ESQ 1 Sequencer
PART 2 « THE SEQUENCER
SECTION 4 -- About the Sequencer
89 OVERVIEW
89 The MIDI Connection
BY Digital Sequencing
91 THE ESQ 1 SYSTEM
92 SEQUENCES AND SONGS
97 What is a Sequence?
92 Sequencer Master Bank
93 Secuencer Banks
93 Selecting a Sequence
04 Selecting a Song
94 Flaying Sequences
G4 Playing Songs
95 Sequencer Expander Cartridge
96 "TRANSPORT" CONTROLS
Of Record, Stop/Cant, and Play Buttons
97 Sequencer Fool Swilch
ar SEQUENCER STATES
99 UTILITY PAGES
99 KEEP FIRST TRACK
99 FL AY/KFEF Page
100 SAVE CHANGES TO OLD SEQUENCE
101 Altering a Sequence in SONG Mode
87
THE SEQUENCER
The Sequencer section of the ESQ 1 was not an afterthought -- as in "Hey, let's put a
sequencer in this thing.” It is a fundamental part of the whole concept of the ESQ 1, and
an extremely powerful device in its own right. Building a Seguencer this sophistocated
Into the same box with a synthesizer creates many new possibilities for writing, recording
and performing music.
At the same time, it can make for a few complexities. Since the Synthesizer and the
Sequencer are interrelated, what you do on one sometimes affects the other. There are a
few possible routes to confusion here. However, if you pay close attention to the
explanations in this Manual, use your common sense, and open your mind to a few new
concepts, you will be happily sequancing in no time.
The MIDI Connection
Almast everyone is familiar by now with MIDI -- that magical connection that lets you play
one Instrument (or a whole roomíull of them) from another. MIDI -- Musical Instrument
Digital Interface -- 15 a standard that has been agreed upon by manufacturers for
translating musical Events into specific numbers.
when you strike the Middle C on the ESQ 1, for instance, it instantly sends to its MIDI Out
jack a series of numbers representing a Key Down, along with the location on the
Keyboard, and how hard the key was struck. When you release the key the ESQ 1 sends
a number meaning Key Up. A MIDI instrument connected to the ESQ 1 can read and
translate those numbers to play the same middle C itself.
Now imagine a recorder which, instead of recording the sounds of an instrument, records
the same kind of Digital information that is sent and received over MIDI -- Key Down, Key
Up, Key Number and Velocity, Pitch Bend, MOD Wheel, and so on -- and you have
imagined a Digital Sequencer.
Digital Sequencing
A general understanding of how a Digital Sequence Recorder like the ESQ 1 does what it
does, and how it differs from an eight track audio tape recorder, will help you to get the
Most out of your instrument. The key thing to bear in mind is this —- the Sequencer only
records what you play. Sequencer Memory is used up on the basis of Events (Keys struck,
Controllers, etc.), while a tape recorder's memory (the tape) is always used up by the same
amount over a fixed period of time.
This means that a Sequencer will use virtually the same amount of Memory to record 100
notes, whether you play those notes over ten seconds or ten minutes. When you strike a
key, the Sequencer records a Key Down. It then counts the Clock pulses until you release
the key, when it records a Key Up. The amount of time between the Key Down and the
Key Up doesn't really affect the amount of Memary required to record the note.
89
Compare this to an audio tape recarder. With tape, Time is the thing. A tape recorder will
use the same amount of tape to record a minute of music, whether the signal contains one
note or one hundred.
You might say that tape is linear -- it is spent at a fixed rate -- while Digital Sequencer
Memory is dyngmic -- it is used only as needed. The difference is essential to learning
how to manage the ESQ 1's Sequencer Memory. For example, while Key Events {the
notes you play) use up relatively little Memory each, Controllers such as MOD Wheel, Pitch
Bend, Breath controller, etc., are recorded as a flood of numbers which can fill up the
Memory in a hurry. Thus if you're trying to squeeze one more Track into a sequence when
there is not much Memory left, you know to go easy on the Controllers.
90
THE ESQ 1 SYSTEM
The diagram below illustrates the signa! paths and the “component parts” that make up the
ESQ 1 -- the ESQ 1 System. As you grow more familiar with the ESQ 1 and its
functions, you should refer back to this diagram, as it will answer many of your questions
concerning which signals can be routed where.
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As indicated by the above diagram:
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Note: The diagram above is conceptual and somewhat simplified.
There are two available Control Signal sources -- incoming MIDI Data, and the ESQ 1
Keyboard (shown above as Master Keyboard.)
Both the ESQ $ Keyboard and incoming MIDI can address any of the Tracks of the
eight-Track MIDI Sequencer.
Both the ESQ 1 Keyboard and incoming MIDI can address the Straight Synth.
Each of the Tracks can be thought of as a "virtual synth” and can be addressed from
the ESQ 1 Keyboard, from MIDI, or from Data recorded on the Sequencer.
(A "virtual synth” is defined here as something that has 1) its own Program, 2) its own
MIDI Channel, and 3) eight voices available for it to play. Of course, since the ESQ 1
has only eight voices, the ning "synths" -- the Straight Synth and the eight Tracks --
cannot all play at any one instant in time. But the ESQ 1's Dynamic Voice Assignment
means that each has eight voices available at any time, if someone else is not using
them.)
Both the ESQ 1 Keyboard the Sequencer can send MIDI Out.
The stereo outputs of the Straight Synth and the eight Tracks combine to form the Left
and Right Audio Outputs of the ESQ 1.
It 15 intended primarily
as an aid to understanding.
91
SEQUENCES AND SONGS
What is a Sequence?
A Sequence on the ESQ 1 is comparable to a Pattern on a drum machine. Each
Sequence has a defined length (though you can change it at any time). A Sequence can
be as short or as long as you want {within the limitations of Memory). Within a given
Sequence, each of the eight Tracks has its own Internal Program and MIDI configuration
(MEDI Channel, Status, Program number, etc.), all of which is “remembered” by the ESQ 1
tor each Sequence.
Each time you select a new Sequence, each Track used within a Sequence will
send out a Program Change and Midi Volume instructions on its designated Midi Channel,
unless it has been assigned LOCAL only Status -- in which case you can have the new
Track play a new Internal Program. internal Program, Midi Channel, Midi Program, etc. for
each Track do not change within a given Sequence --that is what the ESQ 1's Song
Mode is for,
In Song Mode, Sequences will play consecutively in any order, with up to 99
steps, and up to 99 Repetitions of each Step. Whenever a new Seguence begins to play
as à Step in a Song, the effect is the same as when you select the Sequence -- each Track
will send out a Program Change on its MIDI Channel, change its Internal Program, or
whatever you have programmed that Track of that Sequence to do.
You'll find that you can control all your MIDI instruments -- playing, recording, and
changing Sounds -- without ever leaving the ESQ 1 Keyboard.
Sequencer Master Bank
The one yellow Button labeled SEQ, above the three Program Master Bank
Buttons, selects the Sequencer Master Bank. The Sequencer Master Bank
contains 30 Sequence Memory Locations, and 10 Song Memory Locations. Mot all of
these locations necessarily contain a Sequence or Song at a given time.
Sequencer
Master Bank — —
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92
Sequencar Banks
Press the Sequencer Master Bank Button. The four Bank Select Buttons now
access the Sequencer Memary rather than the Program Memory. There are three Banks
of ten Sequences and one Bank of ten Songs.
Bank Select -
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Selecting a Sequenca
Press SEQ 1, SEQ 2 or SEQ 3 to see the Sequence Select Pages for each
of the three Sequence Banks. The Sequences in Memory are numbered 01 through
30. When you press SEQ 1, the Display shows:
SEGI .5E0-91 .SEQ-82 .SEG-83 SED-84 XXX-H5
= "ин N Пин
Pressing the Soft” Button next to any of the ten Sequence Locations selects that as
the current Sequence, Only those with (SEG--) before the Sequence number can be
selected. A location where (XXX--) appears represents a Sequence which hasn't been
defined yet -- it contains no Sequence Data and cannot be selected until you Create a
Sequence in that Location.
As with everything on the ESQ 1, when you select a Sequence it becomes
underlined. The currently selected Sequence is always underlined.
A dot (.) to the left of a Sequence location means there is data recorded in that
sequence. A Sequence Location with no det {as in SEQ-04 in the illustration above)
means that nothing has yet been recorded there.
93
Whenever you select a Sequence or a Song, the ESQ 1 sends out a MIDI Song
Select message. See p. 169 for more details on Song Selects.
Selecting a Song
With the ESQ 1's Song Made you can chain Sequences together to form up to ten
different Songs. Press Song to see the Song Select Page. Either a Sequence or a
Song can be selected --never both. While the thirty Sequences are identified by number
only, the ten Songs can have Names. When you press Song, the Display shows:
SONG SONG-B SONG-1 XXXX-2 XMXX-3 KXXK-4
AXKE —D XXXK-6 XEXK-7 XXXX-B XXXX- 9
Pressing the "Soft" Button next to any of the ten Song Locations selects that as the
current Song. Only those with a Name can be selected. A location where (XX XX)
appears represents a song which hasn't been created yet and cannot be selected.
The currently selected Song is always underlined.
Playing Sequences
Try selecting a Sequence, and pressing the Play Button in the Sequencer
Section, to the right of the Display. The selected Sequence will begin te play.
While one Sequence is playing you can select another cne. An underline will
begin to flash beneath the new Sequence, but the original one will continue to play. When
the first Sequence is finished, the underline will switch to the new Sequence, and it wil
play. In this fashion you can string Sequences together in real time, as they play. The
Display always tells you which is Playing (underline) and which is selected to play next
{flashing underline).
Press the Stop/Cont Button or the Sequencer Foot Switch to Stop the
Sequence.
Playing Songs
To Play a Song, simply select one of the Songs in memory, as described above,
and press the Play Button in the Sequencer Section. Unlike Sequences, you can't switch
songs while one is playing. The Sequencer must be stopped to select a new Song.
Press the Stop/Cont Button or the Sequencer Foot Switch to Stop the Song.
94
Sequencer Expander Cartridge
The optional Sequencer Expander Cartridge can be installed in your ESQ 1
to Increase its Internai Sequencer Memory capacity to 32K -- over 10,000 notes. The
Sequencer Expander Cartridge is intended to be installed in the ESQ 1 and left
inere. Once inserted, it acts as a part of the internal circuitry of the ESQ 1, and there is по
reason lo remove it. Unlike the Program Cartridge, the Sequencer Expander
Cartridge will not retain any Data when disconnected from the ESQ 1.
The Sequencer Expander Cartridge can be easily installed by an authorized
ENSONIQ Repair Station, or you can do it yourself. However, since installing the
Cartridge basically reconfigures the ESQ 1's Memory system, the ESQ 1 should be
Re-initialized after you do so. This involves erasing all Memory. You should save al
Programs and Sequence Data before proceeding. You can load them back in after the
Cartridge has been inserted.
To install the Cartridge:
1) Save all Internal Programs and Sequence Data to audio tape, Program Cartridge,
Mirage, or to another ESQ 1.
2} Turn the ESQ 1's power Off! The Sequencer Expander Cartridge must
not be inserted or removed with the power On. Doing so may seriously damage
the ESQ 1. |
3) Remove the two screws that hold on the metal plate covering the Sequencer
Expansion Part on the rear panel, and remove the metal plate.
4} Insert the Sequencer Expander Cartridge, connecter end first, and with the
label facing up, into the Cartridge port.
2) Carefully press the Cartridge into place until it is seated firmly. Don't force it.
6) Replace the metal plate and retighten the two screws that hold it in place.
7) Re-initialize the ESQ 1. Turn the ESQ 1's power On. While holding down the
Record Button, press the top-left (#1) Soft Button. The Display will ask "ERASE
ALL MEMORY AND REINITIALIZE"” Answer *Yes*.
8) Select the CREATE/ERASE Page, and check the Available Memory (see p. 124).
The number of available bytes of Sequencer Memory, FREE =, should now be
greater than 32,000.
You can now Load back in the Internal Programs and Sequencer Data that you
stored. Bear in mind that all Global and Sequencer parameters (MID! Channel, Bend
Range, Click, Loop, etc.) that are normally remembered by the ESQ 1 will now be reset to
their Default values, and must be adjusted again to the values you want.
95
"TRANSPORT" CONTROLS
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Transport” Controls Foot Switch
The bottom row of Buttons in the Sequencer section of the ESQ 1 are used to start
and stop the Sequencer, and to enter the various other Sequencer States. These buttons
are similar to the Play, Stop and Record controls oh a tape deck. Together with the
Sequencer Foot Switch (which duplicates the Stop/Cont Button}, and the
Auto-Locate contrals found on the LOCATE Page {which might be compared to the fast
forward and rewind), they give you the ability to Play or Record from any Bar within a
Sequence,
When the Sequencer is Stopped;
Pressing Play stars the Sequencer playing from the beginning of the Sequence or
Song. (Unless you have just used the Auto-Locate Controls, it which case the
first press of the Play Button acts like Stop/Cont.)
Pressing Stop/Cont starts the Sequencer playing from the point where it was last |
stopped, ar from the location selected with the Auto-Locate Controls.
Pressing Play while holding down Record starts the Sequencer Recording from
the point where it was last stopped, or from the location selected with the
Auto-Lacate Controls.
When the Sequencer is in PLAY;
Pressing Stop/Cont stops the Sequencer.
Pressing Play starts the Sequence again from the beginning.
Pressing Record puts the Sequencer into Overdub. It will wait for you to play before
going into Record.
When the Sequencer is in RECORD;
Pressing Stop/Cont stops the Sequencer.
Pressing Play takes the Sequencer cut of Record and puts it into Audition Play,
(Except on the First Track. When recording the First Track, pressing Play has no
effect.)
96
Sequencer Foot Switch
The Hear Panel jack labeled Sequencer Ft. Sw. accepts an ENSONIG FSW-1
Foot Switch. When a Foot Switch is plugged into this jack, pressing it will have the same
effect as pressing Stop/Cont, except when recording the first Track of a Sequence, or
when in Overduty, when it can be used to put the Sequencer into Record without playing.
*** *The Sequencer Foot Switch exactly duplicates the behavior of the
Stop/Cont Button (except in the REC Standby or Overdub states).
SEQUENCER STATES
On all Sequencer Pages except the CREATE/ERASE Page and the EDIT Page,
the Status of the Sequencer is always shown in the lower-left corner of the Display. This
tells you which State the Sequencer is in at any given time.
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Status
When nce is selected, the possible Sequencer States are:
STOP -- Sequencer at rest.
PLAY -- Sequencer Playing current Sequence. From STOP, PLAY is entered by
pressing the Play Button, or pressing the Stop/Cont Button.
REC (flashing} -- This is a Record "Standby" state that occurs only when recording the
First Track of a Sequence. When Record/Play 1s pressed to record the First
Track, REC flashes and the metronome starts (CLICK must be ON), allowing you
to adjust the Tempo. Recording does not start until you begin to play. The point
where you begin to play then becomes Bar # 1 of the new Sequence.
REC -- Recording on the selected Track. Record 15 entered by:
1) Playing any note while REC is flashing (First Track only);
2) Pressing Record/ Play (all later Tracks); or
3) Playing any note while CDUB is flashing (see Overdub Mode below).
97
The ESQ 1 automatically exits the Record State at the end of a Sequence on all
Tracks after the first -- that is, after the length of the Sequence is defined. lt will not
Record past the end of a Sequence. At the end of the Sequence it will leave
Record and (assuming LOOP= ON) enter the Audition Play Stato.
ODUB (flashing) -- Overdub is ancther way of entering Record. It allows you to
"Punch In" wherever you want on a Track, on any Track after the first.
To enter Overdub; While the Sequencer is in Play, press the Record Button.
The Status indicator in the lower left corner of the Display will begin flashing
ODUB. Nothing will be recorded until you play a note or press the Sequencer
Foot Switch.
At the point you wish to punch in, just begin to play or press the Foot Switch. The
sequencer will record your new data from the point where you began to play up to
the end of the Sequence, where it will leave Record and go into the Audition
Play State,
AUDP = Audition Play. This State is entered automatically from Record when the end
of the Sequence is reached (assuming LOOP=0N). After leaving Record and
entering Audition Play, the Sequence will continue to play in this state, with the
newly recorded Track, until you press the Stop/Cont Button. Pressing
Stop/Cont from this State will put you on the PLAY/KEEP Page (see below).
AUDS -- Audition Stop is entered when you stop the Sequencer from the Audition
Play State. To exit Audition Stop and return to the normal Stop State, you
must first instruct the ESQ 1 to KEEP either the new or the original Track (see
PLAY/KEEP Page below).
When a Song is selected, things are simpler. Since you can't record in Song
mode, there are only two possible Sequencer States:
SNGS -- Song Stop. Sequencer at rest.
SNGP -- Song Play. Sequencer playing currently selected Song.
85
UTILITY PAGES
There are a number of Utility and Dialogue Pages that you will encounter as you
use the ESQ 1 Sequencer. These Pages give you the choice of either keeping or
rejecting changes you make to a Sequence and its Tracks.
KEEP FIRST TRACK
When you press Stop (or the Foot Switch) after recording the First Track ol a
Sequence, the Display shows the following Page:
— a a CC
KEEP FIRST TRACK -- B88 BARS Ж YES X
* № *
LI L"vscla Ca
Pressing *YES* installs the Track in Memory as the First Track of the Sequence, and
defines the length of the Sequence as the number of Bars shown.
Pressing *NO* returns the Track (and the Sequence) to an unrecorded state, so you
can record the First Track again from scratch.
PLAY/KEEP PAGE
After accepting a First Track, everything you record {including recording over the
First Track) will be followed by the PLAY/KEEP Page. From the Record cor Audition
Play States, pressing the Stop Button {or the Foot Switch) results in the following Display:
LI LN CJ
PLAY ORIGINAL TRACK PLAY NEW TRACK
REEF ORIGINAL TRACK KEEP NEW TRACK
CI Y CL
Because all recording of Tracks is done into an Butter Memory, no new Track is
entered into the Sequencer Mamory until you decide you want to keep it. The
PLAY/KEEP Page lets you listen to either the New or the Original Track, and to Keep
(enter into Sequencer Memory) whichever you want.
99
When you are on the PLAY/KEEP Page, al! other ESQ 1 Pages and functions
are Inactive (except the Auto-Locate Controls — see below). You will not be allowed to
do anything other than Audition the new and original Tracks, until you make a decision on
which to keep; though you can, while auditioning a Track, press the LOCATE Button to
view the LOCATE Page in order to see where you are in the Sequence.
From the PLAY/KEEP Page:
Pressing PLAY ORIGINAL TRACK plays the Sequence from the beginning, with the
selected Track as it was before you recorded over it.
Pressing PLAY NEW TRACK plays the Sequence from the beginning, with the new
Track as you just recorded it,
Pressing the Stop/Cont Button Stops the sequencer between plays.
Pressing the Sequencer Foot Switch from this Page will Stop and Continue the
sequencer -- but will always Play only the NEW TRACK,
You can select the LOCATE Page and use the Auto-Locate Controls from the
PLAY/KEEP Page. For long Sequences or Overdubs you might want to start
listening fram some Bar other than the first. Select the LOCATE Page and use
any of the three Auto-Locate Controls (as described on page 116) to select a
starting point. You will be returned to the PLAY/KEEP Page, where the PLAY
ORIGINAL TRACK or the PLAY NEW TRACK Button will now start the
Sequence from the selected Bar,
Pressing KEEP ORIGINAL TRACK leaves the Track in the Sequencer Memory as it
was before you recorded the New Track. If the Track was empty before recording,
pressing KEEP ORIGINAL TRACK simply leaves the Track empty.
Pressing KEEP NEW TRACK enters the Track you just recorded into the Sequencer
Memory. It will replace the original Track there.
SAVE CHANGES TO OLD SEQUENCE
Along with the Track Data {the Notes and Controllers that are recorded on each
Track) there are several other parameters that are saved with each Sequence. These are:
---- the Tempo of the Sequence
«=> the setting of the LOOP Switch, ON or OFF (CONTROL Page)
----— the Program assigned to each Track (Tracks Select Page)
---- the Mix Level of each Track (Mix/MIDI Page)
-— the MIDI Channel assigned to each Track (Mix/MIDI Page)
-—: the MIDI Program number assigned to each Track (Mix/MIDI Page)
---- the MID! Status of each Track (Mix/MID] Page)
100
Whenever you record any Track of a Sequence, all of these values are
automatically saved -- that is, they will be remembered by the ESQ 1 if you leave the
sequence (by selecting another one} and return to it later.
However, if you change any of these parameters, and then select a new Sequence
before you record any new Track Data, the following Page will appear:
— LU CC) CC
SAVE CHANGES TO OLD SEQUENCE * YES *
X NO A
LI LI IAH LI BB
Pressing “YES” saves the Sequence, with the current settings of all the parameters
listed above, inte Sequencer Memory.
Pressing "NO" leaves the settings of the parameters listed above as they were when
you last Recorded a Track, or answered *YES* when exitting the same Sequence,
In either case, the Track Data {Motes and Controllers recorded) is always saved.
Sometimes its hard to remember, when you get this Page, exactly what you changed. As a
general rule, If you are happy with the Sequence as it is, answer *YES*, If you have just
been experimenting with different Tempos, Programs, MIDI configurations, etc, and want
to keep the Sequence as it was before your experiments, answer *NO*.
Altering a Sequence in SONG Mode
Another time you will get this Page is when you are in SONG Mode (a Song is
selected rather than a Sequence}, and you change one of the above parameters in a
Sequence which is a Step in the selected Song. lfthe Song is playing, any changes you
make on the fly will be “forgotten” as soon as the Step is over. If, however, the Song is
stopped, and you change one of these parameters, when you next press Play, or select
another Song or Sequence, the ESQ 1 will ask "SAVE CHANGES TO OLD
SEQUENCE?"
Pressing *YES* installs the altered settings of any parameters you changed into
Sequencer Memory.
Pressing *NO* leaves the Sequence as it was before you changed it.
After you answer, the ESQ 1 will immediately Play, change Sequences, or
whatever you had instructed it to do.
101
SECTION 5 -- TRACKS and Other Sequencer Pages
105 ABOUT TRACKS
105 In General
105 When Recording Tracks
106 TRACKS SELECT Page
106 Selecting a Track
107 Changing the Program on a Track
108 “Unselecting” a Track -- Straight Synth Mode
109 Track Displays
111 Mix/MIDI Page
111 sub-pages
112 Track Status
113 Track Program Number
114 Track Mix
114 Muling a Track
115 Track MIDI Channel
117 OTHER SEQUENCER PAGES
118 CONTROL Page -- Metronome, Clock Source and Loop Switch
121 LOCATE Page -- Sequence Location and Auto-Locate Controls
124 CREATE/ERASE Page
124 Creating a New Sequence
125 Crealing a New Song
126 Erasing a Sequence
127 Erasing a Song
127 Erasing All Sequencer Data
103
Tracks:
Pages
TRACKS
Create,
Erase
Edit
Tracks
Select
Recard
Mix PUED
StopsLont
Control
Locate
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SEQUENCER
104
ABOUT TRACKS
Because the Synthesizer and Sequencer sections of the ESQ 1 are interrelated in
certain ways, it is important to understand that almost all Sequencer functions have some
effect on the Synthesizer -- especially those which deal with Tracks. Here are a few basic
Truths about Tracks:
In General
— = There are eight independent, polyphonic Tracks in each Sequence.
=> À Track can be selected from the Tracks Select Page or the Mix/MIDI Page.
-<<-> Only ons Track is ever selected at a time.
===> The selected Track is always underlined.
===> Each Track of each Sequence has its own:
Program (Local)
Mix Level (Local, and MIDI for instruments which receive MIDI volume)
MIDI Channel
Status (LOCAL, MIDI, BOTH, or SEQ)
MIDI Program Number {same as Internal Program Number}
----> When you select a Track, that Track (its Program, MIDI Channel, MIDI Status etc.)
‘takes over” the Keyboard — when you play, the Track's Program is the one you will
hear, the Tracks MIDI channel is the one that is transmitted an.
----> When No Track is selected, the Current Program plays on the Keyboard -- normal,
"Straight Synth” operation.
When Recording Tracks
===> ‘fou can only record on one Track at a time.
-—-> When you enter Record, you will always record on the selected Track, and oniy on
that Track.
===> When no Track is selected, going into Record automatically puts you on the Track
that was last selected (or Track 1, in the case of a newly created Sequence).
—=> The length of the First Track you record determines the length of the Sequence.
===) Recording on a Track always replaces what was previously there. [tis Sound Over
sound, not Sound Qn Sound. You can achieve Sound On Sound, in which new
Track data is added to the old, by Merging two Tracks together, an EDIT function.
105
[SELECT] Tracks Select PAGE
For Selecting Tracks and Selecting a Program for each Track
Fane
name
| Track 1 | | Track 2 | me] Tres
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TRACKS UNUSED UNUSED UNUSED UNUSED
STOP ТАРР 168 UNUSED UNUSED UNUSED UNUSED
ED
(Sequencer [Track 5] [rack 6 | Track 7] e 8 |
| Status
(Inactive Buttons appear in White)
From the Tracks Select Page, along with its companion Page. Mix/MIDI, you
control all the characteristics of the various Tracks within a Seguence. On both the
Tracks Select and the Mix/MIDI Pages, the eight Tracks of each Sequence always
occupy the same eight locations on the Display, and are selected with same "Soft" Buttons.
as shown above.
Each Track has a Local Program -- an ESQ 1 sound that will play what is recorded
on the Track, and will play from the keyboard when that Track is selected (unless a MIDI
only Status has been selected). From the Tracks Select Page you select a Track (to
Record on, to Edit, etc), as well as selecting the Local Program that will play on that Track.
The illustration above shows the Tracks Select Page as it appears when a new
sequence 15 first created, When a Track location says "UNUSED." it simply means that
that Track has not yet been defined. You define a Track by selecting it.
Selecting a Track
Any of the eight Tracks is selected by pressing the Soft” Button corresponding to
that Track. When you selecta Track that was previously UNUSED, two things happen:
1) The word "UNUSED" is replaced by the name of the Current Program, and
2) The Track is now underlined, telling you that it is selected.
Take the above illustration, which shows the Tracks Select Page for a newly
106
[SELECT] Tracks Select PAGE (contd)
created Sequence. Say the current Program in the Synthesizer section is called DRUMS.
If you select Track 1, the Page now looks like this:
—
TRACKS DRUMS _ UNUSED UNUSED UNUSED
STOP TMP=184 UNUSED UNUSED UNUSED UNUSED
—1 Ez
TRACKS DRUMS DEUMS_ UNUSED UNUSED
The Program from Track 1 was "carried over" and assigned to Track 2 when it was
selected. Selecting an UNUSED Track automatically assigns that Track the
Program, and all the Mix/MIDE Data, from the previously selected Track (or
the "Straight Synth” Program and MIDI Channel, if no Track was selected).
When a Track is selected:
1) lts Program becomes the Current Program, the one that plays on the Keyboard;
2) lts MIDI Channel (Mix/MIDI Page) will be transmitted on;
3) That Track (and only that Track) is the one that will be Recorded when Record
Is entered;
4) That Track is the one that will be Edited when any of the Track EDIT functions
is selected from the EDIT Page.
Changing the Program on a Track
The procedure tor choosing a Program for a Track is similar to that for choosing a
WRITE location, ar a LAYER Program. While you are on the Track Select Page, the
Program Master Bank and Bank Select Buttons act as momentary switches -- they
only work as long as they are held down. Let them go and the Display springs back to the
Tracks Select Page.
107
[SELECT] Tracks Select PAGE (cont'd)
The procedure for selecting an Internal Program for a Track is as follows:
"===? Select Tracks Select Page.
-===> Select one of the eight Tracks.
----> Press INTERNAL, CART A or CART B fo select a Master Bank.
----> Press Bank Select Button(s) # 1, 2, 3 or 4 to find the Program you want.
===> While holding the Bank Select Button down, press the "Soft" Button above or
below the Program.
----> Release the Bank Select Button. You will be returned to the Tracks Select
Page, with the new Program Name showing in the selected Track's location.
"UNSELECTING"” a Track -- Straight Synth Mode
Pressing the "Soft" Button above or below any of the eight Track locations on the
Tracks Select Page selects that Track. Pressing the same Button again "Unselects” the .
Track, so that no Track locations on the Page are underlined. When no Track is selected,
you are in the Straight Synth Mode. This is a state in which the Keyboard and the
current Program are independent of the Sequencer.
Like each of the eight Tracks, the Straight synth Mode has its own Program --
the Current Program -- which was the last one you selected before selecting a Track. The
MIDI Channel selected on the MIDI Page in the Synth Section is its MIDI Channel. The
Straight Synth Mode is another way of saying the Synthesizer Section of the ESQ 1
as it would behave if there were no Sequencer built in.
Straight Synth operation = No Track selected.
Whenever you call up a Program Select Page {from anywhere other than the
Tracks Select Page) and select a Program in the usual fashion, the ESQ 1 is
automatically put into this Straight Synth Mode, to avoid inadvertently changing
Sequencer settings from the Synthesizer.
Being in the Straight Synth Mode does not in any way disable the Sequencer,
however. A Sequence or Song can be Played when no Track is selected, and you can
play along, with the Current Program, which is independent of all eight Tracks. The
elusive Ninth Track!
When no Track is selected, if you enter Record, the ESQ 1 will automatically put
you on the Track that was last selected, and will record on that Track.
E
108
[SELECT] Tracks Select PAGE (cont'd)
TRACK DISPLAYS
On the Tracks Select Page, the Display tells you a number of things about each
Track. The illustration below shows a typical Tracks Select Page for a Sequence that
has been recorded:
DOT =
—
TRACKS ‚DRUMS BASS 1 .XMIDIX XCARTX
STOP TMP=198 .ETHEL XxXSEG-X UNUSED UNUSED
DATA
Notice that there is a Dot to the left of Track Locations 1, 2, 3 and 5. The other four
locations have no Dot. As with the Sequence Locations, a Dot to the left of a
Track Location means that there is Data recorded on that Track.
Absence of a Dot means that nothing has yet been recorded on the Track. This
allows you to tell at a glance whether a given Track contains any recorded Track
Data, or whether it has simply been defined, but not yet recorded.
*САВТ*
When a Cartridge Frogram has been selected for a particular Track, it will play that
Program and display the Program's name as described earlier, for as long as the
Cartridge remains inserted. If, however, the Cartridge 15 removed, that Track
Location will display the word *CART* instead of the Program Name, as in the
case of Track 4 above. This is to remind you that the Track is "pointing to" a
Cartridge Program, out no Cartridge is inserted.
When this is the case, the Internal Program that 15 in the same relative Memory
Location as the missing Cartridge Program will play on that Track until the
Cartridge is re-inserted {or until another Program is selected for the Track). When
the Cartridge is re-inserted, the proper Cartridge Program's Name will reappear,
and that Program will play on the Track.
“MIDI”
On the Mix/MIDI Page (which we will cover next), it is possible to assign MIDI
only Status to a given Track. This means that whatever is recorded on the Track,
or played from the Keyboard when the Track is selected, will be sent out over MIDI,
but will not sound at all on the ESQ 1. When MIDI only Status has been selected
for a Track on the Mix/MIDI Page, the word “MIDI* will replace the Program
Name on the Tracks Select Page, as in the case of Track 3 above.
109
. [SELECT] Tracks Select PAGE (cont'd)
‘SEQ-*
When SEQ- Status has been selected for a Track on the Mix/MIDI Page. the
word *SEQ-* will replace the Program Name on the Tracks Select Page, as with
Track 6 in the previous illustration.
FLASHING UNDERLINE -- Playing the EDIT Program on a Track
When a Track is selected, you can hear the Sound that's in the Edit Buffer (the
EDIT Program) on that Track by simply pressing the COMPARE Button. Two
things happen:
1) The Name of the Edit Program appears in that Track's Location on the Tracks
Select Page, and
2) The underline beneath the Track Location flashes. The flashing undertine
means that the Track is playing the EDIT Program.
Pressing the COMPARE Button again returns you to the Program that is really on
the Track -- the underline stops flashing, and the original Program Name
reappears. This function is useful if you want to Edit the Program that is on a Track,
and then hear the Track with the Edited Program.
Note: You cannot Record a Track with the Edit Program. Going into Record
automatically puts the origina! Program back onto the Track. If you want i5 Record —
with the Edited Program on a Track you must first Write (save) It to a Program
Location and then select the newly written Program for the Track, as described
earlier, Also, if you leave the Track, by "unselecting” the Track or selecting another
Track, the original Program will automatically be put back on the Track.
110
[Mix / MIDI] Tracks Mix/MIDI Page
For setting the Mix Level, MIDI Channel, MIDI Status and Program Number of
each Track.
When you are using the ESQ 1 by itself, Recording Tracks with only Internal
sounds, you won't need to concern yourself with the Mix/MIDI Page too much, except 10
balance the output levels of the different Tracks (Mix down). But once you stan serious
MIDI Sequencing -- driving numerous external instruments from the ESQ 1 -- this page
becomes the control center for your entire MIDI rig. From here you can determine the
Status of each Track, send Program Changes to external instruments, adjust the Mix
Level, and select a MIDI Channel for each Track.
When you begin setting up the MID! configuration of a new Sequence, the
Mix/MIDI Page should be your first stop. When you select a previously UNUSED Track
trom this Page, the effect is same as from the Tracks Select Page -- the new Track takes
on all the characteristics of whatever Track was selected before (or of the Straight Synth
section, if no Track was selected). You will find that this allows You quickly to define the
configuration of a new Track, by first selecting a defined Track with a similar setup, then
selecting an UNUSED Track and changing only the settings you want to be different for
lhe new Track.
Sub-pages
The Mix/MIDI Page is actually four different Sub-pages, all of which are reached
by pressing the Mix/MIDI Button. On all ofthese Sub-pages, each Track occupies the
same relative location on the Display as it does on the Tracks Select Page:
| Track + == [Track 3) [Track 4]
С) E
TRACK MIX 63 63 45 59
STOP XMOREX — 63 63 (52) 63
[Treck 5] | Track 6 | | Track 7 | [Track 8)
On each of these Sub-pages, Display location # 6 shows the word MORE”.
Pressing *MORE* advances the Display to the next Sub-page. Which of the four
Sub-pages will appear when the Mix/MIDE Page is selected depends on which was last
used. Here we will take them in order starting with the Track Status 5Sub-page.
Select the Mix'MIDI Page and press *MORE* until the upper left segment of the
Display says TRACK STATUS.
111
[Mix / MIDI] Tracks Mix/MIDI Page (cont'd)
TRACK STATUS
Tha Status of a Track determines whether that Track will play only Locally {on the
ESQ 1); over MIDI only; or Locally and over MIDI. This applies to playing the ESQ 1
Keyboard with the Track selected, as well as playing back data Recorded on the Track.
LJ
TRACK STATUS LOCAL MIDI BOTH -SEQ-
STOP XMOREX LOCAL LOCAL -SEQ- ROTH
----> Select any of the eight Tracks -- it becomes underlined.
Use the Data Entry Slider and the Up and Down Arrow Buttons to step
through the four possible Track States:
BOTH -- The Track will play the ESQ 1 Program showing on the Tracks Select
Page and will be sent out over MIDI on its selected MID! Channel.
MIDI -- The Track will be sent out over MID! on its selected MIDI Channel, but wiil
not play on the ESQ 1. When this Status is selected, the word *MIDI* will appear
instead of the Program Name on the Tracks Select Page. Incoming MIDI Data
will, however, play an the ESQ 1.
LOCAL -- The Track wili play on the ESQ 1 but will not be sent out over MIBL
SEQ -- Same as MIDI Status, except that incoming MID! data will not play locally
on the ESQ 1. When SEQ is selected, the word *SEQ-* will appear instead of
the Program Name on the Tracks Select Page.
The chart below details the behavior of a selected Track for each Track Status:
Track Status= BOTH | LOCAL | MIDI SEQ
Playing the ESQ | keyboard
plays on the ESQ 1 Yes | Yes No No
Playing the ESQ | keyboard
senda out MIDI Yes No Yes Yes
Playing the Track (pressing Play) |
plays on the ESQ 1 | Тез ves | Me No
Playing the Treck (pressing Play) |
sends out MIDI Yes No Yes Yes
Incoming MIDI data
plays on the ESQ 1 Yes No Yes No
Incaming MIDI data will bere- |
corded on the Track {if you enter Yes Ni Yes Tes
Record) |
112
[Mix / MIDI] Tracks Mix/MID! Page (cont'd)
===> Selecting à Track on the Track Status Sub-page, and then pressing its button
again, causes the underline to disappear, "Unselecting” the Track and putting the
ESQ 1 into the Straight Synth mode (no Track Selected).
> Note: If you select a Track and get no sound from the keyboard, check to ses if the
Track has been assigned MIDE or SEQ Status here or has been turned OFF on
the Track Mix Sub-page. Now Press *MORE*
TRACK PROG NUM -- Track Program Number
From this Page you can adjust the Program a Track plays in terms of its MIDI
Program Number. This is the number of the Program Change that will be sent out over
MIDI when a Sequence is selected, or comes around in a Song.
tis also the MIDI number of the Internal ESQ 1 Program assigned to the Track.
The Program you selected for the Track from the Tracks Select Page and the Program
number selected here are linked to each other -- changing either one will cause the other
to change,
С)
TRACK PROG NUM 291 932 828 296
STOP MORE 984 085 922 192
==--> Select any of the eight Tracks -- it becomes underlined,
----> Use the Data Entry Slider and the Up and Down Arrow Buttons to change
the MIDI Program Number, Range for each Track is 001 To 120 if a Program
Cartridge is inserted, 001 to 40 if no Cartridge is in. Changing this number will
also change the Program for that Track on the Tracks Select Page to the Internal
or Cartridge Program which corresponds to the new number.
"===? Selecting a Track, and then pressing its button again, causes the underline to
disappear, "Unselecting” tha Track and putting the ESQ 1 into the Straight
Synth mode (no Track Selected.)
When a Track is sending to an external instrument via MIDI, you can use this
sub-page to change the Program (or patch) that instrument is playing, assuming it
receives MIDI Program changes. This means that once you have assigned each external
Instrument a different MIDI Channel, you can control them all right from the ESQ 1.
Now press *MORE*,
113
[Mix / MIDI] Tracks Mix/MIDI Page (cont'd)
TRACK MIX
TRACK MIX determines the relative volume of each Track. This controls the
LOCAL, or Internal, volume of a Track, as well as MIDI Volume (MIDI Controller #7). When
a new Sequence is selected, each Track sends out MIDI Volume information on its
selected MIDI Channel. (Not all instruments receive MIDI Volume, but the Sequencer
Tracks send it to and receive it from those who do.)
Г}
TRACK MIX 63 63 45 39
STOP *XMOREX 63 63 (52) 63
-===> Select any of the eight Tracks -- it becomes underlined.
~---> Use the Data Entry Slider and the Up and Down Arrow Buttons to adjust the
Level of the Track. Range for each Track is OFF То 63. The Level can be
continuously adjusted, either while playing back recorded Track Data, or while
playing the ESQ 1 Keyboard with the Track selected.
----> Acdusimg a Track all the way to OFF will silence the Track, Locally and on external
instruments which receive MIDI Volume.
Muting a Track
Unlike the other three Sub-Pages, selecting a Track on this Page, and then
pressing its button again, Mutes the Track on the ESQ 1 and over MIDI. [This
Works whether the Receiving Unit reads MIDI Volume or not)
When a Track is Muted in this way, Parentheses appear arcund the Mix number,
as In the case of Track 7 in the illustration above. Pressing the Button again
removes the Parentheses and Unmutes the Track. This 15 a handy way to
temporarily mute a Track without disturbing its MIX Level. This is a temporary
state and is n ved with th nce. If you Mute Track 6, and then select
another Sequence, Track B will still be Muted in the new Sequence.
You can think of this Sub-page as the "Mix down” section of the Sequencer. For
gach Sequence you can balance the Output Level of each Track that is playing Locally,
and of each MIDI Track that is playing on an instrument which receives MIDI Volume. For
external instruments which don't receive MID! Volume, you will have to adjust their volume
controls separately.
Now Press "MORE*
114
[Mix / MIDI] Tracks Mix/MIDI Page (contd)
TRACK MIDI CHANNEL
Fram this Sub-page, each Track of a Seguence ls assigned its own MIDI
Channel. The Track will always send information on that Channel, and only an that
Channel, This applies to playing the ESQ 1 Keyboard when the Track is selected, as well
as playing back recorded Track Data. (Of course, if the Track is assigned LOCAL Status,
its MIDI Channel doesn't matter -- it will not send on any Channel.)
What information à Track receives depends on which Mode is selected on the
MIDI Page. When the ESQ 1 is in MULTI Mode gach Track will receive incoming MIDI
Information only on the Channel you select here. In OMNI Mode, a selected Track will
receive on any Channel, In POL Y Mode, a selected Track will receive only on the Base
Channel (the Channel selected on the MID! Page.)
=="
= ыы =»
————
--
E wW E Y”
J Ea
TRACK MIDI CHAN 91 a AE 97
STOP ¥MORE¥ 04 39 12 16
select any of the eight Tracks -- it becomes underlined.
Use the Data Entry Slider and the Up and Down Arrow Buttons to assign a
MIDI Channel to the Track. Range for each Track is 1 To 16.
The ESQ 1 must be in MULTI Mode for each Track to receive MIDI information on
ts selected Channel. You should assign each Track to a different Channel. If two
or more Tracks have the same MIDI Channel, the [pwest-numbered Track will
receive the information, and the higher-numbered one(s} will receive nothing.
Selecting a Track, and then pressing its button again, causes the underline to
disappear, "Unselecting” the Track and putting the ESQ 1 into the Straight
Syrith mode (no Track Selected).
Note: When you are playing an external instrument from a Track, dont change the
MIDI Channel while you are holding down a key or pressing the Sustarn Pedal.
This can cause the receiving instrument to sustain notes forever, which can be
annoying. If this happens, turn the receiving unit Off, and then turn it back On.
Pressing "MORE" again returns you to the Track Status Sub-page.
OTHER SEQUENCER PAGES
Tracks :
Select Pix: MID ; ocate
SEQUENCER
117
[CONTROL] SEQUENCER CONTROL PAGE
Controls Clock Source, Loop and Metronome Parameters
Page Metronome Sync
name Value {Select Clack
Source)
X /
CONTROL + METRONOME= 1/4 5УМС= INTERNAL
STOP CLICK ON COUNTOFF=CLICK LOOP= DN
| >
Seguencer | Click | Countoff | Loop
Status Metronome Switch
— Switch | Select |
{inactive Buttons appear in White)
Before recording or playing back a Sequence, you will want to select the
CONTROL Page and adjust its parameters to suit your current needs. From this Page
you control the CLICK track (or metronome), the COUNTOFF (a one measure count,
with or without Click track, before the Sequence begins), the LOOP switch and the Glock
Source.
Don't target that the settings you select here (as with all ESQ 1 parameters) will be
remembered by the ESQ 1, even while it is OFF. It is a good idea, when starting to record
or play Sequences, to check this Page first. {You don't, for example, want the Click Track
ON while playing sequences in live performance.)
Use this Page to:
1) Select the Sequencer Clock Source;
2) turn ON or OFF the CLICK (metronome);
3) Adjust which beats the Metronome plays on;
4} Choose whether or not you want a COUNTOFF; and
5) Turn ON or OFF the LOOP switch,
118
[CONTROL] SEQUENCER CONTROL PAGE (cont'd)
ACTIVE CONTROLS:
2. METRONOME
when CLICK=ON (see #6 below) a Click Track, or Metronome, will play
throughout the Track. This Click Track will narmally fall on each beat of the
measure (on each 1/4 note in 4/4 Time, for instance), with the first beat accented.
When you select a new Sequence, the Metronome is automatically set for one
Click per beat. You don't have to adjust it unless you want something different.
You can, however, use this control to adjust which beats of the measure the Click
will play on. If you are recording something with a shuffle teel, for example, you
might want to set the METRONOME to 1/8th-note Triplets. Any value which 15
valid within the Sequence's Time Signature can be selected from the following:
1/4 (Quarter Notes) 1/4T (Cuarer-note Triplets)
1/8 (Eighth Notes) 1/8T (Eighth-note Triplets)
1/16 {Sixteenth Notes) 1/16T (Sixteenth-note Triplets)
1/32 (Thirty-second Notes) 1/327 (Thirty-second-note Triplets)
5. SYNC
== ==}
= ame}
=
Selects Sequencer Clock source. The setling où this control determines where the
cequencer gets its Clock signal -- Imemally, or from an external source.
The three options are:
INTERNAL -- The ESQ 1 uses its own Clock.
MID] CLOCK -- The ESQ 1 Sequencer will sync to the Clock of any MIDI device
which has a clock pulse {a Drum machine, other sequencer, etc.) and whose MIDI
OUT is connected to the ESG 1's MIDI IN. {See p. 168 for more details.)
MID! Clocks are transmitted and received regardless of which MIDI Channels the
two devices are set to. Almost all current MIDI sequencing devices send Start,
stop and Continue messages, so yoU can use the sending device to Start , Stop
and Continue the ESQ 1 Sequencer as well as controlling its Clock rate.
TAPE SYNC -- When TAPE SYNC is selected, the Sequencer will take its clock
source from the Tape In jack on the rear panel. This jack can be connected to the
output of a multitrack tape deck, where à Tape Syne track has previousiy been
recorded. When put into Play or Record modes, the ESQ 1 will wait for the
recorded sync signal before starting to play. (See p. 169 for more.)
The Tape In jack on the rear panel can also be connected to the Tape Out or
Clock Out jack on any other sequencing device, drum machine, etc. By setting
SYNC to TAPE SYNC, vou can then sync the ESQ 1 to the other machines
clock without connecting them via MIDI. (This does not, however, send Start, Stop
and Continue messages.)
119
[CONTROL] SEQUENCER CONTROL PAGE (cont'd)
Likewise, if the Tape Qut jack of the ESQ 1 is connected to the Tape In of
another sequencing device, then that device can sync to the ESQ 1's clock
without connecting them via MIDI. (The other device must be set for Tape Sync.)
6. CLICK
This control turns On or Off the "Cliek" track, or metrenome, during the Sequence.
The Click is an electronic “Tiek" which plays on each beat of the measure (or
whatever value has been assigned at #3 above). The first beat of every Bar is
accented.
The setting of this parameter affects only the body of the Sequence (or Song) itself,
and has no effect on the Countoft. As a general rule, you will want the Click ON
when recording Tracks, and OFF when playing them back.
The volume of the Click Track is fixed, and is not affected by the Volume Control
Of the ESC 1. With the Click ON, first adjust your mixer or amplifier so that the
Click plays at an appropriate level. Then use the Volume Control to set the
Synthesizer volume to the proper level relative to the Click.
8. COUNTOFF
= = = = X
Te = —
The Countoff is a one-Bar count which precedes a Sequence or Song, when it is
played from the beginning. This count can be with or without a Click track. The -
availaple options are.
NONE -- The Sequence begins playing immediately after you press Play or
Rec/Play.
QUIET -- There is one measure of silence before the Sequencer begins to Play
or Record. This is good when using the ESQ 1 with a Drum Machine -- you can
use the Drums as a lead-in instead of the ESQ 1's Click.
CLICK - There is one measure of Click track before the Seguance begins to
play. In many normal sequence recording situations, this setting, COUNTOFF=
CLICK, is the most useful.
10. LOOP
Determines whether a Sequence or Song will repeat after playing through once,
When ON: At the end of a Sequence, or Song, the Sequencer will return to the
beginning and play it over again. it will continue to repeat until STOP is hit,
When OFF: The Sequence or Song will play once through and stop.
The setting af the LOOP Switch is saved for each Sequence, but not for a Song. A
Song will only loop if LOOP=ON when it is played.
120
[LOCATE] SEQUENCE LOCATE PAGE
Provides information about [ocation within a Sequence; Allows access to
any Bar within a Sequence; Adjusts Tempo; Shows Time Signature and
Selected Track.
Page Current Sequence i Bar
name Track Number Number
\ N N \,
LOCATE TEACK= 1 SEQ=F1 BAR=-HAZ
STOP TMP=-188 4/4 GOTO BACKUP BEGIN
(IL u)
Sequencer Temps Time Auto- Locate
Status Signature Controls
{Inactive Buttons appear in White)
The LOCATE Page appears whenever the Sequencer is in the Play or Stop
modes, and when the LOCATE Button on the front panel is pressed. This Paga provides
valuable Sequencer information as well as control over Tempo and Auto-Locate
functions,
The Status of the Sequencer (whether it is in Play, Stop, Record, etc.) is always
shown in the lower left-hand corner of the Display on this Page. The currently selected
Track is displayed on the top row. (You can't select a different Track from here; this
Readout is just there to help you keep things straight.) If no Track is selected (Straight
Synth operation), it will read TRACK=NONE.
The TEMPO Control is always active. Unless you have pressed GOTO, the Data
Entry Slider and the Up and Down Arrow Buttons will affect only the Tempo while you
are on the LOCATE Page. TEMPO does not have to be selected.
The last three buttons on the LOCATE Page are the Auto-Locate Controls, They
allow you to quickly go to any Measure within a Sequence, to back up one measure at a
time, or to reset to the beginnning of the Seguence,
This section describes the LOCATE Fage as it appears when a Sequence is
selected. When a Sang is selected, the LOCATE Page is a little different (see SONG
LOCATE Page, p. 164).
121
. [LOCATE] SEQUENCE LOCATE PAGE {cont'd)
HEADOUTS AND ACTIVE CONTROLS:
2. TRACK=
Tells you which of the eight Tracks is selected. If no Track is selected, It will read
TRACK=NONE.
4. SEQ=
Tells you which Sequence is selected.
> BAR=
Teils you which Bar of the Sequence is playing, or, if the Sequencer is in Stop
Mode, which Bar it will play from if you press Stop/Cont.
6. TMP=
The Tempo of the Sequence, in Beals per minute, is displayed here, and is
continuously controlled by the Data Entry Slider and the Up and Down
Arrow Buttons. Tempo does not have to be selected.
When an External Clock Source is selected (see SYNC, p. 119) this readout will
show TMP=EXT.
7. TIME SIGNATURE
The Time Signature of the Sequence is displayed here. The Time Signature
IS set when the Sequence is Created, and cannot be changed from here.
Auto-Locate Controls:
8. GOTO
GOTO allows you to start Playing or Recording the Sequence from any Bar within
the Sequence. To reach a particular Bar:
"=== Press GOTO, The Display shows:
LI CICR BB A
LOCATE TRACK= 1 SED=91 BAR=983
GOTO SAR=883
Y) (0
LJ. C0
-=--> Use Data Entry Slider and the Up and Down Arrow Buttons to adjust the
GOTO Bar number to the Bar at which you want to start. You can choose any Bar
within the currant Sequence.
122
[LOCATE] SEQUENCE LOCATE PAGE (contd)
«===> Press GOTO again. You are returned to the LOCATE Page, with the new Bar
number showing in the upper-right corner of the Display.
Helpful Hint: The GOTO Bar you last selected is remembered by the ESQ 1.
This means that you can just press GOTO twice to quickly locate to the same Bar,
when, for example you want to start from the same point in the middle of a
Sequence for repeated takes of a Track.
9.) BACKUP
Each press of this button backs the Sequence Location up One Bar from the
current Location.
10.) BEGIN
Pressing this button resets the Sequence to the beginning of Bar 1. [t's a good
idea to get in the habit of hitting BEGIN before recording any Track, since going
into Record Mode does not automatically start the Sequence from the beginning.
123
. [CREATE/ERASE] CREATE/ERASE PAGE
For Creating new Sequences or Songs, Erasing existing Sequences or
Songs, and Erasing all Sequencer Memory.
Until & Sequence or Song has been created, it is just an empty, undefined slot in
the ESQ 1's Memory, and cannot be selected or played. An undefined Sequence will be
shown on the Sequence Select Page as XXX - 05, instead of SEQ - 05, which is how
a Sequence appears after it has been defined. The first step in recording a new
Sequence is to Create, or define, a Sequence in one of the empty Sequence Locations.
When you press the CREATE/ERASE Button, the Page appears as shown
below:
J
CREATE NEW SEO NEW SONG FREE = 5237
ERASE SEQ ERASE SONG ERASE ALL
Available Memory
First notice the upper-right segment of the Display -- [FREE= |. This tells you
the number of Bytes of Seguencer Memory available. A Byte is eight Bits of digital
information. Each note you play uses a little over three Bytes, so when all the Internal
Seguencer Memory (about 8000 Bytes) is available, you can record about 2400 notes.
This can be expanded to 32000 Bytes, or about 10000 notes, by installing the optional
5QX-10 Sequencer Expander Cartridge.
These numbers reflect notes played (Key Events) only, and do not take into
account Controllers such as Pitch Bend, MOD Wheel, Pressure, etc. Controller values are
recorded by a digital sequencer as a steady stream of numbers, and thus use up available
memory much faster than Key Events. When you record using a lot of Controllers, you will
expend the available memory rather quickly.
ACTIVE CONTROLS:
1. CREATE NEW SEQUENCE
A new Sequence can be Created in any of the thirty Sequence Memory Locations
that doesnt contain a defined Sequence -- where XXX appears instead of SEQ
on the Sequence Select Pages. It is important to note that at the time a
Sequence is created, you must define the Time Signature of that Sequence.
The Time Signature cannot be changed after the Sequence has been created.
124
To CREATE a New Sequence
«=--> Select CREATE/ERASE Page
«==> Press NEW SEQ. The Display shows the following:
LI 1
CREATE NEW SEQUENCE 95 Xx YES X
TIME SIGNATURE = 4/4 E NO *
an 4
----> Select a Memory Location. Use the Data Entry Slider and the Up and
Down Arrow Buttons to select which Sequence Memory Location you wish to
create the new Sequence in. Only the numbers of empty, or undefined, Locations
are available for selection.
===) Adjust the Time Signature. If you want the new Sequence to have a Time
Signature other than 4/4, press the "Soft ” button below the Time Signature and
then use the Data Entry Slider and the Up and Down Arrow Buttons to adjust
it to the one you want, If you want 4/4 Time you don't have to adjust anything — the
Page always appears with 4/4 Time selected.
----> Press *YES* to Create a Sequence, with the selected Time Signature, in the
selected Sequence Memory Location. You will then be returned to the Sequence
Select Page that the new Sequence is on, and the new Sequence will be
selected. Or Press "NO" to cancel the procedure for any reason.
3. CREATE NEW SONG
The ESQ 1's Song Mode allows you to chain Sequences together in any order,
with up to 99 Steps and up to 99 Repetitions of each Step per Song. There are ten Song
Memory Locations which, unlike the 30 Sequence Locations, have Names instead of
numbers. You name the Song when you create it
When you create a new Song, it is automatically put in the first empty Song
Memory Location on the Song Select Page. Since all ten Songs are selected from the
same Page, and they are all named, there is no need to be able to select the exact location
of a given Song. |f there are no empty Song Locations, you must Erase a Song (see
below) before you can create a new one.
125
To CREATE a New Song
-===3 Select CREATE/ERASE Page
----> Press NEW SONG. The Display shows the following:
с) © с) CJ
CREATE NEW SONG SONG -1 ¥ YES ¥
MOVE CURSOR- LEFT RIGHT ¥ NO *
J CI
====> Select a Name for the New Song. In the middle of the upper row of the
Display is the six-letter Song Name, with a Cursor beneath the first letter. Use the
Data Entry Slider and the Up and Down Arrow Buttons to change the first
letter to the one you want. Press the "Soft" Button labeled RIGHT to move the
Cursor to the next letter, and change that letter the same way.
Do the same for each space, using the Data Entry Slider and the Up and
Down Arrow Buttons to scroll the available characters and the LEFT and RIGHT
Buttons to move the Cursor, until the Display shows the Song Name you want.
--<<> Press "YES* to Create tha Song. You will then be placed on the SONG EDIT
Page from which you can combine Sequences to form a Song (sec SONG EDIT
Page, p. 160) Or Press *NO* to cancel the procedure for any reason.
6. ERASE SEQUENCE
Erasing a Sequence returns that Sequence Memory Location to its undefined, or
empty state. The Sequence you want to Erase must be selected before entering the
CREATE/ERASE Page.
To ERASE a Sequence
----> Make sure the Sequence you want to Erase is selected.
----> Select CREATE/ERASE Page.
----> Press ERASE SEQ. The Display asks "ERASE EXISTING SEQ 017,
====› Press "YES" to Erase the Sequence. You will be returned to the Sequence
Select Page. Or Press *NO* to cancel the procedure for any reason.
126
8. ERASE SONG
Erasing a Song returns that Song Memory Location to its undefined, or empty state,
The Song you want to Erase must be selected before entering the CREATE/ERASE
Page.
To ERASE a Song
“---> Make sure the Song you want to Erase is selected,
-===> Select CREATE/ERASE Page.
====> Press ERASE SONG. The Display asks "ERASE EXISTING SONG
SONG-0" (where SONG-0 stands for whatever the name of the Song is).
----> Press *YES” to Erase the Song. You will be returned to the Song Select Page.
Or Press *NO* to cancel the procedure for any reason.
10.) ERASE ALL
This procedure will erase all Sequences and Songs in the ESQ 1's Memory. This
В not something you want to do casually. Save any Sequencer data you value to audio
Tape, or via MIDI to a Mirage or another ESQ 1 before you even think about doing an
ERASE ALL.
ERASE ALL will return every Sequence except SEQ 01, and every Song except
SONG 00 to its undefined state. (You can't totally Erase the last Sequence. There will
still be one Sequence and one Song defined, though after an ERASE ALL they contain
no Track or Song Data.)
TO ERASE ALL Sequences and Songs
----> Save any Sequences and Songs you want to keep to Tape or via MIDI.
----> Select CREATE/ERASE Page.
----> Press ERASE ALL. The Display asks "ERASE ALL SEQUENCES AND
SONGS".
----> Press *YES* to Erase All Sequences and Songs in Memery. You will be returned
to the Sequence Select Page. Or Press *NO* to cancel the procedure for any
reason.
127
SECTION 6 --Recording a Sequence
130
130
131
132
132
133
1.35
135
135
136
136
137
138
138
SEQUENCING CN THE ESQ 1
Recording The First Track
Using the Foot Switch to Define Sequence Length
Recording Other Tracks
Recording from the Beginning of a Track
Uverdub Mode -- "Punching In”
"Punching Qut"
MIDE SEQUENCING ON THE ESQ 1
Basic MIDI Connections
Using à MIDI Tha Box
MIDI MOCE AND CHANNEL -- Destination Instruments
TRACK CONFIGURATION
Recording the First Track
Other Tracks
129
SEQUENCING ON THE ESQ 1
You may or may not own a roomful of other MIDI Instruments to sequence from the
ESQ 1 -- either way you will find that the ESQ 1 Sequencer allows you to create
poly-timbral recordings with amazing ease. In this section we will deal first with Recording
various Tracks of a Sequence on the ESQ 1 alone (no MIDI connections).
RECORDING THE FIRST TRACK
The length of the First Track defines the length of the Sequence. For this reason,
there is a special procedure for recording the First Track of a new Sequence.
To Record the First Track of a Sequence:
====> Create a New Sequence. (See CREATE/ERASE Page, p. 124)
====> Select a First Track. Go to the TRACKS SELECT Page. All the Track
locations of a newly created Sequence will say "UNUSED":
(m)
TRACKS UNUSED UNUSED UNUSED UNUSED
STOP THP= 148 URUSED UNUSED UNUSED UNUSED
CI
Pressing any of the eight active "Soft" Buttons will select that Track and put the
current Program on it. The first Track does not have to be Track 1 -- any of the eight
Tracks can be selected and recorded first, and will be considered the First Track.
===> Select a Program. While on the Tracks SELECT Page, press INTERNAL,
CART A or CART B. Then press any of the Bank Select Buttons to locate the
Program you want. While holding a Bank Select Button down, press the "Soft"
Button that corresponds to the Program you want. Release the Bank Select
Button. The Program you chose 15 now on the selected Track.
===> Turn thé CLICK Track ON. Select the CONTROL Page and make sure that
CLICK= ON.
----> Press Record/Play. While holding down the Record Button, Press the Play
Button. The Metronome starts, and "REC" flashes in the lower left corner of the
Display. Don't play anything yet -- the Sequencer is in a special Record "Standby"
mode that only applies to recording the First Track. Nothing will be recorded until
you begin to play.
130
> Adjust the TEMPO. Use the Data Entry Slider and the Up and Down Arrow
Buttons to set the Tempo you want. Tempo does not have to be selected.
=> Start Playing. As soon as you strike any key, the Sequencer will begin recording
the Track. The TMP=, Tempo readout on the Display will now change to show the
Bar Number. The Barin which you first began playing becomes Bar 001. You can
also press the Sequencer Foot Switch to put the Sequencer into Record
without playing anything.
----> Press STOP to hait recording. When you get to the end of what you want to
record, press the STOP Button, or the Footswitch, to stop the Sequencer.
After recording the First Track, the Display shows the Following:
СЭ) © © С)
KEEP FIRST TRACK -— HOB BARS * YES X
Ж № *
II EI CI CI
----3 Press *YES* to accept the First Track. !f the length and Performance of your
First Track aré acceptable, you can answer *YES* to enter it into Memory as the
First Track. It's length will now define the length of the Sequence. After you
answer *YES*, the First Track is treated like any other, and Recording over the
First Track proceeds as shown below, in "Recording Other Tracks." Or,
----> Press *NO* to leave the First Track blank, and try again. If the length and/or the
performance of the Track you just recorded is way off, answering *NO* will return
the Track to its unrecorded state. Press Record/Play and repeat the procedure,
as many times as needed te get a First Track that you want to keep.
**" *Nota: Even after you press "YES" fo accept a First Track, neither the length nor
the performance of that Track is chiseled in stone, After answering *YES*, you
can, for instance, use the Change Length EDIT function to alter the Length of the
Sequence, and then Record over the First Track, replacing it entirely. So don't
worry that you have to get the First Track perfect before accepting it. You dont.
Using the Foot Switch to Define Sequence Length
You can use the Sequencer Foot Switch to simply define the length of the
Sequence without Recording any Track Data on the First Track. With the Sequencer in the
Record "Standby" mode {REC flashing), press the Foot Switch. This puts the Sequencer
into Record, and the Bar Count begins. Mear the end of the Bar you want to be the Last
131
Bar, press the Foot Switch again to Stop the Sequencer. The Display will ask KEEP
FIRST TRACK, as above. If the length is right, answer *YES*. Now you can Record
over the first Track as you would any other, as explained below.
RECORDING OTHER TRACKS
After you have answered “YES* to the question "KEEP FIRST TRACK?" all
Other Recording, including re-recording the First Track, will follow the same basic routine.
The length of the Sequence is now defined (by the length of the First Track). The rest of
the Tracks will automatically have the same length.
There are two methods of entering Record -- going straight into Record by
pressing Record/Play, or using the Overdub Mode, which waits for you to play before
Recording anything.
Recording From the Beginning of A Track
----> Select Tracks SELECT Page.
----> Select another Track. (Or leave the First Track selected {1 you want io Record
over it.) All the Track locations except for the First Track will still say "UNUSED".
To Record à different Track, press the "Soft" Button above or below another Track
Location to select another Track. The name of the Program, and all the Mix/MIDI
Page information, from the previcus Track is copied onto to the new Track,
----> Select à Program. As shown above, from the Tracks SELECT Page, press
INTERNAL, CART A or CART B. Then press any of the Bank Select Buttons
to locate the Program you want. While holding a Bank Select Button down, press
the "Soft" Button that corresponds to the Program you want. Release the Bank
Select Button. The Program you chose is now on the selected Track.
“<> Check the CONTROL Parameters. Select the CONTROL Page and see that
the Click, Countoff and Loop switches are set according to your needs. For
most recording, the recomended settings are:
LOOP= ON, CLICK= ON, COUNTOFF= CLICK,
===-› Select the LOCATE Page, and press BEGIN. This resets the Sequence to
the beginning. It is a good idea to get in the habit of doing this each time you
Record a Track. (Pressing Record/Play doesn't reset the Sequencer to the
beginning of the Sequence.)
----3 Press Record/Play to begin recording. The Click will play for ane measure
(assuming COUNTOFF= CLICK} and then the sequencer will enter Record
mode. It will record whatever you play on the new Track until:
1.) The end of the Seguence is reached, or
2.) You press STOP (or hit the Foot Switch).
132
At the end of the Sequence, the ESQ 1 will leave Record Mode and {assuming
LOOP= ON) enter Audition Play Mode -- the lower-left corner of the display
reads "AUDP."
--==> Press Stop or the Foot Switch to Stop the Sequencer. This puts you onto
the PLAY/KEEP Page:
an Mm CC)
PLAY ORIGINAL TRACK PLAY NEW TRACK
KEEP ORIGINAL TRACK KEEP NEW TRACK
CJ LY CI
----> Press PLAY ORIGINAL TRACK to hear the Track as it was before you recorded
the new Track. The first Time you Record a particular Track, this isn't much use, tul
it is invaluable when you begin to do second and third takes, since it allows you to
compare the Tracks before deciding which to Keep.
==> Press PLAY NEW TRACK to hear what you just recorded.
--—> Press KEEP ORIGINAL TRACK to leave the Track as it was in Memory, and
“Burn” the one you just recorded. If the Track was empty before Recording,
pressing this Button will leave it Empty.
----> Press KEEP NEW TRACK to save the New Track into Memory, replacing
whatever was on the Track befora.
OVERDUE Mode -- "Punching Im”
The second method of entering Record is to "Punch in" using the Overdub Mode.
Whenever the ESQ 1 is in Play, pressing the Record Button puts it into Overdub. The
message ODUB flashes in the lower-left corner. The moment you play a note, or press
the Sequencer Foot Switch, the ODUB message changes to REC, and the
Sequencer begins Recording on the selected Track. It will record from that point to the end
of the Sequence, unless you press Stop first.
To "Punch In” on a Track:
===> Make sure the Track you want to Punch In on is Selected. (Or, for a new
Track, select a Track, and a Program for it as shown above.)
--==: Press the Play Button. The Sequence begins to play.
--==» Press the Reccrd Button. ODUB will flash on the Display. Now the ESQ 1
will wait for you to play before recording anything. You can {assuming that the
LOGP 15 ON) let the Sequence play through as many times as you want before
Funching in.
133
----» Begin to Play. As soon as you play a note, or press the Sequencer Foot
Switch, Recording begins. Unless you then press Stop or the Foot Switch, new
Track Data will be Recorded from the point where you Punched in to the end of the
Sequence, where the Sequencer will leave Record and enter Audition Play.
How much et the Track you record over depends on where you Punch in:
If this 13 the length of the Sequence,
Seq. Sed.
Start End
And you begin playing here,
i РЕЛЕ EE E EEE E НЫ НИ НЫЕ НЫ ТИТ 1 - нон NN NN NN NN NN NN NN NN NN NN RN NR RN RN N
mms ms ann tmme ET
EEE AN TAN OMA AAA, Y mm. Da ma mn e e e A A RA A O AS A ош аш A Se иже не и яж чер сн сан Натан а TE
o e. |". [PAE PPP ECT HH .
me RS mA A A AA A a A A a ms = == ETE EER EE REE NE RE EEE RE REE Eke OR ES UE ER OR DE EU EE EN mf BEE amd Bd amd
AE EEE
Seq. bunch Seq.
Star
Seq. -
Start End
OR,
tr
Punch Seq.
In End
Only this much of the Sequence will be replaced.
= EL m RE EE SE A SSA Te GM AN CUECA TE TT EE AD Tes doe ed ЧЕ
Seg. OYERDUB Seq.
Star End
-===> Press Stop. You will then get the PLAY/KEEP Page where you ¢an audition the
New and the Criginal Tracks before deciding which to keep.
The Overdub Mode is often a desirable way to enter Record even if you plan to
record from the beginning of the Track -- just press the Record Button while playing a
sequence, wait for the Geginning to come around again, and then play, to start Recording.
This method lets you get a feel for the Sequence, while listening to it ane time through (or
more), before Recording. For many players this may work better than having just a one
measure Countoff in which to get ready to Record.
„я
134
"Punching Out"
As mentioned previously, pressing the Stop Button, or the Sequencer Foot
Switch while recording not only stops the Sequencer, but takes it out of Record.
Pressing Play will also take you out of Record, putting you into Audition Play. So if, for
example, you want to replace the first part of a Track but leave the rest intact, you can do
so by simply pressing Stop, Play or the Sequencer Foot Switch at the point where you
wish to Punch Out.
MIDI SEQUENCING ON THE ESQ 1
Basic MIDI Connections
When using the ESQ 1 to sequence multiple MID! devices, first connect the
various Destination instruments to the ESQ 1, and to each other, as shown below.
Connect the MIDI Out jack of the ESQ 1 to the MIDI In jack of the first instrument. Then
connect the MIDI Thru jack of the first instrument to the MIDI In jack of the second
instrument. Connect the MIDI Thru jack of the second instrument to the MIDI In jack of
the third instrument. And so on, for as many devices as you will be using.
PIC Thru [e MID] a MIC] Thrus| «MID In
Destination Enst. #2 Destination Inst. #3
MID eo] w MIG In [MIDI In
Destination Inst. #1 | | Destination Inst. #4
if one {or more) of the receiving devices has a single MIDI Jack which is switchable
between MIDI Cut and MIDI Thru, be sure to set that instrument for MIDE Thru, Cr
simply maka It the last one in the chain.
With this arrangement, once you set up the proper MIDI Channels, etc. (see below),
each device will receive and play only the data that is intended for it, and will "pass along”
all other Data. Also, each can be played from its own Keyboard (as well as from the ESQ
1's} without affecting the others, because MIDI Thru jacks gnly pass along incoming MID
data, and do not transmit what is played on the instrument. Of course, the above
connections will work the same for a MIDI device whicn doesnt have a keyboard, such as
a rack mount unit, a drum machine, etc.
135
This set up is ideal for controlling everything right from the ESQ 1. simply by
selecting the Track which is set to the same MIDI Channel as to a particular instrument,
you can:
1) Play that instrument from the ESQ 1 Keyboard;
2) Record à Track that will play back on that instrument when you Play the
Sequence; and
3) Send the Destination device Program Changes and adjust its Volume (for
those devices that receive MIDI Volume --not all do.)
In other words, once you have made the appropriate connections, and set up the
MIDI Configuration of the Tracks and all Destination devices, you can use the ESQ 1's
Keyboard and its front panel to control and Record all the instruments in your rig
Using a MIDI Thru Box
Coming out the MIDI Thru jack of some instruments, particularly those with a
switchable MIDI Out/Thru jack, can cause a certain amount of delay in the MIDI signal,
causing those devices further down the chain to lag behind. In most cases, the delay is
negligible {a few milliseconds.) But it can vary from instrument to instrument, depending
on the circuitry used, and could conceivably pose a problem. One solution is to figure out
which device has the worst delay, and put that device last in the chain. The other
alternative is to connect the ESQ 1's MIDI Qut to a MIDI Thru Box, er MIDI Splitter,
which will feed all the receiving devices simultaneously. In this case you would make your .
MIDI connections as shown below:
e MID In | ED In
| Destination Inst. =2 Destination Inst. #3
MIDI in _ Je MID In
Destination Inst. #1 Destination Inst. = 4
out | | (TET ER
MIDI Thry
Bax
Le MID] Out
ACC
md a
TEM Ry BL
ar
ESO |
MIDI MODE AND CHANNEL -- Destination Instruments
The next step is to set up each Destination Instrument to receive only the MIDI
information that is intended for it. When each of the receiving units is set to receive on a
different MIDI Channel, you can control them all right from the ESQ 1.
136
For each Destination Instrument:
-===> Select a MIDI Channel. The best idea is to assign each Destination Instrument
its own MIDI Channel and always set it to that Channnel. If you know, for instance,
that a certain synth is alway set to receive on MID! Channel 4, you can quickly set
up a Track to drive that synth by simply selecting an Unused Track, then
assigining that Track MIDI Status and MIDI Channel 4 on the Mix/MIDI Page.
When each Destination Instrument is always set to its own distinct MIDi Channel, it
also means that different Sequences recorded at different times will always play
the right instrument on the right [rack
----> Set to OMNI OFF. Each Destination synth must be in a mode where it receives
only on its selected MIDI Channel. On some instruments this is referred to as
POLY Mode; soma call it OMNI OFF; some are always in this mode. Consult the
owners manual if there is any question about a particular instrument.
*** * Note: Once you have assigned MIDI Channels to each instrument in your ng,
Write them down, and keep the paper handy for quick reference. Or better yet,
photocopy the Track Sheet at the back of this Manual and fill it out it for each
Sequence {or group of related Sequences) you record.
TRACK CONFIGURATION
After you have made the MIDI connections, and set up your Destination Instruments
as described above, you now configure the Tracks cf a Sequence to send to those
instruments. Let's suppose that you are sequencing several external instruments, as
depicted in the illustration on p. 135.
-===> Create a New Sequence. Select the CREATE/ERASE Page and Create a
new Sequence, as explained on p. 124.
----> Select a Track. Go to the Tracks Select Page. All the Track Locations will
read UNUSED. Press one of the "Soft" Buttons corresponding to a Track Location
to select and define a Track. The name of the current Program will appear there.
----> Assign the Track MIDI Status. Select the Mix/MIDI Page. Press "MORE"
until the TRACK STATUS Sub-page appears. The selected Track 15 underlined.
Use the Data Entry Slider or the Up and Down Arrow Buttons to set the Track
to MID] Status. You will notice that when you play the keyboard now, it doesn't
sound on the ESQ 1.
----> Assign the Track a MIDI Channel. Press *MORE* until the TRACK MIDI
CHAN Sub-page appears. Your Track is still selected (underiined). Use the Data
Entry Slider or the Up and Down Arrow Buttons to set the Track to the MIDI
Channel of the Instrument you want to sequence from that Track. Playing the ESQ
1 keyboard should now play the Receiving Instrument.
137
. ===) Set the Program Number. Still on the Mix/MIDI Page, press *MORE* until
the TRACK PROG NUM Sub-page appears. Now you can use the Data Entry
Slider orthe Up and Down Arrow Buttons to change the Program, or Patch,
that the Receiving Unit is playing. While playing the ESQ 1 Keyboard, adjust the
Program Number until the External Instrument is playing the sound you want.
From now on, whenever you select that Sequence, or when it plays as a Step in a
Song, this Track will send out a Program Change, to this Prog. Number, on its
selected MIDI Channel.
"Note: You should always select the Program for external instruments from the
ESQ 1, and not from the external instrument itself. This assures that the Track has
the proper Program Number far that instrument in each Sequence.
Recording the First Track
Once everything is set up, you can proceed with Recording the first Track exactly as
you would for an Track with LOCAL Status.
===> Select CONTROL Page, and make sure the CLICK is ON.
--==» While holding down the Record Button, press Play. REC flashes on the Display.
--==> Adjust the Tempo.
--==> Start playing. The Bar in which you begin playing becomes Bar 1.
----> Press Stop or the Sequencer Foot Switch to halt recording. The Display will
ask "KEEP FIRST TRACK".
====› Answer "YES" to keep the first Track (and define the length of the Sequence) or
*NO* to scrap it, and try again fram scratch.
Other Tracks
Tracks that are sent out MID) are treated the same as Internal Tracks in terms of
Recording, Rerecording, Punching In, Editing, etc. For each successive Track you Record,
the procedure will follow the same lines:
1) Define the Mix/MIDI configuration of the Track,
2) Record the Track, and
3) Either KEEP or reject the new Track from the PLAY/KEEP Page.
To Record the next Track, select one of the UNUSED Tracks. This can be done
from the Mix/MIDI Page as well as from the Tracks Select Page. Remember that when
you select an UNUSED Track, it "takes on" all the settings of the Track that was previously
selected (or of the Straight Synth, if no Track was selected).
===) Select an UNUSED Track.
-==-3 Select the Mix/MIDI Page.
----> On the TRACK STATUS Sub-Page, set the Track to MIDI (it should be already).
138
----> On the TRACK MIDI CHAN Sub Page, set the Track to send on the MIDI
Channel of the the device you will be sequencing with this Track.
----> On the TRACK PROG NUM SubPage, adjust the Program, or Patch, of the
Receiving Unit to the ane you want.
Flaying the ESQ 1 Keyboard should now play the appropriate synth {or whatever)
with the appropriate sound. You now Record a Track, with that instrument, just as you
would an Internal Track, as described in Recording Other Tracks, p. 132.
«===: Select CONTROL Page, and make sure the CLICK is ON, and COUNTOFF=
CLICK.
„===> While holding down the Record Button, press Play. After the one-Bar Countoff,
Recording begins.
----> Start playing. At the end of the Sequence the ESQ 1 will leave Record and enter
Audition Play.
-===3 Press Stop or the Sequencer Foot Switch to halt recording. The Display will
show the PLAY/KEEP Page.
----> Audition the New or the Original Track (which in this case is empty) before deciding
which to keep.
-=""> Press KEEP NEW TRACK or KEEP ORIGINAL TRACK
You can Re-record the Track, Punch in or Punch Out, as described earlier, Just as
you would for Tracks that play Internally.
**** Note: Most often you will ba recording Sequences which contain some MIDI
Tracks and some LOCAL Tracks. When this is the case, be sure that you assign
LOCAL Status (as opposed to BOTH) to the Tracks that you want to play only on
the ESQ 1. This will avoid 1) accidentally sending unintended MIDI Data to an
external instrument, and 2) sending out а lot of unnecessary information, which
tends to slow things down.
Mote also that when a Track is assigned BOTH Status, the Internal Program it will
play and the Frogram on the external instrument must have the same Program
Number. This may require rearanging some of the Program locations within the
ESQ 1 and/or your other instruments.
139
EDIT PAGE
Mix MIDI
ES ALEC
SEQUENCER
140
SECTION 7 -- Sequencer EDIT Functions
142
143
144
144
144
145
147
148
149
150
150
153
155
155
155
156
157
158
159
160
162
154
EDIT PAGE = Editing Tracks, Sequences, Songs and Single Events
EDITING A TRACK
TRACK EDIT Functions
Transposs
Remove Controllers
Quantize
Erase
Merge
Copy
STEP -- TRACK STEP EDITING
STEF Edit Page
Using the Step Edii Mode -
EDITING À SEQUENCE
SEQUENCE EDIT Functions
Append
Changs Lengih
Copy
Making a Seguence Template
SONG MODE
SONG EDIT Paga
Making a Song
LOCATE — Song LOCATE Page
141
[EDIT] EDIT PAGE
For Editing Tracks, Sequences, Songs and Step Editing
The EDIT Page is actually many pages in one. Unlike most of the Programming
Pages, which are self-contained, the EDIT Page is really just the starting point for ali the
EDIT functions, Though there are many different tasks that are performed from this Page,
the Display always leads you logically to the one you want, with à series of Menus and
Dialogue Pages.
You select the EDIT Page (by pressing the EDIT Button) to edit a Song, a
Sequence, an individual Track, or to enter the Step Edit Mode. When you press the
EDIT Button, the Page appears as shown below:
LI CI AH OC. Od
EDIT SELECT TYPE OF EDITING
SONG SEQ TRACK STEP X EXIT *
From the Menu on this Page you choose which you want to EDIT:
1) SONG -- The ESQ 1's SONG Mode allows you to chain any of the 30 Sequences
together to create 10 different Songs of up to 99 Steps, with up to 99 Repetitions ol
each Step.
2) SEQUENCE -- There are three EDIT functions available when you choose SEQ:
====» APPEND -- To Append one Sequence 10 the end of another for to itself, to double
tha length of a basic track, for instance).
«===> CHANGE LENGTH -- To remove measures from the end of a Seguence, or add
empty measures onto the end.
-===1 COPY - To Copy oñe entire Sequence to another Location.
3} TRACK - Five EDIT functions are available for editing an individual TRACK:
"===? TRANSPOSE — This function allows you to transpose a Track up or down in pitch
by a full octave in either direction.
=>; REMOVE CONTROLLERS -- Removes any Controller data (such as Pitch
Bend, MOD Wheel, Breath Controller, etc). and leaves only Key Events.
«===> QUANTIZE -- Quantization, or Auto-correct, takes the notes played and moves
them to the nearest 1/4, T/8th, 1/16th, or 1/32nd note, or 1/4, 1/8th, 1/16th or
J2nd-note Triplet.
142
[EDIT] EDIT PAGE (cont'd)
===> ERASE -- Erases the track.
===> MERGE -- Takes all the Key and controller data from one Track and adds it in to
another Track. This is good for conserving Tracks, and for achieving
“Sound-on-Sound" which tha ESQ 1 Sequencer does not otherwise do -- you can
record two Tracks separately with the same sound, then MERGE them together.
4) STEP -- Step Editing. This EDIT function allows you to make minute changes in
Track Data, by recording, erasing, punching in or punching cut while manually
stepping through the Sequence one beat, or one clock pulse, at a time.
10) *EXIT* -- The EXIT Button gets you off the EDIT Page any time you change your
mind, select the wrong function, or want to go back and make sure that the proper
Track, Sequence or Song is Selected.
** * *HNote: All EDIT functions affect only the currently selected Track,
Sequence or Song. Before selecting any EDIT function you must
make sure that the Track, Sequence or Song you want to Edit is
selected. You cannot change the Track, Sequence or Song to be
edited from the EDIT Page.
EDITING A TRACK
when you select TRACK from the menu on the EDIT Page, the Display in turn
gives you ancther menu, from which you select which TRACK EDIT function you want:
—) С)
EDIT TRACK 1 TRANSPOSE REM-CTRLS
QUANTIZE ERASE MERGE COPY X EXIT X
The upper-left segment of the Display tells you which Track you are editing --
remember you cant change Tracks from here. If you have the wrong Track, or you just
arent sure, press *EXIT* , then go to the TRACKS SELECT Page and make sure that
the right Track is selected.
143
TRACK EDIT FUNCTIONS:
2 or 3) TRANSPOSE
(Pressing either the #2 or #3 "Soft” Button will select Transpose.)
This function Transposes (raises or lowers the the pitch of) all the notes in a Track,
by as much as one octave up or down.
To TRANSPOSE a Track:
----* Make sure the Track you want to Transpose is selected.
====1 Select EDIT Page, and press TRACK.
= Press TRANSPOSE -- the Display shaws the following:
LJ Cry cla
TRANSPOSE TRACK 1 EY +88 STEPS YES %
x NO *
LI EI CA cia
----> Use the Data Entry Slider and the Up and Down Arrow Buttons to adjust by
how many semitone Steps the selected Track will Transposed., up or down in pitch.
One Step is a halftone (up or down by one key); four Steps, a major third; seven
Steps, a fifth, and so on. Range is from -12 (Down one Octave) To +12 (Up one
Octave).
===> Press "YES" to Transpose the Track. You will then be returned to the EDIT
TRACK Page. Or Press *NO* to cancel the procedure for any reason.
4) REM CTRLS -- Remove Controllers
This EDIT function will leave all Key Events intact, but remove any Controller Data
(Pitch Bend, MOD Wheel, Breath Controller, Pressure -- in short, anything that isn't a Key
Event) from the Track.
Because a Digital Sequencer records every event as a separate number stored in
Memory, Controllers tend to eat up an enormous amount of Memory, compared to Key
Events. A MOD Wheel used extensively, for example, spews out a constant stream of
numbers, which are dutifully recorded by the Sequencer. Sometimes you might want to
trade off some vibrato for some extra Memory. Sometimes you might just want to remove
an obnoxious Pitch Bend or other Controller. In either case, this can be a handy function.
#
144
To REMOVE CONTROLLERS From a Track:
----> Make sure the Track you want to Remove Controllers from is selected.
----> Select EDIT Page, and press TRACK.
-===> Press REM CTRLS -- the Display shows the following:
REMOVE CONTROLLERS FROM TRACK | X YES
* NO X
«===> Press *YES* to Remove all Controller Data from the Track. You will then be
returned to the EDIT TRACK Page. Or Press *NO* to cancel the procedure for
any reason.
6) QUANTIZE -- Auto-Correct
The Quantize or Auto-Correct function can take a less than perfect Track and put it
right on the beat. The ESQ 1 uses post-quantization -- that is, you first record a Track,
then apply the Auto-Correct later as an Editing option. This has two advantages over
quantizing a Track on the way in.
First, you are less likely to accidentally Quantize a Track to sixteenth-note triplets,
or some other value that's not what you had in mind. Second, by putting up the
PLAY/KEEP Page after each Quantize procedure, the ESQ 1 gives you the chance to
hear the effect of a given quantization before deciding whether to keep it.
To QUANTIZE a Track:
“===> Make sure the Track you want to Quantize is selected.
---- Select EDIT Page, and press TRACK.
====2 Press QUANTIZE -- the Display shows the following:
— Ca C3 OO)
QUANTIZE TRACK 1 TO 1/4 NOTES ¥ YES M
X NO *
с) ©) ©) CC
145
1 = == = >
= оо)
meme)
="
A + # &
Use the Data Entry Slider and the Up and Down Arrow Buttons to select the
Quantization value you want. For whatever value is selected, the beginning of
each note played is moved to the nearest note of that value. The length of a note is
not changed -- each entire event will be moved so that its beginning (or Key Down)
falls on the nearest Quarter note, Eighth note, Sixteenth note, etc.. Quantization
values that can be selected here are:
1/4 -- Quarter Notes
1/4T -- Quarter Note Triplets
1/8 -- Eighth Notes
1/8T -- Eighth Note Triplets
1/16 -- Sixteenth Notes
116T -- Sixteenth Note Triplets
1/32 -- Thirty-second Notes
1/32T -- Thirty-second Note Triplets
After selecting a Quantization value, press *YES* to Quantize the Track to that
value. Press “NO” to return to the EDIT TRACK Page.
Pressing *YES* Quantizes the Track to the desired value, then puts you on the
PLAY/KEEP Page:
LU CO OJ
PLAY ORIGINAL TRACK PLAY NEW TRACK
KEEP ORIGINAL TRACK KEEP NEW TRACK
Lt) Y Li
You can now gudition the Quantized Track, to see if the effect was what you
wanted. Play the new {Quantized} Track, or the Criginal (Unquantized) Track,
pressing Stop/Cont to halt the Sequencer between plays. The Auto-Locate
Controls on the LOCATE Page can be used before either PLAY command, to start
fram somewhere other than the beginning of the Sequence.
Press KEEP NEW TRACK to accept the Quantized Track. This will replace the
Original Track in the Sequence, and you will be returned to the LOCATE Page.
Or,
Press KEEP ORIGINAL TRACK to return to the LOCATE Page, with the Track
unchanged (no Guantization). In this case you can repeat the procedure, trying
other Quantization values, until you find the one that works for a particular Track,
Note: When you Quantize a Track, each note recorded on the Track will be moved
to the nearest beat of the selected value — it will be moved ahead or back in time,
depending on which beat it is closer to. Sometimes, especially when using small
Cluantization values such as 1/16th or 1/32nd Notes, a given note might get
Quantized to the beat just before or just after the one you wanted it on. In this case
you might try a different value, and if that doesn't work, record the Track again
146
6) ERASE
This Erases the selected Track entirely -- puts it back into its original UNUSED
state. This is a good thing to do after you have Merged a Track into another, or if you
accidentally selected {and thus defined) an UNUSED Track, or if you just really don't like
a Track, and want it to go away.
lí you want to Erase only the Track Data but leave the Program and MID!
Configuration of the Track intact, you should simply Record over the Track, as described
earlier, but without playing anything.
To ERASE a Track:
----> Make sure the Track you want to Erase is selected.
----> Select EDIT Page, and press TRACK.
«<>; Press ERASE -- the Display shows the following:
J CL) CH cy
ERASE AND UNDEFINE TRACK 1 X YES X
x NO Æ
LI LL) LL) CI
====› Press "YES" to Erase the Track, You will then be returned to the EDIT TRACK
Page. Or Press "NO* to cancel the procedure for any reason.
* ** * Note: After you Erase a Track and then exit the EDIT Page, the ESQ 1 will be in
the Straight Synth Mode -- no Track selected. The Track you just Erased will read
UNUSED on the Tracks Select Page.
147
7) MERGE
This EDIT Funcffon takes all the Key and Controller Data from one Track and adds,
ar Merges it together with another Track. This allows you 10 récord several different
Tracks, all with the same Program and MIDI Configuration, and then Merge them into one.
The effect is a kind of Sound-on-Sound -- the ability to add to Track Data rather than
replacing it.
This also allows you 10 Quantize the two Tracks to different Quantization values
before Merging them together. When seguencing a drum part, for instance, you could
record the Kick and Snare on one Track, and Quantize that Track to 1/4 or 1/8th Notes.
Then record the Toms on another Track, and Quantize that Track to 1/8th-note Triplets, or
whatever. Then merge the two Tracks together.
After Merging Tracks together, you should Erase the Source Track, te avoid
contusion, and to conserve your Tracks and your available Memory.
To MERGE a Track Into Another Track:
----> Make sure the Track you want to Merge Into another (the Source Track) is selected.
---=> Select EDIT Page, and press TRACK,
----> Press MERGE -- the Display shows the following:
— GH CO CIA
MERGE TRACK 1 INTO TRACK | MX YES Ж
Xx NO x
J CI CA CO)
----> Use the Data Entry Slider and the Up and Down Arrow Buttons to choose
which Track the selected Track will be Merged with (the Destination Track). When
the procedure has been done, all the Key and Controller Data from both Tracks
will ba on this Track.
Note: The Program, Mix Level, MIDI Channel, Status, and Program Number of the
Source Track are not copied in this procedure -- the settings of the Destination
Track remain in effect for the new, Merged, Track.
====› Press “YES* to Merge the Source Track with the Destination Track. You will then
be returned to the EDIT TRACK Page. Or Press *NO* to cancel the procedure
for any reason.
148
5) COPY
This is one of the most useful Track EDIT functions. lt simply makes a Copy of a
Track onto another Track. You can, for instance, easily double a Track with another
Sound, by Copying it to another Track Location, then assigning the new Track a new
Program, MIDI Channel, etc. Or Copy a Track to another Track Location, then Transpose
the new Track up an octave (see Transpose, below), for doubling an octave up. Along
with the recorded Track Data, the Source Track's Internal Program, MIDI Channal, Status,
Program Number and Mix Level will be copied to the Destination Track.
You cant Copy a Track onto a Track Location that has been recorded already. The
Destination Track must be blank -- free from recorded Track Data.
To COPY a Track to Another Track:
«=--> Make sure the Track vou want to make a Copy of (the Source Track) is selected.
====› Select EDIT Page, and press TRACK.
“===> Press COPY - the Display shows the following:
II A CU CIA
COPY TRACK 1 TO TRACK 1 * YES X
E NO *
— MM EN CI
====> Use the Data Entry Slider and the Up and Down Arrow Buttons to choose
which Track the selected Track will be Copied into {the Destination Track). This
must be a Track that hasn't yet been recorded.
-===> Press "YES" to Copy the Source Track onto the _Destination Track. You will then
be returned to the EDIT TRACK Page. Or Press *NO* to cancel the procedure
for any reason.
149
STEP -- TRACK STEP EDITING
The Step Editing function of the ESQ 1 is a way of getting into a Track to make
minute changes. It is important to understand that the STEP EDIT Mode is an extension of
TRACK EDIT, and of the Recording process itself. Whatever you do here affects ONLY
the selected Track. Pressing STEP from the EDIT Page puts you on the STEP EDIT
Page, which Icoks like this:
selected
Track
Bar Beat Clock
Number Number Number
LI J LJ) la
N С N_N /
EDIT TRACK 1 STEP= 1/8 7TiME=981 581 #6
PUNCH= IN OUT STEP CLOCK EXIT
„ A > DS
Punch Punch
In Out
(Inactive Buttons appear in White)
Advance
One Clock
Advance
One Step
Step Editing is really just a method of Recording or Playing back a Sequence in
which vou are the Clock. In normal Sequencer operation, The ESQ 1's internal Clock
controls the playback rate of a Sequence. The STEP EDIT Page is specially set up so
that you can Punch In (enter Record) or Punch Out (lsave Record and enter Play)
while "Stepping through” the Sequence one Step, or one Clock pulse at a time.
On the STEP EDIT Page, shown above, the top row of the Display contains the
Step Size, which you can adjust using the Data Entry Slider and the Up and Down
Arrow Buttons, and a three-part Time Readout which tells you exactly where you are in
the Sequence.
On the Bottom row of the Display are the Buttons for Punching In and Punching
Out oi Record, and two Buttons which allow you to advance the Sequence by one Step,
or by one Clock pulse at a Time.
This Function allows you to Punch In at any point within the Sequence, and play
the keyboard (to Record new Track Data) or not play (to simply erase Track Data) while
advancing the Clock manually, by pressing STEP or CLOCK,
150
READ
STEP=
TIME=
= = = = 3
=="
IS AND ACTI
-- STEP SIZE
This is the amount by which the Sequence will be advanced when the STEP
Button is pressed (sea 48 below). On this Page, Step Size is continuously
controlled by the Data Entry Faders and the Up and Down Arrow Buttons,
and does not have to be Selected.
The available Step values are the same as the Quantize values on the
Quantize EDIT function. The chart below shows the possible Step Sizes, along
with how many Clock pulses each corresponds to.
1/4 -- Quarter Note - Te = 24 Clocks
1/4T -- Quarter Note Triplet -- 16 Clocks
1/8 -- Eighth Note e -- 12 Clocks
1/8T -- Eighth Note Triplet =========--- 8 Clocks
1/16 -- Sixteenth Note -=----- - 6 Clocks
1/16T — Sixtéérnth Nôte Triniet ---------———- 4 Clocks
1/32 -< Thirty-second Note ===============-= 3 Clocks
1/32T -- Thirty-second Note Triplet --------- 2 Clocks
When, for example, Step Size=1/8, each time you press the "Sofi" Button below
STEP, the Sequence will be advanced by one eighth note, or twelve "ticks" of the
ESQ 1's Clock. When Step Size=1/4, each time you press STEP, the
Sequence will be advanced by one quarter note, or twenty-four "ticks" of Clock.
And so on,
The readout in the Upper left corner tells you exactly where you are in the
Sequence. The three numbers displayed after TIME= represent the Bar, the
Beat, and the Clock number of your exact location within the Sequence.
Bar Number tells you which bar of the Sequence you are in.
Beat Number tells you which Beat of that Bar you are in. The value of a Beat Is
defined by the Time Signature of the Sequence. In 4/4 or 3/4 Time, for example,
one Beat is a Quarter note. In 6/8 Time, one beat would be an Eighth note.
Clock Number tells you which Clock pulse, within that Beat, you are on. One
Clock is a very small amount of time defined as 1/24 of a Quarter note. In normal
Sequencer aparation, when you change the Tempo of a Sequence, what you are
really doing is varying the Clock Frequency. In the Step Edit Mode, the Clock is
stopped, and this readout tells you exactly which Clock pulse within the Beat it is
stopped at.
So if the Display reads: TIME= 003 t.02 1.12, that means that you are in Bar
Number J of the Sequence, Beat Number 2 of that Bar, and Clock Number
12 of that Beat.
151
It the Display reads: TIME= 007 .01 .09, that means that you are in Bar
Number 7 of the Sequence, Beat Number 1 of that Bar, and Clock Number 9
of that Beat.
The lilustration below shows the relationship of Bars, Beat and Clocks, for a
Four Bar Sequence in 4/4 Time.
[Bar Number: 001 002 003 004
Bar 1 Bar 4
Four Beats
¡Beat Number: 1 PPT
Tock Number; pa Te = Le т ET
ТУТ ЕЛИ
——— 5 note ны
a
6. IN - Punch In
Pressing this Button puts the ESQ 1 into Record, causing the word IN to be
underlined. Remember that all recording will be done on the selected Track. The
right Track must ba selected before you anter the EDIT Page.
Punching In will have no effect until you press either the STEP or CLOCK (see
below) Button to advance the Sequencer. Anything you play (or don't play) will
then be recorded as long as you continue to advance the Sequencer, pressing
STEP or CLOCK, or until you press OUT to Punch Out. Either IN or OUT is
always underlined.
7. OUT -- Punch Out
When OUT is underlined the ESQ 1 is in Play Mode. In this state you can step
through the Sequence by pressing the STEP or CLOCK Button 10 find the exact
place where you want to Punch In.
157
STEP — Advance One Step
Pressing STEP moves the Sequence ahaad by one Step, as defined by the Step
Size, above. If STEP=1/16, pressing STEP once will advance you exactly one
Sixteenth Note, or 6 Clocks, beyond where you were. If STEP=1/8, pressing
STEP once will advance you exactly ore Eighth Note, or 12 Clocks, beyond
where you were. And So on.
9. CLOCK -- Advance One Clock
Pressing CLOCK moves the Sequence ahead by one Clock PULSE. There are
24 Clocks per Quarter note, so this is a very slow way to step through a Sequence.
Often it is a good idea to press the STEP Button to get into the area where you
want to adit, then slowly press CLOCK to find the exact note.
10. EXIT
If you haven't Recorded anything, pressing EXIT simply returns you to the EDIT
Page. If you have Punched In, while you were on this Page, pressing EXIT gets
the PLAY/KEEP Page, where you can hear the fruits of you Step Editing labors
before deciding whether to keep them, or to leave the Track as it was.
Using the Step Edit Mode
The basic procedure for Step Editing is as follows:
0;
= o y
= 5
ao Y
o %
="
= X
a)
Make sure the Track you want to Edit is selected.
select EDIT Page, and press STEP
The Page appears, as shown at the beginning of this Section, with the TIME=
Readout showing the location where you were before entering the EDIT Page.
The Paga always comes up in the Punch Qut state, so you don't have to worry
about accidentally recording anything. A note might sound, and keep playing,
when you press STEP. That means there is a Key Down on that beat. The note
will remain until you advance the Sequencer (by pressing STEP or CLOCK) to
the point where the Key Up for that note was recorded.
Advance the Sequencer by one Step or one Clock Pulse at a time (by pressing
STEP or CLOCK) to get to the place where you want to Punch In. When you are
close, start pressing CLOCK, one press at a time, until you reach the exact point
where you want to record,
Press IN to Punch In.
Play the note on the Keyboard that you want to start on that beat. Now press
STEP or CLOCK to advance to the point where you want to release the note.
When you release the key, a Key Up will be recorded at exactly the time showing
on the Display.
Press OUT to Punch Out, This puts you back in Play, where you can Step
through to listen to more of the Sequence, or press EXIT. You cannot Punch back
In once you have punched out. You can only do one edit per trip to this page.
Pressing EXIT puts you on the PLAY/KEEP Page. Audition the edited Track by
pressing PLAY NEW TRACK. Ifthe effect was not what you had in mind, press
KEEP ORIGINAL TRACK. Ifit worked, press KEEP NEW TRACK.
153
It might take you a while to get good at Step Editing. But because each attempt
is followed by the PLAY KEEP Page, you can afford to experiment without the risk of
trashing a good Track. Hera are a few more hints:
"===? Any note that sounds the instant you press CLOCK was recorded exactly on that
Clock Pulse {the one indentified on the Display). This is not necessarilly true when
you press STEP. If STEP=1/4 notes, for example, when you press STEP, all the
notes that were recorded between the new location and the location 24 Clocks
back will sound. So the only way to really zero in on a single Event is to step
through by single Clocks.
-===> To Erase just one note:
1) First get to a location a little before the note, pressing STEP or CLOCK,
depending on how far into the Sequence it is.
2) Then press CLOCK slowly, ong press at a time, until the offending note sounds
(Dont step past the note yet -- let it sustain.)
3) Press IN to Punch in.
4) Press CLOCK once. This records over the Key Down of the note.
5) Now press OUT to Punch Out. The Note is gone. {Since you Erased the Key
Down and then Punched out, the Key Up was erased automatically.)
===> | you want to perform a STEP Edit somewhere in the middle of a Sequence, use
the Auto-Locate Controls to Locate to the Bar you want before going to the EDIT
Page. The STEP EDIT Page will then appear showing the Location you selected.
This is especially useful with jong Sequences, since it is considerably faster than
Stepping through sixteen Bars to get to the point where you want to begin editing.
154
EDITING A SEQUENCE
When you select SEQUENCE from the Menu on the EDIT Page, the Display
shows another menu, from which you select which SEQUENCE EDIT function you want;
LI ES CHICA CJ
EDIT SEQUENCE 481 8804 BARS 4/4
APPEND CHANGE LENGTH COPY MX EXIT %
The upper portion of the Display tells you which Sequence is selected, how many
Bars long that Sequence 15, and iis Time Signature. As with all EDIT Pages, the EXIT
Button is there in the lower-right corner, so you can bail out at any time. Pressing EXIT
will return you to the EDIT Page.
The EDIT functions here will affect the entire Sequence -- all eight Tracks (or
however many Tracks have been Recorded.)
As with the TRACK EDIT Pages, you cant change the selected Sequence from
here. You must make sure that the right Sequence is selected before entering the EDIT
Page.
SEQUENCE EDIT FUNCTIONS:
E) APPEND
Use this function to take a Sequence and "tack it on" to the end of the selected
sequence. This allows you to record a Sequence in parts, as several different
sequences, and then use the APPEND function to put them together into one long
sequence.
Also, you can Append a Sequence 10 itself, doubling its length. Say you need a
sixteen Bar repeating pattern. To save yourself aggravation, you can record a four Bar
séquence, then Append it to itself twice.
The Sequence to be Appended must have the same Time Signature as the
selected Sequence. Also, the Programs and all Mix/MIDI configurations of the selected
sequence will still apply to the new Sequence, so it is best to use this function to Append
Sequences that are set up the same as the selected Sequence.
155
~ To APPEND a Sequence to the Selected Sequence;
----> Select EDIT Page, and press SEQ.
----> Press APPEND -- the Display shows the following:
(J Oy ai OO
APPEND SEQ-Z1 TO SEQ-41 ¥ YES ¥
¥ NO
(J CI CO C3
----> Use the Data Entry Slider and the Up and Down Arrow Buttons to choose
which Sequence will be Appended to the end of the selected Sequence.
----> Press "YES* to Append the Source Sequence to the selected Sequence. You
will then be returned to the EDIT SEQUENCE Page. Or Press *NO* to cancel
the procedure for any reascn.
7 or 8) CHANGE LENGTH
* Though the length of the First Track determines the Length of the Sequence, you
can, at any time, use the CHANGE LENGTH EDIT function to remove Bars from the end
of the Sequence, or to add empty Bars at the end.
This 15 especially helpful when, for example, you record a first Track which is
pertect tn every way except that it runs to 5 Bars instead of four. With this EDIT function
you can easily chop off the extra Bar,
To CHANGE THE LENGTH of the Selected Sequence:
----> Make sure the Sequence whose Length you want to Change is selected.
- ===> Select EDIT Page, and press SEG.
----> Press CHANGE LENGTH -- the Display shows the following:
Im J a OS
CHANGE LENGTH FROM B84 BARS TO Hd4 BARS ¥ YES ¥
x ND *
156
«===> Use the Data Entry Slider and the Up and Down Arrow Buttons to determine
the new Length of the selected Sequence. You can adjust this from 001 to 999
Bars (though there are practical limitations) If the new Length you select is shorter
than the original, the Bars will be removed from the end of the Sequence. If the
new Length you select is longer than the original, empty Bars (no Track Data} will
be added at the end of the Sequence
«==> Press "YES" to Change the Length of the selected Sequence. You will then be
returned to the EDIT SEQUENCE Page, which will now reflect the new Length of
the Sequence. Or Press *NO* to cancel the procedure for any reason.
9) COPY
This EDIT function copies the selected Sequence, with all of its Track, Program and
MICH information and Tempo, to another Sequence Location, leaving the Source
sequence intact.
The COPY function can save you time and trouble in many ways. If you have a
good basic track, you can Copy the Sequence to another Location, and record different
data on the remaining Tracks, for easy Song construction. Or, if you are planning to do
some radical re-recording or Editing of a Sequence, Copy it to another Location, and edit
the copy. That way your original Sequence is still there if your experiments aren't
completely sucessful.
ha
You can't Copy a Sequence into a Location that already has one. The Destination
Sequence Location must be blank.
To COPY a Sequence to Another Location:
===> Make sure the Sequence you want to make a Copy of {the Source Sequence) is
selected.
-===> Select EDIT Page, and press SEG.
----> Press COPY -- the Display shows the following:
J CJ LI CJ
COPY SEQG-91 TO SEQ-91 X YES ¥
Xx NO ¥
— II LP A
----> Use the Data Entry Slider and the Up and Down Arrow Buttons to choose
which Sequence Location the selected Sequence will be Copied into. This must
be a Location where a Sequence that hasn't yet been created. The ESQ 1 will not
let you Copy over an existing Seguence.
157
----> Press "YES" to Copy the Source Sequence into the Destination Sequence
Location. You will then be returned to the EDIT SEQUENCE Page. Or Press
"NO" to cancel the procedure for any reason.
Making a Seguence Template
One highly recommended application of the Copy function is the use of a
Sequence Template. If you plan to record a number of Sequences with the same basic
Track configuration, you can set up a "Template" Sequence with no recorded Track Data.
Create a new Sequence, and set up its various Tracks the way you want them to be
for the group of Sequences you are about to record. For each Track, assign a Status,
Program, MIDI Channel, etc. Set the Tempo of the Sequence to the Tempo you'll want.
But dont Record anything on any of the Tracks,
Now Copy the Template to an empty Sequence Location, and start Recording on
the copied Sequence. For each new Sequence, Copy the Template to another Location
and Record there. This way you avoid having to set up the Tracks of each Sequence
individually.
* * * * Note: As you will see in the next section, a Song is a series of Sequences which
, the ESQ 1 has been programmed to play in à particular order. If, when a
Sequence is selected, you press SONG on the EDIT Page, this may have the
éffect of changing which Sequence is the current Sequence -- from the Sequence
that was selected, to the one that is the next Step in the Song. !f you do this the
Display will ask "SELECT SEQUENCE IN NEXT SONG STEP?" | you
pressed SONG by accident, and wish to avoid confusion over what is really the
current Sequence, answer *NO*. You will be returned to the EDIT Page, with
nothing changed. If you meant to edit a Song, answer *YES*. But bear in mind
that when you return to Sequence Made, a different Sequence might be selected
than when you left.
156
SONG MODE
The ESQ 1's Song Mode allows you to chain Sequences together in any order to
create up to ten Songs.
Each Song can be given a name of up 10 six characters. You name a Song when
you Create it (see CREATE Page, p. 125), much as you name a Program when Writing it
to Memary.
Songs are constructed in Steps. Each Step of a Song consists of:
1) A Sequence that will be played during that Step;
2) The number of times the Sequence will be Repeated during the Step; and
3) The Transpose value, which allows you to Transpose the entire Sequence up
or down by as much as an actave for the duration of the Step.
Either a Song or a Sequence is selected at any time -- never both. When a Song is
selected, the ESQ 1 is in Song Mode. Pressing Play will cause the selected Song to
play. You cannot Record in Song Mode -- à Song is really just a series of instructions to
the Sequencer, telling it to play certain Sequences in a certain order.
Each time a new Sequence starts playing as a Step in a Song, each Track of the
new Sequence sends out à Program Number and MIDI Volume instructions on its selected
Mid Channel (unless the Track is assigned LOCAL Status). This allows you to change the
Patch that a remote instrument is playing for each Song Step, if you wish.
Any Sequence can be connected to any other in a Song -- they don't have to have
the same Tempo or Time Signature. The ESQ 1 will simply play the Sequences in the
order you program them in.
When a Song is selected, you can make changes to a Sequence within the Song,
but, unless the Song is stopped, those changes will be forgotten as soon as the next Step
begins to play. For example, while playing a Song, you might change the Tempo of the
sequence that's currently playing, or change the Program that's playing on a Track.
Those changes will oniy remain as leng as that Step is playing. The next time the same
Step comes around, tha Sequence will be as it was originally.
If you make these changes while the Sequencer 15 stopped, or you Stop the
Sequencer before the Song Step is over, the ESQ 1 will ask you whether you want to
save those changes when you next press Play or select a new Sequence or Song (see
SAVE CHANGES TO OLD SEQUENCE, p. 100.)
**** All changes made to a Sequence must be made with the Sequence
selected, or when the Seguence is the Current Step in a Song and the
Song is stopped. If you find yourself trying to make changes to a Sequence,
and the ESQ 1 keeps changing them back, or otherwise reacting strangely, make
surg you are not in Song Mode.
159
SONG EDIT PAGE
For Chaining Sequences together to make Songs.
Sang Step Transpose Sequence Number of
name Humber ‘Value 2 Number kepeata
N \ N 7 у.
EDIT [email protected] STEP=B1 TR=+09 SEQ=91 REP=61
SONG INSERT DELETE PREV NEXT EXIT
7 7 ZL / \
Insert | [Delete | Go to Exit to
| Step Step | Previous EDIT Page
step
{Inactive Buttons appear in White)
The SONG EDIT Page appears when you 1) Create a new Song, or 2) select
SONG from the menu on the EDIT Page.
READOUTS AND ACTIVE NTHOLS:
1. SONG NAME
The Name of the selected Song appears in this Location.
2. STEP
This tells you which Step of the Song you are on. Up to 99 Steps can be
programmed into a Song. The Step Number which appears here is always the one
you are currently Editing. You move from one step to another by pressing the
PREY and NEXT Buttons (see below).
3. TR -- TRANSPOSE
This control will Transpose (raise or lower the pitch of) the selected Sequence for
the duration of the Step. It TA= anything other than Zero for a given Step, when
the Song reaches that Step every Track in the Sequence will be Transposed up or
down by the selected amount. Each increment represents a semitone (halfstep).
The range 1s from one Octave up (+12) to one Octave down (-12)
By using the same Sequence for several Steps, and transposing soma of the
Steps, you can save time and Sequence Memory. Remember, though that if you
have Drums, or similar sounds, on a Track, they will be Transposed too.
160
4. SEQ
Here you select which Sequence you want to be played during the current Step.
For each Step of the Song, press SEQ (it gets underlined) and use the Data
Entry Slider and the Up and Down Arrow Buttons to select the Number of the
Sequence you want for that Step. (While editing a Song, whenever you press
NEXT or PREY, to change Steps, SEQ is automatically selected for the new
Step.)
5. REP -- REPEATS
Here you select the number of times that the Sequence is to Repeat during the
selected Step. If, for example,on a given Step, SEQ=05, and REP=04, that step
would repeat Sequence # 5 four times when the Song is played.
For each Step of the Song, after you select a Sequence, press REP {it gets
underlined) and use the Up and Down Arrow Buttons to select the number of the
Repeats for that Step. Up to 99 repetitions can be programmed for each Step,
6. INSERT
Pressing INSERT simply inserts a new Step into a Song. The Inserted Step
always reads SEQ=01, REP=01. After inzerting a Step you then adjust the SEQ
and REPs as described above. The new Step is inserted ¡n front of the one you
were previously on, and all later Steps are moved back by one,
For example; if you are on Step 3 of à Song, and you press INSERT, a pew Step
3 (defined as SEQ=01, REP=01) will show on the Display. The old Step 3 is
now Step 4. The cid Step 4 is now Step 5. And so on.
7. DELETE
Pressing DELETE removes the currently selected Step from the Song.
For example; if you are on Step 5 of a Song, and you press DELETE, the old
Step 5 will disappear and all later Steps will move up by one. The old Step 6 15
now Step 5. The old Step 7 is now Step 6. And so on.
8. PREV
Pressing PREV "backs up” one Step within a Song.
9. NEXT
Pressing NEXT advances the Song forward to the next Step. You can't advance
more than one Step beyond the last defined Step. H Steps 1 through 4 have been
defined (by selecting a Sequence for those Steps), when you press NEXT to
advance to Step 5, it will read SEQ=XX, REP=XX. You cannot go to Step 6
until you have defined Step 5. Moving the Data Entry Slider or the Up and
Down Arrow Buttons replaces the XX's with numbers, and Step 5 is now
defined.
161
MAKING A SONG
Lets suppose that you have recorded a number of Sequences, and that you now
want to Create a Song that consists of the following:
Step 1 -- Sequence 04 for 2 times through,
Step 2 -- Sequence 05 for 1 time through,
Step 3 -- Sequence 06 for 1 time through,
Step 4 -- Sequence 08 for 2 times through,
Step 5 -- Sequence 08, Transposed up a Fifth, for 2 times through,
Step 6 -- Sequence 10 for 4 times through,
The Procedure is as follows:
1) Create a New Song
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3)
Step
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Step
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Select CREATE/ERASE Page, and press NEW SONG.
Name the new Song, as described on p.126,
Press *YES*. You will automatically be placed on the SONG EDIT Page. (The
SONG EDIT Page is also reached from the EDIT Page by pressing SONG | The
Page comes up as follows: STEP=01, TR=+00, SEG=01, REP=01.
Edit Step 1
SEQ is already selected {underlined}. Move the Data Entry Slider or the Up
and Cown Arrow Buttons until the Display reads SEQ=06,
Press REP. Adjust ioc REP=02.
Edit the Remaining Steps
2:
Press NEXT. The Display reads: STEP=02, TR=+00, SEG=XX,
SEQ is already selected.
REP=XX.
Move the Data Entry Slider or the Up and Down Arrow Buttons until
SEQ=05.
Press REP. Adjust to REP=01.
3:
Press NEXT. The Display reads: STEP=03, TR=+00, SEQ=XX, REP=XX.
Move the Data Entry Slider or the Up and Down Arrow Buttons until
SEQ=06.
Press REP. Adjust to REP=01.
4:
Press NEXT. The Display reads: STEP=04, TR=+00, SEQ=XX, REP=XX.
Move the Data Entry Slider or the Up and Down Arrow Buttons unt
SEQ=08.
Press REP. Adjust to REP=02.
162
Step
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5'
Press NEXT. The Display reads: STEP=05, TR=+00, SEQ=XX, REP=XX.
Move the Data Entry Slider or the Up and Down Arrow Buttons until
SEQ=08.
Press REP. Adjust to REP=02.
Press TR=. Adjust to TR=+07. This will Transpose Sequence 06 up a Fifth
(seven semitones) during this Step.
6
Press NEXT. The Display reads: STEP=06, TR=+00, SEG=XX, REP=XX.
Move the Data Entry Slider or the Up and Down Arrow Buttons until
SEQ=10.
Press REP. Adjust to REP=04.
4) Check your Song
==
Press PREY to back up, one Step at a time, until you reach Step 1. Now use the
NEXT and PREV Buttons to move around the various Steps and check to see that
they are right. If one of the values is wrong, or if you just decide you want
something different, simply select it, and change it.
5) Press "EXIT" to exit to the EDIT Page.
****Note: Remember that a Song is Just a series of pointers telling the
ESQ 1 which Sequences to play, and in which order. A Song contains
no Track Data. It doesn't have to be saved -- it just stays like it is until
you change it, or Erase it. You can't do any harm to a Sequence or
any of its Tracks by anything you do in Song Edit Mode, When playing
back a Song, any changes you make to a Sequence will only be saved
if you instruct the ESQ 1 to save them, as described earlier.
163
[LOCATE] SONG LOCATE PAGE
Provides information about location within a Song: Allows access to any
Step within a Song; Shows Tempo and Time Signature.
Page Song Step Repeat | {Sequence Bar
Name Name Number Number | Humber Number
LI EJ —) II CI
X N МОЙ 7 и
LOCATE SONG-9 STEP= A1 @1 SEQ= ©! BAR=984
SNGS TMP =145 4/4 COTO BACKUP BEGIN
\ N
Sequencer Tempo Time Auto- Locate
Status Signature Controls
Chnactive Buttons appear in White)
When a Song is selected, the LOCATE Page locks a little different than in
Sequence Mode. In Song Mode the Page is reconfigured to show you where you are
within a Song. The Auto-Locate Controls naw locate to Song Steps rather than Bars.
The Status of the Sequencer, whether it is in Song Play (SNGP) or Song
Step (SNGS) 1s always shown in the lower left-hand corner of the Display on this Page.
The TEMPO Control is still active, but any changes you make to a Sequence
dunng a Step of a Song will be immediately forgotten as soon as the next Step comes
around, unless you Stop the Song during the Sequence you changed.
READ AND ACTIVE NTROLS:
1. SONG NAME
The name of the current song is displayed here.
2. STEP=
This Segment of the Display shows the Step that the Song is on, and which
Repeat of that Step it 1s on. For example, it STEP= 02 .03, it is on the third
repeat of Step 2.
164
4, SEQ-=
Tells you which Sequence is currently playing; or, if the Sequencer is in Song
Stop Mode, which Sequence will play from if you press Stop/Cont.
5. BAR=
Tells you which Bar of the Sequence is playing; or, if the Sequencer is in Song
Stop Mode, which Bar it will play from if you press Stop/Cont.
6. TMP=
The Tempo of the Sequence that is currently playing is displayed here.
7. TIME SIGNATURE
The Time Signature of the currently playing Sequence is displayed here,
sequences with different Time Signatures can be put together into Songs.
AUTO-LOCATE CONTROLS:
8. GOTO
GOTO allows you to start Playing the Song from any Step within the Song. To
reach a particular Step:
-===3 Press GOTO. The Display shows:
— EH Car HH LI
LUCATE SONG-8 STEP=£21 91 SEQ= 81 BAR=8d4
GOTO SIEP= 81
a J u) J
----> Use Data Entry Slider and the Up and Down Arrow Buttons to adjust the
GOTO Step number to the Step at which you want to start. You can choose any
Step within the current Song.
====› Press GOTO again. You are returned 10 the SONG LOCATE Page, with the new
Step number showing on the Display.
9. BACKUP
Each press of this button backs the Sang Location up One Step
10. BEGIN
Pressing this button resets the Song to the beginning of Step 1.
165
SECTION 8 -- Sequencer Applications
168
168
168
168
169
169
170
170
170
171
Using the ESQ 1 with a Drum Machine
To Sync a Drum Machine to the ESC 1
To Sync the ESC 1 to a Drum Machine
To Sequence a Drum Machine from a Track of the ESC 1
Song Position Pointers
MIDi Song Selects
Tape Sync
Recording a Sync Track
Syncing the ESG 1 to a Recorded Sync Track
The ESQ 1 as a System Controller
167
USING THE ESQ 1 WITH A DRUM MACHINE
When you use the ESQ 1 in conjunction with a Drum machine or other rhythm
Sequencer, there are basically three ways you can go:
1) Sync the Drum Machina's clock to the ESQ 1;
2) Sync the ESQ 1's clock to the Drum Machine; or
3) Sequence the Drum Machine from the ESQ 1, just as you would a
Synthesizer.
To Sync a Drum Machine to the ESG 1
===> Connect the MIDI Qut of the ESQ 1 to the MIDI In of the Drum Machine.
It you have other instruments connected to the ESQ 1 via MIDI, you can simply
include the Drum Machine in the MIDI Thru chain depicted on p. 135. {if the Drum
Machine has no MIDI Thru jack, put it last in the Chain.)
-===> Set the Drum Machine to MIDI Sync.
===> Set the Drum Machine to receive on an unused MIDI Channel, OMNI
Off, or disable Channel information. You don't want the Drum Machine
playing ESQ 1 Sequence Data intended for other instruments. MIDI Clocks, Start
Stop and Continue are Real Time commands, and are sent and received
regardless of MIDI Channel or Mode. |
----> The Drum Machine should now Sync to the ESQ 1's clock. Pressing Play or
Stop/Cont will Start, Stop and Continue the Drum Machine, assuming it receives
those commands {most do.)
To Sync the ESQ 1 to a Drum Machine
«---> Connect the MIDI Cut of the Drum Machine to the MIDI In of the ESQ 1.
----> Set the ESQ 1 to MIDI Sync. On the CONTROL Page, select SYNC= MIDI
CLOCK.
----> Set the Drum Machine to send on a MIDI Channel that is not being
used by the ESQ 1 (Straight Synth or any Track.) Again, MIDI Clocks,
Start, Stop and Continue are Real Time commands, and are sent and received
regardless of MIDI Channel or Mode.
====> The ESQ 1 should now Sync to the Drum Machine's clock. Starting, Stopping or
Continuing the Drum Machine will Start, Stop and Continue the ESQ 1.
To Sequence a Drum Machine from a Track of the ESQ 1
----> Connect the MIDI Out of the ESQ 1 to the MIDI In of the Drum Machine.
----> Set the Drum Machine to Tape Sync or External Clock, or any setting
other than Internal or MIDI Clock. This way it will not play it's own patterns, but will
act only as a sound-producing device, sequenced from a Track of the ESQ 1.
168
----> Set the Drum Machine to OMNI Off, and select a MIDI Channel.
=== From the Mix/MIDI Page, assign a Track on the ESO 1 MIDI Status,
and set it to the same MIDI Channel you assigned the Drum Machine.
===> You should now be able to play the Drum Machine frem the ESQ 1's Keyboard.
You can then record a Track on the ESQ 1, from the ESQ 1's Keyboard, which
will play on the Drum Machine -- just as if you were sequencing an external
synthesizer. The advantage of this approach is that some Drum Machines respond
to Velocity when played from MIDI, but not when played from their own front panels,
Thus you may get more dynamic range out of your Drum Machine if you use this
approach. The disadvantage is that you use up ESQ 1 Sequencer Memory to
sequence the Drum Machine.
SONG POSITION POINTERS
The ESQ 1 sends and receives Song Position Pointers via MIDI. Song
Position Pointers are MIDI commands that tell a Sequencer or Drum Machine where to
Locate within a Song or Sequence.
The ESQ 1 receives Song Position Pointers over MIDI only when SYNC= MIDI
CLOCK on the CONTROL Page. When it receives a Song Position Pointer, it will Locate
to the appropriate place in the selected Song or Sequence.
The ESQ 1 sends a Song Position Pointer over MIDI whenever you use the
Auto-Locate Controls. Any receiving unit which recognizes Song Position Pointers will
Locate to the same spot. (Not alt devices recognize Song Position Pointers. Consult the
Manual of any other sequencing device you are using, to see if it does.)
MIDI SONG SELECTS
MIDI Song Selects allow a sequencer such as the ESQ 1 to instruct a remote
sequencer or drum machine to select a new song whenever you select a Sequence or
Song on the ESQ 1. The ESQ 1will always send Song Selects. Whether or pot it
receives them depends on the setting of the MIDI ENABLES on the MIDI Page (p.24)
The ESQ-1 transmits and receives MIDI Song Selects in Sequence Mode as
well as Song Mode. (depending again on the setting on the ENABLE control). This allows
you to select ESQ-1 Sequences as well as Songs from a remote sequencer, computer er
drum machine, and vice versa. They are set up as follows:
MIDI Song selects # 00-09 will select ESQ-1 Songs $ 1-10.
MIDI Song selects # 20-49 will select ESQ-1 Sequences # 1-30.
Conversly, selecting Songs # 1-10 will cause the ESQ 1 to send MIDI Song
selects # 00-09. Selecting Sequences # 1-30 will cause the ESQ 1 to send out
MIDI Song selects # 20-45.
169
~ TAPE SYNC
Whenever the ESQ 1 is running off its internal clock (SYNC=INTERNAL}, and
the Sequencer is running, it sends a Clock Signal to the Tape Qut jack on the Rear
Panel. By recording this signal on one Track of a multi-track tape recorder, you can then
sync the ESQ 1 to the recorded Clock Signal on the tape. This enables you to combine
sequenced and recorded Data, to increase the capabilities of a small (or large) multitrack
set-up.
Recording a Sync Track
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Connect the Tape Out Jack of the ESQ 1 to the input of one Track of
vour Tape Recorder. Generally, it's best to use an outside Track -- Track 1 or 4
on a 4-Track deck, Track 1 or 8 on a 8-Track deck, etc. Also, if possible, you should
oot “ave any noise reduction on the Channel of the deck where you record a sync
rack.
Adjust the Record Level. Press Play on the ESQ 1 (make sure SYNC=
INTERNAL) to start the Song or Sequence playing. Adjust the level to around
-10 to -6 dB. You may have to experiment to find the level that works best for you.
Start the Tape Deck recording.
Press Play on the ESQ 1 to play the Song or Sequence. Let the Song or
sequence run its full length. Remember, what you ara recording is a Clock Signal
that will cause the ESQ 1 to play at a certain Tempo when you later sync it to the
recorded track.
At the end the Song or Sequence, stop the Tape deck, and press Stop
to stop the Sequencer.
Syncing the ESQ 1 to a Recorded Syne Track
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Connect the Tape In Jack of the ESQ 1 to the output of the Track of
your Tape Recorder which contains the Sync Track.
Rewind the Tape Deck to the beginning of the recorded Sync Track.
Set the ESQ 1 to Tape Sync (SYNG= TAPE SYNC on the CONTROL
Page.)
Press Play on the ESQ 1. lt will now wait for the recorded Clock Signal before
starting to play the Song cr Sequence.
Start the Tape deck, When the Sync Track begins, the ESQ 1 will begin to
play.
* * * * Note: The Sync Track you record to tape sends only Clock, or Tempo, information
to the ESQ 1 -- it doesn't communicate where you are in a Song or Sequence. |
you rewind the tape to a different place and start it playing again, the ESQ 1 will
start fram wherever it last stopped -- things will definitely get out of sync. To keep
everything playing together, you must start the Tape from the beginning each time.
Always press Play on the ESQ 1 first, to start it from the beginning of the Song or
sequence.
170
THE ESQ 1 AS A SYSTEM CONTROLLER
One of the by-products of the ESG 1 Sequencer is the fact that it makes a versatile
MIDI controller, allowing you, among other things, to change Programs on every
instrument in your rig with the push of a button. Each Sequence you create and store in
the ESQ 1's Sequencer Memory contains up to eight sets of Program and Volume
information, each of which will be sent out on the designated MID! Channel when you
select that Séquence.
If you ave the ESQ 1 connected to other instruments via MIDI, try this:
«===> Create a new Sequence.
----> Select the Tracks Select Page, and select an UNUSED Track.
----> Go to the Mix/MIDI Page, and set up the Track to send to one of your external
instruments, as described in MIDI SEQUENCING, on p. 137.
«===> Select another UNUSED Track, and do the same, setting this Track up to drive
another instrument. And so on, until you have one Track playing each external
instrument. Create a couple of LOCAL Tracks with different Programs too.
Selecting them will let you play the ESQ 1 only. Selecting any of the MIDI Tracks
will let you play only the receiving instrument.
You ses that from the Tracks Select Page, you can change what plays from the
ESQ 1 keyboard simply by selecting different Tracks. Remember too that a Track with
BOTH Status will play on the ESQ + and an external instrument.
Now Create another Sequence. {The ESQ 1 will ask you "SAVE CHANGES TO
OLD SEQUENCE? Answer Yes.) For the Tracks of the new Sequence, go through the
same procedure as before, but assigning different Program Numbers to the external
instruments. ¿Remember always to change Programs from the ESQ 1's Mix/MIDI Page.)
Again, you can play a different external instrument, or the ESQ 1, or the ESQ 1
and an external Instrument, depending on which Track is selected. If you press a selected
Tracks button again, so there's no Track selected, you hear the "Straight Synth” Program
and transmit on the Base MIDI Channel, giving you a ninth possibility.
Now go to the right Sequence Select Page and reselect the first Sequence,
(Again, the ESQ 1 will ask you "SAVE CHANGES TO OLD SEQUENCE?" Answer Yes.)
Notice when you select the New Sequence that all the external instruments connected to
the ESQ 1 change to the proper Program for that Sequence -- each Track sent out a
Program Change on its MIDI Channel when the Sequence was selected. Now select the
second Sequence again. Each external instrument again changes back to the proper
Program.
171
| Notice that you haven't recorded anything on either of these Sequences. They
exist merely as Templates, which serve two useful purposes when using the ESQ 1 as a
System Controller:
1) Every time you select a new Sequence, each Track can send a Program Change to
an external instrument. You can change the sound that every synih in your rig is
playing with ane press of a button.
2) When you select any Track of a Sequence, the ESQ 1 Keyboard plays whatever
Program is on that Track, or sends on the Track's MIDI Channel, or both. Select a
different Track and you have a different configuration. From the Tracks Select
Page vou select up to nine different internal Programs and/or MIDI channels to
send on {counting the Straight Synth.)
Of course you can record data on any of these Sequences if you want. Whether
you do or not, they will work as Templates. You can play external instruments from the
ESQ 1 or from their own Keyboards. You can have a Track send a Program Change to a
MIDI Digital Delay or Reverb unit; or have it send Load instructions to a Mirage while you
play the Straight Synth Program on the ESQ 1, just by selecting a new Sequence. No
doubt you will come up with some applications of your own, based on your equipment and
your needs.
172
SECTION 9 -- Storage of Sequencer Data
174
174
174
175
176
176
178
178
180
180
180
181
182
183
STORAGE Page
Tape Storage of Sequencer Data
Tape Connections
Saving all Seguencer Memory la Tape
Saving One Sequences to Tape
Verifying Sequencer Data Saved to Tape
Loading All Seqguencer Memory from Tape
Loading One Sequence from Tape
MID! Transfer of Sequencer Data
MIDI Connections
Sending All Sequencer Memary via MIDI to a Mirage
Laading Sequencer Data via MID! from a Mirage
Sending All Sequencer Memory via MIDI to another ESCH
Sending One Sequence via MIDI to another ESCH4
173
[STORAGE] STORAGE PAGE
For Saving and Loading Programs and Sequencer Data to Cartridge, to
Audio Tape, or Over MIDI. |
The STORAGE Page is used to send and load Program and sequence Data to
various media for saving and storage. Transferring Program Data is covered in the
Synthesizer half of this Manual. Here we are concerned with transterring Sequencer
Data.
The STORAGE Page handles two basic types of Sequencer Data transfer:
1} TAPE -- The entire Sequencer Memory (all Sequences and Songs), or a
single Sequence, can be saved to Audio Tape; the entire Seguencer Memory
ar a single Sequence can be Loaded from Tape.
2) MIDI -- The entire Sequencer Memory or a single Sequence can be sent via
MIDI to another ESQ 1. The entire Sequencer Memory can be sent to, or
Loaded from a Mirage Digital Sampling Keyboard or Mirage Digital
Multisamper.
When you press STORAGE, the Page appears like this:
— J]
STORAGE TAPE- SAVE LOAD VERIFY
MIDI- SEND LOAD CARTRIDGE
—)
From here you choose which type of Data Transfer you want.
TAPE STORAGE
The entire Sequencer Mamary, or just one Sequence, can be saved to audio Tape,
and later loaded back into the ESQ 1's Sequencer Memory from Tape.
As mentioned earlier, because of its high Data transfer rate, the ESQ 1 will work
best with a good Tape deck, as opposed to an extremely cheap portable model. See p. 80
of the Synthesizer Section for more details.
Tape Connections
To save Sequencer Data to Tape, connect the Tape Qut Jack on the Rear Panel
of the ESQ 1 to the Input of your tape recorder. To Load, or Verily Data that has been -
Saved, connect the Qutput of the taps recorder to the Tape In jack of the ESQ 1.
%
174
SAVING All Sequencer Memory to Audio Tape
This procedure will Save the entire Sequencer Memory (all Sequences and Songs
including all Track Data, etc.) to Tape. ltis a good idea to keep track of what Programs
were where in Memory, what Cartridge was inserted, and what external devices were used
when the Sequences were recorded. The Track Sheet at the back of this Manual will help
to keep all this straight. Feel free to photocopy this sheet, and fill one out for each
Sequence, or group of similar Sequences, you save.
One good idea is to move all the Programs used in your Sequence(s) into the
Internal Banks and save the Internal Program Data on the Tape right after the Sequence
Data. That way you can load them both in together (one at a time, of course) when you
want therm.
*** * Note: Before saving Data to Taps, it is a good idea to go through the procedure
once without Staring the Tape Deck, just to get your Record levels properly
adjusted.
-===3 Connect the ESQ 1's Tape Out Jack to the Input of one channel of your tape
recorder tor to both channels, as described earlier).
===> Put your Tape Deck in Record/Pause.
===> Select the STORAGE Page,
„===> Press TAPE SAVE. The Display shows the following:
— cl J)
TAPE SEQUENCER- ONE SEC ALL SEQ
SAVE — PROGRAMS- INT BANKS
J J J LI
«===> Start the Tape Deck Recording.
----> Press ALL SEQ. This stars the DataTransfer. The Display will read *SAVING
DATA TO TAPE".
The ESQ 1 will put out an eight second “Leader” tone, followed by the Sequence
Data, which can take up to two minutes, depending on how much Data is in
Memory. During the Leader tone, adjust the Recorder's Input level so that the VU
meter(s) read between -3 and 0 dB.
-===> When the Data has bean transferred, the Display reads *TAPE PROCEDURE
COMPLETE® and the STORAGE Page returns.
-===3 Stop the Tape Deck, and Verify the Transfer, as described below.
As mentioned earlier, recording a spoken "Slate" on the tape, immediately before
each black of Data you save, will help you locate it later.
175
SAVING One Sequence to Audio Tape
This procedure will Save the selected Sequence to Tape. If you want to combine
Sequences that were recorded at different times, and stored in different places, into the
same Sequencer Memory, this is a handy function.
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Make sure the Sequence you want to save is selected.
Connect the ESQ 1's Tape Out Jack to the Input of your tape recorder.
Put your Tape Deck in Record/Pause.
select the STORAGE Page.
Press TAPE SAVE. The Display shows the following:
— CU CJ
ТАРЕ SEQUENCER- ONE SEQ ALL SEQ
SAVE — PROGRAMS- INT BANKS
CL) ca Vu) C1
Start the Tape Deck Recording.
Press ONE SEQ. This starts the Data transfer. The Display will read *SAVING |
DATA TO TAPE* The ESQ 1 will put out an eight second "Leader" tone.
followed by the Sequence Data. During the Leader tone, adjust the Recorder's
Input level so that the VU meter(s) read between -3 and 0 dB.
When the Data has been transferred, the Display reads *TAPE PROCEDURE
COMPLETE", and the STORAGE Page returns,
stop the Tape Deck, and Verify the Transfer, as described below.
VERIFYING Sequencer Data Saved to Audio Tape
After you have saved Data to Tape, you should Verify the Data on the tape, to
make sure that the transfer was successful. This will save you from finding out later, when
you try to Load the data back into the ESQ 1, that a dropout or other problem has garbled
your data (very annoying).
To VERIFY Sequencer Data Saved to Audio Tape
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=== >
Connect the Output of the channel of your tape recorder that contains the
Program Data to the ESQ 1's Tape In Jack.
select the STORAGE Page.
Rewind the Tape Deck to the beginning of the Data to be Verified.
176
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2)
3)
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Press TAPE VERIFY. The Display shows the following:
— 1 LC)
TAPE SEQUENCER- ONE SEQ ALL SEQ
VERIFY PROGRAMS- INT BANKS
с (LC CY J
Start the Tape Deck Playing. Listen to the Output, or watch the YU meters, and wait
for the Leader Tone which precedes the Data to begin.
After the Leader Tone begins, press ALL SEQ or ONE SEQ, depending en
which you just saved. This starts the ESQ 1 checking the Data on the Tape. The
Display will read "READING DATA FROM TAPE*.
If the Data on the Tape is correct, the Display will say *TAPE PROCEDURE
COMPLETE", and then return you to the STORAGE Paga.
If the Venty is unsuccessful, you will get one of the following messages:
"TAPE NOT STARTED ON LEADER TÔNE* -- The Leader Tons must be
actually playing when you press ALL DATA or ONE SEQ to begin Verifying. A
too-high or too-low playback level can also cause this message. Try the Procedure
again, making sure that the leader has started, and perhaps adjusting the playback
level of the deck.
VERIFY FAILED -- INVALID TAPE DATA" — This can result from a number
of things -- the Data was recorded at too high, or too low, a level; a serious dropout
or other Tape problem has garbled tha Data; or a bad connection has resulted in a
loss of Data. In any case, when you get this message, Save the Data again, to
another section ofthe Tape, or use another Tape.
"INCORRECT TYPE OF DATA ON TAPE* -- This message would result if you
pressed ONE SEG or ALL DATA, and then played Program Data, or some other
non-Sequencer Data, into the ESQ 1.
if after a Verify, the Display reads "DATA ERROR FROM TAPE WAS FIXED*,
it means the ESQ 1 found one bit of wrong information on the Tape, but was able
to correct it. This might indicate an aging Taps, or a slight dropout, and it is a good
idea to save the information to another Tape, or to another location on the same
tape.
**** Note: Whenaver you get an error message while transferring Data by Tape or via
MID!, the message will remain on the Display until you press one of the front panel
buttons. Press any button {except a Soft Button) to continue.
177
. LOADING All Sequencer Memory from Audio Tape
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Connect the Output of the channel of your tape recorder that contains the
Sequence Data to the ESQ 1's Tape In Jack.
Select the STORAGE Page.
The Tape Deck should be in Stop or Pause, at the beginning of the Data to be
Loaded.
Press TAPE LOAD. The Display shows the following:
CL) C3 LJ
TAPE SEQUENCER- ONE SEQ ALL SEQ
LOAD PROGRAMS- INT BANKS
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Start the Tape Deck Playing. Listen to the Output, or watch tha YU meters, and wait
tor the Leader Tone which precedes the Data to begin.
After the Leader Tone begins, press ALL SEQ. This starts the ESQ 1 Loading
the Data on the Tape. The Display will read “READING DATA FROM TAPE".
If the Load is successful, the Display will say *TAPE PROCEDURE
COMPLETE", and then return you to the STORAGE Page. The Sequencer
Memory from the Tape is now in the ESQ 1, replacing whatever Songs and
Sequences ware in the Memory.
It the Load is unsuccessful, ona of these messages will appear:
*TAPE NOT STARTED ON LEADER TONE* -- The Leader Tone must be
actually playing when you press ALL DATA to begin Loading. Try the Procedure
again.
"INCORRECT TYPE OF DATA ON TAPE* -- The Data was not Sequence
Data.
‘INSUFFICIENT MEMORY TO LOAD SEQUENCE* -- This message will
appear if you try to Load more Data than the ESQ 1 has Sequencer Memory for.
For example, if you Saved the Data from an ESQ 1 which had a Sequencer
Expander Cartridge in it, and then tried to Load it into an ESQ 1 that didn't a
Sequencer Expander Cartridge, the Data might exceed the available Memory of
the second unit.
*FATAL ERRORS DETECTED -- SEQUENCER MEMORY IS CLEARED"
If the ESQ 1 encounters more than one serious Data error after it has already
begun replacing the Sequencer Memory with the Data off the Tape, you will get this
Message. H means that the Load failed but it was too late to save the Internal
Sequencer Memory.
178
---->The Display might read *DATA ERROR FROM TAPE WAS FIXED". Again, this
means that the ESQ 1 found one bit of wrong information on the Tape, but was
able to correct it. Save the information to another Tape location.
LOADING One Sequence from Audio Tape
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Connect the Output of the channel ot your tape recorder that contains the
Sequence Data to the ESQ 1's Tape In Jack.
Select the STORAGE Page.
The Tape Deck should be in Stop or Pause, at the beginning of the Data to be
Loaded.
Press TAPE LOAD. The Display shows the following:
LJ) 1] |)
ТАРЕ SEQUENCER - ONE SEQ ALL SEQ)
LOAD FROGRAMS- INT BANKS
J Cl — C3
Start the Tape Deck Playing. Listen to the Output, or watch the VU meters, and wait
for the Leader Tone which precedes the Data to begin,
After the Leader Tone begins, press ONE SEQ. This starts the ESQ 1 Loading
the Data on the Tape. The Display will read *READING DATA FROM TAPE*.
It the Load is successful, the Display will say *TAPE PROCEDURE
COMPLETE", and then return you to the STORAGE Page.
When you Load One Sequence from Tape, that Sequence is placed in the
highest-numbered empty Sequence Memory Location. So if SEQ #30 is not
defined, the new Sequence will be put there when you Load it into the ESQ 1. H
location #30 already contains a Sequence, the new Sequence will be put in
Location #23. If locations #29 and 30 contain Sequences, the new Sequence
will be put in Location #28. And so on. If there are no empty Sequence Locations
when you try to Load One Sequence, the Display will read *NO SEQUENCE
LOCATIONS AVAILABLE*, Erase a Sequence and try again.
If the Load is unsuccessful, any of the Error messages listed on the previous page
under Loading All Sequencer Memory from Audio Tape may appear,
Except for 44. The ESQ 1 will not erass the entire Sequencer Memory while
trying unsuccessfully to Load one Sequence. [f the ESQ 1 cannot Load the
Sequence because of bad Data on the tape, the Display will read "SEQUENCE
LOAD FAILED -- TAPE ERROR". This does not damage the Sequences and
Songs that were already in the ESQ 1's Memory -- they should still be intact.
179
MIDI TRANSFER OF SEQUENCER DATA
The ESQ 1 can send All Sequencer Data, or a single Sequence, over MIDI to
another ESQ 1. It can also send All Sequencer Data, along with the 40 Internal
Programs, to a Mirage Digital Sampling Keyboard or Mirage Digital Multisamper. The
Data can then be stored on formatted Mirage diskettes, just like Mirage sound Data.
The ESQ 1 can also Load All Sequencer Data, by itself or with the 40 Internal Bank
Programs, from a Mirage.
MIDI Connections
| in the case of Sending or receiving Sequencer Data via MIDI, both the MIDI Out
jack and the MIDI In jack of the Sending Unit must be connected to the MIDI In and the
MIDI Out jacks of the receiving Unit. To receive Sequences Data from an ESQ 1, a
Mirage must be booted with a MASOS (Mirage Advanced Sampling Operation System)
Diskette,
SENDING All Sequencer Memory via MIDI to a Mirage
Whenever you send Sequence Data to a Mirage, the 40 Programs in the ESQ 1's
Internal Memory are automatically sent to the Mirage along with the Sequence Data.
When you later Load the Sequence Data back into the ESQ 1, you will be given the
choice of Loading only the Sequencer Data, or the Sequencer Data plus the 40 Internal
Programs.
When you send Sequencer Data to a Mirage, the MIDI Channel and MIDI Mode of
each Machine doesnt matter, This procedure “tricks” the Mirage into thinking that it is
receiving Sound Data. The Data goes into both halves of the Mirage Memory -- Upper
and Lower. Both Upper and Lower must be saved to diskette to preserve the Data.
====› Boot the Mirage with a MASOS Diskette.
====> Connect the MIDI Qut of the ESQ 1 to the MIDI In jack of the Mirage.
Connect the MIDI In of the ESQ 1 to the MIDI Out jack of the Mirage.
===> On the ESQ 1, select the STORAGE Page, and press MIDI SEND. The
following Page appears:
(Co cc) LJ
MIDI SEND CURRENT PROGRAM SEQ TO MIRAGE
INT PROGS BANKS SEQ TO ESO- 1
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----> Press SEQ TO MIRAGE. The Display will read *MIDI DATA BEING
TRANSFERRED* PLEASE WAIT...
180
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If the transfer is successful, the Display will say “MIDI PROCEDURE
COMPLETE", and then return to the STORAGE Page. The Sequencer Data is
now in the Upper and Lower Memory of the Mirage, and can be saved as a Sound
to a formatted diskette. Remember you must save both Banks of Mirage Memory.
If the Display says "TARGET SYSTEM NOT RESPONDING*, check your MIDI
connections, make sure the Mirage is booted with MASOS, and try again.
LOADING All Sequencer Memory via MIDI from a Mirage
* * * * Note: To load Sequencer Data from a Mirage, the ESQ 1 must have System
Exclusive messages enabled (ENABLE=KEYS+CT+PC+55+5X on the MIDI
Page.)
As mentioned earlier, when you Load Sequencer Data from the Mirage, you have
the option of also Loading the 40 Internal Programs that were saved to the Mirage along
with that Data. This will replace the Internal Programs that were there before.
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Boot the Mirage with a MASOS diskette.
Load the Sequence Data into the Mirage from a diskette where it has been stored,
Both Upper and Lower Memory must be loaded.
Connect the MIDI In of the ESQ 1 to the MIDI Out jack of the Mirage.
Connect the MIDI Out of the ESQ 1 to the MIDI In jack of the Mirage.
On the ESQ 1, Set the Enables on the MIDI Pags to ENABLE= KEYS+CT+
PC+55+5X.
On the ESQ 1, select the STORAGE Page, and press MIDI LOAD. The
following Page appears:
J J J
MIDI LOAD GNL Y SEQ DATA
FROM MIRAGE INT PROG BANKS + SEQ DATA
— J J
Press ONLY SEQ DATA to Load only the Sequencer Data; or press INT PROG
BANKS + SEQ DATA to Load both the Sequencer Data and the Programs. The
Display will read *MIDI CATA BEING TRANSFERRED* PLEASE WAIT...
If the transfer is successful, the Display will say “MIDI PROCEDURE
COMPLETE*, and then return to the STORAGE Page. The Sequencer Data 15
now in the ESQ 1's Sequencer Memory; and if you selected INT PROG BANKS
+ SEQ DATA, the 40 Internal Programs have also been replaced.
If the Display says *TARGET SYSTEM NOT RESPONDING*, check 1) your
MIDI connections, 2) that the Mirage is booted with MASOS, and 3) the MIDI
Enables on the ESQ 1, and try again.
181
----> A number of other error messages ars also possible:
1) “INSUFFICIENT MEMORY TO LOAD SEQUENCE*® -- As explained earlier,
this message will appear if you try to Load more Data than the ESQ 1 has
Sequencer Memary for.
2} “ONLY SEQUENCE DATA CAN BE LOADED* -- If you try to load Mirage
sound Data into the ESQ 1's Sequencer Memory, you will get this message.
3) "FATAL ERRORS DETECTED -- SEQUENCER MEMORY 15 CLEARED*
The MIDI connections being disconnected during the transfer can result in this
message. Try the Load again.
** 7" "Note: Whenever you are using a Mirage to store Sequence Data, it is a good
idea move all ESQ 1 Programs used in those Sequences to Internal Memory
locations. That way when you Load the Sequences back into the ESQ 1 from the
Mirage, you can Load the Internal Banks with them, and the right Programs will
always play with each Sequence.
SENDING All Sequencer Memory via MIDI to another ESQ 1
When you send all Sequencer Data to another ESQ 1, both units must be
assigned the same MIDI Channel, but the MIDI Mode of each Machine doesn't matter. The -
Receiving Unit must have System Exclusive messages Enabled (Set the Enables on the
MIDI Page to ENABLE= KEYS+CT+PC+55+SX )
----> Connect the MIDI Out of the Sending ESQ 1 to the MIDI In jack of the Receiving
ESQ 1
Connect the MIDI In of the Sending ESQ 1 to the MIDI Out jack of the Receiving
ESQ 1
-=--> On the Receiving ESQ 1, Set the Enables on the MIDI Paga to ENABLE=
KEYS+CT+PC+55+5X.
----> On the Sending ESQ 1, select the STORAGE Page, and press MIDI SEND.
The following Page appears:
3 II
MIDI SEND CURRENT PROGRAM SEQ TO MIRAGE
INT FROGS BANKS SEQ TO ESQ-1
182
----> Press SEQ TO ESQ 1. The Display shows the following:
L) EN C3
MIDE SEND TO ESQ - 1 CURRENT SEQUENCE
ALL SEQUENCER DATA
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“<> Press ALL SEQUENCER DATA. The Display will read *MIDI DATA BEING
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TRANSFERRED* PLEASE WAIT...
It the transfer is successful, the Display will say *MIDI PROCEDURE
COMPLETE", and then return to the STORAGE Page. The Sequencer Data is
now In the Sequencer Memory of the Receiving ESQ 1, replacing whatever was
there previously.
It the Display says "TARGET SYSTEM NOT RESPONDING", check your MIDI
connections, and the MIDI Enables on the MIDI Page of the Receiving Unit, and
try again.
SENDING One Sequence via MIDI to another ESQ 1
Again, both units must be assigned the same MIDI Channel, but the MID! Mode of
each Machine doesnt matter. The Receiving Unit must have System Exclusive messages
Enabled {Set the Enables an the MIDI Page to ENABLE= KEYS+CT+PC+55+5X.)
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Make sure the Sequence you want to Send is Selected.
Connect the MIDI Qut of the Sending ESQ 1 to the MIDI In jack of the Receiving
ESQ 1
Connect the MIDI In of the Sending ESQ + to the MIDI Out jack of the Receiving
ESQ 1
On the Receiving ESQ 1, Set the Enables on the MIDI Page to ENABLE=
KEYS+CT+PC+55+5X.
On the Sending ESQ 1, select the STORAGE Page, and press MIDI SEND,
Press SEG TO ESQ 1. The Display shows the following:
— (D CU
MIDI SEND TO ESQ - | CURRENT SEQUENCE
ALL SEQUENCER DATA
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Press CURRENT SEGUENCE. The Display will read *MIDI DATA BEING
TRANSFERRED" PLEASE WAIT...
If the transfer is successful, the Display will say *MIDI PROCEDURE
COMPLETE", and then return to the STORAGE Page. The Sequence is now in
the highest-numbered empty, Sequence Memory Location of the Receiving
ESQ 1.
If there were no empty Sequence Locations on the Receiving Unit, the Display of
the Sending Unit will read *NO SEQUENCE LOCATIONS AVAILABLE"
Erase a Sequence and try again.
the Display says "TARGET SYSTEM NOT RESPONDING*, check your MIDI
connections, and the MIDI Enables on the MIDI Page of the Receiving ESQ 1,
and try again.
the Receiving Unit doesn't have enough free Memory for the Sequence, the
Display of the Sending Unit will read *INSUFFICIENT MEMORY TO LOAD
SEQUENCE® Erase some Sequences on the receiving ESQ 1 and try again.
184
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