Swimming 6 - HomeTeamsONLINE

Swimming 6 - HomeTeamsONLINE
Swimming 6
For The System 6 Sports Timer
Software User Guide
F870 Rev. 20131018
Customer Service Department
www.coloradotime.com
Email: customerservice@coloradotime.com
Phone: +1 970-667-1000
Toll Free U.S. and Canada 800-287-0653
Fax: 970-667-1032
Colorado Time Systems
Corporate Office
1551 East 11th Street
Loveland, CO 80537 USA
Sales: 800-279-0111 or +1 970-667-1000
Service: 1-800-287-0653 or +1 970-667-1000
Service Fax: 970-667-1032
Web: www.coloradotime.com
Email: customerservice@coloradotime.com
IBM is a registered trademark of IBM Corporation. Epson is a registered trademark of Epson
America, Inc. Lime-A-Way is a registered trademark of Benckiser Consumer Products, Inc.
Part Number F870, Rev. 20131018
©2013. Colorado Time Systems. All rights reserved.
Table of Contents
Introduction.................................................................................................................................................... 1
Getting To Know Your System 6 ............................................................................................... 1
Contents ...................................................................................................................................... 3
Swimming System Hardware Setup ............................................................................................................. 5
General Guidelines...................................................................................................................... 5
Connect the Start System ............................................................................................................ 5
Connect the Finish System.......................................................................................................... 6
System Layout Diagrams ............................................................................................................ 9
System 6 Back Panel ................................................................................................................. 11
Scoreboard Configuration ......................................................................................................... 14
Tutorial ........................................................................................................................................................ 19
Some Assumptions.................................................................................................................... 19
Before The Race ....................................................................................................................... 19
Starting The Race ...................................................................................................................... 20
Finishing The Race ................................................................................................................... 23
Reference .................................................................................................................................................... 25
Basic Operation ......................................................................................................................... 25
User Interface ............................................................................................................................ 26
Warning Messages .................................................................................................................... 27
Timing Problems ....................................................................................................................... 27
Timing Corrections ................................................................................................................... 27
Relay Judging............................................................................................................................ 28
Lower Keyboard ....................................................................................................................... 29
Lane On-Off .............................................................................................................................. 29
Finish Arm ................................................................................................................................ 29
Split Arm................................................................................................................................... 30
Start ........................................................................................................................................... 30
Store/Print ................................................................................................................................. 30
Next Heat .................................................................................................................................. 31
Next Event ................................................................................................................................ 31
Edit Event/Heat ......................................................................................................................... 31
Edit/DQ ..................................................................................................................................... 32
+Touch ...................................................................................................................................... 32
-Touch ....................................................................................................................................... 33
Events ........................................................................................................................................ 33
Reset .......................................................................................................................................... 34
Numeric Keypad ....................................................................................................................... 34
Enter .......................................................................................................................................... 34
C/E ............................................................................................................................................ 35
Console Keys ............................................................................................................................ 35
Softkeys..................................................................................................................................... 36
Print ........................................................................................................................................... 37
Quick Options ........................................................................................................................... 38
Scoreboard ................................................................................................................................ 40
Setups ........................................................................................................................................ 42
Setups Softkey Menu ................................................................................................................ 42
Stored Data................................................................................................................................ 56
Misc........................................................................................................................................... 59
Appendix A: Maintenance ........................................................................................................................... 61
Customer Service ...................................................................................................................... 61
Factory Maintenance ................................................................................................................. 61
Routine Maintenance ................................................................................................................ 62
Troubleshooting ........................................................................................................................ 65
Trouble Shooting Chart............................................................................................................. 65
Appendix B: Glossary.................................................................................................................................. 75
Appendix C: History of Swim Timing .......................................................................................................... 77
Appendix D: Scoreboard Definitions .......................................................................................................... 79
Appendix E: Swimming Software Menu Tree ............................................................................................ 83
Index............................................................................................................................................................ 87
1
Introduction
You have chosen the latest sports timer from Colorado Time Systems, the company that
pioneered precision and accuracy in swim timing. A legacy of excellence is behind your new
timer. A brief history of swim timing is included in this manual in Appendix D.
Getting To Know Your System 6
Back Panel
After removing the System 6 from its shipping container and carrying case, take a few minutes to
familiarize yourself with it. In particular, examine the areas discussed below.
A variety of output connectors are mounted on the back panel. Notice in particular those
described below.
Inputs to the System 6 include:
An external DC power supply
Near-end cable harness (lanes 1-10) (second connector for 11-12)
Far-end cable harness (lanes 1-10) (second connector for 11-12)
Duplicate Near- and Far-end cable harnesses to attach a second timer for backup
Judges I/O port
Keyboard & Mouse
Outputs from the System 6 include:
Scoreboard
Com port for computer running meet management software
Printer port
External monitor
3½ disc drive (on older models) for optional storage of older files
Ethernet port for online software updates
USB port (on newer models) for storage to a USB device, or to connect a USB printer.
Please see the Sport Loader manual for details.
1 Introduction
Liquid Crystal Display (LCD) Screen
Turn on your System 6 and load the Swimming program (refer to page 25, “Running
Swimming,” for loading instructions). The display screen provides you with a wide range of
information to help run your swim meets.
The screen always displays current race information including running time, the status of the
race, event and heat numbers and more. The Swimming software keeps you in full control of the
race situation at all times.
Battery
An internal lithium ion battery provides backup power in case of emergency or power outage. To
charge the battery, plug the System 6 into a grounded power outlet with the unit turned off. The
charge time of the battery is 3 hours. The battery will provide approximately 45 minutes of usage
time. This can be increased to 1 hour after 4 to 5 cycles of fully charging and fully discharging.
If you are discharging the battery, exit Swimming and let the timer run until it dies.
Softkeys
The softkeys located to the right of the display screen let you select from a variety of options.
You can:
Select the kind and format of printed race information.
Print a sponsor’s message on race printouts
Display detailed race information including backup button input and Relay judging
information.
Access special scoreboard control features.
Customize the Swimming software to meet your individual needs.
All setup information can be stored in memory for future races.
Program standard or special event sequences.
.
Keyboard Insert
The keyboard insert helps you run meets efficiently. You can:
Turn lanes on and off quickly with a single keystroke.
Quickly recover from missed or inadvertent touchpad hits.
Store and print race information with a single keystroke.
Edit times and enter DQ information.
Change the length of an event quickly and easily.
2 Introduction
Figure 1-B Swimming Keyboard Insert
Now that you are familiar with your System 6 Sports Timer and Swimming software we
encourage you to continue reading this manual at your convenience.
Scope Of This Manual
This manual is intended to address all issues related to the normal operation of the System 6 with
the Swimming software. It is written with the beginning timer operator in mind, but it also
contains detailed information on advanced operations which are of interest to the experienced
operator. Use the index to locate specific information quickly.
A complete Maintenance section covers the most common problems that are user correctable.
For any repairs or problems not found in the manual, call Colorado Time Systems' Customer
Service Department at 800-287-0653 (U.S. and Canada) or 970-667-1000 (International).
Contents
Chapter 1
Contains introductory information and an overview of the System 6 Sports Timer/Swimming
software and the scope of the instruction manual.
Chapter 2
Covers hardware setup of your total system in preparation for a swim meet. The instructions
relating to equipment other than the System 6 are general in nature and are not intended to serve
as a substitute for the manual(s) accompanying your accessory software and hardware.
Chapter 3
A step-by-step race tutorial, the purpose of which is to acquaint you with commonly used
features and options available in the Swimming software.
3 Introduction
Chapter 4
The most detailed chapter in this manual, Chapter 4 is the Reference section which describes in
detail the operation of the Swimming software and the action of each key and option. This
chapter includes complete information on Setups and the keyboard insert.
Appendix A
Maintenance. A logically organized, step-by-step maintenance and troubleshooting reference that
describes the symptoms, causes and cures for the most frequently encountered user-serviceable
problems.
Appendix B
Glossary. This appendix contains a glossary of terms relating to the Swimming software and the
System 6.
Appendix C
History of Swim Timing. A historical perspective of swim timing.
Appendix D
Scoreboard Definitions. This appendix provides information regarding the defining of scoreboard
modules.
Appendix E
Menu Tree. This appendix provides an easy-to-read guide, which shows the progression of
options displayed on the softkeys.
Index
A complete index provides quick access to specific information. The index is cross-referenced
and organized to make finding any information in this manual fast and easy.
4 Introduction
2
Swimming System Hardware
Setup
The first part of this chapter describes in general terms the assembly of the various hardware
components that make up the swimming system. The second part explains scoreboard module
configuration in detail.
General Guidelines
The following instructions provide a general, step-by-step checklist for setting up your
swimming system. The large number of possible accessory combinations makes it impossible to
provide detailed installation instructions here. These instructions assume that your scoreboard,
touchpad mounting brackets and other permanent equipment are installed as specified in the
appropriate instruction manuals.
Connect the Start System
Figure 2-A Start System Connections
5 Swimming System Hardware Setup
1) To set up a loudspeaker start system, place the start system a safe distance from the pool and
plug in the microphone. Route the loudspeaker cable harness along the edge of the pool and
connect the speaker(s) to the harness, as shown in Figure 2-G
2) Connect the cable from the start system to the start connection on the primary cable harness as
shown in Figure 2-A, or to the start connector on the wall-plate or your in-deck wiring system.
3) If you are using a backup start button, plug it into the connector marked “Backup Start” on the
primary cable harness. Refer to Figure 2-A.
Connect the Finish System
Touchpad Finish
1) Place your touchpads in the water, making sure that they are securely in place on their
brackets.
2) Route the input cable harness(es) along the pool deck as shown in Figure 2-E. Plug the
touchpad connectors into the “Prime” connectors on the primary cable harness as shown in
Figure 2-B. If you have an in-deck system, insert the touchpad plugs into the touchpad
connectors on the deck plates.
3) If you are using backup button(s), insert the backup button A plugs into the button A
connectors on the primary cable harness or the deckplate of an in-deck wiring system as shown
2-B.
6 Swimming System Hardware Setup
Figure 2-B Touchpad/1-Button Backup Finish
4) Connect the primary cable harness or in-deck wiring system cable to either input connector
(for the appropriate end) on the I/O panel of your System 6. Figure 2-E shows a complete pad
finish and one-button back-up system.
Button Finish
One Button: Route the input cable harness along the pool deck as shown in Figure 2-F. Plug the
finish button into the prime connectors on the primary cable harness. If you have an in-deck
system, plug the finish button into the touchpad connector on the deck plate.
7 Swimming System Hardware Setup
Figure 2-C Button Finish Connections
Two Buttons: If you are using 2 finish buttons, plug the second button into the A connector on
the primary cable harness as shown in Figure 2-C. If a 2-button finish is used, the finish time is
the average of the two button times recorded.
Three Buttons: If you are using 3 finish buttons, first, route the B and C backup button cable
harness along the pool deck. Then plug the third button into the B connectors on this cable
harness. The C connector will not be used.
Unlike previous systems, you do not need to select the number of buttons being used. The
System 6 automatically applies the standard rule regarding button finishes (see Start/Finish
section beginning on page 42 for more details) based on the number of inputs received.
B & C Backup Buttons with Touch pads
1) If using a cable harness, route the B and C backup button cable harness along the pool deck.
Connect the B and C backup button to the correspondingly labeled connections on the cable
harness or deck plates, as shown in figures 2-D and 2-G.
2) Connect the B and C backup cable harness or in-deck cable into either input connector (for the
appropriate end) on the I/O panel of your System 6.
8 Swimming System Hardware Setup
Figure 2-D Backup Buttons B & C
System Layout Diagrams
The following three figures show sample layouts of standard swim timing systems. Use them as
general references when putting together your swimming system.
Touchpad Finish/1 Button Backup
This diagram shows an electronic start system and pad finish with 1 button backup. On this type
of system, the start/finish software setup should be set to Near End Primary Finish = Pads. Refer
to page 42, “Start/Finish Setups,” for more information on software setups.
9 Swimming System Hardware Setup
Figure 2-E Touchpad Finish/1-Button Backup
Figure 2-F Single Button Finish
Single Button Finish
This diagram shows an electronic start system and a single button finish without backup buttons.
“Start/Finish” Setups should be set to Near End Primary Finish = Button(s). Refer to page 42 for
more information on software setups.
10 Swimming System Hardware Setup
Figure 2-G Full System
Full System
This diagram shows a loudspeaker start system, RJP relay judging platforms, touchpad finish
with 3 backup buttons per lane, a printer, a computer running meet management software and a
scoreboard. On this type of system, the “Start/Finish” Setups be set to Near End Primary Finish
= Pad. Refer to page 42 for more information on software setups.
For more detailed system configuration diagrams, please visit our website at
www.coloradotime.com
System 6 Back Panel
The System 6 back panel houses all Input and Output (I/O) connectors. This section describes the
I/O panel connectors from left to right as viewed from the back. Refer to Figure 2-H for the
locations of the items described below.
Note: Shut Down the System6 and then turn the power off before connecting or disconnecting
any cables from the I/O panel.
11 Swimming System Hardware Setup
Figure 2-H System 6 I/O Panel
Power ON/OFF Switch
This is the rocker switch to the side of the I/O Panel. Do not turn off power to your System 6
while in any of the Sport Programs.
Important Note: Always follow the proper shut down procedure: Select Misc on the softkeys,
then choose Change Sport, then choose Shut Down. After this, your System 6 is ready for the
power to be turned off.
External Power
Connect the DIN connector from the approved 15 volt power supply (R-920-004) here. Use only
the recommended power supply! Use of any other power supply (including a System 5 power
supply) may cause serious damage to your system.
Important Note: Make sure the power supply is plugged into a working AC outlet to avoid
unintentionally discharging the System 6's internal batteries.
Judges I/O
This DIN connector accepts input from the Judging expansion hardware. It is also available for
other expansion input/output devices for other sports made available by Colorado Time Systems.
Scoreboard
The scoreboard connection is to the side of the I/O Panel just below the ON/OFF switch.
Connect the cable from your scoreboard here. Push the quarter-inch jack into the socket until it
snaps firmly into place.
Com Port 1 & 2
Both are 9-pin standard serial communication ports which allows the System 6 to communicate
with outside devices. COM1 is for a computer running swim meet management software. COM2
is used for future use.
12 Swimming System Hardware Setup
Printer Port
This is a standard IBM PC parallel port. Attach the cable from your printer to this connector.
Make sure the cable connector is firmly seated and tighten the screws to make a secure
connection.
If you are using a USB printer, install it by following the instructions in the Sport Loader
manual.
Monitor
This is a standard VGA port. If you wish to use an external monitor at the scoring table, connect
the cable from your monitor to this connector. The timer’s screen is displayed on this output.
Mouse
This is a standard IBM PC PS-2 mouse connection. If you wish to use a mouse, connect it here.
Keyboard
This is a standard IBM PC PS-2 keyboard connection. If you wish to use external keyboard,
connect it here.
USB Port
The USB port is used for storage to a USB device, or to connect a USB printer. Please see the
Sport Loader manual for details.
Ethernet Port
The Ethernet port is used for online updates to your System 6. Please see your System 6 Sport
Loader manual for details.
Near End Input and Far End Input
Connect the cable from the near-end touchpads, start system and backup buttons to a Near End
connector. Connect the cable from the far end touchpads and backup buttons to a Far End
connector. Snap the wire bails into place on the cable connectors to ensure secure connections.
The other near- and far-end ports allow the connection of a second timer as a backup unit. For
this configuration, connect the near and far end inputs on the primary System 6 as described
above, and then connect the other near and far end ports on the primary timer to the near and far
end ports on the secondary timer.
13 Swimming System Hardware Setup
The connectors to the left of the near end ports and to the right of the far end ports are used for
near-and far-end inputs for pools with more than 10 lanes.
Connection to Meet Management Computer
You will need use a “male to female 9 pin DB-9 straight through RS232 cable” to connect your
System6 to your Meet Management Computer. The timer is now ready to talk to your meet
management program. You will need to refer to your meet management user guide if you have
any problems after this.
Scoreboard Configuration
Introduction
Colorado Time Systems' scoreboards offer great flexibility. We offer fixed digit (LED or lightreflective) displays and full-matrix LED displays. The scoreboards themselves are manufactured
to withstand the rigors of the swimming pool environment and give years of trouble-free service.
No routine maintenance is necessary.
The modular design of both the fixed digit and matrix displays allow your scoreboard to grow
with your program and to be easily arranged to accommodate new sports. Adding new lines to
the display presents no difficulty. Once the new lines are mounted, simply use the included
cables to connect the scoreboards together. The examples in this chapter show many common
and very useful digit arrangements for the fixed digit displays and the templates for the matrix
displays.
Once you have the physical layout of your scoreboard in place, you can set the electronic
configuration to display the desired information. Each scoreboard line makes up a complete
display module to which the Swimming software sends specific information. You determine
what information is displayed by setting the switches in each scoreboard line to the channel on
which those data are transmitted. For example, the Swimming software sends race information
for lane 1 on channel 01. To display that information on the first scoreboard line, as shown in the
example on page 17, set the switches in your first scoreboard line to channel 01. All other
channels work the same way. Your scoreboard manual contains detailed information on setting
the channel switches. Refer to the figures later in this chapter for example displays from each
channel.
You can also redirect data from one channel to another using the Swimming software scoreboard
setup feature. Information that is ordinarily carried on one channel can be carried on another. For
example, an event record time is received on channel 0B at the scoreboard. That information can
be redirected to any channel, such as channel 09, which is the scoreboard module, used to
display race information for lane 9. Your options are not limited. Any scoreboard information
can be sent to any scoreboard module. This feature allows you to customize your scoreboard
14 Swimming System Hardware Setup
display for special events or requirements. Refer to Scoreboard Setups on page 46 for complete
instructions.
Single-Line Scoreboard
Figure 2-I Single-line Scoreboard Display Sequence
All race information can be displayed on a single-line scoreboard. The Swimming software
sequences race information as shown in Figure 2-I. You can set the exact sequence used before
the meet begins. Refer to the Scoreboard section on page 46 for more information on single-line
scoreboard sequencing.
Figure 2-J Single-line Scoreboard Digits/Signage
To use a single-line scoreboard display properly, the channel switch inside the scoreboard
module must be set to channel 0F. Recommended arrangement of the scoreboard digits and
placement of signage is shown in Figure 2-J. The data that is displayed on this module can be
defined in SCOREBOARD SETUPS, One-Line Scoreboard Sequence List. The number of times
this data is displayed and the duration of the display can also be set here.
15 Swimming System Hardware Setup
Module 0F is a special-purpose multi-use module that has applications for customers who only
have a single line of scoreboard, or who have multiple lines.
For scoreboards with only one line, this module allows the display of different information,
depending on the status of the race. For example, while the race is running, the scoreboard will
display the running time. Then, when the lead swimmer completes a lap/length, his or her split
time will be displayed. Finally, as the swimmers all finish the race, their final times will be
displayed in the order in which they finished. Additional information can be shown sequentially
when the timer is in reset. In this way, a single-line scoreboard can effectively give the athletes,
coaches and spectators all the information necessary to run a successful meet.
For scoreboards with multiple lines showing data for one lane per line, this special module can
be used to display different information sequentially rotating through on a fixed interval. For
example, the same board could display Time of Day and Team Scores in an alternating manner.
Multi-Line Scoreboard
You can display the race information for each lane, such as lane, place and time both during and
after the race.
To display race results and other information on a multi-line scoreboard, your scoreboard must
be properly configured. Scoreboard configuration is a two-part process. First, the scoreboard
must be installed and the digits and signage arranged to meet your needs. Refer to the figures in
this section for examples of proper scoreboard arrangement and refer to your scoreboard manual
for instructions on moving digits and installing signage. Once the scoreboard is installed, the
channel switches in each scoreboard module must be set to agree with the channel setting in the
Swimming software. For example, channel 01 in the Swimming software sends information to
the scoreboard module set to channel 01, channel 02 in software sends information to the
scoreboard module set to channel 02, and so on. The Swimming software uses each channel to
transmit specific race information. For example, channel 01 sends the place and time information
for Lane 1, channel 0C sends the event and heat information for the current race. To function
properly, the switches in each scoreboard module must be set to receive the proper information.
The Swimming software provides the option to redefine a scoreboard module by sending
information from one channel to another. For example, you could redefine scoreboard module
0B, which ordinarily receives record time information, to receive data from channel 06 which
carries place and time information for lane 6. Refer to page 46 under “Scoreboard” in the Setups
section for more details.
Channel Selection
This section shows sample scoreboard module displays and the corresponding channel selections
to produce them. Set the switches inside each scoreboard module to agree with the channel
number listed beside it as shown in Figure 2-K. No Swimming software configuration changes
are necessary.
16 Swimming System Hardware Setup
Note: Channels 03, 0F and 16 also display the time of day when you press the Scoreboard
Blank softkey on the Scoreboard softkey menu.
Figure 2-K Scoreboard Displays/Channel Numbers
*Channel 11 is a multi-purpose channel that displays time and place information for lane 1
(channel 01) during the race. Following reset, team scores (channel 0D) are automatically
displayed on the same scoreboard module.
**Channel 12 is a special purpose channel, which is very useful for televised broadcasts. It
displays the running time, lead split time and winning finish time. Unlike channel 0F, this
channel does not cycle through all finish times, but displays only winning time until it is reset.
Display Modules
When you are done setting the channel switches in your scoreboard, check the configuration.
Press 2-Show definitions on scoreboard in the Scoreboard Setup menu to display the module
definitions on the scoreboard as shown in Figure 2-L. Refer to page 46 for more information.
17 Swimming System Hardware Setup
Figure 2-L Scoreboard Displaying Module Definitions
System Test
Before the first race of the meet begins, test all accessories for proper operation. Use the
Diagnostics screen to test your touchpads, push buttons and start system before the meet begins.
Refer to Section 4:Start-Up/Main Screen on page 25 for instructions on running these tests. Test
the start system to ensure that the Swimming race timer starts as expected. Check all touchpads
and backup buttons for proper operation.
18 Swimming System Hardware Setup
3
Tutorial
This chapter provides step-by-step instructions for timing a race using the Swimming software
with your System 6 Sports Timer. The purpose of this chapter is to provide a basic
understanding of the operation of the Swimming software under race conditions. Various
aspects of the user interface are addressed, as are some commonly required operator inputs.
Although the race described here is hypothetical, the circumstances covered are not uncommon
in an actual race. It is important to note also that many possible occurrences are beyond the
scope of this tutorial. Use this chapter only as an introduction to swim timing with the
Swimming software.
Some Assumptions
This tutorial assumes that all hardware, including touchpads, start system, scoreboard and printer
are already installed and properly connected to your System 6 Sports Timer. All of these
operations are described in the preceding chapter.
Our hypothetical race is a 200-meter freestyle relay event number 3, heat 2. The hypothetical
pool is a 10-lane, 25-meter pool. This race, however, uses only 6 lanes. The hardware
configuration consists of an electronic horn start system, near-end touchpads, 1 backup button
per lane, a scoreboard and a printer.
Before The Race
Before starting the race, turn on your System 6 and printer. Make sure your printer is loaded with
paper and is ready to print on a new page.
The operator controls some functions of the System 6 with keyboard keys, and other functions
with softkeys.
The keyboard keys are located on the membrane keyboard that is built in to the System 6. The
removable insert identifies the function of the keyboard keys when the Swimming software is
used.
The softkeys are the column of six unlabeled keys immediately to the right of the display screen.
The function of each key changes depending on the option selected; the screen displays the
function currently available directly to the left of each softkey. If no label appears next to a
softkey, that key is inactive at the time.
19-Tutorial
To run the Swimming software, press the softkey labeled Swimming after you’ve turned the
System 6 on. If you are changing from another sport, press the Misc softkey, then Change Sport,
then Swimming. Swimming loads and is ready to operate. The timer turns ON set to Event 1 and
Heat 1. If you have selected an “event sequence” the timer will be set for which ever event is #1,
if you do not have a defined sequence then the timer will set itself to a 100 event. You may select
another distance with the events keypad toward the right side of the keyboard and press the
distance you wish. If you are re-entering the Swimming programming after exiting previously,
the System 6 will be set to the next event number after the last event stored. This allows you to
exit Swimming to run another program (e.g., Diving) and come back later to the point where you
last were.
In its default setting, each time you press a key the System 6 beeps. If you press a key but do not
hear a beep, then either the System 6 did not sense the keystroke or the beep has been turned
OFF in SETUPS.
Since we are only using 6 of 10 lanes in the pool for this race, press on/off keys for lanes not
being used. The active lane indicator disappears in each of the lanes turned off.
The display screen is updated to reflect the data entered.
Starting The Race
The Swimming software is in the reset state (note the RESET in the upper left corner of the
timer) and is ready to begin timing a race. The horn sounds, the timer starts simultaneously and
the swimmers are in the pool. Do not press the start key on the Swimming keyboard unless the
timer did not start. All 6 touchpads are inactive for a user-defined number of seconds after the
start; this allows backstroke starts without interfering with race timing. See Chapter 4 for details
of using the Setups menu to set this number. As soon as the touchpads are ready to receive a
touch, the pad status display indicates armed.
The swimmers have made their turn at the far end of the pool and come in to touch at the near
end. The swimmer in lane 3 touches first. When the Swimming software receives the touch
pulse, it beeps and displays the number of complete lengths completed in that lane, in this case 2.
The pad status indicator in lane 3 goes blank for 15 seconds (or for the number of seconds
defined in Setups) to indicate the pad split delay time. During this time, the pad will not accept a
touch. The System 6 beeps as each swimmer touches a pad.
Using The +Touch Key
As the operator, you notice that the second swimmer in lane 4 has started, but the Swimming
display does not indicate that the first swimmer in that lane touched the pad. Notice that there is
no length display in lane 4 as in other lanes and that the color of the lane box has turned from
white to orange. Figure 3-A illustrates this situation as it appears on the display screen.
20-Tutorial
Figure 3-A Lane 4 Pad Touch Missed
As sometimes happens, the first swimmer touched the wall beside the pad, which is a legal touch
under swimming rules, but the Swimming software cannot register this as a touch.
To correct the missed pad touch, press the +touch key. The small window shown in Figure 3-B
appears on the display screen prompting you to enter the lane number to which the touch should
be added. Use the numeric keypad to type 4 and press enter.
Figure 3-B Using the +Touch Key
The display screen now shows that 1 length has been completed in lane 4. The split time will be
missing, but hopefully all following split times and finish time will be correct. Notice that it is
not possible to finish a race using the +touch key. Races must be finished from the touchpads or
backup buttons. There is always a reason for a missed touch. An athlete simply missing the pad
is not bad but if you continue to have missed touches on the same lane you will want to
determine why.
Using Split Arm
The next situation that arises involves the second swimmer in lane 3. This swimmer is slow
getting out of the pool and steps on the touchpad after its split delay time of 15 seconds is up.
The pad is armed at that point and when the swimmer stands on it, a touch pulse is sent to the
System 6. The display screen, Figure 3-C, now shows lane 3 having completed 6 lengths and on
the finish lap.
21-Tutorial
Figure 3-C Invalid Pad Touch in Lane 3
To correct this situation, you can press Split Arm for lane 3 which will remove the last touch and
switch the pad to the ARMED status immediately. Notice that the pad status display in lane 3 has
returned to Armed status and the lengths completed is revised to indicate the accurate number, in
this case 4. Figure 3-D illustrates the corrected situation.
Figure 3-D Lane 3 Reset to 4 Lengths Completed
Using Finish Arm
All swimmers touch at the end of the third leg of this race and the final leg swimmers are in the
pool. The timer warns you, by showing Finish LAP, which lanes are on the last lap of the race.
After the split delay each lane will display a flashing Finished Armed. The swimmers turn at the
far end of the pool, you notice that lane 7 did not register a pad touch. Its length count shows 4,
its pad display is not Finish Armed. Figure 3-E illustrates this situation.
22-Tutorial
Figure 3-E Lane 7 Pad Touch Missed
To prepare the lane for the upcoming finish touch, press the Finish Arm key in lane 7. The length
counter now displays 6 and the pad status display indicates that the pad is Finish Armed, as
shown in Figure 3-F. The final split time is not accurate, but as demonstrated with the pad touch
missed earlier in the race, the finish time and place pick will be accurate.
Figure 3-F Updated Lane Display
Finishing The Race
All swimmers touch their pads successfully at the finish. The System 6 beeps as each swimmer
finishes and displays the place picks in each lane. As soon as the race is over, press the
Store/Print key. As its name indicates, this key stores the race results in memory. A message
appears on the lower part of the display screen (next to the race number) confirming that the
results have been stored and printing of results begins immediately. If your printer does not
respond shortly after of pressing the Store/Print key, make sure it is turned on (in the SETUPS
area) and that the printer itself is turned on.
Finally, press Reset to prepare for the next race. HINT: hitting the Reset key will do an
automatic Store/Print for you. There is a safety feature that will not allow a Store/Print or a
Reset if the timer thinks that there is still a swimmer that has not finished the race.
After the race, if you wish to post the race results on the scoreboard in place order, go into the
Quick Options menu and select the Post Race by Place option.
23-Tutorial
Shut down procedure
When finished using the System 6, be sure to follow this shut down procedure:
1) On the softkey menu, choose Misc
2) Choose Change Sport
3) Confirm that you wish to leave Swimming
4) Choose Shut Down to from the Sport Loader menu, and press yes
5) Turn off the timer using the power switch on the back
24-Tutorial
4
Reference
This chapter describes in detail the operation of the System 6 Sports Timer and Swimming
software, the function of each key on the Swimming keyboard insert and all softkey functions.
This chapter is not meant to be read from beginning to end. It is designed to be used as a
reference for specific features and functions of the Swimming software. When used in
conjunction with the index at the end of this manual, this chapter provides quick access to
specific, detailed information.
While it is not necessary to read the entire chapter, quickly skimming the first 14 pages will
provide you with a good overview of the operation of the Swimming software, the function of
the keyboard and the meaning of various items appearing on the display screen. More
information on using the Swimming software appears in Chapter 3, which includes a complete
race tutorial.
Basic Operation
This section describes the basic operation of the System 6 Sports Timer and Swimming software.
The different modes of operation and a basic explanation of the behavior of the timing system
are included.
Upon being turned on the System 6 goes through a bootup process. After this is complete you are
presented with a menu of options, called the Sport Loader menu. From here, you can start a
sports program, shut down the timer, install new software or firmware, configure a USB printer
on USB-enabled units, save files, change the desktop image and perform diagnostics on the
timer. See the separate Sport Loader manual for details.
Running Swimming
To run the system as a Swimming Timer, press the “Swimming” softkey. The Swimming
program will load and is then ready to use.
25-Reference: Basic Operation
User Interface
Summary
The System 6 Sports Timer/Swimming software user interface consists of a full-size color Liquid
Crystal Display (LCD) and a membrane keyboards with removable insert.
Operation
The Swimming program uses the LCD screen to communicate a wide range of information to
you. The status of the current race is displayed at all times. Other important information
displayed includes the running time, the race number, whether the timer has been reset, event
and heat numbers, race distance and type, lane status, and softkey functions available.
Figure 4-A Main Menu Screen with Features Labeled
26-Reference: Basic Operation
Warning Messages
Summary
Three important warning messages can appear on the display screen, indicating a potential
timing problem.
Operation Near Pad/Far Pad
This message shows in the lane display whenever the touchpad in that lane is hit. If this is
showing and no one is standing on the touchpad, this may indicate a problem with a touchpad.
Finished Armed
When this message flashes in the lane display, it indicates that the timer thinks you are on the
final lap of the race in that lane. This message continues to flash until a pad touch is received.
Going to Internal Battery
If the timer loses its external power it will display at the bottom of the screen the message “The
System 6 is operating on BATTERY!”
Timing Problems
If timing problems are encountered during a race, such as touchpad and backup button times that
do not compare properly, the screen shows the possibly questionable times in parentheses when
you press Store/Print. Carefully check the result(s) displayed in the indicated lane(s). To use the
backup time for a problem lane, press the softkey labeled Use_lnX Backup where "X" is the
specific lane number. Press the Edit/DQ softkey to edit the time(s) in question. Refer to the
description of the Edit/DQ key later in this chapter on page 58 for complete instructions. When
you are satisfied that the results are accurate, press the OK to Print softkey to store the results
and continue the meet.
Timing Corrections
Summary
The Swimming software is designed to correct timing inaccuracies introduced when automatic
and manual timing methods are combined.
A start is considered manual when a person presses the start button to start the timer. In the case
of a manual start, human reaction time is factored in. If an automatic start is used there is no
human reaction time to compensate for. A start is considered automatic if the start system sends
an electronic pulse to the System 6 at the start of the race. A loudspeaker start system (e.g., a
CTS Infinity, ChampStart or SS-2) is an example of an automatic start system.
27-Reference: Basic Operation
All button times are correct by subtracting 0.15 seconds from the recorded time. Currently some
ruling bodies (particularly USA Swimming) state that all backup times must be further adjusted.
The adjustment process requires that, for each lane, the differences between the pad and each
button be calculated and all of this information averaged for each heat. This average must then
be factored into the backup times. If the option (found in the Setups menu, Timing subsection)
“Use Automatic Backup Time Adjustment” is set, this differential will be calculated and applied
automatically at the end of each race. Confirm the correct setting for your meet by checking
with the current rules for the appropriate ruling body.
For a complete discussion of swim timing and the statistical data and methods used to arrive at
the standard correction factor, refer to Timing Accuracies for Swimming (© 1975 J. Killpatrick,
Minneapolis, MN) and Timing and Judging Accuracies for Swimming (© 1976 J. Killpatrick,
Minneapolis, MN).
Operation
Refer to Start/Finish under Setups in this chapter, beginning on page 42, for complete
information on configuring the Swimming software for your start system
Relay Judging
Relay judging is a built-in Swimming feature. Relay judging is accomplished by humans
pressing a button (“A” button) or by having an automatically Relay Judging Platform (RJP) for
each lane. You need to tell the timer which type of relay judging you are using, in the Setups
menu, Hardware subsection, select Relay Judging using Platforms/Buttons (near end) If you
are using the far end you should also set that. To use Swimming's automatic relay judging
feature, you must first install and connect an RJP for each lane. You do this by plugging the RJP
into the “A” button of each lane in the cable harness or deck plate. You should then plug your
“A” button on top of the RJP connector. Refer to your RJP Installation Guide for complete
installation instructions. Refer to Figure 2-G in chapter 2 for a full system diagram.
After the relay judging platforms are installed and cabled, take the following steps to configure
the timer so that the relay exchange information is printed.
1) Press the Setups softkey. Press the Up or Down softkey until the selected setup is Printer.
2) Press 1 on the numeric keypad to select Store/Print Format.
3) Press the Choices Down softkey until the selected item is Relay Summary. Press the Insert
softkey to add “Relay Summary” to the List of details that will be printed.
4) Press Quit, and then press the Save Setups softkey to save the new print setup. Press Quit to
exit Setups.
28-Reference: Basic Operation
Refer to the Setups section in this chapter for complete information on Swimming setups.
Lower Keyboard
Summary
This section describes the action of the keys on the Swimming keyboard insert. The keys are
described in order as they appear from left to right on the keyboard. Refer to the Index at the end
of this manual to locate a specific key description quickly. References to keyboard keys appear
bold italic type in this manual.
Figure 4-B Swimming Keyboard Insert
Lane On-Off
Function
The lane on-off keys are located directly under the lane numbers on the Swimming keyboard.
These keys toggle output to the scoreboard and display screen from each lane ON or OFF
depending on current status.
Operation
If lane 10 is currently off, pressing the On-Off key for lane 10 will turn the lane on. Data are still
collected from a lane when it is turned off, including running time, splits and finish time. The
data collected are not sent to the scoreboard unless the lane is turned on. When a lane is turned
off, its number and its status are not displayed on the Swimming screen.
Finish Arm
Function
Press Finish Arm to arm the touchpad in the selected lane for a finish touch. Use this key to arm
a lane for a finish touch when the swimmer missed a split touch.
29-Reference: Basic Operation
Operation
When you press this key, the Swimming display changes the lane status to waiting for a finish
touch. The display also updates the number of lengths to indicate the final lap. If pressed by
mistake, you must press the -Touch key to return the lane to its prior state or the Split Arm key
in that lane (see below for more information on the split arm keys).
Split Arm
Function
This key allows you to rearm a touchpad for a split touch after an invalid touch has occurred. It
subtracts 1 from the lengths swum and arms the pad immediately.
Operation
For example, in a relay race, a swimmer exiting the pool may trigger the pad. The pad registers a
touch that is invalid. To rearm the pad for the proper split touch before the swimmer in the pool
touches, press Split Arm in the affected lane.
Start
Function
This key is used as the backup start in case the primary system fail.
Operation
Do not press this key before the primary start system has sounded. The Start key also allows the
timing operator to start swimmers when no other start system is used.
Store/Print
Function
Stores the results of the race just completed in memory and prints the results. This indicates that
the race is over and finalizes the race results. The Reset key will do this function automatically
for you.
Operation
Press this key at the end of each race to tell the Swimming software that the race is completed.
The results of the current race are stored in memory and printed according to the print setup.
30-Reference: Keyboard
If you press this key before the timer thinks that all lanes have finished it will ignore you, and the
Finish Arm indicator will keep flashing in the lane(s) in question. If a swimmer misses the
touchpad BUT the backup buttons come in the timer will think that the race is over and we
somehow missed the pad hit. In this case it will prompt you about using the backup time for the
missed pad at the finish. If there was no swimmer in an unfinished lane, turn that lane off and
press Store/Print.
If a timing problem occurs, a window appears on the display screen as indicated on page 27
(Timing Problems), which indicates the problem lane(s). The lane(s) in question have
parentheses around the backup time. Press the Use lnX Backup softkey, or press edit/DQ to edit
the time in a highlighted lane. Enter the lane number and select the correct time from the softkey,
menu or enter a stopwatch time with the numeric keypad. Refer to Setups to select the kinds of
timing discrepancies the Swimming software is to check.
Next Heat
Pressing this key advances the Heat counter by 1. If the “Clear Lanes Automatically” option is
enabled, the times and places will clear from the scoreboard for all lanes when this key is
pressed.
Next Event
Function
Press this key and the event number displayed on the screen advances by 1. When using a
programmed event sequence, the race distance and type are advanced by 1 and displayed on the
screen. If you are not using a programmed event sequence, be sure to set the correct race distance
before starting the next race. If the “Clear Lanes Automatically” option is enabled, the times
and places will clear from the scoreboard for all lanes when this key is pressed.
Edit Event/Heat
Function
This key allows you to edit the currently displayed event and heat numbers. If the event number
is changed, the heat number will reset to 1. If the event number is left unchanged, the heat
number will be left unchanged as well. If the “Clear Lanes Automatically” option is enabled,
the times and places will clear from the scoreboard for all lanes when this key is pressed.
31-Reference: Keyboard
Operation
Press this key, type the desired event number with the numeric keypad and press Enter. Then
type the desired heat number and press Enter.
Edit/DQ
Function
Allows you to edit times, disqualify/requalify swimmers, and designate a swimmer as a “NonParticipant.”
Operation
To edit times, press this key and then press the Edit Time softkey. Type the lane number you
want to edit and press Enter. Type the correct time and press Enter. Press Quit to close the
Edit/DQ window. The Swimming software calculates any changes in finish order based on the
new time.
To disqualify a swimmer from the most recent stored race, press Edit/DQ and then press the DQ
softkey. Type the lane number to DQ using the numeric keypad and press enter to disqualify the
swimmer in that lane. Repeat the procedure to un-DQ a disqualified swimmer.
To declare a specific lane as “Non-Participant,” press the NP softkey. Type the lane number to
mark using the numeric keypad and press Enter. Repeat the procedure to un-NP a lane. This
feature is only required by a few governing bodies and is not required or recommended for most
meets. If you do now know whether or not you need this, you probably do not.
+Touch
Function
This key allows you to add a pad touch when the swimmer in a given lane missed a touch. The
System 6 will indicate if a swimmer may have missed a touch by changing the color of the
corresponding lane box on the screen from white to orange. The timer determines if a swimmer
may have missed a touch by comparing the time for the current lap to the split time for the
previous lap.
32-Reference: Keyboard
Operation
To add a pad touch to a selected lane, press this key, type the lane number using the numeric
keypad and press Enter. The display is immediately updated to indicate the added touch
Note: A race cannot be finished from the keyboard. Therefore, this key is invalid on the finish
lap.
-Touch
Function
This key allows you to subtract a pad touch from the total in a given lane. Used when an invalid
pad touch is recorded. For example, when a swimmer on the pool deck steps on the lip of a
touchpad, triggering an invalid touch.
Operation
To remove a pad touch from a selected lane, press this key, type the lane number using the
numeric keypad and press Enter. The display screen is immediately updates to reflect the
removed touch.
HINT: This function can also be done with the Split Arm key for each lane.
Events
Function
These keys allow you to enter the race distance.
Operation
Use the numbered keys in this category to set the race distance, either in yards or meters as you
have defined in Setups. Press the key corresponding to the distance desired. The race distance
displayed changes to match the new distance and the race status display is updated. Press More
33-Reference: Keyboard
Events to display more event lengths on the softkey menu then press the softkey next to the
desired race distance. Press the Other Events softkey to set a distance other than those specified
on the key pad or the softkeys under More Events. You will be asked to type in the distance
using the numeric keypad and then press Enter.
At any time prior to printing, any or all lanes can be re-armed. This is very useful if you forget to
change the race distance from a 50 to a 200 as a new event begins. The timer would think that
the first split was the end of the race and would show a finish. As long as you have not hit
Store/Print the clock is still running and you can merely hit the race distance key 200 and you
are back in business.
Reset
Function
This key clears the Swimming display and prepares it for the start of the next race. It performs a
Store/Print for you if it has not already occurred.
Operation
The reset key is composed of two keys placed side-by-side. Both keys must be pressed
simultaneously to reset the Swimming race display. Pressing these keys indicates that the race is
over. The time is cleared for the top of the screen and the timer is ready for the start of the next
race. As a safety measure if you press reset during a race you will told that the race is still going
on and be asked if you really want to reset the timer.
Whenever you press reset (and accept the reset), the race is over even if a swimmer has not
finished. The race is stored showing results only for the lanes that were finished before reset was
pressed.
Numeric Keypad
This key allows you to enter numbers in response to prompts asking for a number to be entered.
The numeric keypad is located on the right of the keyboard insert on the System 6 lower
keyboard.
Enter
After a keyboard entry, press enter to accept the entry. This key is exactly the same as the enter
key on the upper console.
34-Reference: Keyboard
C/E
Press c/e to clear all data from a prompt line on the screen.
Console Keys
The console keys are located to the right of the LCD screen. The unlabeled keys are referred to
as softkeys, and are described in the next subsection. The labeled ones are described below.
Enter
After typing information on the keyboard or numeric keypad, press enter to accept the data. This
key functions exactly the same as the enter key on the numeric keypad.
Quit
Press this key to exit a prompt after information has been entered. This key also allows you to
cancel an operation that requires an entry without changing the current settings. No information
is entered if you press quit before pressing enter.
Battery Check
This key DOES NOT function at this time.
Help
Function
Your Swimming software includes context-sensitive help information which is available at any
time.
Operation
Press this key to display useful information on the screen. The help text covers the currently
active operation. Use help as a reminder for using a Swimming feature, and not as a replacement
for this manual.
35-Reference: Keyboard
Softkeys
Summary
This section describes the operation of the Swimming softkeys. The softkeys are the column of
six unlabeled keys immediately to the right of the display screen. The function of each key
changes depending on the option selected. The screen displays the function currently available
directly to the left of each softkey. If no label appears next to the softkey, that key is inactive. In
this manual, softkey names appear in Bold-Italic type. See Figure 4-C for an example of the
main softkey menu.
Figure 4-C Main Softkey Menu
Operation
Each softkey's function is organized in layers or levels. The first level consists of the six softkeys
displayed when you first load Swimming software. When you press one of these softkeys, a
second level providing more specific choices is displayed. In general, pressing a second level
softkey executes an action or prompts you for entry of data.
Appendix F, beginning on page 83, details all of the levels of the Swimming software menu with
the page on which that option is explained.
36-Reference: Softkeys
If you press a softkey by mistake, or want to return to race timing mode when done using a
softkey, press Quit. Pressing Quit exits without saving that entry.
Print
Summary
The Print softkey allows you to print additional printouts from the last stored race organized in a
variety of ways. Each item is printed in the order in which you press the softkeys. Make sure
your printer is on-line and loaded with paper before beginning. Print samples appear later in this
chapter.
Operation
After pressing Store/Print, press the Print softkey to access the print menus. The softkeys that
make up the first print menu are shown in Figure 4-C. You may press any combination of keys
available.
Figure 4-D Print Softkey Menu
37-Reference: Softkeys
Race Summary
Function: Prints a copy of results sorted by both lane and by place.
Splits/Summary
Function: Prints the splits, in both cumulative and subtractive form.
Relay Summary
Function: Prints a summary of the relay exchanges.
Form Feed
Function: Advances the paper to the top of the next page. Provides page breaks between pages
of race information.
Operation: Press this softkey at the point in the print sequence where you want to end a page.
Any information printed after a form feed begins at the top of the next page.
Quick Options
Summary
The Quick Options softkey provides easy access to options for the display screen, touchpads,
and scoreboard.
Operation
Press this softkey to display race information on-screen including the last split or finish time for
each active lane. This softkey also allows you to turn far end touchpads on/off and change the
scoreboard display from event/heat to home/guest.
38-Reference: Softkeys
Figure 4-F Quick Options Softkey Menu
Far End
If using far end touchpads to record split times, use this softkey to turn the touch pads on and off.
Display Lanes
Function: Displays current race information on-screen. This includes lane numbers, places, split
and final times, backup times, backup button status and relay judging times.
Operation: Press this softkey to toggle the display of current race information on-screen.
Backstroke Reaction
This option will only be available if option 8 in the Hardware softkey menu (located in Setups)
is selected. Allows you to use or not use start reaction times for backstroke events. This provides
the same function as option 9 in the Hardware softkey menu.
Post Race by Place
Pressing this button will repost the previous race in place order, allowing you to run a race in
lane order and then immediately repost it on the scoreboard in place order.
39-Reference: Softkeys
EVT/HT and HM/GST
Function: Allows the user to toggle between displaying current event/heat and home/guest
scores on a single line of scoreboard of a 6-digit LED scoreboard that is assigned as either 0C or
0D.
Operation: Pressing this button assigns the 0C and 0D designation to either event/heat or
home/guest, and serves to toggle between the two displays on a line of scoreboard assigned to 0C
or 0D.
Scoreboard
Summary
This softkey provides access to special scoreboard control and display features for single and
multi-line fixed-digit scoreboards.
Operation
Press this softkey to display the Scoreboard softkey menu.
Step Data
Sequences again through the results of the last race. This key is active only if you are using a
single-line scoreboard. It displays the data when all lanes are finished and Reset has NOT been
pressed.
Clear Lanes
Function: Clears all place and time data on each lane module. The next start returns the
scoreboard to normal display status.
Operation: Press this softkey to clear all of the time and place data from all active lanes on
multi-line scoreboards. The lane number display is not cleared. Pressing Scoreboard On or the
next start returns the scoreboard to normal display status. You might do this just before the
Championship Final in a large meet for aesthetic appeal.
Scoreboard Blank
Function: Pressed once, this softkey blanks the scoreboard and displays the
time-of-day. Pressed again and this key blanks the entire scoreboard.
40-Reference: Softkeys
Operation: Press this softkey to blank the scoreboard and display the time-of-day on channels
03, 0F and 16. Press again for a TOTAL BLANK of all lines of the scoreboard. Press the
Scoreboard On softkey to return the scoreboard to normal display status.
Scoreboard On
Press this softkey to return the scoreboard to normal display status after pressing the Clear Lanes
or Scoreboard Blank softkeys
Scoreboard On/Blank
If you have selected option 4 in the Scoreboard Setups menu to use half as many scoreboard
lines as you have active pool lanes, the Scoreboard On softkey changes to Scoreboard On/Blank,
combining the features of these two softkeys. The second softkey on the Scoreboard softkey
menu now allows you to display race results for the alternate set of lanes.
Team Scores
Function: Allows the user to enter and display scores for up to 4 teams on various scoreboard
modules. See page 16 or Appendix E, beginning on page 79, for options.
Operation: Press the softkey labeled with the appropriate team and enter the current score.
Teams available are Home, Guest 1, Guest 2 and Guest 3. You must keep track of team scores
manually. Select the team whose score you wish to enter. Type the appropriate score for that
team and either press Enter or change to another team. Do the same for each team. The team
scores are immediately displayed on the scoreboard. Press Quit instead of Enter only if you do
not want to display new team scores.
Record Time
Function: Allows entry of the record time for the current event.
Figure 4-G Record Time Prompt
Operation: Press this softkey, type in the record time for the current event using the numeric
keypad as shown in Figure 4-G, and press enter. The time entered is displayed on the Record
Time scoreboard module (0B). The record time entered on this screen will also be saved with the
event sequence, so that when you come back to the event, the record time will be the one
previously entered. Press quit to exit without displaying a new record time.
41-Reference: Softkeys
Setups
Summary
The Setups softkey provides access to features that allow you to customize the Swimming
software. With the exception of Time/Date and Event Sequence, setup changes are made
permanent only if you press the Save Setups softkey after making changes. Otherwise, setup
changes apply to the current session only and are lost when you exit the Swimming program.
Notice the race information displayed in condensed form at the bottom of the display screen.
Pressing Setups does not interfere with race timing, but as a general rule, setup changes should
only be made when the Swimming software is in reset state. Press quit to leave Setups.
Setups Softkey Menu
Summary
Three softkeys are active from the main Setups display screen: Up, Down and Save Setups. Press
the Up or Down softkey to move the arrow pointer to the desired setup option. If you want setup
changes to be permanent, press the Save Setups softkey to save. The Restore Defaults softkey
will restore all the settings to the system default options. Use the numeric keypad to select a
specific setup option.
Start/Finish
Function: Depending on your pool and what type of meet you are running, even and odd length
races can start from either the near or far end of the pool. An odd length race would be a 50M
race in a 50M pool. An even length race would be a 100M race in a 50M pool. We ask where
you will start the race so that the timer can figure out, by counting lengths, where each race will
finish. This allows the System 6 to only accept finishes from the correct end.
This feature also allows you to configure finish parameters to match your hardware setup. The
Swimming system uses either touchpads or buttons for primary finish. The times produced by
touchpad finish are extremely accurate. Alternatively, each lane can have up to three finish
buttons. If three buttons are used, the finish time is the median of the three. If two buttons are
used, the finish time is the average of the two. Button finish times are less accurate because of
human reaction time. Refer to the discussion of Timing Corrections earlier in this chapter (page
27) for more information on human reaction time.
If touchpads are the primary finish system, up to three buttons per lane can be used to provide
backup finish times.
42-Reference: Softkeys
Options:
Start End: Press 1 to select where to start races with an even number of lengths. Press 2 to select
where to start races with an odd number of lengths. In each case, the options are near end or far
end, and pressing the number associated with each toggles between the options.
Clear Lanes Automatically: Press 3 to choose between clearing and not clearing all of the time
and place information for the lanes automatically when the event or heat is changed after a race.
This allows the scoreboard to be clear for the start of the next race. This is a feature used most
often for championship level meets.
Option 4 toggles between showing and not showing start reaction times on the scoreboard. In
order for this option to work, you must have a relay judging platform installed. You must also
have option 8 activated in the Hardware Setup menu (page 44). This time will only be
displayed for the amount equal to the pad delay settings in the timing menu (page 44).
Option 5 allows you to select the primary finish method for the near end of the pool. Option 6
allows you set the far end. If you have a Pad finish the timer will always look for buttons as a
backup, and if you have a Button finish there is no other timer option for backup. These are
toggle functions and will switch back and forth between the available choices.
Press 7 to make the time on the scoreboard blink in the event of a record being broken. You must
have a record time stored in the system to operate this feature.
Option 8 toggles between posting and not posting intermediate place status (splits from the
touchpads) on scoreboard.
Hardware
Function: Allows you to configure your System 6 internal speaker volume, screen backlight
intensity, whether or not to allow Setup information to be downloaded from a PC, and relay
judging method and details. Far end splits, start reaction times and LED Numeric Scoreboard
intensity are also controlled from this section. Generally, the speaker volume should be set to an
audible level.
It is very important that you set the proper relay judging method. Electrically the buttons and
Relay Judging Platform (RJP) are very different.
Operation: Press 1 to set the System 6 internal speaker volume. In the prompt box, type 0 to
turn the speaker off, 1 for low, 2 for medium or 3 for highest volume and press enter.
Press 2 to select the System 6 screen backlight intensity. In the prompt box, type a number
between 1 and 9, with 1 being the lowest intensity. Press enter to activate your selection.
Press 3 to enable the Allow Remote Setup option. Pressing 3 toggles the setting between Remote
Setup allowed and Remote Setup NOT allowed. When allowed, this option lets you to edit some
43-Reference: Softkeys
setup information on a PC using meet management software and then upload that information to
your System 6 through com port 1. This is especially useful for setting up event sequences. If
remote setup is not allowed, you cannot change the event sequence from Meet Management.
Options 4 and 5 allow you to select relay judging using either Buttons or Platforms at the near
and far ends of the pool. Both options toggle between buttons and platforms; option 4 sets the
near end, and option 5 sets the far end.
Option 6 allows you to set the relay judging interval during which the System 6 will consider a
relay exchange legitimate. This is the window of time between the incoming swimmer’s touch
and the next swimmer’s departure. Press 6 then type the relay judging interval with the numeric
keypad, and press Enter. Type a leading zero to get a decimal point. A good window is .75
seconds for most meets; you might want to go to 1 second for young swimmers.
Option 7 allows you to turn on Far End Splits if you have touch pads at the far end of the pool.
This option can also be controlled from the Quick Options menu (see page 38)
Press 8 to use start reaction times for events starting from the blocks and 9 to use reaction times
for backstroke events.
Option 0 changes the intensity of numeric LED scoreboards. In the prompt box, press a number
between 1 and 8 the change the scoreboard intensity, with 8 being the brightest.
Timing
Function: Controls variable timing functions.
Operation
Timing Precision: Press 1 to toggle between 1.0, 0.1, 0.01, and 0.001 second timing precision.
The timing precision option selects the number of decimal places to which times are accurate.
Almost all ruling bodies for Swimming specify .01 as the timing accuracy for electronic timing.
Automatic Backup Time Adjustment: When turned ON this will do the calculations, as
specified by USA Swimming, to the backup buttons to produce the official backup time (page
27). Press 2 to choose whether or not to use automatic backup time adjustment.
Pad Split Delay Time: Options 3 and 4 allow you to set the pad split delay time. Use the
numeric keypad to type the delay time and press enter. Pad split delay time allows you to set the
length of time the touchpads are inoperative after a touch, allowing relay swimmers to get out of
the pool without triggering a pad touch. The recommended delay time for both near- and far-end
pads is 15 seconds. You might want to increase this for relays in a long course pool.
Time Warning Messages: Press 5 to toggle between displaying and not displaying time warning
messages. This feature is designed to help the timer operator detect missed or defective
touchpads. As the race progresses, the System 6 continuously compares the running time to the
44-Reference: Softkeys
average split time for each lane. If, based on a factor of the previous splits, the current lap seems
to be taking too long the System 6 will notify the operator that there may be a missed touchpad
in a given lane. This feature does not affect the timing of the race; it simply serves as a
notification to assist the operator.
Pad Delay at Start: Press 6 to set pad delay at start, press C/E, type the seconds of delay time,
and press enter. The pad delay at start time allows you to set the time all pads are inoperative
after the start of a race. This is done so that backstroke swimmers do not trigger their pad at the
start of a race. This number also controls how long start reaction time will stay on the scoreboard
at the beginning of each race (Start reaction is a feature that requires Relay Judging Platforms).
Length Count Display: Press 7 to toggle whether the lengths count up or down on the
scoreboard, press 8 to choose the same for the screen.
Show -------- on DQ: Press 9 to toggle between displaying a series of dashes (------) or the time
in the event of a disqualification. This option affects the scoreboard display only. The final time
will always be shown on the display screen on the System 6.
Pad to Backup Comparison Interval: This option allows you to set the acceptable amount of
time between the swimmer touching the touchpad and the referee pressing the backup button. If
the time falls outside the acceptable window, the backup time will be marked with an asterisk
and a warning message will be displayed. The standard time is 0.31 seconds. Press 0 to enter
your preferred time.
Pool
Function: Controls the setup configuration information for your pool, including the length of the
pool, the unit of measurement (yards or meters), the number of lanes in the pool, the number of
lanes used for this meet, and mapping of those lanes and how those lanes are numbered. In most
installations, the touchpad/backup button cables are set up with lane 1 closest to the timer. If,
however, lane 1 is at the far end of the cable, reverse the lane order with this setup to properly
configure the Swimming software.
Operation: Proper timer configuration requires that you enter the pool length on this setup. For
example, a 100 yard race in a 25 yard pool is 4 lengths, or 2 pad touches at the near end. A 100
meter race in a 50 meter pool is 2 lengths, or one touch at the near end to finish.
Press 1 to set lane mapping. In the lane mapping submenu, press 1 to use normal lane mapping, 2
to reverse the lane mapping, 3 to shift the lanes up and 4 to shift the lanes down. The display on
the right side of the screen shows the way the lanes are numbered for the race compared with (a)
the actual physical pool lanes if you have in-deck wiring or (b) the markings of the cable harness.
Note: The scoreboard operation of the System6 is optimized for Normal lane mapping. If any
other lane mapping is selected, a slight delay may occur when split and finish times are posted to
the scoreboard. This is normal and only affects the speed of scoreboard posting; all race timing
remains accurate regardless of lane mapping.
45-Reference: Softkeys
Press 2, type the number of lanes in the pool with the numeric keypad and press Enter.
Press 3, type the number of lanes being used with the numeric keypad and press Enter.
Press 4, type the pool length with the numeric keypad and press Enter.
Press 5 to toggle between yards and meters.
Press 6 to toggle between 0 and 1 for the number of the first lane. This option should always be
set to 1 unless you are following the FINA rule for 10-lane pools.
Scoreboard
This menu controls the parameters that affect modular fixed digit scoreboards (CTS LED and
light-reflective).
Option 1 Self Test checks all scoreboard digit segments by running a test pattern on the
scoreboard. You can stop the test pattern display by pressing any key.
Option 2 Define Module(s)
Function: Allows you to send one module’s data to a different module. Carefully read the
Scoreboard section in chapter 2 before attempting to redefine any scoreboard modules. In the
Swimming software all scoreboard module logical addresses default to the physical addresses.
For example, the physical switch setting for the scoreboard module displaying data for lane 1 is
01, so the logical address is also 01. If you want the lane 1 (01) scoreboard module to display
line 10's data set its logical address in this setup to 0A. On the module definition window, as
shown in Figure 4-G, the physical addresses appear on the left, the redefined logical addresses on
the right.
Operation: Press 2 to display or change scoreboard module definitions, press the Up or Down
softkey until the arrow points at the desired physical address as shown in Figure 4-H, then press
1 and type the two-digit logical address in the prompt box with the numeric keypad (and with the
softkey menu if a letter is required, as in 0A). Press 2 to display module definitions on the
scoreboard. Press 2 again to clear definitions on the scoreboard.
46-Reference: Softkeys
Figure 4-H Scoreboard Module Definition Window
Note: For scoreboard module numbers and sample displays, see Chapter 2 & Appendix D.
Option 3 Blank Scoreboard Module
Allows you to blank unused scoreboard modules. Press 3 to select Blank Module(s). Press the
Up or Down softkey until the arrow points at the desired module and press 1 to blank, as shown
in Figure 4-I. Repeat the procedure to un-blank a blanked module.
Figure 4-I Blank Scoreboard Module Window
47-Reference: Softkeys
Option 4 Number of Scoreboard Lines
Function: Allows you to designate how many lines of scoreboard will be used. Normally you
would display 6 lanes of data on 6 lines of scoreboard. Option 4 allows you to rotate many lanes
of data through a limited number of scoreboard modules. To set this option for fewer modules
than you have lanes just press the #4 on the numeric keypad. Keep hitting the #4 key until the
screen number matches the actual number of scoreboard lines that you have. If you have a 6 lane
pool but only 3 lines of scoreboard, you should set this option to “3-Line Scoreboard.” This will
cause the board to display data from lanes 1-3 on the board. The timer will then automatically
switch the display to lanes 4-6, and continually cycle between the two. The length of time that
the data will be shown will be the number of seconds that you have defined below in option 6.
Operation: Press 4 to change the number of lines of scoreboard that you have set to display
swimming lane information. For example, if you have an 8 lane pool, but only 4 lines of
scoreboard, you can press this option until it reads “4-Line Scoreboard” and the
scoreboard will continuously cycle between showing lanes 1-4 and lanes 5-8.Options 5, 6,
and 7
Function: Options 5, 6 and 7 apply ONLY to scoreboards designated as 0F. Ordinarily, a singleline scoreboard displays the race results by place at the end of the race and then displays the
programmed sequence. Feature (5) allows you to set the number of times this information is
displayed. (6) The sequence time for each item. Select the time in seconds each item in the
sequence is displayed. This setup also sets the minimum time that each result is displayed as the
swimmers finish. (7) Allows you to create a sequence list which defines exactly which
information gets displayed on this module. This option also allows you to use a multiple line
scoreboard to display different information sequentially rotating through on a fixed interval. For
example, the same board could display Time of Day and Team Scores in an alternating manner.
Please see page 15 for more details.
Operation: Press 5 to enter the number of times a single-line scoreboard is to step through the
results of the last race--type the desired number and press Enter.
Press 6 to display the single-line scoreboard sequence time prompt box. Type the time in seconds
that each item is to be displayed on a single-line scoreboard and press Enter.
Press 7 to define a single-line scoreboard sequence list. Choose the item to be added to the
sequence on a single-line scoreboard. Choices are:
Record
Event/heat
Team scores
Place pick
Place order
Team scores for several different team combinations
Time of day
48-Reference: Softkeys
Press the Choices Up or Choices Down softkeys until the desired item is highlighted and press
INSERT to add the selection to the list. Edit the list by pressing the List Up or List Down
softkeys and press DELETE to remove a selection from the list. Press quit to exit this window.
Option 8
Allows you to choose the way race results sent to the scoreboard are sorted, either by lane order
or by place order. Press 8 to cycle among displaying results in place order, lane order or lane
order with separate running time.
Place order displays race results on the scoreboard in ascending place order, with 1st place at the
top of the scoreboard.
Lane order displays race results on the scoreboard in ascending lane order, with the first lane
always at the top of the scoreboard.
Lane order with separate running time also displays race results on the scoreboard in ascending
lane order with the first lane at the top; the difference is that the running time is not displayed on
the lane modules. Instead, it is displayed only on module 12 until the last swimmer in the race
finishes.
Both Lane and Place order will display the results on the scoreboard as LANE PLACE TIME
from left to right across the board.
Option 9
Function: Lets you choose whether splits displayed on the scoreboard are cumulative or
subtractive. If you choose this option running time will display on the board showing total time,
splits will show as subtracted and FINAL TIME will show as the true final time.
Operation: Press 9 to choose whether to display cumulative splits or subtractive splits on the
scoreboard. If you choose SUBTRACTED running time will display on the board showing total
time, splits will show as subtracted and FINAL TIME will show as the true final time.
Option 0
Press 0 to choose whether to emulate a ten-lane scoreboard. If you choose to emulate a ten-lane
scoreboard, the lanes and places for numbers greater than or equal to 10 will be displayed
numerically (i.e., 10 = 0, 11 = 1, 12 = 2).I If you choose to not emulate a ten-lane scoreboard,
they will be displayed as letters (i.e., 10 = A, 11 = b, 12 = C).
Printer
This setup allows you to customize the sequence of information printed when you press
Store/Print. It also allows you to configure the Swimming software to use your printer. The
Swimming system can use any printer that has a standard parallel interface, can take an ASCII
stream of data and print a minimum of 80 characters per line. You can also use many USB
printers; see the Sport Loader manual for details.
49-Reference: Softkeys
Option 1
Press 1 to define the print sequence for the Store/Print key. Highlight the desired print item with
the Choices Up and Choices Down softkeys and press INSERT to add that item to the list. Edit
the list by pressing the List Up or List Down softkeys and press DELETE to remove a selection
from the list. The best way to organize the print format is to end it with a form feed so that after
each printout is complete, the paper advances to the top of the next page. Some printers will
hold your printout inside until it receives a form feed command or completely finishes a
full page of printing. Press Quit to leave this screen.
Option 2
Press 2 to view or enter the sponsor's message. To clear the existing message, press C/E. Create
the message by highlighting the desired character with the Up, Down or Jump Forward softkey
and pressing enter to select it. Press Right to move to the next space to the right. Repeat the
process until the message is complete. The Jump Forward softkey jumps down 10 characters to
allow you to move more quickly through the list of characters. Use the Left, Right and Delete
softkeys to edit the message. Press Quit to exit.
Option 3
Pressing 3 toggles between ALWAYS PRINT and DO NOT ALWAYS PRINT on Store/Print
Key. ALWAYS PRINT will cause race results to be immediately printed when you press
Store/Print even if there are timing problems. You can, of course, always print another set of
results with the print key. Refer to page 27 for more information on timing problems.
Option 4
Press 4 to define printer control codes for your printer. Refer to your printer's manual for the
specific codes required. To enter printer control codes, have your printer manual open to the
page(s) that show the control codes for pica, elite and condensed print modes. Highlight the
printer functions you want to define with the Choices Up or Choices Down softkeys. Using the
keypad, type the ACSII value and press the INSERT softkey to add that ASCII value to the code
string. Build the control list exactly as it is shown in your printer’s manual. Use the Left, Right
and Delete softkeys to edit the control code sequence. Press quit when you are done. You do not
need to enter any items that you will not be using. If you used a printer with the System 5, the
printer control codes will be the same for the System 6. The most common printer codes are
listed on page 72.
Option 5
Press 5 to cycle through pica (6 lanes), elite (8 lanes), condensed (10 lanes) or super condensed
(12 lanes) type size needed on your race printouts.
50-Reference: Softkeys
Option 6
Press 6 to toggle between 6 and 8 lines of type per vertical inch. 8 lines per inch is the default
setting. 6 lines per inch will give you up to 64 lines of print on a page while 8 lines per inch will
give you up to 84 lines of print on a page.
Option 7
Press 7 to choose the type of printer you will be using. Use this option to select your printer if it
is listed (Citizen, HP, IBM, Okidata, Other). If we know your printer’s codes we will
automatically load them. If you select Other you will have to manually enter your printer’s codes
in option 4.
Option 8
Press 8 to choose space for hours or minutes in printouts. This controls how wide the data fields
for split times are. For nearly all meets, you can leave this set to “Space for Minutes.” If you are
using the System 6 for long distance events, change this option to “Space for Hours” to allow for
extra room to accommodate hours.
Option 9
Press 9 to choose to show or not show event sequence title in header. . If enabled, the title of the
event sequence will print at the top of every printout. This allows you to print the meet name on
each printout without using the Sponsor Message.
Sample Printouts
These sample printouts show some of the possible print combinations.
Figure 4-J Race Results by Lane and Place
51-Reference: Softkeys
Figure 4-K Splits Summary Printout
Figure 4-L Relay Exchange Summary
Figure 4-M Race History
52-Reference: Softkeys
Event Sequence
Function: This setup allows you to program a sequence of swimming events for different types
of meets. The race gender and distance are attached to the event number so that each time you
press Next Event the race gender, distance and name are updated. After programming, select the
desired meet type to sequence events automatically.
Select option 1 (None) to enter race distance manually at the start of each event. Options 2-7
already have a pre-programmed event sequence. You can use these sequences as is or reprogram
your own sequences for any of these events. Options 8 and 9 are user-defined event sequences,
which can be programmed from scratch to fit your needs.
Figure 4-N Event Sequence Window
Operation: To program an event sequence, press the number corresponding to the desired meet
type, then press 0 to view or edit the selected sequence. The events already defined, if any, are
displayed, and you can insert or delete events.
The Define Event softkey menu, shown in Figure 4-O, allows you to select the event number to
insert. Use the Up, Down, Page Up or Page Down keys to move the arrow to the event number
you want to program, and press INSERT Event.
53-Reference: Softkeys
Figure 4-O Define Event Softkey Menu
Enter the event distance using the event keys on the lower keyboard (See page 33). Press the
appropriate softkeys for Swimmer type (gender), age group, event type (stroke) and bracket
(session) to build the race description, as shown in Figures 4-P and 4-Q. Each softkey category
contains a menu from which you can select the desired item, as shown in Figure 4-Q. To select
an item within a category, press the Up or Down softkeys until the arrow points at the desired
item and press Enter. Event sequences that are entered or downloaded onto the System 6 are
saved automatically.
54-Reference: Softkeys
Figure 4-P Event Type Softkey Menu
Figure 4-Q Race Description Window
When finished entering the race description, press Enter to complete the entry. Press the Up or
Down softkey to select the next event number to program and repeat the process. To delete an
event, position the cursor on the desired line using the Up or Down softkey and press the Delete
Event softkey. To insert a new event between events already defined, position the cursor on the
event number you want to add and press the Insert Event softkey. All lines below the selected
55-Reference: Softkeys
event are pushed down one position. The selected event line is blank and ready to be
programmed.
When done programming events, press Quit. Event Sequence is automatically saved so you do
not need to press Save Setups to save the changes just made.
To run a meet using a programmed event sequence, press the number corresponding to the
desired meet type. To operate the Swimming software without an event sequence, press 1 which
selects no event sequence.
Time/Date
The System 6 has an internal clock, which it uses to stamp the time and date on races and meets.
Press 1 to set the time of day. Type the correct time (using HHMMSS format) in the prompt box
using the numeric keypad and press enter. Follow the same procedure to set the date (using
MMDDYY format). Pressing 3 toggles between 12-hour and 24-hour time display format.The
time and date are stored in permanent memory as soon as you press Enter; it is not necessary to
press Save Setups to save a new time and date.
Wireless
If you are sending your scoreboard information via a wireless adapter, this menu will allow you
to change the settings. Option 1 will display the channel that the wireless adapter is currently set
to on the scoreboard; in order for the scoreboard to display wireless data, the channels on the
transmitting and receiving wireless adapters must be the same. Option 2 will display the
firmware version of the wireless adapter on the scoreboard. Options 3 and 4 allow you to change
the channel settings for the transmitting and receiving wireless adapters. If you change the
channel settings through the System 6, it will override any channel settings set with the DIP
switches on the wireless adapters.
Stored Data
Summary
The Stored Data softkey provides access to race data from current and previous meets.
Swimming's memory capacity is thousands of splits. When you press Store/Print after a race,
that race is added to the top of the list of races in memory. If the capacity of memory has been
reached, the oldest race in memory is automatically deleted to make room for the new race. If
you do not wish for your data to be deleted, you can save it to a disk by pressing the Disk softkey
in the sport loader menu. For the purposes of Stored Data, a “meet” begins when turn the timer
on or when you press the Create New Meet button.
Pressing the Stored Data softkey displays the results of the last race saved. The race distance and
stroke, race number, event and heat numbers, race date and time, race print status, lane, place,
56-Reference: Softkeys
pad and backup times, calculated backup times, and RJP exchange times (if RJP’s are installed)
are displayed on the screen.
Softkey options
There are three screens of softkeys in the Stored Data menu. On all three screens, Print Race and
More remain constant as the bottom two softkeys. They are described first below, followed by
all of the other options.
Print Race
Function: Allows you to print the results of the race currently displayed. This selection always
appears as the second to last choice, even when More is pressed to cycle through the options
available on the top four softkeys.
Operation: Press this key to display the Print softkey menu. Press the appropriate softkeys to
build a printout format. Refer to the discussion of the Print softkey earlier in this chapter on page
37 for more detailed instructions.
More
Function: Cycles through the three menus in the stored data screen. Each menu has four options.
The additional softkey functions are explained below.
Next Race
Function: Displays the results of the next race number in the current meet. When the most
recently stored race is displayed, pressing the softkey resets the display to the bottom of the list,
displaying the oldest race in the current meet.
Previous Race
Function: Displays the results of the previous race number in the current meet. When the oldest
race in the meet is displayed, pressing this softkey resets the display to the top of the list,
displaying results from the most recently stored race.
Next Event
Function: Displays the results of the next event number in the current meet.
Previous Event
Function: Displays the results of the previous event number in the current meet.
57-Reference: Softkeys
Print Yes/No
Function: Used in conjunction with the Print Meet softkey. Each race in memory is
automatically set to print when you press Print Meet, but it is sometimes desirable not to print
every race in a meet. For example, if a race was used to test the touchpads and then stored, it
should not be printed.
Operation: To prevent the results of a given race from being printed, display that race on the
screen and press the Print Yes/No softkey. This softkey toggles between print status of the
displayed race on and off.
False Start
Function: Allows you to label a race in memory a false start. False start races are not printed on
any printout.
Operation: Display the desired race on the screen and press this softkey to mark it as a false
start. This softkey toggles false start on and off. This should ONLY be used on races that were
called back because of a FALSE START. Many of governing bodies do not charge the swimmer
with a FALSE START until the race is over. In this case the race is GOOD and only the
individual swimmer should be charged with the FALSE START, not the heat.
Edit/DQ
Function: Allows you to edit the results of the past races stored in memory if necessary, to
correct an error.
Operation: Display the desired race on the screen and press this softkey to access the editing
features. Press the Edit Time softkey and type the lane number you want to edit. Select the
correct backup time from the softkey menu or press C/E and type a stopwatch time. The
Swimming software calculates any changes in finish order based on the new time.
To disqualify a swimmer, display the desired race on the screen and press the Edit/DQ softkey.
Press the DQ softkey, type the appropriate lane number and press enter. Repeat the procedure to
un-DQ a disqualified swimmer.
The NP button allows you to designate a swimmer with a “Non-Participant.” To mark a
swimmer “NP,” press the NP sofkey, type the appropriate lane number and press enter.
Scoreboard Post
Function: Allows you to post the results of the currently selected race.
Operation: Press this softkey and select the desired options from the softkey menu to post the
results of the currently selected race. The softkey allows you to display results by lane or by
place. If the number of scoreboard lines (Option 4 in Scoreboard, page 48) is less than the
58-Reference: Softkeys
number of lanes to post, the results will display appropriately (i.e., 8 lanes will display on a 4 line
board as 1-4 then 5-8).
Next Meet
Function: Allows you to select the next meet stored in memory. When the most recently stored
meet is displayed, pressing this softkey resets the display to the bottom of the list, displaying the
oldest race in memory.
Previous Meet
Function: Allows you to select the previous meet in the sequence in memory. When the oldest
meet in memory is displayed, pressing this softkey resets the display to the top of the list,
displaying results from the most recently stored meet.
Print Meet
Function: Prints the results of all races in the current meet beginning with the race displayed on
the screen to the end of the meet. Races with a print status of no are not printed.
Operation: To print an entire meet, press the Next Race or Next Event softkey until the first
valid race in the meet is displayed on the screen, then press the Print Meet softkey. Pressing this
softkey displays the Print softkey menu. All races are printed in the format that you enter from
the menu. Press the appropriate softkeys to build a printout format. Refer to the discussion of the
Print softkey earlier in this chapter for more detailed instructions.
Misc
Pad Power On/Off
Function: Turns off power to the pads until the next start is received.
Operation: This feature is used to reduce connector corrosion and extend touch pad life by
removing the small amount of voltage from the touch pads. We recommend that you turn the Pad
Power OFF during warmups when there are lots of hits on the pads. Power is automatically
turned back on whenever the timer starts.
Change Sport
Function: Returns the System 6 to its main menu, allowing you to change to other sport
programs that you have purchased and downloaded. From the main menu, you can also run
diagnostics, install new programs or updates, or shut down the system.
59-Reference: Softkeys
Note: To properly turn off the System 6, be sure to return to the main menu and press Shut
Down. Then, turn off the System 6 using the power switch on the back.
Please see the description of the main menu on pages Error! Bookmark not defined. and 26 for
more details.
Figure 4-R Misc Softkey Menu
Colors
Function: Allows you to set the colors for your System 6 screen.
Operation: Press the appropriate softkey to set the background color, and softkey color.
Pressing Default sets the background to Green and the softkeys to Aqua. Please note that the text
will always be black, so it is wise to choose a somewhat lighter color for the background, and
softkeys.
Create New Meet allows you to save the current meet and start a new one. When a new meet is
created, all of the results are cleared from the screen and the event, heat and race numbers are all
reset to 1.
60-Reference: Softkeys
Appendix A: Maintenance
This appendix contains information to help you identify and quickly correct problems in your
Swimming system without calling customer service or returning equipment to the factory
unnecessarily. To use this appendix effectively, read the first six pages and perform any routine
maintenance as necessary.
If a problem persists, identify the system that is not functioning properly, for example start
system, finish system, scoreboard, printer, etc. Then refer to the Troubleshooting section, find
the problem you are experiencing and perform the suggested remedy and/or refer to the page
reference for further instructions. Try the suggested remedies exactly as given, one at a time
and in the order listed. Be sure to record the remedies tried and their results for future
reference.
Customer Service
If the problem you are experiencing is not described in this chapter, or a problem defies solution,
please call the Colorado Time Systems’ Customer Service Department toll-free in the US and
Canada at 800-287-0653 or at +1 970 667-1000 from all other countries.
Caution: The System 6 uses low-current CMOS components that make battery operation
possible. Low current CMOS is extremely susceptible to static electricity. Therefore, do not
remove the System 6 cover. Refer all internal servicing to the factory. Improper servicing could
seriously damage all of the sensitive components!
Factory Maintenance
Return the System 6 to the factory every 5 to 7 years for the following calibration and testing:
1) The accuracy of the timing circuitry can vary with age. The System 6 contains a high-quality
crystal oscillator that is guaranteed to be accurate for five years. After five years of service, the
oscillator could drift out of tolerance. To ensure accurate race timing, your System 6 should be
tested at the factory after five years.
2) The battery mounted on the main circuit board that powers the System 6’s continuous memory
has a manufacturer-specified life span of 10 years. To ensure the integrity of stored data, the
battery should be replaced every 5 to 7 years. Replacement of this battery must be performed at
the factory.
3) The rear-panel connectors need to be inspected for corrosion and damage and replaced if
necessary.
61-Appendix A: Maintenance
Routine Maintenance
Connectors
Inspect the cable connectors on the System 6 back panel every time you plug the cable
harness(es) into the connector(s). Clean as necessary.
To clean cable connectors, put two or three drops of alcohol on a cotton swab (this is NOT the
standard cotton swab for your ear but a cleaning cotton swab, which you can get at almost any
electrical supply store, such as Radio Shack), or a folded soft pipe-cleaners used for crafts, and
insert the swab into the connector. Pull the swab straight out. Move the swab to the next
section of the connector and repeat. Do not slide the cotton swab along the inside of the
connector. Damage to the contacts could result. Rinse the connectors with a damp cotton swab,
and then dry with a dry swab using the same motion. See Figure A-2. Never use corrosive
cleaners such as steel wool or corrosive chemicals such as Lime-A-Way® to clean these
connectors!
Figure A-2 Clean Data Connectors as Shown
Note: In order to reduce corrosion on the touchpad connectors, it is advised that you power off
the touchpads when they are not being used.
LCD Window
The LCD window is made of non-glare, scratch resistant plastic. Clean regularly with any good
cleaner made for clear plastic and a soft cloth. Do not use any cleaning products that contain
ammonia. Do not under any circumstances wipe the LCD window with a dry cloth.
62-Appendix A: Maintenance
Case
The System 6 case is made of high-impact plastic. Use any neutral detergent to clean the case.
Do not use alcohol, thinner or other solvents. These products can change the color or otherwise
damage the case.
Keyboard Inserts
The keyboard insert cover and upper overlay should be cleaned with a mild detergent and water
solution and wiped dry with a soft cloth as needed. Install the keyboard insert carefully. Guide it
into the keyboard pocket, keeping it as straight as possible.
Cables
Cleaning
Inspect all cable and in-deck connectors for corrosion before use. All connectors must be
corrosion-free if your timing system is to operate properly.
To clean cable or in-deck connectors you need rubbing alcohol, silicone grease and cotton swabs.
Follow the instructions below and refer to Figure A-3 for reference.
1) Pour a few drops of rubbing alcohol into the cable or deck plate jacks and let it sit for several
minutes to dissolve corrosion.
2) Insert a cotton swab into the jack and use a plunging motion to clean the jack.
Figure A-3 Clean Cable Connectors as shown
3) Rinse the jack with a damp cloth swab and dry it with a dry swab.
4) Apply a small amount of silicone grease to a clean cotton swab and insert into the jack.
63-Appendix A: Maintenance
Note: If this process proves unsuccessful, you can use Lime-A-Way® in place of rubbing
alcohol in severe cases of corrosion.
Touchpads and Buttons
Make sure all connectors fit snugly into the cable harness. Connectors with broken prongs do not
fit properly. Refer to Figure A-4. Check connector prongs for corrosion and clean or replace
connectors as necessary. Refer to the Touchpad maintenance section in this chapter (page 70),
and to your touchpad manual for detailed care instructions.
Proper appearance
of connector
prongs
Broken connector
prongs
Flattened connector
prongs
Figure A-4 Inspect Touchpad and Button Connectors
Start Systems
Make sure all connectors fit snugly into the cable. Connector prongs that are broken fit loosely.
Refer to Figure A-4. Check connector prongs for corrosion and clean or replace connectors as
necessary. Refer to your Start System user’s manual for detail on its proper maintenance.
Scoreboard
Inspect the scoreboard data cable connectors for corrosion and broken or frayed wires. Clean or
replace as necessary. Consult your scoreboard manual for any maintenance needed.
Printer
Inspect the printer cable connectors for corrosion and broken or bent pins. Clean or replace as
necessary. Consult your printer manual for instructions on caring for your printer.
64-Appendix A: Maintenance
Troubleshooting
Theory Of Operation
The Swimming system is made up of three component systems: input, output and the System 6.
All three systems must be working properly to make a functioning Swimming system.
The input system includes a start system, relay judging, input computer and a finish system. The
start system provides input data to the System 6, which tells the Swimming software to begin
timing a race. The relay judging input provides relay exchange information. The input computer
can be used to download meet management information to the System 6. The finish system
(touchpads, backup buttons) provides input data to the System 6, which tells the Swimming
software to record a given split or finish time.
The System 6 Sports Timer with Swimming software is the heart of the system. It receives and
interprets input data and provides output to a variety of output devices.
The output system receives interpreted data from the System 6/Swimming software and provides
these data in visual format. The basic output system consists of a printer to provide a hard copy
of race results and a scoreboard to display the results to spectators. A more advanced output
system also includes a computer running Meet Management software and a video output.
Trouble Shooting Chart
System 6 Swimming Software
Find the problem you are experiencing on the left and follow the remedy instructions and notes
to the right.
The first step to troubleshooting is to ensure that your timer has the latest version of software by
using the Install key in the sport loader menu (see page Error! Bookmark not defined.). Then
try the suggested remedies exactly as given, one at a time and in the order listed. Be sure to
record the remedies tried and their results for future reference.
Problem
Remedy
Notes
1) Check power adapter cable
No display at all when
and wall outlet
power is turned on.
A swimming feature does
Refer to Chapter 4 for a
If it still seems wrong, call
not function as expected
complete explanation of the CTS Customer Service.
feature in question.
Swimming race timer does
1) Make sure start system
Refer to Chapter 2 or your
not start.
cable is properly and
start system manual for
securely attached.
instructions
65-Appendix A: Maintenance
2) Clean Connectors.
Refer to page 62
3) Check cabling.
Refer to page 63
4) Check start system.
Swimming software does
not register pad or finish
button/backup button.
Refer to page 64 or start
system manual.
1) The timer must be ready Refer to Chapter 4 for
for a pad hit. Ensure that the complete instructions
pad armed indicator is
displayed in the appropriate
lane(s).
2) Confirm that lane
mapping is set properly for
the lane(s).
Refer to Chapter 4, Setups
Menu, Pool setups (page
45)
3) Make sure touchpad and
button cables are properly
and securely connected.
Refer to Chapter 2
4) Clean connectors
Refer to page 62
5) Check cabling.
Refer to page 63
6) Check touchpad(s) or
button(s).
Refer to page 70
Trouble Shooting Chart Input System
This section addresses input system problems only. Try the suggested remedies exactly as given,
one at a time and in the order listed. Be sure to record the remedies tried and their results for
future reference.
Problem
Start system does not start
race time
66-Appendix A: Maintenance
Remedy
1) Make sure start system
cable is properly attached.
2) Clean connectors.
Notes
Refer to Chapter 2 or start
system manual for
instructions
Refer to page 62.
3) Check cabling.
Refer to page 63
4) Check start system.
Refer to page 69 or start
system manual.
Finish system pad or finish
button/backup button hits
are not registered on the
Swimming display screen.
Early and late relay
departures are not indicated
on chatter splits printout
Button A backup times not
indicated on display screen
or printed on race printout.
No Relay Judging
Exchange or Summary
printout.
1) Swimming software must Refer to Chapter 4 for a
be ready for a pad hit.
complete explanation.
Ensure that the pad arm
indicator is displayed in the
appropriate lane(s).
2) Make sure touchpad and
button cables are properly
and securely connected.
Refer to Chapter 2 for
cabling instructions.
3) Clean connectors
Refer to page 62
4) Check cabling.
Refer to page 63
5) Check touchpad(s) or
buttons(s).
Ensure that the RJP
interface cable is connected
to the RJP and to the Button
A connector on the
touchpad cable harness or
deck plate.
Ensure that the backup
buttons are connected to the
stackable banana plug on
the cable harness end of the
RJP cable.
Ensure that the desired
printout options are listed in
the print format setup.
Refer to page 70
Refer to Chapter 2 or the
RJP manual for cabling
instructions.
Refer to Chapter 2 or RJP
manual for cabling
instructions.
Refer to Chapter 4 under
Setups (page 43) for
complete instructions.
Trouble Shooting Chart Output System
This section addresses output system problems only. Try the suggested remedies exactly as
given, one at a time and in the order listed. Record the remedies tried and their results for
future reference.
Problem
Printer does not print.
Remedy
1) Make sure printer is set
On-Line and is loaded with
paper.
2) Make sure cable
67-Appendix A: Maintenance
Notes
Refer to Chapter 2.
connections are secure.
Scoreboard not working at
all.
Scoreboard not showing
expected results.
3) Clean printer cable
connectors.
Refer to page 63
4) Try pressing the Form
Feed key
1) Make sure scoreboard
has power and is turned on.
Refer to page 38.
2) Make sure scoreboard is
not blanked.
Refer to the Scoreboard
softkey (page 40) and
scoreboard Setups (page 46)
sections in Chapter 4.
3) Make sure scoreboard
cable is properly connected.
Refer to Chapter 2.
4) Check scoreboard cable
connectors for corrosion
and clean or replace as
necessary.
1) Make sure scoreboard
cable is properly connected.
Refer to scoreboard manual.
Refer to scoreboard manual.
2) Check scoreboard cable
connectors for corrosion
and clean or replace as
necessary.
Event Sequence Download
does not work.
3) Ensure that scoreboard
DIP switches for each
module are set to the proper
physical address.
Refer to Chapter 2 and/or
scoreboard manual for
complete instructions.
4) Check logical addresses
in the Swimming software.
Refer to Setups in Chapter 4
(page 42), channel selection
on page 16, or call Colorado
Time Systems’ Customer
Service Department.
Refer to page 43 in this
User Guide.
1) Make sure Allow
Remote Setup (page 43) is
enabled in Setups/Hardware
Setup.
2) Exit Setups—you cannot
68-Appendix A: Maintenance
download an event
sequence if Swimming 6 is
in setup mode.
3) Make sure meet
management cable is
connected to Com Port 1 on
your System 6 back panel.
Refer to page 11 in this
User Guide
4) Refer to your meet
management program
manuals.
Start System
Electronic Start Systems
An electronic system sounds a start tone for the swimmers over a speaker and starts the
Swimming race timer.
There are four possible problem areas:
1) The start system does not start the timer. The start tone and the PA both function.
This problem is usually the result of a faulty cable connection. Plug a working pushbutton into
the primary cable harness connector labeled start and press the button. If the Swimming race
timer does not start, refer to the Wiring section beginning on page 71. If the timer does start,
check the cable that goes to the start system. The cable plugs should fit tightly into the jacks and
should be free of corrosion. Clean or replace as necessary and repeat process. If the cable and
plugs are okay, plug the start system cable into the primary cable harness and jumper the
connector that normally plugs into the start system with a paper clip. If the Swimming race timer
starts, the start system is defective and should be returned for service.
2) No start tone but the PA works.
This is usually a problem with the microphone. Plug a working pushbutton into the button start
jack on the start system and press the button. If the start tone sounds, the microphone is defective
and it should be returned for service. If no start tone sounds, the control board inside the start
system is defective and it must be returned for service.
3) No start tone or PA but the Swimming race timer starts properly.
This is usually a bad speaker or speaker cable harness. Plug the speaker directly into the speaker
output to eliminate the cable. If you do not use a speaker cable, use an ohm meter to check the
69-Appendix A: Maintenance
speaker. If it does not match the speakers’ specification (printed on the speaker label), the
speaker is defective.
4) No start tone, PA or start timer.
This usually indicates a low battery, blown fuse or a bad control board. The battery can be
checked with a volt meter, the fuse can be checked with an ohmmeter. If the battery and fuse are
okay, return the start system to the factory for repair.
RJP Judging Platforms
Your RJP platforms are very durable and are designed to last with a minimal amount of routine
maintenance. It is recommended that you regularly clean the cable connectors with rubbing
alcohol and a cotton swab, as described earlier in this appendix. For Troubleshooting
information, refer to your RJP Installation and Operation manual, P/N F507. To obtain a
replacement manual, download the most recent version from our website,
www.coloradotime.com
Finish System
There are two types of finish systems: touchpads and pushbuttons. Both are simply momentary
switches. Touchpads are large switches that are mounted on the pool wall while pushbuttons are
used by judges standing next to the pool. Both types use a cable to connect to the Swimming race
timer.
When either a touchpad or pushbutton switch closes, a split or finish time is recorded by the
Swimming race timer. If a split or finish time is not recorded, the finish system has failed. There
are three potential problems areas in a finish system: the touchpad or button, the in-deck cable or
wiring harness, and finally, the System 6 itself. Start by checking the pad or button and then the
cable. Finally, check the System 6.
Touchpads and Buttons
These items can be checked easily with the touchpad button/tester (Model TPM-D) or ohm
meter. Follow these steps:
1) Inspect the plugs for damage and corrosion. Clean or replace as necessary.
2) Plug the pad or button into the tester or attach one ohmmeter test lead to each connector pin
on the pad or button cable.
3) Without touching the pad, the tester reads 0 to 20 or infinite resistance on an ohmmeter if the
pad is good. Defective pads read 40 to 50 or show measurable resistance on an ohmmeter.
Touchpads that read between 20 and 40 on the touchpad tester or show measurable resistance on
70-Appendix A: Maintenance
an ohmmeter should not be trusted. We recommend that they be sent in for evaluation and
possible replacement. Defective buttons can generally be repaired at the factory.
4) Touch the pad. If the pad is working properly, the tester reads full scale or an ohmmeter reads
less than 100 ohms. Be sure the battery in your touchpad meter or ohmmeter is properly charged.
A weak battery yields inaccurate readings.
Touchpad Pressure
A touchpad is essentially a switch in a waterproof container. To prevent the pad from floating,
most of the air is removed at the factory. Three general rules for touchpad inflation apply:
1) Touchpads should not be over inflated because they will float away from the edge of the pool.
A punctured touchpad allows air to enter during storage and must be returned to the factory for
service.
2) Touchpads should not be under inflated. A properly inflated pad has a slight air bubble inside
the pad at the water line.
3) Pad inflation should need to be adjusted only very rarely.
Wiring Systems
Colorado Time Systems use two types of wiring systems: cable harness and in-deck wiring.
Refer to the appropriate section below for your type of wiring system.
Cable Harness
The cable harness is simply a multi-conductor cable that runs across the pool deck. The most
common problems with cables are corroded connectors. Cleaning solves most problems. Refer to
the connector cleaning instructions earlier in this chapter.
If suspected cable problems persist after cleaning the connectors, use a voltmeter to test the
cable. Plug the suspect cable into the System 6 as described in chapter 2 and turn on your System
6. Insert the voltmeter test leads into each touchpad and button position on the cable, taking care
to observe the polarity of each connector. The voltmeter should read 5 volts. If all cable
connectors are okay, the touchpad or button is defective. Refer to the Finish System section for
more information.
In-Deck Wiring
Check an in-deck wiring system using the same procedure as outlined above for cable harnesses.
Most in-deck wiring system problems are found at the wall plate connectors. Inspect the
connectors and clean or replace as necessary.
71-Appendix A: Maintenance
Printers
Compatible Printers
There are two basic types of printers. One is a DOS type and takes an ASCII stream of data and
prints it. The other is a Windows type of printer and needs a program loaded on your computer
called a “Device Driver” in order to print. Many printers can do both.
Not every printer will work with the System 6. This is because most printers do not have device
drivers or on-board DOS emulators and require your computer to perform all the formatting. Any
printer that says it needs the Windows environment probably will NOT work.
Any printer that is compatible with PCL will work. This includes most HP laser printers and
most Brother laser printers. The Okidata ML 320 is an acceptable dot matrix option.
Once you have a printer that will work with the System 6 you will need to load special codes into
the timer in order to print non-standard print sizes. Most printers will print 10 characters per inch
(10CPI) across the page as default (this is a good size print if you have a 6 lane pool). If you
wish to print a smaller size (12CPI) for an 8-lane pool you will need to set the size on the printer
or have print codes that the timer can send to the printer requesting the smaller size print. These
print codes are loaded in the SETUPS area under the “printer” section.
PCL Codes:
Citizen GSX190:
Pica:
27
Elite:
27
Condensed: 27
Super Cond: 27
6 LPI:
27
8 LPI:
27
HP-PCL:
Pica:
27
Elite:
27
Condensed: 27
Super Cond: 27
6 LPI:
27
8 LPI:
27
40
40
40
40
38
38
115
115
115
115
108
108
49
49
49
50
54
56
IBM:
Pica:
18
Elite:
27
58
Condensed: 28
Super Cond: (none)
6 LPI:
27
50
8 LPI:
27
48
Epson:
Pica:
Elite:
Condensed:
Super Cond:
6 LPI:
8 LPI:
80
77
80
77
50
48
27
27
15
15
Okidata:
Pica:
30
Elite:
28
Condensed: 29
Super Cond: 27
6 LPI:
27
8 LPI:
27
Panasonic:
Pica:
27 80
Elite:
27 80
Condensed: 27 80
Super Cond: (none)
6 LPI: (none)
8 LPI: (none)
18
27
15
77
51
51
51
51
48
48
35
54
56
48
49
50
55
50
49
51
72-Appendix A: Maintenance
52
56
27
27
27
27
27
27
48
50
54
48
68
68
72
72
72
72
Note: Once you have pressed Store/Print, information is sent to the printer immediately. When
your printer actually prints it depends on the type of printer: dot-matrix printers will begin
printing immediately while laser printers will wait unit the page is full before printing unless you
press the Form Feed key.
73-Appendix A: Maintenance
Appendix B: Glossary
Introduction
This Glossary contains definitions of specialized terms used in this instruction manual. Terms are
arranged alphabetically.
Channel: The hexadecimal code used in the Swimming software to direct information to a
specific scoreboard destination or the hexadecimal code used in the scoreboard which tells a
given scoreboard module what information to display. The physical address is determined by the
switch settings in each scoreboard line. Often used interchangeably for both logical address and
physical address. Channel is a less precise term which must be taken in the context used to
determine if it refers to the logical address, physical address, or both.
Hardware: The physical equipment used to process information, as opposed to the software or
programs that perform specific tasks. The System 6 Sports Timer is a hardware device that can
run many different software programs. Swimming is a software program.
Keypad Keys: The keys on the membrane keyboard of the System 6.
Liquid Crystal Display (LCD): A solid-state, low-current device used for computer displays
when space and power consumption are at a premium. In this case, the System 6 Sports Timer
display screen.
Logical Address: The hexadecimal code used in the Swimming software to direct information
to a specific scoreboard destination. A logical address can be directed to any physical address
except 0F, which is reserved for single-line scoreboards.
Meet: For Swimming, a “Meet” begins when you enter the Swimming Program on the System 6
Sports Timer for the first time after power up, and ends when when you exit from the Swimming
Program back to the Choose Sport Menu for the last time before power down. Meets are stored
in this way in Stored Data. This effectively creates one meet per power cycle. New Meets can
also be created using the “Create New Meet” option in the Misc menu.
Physical Address: The hexadecimal code used in the scoreboard which tells a given
scoreboard module what information to display. The physical address is determined by DIP
switch settings in each scoreboard line.
Prompt Box: Appears on the Swimming display screen when the entry of information is
required.
Race: For the Swimming software, a race begins when a start is received and continues until the
next start is received. When Store/Print or reset is pressed, the race timing is completed, but the
race just completed is still considered the current race.
75-Appendix B: Glossary
Reset State: Reset state indicates that all swimmers have finished and that the current race is
over. When you press reset, the Swimming software remains in reset state until the next start.
The Swimming software is in reset start when you first load it.
Scoreboard Module: A scoreboard line set up to display specific information with DIP
switches mounted in the module. This term is often used interchangeably with physical address.
Signage: The labels placed on the scoreboard that indicate what type of information a given
digit or series of digits displays.
Softkeys: Keys whose function changes with what is displayed on the screen. On the System 6,
the six keys located to the right of the screen.
Software: A computer program designed to perform specific tasks. Swimming is an example of
software. Also known as program or software program.
Toggle: Like a light switch, a software toggle turns a given function on if it is presently off, or
off if it is presently on.
76-Appendix B: Glossary
Appendix C:
History of Swim Timing
Congratulations on the purchase of your new System 6 Sports Timer!
You have chosen the latest sports timer from Colorado Time Systems, the company that
pioneered precision and accuracy in swim timing. A legacy of excellence is behind your new
timer.
In the early 1970s, Colorado Time Systems offered the first practical display timing and
scoreboard system to the American marketplace. It featured easy-to-read final time displays plus
the first “split time” display available on a swim timer. Our Printing Timer system, which
incorporated a built-in paper strip printer, appeared a few years later. The Printing Timer
provided an affordable, instantly printed split and final times at the end of each heat. It also
included three buttons per lane backup timing with automatic comparison of touchpad and
backup times. An optional standby battery system provided protection against loss of data in the
event of an electrical power failure.
In the early 1980s, Colorado Time Systems introduced the third generation timing system that
revolutionized the industry with innovative features -- the Swimming III timing system. New
features included race memory to store previous race results, thereby speeding meet operation, a
relay judging system and the use of a membrane keyboard with over-lays to replace obsolete
button keyboards. The Swimming III timer quickly and easily converted to other aquatic sports
simply by loading a different program cassette and changing the keyboard overlay. The
Swimming III timer earned recognition as the performance standard of the industry from 1981
through 1989.
In the late 1980s, Colorado Time Systems introduced the next generation sports timer. The
System 4000 included the industry’s first full-sized printer and meet management computer. A
full range of sports timing programs were available on programmable cards. Installing a new
program became as simple as inserting a new card into the slot on the System 4000 rear panel.
The System 4000 set the pace in the sports timing industry in its time.
The System 5 Sports Timer continued Colorado Time Systems’ tradition of using advanced
technology to provide beneficial new features. A large LCD screen with contrast control enabled
the operator to see at a glance the entire race situation, including the status of each lane. The ease
of operation built into the System 4000 was further advanced in the System 5. Most keyboard
operations required only a single keystroke. The System 5 also incorporated output for meet
management software and expanded race memory with enough space to store the entire meet’s
results--all-important innovations in swim timing. Meet efficiency benefitted since a race could
77-Appendix C: History of Swim Timing
be started as soon as the previous race was completed. All race information could be printed in
many different formats at the operator’s convenience with an economical, full sized 81/2 by 11
inch line printer.
The System 5 Sports Timer incorporated a self-diagnostic system to check the timer’s internal
circuitry and components. The diagnostics program also ran circuitry checks on the cable
harness, touchpads, pushbuttons and scoreboard cable when these items are properly connected.
New programs for other sports were provided on diskette and downloaded from a personal
computer to the System 5’s internal memory. Once downloaded, the new programs remained in
the System 5, ready to be used at a single keystroke. New programs and program updates were
easily incorporated using this innovative system.
This full range of features built into the System 5 Sports Timer meant that it was the industry
leader ever since it came out.
With the advent of the System 6, users can take advantage of these existing features and the
addition of a larger and full color screen, external mouse and PC keyboard, support for 12-lane
pools, additional input and output capabilities, automatic updating of firmware and software,
automatic calculation of adjusted backup times (USA Swimming, NCAA and High School rule),
enhanced relay judging capabilities, enhanced handling of one line scoreboards, ability of
displaying subtracted and running splits simultaneously on LED matrix boards and the
possibility of continued software features.
78-Appendix C: History of Swim Timing
Appendix D:
Scoreboard Definitions
Scoreboard Module configurations
Channel 11 is a multi-purpose channel that displays time and place information for lane 1
(channel 01) during the race. Following reset, team scores (channel 0D) are automatically
displayed on the same scoreboard module.
Channel 12 is a special purpose channel, which is very useful for televised broadcasts. It displays
the running time, lead split time and winning finish time. Unlike channel 0F, this channel does
not cycle through all finish times, but displays only winning time until it is reset
79-Appendix D: Scoreboard Definitions
When you are done setting the channel switches in your scoreboard, check the configuration.
Press 2-Show definitions on scoreboard in the Scoreboard Setup menu to display the module
definitions on the scoreboard as shown in above. Refer to page 46 for more information
80-Appendix D: Scoreboard Definitions
Swimming Sample Templates for Matrix and Video Boards
64x128-Pixel LED Matrix or Video Board
96x160-Pixel LED Matrix or Video Board
81-Appendix D: Scoreboard Definitions
96x192-Pixel LED Matrix or Video Board
82-Appendix D: Scoreboard Definitions
Appendix E:
Swimming Software Menu Tree
Print-page 37
Race Summary-page 38
Splits/Summary-page38
Relay Summary-page 38
Form Feed-page38
Quick Options-page 38
Far End On/Off-page 39
Display Lanes On/Off-page 39
Backstroke Start Reaction-page 39
Post Race by Place-39
Event/Heat and Home/Guest-page 40
Scoreboard-page 40
Step Data-page 40
Clear Lanes-page 40
Scoreboard Blank-page 40
Scoreboard On-page 41
Team Scores-page 41
Record Time-page 41
Setups-page 42
SCREEN
Start/Finish-page 42
Start Even-Length Races at Near/Far End-page 43
Start Odd-Length Races at Near/Far End-page 43
Do/Do NOT Clear Lanes Automatically-page 43
Do/Do NOT Show Start Reaction Times on Scoreboard-page 43
Near End Primary Finish=Pad/Button(s)-page 43
Far End Primary Finish=Pad/Button(s)-page 43
Do/Do NOT Blink Time for Record Breaker-page 43
Do/Do NOT Post Intermediate Place on Scoreboard- page 43
Hardware-page 43
Speaker Volume-page 43
Backlight Intensity-page 43
Remote Setup allowed/not allowed-page 43
Relay Judging using Platforms/Buttons (Near End)-page 44
Relay Judging using Platforms/Buttons (Far End)-page 44
Relay Judging Interval-page 44
Far End Splits Used/Not Used-page 44
Do/Do NOT use start reaction times-page 44
Do/Do NOT use backstroke start reaction times-page 44
Scoreboard Intensity-page 44
83-Appendix E: Swimming Software Menu Tree
Timing-page 44
Timing Precision-page 44
Use/Do NOT Use Automatic Backup Time Adjustment-page 44
Near-End Pad Split Delay-page 44
Far-End Pad Split Delay-page 44
Display/Do NOT Display Time Warning Messages-page 44
Pad Delay at Start-page 45
Scoreboard Lengths Count Up/Down-page 45
Screen Lengths Count Up/Down-page 45
Show ---------/Time on DQ-page 45
Pad to Backup Comparison Interval-page 45
Pool-page 45
Lane Mapping-page 45
Lanes Normal-page 45
Reverse Lanes-page 45
Shift Lanes Up-page 45
Shift Lanes Down-page 45
Lanes in Pool-page 46
Lanes Used-page 46
Pool Length-page 46
Race Distance Units-page 46
Scoreboard-page 46
Self Test-page 46
Define Module(s)-page 46
Define Scoreboard Module-page 46
Show Definitions on Scoreboard-page 46
Blank Module(s)-page 47
Blank/Unblank Scoreboard Module-page 47
(#)-Line Scorebard-page 48
Times to Step One-Line Scoreboard-page 48
One-Line Scoreboard Sequence Time-page 48
One-Line Scoreboard Sequence List-page 48
Display Results in Lane/Place Order-page 49
Scoreboard Splits-page 49
Do/Do NOT Emulate 10 Lane Scoreboard-page 49
Printer-page 49
Store/Print Format-page 50
View/Edit Sponsor’s Message-page 50
Always Print/Do NOT Always Print on Store/Print Key-page 50
User Defined Printer Control Codes-page 50
Type Size-page 50
Lines Per Inch-page 51
Printer-page 51
Space for Minutes/Hours in Printouts-page 51
Do/Do NOT Show Event Sequence Title in Header-page 51
Event Sequence-page 53
84-Appendix E: Swimming Software Menu Tree
Set Date/Time-page 56
Set Time of Day-page 56
Set Date-page 56
12 Hour/24 Hour Clock-page 56
Wireless-page 56
SOFTKEYS
Up
Down
Save Setups
Restore Defaults
Stored Data-page 56
Next Race page 57
Previous Race page 57
Next Event page 57
Previous Event page 57
Print Race-page 57
Print Yes/No-page 57
False Start-page 58
Edit/DQ-page 58
Scoreboard Post-page 58
Next Meet-page 59
Previous Meet-page 59
Print Meet-page 59
Misc-page 59
Pad Power On/Off-page 59
Shutdown-page 59
Change Sport-page 59
Colors-page 60
Create New Meet-page 60
85-Appendix E: Swimming Software Menu Tree
Index
+
+Touch Key, 32
B
Backup Buttons, 8, 43
Basic Operation
Modes of Operation, 25–28
Relay Judging, 28
Timing Corrections, 27
User Interface, 26
Warning Messages, 27
Batteries, 2, 61
Battery Check Key, 35
Battery Compartment, 2, 61
Blank Scbd, 40
Button Finish, 7, 42
Finish Arm Key, 22–23, 29
Finish Systems
Backup Buttons, 6, 42
Button Finish, 7, 43
Touchpads, 6, 43
H
Hardware Setup
Diagrams, 5–11
Finish Systems, 6–11
Start Systems, 5–6, 42
Help Key, 35
I
I/O Panel, 1, 11–14
Internal Speaker Volume, 43
K
C
C/E (Clear Entry) Key, 35
Cables
Cleaning, 63
Clear Lanes, 40
Console Keys, 35
Battery Check, 35
Enter, 35
Help, 35
Quit, 35
Customer Service, 3, 61
D
Downloading Sports Programs, 59
E
Edit Event/Heat Key, 31
Edit/DQ Key, 32
Enter Key, 34
Event Sequence, 25–30, 31, 52–59
Events Key, 33
F
False Start, 58
87-Index
Keyboard, 2–3, 29–35
+Touch, 32
C/E (Clear Entry), 35
Edit Event/Heat, 31
Edit/DQ, 32
Enter, 34
Events, 33
Finish Arm, 22–23
Finish Arms, 29
Lane On/Off, 29
Next Event, 31
Next Heat, 31
Reset, 34
Split Arm, 21–22, 30
Start, 20, 30
Store/Print, 23, 30–31
-Touch, 33
L
Lane On/Off Key, 29
Lane Order, 48
Lanes in Pool, 47
LCD Display, 1–2, 25–26, 62, 75
Length of Pool, 45
Length Warning, 23
Logical Address, 46, 47, 75
M
Meet Management Software, 14, 56–57
Misc Softkey, 56–60
Modes of Operation, 1, 25–28
N
Next Event Key, 31
Next Heat Key, 31
Numeric Keypad, 34
C/E (Clear Entry) Key, 35
Enter Key, 35
P
Pad Warning, 27
Post Race by Place, 39
Power On/Off, 12
Print Sofkey, 37–38
Print Softkey
Form Feed, 38
Race Summary, 38
Relay Summary, 38
Splits/Summary, 38
Printer Control Codes, 50, 72
Printing
Backup Times, 44
On Store/Print, 34
Sample Printouts, 51–52
Setup Options, 42–51
Split Times, 38
Stored Data, 56–59
Troubleshooting, 72
Type Size, 49–50
Q
Quick Options Softkey, 38–40
Display Lanes, 39
Quit Key, 35
R
Record Time, 41
Reducing Corrosion, 63–64
Relay Judging, 28–29, 44
88-Index
Sample Printouts, 51
Remote Setup, 43
Reset Key, 20, 34
Reset State, 76
Reverse Lane Numbering, 45
S
Scbd Blank, 41
Scbd On, 41
Scoreboard Configuration
Blank Module(s), 47
Channel, 16–17
Define Modules, 46–49
Logical Address, 75
Module, 76
Mulit-Line Scbd, 16–17
One-Line Sequence, 46–49
Physical Address, 75
Self-Test, 46
Show Module Definitions, 16, 47
Single-Line Scbd, 15, 46
Single-Line Sequence, 46–49
Software Setup, 42
Scoreboard Module, 76
Scoreboard Softkeys, 40–41
Clear Lanes, 40
Record Time, 41
Scbd Blank, 41
Scoreboard On, 41
Scoreboard On/Blank, 41
Step Data, 40
Team Scores, 41
Setup
Allow Remote Setup, 43
Setups Sofkey
Start/Finish, 42
Setups Softkey, 42–56
Event Sequence, 52–54
Hardware Setup, 43
Pool, 45
Printer, 49–50
Scoreboard, 46–49
Start, 42–43
Summary, 42
Time/Date, 56
Softkeys, 2, 35–60
Misc, 56–60
Print, 37–38
Quick Options, 38–40
Scoreboard, 40–41
Setups, 42–56
Stored Data, 56–59
Split Arm Key, 21–22, 30
Sports Menu, 20, 25
Start Key, 20, 30
Start Systems
Hardware Setup, 6
Software Setup, 42–43
Starting Swimming, 25
Step Data, 40
Store/Print Key, 23, 30–31, 49–50
Stored Data Softkey, 57
Edit/DQ, 58
False Start, 58
Next Event, 57
Next Meet, 59
Next Race, 57
Previous Event, 57
Previous Meet, 59
Previous Race, 57
Print Yes/No, 58
Scoreboard Post, 58
89-Index
System Setup
Diagrams, 5–11
Finish Systems, 6–9
Start Systems, 5–6
System Test, 18
T
Team Scores, 41
Time/Date, 56
Timing Corrections, 28
Timing Problems, 27
Timing Problems Screen, 27–28
-Touch Key, 33
Touchpad Split Delay, 44
Touchpads, 6
U
User Interface, 26
LCD Display, 2, 26, 62, 75
W
Warning Messages
Pad, 27
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