Ross COver 6, 12 switcher User Manual

Ross COver 6, 12 switcher User Manual
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Below you will find brief information for switcher CrossOver 6, switcher CrossOver 12. The CrossOver 6 and CrossOver 12 are professional switchers, built with a mobile design, that can be easily integrated into your workflow to create professional style broadcasts. The switcher supports both external and internal reference types, and can convert incoming video to the current switcher video format, as well as correct mis-timed or drifting input signals.

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Ross CrossOver 6, CrossOver 12 User Manual | Manualzz

CrossOver 6

CrossOver 12

User Manual

Software Issue: 3.0

CrossOver • User Manual

• Ross Part Number: 4801DR-002-3.0

• Release Date: May 4, 2010. Printed in Canada.

• Software Issue: 3.0

The information contained in this manual is subject to change without notice or obligation.

Copyright

© 2010 Ross Video Limited. All rights reserved.

Contents of this publication may not be reproduced in any form without the written permission of Ross Video

Limited. Reproduction or reverse engineering of copyrighted software is prohibited.

Patents

This product is protected by the following US Patents: 4,205,346; 5,115,314; 5,280,346; 5,561,404; 7,034,886;

7,508,455. This product is protected by the following Canadian Patents: 2039277; 1237518; 1127289. Other patents pending.

Notice

The material in this manual is furnished for informational use only. It is subject to change without notice and should not be construed as commitment by Ross Video Limited. Ross Video Limited assumes no responsibility or liability for errors or inaccuracies that may appear in this manual.

Trademarks

• is a registered trademark of Ross Video Limited.

• Ross, ROSS, ROSS®, CrossOver, and MLE are registered trademarks of Ross Video Limited.

• All other product names and any registered and unregistered trademarks mentioned in this guide are used for identification purposes only and remain the exclusive property of their respective owners.

Important Regulatory and Safety Notices to Service Personnel

Before using this product and any associated equipment, refer to the “Important Safety Instructions” listed below to avoid personnel injury and to prevent product damage.

Product may require specific equipment, and/or installation procedures to be carried out to satisfy certain regulatory compliance requirements. Notices have been included in this publication to call attention to these specific requirements.

Symbol Meanings

Protective Earth

— This symbol identifies a Protective Earth (PE) terminal, which is provided for connection of the supply system’s protective earth (green or green/yellow) conductor.

This symbol on the equipment refers you to important operating and maintenance (servicing) instructions within the Product Manual Documentation. Failure to heed this information may present a major risk of damage or injury to persons or equipment.

Warning

— The symbol with the word “Warning” within the equipment manual indicates a potentially hazardous situation which, if not avoided, could result in death or serious injury.

Caution

— The symbol with the word “Caution” within the equipment manual indicates a potentially hazardous situation which, if not avoided, may result in minor or moderate injury. It may also be used to alert against unsafe practices.

Warning Hazardous Voltages

— This symbol is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product enclosure that may be of sufficient magnitude to constitute a risk of shock to persons.

ESD Susceptibility

— This symbol is used to alert the user that an electrical or electronic device or assembly is susceptible to damage from an ESD event.

Important Safety Instructions

Warning

1. Read these instructions.

2. Keep these instructions.

3. Heed all warnings.

4. Follow all instructions.

5. Do not use this apparatus near water.

6. Clean only with a dry cloth.

7. Do not block any ventilation openings. Install in accordance with manufacturer’s instructions.

8. Do not install near heat sources such as radiators, heat registers, stoves, or other apparatus

(including amplifiers) that produce heat.

9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The third prong is provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.

10.Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

11.Only use attachments/accessories specified by the manufacturer.

12.Unplug this apparatus during lightning storms or when unused for long periods of time.

13.Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as when the power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

14.Do not expose this apparatus to dripping or splashing, and ensure that no objects filled with liquids, such as vases, are placed on the apparatus.

15.To completely disconnect this apparatus from the AC Mains, disconnect the power supply cord plug from the AC receptacle.

16.The mains plug of the power supply cord shall remain readily operable.

Warning

17.Indoor Use: WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.

18.The safe operation of this product requires that a protective earth connection be provided. A grounding conductor in the equipment's supply cord provides this protective earth. To reduce the risk of electrical shock to the operator and service personnel, this ground conductor must be connected to an earthed ground.

Warning

19.WARNING: This product includes an “Ethernet Port” which allows this product to be connected to a local area network (LAN). Only connect to networks that remain inside the building. Do not connect to networks that go outside the building.

20.WARNING: This apparatus, when equipped with multiple power supplies, can generate high leakage currents. To reduce the risk of electric shock, ensure that each individual supply cord is connected to its own separate branch circuit with an earth connection.

21.CAUTION: These service instructions are for use by qualified service personnel only. To reduce the risk of electric shock, do not perform any servicing other than that contained in the operating instructions unless you are qualified to do so.

22.Service barriers within this product are intended to protect the operator and service personnel from hazardous voltages. For continued safety, replace all barriers after servicing.

23.Certain parts of this equipment still present a safety hazard with the power switch in the OFF position. To avoid electrical shock, disconnect all A/C power cords from the chassis' rear appliance connectors before servicing.

24.This product contains safety critical parts, which, if incorrectly replaced, may present a risk of fire or electrical shock. Components contained within the product’s power supplies and power supply area are not intended to be customer-serviced and should be returned to the factory for repair.

25.To reduce the risk of fire, replacement fuses must be the same type and rating.

26.Use only power cords specified for this product and certified for the country of use. Refer to the Product Power Cord Requirement section that follows.

27.The safe operation of this equipment requires that the user heed and adhere to all installation and servicing instruction contained within the equipment’s User Manual.

EMC Notices

United States of America

FCC Part 15

This equipment has been tested and found to comply with the limits for a class A Digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.

Notice

— Changes or modifications to this equipment not expressly approved by Ross Video Limited could void the user’s authority to operate this equipment.

CANADA

This Class “A” digital apparatus complies with Canadian ICES-003.

Cet appariel numerique de la classe “A” est conforme a la norme NMB-003 du Canada.

EUROPE

This equipment is in compliance with the essential requirements and other relevant provisions of CE Directive

93/68/EEC.

INTERNATIONAL

This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and A2:2002, and found to comply with the limits for a Class A Digital device.

Notice

— This is a Class A product. In domestic environments, this product may cause radio interference, in which case the user may have to take adequate measures.

General Handling Guidelines

• Careful handling, using proper ESD precautions, must be observed.

• Power down the system before PCB removal.

A Word About Static Discharge

Throughout the many procedures in this Engineering Manual, please observe all static discharge precautions.

Caution

— Avoid handling the switcher circuit boards in high static environments such as carpeted areas, and when synthetic fiber clothing is worn. Touch the frame to dissipate static charge before removing boards from the frame, and exercise proper grounding precautions when working on circuit boards.

Warranty and Repair Policy

Ross Video Limited (Ross) warrants its switchers and related options, to be free from defects under normal use and service for a period of ONE YEAR from the date of shipment. Fader handle assemblies are warranted for the life of the product. If an item becomes defective within the warranty period Ross will repair or replace the defective item, as determined solely by Ross.

Warranty repairs will be conducted at Ross, with all shipping FOB Ross dock. If repairs are conducted at the customer site, reasonable out-of-pocket charges will apply. At the discretion of Ross, and on a temporary loan basis, plug in circuit boards or other replacement parts may be supplied free of charge while defective items undergo repair. Return packing, shipping, and special handling costs are the responsibility of the customer.

Software upgrades for switchers may occur from time to time, and are determined by Ross Video. The upgrades are posted on the Ross Video website, and are free of charge for the life of the switcher.

This warranty is void if products are subjected to misuse, neglect, accident, improper installation or application, or unauthorized modification.

In no event shall Ross Video Limited be liable for direct, indirect, special, incidental, or consequential damages

(including loss of profit). Implied warranties, including that of merchantability and fitness for a particular purpose, are expressly limited to the duration of this warranty.

This warranty is TRANSFERABLE to subsequent owners, subject to Ross’ notification of change of ownership.

Environmental Information

The equipment that you purchased required the extraction and use of natural resources for its production. It may contain hazardous substances that could impact health and the environment.

To avoid the potential release of those substances into the environment and to diminish the need for the extraction of natural resources, Ross Video encourages you to use the appropriate take-back systems. These systems will reuse or recycle most of the materials from your end-of-life equipment in an environmentally friendly and health conscious manner.

The crossed-out wheeled bin symbol invites you to use these systems.

If you need more information on the collection, reuse, and recycling systems, please contact your local or regional waste administration.

You can also contact Ross Video for more information on the environmental performances of our products.

Company Address

Ross Video Limited

8 John Street

Iroquois, Ontario, K0E 1K0

Canada

Ross Video Incorporated

P.O. Box 880

Ogdensburg, New York

USA 13669-0880

General Business Office: (+1) 613 • 652 • 4886

Fax: (+1) 613 • 652 • 4425

Technical Support: (+1) 613 • 652 • 4886

After hours emergency: (+1) 613 • 349 • 0006

E-mail (Technical Support): [email protected]

E-mail (General Information): [email protected]

Website: http://www.rossvideo.com

Contents

Introduction 1

About This Manual ............................................ 1-1

Documentation Terms........................................ 1-1

Technical Support .............................................. 1-1

Switcher Installation .......................................... 1-2

Control Panel Overview..................................... 1-2

Control Panel Rear Connections Overview ....... 1-3

Frame Overview................................................. 1-3

Frame Rear Connections Overview ................... 1-3

Removing the Frame Door................................. 1-4

Menu System ..................................................... 1-4

Knobs ................................................................. 1-5

Buttons ............................................................... 1-5

Button Inserts ..................................................... 1-5

Shift.................................................................... 1-6

Fader .................................................................. 1-6

Positioner ........................................................... 1-6

Selecting Colors ................................................. 1-6

Configuration 2

Reference Type .................................................. 2-1

Switcher Video Format ...................................... 2-1

Format Conversion and Frame Sync.................. 2-2

Output Reference Sync ...................................... 2-4

Aspect Ratio....................................................... 2-5

Ancillary Data.................................................... 2-6

Input BNC Configuration .................................. 2-6

Clean Feed ......................................................... 2-7

MultiView .......................................................... 2-8

CrossOver CleanSwitch ..................................... 2-9

IP Address .......................................................... 2-9

Switcher Personality ........................................ 2-10

Basic Operation 3

Transition Overview .......................................... 3-1

Configuring the Auto Trans Rate....................... 3-2

Wipe Transitions ................................................ 3-2

DVE Transitions ................................................ 3-2

Pausing a Transition........................................... 3-3

Keying Overview ............................................... 3-3

Key Transitions .................................................. 3-4

Dedicated Key Transitions................................. 3-5

Chroma Key ....................................................... 3-5

DVE Key............................................................ 3-6

Mattes................................................................. 3-6

Fade to Black ..................................................... 3-8

Advanced Operation 4

Transition Limit..................................................4-1

Modifying Wipes................................................4-1

Modifying DVE Transitions...............................4-2

Using the Memory System .................................4-3

Memory AI and Recall to Preview .....................4-4

Reset Options......................................................4-6

USB Storage .......................................................4-8

Software Upgrades .............................................4-9

Advanced Keying .............................................4-10

Aux Buses.........................................................4-14

Creating an FTP Connection ............................4-16

Live Edit Decision Lists (EDL)........................4-16

Tallies ...............................................................4-19

General Purpose Interface (GPI) ......................4-19

Editor Port.........................................................4-21

Media-Store 5

Media-Store Overview .......................................5-1

Loading Media by Browsing ..............................5-1

Loading Media by FTP.......................................5-2

Understanding Media Numbers..........................5-2

Loading Media by Media Number .....................5-3

Modifying Media-Store Image Attributes ..........5-4

Animation Control..............................................5-5

Saving and Reverting Attributes.........................5-6

Media-Store and Memory Registers...................5-6

Specifications 6

Dimensions .........................................................6-1

Weight: ...............................................................6-1

Power Requirements...........................................6-1

Ports ....................................................................6-1

Video Formats ....................................................6-1

Inputs/Outputs ....................................................6-1

Error Messages ...................................................6-2

GVG100 Protocol Supported Commands ..........6-2

CrossOver 6 / 12 User Manual (v3.0) i

What’s New

The following features are new or have been updated in this software version:

MultiView............................................................................................................................................. 2-8

Media-Store Mode .............................................................................................................................. 2-14

Transition Area Behavior.................................................................................................................... 2-15

Reset Options ........................................................................................................................................ 4-6

Saving Memory Registers, Personality, and Installation Settings ........................................................ 4-8

Loading Memory Registers, Personality, and Installation Settings...................................................... 4-9

Fixing an Aux Bus to a Source ........................................................................................................... 4-15

Creating an FTP Connection............................................................................................................... 4-16

Live Edit Decision Lists (EDL) .......................................................................................................... 4-16

General Purpose Interface (GPI)......................................................................................................... 4-19

Media-Store Modes............................................................................................................................... 5-1

Loading Media by FTP ......................................................................................................................... 5-2

Media-Store and Memory Registers ..................................................................................................... 5-6

CrossOver 6 / 12 User Manual (v3.0) ii

Introduction

The CrossOver 6 and CrossOver 12 combine professional switcher quality with an easy to use and mobile design. They can be easily integrated into your workflow to create professional style broadcasts.

About This Manual

Before operating your switcher, please read this manual carefully and store it in a safe and accessible place for future reference.

This manual is designed to familiarize the user with switcher layout, menu navigation, basic and advanced operation.

Several switcher functions are customizable. When using this manual, consider your requirements and style when adjusting items that involve colors, patterns, and effects. The manual provides instructions on how to adjust these items but you can tailor their use to your production requirements.

Documentation Terms

• “Switcher” refers to the CrossOver 6 or the

CrossOver 12 switcher.

• “Operator,” “User,” and “You” refer to the person who uses the switcher.

• “HD-SDI” refers to High Definition Serial Digital

Interface, a digital video signal that is distributed via a single coaxial cable with BNC connectors.

• “Setup” refers to a group, or set, of values that are stored together either on the switcher or USB drive. Setups can be stored and recalled to quickly configure the switcher for different productions.

Abbreviations

The following abbreviations are used throughout the manual:

AUX (Auxiliary)

DVE (Digital Video Effects)

EDL (Edit Decision List)

HD (High Definition)

HD-SDI (High Definition Serial Digital Interface)

MD (Multi-Definition)

NLE (Non-Linear Editor)

PGM (Program)

CrossOver 6 / 12 User Manual (v3.0)

PST (Preset)

PV (Preview)

SD (Standard Definition)

Technical Support

At Ross Video, we take pride in the quality of our products, but if a problem does occur, help is as close as the nearest telephone.

Our 24-Hour Hot Line service ensures you have access to technical expertise around the clock.

After-sales service and technical support are provided directly by Ross Video personnel. During business hours (eastern standard time), technical support personnel are available by telephone any time. Outside of normal business hours and on weekends, a direct emergency technical support phone line is available. If the technical support personnel who is on call does not answer this line immediately, a voice message can be left and the call will be returned shortly. Our technical support staff are available to react to any problem and to do whatever is necessary to ensure customer satisfaction.

Technical Support: (+1) 613-652-4886

After Hours Emergency: (+1) 613-349-0006

Introduction • 1–1

Switcher Installation

Control Panel

The switcher control panel is designed to sit on a desk or table. Alternately, it may be mounted in-desk or rack-mounted, both of which require the addition of a rackmount kit. Contact your dealer or Ross

Video for information on the Rackmount kit.

Switcher Frame

Under normal conditions, mounting the frame to the front of a standard equipment rack with four rack screws is sufficient to carry the load, including the weight of the accompanying cables. The support bars and brackets are specifically engineered to compensate for extra load stress associated with certain applications, such as mobile truck installations.

2

1

3 4

1/2"

Figure 1.1 Installing the Frame in an Equipment Rack

To install the rear support brackets to your frame:

1. The rear support bars can be attached to the frame in one of the possible positions illustrated

in Figure 1.1. Choose the position that suits the

cabinet depth that will give approximately 1/2 inch projection beyond the rear vertical mounting rails.

2. Using four screws per bar, fasten one bar to each side of the frame.

3. Mount the frame to the front rails of the rack cabinet using four rack screws fastened through the front mounting flanges.

4. At the rear of the cabinet, slide the bracket slots over the rear of the support bars and secure to the cabinet rear rails with two rack screws each.

1–2 • Introduction

Cabling

Refer to the Getting Started Guide for instructions on connecting all cables to your switcher control panel and frame.

Control Panel Overview

The CrossOver 12 and CrossOver 6 control panels offer similar functionality. The CrossOver 12 control panel is equipped with additional source buttons, key control buttons, and a positioner for additional control of wipes and patterns.

4

1

5 6

2

8 9

3

12

7

10

11

Figure 1.2 CrossOver 12

4

1

5

8

2

9

3

7

10

11

Figure 1.3 CrossOver 6

1. Pattern Select Buttons

• Press buttons in the pattern group to select wipe patterns.

2. Menu and Memory Control Buttons

• Press MENU to access the menu system.

Press one of the Pattern Select buttons to select the corresponding menu.

• Press NEXT to cycle through the available menus.

• Press STORE and RECALL to save and load memory registers.

3. Menu Screen and Knobs

• Rotate a knob to change the menu option displayed above it.

• Press the knob to select a menu item.

4. Key Type Buttons

• Selects the key type for all keys.

• Assigns Key/Aux bus to Key 1.

CrossOver 6 / 12 User Manual (v3.0)

5. Key 2 and 3 Select Buttons

• Assigns the Key/Aux bus to Key 2 or 3 when button is pressed (CrossOver 12 only).

• Assigns the Key/Aux bus to Key 2 or Aux bus

1 when button is pressed (CrossOver 6 only).

6. Aux Bus Buttons

• Assigns the Key/Aux bus to the selected Aux bus when button is pressed (CrossOver 12 only).

• Aux bus assignment is done through the menu interface on CrossOver 6 switchers.

7. On-air LEDs

• The LEDs light to indicate which keys are on-air.

8. Key/Aux, Program, and Preset Bus

• Press source buttons on the Key/Aux,

Program, or Preset bus to select video sources on each bus.

• Selected source buttons glow with a user-definable color. Sources that are on-air glow red.

9. Next Transition Area

• Selects the elements (background, keys) to include in the next transition.

• Selects the transition type.

• Performs an automatic transition or a cut.

10. Fader

• Use the Fader to manually control transitions.

11. Key Transition Shortcut Buttons

• Performs a transition of the selected key.

12. Positioner

• Use the positioner to control wipes, borders, and washes (CrossOver 12 only).

Control Panel Rear Connections

Overview

1

ON

OFF

PS 1

PS 2 FRAME

EXT

LINK

3

2 4

Figure 1.4 CrossOver 12 and CrossOver 6

1. Power Switch

• Turns the control panel on and off.

CrossOver 6 / 12 User Manual (v3.0)

2. Power Connectors (Primary and Redundant)

• Connects the control panel to the DC power supply.

• Second power connector is for redundant power supply (optional).

3. Frame Port

• Connects the control panel to the frame.

4. External Link Port

• Reserved for future expansion.

Frame Overview

The frame contains the video processing hardware and provides the inputs and outputs for the switcher.

The control panel connects to the frame via the Panel

Port on the frame and the Frame Port on the control panel.

1

POWER

3

2

Figure 1.5 CrossOver Frame (Door Removed)

1. Power Switch

• Turns the frame on and off

2. Cooling Fans

• The fans provide airflow to cool the electronic components in the frame.

3. USB Port

• Plug a USB drive into the USB port to load and store memories and to perform software upgrades.

Frame Rear Connections Overview

PS 1 PS 2

TALLY

EDITOR

2

GPI

1

PANEL

IN 1 IN 2 IN 3 IN 4 IN 5 IN 6 IN 7 IN 8 IN 9 IN 10 IN 11 IN 12

3

AUX 1 AUX 2 AUX 3 PV PGM1 PGM2 ANLG

OUT

6

REF

OUT 1

REF

OUT 2

REF

OUT 3

REF IN

4 5

Figure 1.6 CrossOver 12

PS 1

TALLY

PS 2

EDITOR

2

GPI

1

PANEL

IN 1 IN 2 IN 3

3

IN 4 IN 5 IN 6

6

OUT 1

REF

OUT 3

REF IN

4 5

Figure 1.7 CrossOver 6

Introduction • 1–3

1. Power Connectors (Primary and Redundant)

• Connects the frame to the DC power supply.

• The second power connector is for redundant power supply (optional).

2. Editor, Tally, and GPI Ports

• The ports allow your switcher to control tally lights, respond to GPI commands, and be controlled by external editors.

3. Input BNCs

• 12 or 6 High Definition serial digital video inputs.

4. Panel Port

• Connects the frame to the control panel.

5. Ethernet Port

• Enables the switcher to connect to your network.

6. Output and Reference BNCs

• 2 High Definition serial digital video Program bus outputs.

• 1 High Definition serial digital video Preset bus output.

• 3 High Definition serial digital video Aux bus outputs.

• 1 External Tri-level or Black Burst reference input.

• 3 Internal Reference outputs.

Removing the Frame Door

You must remove the frame door to power on/off the frame and to access the USB port. Once you have powered on/off the frame or are finished working with the USB port, replace the frame door to ensure proper airflow through the frame.

To remove the frame door:

1 1

POWER

2

Figure 1.8 Removing the Frame Door

1. Using both hands, grasp the door tabs.

2. Gently pull the door tabs towards the center of the door, releasing the door from the frame.

3. Pull the door towards you and place it on a clean, flat, static-free surface.

2

To attach the frame door:

1. Using both hands, slide the door onto the frame ensuring that the door tabs engage sides of the frame.

2. Pull and release the door tabs to ensure the frame door is securely attached to the frame.

Menu System

There are two ways to access the menu system:

• Pressing MENU

• Using Auto-follow

To access a menu using the

MENU

button:

1

2

1. Press MENU. The Wipe Pattern buttons illuminate.

2. Press a Wipe Pattern button to select the corresponding menu (menu names are printed beneath the Wipe Pattern buttons).

Auto-Follow

Auto-follow displays the menu for a selected function when the button for that function is pressed.

Auto-follow is always active — when you press any button on the control panel that has a corresponding menu, the menu is automatically displayed.

Menu Navigation

Some menus have multiple pages. When the NEXT button is lit, multiple menu pages exist. Press NEXT to move to the next menu page. Press and hold

NEXT and then press MENU to move to the previous menu page.

Some menus contain sub-menus. Press the knob corresponding to the sub-menu to access it. Press and hold the NEXT button and then press the RECALL button to return from the sub-menu.

If you wish to return to the first page of a top-level menu, Press and hold the NEXT button and then press the STORE button.

1–4 • Introduction CrossOver 6 / 12 User Manual (v3.0)

Note:

• You can exit the menu system by pressing any button other than a Wipe Pattern or source button while the menu system is active.

Installing Your Own Insert Films

All inserts must be cut to the dimensions indicated for small (1) or large (2) buttons.

‘

Using insert films that do not meet the recommended criteria may damage the button cap and diffuser.

0.444"

0.468"

Knobs

The control panel has three continuously rotatable pushbutton knobs located below the display screen.

The knobs are used to select and alter menu options.

To use the knobs:

1

2

0.504" 0.528"

Figure 1.9 Insert Sizing

To install switcher button inserts:

1. Remove the Cap Assembly (1) from the Switch

Assembly (2) by grasping it firmly and pulling away from the control panel surface.

1

2

2. Remove the Lens (1) from the Diffuser (2) using a common end micro screwdriver.

• Rotate the knob to adjust the corresponding value.

To default a value using the knobs:

• Double-press a knob to default the value currently associated with that knob.

Buttons

The buttons illuminate to indicate one of four states:

Glow — When a button on the board is lit with the

Panel Glow color, it is in a resting state. All buttons are lit with the Panel Glow color unless selected, turned on, in use, or on-air.

On-air — Source buttons corresponding to on-air sources are red.

Menu — A button is green when the associated menu is displayed.

On/Selected — Several buttons are On/Off buttons. If the button feature is turned off, it is lit with the Panel Glow color. If the button feature is turned on, the button is lit with a brighter shade of the Panel Glow color.

For More Information on...

• adjusting the panel glow, refer to the section

“Customizing the Panel Glow” on page 2-11.

Button Inserts

Insert films can be installed into most switcher buttons. Insert films allow you to label specific source buttons, control buttons, or replace the default button names with those of a different language.

CrossOver 6 / 12 User Manual (v3.0)

1

2

3. Place the Insert Film (2) into the Lens (1) so the readable side is facing up. The notches on the sides of the Lens must be at the sides of the text on the Insert Film.

1

CUT

2

3

4. Aligning the notches on the sides of the Lens (1) and Diffuser (3), press the Lens and Diffuser together until they click.

Introduction • 1–5

5. Aligning the notches on the sides of the Cap

Assembly (1) to the tabs on the side of the

Switch Assembly (2), press Cap Assembly down onto the Switch Assembly with a rolling motion until they click together.

1

2

Shift

Shifting allows access to the secondary sources for each source button.

To shift a bus and access the secondary sources:

Selecting Colors

Functions such as mattes, and Panel Glow have options for adjusting the appearance of a selected color. Individual adjustments for colors are:

• Luminance

• Hue

• Saturation

Luminance

Luminance affects the brightness of the video signal.

Increasing luminance gives a brighter color while decreasing luminance gives a darker color.

Hue

Hue controls the shade of color (red, yellow, green, blue, etc.).

Saturation

Saturation affects the vividness of a color. Increasing saturation produces a more vivid color while decreasing saturation produces a less vivid color.

Fully decreasing the saturation produces gray.

2 1

1. Press and hold SHIFT.

2. Press the required source button to access the secondary source.

Fader

The Fader is used to manually perform a wipe or dissolve transition. Move the Fader handle from one limit to the other to perform a transition.

Transitions

The progress of the transition is shown on the

Progress Bar to the left of the Fader handle. As the

Fader handle moves from one limit to the other, the

Progress Bar indicates the progress of the transition.

Positioner

The CrossOver 12 has a joystick positioner for positioning wipes, patterns, washes, and DVE effects. The CrossOver 6 does not have a positioner.

1–6 • Introduction CrossOver 6 / 12 User Manual (v3.0)

Configuration

This chapter describes how to configure your switcher to meet your requirements. Setup and switcher personality options are discussed.

Reference Type

The switcher supports both external and internal reference types.

To set the reference type:

3

2

5

4

Note:

• 59.94Hz is displayed as 60Hz to save display space.

Multi-Definition Video Formats

Multi-Definition switchers support the following video formats:

• 480i (4:3 and 16:9) at 59.94Hz

• 576i (4:3 and 16:9) at 50Hz

• 720p at 50 or 59.94Hz

• 1080i at 50 or 59.94Hz

To change the switcher video format:

2

1

3 4

1. If you are using an external reference signal, ensure that it is connected to the REF IN input.

2. Press MENU.

3. Press the REF Wipe Pattern button.

4. Press NEXT until RefSrc is displayed.

5. Use the RefSrc knob to select the reference source. You can choose from the following:

Ext — Use an external reference source.

Int — Use the internal reference generator.

6. Press the RefSrc knob to save the selection.

Note:

• If the external reference is lost, the switcher will automatically switch to internal reference.

Switcher Video Format

There are separate standard definition and multi- definition versions of the switcher.

Standard Definition Video Formats

Standard definition switchers support the following video formats:

• 480i (4:3 and 16:9) at 59.94Hz

• 576i (4:3 and 16:9) at 50Hz

CrossOver 6 / 12 User Manual (v3.0)

1. Press MENU.

2. Press the REF Wipe Pattern button.

3. Use the Format knob to select the desired video format. You can choose from the following:

480i

576i

720p (Multi-Def switchers only)

1080i (Multi-Def switchers only)

4. Use the Freq knob to select the desired frequency. You can choose from the following:

60 Hz (59.94 Hz)

50 Hz

5. Press the Format knob to save the selection.

Note:

• If you set your switcher to an interlaced video format and an external reference source, ensure that you use an interlaced external reference signal.

• The 480i video format is locked to 59.94 Hz.

• The 576i video format is locked to 50 Hz.

Configuration • 2–1

Format Conversion and Frame Sync

The switcher has four input format converter / frame synchronizer (FCFS) channels that can be used for the following:

• Converting incoming video to the current switcher video format. The format converters can convert input video from many formats to the current switcher video format.

• Correcting mis-timed or drifting input signals in any of the supported video formats. The frame synchronizers can not completely correct badly formatted video streams, mis-timed switches, signal dropouts, or similar issues.

Understanding Aspect Ratio Conversion

Converting between video formats often requires converting between aspect ratios. Your switcher supports the following aspect ratio conversion methods:

Full — The video signal is scaled disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.

4:3 16:9

4:3

16:9

16:9

4:3

Figure 2.2 Zoom Aspect Ratio Conversion

Letterbox — Black bars are added to the top and bottom of a 16:9 image to display correctly in a

4:3 video format.

16:9 4:3

Figure 2.3 Letter Box Aspect Ratio Conversion

Pillarbox — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.

4:3 16:9

16:9 4:3

Figure 2.1 Full Aspect Ratio Conversion

Zoom — The central portion of the video signal is zoomed to fill the display of the new video format.

No aspect distortion is introduced but the edges of the video signal may be cropped.

2–2 • Configuration

Figure 2.4 Pillar Box Aspect Ratio Conversion

Assigning FCFS Channels

FCFS channels are assigned to either specific inputs or bus-pairs. Each bus-pair requires two FCFS channels. The bus-pairs are as follows:

• PGM – Preset buses

• Key 1 Video – Key 1 Alpha buses

• Key 2 Video – Key 2 Alpha buses

• Key 3 Video – Key 3 Alpha buses

• Aux 1 – Not paired

• Aux 2 – Not paired

• Aux 3 – Not paired

FCFS channels maintain separate settings for different switcher video formats. This lets you change between switcher video formats without losing FCFS channel configurations.

CrossOver 6 / 12 User Manual (v3.0)

Note:

• Using an FCFS channel creates a one frame delay for the input video being processed.

To assign an FCFS channel:

2

1

6 4

To configure an FCFS channel set to Input mode:

4 2 3

3

1. Press MENU.

2. Press the REF Wipe Pattern button.

3. Press NEXT until Fcfs is displayed.

4. Use the Fcfs knob to select the FCFS channel you wish to assign.

5. Press the Fcfs knob to display the FCFS menu.

6. Use the Fcfs1-4 knob to assign the FCFS channel. You can choose from the following:

Off — The FCFS channel is not assigned.

Input — The FCFS channel is assigned to a single input.

Bus — The FCFS channel is assigned to all inputs on a specific bus.

Configuring FCFS Channels in Input Mode

Input mode locks a specified FCFS channel to a

specific input. Table 2.1 lists the input video formats

you can convert to the specified switcher video format.

Table 2.1 Format Conversions for Input Mode

Switcher Video

Format

1080i / 59.94Hz

1080i / 50Hz

720p / 59.94Hz

720p / 50Hz

Allowable Input Formats

480i, 720p / 59.94Hz

576i, 720p / 50Hz

480i / 59.94Hz

480i (aspect ratio conversion), 720p,

1080i / 59.94Hz

576i / 50Hz 576i (aspect ratio conversion), 720p,

1080i / 50Hz

1. Assign an FCFS channel to a specific input.

2. Use the Input knob to select which input the

FCFS channel is assigned to.

3. Use the Frming knob to set the aspect ratio conversion mode. You can choose from the following:

Full — The video signal is scaled disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.

Zoom — The central portion of the video signal is zoomed to fill the display of the new video format. No aspect distortion is introduced.

LttrBx — Black bars are added to the top and bottom of a 16:9 image to display correctly in a 4:3 video format.

PllrBx — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.

4. Press the Fcfs1-4 knob to save your changes.

5. Press the Confrm knob to commit the change and exit the FCFS menu. Press the Cancel knob to return to the FCFS menu for further editing.

For More Information on...

• Assigning an FCFS channel, refer to the section

“Assigning FCFS Channels” on page 2-2.

Configuring FCFS Channels in Bus Mode

Bus mode locks a specified FCFS channel to a specific bus-pair.

Table 2.2 Format Conversions for Bus Mode

Switcher Video

Format

1080i / 59.94Hz

1080i / 50Hz

720p / 59.94Hz

Allowable Input Formats

480i, 720p / 59.94Hz

576i, 720p / 50Hz

CrossOver 6 / 12 User Manual (v3.0) Configuration • 2–3

Table 2.2 Format Conversions for Bus Mode

Switcher Video

Format

720p / 50Hz

Allowable Input Formats

480i / 59.94Hz

480i (aspect ratio conversion), 720p,

1080i / 59.94Hz

576i / 50Hz 576i (aspect ratio conversion), 720p,

1080i / 50Hz

To configure an FCFS channel set to Bus mode:

2 3

4

1. Assign an FCFS channel to a specific bus.

2. Use the Bus knob to select which bus the format converter / frame synchronizer is assigned to.

3. Use the 2ndCh knob to select the FCFS channel to assign to the paired bus.

4. Press NEXT.

5. Use the Frming knob to set the aspect ratio conversion mode. You can choose from the following:

Full — The video signal is scaled disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.

Zoom — The central portion of the video signal is zoomed to fill the display of the new video format. No aspect distortion is introduced.

LttrBx — Black bars are added to the top and bottom of a 16:9 image to display correctly in a 4:3 video format.

PllrBx — Black bars are added to the right and left of a 4:3 image to display correctly in a 16:9 video format.

6. Press NEXT.

7. Press the Fcfs1-4 knob to save your changes.

8. Press the Confrm knob to commit the change and exit the FCFS menu. Press the Cancel knob to return to the FCFS menu for further editing.

Note:

• If one FCFS channel in a bus-pair is turned off, the paired FCFS channel is also turned off.

• The switcher is set to switch on the first field when using Bus mode.

• If a video format not compatible with the currently defined conversion is used, the video image is frozen with the last successfully processed image frame.

For More Information on...

• switch on Field/Frame settings, refer to the section

“Field Switch Selection” on page 2-14.

• assigning an FCFS channel, refer to the procedure

“To assign an FCFS channel:” on page 2-3.

• switcher video formats, refer to the section

“Switcher Video Format” on page 2-1.

Output Reference Sync

The switcher has three reference outputs that can be configured independently.

Setting the Output Reference Sync

If you are using one of the output references to time external devices, ensure that they are connected to the appropriate REF OUT 1, REF OUT 2, or REF

OUT 3 outputs.

Different applications require different output reference formats and delay settings. Consult a facility engineer for assistance in configuring these settings.

To set the output reference sync:

2

1

3

4

1. Press MENU.

2. Press the REF Wipe Pattern button.

3. Press NEXT until OSync is displayed.

2–4 • Configuration CrossOver 6 / 12 User Manual (v3.0)

4. Use the OSync knob to select the reference output you wish to configure. You can choose from the following:

OSync 1 — Configure reference output 1.

OSync 2 — Configure reference output 2.

OSync 3 — Configure reference output 3.

5. Press the OSync knob to display the Output

Sync menu.

6 7 8

To reset the output reference sync values:

2

1

4

3

6. Use the OSync1-3 knob to set the output reference format. You can choose from the following:

NTSC/PAL — Reference format is set to standard definition.

720p — Reference format is set to 720p.

1080i — Reference format is set to 1080i.

Off — No output reference signal is generated.

7. Use the Mode knob to configure the different delay settings for the selected output reference formats. You can choose from the following:

V — Configure vertical delay (lines).

H — Configure horizontal delay (pixels).

F — Configure frame delay (frames)

(NTSC/PAL output reference format only).

8. Use the Value knob to set the selected delay value.

9. Press the left knob to save your changes.

10. Press the Confrm knob to commit the change and exit the Output Sync menu. Press the

Cancel knob to return to the Output Sync menu for further editing.

Resetting the Output Reference Sync

You can quickly reset the output reference sync values to the default settings.

1. Press MENU.

2. Press the REF Wipe Pattern button.

3. Press NEXT until OSync is displayed.

4. Use the OSync knob to select the reference output you wish to reset. You can choose from the following:

OSync 1 — Reset reference output 1.

OSync 2 — Reset reference output 2.

OSync 3 — Reset reference output 3.

5. Press the OSync knob to display the Output

Sync menu.

7

6

6. Press NEXT.

7. Press the Reset knob to reset the output sync values to default settings.

8. Press the Confrm knob to commit the change and exit the Output Sync menu. Press the

Cancel knob to return to the Output Sync menu for further editing.

Aspect Ratio

The switcher supports both 4:3 and 16:9 aspect ratios when running in the 480i/576i video format.

CrossOver 6 / 12 User Manual (v3.0) Configuration • 2–5

To change the aspect ratio:

2

1

4

3

1. Press MENU.

2. Press the REF Wipe Pattern button.

3. Press NEXT until Aspect is displayed.

4. Use the Aspect knob to select the desired aspect ratio. You can choose from the following:

4:3

16:9

5. Press the Aspect knob to save your selection.

6. Press the Confrm knob to commit the change.

Press the Cancel knob to discard the change and return to the previous setting.

Note:

• The aspect ratio is locked to 16:9 when operating in 720p or 1080i video formats.

Ancillary Data

Ancillary data is information such as closed captioning or embedded audio. The switcher can be configured to pass this data or strip it from the output video. The following modes are available (each mode differs depending on the video format of the

switcher as shown in Table 2.3):

Normal Strip — Ancillary data is stripped from both the horizontal and vertical blanking.

Normal Pass — Ancillary data in the horizontal and vertical blanking is passed unmodified.

Long Strip — Ancillary data is stripped (and replaced with black) from both the horizontal and vertical blanking as well as some lines of active picture.

Long Pass — Ancillary data in the horizontal and vertical blanking and some lines of active picture are passed unmodified. This ensures data, such as timecodes and closed captioning, remain intact

(480i/576i video format only).

Table 2.3 Vertical Ancillary Data

Video Format

480i

576i

720p

1080i

Last Line of Vertical Ancillary Data

Normal Pass/Strip Long Pass/Strip

19 21

22

25

20

24

25

20

To configure ancillary data parameters:

2

1

4

3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until Anclry is displayed.

4. Use the Anclry knob to select an ancillary data parameters. You can choose from the following:

N Strip — Removes ancillary data from the video signal.

N Pass — Passes ancillary data without modification.

L Strip — Removes ancillary data and the first few lines of picture from the video signal.

L Pass — Passes ancillary data and the first few lines of picture.

Input BNC Configuration

Many video sources have an associated video source that contains alpha (transparency) information. You must configure the switcher to use the correct alpha source. Once you associate a video and alpha source, they are linked and used for Auto-Select keying.

Alpha sources are designated as shaped or linear

(unshaped). Shaped sources convert partial transparency to either fully transparent or fully opaque, giving the video signal well-defined edges.

2–6 • Configuration CrossOver 6 / 12 User Manual (v3.0)

Linear (unshaped) sources use the full range of transparency in the alpha channel to give smooth transitions between transparent and opaque areas.

Use linear if you are unsure which setting to use.

For More Information on...

• Auto-Select keys, refer to the section “Keying

Overview” on page 3-3.

To associate video and alpha inputs:

2

1

3 5 6

For More Information on...

• fine-tuning the Auto-Select Key features, refer to the section “Modifying Keys” on page 4-10.

Clean Feed

Clean Feed provides a second program output that is derived from a different location than the standard program output. Using the Clean Feed allows you to remove particular keys without affecting the primary program output. Typical applications are:

• Multilingual and live-to-tape productions

• Recording shows for later airing without overlaid graphics

To configure Clean Feed:

2

1

3

1. Press MENU.

2. Press the CONFIG Wipe Pattern button.

3. Press the Input knob to display the Input menu.

4. Use the left knob to select the input you wish to configure.

5. Use the Alpha knob to select the desired input that will provide the alpha (transparency) signal.

You can choose from the following:

None — Do not use an associated alpha signal.

Lin1 - Lin12 — The selected input is used as a linear (unshaped) alpha source.

Shpd1 - Shpd12 — The selected input is used as a shaped alpha source.

Table 2.4 Default Alpha Channel Mappings

Input

5

Default Alpha Input

CrossOver 6

6

9

10

CrossOver 12

11

12

6. If you are using standard definition sources, use the SD ASP knob to select the aspect ratio of the video signal. You can choose from the following:

• 16:9

• 4:3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Use the CLEAN knob to select where in the output stream the Clean Feed is derived. You can choose from the following:

Key 1 — Clean Feed output is taken before any keys are added.

Key 2 — Clean Feed output is taken after

Key 1 but before Key 2 or 3 is added.

Key 3 — (CrossOver 12 only) Clean Feed output is taken after Key 1 and 2 but before

Key 3 is added.

Note:

• There is no physical Clean Feed output. The Clean

Feed signal is available from any Aux bus.

• Recalling a memory register using Memory AI may cause the Clean Feed output to look different than expected. Memory AI allows key elements to be recalled to other keys than originally resulting in different key layering.

CrossOver 6 / 12 User Manual (v3.0) Configuration • 2–7

For More Information on...

• Accessing the Clean Feed output on an Aux bus,

refer to the section “Selecting a Special Source on an Aux Bus” on page 4-15.

• Memory AI, refer to the section “Memory AI and

Recall to Preview” on page 4-4.

• resource sharing, refer to the section “Resource

Sharing” on page 2-12.

MultiView

MultiView allows you to preview multiple sources on a single monitor. 10 sources may be previewed in

a fixed layout Figure 2.5. Each source is labelled for

easy identification.

5. Use the MView knob enable or disable

MultiView display on the selected output. You can choose from the following:

On — The MultiView layout is displayed on the selected output.

Off — The MultiView layout is not displayed on the selected output.

6. Use the Transp to set the transparency of the

MultiView source labels.

Note:

• The MultiView layout is configured independently for each output.

• The outputs can be configured to display the

MultiView layout simultaneously.

To assign sources to the MultiView display:

2

1

5 6 3

4

1 2

3 4 5 6

7 8 9

Figure 2.5 MultiView Layout

To enable or disable MultiView:

2

1

4 5 3,6

10

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press the MultiView knob to display the

MultiView menu.

4. Use the Output knob to select an output to configure for MultiView layout display. You can choose from the following:

Prview — Configure the Preview output.

Pgm2 — Configure the Program 2 output.

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press the MultiView knob to display the

MultiView menu.

4. Press NEXT.

5. Use the Box knob to select a box on the

MultiView display.

6. Use the In/Out knob to select a source to display in the box You can choose from the following:

PGM — Program bus output

PV — Preset bus output

1-12 (1-6 for CrossOver 6) — Source inputs

M1-4 — Media-Store channels

Note:

• Media-Store channels 3 and 4 are only available when the Media-Store mode is set to Dual.

• Inputs assigned to boxes 3-10 are displayed with a red border when they are on-air. A green border is displayed when the input is selected on the Preset bus.

• Boxes 1 and 2 do not have colored borders.

2–8 • Configuration CrossOver 6 / 12 User Manual (v3.0)

For More Information on...

• setting the Media-Store mode, refer to the section

“Media-Store Mode” on page 2-14.

CrossOver CleanSwitch

CrossOver CleanSwitch allows you to perform high-quality transitions between video signals with embedded audio streams.

The setup consists of your switcher, an openGear

DFR-8300 series frame, and an MDK-111A-Lite.

Refer to your CrossOver CleanSwitch documentation for details on cabling and transition behavior.

To configure your switcher for External Audio mode:

2

1

4

3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until Ext Audio is displayed.

4. Press the Ext Audio knob to display the

External Audio menu.

5 6,8 9

7

5. Use the ExtAud knob to enable or disable external audio switching.

6. Use the Type knob to select the type of audio transition that is performed. You can choose from the following:

X-Fade — Audio from the source going on-air is simultaneously faded up to full volume while the audio from the source going off-air is faded to no volume.

V-Fade — Audio from the source going off-air is faded to no volume and then the audio from the source going on-air is faded to full volume.

7. Press NEXT until IPAddr is displayed.

8. Use the Field knob to select the various fields in the IP address.

9. Use the Value knob to modify the field values and enter the IP address of your

MDK-111A-Lite card.

10. Press the IPAddr knob to save the IP address.

11. Press the Confrm knob to commit the change and exit the menu. Press the Cancel knob to return to the External Audio menu for further editing.

Note:

• Ensure that Frame Sync is turned off for any input or bus you are using with external audio mode.

Refer to the section “Format Conversion and

Frame Sync” on page 2-2 for details.

IP Address

The switcher is equipped with an Ethernet port to allow remote access. By default, the switcher uses

DHCP to automatically obtain an IP address. You can manually set an IP address, network mask, and default gateway if your network does not have a

DHCP server.

Note:

• You do not need to connect your switcher to a network for it to function.

To configure a DHCP IP address for your switcher:

3

2

6 5

4

CrossOver 6 / 12 User Manual (v3.0)

1. Ensure your switcher is connected to your network via the ethernet port.

2. Press MENU.

Configuration • 2–9

3. Press the SYSTEM Wipe Pattern button.

4. Press NEXT until IP Addr is displayed.

5. Press the IP Addr knob to display the IP

Address menu.

6. Use the IPMode knob to select DHCP.

7. Press the IPMode knob to save your selection.

8. Press the Confrm knob to commit the change.

Press the Cancel knob to discard the change and return to the previous setting.

To configure a static IP address for your switcher:

3

2

6 5

4

1. Ensure your switcher is connected to your network via the ethernet port.

2. Press MENU.

3. Press the SYSTEM Wipe Pattern button.

4. Press NEXT until IP Addr is displayed.

5. Press the IP Addr knob to display the IP

Address menu.

6. Use the IPMode knob to select Static.

7. Press the IPMode knob to save your selection.

8. Press the Confrm knob to commit the change.

Press the Cancel knob to discard the change and return to the previous setting.

10 11 12

9

9. Press NEXT until IPAddr is displayed.

10. Use the left knob to select the data to configure.

You can choose from the following:

IPAddr — Configure the IP address

(configure this first).

Mask — Configure the network mask.

Gatwy — Configure the default gateway.

11. Use the middle knob to select the fields in the address.

12. Use the right knob to modify the field value.

13. Repeat steps 9 to 12 for Mask (network mask),

and Gatwy (network gateway).

14. Press the left knob to save all network settings.

15. Press the Confrm knob to commit the change.

Press the Cancel knob to discard the change and return to the previous setting.

Switcher Personality

The switcher has customizable features that allow you to tailor operation to your personal preferences.

Aux Bus Memory Recalls

You can set the behavior of the Aux buses during a memory recall. The buses can be configured to hold inputs (overriding whatever input is saved in the recalled memory) or to change to the input saved in the recalled memory.

To set the Aux Bus Recall Mode:

1

2

3

1. Press RECALL.

2. Press NEXT until AuxMem is displayed.

3. Press the AuxMem knob to set the Aux Bus

Recall Mode. You can choose from the following:

NoRcll — Aux buses ignore the input saved with the recalled memory and retain the current input.

Recall — Aux bus inputs change to the input saved with the recalled memory.

2–10 • Configuration CrossOver 6 / 12 User Manual (v3.0)

For More Information on...

• saving and recalling switcher settings, refer to the section “Using the Memory System” on page 4-3.

Customizing the Panel Glow

Panel buttons are set to a glow color which is used when the button is not selected. This glow color can be customized.

To customize the Panel Glow color:

1

2

4 5 6

1. Press MENU.

2. Press the USER Wipe Pattern button.

3. Press the Scheme knob to display the Color

Scheme menu.

4. Use the HUE knob to adjust the Panel Glow hue.

5. Use the SAT knob to adjust the Panel Glow saturation.

6. Use the LUM knob to adjust the Panel Glow luminance.

Note:

• It is not recommended to set the Panel Glow color to red. Red indicates a source is on-air.

For More Information on...

• hue, saturation, and luminance, refer to the section

“Selecting Colors” on page 1-6.

Saving Color Schemes

You can save a custom Panel Glow color scheme so that it may be recalled as needed.

To save a custom Panel Glow color scheme:

2

6 4

3 5

CrossOver 6 / 12 User Manual (v3.0)

1. Modify the Panel Glow to obtain the desired appearance.

2. Press MENU.

3. Press the USER Wipe Pattern button.

4. Press the Scheme knob to display the Color

Scheme menu.

5. Press NEXT until Save is displayed.

6. Use the Save knob to select the custom scheme you wish to save.

7. Press the Save knob to save the color scheme.

8. Press the Confrm knob to commit the save (if there was a color scheme saved to the selected custom scheme, it is overwritten). Press the

Cancel knob to cancel the save.

Loading Color Schemes

You can load a custom color scheme or one of the preset color schemes that are included on your switcher.

To load a custom Panel Glow color scheme:

1

5 3

2 4

1. Press MENU.

2. Press the USER Wipe Pattern button.

3. Press the Scheme knob to display the Color

Scheme menu.

4. Press NEXT until Load is displayed.

5. Use the Load knob to select the color scheme you want to load. You can select from a list of presets or one of the custom color schemes you have previously saved.

6. Press the Load knob to load the color scheme.

7. Press the Confrm knob to commit the load.

Press the Cancel knob to cancel the load.

Power-Save Mode

The switcher goes into a Power-Save mode after a user-defined amount of time (20 minutes by default) without user interaction. Touching any control will wake the switcher. Any functionality associated with

Configuration • 2–11

the touched control is ignored until the unit is active and all lights and display are turned on.

During Power-Save mode, video related hardware is not affected and video signals are still passed through the switcher.

To configure the power-save timeout:

1

3

2

3. Use the Rate knob to select the units used to specify switcher transition rates. You can choose from the following:

Frames — Switcher transitions are specified in frames.

Secnds — Switcher transitions are specified in seconds.

Double-Press Rate

You can set the double-press rate of the switcher to suit your preference. Setting a fast rate requires you to double-press the knobs in quick succession in order to be recognized as a double-press. Setting a slow rate allows more time between presses but may register two single presses as a double-press.

To set the switcher double press rate:

1

3 4

2

1. Press MENU.

2. Press the PERS Wipe Pattern button.

3. Press the right knob to set the switcher power-save behavior. You can choose from the following:

PwrSve — All buttons and the menu display turn off. The switcher conserves as much power as possible without affecting on-air video.

Sleep — The menu display turns off. Buttons light and slowly fade in a raindrop pattern.

4. Use the right knob to set the power-save timeout

(in minutes). You can select a value from 0 (off) to 999 minutes.

Transition Rate Units

You can select the units used to specify durations for various video transitions. Choose the units that you are most comfortable working with.

To select the units for switcher transitions:

1

3

2

1. Press MENU.

2. Press the PERS Wipe Pattern button.

3. Press the DblPrs Speed knob.

4. Double-press the middle knob at a rate you feel is comfortable. This defines the double-press rate.

5. Press MENU to save the setting.

Resource Sharing

The switcher can use one Chroma Key and two channels of DVE simultaneously. You can specify how the Chroma Key is shared between keys and the

DVE resources are shared between keys and the transition area on your switcher.

To specify resource sharing:

2

1

3

1. Press MENU.

2. Press the PERS Wipe Pattern button.

2–12 • Configuration CrossOver 6 / 12 User Manual (v3.0)

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press the Rsrc Mode knob to display the

Resource Mode menu.

4. Use the ChrKey knob to select how the Chroma

Key resource is shared between keys. You can choose from the following:

KEY1 — The Chroma Key is locked to Key

1. Only Key 1 can display a Chroma Key.

KEY2 — The Chroma Key is locked to Key

2. Only Key 2 can display a Chroma Key.

KEY3 (CrossOver 12 only) — The Chroma

Key is locked to Key 3. Only Key 3 can display a Chroma Key.

FLOAT — The Chroma Key can be used by any key. If another Chroma Key is on-air, you are prompted to capture the Chroma Key resource for the new key.

ASK — The Chroma Key can be used by any key. If another Chroma Key is in-use (on or off-air), you are prompted to convert the original Chroma Key to an Auto-Select Key, take it off-air, and use the Chroma Key resource for the new key.

5. Press the ChrKey knob to select the Chroma

Key sharing mode.

6. Use the DVE1 knob to select how the first DVE resource is shared between keys and the transition area. You can choose from the following:

KEY1 — DVE channel 1 is locked to Key 1.

KEY2 — DVE channel 1 is locked to Key 2.

KEY3 (CrossOver 12 only) — DVE channel

1 is locked to Key 3.

TRANS — DVE channel 1 is locked to performing transitions.

FLOAT — DVE channel 1 can be used by any key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are prompted to steal one of the DVE channels.

ASK — DVE channel 1 can be used by any key or to perform a transition. If two channels of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are prompted to steal one of the DVE channels.

7. Press the DVE1 knob to select the sharing mode for the first DVE resource.

8. Use the DVE2 knob to select how the second

DVE resource is shared between keys and the

CrossOver 6 / 12 User Manual (v3.0)

transition area. You can choose from the following:

KEY1 — DVE channel 2 is locked to Key 1.

KEY2 — DVE channel 2 is locked to Key 2.

KEY3 (CrossOver 12 only) — DVE channel

2 is locked to Key 3.

TRANS — DVE channel 2 is locked to performing transitions.

FLOAT — DVE channel 2 can be used by any key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are prompted to capture one of the DVE channels.

ASK — DVE channel 2 can be used by any key or to perform a transition. If two channels of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are prompted to capture one of the DVE channels.

9. Press the DVE2 knob to save your selection.

10. Press the Confrm knob to commit the change.

Press the Cancel knob to cancel the change.

For More Information on...

• creating and using Chroma keys, refer to the section “Chroma Key” on page 3-5.

• creating and using DVE keys, refer to the section

“DVE Key” on page 3-6.

• performing DVE transition, refer to the section

“DVE Transitions” on page 3-2.

Chroma Key Resource Capturing

Capturing a Chroma Key resource for a new key causes the following to occur:

• The current Chroma Key is converted to an

Auto-Select Key

• If the current Chroma Key is on-air, it is taken off-air.

DVE Resource Capturing

Capturing a DVE resource for a new key or transition takes the DVE resources from the following sources in order of availability:

Transition area (if a DVE transition is not in progress).

Off-air DVE Key (highest key resource is taken first).

On-air DVE Key (current DVE Key is converted to an Auto-Select Key and taken off-air).

Transition area (if a DVE transition is in progress. The transition is converted to a dissolve transition).

Configuration • 2–13

Field Switch Selection

The field switch selection feature allows you to select when the switcher triggers a transition from one video source to the next when you are running in an interlaced video format. Each interlaced video frame is composed of an odd field and an even field.

You can specify that transitions are initiated on:

• even fields only

• odd fields only

• either even or odd fields

If you are running in a progressive scan video format, setting your switcher to transition on even or odd fields will cause the switcher to only allow transitions on every second frame.

To set when the switcher initiates transitions:

2

1

4

3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until FldSwt (FrmSwt if you are using a progressive scan video format) is displayed.

4. Use the FldSwt (FrmSwt if you are using a progressive scan video format) knob to select when transitions are initiated. You can choose from the following:

F1 — Field 1 (Odd Field) transitions are initiated on odd fields.

F2 — Field 2 (Even Field) transitions are initiated on the even fields.

BOTH — Transitions can be initiated on either even or odd fields or frames.

5. Press the FldSwt (FrmSwt if you are using a progressive scan video format) knob to commit the selection.

Editor Control

Your switcher can be controlled by external editors using the GVG100 protocol. It can also generate

EDL (Edit Decision List) files for use in non-linear editing suites.

2–14 • Configuration

To configure external editor control:

1

4

2 3

1. Press MENU.

2. Press the PERS Wipe Pattern button.

3. Press NEXT until Editor is displayed.

4. Use the Editor knob to enable or disable external editor control. You can choose from the following:

GVG100 — GVG-100 Editor control is enabled.

G100L — Legacy GVG-100 editor control is enabled.

LTC (Linear Time Code) — A GearLite

TSC-9902 LTC to Serial Converter provides timecode information for Live Edit Decision

List (EDL) file generation.

Off — Editor control is disabled.

Note:

• You can view the LTC timecode from the second page of the Status menu.

For More Information on...

• external editor control, refer to the section “Editor

Port” on page 4-21.

• installation and configuration of the TSC-9902

LTC to Serial Converter, refer to your TSC-9902 documentation.

• Live EDL, refer to the section “Live Edit Decision

Lists (EDL)” on page 4-16.

Media-Store Mode

You can set your switcher to have either 2 or 4

Media-Store channels. You can display 2 images or 1 image with an alpha-channel when your switcher is set to 2 Media-Store channels. You can display 2 images with alpha-channels when your switcher is set to 4 Media-Store channels.

CrossOver 6 / 12 User Manual (v3.0)

To configure Media-Store mode:

2

1

4

3

To configure the Next Transition Area behavior:

1

5 4,6 7

2 3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until Media is displayed.

4. Use the Media knob to select the Media-Store mode. You can choose from the following:

Tall — Two channels of Media-Store are available. Each channel may contain an image or channel 1 may contain an image and an associated alpha-channel is contained in channel 2.

Dual — Four channels of Media-Store are available. Two channels are reserved for images and two channels are reserved for associated alpha-channels.

Table 2.5 Dual Mode Media-Store Channels

Image Channel Alpha Channel

1 3

2 4

5. Press the Media knob to save your selection.

6. Press the Confrm knob to commit the change.

Press the Cancel knob to cancel the change.

For More Information on...

• Media-Store, refer to the chapter “Media-Store”.

Transition Area Behavior

You can set the behavior of the transition area to suit your needs.

1. Press MENU.

2. Press the PERS Wipe Pattern button.

3. Press NEXT until Trans Area is displayed.

4. Press the Trans Area knob to display the

Transition Area menu.

5. Use the Trans knob to set the behavior of the

Next Transition area after a transition is performed. You can choose from the following:

Reset — The Next Transition area is reset to a background dissolve transition

NotRst — The Next Transition area is not reset.

6. Use the Auto 2 knob to set the behaviour when a a transition is paused by pressing AUTO

TRANS during a transition. You can choose from the following:

HltFwd — The transition pauses. When you resume the transition, it completes as originally set.

HltRev — The transition pauses. When you resume the transition, the transition proceeds in reverse and the switcher returns to the on-air state it was in before the transition was started.

Rev — The transition immediately reverses and the switcher returns to the on-air state it was in before the transition was started.

7. Use the ARKey knob to set whether a key remains or is removed from the Next Transition area after a dedicated key transition is performed. You can choose from the following:

Off — The key is removed from the Next

Transition area after a dedicated key transition is performed.

On — The key remains active in the Next

Transition area after a dedicated key transition is performed.

CrossOver 6 / 12 User Manual (v3.0) Configuration • 2–15

NEXT button Secondary Function

You can configure a secondary function of the

NEXT button allowing it to be used, in conjunction with the Wipe Pattern buttons, to trigger GPI outputs.

To configure the NEXT button secondary function:

1

5 6 4

2 3

1. Press MENU.

2. Press the PERS Wipe Pattern button.

3. Press NEXT until NextBn Func2 is displayed.

4. Press the NextBn Func2 knob to display the

Secondary Function menu.

5. Use the Func knob to select the secondary function for the NEXT button. You can choose from the following:

None — The NEXT button is not assigned a secondary function.

GPO — The NEXT button (in combination with the Wipe Pattern buttons) is used to trigger GPI outputs.

6. If you selected GPO in the previous step, use the

Bank knob to select which GPI output bank you wish to control.

Note:

• Only one GPI output bank can be triggered at a time.

For More Information on...

• GPI usage and configuration, refer to the section

“General Purpose Interface (GPI)” on page 4-19.

2–16 • Configuration CrossOver 6 / 12 User Manual (v3.0)

Basic Operation

This chapter describes the general operation of your switcher. Basic information is provided to help you become familiar with switcher operation.

Transition Overview

Transitions allow you to replace the on-air video source with another source. During a transition, the source you selected on the Preset bus becomes active on the Program bus and the source that was active on the Program bus is now active on the Preset bus.

You can perform the following types of transitions:

Cuts — The video image instantly switches between selected sources.

Dissolves — The video image gradually fades from the on-air source to the selected source.

Wipes — The selected source wipes over the on-air source using a user-specified pattern and direction.

DVE — The video image is taken off-air using a selected digital video effect.

To perform a transition:

3

1

3

4

2

5

1. Select the elements to include in the next transition by pressing any one of the following:

BKGD

KEY 1

KEY 2

KEY 3 (CrossOver 12 only)

2. Select the source on the Preset bus (when

BKGD is selected as part of the next transition), that you want to take on-air. The selected source appears on your preview monitor.

3. If you selected any keys for the transition in step

1, select keys and sources on the Key/Aux bus.

4. Choose the type of transition you wish to perform:

CrossOver 6 / 12 User Manual (v3.0)

• Press DISS to select a dissolve transition.

• Press WIPE to select a wipe transition.

• Press DVE to select a DVE transition

5. Perform the transition by choosing one of the following:

• Press CUT to immediately cut the selected source on-air (selected transition type is ignored).

• Press AUTO TRANS to have the switcher perform a smooth transition.

• Move the Fader from one limit to the other to perform a manual transition..

Note:

• You can select multiple elements for the next transition by pressing and holding the button for the first element, then pressing one or more of the other next transition buttons.

• While still holding the first element button, press an element button again to remove it from the next transition.

For More Information on...

• wipe transitions, refer to the section “Wipe

Transitions” on page 3-2.

• DVE transitions, refer to the section “DVE

Transitions” on page 3-2

• including keys in transitions, refer to the section

“Key Transitions” on page 3-4.

• the Next Transition area state after a transition,

refer to the section “Transition Area Behavior” on page 2-15.

Cutting on the Program Bus

Cuts are the simplest transition, performing an instantaneous change between sources. You can perform a cut transition by pressing CUT, or you can perform the transition directly on the Program bus.

This also applies to keys. If a key is on-air, you can select alternate sources on the Key/Aux bus and have them instantly cut on-air.

Basic Operation • 3–1

To cut on the Program bus:

1

Wipe Transitions

You can select from a number of pre-defined patterns and control the amount of time a wipe transition takes to complete.

To perform a wipe transition:

3

2

1. Select the source you want to take on-air by pressing a source button on the Program bus.

Note:

• You can not preview the next source on your preview monitor when cutting on the Program

Bus.

Configuring the Auto Trans Rate

You can control the amount of time a dissolve or wipe transition takes to complete when you press the

AUTO TRANS button. Transitions performed with the Fader are not affected.

To change the rate for automatic transitions:

2

1

3

1. Prepare a transition using DISS, WIPE, or DVE as the transition type, but do not perform the transition.

2. Use the Time knob to change the transition duration.

3. Press AUTO TRANS to perform the transition.

Note:

• You can set different transition rates for the dedicated KEY TRANS buttons.

For More Information on...

• dedicated key transitions, refer to the section

“Dedicated Key Transitions” on page 3-5.

3–2 • Basic Operation

DVE Transitions

You can select from a number of pre-defined patterns and control the amount of time a DVE transition takes to complete.

To perform a DVE transition:

2

1

4

1. Prepare a transition using WIPE as the type of transition, but do not perform the transition.

2. Select the pattern you wish to use for the wipe.

3. Use the Time knob to change the transition duration.

4. Press AUTO TRANS to perform the transition.

For More Information on...

• preparing transitions, refer to the section

“Transition Overview” on page 3-1.

• modifying Wipe transitions, refer to the section

“Modifying Wipes” on page 4-1.

3

1

4

1. Prepare a transition using DVE as the type of transition, but do not perform the transition.

2. Select the DVE effect you wish to use for the transition by pressing, or double-pressing, a

Wipe Pattern button. You can choose from the following:

CrossOver 6 / 12 User Manual (v3.0)

To pause and resume a transition in progress:

Table 3.1 DVE Effect Selection

7

8

9

5

6

3

4

1

2

Pattern

Button

Single Press Pattern

Button DVE Effect

0 Push Left

Push Up

Double Press Pattern

Button DVE Effect

Push Right

Push Down

Squeeze Horizontal Push Up-Right

Squeeze Vertical

Push Up-Left

Squeeze Up-Right

Squeeze Up-Left

Push Down-Left

Push Down-Right

Squeeze Down-Left

Squeeze Down-Right

Squeeze to Center

Circle Left

Stretch

Fly Through

Circle Right

Tumble

3. Use the Time knob to change the transition duration.

4. Press AUTO TRANS to perform the transition.

Note:

• You must include the background when performing a DVE transition on a Chroma Key,

Self Key, or Auto-Select Key. If you do not include the background, a dissolve transition is performed.

• Performing a DVE transition on a DVE Key without including the background scales the transition effect to the size of the DVE Key. This transition does not consume an additional DVE resource.

• Performing a DVE transition on a DVE Key with the background included does not scale the transition effect. This transition consumes the second DVE resource.

For More Information on...

• preparing transitions, refer to the section

“Transition Overview” on page 3-1.

• modifying DVE transitions, refer to the section

“Modifying DVE Transitions” on page 4-2.

Pausing a Transition

You can pause a transition while it is in progress.

2

1. Prepare a dissolve, wipe, or DVE transition.

2. Press AUTO TRANS to start the transition.

3. Press AUTO TRANS again to pause the transition.

4. Press AUTO TRANS to resume the transition.

Note:

• The transition will continue or reverse based on the setting of the Resume personality option.

• There is an extra DVE effect available that can not

be accessed with a Wipe Pattern Button. Refer to the section “Modifying DVE Transitions” on page 4-2 for more information.

For More Information on...

• preparing transitions, refer to the section

“Transition Overview” on page 3-1.

• setting the behavior of a resumed transition, refer to the section “Transition Area Behavior” on page 2-15.

Keying Overview

Keying allows you to insert portions of one scene into another. Keys appear as overlays over the background image.

The switcher supports the following key types:

Auto-Select Key — Key alpha (transparency) is provided on one input and key fill video is provided on a second input (character generators and graphics systems typically provide fill and alpha on separate channels).

Self Key — Key transparency is derived from the luminance of the key fill video (this key type is created when you do not specify an input for the key alpha channel).

Chroma Key — A user defined color hue is selected for transparency (such as blue or green-screen applications).

CrossOver 6 / 12 User Manual (v3.0) Basic Operation • 3–3

DVE Key — The video image can be scaled, cropped and freely positioned on the screen.

Borders and other effects may be used to enhance the key appearance.

The CrossOver 6 supports 2 keys. The CrossOver 12 supports 3 keys.

Video Layering

Video is layered as shown in Figure 3.1.

1

2

3

4

2

3

4

1

Figure 3.1 Video Layering

1. Program

2. Key 1

3. Key 2

4. Key 3 (CrossOver 12 only)

Key Transitions

Key transitions are similar to background transitions.

You can perform key and background transitions simultaneously.

Selecting Keys

Selecting a key allows you to configure the key type and select a source for that key.

To select a key:

• Select a key by pressing one of the key select buttons. You can choose from the following:

AUTO SELECT, CHR KEY, or DVE

Selects Key 1 and sets the key type.

KEY 2 SEL — Selects Key 2.

KEY 3 SEL — Selects Key 3 (CrossOver 12 only).

Note:

• If you select Key 1, you are selecting a key and key type simultaneously.

Performing Key Transitions

Key transitions are performed similarly to background transitions. All transition types are available for key transitions.

To perform a key transition:

3

5

2

6

4

7

1. Ensure the key you are using in the transition is not on-air.

2. Select the key you wish to use.

3. Select the key type by pressing one of the following:

CHR KEY to create a Chroma Key.

AUTO SELECT to create an Auto-Select

Key.

DVE to create a DVE Key.

4. Press the corresponding key button in the Next

Transition area to include the key in the transition. You can choose from the following:

KEY 1 to include Key 1.

KEY 2 to include Key 2.

KEY 3 to include Key 3 (CrossOver 12 only).

5. Select a source on the Key/Aux bus that you want to take on-air. The selected source appears on your preview monitor over the background image.

6. Choose the type of transition you wish to perform:

• Press DISS to select a dissolve transition.

• Press WIPE to select a wipe transition.

• Press DVE to select a DVE transition.

7. Perform the transition by using one of the following methods:

3–4 • Basic Operation CrossOver 6 / 12 User Manual (v3.0)

• Press CUT to immediately cut the selected source on-air (the selected transition type is ignored).

• Press AUTO TRANS to have the switcher perform a smooth transition.

• Move the Fader from one limit to the other to perform a manual transition.

Note:

• To include multiple keys in the transition, push the desired combination of KEY 1, KEY 2, and KEY

3 buttons simultaneously.

• When a key is on-air, the tally above the on-air key glows red.

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

Dedicated Key Transitions

If an immediate transition is required, or an unexpected transition needs to be performed, the dedicated key transition buttons can be used. Only dissolve transitions can be performed with the dedicated key transition buttons.

To perform a dedicated key transition:

1 1

1

2

1. Ensure that a key, key-type, and source are selected.

2. Take the desired key on or off-air by performing one of the following:

• Press KEY 1 TRANS to transition Key 1.

• Press KEY 2 TRANS to transition Key 2.

• Press KEY 3 TRANS to transition Key 3

(CrossOver 12 only).

Note:

• When a key is on-air, the appropriate dedicated key transition button glows red.

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

CrossOver 6 / 12 User Manual (v3.0)

Setting the Transition Rate for Dedicated

Key Transitions

You can set the transition rate for the dedicated key transition buttons independently of the other switcher transition rates.

To change the transition rate for dedicated key transitions:

3

2

1

1. Press DISS.

2. Press NEXT.

3. Use the Key 1-3 (1-2 on CrossOver 6) knobs to change the transition rate for the specified key.

Note:

• If the transition rate is set to CUT and a transition is in progress, pressing a dedicated key transition button immediately cuts the associated key to the previous state (either on or off-air). The rest of the transition proceeds.

For More Information on...

• the Next Transition area behavior, refer to the section “Transition Area Behavior” on page 2-15.

Chroma Key

The Chroma Key masks a specified color allowing you to quickly extract a foreground subject from a controlled-color background. The switcher can mask the following colors: blue, green, red, cyan, magenta, and yellow. The default color is blue.

To create a Chroma Key:

3 5

2

1

4

1. Select the key you wish to use.

2. If you are not using Key 1, press CHR KEY to set the selected key to a Chroma Key.

Basic Operation • 3–5

3. If you have already assigned a Chroma Key to one of the other keyers, and the Chroma Key share mode is set to FLOAT or ASK, you are prompted to steal the Chroma Key resource to use on the new key. You can choose from the following:

• Press the Confrm knob to steal the Chroma

Key resource for the new key. The old

Chroma Key is taken off-air and converted to an Auto-Select Key.

• Press the Cancel knob to cancel the new

Chroma Key and leave the resource with the key it is currently assigned to.

4. Select the desired source on the Key/Aux bus.

5. Use the Color knob to select the color to make transparent. You can choose from the following:

Blue (default)

Cyan

Green

Yellow

Red

Magenta

6. Press Init.

For More Information on...

• selecting Keys, refer to the section “Selecting

Keys” on page 3-4.

• Chroma Key sharing, refer to the section

“Resource Sharing” on page 2-12.

• modifying Chroma Key settings, refer to the section “Chroma Key Fine Tuning” on page 4-12.

• taking a Chroma Key on-air, refer to the section

“Key Transitions” on page 3-4.

DVE Key

The DVE Key allows you to apply digital video effects to an image. These effects include the following:

• Scale

• Crop

• Aspect Ratio

• Position

• Border

To create a DVE Key:

2

1

4

5

1. Select the key you wish to use.

2. If you are not using Key 1, press DVE to set the selected key to a DVE Key.

3. If all DVE Key resources are assigned to other keys, or the transition area and the DVE share mode is set to FLOAT or ASK, you are prompted to steal the DVE resource to use on the new key. You can choose from the following:

• Press the Confrm knob to steal the DVE resource for the new key. The old DVE Key is taken off-air and converted to an Auto-Select

Key.

• Press the Cancel knob to cancel the new DVE

Key and leave the resource with the key it is currently assigned to.

4. Select the desired source on the Key/Aux bus.

5. Use the XPos, YPos, and Size knobs to control the position and size of the source image.

For More Information on...

• selecting Keys, refer to the section “Selecting

Keys” on page 3-4.

• DVE Resource sharing, refer to the section

“Resource Sharing” on page 2-12.

• modifying DVE Key appearance, refer to the section “Modifying DVE Keys” on page 4-13.

• taking a key on-air, refer to the section “Key

Transitions” on page 3-4.

Mattes

A Matte is a solid color signal that is generated by the switcher and can be adjusted for hue, saturation, and luminance. It can also be adjusted for position, size, aspect, border, and softness.

For More Information on...

• setting hue, saturation, and luminance, refer to the section “Selecting Colors” on page 1-6.

3–6 • Basic Operation CrossOver 6 / 12 User Manual (v3.0)

Using a Matte

Mattes can be a solid color or a wash. A wash fills the matte with one of the 10 wipe patterns.

Selecting a Matte Color

You can use two methods to select a matte color:

• Specify hue, saturation, and luminosity

• Load a preset color

To select a matte color by specifying hue, saturation, and luminosity:

3

4. Rotate the Load knob to select the preset color you wish to use.

5. Press the Load knob to load the preset color.

Note:

• Mattes may also be selected on the Aux bus. Use the MATTE button on the desired Aux bus to select a matte color for that bus.

For More Information on...

• accessing an Aux bus, refer to the section “Aux

Buses” on page 4-14.

To change the pattern:

4

5

3

2 1

1. Press and hold SHIFT.

2. Press BLACK/MATTE to display the Matte menu.

3. Use the corresponding knob to adjust the Hue

(Hue1), Saturation (Sat1), and Luminance

(Lum1) to the desired effect.

Note:

• Mattes may also be selected on the Aux bus. Use the MATTE button on the desired Aux bus to select a matte color for that bus.

For More Information on...

• accessing an Aux bus, refer to the section “Aux

Buses” on page 4-14.

To select a matte color by loading a preset:

4

3

2 1

1. Press and hold SHIFT.

2. Press BLACK/MATTE to display the Matte menu.

3. Press NEXT.

CrossOver 6 / 12 User Manual (v3.0)

2 1

1. Press and hold SHIFT.

2. Press BLACK/MATTE to display the Matte menu.

3. Press NEXT until WASH is displayed.

4. If the WASH knob is Off, toggle it On by pressing the WASH knob.

5. Use the Pattern buttons to select the desired pattern.

Note:

• If the wash is turned off, the pattern does not display.

• Pattern washes are not available on Aux buses.

Using other Adjustments

Mattes can also be adjusted by using these modifiers:

Size — Size

X-Pos, Y-Pos — Position

Aspect — Aspect Ratio

Border — Border Appearance

Softness — Edge Softness

Hue 2, Sat 2, and Lum 2 — Secondary Color

The Aspect function allows you to alter the shape of the selected wash pattern. For example, if you want the wash to be oval shaped, select the circular pattern and adjust the aspect ratio until the desired oval is created.

Basic Operation • 3–7

Borders are effects created around the selected pattern for the wash. The Border function allows you to adjust the appearance of the border.

The Softness function controls the wash edge appearance. It is a pattern edge effect produced by mixing key source and key fill signals allowing variable control of edge softening.

The Hue 2, Sat 2, and Lum 2 functions control the secondary color. If you are creating a wash and want to add a second color, adjusting these options will generate and modify another color set within the pattern.

To apply other adjustments:

4

3

1. Press BKGD and all on-air key buttons simultaneously to include them in the transition.

2. Select a transition type.

3. Press BLACK/MATTE on the Preset bus.

4. Fade to black by sliding the Fader, pressing

CUT, or pressing AUTO TRANS.

2 1

1. Press and hold SHIFT.

2. Press BLACK/MATTE to display the Matte menu.

3. Press NEXT until the desired modifier is displayed.

4. Adjust the desired modifier by rotating the corresponding knob.

Note:

• The wash pattern and the key pattern mask are shared. Any adjustments affect both patterns.

Fade to Black

Fade to Black is achieved by selecting the black source and performing a transition.

To fade to black:

1

2

4

3

3–8 • Basic Operation CrossOver 6 / 12 User Manual (v3.0)

Advanced Operation

This chapter describes advanced operating concepts for your switcher. Topics and information on modifying basic concepts to fit your requirements are also discussed.

Transition Limit

You can stop a transition at a preset position between the two Fader limits. With the transition limit enabled, an automatic transition will stop when it reaches the defined limit.

To define the transition limit point:

3

2

1. Press DISS, WIPE, or DVE.

2. Move the Fader to the desired position you wish to set as a transition limit.

3. Press the Limit knob.

The Progress Bar next to the Fader flashes to indicate the defined transition limit.

Note:

• Ensure that you are not on-air when setting the transition limit as you will be moving the Fader handle to define the preset position.

To perform a transition with a transition limit set:

3

1

1. Initiate a transition by pressing AUTO TRANS.

When the transition reaches the defined limit, it will stop.

2. To reverse the transition, press AUTO TRANS.

3. To continue the transition, press the Limit knob to turn off the transition limit.

4. Press AUTO TRANS to complete the transition.

To Quickly Reset the Transition Limit

• Double-press the Limit knob.

Modifying Wipes

Wipes can be modified to give more distinct qualities and personalize your transitions. The following effects can be adjusted:

• Time, Direction

• Pattern, Horizontal Multiplication, Vertical

Multiplication

• X-Position, Y-Position, Aspect Ratio

• Border, Border Color, Border Softness

• Hue, Saturation, Luminosity

• Rotation

To modify time and direction:

3 4

2

1

1. Press WIPE to display the Wipe menu.

2. Press NEXT until Time is displayed.

3. Use the Time knob to change the duration of the wipe.

4. Use the Dirctn knob to set the direction of the wipe. You can choose from the following:

Fwd — Wipe runs in the forward (default) direction.

Rev — Wipe runs in the reverse direction.

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–1

5. Press the Direction knob to alternately enable and disable the flip-flop direction feature. You can choose from the following:

Enabled (FF) — The first time a wipe transition is performed, it runs in the forward direction. Performing a second wipe transition runs in the reverse direction.

Disabled — Wipes always run in the

direction specified in step 4 above.

To change other wipe modifiers:

1. Press WIPE to display the Wipe menu.

2. Press NEXT to cycle through the available wipe modifiers.

3. Use the corresponding knob to change the following:

• Pattern (Pattrn) — to find and select a desired pattern.

X Pos or Y Pos — to position the wipe pattern.

Aspect — to adjust the aspect ratio.

• Border Size (Border) — to adjust the size of the border.

• Image Softness (Soft) — to blur or harden the border.

• Border color (only available if you set the

Border Size greater than 0.0%)

› Use the Load knob to select a preset color.

Press the Load knob to load the color.

› Use the BHue, BSat, and BLum knobs until the desired color is achieved.

• Rotation (Rot) — to rotate the pattern.

• Horizontal (HMult) and Vertical (VMult)

Multiplication — to create multiple instances of the pattern.

Note:

• You can select a pattern using the Pattern Buttons.

This also displays the Wipe menu.

• The X Pos and Y Pos can be adjusted using the positioner (CrossOver 12 only).

• Aspect adjustments are not available for all patterns.

• Circle, left square, right square, and diagonal patterns with aspect adjustments can not be rotated.

Modifying DVE Transitions

DVE transitions can be modified to suit the needs and style of your production. The following effects can be adjusted:

• Time

• Direction

• DVE Effect

To modify time and direction:

2

1

3 4

1. Press DVE to display the DVE menu.

2. Press NEXT until Time is displayed.

3. Use the Time knob to change the duration of the

DVE transition.

4. Use the Dirctn knob to set the direction of the

DVE transition. You can choose from the following:

Fwd — Transition runs in the forward

(default) direction.

Rev — Transition runs in the reverse direction.

5. Press the Dirctn knob to alternately enable and disable the flip-flop direction feature. You can choose from the following:

Enabled (FF) — The first time a DVE transition is performed, it runs in the forward direction. Performing a second DVE transition runs in the reverse direction.

Disabled — DVE transitions always run in

the direction specified in step 4 above.

To select a DVE effect for a transition:

3

2

1

4–2 • Advanced Operation

1. Press DVE to display the DVE menu.

2. Press NEXT until Effect is displayed.

CrossOver 6 / 12 User Manual (v3.0)

3. Use the Effect knob to select which DVE effect to use for the transition.

Note:

• You can also select an effect by pressing the

Pattern buttons as shown in Table 4.1:

Table 4.1 DVE Effect Selection

7

8

9

5

6

3

4

1

2

Pattern

Button

Single Press Pattern

Button DVE Effect

0 Push Left

Push Up

Double Press Pattern

Button DVE Effect

Push Right

Push Down

Squeeze Horizontal Push Up-Right

Squeeze Vertical

Push Up-Left

Squeeze Up-Right

Squeeze Up-Left

Push Down-Left

Push Down-Right

Squeeze Down-Left

Squeeze Down-Right

Squeeze to Center

Circle Left

Stretch

Fly Through

Circle Right

Tumble

• Using the Effect knob allows you to select one extra DVE effect. The 1000 pound effect is not available from the Pattern buttons.

Using the Memory System

The built-in memory system can store up to 100 switcher memories (10 banks of 10 memory locations). This allows you to save the settings for a later time without having to make the adjustments again.

Choosing a Memory Access Mode

There are two ways to access the memory system:

Direct Access Mode — You can access any of the

100 memories by pressing two buttons (one for the bank and one for the memory location).

Bank Mode — You pre-select a bank and then access any of the 10 memories in that bank with a single button press.

To select the memory access mode:

1

3

2

1. Press STORE.

2. Press NEXT.

3. Use the right knob to select the memory access mode. You can choose from the following:

DirAcc — Use Direct Access Mode.

Bank — Use Bank Mode.

Storing Memory Registers

Storing settings to a memory register allows you to save an effect for re-use.

To store a setting to a memory register:

1

2

1. Press the STORE button.

2. Select the storage area you wish to save to as follows:

• If you are using Bank Mode, press a Wipe

Pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.

• If you are using Direct Access Mode, press a

Wipe Pattern button to designate the desired bank and then select a second Wipe Pattern button to designate the memory register.

Note:

• You can exit without storing a memory register by pressing any button other than a Wipe Pattern,

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–3

dedicated key transition, CUT, AUTO TRANS, or source button.

• The switcher is set to recall memory registers immediately after storing a memory register.

Recalling Memory Registers

Recalling the memory register allows you to quickly re-use the effect you previously stored.

To recall a setting from a memory register:

1

2

To perform a Bus Hold:

2

3

1

1. Press RECALL.

2. Select the memory register you wish to recall from as follows:

• If you are using Bank Mode, press a Wipe

Pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before recalling.

• If you are using Direct Access Mode, press a

Wipe Pattern button to designate the desired bank and then select a second pattern button to designate the memory register.

Note:

• Recalling a memory register that requires a new image to be loaded from a USB drive into a

Media-Store channel may result in the currently loaded image being displayed for a few frames while the new image is loaded.

• You can exit without recalling a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.

Bus Hold

You can choose to have a bus remain unaffected by a memory recall (the selected source on the bus is not replaced with the source stored in the memory).

1. Press and hold the desired source button on the

Program, Preset, or Key/Aux bus.

2. Press RECALL.

3. Select the memory register you wish to recall from as follows:

• If you are using Bank Mode, select a pattern button to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.

• If you are using Direct Access Mode, select a pattern button to designate the desired bank and then select a second pattern to designate the memory register.

The source on the bus you selected will not change when the memory is recalled (the source setting stored in the memory for that bus is ignored).

Memory AI and Recall to Preview

The switcher can be set so that recalling a memory does not affect what is currently on-air. There are two modes you can choose from:

• Memory AI — The switcher uses the contents of the memory register to configure the Next

Transition area and the Preset bus. The switcher is configured such that the next transition will make the on-air state the same as the state saved in the memory register.

• Recall to Preview — The switcher only recalls those elements from the memory register that are not currently on-air. The Preset bus is recalled while the Program bus is not.

Memory AI and Keys

Enabling Memory AI mode changes the way key elements are recalled. If a key is currently on-air, the element for that key is recalled in the next available

4–4 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

off-air key. If there is no available off-air keys, the element is not recalled.

All resource sharing is set to FLOAT mode so that key elements may be recalled to other keys than originally stored.

For More Information on...

• resource sharing, refer to the section “Resource

Sharing” on page 2-12.

Memory AI and Recall to Preview Scenarios

Table 4.2 shows the contents of a memory register

and the state of the switcher in various scenarios.

Table 4.2 Recall to Preview Scenarios

Element

PST Bus

PGM Bus

Key 1

Key 2

Key 3

Memory

Register

Input 2

Input 3

Input 4

Input 5

Scenario

1

Any Input

2

Any Input

Input 1

(on-air)

Input 6

(on-air)

Input 1

(on-air)

Depending on the Recall to Preview setting, the elements recalled are as follows:

Recall to Preview Off

• Scenario 1

› Input 2 is recalled to the Preset bus.

› Input 3 is recalled to the Program bus (on-air image instantly cuts to Input 3).

› Input 4 is recalled to Key 1 (on-air image instantly cuts to Input 4).

› Input 5 is recalled to Key 2 (on-air image not affected as Key 2 is off-air).

• Scenario 2

› Input 2 is recalled to the Preset bus.

› Input 3 is recalled to the Program bus (on-air image instantly cuts to Input 3).

› Input 4 is recalled to Key 1 (on-air image is not affected as Key 1 is off-air).

› Input 5 is recalled to Key 2 (on-air image is not affected as Key 2 is off-air).

Recall to Preview On

• Scenario 1

› Input 2 is recalled to the Preset bus.

› Input 3 is not recalled to the Program bus

(on-air image is not affected).

› Input 4 is not recalled to Key 1 as Key 1 is on-air (on-air image is not affected).

› Input 5 is recalled to Key 2 (on-air image is not affected as Key 2 is off-air).

• Scenario 2

› Input 2 is recalled to the Preset bus.

› Input 3 is not recalled to the Program bus

(on-air image is not affected).

› Input 4 is recalled to Key 1 (on-air image is not affected as Key 1 is off-air).

› Input 5 is recalled to Key 2 (on-air image is not affected as Key 2 is off-air).

Memory AI

• Scenario 1

› Input 3 is recalled to the Preset bus (on-air image is not affected).

› Input 4 is recalled to Key 2 as Key 1 is on-air

(on-air image is not affected).

› CrossOver 12: Input 5 is recalled to Key 3 as

Key 2 is now in-use (on-air image is not affected).

› CrossOver 6: Input 5 is not recalled as both keys are now in use.

› Next Transition area is set to transition background, Key 1 off-air, Key 2 on-air, and

Key 3 on-air (CrossOver 12 only).

• Scenario 2

› Input 3 is recalled to the Preset bus (on-air image is not affected).

› Input 4 is recalled to Key 1 (on-air image is not affected).

› Input 5 is recalled to Key 2 (on-air image is not affected).

› Next Transition area is set to transition background, Key 1 on-air, and Key 2 on-air.

To set the Memory AI or Recall to Preview mode:

1

3

4

2

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–5

1. Press RECALL.

2. Press NEXT.

3. Push the RclPv knob to select the Recall to

Preview Mode. You can choose from the following:

On — Enables Recall to Preview mode.

Off — Disables Recall to Preview and

Memory AI modes.

MemAI — Enables Memory AI mode.

4. Select the memory register you wish to recall from as follows:

• If you are using Bank Mode, press one of the

10 Wipe Pattern buttons to designate the memory register in the selected bank. You may also use the Bank knob to change the selected bank before storing.

• If you are using Direct Access Mode, press one of the 10 Wipe Pattern buttons to designate the desired bank and then press a second Wipe Pattern button to designate the memory register.

Reset Options

You can restore the entire switcher or individual settings to default values. Menu items can also be reset.

You can also capture the state of the switcher as a user-defined default, allowing you to reset to those settings at any time.

You switcher is shipped with the following default settings:

Table 4.3 Switcher Factory Default Settings

Item Default Value

Selected Source (all buses) Black

Key Types

Clip

Auto-Select

Linear

Gain

Transition Limit

Key Status

Media-Store Channels

Matte Color

Linear

None

Off-air

Empty

Hue: 30.5%

Sat: 100%

Lum: 50%

Wash

Selected Wipe Pattern

Off

Top-Left Pattern Button

Table 4.3 Switcher Factory Default Settings

Item

Wipe Parameters

Default Value

Clip: 0.0%

Gain: 0.0%

Transp: 0.0%

Invert: Off

Transition Type

Masks

Main Transition rate

Key Transition rate

Dissolve

Off

59.94 Hz Video

Formats: 15 frames

50 Hz Video Formats:

13 frames

59.94 Hz Video

Formats: 8 frames

50 Hz Video Formats: 7 frames

Chroma Key

Aux bus

Output Sync

Frame Sync

Power Save

Edge: 0.0%

Shadow: 100.0%,

Gain: 100.0%

Spill: 0.0%.

Not Fixed

Off

Off

20 min

Note:

• Default transition rates vary depending on the frequency of the selected video format.

Configuring Default Settings

You can customize any of the default parameters and save them as a user-defined default.

To configure user-defined defaults:

2

6 7 4

3 5

1. Configure any of the settings in the previous list as desired. This will become the new default state.

2. Press MENU.

3. Press the RESET Wipe Pattern button.

4–6 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

4. Use the Aux knob to select whether Aux buses are included in the reset. You can choose from the following:

Reset — Aux buses are included in the reset.

NoRst — Aux buses are not included in the reset.

5. Press NEXT until Media is displayed.

6. Use the Media knob to select the Media-Store channel you wish to configure.

7. Use the Reset knob to select whether the

Media-Store channel is included in the reset.

You can choose from the following:

No — The Media-Store channel is not reset.

Any loaded image or animation is retained.

Yes — Any loaded image or animation is removed and the Media-Store channel is returned to the default state.

8. Press NEXT until RState Save is displayed.

9. Press the RState Save knob to save the new default settings.

10. Press the Confrm knob to commit the save.

Press the Cancel knob to cancel the save and return to the previous setting.

Restoring Default Settings to Factory State

You can restore user-defined default settings to a factory state. This is useful if you wish to begin creating a new user-defined default from a known starting configuration.

To restore user-defined default settings to the factory state:

1

2 3

4

1. Press MENU.

2. Press the RESET Wipe Pattern button.

3. Press NEXT.

4. Press the Dfault RState knob to restore the user-defined defaults to factory settings.

5. Press the Confrm knob to commit the change.

Press the Cancel knob to cancel the change and return to the previous setting.

CrossOver 6 / 12 User Manual (v3.0)

Resetting the Switcher

Resetting the switcher restores the user-defined default settings.

To reset the switcher:

2

1

1. Press and hold MENU.

2. Press the RESET Wipe Pattern button.

To reset the switcher using an alternate method:

1. Press MENU.

2. Press the RESET Wipe Pattern button.

3. Press the RState Load knob.

All switcher settings are restored to the user-defined default values.

Shared Parameters

Some parameters are shared between features and if reset in one area, are reset in all areas that share that parameter. The shared parameters are:

Time — This value is shared between dissolves, wipes, and DVE transitions.

Limit — This value is shared between dissolves, wipes, and DVE transitions.

Pattern (Pattrn) — This value is shared between wipes and mattes.

Resetting Individual Settings

You can reset individual settings to user-defined default values rather than resetting the entire switcher.

To reset wipes:

1. Press and hold down WIPE.

2. Press the RESET Wipe Pattern button.

To reset dissolves:

1. Press and hold down DISS.

2. Press the RESET Wipe Pattern button.

Advanced Operation • 4–7

To reset Key 1:

1. Press and hold down CHR KEY, AUTO

SELECT, or DVE.

2. Press the RESET Wipe Pattern button.

Note:

• The selected Chroma Key color and any Split Key assignments are not reset.

To reset Key 2 or 3:

1. Press and hold down KEY 2 SEL (or KEY 3

SEL on the CrossOver 12).

2. Press the RESET Wipe Pattern button.

When resetting a key, the selected Chroma Key color and any Split Key assignments are not reset.

Note:

• The selected Chroma Key color and any Split Key assignments are not reset.

To reset Aux buses:

1. Press and hold down AUX SEL (CrossOver 6) or AUX 1 or AUX 2 or AUX 3 (CrossOver 12).

2. Press the RESET Wipe Pattern button.

Resetting Menu Items

The values for particular parameters can be reset individually. This allows you to restore the default setting if you are unsatisfied with the adjusted values.

Some parameters are shared between features and, if reset in one area, will be reset in all areas that share that parameter.

To reset individual menu items:

1. Select the menu for the value you wish to reset.

2. Double press the knob associated with the value.

Restoring to Factory Defaults

You can restore your switcher to the factory default settings. You may wish to do this when troubleshooting problems with your switcher. Refer

to Table 4.3 for a list of factory default settings.

Restoring to factory defaults resets the entire switcher. Save any configuration information to a memory register if you wish to re-load it after performing the factory default.

To restore factory defaults:

1

4

2 3

1. Press MENU.

2. Press the RESET Wipe Pattern button.

3. Press NEXT.

4. Press the Factry Reset knob.

5. Press the Confrm knob to perform the reset.

Press the Cancel knob to cancel the reset.

USB Storage

You can use a USB drive to:

• Save and load sets of memory registers, personality, and installation settings to and from a

USB drive

• Perform software upgrades

These files and settings can be copied from the USB drive and backed-up on your computer.

Note:

• Wait 5 seconds after inserting a USB drive into the

USB port before using it.

For More Information on...

• performing software upgrades, refer to the section

“Software Upgrades” on page 4-9.

Saving Memory Registers, Personality, and

Installation Settings

You can save up to 10 sets of memory registers, personality settings, and installation settings on a

USB drive.

To save to a USB drive:

2

4,5

3

4–8 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

1. Insert a USB drive into the USB port.

2. Press MENU.

3. Press the SAVE Wipe Pattern button.

4. Use the left knob to select the set you wish to save to.

5. Save memory registers, personality settings, installation settings, or all settings as follows:

• Press the All knob to save memory registers, personality settings, and installation settings to the selected set.

• Press the Mems knob to save memory registers to the selected set.

• Press NEXT and then the Pers knob to save personality settings to the selected set.

• Press the Inst knob to save installation settings to the selected set.

6. Press the Confrm knob to perform the save.

Press the Cancel knob to cancel the save.

Note:

• Turn the middle knob when browsing sets to display the full text of long set names

• Saving items overwrites the same items in the selected set (e.g. saving memory registers overwrites previously saved memory registers in the selected set but does not affect personality or installation settings previously saved to the same set).

• The * symbol next to an item indicates that there is a previously saved version of that item in the selected set.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Loading Memory Registers, Personality, and

Installation Settings

You can load memory registers, personality, and installation settings that were previously saved to a

USB drive.

‘

Memory registers that were empty when saved will erase the contents of the same memory register on your switcher when loaded from a USB drive.

To load from a USB drive:

2

4,5

3

1. Insert a USB drive containing memory register, personality, and installation sets into the USB port.

2. Press MENU.

3. Press the LOAD Wipe Pattern button.

4. Use the left knob to select the set you wish to load from.

5. Load memory registers, personality settings, installation settings, or all settings as follows:

• Press the All knob to load memory registers, personality settings, and installation settings from the selected set.

• Press the Mems knob to load memory registers from the selected set.

• Press NEXT and then the Pers knob to load personality settings from the selected set.

• Press the Inst knob to load installation settings to the selected set.

6. Press the Confrm knob to perform the save.

Press the Cancel knob to cancel the save.

Note:

• Turn the middle knob when browsing sets to display the full text of long set names

• The * symbol next to an item indicates that there is a previously saved version of that item in the selected set.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Software Upgrades

Software upgrades stored on a USB drive can be uploaded to the switcher.

‘

Do not turn the switcher power off during the

upgrade.

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–9

To upgrade the switcher software:

3

6

4 5

1. Copy a software upgrade file onto a USB drive.

2. Insert the USB drive with the software upgrade file into the USB port.

3. Press MENU.

4. Press the RESET Wipe Pattern button.

5. Press NEXT until Run Software Upgrade

From USB is displayed.

6. Press the left knob to display the Upgrade menu.

7. Select an upgrade file to use as follows:

• Use the left knob to browse the USB drive file system. Turning the knob cycles through all the files and directory names at the current level in the file system.

• Navigate to sub-directories by selecting a sub-directory name and then pressing the left knob. Sub-directories are displayed as

<directory-name>

• Return to a parent directory by selecting <..>.

• Use the left knob to select the upgrade file you wish to use.

8. Press the left knob to load the upgrade file.

9. Press the Confrm knob to initiate an upgrade.

Press the Cancel knob if you do not wish to perform an upgrade.

The menu displays a message indicating the software upgrade is in progress. The Upgrade LED on the rear of the switcher is lit, indicating an upgrade is in progress.

Note:

• Wait 5 seconds after inserting a USB drive into the

USB port before using it.

• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.

• Upgrades can take several minutes to complete.

• If CRITICAL UPGRADE is displayed, the switcher is performing an upgrade that includes

4–10 • Advanced Operation

low-level software components. This does not indicate a problem with your switcher.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Completing a Software Upgrade

When the software upgrade is complete, the menu displays a message indicating the software upgrade was successful, the Upgrade LED on the rear of the switcher turns off, and the switcher performs an automatic restart.

Once the switcher restarts, it is ready to use. You can then safely remove the USB drive.

Note:

• If you are upgrading a switcher as a result of a corrupt configuration or a previously failed upgrade, you may need to reconfigure the network address and reload switcher memories.

For More Information on...

• configuring the network address of your switcher,

refer to the section “IP Address” on page 2-9.

• reloading switcher memories, refer to the section

“Using the Memory System” on page 4-3.

Advanced Keying

Keys can be modified to give them more distinct qualities and personalize your images.

Modifying Keys

All key types have the following parameters that can be modified:

• Transparency

• Mask

The Transparency function allows you to adjust the transparency of the key from completely opaque to completely transparent. As the level of transparency is adjusted, the graphic in the menu changes to represent the current percentage of transparency.

A mask is a keying technique in which a pattern is combined with the key source to block out unwanted portions of the key source. Mask modifiers are:

• Force (M-Frce) — forces the area inside the mask region to the foreground.

• Invert (M-Inv) — reverses the polarity of the mask. Masked regions become visible and visible regions become masked.

CrossOver 6 / 12 User Manual (v3.0)

To modify the transparency:

1

3

2

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

To modify a mask:

4 5 6

1

3

2

1. Select the key you wish to modify.

2. Press KEY 1, KEY 2, or KEY 3 to include the key in the next transition and have it display on the Preview monitor.

3. Rotate the Transp knob until the desired effect is achieved.

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

To apply a mask:

4

5

1

3

2

1. Select the key you wish to modify.

2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next transition and have it display on the Preview monitor.

3. Press NEXT until Mask is displayed.

4. Use the Mask knob to select the desired state.

You can choose from the following:

Off — This is the default setting.

Box — This creates a box mask.

Pattrn — This creates a pattern mask.

5. If you are creating a pattern mask, Press a Wipe

Pattern button to select the desired pattern.

6. Press NEXT until Size is displayed.

7. Use the Size knob to modify the mask size.

8. Press NEXT repeatedly to access other mask modifiers. Use the knobs to modify mask attributes.

CrossOver 6 / 12 User Manual (v3.0)

1. Select the key you wish to modify.

2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next transition and have it display on the Preview monitor.

3. Press NEXT until Mask is displayed.

4. Use the Mask knob to select the mask source.

You can choose from the following:

Off — This is the default setting.

Box — This creates a box mask.

Pattrn — This creates a pattern mask.

5. Use the M-Frce knob to force the area inside the mask region to the foreground. You can choose from the following:

Off — The area inside the mask region is not forced to the foreground. This is the default setting.

On — The area inside the mask region is forced to the foreground.

6. Use the M-Inv knob to invert the mask. You can choose from the following:

Off — The mask is not inverted. This is the default setting.

On — The mask is inverted. Masked portions of the key become visible and visible portions become masked.

Note:

• The wash pattern and the key pattern mask are shared. Any adjustments affect both patterns.

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

Modifying Other Attributes

There are a number of other attributes you can modify to change the mask appearance. Press NEXT and use the knobs to access and change other attributes.

Advanced Operation • 4–11

Modifying Clip and Gain for Unshaped

Auto-Select Keys

If an Auto-Select Key is unshaped, you can also modify the clip and gain.

The Clip function adjusts the threshold level of the key. Only areas of the source video that are higher than the setting of the threshold cut a hole in the background video.

Increasing Gain causes the color to become increasingly saturated.

To modify the clip or gain:

3 3

1

2

1. Select the key you wish to modify.

2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next transition and have it display on the Preview monitor.

3. Rotate the Clip and Gain knobs until the desired effect is achieved.

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

Converting Between Shaped and Unshaped

Auto-Select Keys

You can convert an unshaped Auto-Select Key to a shaped Auto-Select Key by using the Make Linear function. This disables any modifiers to the selected key.

To convert an unshaped Auto-Select Key to shaped:

1. Select the unshaped Auto-Select Key you wish to modify.

2. Press NEXT until Make Linear is displayed.

3. Press the Make Linear knob.

Chroma Key Fine Tuning

You can control aspects of Chroma keys using the

Chroma Key menus. The following effects can be adjusted:

• Edge

• Shadow

• Gain

• Spill

Chroma Key adjustments are persistent and are not affected by a soft reset or switcher reboot. However, initializing the Chroma or performing a factory reset returns all adjustments to default values.

Using the Edge, Shadow, Gain and Spill Effects

The Edge effect controls the sharpness of the key edge.

The Shadow effect allows you to include or removed any shadows that are cast on the Chroma Key background.

The Gain effect controls color saturation. Increasing the Gain causes the video signal colors to become increasingly saturated and vivid. Decreasing the

Gain decreases the saturation until the image is black and white.

The Spill effect allows you to handle chroma key spill where the background color (the color being removed) spills onto the key object.

To adjust the Edge, Shadow, Gain, and Spill:

3

1

2

1. Select the key you wish to modify (ensure it is set as a Chroma Key).

2. Press NEXT until Edge is displayed.

3. Adjust the Edge value by rotating the corresponding knob until the desired effect is achieved.

4. Press NEXT.

5. Adjust the Shadow, Gain, SPClip, or SpRjct, value by rotating the corresponding knob until the desired effect is achieved.

4–12 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

For More Information on...

• selecting keys, refer to the section “Selecting

Keys” on page 3-4.

• setting the Chroma Key share mode, refer to the section “Resource Sharing” on page 2-12.

Modifying DVE Keys

You can control aspects of DVE keys using the DVE

Key menu. The following effects can be modified:

• Screen Position

• Scale

• Aspect Ratio

• Borders

• Cropping

To position a DVE Key on the screen:

1

2 3

1. Select the key you wish to modify (ensure it is set as a DVE Key).

2. Use the X Pos knob or the positioner to control the horizontal location of the key image.

3. Use the Y Pos knob or the positioner to control the Vertical location of the key image.

To change other DVE Key modifiers:

1. Select the key you wish to modify (ensure it is set as a DVE Key).

2. Press NEXT to cycle through the available modifiers.

3. Use the Size knob to scale the image. Larger values produce a larger image while smaller values produce a smaller image.

4. Use the Aspect knob to change the aspect ratio of the image. Larger values stretch the image vertically while smaller values stretch the image horizontally.

5. Uset the Border knob to adjust the size of the border. A value of 0.0% removes the border.

6. Use the Soft knob to adjust the border softness.

If the Border size is set to 0.0%, the edges of the key image are softened. Larger values produce a softer border while smaller values produce harder edged borders edges.

7. Set the border color (only available if you set the

Border Size greater than 0.0%) as follows:

• Use the Load knob to select a preset color.

Press the Load knob to load the color.

• Use the BHue, BSat, and BLum knobs until the desired color is achieved.

8. Press the HCrop knob to change the horizontal cropping behavior. You can choose from the following:

HCrop — Use the HCrop knob to crop the image from both the left and right sides.

Left/R — Use the Left/R knob to crop the image from the left side.

L/Rght — Use the L/Rght knob to crop the image from the right side.

9. Press the VCrop knob to change the vertical cropping behavior. You can choose from the following:

VCrop — Use the VCrop knob to crop the image from both the top and bottom.

Top/B — Use the Top/B knob to crop the image from the top.

T/Bttm — Use the T/Bttm knob to crop the image from the bottom.

Split Keys

A Split key allows you to assign a different alpha source for a key than the fill/alpha associations that are set up during configuration or to use a separate alpha source for a Self Key.

To create a Split key:

2

1

1. Select a source on the Key/Aux bus to act as the video fill (the source can be either an

Auto-Select Key or a Self Key).

2. Press and hold the AUTO SELECT button.

3. Select a source on the Key/Aux bus to act as the key alpha.

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–13

Note:

• Split keys are initially created with the clip set to

50% and gain set to 50%.

• While holding the AUTO SELECT button to select the key alpha, the SHIFT button stays active when pressed. You do not have to hold down SHIFT to access shifted sources. Press

SHIFT again to return to normal source selection.

Modifying Split Keys

You can modify the appearance of a Split key to suit your application.

To modify the appearance of a Split key:

2

Aux Buses

The switcher has three timed Aux buses which have access to the following sources:

• Any input source

• Mattes

• Media-Store channels

• Program

• Clean Feed

• Preview

• Chroma Key Alpha

Accessing the Aux Buses

CrossOver 12: The Aux buses can be accessed from control panel buttons.

CrossOver 6: The Aux buses can be accessed through the menu system.

To access Aux buses on the CrossOver 6:

1

2

1. Create a Split key. The Key menu is displayed with a new first page.

2. Use the Alpha knob to select the input used for the key alpha.

3. Press the Alpha knob to accept the change.

Note:

• If you wish to use a matte for the key fill, press the

Matte button on the Key/Aux bus to access the

Matte menu.

• If you are using a Split key with a matte key fill and you wish to turn the key into a Chroma Key, the switcher will default to black on that key.

For More Information on...

• creating a Split key, refer to the section “Split

Keys” on page 4-13.

1. Press AUX SEL to display the Aux menu.

2. Select an Aux bus by pressing the corresponding knob.

To access Aux buses on the CrossOver 12:

1

1. Select the desired Aux bus by pressing AUX 1 -

3.

Selecting a Source on an Aux Bus

Once an Aux bus has been selected, you can change the source.

4–14 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

To select a source on an Aux bus:

1. Select the Aux bus you wish to choose a source on.

2. Press the desired source button on the Key/Aux bus.

Note:

• You can also select a matte color for an Aux bus.

For More Information on...

• selecting matte colors, refer to the section

“Mattes” on page 3-6

Selecting a Special Source on an Aux Bus

You can select the following special sources by selecting them on the Preset bus:

• Program bus output (AUX PGM)

• Preset bus output (AUX PV)

• Clean Feed (AUX CLN)

• Chroma Key Alpha (fourth source button)

These special sources are found on the first four buttons on the Preset bus.

To select a special source on an Aux bus:

1

3

2

1. Select the Aux bus you wish to choose a source on.

2. Press and hold SHIFT on the Key/Aux bus.

3. Press any of AUX PGM, AUX PV, AUX CLN, or the fourth source button (to access Chroma

Key Alpha) on the Preset bus.

Fixing an Aux Bus to a Source

You can fix an Aux bus to a specific source. When fixed, the selected source can not be changed by selecting a different source on the control panel Aux bus, performing a memory recall or soft reset, or by an external editor.

To configure Aux bus fixing:

2

1

5 6 4

3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until Fix Aux is displayed.

4. Press the Fix Aux knob to display the Aux bus

Fix menu.

5. Use the Aux knob to select the Aux bus you wish to configure.

6. Use the Output knob to select which source the

Aux bus is fixed to. You can choose from the following:

NotFix — The Aux bus is not fixed to a specific source.

PGM — Program bus output

PV — Preset bus output

CLN — Clean Feed output

ALPHA — Chroma Key Alpha

BK — Color black

BG — Matte generator.

1-12 (1-6 for CrossOver 6) — Source inputs

M1-4 — Media-Store channels

Note:

• Media-Store channels 3 and 4 are only available when the Media-Store mode is set to Dual.

• If you are using CrossOver CleanSwitch, Aux bus

1 and Aux bus 2 can not be fixed.

• Resetting your switcher to a user-defined state, or factory default state, overrides any fixed Aux bus settings.

For More Information on...

• setting the Media-Store mode, refer to the section

“Media-Store Mode” on page 2-14.

• CrossOver CleanSwitch, refer to the section

“CrossOver CleanSwitch” on page 2-9.

• resetting your switcher, refer to the section “Reset

Options” on page 4-6.

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–15

Creating an FTP Connection

You can create an FTP (File Transfer Protocol) connection from a computer to your switcher. You can use the FTP connection to copy still images and animations to and from your switcher as well as copy

EDL (Edit Decision List) files from your switcher.

The procedure for creating an FTP connection varies between operating systems and client software.

Consult with your IT department if you require assistance with creating an FTP connection.

The following procedure describes how to create an

FTP connection using Microsoft® Windows® XP

Professional and the Windows Explorer.

To create an FTP connection to your switcher from Windows XP Professional:

1. On the taskbar, click that Start button.

2. Select All Programs > Accessories >

Windows Explorer.

3. In the Windows Explorer address bar, type ftp://<ip_addr>

• where <ip_addr> is the IP address of your switcher).

4. Enter the following when prompted for a user name and password:

Table 4.4 FTP Account Information

User Name Password xpression password

Account Type

Use for accssing

Media-Store storage.

liveedl user password

Use for accessing Live

EDL storage.

password

General storage access

Live Edit Decision Lists (EDL)

Edit Decision Lists are files used by non-linear editing (NLE) suites to aid in post-production. Your switcher can capture EDL data in a file that you load into your NLE suite.

‘

Live EDL support requires a separate license.

Contact Ross Video for information on purchasing a

Live EDL license.

Configuring Live EDL Behavior

You can configure your switcher to trigger multiple

GPI outputs at the start, end, or both of EDL data capture. You can also set a pre-delay for each GPI output. EDL data capture does not begin until the highest pre-delay has passed. This is useful when the switcher needs to wait for external equipment to

4–16 • Advanced Operation

become ready. The example below shows the effects of various triggering and pre-delay settings.

Table 4.5 Live EDL GPI Output Triggers

GPI

Output

1

2

Triggered On

Start

Both

12

16

Pre-Delay (Frames)

3

Stop —

1 2 3 4

12

16

Figure 4.1 Live EDL Timeline

1. EDL capture is manually started. GPI output 2 is triggered.

2. 4 frames later, GPI output 1 is triggered.

3. 16 frames after EDL capture is manually triggered, the switcher begins capturing EDL data.

4. EDL capture is manually stopped. GPI output 2 and 3 are triggered.

To configure Live EDL behavior:

2

1

5 4,6 7

3

1. Press MENU.

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until LivEDL Config is displayed.

4. Press the LiveEDL Config knob to display the

EDL Configuration menu.

5. Use the GPO knob to select a GPI output. You can choose from any GPI bank and pin that has been configured as a GPI output.

CrossOver 6 / 12 User Manual (v3.0)

6. Use the Triggr knob to select when the GPI output is triggered. You can choose from the following:

Off — The GPI output is not triggered.

Start — The GPI output is triggered at the start of EDL data capture.

Stop — The GPI output is triggered at the end of EDL data capture.

Both — The GPI output is triggered at both the start and end of EDL data capture.

7. If you selected Start or Both in step 6, use the

PreDly knob to specify the number of frames the switcher delays after the GPI output is triggered before EDL capture begins.

Note:

• If no GPI banks are configured as outputs, you can

not select s GPI output in step 5 above.

• If the selected GPI output is configured as a level trigger, it remains in the latched state until you unlatch it.

For More Information on...

• configuring GPI banks, refer to the section

“General Purpose Interface (GPI)” on page 4-19.

To apply an offset to LTC timecode data:

2

1

4 6

For More Information on...

• configuring a GearLite TSC-9902 LTC to Serial

Converter, refer to the section “Editor Control” on page 2-14.

Capturing EDL Data

Capturing EDL data is manually started and stopped.

You can retrieve EDL files via an FTP connection or by saving them to a USB drive. You can delete EDL files from the switcher to free space for more data capture.

‘

It is strongly recommended that you use a GearLite

TSC-9902 LTC to Serial Converter to provide timecode information when capturing EDL data.

To start capturing an EDL file:

1

3

2

1. Press MENU.

3,5

2. Press the SYSTEM Wipe Pattern button.

3. Press NEXT until LivEDL Config is displayed.

4. Press the LiveEDL Config knob to display the

EDL Configuration menu.

5. Press NEXT until LTCOff is displayed.

6. Use the LTCOff knob to select an offset (in frames) to apply to the LTC timecode.

Note:

• LTC offsets are only available if you are using a

GearLite TSC-9902 LTC to Serial Converter.

1. Press MENU.

2. Press the USER Wipe Pattern button.

3. Press the LiveEDL knob to display the

LiveEDL menu.

4. Use the left knob to select the EDL file you wish to capture to.

5. Press the Start knob.

Note:

• A maximum of 999 EDL files may be present on the switcher.

For More Information on...

• configuring a GearLite TSC-9902 LTC to Serial

Converter, refer to the section “Editor Control” on page 2-14.

To stop capturing an EDL file:

1

3 4

2

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–17

1. Press MENU.

2. Press the USER Wipe Pattern button.

3. Press the LiveEDL knob to display the

LiveEDL menu.

4. Press the Stop knob.

Saving, Deleting, and Accessing EDL Files

You can save captured EDL files to a USB drive, delete files from the switcher to make room for more data capture, and access EDL files stored internally on the switcher via an FTP connection.

To save or delete a captured EDL file

2

4-6

3

2. Copy EDL files from the switcher to your computer for use in your NLE suite.

3. Close the FTP connection.

For More Information on...

• creating an FTP connection, refer to the section

“Creating an FTP Connection” on page 4-16.

Using Internal Timecode with EDL Files

If you are not using a Ross Video GearLite

TSC-9902 LTC to Serial Converter to provide timecode information, you may use an internally generated base timecode that begins at 0 when EDL capture begins.

You may specify an offset that is applied to the base timecode to meet individual requirements.

To apply an offset to internally generated base timecode:

3

2

5

4

1. Insert a USB drive into the USB port if you are saving EDL files.

2. Press MENU.

3. Press the USER Wipe Pattern button.

4. Press the LiveEDL knob to display the

LiveEDL menu.

5. Use the left knob to select the EDL file you wish to save or delete.

6. Save or delete the EDL file by performing one of the following:

• Press the Save knob to save the EDL file to a

USB drive connected to your switcher.

• Press the Delete knob to delete the EDL file.

7. Press the Confrm knob to perform the save or delete. Press the Cancel knob to cancel the save or delete.

Note:

• Wait 5 seconds after inserting a USB drive into the

USB port before using it.

• If you select a file that has no captured EDL data, the save and delete options are not available.

To Access EDL files via an FTP connection

1. Create an FTP connection from a computer to your switcher using the following user account:

• name: liveedl

• password: password

4–18 • Advanced Operation

1. Ensure that the switcher Editor setting is not set to LTC.

2. Press MENU.

3. Press the SYSTEM Wipe Pattern button.

4. Press NEXT until LivEDL Config is displayed.

5. Press the LiveEDL Config knob to display the

EDL Configuration menu.

6

7 8 9

6. Press NEXT until Hour Minute Second is displayed.

7. Use the Hour knob to select the required hours offset.

8. Use the Minute knob to select the required minutes offset

CrossOver 6 / 12 User Manual (v3.0)

9. Use the Second knob to select the required seconds offset.

For More Information on...

• configuring the switcher Editor setting, refer to the section “Editor Control” on page 2-14.

Tallies

The switcher has tally relays assigned to inputs as follows (pin 1 is the top right pin when looking at the

Tally Port):

5

9

4

8

3

7

2

6

1

Figure 4.2 Tally Port

Table 4.6 Tally Port Pinout

6

7

4

5

8

9

2

3

1

Pin Input

1

3

5

7

Common Ground

2

4

6

8

When the corresponding input is on-air, the associated tally pin is closed, creating a contact closure.

Note:

• Tally wiring can be difficult. Consult with your facility engineer before undertaking any tally wiring.

For More Information on...

• port locations, refer to the section “Frame Rear

Connections Overview” on page 1-3.

General Purpose Interface (GPI)

The switcher has 24 GPI inputs/outputs corresponding to the pins on the GPI port. The GPI inputs/outputs are are arranged into 3 banks.

13 12 11 10 9

25 24 23 22 21

8

20

7

19

6

18

5

17

4

16

3

15

2

14

1

Figure 4.3 GPI Port

CrossOver 6 / 12 User Manual (v3.0)

Banks configured as GPI inputs are used to trigger memory recalls, transitions, and Aux bus input changes.

Banks configured as GPI outputs allow your switcher to trigger actions on external devices.

To configure GPI banks:

2

1

4 5 3

1. Press MENU.

2. Press the CONFIG Wipe Pattern button.

3. Press the GPIO knob to display the GPIO menu.

4. Use the Bank knob to select the GPI bank you wish to configure.

5. Use the I/O knob to select whether the bank is configured as GPI inputs or outputs. You can choose from the following:

GPO — The bank is configured as GPI outputs.

GPI — The bank is configured as GPI inputs.

Note:

• Every pin in the selected bank initially goes low when you change the bank from a GPI output to

GPI input.

GPI Output Banks

Banks configured as GPI outputs have output pins assigned as follows (Pin 1 is the top right pin when looking at the GPI Port).

13 12 11 10 9

25 24 23 22 21

8

20

7

19

6

18

5

17

4

16

3

15

2

14

1

Figure 4.4 GPI Port

Advanced Operation • 4–19

To configure a GPI output bank:

2

1

4 3

5

1. Press MENU.

2. Press the CONFIG Wipe Pattern button.

3. Press the GPIO knob to display the GPIO menu.

4. Use the Bank knob to select a GPI bank configured as GPI outputs.

5. Press NEXT.

6 7 8

6. Use the Pin knob to select which GPI output pin to configure.

7. Use the Type knob to select the GPI output level and trigger type. You can choose from the following:

LowE — The GPI output level is set to low and the trigger is set to edge.

HighE — The GPI output level is set to high and the trigger is set to edge.

LowL — The GPI output level is set to low and the trigger is set to level.

HighL — The GPI output level is set to high and the trigger is set to level.

8. If you selected either LowE or HighE in the previous step, use the Dur knob to set the length

(in frames) that the GPI output remains triggered.

Note:

• Edge triggered GPI outputs remain triggered for the configured duration.

• Level triggered GPI outputs toggle between latched and unlatched each time you press the corresponding Wipe Pattern button.

• Changing the configuration of a GPI output pin that is currently latched causes it to unlatch.

GPI Input Banks

Banks configured as GPI inputs have inputs assigned as follows (Pin 1 is the top right pin when looking at the GPI Port).

13 12 11 10 9

25 24 23 22 21

8

20

7

19

6

18

5

17

4

16

3

15

2

14

1

Figure 4.5 GPI Port

Table 4.7 GPI Port GPI Input Mapping

Pin Trigger

Bank 1

1 Dissolve Key 1

2 Dissolve Key 2

3 Dissolve Key 3 (CrossOver 12 only)

4 Perform Auto Transition

5 Perform Program / Preset Bus cut

6 Perform Key 1 cut

7 Perform Key 2 cut

8 Perform Key 3 cut (CrossOver 12 only)

Bank 2

9 Perform Fade to Black

10 Set Aux Bus 1 to Input 1

11 Set Aux Bus 1 to Input 2

12 Set Aux Bus 1 to Input 3

13 Set Aux Bus 1 to Input 4

14 Set Aux Bus 1 to Input 5

15 Recall Memory 0 a

16 Recall Memory 1 a

Bank 3

17 Recall Memory 2 a

18 Recall Memory 3 a

19 Recall Memory 4 a

20 Recall Memory 5 a

21 Recall Memory 6 a

4–20 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

Pin

Table 4.7 GPI Port GPI Input Mapping

Trigger

22 Recall Memory 7 a

23 Recall Memory 8 a

24 Recall Memory 9 a

25 Ground

Not Assigned to a Bank

a. Only memory registers from memory bank 0 can be recalled with a

GPI trigger.

Note:

• GPI input pin assignments are not user-configurable.

For More Information on...

• port locations, refer to the section “Frame Rear

Connections Overview” on page 1-3.

Triggering GPI Outputs

You can manually trigger GPI outputs by holding down the NEXT button and then pressing a Wipe

Pattern button corresponding to the GPI output you wish to trigger. The Wipe Pattern button mapping is

shown in Table 4.8..

Table 4.8 Wipe Pattern Button GPI Output Mapping

Wipe Pattern Button

STATUS (0)

OPTION (1)

SYSTEM (2)

REF (3)

CONFIG (4)

RESET (5)

USER (6)

PERS (7)

6

7

4

5

8

GPI Output Pin

Bank 1 Bank 2 Bank 3

1 9 17

2

3

10

11

18

19

12

13

14

15

16

20

21

22

23

24

To manually trigger a GPI output:

3

2

1. Ensure that the NEXT button secondary function is set to GPO.

2. Press and hold NEXT.

3. Press the Wipe Pattern button corresponding to the GPI output you wish to trigger.

Note:

• While holding the NEXT button, the states of all

GPI outputs in the selected bank are displayed.

The corresponding Wipe Pattern button is lit for each GPI output that is currently triggered.

• Edge triggered GPI outputs remain triggered for the configured duration.

• Level triggered GPI outputs toggle between latched and unlatched each time you press the corresponding Wipe Pattern button.

• If the GPI bank associated with the NEXT button secondary function is not configured as a GPI output bank, you are not able to manually trigger

GPI outputs.

For More Information on...

• configuring the NEXT button secondary function,

refer to the section “NEXT button Secondary

Function” on page 2-16.

Editor Port

The switcher has an Editor port that allows you to control your switcher from a device that supports the

GVG100 editor protocol. It is also used to connect a

GearLite TSC-9902 LTC to Serial Converter which provides timecode information for EDL file generation.

The pinout is as follows:

5

9

4

8

3

7

2

6

1

Figure 4.6 Editor Port

Table 4.9 Editor Port Pinout

Pin Input

1 Not Connected

2 Tx-

3 Rx+

4 Ground

CrossOver 6 / 12 User Manual (v3.0) Advanced Operation • 4–21

Table 4.9 Editor Port Pinout

5

6

Ground

Not Connected

7

8

9

Tx+

Rx-

Not Connected

Supported Editors

The following editors have been tested::

• Editware LE-2000 Series

• Sony BVE-900/910

• Sony BVE-2000

For More Information on...

• GVG100 protocol support, refer to the section

“GVG100 Protocol Supported Commands” on page 6-2.

• LiveEDL, refer to the section “Live Edit Decision

Lists (EDL)” on page 4-16

• port locations, refer to the section “Frame Rear

Connections Overview” on page 1-3.

4–22 • Advanced Operation CrossOver 6 / 12 User Manual (v3.0)

Media-Store

Your switcher has 4 Media-Store channels which allow you to display 2 images or animations

(composed of a sequence of images) with accompanying alpha-channels on-air simultaneously.

Media-Store Overview

Images and animations are assigned unique Media numbers that allow the switcher to identify them.

You can load images and animations into

Media-Store channels by:

• browsing the internal file system of the switcher or connected USB drive.

• creating an FTP connection to your switcher from a computer and uploading images or animations.

• using the Wipe Pattern buttons to specify Media numbers for images or animations that have been loaded previously.

Media-Store Modes

The Media-Store can operate in the following modes:

Tall — This mode provides 2 channels of

Media-Store. You may use 1 channel as an associated alpha channel for complex transparency effects.

Dual — This mode provides 4 channels of

Media-Store. 2 channels are reserved as associated alpha channels for complex transparency effects.

For More Information on...

• setting the Media-Store mode, refer to the section

“Media-Store Mode” on page 2-14.

File Formats

Images must be 24-bit or 32-bit (24-bit image plus

8-bit embedded alpha channel) Targa files.

Animations must be Targa sequences, a collection of individual image files (one file per animation frame).

Animation Naming Convention

The individual files share a common name with a sequential frame number appended at the end as follows:

• Anim_001.tga

• Anim_002.tga

• Anim_003.tga

• ...

• Anim_100.tga

CrossOver 6 / 12 User Manual (v3.0)

These files are treated as a 100 frame animation named Anim.

Note:

• Files must be numbered sequentially.

• File numbers must be preceded by an underscore

“_” character to be recognized as part of an animation.

• All files in an animation must be stored in the same directory.

Transparency

The switcher supports images and animations with embedded transparency. The switcher uses the following Media-Store alpha-channel pairings by default:

Table 5.1 Media-Store Alpha Channels

Media-Store

Channel

Media 1

Associated Alpha

Media-Store Channel

Tall Mode

Media 2

Media 1

Media 2

Dual Mode a

Media 3

Media 4 a. Associated Media-Store alpha channels can not be changed in this Media-Store mode.

For More Information on...

• Associating alpha channel inputs with video

inputs, refer to the section “Input BNC

Configuration” on page 2-6.

Loading Media by Browsing

You can browse the file system on the switcher or a

USB drive to select images and animations to load.

Media-Store • 5–1

To load an image or animation by browsing the file system:

4

3 2

1. If you are loading from a USB drive, insert it into the USB port on the switcher.

2. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

3. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel to load into.

4. Press the Browse knob.

5. Use the left knob to select <..> to move up to the top level of the file system.

6. Use the left knob to select the location you wish to browse. You can choose from the following:

INT (0) — internal storage (this feature not yet implemented)

USB (1) — USB drive (default)

7. Use the left knob to browse the file system.

Turning the knob cycles through all the files and directory names at the current level in the file system.

8. Navigate to sub-directories by selecting a sub-directory name and then pressing the left knob. Sub-directories are displayed as follows:

<directory-name>

9. Return to a parent directory by selecting <..>.

10. Use the left knob to select the image or animation file you wish to load.

11. Press the left knob to load it into the selected

Media-Store channel.

Note:

• Wait 5 seconds after inserting a USB drive into the

USB port before using it.

• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.

• If you select an animation, the number of frames is displayed next to the filename.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Loading Media by FTP

You can upload images and animations to your switcher from a computer using an FTP connection.

To upload an image over an FTP connection:

1. Create an FTP connection from a computer to your switcher using the following user account:

• name: xpression

• password: password

2. Copy images or animations to the folder corresponding to the Media-Store channel you wish to load images or animations to. The folder names and the corresponding Media-Store channels are:

1 — Media-Store channel 1.

2 — Media-Store channel 2.

3 — Media-Store channel 3.

4 — Media-Store channel 4.

3. Close the FTP connection.

Note:

• Media-Store channels 3 and 4 are for alpha channels only. Images or animations stored in those channels are not accessible from the switcher control panel.

• If you load an image or animation with an embedded alpha channel, the switcher automatically places the alpha channel in the paired Media-Store channel.

For More Information on...

• creating an FTP connection, refer to the section

“Creating an FTP Connection” on page 4-16.

• pairing Media-Store channels, refer to the section

“Input BNC Configuration” on page 2-6.

Understanding Media Numbers

Each image and animation is uniquely identified by a

Media number. Media numbers are 4 digits and take

the format shown in Figure 5.1.

5–2 • Media-Store CrossOver 6 / 12 User Manual (v3.0)

1234

1 2 3

Figure 5.1 Media Number

1. Place — This digit represents the location where image or animation is stored.

• 0 — Internal Memory (this feature not yet implemented)

• 1 — USB drive

2. Bank — This digit represents the bank number.

There are 100 (0 - 99) banks where images can be stored.

3. Item Number — This digit represent the item number. Each bank contains 10 (0 - 9) images.

Entering Media Numbers

Media numbers are entered using the Wipe Pattern buttons. You can choose to lock the Place and Bank to specific values which allows you to quickly access a subset of images.

To lock or unlock place and bank values:

3 7

4

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you may affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select a

Media-Store channel.

3. Press the Browse knob.

4. Press NEXT.

5. Press the Place knob to lock or unlock the Place value. When locked, the Place value will be surrounded by brackets [].

6. If you locked the Place value, use the Place knob to select the locked value. You can choose from the following:

INT (0) — internal storage (this feature not yet implemented)

USB (1) — USB drive (default)

CrossOver 6 / 12 User Manual (v3.0)

7. Press the Media knob to lock or unlock the

Bank value. When locked, the Bank value is enclosed in brackets [].

8. If you locked the Bank value, use the Bank knob to select the locked value.

Loading Media by Media Number

Once an image has been assigned a Media number, it can be quickly reloaded by typing the corresponding

Media number using the Wipe Pattern buttons. The procedure is slightly different if you have locked the

Place and Bank values.

To load an image or animation by Media number with a locked place and bank number:

4

3 2

1. If you are loading from a USB drive, insert it into the USB port on the switcher.

2. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

3. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel to load into.

4. Press the Wipe Pattern button corresponding to the item number (in the locked Place and Bank) of the image you wish to load.

Note:

• Wait 5 seconds after inserting a USB drive into the

USB port before using it.

• Entering a Media number of 000 clears the image from the selected Media-Store channel.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Media-Store • 5–3

To load an image or animation by Media number without a locked place or bank number:

5

4

3

2

2

1. If you are loading an image from a USB drive, insert it into the USB port on the switcher.

2. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

3. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel to load the image into.

4. Use the Wipe Pattern buttons to type the Media number corresponding to the image you wish to load. Type only the unlocked portion of the

Media number (if the Place value is locked, do not type a Place value).

5. Press the Select knob to load the image.

Note:

• Entering a Media number of 000 clears the image from the selected Media-Store channel.

For More Information on...

• accessing the USB port, refer to the section

“Frame Overview” on page 1-3.

Modifying Media-Store Image Attributes

You can alter the appearance of a Media-Store image by modifying display parameters. The parameters you can modify are:

• X and Y Position

• Shaped/Unshaped

• Media number

To modify the position of a Media-Store image:

4 5

3

1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel with the loaded image.

3. Press NEXT until Attrib is displayed.

4. Use the Attrib knob to select X-Pos.

5. Use the Value knob to select the X position of the image.

6. Use the Attrib knob to select Y-Pos.

7. Use the Value knob to select the Y position of the image.

Note:

• You can use the positioner to modify the X and Y position (CrossOver 12 only).

To change an image between shaped and unshaped:

4 5

3

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel with the loaded image.

3. Press NEXT until Attrib is displayed.

4. Use the Attrib knob to select Shaped.

5. Use the Value knob to select whether the images is shaped or unshaped. You can choose from the following:

Yes — Image is shaped.

No — Image is unshaped.

For More Information on...

• shaped and unshaped transparency properties,

refer to the section “Input BNC Configuration” on page 2-6.

5–4 • Media-Store CrossOver 6 / 12 User Manual (v3.0)

To change the Media number for an image:

4 5

3

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel with the loaded image.

3. Press NEXT until Attrib is displayed.

4. Use the Attrib knob to select Media#.

5. Use the Value knob to select a new Media number. Only available Media numbers are displayed.

Animation Control

You can play an animation manually or automatically and also control the behavior of animation playback.

To manually play an animation:

3

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select a

Media-Store channel with a loaded animation.

3. Press the Run knob to start the animation playing.

4. Press the Stop knob to stop the animation before reaching the final frame.

Note:

• You can manually cycle through frames by turning the Run knob while the animation is stopped.

• Double-pressing the Run knob stops playback and re-cues the animation to the first frame.

CrossOver 6 / 12 User Manual (v3.0)

Modifying Animation Playback

You can set an animation to playback automatically as well as control playback speed and direction.

To modify animation playback:

4 5

3

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select a

Media-Store channel with a loaded animation.

3. Press NEXT until Attrib is displayed.

4. Set the looping behavior as follows:

• Use the Attrib knob to select Looping.

• Use the Value knob to set the looping behavior. You can choose from the following:

yes — The animation plays in a continuous loop until manually stopped.

no — The animation plays once.

5. Set the playback direction as follows:

• Use the Attrib knob to select Reverse.

• Use the Value knob to set the reverse playback behavior. You can choose from the following:

yes — The animation plays backwards.

no — The animation plays forwards.

6. Set the auto playback behavior as follows:

• Use the Attrib knob to select AutoPly.

• Use the Value knob to set the auto playback behavior. You can choose from the following:

yes — The animation starts playing automatically when it is taken on-air.

no — Animation playback must be started manually.

7. Set the playback speed as follows:

• Use the Attrib knob to select Speed.

• Use the Value knob to set the playback speed.

You can set a playback speed from:

0.1x1.0x in 0.1x increments.

1x10x in 1x increments.

Media-Store • 5–5

Saving and Reverting Attributes

You can save attributes for an image so they are automatically recalled the next time that image is loaded from a USB drive or internal memory.

Image attributes that have been changed since they were last saved are marked with a ‘*’.

To save attributes for an image:

2

Media-Store and Memory Registers

The images or animations loaded into each

Media-Store channel are saved when you store settings to a memory register. You can choose whether or not the images or animations are recalled when you recall the memory register.

To configure Media-Store memory recall behavior:

1

3 4

2

1. Modify the attributes for an image as necessary

2. Use the Func knob to save the attributes for that image. You can choose from the following:

Save — Saves the currently displayed attribute. Other saved attributes are not affected.

SavAll — Saves all attributes.

To revert to saved attribute values:

4

3

2 1

1. Press and hold SHIFT on any bus. If you use the

Program bus or on-air Key bus, you will affect on-air images.

2. Press MEDIA 1 or MEDIA 2 to select the

Media-Store channel to load the image into.

3. Press NEXT until Attrib is displayed.

4. Use the Func knob to save the attributes for that image. You can choose from the following:

Revert — Reverts the currently displayed attribute to the previously saved value. Other attributes are not affected.

RevAll — Reverts all attributes to previously saved values.

1. Press RECALL.

2. Press NEXT until Media Recall is displayed.

3. Use the Media knob to select the Media-Store channel you wish to configure.

4. Use the Recall knob to select whether the stored image or animation is recalled to the selected

Media-Store channel during a memory recall.

You can choose from the following:

No — The stored image or animation is not recalled.

Yes — The stored image or animation is recalled and replaces the loaded image or animation.

For More Information on...

• storing and recalling memory registers, refer to the section “Using the Memory System” on page 4-3.

5–6 • Media-Store CrossOver 6 / 12 User Manual (v3.0)

Specifications

Dimensions

Frame:

• Width: 19” (fits standard equipment rack)

• Depth: 15.63”

• Height: 3.5” (2RU)

Control Panel:

• Width: 15.85”

• Depth: 10.64”

• Height: 3.5”

Weight:

Frame:

• 16.4 lbs

Control Panel:

• CrossOver 6: 7.2 lbs

• CrossOver 12: 7.4 lbs

Power Requirements

• Frame: DC 12V, 6 Amps Max

• Control Panel: DC 12V, 4 Amps Max

Ports

Tally Port

• Load voltage: 100Vdc max

• Load current: 120mA max at 85C, 150mA at 25C.

• On resistance: 8 m

Ω max

GPI I/O Absolute Maximum Ratings

• Input voltage range: -0.5V to 5.5V

• Output current: < ±10mA

Editor Port DC Operating Conditions

• Maximum differential input voltage: ±5V

• Differential output voltage (5V circuit): 3.2V

Typical across a 100

Ω load (2.3V for 3.3V circuit)

Ethernet Port

• 10/100Mbps Ethernet using Cat 5 cables

10BASE-T & 100BASE-Tx

USB Port

• USB 2.0 and 1.1 compliant

Video Formats

Standard Definition Version

• 480i (4:3 and 16:9) at 59.94 Hz (Default)

• 576i (4:3 and 16:9) at 50Hz

Multi Definition Version

• 480i (4:3 and 16:9) at 59.94 Hz

• 576i (4:3 and 16:9) at 50Hz

• 720p at 50, 59.94Hz

• 1080i at 50, 59.94Hz (Default)

Inputs/Outputs

Inputs

• 6 or 12 inputs (depending on version)

• Internal Black and Matte Generators

Outputs

• 2 Program out HD-SDI

• 1 Preview out HD-SDI

• Aux 1 out HD-SDI

• Aux 2 out HD-SDI

• Aux 3 out HD-SDI

HD-SDI Input and Output Specifications

• SMPTE 292M/259M compliant

• Levels: 800mV (±10%) peak-to-peak

• Return loss: > -15dB to 1.485GHz

• Input Equalization (SD): 275m

• Input Equalization (HD): 110m

CrossOver 6 / 12 User Manual (v3.0) Specifications • 6–1

Analog Output Specifications

• Video: NTSC or PAL, 1V p-p

• Output Return Loss: >30dB to 5MHz

• Output to Output Isolation: >45dB to 5Mhz

• DC offset: ±50 mV

Reference Input and Output Specifications

Tri-level Pulse

• Input Return Loss:

≥30dB to 30 MHz

• Output Return Loss:

≥23dB to 30 MHz

• Positive Peak: +300mV ±6mV

• Negative Peak: -300mV ±6mV

• Rise Times (10-90%): 54ns ±20ns

• Duration: 593ns ±40ns

Bi-level Pulse

• Return Loss:

≥30dB to 6 MHz

• Levels: NTSC: 286mV ± 14mV (40 IRE ±2 IRE)

PAL: 307mV (43 IRE)

• Rise Times (10-90%): NTSC 140ns ±20ns PAL:

200ns ±20ns

• Duration: NTSC: 4.7us ±0.1 us PAL: 4.7us ±0.2us

Error Messages

The following error messages may appear when starting your switcher.

Table 6.1 Switcher Error Messages

Error Message

DDR 0 Not Found

DDR 1 Not Found

DDR 0 & 1 Not Found

Description

There is a problem with the switcher DDR memory. The switcher may be used but many features will be limited or disabled

Solution

Re-start your switcher. If the problem persists, contact Ross Video Technical

Support for assistance.

Panel/Frame Mismatch

Upgrade PMC?

Your switcher control panel is connected to the wrong frame type (e.g. Crossover 12 panel connected to a Crossover 6 frame).

Your switcher requires a Panel Module

Controller (PMC) upgrade as part of a software upgrade. The switcher may be used without the PMC upgrade but may respond in an unpredictable manner

Connect your switcher control panel to the proper frame and re-start the switcher.

Allow the PMC upgrade to proceed.

Contact Ross Video Technical Support for assistance if you are unsure about upgrading your switcher.

GVG100 Protocol Supported Commands

The following tables list the Supported GVG100 commands and controls.

Table 6.2 GVG100 Supported Commands

Name

Read MLE Program Bus

MLE/Keyer

MLE

Length

2

Byte Code

41

Read MLE Preset Bus

Read Keyer Bus

Write MLE Program Bus

MLE

Keyer

MLE

2

2

3

42

43/44

C1 <xpt>

Write MLE Preset Bus

MLE 3 C2 <xpt>

Data/Notes

An invalid xpt request returns a protocol error

An invalid xpt request returns a protocol error

6–2 • Specifications CrossOver 6 / 12 User Manual (v3.0)

Name

Write Keyer Bus

Read Analog

Write Analog

Read Light On/off

Write Light On/off

Read Wipe Pattern

Write Wipe Pattern

Read Transition Mode

Write Transition Mode

Read Mle Autotrans Rate

Read Keyer Mix Rate

Read Fade To Black Rate

Write Mle Autotrans Rate

Write Keyer Mix Rate

Write Fade To Black Rate

Read Key Settings

Write Key Settings

Learn Into Mem

Recall From Mem

Read Software Version

Read Field Mode

Write Field Mode

All Stop

Read Lamp Status

Write Lamp Status

Write Button Press

Send Mem To Editor

Load Mem From Editor

Table 6.2 GVG100 Supported Commands

MLE/Keyer

Keyer

MLE/Keyer

MLE/Keyer

MLE/Keyer

MLE/Keyer

MLE

MLE

MLE

MLE

MLE

Keyer

MLE*

MLE

Keyer

—*

Keyer

Keyer

Both

Length

3

3

5

3

3

2

3

2

3

2

2

2

5

5

5

2

62(?)

3

3

2

2

2

3

3

3

3

3

73

Byte Code

C3/C4

45

C5

46/47

C6/C7

48

C8

4A

CA

4C

4D

7D

CC

CD

FD

53

D3

DA

DB

6C

6D

ED

F2

78

F8

FB

7E

FE

<xpt>

Data/Notes

An invalid xpt request returns a protocol error

<control>

<control> <lsb>

<msb>

<lamp>

<wipe>

<mode> Last 5 bits used; bit 0: key 1, 1: key 2, 3: bkgd,

4: key 3, 5: key 4

Valid wipes are 0-9, as per the Wipe Pattern button numbers. An invalid wipe number returns a protocol error.

**

*Currently MLE-specific

**

**

*Currently not supported.

Fade to black = transition rate.

Not yet implemented

Not yet implemented

<mem#> Supports memories 0-9

<mem#> Supports memories 0-9

0 or 1

D0*

0

Field Mark only

Field Mark only

*Data byte is unused

Included for GVG100 spec completeness only.

<button>

Not yet implemented

Not yet implemented

CrossOver 6 / 12 User Manual (v3.0) Specifications • 6–3

Name

Key Clip

Key Gain

Vert. Position

Horz. Position

Key Matte Fill Hue

Pattern Size

Chroma Key Hue

Key Matte Border Hue

Key Matte Border Sat

Key Matte Border Lum

Key Matte Fill Lum

Aspect

Border Softness

Border Width

Key Matte Fill Sat

Rotate X

Rotate Y

Rotate Z

3D Position X

3D Position Y

3D Position Z

3D Border Softness

3D Border Width

Key Clip

Key Gain

**

Data byte 1:

Bit 7: 0=select elements, 1=select elements and perform transition

Data byte 2:

Bit 6-7: Ignored

Data byte 3:

Bit 4-7: Ignored

Bit 4-6: 4=select key 1, 5=select key 2,

6=select bkgd

Bit 4-5: 4=select key 3, 5=select key 4

Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)

Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)

Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)

Table 6.3 GVG100 Supported Analog Controls

MLE/Keyer

Keyer

Byte Code

0x0A

Keyer

MLE

MLE

MLE

0x0B

0x11

0x12

0x14

Notes

Key mattes not supported

MLE

Keyer

Keyer

Keyer

Keyer

Keyer

MLE

MLE

0x15

0x17

0x18

0x19

0x1A

0x1B

0x1C

0x1D

Write not supported

Key mattes not supported

Key mattes not supported

Key mattes not supported

Key mattes not supported

Aux MLEs not supported

Aux MLEs not supported

Aux MLEs not supported

MLE

Keyer

0x1E

0x1F

0x20

0x21

0x22

0x23

0x24

0x25

Key Mattes not supported

Not supported

Not supported

Not supported

Not supported

Not supported

Not supported

Not supported —

Keyer

Keyer

0x26

0x27

0x08

0x09

Not supported

DSKs

DSKs

6–4 • Specifications CrossOver 6 / 12 User Manual (v3.0)

Name

Program Bus 0-9

Program Bus On Air

Autotrans

Key Dissolve

Key Cut

Wipe Trans

Dissolve Trans

Preset Bus 0-9

Preset Bus On Air

Aspect On

Positioner On

Reverse Wipe

Dsk Preview

Fade To Black

Key Bus 0-9

Key Bus On Air

Key Video Fill

Wipe Type

Key Invert

Key Mask

Key Autokey

Key Selfkey

Key Invert

Key Mask

Memory Mode Toggle

Next Trans Is Bkgd

Next Trans Is Key 1

Cut

Table 6.4 GVG100 Supported Lamps

MLE/Keyer

MLE

Byte Code

0x00-0x09

Notes

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

MLE

MLE

Keyer

Keyer

0x0A

0x0B

0x0C

0x0D

MLE

MLE

MLE

MLE

MLE

MLE

0x0E

0x0F

0x10-0x19

0x1A

0x1B

0x1C

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Always on. Turning OFF results in a protocol error.

Always on. Turning OFF results in a protocol error.

MLE

Keyer

0x1D

0x1E Always true. All Keyers show on

Preview Turning OFF results in a protocol error.

Keyer

Keyer

Keyer

0x1F

0x20-0x29

0x2A

0x2F

MLE

Keyer

Keyer

Keyer

Keyer

Keyer

Keyer

MLE

0x30-0x39

0x40

0x41

0x42

0x43

0x44

0x45

0x47

0x48

0x49

0x4A

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Always true. Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

DSKs. Turning OFF results in a protocol error.

DSKs. Turning OFF results in a protocol error.

DSKs. Turning OFF results in a protocol error.

DSKs. Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Toggles between memory and pattern modes.

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

CrossOver 6 / 12 User Manual (v3.0) Specifications • 6–5

Name

Key Selfkey

Key Autokey

Key Chromakey

Editor Enable

Keyer Active

Name

Program Bus 0-9

Autotrans

Key Trans

Key Cut

Wipe Trans

Dissolve Trans

Preset Bus 0-9

Aspect

Positioner On

Reverse Wipe

Dsk Preview

Fade To Black

Key Bus 0-9

Key Video Fill

Wipe Type

Key Invert

Key Mask

Key Autokey

Key Selfkey

Key Invert

Key Mask

Memory Mode Toggle

Next Trans Is Bkgd

Next Trans Is Key 1

Table 6.4 GVG100 Supported Lamps

MLE/Keyer

Keyer

Byte Code

0x4C

Notes

Turning OFF results in a protocol error.

Keyer

Keyer

0x4D

0x4E

0x4F

Turning OFF results in a protocol error.

Turning OFF results in a protocol error.

Editor control is always enabled.

Turning OFF results in a protocol error.

Keyer 0x52

Keyer

Keyer

MLE

Keyer

Keyer

Keyer

Keyer

Keyer

Keyer

Table 6.5 GVG100 Supported Buttons

MLE/Keyer

MLE

MLE

Keyer

Keyer

MLE

MLE

MLE

MLE

MLE

Byte code

0x00-0x09

0x0B

0x0C

0x0D

0x0E

0x0F

0x10-0x19

0x1B

0x1C

0x1D

0x1E

DSKs

DSKs

Notes

Always on. Button press has no effect.

Always on. Button press has no effect.

Doubles as memory store/recall toggle when in memory mode

Always true. All Keyers show on preview.

0x1F

0x20-0x29

0x2F

0x30-0x39

0x40

0x41

0x42

0x43

0x44

0x45

0x47

Always true.

DSKs

DSKs

DSKs

DSKs

Toggles between memory mode and pattern mode.

0x48

0x49

6–6 • Specifications CrossOver 6 / 12 User Manual (v3.0)

Name

Cut

Key Selfkey

Key Autokey

Key Chromakey

Editor Enable

Table 6.5 GVG100 Supported Buttons

MLE/Keyer

MLE

Byte code

0x4A

Keyer

Keyer

Keyer

0x4C

0x4D

0x4E

0x4F

Notes

Editor control is always enabled.

CrossOver 6 / 12 User Manual (v3.0) Specifications • 6–7

6–8 • Specifications CrossOver 6 / 12 User Manual (v3.0)

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Key Features

  • Professional switcher
  • Mobile design
  • External and internal reference
  • Format conversion
  • Mis-timed or drifting input signal correction

Frequently Answers and Questions

What is the reference type?
The switcher supports both external and internal reference types.
What are the video formats that the switcher supports?
The switcher supports both standard definition and multi-definition video formats. Standard definition switchers support 480i (4:3 and 16:9) at 59.94Hz and 576i (4:3 and 16:9) at 50Hz. Multi-definition switchers support 480i (4:3 and 16:9) at 59.94Hz, 576i (4:3 and 16:9) at 50Hz, 720p at 50 or 59.94Hz, and 1080i at 50 or 59.94Hz.
What is the function of the format converter / frame synchronizer (FCFS) channels?
The switcher has four input format converter / frame synchronizer (FCFS) channels that can be used for converting incoming video to the current switcher video format and correcting mis-timed or drifting input signals.
How do I assign an FCFS channel?
You can assign a FCFS channel to either a specific input or a bus-pair. Each bus-pair requires two FCFS channels and the bus-pairs are as follows: PGM – Preset buses, Key 1 Video – Key 1 Alpha buses, Key 2 Video – Key 2 Alpha buses, Key 3 Video – Key 3 Alpha buses, Aux 1 – Not paired, Aux 2 – Not paired, Aux 3 – Not paired.

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