CHINESE CHECKERS Number of Players: 2-6 Object: To move all your marbles into the holes in the triangular end point directly across the board from your starting triangle. Set Includes: 1 Chinese Checker board, 60 marbles (10 yellow, 10 blue, 10 red, 10 green, 10 white, 10 purple) Set Up: Each player removes 10 marbles of one color from the attached pouch, then puts those marbles into the holes of the matching color triangular point (starting triangle). *If 3 people are playing, the starting triangles must alternate with empty triangles. Rules for Moves: À turn consists of moving 1 marble as many holes as can be legally moved, À player may move | hole in any direction to land in any empty adjacent hole, or may move further by hopping over any marble (no matter the color) next to it, as long as there is an empty hole directly on the other side (as in the game of Checkers). À player may move 1 marble multiple hops in multiple directions during a single turn, and may hop over his/her own marbles as well. All “hopped” marbles remain an the board and in play. Marbles are never removed from the board. Play: The first player is chosen, makes the first move, and play continues around the board to the left (clockwise). During each tum a player may move 1 of his/her marbles into an open hole, whether that hole is in the center of the board or in any of the triangular points. Once a marble is in its triangular end point it may move within that point, but may not be moved out of it. Players are not permitted to keep marbles in their original starting triangle in order to prevent an opponent from winning. An opponent may swap places with a remaining marble, if necessary. wm om Em EEE ER ME EEE ECE CE ME ME ME EE CS TEN EM MM CE Me EE CE MEM MM CE CE CE ED ME MN MEME CE MEE CE mE me Mme mmm we meme CACAO ACC MM ME = == == Winning: The first player to fill all the holes in the opposite triangular end point with his/her marbles wins. Clean Up: Put all the marbles into the attached pouch, and close securely with the lace. Then slide the pouch lace through the hole at the top of the board and knot securely. A Challenging Variation: Move your marbles further by making extended moves over patterns of marbles and empty holes. The rules are the same as in regular Chinese Checkers, with the potential of moving much further with each hop. Compound Pattern Moves Players may hop over marbles that are not directly adjacent to tham (see diagram) by finding patterns. For example, if a marble is 3 empty holes away from the next marble, the player may hop over the distant marble if there are 3 móre empty holes (plus 1 extra empty hole far landing the marble) on the other side. A turn may contain several different pattern hops, sometimes in differant directions. So, once a player hops over 3 empty holes plus 1 marble plus 3 empty holes (landing in the extra empty hole), the player may hop over 1 empty hole plus 1 marble plug 1 empty hole (landing in another extra empty hole). Players may even hop a marble all the way from the starting triangle to the opposite triangle in 1 tum by using a variety of patterned moves. Allowed Шер! Players may not hop over any empty holes unless there is also 1 marble in the pattern. So. 3 empty holes alone do not count as a legal hop. Players may not hop over groups of marbles. So if 2 or more marbles are right next to each other in a pattern path, that line cannot be hopped (see diagram). Therefore, a player can potentially slow other players’ progress in the game by keeping several marbles next to each other on the board!
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