Avid Instinct User`s Guide

Avid Instinct User`s Guide
Avid Instinct™
User’s Guide
®
Version 3.0
Legal Notices
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology,
Inc.
This product is subject to the terms and conditions of a software license agreement provided with the software. The product
may only be used in accordance with the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,267,351; 5,309,528;
5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364;
5,654,737; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435;
5,986,584; 5,999,406; 6,038,573; 6,069,668; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,747,705; 6,763,523;
6,766,357; 6,847,373; 7,081,900; 7,403,561; 7,433,519; 7,671,871; 7,684,096; D352,278; D372,478; D373,778; D392,267;
D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188;
0674414; 0752174; 1111910; 1629675. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Instinct may reproduce this publication for the
licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in
part, for commercial purposes, such as selling copies of this document or providing support or educational services to others.
This document is supplied as a guide for Instinct. Reasonable care has been taken in preparing the information it contains.
However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not
accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to
change without notice.
Copyright © 2010 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING
THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY
PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE
ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS.
THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler
Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
This Software may contain components licensed under the following conditions:
Copyright (c) 1989 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms are permitted provided that the above copyright notice and this paragraph
are duplicated in all such forms and that any documentation, advertising materials, and other materials related to such
distribution and use acknowledge that the software was developed by the University of California, Berkeley. The name of the
University may not be used to endorse or promote products derived from this software without specific prior written
permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE.
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Copyright (C) 1989, 1991 by Jef Poskanzer.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1995, Trinity College Computing Center. Written by David Chappell.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission
notice appear in supporting documentation. This software is provided "as is" without express or implied warranty.
Copyright 1996 Daniel Dardailler.
Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the
suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Modifications Copyright 1999 Matt Koss, under the same license as above.
Copyright (c) 1991 by AT&T.
Permission to use, copy, modify, and distribute this software for any purpose without fee is hereby granted, provided that this
entire notice is included in all copies of any software which is or includes a copy or modification of this software and in all
copies of the supporting documentation for such software.
THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN PARTICULAR,
NEITHER THE AUTHOR NOR AT&T MAKES ANY REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE
MERCHANTABILITY OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
This product includes software developed by the University of California, Berkeley and its contributors.
The following disclaimer is required by Nexidia Inc.:
© 2006 Nexidia. All rights reserved.
Manufactured under license from the Georgia Tech Research Corporation, U.S.A. Patent Pending.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be
liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect,
special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s
products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
©1993–1998 Altura Software, Inc.
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The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid
products.
This product includes portions of the Alloy Look & Feel software from Incors GmbH.
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).
© DevelopMentor
This product may include the JCifs library, for which the following notice applies:
JCifs © Copyright 2004, The JCIFS Project, is licensed under LGPL (http://jcifs.samba.org/). See the LGPL.txt file in the Third
Party Software directory on the installation CD.
Avid Interplay contains components licensed from LavanTech. These components may only be used as part of and in
connection with Avid Interplay.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms
of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192 I/O, 96 I/O, 96i I/O, Adrenaline, AirSpeed, ALEX, Alienbrain, AME, AniMatte, Archive, Archive II,
Assistant Station, AudioPages, AudioStation, AutoLoop, AutoSync, Avid, Avid Active, Avid Advanced Response, Avid DNA,
Avid DNxcel, Avid DNxHD, Avid DS Assist Station, Avid Liquid, Avid Media Engine, Avid Media Processor, Avid MEDIArray,
Avid Mojo, Avid Remote Response, Avid Unity, Avid Unity ISIS, Avid VideoRAID, AvidRAID, AvidShare, AVIDstripe, AVX,
Axiom, Beat Detective, Beauty Without The Bandwidth, Beyond Reality, BF Essentials, Bomb Factory, Boom, Bruno, C|24,
CaptureManager, ChromaCurve, ChromaWheel, Cineractive Engine, Cineractive Player, Cineractive Viewer, Color Conductor,
Command|24, Command|8, Conectiv, Control|24, Cosmonaut Voice, CountDown, d2, d3, DAE, Dazzle,
Dazzle Digital Video Creator, D-Command, D-Control, Deko, DekoCast, D-Fi, D-fx, Digi 003, DigiBase, DigiDelivery,
Digidesign, Digidesign Audio Engine, Digidesign Development Partners, Digidesign Intelligent Noise Reduction,
Digidesign TDM Bus, DigiLink, DigiMeter, DigiPanner, DigiProNet, DigiRack, DigiSerial, DigiSnake, DigiSystem,
Digital Choreography, Digital Nonlinear Accelerator, DigiTest, DigiTranslator, DigiWear, DINR, DNxchange, DPP-1, D-Show,
DSP Manager, DS-StorageCalc, DV Toolkit, DVD Complete, D-Verb, Eleven, EM, EveryPhase, Expander, ExpertRender,
Fader Pack, Fairchild, FastBreak, Fast Track, Film Cutter, FilmScribe, Flexevent, FluidMotion, Frame Chase, FXDeko,
HD Core, HD Process, HDPack, Home-to-Hollywood, HYBRID, HyperControl, HyperSPACE, HyperSPACE HDCAM,
iKnowledge, Image Independence, Impact, Improv, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct,
Intelligent Content Management, Intelligent Digital Actor Technology, IntelliRender, Intelli-Sat,
Intelli-sat Broadcasting Recording Manager, InterFX, Interplay, inTONE, Intraframe, iS Expander, ISIS, IsoSync, iS9, iS18,
iS23, iS36, ISIS, IsoSync, KeyRig, KeyStudio, LaunchPad, LeaderPlus, LFX, Lightning, Link & Sync, ListSync, LKT-200, Lo-Fi,
Luna, MachineControl, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, MassivePack,
Massive Pack Pro, M-Audio, M-Audio Micro, Maxim, Mbox, Media Composer, MediaDock, MediaDock Shuttle, MediaFlow,
MediaLog, MediaMatch, MediaMix, Media Reader, Media Recorder, MEDIArray, MediaServer, MediaShare, MetaFuze,
MetaSync, MicroTrack, MIDI I/O, Midiman, Mix Rack, MixLab, Moviebox, Moviestar, MultiShell, NaturalMatch, NewsCutter,
NewsView, Nitris, NL3D, NLP, Nova, NRV-10 interFX, NSDOS, NSWIN, Octane, OMF, OMF Interchange, OMM, OnDVD,
Open Media Framework, Open Media Management, Ozone, Ozonic, Painterly Effects, Palladium, Personal Q, PET, Pinnacle,
Pinnacle DistanTV, Pinnacle GenieBox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media,
Pinnacle Scorefitter, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, Pinnacle VideoSpin, Podcast Factory,
PowerSwap, PRE, ProControl, ProEncode, Profiler, Pro Tools|HD, Pro Tools LE, Pro Tools M-Powered, Pro Transfer, Pro Tools,
QuickPunch, QuietDrive, Realtime Motion Synthesis, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation,
Reprise, Res Rocket Surfer, Reso, RetroLoop, Reverb One, ReVibe, Revolution, rS9, rS18, RTAS, Salesview, Sci-Fi, Scorch,
Scorefitter, ScriptSync, SecureProductionEnvironment, Serv|LT, Serv|GT, Session, Shape-to-Shape, ShuttleCase, Sibelius,
SIDON, SimulPlay, SimulRecord, Slightly Rude Compressor, Smack!, Soft SampleCell, Soft-Clip Limiter, Solaris,
SoundReplacer, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Streamfactory, Streamgenie, StreamRAID,
Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, SurroundScope, Symphony, SYNC HD, Synchronic,
SynchroScope, SYNC I/O, Syntax, TDM FlexCable, TechFlix, Tel-Ray, Thunder, Titansync, Titan, TL Aggro, TL AutoPan,
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TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities,
tools for storytellers, Torq, Torq Xponent, Transfuser, Transit, TransJammer, Trigger Finger, Trillium Lane Labs, TruTouch,
UnityRAID, Vari-Fi, Velvet, Video the Web Way, VideoRAID, VideoSPACE, VideoSpin, VTEM, Work-N-Play, Xdeck, X-Form,
Xmon, XPAND!, Xponent, X-Session, and X-Session Pro are either registered trademarks or trademarks of Avid Technology,
Inc. in the United States and/or other countries.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
"The Big Swell" — Courtesy of Swell Pictures, Inc.
Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc.,
Editor/Producer Bryan Foote.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Ice Island — Courtesy of Kurtis Productions, Ltd.
Tornados + Belle Isle footage — Courtesy of KWTV News 9.
WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.
Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
News material provided by WFTV Television Inc.
Avid Instinct User’s Guide • 0130-07604-03 Rev A • May 2010 • This document is distributed by Avid in online
(electronic) form only, and is not available for purchase in printed form.
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Contents
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Viewing Help and Documentation on the Interplay Portal. . . . . . . . . . . . . . . . . . . . . 15
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Chapter 1
Getting Started with Avid Instinct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
The iNEWS Newsroom Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Overview of the Newsroom Computer System . . . . . . . . . . . . . . . . . . . . . . . . . 18
Avid Instinct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Asset Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Starting Avid Instinct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Logging In to Avid Instinct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Disabling Desktop Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Exiting Instinct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Automatic Backup of Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Working with MultiRez and Dynamic Relink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Understanding the Application Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Video Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Voice-over Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
The Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Directory Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Navigating to a Folder That Contains a Selected Asset . . . . . . . . . . . . . . . . . . . . . . 30
Updating the Application Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Setting an Automatic Timeout for Interplay Assist and Avid Instinct . . . . . . . . . . . . . 31
Chapter 2
Working with Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Using the Directory Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Creating a Shortcut to a Directory or a Queue . . . . . . . . . . . . . . . . . . . . . . . . . 34
Removing a Shortcut to a Directory or a Queue . . . . . . . . . . . . . . . . . . . . . . . . 35
Opening a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Creating a New Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
The Research Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Display Customizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Changing the Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Modifying the Display of the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Hiding and Showing Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Saving a Custom Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Opening Multiple Tabs in the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . 45
Editing Scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Adding and Rearranging Text in a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Copying Locator Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Splitting Text into New Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Marking Text As Presenter Instructions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Marking Text As Closed Caption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Adding a Production Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Deleting a Production Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Marking Text As Machine Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Marking Text As Normal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Formatting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Read Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Support for iNEWS Hyperlinks and Story Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Saved and Locked Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Locking, Closing, and Deleting Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Offline Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Saving Stories in Offline Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Restoring Stories in Offline Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Restoring a Story after a Timeout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
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Searching for Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Defining the Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Using the Search Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Chapter 3
Working with Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Working with Remote Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Opening Media Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Creating and Deleting Media Folders and Shortcuts . . . . . . . . . . . . . . . . . . . . . 63
Moving, Copying, and Duplicating Clips or Sequences . . . . . . . . . . . . . . . . . . . 64
Customizing the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Changing the Research Panel View Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
The Research Panel Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Media Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Sorting Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Moving and Rearranging Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Hiding and Showing Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Adding Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Selecting Values for a Custom Property . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Selecting Asset Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Displaying Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Creating New Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Enlarging or Reducing Column Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Renaming Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Adding Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Viewing Thumbnail Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Modifying Writable Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Saving a Custom Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Opening Multiple Tabs in the Research Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Viewing Locators and Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Overview of Finding Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Performing Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Keeping Your Search Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
9
Chapter 4
Story Building Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Video Monitor Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Loading Clips in the Video Monitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Monitoring Audio and Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Playing Video Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Using the Position Bar and the Position Indicator . . . . . . . . . . . . . . . . . . . . . . . 93
Using the Step Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Playing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Scrubbing Through the Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Playing Footage with the J-K-L Keys (Three-Button Play) . . . . . . . . . . . . . . . . 96
Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Using the Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Marking and Cueing Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Video Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Marking In Points and Out Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Dragging In Points and Out Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Cueing the Footage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Reviewing an Out Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Video Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Sequence-Building Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Adding Video to a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Creating a Story with Video Footage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Working with Video in the Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Adding Video Clips to the Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Replacing Video Clips in the Storyline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Deleting Video Clips in the Storyline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Story Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Adding and Deleting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Rearranging Segments by Dragging and Dropping . . . . . . . . . . . . . . . . . 112
Splitting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Adding Copy to the Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
10
Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Using Trim Mode to Adjust the Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Using Auto Trim Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Extending Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Extending Clips On-the-Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Saving Your Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Chapter 5
Using Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Before You Begin Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Recording Voice-over Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Creating the Voice-over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Recording Voice-over Narration to Multiple Segments . . . . . . . . . . . . . . . . . . 124
Using a Voice Clip for Voice-over Narration. . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Using Natural Sound and Sound-on-Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Adding Sound-on-Tape Tracks to the Storyline . . . . . . . . . . . . . . . . . . . . . . . . 128
Disabling and Enabling the NAT Track . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Overriding the Default NAT and SOT Tracks . . . . . . . . . . . . . . . . . . . . . . 130
Adding SOT Audio to B-Roll Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Inserting a SOT Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Adding B-Roll Footage to a SOT Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Creating Audio Overlaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Adjusting Audio Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Monitoring Audio Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Adjusting Audio Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Working with Two Tracks for NAT and SOT . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Adding Audio Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Setting the Audio Dissolve Duration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Enabling Center-Panned Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
11
Chapter 6
Exporting Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Send to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Exporting Stories for Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Setting Working and Target Audio Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Exporting a Story to an Avid Editing Application . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Checking Out a Sequence from Avid Interplay Access . . . . . . . . . . . . . . . . . . 150
Checking Out a Sequence from the Avid Interplay Window . . . . . . . . . . . . . . 152
Appendix A
Using Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
General Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Video Monitor Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Storyline Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Directory Panel Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Research Panel Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Shortcuts for Foreign Language Keyboards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
12
Using This Guide
Avid® Instinct™ is a tool for producers, writers, and journalists that allows them to write
Avid iNEWS® stories and put together simple audio and video sequences. Avid Instinct is
part of a larger newsroom computer system that includes an iNEWS server and an asset
manager, which gives the user access to text and media used in creating stories for broadcast.
This guide contains all the task-oriented instructions, conceptual information, and reference
material you need to use the story-creation features of your Avid application.
This guide is intended for all Instinct users, from beginning to advanced. You should be
familiar with your Microsoft® Windows® XP operating system, and with recording and
producing news broadcasts.
n
The documentation describes the features and hardware of all models. Therefore, your
system might not contain certain features and hardware that are covered in the
documentation.
About This Guide
This guide is designed to consolidate all the information you will need to take advantage of
the many options that your Avid Instinct application offers.
The Contents lists all topics included in the book. They are presented with the following
overall structure:
•
Chapter 1, “Getting Started with Avid Instinct,” describes the overall organization of the
iNEWS environment and the general features of the Instinct application.
•
The main body of this guide follows the natural flow of your work, with clear and
comprehensive step-by-step procedures.
•
An appendix summarizes the keyboard shortcuts available to the user.
•
Finally, a detailed Index helps you quickly locate specific topics.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
A note provides important related information, reminders,
recommendations, and strong suggestions.
c
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
w
>
A warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
This symbol indicates menu commands (and subcommands) in the
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list
indicate that you perform one of the actions listed.
14
(Windows), (Windows
only), (Macintosh), or
(Macintosh only)
This text indicates that the information applies only to the specified
operating system, either Windows or Macintosh OS X.
Bold font
Bold font is primarily used in task instructions to identify user interface
items and keyboard sequences.
Italic font
Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Courier Bold font identifies text that you type.
Ctrl+key or mouse action
Press and hold the first key while you press the last key or perform the
mouse action. For example, Command+Option+C or Ctrl+drag.
If You Need Help
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It
is especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation
was published:
-
If the latest information for your Avid product is provided as printed release notes,
they are shipped with your application and are also available online.
-
If the latest information for your Avid product is provided as a ReadMe file, it is
supplied on your Avid installation CD or DVD as a PDF document
(README_product.pdf) and is also available online.
You should always check online for the most up-to-date release notes or ReadMe
because the online version is updated whenever new information becomes
available. To view these online versions, select ReadMe from the Help menu, or visit
the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read or join online message-board discussions.
Viewing Help and Documentation on the Interplay
Portal
You can quickly access the Interplay Help, PDF versions of the Interplay guides, and useful
external links by viewing the Interplay User Information Center on the Interplay Portal. The
Interplay Portal is a web site that runs on the Interplay Engine.
You can access the Interplay User Information Center through a browser from any system in
the Interplay environment. You can also access it through the Help menu in Interplay Access
and the Interplay Administrator.
The Interplay Help combines information from all Interplay guides in one Help system. It
includes a combined index and a full-featured search. From the Interplay Portal, you can run
the Help in a browser or download a compiled (.chm) version for use on other systems, such
as a laptop.
15
To open the Interplay User Information Center through a browser:
1. Type the following line in a web browser:
http://Interplay_Engine_name
For Interplay_Engine_name substitute the name of the computer running the Interplay
Engine software. For example, the following line opens the portal web page on a system
named docwg:
http://docwg
2. Click the “Avid Interplay Documentation” link to access the User Information Center
web page.
To open the Interplay User Information Center from Interplay Access or the Interplay
Administrator:
t
Select Help > Documentation Website on Server.
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery
methods that accommodate your pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and
books, please visit www.avid.com/support and follow the Training links, or call Avid Sales
at 800-949-AVID (800-949-2843).
16
1 Getting Started with Avid Instinct
Avid Instinct provides you with the tools needed for writing iNEWS stories and building
simple audio and video sequences to go with those stories. Instinct runs as an iNEWS client
and is tightly integrated with both your iNEWS system and your asset manager. The
application uses a script-based editing tool and a vertical story layout — called the
Storyline — to organize your story elements.
Video and audio source material comes from your shared storage and is accessed by the
asset manager. Instinct can search and browse the media database, and it can access media
stored on your Avid Unity™ MediaNetwork or Avid Unity ISIS® shared storage systems.
Working remotely eliminates the need to copy the information to a bin or folder.
n
Avid Instinct requires a license from your Avid Interplay system. For more information on
licenses, see the Avid Instinct ReadMe and your Avid Interplay documentation.
Instinct has the essential features to access the iNEWS server and be a part of an iNEWS
environment. In addition, the application allows you to do the following:
•
Create stories
•
Add video and audio to your story
•
Work with multiple resolutions in a single story
•
Record voice-over narration
•
Adjust audio tracks
•
Export your story to a playback device or to an Avid editing system such as
Avid NewsCutter® Adrenaline™
The following topics discuss some of the basic features of Avid Instinct:
•
The iNEWS Newsroom Environment
•
Starting Avid Instinct
•
Logging In to Avid Instinct
•
Automatic Backup of Stories
•
Understanding the Application Layout
•
Navigating to a Folder That Contains a Selected Asset
1 Getting Started with Avid Instinct
•
Updating the Application Display
•
Setting an Automatic Timeout for Interplay Assist and Avid Instinct
The iNEWS Newsroom Environment
Instinct provides producers, writers, journalists, directors, and various technical personnel in
a newsroom with an array of tools to make their jobs easier. The following topics provide an
overview of concepts and terms used in the newsroom environment and some general
information useful in understanding how Instinct is integrated with a full, digital broadcast
solution:
•
Overview of the Newsroom Computer System
•
Avid Instinct
•
Asset Manager
Overview of the Newsroom Computer System
The data you and others in your newsroom create — stories, scripts, news rundowns — are
saved in a database on the iNEWS server. The iNEWS server is maintained by your system
manager, and Instinct works as a client of the iNEWS server. The Instinct systems in your
newsroom are linked together via a network so they can share information. When the
iNEWS server receives new information — such as additions or changes to stories — that
information can be accessed by clients connected to the server. This enables each system to
access the most recent versions of stories and program rundowns, thereby allowing you to
work faster and more efficiently.
Avid Instinct
Avid Instinct refers to the basic story building application that runs on the computer on
which you work. From Instinct, you can create stories, edit scripts, and access wire stories.
You can access media from the media server attached to your network, and you can use that
media in your stories as you build a sequence that can then be sent to playback or edited
further by video professionals in the newsroom.
18
The iNEWS Newsroom Environment
Asset Manager
In addition to running as a client of the iNEWS server, Instinct also runs as a client of an
Avid Interplay™ server, which uses an asset manager called the Avid Interplay Engine to
provide access to shared media. The Avid Interplay system allows you to use all of the media
clips available to you in a workgroup environment. As you build your story, you can use
Instinct to browse and to access the media clips managed by Interplay, add the media clips to
your story, and then save your sequence so that others can access your work.
n
Media clips reference the actual media files, which are stored on your Avid Unity shared
storage system.
Your Interplay administrator must set some site and user settings before you use Instinct.
These settings are stored on the Interplay server and are used by Instinct when retrieving
media objects managed by the Avid Interplay Engine. Site and user settings include the
following:
•
Video format (used as the default for stories you create in Instinct, the Video format
must be set to either specific NTSC or PAL formats, or any format)
•
Source and Storyline audio patching (used for mapping audio tracks)
•
Audio parameters (target workspace for voice-over recording, audio rate, ducking
volume, audio file format)
•
Target and working resolutions
•
User permissions for sending stories to playback and for modifying settings
•
Avid Interplay Transfer settings
These settings must be set by an administrator. For more information, see the Avid Interplay
Engine and Avid Interplay Archive Engine Administration Guide or the Interplay Help.
19
1 Getting Started with Avid Instinct
Starting Avid Instinct
In addition to running as a client of Avid iNEWS and Interplay, Instinct accesses shared
media stored on either an Avid Unity MediaNetwork system or an Avid Unity ISIS system.
Avid Unity client applications should already be installed on your system; however, if you
are not certain if the necessary software has been installed, see your system administrator.
To record a voice-over or to send material to playback, you need the following:
•
An Avid Unity account with write access to at least one shared-storage workspace
•
A workspace to which you have write access. This workspace is specified in the Editing
Settings tab of the Application Database Settings in the Interplay Administrator, in the
option “Media Creation Workspace.”
If your Windows username and password exactly match the Avid Unity username and
password, access to the workspace is automatic. If your Windows username and password
do not match, you need to log in through the Client Manager (for Avid Unity ISIS) or the
Connection Manager (for Avid Unity MediaNetwork). See your system administrator for
more information.
Before you start Instinct for the first time, the administrator for your Avid Interplay system
must specify site settings for your system For information on Interplay settings, see the Avid
Interplay Engine and Avid Interplay Archive Engine Administration Guide.
Logging In to Avid Instinct
After Instinct launches, the Server Login dialog box appears. You must log in and select an
asset manager and an iNEWS server before you can begin working on the application. In
most instances, you only need to specify the asset manager and the iNEWS server the first
time you launch Instinct after installation.
To log in from the Server Login dialog box:
1. Click the Start button, and then select Programs > Avid > Avid iNEWS Instinct.
The first time you start Instinct, the License Agreement dialog box opens. You must
click Agree to accept the Avid license agreement.
After the application initializes, the Server Login dialog box opens.
2. If your user names or your passwords for the asset manager and the iNEWS server are
different, select Separate Login.
The Server Login dialog box expands to allow you to log in with separate user accounts
on the asset manager and the iNEWS server.
20
Disabling Desktop Compositing
Separate login
option
3. If necessary, enter the name of the Avid Interplay server in the Asset Manager Server
text box.
4. If necessary, enter the name of your iNEWS server in the NRCS Server text box. If you
do not know the name of the Interplay or the iNEWS server, contact your system
administrator.
5. Type your user name in the User text box.
6. Type your password in the Password text box. Interplay passwords are case-sensitive.
7. Click the Login button.
If the log in fails, the Server Login dialog box displays an X next to the server to
indicate a failure. Click the Login button again to retry. If the failure persists, see your
system administrator.
The Avid Instinct main window appears.
Disabling Desktop Compositing
For proper playback in Interplay Assist or Avid Instinct on Windows Vista or Windows 7
systems, desktop compositing must be disabled. (Desktop compositing supports Aero
desktop themes that include transparent window borders and other effects.)
21
1 Getting Started with Avid Instinct
Interplay Assist and Avid Instinct automatically disable desktop compositing when you
launch the application and restore desktop compositing when you close the application.
Alternatively, you can select a non-Aero desktop theme or disable desktop compositing
through a system setting. These alternative methods prevent a brief flash from appearing
when the application disables desktop compositing.
To disable desktop compositing:
1. Access the Control Panel.
2. Do one of the following:
t
Click System and Security, then click System.
t
In Classic view, double-click System.
3. Click “Advanced system settings.”
4. In the System Properties window, click the Advanced tab.
5. Under the Performance area, click Settings.
6. Uncheck “Enable desktop composition.”
Exiting Instinct
To exit Avid Instinct:
t
Select Exit from the File menu or press Ctrl+Q.
If you exit Avid Instinct, and attempt to open it immediately afterwards, you might get a
message that another instance of the application is already running or is still exiting.
Wait approximately thirty seconds and start the application again.
Automatic Backup of Stories
Avid Instinct automatically creates a local backup version of a story in case of a system
crash, with “.backup” appended to the story name. If a story is open when Avid Instinct
crashes, the next time you log in, a message is displayed, asking if you want to restore the
locally backed up story.
22
•
If you select Yes, the backup story is opened and added to the iNEWS queue. If you then
want to replace the original story with the backup version, delete the original story and
rename the backup version with the name of the original story.
•
If you select No, the backup story is not added to the queue.
Working with MultiRez and Dynamic Relink
Working with MultiRez and Dynamic Relink
MultiRez (a term derived from “multiple resolutions”) allows you to associate a clip with
multiple media files of different resolutions. For example, you can associate the same audio
clip with both low-resolution MP2 and uncompressed PCM, and the uncompressed files can
be associated with more than one sample rate or bit depth. MultiRez works with both audio
and video files.
When you work with MultiRez, you can easily switch between the different resolutions.
This switching is referred to as dynamic relink. Dynamic relink is useful when you want to
work with low-resolution media (working resolution) and create your final output in
high-resolution media (target resolution).
Your Interplay administrator sets dynamic relink options in two locations in the Avid
Interplay Administrator: in the Editing Settings tab of the Application Database Settings and
in the Instinct/Assist User Settings. If dynamic relink is enabled, the following relink options
must be changed from the default value (“not set”) before the functionality is applied to a
site or a user:
Option
Setting
Description
Dynamic Relink (Editing
Settings tab, Application
Database Settings)
Enabled or Disabled
Enables or disables Dynamic Relink.
Send to playback (Editing Target resolution,
Settings tab, Application primary
Database Settings)
Audio Target Resolution
Sets a resolution for output to a playback
device. The default is DV 25 411.
Video Settings
(Instinct/Assist User
Settings)
Working Resolution
Sets the user’s working video resolution.
Audio Settings
(Instinct/Assist User
Settings)
Working Resolution
Sets the user’s working audio resolution. If
the working resolution is set to PCM, you can
select a sample rate and a bit depth for audio
clips.
Sets an audio resolution for output to a
playback device. The default is PCM.
Also sets the Sample Rate and Bit Depth of
the audio for playback.
23
1 Getting Started with Avid Instinct
When your Avid Interplay administrator enables dynamic relink, Assist or Instinct loads
video and audio clips in your working resolution. When you send a sequence to playback,
the media clips are automatically relinked to the target resolution. If dynamic relink is
disabled, Assist or Instinct loads clips using the resolution the media clips are currently
linked to, and Instinct does not relink media when you export it.
For more information on Avid Interplay settings, see the Avid Interplay Engine and Avid
Interplay Archive Engine Administration Guide or the Interplay Help.
To check if dynamic relink is enabled:
1. Select Help > About Avid Interplay Assist or Help > About Avid Interplay Instinct.
2. Click the MultiRez tab, and check that the Dynamic Relink Enabled option is set to Yes.
MultiRez Enabled is also displayed and should be set to yes. MultiRez enabled means
that the application is capable of using MultiRez and dynamic relink.
3. Click OK.
Understanding the Application Layout
Becoming familiar with the layout of Avid Instinct will help you navigate through the
application more quickly.
All of the work you do within Instinct is performed from the main window. From this
window, you can navigate through your system, open queues and stories, edit and print
scripts, browse media, assemble video and audio clips, prepare sequences, and search the
database.
Instinct can display in both the traditional landscape mode and in portrait mode. Portrait
mode allows you to take optimal advantage of the vertical layout of Instinct. See the
Avid Instinct ReadMe for a list of supported video cards and video drivers that allow you to
use portrait mode display.
24
Understanding the Application Layout
Video
monitor
Storyline
panel
Voice-over
controls
Research
panel
Directory
panel
The main elements of the Instinct main window are labeled to guide you in the tasks that go
into creating a story. The Instinct main window is made up of five components, which are
described in the following sections:
•
“Video Monitor” on page 26
•
“Voice-over Controls” on page 26
•
“The Storyline” on page 27
•
“Directory Panel” on page 28
•
“Research Panel” on page 29
25
1 Getting Started with Avid Instinct
Video Monitor
The Video monitor appears at the top of the main window. It displays the active video clip or
sequence, along with the story name (or slug). Display buttons at the top of the monitor
allow you to switch between the raw video (Source), the full sequence (Story), and the active
clip in the Storyline (Trim). You can use the Play buttons, Mark buttons, and Step buttons to
play, cue, and mark the clip as you create your story.
Timecode
Display buttons
Clip or
Story
name
Play and Mark
buttons
Step buttons
Voice-over Controls
You use the Voice-over controls for recording voice-over narration. You can set the input
source and monitor the volume when you record audio.
Record
button
26
Understanding the Application Layout
The Storyline
The Storyline is divided into three main parts:
•
The Media column, a vertical layout of your story where you add and delete media clips
as you build your story
•
The Story body, where the text of your story appears and where you can edit and format
the script for your story using the Edit buttons
•
The Production column, which displays production cues containing playback
instructions for devices such as video machines, still stores, and character generators.
Edit buttons
Story
Form
Media column
Story body
Production column
The Story Form appears at the top of the Storyline. You can set the Story Form to display or
remain hidden as you work. The iNEWS server provides the Story Form headings.
To hide the Story Form:
t
Select Story > Hide Story Fields.
27
1 Getting Started with Avid Instinct
Directory Panel
The Directory panel lists the contents of the news and media databases you are accessing.
The iNEWS tab includes all of the stories, scripts, assignments, rundowns, and notes stored
on your iNEWS server. Using the tabs at the top of the panel, you can also view media stored
on your media database.
iNEWS Tab: The iNEWS tab is your guide to iNEWS. It contains the directory or file
structure of the iNEWS server. The iNEWS tab is one of the primary elements that make up
the Instinct layout, and it can display the following kinds of information:
n
•
Directories — Like file drawers in a file cabinet, directories are storage spaces.
Directories can contain more directories (subdirectories) or queues. Directories do not
contain stories.
•
Queues — Like folders in a file drawer, queues are storage places within the iNEWS tab
which allow you to view information in detailed categories. Stories are contained in
queues.
•
Rundowns — Rundowns are a special type of queue, one that contains timed-out lists of
stories indicating the order in which they will run during a news program.
Some broadcast facilities refer to rundowns as lineups.
•
28
Stories — Stories in iNEWS are documents found in queues in the iNEWS database.
They can contain any type of information you need to save — from news stories to
contact names and addresses. You can display an iNEWS story in its entirety in the
Understanding the Application Layout
Research panel; however, because Instinct stories also contain media clips, you can
display only the text of the story script in the Research panel. To see all of the elements
of your story, you must open the story in the Storyline.
Media Tab: The Media tab displays all media folders accessible to Avid Interplay. Using a
tree view, the Media tab shows you the following types of information:
•
Directories — Directories are storage spaces that contain media folders. Directories do
not display individual clips, which you can view in the Research panel.
•
Media folders — Folders contain either other folders or the individual media files, such
as video clips, that you use when building your stories.
Research Panel
The Research panel is where your active content is listed. It contains all queues, which allow
you to open stories in the Storyline, and it lists all selected projects and media folders and
catalogs managed by your asset manager. You can load stories and media from the Research
panel, which keeps track of your assets in a tabbed window with iNEWS assets on the left of
the Research panel and media assets listed on the right. You can also view logging
information contained in locators and restrictions added to media clips.
You also use the Research panel to access Instinct search functions. When you start a search,
a Search tab opens in the Research panel. The Search tab allows you to search the iNEWS
and the Interplay databases for all stories and media files that fit the search parameters you
specify. You can also search any indexed queue or directory on your iNEWS server. Results
for both media and iNEWS searches display in the Research panel.
n
You can change the display properties of the iNEWS tabs of the Research panel by using the
keyboard shortcuts described in “Modifying the Display of the Research Panel” on page 42.
29
1 Getting Started with Avid Instinct
Navigating to a Folder That Contains a Selected
Asset
You can use a command to navigate (go to) to a folder that contains a selected asset. You can
also navigate to the folder that will hold the current story when it is saved.
To navigate to a folder that contains a selected media asset:
1. Right-click one of the following and select Open Enclosing Folder:
-
An image in the Video monitor (Source mode or Trim mode)
-
A clip in the Storyline
-
An asset in the Research panel (any tab).
The Open Enclosing Folder dialog box opens and displays a list of folders that contain
the asset.
2. Select a folder and click OK.
The folder is selected in the directory tree and the contents of the folder are displayed in
a tab in the Research panel, with the selected asset highlighted.
To navigate to an Interplay folder in which a story will be saved:
t
Right-click an image in the Video monitor in Story mode and select Open Enclosing
Folder.
The folder is selected in the directory tree and the contents of the folder in which the
story will be saved are displayed in a tab in the Research panel. If the folder does not
exist yet, the directory tree opens to the nearest location and no contents are displayed.
Updating the Application Display
If material is ingesting as you are working or other people are working in the same project,
you might need to update the application display to see the latest content.
To update the application display, do one of the following:
t
Select View > Refresh all.
t
Press F5.
The Directory panel, the Research panel, the Storyline, and the Video monitor update to
the latest content. In the Research panel, this includes only the tab in front if you have
more than one tab. Tabs that are behind the active tab don’t update. If you try to update
before a previous update operation has completed, Instinct ignores the second attempt.
Search result tabs are also not updated.
30
Setting an Automatic Timeout for Interplay Assist and Avid Instinct
To refresh the tabs that are behind the active tab:
1. Click the tab you want to update to bring it to the front.
2. Select View > Refresh all.
The tab updates to the latest content.
To update the Research panel:
t
Click the Refresh button.
To update a search result tab:
t
Execute the search again.
Setting an Automatic Timeout for Interplay Assist
and Avid Instinct
An Interplay administrator has the option of letting Interplay Assist and Avid Instinct
automatically time out after a specified period of inactivity. This feature helps in license
management, because it enables an unused license to be freed up without the administrator
manually finding and closing inactive applications on user desktops.
If a timeout period is set, and the application does not detect any activity during that period,
the application displays a message that asks if you want to quit. Click Yes to quit, or click
No to keep the application open. If you do not click Yes or No, the application quits in
twenty seconds.
The default setting is one hour. This setting applies to the entire database.
To set the timeout period:
1. Start Interplay Administrator and log on to the database for which you want to set the
automatic timeout.
2. In the Application Settings section of the Interplay Administrator, click the Application
Database Settings icon.
3. Click the Application Defaults tab.
4. Select the database (AvidWG).
5. In the Assist/Instinct - Defaults section, enter a value in hours for the Automatic
Timeout option. Decimal values are allowed. For example, for a timeout period of one
and a half hours, enter:
1.5
If you do not want a timeout period, enter 0 (zero).
31
1 Getting Started with Avid Instinct
6. Click Apply.
The timeout period begins the next time you launch the application.
32
2 Working with Stories
Avid Instinct lets you create, view, and modify stories located on an Avid iNEWS™ server,
access media clips managed by the Avid asset manager, and record voice-over narration for
your stories.
You use Instinct to connect to an iNEWS server to access story scripts, which then allows
you to build stories on your Avid system. When you open a story, you can make formatting
and content changes on your local system instead of moving to an iNEWS workstation to do
the script editing. After you have made changes to the story, you can save the changes,
which are then available to others using the same server.
You can build a sequence in Instinct, selecting your media from clips stored in a shared
storage environment. You can create copy, and then match your script to your footage by
trimming the audio or video. You can then send the story to playback or hand it off to an
editor working with an Avid editing application, such as Avid NewsCutter Adrenaline, who
can then refine the media sequence and add titles and effects. For more information on
accessing and arranging footage, see “Working with Media” on page 61.
The following topics describe how to use Avid Instinct to create and build stories:
•
Using the Directory Panel
•
The Research Panel
•
Display Customizations
•
Editing Scripts
•
Read Times
•
Support for iNEWS Hyperlinks and Story Links
•
Saved and Locked Stories
•
Offline Mode
•
Searching for Information
2 Working with Stories
Using the Directory Panel
The Directory panel provides you with a guide to both the iNEWS server and the asset
manager. It contains the directory or file structure of the servers, displayed in tree view, and
you use the panel to locate and open queues and remote assets. When you open Instinct, the
Directory panel displays the contents of the iNEWS directory by default.
The following topics provide more information about using the Directory panel:
•
“Creating a Shortcut to a Directory or a Queue” on page 34
•
“Removing a Shortcut to a Directory or a Queue” on page 35
•
“Opening a Story” on page 35
•
“Creating a New Story” on page 38
Creating a Shortcut to a Directory or a Queue
You can save time accessing stories you use often by creating shortcuts to directories and
queues in the Directory panel.
To create a shortcut to a directory or a queue:
1. Click the iNEWS tab of the Directory panel.
2. Navigate to the directory or the queue.
3. Right-click the name or icon for the directory or the queue, and select Create Shortcut.
The shortcut appears in italic above the iNEWS server name in the Directory panel.
Shortcut
Server
name
34
Using the Directory Panel
To rename the shortcut:
1. Right-click the shortcut name, and select Rename Shortcut.
The Shortcut Rename dialog box opens.
2. Type a new name for the shortcut.
3. Click OK.
Removing a Shortcut to a Directory or a Queue
To remove a shortcut to a directory or a queue:
t
Right-click the shortcut name, and select Delete Shortcut.
The shortcut is removed.
Opening a Story
The iNEWS tab of the Directory panel displays the contents of the news database stored on
your iNEWS server. It lists all available directories and queues in a hierarchical file
structure. You use the iNEWS tab to browse directories and queues, and you can then open a
queue — a list of stories — in the Research panel. The story script appears in the Story body
area of the Storyline, which remains blank until you open your first story.
In the iNEWS tab of the Directory panel, all folders are closed when you first log in, which
indicates closed directories. Folders and queues within a directory are indented below that
directory. You can open and close directories by clicking the plus sign (+) next to the folder.
You cannot open queues and stories that have user locks applied to them at an iNEWS
workstation. If you need to access a queue or a story that has been locked with either a Key
lock or an Easy lock, see your iNEWS system manager.
To open a story:
1. Click the iNEWS tab of the Directory panel.
2. Navigate to the directory you want to open.
For information on using keyboard shortcuts to navigate the Directory panel, see
“Directory Panel Shortcuts” on page 159.
35
2 Working with Stories
3. Do one of the following to open the folder:
t
Click the folder.
t
Click the plus sign (+) next to the folder.
The iNEWS tab displays all queues and subfolders contained in the selected directory.
Closed
directory
Expanded
directory
Queue
4. Click the queue you want to open.
The stories in the queue are displayed in the Story list in the Research panel.
Story
list
Story
Preview
area
36
Using the Directory Panel
5. Locate the story you want to open, and do one of the following:
t
Double-click the story name.
t
Select the story, and press Enter.
The story appears in the Storyline.
You can view the story’s script in the Story Preview area before you open the story by
clicking the story name in the Story list. Media, formatted text, and production cues do not
display in the Story Preview area.
37
2 Working with Stories
Creating a New Story
Before you can create a new story, you must open the queue in which the new story will be
located. When you create a story, usually the story is blank; however, its contents depend on
what attributes are defined in the story form for the selected queue. For information about
story form attributes, see your iNEWS system manager.
When you have created a story, you cannot use Instinct to change its location within the
queue. You can rearrange stories only from an iNEWS workstation.
Site settings determine the default project type for the story — either an NTSC or a PAL
format. If your site is set to work with both NTSC and PAL projects, you can specify the
project type when you create your story.
To create a new story:
1. Open a queue.
2. Select the row in the Story list below where you want Instinct to place your story. If you
do not select a row, Instinct places the new story at the end of the queue.
3. Do one of the following:
t
Select File > New Story.
t
Press Ctrl+N.
The New Story dialog box opens. If you have a story open that you have modified, a
message box asks if you want to save the changes in the open story before creating a
new story.
4. Type a name for the story in the Story name text box.
5. Select a format from the Video Format list (the video formats available to you are set by
your Interplay administrator).
6. Click OK.
The new story is created and placed above the selected row in the Story list. The new
story has a blank text box in the Story body.
38
The Research Panel
The Research Panel
The Research panel provides basic information about the stories listed in the selected queue.
The following table describes the column headings for stories in the Queue list. For a
procedure on how to select column headings, see “Hiding and Showing Columns” on
page 43.
Heading
Description
Page
Lists the page number, typically assigned by the show producer for each story (this
allows, for example, stories to be identified by the area of the show to which they
belong)
Name
Lists the name of the story (sometimes called the “slug”) on the iNEWS server
VideoID
Lists the media, tape, or video identification number of the sequence, which is used
to reference the story to the sequence for playback (for example, by Avid
iNEWS ControlAir™)
Status
Lists the playback status of the media sequence, as communicated by the control
system (for example, cued, playing, unavailable, ready)
Audio
Lists the estimated time for reading a story in minutes:seconds, which can be
estimated by the newsroom system or entered into the field by a user
Tape
Lists the time for any portions of the story not read by the presenter (for example,
sound bites), which are either computed by the newsroom system by adding up any
run times listed in the Story body or entered directly into the field by the user
Total
Lists the total duration of other timing fields (audio and tape/run time) in
minutes:seconds
n
You cannot sort the columns in the Story list.
39
2 Working with Stories
In addition to the data organized by the column headings in the Story list, the Research panel
displays the following information about queues and stories:
•
Refresh queues: When a queue has the refresh trait enabled in iNEWS, the iNEWS
update notification service allows you to see which queues have been modified during
your work session. If a user makes a change to the active queue in the Research panel,
the Update button next to the queue name becomes active. If you click the active Update
button, or if you press F5, Instinct updates the queue.
Update button
•
Non-refresh queues: Some queues in the iNEWS database typically do not have the
refresh trait enabled — for example, wire queues. If a non-refresh queue holds a large
number of entries, the Story list displays only the first 200 items and the Display More
button is active. To view the next 200 items, click the Display More button next to the
item count.
Item count
Display More button
The refresh trait can be set only from an iNEWS workstation. For more information on the
refresh trait, see your iNEWS system manager.
40
Display Customizations
Display Customizations
You can change the font used in the Directory panel, the Research panel, or the Storyline.
You can also set the Research panel to hide the Story list or the Story Preview area, and you
can create a custom view in the Research panel.
Changing the Font
You can change the default fonts and font sizes for the following areas of the Instinct
interface by using the Fonts menu options:
Interface Area
Fonts Menu Option
Story body
Story Body
Story Form
Story Fields
Directory panel
Media/iNEWS Browser
Story or Media list
List
Font changes are saved as user settings and do not affect other Instinct systems accessing the
iNEWS server or the asset manager.
To change the font in Avid Instinct:
1. Select Preferences > Fonts > [font option].
The Select [font option] font dialog box opens.
41
2 Working with Stories
The dialog box allows you to select and preview options other than Font and Size, but
those options do not take effect in the application; you can change only Font and Size.
2. Select a font and a size, and then click OK.
The font in the interface area you selected changes.
To restore the default fonts in the Instinct interface:
t
Select Preferences > Fonts > Restore Fonts to Default.
Modifying the Display of the Research Panel
You can modify the appearance of the Research panel to hide the Story Preview area or to
split the Research panel horizontally (so the Story list and the Story Preview area display on
the right and left of the panel) or vertically (so they display at the top and bottom of
the panel).
To modify the display properties of the Research panel, do one of the following:
42
t
Click in either the Story list or in the Story Preview area, and press Alt+Z to zoom in on
the area you want to view (zooming in hides the unselected area).
t
Click anywhere in the Research panel to make it active, and press Alt+H to display the
Story Preview area to the right of the Story list.
t
Click anywhere in the Research panel to make it active, and press Alt+V to display the
Story Preview area below the Story list.
Display Customizations
Hiding and Showing Columns
You can select headings to be hidden or displayed in the Research panel.
To hide a column:
t
Right-click the column heading and select Hide this Column.
When you hide columns, they are listed on the menu below the Hide this Column
option.
To display a hidden column:
t
Right-click a column heading and select Show [heading].
Saving a Custom Layout
Any time you modify a column, the Research panel maintains the custom layout for the
individual queue during your current work session even if you switch queues. When you quit
your session, the customized layout is lost unless you save it. You can apply saved layouts to
any display in the Research panel. The application uses the last saved layout to display
queues in the Research panel. You can also save separate custom layouts for the iNEWS tabs
and for the media tabs in the Research panel.
The Research panel also saves the default layout which appears when you first open Instinct.
You cannot save or delete the default layout.
To save a layout:
1. Open a queue.
2. Modify the display or the columns according to preference.
3. Click the Layout menu, and select Save Layout As. If you want to save changes to an
existing layout, click Save Layout.
The initial layout name is “Default.” Once you save a layout, the Layout menu displays
the saved layout name.
43
2 Working with Stories
Layout
menu
The Enter Column Layout Name dialog box opens.
4. Type a name for the custom view, and click OK.
The layout is saved and added to the list of layouts in the Layout menu. You can select
any of the saved layouts from the Layout menu.
To change to another saved layout:
t
Click the Layout menu, and select a saved menu from the menu list. If you select
Default, the Research panel reverts to the layout that appears when you first open
Instinct.
To delete a layout:
1. Click the Layout menu, and select the layout you want to delete from the menu list.
2. Click the Layout menu, and select Delete Current Layout.
A confirmation box opens.
3. Click Yes.
You cannot delete the Default layout.
44
Editing Scripts
Opening Multiple Tabs in the Research Panel
When you open a new queue, it replaces the current queue in the Research panel. If you want
to keep the contents of more than one queue open at a time, you can save the queue display
as a tab in the Research panel and then open the new queue as a separate tab. This way, you
can keep multiple queues open at once.
You can have a maximum of 10 tabs open in the Research panel at one time.
To open multiple queues in the Research panel:
1. Click the active tab in the Research panel, and then click the Pin button.
The queue is saved as a tab in the Research panel, and the Pin button changes from a
horizontal pin icon to a vertical one to indicate the tab is saved.
2. In the Directory panel, click a new queue.
The queue opens as a new tab in the Research panel.
Queue tabs
Pin button
Close
button
To close a tab in the Research panel:
t
On the tab you want to close, click the Close button.
Editing Scripts
You can use Avid Instinct to perform basic editing functions on your story scripts,
eliminating the need to do the work on an iNEWS workstation and saving valuable time in
the writing process.
Only one user can edit a story script at any given time. If a second user tries to edit a story
that another user is working on, the second user receives a message that the story is locked
by another user. When a user edits a story script, Instinct puts an edit lock on the story,
indicated by an edit lock icon above the story next to the duration display, and removes it
45
2 Working with Stories
when the user saves and closes the story. (You can also manually unlock an open story; see
“Saved and Locked Stories” on page 54.) Edit locks prevent multiple users from making
changes to a story at the same time.
Edit Lock
icon
Modifying any element of your story, including the video sequence, causes Instinct to place
an edit lock on it. For information on modifying the video sequence, see “Story Building
Basics” on page 87.
The following topics describe how you can edit your story script:
46
•
“Adding and Rearranging Text in a Story” on page 47
•
“Splitting Text into New Segments” on page 48
•
“Marking Text As Presenter Instructions” on page 48
•
“Marking Text As Closed Caption” on page 49
•
“Adding a Production Cue” on page 49
•
“Deleting a Production Cue” on page 51
•
“Marking Text As Machine Control” on page 51
•
“Marking Text As Normal” on page 51
•
“Formatting Text” on page 52
Editing Scripts
Adding and Rearranging Text in a Story
You can modify the script of your story by typing new text in the Storyline. You can also cut,
copy, paste, and delete text.
To add text to a story:
1. Open a story in the Storyline.
2. Click in the Story body, and type your new text.
To rearrange the text in a story:
1. Open a story in the Storyline.
2. Select the text you want to cut, copy, or delete.
3. Do one of the following:
t
Right-click the text, and select the appropriate command.
t
Press Ctrl+X (cut), Ctrl+C (copy), or Delete.
To paste cut or copied text:
1. Position the cursor in the story where you want to paste the text.
2. Do one of the following:
t
Right-click, and select Paste.
t
Press Ctrl+V.
Copying Locator Text
You can copy the timecode and text from a locator and paste it into another portion of the
interface. For example, you can copy and paste timecode and locator text into a segment in
the story.
To copy locator text:
1. Display a clip with locators in the Research panel and click Show Locators at the top of
the panel.
2. Right-click the clip and select Copy Locator Text.
47
2 Working with Stories
Splitting Text into New Segments
You can also rearrange the text of your script by creating splits. A split divides the text at the
point marked by the cursor in the Story body into two segments.
To create a split segment:
1. Open a story in the Storyline.
2. Type or paste your script in a segment in the Story body.
3. Select the segment that contains your script.
4. Click in the Story body at the point in your script where you want to split the segment.
5. Do one of the following:
t
Select Story > Split.
t
Press Ctrl+].
A new segment is created.
Segment before splitting
Segments after splitting
Marking Text As Presenter Instructions
Presenter Instructions appear in red, allowing the presenter who reads the story on camera to
differentiate the instructions from the actual script. Using this formatting option, you might
tell the presenter that the following lines are a voice-over to accompany footage.
48
Editing Scripts
To mark text as Presenter Instructions:
1. Open a story in the Storyline.
2. Select the text you want to mark.
3. Click the Presenter Instructions button.
The text changes to red, indicating Presenter Instructions. Text marked as Presenter
Instructions is not included in the read time of a story. For more information, see “Read
Times” on page 53.
You can also click the button before typing text.
Marking Text As Closed Caption
Your story can also contain text marked as Closed Caption. Closed-captioned text is green in
the Story body. Like Presenter Instructions, the presenter does not read this text on camera.
Text marked as Closed Caption is not included in the read time of a story. For more
information, see “Read Times” on page 53.
To mark text as Closed Caption:
1. Open a story in the Storyline.
2. Select the text you want to mark.
3. Click the Closed Caption button.
The text changes to green, indicating that the text is closed captioned.
You can also click the button before typing text.
Adding a Production Cue
Production cues are playback instructions for devices such as video machines, still stores,
and character generators. When you insert production cues, they appear in the Production
column. In addition, a Production Cue marker appears in the story text to indicate where
each production cue belongs in the story. Instinct stories can include a maximum of
256 production cues. If you attempt to save a story with more cues, Instinct warns you that
any production cues over the 256-cue limit will be lost.
You should not rearrange or edit Instinct production cues from within Avid iNEWS.
49
2 Working with Stories
Production Cue marker
Story body
Production column
Production
Cue text
box
To insert a production cue into your scripted story:
1. Open a story in the Storyline.
2. In the Story body, move the pointer next to or within the text where you want to place
the production cue.
3. Do one of the following:
t
Select Story > Insert Production Cue.
t
Right-click in the text and select Insert Production Cue.
t
Press Alt+Insert.
A blue Production Cue marker appears within the Story body, and a blank box opens in
the Production column.
4. Type the cue information in the text box. To mark cue information automatically as
Machine Control, type an asterisk (*) at the start of the line. For information about
Machine Control, see “Marking Text As Machine Control” on page 51.
50
Editing Scripts
Deleting a Production Cue
If you want to delete a production cue, you must delete the Production Cue marker, not just
the text within the Production Cue text box.
You should not delete Instinct production cues from within Avid iNEWS.
To delete a production cue:
1. Select the Production Cue marker in the Story body.
2. Do one of the following:
t
Press the Delete key.
t
Right-click the Production Cue marker and select Delete.
Marking Text As Machine Control
You can mark text in the Production Cue text box as Machine Control; however, you cannot
mix Machine Control text and other text on the same line in the text box.
The Machine Control button and the machine control text are blue. Any line in the
Production Cue text box that starts with an asterisk (*) automatically is marked as Machine
Control.
n
You can mark text as Machine Control only in a Production Cue text box. See “Adding a
Production Cue” on page 49.
To mark text as Machine Control:
1. Open a story in the Storyline.
2. Select the text in the Production Cue text box that you want to mark.
3. Click the Machine Control button.
The text changes to blue, indicating that the text is for machine control.
You can also click the button before typing text.
Marking Text As Normal
If you have marked the text as Presenter Instructions or Closed Caption, you can mark the
text as Normal to remove the formatting. Normal text is included in the read time of a story.
To mark text as Normal:
1. Open a story in the Storyline.
2. Select the text from which you want to remove the formatting.
51
2 Working with Stories
3. Do one of the following:
t
Click the Normal button.
t
Press Ctrl+Alt+N.
The text changes to black, indicating that the text contains no formatting.
You can also click the button before typing text.
Formatting Text
You use either the formatting buttons or the shortcut menu to change the format of story text.
To format new text:
1. Open a story in the Storyline.
2. Do one of the following:
t
Click the Bold, the Italic, or the Underline button.
t
Select Format, and then select Bold, Italic, or Underline.
t
Press Ctrl+B, Ctrl+I, or Ctrl+U.
3. Type the text.
To format existing text:
1. Select the text you want to format.
2. Do one of the following:
t
Click the Bold, the Italic, or the Underline button to deselect it.
t
Select Format, and then deselect Bold, Italic, or Underline.
t
Press Ctrl+B, Ctrl+I, or Ctrl+U.
To remove text formatting:
1. Select the formatted text.
2. Do one of the following:
52
t
Click the Bold, the Italic, or the Underline button to deselect it.
t
Select Format, and then deselect Bold, Italic, or Underline.
t
Press Ctrl+B, Ctrl+I, or Ctrl+U.
Read Times
Read Times
Avid Instinct calculates the read time of a story by using the number of words in the story
and the read rate in words per minute (wpm) of the presenter.
The default wpm rate is 180, but it can differ according to the settings for the particular
story. For example, if the presenter listed for the story has a read rate of 150 wpm, Instinct
calculates the read time based on that read rate and displays the read time of each segment
next to the script for that segment. If you add a video clip to the segment that does not match
the read time, the segment displays either how much video you need to add or how much
video you need to trim in order to fill the read time.
Read
time
Video to
add to
match
read time
Video to
trim to
match
read time
The Presenter text box in the Story Form determines the read rate. If you want to change the
wpm rate for the presenter, you must make the change through the iNEWS workstation. If
you want to change the presenter for an iNEWS story, you can edit the name in the Presenter
text box and save the change.
Avid Instinct does not include Closed Caption or Presenter Instructions text in the read time.
Only text marked as Normal (including bold, italic, or underlined text) is calculated.
53
2 Working with Stories
Support for iNEWS Hyperlinks and Story Links
Avid iNEWS v3.0 includes the ability to add hyperlinks in a story body. These links launch
into an Internet Explorer workspace within the iNEWS application, or into the user’s default
browser outside of the iNEWS application, depending on the the user’s setting. If you are
working in a story in Avid Instinct, you can click a hyperlink and it will open in the your
default browser.
Avid iNEWS v3.0 also includes the ability to add a story link in a story body. Clicking this
link in iNEWS creates a new workspace displaying the linked story. If you are working in a
story in Avid Instinct, you can click a story link and the following occurs:
•
The queue that contains the story is highlighted in the iNEWS tab in the Directory
panel.
•
The queue and the story are displayed on a new tab in the Research panel.
•
The story is loaded into the storyline panel.
Saved and Locked Stories
When you save a modified story in Instinct, it is important to remember that the story is
actually saved on the iNEWS server (and the media sequence is saved by the asset manager
on the Interplay server at the same time). Therefore, use caution when saving a story because
your changes might affect others who access the same story.
Since Instinct places an edit lock on open stories, only the user who opened or created the
story can save it. Other users can view the story, but they cannot modify it. When you save
and close your story, other users can access it and make changes. If you want to remove the
edit lock but keep the story open while allowing other users to work on it, you can unlock the
story manually, and then lock it later when you need to make changes to it.
Instinct saves the media sequence in the media database at a location that mirrors the
location of the story in the iNEWS hierarchy. However there are some characters — for
example, *|\:"<>/? — that are legal in the iNEWS hierarchy but are illegal in the asset
manager hierarchy. For seamless integration, you should not use special characters when
naming the story. For more information on special characters used when saving sequences in
the database managed by the asset manager, see “Saving Your Changes” on page 119.
If you save a story in Instinct, and then use an iNEWS workstation to move or copy it, you
can open the story from its new location on the iNEWS server. In this case, Instinct creates a
new media sequence when you save the story with the asset manager.
54
Saved and Locked Stories
Saving Stories
Saving your story to the iNEWS database preserves any modifications and allows you to
continue working on the story.
If you have edited but have not saved a story, an asterisk is displayed in front of the story
name. After you save the story, the asterisk disappears.
To save changes, do one of the following:
t
Select File > Save Story.
t
Press Ctrl+S.
The story is saved, remains open, and keeps the edit lock.
Locking, Closing, and Deleting Stories
You can close your story while still logged in to the iNEWS server, which allows other users
to access and modify the story, or you can simply unlock the story so others can edit it.
When you manually lock a story, a dialog box opens and asks if you want to save the
modified story. If you choose to save, the story is saved and keeps the edit lock. If you
choose not to save the story, the story closes without saving and keeps the edit lock.
If you unlock an unsaved story, a message asks if you want to save the modified story before
removing the edit lock.
n
Opening a new story also closes the active story. If you made changes on the active story, a
message box asks if you want to save your changes before opening the new story.
To unlock or lock a story manually, do one of the following:
t
Select Story > Edit Unlock.
t
Select Story > Edit Lock.
t
Press Ctrl+E.
To close a story:
t
Select File > Close Story.
55
2 Working with Stories
To delete a story:
1. Select the story in the queue displayed in the Research panel. You cannot delete an open
story.
2. Do one of the following:
t
Select File > Delete Story.
t
Press Ctrl+Delete.
A dialog box opens asking you to confirm the deletion.
3. Click Yes.
The story is deleted from the queue.
Offline Mode
If you lose your connection to the iNEWS server, you can edit and save a story script on
your local drive. Instinct saves the story as an XML (Extensible Markup Language) file in an
offline folder, or you can save the story to a user-defined location. This allows you to
continue working even if you cannot access the iNEWS database. When your network
connectivity is restored, you can then update your story on the iNEWS server.
If you lose your connection to the asset manager, you can save edits to the media sequence
once you reconnect to the network.
Saving Stories in Offline Mode
When you save a story in offline mode, the story is saved as an XML file that you can use
later to update the story stored on your iNEWS server. The default location for offline stories
is a subfolder (named “Offline”) within the application folder — for example, C:\Program
Files\Avid\Avid iNEWS Instinct\Offline. You can also specify another location and a file
name for the saved story.
To save a story in offline mode, do one of the following:
t
If you want to save your story to the default location, select File > Offline > Save Story.
t
If you want to save your story to a user-defined location, select File > Offline >
Save Story as, and then navigate to the appropriate location in the Save As dialog box.
You can change the default file name by typing a new name in the File Name text box.
The story is saved to your local system.
56
Offline Mode
Restoring Stories in Offline Mode
When you reconnect to the iNEWS server, you can update the story stored on the server with
any changes you made in offline mode.
To restore a story with changes made in offline mode:
1. Open the story you want to restore (see “Opening a Story” on page 35).
2. Do one of the following:
t
If you saved your story using the Save Story option, select File > Offline >
Restore Story.
t
If you saved your story using the Save Story As option, select File > Offline >
Restore Story from, and then select your story from the location where you saved it
and click Open.
The Story body in the Storyline is updated with any changes you made while working in
offline mode.
3. Do one of the following:
t
Select File > Save Story.
t
Select File > Close Story.
The story is updated on the iNEWS server.
Restoring a Story after a Timeout
If you leave your Instinct session unattended for a long time, Instinct performs the following
operations:
•
Saves the current story in Offline Mode.
•
Returns you to the Instinct login screen.
Instinct creates a backup story in case of a system crash. See “Automatic Backup of Stories”
on page 22.
To restore the story you were working on:
1. Start Instinct and open the story you were working on.
2. Select File > Offline > Restore Story.
57
2 Working with Stories
Searching for Information
Stories you work on are saved on the iNEWS server. Often you need to search the server
database for specific stories, or you might find it necessary to search through all the stories
for a specific topic. You can use the Search command to search for information in the
iNEWS database; however, you can only search in indexed queues and folders (marked with
an Index icon).
Indexed
folder
Index icon
Indexed
queues
For information on iNEWS index functions, see your iNEWS documentation.
Defining the Search
You can search for words or numbers, alone or in combination. If you search for a single
word or number, the system searches for stories that contain the text. You can also use an
asterisk (*) as a wildcard in order to search for either a separate word or a word used as part
of a longer word. For example, if you search for “bill*,” the system locates stories with the
words “bills,” “billion,” and “billboard” as well.
The search is not case-sensitive. For example, if you specify the word “aids,” the system
locates the words “aids,” “Aids,” and “AIDS.”
n
You cannot refine your search by excluding words, searching for literal strings, using
Boolean operators, searching the results of a search, or specifying the number of hits.
Using the Search Command
Instinct displays search results in a tab in the Research panel. Each new search replaces the
previous search, but you can keep your search results open by “pinning” the tab. The results
of a next search then display in a new tab.
58
Searching for Information
To find stories in a folder or queue:
1. Click the iNEWS tab of the Directory panel.
2. Navigate to the indexed folder or queue you want to search.
3. Do one of the following:
t
Select File > Search iNEWS.
t
Right-click the queue, and select Search.
t
Press Ctrl+Shift+F.
The iNEWS Search tab opens in the Research panel.
4. In the Text text box, type the text you want to locate.
5. Click the Search button.
Results are displayed in the Story list in the Research panel. Results displayed in the
Research panel reflect the maximum number of results from the iNEWS database
allowed by Instinct (300 results). The actual number of matches for your search term
might be higher. If your search returns the maximum number of results, you can limit
your search and start a new search.
To keep the search results tab open:
t
Click the Pin button.
The tab remains open, and the subsequent search opens in a new tab.
59
2 Working with Stories
60
3 Working with Media
Avid Instinct runs as a client of an Avid Interplay server — which uses an asset manager
called the Avid Interplay Engine to provide access to shared media — just as it runs as a
client of the iNEWS server. The asset manager maintains shared media files available to all
clients. You use Instinct to connect to Interplay in order to browse the media accessible to
your workgroup and to access shared media files over the network. You can then add the
media to your story, arrange it to fit your script, and save the story as a sequence on the
server, allowing others in your workgroup to access the sequence using the same server.
The Media tab of the Directory panel allows you to view media folders accessible to
Avid Interplay. The Media tab displays the assets of any selected folder as a collection of
folders containing media files that you link to over the network, and you can use the media
files in these folders as you build your story in the Storyline.
Media assets are stored on the Avid Interplay server. If you are disconnected from the
server — for instance, if either the server or your network connection fails — you cannot
load or search for media, and you cannot save changes to the media clips in your sequence.
If you experience problems with your connection to the server, see your system
administrator.
The following topics explain how you can use the media files managed by your asset
manager as you work with Instinct:
•
Working with Remote Assets
•
Customizing the Research Panel
•
Overview of Finding Media Objects
Working with Remote Assets
You collaborate with others in your newsroom by accessing stories and media assets stored
remotely in folders on the iNEWS and Interplay databases. The media assets always reside
on the Interplay database to ensure consistent project management for all users. You use the
Media tab of the Directory panel to access these remote media assets, and you use the
Research panel to display information about the media.
3 Working with Media
n
You access media assets from folders, not directly from projects. If your media assets are
assigned to a project only — for instance, if you use Avid CaptureManager™ to capture
media clips to a project — you need to create a subfolder on your asset manager and move
media assets there in order for Instinct to see them. For information on configuring
CaptureManager to capture media to a folder, see the Avid CaptureManager User Guide.
Media Assets can carry two different kinds of markers:
•
Reservations: Reservations protect assets from deletion and moving. Media assets
protected by a reservation are marked by a Reservation icon.
•
Restriction locators: Restrictions indicate limitation warnings on the use of media
assets. Assets that include a restriction locator are marked by a Restriction icon.
You cannot set reservations or restrictions in Instinct. A message alerts you when you
attempt to use restricted media, and you might not be able to save changes to clips and
sequences with some marked clips.
Opening Media Folders
In the Media tab of the Directory panel, all folders are closed when you first log in, which
indicates closed directories. Media folders within a directory are indented below that
directory. You can open and close directories by clicking the plus sign (+) next to the folder.
In Interplay Access, an administrator can set the text color of the names of media folders and
assets (the default is black). Any colored text is also visible in Avid Instinct.
To view and open a directory and load the contents of a folder:
1. Click the Media tab in the Directory panel.
The Directory panel displays all folders accessible to the asset manager.
Avid
Interplay
server
Media
folders
62
Working with Remote Assets
2. Navigate through the media folders, and find the folder you want to open. (You can use
keyboard shortcuts to move through the folder structure. For information on using
shortcuts to navigate the Directory panel, see “Directory Panel Shortcuts” on page 159.)
3. Click the folder.
The Research panel displays the contents of the selected folder. You need to load
individual clips into the Video monitor before adding them to your story.
To view a video clip in the Video monitor:
1. Click a folder in the Directory panel.
The contents of the folder are displayed in the Research panel.
2. Click the head frame of the clip you want to view.
The Video monitor displays the selected clip.
Creating and Deleting Media Folders and Shortcuts
You can create and delete folders in the Avid Interplay database to help organize your
projects. You can save time accessing directories and stories you use often by creating
shortcuts to folders in the Directory panel.
Folders must be empty before you can delete them in the Directory panel.
To create a new media folder in the Directory panel:
t
Right-click a media folder in the Directory panel, and select Create Folder.
To create a shortcut to a media folder:
1. Click the Media tab in the Directory panel.
2. Navigate to a folder.
3. Right-click the folder name, and select Create Shortcut.
The shortcut appears in italic above the Interplay server name in the Directory panel.
63
3 Working with Media
Shortcut
Server
name
To delete a folder:
1. In Interplay Access, delete the contents of the media folder. You cannot delete the
contents of a media folder from Instinct.
2. In Instinct, navigate to the folder in the Directory panel.
3. Right-click the icon for the folder, and select Delete Folder.
The folder is deleted.
To remove a shortcut to a media folder:
t
Right-click the folder name, and select Delete Shortcut.
The shortcut is removed.
Moving, Copying, and Duplicating Clips or Sequences
To move clips or sequences from one folder to another:
1. In the Research panel, select the clip or sequence that you want to move.
2. Drag the clip or sequence to the destination folder in the Media tab of the Directory
panel, and release the mouse button.
When you copy clips from one folder to another, any custom columns that you created
in the first folder are also copied to the second folder. The custom columns appear in the
order in which you created them.
To copy clips or sequences from one folder to another:
1. In the Research panel, select the clip or sequence that you want to copy.
2. Press and hold Ctrl as you drag the clip or sequence to the destination in the Media tab
of the Directory panel, and release the mouse button. This creates a link to the original
clip, and hence a copy of the asset within the new folder.
64
Customizing the Research Panel
To duplicate a clip:
t
Right-click the clip or sequence and select Duplicate.
A new copy of the clip or sequence with a new Creation date is created. Assist appends
a number such as .01 to the end of the name, creating a new name.
n
The duplicated clip refers to the original media; the media can be deleted accidentally when
the duplicated clip is deleted.
Customizing the Research Panel
You can modify how the Research panel displays information about the media managed by
the Avid Interplay Engine. You can also specify the information you want to view about
each media asset by customizing column headings and column displays.
For more information, see the following topics:
•
“Changing the Research Panel View Size” on page 65
•
“The Research Panel Display” on page 66
•
“Media Column Headings” on page 66
•
“Opening Multiple Tabs in the Research Panel” on page 79
•
“Viewing Locators and Restrictions” on page 79
Changing the Research Panel View Size
You can adjust the size of the Research panel and the Storyline to maximize the display area
of the panel you need for your work.
To change the Research panel display size:
t
Click the resize bar at the top of the Research panel, and drag it up or down to resize it.
Resize bar
65
3 Working with Media
The Research Panel Display
The Research panel provides you with information on all media viewed by the asset
manager, including audio and video clips, graphics, and text files. An icon identifies the type
of asset for each media file, as summarized in the following table:
Icon
Media Object
Object Description
Master clips
A clip that references audio and video media files formed from
captured footage or imported files
In-progress master clip A clip in the process of being captured; when the capture is
complete, the icon updates to the standard master clip icon
Subclips
A clip that references a selected portion of a master clip
Sequences
A composition created from marked sections of one or more clips or
subclips
Audio clips
A clip that references audio media files formed from captured
sound — for example, voice-over recordings — or imported audio
files
In-progress audio clip
A clip in the process of being captured; when the capture is
complete, the icon updates to the standard audio clip icon
Clips with restriction
A clip containing restricted material and marked by an
Avid Interplay Assist user
Media Column Headings
You can select individual or multiple headings to be displayed or hidden in the Research
panel. The following table describes the default Column Selection headings. For a procedure
on how to select column headings, see “Hiding and Showing Columns” on page 68.
Heading
Description
[Frame]
For video clips, displays a thumbnail of the first frame of a clip (also called a head
frame); for audio clips, displays a standardized waveform
Type
Displays an object icon Identifying the type of asset for each media file
Name
Lists the name of the clip or sequence
Creation Date
Lists the date and time the clip was logged or captured
Tracks
Lists all tracks used by this media object
66
Customizing the Research Panel
Heading
Description (Continued)
Duration
Lists the length of the clip
Video ID
Lists the video ID number
Tape
Lists the source tape name
Comments
Displays any comments added as metadata to the media file when it was originally
captured
The following topics provide more information on using columns in the Research panel:
•
“Sorting Columns” on page 67
•
“Moving and Rearranging Columns” on page 68
•
“Hiding and Showing Columns” on page 68
•
“Adding Columns” on page 68
•
“Selecting Values for a Custom Property” on page 69
•
“Selecting Asset Types” on page 72
•
“Displaying Resolutions” on page 73
•
“Creating New Columns” on page 73
•
“Enlarging or Reducing Column Width” on page 74
•
“Renaming Clips” on page 74
•
“Adding Comments” on page 74
•
“Viewing Thumbnail Images” on page 75
•
“Modifying Writable Properties” on page 76
•
“Saving a Custom Layout” on page 77
Sorting Columns
You can sort the information in all of the columns in the media tabs in the Research panel
except the Frame column. The Icon column sorts alphabetically based on the type of media
object (audio clip, master clip, sequence, subclip).
When you sort a column, a sort icon appears next to the heading for that column and
indicates if the sort order is ascending or descending.
To sort information in columns:
t
Click the column heading. To reverse the sort order, click the column heading again.
67
3 Working with Media
Moving and Rearranging Columns
To move a column in the Research panel:
t
Click the heading of the column that you want to move, then drag the column to the
position you want and release the mouse button.
The column appears in the new position, and the other columns shift to make room.
Hiding and Showing Columns
You can select columns to be hidden or displayed in the Research panel. You cannot hide the
Frame column, which displays the head frames for media clips.
When you hide columns, they are listed on the menu below the Hide this Column option.
To hide a column:
t
Right-click the column heading and select Hide this Column.
To display a hidden column:
t
Right-click a column heading and select Show heading.
Adding Columns
You can add columns to the display in the Research panel in order to display additional
properties for media objects. Available column headings are determined by media
information stored in the media database.
Added columns appear only for the selected folder and for the current work session. If you
want to use the same columns the next time you log in to Instinct, you must save a custom
layout (see “Saving a Custom Layout” on page 77).
To add columns to the Research panel:
1. Right-click a column heading and select Select Working Set of Columns.
The Select Working Set of Columns dialog box opens. The dialog box displays three
sections of properties as defined in the Interplay Administrator, separated by dotted
lines: System, Custom, and Resolutions.
68
Customizing the Research Panel
2. Select the columns you want to display.
3. Click OK.
The new columns appear to the right of the existing columns in the Research panel.
Selecting Values for a Custom Property
You can select a property value from a custom list for a particular column in the Research
panel rather than typing it in. Your system administrator needs to first create a custom
property in Interplay Administrator and then import an XML file containing the values into
Interplay Administrator.
For example, you might want to specify the status of a particular asset. The administrator
creates a custom column named “Status” and imports an XML file that contains status
values such as Opened, Approved, and so on. In the Research panel, you can click the Status
column cell for an asset and select a value rather than typing it in each time.
To select property values:
1. Make sure your Administrator has set up the custom property and imported the list of
values. For more information, see “Adding a Custom Property” in the Avid Interplay
Engine and Interplay Archive Engine Administration Guide.
69
3 Working with Media
2. Right-click a column heading and select Select Working Set of Columns.
The Select Working Set of Columns dialog box opens. The dialog box displays three
sections of properties as defined in the Interplay Administrator, separated by dotted
lines: System, Custom, and Resolutions.
3. Navigate to the new custom column heading, select it, and click OK.
4. Locate the custom column in the Research panel and click it in the cell for the asset you
want to label.
The list of values for the property appears.
70
Customizing the Research Panel
5. Select a value.
The value appears in the cell.
71
3 Working with Media
6. Select values for additional assets.
Selecting Asset Types
To select asset types and reference clips to display:
1. Right-click the Type column heading in the Research panel and select Set Type Filter.
n
You need to right-click the column heading. If you right-click elsewhere in the column, the
option does not appear in the context menu.
The Set Type Filter dialog box opens.
2. Select the asset types you want to display.
3. (Option) Select “Show reference clips” to display objects that are referenced by
sequences.
4. Click OK.
5. (Option) Save the layout if you want to preserve your type filter settings.
72
Customizing the Research Panel
Displaying Resolutions
Among the column headings you can show are the resolutions associated with the clip,
subclip, or sequence (see “Hiding and Showing Columns” on page 68). The information in
the resolution column describes the resolution status of the clip, subclip, or sequence.
The circles indicate the following:
•
Filled circle — online
•
Half-filled circle — partially online
•
Empty circle — offline or not available
You must click the clip, subclip, or sequence in the Research panel to accurately display the
resolution status. When you click the item, the system retrieves the latest resolution status.
Since the status does not automatically update, it might not be correct if you are viewing an
unselected subclip or sequence.
For more information about resolution status, see “Viewing Media Status” in the Avid
Interplay Access User’s Guide.
Creating New Columns
You can create new column headings in the Research panel, if you have the user privileges
set in the Instinct/Assist User Settings view in the Interplay Administrator.If the new
heading has the same name as a system property or a user property — for instance, FPS
(frames per second) — the new column displays the properties for the heading already in the
database. Also, you cannot create two headings with the same name.
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3 Working with Media
To create a new column:
1. Right-click a column heading and select New Column.
The Add New Column dialog box opens.
2. Type a name for the new column.
The new column appears to the left of the active column in the Research panel.
Enlarging or Reducing Column Width
You can enlarge or reduce the width of any column in the Research panel. When you change
the size of the Frame column, the head frames increase or decrease in size.
You must enlarge or reduce all frames in the Research panel together. You cannot change the
size of an individual frame or cell.
To enlarge or to reduce the size of columns:
t
Click the border of a column in the Research panel, and drag it to the right or the left to
resize it.
Renaming Clips
You can rename a clip in a folder directly by modifying the information displayed in the
Research panel.
To change the name of a clip:
1. Click the cell in the Name column that you want to modify.
The clip row is highlighted.
2. Click the cell again to enter text.
The pointer changes to an I-beam.
3. Type the new clip name, and press Enter.
Adding Comments
You can add comments to the clip information in any media tab in the Research panel to help
you keep track of details not displayed in the other columns. However, you cannot add
comments to stories in the Story list.
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Customizing the Research Panel
Comments text box
To add a comment to the Research panel:
t
Click in the Comments column of the clip you want to annotate, and type your comment
in the Comments text box. You might have to scroll right to see the Comments column.
Viewing Thumbnail Images
You can choose to display thumbnail images of a master clip or a subclip that is loaded in the
Video monitor. Thumbnail images of a clip are time-based and are displayed every ten
seconds. If you click a thumbnail, the position indicator moves to that location in the Video
monitor.
You can choose to view the thumbnails in a Research Panel tab or in a separate window.
Viewing in a window could be useful when you have a wide monitor or a second monitor.
During Frame Chase capture, additional thumbnails are added to the view.
To display thumbnails:
1. Load a clip or a subclip into the Video monitor.
2. Select one of the following:
t
Preferences > Thumbnail Viewer > Show in tab.
t
Preferences > Thumbnail Viewer > Show in window.
3. Select View > Show Thumbnail Viewer.
The thumbnails are displayed in a separate window or in a tab in the Research panel
(click the tab to view the thumbnails). Thumbnails are displayed in a grid, with the
timecode of each thumbnail below it.
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3 Working with Media
If the media is ingesting, additional thumbnails appear at the bottom of the grid
approximately every 10 seconds.
4. (Option) Click a thumbnail image.
The position indicator in the Video monitor goes to the frame corresponding to the
thumbnail.
Modifying Writable Properties
If you have Write privileges in your Interplay environment, you can change several of the
properties associated with assets, for example, Comments or Name. These are called
writable properties. If you try to change a writable property that another user modified after
you accessed the asset, the Property Merge dialog box opens.
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Customizing the Research Panel
For example, someone else who accessed a clip in Interplay Access after you loaded the
same clip in the Research panel might have changed the name of the clip on the server; when
you then try to rename that clip, the Property Merge dialog box opens. The change could
have been made in any Interplay application, including Instinct, Avid Assist, Interplay
Access, or the Interplay Window in an Avid editing application.
You can view the original status of the writable property, your change, and the current status
of the property on the server, and you can choose to update the asset on the server or to
update the asset on your system. You can update the asset on the server by merging the
changes; you can also can create the text of the change.
To update your asset with the change from the server:
t
Select Update from Server.
The asset is updated with the change from the server.
To update the server with your change:
1. Select the version of the property you want to see in the Merged Value text box. You can
select any combination of the versions:
-
Original - the state of the asset before you accessed it
-
Your change - this version is selected by default
-
Current (on server)
The versions appear in the Merged Value text box in the order in which you select them.
2. (Option) Edit the text in the Merged Value text box to create the change you want.
3. Select Submit to Server.
The asset is updated with the text in the Merged Value text box.
Saving a Custom Layout
Any time you modify a column or the overall display, the Research panel maintains the
custom layout for the individual folder during your current work session even if you switch
stories. When you quit your session, the customized layout is lost unless you save it. You can
apply saved layouts to any media display in the Research panel. The application uses the last
saved layout to display folders in the Research panel.
You can save separate custom layouts for the iNEWS tabs and for the media tabs in the
Research panel, but you must save the layout for each tab separately.
The Research panel also saves the default layout which appears when you first open Instinct.
The initial layout name is “Default,” and once you save a layout, the Layout menu displays
the saved layout name. You cannot save or delete the default layout.
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3 Working with Media
To save a layout:
1. Open a media folder in the Research panel.
2. Modify the columns to create a custom view.
3. Click the Layout menu, and select Save Layout As. If you want to save changes to an
existing layout, click Save Layout.
Layout
menu
The Enter Column Layout Name dialog box opens.
4. Type a name for the custom view, and click OK.
The layout is saved and added to the list of layouts in the Layout menu. You can select
any of the saved layouts from the Layout menu.
To change to another saved layout:
t
Click the Layout menu, and select a saved menu from the menu list.
If you select Default, the Research panel reverts to the layout that appears when you first
open Instinct.
To delete a layout:
1. Click the Layout menu, and select the layout you want to delete from the menu list.
2. Click the Layout menu, and select Delete Current Layout. You cannot delete the Default
layout.
A confirmation box opens.
3. Click Yes.
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Customizing the Research Panel
Opening Multiple Tabs in the Research Panel
When you open a new folder, it replaces the current folder in the Research panel. If you want
to keep the contents of more than one folder open at a time, you can save the folder display
as a tab in the Research panel and then open the new folder as a separate tab, with a
maximum of 10 tabs open at once. This way, you can keep multiple folders.
To open multiple folders in the Research panel:
1. Click the active tab in the Research panel, and then click the Pin button.
The folder is saved as a tab in the Research panel, and the Pin button changes from a
horizontal pin icon to a vertical one to indicate the tab is saved.
2. In the Directory panel, click a new folder.
The folder opens as a new tab in the Research panel.
To close a tab in the Research panel:
t
On the tab you want to close, click the Close button.
Viewing Locators and Restrictions
Locators are a type of electronic bookmark. They allow editors to find and identify specific
frames in master clips, subclips, and sequences. Locators can include comments that allow
editors, producers, and other users to add review or editing remarks. They are also used to
mark restrictions — for example, in media clips that contain copyright requirements or other
limitations for use. Users can add locators in Avid editing applications, Interplay Assist, and
Interplay Access. Users can add restrictions in Interplay Assist.
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3 Working with Media
You can view locator comments and restriction locators in the Logging panel, which opens
in the Research panel. By default, you can see only those locators or restrictions you have
added in Assist or an Avid editing application. If you have the necessary permissions set by
your Interplay administrator, you can also choose to view locators and restrictions set by
other users.
Locator comments appear in the Comment text box in the Logging panel, and restriction
locators are indicated by red markers next to the head frames of the start and the end of the
restricted section of the clip. You can search the text of locators and restrictions. For more
information about searching, see “Overview of Finding Media Objects” on page 81.
Restrictions are frame-accurate. You can use the Logging panel to move to the frame
marking the start or end of a restriction.
To view locators and restrictions for a clip:
1. Click a folder in the Directory panel.
The contents of the folder are displayed in the Research panel.
2. Select a media clip in the Media list.
3. Select Show Locators.
The Logging panel opens and displays any locator comments or restrictions.
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Overview of Finding Media Objects
Ending Restriction marker
Starting Restriction marker
Logging panel
Comment text box
Show
Locators
check box
To move to the start or end of a restriction:
t
Click the head frame of the appropriate restriction marker in the Logging panel.
To view restrictions set by other users:
t
Right-click the Logging panel outside of the listed locators and restrictions, and select
Show All.
Overview of Finding Media Objects
You find media objects in Instinct by performing simple searches, or by browsing projects,
catalogs, or folders.
The most common method of finding objects in Avid Instinct is to perform a search based on
attributes. Instinct searches for the attributes associated with media objects, and the more
specific your attribute values are the faster the search engine returns results. Each attribute
can define statistical information (such as the date) or descriptive information (such as a
comment, annotation, or object name). The search function allows you to search by a date, a
word, or a few characters.
The database returns the results of any search in the Research panel, which allows you to
access more detailed information about displayed media objects.
n
Instinct also provides other less specific ways of finding objects, allowing you to browse
projects, folders, and catalogs located on both the iNEWS server and the asset manager. For
information on searching the iNEWS server, see “Searching for Information” on page 58.
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3 Working with Media
Typically, you conduct database searches for media objects on their associated attributes. For
example, you could find all media objects that have the word “feature” in their names or
other text fields, all media objects in a particular folder, or all media objects in a particular
folder that have the word “feature” in their names.
The following topics provide more information about searching media in Instinct:
•
Performing Searches
•
Keeping Your Search Results
Performing Searches
When you perform a search, the Search controls open on a separate tab of the Research
panel. Searches allow you to define your search based on four attributes. You can also
specify a location to search, such as a specific folder.
Results displayed in the Research panel reflect the maximum number of results from the
Interplay database allowed by Instinct (2500 results). The actual number of matches for your
search term might be higher. If your search returns the maximum number of results, you can
limit your search and start a new search. Since the search engine limits its search by the
attributes you set, you can narrow the scope of your search by setting attribute values and
this results in significantly faster searches. To get the best response times for your searches,
make them as specific as possible.
The following table describes the standard Instinct attribute names:
82
Attribute
Options
Description
Text
User-supplied text •
Allows you to search all text-based attributes:
•
Name
•
Tape
•
VideoID
•
Comments
•
Locator and restriction annotations
•
User-created fields
Overview of Finding Media Objects
Attribute
Options
Description
Text Fields
•
Any system
property or
custom
metadata
containing a
text field
Allows you to search in any text field you select; Name is
selected by default.
•
Select All
•
Clear All
Search In
Allows you to search in any folder managed by the asset
manager
Types
Master Clip
Subclip
Sequence
Allows you to specify the type of media object for your search
(you must select at least one type for each search)
Category
Site-specific list
of categories
Allows you to specify which category to search. The specific
categories listed for this attribute are defined by the system
administrator.
Time
Whenever
Last 10 minutes
Last hour
Last 24 hours
Last week
Last month
Last year
Allows you to set a time parameter for your search (time
parameters refer to the date the media object was last modified).
Including a time parameter can significantly improve the
response time of your search.
To perform a search:
1. Do one of the following:
t
Select File > Search Media.
t
Press Ctrl+F.
t
Right-click a folder, and select Search.
The Media Search tab opens on the Research panel.
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3 Working with Media
2. In the Text field, type a search term. You can specify words or characters for your
search. Search terms are not case-sensitive and apply to all text attributes of the media
objects in your search.
If you accept the default settings and specify no additional attributes, the search will
return all clips, subclips, and sequences in the database. Setting attribute values results
in significantly faster searches.
3. Expand the Text Fields field and select a system proprty or custom metadata containing
a text field. Name is selected by default.
4. Expand the Search in field and navigate to the folder you want to search. If you do not
specify a location, Instinct searches the entire media database. If you right-click a folder
and select Search, the Search in field displays the name of the selected folder.
5. Expand the Types field and select the type of media object you want to search for. You
can select multiple types. By default, all three types of media objects are selected —
master clips, subclips, and sequences.
6. (Option) Expand the Category field and select the appropriate attribute to search. You
can select multiple categories. The asset manager defines which categories, if any,
appear in this field.
7. Click the Time menu, and select a time parameter for your search. Specifying a time
parameter can significantly improve the response time of your search.
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Overview of Finding Media Objects
8. Click Search.
Instinct performs the specified search and returns all matching records in the Research
panel.
9. (Option) To start a new search, click Reset and then repeat steps 1 through 7. For
information on keeping your search results when you perform another search, see
“Keeping Your Search Results” on page 85.
Keeping Your Search Results
If you want to keep the results of your search when you perform another search, you must
“pin” the search tab to keep it open before you start a new one.
To keep your search results:
t
Click the Pin button.
The search is kept open as a tab in the Research panel.
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3 Working with Media
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4 Story Building Basics
Once you have started a new script and collected your media assets, you can begin building
your story. In the Storyline, Avid Instinct provides you with a vertical layout and intuitive
tools that allow you to cue, mark, trim, and add video clips. You can also add voice-over
narration and adjust audio clips. For information on using audio with Instinct, see “Using
Audio” on page 121.
The following topics introduce you to procedures that you use to build a basic story:
•
Video Monitor Components
•
Loading Clips in the Video Monitor
•
Monitoring Audio and Video
•
Playing Video Clips
•
Marking and Cueing Footage
•
Video Sequences
•
Working with Video in the Storyline
•
Saving Your Changes
Video Monitor Components
The Video monitor provides you with the controls you need to play, cue, and mark video
clips as you build your story.
4 Story Building Basics
Clip or story title
Display mode buttons
Timecode display
Preview window
Duration
Go to Start
button
Position bar
Zoom bar
Play and Mark
buttons
Audio meters
Step buttons
The following table describes the controls available in the Video monitor:
Control
Description
Timecode display
In Source and Trim modes, denotes the current position of the position
indicator in hours, minutes, seconds, and frames
In Story mode, denotes the time from the beginning of the media
sequence to the position indicator in hours, minutes, and seconds
Clip or story title
In Source or Trim mode, displays the name of the active clip; in Story
mode, displays the name of the active story
Display mode buttons
Indicates which clip or sequence displays in the Video monitor:
Preview window
88
•
Source — source clip currently selected in the Research panel
•
Story — active sequence currently loaded in the Storyline
•
Trim — clip selected in the Storyline
Displays the video for the selected clip or sequence
Loading Clips in the Video Monitor
Control (Continued)
Description
Duration
In Source or Trim mode, displays the length (hours:minutes:seconds)
between the In point and the Out point in the displayed clip
In Story mode, displays the length (hours:minutes:seconds) of the
sequence open in the Storyline
Go to Start button
Moves the position indicator to the start of the clip or the sequence
Position bar
Displays a graphical representation of the clip or sequence length and
contains the position indicator
Zoom bar
Lets you zoom in on a section of the position bar so that you can more
easily work with long clips and sequences. See “Using the Zoom Bar” on
page 98.
Audio meters
Display audio volume levels and audio peak levels
Play and Mark buttons
Allow you to play the video clip and to mark In and Out points
Step buttons
Allow you to step or move through a clip or a sequence in increments of
1 frame, 1 second, or 10 seconds
Loading Clips in the Video Monitor
You access video clips by locating them in the asset manager. Using the Media tab in the
Directory panel, you can find any video clips stored in shared projects and browse them in
the Research panel. You can also find video clips by using the Search function.
You can view video clips of any resolution qualified by your system; however, you can only
work with media clips that match the working and target resolutions specified by your
Interplay settings. For more information on resolutions, see “Video Resolutions” on
page 100.
To load video clips in the Video monitor:
1. Locate a video clip in the asset manager. For information on locating media, see
“Overview of Finding Media Objects” on page 81.
2. Do one of the following:
t
Double-click the head frame for the selected video clip in the Research panel.
t
Select the clip in the Research panel and press Enter.
The Video monitor displays the clip in Source mode.
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4 Story Building Basics
Source
mode
indicator
Video
monitor
Selected
video clip
n
You can also change the aspect ratio used to display clips in the Video monitor. This is useful
when your source video includes widescreen aspect ratios.
To change the aspect ratio in the Video monitor:
t
Select Preferences > Change Aspect Ratio > [aspect ratio option].
The image is resized within the Video monitor.
Monitoring Audio and Video
You can monitor audio and video in several ways. You can disable tracks so you play none of
your video tracks and only selected audio tracks. You can play all or none of your video
tracks and up to 16 audio tracks (source clips and sequences can include up to 24 tracks of
audio; you can play only 16 at a time). Media from disabled tracks does not use bandwidth
to play over the network. You can also select an audio monitoring mix mode.
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Monitoring Audio and Video
n
Disabling tracks is only for playing in the Video monitor. Your actual media is not affected,
and the tracks are not disabled when, for example, you send a story to playback.
To set up audio and video monitoring:
1. Do one of the following:
t
Select Preferences > Audio/Video Monitoring.
t
Press Ctrl+M.
The Audio/Video Monitoring Preferences dialog box opens.
2. Click the button in the “Video tracks enabled” area to select All or None.
When you disable video tracks, Video Disabled appears in the Video monitor.
3. Do one of the following:
t
Click the Audio track buttons for the tracks that you want to play. You can select up
to 16 separate tracks to play.
t
Click Disable All to disable all audio tracks.
t
Click Enable First 16 Tracks to play audio tracks A1 through A16.
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4 Story Building Basics
4. Select an Audio Monitoring Mix Mode option as described in the following table.
Option
Description
Mono
Maps to a center pan, which creates a mono mixdown of all audio tracks and
outputs the resulting track to two channels. This results in two identical channels of
audio, each containing the original NAT, SOT, and VOICE tracks.
Stereo
Maps to a left/right alternating pan (odd tracks on one channel, even tracks on the
other channel), creates a stereo mixdown of all audio tracks, and outputs the
resulting two tracks to two channels. This results in NAT/VOICE tracks (A1/A3)
on one channel and the SOT track (A2) on the other channel by default. An
administrator specifies how tracks are mapped in the Editing Settings tab of the
Application Database Settings in the Interplay Administrator. If you are working
with two NAT tracks or two SOT tracks, see “Working with Two Tracks for NAT
and SOT” on page 140.
Direct Out
Does not combine audio in any way; all audio tracks remain as they are in the
source media and play back through separate output channels.
n
n
If you are playing back from the Video monitor through two-channel output
such as headphones or two speakers, you might not be able to detect that all
audio tracks are playing. However, the source media maintains all audio
tracks.
An administrator sets one of these options for mixdown and send to playback in the Editing
Settings tab of the Application Database Settings in the Interplay Administrator. See “Send
to Playback” on page 145.
5. Click OK.
When you disable a track, it stays disabled for every clip and sequence you load as long
as Instinct is open. The next time you start Instinct, all tracks are enabled again.
Playing Video Clips
There are several ways to view, play, and cue clips:
•
Instantly access frames or move through footage by using the position indicator within
the position bar under the Video monitor
•
Play or step through the footage by using the Play and Step buttons
•
Cue and mark the footage by using the Mark buttons
You can also use keyboard shortcuts to play and cue clips. For information on keyboard
shortcuts, see “Using Keyboard Shortcuts” on page 155.
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Playing Video Clips
To play the video clip:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips in the Video Monitor” on page 89.
2. Do one of the following:
t
Click the Play button.
t
Press Ctrl+space bar.
t
With keyboard focus on the Video monitor area, press the space bar.
3. (Option) To stop or pause playback, click the Play button again, press Ctrl+space bar
again, or press the space bar again.
Using the Position Bar and the Position Indicator
You can use the position indicator that appears in the position bar under the Video monitor to
move to a specific point in a clip or sequence. This allows you to move through the video
clip to locate the frame you want to cue or mark.
Timing marks are displayed in the position bar at five-minute intervals.
The zoom bar is located below the position bar. You can use the zoom bar to zoom in on a
section of the position bar so that you can more easily work with long clips and sequences.
For more information, see “Using the Zoom Bar” on page 98.
n
A position indicator, the Video guide, appears in the Media column when you are viewing a
video sequence (see “Scrubbing Through the Storyline” on page 95).
To access frames within a clip in the Video monitor or to move through the footage:
t
Move the position indicator within the position bar under the monitor by clicking
anywhere in the position bar or by dragging the position indicator to the left or right.
The speed with which you drag the position indicator determines the speed at which you
move through the footage. If you Ctrl+click the position indicator, you can drag it to
fine-tune its movement as you move through the video clip.
Position bar
Position indicator
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4 Story Building Basics
Using the Step Buttons
You can use the Step buttons that appear under the Video monitor to step through your
footage. You can also use the keyboard to manipulate footage. For information on all
keyboard shortcuts, see “Using Keyboard Shortcuts” on page 155.
n
The Mark In/Mark Out buttons and the Go to In/Go to Out buttons are disabled when you
are in Story mode.
To step the clip backward or forward in one-frame increments:
t
Click the Step Forward or the Step Backward buttons under the monitors.
t
Press Alt+. (period) or Alt+, (comma).
To step forward or backward in 1-second increments:
t
Click the Step Forward 1 second or the Step Backward 1 second buttons.
t
Press Ctrl+. (period) or Ctrl+, (comma).
To step forward or backward in 10-second increments:
t
Click the Step Forward 10 seconds or the Step Backward 10 seconds buttons.
t
Press Ctrl+Alt+. (period) or Ctrl+Alt+, (comma).
Playing a Sequence
You can play all of the video and audio added to your story by using the Story display mode.
When you play a media sequence, the Storyline scrolls automatically, keeping the video
guide in view as the sequence plays.
Auto-scrolling is disabled by default if focus is in the Story body or if you use the scroll bar
to change the display position of the media sequence in the Storyline. You can disable
auto-scrolling manually by deselecting Story > Auto-Scroll Storyline.
To play an entire media sequence:
1. Open a story in the Storyline. For information on opening a story, see “Opening a Story”
on page 35.
2. Click the Story display button in the Video monitor. (Story mode is selected by default
when you open a story in the Storyline.)
3. Click the Go to Start button to set the position indicator at the beginning of the
sequence.
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Playing Video Clips
4. Do one of the following:
t
Click the Play button.
t
Press Ctrl+space bar.
t
With keyboard focus on the Video monitor area, press the space bar.
Scrubbing Through the Storyline
The Storyline provides you with a vertical column that contains a graphical representation of
all video and audio clips added to your story. Along the left side of the Storyline, the video
guide allows you to scrub through your story, just as the position bar in the Video monitor
allows you to scrub through the video footage.
n
“Scrubbing” in Instinct entails moving through video clips. You cannot scrub through the
audio in Instinct.
To scrub through the Storyline:
1. Open a story in the Storyline.
2. Move the video guide on the left side of the Storyline by clicking anywhere in the Media
column or by dragging the video guide up or down.
The speed with which you drag the video guide determines the speed at which you move
through the footage.
Media column
Video
guide
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4 Story Building Basics
Playing Footage with the J-K-L Keys (Three-Button Play)
The J-K-L keys on the keyboard allow you to play, step, and shuttle through footage at
varying speeds. This feature, also referred to as three-button or variable-speed play, allows
you to use three fingers to manipulate the speed of playback for greater control.
To shuttle through the footage using the J-K-L keys on the keyboard:
1. Do one of the following:
t
Load a clip or sequence into the Source or Record monitor.Load a clip or sequence
into the Source/Record monitor.
t
Open a pop-up monitor.
t
Select a clip in a bin in Frame view.
2. Use the following keys to shuttle at varying speeds:
t
Press the L key to move forward through the footage at normal speed.
t
Press the L key multiple times to move forward through the footage at faster speeds,
as described in the following table:
Press the L Key
To Play Footage at NTSC Rate
PAL Rate
24p Rate
2 times
2x normal speed
60 fps
50 fps
48 fps
3 times
3x normal speed
90 fps
75 fps
72 fps
4 times
5x normal speed
150 fps
125 fps
120 fps
5 times
8x normal speed
240 fps
200 fps
192 fps
t
Press the J key to move backward at the same shuttle speed increments.
t
Press the K and L keys together for slow forward (8 fps for NTSC, 6 fps for PAL,
and 6 fps for 24p projects).
t
Press the K and J keys together for slow backward.
t
Press and hold the K key and tap the L key or the J key to step through footage one
frame at a time.
To slow or change play direction one speed at a time:
t
Press Alt (Windows) or Option (Macintosh) while you tap the J or L key.
Play slows or changes direction one speed at a time from the speed at which you are
currently playing.
96
Playing Video Clips
-8x
-5x
-3x
-2x
-1x
0
1x
2x
3x
5x
8x
For example, you are shuttling backward with the J key at 2x normal speed. Press and
hold Alt and tap the L key once. Play slows to backward at normal speed (1x speed).
Hold Alt (Windows) or Option (Macintosh) and tap L once again. Play stops. Continue
to hold Alt (Windows) or Option (Macintosh) and tap L once again. Play goes forward
at normal speed. Continue to hold Alt (Windows) or Option (Macintosh) and tap L once
again. Play goes forward at 2x normal speed. Continue to hold Alt (Windows) or Option
(Macintosh) and tap L once again; play goes forward at 3x normal speed. Release the
keys to continue playing forward at 3x normal speed.
To pause shuttling:
t
Press the K key.
To stop shuttling:
t
Press the space bar.
Using Timecode to Find a Frame
You can type timecode values by using the numeric keypad on the right side of the keyboard
to cue a loaded clip or sequence to a specific frame. Typing a number overwrites timecode
from right to left, which allows you to move to a frame near the current timecode by
modifying only the timecode values on the right of the timecode display. You can navigate
footage by typing timecode values in any display mode: Source, Story, or Trim.
To cue to a frame based on timecode:
1. Click in the Video monitor to make it active.
2. Type the timecode for the frame by using the numeric keypad on the right side of the
keyboard.
The new numbers appear as bold text, while existing numbers appear dimmed. You can
delete the new numbers by pressing the Delete key on the numeric keyboard.
3. Press Enter on the numeric keypad.
The Video monitor displays the frame at the specified timecode. You can cancel the
timecode change by pressing the Escape key or by clicking outside the Video monitor.
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4 Story Building Basics
Using the Zoom Bar
The zoom bar is located below the position bar. You can use the zoom bar to zoom in on a
section of the position bar so that you can more easily work with long clips and sequences.
For example, in a two-hour clip, you can use the zoom bar to expand the position bar to show
only a few minutes of the clip.
When you open a clip, the entire position bar is displayed and the zoom control fills the
zoom bar. As you adjust the amount of zoom, the zoom control becomes narrower.
The following illustrations show a two-hour clip and the same clip zoomed in to a duration
of slightly more than five minutes.
Position bar for a two-hour clip (marks every 5 minutes)
Zoom bar with the zoom control filling the zoom bar
Position bar for the same clip, zoomed in
You can drag the zoom control to another part of the position bar, while keeping the same
amount of zoom (the zoom factor). This action does not affect the position indicator, so the
image in the monitor does not change until you move the position indicator (for example, by
clicking in the position bar).
To zoom in or out on a particular area of the position bar:
1. Drag the position bar or the zoom control to an area you want to focus on.
2. Change the zoom by doing one of the following:
98
t
Click and drag either end of the zoom control. Drag in to zoom in and drag out to
zoom out.
t
With the mouse pointer over or near the position bar and zoom bar, rotate the mouse
wheel forward to zoom in and backward to zoom out.
t
Select View > Position Bar Zoom In or View > Position Bar Zoom Out.
t
Press Ctrl++ to zoom in or Ctrl+- to zoom out.
Marking and Cueing Footage
In all cases except clicking and dragging, the position indicator scrolls into view if
needed and stays in view throughout the zoom.
To zoom in on an area marked by IN and OUT points:
t
Select View > Zoom In on Marks.
The application zooms and scrolls so that the IN point is visible near the left end of the
position bar and the OUT point is visible near the right end. In trim mode, as you select
clips to trim, this function is performed automatically.
Note the following features:
•
Position indicator and auto-scroll: If you play while zoomed in, the position bar
maintains the amount of zoom and scrolls to keep the position indicator visible
(auto-scroll). If you drag the position indicator or IN and OUT points while zoomed in,
the position bar also maintains the amount of zoom and auto-scrolls. The further you
move the mouse pointer from the end of the position bar, the faster the auto-scroll.
If the position indicator is not visible in the position bar when you start to play a clip, the
position bar automatically scrolls so that the position indicator comes into view.
You can zoom in or out or drag the zoom control while playing. If you make the position
indicator visible by zooming or scrolling, auto-scroll resumes when needed.
The position bar also scrolls if you move to a specific point in the clip, for example, by
using the Go to IN or Go to OUT buttons.
•
Frame-chase editing: If you zoom in on an in-progress clip, the zoom bar automatically
zooms and the position bar scrolls so that your view of the position bar remains
consistent as more material becomes available. Auto-scrolling keeps the position
indicator visible when playing. For example, if you zoom in to view the last 10 minutes
of a clip and play near the end, you continue to see the last 10 minutes of the available
media for the entire capture operation.
•
Maximum zoom in: You might not be able to zoom in for clips less than ten seconds
long; the exact duration depends on the width of the monitor.
Marking and Cueing Footage
You can speed the story building process by marking clips with In and Out points in
advance.
The following topics provide more information about marking footage:
•
“Video Resolutions” on page 100
•
“Marking In Points and Out Points” on page 100
•
“Dragging In Points and Out Points” on page 101
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4 Story Building Basics
•
“Cueing the Footage” on page 102
•
“Reviewing an Out Point” on page 102
Video Resolutions
Your Interplay administrator sets the target resolution for playback and the working
resolution for all users. Instinct lists your working and target resolutions above the Storyline
panel.
n
For HDV projects, select the HD1080i_60 video format.
To mark and trim footage, your working resolution must be at least equal to the resolution of
the video clip you want to use, or you must have user permission settings that allow you to
work with the necessary resolution. For more information about target and working
resolutions, see the Avid Interplay Engine and Avid Interplay Archive Engine Administration
Guide.
For more information about using different resolutions in your story, see “Working with
Video in the Storyline” on page 108.
Marking In Points and Out Points
You can mark In and Out points for your clips in advance, which allows you to build a story
quickly by splicing the marked clips into place one after another. This provides a rough cut
for your story. Even if your marks are not accurate now, you can move the In and the Out
points and fine-tune the media sequence later, or you can save the story so the sequence can
be edited by a craft editor in your workgroup.
Instinct creates an audio dissolve between each clip in your sequence. Because the dissolve
requires at least one frame to fade out or fade in, you should not mark your In point at the
first frame of your clip or your Out point at the last frame of your clip. Instead, use the Video
monitor controls to step in a few frames from the beginning or end of your clip before
marking your In and Out points. For more information on audio, see “Using Audio” on
page 121.
You can also use keyboard shortcuts to cue and mark clips. For information on keyboard
shortcuts, see “Using Keyboard Shortcuts” on page 155.
To mark In points and Out points before adding video to a story:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Opening Media Folders” on page 62.
2. Play or step through the material.
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Marking and Cueing Footage
3. When you find the appropriate frame, click the Mark In button under the monitor. If the
clip is playing, marking an In point with the Mark In button does not stop playback.
The Mark In point moves to the selected location to indicate the Mark In frame.
Mark In point
Mark Out point
Mark In button
Mark Out button
4. Continue playing or stepping through the video clip.
5. Click the Mark Out button under the monitor to mark an Out point. If the clip is playing,
marking an Out point with the Mark Out button does not stop playback.
The Mark Out point moves to the selected location to indicate the Mark Out frame.
To clear an In point or an Out point:
t
Use the preceding procedure to set a new In point or a new Out point.
Dragging In Points and Out Points
You can also use the Mark In point and the Mark Out point to scrub through the position bar
to set a new In or Out point. If you drag the Mark In or Mark Out point while a video clip is
playing in the monitor, playback stops. You can also Ctrl+click the Mark In or Mark Out
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4 Story Building Basics
point and drag it to fine-tune its movement as you move through the video clip, just as you
can Ctrl+click the position indicator to scrub through the video. For more information, see
“Using the Position Bar and the Position Indicator” on page 93.
To position In points or Out points by scrubbing:
t
Click the Mark In point or the Mark Out point, and then drag it to a new location. The
clip in the Video monitor scrubs forward or backward as you move the In or Out points.
Ctrl+click the Mark In or Mark Out point and drag it to fine-tune its movement as you
move through the video clip.
Cueing the Footage
You can cue the footage in the Video monitor to the marked In points and Out points by
using the Mark Clip controls. This allows you to move quickly to the In point and the Out
point or to play the clip from the marked In point to the Out point.
To cue footage to an In point or an Out point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Opening Media Folders” on page 62.
2. Set an In point or an Out point. For information on marking video clips, see “Marking In
Points and Out Points” on page 100.
3. Do one of the following:
t
Click the Go to In button.
t
Click the Go to Out button.
To play footage from an In point to an Out point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Opening Media Folders” on page 62.
2. Set an In point or an Out point. For information on marking video clips, see “Marking In
Points and Out Points” on page 100.
3. Click the Play In to Out button.
Reviewing an Out Point
You can preview a marked Out point to see how the clip looks before adding it to your story.
When you use the Review Out button, Instinct prerolls the video to 3 seconds before the Out
point, and then plays the footage to the marked point.
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Video Sequences
To review an Out point:
1. Load a clip into the Video monitor. For information on loading video clips, see
“Opening Media Folders” on page 62.
2. Set an Out point. For information on marking video clips, see “Marking In Points and
Out Points” on page 100.
3. Click the Review Out button.
The application prerolls the footage 3 seconds, and then plays the video to the Out point.
Video Sequences
After you have viewed and marked your clip, you are ready to start creating a sequence. A
sequence contains the audio and video clips that make up the media content of your story.
You divide your sequence into segments which match media clips to the script. Each story,
then, is a stack of segments with corresponding text.
Sequence-Building Operations
Instinct provides you with three basic types of operations that allow you to add video and
audio to your story:
n
•
B-roll — allows you to add video as cover footage for the audio component of the story
•
SOT — “Sound-on-tape”; allows you to add audio recorded with video footage to any
part of your story
•
Voice — allows you to add audio-only clips, including voice-over recordings
Depending on the country or region you work in, the term “SOT” might carry a different
meaning. In some areas, SOT footage is simply called a “clip,” and a video sequence or
package (the collection of video in a story) is called a SOT.
When you add video to your story, you either open a story stored on your iNEWS server or
you create a new story. Your workflow determines whether you start with a script to which
you then add the necessary video and audio or you begin building your story with video and
audio and then add the script later. These workflows are discussed in the following sections:
•
“Adding Video to a Story” on page 104
•
“Creating a Story with Video Footage” on page 106
For information about adding and adjusting audio, including using SOT and voice-over
clips, see “Using Audio” on page 121.
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4 Story Building Basics
Adding Video to a Story
When you start building your story with a script, the Storyline shows you how much video
you need to add to each segment in order to match the video to the script. This makes it easy
to select just the amount of footage you need.
There are some limitations on the kinds of media clips you can add to your story. You cannot
mix frame rates or formats in a story. For example, you cannot mix sources captured at 24
frames per second (fps) with sources captured at 30 fps, progressive projects with interlaced
projects, or NTSC projects with PAL projects. When you move the mouse over the upper
right corner of the Video monitor and your source clip is incompatible with existing sources
in the story, the Source menu reads WRONG FORMAT and you cannot drag the clip to the
Storyline.
You also cannot add a sequence to your story. If you load a sequence in the Video monitor
and mouse over the right side of the monitor, the Source menu reads SEQUENCE NOT
SUPPORTED and you cannot drag it to the Storyline.
To begin building a sequence:
1. Open a story in the Storyline. For information on opening stories from the iNEWS
server, see “Opening a Story” on page 35.
The Copy Time display shows the amount of footage needed to match the copy. The
number (in minutes:seconds) is determined by the read rate of the presenter. For
information on read rates, see “Read Times” on page 53.
Copy Time
display
2. Load the first clip into the Video monitor.
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Video Sequences
3. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114). For more information on loading,
cueing, and marking source clips, see “Video Monitor Components” on page 87.
4. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
5. Click the option for the kind of operation you want — B-roll, SOT, or Voice — and drag
it to the first segment at the top of the Storyline. For information about adding and
adjusting audio, including using SOT and voice-over clips, see “Using Audio” on
page 121.
The clip is added to the Storyline. If the length of the video clip is less than the read time
of the script, the Copy Time display shows the amount of footage still needed to match
the copy. If the length of the video clip is more than the read time of the script, the Video
Overrun display shows you how much extra footage has been added to the segment. For
information on extending or trimming the video clip to fit the script, see “Trim Mode”
on page 114.
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4 Story Building Basics
Video
guide
Video
Overrun
display
New clip
added to
the story
Clicking the video head frame in the Storyline changes the active mode to Trim mode.
For information on working with Trim mode, see “Trim Mode” on page 114.
To undo the previous action, do one of the following:
t
Select Story > Undo.
t
Press Ctrl+Z.
Creating a Story with Video Footage
When you start building your story with video, the Storyline displays a blank script. You add
your video to the Storyline, and then add your script to match the video. As you type your
script, the Video Overrun display updates to show you how much text you need to sync the
script with the video.
To build a story with video:
1. Create a new story in the Storyline. For information on creating stories, see “Creating a
New Story” on page 38.
A blank story opens in the Storyline.
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Video Sequences
2. Load the first clip into the Video monitor.
3. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114). For information on loading, cueing,
and marking source clips, see “Video Monitor Components” on page 87.
4. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
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4 Story Building Basics
5. Click the option for the kind of operation you want — B-roll, SOT, or Voice — and drag
it to the first segment at the top of the Storyline. For information about adding and
adjusting audio, including using SOT and voice-over clips, see “Using Audio” on
page 121.
The clip is added to the Storyline.
Clicking the video head frame in the Storyline changes the active mode to Trim mode.
For information on working with Trim mode, see “Trim Mode” on page 114.
To undo the previous action, do one of the following:
t
Select Story > Undo.
t
Press Ctrl+Z.
Working with Video in the Storyline
You can add video to your story by marking In and Out points and then using the Source
menu to drag the clips to the Storyline. Once you have your footage assembled in your story,
you can modify the script, trim the video, and adjust clip length in the Storyline. (For
information on working with audio, see “Using Audio” on page 121.)
Only one user can modify a story at any given time. If a second user tries to change a story
that another user is working on, the second user receives a message that the story is locked
by another user. When a user makes any change to the story — including in the video
sequence — Instinct puts an edit lock on the story, indicated by an edit lock icon above the
story next to the duration display, and removes it when the user saves and closes the story.
Edit locks prevent multiple users from modifying stories.
Your story might include clips that are not available to the asset manager in your target
resolution (the resolution used for playback). For example, you might have a clip in your
story with a resolution of DV 25 411 (your working resolution) but which is not available to
the asset manager at DV 50 (your target resolution). Before you can send the story to
playback, your producer or your Interplay administrator must acquire the clip in the target
resolution. The clip might need to be transcoded, captured in the target resolution, or
restored from an archive. Instinct lists your target resolution above the Storyline panel.
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Working with Video in the Storyline
Instinct marks clips in your story that are not available in the target resolution with a yellow
border. For more information about target resolutions, see the Avid Interplay Engine and
Avid Interplay Archive Engine Administration Guide.
Yellow border indicating
clip is not available in the
target resolution
Adding Video Clips to the Storyline
When you add video clips to your story, you can choose to add them to a segment that
already includes video, or you can add clips to a new segment. Dividing your story into
multiple segments can help to organize parts of your story, but using few segments — for
example, one segment for a lead-in clip, one for the body of the story, and one for a
concluding stand-up — might fit your workflow better. The Storyline allows you to modify
your story easily, so you can adapt the story-building process to your needs.
To add a video clip to a story:
1. Open a story in the Storyline.
2. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips in the Video Monitor” on page 89.
3. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114). For more information on loading,
cueing, and marking source clips, see “Video Monitor Components” on page 87.
4. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
5. Click the option for the kind of operation you want — B-roll, SOT, or Voice — and drag
it to the first segment at the top of the Storyline. You can add clips to a segment either
before or after existing clips, or you can add clips to a new segment.
A blue insertion bar appears when the clip is dragged to an open position in the
Storyline.
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4 Story Building Basics
The clip is added to the Storyline. If the length of the video clip is less than the read time
of the script, the Copy Time display shows the amount of footage still needed to match
the copy. If the length of the video clip is more than the read time of the script, the Video
Overrun display shows you how much extra footage has been added to the segment. For
information on extending or trimming the video clip to fit the script, see “Trim Mode”
on page 114. (For information about adding and adjusting audio, including using SOT
and voice-over clips, see “Using Audio” on page 121.)
Video clip
added to the
Storyline
Clicking the video head frame in the Storyline changes the active mode to Trim mode. For
information on working with Trim mode, see “Trim Mode” on page 114.
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Working with Video in the Storyline
Replacing Video Clips in the Storyline
You can replace one clip with another in the Storyline, using the following guidelines:
•
You can replace a B-Roll with another B-Roll.
•
You can replace a B-Roll with a SOT if there is no other SOT in the segment
•
You can replace a SOT with another SOT or a B-Roll
•
You can replace a Voice with a Voice
To replace a video clip in the story with another video clip:
1. Load a new clip into the Video monitor (see “Loading Clips in the Video Monitor” on
page 89).
2. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114).
3. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
4. Click the option for the kind of operation you want — B-roll, SOT, or Voice — and drag
it on top of the clip you wish to replace. The blue insertion bar does not appear when the
clip is dragged over an existing clip.
The new video clip replaces the existing clip.
Deleting Video Clips in the Storyline
To delete a video clip from the story:
1. Click the video clip in the Storyline to select it.
2. Press the Delete key.
Story Segments
You can use segments to help organize your stories by dividing the script into distinct
sections, each with corresponding video. You work with segments by selecting the segment
handle on the left of the Storyline, and then performing segment operations to modify your
story.
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4 Story Building Basics
Segment
handles
Adding and Deleting Segments
You can insert a new segment either above or below an existing segment.
To add a segment to the Storyline:
t
Right-click a segment handle, and select one of the following:
-
Insert New Segment Above
-
Insert New Segment Below
A new segment appears in the Storyline.
To delete a segment in the Storyline:
t
Click a segment handle, and press the Delete key.
Rearranging Segments by Dragging and Dropping
You can move segments up or down in the Storyline. This moves all media clips, text, and
production cues located in the segment.
To move a segment:
t
112
Click a segment handle, and drag it to a new position in the Storyline.
Working with Video in the Storyline
Splitting Segments
You can also modify your story by splitting segments. A split divides the segment at the
point marked by the video guide in the Storyline. The new segment is located below the
original segment, with the media clip spanning both segments. Any text in the Story body
remains with the original segment.
To split a segment:
1. Do one of the following:
t
Move the video guide to the point in your story where you want to split the segment.
t
Click the Play button and play through the story until the point where you want to
split the segment.
2. Do one of the following:
t
Select Story > Split Segment Here.
t
Press Ctrl+Shift+P.
A new segment is created below the original segment.
Adding Copy to the Script
When you add copy to a story that has video in the Media column, the Read time lets you
know how well the length of your video matches your script. As you add or delete copy, the
Read time adjusts to indicate if you have more video than copy, or vice versa. You can then
trim the video or revise the script to sync these parts of your story.
Video Overrun
display
indicates there
is more video
than copy in
the segment
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4 Story Building Basics
Copy Time
display
indicates there
is more copy
than video in
the segment
You cannot add copy to a story that has been locked by another user.
n
For information on editing and formatting text, see “Editing Scripts” on page 45.
To add copy to the script:
t
Click in one of the segment text boxes in the Storyline, and type or paste your copy as
needed.
The Video Overrun and the Copy Time displays update to indicate the length of the new
copy in relation to the video.
Trim Mode
You can trim your video to fit your story during the story-building process at any time, using
any of the tools Instinct provides for trimming. The following topics describe different
methods you can use to trim your video:
•
“Using Trim Mode to Adjust the Video” on page 114
•
“Using Auto Trim Mode” on page 116
•
“Extending Clips” on page 117
•
“Extending Clips On-the-Fly” on page 118
Using Trim Mode to Adjust the Video
Trim mode allows you to trim a selected clip so that the In point and the Out point are
marked at the best place for your story. You enter trim mode by selecting a clip in the
Storyline, and then you can change the In point and Out point to suit the needs of the story.
When you trim a clip, only the active clip in the Storyline is modified. Other clips that you
added to the Storyline from the same source clip remain unchanged.
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Working with Video in the Storyline
For more information on setting In points and Out points, see “Marking In Points and Out
Points” on page 100.
To use Trim mode:
1. Open a story in the Storyline.
2. Click a video frame in the Media column to select it.
The video clip displays in the Video monitor, and the Trim display button is highlighted.
Trim
display
button
Video clip
selected for
trimming
Mark In point
Step buttons
3. Do one of the following to set a new In point or Out point:
t
Use the position indicator to scrub through the position bar, and then click the Mark
In button or the Mark Out button.
t
Use the Step buttons to step through the footage, and then click the Mark In button
or the Mark Out button.
t
Click the Mark In point or the Mark Out point, and then scrub through the position
bar to set a new In point or Out point.
The Video Overrun display and the Read Time display update to indicate the length of
the video in relation to the script.
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4 Story Building Basics
n
When you move the In or Out point, or when you move the position indicator while in Trim
mode, the head frame selected in the Storyline changes and displays the video frame where
the position indicator is located.
Using Auto Trim Mode
You can use Auto Trim mode as a quick way to match the length of your video clip to the
length of your copy. Auto Trim lengthens or shortens the selected video clip by
automatically setting the Out point so that the segment uses just enough video to cover the
copy. If you activate Auto Trim mode for a segment and then later edit the story script, the
video clip adjusts its length to match the new copy.
To trim your video automatically:
1. Open a story in the Storyline.
2. Select the video clip in the Media column that you want to trim.
The video clip displays in the Video monitor, and the Trim display button is highlighted.
3. Right-click the clip and select Auto Trim-to-fit.
The Out point automatically adjusts to fit the Read Time of the segment. Auto Trim
markers indicate Auto Trim mode is active.
Auto
Trim
marks
To exit Auto Trim mode:
t
116
Right-click the clip and deselect Auto Trim-to-fit.
Working with Video in the Storyline
Extending Clips
You can modify your video sequence in the Media column by adjusting the length of clips in
the Storyline so that one B-roll clip extends into the next B-roll clip. Using the video guide
in the Storyline, you can move through the story to a new Out point, and then extend the
length of the preceding segment to the new point. Extending a clip provides a quick method
for adjusting B-roll video and audio without having to mark In and Out points in the source
media.
n
You can use the Add/Remove Clip Extension button to add a default 1-second extension to a
B-Roll clip.
You can also extend a B-Roll clip into a SOT clip to create an audio overlap (also called an
L-cut). For information on audio overlaps, see “Creating Audio Overlaps” on page 136.
To extend a clip:
1. Open a story in the Storyline.
2. Click the Story display button in the Video monitor.
3. Do one of the following:
t
Click in the Media column at the point to which you want to extend your clip.
t
Scrub through the Media column to locate the point to which you want to extend
your clip.
t
Use the Step buttons and the Timecode display to locate the precise point for your
new Out point.
4. Do one of the following:
t
Select Story > Extend Previous Shot to Here.
t
Press Ctrl+Shift+X.
The video and audio from the previous segment extend to the new Out point, and the
clip extension displays a new head frame to indicate the new Out point.
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4 Story Building Basics
Original Out point
Remove Clip
Extension button
Previous segment
extended to new
Out point
To create a default 1-second extension:
1. Click a B-Roll clip in the Storyline to select it.
2. Click the Add/Remove Clip Extension button.
The video clip is extended 1-second into the B-Roll clip in the next segment.
To restore the length of the clip to the original Mark Out point:
t
Click the Add/Remove Clip Extension button.
Extending Clips On-the-Fly
You can create an extended clip while playing your sequence in the Video monitor. Using
the video guide in the Storyline, you can play through the story to a new Out point, create an
extension at the new point, and continue to play the story. This provides you with a
convenient way to modify your story and to move quickly on to other parts of the
story-building process.
To extend a clip on-the-fly:
1. Open a story in the Storyline.
2. Click the Story display button in the Video monitor.
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Saving Your Changes
3. Do one of the following:
t
Click the Play button.
t
Press Ctrl+space bar.
t
With keyboard focus on the Video monitor area, press the space bar.
To stop or pause playback, click the Play button or press Ctrl+space bar, or the space
bar, again.
4. When the video guide is at the point to which you want to extend your clip, do one of
the following:
t
Select Story > Extend Previous Shot to Here.
t
Press Ctrl+Shift+X.
The video and audio from the previous segment extend to the new Out point, and the
clip extension displays a new head frame to indicate the new Out point.
Saving Your Changes
When you save a modified story in Instinct, the metadata for your sequence are saved on the
Interplay server. (The story script is also saved at the same time on the iNEWS server.) Once
you save your sequence, other users can access your work.
The asset manager saves your sequences in projects. The project name is taken from the
iNEWS path to the story, and the project contains a folder with a name taken from the story
and containing the saved sequence. A separate folder, named “Voice Tracks,” contains the
audio clips created by voice-over recordings.
Instinct saves the media sequence in the media database at a location that mirrors the
location of the story in the iNEWS hierarchy. However there are some characters — for
example, *|\:"<>/? — that are legal in the iNEWS hierarchy but are illegal in the asset
manager hierarchy. When Instinct encounters these characters, it replaces them with a dash
before creating the corresponding folder in the asset manager. If special characters mark the
only difference between folder names on the iNEWS server, a single folder in the asset
manager hierarchy might represent two or more folders in the iNEWS hierarchy. To avoid
this problem and achieve the best integration between iNEWS and the asset manager, do not
create stories or folders on the iNEWS server that are only distinguished by these special
characters.
When you save a sequence previously saved by the asset manager, the new sequence
replaces the old sequence as the most current version managed by the asset manager.
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4 Story Building Basics
If you save a story in Instinct and then change the story name or the video ID, Instinct finds
the original sequence and links it to the story even though the story’s metadata attributes
have changed. When you modify the story sequence and save it, the asset manager creates a
new story folder for the sequence.
If you have edited but have not saved a story, an asterisk is displayed in front of the story
name. After you save the story, the asterisk disappears.
To save a modified sequence, do one of the following:
120
t
Select Story > Save Story.
t
Press Ctrl+S.
5 Using Audio
Avid Instinct provides basic tools for adding audio to your stories, including the capability to
record voice-over narration and adjust audio in the Storyline.
The following topics discuss how to use audio in Avid Instinct:
•
Before You Begin Recording
•
Recording Voice-over Narration
•
Using Natural Sound and Sound-on-Tape
•
Creating Audio Overlaps
•
Adjusting Audio Tracks
•
Adding Audio Effects
Before You Begin Recording
Instinct supports a variety of audio inputs. If you want to connect an external audio device,
see the documentation that comes with your device. For information on selecting an audio
input device, see “Creating the Voice-over” on page 122.
Your Interplay administrator can specify audio settings in the Avid Interplay Administrator,
including audio patching, audio rate, and the target workspace. For more information about
these settings, see the Avid Interplay Engine and Avid Interplay Archive Engine
Administration Guide.
Recording Voice-over Narration
The Instinct application provides you with a simple way to record voice-over narration. The
Voice-over controls allow you to record audio directly into the Storyline for voice-over
narration. This feature saves you the extra steps of recording the narration with an external
tool first, checking in the clip to the asset manager, locating the recording in the asset
manager, and then adding the audio clip to the sequence. As you record your voice-over
narration to the Storyline, you can also watch the sequence, adjust the volume, and hear
playback of the audio tracks while recording.
5 Using Audio
n
Voice-over narration is recorded to the single audio track specified in the Editing Settings
tab of the Application Database Settings in the Interplay Administrator. For more
information, see the Avid Interplay Engine and Avid Interplay Archive Engine
Administration Guide.
The asset manager saves your voice-over clip in a project. The project name is taken from
the iNEWS path to the story, and the project contains a folder called “Voice Tracks”
containing the audio clips created by voice-over recording.
To view the audio input sources available on your system, see the Input menu in the
Voice-over controls.
Record button
Input meter
Input Level control
Abort button
Input
menu
Target Workspace indicator
Features of the Voice-over controls are as follows:
n
•
Record button — starts and stops the recording
•
Input meter — lets you view audio levels as you record the voice-over narration
•
Input Level control — allows you to set the audio gain level (volume) for recording
voice-over narration
•
Input menu — includes several optional sources for audio input, depending on your
system and audio board
•
Abort button — stops the recording without saving the audio file or checking in the clip
to the asset manager
•
Target Workspace indicator — displays the target workspace on your shared storage
system — either Avid Unity MediaNetwork or Avid Unity ISIS — where the media file
is saved
The target workspace indicator might appear blank until you create a new story or a new
segment, or until you add a voice-over track to an existing segment.
Creating the Voice-over
You can add a voice-over narration to any segment in your story. If you record over a video
clip, the Video monitor plays the video as you record and the video guide in the Storyline
moves down the Media column until the end of the recording. If you record beyond the
length of the segment, or if you record in a segment that has no video clip, the Video monitor
displays a black screen and the video guide does not move while you record.
122
Recording Voice-over Narration
When you record voice-over narration, you can change the default input level for audio gain
(the input volume). When you use the Input Level control to modify the volume, Instinct
saves the new level and uses it as the default level for all sessions until you set a new level.
The Input Level control overrides the audio controls for your system (for example, the
Windows Master Volume control). However, if you record your voice-over narration using
an external audio device, such as an M-Audio® MobilePre USB preamp and audio interface
or a Digidesign® Mbox™, that Instinct does not recognize, the application cannot directly
change the input volume. In this case, you must use external audio controls — either system
audio controls or volume controls on your audio device — to change the volume level.
If the external audio device includes audio gain controls, you should use these controls to set
input volume rather than the Instinct Input Level control or the operating system audio
controls.
To record the voice-over:
1. Open a story in the Storyline. For information about opening stories, see “Opening a
Story” on page 35.
2. Click the segment handle for the segment where you want to add voice-over narration.
The selected segment is outlined in blue.
3. Click the arrow to open the Voice-over controls.
4. Click the Input menu, and select the appropriate input device. If you use an external
audio device to record your voice-over narration and the device does not appear in the
Input menu, select either Windows Mixer or Automatic.
5. (Option) Click the Input Level control, and adjust the input audio gain. You can adjust
the volume as you record the voice-over narration.
6. When you are ready to start the voice-over, click the Record button.
The application prerolls the footage 3 seconds, and a 3-second countdown appears in the
Video monitor. When the countdown finishes and the video guide reaches the selected
segment, the voice-over recording begins and the Record button turns orange while
recording.
7. Record your narration using the selected input device.
8. Click the Record button a second time to stop the voice-over recording.
Your recorded voice-over is saved and a Voice track marker is added to the segment. If
you need to record the voice-over again, repeat the procedure.
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5 Using Audio
Voice track marker
To cancel the voice-over recording:
t
Click the Abort button. If you cancel the voice-over recording, the audio track is not
saved.
To delete a voice-over recording:
1. Click the Voice track marker to select it.
2. Press the Delete key.
Recording Voice-over Narration to Multiple Segments
You can record your voice-over narration to more than one segment by creating splits as you
record. This makes it easier to associate video clips with separate audio segments when you
know that different sections of the voice-over narration require different video segments.
The splits created during voice-over recording do not appear in the Storyline until after the
recording stops.
To record the voice-over to multiple segments:
1. Open a story in the Storyline. For information about opening stories, see “Opening a
Story” on page 35.
2. Click the segment handle for the segment where you want to add voice-over narration.
The selected segment is outlined in blue.
3. Click the arrow to open the Voice-over controls.
4. Click the Input menu, and select the appropriate input device. If you use an external
audio device to record your voice-over narration and the device does not appear in the
Input menu, select either Windows Mixer or Automatic.
124
Recording Voice-over Narration
5. (Option) Click the Input Level control, and adjust the input audio gain. You can adjust
the volume as you record the voice-over narration.
6. When you are ready to start the voice-over, click the Record button.
The application prerolls the footage 3 seconds, and a 3-second countdown appears in the
Video monitor. When the countdown finishes and the video guide reaches the selected
segment, the voice-over recording begins and the Record button turns orange while
recording.
7. As you record your narration, do one of the following:
t
Select Story > Split Segment Here.
t
Press Ctrl+Shift+P.
8. Click the Record button a second time to stop the voice-over recording.
Your recorded voice-over is saved and Voice track markers appear in the new split
segments.
To cancel the voice-over recording and the split segments:
t
Click the Abort button. If you cancel the voice-over recording, the audio track is not
saved and no segments are split.
Using a Voice Clip for Voice-over Narration
You can use any media clip that contains an audio track as your voice-over narration. If you
add a clip to your sequence using the Voice option, only the audio track is added to the
Storyline. If the clip has more than one audio track, Instinct uses the first track specified in
the Interplay settings on the asset manager. For information on Interplay settings, see “Asset
Manager” on page 19.
If you add a Voice clip to a segment that already uses a B-roll clip, Instinct automatically
lowers (“ducks”) the volume level of the B-roll audio (for information on audio ducking, see
“Using Natural Sound and Sound-on-Tape” on page 127). If you add a Voice clip to a
segment with no video, the video frame in the Storyline remains blank and indicates you
must add video to the segment.
Blank video frame
Voice clip
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5 Using Audio
n
By default, Instinct creates an audio dissolve between each clip in your sequence. Because
the dissolve requires at least one frame to fade out or fade in, you should not mark your In
point at the first frame of your clip or your Out point at the last frame of your clip. Instead,
use the Video monitor controls to step in a few frames from the beginning or end of your clip
before marking your In and Out points. For more information on marking source clips, see
“Video Monitor Components” on page 87. For information on setting the dissolve duration,
see “Setting the Audio Dissolve Duration” on page 142.
You cannot add a Voice clip to a segment that already uses a SOT clip.
To add a Voice clip to a segment:
1. Open a story in the Storyline.
2. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips in the Video Monitor” on page 89.
3. (Option) Mark In and Out points in the clip as described in “Trim Mode” on page 114. If
you do not mark the clip, you can add In and Out points later by trimming the clip (see
“Trim Mode” on page 114).
4. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
Source menu
5. Click the Voice option and drag it to the segment where you want to add the voice-over
narration.
The clip is added to the Storyline as voice-over narration.
Voice clip added to the Storyline over a B-Roll clip
126
Using Natural Sound and Sound-on-Tape
Using Natural Sound and Sound-on-Tape
Instinct uses three kinds of audio tracks:
•
Voice — audio recorded by Instinct through an audio device connected to your system
(usually a voice-over track), or an audio-only media file accessed from the asset
manager
•
Natural sound (NAT) — audio recorded at the same time as the video clip by the
microphone built-in to the video camera. Instinct supports two NAT tracks (see
“Working with Two Tracks for NAT and SOT” on page 140).
•
Sound-on-Tape (SOT) — audio recorded at the same time as the video clip, usually with
a microphone separate from the one built in to the video camera (which records the
natural sound). Instinct supports two SOT tracks.
The application automatically sets audio gain levels to ensure the clearest sound for the
master audio track, the principal audio track in a segment. This provides default volume
levels for separate tracks, without having to adjust audio gain levels manually (a process
sometimes called “rubberbanding”). However, Instinct also allows you to adjust the volume
of audio clips as you build your story (see “Adjusting Audio Tracks” on page 138).
Audio gain levels are set according to the following parameters:
•
If a Voice track is present, the application lowers (or “ducks”) the audio level on NAT
track running at the same point in the Storyline. (You cannot have a Voice track and a
SOT track in the same segment.)
•
If a SOT track is present, the application ducks the audio level on the NAT track running
at the same point in the Storyline.
•
If no Voice or SOT tracks are present, NAT sound remains at full volume.
Each type of audio track is identified in the Storyline. (Your Interplay administrator can
modify audio track labels in the Avid Interplay Administrator application.)
Voice track
SOT track
NAT track
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5 Using Audio
The following topics provide more information on SOT tracks:
•
“Adding Sound-on-Tape Tracks to the Storyline” on page 128
•
“Adding SOT Audio to B-Roll Video” on page 131
•
“Inserting a SOT Clip” on page 132
•
“Adding B-Roll Footage to a SOT Clip” on page 134
Adding Sound-on-Tape Tracks to the Storyline
You add a clip as a SOT track the same way you add a B-Roll clip. When you add a SOT to
a segment where there is no existing Voice track, the NAT sound track is disabled by default,
which allows the SOT track to play at full volume. You can modify and trim the SOT clip
using the same methods you use for any other clip. For information on working with media
clips, see “Story Building Basics” on page 87.
n
By default, Instinct creates an audio dissolve between each clip in your sequence. Because
the dissolve requires at least one frame to fade out or fade in, you should not mark your In
point at the first frame of your clip or your Out point at the last frame of your clip. Instead,
use the Video monitor controls to step in a few frames from the beginning or end of your clip
before marking your In and Out points. For more information on marking source clips, see
“Video Monitor Components” on page 87. For information on setting the dissolve duration,
see “Setting the Audio Dissolve Duration” on page 142.
To add a SOT track to a story:
1. Open a story in the Storyline.
2. Load a clip into the Video monitor. For information on loading video clips, see
“Loading Clips in the Video Monitor” on page 89.
3. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114).
4. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
128
Using Natural Sound and Sound-on-Tape
Source menu
5. Click the SOT option and drag it to the segment where you want to add the clip. A blue
insertion bar appears when the clip is dragged to an open position in the Storyline.
Insertion
bar
The clip is added to the Storyline. For information on extending or trimming the video
clip to fit the script, see “Trim Mode” on page 114.
SOT clip
added to the
Storyline
129
5 Using Audio
To delete a SOT clip from the story:
1. Click the SOT clip in the Storyline to select it.
2. Press the Delete key.
Disabling and Enabling the NAT Track
By default, the NAT sound track on a SOT clip is disabled. You can disable or enable the
NAT track depending on the needs of your story. If you disable the NAT track, Instinct uses
only the audio recorded on the SOT track. If you enable the NAT track, the application ducks
(lowers) the volume of the audio recorded on the NAT track (usually by the microphone built
into the video camera) to a preset level.
NAT
track
enabled
NAT track
disabled
To disable or enable the NAT track:
t
Right-click the clip in the Storyline and select or deselect Disable NAT Track.
Overriding the Default NAT and SOT Tracks
An Interplay administrator sets the default tracks for NAT and SOT audio. By default, track
A1 is mapped to NAT audio, and A2 is mapped to SOT audio (if dual-channel support is
enabled, A1 and A4 are mapped to NAT audio, and A2 and A5 are mapped to SOT audio).
You might need to change these mappings. For example, the NAT audio and the SOT audio
might become reversed if a reporter’s microphone is recorded on the wrong track. When this
happens, the NAT sound takes the place of the SOT track, and if you disable the NAT track
the SOT is disabled instead. You can change (or swap) the NAT and SOT tracks easily to
compensate for this problem.
When you override the default NAT or SOT tracks in a clip, only the active clip in the
Storyline is modified. Other clips that you added to the Storyline from the same source clip
remain unchanged.
130
Using Natural Sound and Sound-on-Tape
To override the default NAT and SOT tracks:
1. Right-click a clip in the Storyline.
2. Select the option for the track or tracks you want to change.
For example, if you want to swap the default NAT and SOT tracks:
-
Select Change SOT 1 Track and select A1.
-
Select Change NAT 1 Track and select A2.
A check mark shows the selected track.
Adding SOT Audio to B-Roll Video
When you combine a B-roll clip with a SOT clip by dragging them into the same segment in
the Storyline, Instinct assumes you want the SOT audio to replace the B-roll audio while
keeping the B-roll video. This allows you to take a sound bite from one clip and play it over
the video from another clip.
n
If you drag the SOT clip on top of the B-roll clip, it replaces both the video and audio of the
B-roll clip. If you want to replace the audio only, you must drag the SOT clip to an open
position in the segment. For information on adding SOT clips to a sequence, see “Adding
Sound-on-Tape Tracks to the Storyline” on page 128.
To add SOT audio to a B-roll clip:
1. Open a story in the Storyline.
2. Add a B-roll clip to the Storyline.
For information on adding B-roll clips to a sequence, see “Adding Video Clips to the
Storyline” on page 109.
131
5 Using Audio
3. Add a SOT clip to the Storyline in the same segment as the B-roll clip. A blue insertion
bar appears when the clip is dragged to an open position in the segment.
The SOT audio replaces the B-roll audio. In the following illustration, the SOT and the
B-roll clip are the same length.
Inserting a SOT Clip
When you add a SOT to a B-roll clip, Instinct uses the B-roll video to cover the video in the
SOT clip. However, if you want to insert a SOT clip in the middle of a B-roll segment so you
can see the video in the SOT clip — for instance, to cut away from the primary footage for a
sound bite — you first need to create a new segment. You can then add the SOT to the new
segment and trim the B-roll footage as needed.
To insert a SOT by splitting a segment:
1. Open a story in the Storyline.
2. Click the Story display button in the Video monitor.
3. Place the cursor in the Story body at the point in your script where you want to add the
SOT clip.
4. Select Story > Split.
A new segment is created.
132
Using Natural Sound and Sound-on-Tape
New split
New
segment
for the
SOT clip
5. (Option) Trim the B-roll footage to adjust it to the length of the new segment. For
information on trimming footage, see “Trim Mode” on page 114.
6. Add the SOT clip to the new segment. For information on adding SOT clips to a
sequence, see “Adding Sound-on-Tape Tracks to the Storyline” on page 128.
The SOT clip is inserted into the new segment.
7. (Option) If you want to move the text of the script to a new segment, you can create
another split, and cut and paste your text to the empty segment.
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5 Using Audio
Adding B-Roll Footage to a SOT Clip
If you want to add B-roll footage to the middle of a SOT clip — for instance, to cut away
from an interview to an establishing shot that provides context for the interview — you can
create a new segment at the point where you want the B-roll footage to appear. The B-roll
video covers the SOT video at that point, leaving the SOT audio and returning to the SOT
video once the B-roll footage ends.
n
By default, Instinct creates an audio dissolve between each clip in your sequence. Because
the dissolve requires at least one frame to fade out or fade in, you should not mark your In
point at the first frame of your clip or your Out point at the last frame of your clip. Instead,
use the Video monitor controls to step in a few frames from the beginning or end of your clip
before marking your In and Out points. For more information on marking source clips, see
“Video Monitor Components” on page 87. For information on setting the dissolve duration,
see “Setting the Audio Dissolve Duration” on page 142.
To add B-roll footage to a SOT clip:
1. Open a story in the Storyline.
2. Click the Story display button in the Video monitor.
3. Do one of the following:
134
t
Click in the Storyline at the point to which you want to cut away from the SOT clip.
t
Move through the Storyline to locate the point to which you want to cut away from
the SOT clip.
t
Use the Step buttons and the Timecode display to locate the precise point for your
split.
t
Click the Play button and play through the sequence to the point to which you want
to cut away from the SOT clip.
Using Natural Sound and Sound-on-Tape
Video guide
marking the
split point
4. Do one of the following:
t
Select Story > Split Segment Here.
t
Press Ctrl+Shift+P.
A new segment is created. This split does not affect how the SOT plays. It creates an In
point in the sequence which allows you to add the B-roll clip at the appropriate place in
the Storyline.
5. Load a clip into the Video monitor.
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5 Using Audio
6. (Option) Mark In and Out points in the clip as described in “Marking In Points and Out
Points” on page 100. If you do not mark the clip, you can add In and Out points later by
trimming the clip (see “Trim Mode” on page 114).
7. Move the mouse pointer over the right side of the Video monitor.
The Source menu displays in the Video monitor.
8. Click the B-roll option and drag it to the new segment.
The B-roll clip is added to the Storyline, covering the SOT video.
Creating Audio Overlaps
An audio overlap (also called an L-cut) is similar to an extended video clip. In an audio
overlap, the video from a B-roll clip covers the video — but not the audio — of an SOT clip,
allowing the SOT audio to play under the video from the preceding clip. Typically, audio
overlaps are used to extend a video clip over the first few seconds of an interview clip. This
creates a smooth transition from a B-roll segment to a SOT clip, as it allows video to overlap
the audio transition.
n
136
You can use the Add/Remove Clip Extension button to create a default 1-second audio
overlap.
Creating Audio Overlaps
To create an audio overlap:
1. Open a story in the Storyline.
2. Add a B-roll clip to the Storyline.
For information on adding B-roll clips to a sequence, see “Adding Video Clips to the
Storyline” on page 109.
3. Add a SOT clip to the Storyline below the B-roll clip.
For information on adding SOT clips to a sequence, see “Adding Sound-on-Tape Tracks
to the Storyline” on page 128.
4. Do one of the following:
t
Click in the Storyline at the point to which you want to extend your B-roll video.
t
Scrub through the Storyline to locate the point to which you want to extend your
B-roll video.
t
Use the Step buttons and the Timecode display to locate the precise point for your
overlap.
t
Click the Play button and play through the sequence to the point to which you want
to extend your B-roll video.
5. Do one of the following:
t
Select Story > Extend Previous Shot to Here.
t
Press Ctrl+Shift+X.
The B-roll video overlaps the SOT video, and the overlap displays a new head frame to
indicate the new Out point for the B-roll clip.
137
5 Using Audio
To create a default 1-second audio overlap:
1. Click a B-Roll clip in the Storyline to select it.
2. Click the Add/Remove Clip Extension button.
The B-Roll clip is extended 1-second into the SOT clip in the next segment to create the
audio overlap.
To remove an audio overlap:
t
Click the Add/Remove Clip Extension button.
Adjusting Audio Tracks
You can modify audio tracks by adjusting the volume, or gain, of specific clips in the
Storyline. You can adjust the gain of any audio track in your sequence, although the gain
levels of ducked audio tracks remain lower than the volume of the master audio track. (For
information on audio ducking, see “Using Natural Sound and Sound-on-Tape” on page 127).
Monitoring Audio Tracks
You can monitor audio gain levels while you adjust them by using the audio meters in the
audio controls. When you play footage that includes audio, the audio levels are tracked in
the audio meters, with the high level indicated by an audio peak level marker.
Audio
meters
Audio peak level markers
Monitoring audio while the sequence plays allows you to see if the audio gain levels change
significantly from one clip to another in the Storyline. For information on increasing or
decreasing the volume levels of a clip, see “Adjusting Audio Gain” on page 139.
The audio meters include reference points of 0, -10, -20, -30, and -40 dBFS. The audio
meters display green for levels under -20 dBFS, yellow for levels between -20 and -10 dBFS
and red for levels between -10 and 0 dBFS.
138
Adjusting Audio Tracks
If your workgroup is configured for two NAT tracks or two SOT tracks, the NAT or SOT
audio meter is split into two (NAT1/NAT2 or SOT1/SOT2), with separate monitoring for
each track. The track is split even if the selected clip has only one track. For more
information, see “Working with Two Tracks for NAT and SOT” on page 140.
Audio meters
for two NAT
tracks and two
SOT tracks
If you want to monitor a single audio track — for instance, to monitor the audio for a SOT or
a stand-up — you can mute audio tracks by selecting specific tracks in the Audio/Video
Monitoring Preferences dialog box. For information on selecting tracks, see “Monitoring
Audio and Video” on page 90.
Adjusting Audio Gain
You can use the audio sliders to increase or decrease the volume of audio tracks. You can
adjust the audio gain while a sequence plays in the Video monitor, which allows you to make
your adjustments dynamically as you listen to the audio.
To adjust the volume of an audio track:
1. Open a story in the Storyline.
2. Click the Edit Audio Tracks button.
Each audio track in the Storyline displays an Audio slider.
Audio
sliders
If your workgroup is configured for two NAT tracks or two SOT tracks, and a clip
includes two NAT tracks or two SOT tracks, two sliders are displayed for NAT or SOT.
139
5 Using Audio
Audio
sliders for
two NAT
tracks
Audio sliders for
two SOT tracks
Audio slider for
Voice track
3. (Option) Click the Play button to play the sequence.
n
If two NAT or SOT tracks are enabled in the workgroup, the audio sliders display two tracks
for NAT, two tracks for SOT, or two tracks for both, even if the selected clip has only one
track.
4. Click the Audio slider on the track you want to adjust, and drag it up or down to increase
or decrease the volume.
Working with Two Tracks for NAT and SOT
Avid Instinct supports monitoring and adjustment of two tracks for both NAT (natural
sound) and SOT (sound-on-tape). Which tracks are available, and how they are laid down for
output, depend on how your workgroup is configured. For example, your story could have
two NAT tracks (tracks A1 and A4) to provide a stereo background, with a single SOT track
(track A2) providing the voice-over. When you send the story to playback, the audio tracks
can be mixed down so that NAT track A1 is mapped to the left audio channel, NAT track A4
is mapped to the right audio channel, and SOT track A3 is center-panned (played on both
channels). An Interplay administrator enables center panning (see “Enabling Center-Panned
Sound” on page 143).
You can adjust the volume for each track separately. The following illustration shows two
clips in a story with audio sliders displayed: one clip with two NAT tracks and two SOT
tracks, and one clip with two NAT tracks and a Voice track. The audio meters show levels for
two NAT tracks, and two SOT tracks.
140
Adjusting Audio Tracks
Audio
meters for
one Voice
track (not
used), two
NAT tracks,
and two
SOT tracks
n
If two NAT or SOT tracks are enabled in the workgroup, the audio meters and audio sliders
display two tracks for NAT, two tracks for SOT, or two tracks for both, even if the selected
clip has only one track.
For more information on monitoring and adjusting audio gain, see “Monitoring Audio
Tracks” on page 138 and “Adjusting Audio Gain” on page 139.
To work with two NAT or SOT tracks, your Interplay administrator must enable settings in
the Editing Settings tab of the Application Database Settings in the Interplay Administrator.
These settings apply to all stories created in the Interplay workgroup. The following settings
apply to working with two NAT or SOT tracks:
•
Audio Patching
•
Audio - Source audio patching
•
Audio - Storyline audio patching
•
Send to Playback - Audio Mixdown Mode
•
Audio Effects - Center-Panned Sound on Tape and Voice Over
For more information, see the Avid Interplay Engine and Avid Interplay Archive Engine
Administration Guide.
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5 Using Audio
Which tracks are laid down for output depends on how your workgroup is also configured in
the Interplay Administrator. The following table lists the default settings.
Source Track
Storyline Label
Storyline Track
A1
NAT1
A1
A4
NAT2
A4
A2
SOT1
A2
A5
SOT2
A5
A3
Voice
A3
You can replace the default source track with any other audio track in a clip after you add the
clip to the story. See “Overriding the Default NAT and SOT Tracks” on page 130.
Adding Audio Effects
An Interplay administrator can set defaults for two audio effects, as described in the
following topics:
•
“Setting the Audio Dissolve Duration” on page 142
•
“Enabling Center-Panned Sound” on page 143
Setting the Audio Dissolve Duration
Instinct creates an audio dissolve between each clip in your sequence. By default, this
dissolve uses two frames: one from the end of the first clip, and one from the beginning of
the second clip. An Interplay administrator can change the default setting in the Interplay
Administrator application to remove or lengthen a dissolve.
n
142
Because the dissolve requires at least one frame to fade out or fade in, you should not mark
your In point at the first frame of your clip or your Out point at the last frame of your clip.
Instead, use the Video monitor controls to step in a few frames from the beginning or end of
your clip before marking your In and Out points. For more information on marking source
clips, see “Video Monitor Components” on page 87.
Adding Audio Effects
To set the duration of the audio dissolve:
1. Start the Interplay Administrator.
2. In the Application Settings section of the Interplay Administrator window, click the
Application Database Settings icon.
3. Click the Editing Settings tab.
4. Select a folder in the database.
5. In the Audio Effects section, type the number of frames for the dissolve. Type “0” (zero)
for no dissolve.
6. Click Apply and close the Interplay Administrator.
Enabling Center-Panned Sound
An Interplay Administrator can enable center-panned sound, so that any SOT tracks or Voice
tracks are output on both output channels to create a center-panned effect. For example, with
this option enabled, you can mix down in stereo mode, with NAT1 on an odd channel (left
speaker), NAT2 on an even channel (right speaker), and any SOT or Voice tracks on both
channels (both speakers).
To enable center-panned sound:
1. Start the Interplay Administrator.
2. In the Application Settings section of the Interplay Administrator window, click the
Application Database Settings icon.
3. Click the Editing Settings tab.
4. Select a folder in the database.
5. Select a folder in the database.
6. In the Audio Effects section, select “Enabled” for “Center-Panned Sound on Tape and
Voice Over.”
7. Click Apply and close the Interplay Administrator.
143
5 Using Audio
144
6 Exporting Stories
Avid Instinct allows you to export your story in the following ways:
•
You can send your story directly to playback, if you need to deliver the story quickly.
•
You can send the story to an Avid editing application, if it requires further editing or
finishing.
The following topics discuss how to export stories:
•
Send to Playback
•
Setting Working and Target Audio Resolutions
•
Exporting a Story to an Avid Editing Application
Send to Playback
You can send a story to a playback device, such as Avid AirSpeed, which you can access
from Instinct. The Avid Interplay Transfer client installs with Instinct, and this allows the
application to connect to any available playback device on your network that has the
Interplay Transfer Engine installed. For information on configuring Interplay Transfer, see
the Avid Interplay Transfer Setup and User’s Guide.
n
You must install the Avid Interplay Transfer client on your system to send a story to the
Interplay Transfer service. The Interplay Transfer client installs with Instinct; however, if for
some reason the client software is not installed on your system, contact your Interplay
administrator.
When you log in to Instinct, the application automatically gets a list of playback devices
available from the Interplay Transfer server. You can select your playback device from the
Send to Playback menu.
Instinct automatically relinks all clips in your sequence to media in the target resolution.
Clips that are not available from the asset manager in your target resolution are marked with
a yellow border. The Send to Playback function will fail if your sequence includes a clip
unavailable in the target resolution. Before you send a sequence that contains clips marked
with a yellow border to playback, you must have your Interplay administrator or your
producer acquire all marked clips in the appropriate resolution.
6 Exporting Stories
Instinct mixes down audio tracks before sending to playback, using the Audio Mixdown
Mode setting in the Editing Settings tab of the Application Database Settings in the Interplay
Administrator. An administrator can select one of the following output modes for audio:
n
•
Mono: Creates a mono mixdown of all audio tracks and outputs the resulting track to
two channels when sent to playback. This results in two identical channels of audio,
each containing the original NAT, SOT, and VOICE tracks.
•
Stereo: Creates a left/right alternating pan (odd tracks on one channel, even tracks on the
other channel), creates a stereo mixdown of all audio tracks, and outputs the resulting
two tracks to two channels when sent to playback. This results in two channels of audio,
with the NAT/VOICE tracks (A1/A3) on one channel and the SOT track (A2) on the
other channel by default. An administrator specifies how tracks are mapped in the Audio
- Storyline Audio Patching settings in the in the Editing Settings tab of the Application
Database Settings in the Interplay Administrator. If you are working with two NAT
tracks or two SOT tracks, see “Working with Two Tracks for NAT and SOT” on
page 140.
•
Direct Out: Creates separate output channels for each audio track in the story when it is
sent to playback. This setting does not combine audio in any way; all audio tracks
remain as they are in the story. Select this option to retain the greatest flexibility to do
further audio manipulation after the story is sent to the playback device.
Your Interplay administrator needs to set your user privileges so you can send to playback. If
you are having problems, see your Interplay administrator.
Exporting Stories for Playback
If you need to send your story to a playback device, you can use Avid Instinct to export the
finished story to Interplay Transfer, which controls the transfer operation.
To send a story to Interplay Transfer for playback
1. Open a story in the Storyline.
2. Select File > Interplay Transfer > Send To Playback > [playback device]. The Send to
Playback menu options list all playback devices available to Interplay Transfer.
The Send to Playback dialog box opens.
146
Send to Playback
3. If necessary, type the Video ID for your sequence in the Video ID text box. If the
iNEWS server has a video ID field for the story you want to send to playback, the server
automatically supplies the Video ID for the text box.
4. (Option) Select from the following transfer options:
-
Overwrite — select this option if you want to overwrite any sequence with the same
Video ID already sent to the playback device.
-
High Priority — select this option if you want the media to play before the transfer
to the playback device is finished.
5. Click Send.
Instinct renders any audio effects, such as dissolves at the beginning and end of each
clip, and mixes down the audio as specified in the settings in the Interplay Administrator
(see “Send to Playback” on page 145). The sequence is sent to the playback device, and
it is checked into the Sent to Playback folder in the asset manager as a new sequence
with the extension .xfer. The Interplay Transfer tab opens in the Research panel.
147
6 Exporting Stories
n
If you close the Interplay Transfer tab, you can display it again by selecting File >
Interplay Transfer > Show Status.
To remove entries from the Interplay Transfer tab:
t
Select File > Interplay Transfer > Clear Status.
Setting Working and Target Audio Resolutions
Your Interplay administrator can set the working audio resolution for Avid Instinct users.
The working resolution can be set to one of the following audio formats:
•
PCM — Pulse Code Modulation (PCM) is an industry-standard audio format for digital
audio; it is used for export and send-to-playback operations and when you need a
high-quality audio playback
•
MP2 — MPEG-1 Layer II (MP2) a compressed audio format that is useful when you do
not require high-quality playback
The target audio resolution is used when you send media to playback. The default target
audio resolution is PCM, which cannot be changed. If your sequence contains audio clips
that are not available on the asset manager in your target resolution, your Interplay
administrator must acquire the audio in the appropriate resolution before you can send the
sequence to playback.
Working resolutions are user settings; target resolutions are database settings and you use
the default target resolution in send-to-playback operations. Your Interplay administrator can
set the appropriate audio working resolutions in the Instinct/Assist User Settings view in the
Avid Interplay Administrator.
148
Exporting a Story to an Avid Editing Application
If your target or working resolution is set to PCM, your Interplay administrator can also set
the sample rate and bit depth used for audio clips. The broadcast standard sample rate for
most high-end production houses is 48 kHz. A 16-bit bit depth is generally used for
CD-quality audio. Your Interplay administrator can select the appropriate values based on
the requirements of your facility.
To set the working audio resolution:
1. If you have administrative privileges, in the Avid Interplay Administrator click
Instinct/Assist User Settings.
2. In the Instinct/Assist User Settings view, select a user from the user list.
3. In the Audio Settings section, select a Working resolution:
-
PCM
-
MP2
You cannot change the target audio resolution.
4. If you set your working resolution to PCM, do the following:
a.
Click the Sample Rate menu and select a sample rate.
b.
Click the Bit Depth menu, and select an audio bit depth.
5. Click Apply.
For more information on setting working and target resolutions and other Instinct/Assist
User settings, see the Avid Interplay Engine and Avid Interplay Archive Engine
Administration Guide.
Exporting a Story to an Avid Editing Application
When you save your story in Instinct, the media sequence is also checked in to a project on
the asset manager. You can check out the sequence using either the Avid Interplay Access or
the Avid Interplay window in an Avid editing system (such as Avid NewsCutter). In the
editing application, you can add titles and effects, trim clips, edit audio tracks, or perform
any other editing function available in the application.
The asset manager saves Instinct sequences in projects. The project name is taken from the
iNEWS path to the story, and the project contains a folder with a folder name taken from the
story and containing the saved sequence. A separate folder, named “Voice Tracks,“contains
the audio clips created by voice-over recordings.
149
6 Exporting Stories
Instinct
sequence
checked
in to the
asset
manager
Saved
story
Hierarchy of the Instinct story
saved on the iNEWS server
The following sections describe two methods to open a story sequence saved by the asset
manager in an Avid editing application.
•
“Checking Out a Sequence from Avid Interplay Access” on page 150
•
“Checking Out a Sequence from the Avid Interplay Window” on page 152
Checking Out a Sequence from Avid Interplay Access
From Avid Interplay Access, you can drag the sequence to an open bin in an Avid editing
application. This checks out the sequence, allowing you to edit it. Once you have edited the
sequence, you can then check it in to the asset manager so other users can access it or send it
to a playback device.
For more information on using Avid Interplay Access, see the Avid Interplay Access User’s
Guide.
To open a sequence in an Avid editing application using Avid Interplay Access:
1. Open your Avid editing application.
2. Open the bin to which you want to check out your sequence.
3. If you have not already done so, open Avid Interplay Access.
150
Exporting a Story to an Avid Editing Application
4. Perform a search or browse operation that returns the sequence that you want to
check out.
5. In the Content pane, click the sequence you want to check out, and drag it to the Avid
system bin.
The imported sequence appears in the bin.
Instinct
sequence
in an Avid
system bin
6. Load the sequence into the Timeline.
The sequence displays in the Timeline. Effect icons at the audio clip transitions indicate
audio dissolves.
Effect icons showing Audio dissolves
Instinct creates an audio dissolve between each clip in your sequence. Because the
dissolve requires at least one frame to fade out or fade in, you should not mark your In
point at the first frame of your clip or your Out point at the last frame of your clip.
Instead, use the Video monitor controls to step in a few frames from the beginning or
end of your clip before marking your In and Out points. For more information on audio,
see “Using Audio” on page 121.
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6 Exporting Stories
Checking Out a Sequence from the Avid Interplay Window
From the editing application, you can use the Avid Interplay window to open the sequence in
a bin. Once you have edited the sequence, you can then check it in to the asset manager so
other users can access it or send it to a playback device.
For more information on using the Avid Interplay window, see “Working with Avid
Interplay from an Avid Editing System” in the Help for your Avid editing application.
To open a sequence in an Avid editing application using the Avid Interplay window:
1. Open your Avid editing application.
2. Open the bin to which you want to check out your sequence.
3. Select Tools > Interplay Window.
The Avid Interplay window opens.
Research panel
4. Perform a search or browse operation that returns the sequence that you want to
check out.
5. In the Research panel, click the sequence you want to check out, and drag it to a bin.
The imported sequence appears in the bin.
152
Exporting a Story to an Avid Editing Application
Instinct
sequence
in an Avid
system bin
6. Load the sequence into the Timeline.
The sequence displays in the Timeline. Effect icons at the audio clip transitions indicate
audio dissolves.
Effect icons showing Audio dissolves
Instinct creates an audio dissolve between each clip in your sequence. Because the
dissolve requires at least one frame to fade out or fade in, you should not mark your In
point at the first frame of your clip or your Out point at the last frame of your clip.
Instead, use the Video monitor controls to step in a few frames from the beginning or
end of your clip before marking your In and Out points. For more information on audio,
see “Using Audio” on page 121.
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6 Exporting Stories
154
A Using Keyboard Shortcuts
See the following topics for a list of keyboard shortcuts:
•
General Shortcuts
•
Video Monitor Shortcuts
•
Storyline Shortcuts
•
Directory Panel Shortcuts
•
Research Panel Shortcuts
•
Shortcuts for Foreign Language Keyboards
General Shortcuts
The following table lists shortcuts used to control some of the functions that are not specific
to a panel or area within the application:
Shortcut
Result
Ctrl+N
With focus in the Research panel, creates a new story
Ctrl+Z
Undoes the last action
Ctrl+Y
Redoes the last undone action
Ctrl+E
Turns edit lock on and off
Ctrl+F
Opens the Search tab for a media search
Ctrl+Shift+F
With focus in an indexed folder or queue, opens the Search tab for an iNEWS search
Ctrl+1
Moves focus to the Storyline, unless focus is in the Story form
Ctrl+2
Moves focus to the Directory panel, unless focus is in the Story form
Ctrl+3
Moves focus to the Research panel, unless focus is in the Story form
Ctrl+grave accent In tabbed panels, selects the next tab
(backquote) key (‘)
Ctrl+M
Opens the Audio/Video Monitoring Preferences dialog box
A Using Keyboard Shortcuts
Shortcut
Result (Continued)
Alt+Z
Closes and opens all panels except the Storyline, unless focus is in a queue or the Story form
Ctrl+S
Saves the story on the iNEWS server
Ctrl+Delete
Deletes the story from the queue
F1
Opens the Help
Ctrl+Q
Alt+F4
Exits Avid Instinct
Video Monitor Shortcuts
The following table lists shortcuts for specifying display modes and playing in the Video
monitor. These commands can be used regardless of the keyboard focus.
Shortcut
Result
F9
Puts Video monitor into Source mode
F10
Puts Video monitor into Story mode
F11
Puts Video monitor into Trim mode
Alt+F5
Refreshes the media object information for the video displayed in the Video monitor; this
is useful for viewing the status of in-progress clips
Ctrl+space bar
Ctrl+5
Starts or stops playback of video in the Video monitor
Ctrl+6
Plays the video from the In point to the Out point
Ctrl+7
Prerolls the video to 3 seconds before the Out point, and then plays the footage to the Out
point
Alt+. (period)
Steps forward 1 frame at a time
Alt+, (comma)
Steps backward 1 frame at a time
Ctrl+. (period)
Steps forward 1 second at a time
Ctrl+, (comma)
Steps backward 1 second at a time
Ctrl+Alt+. (period)
Steps forward 10 seconds at a time
Ctrl+Alt+, (comma)
Steps backward 10 seconds at a time
156
Video Monitor Shortcuts
Shortcut
Result (Continued)
Ctrl+Shift+, (comma) Moves the position indicator to the beginning of the video clip
Ctrl+Shift+. (period)
Moves the position indicator to the end of the video clip
Alt+I
Sets a Mark In point
Alt+O
Sets a Mark Out point
Alt+Q
Moves the position indicator to the Mark In point
Alt+W
Moves the position indicator to the Mark Out point
Ctrl+Shift+P
During a voice-over recording, splits the segment at the point marked by the video guide
in the Storyline
The following table lists shortcuts for playing in the Video monitor. These commands
require keyboard focus to be in the Video monitor area of the main window.
Shortcut
Result
space bar
5
Starts or stops playback
6
Plays from the In point to the Out point
7
Plays the last 3 seconds before the Out point
. (period)
Right arrow
Steps forward 1 frame
, (comma)
Left arrow
Steps backward 1 frame
Ctrl+right arrow
Steps forward 1 second
Ctrl+left arrow
Steps backward 1 second
Ctrl+Alt+right arrow
Steps forward 10 seconds
Ctrl+Alt+left arrow
Steps backward 10 seconds at a time
Home
Moves to the first frame
End
Moves to the last frame
I
E
Sets a Mark In point
157
A Using Keyboard Shortcuts
Shortcut
Result (Continued)
O
R
Sets a Mark Out point
Q
Moves to the Mark In point
W
Moves to the Mark Out point
Storyline Shortcuts
The following table lists shortcuts used to modify display attributes, edit scripts, and
navigate text boxes in the Storyline:
Shortcut
Result
Alt+R
With focus in the Storyline, hides/shows the production cue text boxes
Alt+L
With focus in the Storyline, hides/shows media clips in the Media column
Ctrl+]
Splits the text at the point marked by the cursor in the Story body into two segments
Tab
With focus in the Story form, moves the cursor from one field to the next (left to right)
With focus in the production cue text box, moves the cursor from one production cue to the
next (top to bottom)
With focus in the Story body, moves the cursor from one segment to the next (top to bottom)
Shift+Tab
With focus in the Story form, moves cursor from one field to the previous (right to left)
With focus in the production cue text box, moves the cursor from one production cue to the
previous (bottom to top)
With focus in the Story body, moves cursor from one segment to the previous (bottom to top)
Ctrl+Shift+X
Extends the previous shot to the point marked by the video guide in the Storyline
Ctrl+Shift+P
Splits the segment at the point marked by the video guide in the Storyline
Alt+Insert
Inserts production cue at the point marked by the cursor in the Story body
Ctrl+B
Marks selected text as bold
Ctrl+I
Marks selected text as italic
Ctrl+U
Underlines selected text
Ctrl+Alt+P
Turns on Presenter Instructions text mode in story
Ctrl+Alt+C
Turns on Closed Caption text mode in story
158
Directory Panel Shortcuts
Shortcut
Result (Continued)
Ctrl+Alt+N
Turns on Normal text mode in story
Ctrl+Alt+M
Turns on Machine Control text mode in production cue
F6
Moves the cursor between the text next to a production cue and the production cue text box
Alt+Up Arrow
With focus in the Story body, moves the cursor to the Story form
Alt+Down Arrow With focus in the Story form, moves the cursor to the Story body
With focus in the Story body, moves the cursor between the text next to a production cue and
the production cue text box
Directory Panel Shortcuts
Shortcut
Result
Up Arrow
With focus in the Directory panel, moves selection up one item
Down Arrow With focus in the Directory panel, moves selection down one item
Right Arrow
With focus in the Directory panel and with a folder or directory selected, expands the folder or
directory
Left Arrow
With focus in the Directory panel and with a folder or directory selected, closes the expanded
directory or folder
F5
With focus in the Directory panel, refreshes the display
Research Panel Shortcuts
The following table lists shortcuts used to modify display attributes and to navigate through
the lists in the Research panel:
Shortcut
Result
Alt+Z
With focus in a queue, opens and closes the Story Preview area
Alt+H
With focus in a queue, arranges the Story list and the Story Preview area horizontally so the
Story list displays to the left of the Story Preview area
Alt+V
With focus in a queue, arranges the Story list and the Story Preview area vertically so the Story
lists displays above the Story Preview area
159
A Using Keyboard Shortcuts
Shortcut
Result (Continued)
F5
With focus in the Research panel, refreshes the display
Up Arrow
With a story or media clip selected, moves the focus up one line or one clip
Down Arrow
With a story or media clip selected, moves the focus down one line or one clip
Enter
With a story or media clip selected, opens the story in the Storyline or loads the clip in the
Video monitor
Home
With a story or media clip selected, moves the focus to the first story or clip in the Research
panel
End
With a story or media clip selected, moves the focus to the last story or clip in the Research
panel
Shortcuts for Foreign Language Keyboards
The following table lists differences in the keyboard shortcuts for languages other than
English. (A blank entry indicates no difference in the keyboard mappings for foreign
language keyboards.) To use these shortcuts, you must have the default input language set to
the appropriate language before you open Instinct.
English
French
Alt+grave accent Alt+²
(backquote) key (‘)
Alt+Z
Alt+W
Italian
German Spanish Result
Alt+\
Alt+^
Alt+Y
Alt+°
In tabbed panels, selects the next tab
Closes all panels except the
Storyline, unless focus is in a queue
With focus in a queue, opens or
closes the Story Preview area
Alt+. (period)
Alt+: (colon)
Steps forward 1 frame at a time
Alt+, (comma)
Alt+; (semicolon)
Steps backward 1 frame at a time
Ctrl+. (period)
Ctrl+: (colon)
Steps forward 1 second at a time
Ctrl+, (comma)
Ctrl+; (semicolon)
Steps backward 1 second at a time
Ctrl+Alt+. (period) Ctrl+Alt+: (colon)
Steps forward 10 seconds at a time
Ctrl+Alt+,
(comma)
Steps backward 10 seconds at a time
160
Ctrl+Alt+;
(semicolon)
Shortcuts for Foreign Language Keyboards
English
French
Italian
German Spanish Result (Continued)
Ctrl+Shift+,
(comma)
Ctrl+Shift+;
(semicolon)
Moves the position indicator to the
beginning of the video clip
Ctrl+Shift+.
(period)
Ctrl+Shift+:
(colon)
Moves the position indicator to the
end of the video clip
Alt+Q
Alt+A
Moves the position indicator to the
Mark In point
Alt+W
Alt+Z
Moves the position indicator to the
Mark Out point
Ctrl+1
Ctrl+&
Moves focus to the Storyline
Ctrl+2
Ctrl+è
Moves focus to the Directory panel
Ctrl+3
Ctrl+"
Moves focus to the Research panel
Ctrl+5
Ctrl+(
Starts or stops playback of video in
the Video monitor
Ctrl+6
Ctrl+-
Plays the video from the In point to
the Out point
Ctrl+7
Ctrl+Ã
Prerolls the video to 3 seconds
before the Out point, and then plays
the footage to the Out point
161
A Using Keyboard Shortcuts
162
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
A
Abort button 121, 122, 124
Add New Column dialog box 73
Adding
production cues 49
SOT tracks 128
Application layout 24
Asset manager
Avid Interplay server 19
described 19, 61
viewing media 62
Asset types, selecting 69, 72
Attributes
searching media objects 82
Audio
adding SOT tracks to B-roll clips 131
adjusting audio tracks 138, 139
audio overlaps 136
disabling audio tracks 90
disabling NAT tracks 130
ducking audio gain 127, 138
enabling NAT tracks 130
external device 121
input sources 121
inserting B-roll video in SOT clips 134
inserting SOT tracks in B-roll clips 132
monitoring audio tracks 90
overriding default NAT and SOT tracks 130
settings in Interplay Administrator 121
splitting segments 132, 134
swapping NAT and SOT tracks 130
target resolution 148
types of audio tracks 127
Voice-over controls 26
voice-over narration 121
working resolution 148
Audio button 139
Audio clips
displayed in Research panel 66
in-progress clips displayed in Research panel 66
Audio dissolve
setting 142
Audio effects
rendering 146
Audio gain
adjusting 127, 138, 139
monitoring 138
Audio gain levels 127
Audio levels
monitoring 138
setting 127
Audio meters
audio peak levels 138
monitoring volume 138
Video monitor display 87
Audio overlaps
creating 136
described 136
Audio peak levels 138
Audio sliders
adjusting volume 139
Audio Video Monitoring Preferences dialog box 90
Auto Trim 116
Auto Trim-to-fit 116
Automatic timeout
setting 31
Auto-scroll option 94
Avid
online support 15
training services 16
Avid Instinct
See Instinct
Avid Interplay 19, 61
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Avid Interplay Access 149
Avid Interplay server 19
Avid Interplay Transfer 145
Avid Interplay Transfer settings 19
Avid Interplay window 149
Avid Unity Connection Manager 20
Avid Unity ISIS 20
Avid Unity MediaNetwork 20
B
Backup
automatic in case of crash 22
B-roll clips
adding SOT tracks 131
adding to sequence 104, 106, 109, 111
audio overlaps 136
described 103
extending 117
inserting in SOT clips 134
inserting SOT tracks 132
Buttons
Abort 121, 122, 124
Display mode 87
Edit Audio Tracks 139
Edit mode 45
Go to In 102
Go to Out 102
Go to Start 94
Mark In 100, 114
Mark Out 100, 114
Pin 45, 79
Play and Mark 87
Play In to Out 102
Record 121, 122, 124
Review Out 102
Step 87, 94
Step Backward 94
Step Backward 1 second 94
Step Backward 10 seconds 94
Step Forward 94
Step Forward 1 second 94
Step Forward 10 seconds 94
Trim display 114
C
Center-panned sound
setting 143
Clearing
In and Out points 100
Clips
B-roll 103
clearing In and Out points 100
cueing 102
cueing, viewing, and playing back 92
marking In and Out points 100
moving In and Out points 101
moving, copying, and duplicating 64
renaming 74
using Step buttons 94
Closed Caption
marking text 49
Closing stories 55
Column headings
described 39, 66
Columns
adding 68
changing size 74
creating 73
enlarging and reducing 74
hiding 43, 68, 77
moving 68
Commands
Search 58
Comments, adding to Research panel 74
Connection Manager 20
Copy
See Text
Copy Time display 104, 113
Copying
text from a locator 47
Countdown for voice-over recording 122, 124
Creating
new stories 38
Cueing footage 102
D
Deleting
clips from a sequence 111
production cues 51
164
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Deleting stories 55
Desktop compositing
disabling 21
Dialog boxes
Add New Column 73
Audio Video Monitoring 90
Enter Column Layout Name 43, 77
New Story 38
Send to Playback 146
Server Login 20
Directories
creating shortcuts 34
described 28, 28
removing shortcuts 35
Directory panel
changing fonts 41
creating shortcuts 34, 63
deleting folders 63
described 28
iNEWS tab 28, 35
making shortcuts 34, 63
Media tab 28, 61, 61, 61
opening a story 35
opening media folders 62
removing shortcuts 35, 63
Search tab 29
using 34
viewing media 62
Display
changing fonts 41
modifying the Research panel 42
Display mode buttons 87, 114
Display Properties
using portrait mode 24
Displaying
column headings 66
Dissolve
setting audio 142
Ducking audio 127, 138
Duration
Video monitor display 87
Dynamic relink
setting 23
E
Edit Audio Tracks button 139
Index
Edit lock 45, 54, 108
Edit mode
entering 45
Editing
See Story building
Enter Column Layout Name dialog box 43, 77
Exporting
Avid Interplay Transfer 145
rendering audio effects 146
stories 145
stories to Avid editing applications 149
transfer options 147
Extend Previous Shot to Here 117, 118, 136
Extending clips 117, 118
Extending clips with a 1-second extension 117
F
Finding
frames 97
Folders
deleting from Directory panel 63
navigating to from a selected asset 30
opening 62
Fonts, changing 41
Frame size
changing 74
Frames
accessing in footage 93
enlarging or reducing 74
finding 97
G
Go to In button 102
Go to Out button 102
Go to Start button 94
H
Headings
adding 68
creating 73
described 39, 66
Hiding
column headings 66
columns 77
165
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Hyperlinks
support for 54
I
In points
cueing footage 102
marking 100
moving 101
trimming footage 114
Index icon 58
Indexed folders 58
Indexed queues 58
iNEWS NRCS, described 18
iNEWS tab
creating shortcuts to directories 34
described 28
making shortcuts to directories 34, 63
removing shortcuts to directories 35
searching stories 58
Input Level control 121
Input menu 121
Input meter 121
Instinct
described 18
Directory panel 28
layout 24
License Agreement 20
logging in 20
opening stories in Avid editing applications 150,
152
overview 33
portrait mode 24
Research panel 29
starting 20
Storyline 27
Video monitor 26
Voice-over controls 26
Interplay Assist
exiting 22
Interplay database
changing writable properties 76
setting working and target resolutions 148
Interplay Portal
viewing 15
166
Interplay Transfer
See Avid Interplay Transfer
Interplay Transfer tab 148
J
J-K-L keys
playing and shuttling footage with 96
K
Keyboard shortcuts
using 155
L
Layout
changing 43, 77
custom 43, 77
deleting 43, 77
saving 43, 77
L-cuts
See Audio overlaps
License Agreement 20
Lineups
See Rundowns
Locators
copying text from 47
marking restrictions 79
viewing 79
Logging in
Instinct 20
selecting an asset manager 20
selecting an iNEWS server 20
using the Separate Login option 20
Logging panel 79
M
Mark In button 100, 114
Mark In point 100, 101, 114
Mark Out button 100, 114
Mark Out point 100, 101, 114
Marking
entire clips or segments 100
In and Out points 100
In points 100
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Out points 100
text as Closed Caption 49
text as Machine Control 51
text as Normal 51
text as Presenter Instructions 48
Master clips
displayed in Research panel 66
in-progress clips displayed in Research panel 66
Media
displaying in Video monitor 62
folders in Interplay database 61
searches 81
stored on asset manager 61
viewing 62
Media column
described 27
Media folders
described 28
removing shortcuts 63
Media objects
audio clips 66
in-progress audio clips 66
in-progress master clips 66
master clips 66
sequences 66
subclips 66
Media Search tab 82
Media tab
creating shortcuts to folders 63
described 28, 61
displaying folders 61, 61
opening media folders 62
removing shortcuts to folders 63
Monitoring
audio and video 90
Moving
In and Out points 101
Moving clips or sequences 64
MultiRez
described 23
setting 23
N
NAT tracks
changing the default 130
described 127
Index
disabling 130
enabling 130
swapping with SOT tracks 130
working with two 140
Natural sound
See NAT tracks
New Story dialog box 38
Newsroom Computer System
See NRCS
Non-refresh queues 39
NRCS
described 18
O
Offline mode
described 56
restoring stories 57
saving stories 56
Online support 15
Open Enclosing Folder command 30
Opening
stories 35
stories in Avid editing applications 150, 152
Out points
cueing footage 102
marking 100
moving 101
reviewing footage 102
trimming footage 114
Overlaps
See Audio overlaps
Overwriting clips 111
P
Panning
setting center-panned sound 143
Pin button 45, 58, 79, 85
Play and Mark buttons 87
Play In to Out button 102
Playback
changing speed of 96
Playback, sending stories to 145
Portrait mode 24
Position bar 87, 93
Position indicator 93, 95
167
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Preferences
audio video monitoring preferences 90
fonts 41
Video monitor aspect ratio 87
Preroll for voice-over recording 122, 124
Presenter Instructions
marking text 48
Presenter text box 53
Preview window 87
Previewing an Out point 102
Production column
described 27
Production cues
adding 49
deleting 51
Projects
creating shortcuts 63
deleting folders 63
removing shortcuts 63
Properties
changing 76
Property Merge dialog box 76
Q
Queues
creating shortcuts 34
deleting stories 55
described 28
removing shortcuts 35
R
Ratcheting
play speed 96
Read time
Copy Time display 104
finding 53
Video Overrun display 113
Video Overrun display and footage 104
Video Overrun display and script 106
Record button 121, 122, 124
Recording voice-over narration 122, 124
Refresh queues 39
Refresh trait 39
Refreshing
application display 30
168
Relinking media 23
Renaming clips 74
Replacing
clips in a sequence 111
Research panel
adding columns 68
audio clips displayed in 66
changing fonts 41
changing size 65
changing the custom layout 43, 77
closing tabs 45, 79
comments 74
creating new columns 73
customizing display 65
deleting a saved layout 43, 77
described 29
displaying media 61, 61, 62
displaying multiple tabs 45, 79
displaying resolutions 73
headings 39, 66
hiding columns 43, 68
in-progress audio clips displayed in 66
in-progress master clips displayed in 66
Interplay Transfer tab 148
Logging panel 79
master clips displayed in 66
media objects 66
Media Search tab 82
modifying display 42
moving columns 68
saving custom display 43, 77
searches 58
searches displayed 81
sequences displayed in 66
sorting columns 67
Story list 35
Story Preview area 35
subclips displayed in 66
Reservations
described 61
Resolution
working and target audio 148
Resolutions
displaying in Research panel 73
Restore
locally backed up story 22
Restoring stories in offline mode 57
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Restriction marker 79
Restrictions
described 61
with locators 79
Review Out button 102
Reviewing an Out point 102
Rubberbanding 127
Rundowns
described 28
S
Saving
changes in stories 55
searches by keeping open 85
sequences 119
stories 54
stories in offline mode 56
Script
See Text
Search command
using 58
Search tab
described 29
Searches
defining a search 58
indexed queues and folders 58
iNEWS database 58
iNEWS, described 58
iNEWS, options 58
keeping open 85
media object attributes 82
media objects 81
opening in another tab 58
performing 82
saving 58
text media attribute 82
time media attribute 82
Segments
adding new 112
adding video 109
adding video to a new segment 109
deleting 112
described 103
dragging and dropping 112
moving 112
organizing a story 109
Index
splitting 48, 113
using 111
Send to Playback dialog box 146
Sending stories to playback 145
Sequence Not Supported error message 104
Sequences
cueing 102
cueing, viewing, and playing back 92
described 103
displayed in Research panel 66
moving, copying, and duplicating 64
playing 94
saving 119
scrubbing through the Storyline 95
splitting segments 132, 134
using Step buttons 94
Server Login dialog box 20
Set Type Filter dialog box 69, 72
Settings 19
Shortcuts
keyboard shortcuts 155
making in iNEWS tab 34, 63
removing from Directory panel 34, 35, 63
Shuttling
J-K-L key method 96
Sorting columns 67
SOT clips
adding to a segment 128
adding to sequence 104, 106, 109, 111
described 103
SOT tracks
adding 128
adding to B-roll clips 131
audio overlaps 136
changing the default 130
deleting 128
described 127
inserting B-roll video 134
inserting in B-roll clips 132
swapping with NAT tracks 130
working with two 140
Sound on Tape
See SOT clips
Source menu
adding B-Roll clips to SOT footage 134
adding SOT clips 128
adding video 106, 109
169
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
adding Voice clips 125
B-Roll 104, 106, 109, 111
building a story 104
replacing video 111
SOT 104, 106, 109, 111
SOT option 128
Voice 104, 106, 109, 111
Voice option 125
Splits
creating audio overlaps 136
using in voice-over recording 124
Splitting segments 48, 113, 132, 134
Step Backward 1 second button 94
Step Backward 10 seconds button 94
Step Backward button 94
Step buttons
using 94
Video monitor display 87
Step Forward 1 second button 94
Step Forward 10 seconds button 94
Step Forward button 94
Stepping
J-K-L key method 96
Stories
closing 55
creating new 38
deleting 55
described 28
edit lock 45, 54, 108
editing text 45
exporting 145
exporting to Avid editing applications 149
finding read time 53
importing in Avid editing applications 150, 152
offline mode 56
opening 35
opening in Avid editing applications 150, 152
playing video 94
previewing 35
rearranging text 47
restoring in offline mode 57
saving 54
saving changes 55
saving in offline mode 56
searching 58
searching indexed queues and folders 58
170
sending to playback 145
updating in offline mode 57
Story body
changing fonts 41
described 27
Story building
adding video 104, 106, 109
adding video to a new segment 109
basic tools 87
beginning 104, 106
creating a 1-second audio overlap 136
creating a 1-second extension 117
cueing clips 87
deleting clips from a sequence 111
editing text 45
extending clips 117, 118
marking clips 87
replacing clips in a sequence 111
saving 119
segments 111
SOT clips 103
Source menu 104, 106, 109, 111, 125, 128, 134
splitting segments 132, 134
trimming video 114
undoing an action 104
using B-roll clips 103
using segments 109
using Trim mode 114
Voice clips 103, 125
Story display mode 94
Story Form 27, 53
Story links
support for 54
Story list
described 35
hiding 42
searches 58
Story Preview area
hiding 42
viewing stories 35
Storyline
adding production cues 49
adding segments 112
auto-scroll option 94
Copy Time display 104
deleting segments 112
described 27
ABCDEFGHIJKLMNOPQRSTUVWXYZ
first clip displayed in 104, 106, 109
formatting text 52
Media column 27
moving segments 112
scrubbing 95
segments 111
splitting segments 113
Story body 27
Story Form 27
video guide 95
Storyline video guide 95
Subclips
displayed in Research panel 66
T
Target Drive indicator 121
Text
adding to a story 113
copying from a locator 47
formatting 52
marking as Closed Caption 49
marking as Machine Control 51
marking as Normal 51
marking as Presenter Instructions 48
rearranging in stories 47
splitting 48
Three-button play (J-K-L keys) 96
Thumbnail images 75
Thumbnail tab 75
Timecode
finding frames 97
Video monitor display 87
Timeout
setting automatic 31
Training services 16
Transfer options 147
Trim display button 114
Trim mode
described 114
entering 114
Trimming
Auto Trim 116
creating a 1-second extension 117
extending clips 117, 118
scrubbing with the Mark In or Mark Out point 114
Index
trimming clips automatically 116
video 114
Troubleshooting 15
U
Undo 104
Updating
application display 30
V
Variable-speed play 96
Video
adding to a story 104
disabling video track 90
starting a story with 106
Video clips
deleting from a sequence 111
displaying 62
overwriting 111
replacing in a sequence 111
Video guide 95
Video ID 147
Video monitor
Audio meters 87
controls 87
countdown for voice-over recording 122, 124
described 26, 87
Display mode buttons 87
displaying clips 62
Duration display 87
Play and Mark buttons 87
Position bar 87
Preview window 87
Sequence Not Supported 104
Step buttons 87
Story display mode 94
timecode display 87
Transport controls 26
Wrong Format 104
Video Overrun display
described 104
read time 113
syncing with script 106
171
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Voice clips
adding to a segment 125
adding to sequence 104, 106, 109, 111
described 103
using as voice-over narration 125
Voice tracks
described 127
Voice-over controls
described 26
Voice-over narration
Abort button 121
aborting 122, 124
audio input 121
canceling 122, 124
deleting 122
described 121
Input Level control 121
Input meter 121
Record button 121
recording 122
recording to multiple segments 124
Target Drive indicator 121
using Voice clips 125
Volume
adjusting 138, 139
monitoring 138
setting 127
W
Words per minute
See WPM rate
WPM rate
Copy Time display 104, 113
finding 53
Video Overrun display 113
Video Overrun display and footage 104
Video Overrun display and script 106
Writable properties
changing 76
Wrong Format error message 104
Z
Zoom bar 98
172
Avid
Technical Support (USA)
Product Information
75 Network Drive
Burlington, MA 01803-2756 USA
Visit the Online Support Center at
www.avid.com/support
For company and product information,
visit us on the web at www.avid.com
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