t Game
The Stockmarke
of Insider Tradin
Game Rules
45 mins
Seth Van Orden
Brett Sobol
Stockpile is a fast-paced economic game of corporate investments, insider trading, and market manipulation.
Each player acts as a private investor with the goal of amassing the greatest net worth.
The player with the most money at the end of the game wins.
1 Pass out a Bidding Meeple, Player Board, and
$20,000 in Currency Cards (three $5K and five
$1K bills) to each player. Place the remaining
currency cards next to the board.
2 Place the Turn Marker on the calendar space on
the game board that corresponds to the number
of players.
3 Place a Stock Ticker on the starting values of
each stock, indicated by darkened circles.
4 Shuffle and place the Company Cards
and Forecast Cards next to the board in
separate piles.
5 Pull out one of each of the six different stock
cards from the Market Deck and deal one to each
player. Each player places this stock face down
in the Stock Portfolio spot of the player board.
This stock functions normally as other stock
obtained during the game. Place any extra cards
back in the Market Deck, shuffle and place it
next to the board face-down.
6 The game begins with the player who paid the
most for their previous meal. Give him/her the
First Player Token.
Figure 1 –
Game setup
for five players
(10x6 KINDS=60)
( 7)
(4x3 KINDS=12)
(4x2 KINDS=8)
The Round
Stockpile is played over several rounds based on the
number of players (see Figure 2). Play begins with
the player with the First Player Token and continues
clockwise. At the end of each round, pass the First
Player Token to the next player on the left.
Each round consists of six phases:
1. Information Phase
Figure 3 - Company and Forecast Cards dealt to each player.
2. Supply Phase
2.Place one Company Card and one Forecast Card
face-up on the board. This stock value change is
public information.
3. Demand Phase
4. Action Phase
5. Selling Phase
6. Movement Phase
3.Pair any remaining Company Cards with Forecast
Cards and place the pairs in separate piles facedown next to the board.
Note: These cards will be used at the end of the
round during the Movement Phase.
Figure 2 - T
urn Marks shows the number of rounds based on the
number of players.
The number of rounds played is based on the number
of players as indicated on the board. The Turn Marker
tracks the number of rounds left in the game.
1. Information Phase
During the Information Phase, each player receives a
Company Card and a Forecast Card.
Company Cards are paired with Forecast Cards to
indicate the movement of a stock’s value. Stock value
movement takes place at the end of the round during
the Movement Phase.
Example: In Figure 4, the American Automotive
Company Card is paired with the +2 Forecast
Card. Therefore, during the Movement Phase,
American Automotive stock value will increase
by two.
Information Phase Steps
1.Deal one Company Card and one Forecast Card
to each player.
Note: Each player should look at his/her cards
and keep them hidden. The cards provide insider
information that should be used to make decisions
during the Demand and Selling Phases before stock
prices change in the Movement Phase.
Figure 4 – Placement of remaining face-up and face-down
Company Cards and Forecast Cards.
For a three-player game, two pairs will be placed
face-down. For a four-player game, one pair will
be face-down. No pairs will remain for a five-player
2. Supply Phase
During the Supply Phase, players place cards into
Stockpiles. These cards may be shares of company
stock, trading fees, or action cards. Stockpiles
represent the market supply, and they are bid
on and obtained during the Demand Phase.
Supply Phase Steps
1.Flip one card from the Market Deck face-up to
start building each Stockpile. Stockpiles are
formed under the calculators at the bottom of
the board. The number of Stockpiles in each
game is equal to the number of players.
2.Deal two cards from the Market Deck to each
player. Players must keep these cards separate
from any obtained earlier in the game.
3.In turn order, each player places both of their two
cards in any Stockpile(s) in the game. One card is
placed face-up and one card is placed face-down.
Note: The cards can either be placed in the same
Stockpile or different Stockpiles. Cards may not be
placed in the 4 or 5 player Stockpiles if there are not
enough players in the game. Be sure to fan the cards
out so everyone can see how many cards are in each
Once all players have added their cards to the
Stockpiles, bidding begins in the Demand Phase.
Figure 6 - Bidding Meeples placed on Bidding Tracks.
3.Bidding continues until all Bidding Tracks have
one Bidding Meeple on it.
4.Players pay the bank the amount of their bid,
collect their Bidding Meeple, and pick up all of
the cards in the Stockpile they purchased.
Note: A player may end up bidding and paying $0 for
a Stockpile.
Figure 5 - Cards are placed in Stockpiles.
3. Demand Phase
5.If a player’s Stockpile contained a Trading Fee
Card, the player pays the bank the amount listed.
Once paid, Trading Fee Cards are placed face-up
in the discard pile next to the Market Deck.
The Demand Phase is when players acquire a
Stockpile built during the Supply Phase. The Bidding
Track represents the demand or the value to be paid
in money for the corresponding Stockpile at the end
of the phase.
Demand Phase Steps
1.In turn order, each player places his/her Bidding
Meeple on an open number of any Bidding Track
they choose, including those tracks with bids
already on them so long as the bid increases.
Note: A player may not bid more money than they
currently have. How much money a player has is
public knowledge.
2.If, and only if, a player is outbid by another player
(i.e., another player placed his/her Bidding Meeple
farther along the same Bidding Track), then the
outbid player picks up their Bidding Meeple and
re-bids on their next turn.
Note: The re-bid occurs only after all players have
had the chance to bid once. If multiple players outbid
each other, re-bids proceed in clockwise order. The
re-bid may be placed on the same Bidding Track or
a different one. If there are no further open spots on
a Bidding Track, then that Bidding Track is locked:
the maximum bid is $25,000. You cannot underbid
or match another player’s bid.
Figure 7 - Trading Fee Cards.
Note: If players do not have the funds to pay for
the trading fee, they must keep the card, placing
it face-up in front of them. Any trading fees held
this way must be paid immediately upon receiving
enough money.
6.Place the remaining cards obtained in the Stock
Portfolio section of the Player Board face-down.
Note: Stock cards obtained during the game should
be kept secret from other players. A player may look
at which stocks he/she has at any time.
Figure 8 – Stock cards are placed face-down on the Stock Portfolio
section of the Player Board.
4. Action Phase
6. Movement Phase
In the Action Phase, players manipulate
the markets using action cards.
During the Movement Phase, stock values move
according to the Company and Forecast Cards dealt
during the Information Phase.
Action Phase Steps:
1.In turn order, each player uses all Action Cards
obtained during the previous Demand Phase,
afterwards placing them face-up in the
discard pile.
Stock Boom! – for each Stock Boom, a player
chooses one stock and moves the value up by two.
Stock Bust! – for each Stock Bust, a player chooses
one stock and moves the value down by two.
Movement Phase Steps
1.In turn order, players reveal their Company Cards
and Forecast Cards and move the stock values
2.Move the remaining stock values according to the
face-up and face-down pairs of Company Cards
and Forecast Cards on top of and next to the
board. All stocks will be affected every round.
3.The Forecast Card labeled “$$” means a company
pays out dividends. The stock value does not
change. Instead, each player immediately receives
$2,000 for each share of that company’s stock in
his/her portfolio.
Note: A player will receive twice the dividends for
stock in his/her Split Portfolio. A player must reveal
shares of stock to receive the dividends for it. He/she
may choose not to collect on some or all of that stock
to avoid revealing how many shares they have.
Figure 9 - Action Cards are denoted with an “A.”
Note: A player must select one stock and increase/
decrease its value. If a stock’s value reaches the
Stock Split or Bankruptcy space, follow the rules
found under the Movement Phase. Action Cards
must be played during the same round which they
were obtained.
5. Selling Phase
The Selling Phase gives players an opportunity to
sell any shares of stock that they currently own.
They should use the knowledge from the Information
Phase to know if and what stocks to sell.
Selling Phase Steps
1.In turn order, players may sell any number of
stocks that they have obtained by placing them
face-up in the discard pile and collecting money
from the bank equal to the stock’s current value
for each stock.
Note: Stocks sold from a player’s Split Portfolio
pay two times the value of the stock. Players may
alternatively move a stock from their Split Portfolio
back to their regular Stock Portfolio to receive one
times the current value of a stock from the bank.
This represents selling only one stock from a split
stock. See Movement Phase: Stock Splits for more
information on split stocks.
Stock Splits
If a stock’s value ever increases to more than 10,
the stock splits. A stock split effectively doubles
your existing shares for that stock.
When a stock splits, all players who have stock
of that type in their portfolio will reveal it and
move it to their Split Portfolio face-down.
If the increase causes the stock’s value to land
exactly on the Stock Split space, then the value
of the stock returns to 6.
If the stock’s increase would move the value further
than the Stock Split space, reset the value of the
stock to 6 and continue to increase the stock’s value.
Example: Epic Electric’s stock value was listed at
9, and its Company Card was paired with the +4
Forecast Card this round. Epic Electric reaches
the Stock Split space by using only two of its
+4 movement. The stock value resets to 6 and
continues to increase for the remainder of its
move. Thus, Epic Electric’s stock value would be
set to 8 as a result of this movement.
Figure 10 – Stock ticker movement during a Stock Split.
Any new stock obtained after the stock split goes
in a player’s regular Stock Portfolio, not the Split
Portfolio. If a player already owns a stock in his
Split Portfolio and that stock splits again later in the
game, then that player receives $10,000 in Currency
Cards for each Stock Card of that type in their
Split Portfolio. The stock then remains in the Split
If a stock’s value ever moves below 1 on a
turn, it immediately goes bankrupt. All players
discard all stock of that kind that they own,
including any stocks in their Split Portfolio.
Return the stock’s price to the starting value
of 5.
2-Player Variant Rules
We suggest playing Stockpile at least once with more
than two players before trying the 2-Player Variant.
The 2-player variant plays similar to a 4-player game.
However, there a few changes to the round’s phases.
Each player will start with $30,000 in money,
instead of $20,000, and still receive only one
starting stock. Each player also receives 2 Bidding
Meeples (red or blue).
Information Phase
Each player is randomly dealt two pairs of Company
Cards and Forecast Cards.
The Round End
Note: Keep them in separate piles. These cards may
not be swapped or substituted with each other.
The round ends after the Movement Phase. If the
Turn Marker is not yet on the right-most spot of the
calendar, move it one spot to the right. Pass the
First Player Token one player to the left, and start
another round.
The remaining two pairs of Company Cards and
Forecast Cards are both placed face-down next to the
game board. These pairs will take effect each round,
but neither player will know that effect until the
cards are revealed during the Movement Phase.
If the Turn Marker was already on the right-most spot
of the calendar then the game is over. Continue on to
The Game End.
The Game End
The game ends at the end of the final Movement
Phase. Any cards leftover in the Market Deck will
not be used in this game.
Figure 11 – Two pairs of Company Cards and Forecast Cards
placed face-down.
Game End Steps
Supply Phase
1.All players reveal how many shares of stock they
own for each company to determine the majority
shareholders. A majority shareholder is the player
with the most stock in any company.
Randomly place one card from the Market
Deck face-up on the first four Stockpiles,
which are marked with the 2-Player symbol.
Note: Shares in player’s Split Portfolios count as
double when determining majority shareholders.
The majority shareholders of each company receive
a bonus of $10,000. If there is a tie, all tied players
receive $5,000.
2.Each player then sells back their shares at a price
equal to the final value of the stock.
Each player draws two cards from the Market
Deck. Each player places these cards, one
face-up and the other face-down. Repeat this
step one more time, so that each player places
four cards in the Stockpiles.
Note: Players must place their first two cards before
receiving their second two cards.
Demand Phase
Note: Again, any shares in players’ Split Portfolios
count as double.
Players alternate placing their Bidding Meeples
on an available space of the Bidding Tracks.
3.Add up each player’s Currency Cards. The player
with the most money, and thus the greatest net
worth, wins.
All Bidding Meeples must be placed before any
re-bidding occurs.
A player may not place a Bidding Meeple on a
Bidding Track that already contains their other
Bidding Meeple.
Players continue to alternate re-bidding until all
Bidding Meeples are on a separate Bidding Track,
but it is possible for a player to bid twice in a row.
If both of a player’s Bidding Meeples have been
out-bid, then that player may choose either Bidding
Meeple to re-bid with first.
Note: The combined bids of both Bidding Meeples
may not exceed the total money that player
currently has.
We strongly suggest not playing with the Investors
expansion or the “Advanced” side of the board for
your first game. It is helpful to realize the worth of
Stockpiles in the Demand Phase without having the
investor abilities take effect.
Advanced Board Expansion
When playing with the second side of the board,
each stock follows a different value track. If a stock
goes bankrupt, return the value of that stock back
to its original starting position, the darkened circle.
If a stock splits, return the value of that stock to the
value in the octagon. Stanford Steel is unique in this
version because it pays additional dividends based
on dollar signs ($) on its stock value track. As it
passes or lands on these squares as part of a positive
value change (from left to right), each player receives
$1,000 in dividends per dollar sign for each Stanford
Steel stock in his/her possession. Don’t forget to
multiply for split stock.
Figure 13 – Investor Cards.
Note: All investor abilities occur in turn order in
each phase.
Example: Wise Warren started the round. Before
the Demand Phase begins, he looks at all facedown cards in a single Stockpile. Maverick Mark
goes next, and he uses his ability to move a facedown card from another Stockpile onto the one
that Wise Warren just viewed.
Abilities that trigger during the action phase are done
on a player’s turn, and can be performed before or
after playing Action Cards obtained on that turn.
2-Player Investor Expansion Clarifications
Investors can be used when playing the 2-player
variant, but a few clarifications are needed.
Each player is dealt four Investor Cards and
chooses two to keep.
When determining starting money, combine the
values listed below for both chosen investors:
Billionaire Bill
Golden Graham
Broker Bernie
Maverick Mark
Crazy Cramer
Mayknow Martha $20K
Secretive Stuart $16K
Discount Donald
Dividend Deborah $14K
Wise Warren
Investor Abilities
Figure 12 – Advanced Board.
Investor Expansion
Investor Cards determine a player’s starting money
in place of the normal $20,000 and give each player
a unique ability to use throughout the game.
Deal two Investor Cards to each player to begin
the game.
Each player picks one investor and returns the other
to the box.
Note: If a single player has two investors with
abilities which both occur during the same phase,
that player may choose in which order to perform
the abilities.
Discount Donald – His power applies to both of
his Bidding Meeples.
Golden Graham – His ability occurs for all stock
owned, regardless of the Bidding Meeple which
acquired it.
Mayknow Martha – Her power only affects only one
pair of Insider Information.
Secretive Stuart – His power applies to both sets of
cards placed during the Supply Phase each round.
Investor Abilities
Billionaire Bill
Maverick Mark
No abilities. Begins the game with
the most money.
Before the Demand Phase begins,
you may move one card to a
different Stockpile.
Note: This ability may be used to
cause a Stockpile to have 0 cards.
Broker Bernie
Golden Graham
Trading fees are a bonus. If you pick
up a trading fee at the end of the
Demand Phase, instead gain that
amount in currency immediately
after paying for the Stockpile.
For each stock that you sell,
you gain $1,000 extra.
Note: You must have enough
money to pay for the Stockpile
before gaining any money from
your investor benefit.
Note: This ability still works at the
end of the game. Don’t forget to
double for split stocks.
Crazy Cramer
Mayknow Martha
On your turn during the Action
Phase, you may move the value of a
single stock up by 1 or down by 1.
At any time during the Demand
Phase, you may look at another
player’s Company Card and Forecast
Card. You may do this only once per
Note: In a game with less than five
players, you have the option to look
at one face-down pair of information
instead of another player’s cards.
Discount Donald
Secretive Stuart
You pay one space value less than
your Bidding Meeple’s position on
the Bidding Tracks for Stockpiles.
During the Supply Phase, you may
place both of your cards face-down.
xample: If you bid $10k for a
Stockpile, you instead pay $6k.
Dividend Deborah
Wise Warren
At the end of each round, you may
declare additional dividends of
$1,000 per share for a company of
your choice. This benefits all players
with stock for that company.
Before the Demand Phase,
you may look at all face-down
cards in a single Stockpile.
The illustrations in Stockpile™ are a parody and are NOT licensed by the
individuals caricatured on the cards.
Insert Organisation
Figure 14 – Box insert organisation.
Tips for New Players
Raise the Bid - Most players tend not to be aggressive enough during bidding in their first few games of
Stockpile. Stockpiles that contain more cards in them can often be worth surprisingly more than other
stockpiles with fewer cards. While it is possible to pay too much or be caught by trading fees, the typical new
player settles on a ‘safe’ stockpile too early.
Aim for Majority Bonuses - Don’t underestimate the $10K bonus given at the end of the game for the majority
shareholder of each company’s stock. If you gain an early lead in one stock, don’t relinquish it so lightly.
Conversely, be mindful of any company that goes bankrupt in the last rounds of the game. If you can find one
share at the end of the game, then you can sneakily capture an easy late majority.
Money Advantage - Money advantage is critical to your decision of how to place your cards. If you have less
cash on hand than other players, try to make the stockpiles as even as possible, so you can’t really be bullied
into a pile of junk. If you are the cash leader, then consider stacking one pile with great cards to convert your
liquid assets into extremely profitable stock. But, be careful if you aren’t the only player with $25K because
someone earlier in turn order can buy out that stockpile before you get a chance!
Movement Predictability - Every company card will be uniquely affected by a forecast card each round. With
knowledge of your private and public information, you can deduce the probability for any other given stock to
go up or down.
Example: My private information is Cosmic Computers (-3), and the public information is
Bottomline Bank (-2). In this case, I would know that all other stock prices will be positively
impacted by forecasts this round.
Very Important Gamers
AEPi Beta Epsilon
Jill Kerst
Game design: Seth Van Orden
Ken (PhilGAMEthropist)
Jordan S. Youngerman,
Game development: Seth Van Orden and Brett Sobol
Madison Board Game
Joseph Lekach
The Wilkie Family
Chad Kerst
Denny Lau
Jason Quey
The Maxey Family
Lee K.
Penmark Patterns
Adam Krepack
Josh Weinman
Illustration: Jacqui Davis
Graphic Design and illustration: Ian O’Toole
Linda Newhart
We would like to give special recognition to
Ian O’Toole and Jacqui Davis for Stockpile’s
outstanding artwork and design. We would also
like to thank Tania Van Orden and Tessa Duncan for
their endless support and constructive skepticism.
Lastly, we would like to thank all of our mentors,
friends, fellow designers, and playtesters for their
immeasurably important effort and feedback.
Happy Gaming,
Louis Van Orden
Brett and Seth
Mark A. Irwin
Contributors, Playtesters, and Honorable Mentions
Mark G. Reynolds
Jeff and Katie Butler, Ammon, Cristina, Cayden, and
Oliver Van Orden, Alvin, Tammy, Miriam, Henry, Eliza,
Clarissa, and Gideon Van Orden, Quince Van Orden,
Reta Van Orden, Carey, Robert and Slate Daniels,
Garr, Sally, Aalya and Jude Van Orden, Joseph, Jenny,
Ben, Bryant, Kate, and Andrew Van Orden, Clinical
Informatics at Epic, Vardimir, Jarinu, JavaJoe96,
Iwdgames, spikedone, Pard, twinfreak, McAxel,
sufertashu, xmanden, Boardgame Corner, Protospiel,
James Mathe, Jamey Stegmaier, Stonemaier Games,
Board Knight, Keith Matejka, Kane and Carrie
Klenko, Marissa McConnell, Evan Kershner, Taylor
Ekena, Chris Ridgeway, Byron Porter, Chris Hansen,
Nerdland Games, The Purple Pawn, The Chalk, Shaun
and Natasha Hartman, Eric Summerer, Randy White,
Mark Streed, Justin Schaffer, Chad Uecker, Conclave
of Gamers, Reunion Gamers, Matthew Ward, Edward
Bacher, Dustin Hatchett, Jill Kerst, Kevin, Terrll, and
Tracy Brobst, Austin and Stephanie Secrist.
Katrina Smalley
Kevin Brobst
Kevin Callarman
Allie Earle
Melody Torgerson
Alvin Van Orden
Michael Gut
Ammon Van Orden
Michael Schwind
Amy Uhler Maxey
Andrew Brochin
Parker Heiner
Ben Li
Pegasus Games
Bryan Abichandani
Phillip M.
Chris Abram
Ross Blum
Chris Cutler
Ross Gale
Christina Champagne
Dan Hughes
Steph Price Secrist
Dan Lee
Steven Sobol
Garrett Hatch
Tal Knochenmus
Jake Shaver
Teresa Duncan
Terry and Mary Balagna
Jason Levey
Topher Sheckler
Jeff Butler
Very Important Stores
Adventurer’s Quarter
BGK Thailand
Boardgame Shop
I’m Board! Games
& Family Fun
Jolly Thinkers
Good Games
Mission: Fun & Games
The Hidden Lair
Sweet Rock Games
Rules Summary
4. Action Phase
-Each player starts with $20,000 and one
randomly dealt stock.
- Players play all action cards received during
the Demand Phase.
-Pass out the First Player Token.
5. Selling Phase
-Shuffle Market Deck (Action Cards, Trading Fee
Cards, and remaining Stock Cards).
- Players can sell any stock that they own
(split stocks sell for double the current price).
1. Information Phase
6. Movement Phase
-Each player receives one Company Card and
one Forecast Card.
- Players reveal all pairs of Company Cards and
Forecast Cards and move the stock values
appropriately, taking into account stock splits
and bankruptcy.
-Flip one pair (Company Card and Forecast Card)
-Place remaining pair(s) face-down.
2. Supply Phase
- Place one card from the Market Deck face-up
on each Stockpile.
- Deal two cards from the Market Deck to each
- $$ Forecast Card indicates a $2,000 dividend
is paid for each share a player owns and elects
to show.
7. Round End
- Move the Turn Marker to the right and First
Player Token to the left.
- Each player places one card face-up and one
face-down on the Stockpile(s) of his/her choice.
- If the Turn Marker was already on the rightmost spot of the calendar then the game is over.
Continue on to The Game End.
3. Demand Phase
Game End
- Players take turns bidding on Stockpiles until
each Stockpile has only one Bidding Meeple.
- Determine majority shareholders ($10,000 for
a single majority owner and $5,000 for all tied).
- Players pay their bids, collect cards, and pay
any trading fees.
- Sell all stock at final values.
- Total each player’s currency. Player with the most
currency wins.
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