Sony Siren Blood Curse User manual

Sony Siren Blood Curse User manual
On August 3rd 2007, an American television crew reporting from deep within the mountains
of Japan vanished suddenly and without trace.
Their whereabouts remain unknown.
Prior to their disappearance, the crew had been investigating the ruins of a village destroyed in a landslide in 1976.
Their investigation focused on rumours that the village had been the site of ceremonies involving human sacrifice.
The name of the site was Hanuda village. A village lost. A village cursed.
August 3rd 2007: midnight in the mountains. A ghostly siren wails…
A red ocean appears… The lost village returns.
Press the C, V, Z or X directional buttons to highlight an option, then press the J button to confirm. To return to the previous menu screen,
press the H button.
When playing Siren Blood Curse™ in 480i or 480p resolution, press the R button to zoom in to and out of menu screens.
In this manual, C, V, Z or
X etc. are used to denote the direction of the directional buttons only unless stated otherwise.
default controls
left stick
right stick
Q button (hold) + left stick
Turn head/move camera
Strafe/side step
C/V/Z/ X
J button
H button
L button or E button
K button (hold)
Access sub-command menu
Action (open/close doors; pick up weapon)
Brace door
W button
R button (tap)
R button (hold)
N button
Enter/exit sight jack view
Quick first person view
First person zoom view
Toggle first person view on/off
\ button
^ button
Access Pause Menu
Access Story Menu
Switch flashlight on/off
Special action (set trap/light flare)
Give commands to other characters
Q button
Q button (hold) + K button
Q button (hold) + L button or E button
Ready gun
Fire gun
right stick
left stick (when not locked on to an enemy) left stick (when locked on to an enemy)
Aim/lock on to an enemy
Circle around enemy
Press and hold the Q button to enter sniper view. While in sniper view, the following controls apply:
left stick
right stick Aim
C/V Zoom in/out
(when grabbed by a Shibito)
(when holding a gun)
Throw off Shibito
The options on the Main Menu are as follows: New Game, Episodes, Archive, Options, Results, Mini Games* and Online Manual*.
*Access to the “Mini Games” and “Online Manual” requires a broadband Internet connection and a PLAYSTATION®Network account. For further
information on connecting your PLAYSTATION®3 system to the Internet and signing in to PLAYSTATION®Network, please refer to the Quick Reference
manual supplied with your system.
An unseen siren calls and a blood red sea surrounds Hanuda village: welcome to Siren Blood Curse™ . It is up to you to decide how much suffering
you can endure, so choose a difficulty level carefully. Select either normal or easy – and prepare to enter a living hell…
Siren Blood Curse™ is divided into twelve episodes, each of which is divided into several chapters. Previously completed chapters and episodes
can be viewed and replayed from the Episodes Menu.
New episodes of Siren Blood Curse™ can be purchased and downloaded from PLAYSTATION®Network via the Episode Select Screen.
In addition, previously installed episodes can be deleted via the Episode Select Screen. For more information on downloading or deleting
episodes of Siren Blood Curse™ , please refer to the “Downloading Episodes” section outlined later in this manual.
The “Episodes” option will not be displayed on the Main Menu until a new game has been started, when it will replace the New Game option.
View information on objects and items discovered in Siren Blood Curse™ . Often these items give clues and important background information
that will help you to understand the secret of Hanuda’s terrible fate. You can also view information on all weapons discovered so far, including details
of their weight and strength.
The “Archive” option will not be displayed until one or more items or weapons have been discovered and added to the archive.
View and adjust a range of settings and options, including screen settings and camera view controls.
View a range of statistics relating to your performance within Siren Blood Curse™ .
The “Results” option will not be displayed until the full story of Siren Blood Curse™ has unfolded and all episodes have been completed.
Let the terror continue with a selection of bonus mini-games.
The “Mini-Games” option will not be displayed until certain items have been discovered and added to the archive.
Access the online manual for help and advice on how to survive
Siren Blood Curse™.
Choose from the following options:
Chapter Select
Return to the nightmare
Restart from the last checkpoint
Restart the current chapter
Return to the Chapter Select Screen
View the Story Menu for information on the current situation and mission objectives. Press the
to cycle between options on the Story Menu.
Q button or the E button
View current mission objectives as well as a map of the immediate area. Map controls are as follows:
left stick Position the map on-screen
right stick
Rotate map and alter map perspective
Change the altitude level
Z/X Zoom in to and out of the map
L button
Turn landmark names on or off
K button Reset map to default view
View a profile of the current character as well as information on items and weapons currently in their possession.
View information on items discovered during the current chapter and on all weapons discovered so far.
NOTE: to view information on items discovered during other chapters, select the “Archive” option on the Main Menu.
Get helpful advice on how to survive
Siren Blood Curse™. Controls, combat and sight jacking are all covered here.
View the Options Menu. For more information on the Options Menu, please see the “Options” section outlined earlier in this manual.
When the mysterious siren sounds, Hanuda becomes a centre of dark forces – and a huge amount of psychic energy converges on the mountain.
This energy is a side effect of the horrific blood curse, but it offers a blessing of sorts for those trapped on the mountain with the bloodthirsty
Shibito: it allows them to sight jack.
Sight jacking is a psychic technique which allows the sight jacker to “tune in” to the minds of other beings – human or Shibito – in the vicinity,
and to see the action through their eyes. Sight jack nearby enemies to find out if it’s safe to leave a hiding place or turn a blind corner: it’s a skill
that just might save your life.
W button Q button E button
R button
right stick
L button
Enter/exit sight jack view
Auto search for nearest target
Auto search for furthest target
Emergency sight jack
Manual sight jack
Lock on to current sight jack target
NOTE: you can only move while sight jacking if you are locked on to a sight jack target. Press the
W button to release the sight jack lock.
Carry out an emergency sight jack to tune in to a Shibito that is either approaching, on alert or attacking. When multiple Shibito are
present, an emergency sight jack will tune in to an attacking enemy first, followed by an enemy on alert and then by an approaching
enemy. Nearby Shibito take precedence over those that are further away.
If no Shibito are attacking, on alert or approaching, performing an emergency sight jack will have no effect.
When several enemies are close at hand it is sometimes necessary to sight jack more than one of them at the same time. It is possible to sight jack
up to three enemies at once using sight jack shortcuts.
While sight jacking an enemy, press and hold the J button, the H button or the K button to assign a sight jack shortcut to the current enemy.
Once a sight jack shortcut has been assigned, you may continue sight jacking as usual – but pressing the relevant shortcut button will cause your
character to sight jack the enemy currently assigned to that shortcut, as well as any other enemies assigned to a shortcut.
While sight jacking multiple enemies using the shortcut technique, press a shortcut button to highlight the enemy currently assigned to that button.
Press the L button to lock on to the highlighted enemy.
The Shibito are relentless in their desire to hunt down the living, and sometimes avoiding them by stealth is simply not an option. At such moments,
you are advised to find yourself a weapon, and fast…
Press the L button or the E button to lash out with your fists or with any weapon you currently hold. The damage you inflict will depend on your
weapon and the character you are currently controlling. Some weapons are too heavy for some characters to wield.
Several kinds of attack are possible, though the availability of each will depend upon the current character and the weapon they are using.
With all weapons except guns, press and hold the L button or the E button to land a stronger blow on an enemy. Press the L button or the
E button repeatedly to inflict a rapid series of attacks. Press the L button or the E button while running to carry out a dash attack.
NOTE: for further information on using guns within
Siren Blood Curse™, please refer to the “Gun Controls” section outlined earlier in this manual.
Development Team
International Software
Story Concept/Game Designer
Florence Kum
Elodie Hummel
Assistant Producer
Gavin Russell
Localisation Asset Manager
Anna Wojewodzka
Director of International
Sean Kelly
©2008 Sony Computer Entertainment Inc.
The typefaces included herein are partially
developed by DynaComware.
This product uses the MORISAWA Font. Font
rights are owned by Morisawa & Company Ltd.
Fonts provided by the Japanese Font &
Typesetting Group.
Dolby and the double-D symbol are trademarks
of Dolby Laboratories.
Havok software is ©Copyright 1999-2008 Inc (or its licensors). All Rights
The MPEG data in this software was made
by TMPGEnc.
COPYRIGHT ©Hiroyuki Hori/Pegasys Inc.,
All Rights Reserved.
“SIXAXIS” are registered trademarks
of Sony Computer Entertainment Inc.
JAPAN Studio
Sony Computer Entertainment JAPAN Studio
project SIREN
Keiichiro Toyama
Story Concept/
Scenario Writers
Mini Game Planner
Minako Sakai
Lead Character Designer
Yoshiaki Yamaguchi
Character Designers
Masanori Sadamitsu
Yasuhiro Fujii
Haruhiko Kawaguchi
Kohichiro Tamura
Bacteria Co., Ltd.
Tatsuko Miki
Takuya Yazaki
Alvion Co., Ltd.
Kouji Oshiro
Masayuki Nakahara
Tetsuya Okuda
Atsushi Nishida
Shinichi Ito
Nobuo Umahara
Pearl Digital Entertainment
Shibito / Creature Designer
Naoko Sato
Eric Bailey
Art Director
Isao Takahashi
Game System Director
Kazunobu Sato
Programming Manager
Eigo Miyazaki
Lead Programmer
Asako Sanada
Nobukazu Takamitsu
Atsushi Nakamura
Shingo Motizuki
Satoshi Kondo
Shinsuke Fukuda
Shingo Matsumoto
Lead Planner / Scripter
Bacteria Co., Ltd.
Junya Okura
Planners / Scripters
Satoru Yamabe
Shinichi Takebayashi
Hiroshi TamateMasashi Kudo
Yusuke Shimizu
Lindwurm Co.,Ltd.
Hideaki Nagai
Atsushi Kawashima
Shunji Ohba
Miki Takahashi
Lead Stage Designer
Shingo Komiya
Stage Designers
Norimasa Kawano
Naomi Horikawa
Miho Takayanagi
Norihiko Takami
Kyoko Kikuchi
Tomohiro Ise
Nozieres Felicien
Kyoung Mo Sung
Takeshi Oga
Natsuko Shimizu
Azusa Kinoshita
Alvion Co., Ltd.
Aika Yamaguchi
Tomoko Tabata
Pearl Digital Entertainment
Collision Designer
Kazuto Abe
Lead Motion Designer
Gavin Moore
Motion Designers
Yoshio Namiki
Marshall Stephen Anri
Shuu Teraoka
Masakatsu Yoneta
Adrian Millington
Daisuke Kuki
Lead Particle / Visual
Effects Designer
Yoshiaki Yamaguchi
Miki Takahashi
Nobuharu Noto
Shingo Komiya
Yasuhiro Fujii
Eric Bailey
Minako Sakai
Production Managers
So Toyota
Shiho Miyazaki
Localization Manager
Eric Bailey
Production Assistants
Momoko Ikeda
Miki Funato
Tomohito Hashiguchi
Particle / Visual
Effects Designer
Takaomi Hirono
Item Designer
Seiichiro Funayama
GUI Designers
Natsuki Okamoto
Yukie Kobe
Chiang limei
Shuji Shimada
Tadashi Shiraishi
Ikko Tamura
Yuko Kobayashi
Miyuki Sugiyama
Mariko Yamatani
Chiduru Ochiai
Hiduru Sato
Masa Osada
Hiroshi Yamaguchi
Yoshiya Honjyo
Tomoyuki Turuda
Akinori Maeda
Natsuki Okamoto
Seigo Saiga
Nobuharu Noto
Takahiro Fujii
Howard Wright
Bella Monroe
Lead Movie Designer
Sam Monroe
Stephan Fisher
So Toyota
Jonathan Legg
Movie Designers
Melissa Gale
Goro Kaneko
Shuu Teraoka
Masakatsu Yoneta
Daisuke Kuki
Gavin Moore
Yoshio Namiki
Marshall Stephen Anri
Yasuhiro Fujii
In-Game Archive Designers
Seiichiro Funayama
Emma Howard
Seigo Saiga
Seiji Hattori
Bella Monroe
Ryana Crocker
Sol Jackson
Kenny Scott
Seiji Hattori
Ryana Crocker
Shuji Shimada
Takao Oyama
Yukie Kobe
Ryoko Sugizaki
Shibito / Villagers
Yasuo Yamada
Yuzo Nakamura
Masato Morimoto
Yasuhiro Kikuchi
Sachiko Inoue
Shino Tsuno
Atsuko Kawana
Shigemi Sugiyama
Young Saiga
Sakumi Toyama
Studio Hibari Co., Ltd.
Facial Animation Manager
Kanae Murayama
Lip Sync Supervisor
Bernard Edlington
Yuya Kumekawa
Kenji Kobayashi
Visual Effects Supervisor
Choreographer / Storyboard Artist
Visual Effects Designer
Shingo Shimoyama
Movie / Technical Directors
Chihiro Takigawa
Naoki Kondo
Assistant Director
Rindo Adachi
Lead Animators
Yoshinori Morita
Soichi Tazawa
Shogo Okamoto
Kenta Miyairi
Shinya Narita
Yuka Shimomaki
Animation Manager
Masatomo Watabe
Lead Facial Animators
Seiji Iseda
Miki Yoshida
Facial Animators
Takashi Suzuki
Keiko Yamawaki
Hitoshi Miyake
Marika Nozue
Miyuki Takeda
Noriaki Kato
Shigeomi Kitagawa
Special Compositor
Daisuke Kamisaku
Modeling Supervisor
Ray Yoshizawa
Ikuno Wada
Yuri Ishihara
Satoshi Watanabe
Guide Footage Crew
Masahiko Kubota
Ryuichi Oyama
Fusako Aratake
Chie Ozaki
Texture Sampling
Akio Nomura
Tsuguhiro Ishikawa
Lighting Technician
Morimasa Onda
Video Engineer
Nobuyuki Kato
Stage Crew
Ryuzou Chuda
Yukinori Watanabe
Make-up Artists
Satoshi Miura
Shunichi Kawada
Costume Designers
Emiko Mibu
Rie Ishibashi
3D Head Scans
Artem Digital
Mike Humphreys
Motion Capture
Motion Actors
Ikko Tamura
Yuko Kobayashi
Yoshio Sato
Hideki Sugiguchi
Miwa Hashiguchi
Mirai Ishida
Emma Howard
Jonathan Legg
Kenny Scott
Seiji Hattori
Ryana Crocker
Stephan Fisher
Natsuki Okamoto
EEN Inc.
Lead Motion
Capture Animators
Keisuke Maruyama
Shinya Kazumata
Motion Capture Animators
Yuki Date
Chie Nakaizumi
Kozo Fukuyama
Yoko Konno
Tatsuhiko Tachibe
Yasuaki Sato
Haruki Uchida
Kazunao Tokuda
Shogo Takata
Kousuke Miyazawa
Yuriko Sugiyama
Mayu Tanaka
Mariko Yoshida
Chihiro Kamijo
Daisuke Fukuda
Miki Owada
Mika Shiohara
Yoshihisa_ Sasaki
Yuki Morita
Miyazaki Tomokazu
Motion Capture Assistants
Shigeki Matsumoto
Takeru Kurauchi
Tomo Kitamura
Yukari Tawara
Kei Tateno
Ryo Furukawa
Miwa Takahashi
Kiyohisa Naganuma
Kaori Ota
Syuto Kakuta
Kaoru Shibasaki
Shu U
Yasunori Tatsuki
Assistant Motion Capture Engineers
Megumi Kawabata
Toru Takegawa
Sion Ishizaka
Misato Ogawa
Yuki Yoshida
Mio Tanaka
Hikaru Takezawa
Action Supervisors
Jun Murakami
Hiromichi Suzuki
Production Assistant
Akiko Fujimura
Business Administrator
Voice Performance
Assistant_Producer /
Assistant_Studio Manager
Tetsuya Tagaya
Yula Yayoi
Kanaho Tsutsumi
Christopher Fryman
Producer / Studio Manager
Ondes Martenot
Hiroyuki Shigeta
Wakana Ichikawa
Kenji Ozawa
Executive Producer
Katsunori Yamaji
Sound Production
SCE Japan Studio Sound and Video Group
Sound Library Programmers
Isamu Terasaka
Hiroshi Yamamoto
Mitsuteru Furukawa
Tomohito Ito
Junichi Komori
Lead Sound Designer
Kaori Ohshima
Sound Designers
Yuji Yamauchi
Ryo Yamamura
Keita Sone
Naoko Sato
Hitomi Shimizu
Yula Yayoi
Hiroshi Obiki
Shuji Okayama
Masaaki Aoyama
Tokuhisa William Kotaro
Naoto Tanemura
Hiroya Takayama
“Ending Theme” ikd-sj
ogiishi akira
Sound Producer
Composed and Arranged by
Shinpei Yamaguchi
Manual of Errors Artists, Inc.
Hitomi Shimizu
sakagchi hirokads
“Bermuda Love Triangle”
Naoko Sato
Manual of Errors Artists, Inc.
Taro Nagata
Mastering / Mixing Engineer
Kenzi Nagashima
Recording Engineer
(Bermuda Love Triangle)
Recording Studio
NSI / Cup of Tea
Sound Engineer
Danielle Hunt
Production assistant
Arpi Vartanian
Danielle Hunt & Jean Luc Dub
Masatsuna Chubachi
QA Manager
VoiceRecording (Japan)
Voice Director
Tomohiko Sato
Hideyuki Tanaka
Voice Recording Engineers
Hiro Sound Technic
Tatsuhiro Amano
Shinichi Enomoto
Movie Sound Effects
Sound Box
Shizuo Kurahashi
Naoto Yamaya
VoiceRecording (US)
Cup of Tea Productions, Inc.
Project Managers/
Danielle Hunt & Lainie Bushey
Voice Director
Sam Riegel
QA Staff
Tatsunori Kitahara
Isao Nara
Takanori Honda
Seiichi Kasai
Nobuhide Kon
Fumikazu Watanabe
Kenta Komatsu
Mei Watanabe
Kenji Tamura
Hiroaki Kaneta
Osamu Hirose
Koji Suzuki
Chinatsu Nakama
Mikitomo Kubota
Naomi Iguchi
Digital Hearts Inc.
Yosuke Shingai
Kazuya Tada
Special Thanks
Camel Arts Co., Ltd.
Zengoro Mamiana
Ryo Yamamoto
Hirofumi Futami
Masayuki Hayashi
Ryoichi Takahashi
Manual of Errors Artists, Inc.
Haruko Miyake
Bacteria Co., Ltd.
Tomoaky Tachizawa
Alvion Co., Ltd.
Ichiro Hiraoka
Fumika Noichi
PEARL DIGITAL Entertainment
Leland Madren
Digital Hearts Inc.
Jun Shida
Studio Hibari Co., Ltd.
Seiji Mitsunobu
Hiro Sound Technic
Hiroyasu Yamashita
Tadashi Jimbo
“Tokyo University of Technology
Katayanagi Advanced Research Laboratories
Mitsuru Kaneko
Koji Mikami
Pearl Digital Entertainment
Image Metrics
Crescent, Inc.
Tokyo Jido Gekidan
Zephyr CO., LTD.
Premium Agency Inc_
Tokyo University of Agriculture and Technology
Osamu Ninagi
Nihon Kogyo, Inc.
Yoshimasa Mizuno
Masami Mizuno
Mihito Kato
Sakura Iken
Nodadaira School
Nishi Tokyo Bus Co.,Ltd.
Shinagawa Jinja Shrine
Chizu Morishita
Kazuo Kato
Takayuki Wakimura
Sony Music Publishing Inc.
Tomonobu Kikuchi
Tatsuro Nakamura
Takashi Aoki
Keiichiro Suzuki
Takeshi Hotta
Tomomi Nakamura
Junichi Akatsuka
Motokatsu Matsui
Kazunori Nozawa
Yuri Nakayama
Masayuki Mizuno
Shinya Nakamura
Naoko Isono
Seiya Rachi
Asami Eto
Reiko Ishida
Kenjo Akiyama
Satoshi Taino
Katsuhiro Miki
Taku Tanabe
Takaaki Hida
Miyuki Nakagawa
Mizuho Hanada
Tomoko Funakoshi
Kazuki Ohara
Fumiko Tamura
Risa Koizumi
Nao Higo
Project Director
Keiichiro Toyama
Associate Producers
So Toyota
Shiho Miyazaki
Executive Producers
European Release Manager
European New Release
Yasuhide Kobayashi
Takafumi Fujisawa
Fumiya Takeno
Tomikazu Kirita
Masatsuka Saeki
Seigi Sasaki
Shawn Layden
SCEA Santa Monica Studios
QA Test Supervisors
Louise Welch
Natasha Ramsay
SCEE Business Affairs
Director Legal
& Business Affairs
Susan Pluckrose
Ara Demirjian
Andrew Woodworth
Legal and Business
Affairs Manager
Director, Product
Development Information
Technology (PDIT)
SCEA Legal
Senior Corporate Counsel
Adam Harris
SCEE Marketing
Senior Vice President
Marketing and Sales
Simon Rutter
European Marketing Director
Mark Hardy
European Software Manager
Isabelle Tomatis
European Product Manager
Kimberley Piper
Head of Product PR
Charlotte Panther
European PR Manager
Araceli Perez
Julia Foguel
Steve Madsen
Senior Paralegal
Suzanne Williams
SCEE First Party
Quality Assurance
Head of First Party
Quality Assurance
Dave Parkinson
First Party Quality
Assurance Coordinator
Steve Madsen
Planning Coordinator
Shaun Leach
Test Operations
Test Manager
Gareth Spencer
Localisation Test Manager
Nadine Martin
Functional Testing Supervisor
Wayne Smith
Functional Testing Leads
Rowan Lee
Functional Testing
Assistant Lead
Paul Longley
Functional Testers
Stephen Wignall
Andrew Rostron
Steven Denman
Martin Adcock
Nicholas Cooper
David Deeble
John Rogers
TRC Testing Supervisor
Paul French
TRC Testing Lead
John Hale
David Hill
TRC Testers
Graham Price
John Carter
Don Shallcross
Lee Jones
Greg Munt
Lee Champion
Brandon Conley
Wayne Quinn
(External) Localisation
Testing Supervisor
Yolanda Akil
(Internal) Localisation
Testing Supervisor
Lead QA Technician
Localisation Testing Lead
QA Technicians
Pauline Brisoux
Katharina Tropf
Localisation Testers
Aurélien Mouliets
Flavie Mathieu
Daniel Antoni
Benoît Provôt
Katharina Scharpf
Sandra Schweder
Harry Weber
Alberto Pérez
Silvia Ferrero
Rafael de Vicente
Rafael Deogracias
Gianni Bianchini
Cesare Sivo
Francesca d'Errico
Packy Caruso
Shift Supervisor
Matthew Osborne
Contract Staff Coordinators
Dan Giles
Nicholas Cooper
Support Services
Support Services Manager
Anthony Gill
Support Services
Neil Moran
Robert Karp
Chris Hopley
Michael Bishop
Barry Fearns
Online QA
Online QA Lead
Michael Kennedy
Online QA Tester
Nicholas Wilkie
Special Thanks
Glenn Renwick
Yukiko Goto
Elliot Martin
Simon Roberts
We would like to thank each individual
at Sony Computer Entertainment Europe
for their contribution, support and dedication
to the success of Siren Blood CurseTM with
special recognition to Florence Kum, Tim Roe,
Jennifer Rees, Isabelle Tomatis, Gavin Russell,
Ian Whittle, Hugo Bustillos
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