1. Introduction
The Strobe Runner control console is a powerful microprocessorbased unit designed to operate as
many as 126 Diversitronics DMX strobes via DMX control.
The Strobe Runner eliminates having to program patterns on a DMX console. Instead pre-programmed Patterns and Effects are called up simply from front panel push-buttons. In installations
where strobe effects need to be activated from a DMX system, it can be controlled from a single
DMX channel via the DMX input. This allows the Strobe Runner to be operated stand alone or part
of a total DMX system. You can also change Programs and Effects from DMX. This, however,
requires two additional DMX channels. (See sect. 9 External DMX control) .
Other features include audio chase activation with sensitivity control, speed and intensity control,
LCD display, ability to activate one sequence or continue to repeat sequences, ability to activate
programs from an external contact closure.
The Strobe Runner also features nonvolatile memory allowing it to return to its last operating state
after a power interruption .
2. Power supply
The Strobe Runner comes with its own 120 volt (also available in 240 volt) wall mount style power
supply that plugs into a connector at the rear of the console. It supplies 12 volts AC at 250ma .
3. Connections
All connections are made at the rear of the console.
PWR - Connect wall mount transformer to this jack then plug into appropriate power receptacle.
DMX - OUT All strobes are connected to this line. (5-pin femaleXLR)
EXT BUMP - 1/4" phone jack used to activate programs from an external switch (n.o).
DMX IN / THRU - Used to activate programs from an external DMX source (5-pin XLR's).
AUDIO INPUT - RCA jack used to input an audio signal.
DMX connector wiring (5-pin XLR) : Pin1= common; Pin2= neg signal; Pin3= pos signal; Pin4&5=
4. Setting up the strobe fixtures
Any Diversitronics strobe fixtures with DMX inputs will operate with the Strobe Runner. Using the
Strobes push button on the front panel, select a number corresponding to the number of fixtures you
have in your system. (You can select increments of 4 from 4 to 126) .
You don't have to set the controller to match the number of strobe fixtures, for effect you can select a
higher number to get a pause before the next sequence starts. If you select a lower number the strobes
above that number won't flash.
Set the DIP switch on the strobe fixtures in your system to odd channels in the firing sequence, eg.
Connect the DMX line coming from strobes to the DMX OUT connector on the rear of the console.
5. Audio Input
You can run chase programs to music simply by connecting an audio source to the Audio Input
jack at the rear of the console and adjusting the Audio Gain slider upward until the Audio LED
lights . When no audio signal is present or the slider is set all the way down the chase speed reverts
back to the Speed slider setting. Audio with a strong bass component works best .
6. Programs and Effects
There are 7 modes of operation that can be selected by the Program push button. They are shown in
the LCD display and play as follows (N= the number of strobes selected):
Chase Strobes flash in sequence one to N.
>Rev< Strobes flash in sequence one to N then back to one .
AllOn Strobes flash in unison .
<Alt> Flash alternately between adjacent strobes .
Merge Strobes flash in sequence from first and last converging in the middle.
Whirl Strobes flash in sequence from one to N, reducing intensity each pass .
Explode All strobes selected flash (in Burst mode) at four different (increasing) intensity levels
pausing at each level for a time set by the speed slider, then a hyperflash is activated ending the
In any of the above programs there are 7 different ways the strobes can flash. These are selected by
the Effects push button and are shown in the LCD display as follows :
Burst Strobes flash at 15 flashes / sec for duration of sequence step.
Flash Strobes flash once per sequence step.
Hyper Hyperflash effect one blast each sequence step.
Xfade Strobes do an up /down intensity fade once per sequence step.
Fadwn Strobes fade intensity down once per sequence step.
Litng Strobe flash to a simulated lightning pattern once per sequence step.
Solid Strobes operate in the continuous light mode for the duration of the step.
SR-II additional effects:
Rapid Fire Simulates gun fire.
Emergency Vehicle Simulates an ambulance flasher.
ArcWeld Simulates arc welding or electrical arcing.
Auto Lightning Each time activated a different lightning pattern is produced.
In Whirl program only Burst and Flash effects can be selected .
The Explode program is fixed in Burst only.
7. Bump and Run push button control
Programs can be activated by pressing the Bump push button or closing an external contact on the
Bump jack. Playing will continue as long as the button or contact is held. When released, the program will play until the end of the chase sequence before stopping. The Run LED will signify this by
blinking until the chase sequence ends.
Programs can be set to recycle continuously by pressing the Run push button (locked mode). This
is indicated by the Run LED being in a steady on condition. This state is remembered during power
down and will be reactivated upon power up. To deactivate the locked condition momentarily press
the Bump push button.
8. Speed and Intensity slide controls
The Intensity control slider allows the user to vary the intensity of the strobe fixtures. This only
works when the console is set to Burst or Flash Effect. (Hyper effects have fixed intensities).
The Speed control slider sets the chase rate of the program being played. When in the AllOn mode
and Burst effect, the Speed control slider sets the flash rate of the strobes selected. You will see a
visual indcation of speed in the first character of the LCD display (^) .
9. External DMX control
To control the Strobe Runner from an external DMX source, connect the source to the DMX Input
connector at the rear of console. The DMX Thru connector allows for daisy chaining.
Now set the front panel DIP switch to the desired DMX channel (DMX channel = the sum of binary
switches set to the on position, ( ie. if 128, 32, 4, & 1 are set on, the DMX channel is 165 ) .
The DMX channel setting will now control activation or deactivation of the Strobe Runner program.
A setting of 50% or greater will activate the program, a setting less than 40% will deactivate the
Setting the first channel to 45% will allow the second DMX channel to change the Program settings
and the third DMX channel to change tht Effects settings according to the following table:
2nd DMX Channel Program, 3rd DMX Channel Effects
95% Chase 100% Burst
85% >Rev< 90% Flash
75% AllOn 80% Hyper
65% <Alt> 70% RapidFire
55% Merge 60% EmergncyVehical
45% Whirl 50% Xfade
35% Explode 40% Weld
30% Fadwn
20% Autolitng
10% Litng
0% Solid
10. Nonvolatile memory
The Strobe Runner features EEPROM memory, and will remember the last operating state when
powered down. So when powered back up, you won't have to reset the programs or effects. It will
automatically return to its last operating state.
11. Specifications
Mechanical : Height = 3" ; Width = 8" ; Depth = 7" ; Weight = 3Lbs
Electrical : Power Supply = Operates on 12 Volts AC from 120 V wall mount transformer supplied
with unit . ( 240 V wall mount is available ) .
Display = LCD .
Chase Speed Range = 30 flashes/sec to 30 flashes/min .
Audio Input Range = 100 millivolt to 10 Volt RMS , Input impedance = 2K ohm .
External Bump Jack = Contact closure @ 1ma, open circuit voltage = 5 Vdc .
Output = DMX 252 frame packet, refreshed 35 times per second .
DMX Input channels = 512 set by binary DIP switch (9-position) .
DMX Thru = passive .
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