2008 Duel Timer Manual
1
DUEL TIMER CHAMPION
Player A Button
Player A Timer
Player B Button
Player Indicator
Player B Timer
ON: Push the ON button.
OFF: while cleared, push the OFF button.
STOP: while playing, push the Stop/Clear button.
CLEAR: while stopped, push the Stop/Clear button.
ADD MINUTES: push the MinA or MinB buttons.
ADD SECONDS: push the SecA or SecB buttons.
SUBTRACT TIME: Stop the Duel Timer, then push
Min or Sec buttons and Preset/Reset button together.
START: push the Player A or Player B button. Player
indicator shows the active Player Timer.
RESTART from stopped game: push Player A or
Player B button or push the Preset/Reset button.
RESET to the previous game setting: Clear the Duel
Timer and then push the Preset/Reset button.
PRESET: Set the Player B Timer and then push the
Preset/Reset button. Presets available are given in the
GAME SELECTION TABLE in this manual.
SUPERSET: Set the Player A Timer to 1, 2, 3 or 4 and
push Preset/Reset button. See Superset in the GAME
SELECTION TABLE and in this manual.
MOVE COUNT: while playing, push the MinA or
MinB button, move count displays in minutes digits.
PERIOD COUNT: while playing, push the SecA or
SecB button, period count displays in seconds digits.
BEEP ON: Start the Duel Timer with the Preset/Reset
button held down. Beep On ▲ indicator is displayed.
See Beep On, in this manual, for more information.
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GAME SELECTION TABLE
Set Player B Minutes, push Preset/Reset button
One Period (Minutes)
1:00 30
2: 45
3: 60
4: 90
5: 120
6: 150
Two Period (Moves/Minutes + Minutes)
7: 15 / 45 + 30
8: 20 / 60 + 30
9: 30 / 90 + 30
10: 40 / 120 + 30
11: 15 / 45 + 60
12: 20 / 60 + 60
13: 30 / 90 + 60
14: 40 / 120 + 60
Three Period (Moves/Minutes + Minutes)
15: 40 / 120 + 20 / 60 + 30
16: 50 / 120 + 25 / 60 + 60
Bonus Time (Moves/Minutes + Bonus Time)
17: 3 + 2 Sec Bonus/ Move
18: 5 + 10 Sec Bonus/ Move
19: 60 + 20 Sec Bonus/ Move
20: 90 + 30 Sec Bonus/ Move
21: 40 / 90 + 15 + 30 Sec Bonus/ Move
22: 40 / 100 + 20 / 50 + 15 + 30 Sec Bonus/ Move
Repeating Period (Moves/Minutes)
23: 30 / 30 Repeat
24: 40 / 120 + 20 / 60 Repeat
25: 40 / 90 + 20 / 30 + 10 / 10 Repeat
Hourglass
26: 1 Minute
Count Down+Up
27: 25 Minutes + Count Up
Go with Byoyomi Overtime
28: 30 Minutes + 30 Sec Byoyomi
29: 90 Minutes + 60 Sec Byoyomi
Gong Set Player B Seconds only, push Preset/Reset button
Delay Set Seconds with Preset 1-16, push Preset/Reset button
1:05 30 Minutes + 5 Second Delay
SuperSet Set Player A Minutes, push Preset/Reset button
1:00 25 Minutes + 5 Second Delay (Initial Values)
2: 55 Minutes + 5 Second Delay
3: 85 Minutes + 5 Second Delay
4: 40 / 115 + 60 + 5 Second Delay
Duel Timer Champion 2008 WebManual
2
The Duel Timer Champion
Welcome to the pleasure and excitement of gaming
with timed play. The Duel Timer that you hold is the
perfect companion for timed games, complementing
the beauty of game boards and pieces.
Care for the Duel Timer by keeping it clean and dry.
Use the cloth carry bag to clean the faceplate and
displays. To enhance the wood finish, use wax or oil
polish sparingly on all exposed wood surfaces. You
will be rewarded for your care and attention with
beauty and reliability.
Duel Timer Start
The Duel Timer, when first turned on, sets to five
minutes per player [ 5:00 5:00] on the display. You
can then start the game by pushing a players’ button
[- 4:59 5:00]. Players’ indicator (-) is shown when
timer is running.
The Duel Timer displays minutes and seconds for
each player and can be set to a maximum of 180
minutes (three hours) per player. Additionally, there
are preset options for more timed games in the Game
Selection Table.
At any time during a game, you can stop the Duel
Timer by pushing the Stop/Clear button once. Begin
playing again by pushing a players’ button or pushing
the Preset/Reset button. Using the Preset/Reset button
to restart does not affect a players’ move count. Clear
the Duel Timer by pushing the Stop/Clear button
again.
To add or subtract time to either players’ timer, push
the Min or Sec buttons to increment the timers.
Pushing the Preset/Reset button with the Min or Sec
buttons decrements the timers.
To turn the Duel Timer Off, first stop and clear the
timers using the Stop/Clear button [ :00 :00], then
push the Off button.
Duel Timer Tournament Setting
The Duel Timer meets tournament standards that do
not allow audible or visual alarms. See Beep Off
below. For multi-period games, each period counts
down to zero and then the next period is begun. One,
two or three period games may be selected and each
period may be modified.
Time allowance per move (Delay) may be selected
and modified with one, two and three period games.
Game Presets are in the Game Selection Table. If the
Preset does not exactly meet your needs, you may
modify the Presets by Superset. See Preset and
Superset functions by game type in this manual.
Time addition per move (Bonus) may be selected
and modified. Bonus Game Presets may be modified
and stored with Superset. See Preset and Superset in
this Manual.
Duel Timer Champion Features
Beep Off - The Duel Timer normally has the Beep Off
(disabled) and counts down to zero and, in multi-period
games, begins the next period. This meets most U.S. and
E.C. tournament requirements.
Beep On ▲- To play with Beep On (enabled), turn on
the Duel Timer with Preset/Reset button held down. The
Duel Timer will beep once and displays Beep On
indicator ▲. Beeping occurs in games to alert the
players that time or move controls have occured and
automatically add the next time period. Restart a game
without affecting the move count by pushing the
Preset/Reset button. This will prevent the move counter
from incrementing after being stopped.
With Beep On, the Duel Timer beeps twice on
reaching move count and then automatically adds the
players next time period. If the Duel Timer reaches zero
the player loses. This feature should not be used in
tournament play, but in games when you wish the Duel
Timer to track moves and signal game over. When the
timer reaches zero, the Duel Timer beeps three times
signaling game over for that player. Some game types
have additional audible alarms.
Move Count - To display the Players’ Move Count
(number of moves in a game by a player), push and hold
either MinA or MinB button during the game. The move
count is shown in the minutes display [08:57 -09:44].
When you release the buttons, the display returns to
normal. The move count increments up to 199 moves
and then begins to count up from zero. When stopped, to
restart a game without affecting the move count, push
the Preset/Reset button. If the game is restarted by
pushing a players’ button, the move count may be
incremented.
Period Count - To display the Players’ Period Count
(periods in multi-period games) push and hold either
SecA or SecB button during the game. The period count
is the number shown in the seconds display [ 34:01 48:02]. When you release the buttons, the display
returns to normal.
Power Save - The Duel Timer will automatically turn
Off, if no buttons have been pushed after six hours, to
save battery charge. Supersets will not be affected.
Presets - Presets include many tournament games for
Chess, Backgammon, Go, and Scrabble®. Presets for
Chess include multi-period settings for US and EU
tournaments. See Game Selection Table and Preset in
this manual.
Superset - Superset allows setting game times,
movecount, or bonus time, and stores the modified game
time for easy setting. See Superset in the Game
Selection Table and in this manual.
DT2008US.7.1Web
Duel Timer Champion 2008 WebManual
© 2006-2007 Senseinate Inc.
3
Duel Timer Preset
The Duel Timer, when first turned on, shows [ 5:00
5:00]. To use Presets, clear the Duel Timer [ :00 :00] by
pushing the Stop/Clear button once. If the timers are
running, first stop and then clear the Duel Timer by
pushing the Stop/Clear button twice.
Presets allow you to easily set the Duel Timer for many
different timed games. Use the Game Selection Table to
determine the Presets for a specific timed game.
For example, to set the timers to a single period game of
45 minutes, push the MinB button twice [ :00 2:00] then
push the Preset/Reset button to display the first period
[45:00 45:00]. Once the Duel Timer is preset, you may
still add or subtract time.
Modify the displayed time of a Preset using the Min and
Sec buttons. This initial setting is saved and can be reset.
Reset the Duel Timer to play the same game, by clearing
and then pushing the Preset/Reset button.
The Game Selection Table has the full list of settings,
common for chess and other games. Please select the
Preset from the Game Selection Table and review game
function below.
Chess (1, 2 or 3 period) is a common tournament game,
requiring multiple periods of play. This may require a
number of moves in each period. A player will lose if the
required moves are not made within the required time.
Normally, it is the responsibility of the players to call a
loss on moves. The last period, also called Sudden Death,
is the final period of time. When a player runs out of time,
they lose.
The Presets available can be found in the Game
Selection Table. After selecting the preset, time may be
added to the first period prior to play. This new value of
the first period is stored and can be reset. To modify the
second and third period or the move count settings, see
Superset below.
To set a common tournament game, (40/120+60), set the
right display with MinB button to display [ :00 14:00]
and push the Preset/Reset button. Both clocks are now set
and show the First period [120:00 120:00] with 40 moves
and 60 minute Sudden Death. With Beep Off, 40 moves
will not add time to the timer, see Beep Off above.
For games having more than one period, at the end of
each period, the next period is displayed and begins to
count down. For more than three periods, one can stop the
Duel Timer and add the additional time to the timers. If
the game is not among the presets, you may add or deduct
time from the display after setting or use the Superset
function, see below.
With Beep On, upon reaching move count, the Duel
Timer beeps twice and automatically adds the next time
period. At the end of the final period, the Duel Timer
beeps three times.
Chess with Delay allows players to move within an allotted
time without sacrificing time. Set Chess with Delay with the
MinB and SecB buttons. To set Delay time, use the SecB button
(1-59 seconds) and using the MinB button (1-16), select a chess
preset.
To set a common tournament game (40/120+60) with 5 second
Delay, set the display to show [ :00
14:05]. Push the
Preset/Reset button to display the setting [~120:00 ~120:00].
Notice that while playing, time is not counted down, instead the
timer display shows the mark [~] until the delay is over and then
the displayed time is counted down. Delay can be added to one,
two or three period game, with delay active in all periods.
Bonus Time adds up to a minute with each move from the
beginning of the game. Bonus time is added prior to move being
made. Use preset to select the Bonus time. If the timer reaches
zero, the game is lost. Modify Bonus Time through Superset.
Repeating Period repeats a preset overtime. With Beep On,
when move count is reached, the overtime is automatically reset.
Hourglass adds time to one players time and subtracts it from
the second players time, until the timer reaches zero. Hourglass
is set to one minute per player, but may be modified.
Count Down+Up has 25 minutes of Count Down, followed by
Count Up. Note the colon (:) at the player indicator is displayed
when in Count Up mode. Count Up adds time to players time
and counts up to the maximum of 180 minutes.
Go with Byoyomi provides Basic time and Byoyomi settings.
The first period, in minutes, can be set to a maximum of three
hours [180:00 180:00].
Byoyomi is the second period and may be set to a maximum of
60 seconds. Byoyomi allows players to move within the allotted
time without sacrificing that time period. Byoyomi periods are
preset to five (5) periods can be modified (1-9) see Superset
below.
Use the Game Selection Guide to determine the value for a
specific timed game. To select a game of 90 minutes with 60
second byoyomi, set the display with the MinB button [ :00
29:00] and press the Preset/Reset button. Both clocks are now
set and display the basic time [90:00 90:00] with 60 second
byoyomi selected.
Basic time can be modified by using the Set buttons to
increment or decrement the timers. This new value of Basic time
is stored and can be reset. Once started the Duel Timer counts
down, and upon reaching zero, beeps twice and begins byoyomi.
The byoyomi period (9-1) is shown in the first digit of the
players display [- 5_:19 5_:60].
During byoyomi, with Beep On, the Duel Timer beeps at
interval 5, 4, 3, 2, and 1 second. On zero, the Duel Timer beeps
twice and begins the next byoyomi period. In the last byoyomi
period when zero is reached the Duel Timer beeps three times
signaling game over.
Gong allows players to move within the allotted time without
sacrificing that time period. Gong can be set using the SecB
button [ :00 :10]. Push the Preset/Reset button to display the
Gong setting [~ :10 ~ :10]. This setting allows ten seconds per
move and the display counts down the time. If more than the
allotted time is used for a single move, the game is lost.
Duel Timer Champion 2008 WebManual
4
Duel Timer Supersetting
Supersetting provide a means to select, modify and store
Presets. Supersetting can be used to modify a Preset prior
to play, but the Preset is not stored to Superset1-4 unless
selected. See the examples below for selecting and storing
Presets as Supersets.
Duel Timer Supersets1-4 (1, 2, 3 & 4)
Superset1-4 are fully programmable and once modified
to meet special game requirements, is saved when the
Duel Timer is Off.
Superset1-4 are initially set to the values shown in the
Game Selection Table. For example, to select and display
the Superset1, set [ 1:00 :00] and push the Preset/Reset
button [~25:00 ~25:00].
To store a Preset in the Superset1-4 for quick access,
select the Preset and Superset and press the Preset/Reset
button. For example, if Preset16 is used frequently, move
it to Superset1 by setting the display to [ 1:00 16:00] and
press the Preset/Reset button [ ~120:00 ~120:00]. Reset
the Superset1 as shown above.
In the US, it is common to use 5 second Delay with a
reduced basic time in tournament play. To modify
Superset2 for 75+5, select Superset2 [ 2:00 :00] and push
the Preset/Reset button [~55:00 ~55:00]. Push the
Preset/Reset button again to modify Superset2 [2A:-55:05]. Change to a 75 minute game by pressing the MinB
button until [2A:-75:05 ] is displayed. Press the
Stop/Clear button [~75:00 ~75:00] and the timed game
can be started and Superset2 is stored. Exit the Superset
by pushing the Stop/Clear button.
To Superset3 to 25 / 75 + 25 + 5 Sec. Delay, (Two
Period game with Delay), set the display [ 3:00 8:05].
Push the Preset/Reset button once, moving into Superset3,
the Preset8 with 5 Second Delay. The display shows [~
60:00 ~ 60:00] and then push the Preset/Reset again to go
to Superset3 display [3A:20 60:05]. Set to 25 moves and
75 minutes by pressing the SecA and MinB buttons until
display is [3A:25 75:05].
Push the MinA button once, the second period [3b:-30:05] is shwon. Use the buttons to decrement the display
[ 3b:-- 25:05] and then push the Stop/Clear button [~
75:00 ~ 75:00]. The game can be started and Superset3 is
stored.
Go presets have the following form.
[ A:Periods
Basic Time:Byoyomi
]
Chess and all other presets have the following form.
[ A:Moves
Minutes:Bonus(Delay)*
]
[ b:Moves
Minutes:Bonus(Delay)*
]
[ c:Moves
Minutes:Bonus(Delay)*
]
*Delay must be used with Preset 1-16. See Chess with
Delay. Superset1-4shows1A(b,c)2A(b,c)3A(b,c)4A(b,c).
Step between A, b, and c using the MinA button. A, b, and
c values are displayed only if in selected Preset. Modify
the displayed values as usual. Digits with double dashes (-) cannot be modified. Once finished setting the various
values, push the Stop/Clear button. The Superset game is
ready to play.
Upon finishing a game, you may reset normally or to select
the Superset1-4 game, set the Player A Timer to 1, 2, 3 or 4
and push Preset/Reset button. Superset is stored while the
Duel Timer is Off.
Game Type Display
Usually, only a few game types are used and it is not
necessary to utilize this chart. However, if you wish to
review the Superset prior to play, this chart will allow you to
distinguish game type.
The Chart below displays the Superset game type. This
allows review of the Superset for game type, prior to play.
The Superset shows special marks [ ~ - :] with settings to
distinguish game type.
Game Type
Display
Preset
[
] Chess (1, 2, or 3 Period) [ A:15
45:-- ] 7:
[ ~ ] Chess with Delay
[ A:15
45:05 ] 7:05
[ ÷ ] Bonus Time
[ A:40 ÷75:30 ] 21:
[ : ] Repeating Period
[ A:30
: 30:-- ] 23:
[ − ] Hourglass
[ A:-− 1:-- ] 26:
[ ~ ] Count Down+Up
[ A:-~ 25:-- ] 27:
[ _ ] Go with Byoyomi
[ A:5_
30:30 ] 28:
Duel Timer Battery
Battery will last approximately 4000 hours. If the battery
power is low, the displays will dim. The Duel Timer will
continue to function, but replace the battery as soon as
possible.
The Duel Timer will automatically turn Off, if no button
has been pushed after six hours, to save battery charge.
Remove battery by pushing metal release tab at edge of
battery holder. Insert one (CR2450) coin lithium battery into
the battery holder in the base. Battery orientation is positive
side (+) out.
Remove the battery to reset the Duel Timer or if
you plan to store the Duel Timer for more than one year.
When the battery is removed, the Superset1-4 sets to initial
values.
Duel Timer One Year Warranty
The Duel Timer Champion has been manufactured to
precise standards. It is guaranteed against defective
workmanship or materials for one full year from date of
purchase. Within the warranty period, we will repair or
replace the Duel Timer returned with dated proof of
purchase. This warranty does not cover batteries or damage
caused by batteries. This warranty does not apply if the Duel
Timer has been damaged by accident or abuse, including
impact and liquid damages. For repairs or returns, contact us
through our website <www.DuelTimer.com>.
WWW.DUELTIMER.COM
Duel Timer Champion 2008 WebManual
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