Albion - Manual - PC
 BLUE BYTE Software GmbH
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BLUE BYTE Software, Inc.
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Page 2
Credits
THOMAS HERTZLER «o.oo ieee eee ce ananas ea rade rade ee era aa ae ae a a A A A areas PRODUCER
ERIK SIMON oe PROJECT MANAGER, GRAPHICS, SCENARIOS
JURIE HORNEMAN «ooo eee ee ee ii MAIN PROGRAMMER
THORSTEN MUTSCHALL ooo eee eee eee ee eee ee ee eee eee eee eee i GRAPHICS
Marcus PUKROPSEI .......e...e....eeerierreda ett et tera ans EDITOR MAINTENANCE AND SCENARIOS
MATTHIAS STEINWACHS LL. LL Les een aa ein a ea ain a ea aa aan a anne aa a aa aa ea ee MUSIC AND SOUND EFFECTS
JORGEN FRIEDRICH ooo eee eee eee eee eee eee eee ee ee eee eee eee ee eee ei 3D ENGINE
RAINER REBER 2202 ae ea ein a a naar aa aa aa aan aa aa aa aa aa aa a a aereos COMBAT SCREEN EFFECTS
PIXLERS VIENNA Le ré sss era e nes s ras ae ara ner ea ADDITIONAL 3-D GRAPHICS, COMBAT BACKGROUNDS, END SEQUENCE
ToBlAs RICHTER eee eee eee eee eee eee ee eee a a ARR RAR A A RE INTRO
ADAM SPRYS AND UwE MEIER LL AA a a aa pa MONSTER GRAPHICS
DIETER ROTTERMUND crea ces crea canne MANUAL ILLUSTRATION AND PICTURES FOR GRAPHICAL SEQUENCES
THOMAS FRIEDMANN ...........e=.mecrmecarmecieceereer MANUAL, PREPARATION OF GRAPHICAL SEQUENCES, BEST BoY
WOLFGANG WALK Lee ace RE PHILOSOPHICAL COACHING AND TEXTS OF THE CULTURES
Gear nas nana an anne aan ae nan nan na nn ananas aa sas ae sad ap REA MARNE dada a era ae ner a a ner oF THE KENGET KAMULOS AND Dui CAnTOS
THOMAS HoLz, ANDREAS NITSCHE ................e.evde02rvirridi ici ae aa aa ae ana anna san ana Rene INSTALLATION PROGRAM
PETER OkKORN, PETER OHLMANN LL. ce sas ane sa na nana nas nan ane aa nana aa aa ice Oe E are erreceavereCaeCe erre TESTING
SPECIAL THANKS (FROM THE ENTIRE Te
Marco Giertolla ........................ .. for the Game Over sequence and the preparation of the graphical sequences
Thorsten Knop ............eereeeeiiiari ra sans aa raser ane aan eee . for indispensable tips about conversions
Karsten K6per ............... eee ————— for the original version of the editor system
John Miles... sers sers ca aanan eee naar e nee en ess ass css eee for AIL, the sound system used in the game
ERIK WANTS TO THANK
Alexander Gramsch ; rian for assistance and literature about the Celtic people
JURIE WANTS TO THANK
Matthias Steinwachs & “urgen Friedrich... cssrss css as ananansa nan naar aaasrsaanen for their patience and professionalism
Dave Thielen . ea en for the fast colour-finding algorithm
Mark L. Barrett . ВН i. for casting a professional eye on our texts
John Miles... reneeeeeen eee es for answering all my questions
Thomas Häuser Le er ue the gu who" s On every credit list. For moral support and the FLC code
THORSTEN WANTS TO THANK
Christoph Werner and Adam Sprys............ ee for their constructive criticism about my “pixelling”
MARCUS WANTS TO THANK
The entire ALBIONTeam …………....….…….….………………… far the cooperation and mutual support in good and bad times
Christian Jungen ...................... Deere. for the extremely highly optimized assembler tips
Al my friends ............ e... eme Tor their lovalty during the tough phases of ALeton
Al Fans of Doodebroode . . for the moral support
All the bands from whose r music cl was 5 able to draw г a lot of energy and strength which were necessary for working on
such a project.
Page 3
Albion
[orcuord
ad long forewords, especially when they
at the players should form themselves.
In addition to its traditional role-playing contents, ALBION
been designed as a journey through a strange, new world.
How you travel through this world - in a straight line with only — В
your mission in mind, or with many detours and conversations
with other characters - is entirely up to you.
We have put enormous effort in the diversity of the game's
locations, and less in long passive sequences. Please let us
know your opinion about the game. Our future designs de-
pend upon it!
And now: let the journey begin!
The ALBION team
Albion
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WHAT IS A ROLE-PLAYING GAME? .................e.erecrceveciceoriarerne: Pace 21
INTRODUCTION TO THE USER INTERFACE .............e.eeerccueuececaraececene PAGE 23
THE STATUS PANEL rene eee, Pace 25
PARTY MEMBERS ..............e.edccccrecorcerecer core e De Pace 25
INFORMATION AREA ................rrivevececicairenerecoenereaeeceo aaa, PAGE 26
THE Mar ViEw (2-D) oon, PAGE 26
THE ACTION MENU ..............e0000resermerecnerecrecereerre sr eee eee. PAGE 27
THE MUILTIFUNCTION WINDOW …........…rererrrscensnce sa sn a sean ess PAGE 28
THE CHARACTER WINDOW ovine eres ee Pace 29
CONVERSATIONS ............e.e.rervevervorecacierecereeierercariorerrereeeT es Pace 34
ASKING THE PERSON ABOUT HIS OR HER JOB ...........eeenececcrnes PAGE 34
ASKING ABOUT A SPECIFIC WORD ...........e.eerecrvereonreororiontrer. PAGE 34 -
OFFERING AN ITEM TO ANOTHER CHARACTER ...........ereevevrerroa Pace 34
THE MAP VIEW (3D) coerce, Pace 35
MOVING IN 3-D oe, PAGE 35
TuRNING 90 DEGREES ...............resrirevecranoneaeanacenaac recae Pace 37
TURNING 180 DEGREES .. eevee eee eee nee Pace 37
LOOKING DOWN .............e.everievicioreererereeirre rre DA Pace 37
LOOKING UP... cc aa ces aa sacre naar ae nana ne nna nana rase PAGE 37
OPENING THE ACTION MENU .............eevvccearrearacirarreernereee. PAGE 38
THE AUTOMAP ....Ñ.Ñc..errerecneruerecrmerermerereeoeerrereo cen vara Pace 38
RESTING ee eee, PAGE 39
THE COMBAT SCREEN o.oo eee eae eee eae PAGE 40
7: 111). O PAGE 43
Albion Cable ор Contents
MOVE «eee eee eee Pace 43 LOCK PICKING (LP) «even, Pace 50
Use MAGIC .........eeeneenereciieni a rn een rar naar arar Pace 43 ATTRIBUTES L........ccsassararsa near are an nana ere ne nae ne na anna nana Pace 50
USE MAGIC ITEM Lovie eee, PAGE 44 STRENGTH (STR) ..........e....es2cricroreererereereiar ee Pace 50
FLEE ce nee ra nr arr ere ne naar era a ae na nan nana anna aan PAGE 44 INTELLIGENCE (INT) ..............er0000dsavicarn racer mer ae e eee Pace 50
ADVANCE PARTY o.oo eee, PAGE 45 DEXTERITY (DEX)..….........rerrsseare seras sans ana sea rase sa en a cannes PAGE 50
OBSERVE oii cities eee eee eee eee eee eee eee, PAGE 45 SPEED (SPD) eevee eee eee eee eee eins Pace 51
START ROUND! o.oo, PAGE 45 STAMINA (STA) ...........eccerecererrenoraanionereorecencer er eee Pace 51
PLACES AND PEOPLE o.oo eee eee eee eee, Pace 46 LUCK (LUC) Le evra eee PAGE 51
TRADERS «o.oo, PAGE 46 Macic RESISTANCE (M-R) ...............0.0recmiencereier er DA Pace Si
TAVERNS AND INNS «coves eee esses eee eee, PAGE 47 MAGIC TALENT (MT) «eee eee ieee eee serene Pace 51
TRAINERS .......v.enceeererececrareeica rece e er na aer erarereece. Pace 47 PHYSICAL CONDITIONS ..............ce.escracucrcereervereererinee ener ee PAGE 52
1-7 eee ee, PAGE 47 EXHAUSTED ............ervevicrcereereerirereanerceraorevermereaoresenere. PAGE 52"
BLACKSMITHS Lac css care rare rare nan n racer ana enr aan aan rare PAGE 47 JL ca nes ren sean sara see sara en ern ea ra aa enr s anse ne acer ee PAGE 52
PROPERTIES OF A CHARACTER ............cerecrecuariro reso ene ear e PAGE 48 UNCONSCIOUS .........recserccueriererrereeseroecenerorac ore erereee TA. PAGE 52
GENERAL PROPERTIES ..............eeenicerierceior irene ree eee. PAGE 48 BUND …....….srssrsscsarnasar ras nan rensa na nranse nes des nan nan ananas nee PAGE 52
LIFE POINTS (LP)... eee eee eee, PAGE 48 PARALYZED ces. cs casa ras raa na nn a nn ana nn eee eer era an Pace 52
SPELL POINTS (SP) ….….......…ccsésa cé RAR RR RER PAGE 48 INTOXICATED .............evccvenerecovencareonereere eN ee DD PAGE 53
EXPERIENCE POINTS (EP) ..............00.0 000 ii an ares PAGE 48 ASLEEP EEE PAGE 53
TRAINING POINTS (TP)... rec cree rar ces cran anna rca PAGE 48 IRRITATED LL... ee cce sac cac na ane ra ane re na a ra nra ra area ae sean dan nana PAGE 53
LEVEL oo, PAGE 49 PANICKING L.....c cn es ea casa en ar aa nana ne ae na ra era ra ner ane aa RG Pace 53
SKILLS LL... e case cac e sa rés e reader ra era naar ana enr nana ana na PAGE 49 INSANE LL Lee ea crane a rence ner re near casa aa nana ace sa aa naar ee nan» Pace 53
CLOSE-RANGE COMBAT ATTACK (CLO) cnrs PAGE 49 THE MAGIC SYSTEM ............eenerrermereorereere reee re or recrea. PAGE 54
LonG-RANGE COMBAT ATTACK (LON) ...............e.erreiveecrecaos PAGE 49 MAGIC SPELLS .........c..vierviiricecrnereererrervererrere rr re eee eee. Pace 56
CRITICAL HIT (CRI) «o.oo, Pace 50 | TEMPORARY MAGIC EFFECTS «ove RER RER RR R RER RER R ER EEE PAGE 56
Page 8 Page 9
Albion
E PAGE 56
THE ENLIGHTENED ONES / Dut CANTOS o.oo Pace 57
CELTS / MAHINOS ©... saesss eee rare nas areas enr ea Pace 57
KENGET KAMULOS ..........ereveverin e a rai arerrerearióa, PAGE 58
KEYBOARD CONTROL ae reriari ar eee aereos PAGE 59
GENERAL FUNCTIONS.............. nee an ne ereio. Pace 59
SD MAPS ooo EEE ea a PAGE 59
SD MAPS co nara nana aa ea PAGE 59
GLOSSARY ..............eereeen aerea a PAGE 61
GENERAL KNOWLEDGE uen A PAGE 61
ISKAI L....ue eee R enr aerrr nee nn PAGE 62
CELTS cote eee eee eee eee eee eee eee eee ererarrraranera aaa. Pace 62
MAHINOS eevee ear eerarrao rerererrrarareraóió PAGE 63
METALLMAKERS (UMAJO) ea remaerarenerea rio, PAGE 63
KENGET KAMULOS ..........vermeno eee rrrima, PAGE 63
NOTES РОСНАНО PAGE 64
Page 10
Installacion
Installation
You must have MS-DOS? version 5.0 or later or Windows® 95 installed on
vour PC to play ALBION. Additionally you will need at least 3 MB of free hard
disk space, and a Microsoft* compatible mouse.
MS-DOS”
1. Insert the ALBION CD into the CD-ROM drive.
2. Type the drive letter of your CD-ROM (normally either “D” or “E”),
followed by a colon. Press the ENTER key. Example: [D:]
3. Change to the ALBION directory by typing [CD \ALBION] and press
Enter.
4. To start the installation, type SETUP and then Enter.
5. Follow the instructions of the installation program, see INSTALLATION PRO-
GRAM below.
Windows” 95
1. Insert the ArBloN CD into your CD-ROM drive. If ALBION is not installed
the installation program will start automatically.
2. Follow the instructions of the installation program, see INSTALLATION PRO-
GRAM below.
Page 11
Alô1on
Installation Program
1.
2.
Once the installation program starts, click “Install ALBION” on the main
screen.
Select the target drive by clicking the letter of the drive where you want
ALBION installed; you will only be able to select drives with enough free
space.
. Specify the directory into which you want ALBION installed.
. The files are now copied to your hard drive. You should get a message
stating “ALBION installed”. When this appears, click the OK button.
Next you need to configure your sound card.
Configuring Sound
. Click on “Configure Sound Hardware” on the main install screen.
. Click on “Select and Configure MIDI music driver”. Select your sound
card and let the automatic configuration set up all the values for the
sound driver.
. Click on “Select and Configure digital audio driver”. Select your sound
card and let the automatic configuration set up all the values for the
sound driver.
. Select “Done” from the menu. This will return you to the main installa-
tion menu. Select “Exit Program” again, to exit the installation process.
Starting Albion
MS-DOS?
1.
Insert the ALeion CD into your CD-ROM drive.
2. Change to the hard drive where ALBION was installed. The installation
program default is the C: drive. To change to this drive, type [C:].
3. Change to the ALBION directory, by typing [CD\ALBION] and Enter.
4. Now type [ALBION], and press Enter, to start the game.
Page 12
aps gl HH
Inscallacion
Windows® 95
1. Insert the ALBION CD into your CD-ROM drive. The Windows 95 autorun
2.
screen will appear automatically.
Click the “Start” button on the autorun menu and ALBION will start.
Hint:
You can change sound settings later on by starting the SETUP
program in the ALBION directory, on your hard disk. Or by
clicking on the Sound Setup box in the AtBion Windows® 95
autorun box.
Tip:
If you have any technical problems or questions about ALBION,
please call our HOTLINE. Before you call, please have detailed
information about your computer system and its configura-
tion. Include details of your HARDWARE (such as installed sound
and graphics cards, as well as processor and memory details)
and installed SOFTWARE (such as details of your operating sys-
tem and version).
Call our US hotline at: (847) 534-7934 Monday to Friday from 1 p.m. to
5 p.m. Central Time, or email us at hotline@bluebyte.com.
Alternatively, for all European territories (except Germany, Switzerland, and
Austria), you can call our UK hotline at +44 (0) 1604-259090 Monday to
Friday, from 2 p.m. to 6 p.m. UK time or email hotline? bluebyte.co.uk.
You can learn more about our latest products on our INTERNET WWW
pages at any time! To access our pages, set your WWW-browser to
http://www.bluebyte.com
Page 13
Albion
Introduction
In 2227, Earth made its first step on the road to galactic travel, when a
group of scientists accidentally discovered the over-c drive. They also dis-
covered its first and most important rule of use: do not activate it near a
large center of gravity.
At first, it appeared that the research team had been fooling around with
unstable sub-atomic particles. However, once the data concerning their ex-
periments had been extracted from the databanks (which were luckily stored
far away from the epicenter of the nuclear blast), the truth came to light.
Soon after their deaths, a ceremonial plaque, commemorating the scientists
and their sacrifice for humanity, was placed next to the crater.
It didn't take very long for everyone to realize that the development of a
practical form of interstellar travel opened up new worlds - even entire
galaxies - that could be used and exploited. This came as a relief to the
muitinational companies that were becoming increasingly concerned, since
Mother Earth seemed to be slowly sinking into a catatonic state. The major-
ity of these large companies started making plans on how to exploit the
universe in a neat and efficient manner.
The initial enthusiasm dampened when the costs of an expedition to an-
other star system were calculated. The over-c drive takes a ship from one
star system to another, but in order to get far enough away from any large
centers of gravity, conventional propulsion methods were still necessary.
The costs to build, equip and crew a ship capable of extracting and return-
ing such raw materials would be astronomical. It became clear that if a ship
of this size were sent to a distant planet, then the planet would have to be
rich in resources to economically justify such an expedition.
Soon the companies began to send probes to distant solar systems, in search
of suitable planets.
Page 14
Introduction
E
In 2229, the DDT Corporation catapulted a deep probe into a previously
unknown solar system where it had an unobstructed view of many sur-
rounding systems. Each planet was carefully scanned for valuable materials
and the data was sent back to Earth, where it was continuously evaluated by
the company's Artificial Intelligence Systems. Most planets were rejected.
Some were considered, but the company wanted to make as much profit as
possible on such an expensive project.
Then they discovered what was later called the “Nugget”.
It was a medium-sized planet, circling a star called Fabricotti 342, at about
the same distance as the Earth orbits the sun. It had no moons and was
apparently covered by a thick layer of clouds. When its data was passed
through the Als, the machines reported uncharacteristic readings. Before
the machine's instruments had time to rest, DDT executives around the
world were being called. This was top priority. On the star-maps, the Nug-
get stuck out like a sore thumb. No other planet had such a high concentra-.
tion of valuable raw materials. Any space beneath its surface that wasn't
filled by mineral oil or uranium was crammed full of other rare elements.
The very same day, an urgent message was sent to the company s biggest
and most expensive ship - the TORONTO.
While the TORONTO was crossing hyperspace to the new planet, prepara-
tions by the first exploration team were being made on-board.
The shuttle, which was going to take a government inspector and a DDT
pilot to the “Nugget”, was fully fueled and inspected. All equipment neces-
sary for investigating the desert planet was already stowed and secured.
The inspector's task was to monitor the corporation’s activities and report
any irregularities to the proper government agencies. However, the DDT
Page 15
Albion Introduction
| in
corporation did not send the shuttle for his benefit. Before they sent the | his scientific assistant and fellow government official, would then evaluate.
gigantic TORONTO towards the planet by conventional drive, they wanted The results of these evaluations would determine if the plans intended tor
to be sure the probe's data was accurate and the mission would pay off. “Nugget” could be carried out safely.
Because of his high rank and his relationships with officials in the highest
| levels of government, Beegle was treated with distant caution by the crew.
| He could mess thinas up too easily and ruin a profitable business venture.
| The fact that Beegle had already had several trivial arguments with the
captain of the TORONTO didn’t make matters any better for Tom either.
Still, Tom kept his cool. As a shuttle pilot, he was used to dealing with
bureaucrats, and he wasn't about to lose any sleep over this one.
- NUEGET -
Once the ship had converted itself into a factory complex on the planet's
surface there was no turning back.
They chose Tom Driscoll as the pilot of the shuttle. In spite of his young age, TT UU CMORONIO.
28, he was one of the best pilots the corporation had. He had already made | a |
numerous exploratory flights, it was certain he could successfully carry out The TORONTO emerged from hyperspace in a shining sea of light and
this mission as well. energy at the edge of the Fabricotti system.
Inspector Jonathan Beegle, one of the two government officials on board Tom Driscoll was lying in his quarters, sleeping.
the TORONTO, was to accompany him during the exploration. Beegle
intended to collect information on the planet which he and Rainer Hofstedt,
Page 16 Page 17
Albion
Lers yo
After the introduction sequence, the Main MENU appears. The following
options are presented to you:
Continue game
Continues a game at the point you last saved it. If you return to the main
menu during the game, this option will return you to the game already in
progress.
New game
Start a new game.
Load game
Load a previously saved game.
Save game
Save your current game status and location on your hard disk.
Options
Enter the Options menu, where you can adjust various aspects of the game.
Page 18
(Dam Mena
View intro
This option allows you to view the introduction sequence again.
Credits
If you've always wanted to know who makes these fantastic games, this is
your opportunity to find out. (Warning: the credits sequence includes pic-
tures of the developers.)
Quit game
Ends the game and returns to your operating system.
I To start a new game, choose “New Game”.
At the beginning of the game, you will find yourself on board the
TORONTO.
The main character of this game, Tom Driscoll, wakes up from an uneasy
sleep shortly after the TORONTO has emerged from hyperspace. Since
Tom is the pilot, it is his choice to determine when to begin his exploratory
tlight. He should decide if he has sufficient time to get the things he needs to
take with him on the flight, exchange a few words with his colleagues, or go
to the shuttle bay and take off immediately.
Either way, he should call up some data from Ned, the Artificial intelligence
System on the TORONTO. This “artificial intelligence” is actually a giant
supercomputer. It controls the entire ship and, after landing the factory
complex on “Nugget, will supervise the extraction of the raw materials
from the planet.
Page 19
Albion
Ned has a peculiar feature: communication with the system is not carried
out via keyboard or any other mechanical input systems, but through an
android body! It looks and moves like a human being, but it is really just a
wandering input/output device, which is connected directly to the central Al
system.
For the crew it is like having a conversation with a real person - a lot more
pleasant than more traditional methods of data entry.
Page 20
Che Came System
Che Came System
Essentially, ALBION is a typical role-playing game. If you are already familiar
with this type of game, you can safely skip this section. However, if you
have never played a role-playing game before, please read the following
section carefully.
What is a role-playing game?
A role-playing game, in the broadest sense, is the simulation of a new and
often alien world or experience. As the player, you control one or more
CHARACTERS (called a party) and try to act appropriately.
During the game, you will meet various people and creatures. You will be
able to speak with them, ask them questions, trade with them, fight with
them, learn from them, and much more. Some of these people will accom-
pany you on your journey. Others will try to cause you harm. Friends may
become enemies and enemies your best comrades. Some will desert you,
others will unexpectedly help you.
You will become acquainted with new people and cultures - with all of their
good and bad characteristics. You will use their objects and tools, eat their
food, and rely on their healing methods. You will also learn to understand
and respect this new world and its cultures.
As in real life, each one of your party members have various SKILLS.
Some SKILLS are particularly prominent from the beginning, others must be
improved by training. While one character is a good fighter, another may be
good at picking locks. All of these skills can be increased by gathering ExpE-
RIENCE and TRAINING, which will allow you to deal with situations appropri-
ately.
Page 21
Albion
The individual skills are measured in SKILL POINTS. Using these, you can see
which character is best suited for a particular task.
Thus it is smarter to send into battle a strong warrior with good weapons
and many combat skill points than it is to send a weak, exhausted pick-
pocket with a kitchen knife.
Hint:
Starting on page 48 you will find a detailed description of all
skills, attributes, and conditions that define a character. An
explanation is also offered for further developing these prop-
erties.
During your journey, you will continue to face new, worthwhile challenges.
Various events and people will influence your actions. Only with much skill
and endurance will you reach the end of the story, where the entire truth will
be revealed.
Tip:
Since you are in a new world for the first time, you should
look at everything, investigate all objects, talk to people, ask
questions, and possibly even take notes. From these sources,
you will receive worthwhile advice which will help you.
Also, be sure you get good equipment for your party mem-
bers as quickly as possible. As you progress, remember to
train your party members - their skills will be needed during
combat!
Page 22
User Interrace
Introduccion TO The User Interface
ALBION is completely controlled by the mouse.
The LEFT MOUSE BUTTON is the “active” mouse button. It is used to move the
party, to choose and take objects, or to select from the different menus.
The RIGHT MOUSE BUTTON is the “passive” mouse button. It is used to activate
ACTION MENUS, Or to abort actions.
You can open an action menu if the pointer's color is gold. Action menus
change depending on the current situation. For example, if you move the
pointer to an object and open the menu, it shows you everything you can do
with that object. If the pointer is located somewhere on the background,
general functions such as “Rest”, “Warr”, or “MAIN MENU” appear. You will
find more information about these later in the manual. 7
Some functions can be accessed with the keyboard. You will find a descrip-
tion of the keyboard controls in the appendix beginning on page 59.
Hint:
ALBION is designed so that screen layout and control are virtu-
ally self-explanatory, so if you don't like to read manuals, you
can immediately plunge into the adventure and begin a new
game.
For your convenience, the following section explains the essential game
elements. The order of the explanations allows you to read them while
playing the game.
IE Begin a new game as described above and follow the instructions
Page 23
Albion
and explanations in this manual.
The first thing you'll see when you have started a new game is the
2-D Map View. Read the introductory text carefully, then close the
window by pressing the left mouse button.
~~ Party MEMBERS INFORMATION AREA
- Main SCREEN -
ETE
Hint:
Pay attention to the shape of the mouse pointer. It adapts
itself to the current situation and indicates relevant actions
that can be taken.
[Page 24
Che Status Panet
——l—
The Status Panel
The Status PANEL can be found at the bottom of the screen and is always
visible. Information concerning your party and current situation is displayed
here.
The status panel is divided into the following areas:
Party Members
Portraits of your party members are located on the left side. At the start of
the game, only Tom's portrait can be seen since no other characters are
accompanying you vet. The LEADER of the party is emphasized graphically
by being slightly larger than the other portraits. He walks in front of the
others and undertakes all actions, such as speaking, examining, or taking
objects. He is also the first to stumble into traps and can become injured in
the process. Choose your leader carefully.
Under Tom's character portrait is a green bar. This indicates Tom's LIFE
POINTS. Some characters have magical abilities. Their SPELL POINTS are shown
with an additional blue bar.
These bars are shown in relation to their maximum value. This means that
when a bar is half-filled the character has only half their possible life or spell
points.
This also means the bar DECREASES if the maximum permitted value INCREASES!
Please note that under these circumstances, the actual points themselves
have not decreased.
Hint:
SINGLE CLICK on a portrait to make this character the leader of
your party.
Double click on a portrait to see that characters CHARACTER
SCREEN.
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Albion
A pop-up menu with various options will appear when you
click on a portrait with the RIGHT MOUSE BUTTON. Using this
function, you can speak with party members, call up the char-
acter screen, use magic, etc.
Information area
You will find the information area on the right side of the status panel. Brief
orrline help messages are shown at the top. These messages will help you
identify people in your party or objects in your possession.
Longer messages will appear in the lower part of the information area.
Particularly important messages are displayed in a special text window to-
wards the top of the main screen.
The Map View (2-D)
The map view takes up most of the screen. Here you can see Tom in his
cabin. He has just gotten out of bed.
Hint:
This part of the game is presented in 2-D. During the game
you will enter areas which are shown using 3-D graphics.
Moving your party in these areas will be explained later on.
The map view is where you CONTROL your party.
ES If you move the pointer over the map view, you will see that its shape
changes to an arrow and points in the direction you have chosen. If
you hold down the left mouse button, Tom starts walking in this
direction. Keep the button pressed and move the pointer. You will
find that Tom ,chases“ the arrow. To stop, release the left mouse
button. If objects such as chairs or tables stand in the way, you must
guide Tom around them.
Page 26
Control
———
ES” Now, walk Tom to the cupboard on the left wall of the cabin. Press
and hold down the right mouse button.
The pointer will change to a semi-transparent square, which you can
move within Tom's reach.
Guide the pointer onto the cupboard and release the right mouse
button.
The Action Menu
A pop-up menu, the ACTION MENU, will appear.
You are offered the following options:
“EXAMINE”, “MANIPULATE” AND "MAIN,
3
Nn EE
The action menu always relates to
what the LEADER of your party can do.
Using this menu, he can examine or
take objects, open doors and chests,
talk to people, etc.
Manipulate
If you open this menu by mistake, you can close it by clicking the right
mouse button again.
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Aldıon
Hint:
Remember that the action you choose is not carried out by
any party member, but by the party leader {except for gold
menu items which are carried out by the entire party). This
can make a big difference on the result of the action!
ES Now choose the “ExAMINE” menu item with the left mouse button.
The text “A CABINET” appears in the information area of the status
window.
ES Open the action menu on the cabinet as described above. Now choose
the menu item “MANIPULATE”.
À CONTAINER SCREEN, which is divided into two areas, now appears in place
of the map view.
The Multifunction Window
In this case, the left area shows the contents of the container. These are all
objects which Tom has stored in this cabinet. At this time you will find boots,
some stimdrinks and a gold ring, as well as some food rations, represented
by the ham symbol.
The multifunction window has many different purposes. If you enter the
CHARACTER SCREEN for example (by double clicking on the corresponding
portrait), you can call up three Stanistics WiNDOWs concerning the capabili-
ties and statistics of your character. Here you can also determine the COMBAT
POSITIONS of your party members. The multifunction window will show the
objects in any CHESTS or TRASH HEAPS you might find. If you are talking to a
MERCHANT, the multifunction window shows the wares he or she is offering.
It you have won a BATTLE, the objects left behind by your opponents will
appear here. If you find a Lock that must be opened, you will see it here.
Page 28
Che Cquipment
THE CHARACTER WINDOW
[EMS CARRIED OM THE BODY
THE MULTIUNCTION WINDOW $ a - BACKPACK
- THE CONTAINER SCREEN -
In spite of all of this diversity, the controls are always the same. You take an
object with the LEFT MOUSE BUTTON and you open action menus with the
RIGHT MOUSE BUTTON.
Using the action menu you can examine, buy, sell, or throw away objects,
pick locks, etc.
The Character Window
The center part of the screen is occupied by the character window. In it you
can see what your party member (in this case, Tom) is carrying with him.
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Albion
These objects are divided into two areas:
Tom carries part of his equipment with him in his BACKPACK. Items which are
located in the backpack are well packed and therefore cannot be used di-
rectly. The backpack can be seen on the far right of the container screen.
To enable Tom to use his equipment, it must be removed from his backpack
and carried actively in his hands or directly on his body. These objects are
EQUIPPED. Some objects may have several components (for example, ammu-
nition). Under these circumstances, it may be necessary to carry one com-
ponent directly, and to have the other components carried in the backpack.
You want to examine an object?
ES Move the pointer onto the object that interests you. When the pointer
touches the object, the information area shows the name of the ob-
ject. Now click with the right mouse button and the action menu
appears. This shows everything you can do with the object. Choose
“EXAMINE”and you will see a detailed listing of this object's proper
ties.
Tip:
Sometimes it is useful to have an object investigated by a per-
son you meet on your journey, who might have special capa-
bilities, and possibly reveal unknown properties of the object
Page 30
Che Cquipmenc
To retrieve an object from the backpack and put it on a character's body,
click once on the object with the left mouse button. You will see that the
object is now “sticking” to the pointer. This is how you pick it up. If you now
click on the figure of Tom, the object will be placed, if possible, at the
corresponding position. If you have accidentally picked up an object you
don’t want to use, click once with the right mouse button to put it back.
Likewise if you want to store a carried object in the backpack, click on it,
then click on an available location in the backpack.
Some objects, such as torches and rope, can be collected and stored in one
slot in the backpack. The number of objects is represented by a small num-
ber beside the respective symbol, which shows you how many objects of
this kind are in the slot. You can take all COLLECTIVE OBJECTS in a slot by
double-clicking with the left mouse button, or you can determine exactly
how many you want to take with a single click. Gold and food rations are
handled in the same manner. ”
You can also transfer objects to other party members. To do this, take the
desired object and click on the corresponding portrait. If you use a single
click, the object is automatically stored in the character's backpack. If you
double click, you switch to the character screen of this party member and
can place the object where you want it.
Tip:
The sharpest sword or the strongest shield is ineffective if it is
hidden away in your backpack. Equip your party members
properly! Sword in one hand, shield in the other hand. Armor
for the body, a helmet for the head, boots to protect the feet,
etc. While you are equipping, switch to character screen Il and
see how the properties of the character change with each
item!
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Albion
The character window contains more information.
The DAMAGE value indicates
how much damage can be
inflicted on an enemy with
the weapons your charac-
ter possesses. The higher
this value is, the greater : ml
your chances for an effec- ; KR
tive attack on your enemy. | в?
— Tam —=Park pac | Ц
The wEIGHT refers to allthe |
objects, gold, and food that
character carries with him. :
The maximum value a: |
character can carry de- .
pends upon his or her
strength and condition. |
3 : 3
The PROTECTION value indicates how well you can defend yourself against
enemy attack and reflects the defensive objects (eg. shields and helmets)
which are in your character's possession. The higher this value, the less
injury your character will sustain during battle. | |
Golp serves as the general currency. As in real life, oné can seldom have
too much of it. Please note that in large quantities, the weight of gold coins
can be significant.
You need RATIONS to restore your strength when you rest. It doesn't matter
which party member carries the food. _— _.— —..———
Always be sure to carry enough food rations with you, otherwise your party
members will soon become exhausted and lose strength.
Che Equipment
EST Now that you understand the multifunction window and the charac-
ter window, take the objects and food rations out of the cabinet and
give them to Tom.
r=" Then leave the container screen by clicking on the “Exit” button.
You are now back in the map view window.
E Have Tom walk to the dormant console. There is a container on it.
Select it - as you selected the cabinet above -with the right mouse
button so the action menu opens. If vou select “TAKE”, Tom takes the
object and deposits it in his backpack.
Tip:
In ALBION, you can take all kinds of objects with you. Whether
you will actually need them is another story. Of course, you
may want to collect 20 tablecloths, 30 plates, and 40 pots,
but do you really think you will need them?
If you are inclined towards kleptomania, at least take things
you can sell later.
ES Now walk to the door in the upper right corner of the room. Al-
though you have to open some doors by hand, this one is very mod-
ern and opens for you automatically.
What follows is a SEQUENCE that at certain points automatically leads you
through the game. Tom meets his girlfriend Christine and learns the latest
news from her. Just like all other texts, you should read the dialogue win-
dows that appear carefully, since they contain helpful information.
ES After you have parted with Christine, investigate and explore the
surrounding area and converse with any other people you encounter,
Page 32
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Albion
Conversations
Very shortly you will soon meet other people. If you wish to speak with
them, get close to the person so they are within your reach. Keep the right
mouse button pressed and select the person. Release the button. Now choose
the “TALK TO” item in the action menu.
Some people will not have much to say to you. However, others are happy
to have long conversations.
The conversation is always very situation-and-person dependent. The op-
tions you have while conducting a conversation are explained by the menu
entries themselves.
Some options will appear in almost any conversation. They are explained in
the following section.
Asking the person about his or her job
This person may be able to help you with his or her particular ability.
Asking about a specific word
For the most part these terms are presented to you through discussion.
However, if the desired term is not displayed in the selection window, you
can also enter it with the keyboard (“ENTER WORD").
This option gives you direct access to important information.
Offering an item to another character
Sometimes this can help you win allies or gain important information.
Page 34
Conversations
Hint:
If the person you are talking to has much to tell you, there
may not be sufficient room in the text window. If so, read the
current text page and then view the next page by pressing the
left mouse button.
If you have reached the end of the text, move the text forward
or backward in its window by moving the pointer up or down.
This allows you to re-read passages you have already read or
study important details more carefully. Press the right mouse
button once you have read the text completely.
Now you can put the manual away for a while. Explore the TORONTO,
become acquainted with the crew, and collect objects which you feel are of
importance.
You will soon come to a point in the game where the view changes from a
2-D representation to a real 3-D representation.
Read the following section to find out how you control your party in 3-D.
The Map View (3-D)
Actions in the 3-D map view are performed in a similar way to those in
2-D. Move the party by pressing the left mouse button and open the action
menu with the right mouse button. -
Moving in 3-D
Move the pointer around the map view. You will see that its shape changes
depending on its position. It shines golden in the middle of the picture, but
at the edges of the 3D window, it changes to a silver arrow, in a specific
direction.
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Albion
| These directional arrows show you where and how your party will move
| when you press the left mouse button.
FE If the arrow points straight up, you will move FORWARD. If it points
down, your party walks BACKWARD.
- Jr If it points to the left or right, your group moves LATERALLY in the
|, direction of the arrow.
In the upper corners of the screen, the directional arrow is curved.
This means that you TURN to the left or right. If you move the
| pointer all the way to the top, you will move FORWARD as well.
In the lower corners, the arrow is bent downwards. This indi-
| cates that your party walks BACKWARD and, at the same time,
| TURNS left or right.
CDoving in 3-0
Hint:
The further you move the pointer away from the middle of
the map view, the faster your group moves. Therefore, the
maximum speed is reached when the pointer is piaced at the
edges of the screen.
In this way, you can proceed cautiously, or you can high-tail it
out of there if someone resembling your mother-in-law sud-
denly appears.
Turning 90 degrees
You can turn precisely 90 degrees to the left or right by clicking
on the icon that appears in the left or right upper corner of the
graphic screen when you move the pointer there.
Turning 180 degrees
You can turn exactly 180 degrees to the left or right by clicking
on the icon that appears in the left or right lower corners of the
graphic screen.
Looking down
You can look down by clicking, with the left mouse button, on
the icon that appears on the lower edge of the graphic screen.
This function can be repeated several times.
Looking up
You can look up if you click with the left mouse button, on the
icon that appears on the upper edge of the graphic screen. This
function can be repeated several times.
Poge 37
i Page 36
Albion
Tip:
If your party is tip-toeing through a minefield filled with poi-
soned metal swords or surrounded by bottomless holes - look
down to the ground.
Don't run to your death with your head raised!
Opening the Action Menu
To open the action menu, press and hold the right mouse button. Now
move the pointer over the map view. If it moves over something interesting,
the pointer’s color will change. Instead of dull silver, the pointer will now
appear in bright gold tones.
Release the mouse button to open the action menu.
You will notice that in addition to the original menu items there is one extra
option.
The Automap
In each 3-D scenario, a map is automatically created, detailing all paths you
have encountered. This automap can be very useful if you have run into the
unfathomable walls of a giant labyrinth and can no longer find the exit.
If the space on the screen is not sufficient for the entire map, you can scroll
it by moving the mouse in the relevant direction.
Page 38
Che Automap
- THE AUTOMAP -
Hint:
At various locations, automatic marker points are set as you
pass them. In the automap you will recognize these as circular
blinking points. If you click on a marker point, your party
travels immediately to this position. This allows you to move
very quickly between places you have already visited.
Resting
Even the strongest warrior needs a break once in a while. Therefore, you
should let your group rest now and then to regenerate their life and spell
points.
You can rest in the open, at special locations, or in dungeons, as long as you
are not in immediate danger. Depending on the circumstances, a rest lasts
until dawn or approximately eight hours.
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Albıon
To let your party rest, open the action menu in the graphic screen and select
the “REST” menu item.
Sometimes it is not possible to rest, perhaps because you are facing a herd
of hungry demons or you rested just a moment ago.
Tip:
You will probably sleep better in a warm, soft bed than on a
hard rock. If you have slept in comfort, you will feel more
refreshed in the morning, and recovered from more damage.
The Combat Screen
During your journey, at one time or another, you will engage in combat. In
general, force is not the only way to solve the game, but sometimes there is
just nothing else you can do.
Not all enemies announce their intentions before they attack your party!
If you can feel foul-smelling breath down your neck and venom dripping on
your shoulder, it is probably too late to run for your life.
You don't need skill in handling the keyboard and mouse to win a battle.
Rather, the outcome depends on the strategy and tactics you use during
battle. If you put your weakest party member all by himself in the front row,
Che Combat Screen
armed with a kitchen knife, while your strongest warrior is gossiping with
your all-powerful magician in the back row, don't be surprised if you are
defeated by a turtle!
Hint:
Remember that your party members first have to learn how to
handle close- and long-range weapons correctly. During their
first encounters they will probably have to hack away for some
time before they hit their opponent. Practice makes perfect!
Intensive practice with a trainer, usually found in a city, will
help.
A battle proceeds as follows: give your party members orders. One is sup-
posed to pull the cap over the ears of the magician on the left. Another is to
protect the friend on the right from possible attack by an opponent. An-
other is to try to escape as quickly as possible, etc.
When you have given all your orders, you click on “START ROUND”. All group
members and all opponents will carry out their orders.
You have lost a battle when all your party members are unconscious or
incapacitated.
If none of your characters were able to flee to safety, the game is
over.
If someone was able to flee, the game continues. However, your opponents
remain in this area, ready for battle, should you return.
You have won a battle when all opponents are dead or have fled. Often they
leave behind objects which you can take with you, sell for gold, or you can
use for other purposes.
Page 40
Page HH
Albion
Tip:
If you think that you have run into a completely unconquer
able group of opponents, perhaps it may be better to find
another solution. After all, fighting is not the only way.
Tip: |
The experience points of your party members increase with
each battle they've won. Therefore, try to improve the skills of
your party as early as possible by successful combat.
In the background of the battle screen, you will see the battlefield from your
party's point of view. The TACTICAL SCREEN is located in the foreground. This
is divided like a chessboard into several rectangular fields on which the mem-
bers of your group, as well as their opponents, can be seen.
Che Combat Screen
To give commands to your party members, click on them with the right
mouse button. You have some of the following options: ATTACK, Move, Use
Macic, Use Macic ITEM, FLEE, ADVANCE PARTY and OBserve. These options
are explained in detail below.
Attack
To attack an opponent, you must have a WEAPON in your hand.
A weapon is carried in the right hand; ammunition for the weapon is carried
in the left hand.
If you are fighting with a close-range weapon, your opponent must be on an
adjacent field.
If you are using a long-range weapon, you can reach enemies in any field.
With the left mouse button, choose the opponent you wish to attack.
Hint: -
An object that breaks in battle and is thrown away by the
party, can be retrieved after the battle and repaired later.
Move
With the left mouse button, select the field where you wish to place your
figure. You can move your party members into the lower two rows of the
tactical screen, the upper four rows can only be reached by your enemies.
Since two people cannot stand on one field at the same time, fields that are
already occupied are blocked.
Use Magic
If the selected character has magical capabilities, a listing of all his magic
spells appears. If the name of a spell appears dark, it means that the spell
cannot be used because your party member has too few spell or life points
at the present time.
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Albion
The bar beside the spell name represents the strength of the spell. The
more often a character uses a spell, the better he will be at casting it and the
stronger the effect will be on an opponent. In addition, the number tells you
how often the character can perform this magic with his or her current
amount of spell points.
The information field indicates how many spell or life points are required to
use the spell. First, choose the magic spell, then the desired target field.
Hint:
Vou will find a detailed explanation of the point and magic
systern beginning on page 48.
Use Magic Item
Magic objects can be used by all party members, whether they have magical
properties or not. You use a magical object by first choosing the object, then
selecting the desired target field.
Hint:
Magical objects have only a limited amount of energy, which
is reduced with each use. If the energy is used up, you must
have the object recharged. You can determine the current
status of the energy by having the magical object checked by
an expert.
Flee
A member of your party who has retreated to the LOWEST row of the tactical
screen can try to flee the battle.
Parc H
Che Combat Screen
[all
Advance Party
Your entire party can move forward by one row if the closest opponent is at
least two rows away. Use this function to pursue a fleeing opponent.
Observe
The tactical battle screen disappears and you see the battlefield in full size.
Fade the tactical screen back in by clicking the right mouse button.
If you determine that you have given one of your party members a wrong
order, simply give him new orders before clicking on “Start ROUND!”. The
new order will automatically override the first order.
Start Round!
When you press this button at the bottom of the tactical screen, the instruc-
tions given to your party are carried out. Your party members and their
opponents will now initiate their battle instructions.
Dage 45
Albion
Places and People
During the game, you will pass numerous places that may be significant to
you. Also, you will run into people who may be able to help you and support
you on your journey. Remember the locations where you can find help -
you never know when you may need it.
Traders
You can buy all kinds of equipment, food, or drink from traders, provided
that your party has enough gold. However, a trader may be interested in
other things the party carries. They may be jewels, weapons, arms, or the
like. Offer your possessions to different traders; perhaps you can get a bet-
ter price somewhere else?
Places and People
——Ñ
Taverns and inns
Your party can rest at taverns and inns. Ask the host or hostess what they
want in return for a night's stay. For the most part, a good meal is included
in the price.
Trainers
A trainer can train your party members for you - provided the character has
enough training points. Naturally, the trainer will want a fair price for his
services.
Healers
If your party members are wounded, plagued with horrible diseases or poi-
soned, and you can not use a healing spell (or are out of medicine), then it is
high time to seek a healer who will restore your people to their former
healthy selves. Remember, it will cost you. A healer can also lift curses from
your party members.
Blacksmiths
You can equip yourself with the newest weapons and arms at a blacksmith's
shop. If your sword is broken or another object has been damaged, they will
be happy to repair it here.
Page H6
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Albion
Properties or à Character
Every character has different properties. These can be categorized in four
areas: general properties, skills, attributes, and physical conditions.
In ALgion, general properties, skills, and attributes are indicated by numeric
values or, in other words, points. The more points a character has for a
specific property, the more effective that property is for him.
General Properties
Life Points (LP)
These indicate the life energy of a character. This value can drop as a result
of injuries in battle, sickness, magic. accidents, and the like. You can restore
this value by rest, healing, special drinks, etc.
Spell Points (sp)
Spell points indicate how much magical energy a character has. Spell points
are lost with each use of a magic spell. However, they can be restored by
rest, special drinks, etc.
Experience Points (EP)
A character receives experience points for the successful conclusion of battles,
riddles, etc. If he collects sufficient experience points over time, he auto-
matically attains a higher level.
Training Points (TP)
Trainina points are needed for a character to train with a trainer. Training
points are used in each training session, and cannot be restored. Therefore,
carefully consider which skills you want to improve at any given time.
Propercies op a Character
Level
The higher the level value a character has, the higher his maximum permit-
ted values of life and spell points are. Please note that the level value does
not affect the actual values of life or spell points; it merely reflects their
upper limits. A player whose maximum life point value is 150 can still lose
all of his life points and become unconscious!
The level of a character is also used to determine which magic spells he can
or cannot learn and use, since he can access only those spells of the level he
has reached.
Upon reaching a higher level, the character receives additional training points.
The rate at which a character can attack per round may also increase.
Skills
Skills indicates how well someone performs in certain situations. The skill
level of a character can be improved by constant practice or training with a
trainer.
Hint:
You will find statistics concerning the character's skills in the
character statistical screen Il
Close-Range Combat Attack (cLo)
The higher this value, the greater the chance the opponent will be hit in an
attack with a close-range weapon.
Long-Range Combat Attack (LON)
The higher this value, the greater the chance the opponent will be hit in an
attack with a long-range weapon.
—" age H8
Dage 49
Albion
Critical Hit (cri)
The higher this value, the greater the chance that this character is able to hit
a vital spot of the opponent, thus inflicting more damage.
Lock Picking (L-P)
The higher this value, the greater the chance the character has of picking a
lock, finding a trap, or disarming a trap without triggering it.
Attributes
Fach character has different attribute values at the beginning of the game.
Generally these cannot be improved. Therefore, it is important to prevent
these values from becoming impaired by sickness, etc.
Hint:
You will find statistics concerning character attributes in statis-
tical screen IL.
Strength (STR)
This value indicates how much weight a character can carry. It also influ-
ences damage the character can do in close- or long-range combat attacks.
Intelligence (INT)
The higher the character's intelligence, the more easily he will learn and the
more rapidly his skills will be developed.
Dexterity (DEX)
The more dexterity a character has, the more successful he will be at dodg-
ing a lock’s trap or an opponent in battle.
Properties or a Character
Speed (spp)
This value indicates how many fields the character can move through during
battle. It also influences the sequence in which the individual characters
operate during battle.
Stamina (STA)
This value indicates the physical endurance of a character. The greater the
endurance of a character, the better protected he is from a physical attack
In addition, if he casts a spell but has insufficient spell points, he will lose
fewer life points and will heal quicker during a rest. |
Luck (Luc)
The more luck a character has, the more likely he will avoid unpleasant
events, such as running into a trap.
Magic Resistance (M-R)
he higher this value, the better protected the character is from harmful
spells.
Magic Talent (M-T)
A higher magic talent means that recently acquired knowledge of spells will
be sed more efficiently. These spells will also increase in strength more
rapidly.
Tip:
Since it is difficult to restore attributes, it is imperative that sick
party members are tended to quickly. This task should be per- x
formed by a healer or by any other suitable method.
Page 50
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Atbion _
Physical Conditions
These are the physical conditions a character car suffer ro a fune
tive influence on ni
They can have a particularly nega | his physical Wn
tons. Physical conditions can be healed by magic or special drinks but n
during battle!
vou vall find statistics concerning a character s aitributes
statistical screen III. Should a condition be active in one of
your party members, a small SYMBOL appears on nis po us
an indication. If this appears, you should check © see
wrong with your character as quickly as possible:
Exhausted
An exhausted character has only half of his attributes and skills left.
Ш
is si hanges
A sick person $ attributes are reduced every day he is sick. These chang
are permanent!
Unconscious
ions. If all
Anyone who is unconscious is no longer able to perform any act
party members are unconscious, the game ends.
Blind
A blind person's ability to lead is impaired; if a blind person is chosen as a
leader, the screen will go dark.
Paralyzed
A paralyzed person cannot perform any physical or magical actions.
em ———————— Page 5) ————
Properzties of a Character
Intoxicated
An intoxicated character hallucinates and is incapable of any mental activi-
ties.
Asleep
If the character has fallen asleep in combat, he can no longer carry out any
actions until he is reawakened. For example, with a sword blow.
Irritated
An irritated character can no longer concentrate. Thus, he cannot use magic
spells in battle.
Panicking
The character is seized by panic, during battle and tries to flee. You can no
longer control this party member.
Insane
An insane person can no longer be controlled by you and will act irrationally
in battle. He may even attack his own people.
Page 53
Albion
The Magic System
Magic is a powerful tool which will help you survive your adventure. Magic
is divided into four classes in ALBION - the Iskai, the Enlightened Ones ог
Dji Cantos, the Celts, and the Kenget Kamulos.
Any character who has magic powers belongs to one of these classes. It is
not possible to change from one class to another.
Before a character can use a spell, he or she must first learn it. The charac-
ters will have knowledge of some spells, but new spells must be acquired
from a spell teacher, or from spell scrolls, which your party may encounter
during the game. The spell teacher will request payment in gold for his
services.
Hint:
Remember that a character can only learn and use spells up
to his own level.
Therefore, the more rapidly you collect experience points to
raise the level of your characters, the more powerful the spells
that they can cast will become.
Tip:
Every party member can use spell scrolls - no matter what
class he belongs to. However, you can only use a spell scroll
once.
Therefore, it would be wiser to give this spell scroll to a party
member who is of the same magic class and can learn the
spell permanently.
Che UJagic System
Hint:
There are objects that are cursed, and for the most part, nega-
tively influence their owner's skills. Since it is not easy to get
rid of these objects, it would be wise to seek a healer who can
remove them for you.
If a character uses a magic spell, he or she will expend spell points, and - if
these are not sufficient - possibly even life points.
The more often a spell is cast, the more practice the character gets in using
the spell. With increasing practice, the character can use the spell to greater
effect.
— [age 5H
Page 55
Albion
(Magic Spells
The following lists enumerate the magic spells of the individual classes and
their effects:
Temporary Magic Effects
ANTIFMAGIC ieee INCREASES THE MAGIC RESISTANCE FORCE OF A CHARACTER
ATTACK .........ereeeerceenienes INCREASES ATTACK SKILLS AND STRENGTH OF THE CHARACTER
LIGHT en. c2saaer-c ec ramener ILLUMINATES THE SURROUNDINGS MAGICALLY FOR SOME TIME
PROTECTION ........e.íeereenes INCREASES THE PROTECTION FACTOR OF A CHARACTER
Iskai
Hint: |
A seed of the TRIFALAI plant is required every time an Iskai
spell is cast!
BLINDING SPARK .............. BLINDS AN OPPONENT IN BATTLE FOR SEVERAL ROUNDS
BunpIna RAY .......... eee. BLINDS A NUMBER OF OPPONENTS IN BATTLE FOR SEVERAL ROUNDS
BLINDING STORM ...........—. BLINDS ALL OPPONENTS IN BATTLE FOR SEVERAL ROUNDS
FROST SPLINTER -.......—.... INJURES AND FREEZES AN OPPONENT IN BATTLE FOR THE NEXT ROUND OF
es BATTLE
Frost CAYSTAL ........eeme INJURES AND FREEZES A NUMBER OF OPPONENTS IN THE NEXT ROUND OF
en BATTLE
FROST AVALANCHE .......... INJURES AND FREEZES ALL OPPONENTS IN BATTLE FOR THE NEXT ROUND OF
ern rene BATTLE
FUNGIFICATION 00000000 SUBJECTS AN OPPONENT IN BATTLE TO A FUNGUS ATTACK
HURRY ...........eererocireanrnos DOUBLES THE NUMBER OF ATTACKS YOU HAVE IN BATTLE FOR ONE ROUND
HeEAL BLINDNESS .-.......—... HraLs BLINDNESS OF A PARTY MEMBER
HEAL INTOXATION ...ee.eon... HEALS DELUSIONAL STATE OF A PARTY MEMBER CAUSED BY INTOXICATION
Hear POISONING ............ HEALS POISONING OF A PARTY MEMBER
LIGHT .....rreaececcanieorcanane MAGICALLY ILLUMINATES THE SURROUNDINGS FOR A CERTAIN PERIOD OF TIME
LiGHT HEALING ....... eee... RESTORES SOME OF THE LIFE POINTS
Remove TRAP ........reeee... REMOVES A TRAP IN BATTLE
(Dagic Spells
SLEEP SPORES ............... CAUSES AN OPPONENT IN BATTLE TO FALL ASLEEP FOR SEVERAL ROUNDS
THORN TRAP vivre, PLACES A TRAP IN BATTLE WHICH INJURES THE VICTIM
THORN SNARE ................ HOLDS AN OPPONENT OR PARTY MEMBER DURING BATTLE SO THEY CAN NO
ees LONGER MOVE
ViEw OF LIFE SHOWS THE LIFE POINTS OF THE OPPONENT IN BATTLE
The Enlightened Ones / Dji Cantos
Goppess' WRATH ........... IN BATTLE, DESTROYS ALL ENEMIES
HEALING -.......... rene REPLENISHES SOME OF A FRIENDS' LIFE POINTS BACK
IRRITATION «oer IRRITATES AN OPPONENT IN BATTLE
LiFe BRINGER ................. HEALS ALL CONDITIONS OF ALL PARTY MEMBERS AND RESTORES LIFE POINTS TO
ee athena eens THE MAXIMUM
Map VIEW ooo cc cer IMPROVES THE DETAIL REPRESENTATION OF THE AUTOMAPPER FOR A CERTAIN
RPT AMOUNT OF TIME
TT IN BATTLE, CAUSES THE ENTIRE PARTY TO FLEE
RECUPERATION .......e..míe.. REFRESHES THE PARTY SO THEY DO NOT NEED TO REST
REGENERATION ..........rme.. HEALS ALL CONDITIONS OF A PARTY MEMBER
TELEPORT 220000 IN BATTLE, TELEPORTS A FIGURE TO ANY EMPTY FIÈLD
Celts / Mahinos
Page 56
BANISH DEMON ............... DESTROYS A SUPERNATURAL OPPONENT IN BATTLE
BanISH DEMONS.............. DESTROYS A NUMBER OF SUPERNATURAL OPPONENTS IN BATTLE
BERSERK verve CAUSES A PARTY MEMBER TO LOSE 20 PERCENT OF HIS MAXIMUM LIFE
rrr rere POINTS IN BATTLE, IN EXCHANGE FOR AN INCREASE IN BATTLE ATTRIBUTES
BOASTING... DEMORALIZES AN OPPONENT IN BATTLE UNTIL HE FLEES
DEMON EXODUS ............. DESTROYS ALL SUPERNATURAL OPPONENTS IN BATTLE
HEALING ............ eee... REPLENISHES SOME OF THE LIFE POINTS
Magic Shieuo IN BATTLE, INCREASES THE DEFENSIVE VALUE OF A FRIEND FOR A LONG TIME
PANIC uve DEMORALIZES ALL OPPONENTS IN BATTLE UNTIL THEY FLEE
DHOCK es csrr era anan rames DEMORALIZES A NUMBER OF OPPONENTS IN BATTLE UNTIL THEY FLEE
SMALL FIREBALL .............. INJURES AN OPPONENT IN BATTLE
Page 57
Albion
Kenget Kamulos
BiG LIGHTNING MINE ........ PLACES A NUMBER OF MINES IN ALL EMPTY FIELDS IN BATTLE
BiG LIGHTNING TRAP ........ PLACES A NUMBER OF TRAPS IN ALL EMPTY FIELDS IN BATTLE
Fire HAIL coven INJURES ALL OPPONENTS IN BATTLE
FIRE RAIN see INJURES A NUMBER OF OPPONENTS IN BATTLE
FIREBALL ......ecenr=eerenrneres INJURES AN OPPONENT IN BATTLE
KAMULOS'S GAZE «coo... ANNIHILATES AN OPPONENT IN BATTLE
STEALS THE LIFE POINTS FROM AN OPPONENT IN BATTLE AND GIVES THEM TO
THE ATTACKER
LiFe STEALER ......ee.evrreeo.
FEEL AR REE ERR EEN ILE
LIGHTNING MINE 220000 PLACES A MINE WHICH INJURIES THE VICTIM IN BATTLE
LIGHTNING STRIKE ........... INJURES AN OPPONENT IN BATTLE
LIGHTNING TRAP .........=ee=- PLACES A TRAP WHICH INJURIES THE VICTIM IN BATTLE
REMOVES SPELL POINTS FROM AN OPPONENT IN BATTLE AND TRANSFERS THEM
OEP ELEPECEE EEES TO THE ATTACKER
PERSONAL PROTECTION .... BLOCKS ALL PHYSICAL ATTACKS IN BATTLE
Macic STEALER -.............
Keyboard Control
Keydoard Control
General Functions
| Lercaccececerensen tree cc ccameees Party member one becomes party leader
D bncrrancceasssnerassran teen ccnmee Party member two becomes party leader
3 nrrerinaare ee nnnoninenen temen. Party member three becomes party leader
Gare Party member four becomes party leader
Boe Party member five becomes party leader
Be, Party member six becomes party leader
Flo character screen of the first party member
Fe eee character screen of the second party member
a RS n er character screen of the third party member
Fad en, character screen of the fourth party member
РО ..нннкенанееенненоноеннуеунне character screen of the fifth party member
FG orice, character screen of the sixth party member
ESC не. Main menu
Pointer 7] The party walks upward
Pointer down ............... The party walks downward
Pointer left ................... The party walks to the left
Pointer right ................. The party walks to the right
3-D Maps
Pointer UP... Go forward
Pointer down ............... Go backward
Pointer left errr aan ans Turn to the left
Pointer right ................. Turn to the right
REMOVE TRAP .............ems REMOVES A TRAP IN BATTLE
THUNDERBOLT ........... rex. INJURES A NUMBER OF OPPONENTS IN BATTLE
THUNDERSTORM -............. INJURES ALL OPPONENTS IN BATTLE
Page 58
Page 59
Albion ; Glossary
left
Alt + Pointer left ........... Move laterally to the
Alt + Pointer right Move laterally to the right ( loss )
Ctrl + Pointer up... Run rapidly forward
Ctrl + Pointer down ...... Run rapidly backward Hint:
You may find certain names, places and events difficult to
remember. For this reason, you may find the following alos-
sary useful for reference. Please note, however, that this glos-
Ctrl + Pointer left .......... Turn quickly to the left
Ctrl + Pointer right ........ Turn quickly to the right
Page Up ...........e e. Look upward sary is not comprehensive and during the game, you will en-
Page down ..............—.. Look downward counter things which may not be listed.
Call up automap The arrangement is alphabetical by scenarios. To prevent ru-
Tab oor
ining your enjoyment of the game, you should only read as far
as you have actually progressed in the game.
General Knowledge
Al O Artificial intelligence
ALBION ......... mmm... What the inhabitants of NUGGET call their planet
Cabinet ...................... Storage place for objects
COMunit ..................... Communications unit
DOT Are ccrcees Euro-Japanese multinational corporation. Owners of the
неаесееененененненннннееннннене со TORONTO Factory-spaceship.
Government inspector . Monitors the corporations by order of the government
INO en Offers the possibility of rest in exchange for payment
Leader ....................—.—. Leads the party and carries out all actions
A Name of the Al System in the TORONTO
NUGGET ..................... Raw material-rich, desert planet. Destination of the TORONTO
OVer-C Leen... enim New technology, allowing faster-than-light transport. Not widely
cescenuss rase ae sec ec can creer understood
Rainer Hofstedt ............ Physicist and xenobiologist; government inspector
Tavern recrue Offers the possibilities of getting food. Also, often suited for rest.
Tom Driscoll ................. Shuttle pilot on board the TORONTO
Torches .................mem.. Can be used for illuminating surroundings
TORONTO .................. Factory-spaceship of the DDT Corporation
Traders seen Look for a trader when you want to buy things for your journey
Trainer arc. Train party members to hone specific skills in return for payment
Trash Heaps .............. You can often find useful objects in trash heaps. However, you
ons ssaar res seneeccee certe teens cannot deposit objects there yourself.
Xenobiology Biological science for investigating alien life forms
Page 60 Page 6]
Aldıon
Iskai
Dji-Kas euere
area EU ECTS dé
o; AEREA EE
Janis ….……….………...……e
Jirimaar ...........——.—e—.—.
Krondif..........—...—..
EE ETL FEEL LE EN EN I]
Tri Lecce cena rec ca nue
DEAN ан ничей
ZOOM .........— e...
Celts
Aballon .............e—.
Aretha ..............._m..
Dinero. Center of the Druids
Leader of the Dji-Fadh
Former head of the Dji-Fadh
Representative of Akiir
Iskai Guild of Formers
Iskai Guild of Magicians
.. lskai title; means beginner, learner
Head of the Dji-Kas
Designation for an energy center at which magic operations are
amplified or blocked
Humanoid: non-human race; can see in the dark better than
human beings
Sebainah of Nakiridaani
Largest city of the Iskai
Dangerous beast of prey with horn
Large land mass in the northeast of Nakiridaani; also called
Trenkiriidan
Island of the Iskai
Title of an Iskai who has gone through the Sebai ritual
Chairman of the Council of Jirinaar
Ritual of the Iskai in which the self is transferred into another body.
The chosen person then obtains the title of Sebai
Daughter of Akiir
An Iskai insult
Responsible in Jirinaar for maintaining the law
Title of the Iskai, means Master
Large land mass in the northeast of Nakiridaani, also called Maini
Iskai with the ability to read thoughts
Forehead organ of the Iskai
.. Rare plants, the seed of which is used by the Iskai for performing
magic
Winged beast of prey
Strong alcoholic drink
Village on Gratogel; south of the great mountain range
Queen of Aballon
Designation for a foster father
Page 62
© Ant.
Glossary
BOT Orkan rer Foster father of Mellthas
Canto perarinacio rece rare. Spiritual ancestor of the Druids
Celle .................. emmm. Expression for attendant; servant
Danu........ een The great goddess of the Ceits
Gratogel..................... Island of the Celts
Klouta ........................ Fishing village of the west coast of Gratogels; river
Vo eee, God of the entrepreneur; the traveling salesman and trade
Mellthas ....................... Deaf and dumb Druid; foster son of Bero
Nemos меннее … Leader of the Druids of Arjano
Oibelos ........................ Tribal king of Vanello
Tharnos Tribal king of Klouta
Tuath nin, Designation for a tribe of the Celts
Vanello........................ Village in the vicinity of Arjano
Beloveno ..................... Harbor city on Maini, in the east of Nakiridaani
Kounos era Village in the Great Mountain Range of Gratogels
Kritahs rasaseee caen ssaana cree Small black animals with a lust for shining objects
Srimalinar .................... Holy shrine of the Iskai; name of the village
SUJO rive, Strong alcoholic drink
Metallmakers (Umajo)
Umajo Peniemenimao ee mneorene. Guild which produces ore, jewelry, and weapons
Umajo-Kenta ............... City of the Metal Makers
Kenget Kamulos
anor VERRAT State of complete concentration
Чат .......eiieecanena eee Kamulos in human form; leader of the Kenget K
Í amulos
Kamulos ..................—. Highest god of the Kenget 9
Kenget Kamulos .......... Human warrior race; split off from the Druids of Gratogels
Kenget......................".. see Kenget Kamulos
Khamulon .................... Underground city of the Kenget
Khunag .................e..... Former high priest and companion of the Cuain
O. EEE REEL Warrior of the Kenget; fights with weapons
QUIO coerce Warrior of the Kenget; fights with magic instead of weapons
Page 63
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