THE NEW TURBO EPROM PROGRAM FOR SEEBURG SCD-1x CD JUKEBOXES The Compact Disc was launched on the consumer market in October 1982 from the combined efforts of Philips (Netherlands) and Sony (Japan). By 1985, CD sales were skyrocketing. A year later, Seeburg introduced it‘s first CD jukebox called the Laser Music model SCD-1. Thousands of these jukeboxes were manufactured up until the model SCD-1F (Skyline) in 1990. The sound system in this jukebox is superb. Instead of transistors, Seeburg used the latest MOSFET technology in it’s power amplifier design. Many say it resembles the performance of tube amplifiers. The six speaker system is also unique. It employs two 2x6 horn tweeters, two 5x7 polycone midrange and two powerful 12” bass reflex woofers. The CD player is the Sony 60 disc model CDK-006 which has a laser life of about 50,000 hours. Estimated life of this player should be around 20 years (to about 2006). Unfortunately, there are no player replacements which leaves some of these magnificent machines dormant. This has captured my interest to develop the Seeburg SCD-1x EPROM program called “turbo”. This new program has some of the improved SCD features plus an increase to 90 CD’s, but was mainly written to offer better and safer setup of the coin/bill credit system, a much faster song play response and to work with either the PCM-1000 or PCM-2x00 phono control module. This, together with a new MP3 player system, adds a whole new life to the Seeburg SCD Jukebox. What’s different about the TURBO program ? • • • • • • • • No modifications to the jukebox Takes only minutes to install Works with PCM-1000 or PCM-2x00 control computers No Learn-In is required Uses the high speed HDD MP3-DSP Player Super fast response between songs Can be set for 60 or 90 CD disc selections Switch selectable coin/dollar credits/bonus or Free Play • • • • • • • • Album plays from ENTER key or 00 track # Wireless remote for volume, pause, reject and BGM Background Music on/off from remote or keypad Play Stimulator at 15, 30, 45 or 60 minutes Viewable tracks per disc verification Viewable dip-switch settings verification “Battery low” and “EPROM checksum” messages Non destructible Total Lifetime Money & Play counters PCM-1000 Phono Control Module Carefully remove the EPROM from the socket by gently prying at each end using a small screwdriver. Insert the new EPROM with the notch facing up. Interface Control Unit TURBO Program “Switch Settings” NOTICE ! Before changing the dip-switch settings, record the current settings in case you decide to switch back Dip-Switch “A” - Monetary settings Dip-Switch “C” - BGM, Free Play & Stim. Example ratio setting: 3, 7, 10, 13 and 18 (at $1 increments) (see chart below) BGM Reject Off —— Credit to Add 1, 2, 3 or 4 OFF —— (see chart below) OFF —— OFF Credit to Add 1, 2, 3 or 4 ($1.50 or 75¢) —— —— (see chart below) Credit at 8 Units —— —— Credit to Add 1, 2, 3 or 4 ($2 or $1) —— —— (see chart below) 7 ON 8 OFF OFF Play Stim. Disabled —— —— Play Stimulator Interval 7 B.A. = 1 Pulse / $ 8 Disc Range 1-60 Bonus Credit 0, 1, 2, 3 4, 5, 6, or allow Album No disc/track lamps No Album Play (see table below) Album on Enter key Erase Selections —— —— —— —— 1 Pulse = 2 Units ON OFF Add 1 Credit at $2 Keep Credits Number of Consecutive Tracks/disc B.A. = 4 Pulses / $ Credit to Add 1 2 3 4 Play Stimulator 15 Min 30 Min 45 Min 60 Min Consecutive Tracks Unlimited 1 per disc 2 per disc 3 per disc ON Erase Credits Normal Operation 8 6 OFF Dip-Switch “D” - Jukebox Options 7 1 Pulse = 1 Unit (see chart below) Factory Test Only OFF OFF Disc Range 1-90 OFF Dsc/trk enter lamps ON Allow Album Play ON Album on 00 track 6 5 OFF —— 5 4 —— ON OFF 4 —— 15, 30, 45 or 60 minutes 3 3 After 20 Pulses Received —— Add 1 Credit at $1 —— OFF OFF 2 —— ON OFF 1 2 $5 Bonus ON 1 No $2 Bonus OFF Play Stim. Enabled Pay For Play Dip-Switch “B” - Credit Options No $1 Bonus Free Play OFF 8 —— Keypad BGM On/Off No Keypad BGM 7 Credit at 6 Units BGM Range 61-90 OFF 6 —— BGM Range, all discs 5 ($1 or 50¢) ON BGM Reject On 4 —— OFF 3 Credit at 4 Units ON —— OFF 2 OFF BGM Enabled 1 —— ON (50¢ or 25¢) 3 BGM Disabled 6 OFF 2 Credit to Add 1, 2, 3 or 4 5 —— 1 —— 4 Credit at 2 Units ON Keep Selections —— OFF ON —— Unlimited, 1, 2, or 3 (see table) OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF OFF ON ON OFF OFF ON ON OFF ON OFF OFF OFF OFF ON ON ON ON $5 Bonus No Credits 1 Credit 2 Credits 3 Credits 4 Credits 5 Credits 6 Credits ALBUM Dip Switch Features UNIT CREDITS Units are used as the method of evaluation for entered coins and bills. At 25 cents per play (switch B6 on), 1 pulse from the coin or bill acceptor will equal 2 units. This is to say that 1 quarter would need to be entered to reach the first credit step of Credit at 2 Units. The bill acceptor will produce 4 pulses per dollar giving 8 units to reach the forth credit step of Credit at 8 Units. At 50 cents per play (switch B6 off), 1 pulse from the coin or bill acceptor will equal 1 unit. This is to say that 2 quarters would need to be entered to reach the first credit step of Credit at 2 Units. The bill acceptor will produce 4 pulses per dollar giving 4 units to reach the second credit step of Credit at 4 Units. It would take $2 worth of coins or bills to reach the forth credit step of Credit at 8 Units. After the Credit at 8 Unit step is reached, the unit counter is cleared and the credit steps are again repeated. The pulse counter is not affected. After a song selection is made, both the unit counter and pulse counter are cleared. BONUS CREDITS After unit credits are processed, bonus credits can be added. Bonus credits are based on the accumulative pulse counts from the coin or bill acceptor. At 4 pulses ($1), switch B1 allows an extra bonus credit to be added. At 8 pulses ($2), switch B2 allows an extra credit to be added. And finally at 20 pulses ($5), different bonus credits or album selection can be added by switches B3, B4 & B5. ERASE CREDITS / KEEP CREDITS Any unused credits remaining on the jukebox when it is powered-off can either be saved (switch B7 on) or erased (switch B7 off) when the jukebox power is turned back on. BILL ACCEPTOR SETTING: 1 PULSE PER DOLLAR BILL / 4 PULSES PER DOLLAR BILL Switch B8 is off if Bill Acceptor outputs 1 pulse per dollar bill, switch B8 is on if Bill Acceptor outputs 4 pulses per dollar bill. BGM DISABLED / BGM ENABLED When switch C1 is on, background music can be toggled on/off from the wireless or wired remote. If switch C4 is also on, background music can be toggled on/off from the keypad by entering “0000”. A random disc/track background music play will immediately follow the end of the last selected play when no other selections are waiting to be played. This provides non-stop music plays. The BGM volume control level can be adjusted on jukeboxes that use the PAM-2000 power amplifier module. BGM REJECT OFF / BGM REJECT ON If switch C2 is on, the selected song has priority over background plays. The background song will be rejected. BGM RANGE ALL DISCS / BGM RANGE 61-90 If switch C3 is off, random background selections will be from all discs 1-60 if switch D2 is off, or discs 1-90 if switch D2 is on. If switch C3 is on, random background selections will be from discs 61-90 only. NO KEYPAD BGM / KEYPAD BGM ON-OFF If both switches C1 & C4 are on, background music can be toggled on/off from either the wireless or wired remote or from the keypad by entering “0000”. NOTE: Background toggle from keypad requires at least 1 credit or Free Play to operate. PAY FOR PLAY / FREE PLAY When switch C5 is on, the display will show FP in the credit digits and allow unlimited selections. PLAY STIMULATOR FEATURE DISABLED / PLAY STIMULATOR FEATURE ENABLED If switch C6 is on, the jukebox will select a random disc/track when “no activity” for the time as set by switches C7 & C8. PLAY STIMULATOR INTERVAL Switches C7 & C8 set the time period of random plays when there is no jukebox activity. Time period of every 15-min, 30-min, 45-min or 60-min can be chosen. NORMAL OPERATION / FACTORY TEST ONLY Switch D1 should be left in the off position. DISC RANGE 1-60 / DISC RANGE 1-90 If D2 is off, disc selection range is 1-60, if switch D2 in on, selection range is 1-90. If the selected disc or track is not found, the “Error “ message will be displayed. NO DISC OR TRACK LAMPS / SHOW DISC & TRACK ENTER LAMPS Switch D3 on causes the “SELECT DISC NUMBER” and “SELECT TRACK NUMBER” lamps to be illuminated during the disc and track keypad entries. (D4) NO ALBUM PLAY / ALLOW ALBUM PLAY and (D5) ALBUM ON ENTER KEY / ALBUM ON “00” TRACK [ ] Allow ALBUM selection after 2-digit disc number then ENTER key Switch “D4” on and switch “D5” off [ ] Ignore the ENTER key and allow ALBUM selection on “00” track number Switch “D4” on and switch “D5” on [ ] Ignore the ENTER key and allow ALBUM selections only after $5 worth of credits entered Switch “D4” off, switch “D5” on and switches “B3”, “B4” & “B5” on [ ] Ignore the ENTER key and NO ALBUM selections Switch “D4” off and switch “D5” on ERASE SELECTIONS / KEEP SELECTIONS Any un-played selections remaining in memory when the jukebox is powered-off can either be saved (switch D6 on) or erased (switch D6 off) when the jukebox power is turned back on. NUMBER OF CONSECUTIVE TRACKS PER DISC If switches D7 & D8 are both off, all songs are played in the order as entered, including track after track album plays. Otherwise, these switches can set the number of track plays allowed on the same disc when more than 1 disc number is waiting to be played. For example, if the consecutive track count was set to 2 and the user made 3 disc album selections with the 1st album having 10 tracks, the 2nd having 12 tracks and the 3rd having 14, the first 2 albums would cycle back and forth playing 2 songs on each until all songs were played on album 1 which would then cause the 2 song cycle between album 2 & 3, then finally, the balance of all songs on album 3 would be played. This also applies to multiple mixed tracks on the same disc. Selection Keypad is also used for Service Functions PLAYER TEST DIPSWITCH SETTINGS DISC TOC CHECK (1) (2) (3) DISPLAY TEST AUDIT POPULARITY (4) (5) (6) CLEAR FREE CREDITS REVERSE (7) (8) (9) SWITCH TEST REJECT SYSTEM RESET ( ENTER ) (0) ( RESET ) The selection keypad can be alternately switched between selection mode and service mode by pressing the SERVICE button. When pressed, the message “SCE on” will momentarily appear to indicate the keypad is for service functions, press it again and the message “SCEoFF” will momentarily appear when in selection mode. Selection mode is entered when the jukebox is powered-up or the PCM RESET button is pressed. Entering SERVICE MODE clears the “Check Battery” LED and “bAt Lo” display message No FREE CREDITS function during PLAYER TEST function. SWITCH TEST can only be exited by pressing the PCM RESET button or power-off the jukebox. (1) PLAYER TEST The jukebox will play all the tracks on disc 1, then all the tracks on disc 2, etc., until all tracks on all discs have been played. During play, the display will show Disc, Track, t2. The cycle will continue to repeat until this service function is exited. (2) VIEW DIP-SWITCHES Shows the on/off position of each dip-switch setting using the display segments. Each button press cycles through dip-switches A, b, C, and d then back to A. 4 5 6 OFF ON 3 OFF 2 OFF OFF 1 OFF OFF ON ON 7 8 (3) DISC TOC CHECK When first entered, the total number of discs initialized (learned-in) will be displayed then each button press steps through each disc number showing the number of tracks found. The REVERSE button (9) can be used to change the step direction. Zero track count indicates “no disc”. Also from TEST on the SPM-1000 service keypad Disc Number (4) Number of Tracks DISPLAY TEST All six display digits will cycle together showing numericals 0 – 9 at a rate of three per second. First all digits will show 0’s then all 1’s etc., through the 9’s and repeat. All LED’s and selection lamps will also flash on & off at 1-1/2 times per second. The cycle will continue until this service function is exited. Also from AUDIT on the SPM-1000 service keypad (5) AUDIT There are 7 audit functions plus clear. Each button press steps to the next audit function. The last function, AdtCLr, allows the audit data to be erased by pressing the CLEAR button (7). The total lifetime money audit is an accumulative count for this jukebox and will not be erased. 1 C00000 Total number of coins 2 bL0000 Total number of bills (x4) 3 4 000000 5 PL0000 Total # of selections played 6 AL0000 Total # of album selections 7 Crd000 Total lifetime money Number of free credits SL0000 AdtCLr 8 Push CLEAR to erase audits Total # of selections made Also from POP on the SPM-1000 service keypad (6) 000000 Total lifetime plays POPULARITY dPxxyy Each button press steps through disc popularity rankings from least to most popular. The step direction can be changed by the REVERSE button (9). The last function, POPCLr, allows the popularity data to be erased using the CLEAR button (7). The total lifetime plays will not be erased. “xx” is disc #, “yy” is rank # Most popular rank is 01 Least popular rank is 60 (—) if disc has never played Also from CLEAR on the SPM-1000 service keypad POPCLr Push CLEAR to erase pop (7) CLEAR Also from CREDIT on the SPM-1000 service keypad (8) FREE CREDITS Record Your Original Switch Settings Here SWA This function is used to clear the accumulated counts of money, selections and popularity. To clear audits, press (5) until “AdtCLr” appears then press (7). For popularity, press (6) until “POPCLr” appears then press (7). You can also clear stored selections and credits, press (1), when Player Test starts, press (7). 1 (9) SWB This function is used to add credits. Each button press adds 1 credit up to a maximum of 99 credits. This function is ignored during Player Test. Also from REVERSE on the SPM-1000 service keypad ON 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8 ON 1 REVERSE 2 NOTE: to set MP3-DSP player back to normal volume level (in case remote was lost) press (1), when Player Test starts, press (9). Also from REJECT on the SPM-1000 service keypad SWC This function switches the direction of the popularity or disc toc steps while in that function. ON 1 (0) This button is not the same as the REJECT at the back of the cabinet. This button causes a player stop which simulates reaching the end of the current playing track. SWD REJECT ON 1 Wireless Remote Control (ENTER) SWITCH TEST This function displays the name of every active signal input except for dip-switches. Keyboard, coin and bill acceptor signals can be verified. Once the switch test is entered, the only way to exit is by pressing the reset on the PCM board or power off the jukebox. Also from RESET on the SPM-1000 service keypad (RESET) Remote sensor “eye” can be placed at the corner edge inside title page glass, in speaker grill or front panel. POWER Cancels song play CH+ MUTE Toggles pause on/off Toggles BGM on/off (needs switch C1 on) VOL- VOL+ Decreases the volume level Increases the volume level SOFT RESET Remote Set Up This function performs a jukebox “soft reset”. In other words, as long as the program is operating (not crashed), this function will be recognized. A “hard reset” can be done by pressing the RESET button on the PCM board or power off the jukebox. Press & hold SETUP until LED blinks twice. Release SETUP Using VOL & CH keys Enter 1214 LED blinks twice after code is entered. Power-Up Displays This message is momentarily displayed when the jukebox is powered-up or the RESET button is pressed. This rotating pattern indicates that the jukebox is waiting for the player to be ready. Normally it appears for a few seconds (depending on the number of songs). If it appears longer than a minute, a player problem may exist or the Interface Control Unit may not be plugged in. If at any time the jukebox memory becomes corrupted, such as from a low battery or severe electrical storm, this message will appear each time the jukebox is turned on. It is cleared by entering the SERVICE mode. NOTE: this indicates popularity and audit data was erased. This is the final display message which shows a four character checksum calculation of the EPROM program. Each new version of an EPROM program will display different checksum numbers and letters. Refer to this checksum code when reporting errors and problems.
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