great eight battery bill acceptor pool table setup - Valley

great eight battery bill acceptor pool table setup - Valley
GREAT EIGHT
BATTERY
BILL ACCEPTOR
POOL TABLE
SETUP
PROCEDURE
Valley-Dynamo ? 2525 Handley-Ederville Road ? Richland Hills, TX 76118
(800) 248-2837 ? (817) 299-3070 ? fax (817) 299-3170
www.valley-dynamo.com
85020506
TABLE OF CONTENTS
Battery Information and Speed Pool Instructions ---------------------------- Page 1
Initial Startup ---------------------------------------------------------------------- Page 2
Setup of Operating Values ------------------------------------------------------- Page 2 & 3
Default Values --------------------------------------------------------------------- Page 3
Setup Parameter Notes ----------------------------------------------------------- Page 4 & 5
A full list of the parameters and their limits ----------------------------------- Page 5 & 6
Reading the Stored “Book-Keeping” Totals ---------------------------------- Page 7
Replacing the Battery or using the “On Board Charger” -------------------- Page 8
Removing Dollar Bill Acceptor ------------------------------------------------- Page 9
Great 8 Chip replacement & Startup -------------------------------------------- Page 10
Additional notes about the new program and “On Board” Charger -------- Page 11
Schematic for Valley-Dynamo board (Figure 2 or 8) ----------------------- Page 12
Motor Assembly Drawing -------------------------------------------------------- Page 13
Trouble Shooting Guide ---------------------------------------------------------- Page 14 – 16
Operating Instructions ------------------------------------------------------------ Page 17
IMPORTANT BATTERY
INFORMATION
NOTE:
EVEN THOUGH THE “LEAD ACID” BATTERY IS
CHARGED AT THE FACTORY, IT IS RECOMMENDED
TO CHARGE THE BATTERY FOR 24 HOURS PRIOR
TO STARTING THE TABLE.
DO NOT LET YOUR BATTERY DISCHARGE
COMPLETELY! DRAINING YOUR BATTERY
COMPLETELY WILL DEGRADE OR
DESTROY THE BATTERY.
We recommend recharging every 30 days.
DANGER: BOARD DAMAGE MAY OCCUR IF
YOU TRANSPORT TABLE WITH THE
BATTERY INSTALLED. DISCONNECT AND
STORE BATTERY IN CASH BOX (Push Chute).
SPEED POOL INSTRUCTIONS
To START and STOP the SPEED POOL Timer
Press the TIME / RACK
Button next to the Dollar
Bill Acceptor
TIME
RACK
Or the START Button
next to the Q-Ball Return
START
Page 1
VALLEY BATTERY BILL ACCEPTOR POOL TABLE SETUP PROCEDURE
(READ ENTIRE MANUAL FIRST BEFORE PERFORMING THE FOLLOWING)
Initial Startup
IMPORTANT
NOTE:
EVEN THOUGH THE “LEAD ACID” BATTERY IS CHARGED
AT THE FACTORY, IT IS RECOMMENDED TO CHARGE THE
BATTERY FOR 24 HOURS PRIOR TO STARTING THE TABLE.
Open the Bill Acceptor Access Door (FIGURE 1).
Bill Acceptor
Access Door
FIGURE 1
Access Button
FIGURE 2
Connect the two battery leads to the battery, making sure to connect the yellow wire to
positive (+) & the black wire to negative (-). Place the charged battery in the hold-down
provided.
NOTE:
The Day & Time will have to be set. Follow the “Setup of Operating
Values”.
Setup of Operating Values
Look for the small pushbutton marked “Access” (FIGURE 2) mounted on the left circuit
board. Press and hold the Access Button in until the upper line of the display will
sequentially show the numbers 5-4-3-2-1 and then the word SETUP will appear on the
lower line. Release the access button & the first parameter to set will be displayed. The
upper display line shows the function being set. The lower display line shows the present
value of the function. For example the first parameter is:
SET CLOCK
DAY SUN (Example)
Page 2
For ease of use, the external buttons next to the Bill Acceptor Access Door are now used
to complete the setup. The START button is used to step the value through its valid
range. Once the desired value is displayed, the TIME/RACK selector button is used to
store the new (or unchanged) value & step to the next parameter. When the last
parameter has been set, a further push of the TIME/RACK button will return the table to
operation. When set-up is complete close and lock the Bill Acceptor Access Door.
NOTE: To avoid numerous button pushing when only a few changes need
to be made, press the Access Button (FIGURE 2) one time (after the
changes are made) then push the TIME/RACK button one time. Then
the parameters are saved & the table is returned to normal operation.
Default Values:
1.
GAME COST
NORM
$1.00
GAME COST
HAP1
$0.75
GAME COST
HAP2
$0.75
TIME COST
30 MIN
$5.00
5.
CREDIT LEVEL 1
$5.00
6.
L1 BONUS GAMES
5
7.
CREDIT LEVEL 2
$10.00
8.
L2 BONUS GAMES
10
9.
TIME BONUS
5
10.
HAPPY HOUR 1
SUN START HR
16
HAPPY HOUR 1
SUN START MIN
0
HAPPY HOUR 1
S UN END HR
16
HAPPY HOUR 1
SUN END MIN
0
HAPPY HOUR 2
SUN START HR
16
HAPPY HOUR 2
SUN START MIN
0
HAPPY HOUR 2
SUN END HR
16
HAPPY HOUR 2
SUN END MIN
0
2.
3.
4.
11.
12.
13.
14.
15.
16.
17.
Rest of the Happy Hour values (Monday through Saturday) are the same as Sunday.
Page 3
Setup Parameter Notes (Parameters Chart is on the Page 5)
Parameters 1 through 3 are real-time clock set.
(All time parameters are in a 24-hour clock format)
Parameters 4 through 6 are cost of 1 rack in normal time & in happy hours 1 & 2.
(Note: Setting a cost to zero selects free play during that time. The prompt will be
replaced with the message “FREE PLAY PUSH START”
Parameter 7 is the cost of 30 minutes of time play.
(Note: If cost is set to zero, no time play is allowed. The cost per 30 minutes prompt
will be replaced by the message “PLEASE USE BILLS”.
Parameter 8 is credit level 1 (The amount of money required to get any bonus racks.)
(Note: Setting parameter 8 to zero disables any bonus racks at credit level 1.)
Parameter 9 is the number of total games given if credit level 1 is reached.
(Example: $5.00 equals 7 games total, this is not linked to Normal Pricing.)
Parameter 10 is credit level 2 (The amount of money required to get bonus racks.)
(Note. Any bonus racks given at credit level 2 replace any given at level 1. They
do not add up. Setting parameter 10 to zero disables any bonus racks at level 2 but
any level 1 bonus racks will still be given)
Parameter 11 is the number of total games given if credit level 2 is reached.
(Example: $10.00 equals 12 games total, this is not linked to Normal Pricing.)
Parameter 12 is the bonus minutes of play given for purchasing 1 hour of play.
Parameters 13 & 14 are the start time of the first Happy Hour interval of Sunday.
Parameters 15 & 16 are the end time of the first Happy Hour interval of Sunday.
Parameters 17 & 18 are the start time of the second Happy Hour interval of Sunday.
Parameters 19 & 20 are the end time of the second Happy Hour interval of Sunday.
Page 4
If a Happy Hour start & end time are set equal to each other, that Happy Hour interval
will not take place. (Note:
If start & end times are both set to 0,
that Happy Hour will continue for the full 24 hours of
that day.)
The rest of the days of the week Happy Hours setup parameters follow. (21 through 68)
A full list of the parameters and their limits:
Parameter #
Message
Min. value
Max. value
Increment
1.
SET CLOCK
DAY
SUN
SAT
(DAY)
SET CLOCK
HR
00
23
1
SET CLOCK
MIN
00
59
1
$0.00
(Free Play)
$10.00
$0.25
$0.00
(Free Play)
$10.00
$0.25
$0.00
(Free Play)
$10.00
$0.25
TIME COST
30 MIN
$0.00 (off)
$30.00
$1.00
CREDIT LEVEL 1
RANGE
$0.00 (off)
$5.00
$9.75
$0.25
9.
L1 BONUS GAMES
2
9
1
10.
CREDIT LEVEL 2
RANGE
$0.00 (off)
$10.00
$20.00
$0.25
11.
L2 BONUS GAMES
10
30
1
12.
TIME BONUS
0 (off)
30
5
2.
3.
4.
5.
6.
7.
8.
GAME COST
NORM
GAME COST
HAP1
GAME COST
HAP2
Page 5
Happy Hour can now roll over to the next morning. EXAMPLE: Friday Happy
Hour starts at 4 PM and you want it to end at closing 2 AM (At most locations).
Setup your Happy Hour as follows:
HAPPY HOUR 2
FRI START HR 16
HAPPY HOUR 2
FRI START MIN 00
HAPPY HOUR 2
FRI END HR 02
HAPPY HOUR 2
FRI END MIN 00
Happy hour start/stop parameters: The first group (13 through 20) is for Sunday. The
second group (21 through 28) is for Monday & so on through 68
Parameter #
Message
Min. value
Max. value
Increment
13.
HAPPY HOUR 1
SUN START HR
0
23
1
HAPPY HOUR 1
SUN START MIN
0
45
15
HAPPY HOUR 1
SUN END HR
0
23
1
HAPPY HOUR 1
SUN END MIN
0
45
15
HAPPY HOUR 2
SUN START HR
0
23
1
HAPPY HOUR 2
SUN START MIN
0
45
15
HAPPY HOUR 2
SUN END HR
0
23
1
HAPPY HOUR 2
SUN END MIN
0
45
15
14.
15.
16.
17.
18.
19.
20.
21-68
Rest of Happy Hour setups. (See above).
Happy Hour can now roll over to the next morning. EXAMPLE: Monday Happy
Hour starts at 4 PM and you want it to end at closing 2 AM (At most locations).
Setup your Happy Hour as follows:
HAPPY HOUR 2
MON START HR 16
HAPPY HOUR 2
MON START MIN 00
HAPPY HOUR 2
MON END HR 02
HAPPY HOUR 2
MON END MIN 00
Page 6
READING THE STORED “BOOK-KEEPING” TOTALS
To access the stored “Book-Keeping” totals, proceed as you did under “Setup of
Operating Values”. As before, press & hold the Access Button until the upper
line of the display counts down. When the countdown reaches 3, 2, or 1 release the
Access Button. The first stored total will be displayed. Note: These totals are read
only & can only be reset by replacing the program chip U1.
The TIME/RACK select button is used to step through the stored totals, as with the
NOTE on page 2, and the ACCESS button may be used to return the table to
normal operation on the next push of the TIME/RACK button.
The Stored “Book-keeping” Totals are:
1. RUNNING TOTAL
This is the total $ (Dollar) value inserted in the Bill
Acceptor and roll down Coin Chute.
WARNING: The “Running Total” may not agree with that of the electronic
counter (If counter is present) but it should track it.
(If “Running Total” increases by $15 then so will the counter total.)
2. RACK PLAY
This is the total $ (Dollar) value of all rack play including
both Happy Hours.
3. HAPPY HOUR 1
This is the total $ (Dollar) value of all rack play during
Happy Hour 1.
4. HAPPY HOUR 2
This is the total $ (Dollar) value of all rack play during
Happy Hour 2.
5. TIME PLAY
6. BONUS GAMES
This is the total $ (Dollar) value of all time play.
(Note: If Time Play is disabled, this total will not appear.)
This is the total number of bonus games given.
(Not linked to Normal Pricing)
7. BONUS TIME MINS
This is the total number of Time Play bonus minutes given.
(Note. If Time Play is disabled, this total will not appear.)
Page 7
Replacing the battery
Open the Bill Acceptor Access Door (FIGURE 3).
Disconnect the two battery leads & remove the discharged battery from the hold-down.
NOTE:
If the battery is disconnected LONGER than 5-10 minutes, the Day &
Time may need to be set & should be checked. (Follow the “Setup of
Operating Values” on page 2) but no other settings will be lost.
Re-connect the two battery leads, making sure to connect the yellow wire to positive (+)
& the black wire to negative (-). Place the charged battery in the hold-down provided.
Bill Acceptor
Access Door
FIGURE 3
To charge battery with “On Board Charger”
The “On Board” Battery charger is installed in the table behind the ball return. To
charge the battery (Using the On Board Charger) at the location. Simply plug an
extension cord into the 3-prong receptacle. Receptacle is located underneath the
table at the Ball Return end near the center of the table. (NOTE: Table is designed
to run off of a Battery NOT just the charger alone !) Running the table with
only the Charger is not recommended and could damage the electronic part of the
table.
Page 8
Removing Dollar Bill Acceptor (DBA) and/or Stacker
1.
2.
3.
4.
5.
6.
Open the Bill Acceptor Access Door (FIGURE 4).
Disconnect the connector to the right of the DBA.
Remove the four nuts (FIGURE 5).
DBA is now ready to remove.
Reverse process to re-install.
To remove stacker slide the white square (FIGURE 6) out and stacker lifts
up and out. To replace stacker just reverse process and stacker snaps in place.
Bill Acceptor
Access Door
FIGURE 4
The Four Nuts
FIGURE 5
White Square
FIGURE 6
Page 9
Great 8 Chip Replacement & Startup
Open the Bill Acceptor Access Door (FIGURE 7) and Disconnect the Battery.
Bill Acceptor
Access Door
FIGURE 7
Link LK3
U1 Chip
Access
Button
FIGURE 8
Locate link LK3 on the left circuit board, (FIGURE 8) & remove the shorting link from
the two pins. Locate U1 on the left circuit board. Remove and replace with new
program chip. (Make sure the notch molded into one end of the chip is closest to the
access button & that no pins are bent under.) Replace the LK3 link onto the two pins
(FIGURE 8).
Connect the two battery leads making sure to connect the yellow wire to positive (+) &
the black wire to negative (-). The display should now display the default time & rack
costs, & the "heartbeat" asterisk (*) should be flashing in the lower right hand corner of
the LCD display.
If the display is not as described:
Double-check the battery connections.
Check to insure the Chip U1 is properly installed.
Disconnect one battery lead & wait for 10 seconds.
Re-connect the battery lead.
To test, insert a bill into the DBA. NOTE: there will be a slight delay before the DBA
wakes up and the bill is accepted. The display will show “Checking Bill”.
NOTE:
ALL DATA HAS BEEN LOST ! ! ! The Day & Time will have to be
set and if the settings were changed from the original defaults, follow
the “Setup of Operating Values” (Page 2) procedure to customize the
program.
Page 10
Additional notes about the new program and “On Board” Charger
1. When play is in progress, the program may be reset by pressing
the access button. Any time or rack credits will be lost but the
stored totals will be correct.
2. When the battery needs recharging the display will show the message:
LOW BATTERY
USE PUSH CHUTE
To clear this message you MUST press the START button next to the Dollar Bill
Acceptor. Once the message has been cleared you may insert a bill into the
Dollar Bill Acceptor to double-check the battery condition. If the battery is low,
the Low Battery message will re-appear. Then re-charge your battery.
3. Any time bills are accepted by the bill acceptor, the 4 hour credit cancel
timer is started. Each time a rack of balls is released this timer is reset to
4 hours. At the end of 4 hours with no activity, the program will be reset.
This will cancel any credit (money, time or racks). If money credit was
not assigned to Rack play or Time play, this will not be reported on the
Rack or Time Stored Totals, but it will be included in the Running Total.
4. Any credit remaining will be shown on the display. (CREDIT $ N.NN)
5. If the coin meter is left unplugged, the DBA will be disabled.
Normal operation may be restored by re-connecting the coin meter.
6. The “On Board” Battery charger is installed in the table behind the ball return. To
charge the battery (Using the On Board Charger) at the location. Simply plug an
extension cord into the 3-prong receptacle. Receptacle is located underneath the
table at the Ball Return end near the center of the table. (NOTE: Table is designed
to run off of a Battery NOT just the charger alone !) Running the table with
only the Charger is not recommended and could damage the electronic part of the
table. The charger that will be inside the table is a 12 Volt 1000mA for sealed Led
Acid batteries. To charge a 12 Amp Hour battery that is completely dead should
take about 24 hours.
Page 11
Schematic of Board in Figure 2 and 8
Page 12
Page 13
TROUBLE SHOOTING GUIDE
The ICT DBA runs off of a 12-volt battery. To extend battery life the DBA is in “Sleep
Mode” until a bill is inserted. When a bill is inserted into the DBA the two LED’s will
flash (There is a slight delay until the DBA is in “Wake Mode”) which tells you that the
DBA has been activated. Also, the LC Display will show the words “Checking Bill”.
Insert bills into the DBA and receive credit to play the game. If you are not able to insert
bills and receive credit, see the following suggestions listed below.
If the ICT DBA will not take dollar bills, check the follow situations.
Display reads: LOW BATTERY
USE PUSH CHUTE
1. The battery is below 11 Volts and needs charging.
a. Using the “On Board” Charger:
After the battery is charged (Charging at least 24 hours or until the Green
Light on the charger comes on) press the “Start” button next to the Dollar
Bill Acceptor to clear the display message. If the display does not clear
the low battery message, then unplug the wire going to the Positive
Terminal of the battery for 5 seconds then plug back on. Since the battery
was unplugged, go into “Setup” and check the “Day” and “Time” and
adjust appropriately. The rest of the program will not be affected. Test the
table by inserting dollars and vend the pool balls to insure proper
operation.
b. Swapping out the Battery:
Unplug the battery and replace it with a completely charged battery.
Plug the black wire to the Negative Terminal first then the Red or Yellow
wire to the positive terminal second. Check display for blinking “ * ”. If
the battery was unplugged for longer than 10 minutes check “Time” and
“Day” in “Setup”. All other settings will not be affected.
If the LED’s do not flash on:
1. Battery may be low. Check out the table
with a fully charged battery. If the table
now works, change the battery.
If the LED’s do flash check the ICT Manual for error or reject codes page 4.
If the LED’s do not flash:
1. DBA may be locked out because there are credits on the display and a
game is selected.
2. Coin Meter may be disconnected, if so, connect coin counter and try
again.
Page 14
Pool balls will not vend using the “Start” button:
1. Make sure the game has credits on the display and a game has been
selected (Rack or Time Play) using the Time/Rack button.
2. Check to insure that all connectors are seated properly on both the
Valley/Dynamo red and Coin boards. Mainly, J2 on the
Valley/Dynamo red board (lower right hand corner). If loose, reseat
connector and try again.
3. Check to see if the Start button switch is properly mounted in the
holder.
4. Check the wires going to the start button to insure the wires are not
damaged.
5. Check to see if the Start button is wired in the normally open position.
6. Try using the Push Chute to vend balls. If the balls vend via the Push
Chute, then check the motor function.
Motor Function:
1. Make sure the game has credits on the display and a game has been
selected (Rack or Time Play) using the Time/Rack button. Activate the
Start button while the Push Chute Door is open so that you can observe the
motor movement. NOTE: DO NOT TURN MOTOR BY HAND OR
PULL ON CABLE. DOING SO MAY DAMAGE MOTOR!
a. If the motor cycles, but does not vend the pool balls:
1. Check to insure the cable has not come off of
the motor shaft arm.
2. Check to insure the cable has not come off of
the trip rod.
3. Check to insure the “8” hook on the motor shaft
arm is not damaged.
4. Check to insure the Eye Bolt on the trip rod is
not damaged.
5. Check to insure the cable is not damaged or
broken.
b. If the motor does not cycle when the start button is pushed:
1. Battery may be low. Check with fully charged
battery. If the motor now works, change the
battery.
Page 15
2. Check to insure the wires have not come loose
from the motor. (Yellow wire on the top and
Black wire on the bottom of motor.)
3. Check to insure the wires have not come loose
from the motor switch. (Wired in the normally
open position.) SEE Page 12, Motor Assembly.
4. Motor may be broken or bad. Replace with
known good motor.
LC Display is blank (Nothing on the display).
1. Battery may be low. Check out the table with a fully charged battery.
If the LCD now works, change the battery.
2. If battery connections are loose, disconnect connectors from the
battery and tighten connectors with pliers. Reconnect battery.
3. Check the Link LK3 to insure that the link is properly seated.
a. If the link is loose, remove the link and spread link posts so
that the link will not be loose when the link is put back.
Reconnect link. Disconnect battery for 10 seconds and
reconnect.
4. Check the harness connector connection J3 (on the Valley/Dynamo red
board) to make sure the connector is seated correctly.
a. If the connector is loose, reseat connector. Disconnect battery
for 10 seconds and reconnect.
5. Check the harness connector connection on the LCD display board to
make sure the connector is seated properly.
a. If the connector is loose, reseat connector. Disconnect battery
for 10 seconds and reconnect.
6. Visually inspect the LCD to make sure the display is not cracked. If
the display has some dark purple liquid under the glass you more than
likely have a cracked display and will have to replace the display.
Page 16
GREAT EIGHT OPERATING INSTRUCTIONS
1. Insert Money
NOTE: No Change Given
2. Choose RACK or TIME PLAY
By pushing the
TIME / RACK
Button
3. Press the START
Button (Next to the
Dollar Bill Acceptor)
to release the balls
TIME
RACK
START
To START and STOP the SPEED POOL Timer
Press the TIME / RACK
Button next to the Dollar
Bill Acceptor
TIME
RACK
Or the START Button
next to the Q-Ball Return
START
Page 17
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