Two against the Bean-Mafia

Two against the Bean-Mafia
Two against the Bean-Mafia
by Uwe Rosenberg
(Translation and reproduction by Trev Clarke – [email protected])
Players: 1-2
Contents (cards):
Age: 12+
Duration: 30-60 mins
20 blue beans
19 kidney beans 18 fire beans
16 puff beans
16 broad beans
14 french beans
13 runner beans
3 Bean-Mafia bosses
1 3rd bean field.
Game concept
Each player trades in beans, which he cultivates on his fields and then sells as profitably as possible. At the same time the players
play against the Bean-Mafia. The Bean-Mafia is a fictitious player with his/her own bean fields. The aim is to trade beans and
become rich – at least richer than the Bean-Mafia.
Game parts
The bean-cards
There are seven different types of bean in the game. There are differing numbers of each type. The
number of cards there are of a particular type are indicated on cards of that type.
At the bottom of each bean card is the “Beanometer”. It shows how many coins a player receives when
selling (harvesting) a collection of beans. The numbers indicate how many bean cards of that type a
player must sell in order to earn one, two, three or four bean-coins.
Frequency of this bean
type in the game
The bean-coins
When a player harvests beans, they receive the relevant number of bean-coins by turning over some of the bean-cards. A bean-coin
is printed on the back of each bean-card and so each bean-card can instead be used to represent one bean-coin.
Profits in bean-coins
Number of these beans
needed for this profit
Example: One and two broad beans (Saubohne) do not earn any
bean-coins when harvested. Three and four broad beans earn one
coin, five and six broad beans earn two coins, seven broad beans
three coins, and for eight or more broad beans the player receives
four bean-coins.
1st beanfield
The bean-fields
2nd beanfield
Players divide the table space in front of them into bean-fields to cultivate their beans. Each player
begins the game with two bean-fields. A single bean-field may hold as many bean-cards as desired,
but only of a single bean type.
The Bean-Mafia bosses
The Bean-Mafia also cultivates beans on its fields. The bosses “Don Corlebohne” and “Al Cabohne” are
used in the two-player game. “Joe Bohnano” is also used in the solo game. The Bean-Mafia cards show the
respective bosses and also represent their bean-fields. Each Bean-Mafia boss has a single bean-field. Beancards are therefore “planted” on the Bean-Mafia boss cards.
Setup for two players
The Bean-Mafia bosses “Al Cabohne” and “Don Corlebohne” are placed in the middle of the table. Bean-Mafia boss “Joe Bohnano”
is not needed in the two-player game. On the reverse of “Joe Bohnano” is a “3rd bean-field”. Thus the “Joe Bohnano” card is used
as a “3rd bean-field” card. Both “3rd bean-field” cards are put aside for the moment.
The bean-cards are shuffled and both players are dealt a hand of five bean-cards.
Important basic rule: Players must not change the order of cards in their hand at any time during play. Sorting of cards, as done in
other card games, is not allowed.
This means that the cards must be played in the same order as they are
received. New cards are always placed behind other cards in the hand.
The remaining cards are placed, coin side upwards, to the middle of the table
to form a draw pile.
Next, the two Bean-Mafia bosses receive bean-cards. The dealer takes a beancard from the draw pile and places it overlapping the “Al Cabohne” card. The
next card is taken from the draw pile. If this is the same type of bean as the
previous one, it is also placed on “Al Cabohne”. This continues until a card is
drawn of a different bean-type. This bean-card is then placed overlapping the
“Don Corlebohne” card.
So several bean-cards can be placed on “Al Cabohne”, but only one on “Don
Corlebohne”.
The dealer’s opponent now takes the first turn and play alternates between the two players.
Game play
Each turn for a player consists of six phases. Note: on the first turn, the first player begins with phase 3.
Phase 1:
Phase 2:
Phase 3:
Phase 4:
Phase 5:
Phase 6:
Use beans from previous turn
Give beans to the Bean-Mafia
Plant beans from hand
Reveal beans from draw pile
Cultivate beans
Draw new bean-cards
One player’s turn
Phase 1: Use beans from previous turn
Any cards that the opposing player revealed in phase 4 but did not use in phase 5, are now placed by the current player either onto
their own bean-fields or onto the discard pile.
Phase 2: Give beans to the Bean-Mafia
The current player examines the beans being collected by both Mafia bosses. If one of the two Mafia bosses
is collecting the same bean type as the current player, a bean-card must be given to the Mafia. A bean-card is
taken from the player’s field and put into the Mafia field where the same type is growing.
This bean card is given to the Mafia even if it is the only card in that field.
The player can avoid giving a card to the Mafia by harvesting the appropriate field before the payment is due.
[Translator’s note: It is not clear in this part of the rules, but the one-player rules indicate that if the beans in
both of your bean-fields match those collected by the Mafia, you must give them one of each card type. – TC]
Phase 3: Plant beans from hand
The player must play the first card from their hand, i.e. the one at the front, onto one of their bean fields. This begins or extends a
collection of beans on one of those fields.
After that, the player may also play the second card from their hand, i.e. the one that
is now at the front, onto a bean field. If the two bean-cards are of different types,
they must be played onto two different fields. However, if both cards are of the
same type, they must be played to the same field.
Example: The player must play the fire bean-card to the bean-field with the other
fire beans (shown by the red arrow). The player may also play the kidney bean onto
the other bean-field (green arrow).
If a player must play a bean type which does not match the types in either of their fields, then they must first harvest and sell the
contents of one of their fields. If the player does not have any cards left in their hand, this phase is omitted [Translator’s note: I
can’t see how this can happen, as you have drawn cards in Phase 6 and had no chance to get rid of them yet – TC]. The Bean-Mafia
may not be given anything in this phase.
Phase 4: Reveal beans from draw pile
The player reveals three bean-cards from the draw pile one at a time. After
each card is revealed, two questions are asked in order.
1.) Is the Bean-Mafia collecting this bean type?
If so, the newly revealed card is given to the Bean-Mafia boss on whose field it
fits. If this addition means that a Bean-Mafia boss can harvest a field, this is
done immediately. The conditions which cause the Bean-Mafia to harvest are
explained later. The bean-coins earned are put onto the Bean-Mafia coin pile
between the bosses, and the remaining cards are placed on the discard pile.
A new card is revealed to replace the one given to the Bean-Mafia. [Translator’s
note: I presume this process is iterative, i.e. the new card will be given to the
Mafia if it also matches their fields – TC].
2.) Does the top card of the discard pile match one of the three revealed bean
types?
If this is the case, that card is taken from the discard and placed onto the revealed card of that
type. This process is repeated, until the top card of the discard pile does not match any of the
revealed types. It is quite possible that the entire discard pile is placed onto the revealed cards.
Note: A bean-card on the discard pile of a type which is collected by the Bean-Mafia, must be
given to the relevant Bean-Mafia boss.
Phase 5: Cultivate beans
•
The current player may now choose a number of the revealed beans to cultivate (place in fields).
•
The player may put those bean-cards either on the bean-fields of the Bean-Mafia or on their own bean-fields.
•
All cards of the same bean type must be cultivated together in the same field.
•
Cards that the current player does not wish to cultivate may be left for the opponent to use or discard in their turn (see phase 1).
•
The player may give cards to the Bean-Mafia from their own hand.
•
Beans may not be taken from the player’s own fields to give to the Bean-Mafia.
•
•
The current player may harvest and sell their fields in this phase.
Neither the player nor the Bean-Mafia may collect the same bean type on two fields.
The current player now checks whether each Bean-Mafia boss has at least one bean card planted. If this is not the case and the
player still has cards in their hand, they must choose and give the Bean-Mafia cards so that each boss always has at least one bean
planted in his field.
Since the Bean-Mafia never collect the same bean type in both fields, the player may be lucky enough not to have to give away a
card. If the player only has beans of the type that are already planted in the other Bean-Mafia field, they show their hand to the
opponent and leave the other Bean-Mafia field empty.
Phase 6: Draw new bean-cards
The player draws two cards from the draw pile and places them in their hand. The new cards are put behind the existing cards in the
hand in the same order that they are drawn. Afterwards the current player’s turn is over and it is now the turn of their opponent.
Harvesting and selling
A player may harvest a field at any time during their turn, except in phase 4, and sell all the beans in that field. The player chooses
which field to harvest, whether the harvest is forced or voluntary.
A bean field with only one card in, may not be harvested.
Exceptions:
•
If a player has two or three bean-fields with a single bean card in each, any of those fields may be harvested at the player’s
choice.
•
If a player has one or two empty bean-fields and a bean-field with exactly one card, the bean-field with the card may be
harvested.
When a player harvests a bean-field, all the beans in the field must always be sold.
Selling the beans: The player counts the number of bean-cards in the field. The Beanometer of the bean-cards show how many
coins the player receives for this number of beans. The player turns the appropriate number of bean-cards to the coin side and stores
them in their separate money pile on the table in front of themself. The beans not converted into coins are placed onto the discard
pile with the bean side up.
Example: Five puff beans earn two bean-coins. Mark turns over two of the five puff bean cards and so has two bean coins. He
places the three remaining puff bean cards onto the discard pile.
In some cases a player sells beans that earn no bean-coins.
Example: Chris receives no bean-coins for selling a harvest of two blue beans. He lays both blue bean cards onto the discard pile.
Players can usually freely decide when to harvest a field. The Bean-Mafia harvest
their fields when they can be sold for a determined value. “Al Cabohne” harvests his
field as soon as it is worth three coins. “Don Corlebohne” harvests his field as soon as
it is worth two coins. The Bean-coins of the Bean-Mafia are placed on a coin pile
directly between the cards of the Bean-Mafia bosses.
Example: Don Corlebohne has five french beans (Brechbohne) placed in his field.
These beans are harvested immediately. Two beans are kept by Don Corlebohne as
coins on the Mafia coin pile, the other three beans are placed onto the discard pile.
Buying a third bean-field
Once in the game each player can buy a “3rd bean-field” card. This can only be done on that player’s turn. The third
bean-field costs four bean-coins. The player then has three bean-fields available for planting, instead of the usual
two. The coins that the player pays, are put aside and only brought back into play when the discard pile becomes the
draw pile. The player displays the “3rd bean-field” card on the table in front of themself.
Game end
If the draw pile is used up for the third time during phase 4 (reveal beans), phase 5 (cultivate beans) is still played before the game
ends. If the draw pile is used up for the third time during phase 6 (draw new cards), the game ends immediately. [Translator’s note:
the obvious implication here is that, the first two times the draw pile is exhausted, the discard pile is shuffled and turned over to form
a new draw pile – although this affects drawing from the discard pile in phase 3 – TC]. Both players may now harvest and sell their
current bean-fields. Cards still in players’ hands are put on the discard pile. The Bean-Mafia also harvest and sell their fields now.
The bean-coins of the Bean-Mafia are counted and the total is compared with those of the players. The winner is whoever has the
most coins – the Bean-Mafia or one of the players.
Other BOHNANZA games you can find at your stockist:
BOHNANZA
LA ISLA BOHNITA
Cat nr: 7900
Cat nr: 8930
Setup for a solo player
The solo player lays out the three Bean-Mafia bosses – “Al Cabohne”, “Don Corlebohne” and “Joe Bohnano” – in the middle of the
table.
Afterwards the bean-cards are shuffled and placed face-down in the centre of the table as the draw pile. The solo player deals
themself a hand of seven bean-cards. As always, the order of the cards may not be changed. The “3rd bean-field” card is also
placed before the player. The player always starts, therefore, with three fields for bean cultivation.
Now the Bean-Mafia receive bean-cards. A bean-card is drawn from the draw pile and placed onto “Al Cabohne”. The next card is
drawn. If it is the same bean type as the previous one, it is also put on “Al Cabohne”. If it is a second bean type, the card is put on
“Don Corlebohne”. After “Al Cabohne” and “Don Corlebohne” have received beans “Joe Bohnano” is given a bean type.
If a bean card intended for “Joe Bohnano” is of the same type as those already on “Don Corlebohne” or “Al Cabohne”, then the new
card is placed with the appropriate one of these two and another card is drawn. Thus “Al Cabohne” and “Don Corlebohne” may
have several bean-cards placed on them, whereas “Joe Bohnano” will only ever begin with one card.
After the three Bean-Mafia bosses have received their starting beans, the game starts.
Game play
In contrast to the 2-player game, there are only five phases. The phase in which the beans left by the opponent are used, is omitted
since there is no opponent.
Phase 1: Give beans to the Bean-Mafia
This phase is played the same as in the 2-Player game. The Bean-Mafia take up
to three different bean-cards away from the solo player.
Phase 2: Plant beans from hand
This phase is identical to the 2-Player game. The front card must be planted to
one of the player’s bean-fields, and the second to front card may also be planted.
Note: The Bean-Mafia may not be given cards in this phase.
Phase 3: Reveal beans from draw pile
This phase is played the same as in the 2-Player game. The player draws and lays out three cards from the draw pile. After each
card is drawn the same two questions are asked in order.
1) Are the Bean-Mafia collecting the drawn card?
2) Does the top card of the discard pile match one of the drawn cards?
Phase 4: Cultivate beans
This phase is played the same as in the 2-Player game. With one exception: in contrast to the 2-Player game, the player must
cultivate (plant in fields) all the bean-cards drawn and taken from the discard pile. [Translator’s note: i.e. none can be left for the
next player – TC].
Phase 5: Draw new bean-cards
The player draws two cards from the draw pile, and places them at the rear of their hand. Afterwards the player begins again with
phase 1.
Harvesting and selling
The same rules apply to the solo player as in the 2-Player game. The solo player may not harvest and sell beans in phase 3. As for
the Bean-Mafia, “Al Cabohne” immediately harvests and sells if it is worth three bean-coins, “Don Corlebohne” harvests
immediately it is worth two bean-coins and “Joe Bohnano” harvests immediately it is worth one bean-coin.
Game end
If the last bean-card is drawn from the draw pile, the solo player still plays to the end of the phase 5, when the game ends.
[Translator’s note: It seems the pack is only played through once, rather than the three times of the 2-Player game – TC]. The player
and the Bean-Mafia harvest all fields for the last time. The bean-coins of the Bean-Mafia are counted and doubled. This value is
compared with the number of bean-coins of the solo player. Whoever has the larger fortune, wins. A longer term target is to achieve
as many victories against the Bean-Mafia as possible in succession.
Playing tips for the solo player
•
Try to avoid the situation where the top card of the discard pile is a bean type collected by the Bean-Mafia!
•
It is also important that you give the Bean-Mafia beans from your hand at the right moment. Suppose a bean type which you do
not want to cultivate on your own fields is revealed from the draw pile. In phase 4, give the Bean-Mafia as many beans as they
need in order to harvest. You can then place the unwanted beans on the free Bean-Mafia field!
•
If you give the Bean-Mafia a bean, so that they can harvest, you should remember that you will have to start a new collection
for them.
•
Suppose you have a single bean in your first field and several beans in your second field and you know you are going to be
forced to sell the contents of the second field in phase 2 of the next turn. To prevent this, in phase 4 you start a collection for
the Bean-Mafia of the same bean type as you have in your field with a single bean. In phase 1 of the next turn the Bean-Mafia
will take the one bean away from you. In phase 2 you will then have a free bean-field.
•
It is important to harvest bean fields at the correct moment. A large collection can be recovered in phase 3, directly after it was
resolved in phase 2. So, if possible, sell large collections of beans in phase 2 of your turn!
©AMIGO Spiel + Freizeit GmbH,
D-63128 Dietzenbach, MM
Do you still have questions? We will gladly help you:
AMIGO Spiel + Freizeit GmbH, Waldstraße 23-D5, D-63128 Dietzenbach
www.amigo-spiele.de, E-mail: [email protected]
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