Push the stick to the side
to roll to approximately 60-degrees and monitor the aircraft's behavior in the
turn. Use the control stick to maintain altitude in the turn by gently pulling back
or pushing forward on the stick. Roll back to wings level to return the aircraft to
level flight.
Vertical Velocity
Attitude
Altitude
Heading
The flight route is usually displayed on one of the two Multi-Function Color
Displays (MFCD) in the cockpit. Fly along the green line toward your navigation
or target waypoints.
Your flight route
The A-10C is equipped with a trimmer
mechanism. This device allows you to
maintain the position of the control stick
without having to hold it by hand. Once you
are stabilized in level flight, trim the aircraft
using the "," "." "/" ";" keys on the keyboard
to maintain the current position. When
properly trimmed, the aircraft should maintain
level flight without your input on the control
stick.
Your aircraft
23
DCS A-10C
Landing
When landing, aircraft descend toward the runway along a slant trajectory,
called a glideslope. Flaps are used to lower the approach speed. When
extended, flaps lower the stall threshold, but also increase drag. This means
more engine thrust is required to maintain a safe approach speed.
Maneuver the aircraft to line up your flight path along the length of the runway.
Try to do this about 8-10 miles out at an altitude of 2,000 ft. Maintain a steady
descent toward the runway. The position of the runway in your view can be
used to help maintain the correct approach angle as demonstrated below:
approach too high
correct approach
approach too low
Reduce your airspeed to 180 knots. Lower the landing gear by pressing G on
the keyboard and extend the flaps to landing configuration by pressing
LSHIFT+F twice. Continue to reduce airspeed to 150 knots. Try to calculate the
approach so that you pass over the runway threshold at approximately 30-50
feet and 150-135 knots, depending on your payload and weight (the heaver the
aircraft, the higher the approach speed required to avoid a stall). Approximately
10-15 feet above the runway, begin to gently pull the stick back to flare the
aircraft. This will reduce your vertical velocity and airspeed for a gentle and
controlled touchdown by the main landing gears.
Begin to apply the brakes carefully by pressing the W key and allow the nose to
drop for nose gear touchdown. Once your speed drops below 80 knots, engage
Nosewheel Steering by pressing the INSERT key. Use the nose left/right
commands (rudder pedals, joystick twist or the Z and X keys on the keyboard)
to keep the aircraft running down the center of the runway.
Landing is one of the more challenging elements of any flight. Practice until you
are able to perform landings proficiently.
24
Multi-Function Color Displays (MFCD)
DCS A-10C
The A-10C is designed around the concept of
"HOTAS" (Hands On Throttle and Stick),
which means most of the common cockpit
commands can be performed without taking
the pilot's hands off the stick and throttle.
Because the number of buttons on the
controls is limited, the pilot selects which
display he wants to command and this
becomes the Sensor of Interest or SOI. When
an MFCD is set as SOI, the display indication
is framed in green.
Display page
select buttons
SOI frame
When the Heads Up Display (HUD) is selected as SOI, the asterisk cue
appears on the left side of the display.
Asterisk SOI indication on the HUD
To set the HUD as SOI, press U on the keyboard. To set the left MFCD as SOI,
press and hold H. To set the right MFCD as SOI, press and hold K.
The row of buttons along the bottom of the MFCD is used to select the display
page. For example, the TAD (Tactical Awareness Display) page is being
indicated on the MFCD screenshot above. This page indicates the map and
flight route. The remaining pages will be described in later sections of the
manual.
25
DCS A-10C
Combat preparation
Below the left MFCD, the Armament HUD Control Panel (AHCP) is used to turn
on combat systems. When preparing for combat, turn on (set to the UP position)
the following switches: Master Arm, Laser Arm, GUNPAC cannon stabilization
system if you intend to use the gun, TGP if carrying a targeting pod.
Master Arm
Laser Arm
GUNPAC
TGP
To see the weapons loaded on the jet, open the DSMS (Digital Stores
Management System) page on the MFCD by pressing the "DSMS" page button.
Current Master Mode
Selected weapons
Selected Weapon type
Weapon select buttons
Weapon select buttons
Gun ammo remaining
DSMS select button
The DSMS page indicates the current master mode and selected weapons.
Select weapons by pressing the weapon select buttons of the desired weapon
stations.
To quickly cycle through available weapons instead of selecting individual
weapon stations, first make the HUD SOI by pressing U and then press the
DMS left (DELETE) or DMS right (PAGE DOWN) commands.
Master modes are cycled by pressing the Master Mode Button (M) command.
26
Employing the gun
DCS A-10C
Make sure the Master Arm and GUNPAC switches are set to ON as described
above. Open the DSMS page on the MFCD and select GUNS master mode by
pressing the Master Mode Button (M).
GUNS master mode
Green background –
Master Arm ON
Green background –
GUNPAC ON
When GUNS master mode is selected, the gun aiming reticle will appear on the
HUD. Once the target is within firing range, a range bar inside the reticle will
begin to unwind counter-clockwise to indicate target range. Target range is also
displayed as a value directly below the gun reticle.
Gun reticle
Target range
Fire at the target when within range as indicated by the unwinding range bar. If
the range bar is completely closed, the target is too far for effective fire.
27
DCS A-10C
Weapons employment modes
CCIP mode is fairly simple. The pilot maintains the target in sight by diving
toward it and releases the weapons when the aiming pipper passes over the
target. The disadvantage of this method is that diving toward the target makes
the attack difficult to execute and potentially dangerous.
To overcome these limitations, the A-10C can release weapons in CCRP mode.
In CCRP, the pilot first designates a target point. He can then continue to fly
level or even climb as the target disappears out of view below the nose of the
aircraft. However, the computer will continue to provide aiming cues to the pilot
by indicating a release point cue on the HUD. The pilot has to fly the aircraft to
align the aiming reticle and the release point. Weapons are then released when
the release point passes through the aiming reticle.
The disadvantage of CCRP mode is reduced accuracy.
The majority of A-10C weapons can be employed in either mode.
We'll review target designation procedures next. Then, we'll take a look through
the steps required to employ various types of bombs and missiles.
28
Target designation using the HUD
DCS A-10C
Some of the weapons carried by the A-10C
require a target to be designated. This can be
done in a number of ways: the targeting box on
the HUD, the Targeting Pod or the Maverick
missile seeker. Let's consider HUD designation
first.
To begin, make sure the HUD is SOI by
pressing U. The HUD targeting box will appear
on the display.
HUD targeting box
The HUD targeting box can be moved using
the SLEW CONTROL switch or "," "." "/" ";"
keys on the keyboard. To designate a target,
position the targeting box over the target and
press and hold the TMS UP command or
LCTRL+UP on the keyboard. Once the target
is designated, a short line will extend from the
targeting box toward the top of the HUD.
Designated target indication
On the TAD page of the MFCD, the target point is indicated as a "wedding
cake" symbol.
Designated target
symbol
29
DCS A-10C
Target Designation Using the Targeting Pod
The Targeting Pod (TGP) is an external container carried on one of the weapon
stations. It is equipped with powerful cameras, which allow the pilot to see a
close-up video picture of the target area on the MFCD in the cockpit in daytime
and night-time conditions. The TGP is designated AAQ-28 LITENING and
needs to be included in the aircraft payload when preparing missions in the
mission editor. Prior to using the TGP, it needs to be turned on as described
earlier in the Combat Preparation section. When first turned on, the TGP will
need a couple of minutes to set-up for operation. If the mission starts in mid-air,
the TGP will already be turned on and ready for operation.
Air to Ground mode
Tracking mode
TGP select button
Press the TGP select button and watch for the TGP OFF indication to appear.
Select A-G (Air to Ground) mode by pressing the A-G select button. The display
will now show a video picture from the TGP camera. Make the TGP display SOI
by pressing the TGP select button at the bottom of the MFCD once more. A
diamond will appear on the HUD to indicate the location of the TGP view.
TGP view diamond
on the HUD
The TGP diamond can be moved using the
SLEW CONTROL switch or "," "." "/" ";"
keys on the keyboard. You can select
between wide field of view (further from the
target) and narrow field of view (closer to the
target) by pressing the CHINA HAT forward
command or V on the keyboard. You can also
zoom the camera by pressing the DMS
UP/DOWN commands or HOME/END on the
keyboard. The camera has two stabilization
modes: AREA track and POINT track. POINT
track can be used to track a specific object,
such as a moving vehicle. Press TMS UP
(LCTRL+UP) to select tracking modes. Once
you are tracking your desired target, press
and hold TMS UP (LCTRL+UP) to designate
the target.
Once the target is designated, the target line will appear on the HUD and the
"wedding cake" will appear over the target position on the TAD map as
discussed previously in the HUD designation section.
To re-center the camera, press the CHINA HAT aft command or C on the
keyboard.
30
Target Designation using the Maverick
DCS A-10C
Maverick missiles are equipped with cameras as part of the seeker head. These
can be used to lock onto and designate targets. First, select the Maverick
MFCD page by pressing the MAV select button on the MFCD.
MAV select button
Press the MAV select button once more to set the Maverick display as SOI. Use
the SLEW CONTROL switch or "," "." "/" ";" keys to position the center of the
Maverick crosshairs over the target. You may want to select narrow field of view
(close to the target) by pressing CHINA HAT forward (V). When the center of
the crosshairs is over the target, release the slew switch to command the
missile seeker to lock onto the target. This may not always work right away.
The missile seeker works best against smaller-sized targets with high contrast
against the background terrain.
The Maverick "wagon wheel" on the HUD indicates the location of the Maverick
view.
Maverick
"wagon wheel"
To designate a target, press and hold TMS UP (LCTRL+UP). Once the target is
designated, the target line will appear on the HUD and the "wedding cake" will
appear over the target position on the TAD map as discussed previously in the
HUD and TGP designation sections.
31
DCS A-10C
Employment of Unguided Rockets
Unguided rockets are typically used against soft targets, such as enemy
personnel and lightly armored vehicles.Rockets are simple to use, but require
some practice to successfully hit targets. All rockets carried by the A-10C are
loaded in rocket pods starting with the designation LAU, which can be hung on
a number of weapons stations of the aircraft.
CCIP master mode
Rocket pod selected
Tracking DSMS select
button
mode
Prepare the aircraft for rocket employment as described previously. Rockets
don't require a target to be designated. Select the DSMS page on the MFCD.
Select rockets as your weapon by pressing the corresponding weapon select
button(s). Make sure CCIP master mode is selected or press the Master Mode
Button (M) to select it.
The rocket aiming reticle will appear on the HUD.As with the Gun reticle, the
unwinding range bar inside the reticle indicates target range. The pilot has to
simply position the aiming pipper at the center of the reticle over the target and
press the weapons release button (RALT+SPACE). Because rockets are
unguided, your chances of hitting the target increase as the range decreases.
32
Employment of Bombs in CCIP Mode
DCS A-10C
Unguided bombs are used against stationary and slowly moving targets.
Employment of unguided bombs in CCIP mode is very similar to the
employment of rockets, except that you will generally need to use greater dive
angles.
Prepare the aircraft for combat employment as discussed previously. Select
unguided bombs on the DSMS page by pressing the corresponding select
buttons on the MFCD. Make sure CCIP mode is selected or press the Master
Mode Button (M) to select it.
CCIP master mode
Unguided bombs
selected
DSMS select button
The HUD will indicate a line extending from an aiming reticle. At first, the
indication will probably be dashed and the reticle will be latched to the button of
the HUD. This means the aiming pipper is currently positions too low to be
visible on the HUD. Increase your dive angle to bring the reticle into view. Be
careful not to overspeed the aircraft in the dive. Reduce engine power and open
the speedbrakes if necessary. Maintain the target on the aiming line as the
reticle approaches the target. As with the Gun and Rocket reticles, the
unwinding range bar inside the reticle will indicate target range.
Press the weapons release button (RALT+SPACE) as the aiming pipper in the
center of the reticle passes over the target. Pull out of the dive carefully so as
not to lose control of the aircraft. Note that you do not need to designate a
target in CCIP mode.
33
DCS A-10C
Employment of Bombs in CCRP Mode
Bombs employment in CCRP mode is similar to CCIP mode, except that you
will be aiming at the release solution cue displayed on the HUD instead of
directly at the target. Select unguided bombs on the DSMS page by pressing
the corresponding select buttons on the MFCD. Designate a target using any of
the methods described previously. Select CCRP master mode by pressing the
Master Mode Button (M).
CCRP master mode
Unguided bombs
selected
DSMS select button
The HUD will indicate a line extending from an aiming reticle as in CCIP mode,
however it will also indicate another steering line with the release solution cue
displayed at the top. Fly the aircraft so that the two lines are aligned.
Release solution cue
Seconds until release
Aiming reticle
Try to maintain level flight with minimal roll. As you approach the release point,
the release solution cue will begin to fall down toward the aiming reticle. Press
and hold the weapons release button (RALT+SPACE). Your goal is to have the
solution cue pass directly through the center of the aiming reticle. As the
solution cue passes through the reticle, the bombs will be released
automatically.
CCRP mode is less accurate than CCIP, but does not require a dive toward the
target, making it a much safer method. Accuracy also depends on careful target
designation.
34
Employment of Inertially-Guided Munitions
DCS A-10C
Inertially-Guided Munitions (IAM) are designed to be used against stationary
targets with high precision and autonomous navigation to the target. IAMs store
target coordinates and use an inertial navigation system or GPS to guide toward
the target without assistance from the launching aircraft. IAM can only be
employed in CCRP mode.
IAM selected
CCRP Master Mode
DSMS select button
Prepare the aircraft for combat as described previously. Designate a target
using any of the methods described previously. Select an IAM weapon on the
DSMS page.
The HUD will indicate an aiming reticle with two triangle indexes: the maximum
and minimum employment range.
Maximum range
Target range
Minimum range
In-range cue
When the target is within firing range as indicated by the position of the range
bar between the maximum and minimum range indexes, the MAN REL cue will
appear on the HUD. Press and hold the weapons release button
(RALT+SPACE) until the bomb comes off the station.
If you press and release the weapons release button too quickly, the bomb may
get "hung" and will no longer be usable.
35
DCS A-10C
Employment of Laser-Guided Bombs
Laser-Guided Bombs (LGB) are used against targets "painted" by a laser
designator. Laser designation can be performed by your own TGP or by another
platform in the air or on the ground.
A laser designator will fire the laser onto the target with a specific laser code.
The same code must be set for the weapon's laser seeker in order for it to
detect the designated target. We'll consider employment of an LGB using own
TGP designation. By default, both the bomb and the TGP will be set to the laser
code 1688, so we will not need to alter these settings.
LGB selected
CCRP master mode
Bomb laser code
DSMS select button
Prepare the aircraft for combat as described previously. Select an LGB (GBU10 or GBU-12) on the DSMS. Select CCRP master mode by pressing the
Master Mode Button (M).
Laser
Designate a target using the TGP as
described previously. Make sure the L cue is
present on the TGP display to indicate the
laser is ready for operation. Employing LGBs
is similar to the employment of unguided
bombs in CCRP modes. The HUD will indicate
the a reticle and solution cue aiming lines. Fly
the aircraft to keep these two lines aligned. As
the solution cue begins to fall down toward
the reticle, press and hold the Weapons
Release Button (RLAT+SPACE). As the
solution cue passes through the aiming
reticle, the bomb will be released
automatically. Make sure the target stays
within the TGP field of view until the bomb
impacts.
36
Employment of the Maverick Missile
DCS A-10C
Maverick precision guided air-to-surface missiles are used against small and
medium-sized targets, such as stationary and moving vehicles and structures.
Prepare the aircraft for combat as described previously. Select Maverick (AGM65) missiles on the DSMS. Note the missile readiness indication in the bottomright corner of the weapon display box on the DSMS. This should say "RDY"
when the missiles are ready for use. When not starting a mission in mid-air, the
Mavericks will need about 3 minutes to prepare for operation.
Three missiles loaded
per station
DSMS select button
Select the Maverick page on the MFCD by pressing the MAV select button.
Press the MAV select button once more to set the MAV page as SOI. The
display will indicate video from the missile seeker. Slew the crosshairs over the
target using the SLEW CONTROL switch or the "," ""." "/" ";" commands.
When the center of the crosshairs is over the target, release the slew switch to
command the missile seeker to lock onto the target. This may not always work
right away. The missile seeker works best against smaller-sized targets with
high contrast against the background terrain.
Target locked
Target range
The left side of the display will indicate maximum, minimum and current target
range. You may want to select narrow field of view (close to the target) by
pressing CHINA HAT forward (V). Once a target is locked and is within firing
range (current range between maximum and minimum), simply press the
Weapons Release Button (RLAT+SPACE).
To re-center the Maverick seeker position, press the CHINA HAT aft command
or C on the keyboard.
37
DCS A-10C
Air to Air
The A-10C has limited capabilities for air to air combat. If you are armed with
AIM-9 Sidewinder missiles, select these on the DSMS.
DSMS select button
AIM-9 Sidewinder
selected
The HUD will indicate the AIM-9 aiming reticle. Targets can be locked under
approximately 6-8 miles. Place the reticle over the target by either maneuvering
the aircraft toward it or moving the reticle using the SLEW CONTROL switch or
"," "." "/" ";" commands. When a target is locked, the Sidewinder "tone" will
change to a higher pitch. You can uncage the seeker by pressing the CHINA
HAT forward (V) command to make sure it's "stuck" to the target and has a
good lock.
To re-center the seeker, press the CHINA HAT aft (C) command.
Once the target is locked, fire the missile by pressing the Weapons Release
Button (RALT+SPACE) and watch to ensure a good kill.
AIM-9 reticle
Once the target is locked, fire the missile by pressing the Weapons Release
Button (RALT+SPACE) and watch to ensure a good kill.
38
HOTAS Functions
DCS A-10C
Trim: Right CTRL + «,»,
«.», «/», «:»
Weapon release: Right
Alt + «SPACE»
Data management
switch (DMS) :
↓ «End», ← «Delete»,
→ «Page Down», ↑
«Home»
Trigger (canon):
«SPACE»
Nose wheel steering:
«INS»
Target management
switch (TMS):
Left CTRL + Arrows
,
Countermeasures
switch (CMS):
↓ «8», ← «9», →
«0», ↑ «7», press «-»
,
Master mode control
button (MMCB): «M»
Coolie hat:
↓«J», ←«H», →«K»,
↑«U»
Slew control:
↓«.», ←«,», →«/»,
↑«:»
Left throttle button: «Q»
Mic switch
Speed brake:
Extend: Left CTRL + «B»
Retr.: Left SHIFT + «B»
Boat switch:
Forw.: Right ALT + «→»
Cent.: Right ALT + «↓»
Aft.: Right ALT + «←»
China hat:
Forward «V»,
Afterward «С»
39
Pinky switch:
Forward: Left ALT + «P»
Center: Left SHIFT + «P»
Aft.: Left CTRL + «P»
DCS A-10C
END-USER LICENCE AGREEMENT
IMPORTANT - YOU SHOULD CAREFULLY READ THE FOLLOWING BEFORE INSTALLING THE
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END-USER LICENCE AGREEMENT
DCS A-10C
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END-USER LICENCE AGREEMENT
DCS A-10C
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42
END-USER LICENCE AGREEMENT
DCS A-10C
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43
DCS A-10C
DIGITAL COMBAT SIMULATOR
Serial number:
44
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