Card Games Rules for Kids

Card Games Rules for Kids

Card Games Rules

for Kids

Card game rules for: Old Maid, Solitaire, Go

Fish, Spoons/Pig/Tongue,

Concentration/Memory, Snap, Beggar my

Neighbour, Menagerie, My Ship Sails, Sequence,

Sevens, Slapjack, Snip Snap Snorem, Stealing

Bundles and War

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Old Maid

Old Maid is a constant favourite with children and lots of fun for families playing cards together. Colourful decks made especially for the game are popular, but regardless of the playing cards used, the rules are the same.

Suggested Ages - 4 to 10.

Skills Developed - Matching, pairing, and recognizing numbers.

The Pack - The standard 52-card pack is used, however, one of the four queens is removed, leaving a total of 51 cards.

The Deal - Any player shuffles the pack and deals them around, one at a time to each player, as far as they will go. The cards need not come out even.

Object of the Game - The goal is to form and discard pairs of cards, and not to be left with the odd card (a queen) at the end.

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Solitaire

Solitaire is one of the most pleasurable pastimes for one person. Often called,

"Patience," more than 150 Solitaire games have been devised. A few of the most popular are presented here, as well as some new ones.

Many Solitaire games can be played on areas smaller than a card table. Others require a larger playing area, and these games are often played on the floor or on a bedspread. Alternatively, in order to play with large layouts on a card table, miniature playing cards are available.

These are usually half the size of standard playing cards.

General Guidelines - Virtually all Solitaire games are played with one or more standard

52-card packs. Most of the games proceed in the following way: Some or all of the cards are distributed face up in some distinctive array, forming the "tableau." The tableau, together with any other cards dealt at the outset are

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Old Maid

The Play - Each player removes all pairs from his hand face down. If a player has three of a kind, he removes only two of those three cards. The dealer then offers his hand, spread out face down, to the player on his left, who draws one card from it. This player discards any pair that may have been formed by the drawn card. He then offers his own hand to the player on his left. Play proceeds in this way until all cards have been paired except one - the odd queen, which cannot be paired - and the player who has that card is the Old Maid!

Irregularities - If any player is found to have discarded two cards that are not a pair, (thus causing three unpaired cards instead of one to remain at the end), the player who made the mistake loses and becomes the Old Maid.

Solitaire

often called the "layout.

The initial array may be changed by "building"

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- transferring cards among the face-up cards in the tableau. Certain cards of the tableau can be played at once, while others may not be played until certain blocking cards are removed.

The first objective is to release and play into position certain cards called "foundations." In most Solitaire games, the four aces are the bottom card or base of the foundations, and the objective is usually to build up each foundation, in sequence and in suit, from the ace through the king. The ultimate objective is to build the whole pack onto the foundations, and if that can be done, the Solitaire game is

"won."

If the entire pack is not laid out in a tableau at the beginning of a game, the remaining cards form the stock (or "hand") from which additional cards are brought into play

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Solitaire

according to the rules. Cards from the stock that have no place in the tableau or on foundations are laid face up in a separate pile called the "talon" or "waste pile."

In some games, the layout includes a special packet of cards called the "reserve," which the player attempts to use by turning up and playing one card at a time. In many games, a vacancy in the tableau created by the removal of cards elsewhere is called a "space," and it is of major importance in manipulating the tableau. In some games, a space can only be filled in with a king The rank of cards in

Solitaire games is: K (high), Q, J, 10, 9, 8, 7, 6,

5, 4, 3, 2, A.

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Go Fish

receives seven cards. If four or five people are playing, each receives five cards. The remainder of the pack is placed face down on the table to form the stock.

Object of the Game - The goal is to win the most "books" of cards. A book is any four of a kind, such as four kings, four aces, and so on.

The Play - The player to the left of the dealer looks directly at any opponent and says, for example, "Give me your kings," usually addressing the opponent by name and specifying the rank he wants, from ace down to two. The player who is "fishing" must have at least one card of the rank he asked for in his hand. The player who is addressed must hand over all the cards requested. If he has none, he says, "Go fish!" and the player who made the request draws the top card of the stock and places it in his hand.

If a player gets one or more cards of the named rank he asked for, he is entitled to ask

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Go Fish

Go Fish is a fun game that will amuse and entertain even the youngest card players.

It is similar to the game Authors,

described below.

Suggested Ages - 4 to 10.

Skills Developed - Matching and pairing

Rank of Cards - The cards rank from ace (high) to two (low). The suits are not important, only the card numbers are relevant, such as two 3s, two 10s, and so on.

The Draw - Any player deals one card face up to each player. The player with the lowest card is the dealer.

The Shuffle and Cut - The dealer shuffles the cards, and the player on his right cuts them.

The Deal - The dealer completes the cut and deals the cards clockwise one at a time, face down, beginning with the player to his left. If two or three people are playing, each player

Go Fish

the same or another player for a card. He can

1 ask for the same card or a different one. So long as he is succeeds in getting cards (makes a catch), his turn continues. When a player makes a catch, he must reveal the card so that the catch is verified. If a player gets the fourth card of a book, he shows all four cards, places them on the table face up in front of him, and plays again.

If the player goes fishing without "making a catch" (does not receive a card he asked for), the turn passes to his left.

The game ends when all thirteen books have been won. The winner is the player with the most books. During the game, if a player is left without cards, he may (when it's his turn to play), draw from the stock and then ask for cards of that rank. If there are no cards left in the stock, he is out of the game.

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Spoons / Pig / Tongue

Spoons is a clever card game that can be played by children and adults together. This card game also goes by the names Pig and Tongue, and spoons are not necessary to play those versions of the game.

Players - 3 to 13 players. Best with 6 to 13 players.

Deck - A standard 52-card deck.

To play the Spoons version, you also need one spoon for each player except one.

EXAMPLE:

With 8 players, you need 7 spoons. For Pig and

Tongue, no extra equipment is needed.

Goal - To be the first to collect four cards of the same rank. If an opponent beats you to that goal, to not be the last to realize it.

Setup - For each player in the game, you need four cards of the same rank from the deck. For example, with 5 players you could use the

Aces, 2s, 3s, 4s and 5s.

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Spoons / Pig / Tongue

Tongue: Quietly, but visibly, stick out your tongue.

When one player does this, every other player must do likewise as quickly as possible. The last player to grab a spoon, touch his nose, or stick out his tongue is the loser.

OPTIONAL: While playing Spoons or Tongue, players who either take a spoon or stick out their tongue can continue to pick up and pass cards, making it more difficult for other players to realize what has happened. (The player who actually collected four cards of the same rank must always pass the card they just picked up, because passing any other card would break up their four-of-a-kind.) This option is not available when playing Pig, since one of your hands will be occupied with touching your nose.

Scoring - The last player to grab a spoon,

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Spoons / Pig / Tongue

Shuffle the cards and deal them to the players.

Each player will have four cards.

If you're playing Spoons, put the spoons in the middle of the table so that every player can reach them.

Gameplay - Players simultaneously choose one card from their hands, pass that card to the opponent on their left, and pick up the card they've received from the opponent on their right. Each player can never have more than four cards in his hand, so it's illegal for a player to pick up a new card before passing one to the left.

When a player collects four of a kind, he does one of the following actions, depending on which version of the game is being played:

Spoons: As subtly as possible, take a spoon and place it in front of yourself.

Pig: Quietly place a finger on the tip of your nose.

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Spoons / Pig / Tongue

touch his nose, or stick out his tongue is the loser and is eliminated from the game. Remove a set of four cards from the deck and play another round.

OPTIONAL: Each player has three lives. The last player to grab a spoon, touch his nose, or stick out his tongue is the loser and loses a life. When a player loses all three of his lives

(which can be represented by the letters P-I-

G), he's eliminated from the game. Remove a set of four cards from the deck and play another round.

Winning - The final two players in the game are co-winners.

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Concentration / Memory

Concentration, also known as Memory, is a great family card game. It's easy to make the game easier or more difficult, and younger players tend to be able to compete with older players because they generally excel at memory-based games.

Players - 1 to 6 players.

Deck - Standard 52-card deck.

Goal - To collect the most pairs of cards.

Setup - Shuffle the cards and lay them on the table, face down, in a pattern (e.g. 4 cards x

13 cards).

Gameplay - The youngest player goes first.

Play then proceeds clockwise.

On each turn, a player turns over two cards

(one at a time) and keeps them if they match numbers. If they successfully match a pair of numbers, that player also gets to take another

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Concentration / Memory

Scoring for 2 to 4 players - Players keep each pair they find. At the end of the game, each pair scores one point.

Winning - When all the pairs have been found, the player with the most points wins.

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Concentration / Memory

turn.

When a player turns over two cards that do not match numbers, those cards are turned face down again and it becomes the next player’s turn.

Variants - To make the game easier, cards can be removed in sets of 4 (e.g. all of the 2s and

3s).

To make the game more difficult, require players to match both numbers and colors, as opposed to just numbers. (e.g. The King of hearts would match the King of diamonds – but neither of those cards would match the

King of clubs.)

Scoring for 1 player - Time yourself to see how fast you can find all of the matching pairs.

Compete with yourself by trying to get a faster time in a second game.

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Snap

Snap is a matching game, often played with custom decks specifically designed for the game. These rules are for playing

Snap with a standard deck of cards.

Players - 2 to 12 players

Deck - A standard 52-card deck.

Goal - To win all of the cards.

Setup - Choose a dealer randomly. The dealer shuffles the cards and deals them as evenly as possible to all of the players. It's fine for some players to have one card more than other players.

Each player places his cards, face down, in a pile in front of him.

Gameplay - The player to the left of the dealer goes first. Play then moves clockwise.

On his turn, each player turns over the top card from his face-down pile. When someone

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Snap

turns over a card that matches a card already face up on another player's pile, players race to be the first to call "Snap!". The player who calls "Snap!" first wins both piles and adds them to the bottom of his face-down pile.

When moving a card from his face-down pile to his face-up pile, each player should do so by turning the card away from himself. This ensures that the player does not see the card before his opponents have a chance to do the same. (The player should also turn the card quickly, so that he's not giving himself a disadvantage.)

If two players call "Snap!" at the same time, the two piles are placed in the centre of the table and combined into a face-up Snap Pot with one of the two matching cards on top.

Play then continues where it left off.

When someone turns over a card that matches the card on top of the Snap Pot, players race to be the first to call "Snap Pot!". The player

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Snap

NOTE: It's possible that some cards will remain in the Snap Pot when all the other cards have been claimed. (e.g., Two of the 10s are claimed by Alexandra and later in the game the other two 10s are involved in a tied call of

"Snap!".) If this happens, the winner is the player who wins all the cards not stuck in the

Snap Pot.

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Snap

who calls "Snap Pot!" first wins the Snap Pot and the matching pile. If there's another tie, the matching pile is added to the Snap Pot.

Eliminating Ties - If you find that your games of Snap tend to have a lot of ties, consider putting something in the middle of the table that players must put their hand on top of instead of calling "Snap!" (An index card with

"Snap!" written on it would work just fine). The first player to put their hand on top of the index card wins the cards.

Making a Mistake - When a player calls "Snap!" or "Snap Pot!" at the wrong time, or puts his hand on top of the index card at the wrong time, he must give his top card to the player who just played. If a player makes a mistake on his own turn, he must give his top card to the player on his right.

Winning - Play continues until one player wins all of the cards. That player wins the game.

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Beggar My Neighbour

Beggar My Neighbour is one of the alltime favourite children's card games. It is an exciting game of luck, best played to a time limit.

Number of Players - 2 – 6

Age Range - 6+

Cards - For two or three players, one standard deck of cards can be used. Any more than three players will require two decks.

Instructions - All the cards are dealt, one by one, around the group, until there are none left. It does not matter if some players have more cards than others. Each player collects his cards in a face-down pile and does not look at them.

To start, the person to the left of the dealer places his top card face-up in the centre. Then the game moves around clockwise, with each player adding one card to the central pile until someone turns up an Ace, Knave, Queen or

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Beggar My Neighbour

King. The player who turns up one of these cards can then demand payment from the next player:

An ace earns four cards

A King earns three cards

A Queen earns two cards

A Knave earns one card

These payment cards are each placed on the central pile. If an Ace, King, Queen or Knave is turned up, then the next player to the left has to pay the required amount of cards, and so on. This continues until a payment is complete without Aces or Court Cards. Then, the last player who turned up an Ace or Court Card takes the whole central pile and puts it at the bottom of his own. He starts the next round, and the game begins again.

The winner is the player who first goes out by using up all his cards. If playing to a time limit, then the winner is the player with the least remaining cards when the time runs out.

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Menagerie

own.

Next, all the cards are dealt clockwise and kept face down. It doesn’t matter if the number of cards given to each player is unequal. No player can look at their cards, but simply keep them in a face down pile.

Now, the player to the left of the dealer turns his top card over to start a face up pile. Every other player does the same in turn, continuing around the circle. When a player notices that another players face up card is of the same rank (ie the same number or picture) as his, he has to shout out the name of the other players animal three times. The first player to shout correctly wins the other players face up pile, which he adds to the bottom of his face down pile.

If a player calls out the wrong name, he gives all his face up cards to the player whose name he did shout. The winner is the player who manages to collect all the cards.

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Menagerie

Be prepared for a lot of noise with this card game, which is also known as

"Animals". Great fun!

Number of Players - 4+

Age Range - 6+

Cards - Two standard decks

Instructions - To start, each player chooses an animal name which is long and difficult to say

(

Amazonian Umbrellabird is acceptable, Cow, not so much - although this will obviously be dependent on the age of your children!) They then write these names of slips of paper, which are folded up and shaken about in a hat or box. Each player then takes out a slip of paper and whichever animal they have selected is theirs for the rest of the game.

Everyone must then make sure to learn the names of all the animals, not merely their

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My Ship Sails

This is an easy card game for kids of all ages (from about 6 up) which is best and most exciting when played at high speed.

Number of Players - 4 –to 7

Age Range - 6+

Cards - One standard deck of cards

Instructions - Deal seven cards to each player, one at a time and face-down. The rest of the deck is not needed.

The aim of the game is to try and collect seven cards from the same suit (e.g. seven spades).

Keeping the cards hidden, the players sort their cards by suits and decide which suit to collect (although they may change their mind as play progresses).

Then, each player puts an unwanted card face down on the table and slides it to the player on the right, who takes it up. Try to do this in a rhythm so that all players are passing and picking up at the same time. Continue until

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My Ship Sails

one player's hand is all one suit. He shouts

"My Ship Sails!" and wins the game.

This game is similar to Pig.

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Sequence

To start, the whole deck is dealt clockwise around the group, face-down. It doesn’t matter if the cards are unequal.

The player to the left of the dealer places his lowest card face up on the table (not necessarily a 2).The player who has the next card/cards in the sequence plays it/them. Play continues until the Ace of that suit is reached.

Then, the next sequence is begun by whoever played the last card, who again places his lowest card.

If at any time a player plays a card that cannot be followed (when the higher cards in that sequence have already been played), he gets another turn. The winner is the player who is the first to get rid of all his cards.

VARIATIONS

Rounds - This game can be lengthened by playing in rounds. To do this, each player starts with ten counters and a number of rounds is agreed upon. Then, every time someone wins a round, the losers pay him one

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Sequence

This game is easy to learn, making a good starter card game for younger kids, but nevertheless requires concentration and patience.

Number of Players - Best with 4 to 5 but it is possible to play with as few as 2

Age Range - 6+

Type of Game - Luck, Sequencing

Cards - One standard deck. For younger children you could remove the picture cards and run each sequence from 1 (Ace) to 10.

Aim - To be the first to get rid of all your cards.

Instructions - In this game, cards are ranked in numerical order: 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack,

Queen, King, Ace. Cards in order and of the same suit make up a sequence.

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Sequence

counter for every card they still hold. The ultimate winner of the whole game is the person with the most counters when the chosen number of rounds has been completed.

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Sevens

Also known as Card Dominoes,

Parliament or Fan Tan, this is an exiting card game which is simple for children to learn quickly.

Number of Players - 2+

Age Range - 6+

Cards - Standard 52-card deck.

Instructions - The entire pack of cards is dealt clockwise and face-down around the group.

The players then sort their cards into sequences in each suit. The player who holds the 7 of diamonds starts by placing this card down in the centre. The game then continues clockwise, with each player, if they can, adding a diamond card to the sequence. This can either go up (8, then 9, then 10 etc) or down

(6, then 5, then 4 etc). Any cards played are placed on either side of the 7, as appropriate, so that the diamonds form a row. A player can

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Slapjack

This is an easy card game - suitable for very young children - but it can get wild and start off a few sibling arguments!

You might want to supervise young children.

Number of players - 2 to 5

Age - 5+

Cards - Standard deck

Instructions - Deal the cards out completely, face-down - don't worry if the numbers are uneven. The player to the left of the dealer starts by turning the card on the top of his pack face-up in the centre of the table. Play continues with each player adding a card to the face-up pile, until somebody turns up a

Jack, at which point all players try to be the first to "slap" their hand over the stack.

Whoever gets their hand there first takes the pile and adds it to the bottom of their pack.

The player to their left starts a new face-up

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Sevens

also start a new sequence in a different suit by placing any of the other 7s below the 7 of diamonds so that a new row can be built in that suit. If a player can do neither, they simply skip a turn.

The winner is the first player to use up all his cards, although if you wish you can continue to play until all the cards have been used up and all four rows are complete.

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Slapjack

pile, and play continues.

If you lose all your cards you have one more chance to stay in the game, by slapping the next Jack that appears. If you miss that one, you are out for good!

The last person in is the winner.

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Snip Snap Snorem

This is a popular - and noisy - card matching game, suitable for younger children and mixed age groups.

Number of players - 3+

Age - 4+

Cards - Standard deck of cards

Instructions- Deal the cards out completely

(don't worry if some players get more than others). Players sort the cards in their hands by rank: the object of the game is to get rid of all your cards.

The player to the left of the dealer starts by placing any card down on the table. The next player looks to see if they have a card of the same rank. If they do, they place it down on top of the card, saying "Snip". If they have another card of the same rank, they place it down too, saying "Snap". If they don't, play passes to the next player, and so on. Whoever

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Stealing Bundles

Also known as Stealing The Old Man's

Bundle, this unpredictable game is very popular with kids, who love being able to steal each other's cards! It is an early version of Casino.

Number of Players - 2 - 4

Age Range - 6+

Type of Game - Luck

Cards - Standard 52-card deck

Aim - To have the biggest "bundle" of cards at the end of the game.

Instructions - Each player is dealt four cards, which are kept separate and face-down. Then, another row of four cards in put, this time face-up, in the centre. The rest of the cards are put aside. The player to the left of the dealer has first turn. In each turn he does one of three things.

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Snip Snap Snorem

places the final card of that rank says

"Snorem" and wins the right to start the next round with the card of their choice.

Children will soon learn that it is best to lead with a card in which they have more than one of a kind.

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Stealing Bundles

1.If he has a card which is of the same rank

(ie: twos, Queens) as any of those in the centre, he can “steal” the centre card (or cards) and put it face-up with his own, in front of him, in a stack. This is his “bundle”. If he wins more cards in future turns, they all go onto the top of this bundle, with only the top card showing.

2. If he has a card which is of the same rank as the top card in someone else’s “bundle”, he can steal their bundle!

3. If he has no cards which match the central ones or another’s bundle, he “trails”, putting one of his own cards face-up in the centre.

When everyone has played all four of their original cards, they are dealt four new ones and the game continues.

When all the cards have been dealt and played, the player with the most cards in their bundle wins.

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War

War makes an easy introduction to card playing for kids without too many rules to complicate the game.

Number of Players - 2 (although 3 can play with our variation below)

Age Range - 6+

Type of Game – Luck

Cards - Standard deck of 52 cards

Aim - To win all the cards

Instructions - Deal out the cards and keep them face down. Player must not look at their cards.

Both players turn over the top card in their piles and put them face-up in the centre.

Whoever has turned over the higher ranking card, never mind which suit, picks up both cards and adds them to the bottom of his pile.

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War

If, however, three cards of the same rank are turned up, the players play “Double War”, where everyone puts two cards face-down in the centre and one card face-up. If the cards happen to match, they continue with “Single

War”.

3

War

Continue in the same way until two cards of the same value (eg two 4s) are turned over at the same time. This constitutes “War”. Both players then take two more cards and put one face-down on top of the card they have already placed in the middle, and one face-up.

Whoever puts down the higher ranking face-up card wins all six.

If, of course, two more same-ranking cards are put down, the state of “War” continues until there is a winner.

The game is won by the player who manages to collect all the cards.

VARIATIONS

War for Three - This is nearly the same as War

(for two), except that the last card in the deck is not given out, to make sure that all the players have the same number of cards. Then, if two cards of the same rank are turned up, all three people have to go to “War”.

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