Release 378 Graphics Drivers for Windows, Version 378.66

Release 378 Graphics Drivers for Windows, Version 378.66
Release 378 Graphics Drivers
for Windows, Version 378.66
RN-08399-378.66v01 | February 14, 2017
Windows 10 / Windows 8.1 / Windows 8 / Windows 7
Release Notes
TABLE OF CONTENTS
1 Introduction to Release Notes.................................................... 5
Structure of the Document ........................................................ 5
Changes in this Edition ............................................................. 5
2 Release 378 Driver Changes ...................................................... 6
Version 378.66 WHQL Highlights .................................................. 6
Existing Support.................................................................. 6
What’s New in Version 378.66 WHQL ........................................ 7
What’s New in Release 378 ..................................................... 8
Limitations in This Release .................................................... 10
Advanced Driver Information ................................................. 11
Changes and Fixed Issues in Version 378.66.................................... 15
Open Issues in Version 378.66 WHQL............................................ 16
Windows 10 Issues .............................................................. 16
Windows 8.1/Windows 8 Issues ............................................... 17
Windows 7 Issues................................................................ 17
Issues Not Caused by NVIDIA Drivers ............................................ 18
Windows 7 Considerations ..................................................... 18
Unsupported Features.......................................................... 18
OpenGL Application Issues .................................................... 20
Application Issues............................................................... 20
Operating System Issues ....................................................... 20
Known Product Limitations ....................................................... 21
GPU Temperature Reported Incorrectly on Optimus Systems............ 21
Damaged or Missing WMI Service Prevents NVIDIA Driver Installation .. 22
Screen Turns Black During Clean Overinstall of NVIDIA Drivers on Windows
8.1 Optimus Notebook ........................................................ 22
Total Available Graphics Memory Reported Incorrectly ................... 24
Increasing 4-way SLI/Multi-GPU Performance .............................. 25
3D Vision USB Driver Does Not Get Installed................................ 25
No PhysX Acceleration Using the GPU ....................................... 26
NVIDIA PhysX System Software Cannot Be Installed or Uninstalled in
Windows Safe Mode ............................................................ 26
3DMark 11 Does Not Run in Stereoscopic 3D Mode ........................ 26
Graphics Driver Release 378 Graphics Drivers for Windows, Version 378.66
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TABLE OF CONTENTS
Do Not Use Windows Rollback for Graphics Drivers ....................... 27
Uninstalling Drivers Using Device Manager is Not Supported ............ 27
Changing Primary Display Across SLI GPUs Slower Than Expected ..... 27
Understanding the DirectX Version Shown in the NVIDIA System Information
Window ........................................................................... 28
Using HDMI Audio with Displays That Have a High Native Resolution... 28
Using HDMI/DisplayPort Audio in Dualview or Clone Mode ............... 29
Flat Panel Scaling Controls Not Functional for Some TV Modes in Some
Displays........................................................................... 29
GPU Runs at a High Performance Level (full clock speeds) in Multi-display
Modes ............................................................................ 30
1280 × 1024 @ 60 Hz Not Available on BenQ FP241W Monitors .......... 30
Image Sharpening Control Not Available with GeForce 8 Series and Later
GPUs .............................................................................. 30
3 The Release 378 Driver...........................................................31
About the Release 378 Driver .................................................... 31
Hardware and Software Support................................................. 31
Supported Operating Systems................................................. 32
Support for OpenCL 1.2 ........................................................ 32
Supported NVIDIA Desktop Products ......................................... 32
Supported NVIDIA Notebook Products ....................................... 34
Supported Languages........................................................... 38
Driver Installation.................................................................. 38
Minimum Hard Disk Space ..................................................... 38
Before You Begin ................................................................ 39
Installation Instructions........................................................ 39
Appendix A Mode Support for Windows .........................................41
General Mode Support Information.............................................. 42
Understanding the Mode Format ............................................. 43
GeForce 1000, 900, 700, 600, 500, and 400 Series GPUs ................. 44
GeForce 900M, 800M, 700M, 600M, 500M, and 400M Series GPUs
(Notebooks)...................................................................... 45
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LIST OF TABLES
Table 3.1 Supported NVIDIA Desktop GPUs ................................................ 34
Table 3.2 Supported NVIDIA Notebook GPUs .............................................. 36
Table 3.3 Supported NVIDIA NVS and Quadro NVS M GPUs .............................. 38
Table 3.4 Supported NVIDIA Quadro M and Quadro FX M GPUs......................... 38
Table A.1 Modes Supported for High Resolution Displays ............................... 42
Table A.2 Non-standard Modes Supported ................................................. 42
Table A.3 Mode Support for S-Video and Composite Out................................ 48
Table A.4 Mode Support for Component YPrPb Out and DVI Out....................... 48
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1 INTRODUCTION TO RELEASE NOTES
This edition of Release Notes describes the Release 378 family of graphics drivers (versions
378.xx to 380.xx) for Microsoft® Windows® 7 and later1. NVIDIA provides these notes to
describe performance improvements and bug fixes in each documented version of the
driver.
Structure of the Document
This document is organized in the following sections:
 “Release 378 Driver Changes” on page 6 gives a summary of changes, and fixed and
open issues in this version.
 “The Release 378 Driver” on page 31 describes the NVIDIA products and languages
supported by this driver, the system requirements, and how to install the driver.
 “Mode Support for Windows” on page 41 lists the default resolutions supported by
the driver.
Changes in this Edition
This edition of the Release Notes for Windows includes information about NVIDIA
graphics driver version 378.66 WHQL and lists changes made to the driver since driver
version 376.09. These changes are discussed beginning with the chapter “Release 378
Driver Changes” on page 6.
1. Includes Windows 7, Windows 8, Windows 8.1, and Windows 10.
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2 RELEASE 378 DRIVER CHANGES
This chapter describes open issues for version 378.66 WHQL, and resolved issues and
driver enhancements for versions of the Release 378 driver up to version 378.66 WHQL.
The chapter contains these sections:
 “Version 378.66 WHQL Highlights” on page 6’
 “Changes and Fixed Issues in Version 378.49” on page 16
 “Open Issues in Version 378.66 WHQL” on page 16
 “Issues Not Caused by NVIDIA Drivers” on page 18
 “Known Product Limitations” on page 21
Version 378.66 WHQL Highlights
This section provides highlights of version 378.66 WHQL of the NVIDIA Release 378
Driver for Windows 7, Windows 8, Windows 8.1, and Windows 10.
 What’s New in Version 378.66 WHQL
 What’s New in Release 378
 Limitations in This Release
 Advanced Driver Information
Existing Support
This release supports the following APIs:
 Open Computing Language (OpenCL) 1.2 for Kepler, Maxwell, and Pascal GPUs
 Vulcan 1.0
 DirectX 11
 DirectX 12 (Windows 10, for Kepler, Maxwell, and Pascal GPUs)
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What’s New in Version 378.66 WHQL
Game Ready Drivers provide the best possible gaming experience for all major new
releases, including Virtual Reality games. Prior to a new title launching, our driver team
is working up until the last minute to ensure every performance tweak and bug fix is
included for the best gameplay on day one.
Game Ready
Provides the optimal gaming experience for Sniper Elite 4, For Honor, and Halo Wars 2.
New Features
 Video SDK 8.0
• High-bit-depth (10/12-bit) decoding (VP9/HEVC)
• OpenGL input surface support for encoder
• Weighted Prediction
• H.264 ME-only mode enhancements
Application SLI Profiles
No SLI profiles were added with this version.
3D Vision Profiles
Added or updated the following 3DV profiles:
• Sniper elite 4 - Not recommended
3D Compatibility Mode Profiles
These games must be run in DirectX 10/11 mode to see improvements and are not
compatible with 3D Vision Surround mode. See “3D Compatibility Mode” on page 11 for
more information.
Added or updated the following compatibility mode profiles:
• Sniper Elite 4 - Excellent
• For Honor - Excellent
Software Module Versions
• NView - 148.47
• HD Audio Driver - 1.3.34.21
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• NVIDIA PhysX System Software - 9.16.0318
• GeForce Experience - 3.1.2.31
• CUDA - 8.0
Fixed Issues
See “Changes and Fixed Issues in Version 378.66” on page 15 for a list of other changes
and resolved issues in this driver version.
What’s New in Release 378
This section summarizes the driver changes previously introduced in Release 378.
Note: Windows Vista support was deprecated in Release 367, and Windows XP is deprecated in
Release 370. Driver releases for older systems can be found on the NVIDIA website.
Game Ready
Provided optimal experience for the following:
 Sniper Elite 4, For Honor, and Halo Wars 2.
 Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta
New Features
 Added support for the following products:
• GeForce GTX 1050 notebook
• GeForce GTX 1050 Ti notebook
 Video SDK 8.0
• High-bit-depth (10/12-bit) decoding (VP9/HEVC)
• OpenGL input surface support for encoder
• Weighted Prediction
• H.264 ME-only mode enhancements
Application SLI Profiles SLI
Added or updated the following SLI profiles:
• Battlefield 1
• Deus Ex: Breach Standalone - added DirectX 11 profile
• Diablo III - added DirectX 11 profile
• Dreadnought(2016) - added DirectX 11 profile
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• LEGO: Minifigures Online - added SLI-Single profile
• Sid Meier's Civilization VI
• Shooter Game (HDR) - added DirectX 11 profile
• Sniper Elite 4 - added DirectX 11 profile
• Space Hulk: DeathWing - added SLI-Single profile
• Tom Clancy's Ghost Recon: Wildlands
• Watch Dogs 2
3D Vision Profiles Optimus and/or SLI Stereo
Added or updated the following 3DV profiles:
• Sniper Elite 4 - Not recommended
• Resident Evil 7 - not recommended
• Conan Exiles - not recommended
3D Compatibility Mode Profiles 2DD
These games must be run in DirectX 10/11 mode to see improvements and are not
compatible with 3D Vision Surround mode. See “3D Compatibility Mode” on page 11 for
more information.
Added or updated the following compatibility mode profiles:
• Sniper Elite 4 - Excellent
• For Honor - Excellent
• Watch Dogs 2 - excellent
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Limitations in This Release
The following features are not currently supported or have limited support in this driver
release:
Crescent Bay and OSVR Headsets on Multiple GPU Systems
With Release 367 and future NVIDIA drivers, Crescent Bay and Open Source Virtual
Reality development kit headsets will not work with VRWorks Direct Mode in systems
that contain GPUs from multiple vendors (for example, NVIDIA and Intel). For such
systems, please disable the Intel integrated graphics (from the system BIOS) in order to
use Direct Mode.
Negative LOD Bias Clamp
Negative LOD bias clamp for DirectX applications is not supported on Fermi-based
GPUs and later.
OpenCL 2.0
New features in OpenCL 2.0 are available in the driver for evaluation purposes only. The
following are the features as well as a description of known issues in the driver:
 Device side enqueue
•The current implementation is limited to 64-bit platforms only.
•OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the
compute capability of the NVIDIA GPU. The current implementation supports only
combinations of global_work_size and local_work_size that are within the compute
capability of the NVIDIA GPU.
The maximum supported CUDA grid and block size of NVIDIA GPUs is available
at http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#computecapabilities. For a given grid dimension, the global_work_size can be determined by
CUDA grid size x CUDA block size.
•For executing kernels (whether from the host or the device), OpenCL 2.0 supports
non-uniform ND-ranges where global_work_size does not need to be divisible by
the local_work_size. This capability is not yet supported in the NVIDIA driver, and
therefore not supported for device side kernel enqueues.
 Shared virtual memory
•The current implementation of shared virtual memory is limited to 64-bit platforms
only.
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Chapter 2 : RELEASE 378 D RIVER CHANGES
Advanced Driver Information
This section contains the following additional information about the driver:
 Differing GPU Voltages in SLI Mode
 3D Compatibility Mode
 Help for Resizing Your HDTV Desktop
 Understanding the DirectX Information Shown in the NVIDIA System Information
Window
Differing GPU Voltages in SLI Mode
When non-identical GPUs are used in SLI mode, they may run at different voltages. This
occurs because the GPU clocks are kept as close as possible, and the clock of the higher
performance GPU is limited by that of the other. One benefit is that the higher
performance GPU saves power by running at slightly reduced voltages.
An end-user gains nothing by attempting to raise the voltage of the higher performance
GPU because its clocks must not exceed those of the other GPU.
3D Compatibility Mode
3D Compatibility Mode is an NVIDIA proprietary rendering mode for 3D Vision that
improves the 3D experience for many key DirectX 10 and 11 games. NVIDIA continues
to add game support with new driver versions.
Requirements and Compatibility
 Games must be run in DirectX 10 or DirectX 11 mode.
 Not compatible with 3D Vision Surround.
Switching Compatibility Modes
Games with 3D Compatibility Mode will launch in this mode by default. You can switch
between 3D Compatibility mode and standard 3D Vision mode as follows:
1 Before starting the game, enable Advanced In-game Settings in the NVIDIA Control
Panel:
a Open the NVIDIA Control Panel and navigate to the Stereoscopic 3D->Set up
stereoscopic 3D page and click Set Keyboard Shortcuts.
b Click the Show advanced in-game settings arrow if the section is not expanded, then
select Enable advanced in-game settings.
c Click OK.
2 Press Ctrl+Alt+F11 during the game to toggle between 3D Compatibility mode and
standard 3D Vision mode.
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Chapter 2 : RELEASE 378 D RIVER CHANGES
Help for Resizing Your HDTV Desktop
The best way to resize the screen in order to view the entire content is to use the controls
provided by the display hardware. Click the link on the Size tab to view a guide to
changing the settings on your display hardware.
The resize controls on the NVIDIA Control Panel are provided in case satisfactory results
cannot be achieved using the controls on the display.
After resizing the HDTV desktop using the NVIDIA Control Panel Resize controls, the
new custom resolution created is now added to the list of available resolutions for that
display, and also added to the resolution list within the game or application.
The method for resizing the HDTV desktop was improved to provide better image
quality when applying underscan. This method results in a new custom resolution being
created which needs to be selected from games or applications to apply the resizing. In
the example displayed in the following screen shot, the underscan has created a new
resolution (1216 × 682). Although this resolution looks different, it is still in HD format.
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Chapter 2 : RELEASE 378 D RIVER CHANGES
Remember to select this resolution in your game or other application in order to take
advantage of it.
Note: Some games or applications may not support the new
resolution.
Understanding the DirectX Information Shown in the NVIDIA System
Information Window
The System Information window–accessed by clicking System Information at the
bottom left corner of the NVIDIA Control Panel–provides technical information about
the NVIDIA graphics cards and driver installed in the system.
It also provides the following system information:
 Operating system: For example, “Windows 7 Enterprise, 64-bit”
 DirectX runtime version: For example, “11.0”
In order to use the version of DirectX reported in the System Information window, the
NVIDIA GPU and graphics driver must also support that DirectX version.
This information is provided in the Graphics card information section of the System
Information window as follows:
 DirectX support
(Provided in previous driver versions)
This is the DirectX version that is supported by the NVIDIA graphics hardware and
driver.
 Direct3D API version
(Provided in later driver versions, for Windows 7 and later.)
This is the Direct3D version that is supported by the NVIDIA graphics hardware and
driver. The API version is expressed in terms of Direct3D – the graphics subsystem
component of DirectX.
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 Direct3D feature level
(Provided in later driver versions, for Windows 7 and later)
Direct3D feature levels describe a subset of features within the Direct3D API version
that are supported by the NVIDIA graphics hardware and driver.
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Changes and Fixed Issues in Version 378.66
Changes and Fixed Issues in Version 378.66
The following sections list the important changes and the most common issues resolved
in this version. This list is only a subset of the total number of changes made in this
driver version. The NVIDIA bug number is provided for reference.
 [Surround]: Surround cannot be enabled on the XGPU. [200236703]
 [G-Sync]: With G-Sync and V-Sync both enabled, there is a long delay when switching
a game from full-screen mode to windowed mode.[1867557]
 [Second Life 64-bit]: World view is tinted blue after disabling Advanced Lighting
Model. [200274562]
 [The Division]: Shadows flicker after enabling PCSS. [1867573]
 [Kepler GPUs][Battlefield 1]: There is flickering in the game when using TAA.
[1865681]
 [SLI][Battlefield Day28 Patch]: The menu text becomes jittery with SLI is enabled.
[1837721]
 [SLI][Surround][GeForce GTX 1080]: The system crashes when launching games in
SLI Surround using HDMI 2.0 connections. [1834142]
 [GeForce GTX 1080][Heroes of Storm]: The game crashes when launched. [200274793]
 [GeForce 860M][Notebook]: Direct X games crash. [1868454]
 [Minecraft]: Java SE Binary crashes pointing to nvinitx.dll. [200274582]
 [GeForce GTX 980 Ti]: The driver is unable to detect multiple TV models. [1788948]
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Open Issues in Version 378.66 WHQL
Open Issues in Version 378.66 WHQL
As with every released driver, version 378.66 WHQL of the Release 378 driver has open
issues and enhancement requests associated with it. This section includes lists of issues
that are either not fixed or not implemented in this version. Some problems listed may
not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others
may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your
particular notebook.
 “Windows 10 Issues” on page 16
 “Windows 8.1/Windows 8 Issues” on page 17
 “Windows 7 Issues” on page 17
Windows 10 Issues
 [Pascal][Notebook]: The display remains blank while over installing the driver,
requiring a reboot. [200273603]
 [GeForce GTX 980][CUDA]: Driver error occurs when trying to compute with
GPUGrid CUDA application.[1869402]
 [NVENC][Steam]: NvFBC H.264 encode crashes. [1867544]
 [Surround][DirectX 11 apps] Only red and blue colors are visible when playing videos
at resolutions >= 1080P on one surround monitor.[200273552]
 [GM204, Tom Clancy's The Division Survival DLC] Game crashes pointing to
ntdll.dll when changed to full-screen and to windowed full-screen. [200252894]
 [GM204, ShadowPlay] For Honor silently crashes if intro video is skipped and instant
replay is on. [200247313]
 [SLI] [GeForce GTX 970M] Level loading hangs in Gears of War 4. [1826307]
 [367.77, WDDM 2.1] Driver install/overinstall requires reboot. [1757931]
 [SLI, GP104] Installer prompts for reboot during express overinstall of 372.69 driver on
372.54. [200231806]
 [GM204] Quantum Break window either remains blank or freezes in game scene in
windowed mode. [1804910]
 Surround Display icon disappears after rotate mode set to portrait. [200201040]
 [SLI] Street Fighter V performance drop (pause and play) observed when the game is
played at 4K resolution with SLI enabled. [200172046]
 [Luxmark 3.0] Display driver stopped responding while running benchmark LuxBall
HDR (Simple Bechmark:217K triangles). [200153736]
 [347.09, GM204] Blank screen observed on an ASUS Tiled display when system
resumes from shutdown or hibernation with Fast boot option enabled from BIOS.
[1591053]
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Open Issues in Version 378.66 WHQL
Windows 8.1/Windows 8 Issues
 [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the
monitor refresh rate switches to 60 Hz after changing the resolution using the
Windows control panel. [1314811]
 [Video, Notebook] The NVIDIA Control Panel video color settings have no effect on
YouTube flash video playback within Internet Explorer 10. [999485]
Windows 7 Issues
 [GeForce GTX 1080] Battlefield 1 hangs when campaign loaded with Fast Sync
enabled from the NVIDIA Control Panel. [200254350]
 [SLI] Street Fighter V performance drop (pause and play) observed when the game is
played at 4K resolution with SLI enabled. [200172046]
 [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the
monitor refresh rate switches to 60 Hz after changing the resolution using the
Windows control panel. [1314811]
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Issues Not Caused by NVIDIA Drivers
Issues Not Caused by NVIDIA Drivers
This section lists issues that are not due to the NVIDIA driver as well as features that are
not meant to be supported by the NVIDIA driver for Windows 7.
 “Windows 7 Considerations” on page 18
 “Unsupported Features” on page 18
 “OpenGL Application Issues” on page 20
 “Operating System Issues” on page 20
Windows 7 Considerations
Hotplug Action
Under Windows 7, the default settings are not applied when a new display is
hotplugged, and there is no message balloon alert stating that a new display was
detected. All display connection and detection events are handled through the Windows
7 Connecting and Configuring Displays (CCD) mechanism.
NVIDIA Control Panel Rotate Display Page
The rotation radio button labels are consistent with the Microsoft panel
Table 2.1
NVIDIA Control Panel Rotation Page Radio Buttons
Clockwise Rotation
Windows 7 Label
0 degrees
Landscape
90 degrees
Portrait
180 degrees
Landscape (flipped)
270 degrees
Portrait (flipped)
Limitation
 When switching the refresh rate from 59 Hz to 60Hz, the refresh rate remains at 59 Hz.
See the Microsoft KB article KB2006076 at http://support.microsoft.com/kb/2006076.
Unsupported Features
The following are features and functionality that were available in driver releases
supporting Windows XP, but are not–and will not be–available in driver releases for
Windows 7:
 High resolution scaling desktop (HRSD)
 MultiView Display Mode (for NVIDIA Quadro NVS graphics cards)
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Issues Not Caused by NVIDIA Drivers
 NVKeystone
 Unified back buffer (UBB) controls
 OpenGL Video Overlays
This is an operating system limitation.
Windows 7 window manager features will provide new ways of accomplishing
overlays, but will require application porting.
 Overclocking
GPU overclocking is no longer supported in the default GPU driver control panel.
This feature is available in the NVIDIA System Tools software, which you can
download from NVIDIA.com.
 GPU Temperature Monitoring
Temperature monitoring is no longer supported in the default GPU driver control
panel. This feature is available in the NVIDIA System Tools software, which you can
download from NVIDIA.com.
 AGP Settings Adjustment
 Video Zoom
 Pan & Scan - the process of panning across the desktop in order to display a desktop
on a monitor with lower resolution
 Per-display Desktop Color Setting Adjustments
For Clone mode, the desktop color setting adjustments through the NVIDIA Control
Panel can only be made across all displays in a system, and not on a per-display basis.
 Per-display Video Color Setting Adjustments
For Dualview mode, the video color setting adjustments through the NVIDIA Control
Panel can only be made across all displays in a system, and not on a per-display basis.
 Edge Blending
 Run display optimization wizard
 Run multiple display wizard
 Run television setup wizard
 nView Horizontal and Vertical Span Modes
Due to architectural changes of the Windows Window Display Driver Model
(WDDM), span mode cannot be supported in NVIDIA graphics drivers. NVIDIA
recommends using the built-in Windows multi-display modes.
 Display/Connection Wizard (such as was provided with Windows Media Center
Edition)
 DVD/MPEG Extensions (such as was provided with Windows Media Center Edition)
 Audio Extensions (such as was provided with Windows Media Center Edition)
 NVIDIA nView Desktop Manager
The nView Desktop Manager will not be included in drivers for GeForce products.
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Issues Not Caused by NVIDIA Drivers
OpenGL Application Issues
The following are known compatibility issues for OpenGL applications developed under
Windows XP:
 Mixed GDI and OpenGL rendering does not work.
A number of applications use GDI to render UI components and object highlighting.
This is not supported starting with the WDDM model.
NVIDIA recommends converting GDI rendering to OpenGL.
The following are some applications that are known to have this issue:
• Maya 7.01
 Applications, tools, and benchmarks that are not supported after Windows XP:
• GLperf
• 3ds max 8 (later releases may be supported)
• CATIA V5R15 (V5R16 is supported)
• PTC’s CDRS 2001
 Front buffered rendering may be slow, especially when DWM is enabled.
Flushing the rendering queue while rendering to the front buffer may cause the
window manager to recomposite. Applications should therefore minimize the
frequency with which they flush the rendering queue.
Application Issues
 [Windows 10][Bethesda Softworks games (Fallout 3, Fallout New Vegas, Skyrim)]
Games crash when launched. [1802925]
Operating System Issues
Windows 8
 When upgrading from Windows 7 to Windows 8, the system fails to retrieve the
installed WHQL display driver. [1024416]
See the Microsoft KB article KB2743349 http://support.microsoft.com/kb/2743349.
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Known Product Limitations
Known Product Limitations
This section describes problems that will not be fixed. Usually, the source of the problem
is beyond the control of NVIDIA. Following is the list of problems and where they are
discussed in this document:
 “GPU Temperature Reported Incorrectly on Optimus Systems” on page 21
 “Damaged or Missing WMI Service Prevents NVIDIA Driver Installation” on page 22
 “Screen Turns Black During Clean Overinstall of NVIDIA Drivers on Windows 8.1
Optimus Notebook” on page 22
 “Total Available Graphics Memory Reported Incorrectly” on page 24
 “Increasing 4-way SLI/Multi-GPU Performance” on page 25
 “3D Vision USB Driver Does Not Get Installed” on page 25
 “No PhysX Acceleration Using the GPU” on page 26
 “NVIDIA PhysX System Software Cannot Be Installed or Uninstalled in Windows
Safe Mode” on page 26
 “3DMark 11 Does Not Run in Stereoscopic 3D Mode” on page 26
 “Do Not Use Windows Rollback for Graphics Drivers” on page 27
 “Uninstalling Drivers Using Device Manager is Not Supported” on page 27
 “Changing Primary Display Across SLI GPUs Slower Than Expected” on page 27
 “Understanding the DirectX Version Shown in the NVIDIA System Information
Window” on page 28
 “Using HDMI Audio with Displays That Have a High Native Resolution” on page 28
 “Using HDMI/DisplayPort Audio in Dualview or Clone Mode” on page 29
 “Flat Panel Scaling Controls Not Functional for Some TV Modes in Some Displays” on
page 29
 “GPU Runs at a High Performance Level (full clock speeds) in Multi-display Modes”
on page 30
 “1280 × 1024 @ 60 Hz Not Available on BenQ FP241W Monitors” on page 30
 “Image Sharpening Control Not Available with GeForce 8 Series and Later GPUs” on
page 30
GPU Temperature Reported Incorrectly on Optimus Systems
Issue
On Optimus systems, temperature-reporting tools such as Speccy or GPU-Z report that
the NVIDIA GPU temperature is zero when no applications are running.
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Known Product Limitations
Explanation
On Optimus systems, when the NVIDIA GPU is not being used then it is put into a lowpower state. This causes temperature-reporting tools to return incorrect values.
Waking up the GPU to query the temperature would result in meaningless
measurements because the GPU temperature change as a result.
These tools will report accurate temperatures only when the GPU is awake and running.
Damaged or Missing WMI Service Prevents NVIDIA Driver
Installation
Issue
“Install failed” or “Install Failed, could not find compatible graphics hardware” message
may appear during installation, even if the system has a compatible graphics card. This
can occur when installing the NVIDIA driver or GeForce Experience software.
Cause
This issue could be the result of a corrupt WMI service on your system. The NVIDIA
Installer requires the WMI service to properly install the driver or other NVIDIA
software.
Resolution
You must repair the WMI service on your system in order to successfully install NVIDIA
drivers. A future driver release will alert the user during installation that there is a
problem with the WMI service on the system.
Screen Turns Black During Clean Overinstall of NVIDIA
Drivers on Windows 8.1 Optimus Notebook
Issue
After installing a Release 325 driver earlier than version 326.09 on an Optimus notebook
running Windows 8.1, a subsequent clean overinstall of a later driver results in a black
screen. The screen turns black when the driver uninstalls the older driver.
Typically, you may encounter this when attempting to upgrade the NVIDIA driver after
installing Windows 8.1. While installing Windows 8.1, Windows Update installs NVIDIA
driver version 326.01, then during the clean overinstall the black screen occurs as the
older driver is uninstalled.
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Known Product Limitations
Workaround - Prevention
To avoid the issue during the initial installation of Windows 8.1, do not reboot the system
after Windows Update installs the NVIDIA driver. Then perform the custom clean
overinstall of the newer driver.
Resolution
This issue does not occur after installing an NVIDIA driver version 326.09 or later for
Windows 8.1. When driver version 326.09 or later is installed, performing a clean
overinstall with a newer driver will not result in a black screen.
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Known Product Limitations
Total Available Graphics Memory Reported Incorrectly
Background–TAG Memory
In the Windows Display Driver Model (WDDM), Total Available Graphics (TAG)
memory is reported as the sum of
• Dedicated Video Memory (video memory dedicated for graphics use)
• Dedicated System Memory (system memory dedicated for graphics use), and
• Shared System Memory (system memory shared between the graphics subsystem
and the CPU).
The values for each of these components are computed according to WDDM guidelines
when the NVIDIA Display Driver is loaded.
Issue
Some TAG-reporting APIs represent video memory using 32-bits instead of 64-bits, and
consequently do not properly report available graphics memory when the TAG would
otherwise exceed 4 gigabytes (GB). This results in under reporting of available memory
and potentially undesirable behavior of applications that rely on these APIs to report
available memory.
The under reporting can be extreme. For example, 6 GB might be reported as 454 MB, and
8 GB might be reported as 1259 MB.
Driver Action for GeForce-based Graphics Systems
On graphics systems with less than 2.75 GB of advertized physical memory, the NVIDIA
display driver typically limits the Shared System Memory to maintain a TAG memory
value of less than 4 GB1.
 This results in reliable reporting of sub-4 GB TAG memory on systems with less than
2.75 GB of advertised physical memory.
 On systems with 2.75 GB or more of advertized physical memory, you may see
different reported TAG memory values between the NVIDIA Control Panel and other
reporting APIs.
1. The WDDM guidelines dictate minimum and maximum values for the components, but the display driver may further constrain the values that are reported (within the allowed minimum and
maximum).
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Known Product Limitations
Increasing 4-way SLI/Multi-GPU Performance
Issue
With some games and applications, you may experience little to no performance gain or
even a performance drop with 4-way SLI or multi-GPU configurations.
Resolution
1 Open the NVIDIA Control Panel, then click Manage 3D Settings from the navigation
pane.
2 Click the Global Settings tab, then scroll to the Power management mode feature, click the
corresponding list arrow and select Prefer maximum performance, then click Apply.
3D Vision USB Driver Does Not Get Installed
Issue
After installing the NVIDIA graphics driver, if the 3D Vision USB emitter was not
plugged in, the 3D Vision USB Controller driver does not get installed. If you plug in the
emitter after installing the driver, the indicator light on the emitter will flash red and will
not turn green.
Resolution
To fix this issue, NVIDIA recommends performing a driver re-install with the 3D Vision
USB emitter connected. Please download the latest drivers and follow these steps:
1 Plug in the 3D Vision USB emitter.
2 Re-install the NVIDIA driver.
Select Custom (Advanced) and then select Perform a clean Installation during the
driver installation.
3 Reboot.
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Known Product Limitations
No PhysX Acceleration Using the GPU
If after installing the PhysX System Software you find that there is no PhysX acceleration
on supported applications, repeat the PhysX setup as follows:
1 Reboot the PC.
2 Open the NVIDIA Control Panel and then, under 3D Settings, click Set PhysX
configuration to open that page.
3 Under Select a PhysX processor, verify that either auto-select or a specific NVIDIA
GPU is selected.
4 Click Apply.
NVIDIA PhysX System Software Cannot Be Installed or
Uninstalled in Windows Safe Mode
Issue
The NVIDIA PhysX System Software is not included in the NVIDIA driver installation/
uninstallation under safe mode.
Explanation
The NVIDIA PhysX System Software installer is not compatible with Microsoft's policy
for Windows Safe Mode. Consequently, installation or uninstallation of the PhysX System
Software under safe mode would fail. To allow installation or uninstallation of the
graphics driver under safe mode, the NVIDIA PhysX System Software is blocked from
the process.
3DMark 11 Does Not Run in Stereoscopic 3D Mode
Issue
When attempting to run 3DMark 11 with NVIDIA 3D Vision enabled, the benchmark
may hang, present a black screen, or in other ways not appear correctly.
Explanation
3DMark 11 is not compatible with running in stereoscopic 3D. To facilitate running the
benchmark, recent drivers will run it in monoscopic mode, even with 3D Vision enabled.
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Known Product Limitations
Do Not Use Windows Rollback for Graphics Drivers
To reinstall a previous or older NVIDIA graphics driver, do not use the Windows
rollback feature. This method will not reliably restore all the previous driver files.
Instead, use the Windows Add and Remove programs to remove the current driver, and
then install the older driver using setup.exe.
Uninstalling Drivers Using Device Manager is Not Supported
Issue
On all supported versions of Microsoft Windows, uninstalling the NVIDIA driver using
the Windows Device Manager may not remove associated files or applications.
Explanation
Microsoft has confirmed that this behavior is by design. If you wish to uninstall the
NVIDIA driver, it is recommended that you do so using Add and Remove programs.
See the Microsoft KB article 2278714.
Changing Primary Display Across SLI GPUs Slower Than
Expected
Issue
On an SLI system, switching the primary (or SLI focus) display when each display in the
SLI group is connected to a different GPU takes longer than expected.
Explanation
On an SLI system with each SLI GPU driving a display, the display connected to the slave
GPU is the primary display (also the SLI focus display). In order to switch the primary
display to the one connected to the other GPU, the master and slave GPU configuration
must also switch. In order to reassign which GPU is the master and which is the slave,
the driver must be reloaded. It is the process of reloading the driver that takes the
additional time.
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Known Product Limitations
Understanding the DirectX Version Shown in the NVIDIA
System Information Window
The System Information window–accessed by clicking System Information at the bottom
left corner of the NVIDIA Control Panel–provides technical information about the
NVIDIA graphics cards and driver installed in the system.
It also provides information about the Windows version as well as the DirectX version
that is installed.
However, in order to use the version of DirectX reported in the System Information
window, the NVIDIA GPU and graphics driver must also support that DirectX version.
For example, NVIDIA graphics cards starting with the GeForce 400 Series released in
2010, support DirectX 11, so your system must have one of these cards installed in order
to take advantage of DirectX 11 performance.
Using HDMI Audio with Displays That Have a High Native
Resolution
To use HDMI audio with some displays that have a native resolution higher than 1920 × 1080,
you must set the display to a lower HD resolution.
Some HDMI displays have a native resolution that exceeds the maximum supported HD
mode. For example, displays with a native resolution of 1920 × 1200 exceed the maximum
supported HD mode of 1920 × 1080.
Applying this native mode results in display overscan which cannot be resized using the
NVIDIA Control Panel since the mode is not an HD mode.
To avoid this situation and provide a better user experience, the driver treats certain TVs–
such as the Viewsonic VX2835wm and the Westinghouse LVM- 37w3–as a DVI monitor
when applying the native mode. Because the driver does not treat the TV as an HDMI in
this case, the HDMI audio is not used.
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Known Product Limitations
Using HDMI/DisplayPort Audio in Dualview or Clone Mode
Two Audio-enabled Ports
In a multi-display configuration where both HDMI/DisplayPort audio ports are enabled,
only the primary display will provide the audio.
One Audio-enabled Port
In a multi-display configuration where only one audio port is enabled, such as when one
display is a DVI display, then the HDMI/DisplayPort display can provide the audio
whether is it the primary or secondary display.
Flat Panel Scaling Controls Not Functional for Some TV
Modes in Some Displays
The NVIDIA Control Panel flat panel scaling controls on the “Adjust Size & Position”
page are not intended to be used for TV modes, and normally the controls are not
available for TV or HDTV displays.
However, Microsoft requires that certain TV/HDTV modes be available for all digital
displays, including DVI and HDMI, even if they are not HDTV.
While the NVIDIA flat panel scaling controls are available for those displays, they will
not be functional for the TV modes that appear in compliance with the Microsoft
requirements. The affected modes are as follows:
 1920 × 1080i @ 50/59.94/60 Hz
 1280 × 720p @ 50/59.94/60 Hz
 720 × 480p @ 59.94/60 Hz
 720 × 576p @ 50 Hz
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Known Product Limitations
GPU Runs at a High Performance Level (full clock speeds) in
Multi-display Modes
This is a hardware limitation with desktop and older notebook GPUs, and not a software
bug. When multiple displays are connected and active, the GPU will always operate with
full clock speeds in order to efficiently drive multiple displays–even when no 3D
programs are running.
Note: NVIDIA notebook GeForce 5xxM series and later GPUs do not
have this limitation. For those GPUs the driver can adjust the
performance level, depending on demand, even when driving multiple
displays.
1280 × 1024 @ 60 Hz Not Available on BenQ FP241W Monitors
Even though the monitor EDID lists 1280 × 1024 @ 60 Hz, the screen turns blank when
using an HDMI connection. This is an issue with the monitor and not the NVIDIA driver.
Because of this issue with the monitor, the NVIDIA driver blocks the problem mode (1280
× 1024 @ 60 Hz) and makes it unavailable.
Image Sharpening Control Not Available with GeForce 8
Series and Later GPUs
With GeForce 8 Series and later graphics cards, image sharpening is not supported.
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3 THE RELEASE 378 DRIVER
This chapter covers the following main topics:
 “About the Release 378 Driver” on page 31
 “Hardware and Software Support” on page 31
 “Driver Installation” on page 38
About the Release 378 Driver
This driver release is from the Release 378 family of drivers (versions 378.xx to 380.xx).
This driver package supports GeForce 400, 500, 600, 700, 900, and 1000-series GPUs. See
“Supported NVIDIA Desktop Products” on page 32 and “Supported NVIDIA Notebook
Products” on page 34 for current products supported in this release.
As part of the NVIDIA Notebook Driver Program, this is a reference driver that can be
installed on supported NVIDIA notebook GPUs. However, please note that your
notebook original equipment manufacturer (OEM) provides certified drivers for your
specific notebook on their website. NVIDIA recommends that you check with your
notebook OEM about recommended software updates for your notebook. OEMs may not
provide technical support for issues that arise from the use of this driver.
Hardware and Software Support
 “Supported Operating Systems” on page 32
 “Support for OpenCL 1.2” on page 32
 “Supported NVIDIA Desktop Products” on page 32
 “Supported NVIDIA Notebook Products” on page 34
 “Supported Languages” on page 38
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Chapter 3 : THE RELEASE 378 D RIVER
Supported Operating Systems
This Release 378 driver includes drivers designed for the following Microsoft® operating
systems:
 Microsoft Windows® 10, supporting both 32-bit and 64-bit versions.
 Microsoft Windows® 8.1, supporting both 32-bit and 64-bit versions.
 Microsoft Windows® 8, supporting both 32-bit and 64-bit versions.
 Microsoft Windows® 7, supporting both 32-bit and 64-bit versions.
Support for OpenCL 1.2
Kepler Maxwell, and Pascal GPUs are supported.
Supported NVIDIA Desktop Products
The following table (from http://www.geforce.com/hardware) lists current NVIDIA
desktop products supported by version 378.66 WHQL of the Release 378 driver. For
information about desktop products not shown, please see http://www.geforce.com/
hardware/desktop-gpus.
Table 3.1
Supported NVIDIA Desktop GPUs
Consumer Products
Architecture
NVIDIA Titan X
Pascal
GeForce GTX 1080
Pascal
GeForce GTX 1070
Pascal
GeForce GTX 1060 3GB
Pascal
GeForce GTX 1060
Pascal
GeForce GTX 1050 Ti
Pascal
GeForce GTX 1050
Pascal
GeForce GTX TITAN X
Maxwell
GeForce GTX TITAN Z
Kepler
GeForce GTX TITAN Black
Kepler
GeForce GTX TITAN
Kepler
GeForce GTX 980 Ti
Maxwell
GeForce GTX 980
Maxwell
GeForce GTX 970
Maxwell
GeForce GTX 960
Maxwell
GeForce GTX 950
Maxwell
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Chapter 3 : THE RELEASE 378 D RIVER
Table 3.1
Supported NVIDIA Desktop GPUs
Consumer Products
Architecture
GeForce GTX 780 Ti
Kepler
GeForce GTX 780
Kepler
GeForce GTX 770
Kepler
GeForce GTX 760
Kepler
GeForce GTX 760 Ti (OEM)
Kepler
GeForce GTX 750 Ti
Maxwell
GeForce GTX 750
Maxwell
GeForce GTX 745
Maxwell
GeForce GT 740
Kepler
GeForce GT 730
Fermi/Kepler
GeForce GT 720
Kepler
GeForce GT 710
Kepler
GeForce GT 705
Fermi
GeForce GTX 690
Kepler
GeForce GTX 680
Kepler
GeForce GTX 670
Kepler
GeForce GTX 660 Ti
Kepler
GeForce GTX 660
Kepler
GeForce GTX 650 Ti BOOST
Kepler
GeForce GTX 650 Ti
Kepler
GeForce GTX 650
Kepler
GeForce GTX 645
Kepler
GeForce GT 645
Fermi/Kepler
GeForce GT 640
Fermi/Kepler
GeForce GT 635
Kepler
GeForce GT 630
Fermi/Kepler
GeForce GT 620
Fermi
GeForce GT 610
Fermi
GeForce 605
Fermi
GeForce GTX 590
Fermi
GeForce GTX 580
Fermi
GeForce GTX 570
Fermi
GeForce GTX 560 Ti
Fermi
GeForce GTX 560 SE
Fermi
GeForce GTX 560
Fermi
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Chapter 3 : THE RELEASE 378 D RIVER
Table 3.1
Supported NVIDIA Desktop GPUs
Consumer Products
Architecture
GeForce GTX 555
Fermi
GeForce GTX 550 Ti
Fermi
GeForce GT 545
Fermi
GeForce GT 530
Fermi
GeForce GT 520
Fermi
GeForce 510
Fermi
GeForce GTX 480
Fermi
GeForce GTX 470
Fermi
GeForce GTX 465
Fermi
GeForce GTX 460 SE v2
Fermi
GeForce GTX 460 SE
Fermi
GeForce GTX 460
Fermi
GeForce GTS 450
Fermi
GeForce GT 440
Fermi
GeForce GT 430
Fermi
GeForce GT 420
Fermi
Supported NVIDIA Notebook Products
The following table lists current NVIDIA notebook products supported by version 378.66
WHQL of the Release 378 driver. For information about notebook products not shown,
please see http://www.geforce.com/hardware/notebook-gpus.
Note:
● The following Sony VAIO notebooks are supported: Sony VAIO F Series with
GeForce GT 425M, GeForce GT 520M or GeForce GT 540M. Other Sony VAIO
notebooks are not supported. (Please contact Sony for driver support.)
● Fujitsu notebooks are not supported. (Fujitsu Siemens notebooks are
supported.)
Table 3.2
Supported NVIDIA Notebook GPUs
Consumer Products
Architecture
GeForce GTX 1080 for notebooks
Pascal
GeForce GTX 1070 for notebooks
Pascal
GeForce GTX 1060 for notebooks
Pascal
GeForce GTX 1050 for notebooks
Pascal
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Chapter 3 : THE RELEASE 378 D RIVER
Table 3.2
Supported NVIDIA Notebook GPUs (continued)
Consumer Products
Architecture
GeForce GTX 1050 Ti for notebooks
Pascal
GeForce GTX 980 for notebooks
Maxwell
GeForce GTX 980M
Maxwell
GeForce GTX 970M
Maxwell
GeForce GTX 965M
Maxwell
GeForce GTX 960M
Maxwell
GeForce GTX 950M
Maxwell
GeForce 945M
Maxwell
GeForce 940MX
Maxwell
GeForce 940M
Maxwell
GeForce 930MX
Maxwell
GeForce 930M
Maxwell
GeForce 920MX
Maxwell
GeForce 920M
Kepler
GeForce 910M
Kepler
GeForce GTX 880M
Kepler
GeForce GTX 870M
Kepler
GeForce GTX 860M
Kepler/Maxwell
GeForce GTX 850M
Maxwell
GeForce 840M
Maxwell
GeForce 830M
Maxwell
GeForce 820M
Fermi
GeForce 800M
Fermi
GeForce GTX 780M
Kepler
GeForce GTX 770M
Kepler
GeForce GTX 765M
Kepler
GeForce GTX 760M
Kepler
GeForce GT 755M
Kepler
GeForce GT 750M
Kepler
GeForce GT 745M
Kepler
GeForce GT 740M
Kepler
GeForce GT 735M
Kepler
GeForce GT 730M
Kepler
GeForce GT 720M
Fermi
GeForce 710M
Fermi
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Chapter 3 : THE RELEASE 378 D RIVER
Table 3.2
Supported NVIDIA Notebook GPUs (continued)
Consumer Products
Architecture
GeForce 705M
Fermi
GeForce GTX 680MX
Kepler
GeForce GTX 680M
Kepler
GeForce GTX 675MX
Kepler
GeForce GTX 675M
Fermi
GeForce GTX 670MX
Kepler
GeForce GTX 670M
Fermi
GeForce GTX 660M
Kepler
GeForce GT 650M
Kepler
GeForce GT 645M
Kepler
GeForce GT 640M LE
Kepler
GeForce GT 640M
Kepler
GeForce GT 635M
Fermi
GeForce GT 630M
Fermi
GeForce GT 625M
Fermi
GeForce GT 620M
Fermi
GeForce GT 610M
Fermi
GeForce GTX 580M
Fermi
GeForce GTX 570M
Fermi
GeForce GTX 560M
Fermi
GeForce GT 555M
Fermi
GeForce GT 550M
Fermi
GeForce GT 540M
Fermi
GeForce GT 525M
Fermi
GeForce GT 520MX
Fermi
GeForce GT 520M
Fermi
GeForce GTX 485M
Fermi
GeForce GTX 480M
Fermi
GeForce GTX 470M
Fermi
GeForce GTX 460M
Fermi
GeForce GT 445M
Fermi
GeForce GT 435M
Fermi
GeForce GT 425M
Fermi
GeForce GT 420M
Fermi
GeForce GT 415M
Fermi
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Chapter 3 : THE RELEASE 378 D RIVER
Table 3.2
Supported NVIDIA Notebook GPUs (continued)
Consumer Products
Architecture
GeForce 410M
Fermi
GeForce 405M
Fermi
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Chapter 3 : THE RELEASE 378 D RIVER
Supported Languages
The Release 378 Graphics Drivers supports the following languages in the main driver
Control Panel:
English (USA)
German
Portuguese (Euro/Iberian)
English (UK)
Greek
Russian
Arabic
Hebrew
Slovak
Chinese (Simplified)
Hungarian
Slovenian
Chinese (Traditional)
Italian
Spanish
Czech
Japanese
Spanish (Latin America)
Danish
Korean
Swedish
Dutch
Norwegian
Thai
Finnish
Polish
Turkish
French
Portuguese (Brazil)
Driver Installation
Minimum Hard Disk Space
Desktop
The hard disk space requirement for 32-bit is minimum 220 MB for English-only, and 300
MB for International.
The hard disk space requirement for 64-bit is minimum 320 MB for English-only, and 400
MB for International.
Notebook
The hard disk space requirement for 32-bit is minimum 300 MB.
The hard disk space requirement for 64-bit is minimum 400 MB.
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Chapter 3 : THE RELEASE 378 D RIVER
Before You Begin
nTune
If you have previously installed NVIDIA nTune, NVIDIA recommends that you uninstall
nTune before installing this driver. After the driver install is complete, you can reinstall
NVIDIA nTune.
Notebooks
 Check to make sure that your notebook has a supported GPU (see “Supported
NVIDIA Notebook Products” on page 34).
 It is recommended that you back up your current system configuration.
 If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell
Latitude D630 or D630c, it is highly recommended that you first install this Dell
software update.
Installation Instructions
1 Follow the instructions on the NVIDIA.com Web site driver download page to locate
the appropriate driver to download, based on your hardware and operating system.
2 From the driver download page, click the Download button.
The Download Confirmation page appears.
3 If you agree to the “License For Customer Use of NVIDIA Software”, click the Agree
& Download button to begin the download.
The File Download dialog appears.
4 Either click Save to save the file and then run it from your PC, or click Run.
An extraction path dialog appears prompting you to specify where on your PC you
want the driver files to be installed.
5 Click OK to use the default location, or click the folder icon and specify an alternate
location to install the driver files.
The files are extracted and then the NVIDIA Installer is launched automatically.
6 At the License Agreement page of the Installer, click Agree and Continue.
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Chapter 3 : THE RELEASE 378 D RIVER
7 Follow the instructions in the NVIDIA Installer to complete the installation.
Note: The driver presents game screenshots while the driver is
installing. If you are not connected to the internet during the
installation, you may see a “Navigation to the webpage was cancelled”
message instead. The message can be ignored and does not affect the
installation. The message won’t appear if the browser cache is
cleared.
Note: The NVIDIA PhysX System Software will not be included in the
installation if the same version or a later version is already installed.
Note: After the driver installation, Windows 7 may default to 16-bpp
color and disable the Desktop Window Manager (DWM). To work around
this issue, set the color to 32-bpp and then reboot the PC.
See also the installation/uninstallation considerations explained in “Known Product
Limitations” on page 21.
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APPENDIX A
WINDOWS
MODE SUPPORT FOR
This chapter details the Windows modes supported by the Release 378 driver for
NVIDIA products. It contains these sections:
 “General Mode Support Information” on page 42
 “Default Modes Supported by GPU” on page 43
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Chapter :
General Mode Support Information
The NVIDIA graphics driver includes a standard list of display modes that are supported
by default. These modes are listed in the section “Default Modes Supported by GPU” on
page 43.
The actual modes available depend on the capabilities of the display. In addition, the
NVIDIA graphics driver has a “dynamic EDID detection” capability and will make
available additional modes that are listed in the display EDID, provided the graphics
hardware can support it.
The NVIDIA graphics driver also supports the high resolutions available with the
displays listed in Table 4.1 as well as the non-standard modes listed in Table 4.2.
Table 4.1
Modes Supported for High Resolution Displays
Display
Maximum Resolution
Apple 30” Cinema HD Display (Dual link DVI)
2560 × 1600 @ 60 Hz
Dell WFP 3007 (Dual Link DVI)
2560 × 1600 @ 60 Hz
HP LP3065 dual-link DVI flat panel
2560 × 1600 @ 60 Hz
Table 4.2
Non-standard Modes Supported
Resolution
1680 × 1050
1366 × 768
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Chapter :
Default Modes Supported by GPU
This section lists the modes that are included by default in the driver INF for the
following product families:
 “GeForce 1000, 900, 700, 600, 500, and 400 Series GPUs” on page 44
 “GeForce 900M, 800M, 700M, 600M, 500M, and 400M Series GPUs (Notebooks)” on
page 45
Understanding the Mode Format
Figure 4.3 is an example of how to read the mode information presented in this section.
Mode entry 1600 x 1024 8,16,32,64 60 70 72 75 85 100 120
Meaning
Figure 4.3
Resolution:
Color depths:
Refresh rates:
1600 × 1024
8, 16, 32, 64 bpp
60, 70, 72, 75, 85, 100, 120 Hz
Mode Format
Note: Horizontal spanning modes of 3840 × 1080 and above, and vertical spanning modes
of 1920 × 2160 and above generally require at least 32 MB of video memory at
32 bpp.
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Chapter :
GeForce 1000, 900, 700, 600, 500, and 400 Series GPUs
This sections lists the supported display resolutions, color depths, and refresh rates for
the products listed in “Supported NVIDIA Desktop Products” on page 32.
Standard Modes
640 x
480
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
720 x
480
8,16,32,64
60
720 x
576
8,16,32,64
50 60
800 x
600
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
1024 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
1152 x
864
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200
1280 x
720
8,16,32,64
60
1280 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x
800
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x
960
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x 1024
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1360 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1600 x
900
8,16,32,64
60 70 72 75 85 100 120 140 144 150
1600 x 1024
8,16,32,64
60 70 72 75 85 100 120
1600 x 1200
8,16,32,64
60 70 72 75 85 100 120
1680 x 1050
8,16,32,64
60
1920 x 1080
8,16,32,64
60
1920 x 1200
8,16,32,64
60 70 72 75 85 100
1920 x 1440
8,16,32,64
60 70 72 75 85
2048 x 1536
8,16,32,64
60
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Chapter :
GeForce 900M, 800M, 700M, 600M, 500M, and 400M Series
GPUs (Notebooks)
This sections lists the supported display resolutions, color depths, and refresh rates for
the products listed in “Supported NVIDIA Notebook Products” on page 34.
Standard Modes
640 x
480
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
720 x
480
8,16,32,64
60
720 x
576
8,16,32,64
50 60
800 x
600
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
1024 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200 240
1152 x
864
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170 200
1280 x
720
8,16,32,64
60
1280 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x
800
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x
960
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1280 x 1024
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1360 x
768
8,16,32,64
60 70 72 75 85 100 120 140 144 150 170
1600 x
900
8,16,32,64
60 70 72 75 85 100 120 140 144 150
1600 x 1024
8,16,32,64
60 70 72 75 85 100 120
1600 x 1200
8,16,32,64
60 70 72 75 85 100 120
1680 x 1050
8,16,32,64
60
1920 x 1080
8,16,32,64
60
1920 x 1200
8,16,32,64
60 70 72 75 85 100
1920 x 1440
8,16,32,64
60 70 72 75 85
2048 x 1536
8,16,32,64
60
Release 378 Graphics Drivers for Windows, Version 378.66
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Notice
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Copyright (c) 2015-2016 The Khronos Group Inc.
Copyright (c) 2015-2016 LunarG, Inc.
Copyright (c) 2015-2016 Valve Corporation
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The above copyright notice(s) and this permission notice shall be included in all copies or substantial
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NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
Unless otherwise noted in the LICENSE.txt file in the install folder, all components of the Vulkan Runtime
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Quincunx Antialiasing, Sceneshare, See What You've Been Missing, StreamThru, SuperStability, T-BUFFER,
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Other company and product names may be trademarks or registered trademarks of the respective owners
with which they are associated.
www.nvidia.com
Chapter :
Copyright
© 2017 NVIDIA Corporation. All rights reserved.
Release 378 Graphics Drivers for Windows, Version 378.66
RN-08399-378.66v01 | 48
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