AGES 3+ - Hasbro
For 2 to 4 players
AGES 3+
TM
Jump on board the talking,
musical bus for a fun trip around town!
CONTENTS: 1 Electronic Bus • 1 Around-the-Town Gameboard • 4 Pawn Stands
GAMEPLAY (continued)
DRIVING THE BUS
The youngest player goes first. Begin by driving the Bus along the outer
edge of the gameboard and stopping it in front of your Bus Stop. Everybody
can sing along as the Bus rolls around the town.
What if the BUS asks for a part I already have?
If you’ve already collected the token the Bus is calling for, you must try to
find a second one just like it. You still have two chances to do this.
Find it and you get to turn over an extra token. If this is one you still need,
keep it. If you don’t find the part the Bus has called for on your first or
second try, your turn ends.
WHAT TO LOOK FOR
When the Bus is in front of your Bus Stop, press the front hood to find out what token you are looking for. “The Wheels on the Bus” song plays and
calls out the bus part (wheels, horn, wipers or door) you need to find. (For
example, if the Bus plays “The door on the Bus goes open and shut,” you
would need to find the door token.) NOTE: If you forget which token you
are looking for, press the bus hood a second time and the Bus will repeat
its direction.
• Cardboard Parts Sheet with 4 Diecut Pawns and 20 Bus Tokens
OBJECT
Drive around town, collect the tokens called out by the Bus and match them
to your Bus Stop.
ASSEMBLY
•R
emove the Bus from the plastic blister. Be sure to save the blister and
box buildup for storage later. Remove the pawn stands from the plastic
bag. Throw away the bag.
• Carefully punch out the pawns and bus tokens from the parts sheet.
• Insert the batteries (see Battery Information).
SETUP
• Insert the pawns into the pawn stands.
• Unfold the Around-the-Town gameboard and place it on the floor or table.
• Mix-up the tokens and place them, facedown (with the bus-side facing up),
in the center of the gameboard.
• Place the Bus anywhere near the outer edge of the gameboard.
• Each player chooses a pawn with stand and places it on the Bus Stop that
matches in color. For example, the pawn with the blue stand goes on the
blue Bus Stop sign.
• Sit near the Bus Stop that matches the color of your pawn.
BATTERIES
GAMEPLAY
ROUND
AND
ROUND
BEEP
BEEP
BEEP
SWISH
SWISH
SWISH
OPEN
AND
SHUT
When the Bus makes the sound of a bus part, all players should use their
hands and arms to act out that part. See the figures above for suggested
hand movements.
SEARCHING FOR A TOKEN
Now it’s time to look for the token called out by the Bus! You get two chances to find it! Turn over any one token from the center of the gameboard.
• If the token is the same as the part called out by the Bus, you get to
keep it. Put the token on the matching space at your Bus Stop. This
ends your turn.
• If the token is not the same as the one called for by the Bus, return it
facedown to the center of the gameboard. You get a second chance
to try to find it. Then your turn ends.
•Play then passes to the left and continues until a player collects one
of each of the four different bus tokens.
FOR YOUNGER PLAYERS
Play as a collection game with younger players. Setup the game in the
same way as described on page 1 except place all tokens faceup in the
center of the gameboard. On your turn, collect a token that matches the
part called for by the Bus. Place the token on the matching space at your
Bus Stop. Players take turns until a player collects one of each of the four
different bus tokens.
WINNING
If you are the first player to collect one of each of the four different bus
tokens, you win! Place your pawn in the opening on the top of the Bus and
press down. The Bus will now play the entire “Wheels on the Bus” song!
The winner drives the Bus around the town while the others sing and act
out the song!
RESTORAGE
Retain box buildup and plastic blister for restorage. Store all contents under
box buildup. Remove batteries for extended storage.
TROUBLESHOOTING
Do not disassemble the Bus. If a problem occurs, remove and reinsert the batteries or replace with new ones.
MAINTENANCE
• Handle the game carefully.
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or temperature extremes.
I nsert batteries: Loosen the screw on
the battery compartment, located on the
underside of the Bus, and remove the door.
Insert 3 “AA” size batteries (we recommend
alkaline), making sure to align the + and with the markings in the plastic. Replace
the door and tighten the screws.
IMPORTANT:
BATTERY INFORMATION
ALKALINE
x3 BATTERIES
1.5V AA or LR6 size
NOT INCLUDED
REQUIRED
Phillips/cross head screwdriver (not included)
needed to insert batteries.
FCC Statement
CAUTION:
1) Always follow the instructions carefully.
Use only batteries specified and be sure to
insert item correctly by matching the + and –
polarity markings. 2) Do not mix old batteries
and new batteries, or standard (carbon-zinc)
with alkaline batteries. 3) Remove exhausted
or dead batteries from the product. 4) Remove
batteries if product is not to be played with for
a long time. 5) Do not short-circuit the supply
terminals. 6) Should this product cause, or be
affected by, local electrical interference, move
it away from other electrical equipment. Reset
(switching off and back on again or removing
and re-inserting batteries) if necessary. 7)
RECHARGEABLE BATTERIES: Do not mix these
with any other types of batteries. Always
remove from the product before recharging.
Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF
BATTERIES.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable
protection against harmful interference in a
residential installation. This equipment generates,
uses, and can radiate radio frequency energy, and,
if not installed and used in accordance with the
instructions, may cause harmful interference to
radio communications. However, there is no
guarantee that interference will not occur in a
particular installation. If this equipment does cause
harmful interference to radio or television
reception, which can be determined by turning the
equipment off and on, the user is encouraged to
try to correct the interference by one or more of
the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the
equipment and receiver.
• Consult the dealer or an experienced radio/TV
technician for help.
Caution: Changes or modifications to this unit not
expressly approved by the party responsible for
compliance could void the user's authority to
operate the equipment.
This Class B digital apparatus complies with
Canadian ICES-003.
Cet appareil numérique de la classe B est
conforme à la norme NMB-003 du Canada
WARNING:
NOTE TO UK Consumers:
This product and its batteries must be disposed of separately at your local
waste recycling centre. Do not dispose of in your household waste bin.
CHOKING HAZARD-Small parts.
Not for children under 3 years.
Manufactured by: Hasbro SA, Route de Courroux 6, 2800 Delemont. CH.
Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. ☎ 888-836-7025.
UK: Consumer Services: Hasbro UK Ltd., PO Box 43 Newport NP19 4YD, UK. ☎ 00800 22427276.
Consumer_affairs@hasbro.co.uk www.hasbro.co.uk
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 2121, Australia. ☎ 1300 138 697.
1
3
PROOF OF PURCHASE
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. ☎ 0508 828 200.
© 2011 Hasbro, Pawtucket, RI 02862 USA. All Rights Reserved. TM & ® denote U.S. Trademarks.
34384
TM
GAMES
hasbrogames.com
®
GAMES
34384
For 2 to 4 players
AGES 3+
TM
Jump on board the talking,
musical bus for a fun trip around town!
CONTENTS: 1 Electronic Bus • 1 Around-the-Town Gameboard • 4 Pawn Stands
GAMEPLAY (continued)
DRIVING THE BUS
The youngest player goes first. Begin by driving the Bus along the outer
edge of the gameboard and stopping it in front of your Bus Stop. Everybody
can sing along as the Bus rolls around the town.
What if the BUS asks for a part I already have?
If you’ve already collected the token the Bus is calling for, you must try to
find a second one just like it. You still have two chances to do this.
Find it and you get to turn over an extra token. If this is one you still need,
keep it. If you don’t find the part the Bus has called for on your first or
second try, your turn ends.
WHAT TO LOOK FOR
When the Bus is in front of your Bus Stop, press the front hood to find out what token you are looking for. “The Wheels on the Bus” song plays and
calls out the bus part (wheels, horn, wipers or door) you need to find. (For
example, if the Bus plays “The door on the Bus goes open and shut,” you
would need to find the door token.) NOTE: If you forget which token you
are looking for, press the bus hood a second time and the Bus will repeat
its direction.
• Cardboard Parts Sheet with 4 Diecut Pawns and 20 Bus Tokens
OBJECT
Drive around town, collect the tokens called out by the Bus and match them
to your Bus Stop.
ASSEMBLY
•R
emove the Bus from the plastic blister. Be sure to save the blister and
box buildup for storage later. Remove the pawn stands from the plastic
bag. Throw away the bag.
• Carefully punch out the pawns and bus tokens from the parts sheet.
• Insert the batteries (see Battery Information).
SETUP
• Insert the pawns into the pawn stands.
• Unfold the Around-the-Town gameboard and place it on the floor or table.
• Mix-up the tokens and place them, facedown (with the bus-side facing up),
in the center of the gameboard.
• Place the Bus anywhere near the outer edge of the gameboard.
• Each player chooses a pawn with stand and places it on the Bus Stop that
matches in color. For example, the pawn with the blue stand goes on the
blue Bus Stop sign.
• Sit near the Bus Stop that matches the color of your pawn.
BATTERIES
GAMEPLAY
ROUND
AND
ROUND
BEEP
BEEP
BEEP
SWISH
SWISH
SWISH
OPEN
AND
SHUT
When the Bus makes the sound of a bus part, all players should use their
hands and arms to act out that part. See the figures above for suggested
hand movements.
SEARCHING FOR A TOKEN
Now it’s time to look for the token called out by the Bus! You get two chances to find it! Turn over any one token from the center of the gameboard.
• If the token is the same as the part called out by the Bus, you get to
keep it. Put the token on the matching space at your Bus Stop. This
ends your turn.
• If the token is not the same as the one called for by the Bus, return it
facedown to the center of the gameboard. You get a second chance
to try to find it. Then your turn ends.
•Play then passes to the left and continues until a player collects one
of each of the four different bus tokens.
FOR YOUNGER PLAYERS
Play as a collection game with younger players. Setup the game in the
same way as described on page 1 except place all tokens faceup in the
center of the gameboard. On your turn, collect a token that matches the
part called for by the Bus. Place the token on the matching space at your
Bus Stop. Players take turns until a player collects one of each of the four
different bus tokens.
WINNING
If you are the first player to collect one of each of the four different bus
tokens, you win! Place your pawn in the opening on the top of the Bus and
press down. The Bus will now play the entire “Wheels on the Bus” song!
The winner drives the Bus around the town while the others sing and act
out the song!
RESTORAGE
Retain box buildup and plastic blister for restorage. Store all contents under
box buildup. Remove batteries for extended storage.
TROUBLESHOOTING
Do not disassemble the Bus. If a problem occurs, remove and reinsert the batteries or replace with new ones.
MAINTENANCE
• Handle the game carefully.
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or temperature extremes.
I nsert batteries: Loosen the screw on
the battery compartment, located on the
underside of the Bus, and remove the door.
Insert 3 “AA” size batteries (we recommend
alkaline), making sure to align the + and with the markings in the plastic. Replace
the door and tighten the screws.
IMPORTANT:
BATTERY INFORMATION
ALKALINE
x3 BATTERIES
1.5V AA or LR6 size
NOT INCLUDED
REQUIRED
Phillips/cross head screwdriver (not included)
needed to insert batteries.
FCC Statement
CAUTION:
1) Always follow the instructions carefully.
Use only batteries specified and be sure to
insert item correctly by matching the + and –
polarity markings. 2) Do not mix old batteries
and new batteries, or standard (carbon-zinc)
with alkaline batteries. 3) Remove exhausted
or dead batteries from the product. 4) Remove
batteries if product is not to be played with for
a long time. 5) Do not short-circuit the supply
terminals. 6) Should this product cause, or be
affected by, local electrical interference, move
it away from other electrical equipment. Reset
(switching off and back on again or removing
and re-inserting batteries) if necessary. 7)
RECHARGEABLE BATTERIES: Do not mix these
with any other types of batteries. Always
remove from the product before recharging.
Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF
BATTERIES.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable
protection against harmful interference in a
residential installation. This equipment generates,
uses, and can radiate radio frequency energy, and,
if not installed and used in accordance with the
instructions, may cause harmful interference to
radio communications. However, there is no
guarantee that interference will not occur in a
particular installation. If this equipment does cause
harmful interference to radio or television
reception, which can be determined by turning the
equipment off and on, the user is encouraged to
try to correct the interference by one or more of
the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the
equipment and receiver.
• Consult the dealer or an experienced radio/TV
technician for help.
Caution: Changes or modifications to this unit not
expressly approved by the party responsible for
compliance could void the user's authority to
operate the equipment.
This Class B digital apparatus complies with
Canadian ICES-003.
Cet appareil numérique de la classe B est
conforme à la norme NMB-003 du Canada
WARNING:
NOTE TO UK Consumers:
This product and its batteries must be disposed of separately at your local
waste recycling centre. Do not dispose of in your household waste bin.
CHOKING HAZARD-Small parts.
Not for children under 3 years.
Manufactured by: Hasbro SA, Route de Courroux 6, 2800 Delemont. CH.
Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. ☎ 888-836-7025.
UK: Consumer Services: Hasbro UK Ltd., PO Box 43 Newport NP19 4YD, UK. ☎ 00800 22427276.
Consumer_affairs@hasbro.co.uk www.hasbro.co.uk
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 2121, Australia. ☎ 1300 138 697.
1
3
PROOF OF PURCHASE
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. ☎ 0508 828 200.
© 2011 Hasbro, Pawtucket, RI 02862 USA. All Rights Reserved. TM & ® denote U.S. Trademarks.
34384
TM
GAMES
hasbrogames.com
®
GAMES
34384
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