Lighting Console Control

Lighting Console Control
Lighting Console Control
VERSION 8.X
By Arran Rothwell-Eyre December 2014
with Additions by Dave Green & Ciaran Abrams
Lighting Console Control
The interface to your Lighting Console is configured through the System Settings menu
(click the System Settings button in the top-level menu window).
ArtNet Adaptor – select which physical network adaptors we are using for the ArtNet inputs
and outputs. The system IP address in windows needs to be set to a valid ArtNet range,
usually 2.0.0.x where x is a unique number for each system in the network.
CITP Adaptor - select which physical network adaptors we are using to send commands to
and from a CITP compatible lighting console to Ai. CITP is used to pass media thumbnail
images back to the lighting console.
ArtNet control type – Lighting desk - use a standard desk / AI remote (now called V7 UI
Control) select when using multiple servers in a master slave configuration.
Master or Slave mode - Master mode allows you to control multiple servers together from
this server – one server will control all of the others. Slave mode is used when this server
is to be controlled by another server (the Master).
ArtNet/DMX control
Setting up a lighting console to control Ai
The console will need a personality for the Ai server – you can patch as an active fixture
(uses CITP to retrieve thumbnails of the media clips) or a normal fixture (no thumbnails).
If using Active Fixture, on the Ai System Settings menu click CITP initialise (wait), the Ai
server should then be visible on the lighting console as an active fixture.
(if not you may need to restart the Ai software or the lighting desk, for further assistance
please contact Avolites Media support team)
On Avolites consoles, the Ai Server is then controlled using the Attribute Editor window.
ArtNet parameters
For a complete list of ArtNet Channel definitions please see below.
In summary the parameters are:
Folder/file selections (may be numeric, alphanumeric or ID numbers)
In/out points
Play mode/speed
Rotation xyz
Image size/position/aspect
Movement speed (smoothing)
Intensity
RGB (multiply values, e.g. 0 remove all red 255=full red)
Strobe
Colour fx – sets blend mode
Visual fx – selects SVFX. extra user effects may be stored in Distrib/modules/svfx. 2
parameters. (FX opacity must be up to show fx)
Keystone
The 80 channel mode adds the following controls:
Additional 14 params for fx1
Fx2 effect and 16 params
MTC- set timecode offset for trigger
Xfade period/mode sets xfade for layer
Aspect mode – old aspect mode from v5 software.
100 channel mode adds the following:
Hue, saturation, contrast
Colour adjust – sets how RGB works – if 0, works as above. If 1, multiplies up to 50% then
adds colour in above that ie 0=no red 50%=100% red in media 100%=add red
By expanding the ArtNet window to the right, you can link ArtNet channels to other Ai
parameters using the blue nodes to enable further controls.
You can also insert a module into the Node Based windows such as Network/Artnet Input
Small which will allow you to route custom parameters from your lighting console to any
control parameter of Ai.
ArtNET / DMX Channel Definitions
An Ai server has three modes of operation on Artnet / DMX:
40 channel (compatible with Catalyst),
80 channel
100 channel.
Each layer has its own settings for Artnet. So it is possible to configure each layer
independently.
40 channel personality
Ch
Func
Description
Range
Default
Value Details
Notes
0
Library
Folder
Selects Media
Sub Folder
0..255
0
Setting both Folder and File to 0
will clear all content on layers
1
Library
File
Selects Media
File
0..255
0
Setting both Folder and File to 0
will clear all content on layers
2
Hi In
Point
In Point of
Media in
Frames
0..65535
0
Frame no of in point in media file
System
Settings/Triggering
Method – sets whether
this parameter selects
Numeric Folder, Alpha
Numeric Folder or
Roller Cue (selects
Media Bank)
System
Settings/Triggering
Method – sets whether
this parameter selects
Numeric File, Alpha
Numeric File or Roller
Cue (selects Media
from roller cue)
IN MTC PLAY MODE
becomes backward
offset in frames
3
Lo In
Point
Hi Out
Point
Out Point of
Media in
Frames
0..65535
65535
Frame no of in point in media file
0..45
2
0 = PLAY_MODE_IN_FRAME
1 = PLAY_MODE_OUT_FRAME
2 = PLAY_MODE_LOOP_FORWARD
3 = PLAY_MODE_LOOP_REVERSE
4 = PLAY_MODE_ONCE_FORWARD
5 = PLAY_MODE_ONCE_REVERSE
6 = PLAY_MODE_STOP
7 = PLAY_MODE_PAUSE
= PLAY_MODE_BOUNCE
= PLAY_MODE_SWITCH_ON_FRAME
10 = PLAY_MODE_LOOP_FORWARD_IG0
11 = PLAY_MODE_LOOP_REVERSE_IG0
12 = PLAY_MODE_ONCE_FORWARD_IG0
13 = PLAY_MODE_ONCE_REVERSE_IG0
15 = PLAY_MODE_BOUNCE_IG0
20 = PLAY_MODE_MTC
40 = PLAY_MODE_LOOP_FORWARD_RTIG0
41 = PLAY_MODE_LOOP_REVERSE_RTIG0
42 = PLAY_MODE_ONCE_FORWARD_RTIG0
43 = PLAY_MODE_ONCE_REVERSE_RTIG0
45 = PLAY_MODE_BOUNCE_RTIG0
4
5
6
Lo Out
Point
Play
Mode
IN MTC PLAY MODE
becomes forward offset
in frames
8
9
7
Play
Speed
Media Play
Speed
0..255
127
0 = 100% play speed
1..127 = 1%..100% play speed
128..255 = 100%..1000% play speed
8
Hi X
Rotation
X Axis
Rotation of
Media
0..65535
32767
0..16383 = auto rotate ACW 0 = fast..16383 = stop
16384..32767 = manual rotate ACW
32768..49150 = manual rotate CW
49151..65535 = auto rotate CW 49150 = stop..65535 = fast
9
Lo X
Rotation
Hi Y
Rotation
Y Axis
Rotation of
Media
0..65535
32767
0..16383 = auto rotate ACW 0 = fast..16383 = stop
16384..32767 = manual rotate ACW
32768..49150 = manual rotate CW
49151..65535 = auto rotate CW 49150 = stop..65535 = fast
Z Axis
Rotation of
Media
0..65535
32767
0..16383 = auto rotate ACW 0 = fast..16383 = stop
16384..32767 = manual rotate ACW
32768..49150 = manual rotate CW
49151..65535 = auto rotate CW 49150 = stop..65535 = fast
Image Size of
Media
0..65535
32767
0..32767 = 0 = very small, 32767 = normal size
32768..65535 = 32678 = normal size, 65535 = very large
X Axis Position
of Media
0..65535
32767
0..32767 = 0 = far left, 32767 = centre
32768..65535 = 32678 = centre, 65535 = far right
Lo X
Position
Hi Y
Position
Y Axis Position
of Media
0..65535
32767
0..32767 = 0 = far bottom, 32767 = centre
32768..65535 = 32678 = centre, 65535 = far top
Lo Y
Position
Aspect
Ratio
Aspect Ratio
of Media
0..255
0
0..255
0
0..127 = 0 = normal, 127 =
squash vertical
127..255 = 128 = squash
horizontal, 255 = normal
1/10ths of a second for smoothing
of movement parameters, such as
position X & Y, Image Size &
Aspect Ratio
Adjusts layer Intensity
10
11
12
13
14
15
16
17
18
19
20
Lo Y
Rotation
Hi Z
Rotation
Lo Z
Rotation
Hi
Image
Size
Lo
Image
Size
Hi X
Position
21
Moveme
nt
Speed
22
Intensity
Layer intensity
0..255
255
23
Red
Param
Red Colour
Adjust
0..255
255
0..255 Multiply media Red
channel by 0..100%
24
Green
Param
Green Colour
Adjust
0..255
255
0..255 Multiply media Green
channel by 0..100%
25
Blue
Param
Blue Colour
Adjust
0..255
255
0..255 Multiply media Blue
channel by 0..100%
If Colour Adjust Mode
is set to 1 then this
changes functionality
so that 0..127 =
multiply by 0..100% &
128..255 adds colour
into the channel
If Colour Adjust Mode
is set to 1 then this
changes functionality
so that 0..127 =
multiply by 0..100% &
128..255 adds colour
into the channel
If Colour Adjust Mode
is set to 1 then this
changes functionality
so that 0..127 =
multiply by 0..100% &
128..255 adds colour
into the channel
26
Strobe
Strobe
0..255
0
0..63 Square wave adjustable period
64..127 Single Frame, adjustable period
128..191 Random, adjustable probablity
192..255 Random, adjustable sustain
27
Trails
-
-
-
Future use
28
Colour
FX
Colour Effect /
Blend Mode
0..220
3
0 = Flat (RGB Adjust)
1 = Alpha HSC (on R G B
Params)
2 = Alpha Blend
3 = Alpha Blend
4 = N.A.M (Non additive Mix)
5 = Luma
6 = Lighten
7 = Additive
8 = Difference (like photoshop)
9 = Wipe
10 = Multiply
11 = Darken
12 = Screen
13 = Subtract
14..200 = Transitions
200-220 = Colour Curves
29
Visual
FX
Visual FX
0..255
0
0 = Off
1 = Infinite Black border
2 = Soft Edge Shutters
3 = Blur
4 = 4 Point Warp
5..255 = FFGL Effects
30
Visual
FX P01
Visual
FX P02
Keyston
e / Crop
X1
Keyston
e / Crop
Y1
Keyston
e / Crop
X2
Keyston
e / Crop
Y2
Keyston
e / Crop
X3
Keyston
e / Crop
Y3
Keyston
e / Crop
X4
Keyston
e / Crop
Y4
Visual FX
Parameter 1
Visual FX
Parameter 2
Keystone /
Crop X1
0..255
0
Visual FX Parameter 1
0..255
0
Visual FX Parameter 2
0..255
0
Keystone / Crop X1
Keystone /
Crop Y1
0..255
0
Keystone / Crop Y1
Keystone /
Crop X2
0..255
0
Keystone / Crop X2
Keystone /
Crop Y2
0..255
0
Keystone / Crop Y2
Keystone /
Crop X3
0..255
0
Keystone / Crop X3
Keystone /
Crop Y3
0..255
0
Keystone / Crop Y3
Keystone /
Crop X4
0..255
0
Keystone / Crop X4
Keystone /
Crop Y4
0..255
0
Keystone / Crop Y4
31
32
33
34
35
36
37
38
39
80 channel mode: additional channels
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
Visual
FX
Opacity
Visual
FX P03
Visual
FX P04
Visual
FX P05
Visual
FX P06
Visual
FX P07
Visual
FX P08
Visual
FX P09
Visual
FX P10
Visual
FX P11
Visual
FX P12
Visual
FX P13
Visual
FX P14
Visual
FX P15
Visual
FX P16
Visual
FX 2
Visual FX
Opacity
0..255
0
FX Opacity 0..100%
Visual FX P03
0..255
0
Visual FX Parameter 3
Visual FX P04
0..255
0
Visual FX Parameter 4
Visual FX P05
0..255
0
Visual FX Parameter 5
Visual FX P06
0..255
0
Visual FX Parameter 6
Visual FX P07
0..255
0
Visual FX Parameter 7
Visual FX P08
0..255
0
Visual FX Parameter 8
Visual FX P09
0..255
0
Visual FX Parameter 9
Visual FX P10
0..255
0
Visual FX Parameter 10
Visual FX P11
0..255
0
Visual FX Parameter 11
Visual FX P12
0..255
0
Visual FX Parameter 12
Visual FX P13
0..255
0
Visual FX Parameter 13
Visual FX P14
0..255
0
Visual FX Parameter 14
Visual FX P15
0..255
0
Visual FX Parameter 15
Visual FX P16
0..255
0
Visual FX Parameter 16
Visual FX 2
0..255
0
0 = Off
1 = Infinite Black border
2 = Soft Edge Shutters
3 = Blur
4 = 4 Point Warp
5..255 = SVFX Effects see page
Error: Reference source not found
Visual
FX 2
Opacity
Visual
FX 2
P01
Visual
FX 2
P02
Visual
FX 2
P03
Visual
FX 2
P04
Visual
FX 2
P05
Visual
FX 2
P06
Visual
FX 2
P07
Visual
FX 2
P08
Visual
FX 2
P09
Visual
FX 2
P10
Visual
Visual FX 2
Opacity
0..255
0
FX2 Opacity 0..100%
Visual FX 2
P01
0..255
0
Visual FX2 Parameter 1
Visual FX 2
P02
0..255
0
Visual FX2 Parameter 2
Visual FX 2
P03
0..255
0
Visual FX2 Parameter 3
Visual FX 2
P04
0..255
0
Visual FX2 Parameter 4
Visual FX 2
P05
0..255
0
Visual FX2 Parameter 5
Visual FX 2
P06
0..255
0
Visual FX2 Parameter 6
Visual FX 2
P07
0..255
0
Visual FX2 Parameter 7
Visual FX 2
P08
0..255
0
Visual FX2 Parameter 8
Visual FX 2
P09
0..255
0
Visual FX2 Parameter 9
Visual FX 2
P10
0..255
0
Visual FX2 Parameter 10
Visual FX 2
0..255
0
Visual FX2 Parameter 11
68
69
70
71
72
73
74
75
76
77
78
79
FX 2
P11
Visual
FX 2
P12
Visual
FX 2
P13
Visual
FX 2
P14
Visual
FX 2
P15
Visual
FX 2
P16
MTC
Hour
MTC
Minute
MTC
Second
MTC
Frame
Cross
Fade
Period
Cross
Fade
Mode
P11
Aspect
Mode
Visual FX 2
P12
0..255
0
Visual FX2 Parameter 12
Visual FX 2
P13
0..255
0
Visual FX2 Parameter 13
Visual FX 2
P14
0..255
0
Visual FX2 Parameter 14
Visual FX 2
P15
0..255
0
Visual FX2 Parameter 15
Visual FX 2
P16
0..255
0
Visual FX2 Parameter 16
MTC Hour
0..24
0
MTC Minute
0..60
0
MTC Second
0..60
0
MTC Frame
0..60
0
Cross Fade
Period
0..255
0
Midi Time Code Hour Offset to
Media Start
Midi Time Code Minute Offset to
Media Start
Midi Time Code Second Offset to
Media Start
Midi Time Code Frame Offset to
Media Start
Cross Fade (on a single layer)
Period in 10th's of a second
Cross Fade
Mode
0..255
0
0 = Flat (RGB Adjust)
1 = Alpha HSC (on R G B
Params)
2 = Alpha Blend
3 = Alpha Blend
4 = N.A.M (Non additive Mix)
5 = Luma
6 = Lighten
7 = Additive
8 = Difference (like photoshop)
9 = Wipe
10 = Multiply
11 = Darken
12 = Screen
13 = Subtract
14..200 = Transitions
200-220 = Colour Curves
Aspect Mode
0..2
0
0 = Letterbox, 1 = Crop, 2 =
Stretch
100 channel mode: additional channels
80
Hue
Adjust
Saturati
on
Adjust
Hue Adjust
0..255
0
Saturation
Adjust
0..255
0
82
Contrast
Adjust
Contrast
Adjust
0..255
0
83
Colour
Adjust
Mode
Colour Adjust
Mode
0..1
0
84
Custom
Custom
0
0
85
Custom
Custom
0
0
86
Custom
Custom
0
0
87
Custom
Custom
0
0
88
Custom
Custom
0
0
89
Custom
Custom
0
0
90
Custom
Custom
0
0
91
Custom
Custom
0
0
92
Custom
Custom
0
0
93
Custom
Custom
0
0
94
Custom
Custom
0
0
95
Custom
Custom
0
0
96
Custom
Custom
0
0
97
Custom
Custom
0
0
98
Custom
Custom
0
0
99
Custom
Custom
0
0
81
Adjust Media Colour with Hue
Adjust (0..360 degrees)
0..127 = Grey through to full
colour
128..255 = full colour through to
over saturated
0..127 = low contrast through to
no contrast adjust
128..255 = no contrast adjust
through to heavy contrast
0 = R,G,B Params - 0..255
Multiply media Red channel by
0..100%
1 = R,G,B Params - 0..127 =
multiply by 0..100% & 128..255
adds colour into the channel
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