Chinese Checkers Rules
Chinese Checkers Rules
Equipment
The Chinese Checkers board is in the shape of a six pointed star. Each point of the star is a triangle consisting of ten holes (four holes to
each side). The interior of the board is a hexagon with each side five holes long. Each triangle is a different colour and there are six sets
of ten marbles with corresponding colours.
Preparation
Chinese Checkers can be played by two, three, four or six players. Obviously, for the six player game, all marbles and triangles are used.
If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing
triangles. In a three player game the marbles will start in three triangles equidistant from each other.
Each player chooses a colour and the 10 marbles of that colour are placed in the appropriately coloured triangle.
Objective
The aim of the game is to be the first to player to move all ten marbles across the board and into the triangle opposite.
Play
A toss of a coin decides who starts. Players take turns to move a single marble of their own colour. In one turn a marble may either be
simply moved into an adjacent hole OR it may make one or more hops over other marbles. Where a hopping move is made, each hop
must be over an adjacent marble and into the vacant hole directly beyond it. Each hop may be over any coloured marble including the
player's own and can proceed in any one of the six directions. After each hop, the player may either finish or, if possible and desired,
continue by hopping over another marble. Occasionally, a player will be able to move a marble all the way from the starting triangle
across the board and into the opposite triangle in one turn!
Marbles are never removed from the board. It is permitted to move a marble into any hole on the board including holes in triangles
belonging to other players. However, once a marble has reached the opposite triangle, it may not be moved out of the triangle - only
within the triangle.
Finishing
The first player to occupy all 10 destination holes is the winner.
Debate has always arisen over the situation where a player is prevented from winning because an opposing player's marble occupies one
of the holes in the destination triangle. Many game rules omit to mention this implying that it is perfectly legal to block opponents in this
dubious fashion.
Alternative Rules
The following additional rule which should be wide enough to capture all such situations: If a player is prevented from moving a marble
into a hole in the destination triangle because of the presence of an opposing marble in that hole, then instead of playing in the usual way,
the player is entitled to swap the opposing marble with that of his own marble.
Alternatively, you can just say that should one or more of the holes in the target triangle contain a marble belonging to another player, this
does not prevent a player from winning. The game is simply won when all the available points within the triangle are occupied.
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