Mattel Disney Charades Instruction Sheet
Mattel Disney Charades is a family-friendly board game that can be enjoyed by players ages 4 and up. The game comes with a game board, 250 charades cards, a 30-second electronic musical plastic clapboard timer/card dispenser, and 2 plastic Mickey Mouse feet movers.
Gameplay
The game is played in teams of two or more players. Each team chooses a Mickey Mouse feet mover and places it on the game board START space. The team with the youngest player goes first.
On each team's turn, one player is chosen to be the Clue Giver. The Clue Giver tries to get his/her teammates to guess the Disney characters shown on the cards. The Clue Giver has 30 seconds to give clues.
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erft ey, ot Nd AD "THE 3-STAGE FAMILY Ages 4 to Adult С ne ares 4 or More Players one im TE AAA AWARNNG . ENE ww à Contents 3 CHOKING HAZARD — 7 = al prs . * Game board Not for children under 3 years. A * 250 Charades cards (200 General cards and 50 Easy cards) * 30-Second Electronic Musical Plastic Clapboard Timer/card dispenser * 2 Plastic Mickey Mouse feet movers Please remove all components from package and compare them to the components list. If any items are missing, please call 1-800-524-TOYS. | Insert and Test the Batteries 1. Turn the Clapboard timer/card dispenser base upside-down and open the battery box door using a Phillips head screwdriver (not included). 2. Place 3 AA size alkaline batteries (not included) into the battery box, matching the "+" and "-" symbols to the diagram inside. 3. Replace the battery box door and tighten the screw. Snap clapboard into place in base. BATTERY CAUTION: 1. Rechargeable batteries are to be removed from the toy before being charged. 2. Rechargeable batteries are only to be charged under adult supervision. 3. Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. 4. Never mix old batteries with new batteries (replace all batteries at the same time). 5. Be sure to insert batteries correctly and always follow the toy and battery manufacturer's instructions. 6. Only batteries of the same or equivalent type as recommended are to be used. 7. Always remove old or dead batteries from the product. x j y + . . : 8. The supply terminals are not to be short-circuited. he ; EE es 9. Check that the contact surfaces are clean and bright before installing batteries. Ea 10. Replace batteries when Clapboard timer/card dispenser slows down and music distorss. 11. Dispose of batteries safely. Let's Get Ready! Y © 1. Divide players evenly into 2 teams. 2. Each team chooses a Mickey Mouse feet mover and places it on the game board START space. 3. Choose 12 Charades cards to use in the game. You can choose Easy cards, General cards, or any combination of cards. Tailor the game to suit your family’s movie-watching! (We recommend that you play your first game with 12 Easy cards.) Be sure the e и В Easy cards: These yellow-bordered cards show characters that Character Name Уна — > younger players should easily recognize. The younger the faces you! = players, the more Easy cards you may want to use. ST iio e (For a really easy game, play with fewer cards! / — // You can play with as few as 6 cards.) ой - characters not so easily recognized by some younger players. The more challenging you —— want the game to be, the more General cards you may want to use. General cards: These blue-bordered cards show am 4. Shuffle your 12 chosen cards and load them into the back of the Clapboard timer/card dispenser. Be sure all cards are faceup with the Character Name in the left corner. 5. The team with the youngest player goes first. Object Ea? FT, os 4 The team in the lead on the game board after : 3 rounds of play wins! Collect cards during a round by guessing the names of the characters on them. (These cards are worth game board spaces at the end of each round.) ’ Let's Play! Each game consists of 3 rounds of play. Teams alternate turns during each round, trying to guess character names on the cards. A round ends after all 12 character names have been guessed. ON YOUR TEAM'S TURN For each round of play, choose one player to be the Clue Giver. The Clue Giver tries to get his/her teammates to guess the Disney characters shown on the cards. Hint: You may want the youngest player on your team to be the Clue Giver in the first round. If you're the Clue Giver, follow these steps on your team’s turn: 1. Start the Clapboard timer. Press down on the Clapboard timer arm. The 30-second musical timer will begin counting down, and a card will come out the side. 2. Look at cards and give clues. ye 2% Now quickly look at the characters name on the card. This is EA name you must ger your teammiates to guess! * + ; Quickly give clues to make your teammates guess the name on the card. The clue-giving rules change with each round. See the Clue-Giving Rules box on this page. As you give clues, your teammates can shout out as many answers as they want, in any order. As soon as you hear a teammate guess correctly, place the card faceup in front of you. Then quickly press down on the Clapboard arm (the timer will not reset) and begin giving clues for the new card’s characters name. Continue playing until Mickey Mouse says, "Times up!” When time runs out, reload the last unguessed card into the Clapboard timer/card dispenser, and place all of the guessed cards faceup in front of you. 3. Move ahead on the game board. Count up the cards you collect during your team's turn. Then move your Mickey Mouse feet mover ahead on the game board the following number of spaces: In Round 1: Move one space for each card. In Round 2: Move 2 spaces for each card. In Round 3: Move 3 spaces for each card. Wrapping around the game board: If you have more spaces to move after reaching the last game board space, just “loop around” to the first space again, as if it were connected to the last space. Your team’s turn is over. Now it's the next team’s turn. во 6 EL À + ; 5 4 = Fe ‘ dx 85 + : + Clue-Giving Rules for Each Round ROUND 1 CLUES: SAY ANYTHING! Say anything you want (except the actual characters name or any word that sounds like it) to get your teammates to say a characters name. For example, you can talk about the movie the character was in, or name his/her friends. You can move around, but dont act out anything yet! ROUND 2 CLUES: SAY ONE THING! Give only a one-word clue for each card. (Younger players can get away with one phrase.) For example, for the Bambi card you could say, "deer," "fawn" or "fire." ROUND 3 CLUES: SAY NOTHING! Act out the characters name only — no talking allowed! For example, for the Snow White card you could point to something white, or hold up 7 fingers for the dwarfs. NOTE: If there are any disputes over the clues given, the majority's decision rules. + = A 4" ENDING A ROUND On each round, teams keep alternating turns until all 12 cards have been guessed. This ends the round of play. BEGINNING A NEW ROUND A их Y Use the same 12 cards for each round of play. Shuffle and reload them faceup into the Clapboard timer/card dispenser. The team that’s behind gets to go first in the new round. WHO'S THE WINNER? When Round 3 ends, the game is over. Take a look at the Mickey Mouse feet movers on the gameboard. If your team’s mover is ahead, your team wins the game! 2-YEAR LIMITED WARRANTY Mattel, Inc. warrants to the original consumer purchaser that this product will be free from defects in material or workmanship for 2 years (unless otherwise specified in alternate warranties) from the date-of-purchase. If defective, return the product along with proof of the date-of-purchase, postage prepaid, to Consumer Adjustment Center, 15930 E. Valley Boulevard, City of Industry, CA 91744 for replacement or refund at our option. This warranty does not cover damage resulting from accident, misuse or abuse. VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you may also have other rights which vary from state to state. Send only the product to the address above. Send all correspondence to Consumer Affairs, Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245-5012, U.S.A. Or you may phone us toll-free at 1-800-524-TOYS, Monday through Thursday: 8:00 a.m.-5:00 p.m. PST (11:00 a.m.-8:00 p.m. EST); Friday: 8:00 a.m.-12:30 p.m. PST (11:00 a.m.-3:30 p.m. EST). 42298 Martel, Inc. 1999, El Segundo, CA 90245 U.S.A. O Disney 42298-0920 CONSUMER INFORMATION YOU CAN TELL IT'S MATTEL! CALL us toll-free or write with any comments or questions about our products or service. Monday-Thursday 8:00 a.m.-5:00 p.m. PST, 11:00 а.т.-8:00 p.m. EST; Friday, 8:00 a.m.-12:30 p.m. W PST, 11:00 am-3:30 p.m. EST. Qutside U.S.A., see telephone directory for Mattel listing. Consumer Affairs, Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 USA. 1 (800) 524-TOYS C € CONFORMS TO THE SAFETY EN REQUIREMENTS OF ASTM F953. We are dedicated to quality products. MATTY MATTEL™ toys ">
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