click
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SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual
images, including flashing lights or patterns that may appear in computer games. Even
people who have no history of seizures or epilepsy may have an undiagnosed condition that
can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms including: light headedness, altered vision,
eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion or
momentary loss of awareness. Seizures may also cause loss of consciousness or
convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms.
Parents should watch for or ask their children about the above symptoms – children and
teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting further from your
monitor, using a smaller monitor, playing in a well-lit room and not playing when you are
drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before
playing.
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Thank you for purchasing Total Overdose. This software
manual is provided to assist in your enjoyment of the game.
Please be sure to check that your system meets the game's
minimum requirements. These can be found in Setting Up or
on the back of the box.
CONTENTS
SETTING UP
INTRODUCTION
GAME CONTROLS
Menu Navigation
Character Controls
Weapon Controls
Vehicle Controls
Loco Move Controls
SETTING UP THE GAME
MAIN MENU
THE GAME SCREENS
SCREEN DISPLAYS
Reading the Radar
OBJECTIVES MENU
In-Game Menu
Choosing Missions and Mission Types
EXPLORING THE GAME WORLD
GETTING AROUND IN THE CITY OF LOS TOROS
On Foot
‘Hitch a ride’
By Taxi
MAP
Travelling between Areas
THE PISTOLEROS ASOCIADOS
ADRENALINE!
KILL MOVES
COMBO SYSTEM
Combo Timer
Unique Combo Moves
PICK UPS
LOCO MOVES
OPTIONS
SAVING AND LOADING
SAVING A GAME
LOADING A GAME
WEAPONS IN TOTAL OVERDOSE
Firearms
Heavy Weapons
Thrown Explosives
Melée weapons
Unarmed Combat
CREDITS
WARRANTY
2
3
4
4
4
5
6
6
7
7
7
7
9
11
11
11
12
12
12
13
13
13
13
14
14
15
19
19
20
21
22
24
24
24
25
25
25
26
27
27
27
28
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SETTING UP
Please take time to ensure that your machine meets the Minimum
Specification requirements, detailed below and on the back of the box.
It is essential that your system meet these requirements in order for
Total Overdose to function properly.
Minimum Specification
• Windows XP or Windows 2000 only
• Pentium 1.5 GHz or faster processor or AMD Athlon XP (1400 MHz)
• 256 MB system RAM
• DirectX compatible sound card
• DirectX 9 compatible graphics card
• 1.7GB Hard Disc Drive space for full installation (plus space for
saved games)
• CD drive (US version)/DVD drive (European version)
• Mouse
• Keyboard
1. Insert the Total Overdose DVD into your DVD drive and select
INSTALL from the launcher.
Note: If you have Autorun disabled in Windows you will need to browse the CD/DVD
drive and double click on Install_Overdose.exe.
2. Select a location for the install or click NEXT to proceed with the
default location.
3. Follow all on-screen instructions and refer to this software manual
for all game information.
2
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INTRODUCTION
Hey Ramolito! You’ve always been the
black sheep of our family, but now
you’re in it up to your neck, looking
at a life stretch in the state pen!
They’re gonna throw away the keys
hombre! I don’t want to hear your
excuses, save that for the judge –
but as your twin brother I’m gonna
throw you a line!
You know as well as I do that the drug cartels are taking over Southern
LA and most of Mexico poisoning both nations and dragging more and more
people into a life of crime.
Hard drugs, guns and gang violence
are the day-to-day currency and only
the drug lords ever seem to win. I
know it might seem crazy, but with me
out of action, my buddies in the DEA
need someone to play my part in the
big picture…
Before you flip me off, hear me out. If you won’t do this for yourself,
maybe do it for papa’s memory. The story goes that he died on the
backstreets of Los Toros, Mexico of an overdose. But something doesn’t
add up. If he OD’d, it was a damn long fall from a kerb that caused
his injuries, looks more like a long fall that killed him to me! But
yet the flatheads at the DEA seemed to all too quickly write him off
as an overworked and strung out cop who couldn’t handle the pressure.
He was a damn good agent, he gave his
life to the forces of law and order
and I have one helluva hunch that
he’d penetrated deep into the
cartel’s organisation before his
cover was compromised – by a traitor,
someone on the inside at the DEA. If
you get involved maybe we can clear
papa’s name and blow the whole
cartel wide open taking out the
drug lords in the process.
3
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Since you’re not officially playing for our side, you don’t need
to follow the rules! Just make sure you’re good enough to go up
against these bad asses before you run in all guns blazing.
These banditos aren’t playing to lose and they will bury anyone who
crosses them.
Did I mention that you can get all the training you need at the
Pistoleros Asociados in downtown Los Toros, just south of the border?
I’d started infiltrating the cartel when I got taken out by a grenade.
So just carry on from where I left off and use any means necessary to
take these scumbag pendejos out of the equation.
So, are you with us? I hope so, hombre, I hope so.
Why not visit the official Total Overdose website at:
http://www.totaloverdose.com/
GAME CONTROLS
Menu Navigation
Use these controls in Total Overdose is menus:
Z Y : Highlight menu option
Q R : Alter options/move sliders
E /Left Mouse Button (Mouse1): Confirm selection/Go to next screen
X: Cancel selection/Return to previous screen
Character Controls
Controlling Ram effectively could mean the difference between death
and glory.
w/ s
a/ d
Run forward/backward
Strafe left/right
Turn/look up and down
MOUSE
Jump
S
Climb
Shootdodge
w (against the object you want to climb on to)
B while moving in any direction
(Use mouse to pivot in the air)
Reverse Shootdodge
4
double tap B while moving in any
direction (Use mouse to pivot in the air)
Tip: There are many other acrobatic skills to be learned. Get on over to
downtown Los Toros and find them out at the Pistoleros Asociados,
yourself.
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Action button (When
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Page 5
f prompt appears onscreen)
f
Enter/Exit stationary vehicle
(approach doors so f prompt appears)
f
T
Use Rewind
Weapon Controls
You may have been told that violence never solved anything. You clearly
never worked in the front line of the War on Drugs before.
Learn how to use various commonly used firearms at the Pistoleros
Asociados in Los Toros.
Fire selected weapon
LEFT Mouse Button (Mouse1) click and
hold for automatic fire with certain weapons)
Cycle through available weapons
MOUSE WHEEL
r
Reload selected weapon
Target enemy head
hold RIGHT Mouse Button (When target
turns yellow, click LEFT Mouse Button / Mouse1)
Note: Not all firearms are accurate enough to attempt headshot targeting. See
Weapons in Total Overdose on p.25 for details of the most accurate weapons.
Throw grenade (when selected)
LEFT Mouse Button (Mouse1)
press and hold, then release to throw
Aim Weapon
MOUSE
Note: If there’s a red target onscreen, this is where your shots go. If there isn’t a
red target, use the white dot or cross hair cursor to aim.
QUICK SELECTING WEAPONS
Quick Weapon select shortcuts get the right weapon in your hands,
quick!
1
2
3
4
5
6
7
8
Select handguns
Select rifles
Select shotguns
Select submachine guns
Select automatics
Select explosives
Select launchers
Select melée
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Vehicle Controls
You can drive most vehicles you might see, as long as they’re not
totalled.
d
a
w
s
f
B
Steer right
Steer left
Accelerate
Brake/Reverse
Exit Stationary Vehicle
Handbrake
Lean out of Vehicle
Leap from Vehicle
Shoot
Hold RIGHT Mouse Button
LEFT Mouse Button (Mouse1)
when leaning out of vehicle
LEFT Mouse Button (Mouse1)
only in open-topped vehicles
O
N
Raise forks (forklifts only)
Lower forks
Honk Horn
h
Loco Move Controls
Loco Moves are outlandish one-off moves that you can win in a variety
of ways. Building a string of kills before the Combo Timer runs out or
scoring big in a mission are both good ways of securing extra Loco Moves.
• To learn about the Combo Timer, see Combo System on p.19.
Use Rewind
Cycle Loco Moves
Use selected Loco Move
6
T
q/e
LEFT C
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SETTING UP THE GAME
1. Press
E to skip cut-scene and open the Main Menu
2. Highlight and left click (press LEFT Mouse Button / Mouse1) NEW GAME.
Note: Next time you play, if you have a saved game select LOAD GAME to load it
(For more detail, see Saving and Loading on p.24).
3. The game begins with you controlling Ernesto, long-time DEA agent
and father to Cruz and Ram, deep in the Central American jungles
in the mid 1980’s.
Main Menu
You access all game modes from this menu and return here when you quit
your game.
• Choose NEW GAME to start a new game.
• Choose LOAD GAME to continue a previously saved game.
• Choose OPTIONS to adjust settings (Options on p.24).
• CREDITS – Run the credits.
• QUIT GAME – Return to your Windows desktop and end the game.
THE GAME SCREENS
The game screen provides huge amounts of information while you’re
playing Total Overdose. Use the below screenshot and descriptions to
understand the basics!
Screen Displays
Mission Score
Weapon/ammo
Loco Moves
Style Points
Aiming/
Direction cursor
Kill Multiplier
Radar
Combo Timer
Rewind
Adrenaline
Health
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MISSION SCORE
This displays the total score for the current mission. This
displays the total score for the current mission. High
scores mean more rewards. Rewards include extra missions,
extra pick ups and extra points.
• Every point scored during a Story Mission or a Point
Challenge is automatically added to your Global Score.
HEALTH
As Ram suffers injuries, the red section of the bar shrinks.
When the bar is empty, Ram dies.
• Health pick ups can heal Ram and Body Armour temporarily
shields Ram against losing health. See Pick Ups section
on p.21.
WEAPON AND AMMO
This shows which weapon you’ve got selected and how many
rounds of ammunition are in the current weapon’s clip.
• See Weapons Controls on p.5 and Weapons in Total Overdose
for weapons controls and stats.
RADAR
Use the radar to spot where objectives, enemies and
other key mission-related objects are. See Reading the
Radar section on p.9 to learn what the icons mean.
AIMING/DIRECTION CURSOR
An Aiming and direction cursor is always present on the screen. It’s
the whitish dot that by default rests in the centre of the screen. It
indicates the direction that Ram moves in and will shoot in if auto
targeting isn’t activated.
Use the mouse to move the cursor over an enemy. If you’re
within range, the targeting icon appears.
STYLE POINTS
8
Style points measure your success in completing
a mission in style! Use acrobatic skills and
special moves linked together in quick succession
to earn big scores. Gain style points for the
seamless way that you deliver righteous fury and
vengeance upon the scum of the Earth.
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KILL MULTIPLIER
This indicates how many enemies have been killed in
the current ‘string’.
COMBO TIMER
Each time you waste a bandito, the Combo Timer starts a
countdown. When the Combo Timer is empty, the current combo score
is calculated as number of kills multiplied by Style points
multiplier. This total is then added to your Mission Score.
Dawdling and sneaking around in this game won’t win prizes.
Who the hell wants to watch someone act like a Ninja in
Mexico, pendejo!
ADRENALINE BAR
Total Overdose’s Adrenaline feature lets you pull off
unfeasible feats of acrobatic carnage against multiple
opponents. If you’ve got the moves, that is.
• Make sure that there are some bad guys nearby, then press
the B to perform a ‘Shootdodge’ move. The
Adrenaline Bar activates and time slows down while Ram is
airborne.
LOCO MOVES
The currently selected Loco Move is highlighted with a
black border.
• See Loco Moves Controls and Loco Moves section on p.6
for details of the various moves you can earn and use.
REWINDS
Rewind pick ups can be found and earned in the course of
your missions. Use a Rewind to turn back time when things
don’t go your way.
• To use a Rewind press
T.
Reading the Radar
§Use the radar to find your way around the game world. Ram
is always at the centre of the radar and the shaded segment
of the radar shows Ram’s field of vision. The various icons
show the location or direction of objects or information
valuable to Ram.
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TUTORIAL MISSION
Yo pistolero! If you need some training in the moves,
weapons, combo system and Total Overdose’s Loco Moves,
Tommy’s membership of the Pistoleros Asociados should help.
The trainers are on hand to guide you through the various
skills essential for success in the game’s many missions.
STORY MISSION
Story Missions are missions that must be completed to
advance your adventure. Press X then highlight and leftclick SELECT MISSION to choose a mission.
POINT CHALLENGE
Complete Point Challenges to gain experience, improve your
gun-handling and acrobatic skills. If you score high, you
can earn extra goodies and even get extra bonus points to
increase your score. Press X to see which Point
Challenges are available.
ENEMY
A scumbag needs wasting, dude. Enemies appear as red dots
on the radar.
BOSS ENEMY
You must defeat the boss enemy to complete many missions.
These guys, denoted on the radar as a big red dot, don’t
go down in a hail of bullets. Something more like a lead
storm is required to floor these madres.
FRIEND
The green dots are your friends! Make contact with friendly
associates; they might be able to help you out, give you
advice or advance your mission.
FRIENDLY OBJECT (CAR OR CHARACTER)
Approach these green squares for helpful pick ups, crucial
intelligence, useful gossip and vehicles you need to use.
COKE AND CHECKPOINTS
This blue square represents a package of cocaine or a
checkpoint. Either way, get to it!
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AREA ICONS
Centre of Los Toros.
Junkyard.
Central Business
District (Downtown).
Harbour area (Puerto).
Angel’s apartment
(Centro de los Angles).
Meat factory.
Industrial estate
(Zona Industrial).
Pyramids.
Los Toros Bullring.
Rancho Virgillo.
Meatpacking district
(meat warehouse).
US border area.
Objectives Menu
• Press
X to open the Objectives Menu.
Use the Objectives Menu to help you advance your adventure through
a Story Mission or choose additional side missions, known as
Point Challenges. You can also access the In-Game MENU for
options and loading save games.
In-Game Menu
The In-Game Menu is where you can access options and load a saved game.
• Highlight and left-click MENU to open the In-Game Menu
• See Options on p.24 and Saving and Loading on p.24 for details.
Choosing Missions and Mission Types
Remember that this game involves doing more than just sight seeing. If
your radar’s edge is covered in icons and yellow stars, this means you
have plenty to keep you busy. So focus on the job at hand, hombre!
• Press X to open the Objectives Menu then left-click CHOOSE MISSION
to review the missions.
There are two types of mission in Total Overdose.
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STORY MISSIONS
Story Missions are crucial if you intend to advance
the story and overall game. You can find your way to these
missions using the radar screen, or you can select them
quickly in the CHOOSE MISSION section of the Objectives
Menu.
POINT CHALLENGES
Point Challenges are side missions that help you build
skills, points and additional experience and street cred.
You must complete at least one Point Challenge after each
Story Mission to unlock further Story Missions. If you do
particularly well, you might unlock further bonus Point
Challenges.
Choosing Missions
You can either explore your way to a mission using the radar to help you
find your way, or simply press X and left-click CHOOSE MISSION to proceed
directly to the mission.
Note:
Remember, if you want to advance the story, complete Point Challenges and Story
Missions.
EXPLORING THE GAME WORLD
Just south of the U.S. Mexico border
lies the sprawling, chaotic and dusty
city of Los Toros. Home to murderers,
bandits, prostitutes and drug
traffickers – and one or two innocent
civilians.
Getting around in the City
of Los Toros
There are various ways you can explore
Los Toros and its surroundings.
On Foot
12
The obvious way to get around is just
to use your feet.
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‘Hitch a ride’
To get around
faster, why not
stop a car and
hitch a free ride?
Remember that you
need to know how
to drive, and
watch out for
those civilians!
Page 13
By Taxi
You might also try
to hail a taxi to
get the destination
of your choice.
• When you get in
the taxi, leftclick on the
destination you
want to go to and
the cabbie will
whisk you there,
quick style.
Map
Travelling between Areas
As you progress through the game, you’ll notice larger green ‘Area’
icons at the edge of the radar. These indicate that missions are
available in other areas of the game world.
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To move to another
area, head for the
edge of the area you are in.
You’ll know you’re at the
edge when icons appear
suspended above the road, pathway or drain in a blue transparent fog.
Move under the icons to enter the next area. If there is more than one
icon, a City Map Select screen appears.
CITY MAP SELECT
• Simply left-click on the destination you want to go to and that’s
the exit you’ll take off the freeway.
The Pistoleros Asociados
This is the place to be if
you’d like to get to grips
with the control method,
scoring system, special
moves and weaponry in Total
Overdose.
It
is
highly
recommended that you
complete
the
five
tutorial areas at the
Pistoleros Asociados before
you venture further into the
game. These tutorials provide in-game instruction to help you get to
grips with Total Overdose’s unique and exciting stunt-based acrobatic
control and combat system.
Adrenaline!
14
Adrenaline lets Ram defy the laws
of time and motion, for a few
moments at least. Enemies, cars
and other objects move slower but
Ram still rotates and shoots at
his normal speed. This means he
can perform more moves before
hitting the ground again and
returning to real time.
The aim is clear, use Adrenaline
energy to waste as many dirty
pendejos as possible for big
stylin’ scores!
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HOW TO USE ADRENALINE:
1. First, make sure there are some bad guys close by. If auto
targeting is working, you’re close enough!
2. Now, perform any Kill Move, such as a Shootdodge (B )in sight
of the enemy. Time slows to a crawl, but Ram can still shoot and
aim as he pleases.
3. Move the mouse to help aim at the bad guys and left-click to fire your
selected weapon
Note: Time only slows down if enemies can be auto targeted (red target appears when
you aim at an enemy)!
ADRENALINE ENERGY
You can’t spend your whole life in freeze frame so the
Adrenaline Bar shows you how much Adrenaline energy is left for
your gravity- and time-defying stunts. Time spent in slow motion
drains energy from the Adrenaline Bar; the longer the slowmotion move is, the more energy is used.
If the Adrenaline Bar is empty then an Adrenaline move isn’t possible. Wait
a while to let the Adrenaline Bar replenish itself.
• If there’s no Adrenaline Bar onscreen, this means your Adrenaline
energy is at full charge.
Kill Moves
The Kill Move is central to your mission to rid Mexico of the drugs
cartels and clear your father’s name.
The following moves are described separately and can be practiced in
safety at the Pistoleros Asociados (that’s the Shooter’s Association,
to you gringo!).
SHOOTDODGE
The Shootdodge move is the
cornerstone of delivering death
in Total Overdose. Ram’s time on
a surfboard has given him a level
of balance and agility that
makes him an acrobatic demon on
the streets.
In a diving Shootdodge position,
Ram presents a much smaller
target to his would-be killers.
Additionally, shootdodging near
enemies activates your Adrenaline, giving plenty of opportunity to send
banditos to their Maker!
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To Shootdodge move in the desired direction (w /
of the dive then press B .
s / a / d)
• To rotate mid-Shootdodge, use the mouse. This will help you target
multiple enemies in one Shootdodge move.
• A Shootdodge can be performed in any direction.
• To perform a Reverse Shootdodge, press the
succession while moving in any direction.
B twice
in quick
HEADSHOT
The Headshot will snuff out most
assailants, other than Boss
Villains, with a single bullet.
However, since it’s a precision
move, timing is crucial.
Note: Not all weapons are precise
enough to perform a headshot. See
Weapons in Total Overdose for a
list.
1. Right-click and hold to target the head of the enemy
immediately in front of Ram.
2. Left-click only when the four targeting brackets meet at the enemy’s
head and turn yellow.
Tip: Listen out for the audio effect, too. This helps time it right at
longer range.
• Only split second timing makes a perfect headshot. Pull the trigger
too early or too late and you’ll need to try again.
HAVOC KILL
The Havoc kill is a stylin’ way
to use unstable, explosive items
to wipe out your adversaries.
Use the mouse to aim at
explosive items then left-click
(Mouse1) to shoot
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WALL WALK
The Wall Walk is an acrobatic
move where Ram runs a few steps
up a wall and leaps off
performing a cartwheel in the
air before landing safely on his
feet.
1. Sidestep (a / d) into a
wall and press B . Make
sure you don’t press B
too early, though or you’ll
perform a Shootdodge
2. As soon as auto targeting locks on, left-click (Mouse1) to start
shooting.
Note:
If you are deft with the mouse, you may be able to hit multiple targets for
extra style points.
WALL BOUNCE
The Wall Bounce involves running
almost directly at a wall and
then bouncing off it, facing
away from the wall, setting you
up for a forward Shootdodge.
1. Run at a wall (w) and press
B . Ram executes the
Wall Bounce.
2. Once in the air, use the mouse
to adjust Ram’s view and fire
(LEFT Mouse Button / Mouse1)
as the red target appears on
each enemy.
•
Deft use of the mouse and plenty of Adrenaline energy should help
you pull off multiple Wall Bounce kills.
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120º/180º/270º/360º/TWISTER KILLS
While in a Shootdodge, move the
mouse LEFT/RIGHT until Ram has
turned the number of degrees
listed above. When the target
appears left-click (Mouse1) to
make a kill and get valuable
extra style points. Twister
involves turning both ways
before shooting, a showboating
move that’s difficult to
execute!
KILL MULTIPLIERS: DOUBLE/TRIPLE/QUAD/ETC
If you make multiple kills within a kill move, this is displayed
onscreen and means extra points!
OTHER KILL MOVES
Gringo Frenzy
Waste multiple enemies within a very short
timeframe for a Gringo Frenzy alert and bonus.
Point Blank
Shooting an enemy while he is really
close counts as Point Blank move.
Dirty
Ending a hood’s life while he is lying on the
ground counts as a Dirty move.
Brawl Moves
When you kill an enemy using your bare hands, you
will get a name for the move matching the mode of
attack! Hitting an enemy behind you results in an
‘Elbow Smash’.
Dodge This
Waste an enemy who’s mid Shootdodge gets you a
‘Dodge This’ bonus.
Butcher
Killing an enemy with any of the melée weapons
gains a ‘Butcher kill’ bonus.
Exit Vehicle Kill
When driving in a vehicle you can perform an Exit
Vehicle kill. Right-click to lean out then leftclick (Mouse1) to leap out of the car. Just make
sure you use the mouse to get some enemies in your
sights while you’re airborne.
Vehicle Kill/Door Sweep
18
If you’re running low on ammo or simply want
to vary the way you bring righteous justice
to the cartels, why not use a vehicle or open
vehicle door as a weapon?
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Combo System
Total Overdose is all about taking out the bad guys with pistolero
style and not taking your time about it.
• Each time you waste an enemy you score style points and start the
Combo Timer.
Combo Timer
The Combo Timer is the key to scoring big in Total Overdose. Neglect
it at your peril. Remember big scores mean bonus awards and extra
missions.
Once you’ve killed an enemy, the Combo Timer starts counting
down and you have a short amount of time to perform another
kill to create a “string”.
• Listen for a change in the pace of the music; this means
the Combo Timer has started to count down.
• Get busy and waste another opponent to continue the
“string”. This increases the points you score per kill
and this figure appears above the Combo Timer.
Once the Combo Timer runs out, the killing spree
ends. The points per kill are multiplied by total
number of kills and added to the total mission
score. Higher scores in missions mean better
rewards for you, amigo.
COMBO SYSTEM TIPS
The bigger the combination of moves and their relative difficulty, the
more style points are scored – simple and effective!
• Hang about and you’ll lose important points that are gained by
massive combo kill strings.
• Be creative and use a variety of Ram’s moves to perform your kills
and you’ll score more points.
RULE OF THREE
For every three scumbags you kill in a ‘string’, you get a
reward.
• The first three ‘offed’ means an important Health power-up for you.
Tip: Try to get even higher kill combos to win further cool rewards. Further rewards
come at 6, 9, 12, 18, 24, 30 and every ten kills thereafter.
19
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Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of
those gained through kill strings. If you perform a predefined sequence
of moves, you get the props and the points!
Below are a few examples, but there are many more to be discovered,
hombre!
Note: Unique combo move scores are indicated by the numbers that rise from the corpses
of your victims!
BULLS EYE KILL
Try to make a Shootdoge Headshot
Kill and maybe you can perform a
Bulls Eye gaining 50 points!
Here’s how:
1. Run close to an enemy then
press B to Shootdodge.
2. Use the mouse to make sure
Ram’s looking at the enemy
and right click to target the
enemy’s head.
3. As the four targeting
brackets meet and turn
yellow, left-click (Mouse1)
to fire your weapon! Time it
right and gain the BULLS EYE
alert and fifty points!
TEQUILA TAKEDOWN
Get in real close and perform a
headshot (right-click then leftclick) on an enemy without
shootdodging and you can make a
Tequila Takedown.
20
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FLY-ON-THE-WALL
The Fly-On-The-Wall is a
stunning combination of a Wall
Walk cartwheel and a headshot.
Easy to say, trickier to
perform.
a / d buttons
B to begin the
1. Use
and
Wall
Walk
2. When you’re into the move,
right-click to target the
head of your enemy. When the
target turns yellow, leftclick (Mouse1) and let the
bullets fly!
Pick Ups
Pick Ups are scattered throughout the game world. Keep an eye out for
them and walk over them to bag ‘em.
WHITE BLOOD DROPS
Collect ten of these to permanently increase Ram’s
Adrenaline Bar.
RED BLOOD DROPS
Collect ten of these to permanently increase Ram’s Health
Bar.
DUAL WEAPON GOODIES
Collect ten of these puppies to allow Ram to shoot a pair
of specified weapons at the same time. Double targeting and
double firepower awaits! Collect loads of Weapon Skill
Goodies to win unlimited ammo for different weapons.
Note: See Weapons in Total Overdose to see a full list of weapons that can be
used with the Dual weapon skill.
COMBO TIMER GOODIES
These little beauties give you Double Combo time to find
and waste the next bad guy. Superb for extending your
Kill Strings from good to MUCHO BUENO!
21
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Page 22
POINTS GOODIE
Points goodies are scattered everywhere. A bit of
sight seeing and exploration could reap extra points.
Big scores mean bonus missions and extra pick ups.
BODY ARMOUR
Collect a Body Armour goodie to temporarily increase Ram’s
resistance to gunfire. When the blue overlay shrinks to
nothing, the protection shield ends.
HEALTH BOOST
Find these helpful health boosts to cure wounds.
They come in two sizes, Big and Small.
Loco Moves
Loco Moves are outrageous one off special moves that you can activate
using the LEFT C button, if you’ve earned or found ‘em. They give
temporary and short-lived special powers so don’t dawdle when you’ve
activated one!
• Press
q / e to select a Loco Move.
C to use highlighted Loco Move.
• Press the LEFT
Tip: Learn how to use the Loco Moves in the Loco Moves pit at the Pistoleros Asociados
in Los Toros.
GOLDEN GUN
Use the Golden Gun to take enemies out with a single head
shot. You’ve only got four shots and this weapon will not
kill Boss enemies with a single shot. It will still inflict
serious damage. Use the mouse to aim in the target’s general
direction and let the Golden Gun do the rest as you leftclick (Mouse1).
TORNADO
Find a good spot to unleash twin gun fury in a whirlwind
of a spinning assassination move for maximum carnage
with minimum effort.
22
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Page 23
EL TORO
Ram is blessed with the strength and speed of a
raging bull. He is rendered temporarily invulnerable
by the red mist before his eyes.
• Use the mouse to have Ram run into enemies. Make
contact to destroy them, instantly.
EL MARIACHI
Mariachis ply their trade across Mexico bringing sweet
guitar music to the masses. El Mariachi promises music but
delivers only the final overture in a gangster’s life.
Use the mouse to aim the guitar cases.
MAD WRESTLER
Ram is temporarily joined by a fat and very angry batwielding Mexican wrestler, who isn’t taking any prisoners.
PIÑATA
Throw this traditional papier mâché effigy to a
gang of hoodlums and watch (from a safe distance)
as they relive their youth and delight at the
surprises within!
SOMBRERO OF DEATH
Ram is temporarily joined by the Sombrero of Death, who is
unleashes death and destruction all around him with his
boomstick!
23
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Page 24
OPTIONS
To adjust various options within Total Overdose, highlight OPTIONS in
the Main Menu.
• In-game, press X to open the Objectives Menu. Then left-click MENU
and select OPTIONS.
• Use the LEFT/RIGHT Arrow Keys to adjust slider options or left-click
the arrow icons.
Options are grouped in the following sub menus:
SETTINGS – Adjust your game settings, including Gore, Difficulty,
Subtitles, inverting mouse input axes, Autoswitch weapons
(automatically chooses your best weapon), Screen Resolution, Graphics
Quality and Mouse Sensitivity.
SOUND – Adjust Music, Speech, Effects and Ambience volumes and Audio
System settings.
CONTROLS – View and adjust Gameplay controls.
A Note on Difficulty Settings: NORMAL is the default setting. If you’re
a novice game player, choose EASY and banditos inflict less damage.
Audio System Settings
Select AUTO to automatically detect and use Windows speaker
settings (recommended).
Select DIESEL POWER 3D for headphones or two or four speaker setups.
Select DIRECTSOUND for 5.1 or 7.1 speaker.
SAVING AND LOADING
Total Overdose autosaves at key points in the game. If Ram dies, you
can use a Rewind or enter the Load Game Menu where your most recent
savegame (or autosave) is highlighted automatically.
Saving a Game
Save Points are located throughout the game world. If you
spot one of these shining blue pillars of light, you can
walk into it and save the game.
24
HOW TO SAVE A GAME:
1. Walk into Save Point and press f.
2. The Save Game Menu opens. Left-click an EMPTY GAME slot and
the game saves automatically. If you are overwriting then
left-click YES to confirm the save.
Note: If you wish, you can overwrite a previously saved game, though please check
first, if it’s not your save game.
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Loading a Game
You can load a saved game from the Main Menu or the In-Game Menu.
• If you are already playing a game, press
to open the In-Game Menu.
X
button then click MENU
1. Now left-click LOAD GAME to open the Load Game Menu.
Note: Each used save slot gives details of the date, time, mission and score of the
save to help you identify the correct game.
2. Highlight the saved game to review the detail.
2. Left-click to load the game and left-click YES to confirm.
WEAPONS IN TOTAL OVERDOSE
There is a variety of weaponry in common use by the DEA, the Mexican
drug cartels and the general criminal element. Familiarise yourself
with the weapons available here.
Firearms
Description
Damage Range
Fire
Accuracy rate
Standard issue
automatic pistol
Low
Medium
Medium
Medium 10
Yes
Yes
Heavy
Handgun
A larger, more
powerful revolver
type weapon with a
six round capacity.
It’ll blow your
head clean off.
High
Medium
High
Low
Yes
Yes
Rifle
A basic rifle,
commonly used at
gun clubs and as
home protection.
Medium Medium
Medium
Medium 10
Yes
Yes
High
Medium 5
No
Yes
Handgun
Hunting
Rifle
The sort of weapon
widely used to keep
down pests, such as
foxes and wolves.
Also used for hunting
down informants and
gringo undercover
agents.
Medium Long
Clip
size
6
Dual
wielding Headshot
25
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Sawn-Off
Shotgun
A very popular close
quarters weapon.
If used skilfully,
leaves little behind
for a body bag.
High
Low
Low
Low
Combat
Shotgun
Shotgun with higher
accuracy than the
sawn-off and greater
ammo capacity.
High
Medium
Medium
Submachine
Gun
Ideal for single
handed use.
Awesome amounts of
firepower from a
pistol sized weapon. Low
Medium
Military
SMG
More accurate and
powerful submachine
gun, popular with
the forces of law
and order.
Assault
Rifle
Ubiquitous
7.62mm
Assault Rifle
Modern
Assault
Rifle
US made special
issue 5.56mm
Assault Rifle
Yes
No
Medium 6
No
No
Low
High
30
Yes
No
Medium Medium
High
High
20
No
Yes
Medium Long
Medium
High
30
No
Yes
High
Medium
High
20
No
Yes
Long
2
Heavy Weapons
Grenade
Launcher
Rocket
Launcher
Description
Damage
Range
Accuracy
Fire rate
Clip
size
Break-barrel loaded,
shoulder fired
antipersonnel
grenade launcher.
Very
High
Medium
Medium
Medium
none
Two shot rocket
launcher,
ideal for taking out
larger vehicles, or
important hoods.
Extreme High
High
Low
none
Thrown Explosives
Thrown explosives can cause widespread carnage in a big group of
banditos. But be careful they don’t blow up in your face!
How to throw explosives:
1. Use Mousewheel to select a hand grenade, Molotov Cocktail or
Dynamite Stick.
26
2. Now, left-click (Mouse1) and hold to allow the Throw Power
Meter to fill.
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Page 27
The Throw Power Meter lets you visually judge how
much power to put into the throw. Practice at the
Pistoleros Asociados where there are unlimited
grenades.
3. As the Throw Meter fills, move the mouse to aim the direction of
the throw.
4. Finally, release the LEFT Mouse Button (Mouse1) and Ram throws the
selected object. Keep well clear as the carnage begins!
Description
Damage
Range
Accuracy
Fire rate
Molotov
Cocktail
Named after a Russian
revolutionary, this
petrol-filled bottle
will cause some
nasty burns.
Low
Medium
Low
High
Dynamite
Stick
Dynamite packs a
powerful punch, don’t
hold on too long!
High
Medium
Medium
Medium
Hand
Grenade
A pineapple that you
cannot eat. Thrown
well,it’ll leave a
nasty taste in
someone’s mouth.
Very
High
Medium
Low
Low
Melée weapons
There are a variety of implements that can be wielded when
you run out of ammo. Only one can be carried so the last
one you picked up is the one you’ll use.
All melee weapons inflict VERY HIGH damage but can only be
used at very close range.
Unarmed Combat
Sometimes, when weapons are thin on the ground or in very
close quarters, close combat techniques are required.
The close combat move that Ram uses depends upon the angle
Ram is at in relation to an enemy. He can execute different
punches, jabs, elbow smashes, head butts and kicks, so
practice from all angles.
27
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Page 28
CREDITS
SCi GAMES LTD.
CHIEF EXECUTIVE OFFICER
Jane Cavanagh
COMMERCIAL DIRECTOR
Bill Ennis
FINANCIAL DIRECTOR
Rob Murphy
DEVELOPMENT DIRECTOR
Darren Barnett
CREATIVE DIRECTOR
Patrick O’Luanaigh
MARKETING DIRECTOR
Dave Clark
EXECUTIVE PRODUCER
Lee Singleton
DESIGNER
Dax Ginn
QA MANAGER
Marc Titheridge
SENIOR QA
Ian Rowsell
LEAD QA
Allen Elliott
QA ENGINEERS
Germaine Mendes, George Wright, Matt Poon, Naomi Westlake,
James Tripp, Tim Dunn, Neil Delderfield, Joe Best, Damian Bennett,
David Klein, Jason Claridge, Joseph Pirocco
SENIOR PRODUCT MANAGER
Fabien Rossini
CREATIVE MANAGER
Quinton Luck
WEBMASTER
Olaf Siebert
COMPANY SECRETARY
Anthony Price
PR
Chris Glover, Gareth Ramsay, Emily Britt
SALES
Justin Gaffney, Trudy Hilary, Chris Walton, Karin Pabon
OPERATIONS
Callum Jay, Richard Lever, James Bailey
SPECIAL THANKS
Luke Timms, Helen Clark, Caspar Gray, Katie Blundell, Emily Jackson,
Simon Hewitt, Marie Shingfield, Matthew Freeman, James Cox, Winnie Leung,
Tosin Sobukania, Andy Judd, Julia Atkinson
MANUAL WRITER
James Lenoël @ Lenoël Creative
DEADLINE GAMES
28
Directed by Simon Andreasen
EXECUTIVE PRODUCER
Chris Mottes
PRODUCER
Per Kyed Laursen
PRODUCTION ASSISTANT
Eva Larsen
GAME DESIGNERS
Simon Andreasen, Mikkel M. Pedersen, Søren Lundgaard, Mads Salicath,
Thomas Colding-Jørgensen, Carsten Brandt
ADDITIONAL GAME DESIGN
Stephen Cavalier
LEAD PROGRAMMER
Søren Lundgaard
PROGRAMMING
Anders Thernøe Jensen, Katrin Lyngby Kristensen, Anders Kjærgaard Kring,
Søren Trautner Madsen, Jakob Sillesen
ADDITIONAL PROGRAMMING
Monty Melbye, Mogens Hvidtfeldt
LEAD LEVEL DESIGNER
Mikkel M. Pedersen
LEVEL DESIGNERS
Ruddi B. Dal, Rob Peterson, Christian Güttler
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Page 29
ADDITIONAL LEVEL DESIGN
Mattias Thorsen, Søren Lund, Signe Bruhn Ebbesen
LEAD ANIMATOR
Thomas Colding-Jørgensen
ANIMATION Kenneth Jensen, Annika Strömquist, Mark Griffiths, Veno Prendergast, Robin Butler,
Radek Jakubiak
ART DIRECTION
Mads Salicath
ADDITIONAL ART
Jonas Springborg
LEAD GRAPHIC ARTIST
Carsten Brandt
GRAPHICS Sune Jensen, Martin Ciborowski, Lars Johansson, Seamus Flanagan, Jonathan Derby,
Peter Villumsen, Adam Riishede, Michael Schierup, Morten Olsen, Pekka Järventaus,
Wayne Elliot
SOUND AND MUSIC
Manuel Espasandin
STORY BY
Simon Andreasen, Mikkel M. Pedersen
SCRIPT
Stephen Cavalier
LEAD TECHNOLOGY PROGRAMMER
Finn Nielsen
TECHNOLOGY Jacob Marner, Jakob Schou Jensen, Kim Steen Riber, Adrien Hernot, Henrik Weide,
Simon Morris, Kasper Fauerby, Carsten Kjær
ADDITIONAL TECHNOLOGY
Søren Lundgaard
IT/QA MANAGER
Jonas Chonovitsch
LEAD TESTER
Claus Petersen
SENIOR TESTER
Lars Birch
PLATINUM TESTERS Laust Christensen, Mikkel Eriksen, Peter Josef Kuczynski, Anders Højsted
GOLD TESTERS
Jens Chr. Harder, Thomas M. Andersen, Michael Bo Magling,
Christopher Thisted, Ole Steiness, Morten Jacobsen, Bjørn Meldal, Jacob Herold
Nielsen, Carsten Andersen, Jack Lundberg Andersen, Jamal Khan, Jakob S. Andersen
ADDITIONAL TESTERS
Morten Bavngaard, Nils Lukas Jensen, Jonathan Soper, Kim Sørensen,
Sune Fengel, Mads Petersen, Anders Rutkjær, David Warmind, Mikkel Christensen,
Jonas Gauguin, Mads Grathe Anders Kofod, Peter Bech Erikstrup, Søren Andersen,
Brian Lund Mølgaard, Martin Flensborg, Asbjørn Jannik Nordby Kjeldsen, Alexander Romanoff,
Steinar Sigurdsson, Kristian Nørregaard, Mikael Schiffmann, Jan Holdgaard Dissing,
Kristian Redhead Ahm, Jens Falkesgaard, Kai Ejler Rasmussen, Caspar Gregers, Jensen,
Hodja Berlev, Danni Stentoft Hermansen, Stine Ejsing-Duun, Martin Voola Bak,
Dennis Lyth Frederiksen, Mickey Duvander Ølholm, Jens Peter Johansen, Jens Peter Johansen,
Christian Sivertsen, Palle Himmelstrup Møller, Mikael Stub Nielsen, Peter Oberländer Jensen,
Martin Schmidt, Lars Dawa Kalsang, Oliver Miehe Renard, Simon Skovgaard Jensen,
Philip Fredericia Sacht, Torsten H. Nielsen
29
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UK/US DIALOGUE RECORDING
DIRECTING/RE-WRITE, AMERICAN VERSION
PRODUCER, AMERICAN VERSION
DIALOGUE MIXER AND EDITOR
Alonso Mayo
Nina Leidersdorff
Mark Mercado
UK/US Dialogue Recorded at Salami Studios, LLC
Audio/Video Post Production.
Voice Actors – UK/US version
ANGEL, HOOKER
Yeni Alvarez
CESAR MORALEZ, PAPA MUERTE
Simon Isaacson
MARCO/RAT, MENDEZ, GUARD, 2ND IN COMMAND,
TRUCK DRIVER
Carlos Carrillo
TOMMY, RAM, ERNESTO
Daniel E. Mora Jr.
JOHNSON, MONTANEZ
Frank Davids
TRUST, ELVEZ, AGENT PIERSON
Paul Eiding
MONTANEZ 2
Paul Eiding
HOOKER 2
Claudia Velarde
ADDITIONAL VOICE ACTING Manuel Espasandin, Søren Trautner
Madsen, Anders Thernøe Jensen, Henrik Lunardi Weide,
Jonas Chonovitsch, Katrin Lyngby Kristensen, Rob Peterson
SPECIAL THANKS TO A FEW PEOPLE WHO KEPT US ALIVE
Maja Berså,
Mikael Klempel, Mike Liebenberg, Bill Gerald Haan,
Hans Abildstrøm, Pam Dalton, Malene, Gitte, Iben, Tandi, Janos,
Luke, Rups and a very special thanks to Graeme.
MUSIC CREDITS
Music Selected by Deadline Games, Licensed by Rob Sawyer
for Couchlife Ltd, www.couchlife.com and SCi Games.
KARMARA
PERFORMED BY Molotov
WRITTEN BY De Garay
PUBLISHED BY
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
STEP OFF
PERFORMED BY Molotov
WRITTEN BY Wideman
PUBLISHED BY
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
EL MUNDO
PERFORMED BY Molotov
WRITTEN BY De Garay & Gutierrez
PUBLISHED BY
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
CERDO
PERFORMED BY Molotov
WRITTEN BY De Garay
PUBLISHED BY
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
MOLOTOV COCKTAIL PARTY
PERFORMED BY Molotov
WRITTEN BY Wideman
PUBLISHED BY
Universal / MCA Music Ltd
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
QUE NO TE HAGA BOBO JACOBO
PERFORMED BY Molotov
WRITTEN BY Micky Huidobro
© 1997 BY
Peermusic Ltd. (BMI)
Courtesy of Universal Music Latin America Inc. Licensed by
kind permission from the Film & TV licensing Division. Part of
the Universal Music Group.
MATATE TETE
30
PERFORMED BY Molotov
WRITTEN BY Micky Huidobro
© 1997 BY
Peermusic Ltd. (BMI)
Courtesy of Universal Music Latin America Inc.
Licensed by kind permission from the Film & TV
licensing Division. Part of the Universal Music Group.
Page 30
NO MANCHES MI VIDA
PERFORMED BY Molotov
WRITTEN BY Micky Huidobro
© 1999 BY
Peermusic Ltd. (BMI)
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
APOCALYPSHIT
PERFORMED BY Molotov
WRITTEN BY Micky Huidobro
© 1999 BY
Peermusic Ltd. (BMI)
Courtesy of Universal Music Latin America Inc. Licensed by kind
permission from the Film & TV licensing Division. Part of the
Universal Music Group.
BEIJING
PERFORMED BY Delinquent Habits WRITTEN BY Alejandro Martinez,
Ivan Scott Martin
PUBLISHED BY Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) &
Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
DOWNTOWN
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
Published by Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something
Music (ASCAP), Memory Lost Music (ASCAP),
Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
FREEDOM BAND
PERFORMED BY Delinquent Habits
WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY
Windswept Music (London)
Ltd, o/b/o Music of Windswept (ASCAP), Move
Something Music (ASCAP), Memory Lost Music
(ASCAP), Keimonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Unive.rsal Music Group.
HOUSE OF THE RISING DRUM
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez, Leroy Hutson
Published by Windswept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP) Keimonti
Music (ASCAP), Graveyard Shift Music (ASCAP) & Silent
Giant Music Publishing Company (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division. Part of the
Universal Music Group.
I CAN’T FORGET IT
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP),
Memory Lost Music (ASCAP), Keimonti Music (ASCAP) &
Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
IT’S THE DELINQUENTS
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez, Senen Reyes (BMG)
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP), Kiemonti
Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
1719_TOD_PC_Man_v5
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MERRY GO ROUND
PERFORMED BY Delinquent Habits
WRITTEN BY
David Thomas, Ivan Scott Martin,
Alejandro Martinez
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP),
Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division. Part of the
Universal Music Group.
RETURN OF THE TRES
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP),
Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division. Part of the
Universal Music Group
SICK SYDE DROP
Performed by
Delinquent Habits
Written by Ivan Scott Martin, David Thomas, Alejandro Martinez
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP), Memory Lost Music (ASCAP),
Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International.
Licensed by kind permission from the Film & TV Licensing division.
Part of the Universal Music Group.
Page 31
CHEVE
PERFORMED BY
Control Machete
PUBLISHED BY
EMI Music Publishing Limited
Courtesy of Universal Music Mexico. Licensed by Kind Permission from
the Film & TV licensing division. Part of the Universal Music Group.
LA CUCARACHA
BY
Alvero Gomez Orozco (Arr)
BMG Zomba Production Music
DUELO DE PISTOLAS
BY
Steve John
BMG Zomba Production Music
MEXICAN NIGHTS
BY
David Snell (Arr)
BMG Zomba Production Music
RIO GRANDE
BY
David Snell (Arr) BMG Zomba Production Music
EL REY
WRITTEN & PERFORMED BY
Jose Alfredo Jimenez Con La
Banda El Recodo De Cruz Lizarraga
Courtesy of BMG Music Publishing Ltd and Sony BMG Mexico.
Licensed by Sony BMG Special Markets UK.
LIBRARY MUSIC
MUSIC CLEARANCE BY Jens C Ringdal for Musikforlaget Apollo.
STATION THIRTEEN
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o
Music of Windswept (ASCAP), Memory Lost Music
(ASCAP), Kiemonti Music (ASCAP) & Graveyard Shift
Music (ASCAP)
Courtesy of Universal Music International.
Licensed by kind permission from the Film & TV
Licensing division. Part of the Universal Music Group.
THIS IS LA
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY
Windsept Music (London) Ltd. o/b/o Music of
Windswept (ASCAP) Memory Lost Music (ASCAP),
Kiemonti Music (ASCAP) & Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
HEY TELL ‘EM
PERFORMED BY Delinquent Habits WRITTEN BY David Thomas,
Ivan Scott Martin, Alejandro Martinez
PUBLISHED BY Windswept Music (London) Ltd, o/b/o Music of
Windswept (ASCAP), Move Something Music (ASCAP),
Memory Lost Music (ASCAP), Keimonti Music (ASCAP) &
Graveyard Shift Music (ASCAP)
Courtesy of Universal Music International. Licensed by kind
permission from the Film & TV Licensing division.
Part of the Universal Music Group.
HUMANOS MEXICANOS
PERFORMED BY
Control Machete
PUBLISHED BY
EMI Music Publishing Limited
Courtesy of Universal Music Mexico. Licensed by Kind Permission from
the Film & TV licensing division. Part of the Universal Music Group.
COMPRENDES MENDES
PERFORMED BY
Control Machete
PUBLISHED BY
EMI Music Publishing Limited
Courtesy of Universal Music Mexico. Licensed by Kind Permission from
the Film & TV licensing division. Part of the Universal Music Group.
31
1719_TOD_PC_Man_v5
NOTES
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NOTICE
Contact Information
If you have any questions or need help solving a problem with this game then please send
an email to: [email protected] and one of our trained personnel will reply. (Average
response time is 24hrs, Monday-Friday).
Customer Support Telephone Service
SCi Games has a Customer Support telephone service in the UK that is staffed by trained
technicians who should be able to help you with your SCi Games product-related
problems. The telephone number is 020 7326 9147 and the FAX number is 020 7326
9149.
The Customer support line is open Monday to Thursday from 9am to 6pm, and on Fridays
from 9am to 3.30pm.
The Customer support line is open Monday to Thursday from 9am to 6pm, and on Fridays
from 9am to 3.30pm.
To contact SCi Games by post:
Customer Services
14 Ivory House
Plantation Wharf
Battersea
London
SW11 3TN
Warranty
Warranty For Your Copy of PC Game Software (Total Overdose)
If you discover a problem with this Game or simply wish to return it, please contact your
retailer. They will inform you of your legal rights and the service they offer. Where
applicable, they will inform you of the necessary procedures you should undertake. This
does not affect your statutory rights.
Software & documentation © 2005 SCi Games Ltd. Total Overdose © 2005 SCi Games
Ltd. Total Overdose, the Total Overdose logo are trademarks of SCi Games Ltd. Developed
by Deadline Games A/S. Deadline Games and the Deadline Games logo are trademarks of
Deadline Games A/S. Eidos and the Eidos logo are trademarks of Eidos Plc.
33
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