NVIDIA Quadro K5000
PROFESSIONAL GRAPHICS PERFECTED
NVIDIA® QUADRO® K5000
The NVIDIA Quadro K5000 GPU leverages the new NVIDIA Kepler™
architecture to deliver the world’s most compatible and powerefficient solution for accelerating professional applications.
Count on the Quadro K5000 for exceptional
design interaction with complex models,
richer scene details and effects for content
creation, and faster results when processing
massive datasets for scientific exploration.
You can now drive up to four displays
simultaneously. This makes it easy to deploy
multiple displays across a desktop, build an
expansive digital signage wall, or create a
sophisticated stereoscopic 3D CAVE
environment. NVIDIA’s latest technologies
(Quadro Sync, Quadro Mosaic, and GPUDirect),
coupled with a Quadro K5000, give you an easy
way to perform image synchronization and
resolution scaling of a synchronized display
surface with multiple projectors or displays.
The next-generation NVIDIA Kepler
architecture is built on a breakthrough
streaming multiprocessor (SM) design, called
SMX, providing several important architectural
changes. These include substantial increases
in per-clock throughput of key graphics
operations that combine to deliver a new level
of performance and power efficiency.
The NVIDIA Kepler architecture also
introduces the concept of bindless textures,
enabling the GPU to reference textures directly
in memory eliminating the limit on the number
of unique textures that can be used to render
a scene.
Quadro GPUs are designed, built, and tested
by NVIDIA specifically for professional
workstations powering more than 150
professional applications across a broad range
of industries, including manufacturing, media
and entertainment, sciences, and energy.
For maximum application performance, add
an NVIDIA Tesla® K20 co-processor to your
workstation and experience the power of
NVIDIA Maximus™ technology.
PRODUCT SPECIFICATIONS
NVIDIA CUDA® PARALLEL
PROCESSING CORES
>> 1536
FRAME BUFFER MEMORY
>> 4 GB GDDR5
MEMORY INTERFACE
>> 256-BIT
MEMORY BANDWIDTH
>> 173 GB/s
SINGLE PRECISION COMPUTE
PERFORMANCE
>> 2.1 TERAFLOPS
MAX POWER CONSUMPTION
>> 122 W
GRAPHICS BUS1
>> PCI Express 3.0 x16
DISPLAY CONNECTORS
>> DVI-I (1), DVI-D (1) , DP 1.2 (2),
Optional Stereo (1)
FORM FACTOR
>> 4.376” H X 10.5” L Dual Slot
THERMAL SOLUTION
>> Active
NVIDIA 3D VISION® / 3D VISION PRO
>> Support via 3 Pin Mini DIN
QUADRO SYNC
>> Compatible
HD SDI CAPTURE/OUTPUT
>> Compatible
GPU DIRECT FOR VIDEO
>> Compatible
QUADRO K5000 | DATASHEET | AUG 12
New NVIDIA Kepler Architecture Features and Benefits for the NVIDIA Quadro K5000
Features
Benefits
QUAD-DISPLAY SUPPORT
All-new display engine drives up to four displays simultaneously and fully supports the
next-generation DisplayPort 1.2 standard capable of resolutions up to 3840x2160. This
makes it easy to deploy multiple displays across a desktop, build an expansive digital
signage wall, or create a sophisticated stereoscopic 3D CAVE environment.
BINDLESS TEXTURES
Dramatically increases the number of unique textures available to shaders at run-time,
enabling vastly more materials and richer texture detail in scenes
NVIDIA SMX
Delivers more processing performance and efficiency through a new, innovative
streaming multiprocessor design that allows a greater percentage of space to be
applied to processing cores versus control logic
NVIDIA FXAA AND TXAA
Reduces visible aliasing and delivers higher image quality without the performance
hit by harnessing the power of the GPU’s CUDA cores and new film-style anti
aliasing techniques
Number of synchronized displays/projectors from a single system with NVIDIA® Mosaic technology:
Up to 4
Up to 8
Up to 12
Up to 16
1 GPU
2 GPUs + SLI or 2 GPUs + Quadro Sync
3 GPUs + Quadro Sync
4 GPUs + Quadro Sync
TECHNICAL SPECIFICATIONS
SUPPORTED PLATFORMS
>> Microsoft Windows 8 (64-bit and 32-bit)
>> Microsoft Windows 7 (64-bit and 32-bit)
>> Microsoft Windows Vista
(64-bit and 32-bit)
>> Microsoft Windows XP (64-bit and 32-bit)4
>> Linux® - Full OpenGL implementation,
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
3D GRAPHICS ARCHITECTURE
>> Scalable geometry architecture
>> Hardware tessellation engine
>> NVIDIA® GigaThread™ engine
with dual copy engines
>> Shader Model 5.0 (OpenGL
4.3 and DirectX 11)
>> Up to 16K x16K texture and
render processing
>> Transparent multisampling
and super sampling
>> 16x angle independent
anisotropic filtering
>> 128-bit floating point performance
>> 32-bit per-component floating point
texture filtering and blending
>> 64x full scene antialiasing
(FSAA)/128x FSAA in SLI Mode
>> FXAA and TXAA full scene antialiasing
>> Decode acceleration for MPEG-2,
MPEG-4 Part 2 Advanced Simple Profile,
H.264, MVC, VC1, DivX (version 3.11
and later), and Flash (10.1 and later)
>> Dedicated H.264 Encoder3
>> Blu-ray dual-stream hardware
acceleration (supporting HD
picture-in-picture playback)
NVIDIA CUDA® PARALLEL
PROCESSING ARCHITECTURE
>> SMX architecture (streaming multiprocessor design that delivers
greater processing and efficiency)
>> API support, including:
> CUDA C, CUDA C++, DirectCompute 5.0,
OpenCL, Java, Python, and Fortran
>> NVIDIA Parallel DataCache hierarchy
(configurable L1 and unified L2 caches)
>> Error-correction codes (ECC) memory2
>> 64 KB of RAM (configurable partitioning of shared memory and L1 cache)
>> Dual Warp Scheduler (schedules and
dispatches simultaneously instructions from two independent warps)
ADVANCED DISPLAY FEATURES
>> 30-bit color (10-bit per each
red, green, blue channel)
>> Support for any combination of
four connected displays
>> Dual DisplayPort 1.2 (supporting
resolutions such as 3840x2160 @60 Hz)
>> Dual-link DVI-I/DVI-D outputs (up to 2560
x1600 @ 60 Hz and 1920x1200 @ 120 Hz)
Internal 400 MHz DAC DVI-I output
(analog display up to 2048x1536 @ 85 Hz)
>> DisplayPort to VGA, DisplayPort to
DVI (single-link and dual-link) and
DisplayPort to HDMI cables (resolution
support based on dongle specifications)
>> DisplayPort 1.2, HDMI, and HDCP support
>> 10-bit internal display processing
(hardware support for 10-bit scanout
for both windowed desktop and full
screen, only available on Windows
and Linux with Aero disabled)
>> NVIDIA 3D Vision™ technology,
3D DLP, interleaved, and other
3D stereo format support
>> Full OpenGL quad buffered stereo support
>> Underscan/overscan compensation
and hardware scaling
>> NVIDIA nView® multi-display technology
>> Support for large-scale, ultra-high
resolution visualization using the
Quadro SVS platform which includes
Quadro Mosaic, Quadro Sync and
Warp/Blend technologies
DISPLAYPORT AND HDMI
DIGITAL AUDIO
>> Support for the following audio modes:
> Dolby Digital (AC3), DTS 5.1, Multichannel (7.1) LPCM, Dolby Digital
Plus (DD+), andMPEG-2/MPEG-4 AAC
>> Data rates of 44.1 KHz, 48 KHz, 88.2
KHz, 96 KHz, 176 KHz, and 192 KHz
>> Word sizes of 16 bits, 20 bits, and 24 bits
To learn more about NVIDIA Quadro, go to www.nvidia.com/quadro
Check with your workstation OEM vendor for system specific configurations and available bandwidth.
Available on DRAM only
This feature requires implementation by software applications and is not a stand-alone utility. Please contact quadrohelp@nvidia.com for details on availability.
4
Supported on 2 displays only
1
2
3
© 2012 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, 3D Vision, Maximus, Kepler, and GigaThread are
trademarks and/or registered trademarks of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the
respective owners with which they are associated. Features, pricing, availability, and specifications are all subject to change without notice.
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