family
10+
4+
60+
age
players
min.
Enjoy Alias on your
smart phone or tablet!
Alias for Mobile introduces three
new game modes: single player,
Time Trial, exciting Team Play
and an engaging Duel.
Contents:
Game board, 400 cards with 3200
words, sand timer, 6 game pieces.
QUICK RULES
AIM OF THE GAME
Explain words using other words, synonyms or opposites! Try
to get your partner or team to correctly guess as many words
as possible before the sand in the timer runs out. You can
move your game piece forward on the game board as many
steps as your team had correct guesses, and the team that’s
first to reach the finish space wins the game!
Alias is full of excitement and fun!
Can you find the right words?
1. The teams take turns explaining words. The players in
every team take turns explaining.
2. The number of words guessed correctly = steps forward on
the game board.
3. Mistakes and skipped words = steps backwards on the
game board.
4. The space your team’s game piece is on determines the
words you should explain.
5. Passing a stealing space means that on the team’s
following turn everyone guesses at the same time.
6. The first team to arrive in the finish space wins the game!
HOW TO PLAY
1. Shuffle the word cards and place
them in piles next to the game
board. The players form teams of at
least two people, and agree on the
order the teams get to explain and
guess. Each team
chooses a game
piece and places
it in the starting
space.
2. The first team in
turn decides which one of them will
explain while the rest of the team
will guess. The explaining player
picks up a stack of word cards. The
words on the cards are numbered
1-8, so check the number on the
space your game piece is stood
on and explain the words of the
same number on the cards. Turn
the sand timer and start explaining
(see Explaining). Whenever the team
gets a word right, the explaining
player places the card on the table
and begins to explain a new word
of the same number from the next
card. The words have to be guessed
completely right. If the word is “run”,
“running” is not accepted. If the word
is “suspenders”, “suspender” is not
enough.
3. The other teams can monitor the
timer. If the explaining player is still
explaining a word when the time
runs out, the other teams can also
try to guess it. The fastest team wins
the card and can move their game
piece one step forward on the game
board.
4. When the last word has been
guessed, count together all the
words the team guessed correctly.
Count the mistakes and the skipped
words as well – the team will have
to move a step backwards for each
mistake or skipped card (see Minus
Points).
5. Now it’s the next team’s turn. The
player who was the last to explain
places the used cards in the bottom
of the pack.
6. The role of the explaining player
changes to the next player inside the
teams on every turn.
7. The team that makes it to the finish
space first wins the game – but the
other teams still get to play their
turn.
EXPLAINING
There are all kinds of words on the cards
– nouns, verbs, adjectives etc. The kind
of words the team ends up explaining is
random, and there are easier and more
difficult words by each number.
You are not allowed to use any part of
the word when you’re explaining, nor a
word that’s partly the same.
For example the word “shoe string”
cannot be explained by saying
“the stringy thing you have on your
footwear”. You are allowed to say “the
things you tie when you put on your
footwear”. You can’t explain the word
“banker” by saying “someone who works
in a bank”, because the words “bank” and
“banker” have the same stem.
With compounds the guesser usually
gets half of the word right quickly.
E.g. if the word you’re explaining is
“dogcatcher”, the guesser might say
“animal catcher”. Once the guesser gets
half of the compound right (in this case
the word “catcher”), the explaining
player may use it to explain the rest of
the word. If the guesser says any part
of the compound, it can be used by
the explainer. These rules also apply to
phrases consisting of two or more words.
You can use opposites. The easiest way
to explain the word “big” would be to say
“the opposite of small”.
Remember that you can’t use a foreign
language, unless all the players agree
to it.
MINUS POINTS
Remember to stay alert! If the explaining
player accidentally says any part of the
word, that team will have to take a step
backwards on the game board.
If you come across a very difficult word,
you can skip it, but each skipped word
will result in a backwards step on the
game board. Sometimes skipping a
word might pay off, though, as you can
easily get stuck on a tricky one.
While you’re explaining, set the skipped
cards in a separate pile. That will make
scoring easier at the end of your turn. If a
team guessed seven words correctly, but
they made one mistake and skipped two
cards, they can move their game piece
4 steps forward on the game board (71-2=4).
STEALING WORDS
If a game piece passes a stealing space,
that team will have to play a stealing
turn on their following turn. This means
that all of the teams can guess and win
cards. This will happen regardless of
whether or not the game piece ended
up on the stealing space. It’s the other
teams’ job to make sure they utilize the
stealing opportunity.
A stealing turn is played without a sand
timer. The team in turn takes 5 word
cards and explains the words the usual
way. The first team to get the word right
wins the card, and 1 word equals 1 step
forward on the game board.
At the end of every regular turn the
other teams can also steal the last word
if it’s not guessed when the time runs
out.
More entertaining games at
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