Tile Lock Scrabble - Winning Moves Games

Tile Lock Scrabble - Winning Moves Games
 If, at the same time, they touch other letters in adjacent rows, those must form
complete words, crossword fashion, with all such letters. The player gets credit for all
words formed or modified on his or her turn.
4. New words may be formed by:
a.Adding one or more letters to a word or letters already on the board.
b.Placing a word at right angles to a word already on the board. The new word must
use one of the letters already on the board or must add a letter to it. (See Turn 2,
3 and 4 in example below.)
c.Placing a complete word parallel to a word already played so the adjacent letters
also form complete words. (See Turn 5 in example.)
5.No tile may be shifted or replaced after it has been played and scored.
6.Blanks: The two blank tiles may be used as any letters. When playing a blank, you must
state which letter it represents. It remains that letter for the rest of the game.
7.You may use a turn to exchange all or some of your letters. To do this, place your
discarded letter(s) facedown. Draw the same number of letters from the pool, then
mix your discarded letter(s) into the pool. This ends your turn.
For 2-4 players
AGES 8 and up
8.Before the game begins, players should agree which dictionary they will use, in case of
a challenge. All words labeled as a part of speech (including those listed of foreign
origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the
exception of the following: words always capitalized, abbreviations, prefixes and
suffixes standing alone, words requiring a hyphen or an apostrophe.
The clever “tile lock” system on
this gameboard keeps your tiles in
place when you move or tilt it. And
the smaller tiles, racks and board make
the game perfect for Scrabble fun on
the run!
“Tiles stay in place even when
board is tipped!”
Any play may be challenged before the next player starts a turn. If the play challenged is
unacceptable, the challenged player takes back his or her tiles and loses that turn. If the
play challenged is acceptable, the challenger loses his or her next turn. All words (not
just one) made in one play are challenged simultaneously. If any word is unacceptable,
the entire play is unacceptable. Only one turn is lost on any challenge.
Gameboard, 100 letter tiles, 4 letter tile racks, tile storage bag and rules
Consult the dictionary for challenges only.
In the SCRABBLE ® game, players form interlocking words, crossword fashion, on the
board using letter tiles of different values. Each player competes for high score by taking
advantage of the letter tiles, as well as the premium squares on the board. In a 2-player
game, a good player will score in the 300-400 point range.
Place all letter tiles in the bag, or facedown beside the board, and mix them up. Draw
for first play. The player with the letter closest to “A” plays first (a blank tile beats any
letter). Return the letters to the pool and remix. All players draw seven new letters
each and place them in their racks. Prepare a scoresheet with the name of each player
along the top.
1.The first player combines two or more of his or her letters to form a word, and
places the word on the board to read either across or down with one letter on the
center H square. Diagonal words are not allowed.
2.Complete your turn by counting and announcing the score for that turn, which the
scorekeeper records. Then draw as many new letters as you played, always keeping
seven letters on your rack, as long as there are enough left in the bag.
3. Play passes to the left. The second player, and then each in turn, adds one or more
letters to those already played to form new words. All letters played on a turn must
be placed in one row across or down the board to form at least one complete word.
The game ends when all letters have been drawn and one player uses his or her last
letter, or when all possible plays have been made.
1.The scorekeeper tallies each player’s score, entering it after each turn. The score value
of each letter is indicated by a number at the bottom of the tile. The score value of a
blank is zero.
2.The score for each turn is the sum of the letter values in each word(s) formed or
modified on that turn, plus the additional points obtained from placing letters on
premium squares.
3.Premium Letter Squares: A blue square doubles the score of a letter placed on it;
a green square triples the letter score.
4.Premium Word Squares: The score for an entire word is doubled when one of its
letters is placed on a red square; it is tripled when one of its letters is placed on an
orange square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score.
If a word covers two premium word squares, the score is doubled and then re-doubled
(4 times the letter count), or tripled and then re-tripled (9 times the letter count).
NOTE: The center H square is a red square, which doubles the score for the
first word.
5.Letter and word premiums count only on the turn in which they are played. On later
turns, letters already played on premium squares count at face value.
Scrabble letter tile distribution:
Blank/Wild: 2 tiles, 0 points
N: 6 tiles, 1 point
A: 9 tiles, 1 point
O: 8 tiles, 1 point
B: 2 tiles, 3 points
P: 2 tiles, 3 points
C: 2 tiles, 3 points
Q: 1 tile, 10 points
D: 4 tiles, 2 points
R: 6 tiles, 1 point
E: 12 tiles, 1 point
S: 4 tiles, 1 point
F: 2 tiles, 4 points
T: 6 tiles, 1 point
G:3 tiles, 2 points
U: 4 tiles, 1 point
H:2 tiles, 4 points
V: 2 tiles, 4 points
9.Unplayed Letters: When the game ends, each player’s score is reduced by the sum of
his or her unplayed letters. In addition, if a player used all his or her letters, the sum
of the other players’ unplayed letters is added to that player’s score.
I:9 tiles, 1 point
W: 2 tiles, 4 points
J: 1 tile, 8 points
X: 1 tile, 8 points
K: 1 tile, 5 points
Y: 2 tiles, 4 points
L: 4 tiles, 1 point
Z: 1 tile, 10 points
6.When a blank tile is played on a red or orange square, the value of the word is doubled
or tripled, even though the blank itself has no score value.
7.When two or more words are formed in the same play, each is scored. The common
letter is counted (with full premium value, if any) for each word. (See Turns 3, 4 and
5 in example.)
8.BINGO! If you play seven tiles on a turn, it’s a Bingo. You score a bonus of 50 points
after totaling your score for the turn.
The player with the highest final score wins the game. In case of a tie, the player with
the highest score before adding or deducting unplayed letters wins. If the tie still exists,
the victory is shared.
For a faster game than standard Scrabble, try 9-Tile Scrabble. This variant is identical to
the original game except players have 9 tiles on their racks instead of the usual 7. You
score a 50-point Bingo bonus for using 7, 8, or all 9 tiles on your rack.
In the following examples, the words or letters added on five successive turns are shown
in bold type. The scores shown reflect the letter R being on the center Hsquare. In Turn
1, count HORN: in Turn 2, FARM; in Turn 3, PASTE and FARMS; in Turn 4, MOB, NOT
and BE; in Turn 5, BIT, PI and AT.
M: 2 tiles, 3 points
Contact us:
Winning Moves Games
75 Sylvan Street
Suite C-104
Danvers, MA 01923
Phone: 1-800-664-7788 ext. 114
Email: [email protected]
For more information about Winning Moves
product safety and compliance
please visit:
SCRABBLE, the associated logo, and the distinctive gameboard and letter tiles are trademarks of Hasbro in
the United States and Canada and are used with permission. © 2011 Hasbro, Inc. HASBRO and its logo are
trademarks of Hasbro and used with permission. © 2011 Hasbro, Inc. All Rights Reserved.
Made and manufactured by Winning Moves Inc., 75 Sylvan Street, Suite C-104, Danvers, MA 01923 USA.
All Rights Reserved. Colors and parts may vary. Made in CHINA.
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