21. Kids Playing Card Game Instructions

21. Kids Playing Card Game Instructions
CARD GAMES INSTRUCTIONS
GO FISH
For 2-4 Players
Object: To win the most sets of four cards by asking other players for them.
Set Up:
Shuffle the cards. Deal 5 cards face down to each player. If playing with only 2
players deal 7 cards to each. Place the remaining cards in a draw pile face down
between the players.
Let’s Play:
The player to the left of the dealer starts by asking another player for a specific card.
For example, they may ask another player "Do you have any sevens?” The player
asking must already hold at least one card of the requested rank, in this case the
seven. If the player who was asked has cards of the requested rank they must give
all of them to the player who asked for them. That player then gets another turn.
They may now ask any player for any rank card as long as they hold at least one
card of that rank. If the person asked does not have any of the cards asked for, they
will say "Go Fish!” The person who asked then draws a card from the top of the pile.
If the card is of the rank asked for they show it to the other players and receive
another turn. If it is not a card of the requested rank they keep the card and it is now
the turn of the person who said "Go Fish!”
Winning the Game:
Once a player collects a set of all four cards of the same rank, they place them face
down on the table. The game continues until a player is out of cards or there are no
cards left in the draw pile. The player with the most sets is the winner.
Alternative Play: Try playing where you try to get pairs of cards instead of fours.
CRAZY EIGHTS
For 2-4 Players
Object: To be the first player to get rid of all of their cards.
Set Up:
Shuffle the cards. Deal 5 cards to each player. If there are only two players deal
them 7 cards each. The remaining cards are placed in a draw pile face down. The
top card from the draw pile is placed face up next to it, starting the discard pile. This
card is the first card played in the game. Play starts with the youngest players and
continues clockwise.
Let’s Play:
The first player looks at their hand and determines whether or not they have a card
that matches the rank, suit, or color of the top card on the discard pile. For example,
if the top card on the discard pile is a red 7 of clubs the player can play either a red,
a 7, or a clubs card. If they do not have a playable card in their hand they draw one
from the deck and it becomes the next players turn.
The exception to this is that EIGHTS ARE CRAZY! They can be played on any card
of any suit, value, or color and the person who plays the eight gets to decide what
the new suit will be.
Winning the Game:
The first player to get rid of all their cards is the winner and the other players score
penalty points based on the cards they have left in their hands. An eight is worth 20.
Face cards are worth 10 and all others are worth face value (7 for a 7, 1 for and
Ace).
SNAP
For 2-4 Players
Object: To be the player in the end with all the cards.
Set Up:
Players sit in a circle facing each other. The oldest player is the dealer. The dealer
shuffles the cards and deals them face down to each player until all cards have been
dealt. It does not matter if players do not all receive the same number of cards. Each
player places their cards in a neat face down stack without looking at them.
Let’s Play:
The youngest player goes first by turning over the top card of their stack to start a
new pile of cards in front of them. The next player turns over the top card of their
stack to start a new pile in front of him. The other players follow in turn. When
someone turns over a card that matches the top card of
another player’s pile, the first person to see the match and call out “SNAP!” wins the
two piles with the matching cards on top. These cards are added to the winner’s
stack. Play continues where it left off. If any players calls out “SNAP” at the wrong
time they must give each player one of the cards from their face down stack. If two
players shout “snap!” at exactly the same time, they form a snap pool, with the two
matched piles of cards placed together in the center. Play then continues as normal,
until someone turns up a card which matches the top card in the snap pool. Whoever
then shouts “snap pool!” fastest takes the whole pool. If a player runs out of cards in
their face down stack they simply flip over their face up stack and continue. Any
player that completely runs out of cards is out of the game.
Winning the Game:
The player who collects all the cards is the winner.
WAR
For 2 Players
Object: To be the player to capture all the cards.
Set Up:
Shuffle the cards. The oldest player is the dealer, and deals the
cards one at a time in front of each player.
Players keep their cards in a pile face down in front of them.
Let’s Play:
Both players turn over their top card, face up, side by side, in the center- at exactly
the same time. Cards rank from 2 (lowest) to Ace (highest).
Whoever turned over the higher valued card wins the opponents card and adds both
cards face down to the bottom of their pile. Both players turn over the next card and
play continues. If both players present cards of equal value then the “WAR” begins.
They both lay down four cards, he first three cards are placed face down while the
fourth is placed face up. The player whose fourth card is the highest captures all ten
cards. If the fourth cards are equal the process is repeated until someone wins.
Winning the Game:
The player that captures all the cards is the winner.
SLAP JACK
For 2-4 Players
Object: To be the player in the end with all the cards.
Set Up:
Players sit in a circle facing each other. The oldest player is the dealer. The dealer
shuffles the cards and deals them face down to each player until all cards have been
dealt. It does not matter if players do not all receive the same number of cards. Each
player places their cards in a neat face down pile without looking at them.
Let’s Play:
Youngest player goes first. They take the top card from their pile and place it face up
in the center of the playing area. The next player to the left then places their top card
face up on top of the previous players card. Play continues until a player lays down a
Jack. As soon as the Jack appears, all players slap their hand down on top of it as
fast as they can. The first player to slap the Jack wins the round and adds these
cards to the bottom of their pile.
Play begins again with the player to the left of the successful slapper.
If a player gets excited and slaps any card other than a Jack, they must give each
player a card from their pile. A player who runs out of cards is not out of the game,
instead they must carefully watch while the game continues. If they are the first one to
slap a Jack when it appears, they take the pile and rejoin the game. If they are not
the first to slap the Jack then they are out of the game.
Winning the Game:
The player who collects all the cards is the winner.
RUMMY
For 2-4 Players
Object: To be the The first player to get 25 points
Set Up:
Shuffle the cards. If there are 2 players, each is dealt 10 cards. If there are 3 or 4
players, each receives 7 cards. The dealer then places the remaining cards face
down, creating the draw pile, and turns the top card face up next to it, creating the
discard pile.
Let’s Play:
Players take turns in clockwise direction trying to form sets of cards, three-of -a-kind,
or four-of-a-kind. Youngest player starts by drawing the top card from the draw pile or
a face up card from the discard pile. Any sets formed are then laid face up on the
table. The player finishes his/her turn by discarding one card. Once a player has laid
down at least one set, sets already laid on the table may be played upon. The first
player to rid his hand of cards wins the hand and receives one point for each card left
in his opponent’s hand.
Winning the Game:
The first player to get 25 points wins.
OLD MAID
For 2-4 Players
Object: The goal is to form and discard pairs of cards, and not to be left with the
Joker (Old Maid) at the end of the game.
Set Up:
Add a single Joker to the deck to be the Old Maid. Shuffle the cards and deal, one
card at a time, to all of the players. Some players may have more cards than others.
Let’s Play:
Players look at their cards but do not show them to the other players. If players have
any pairs (A pair is two equal cards like two tens or two kings. Suit does not matter),
they lay them face down. One player fans out her/his cards with the pictures toward
her/him, and the player to her/his left must take one card at random without looking.
That player selects a card from the player’s hand without seeing it, and adds it to their
own hand. If it makes a pair in their hand they discard the pair. The player who just
took a card then offers their hand to the next player to the left, and so on.
Winning the Game:
Play continues until only the “OLD MAID” is left in one player’s hand. That player
loses.
SPIT
For 2 Players
Object: The first player to get rid of all the cards from their five piles wins.
Set Up:
Deal the cards evenly between the players (26 each), facedown. A player may not
look at his cards. Each player creates five piles of cards, with 1, 2, 3, 4, and 5 cards
in each stack, respectively. Turn the top card of each pile face-up. The remaining 11
cards are the players “spit cards”; they do not look at these.
Let’s Play:
When both players are ready, one of them says, "spit" and immediately each player
takes the top card from his “spit cards” and plays it to the center of the table. Then,
the players immediately begin playing face-up cards, as fast as they can, from their
row onto one of the piles in the center. A card can be played only if it is one higher or
one lower than the card on the top of the pile. If a face-up card can be played, the
facedown card just below it is immediately turned face-up, and becomes eligible for
play. If a player has less than five piles he may move the face up card from another
row pile to fill the empty slot. Play continues until all players get "stuck" and cannot
make a play. When all players are stuck, they say, "Ready, Spit," and again deal new
starter cards to the top of each pile in the center. The spit piles change rapidly as
each player slaps a new card on them.
Winning the Game:
When a player "goes out" by playing the last card from his row, he wins. If both
players have run out their decks and get stuck before going out, the player with the
fewest cards left wins.
® CARDINAL INDUSTRIES, INC. LIC, NY 11101
Colors and contents may vary. Made in China
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