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- RALLISPORT CHALLENGE 2
- Manual
- 18 Pages
Microsoft game studios RALLISPORT CHALLENGE 2 manual
Microsoft game studios RALLISPORT CHALLENGE 2 is a sequel to the successful racing title that combines fast-paced rally racing with detailed physics and damage modeling giving the player an immersive and enjoyable racing experience. The game offers many features and capabilities that will keep players entertained for hours on end, including:
-
Local multiplayer for up to 16 players, allowing you to race against your friends and family in split-screen mode.
-
Online multiplayer via Xbox Live, where you can compete against other players from around the world and see how you stack up on the global leaderboards.
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om
Brake*/Reverse**
Steer
G
AME
C
ONTROLS
Accelerate*
Look back
Shift down
Shift up
Emergency brake
Pause/Resume
Cancel/Return to previous menu
* Pressure-sensitive control
** Hold while stopped for Reverse
Change camera view
Reset car on track
0304 Part No. X10-19329
O N L I N E E N A B L E D
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms.
Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information
The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions.
Some televisions, especially front- or rearprojection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may
“burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
T
ABLE OF
C
ONTENTS
Welcome Back… ..................2
Player Profi les........................3
Game Controls.......................4
Game Screen .........................6
Pace Notes..............................8
Game Modes...........................................................................................12
Race Types ...............................................................................................13
Xbox
Live
..................................................................................................14
XSN Sports................................................................................................19
Soundtrack ...............................................................................................22
Car Classes................................................................................................25
Car Tuning.................................................................................................26
Music Credits...........................................................................................28
Legal Credits.............................................................................................30
Team Credits............................................................................................31
Warranty....................................................................................................32
Customer Support.................................................................................33
Coming Summer 2004:
RalliSport Challenge 2
for your wireless phone, brought to you by JAMDAT Mobile. For more information, visit your wireless carrier or go to
www.jamdat.com
.
1
2
W
ELCOME
B
ACK…
The sport of rallying is unlike any other you’ve encountered.
It’s dangerous. It’s dirty. And, above all, it’s violent. Not only are you strapped behind the wheel of a ton-and-a-half, turbo-charged monster, you’re flinging yourself at full speed down rough, rugged, untamed back roads. Even when you’re racing wheel to wheel against other drivers in Rallycross, Ice
Racing, or Hill Climb challenges, Mother Nature still might be your most formidable opponent.
Right here in your hot, eager hands, you hold the sequel to the first
RalliSport Challenge
, and a myriad of wonders awaits you on that shiny silver disc…
• Go online to join the global competition with XSN Sports and Xbox
Live
™.
• Link up to 16 Xbox® consoles, and play locally with up to 16 players. (One player per console, please!)
• Watch how reckless driving affects your car, as glass shatters, bumpers drag, hoods pop open, and doors simply fall off.
• Experience nighttime driving, where all you’ve got to rely on are the words of your co-driver and the 15 feet you can see in front of you.
P
LAYER
P
ROFILES
When you first enter the
Select Profile
screen, you are asked to create a player profile. This profile contains all the points you earn in
Career
mode, as well as your personalized settings.
After you have selected a profile, you see the
Sign In
screen.
On this screen, you can sign in to Xbox
Live
using an existing account or go back to the
Xbox Dashboard
to create a new
Xbox
Live
account. If you prefer to play
RalliSport Challenge 2
offline, press
X
to skip the sign-in process and go directly to the
Main
menu.
Difficulty Settings
Before beginning a new
Career
, you’ll select your difficulty setting—
Amateur
,
Pro
, or
Champion
. On the
Amateur
setting, you can restart any track, while on
Pro
or
Champion
you can restart whole events only. Also, the higher the difficulty setting, the tougher the AI opponents. However, you’ll be rewarded on those higher settings with the opportunity to unlock bonuses, such as extra cars and tracks.
To change profiles
1. Press
B
while on the
Sign In
screen or in the
Main
menu to return to the
Select Profile
screen.
2. Select the profile you want to use, or create a new one.
If you want to change your difficulty setting, you must go back to the
Main
menu and begin a new
Career
.
3
4
G
AME
C
ONTROLS
RSC2
offers a number of preset controller configurations.
The default settings are shown below, but you can choose a different configuration by going to the
Main
menu and selecting
Options
.
Driving Controls
Steer
Accelerate*
Brake*/Reverse**
Emergency brake
Shift up
Shift down
?
or
L
#
@
A
B
X
System Controls
Look back
Y
Change camera view b
Reset car on track
Pause/Resume
Cancel/Return to previous menu b
>
<
* Pressure-sensitive control
** Hold while stopped for Reverse
Brake*/Reverse**
Steer
Accelerate*
Look back
Shift down
Shift up
Emergency brake
Change camera view
Reset car on track
Pause/Resume
Cancel/Return to previous menu
5
6
G
AME
S
CREEN
Use the heads-up display (HUD) to keep track of important race information.
Tachometer/Speedometer
The outer ring of the gauge displays your RPM, while your speed and gear are indicated as numerals. When using the analog setting, the small indicator in the center of the gauge shows your turbo-pressure level.
To switch between an analog or digital gauge, select
Options
from the
Pause
menu, and then select
HUD
.
Race Timer
The timer in the upper-right corner of the screen displays your current total time for this race.
Progress Bar
The progress bar across the top of the screen displays your current position on the race stage.
When racing solo, if your time on a section is better than the competition, that section of the progress bar will be coloured green. If you’re behind, it will be red. When racing head to head, each segment of the progress bar will be the same colour as the player who has received the best time on that stage.
Navigational Aids
Depending on the race type, you are aided by either pace notes or a course map. Pace notes, available only in
Rally
mode, are visual cues that warn you of upcoming turns and road conditions (see pages 8 -11). To choose a navigational type, select
Options
from the
Pause
menu, and then select
HUD
. Note that in
Multiplayer
mode, each player’s
HUD can be set individually.
Race position
Progress bar
Pace notes
– or –
Section map
Race timer
Lap timer
– or –
Course map
Analog display
– or –
Digital display
Tachometer
Turbo-pressure level
Damage meter
Speedometer
7
8
P
ACE
N
OTES
During
Rally
races, your co-driver will provide audio and visual cues to warn you of upcoming road conditions and changes in terrain.
Basic Pace Notes
Turn Types
Straight
Easy
Medium
Hard
Square
Hairpin
Tight Hairpin
Left
Right
Long
A section of track with no curves.
A mild turn to the right or left. Little or no braking is needed.
A more difficult turn that might require braking or skidding to negotiate.
A severe turn that requires skilled braking or skidding to negotiate.
A sharp 90-degree turn, as when two roads meet at an intersection.
An extremely severe turn that requires expert braking or skidding to negotiate.
The most severe turn you can encounter.
A turn to the left.
A turn to the right.
A long curve or straight.
Obstacles
Bump( s)
Jump
Over Crest
Cliff/Exposure
Rocks/Trees
Through Tunnel
Over Bridge
Over Finish
A small but noticeable mound in the track.
Your car might take air after a bump, so take extra care to maintain control of your vehicle.
A ramp or large bump on the track.
An incline in the track that impairs your view. Beware of sharp turns or obstacles on the other side.
A steep drop-off is near the edge of the road.
A naturally occurring obstacle is near the edge of the road.
A tunnel is just ahead. Prepare to go through it.
A bridge is just ahead. Prepare to cross it.
The finish line is ahead—don’t stop accelerating until you cross it!
9
10
Surface Types
Ice
Gravel
Mud
Sand
Snow
Tarmac
The road surface changes to ice.
The road surface changes to gravel.
The road surface changes to mud.
The road surface changes to sand.
The road surface changes to snow.
The road surface changes to tarmac.
Warnings
Caution
Cut
A warning that will be followed by a specific obstacle that must be handled carefully.
A comment that a shortcut is permissible as you go around a steep curve.
Don’t Cut
A warning not to take a shortcut through a curve—something in the terrain might impede your way.
Keep Left/Right
A warning to stay to the left or right side of the track, as indicated.
Miscellaneous Notes
Into
An indication that one turn leads directly into another turn.
Onto
Inside
Outside
Opens
Tightens
Narrows
An indication that a new road surface is coming up.
An indication that an obstacle is located on the inside of a curve.
An indication that an obstacle is located on the outside of a curve.
An indication that a curve becomes less severe.
An indication that a curve becomes more severe.
An indication that the road becomes narrower.
Advanced Pace Notes
When you’re ready for an even more authentic taste of rally life, switch from basic to advanced pace notes. Instead of a simple “easy left” or “medium right,” your co-driver will give more technical and more precise cues. Each curve will be preceded by a number from one to nine, with one being a very easy 10-degree curve and nine being a smooth
90-degree turn.
To select basic or advanced pace notes
1. From the in-game
Pause
menu, select
Options
.
2. From the
Options
menu, select
Co-Driver
.
3. Scroll up or down to highlight
Basic
or
Advanced
, and then press
A
to select it.
4. When you have finished, press
B
to return to the game.
11
12
G
AME
M
ODES
There are a number of ways to play
RSC2
—from challenging no one but yourself to finding opponents across the globe.
Time Attack
Try to beat your best lap times, compete against a friend’s ghost, or take on the #1 player on Xbox
Live
.
Single Race
Compete against up to three computer-controlled opponents simultaneously on any unlocked track.
Career
Work your way through a series of stages and events, and earn points based on how you place at the end of each event. Increase your point total to qualify for new event classes and unlock new cars.
The icons on the
Career
menu provide helpful information. A car icon means that completing the indicated event will unlock a car. Similarly, a track icon indicates that completing the event will unlock a track. And, after you have completed an event, the number of points you earned in it appears in the corner of that event’s icon.
Multiplayer
Choose
Split Screen
to compete with two to four players on a single Xbox console. Or, select
System
Link Play
to connect up to 16 Xbox consoles (one person per console). When more than four players are using System Link, car collision will not be detected.
Xbox
Live
Go online with Xbox
Live
to take on the world. (For more information, see pages 14 -21.)
Leaderboards
See where you rank in various lists, and view stats on your friends and other players.
Note that
Single Race
and
Multiplayer
races are wheel to wheel.
R
ACE
T
YPES
RSC2
offers up traditional point-to-point races, as well as several other rally-esque options.
Rally
Race solo on a point-to-point stage, with the goal of reaching the finish line in the shortest time possible.
Rallycross
Go head to head against three opponents on a circular track with varying terrain. Rallycross is the most technical race type featured in
RSC2
.
Ice Racing
Race wheel to wheel across a dangerously slick circular track.
Hill Climb
Power your way up steep inclines and around treacherous corners to post the best time to the top (or bottom) of the mountain.
Crossover
Tear up the track, and switch lanes with your opponent on every other lap.
13
14
X
BOX
L
IVE
Take RalliSport Challenge 2 Beyond the Box
Xbox
Live
is a high-speed or broadband Internet gaming community where you can create a permanent gamer identity, set up a
Friends
list with other players, see when they’re online, invite them to play, and talk to them in real-time as you play.
Connecting
Before you can play
RalliSport Challenge 2
online, you must connect your Xbox console to a high-speed or broadband
Internet connection and sign up for the Xbox
Live
service.
To determine if Xbox
Live
is available in your region and for information about connecting to Xbox
Live
, see
www.xbox.com/connect
and select your country.
Signing In
To sign in, you first must select or create a profile and then select an Xbox
Live
gamertag.
RalliSport Challenge 2 Xbox Live Menu
Quick Match
Find a race immediately without specifying game criteria.
OptiMatch™
Specify the type of race or player for the game you would like to join.
Create New Game
Create and host a race with specific game criteria.
Friends
See the online status of players on your
Friends
list.
Players
See players you recently played with, and send player feedback.
Options
Adjust your voice masking status, change your
Appear
Online
status, or sign out of the Xbox
Live
service.
Voice Capabilities
You can chat with your opponents using an Xbox Communicator while you play online. For more information, see the instructions that came with your Xbox Communicator .
15
16
Friends List
You can add up to 100 gamers to your
Friends
list. You can send and receive invitations from those friends, see if they are signed in, see which games they’re playing, and more.
To send a Friend Request
1. Select
Players
from the
Xbox
Live
menu.
2. Highlight the player’s name, and then press
A
.
3. Highlight
Send Friend Invite
, and then press
A
.
To remove a name from your Friends list
1. Select
Friends
from the
Xbox
Live
menu.
2. Highlight the player’s name, and then press
A
.
3. Highlight
Remove Friend
, and then press
A
.
To send a Game Invitation
1. Select
Create Game
.
2. After setting your game criteria, press
A
.
3. In the
Lobby
, press
Y
.
4. Highlight the player’s name, and then press
A
.
5. Highlight
Send Game Invite
, and then press
A
.
To ignore other players
1. Select
Xbox
Live
Options
from the
Xbox
Live
menu.
2. Select
Options
.
3. Set your
Appear
status to
Offline
.
–or–
1. In the
Lobby
, press
Y
to bring up
Xbox
Live
Options
.
2. Select
Options
.
3. Set your
Appear
status to
Offline
.
17
18
The Xbox Live Icons
The following status icons appear in the
Friends
list and the
RalliSport Challenge 2
lobby.
Voice on
Voice muted
Voice through TV
Game invitation sent
Game invitation received
Friend is online
Friend Request sent
Friend Request received
Lobby options
Lobby ready
Lobby racing
Rules logo
Rules enabled
Rules disabled
XSN Sports combines the power of Xbox
Live
with the connectivity of the Internet to bring you a whole new gaming experience. You create the seasons; you dominate the tournaments; you become the legend. We make it possible.
How to get started with XSN Sports
1. Subscribe to Xbox
Live
. (See page 14 for more information.)
2. From any computer, log on to the Internet, and go to
www.xsnsports.com
to sign up for competitions.
3. Take your competition name, condition code, and password back to your Xbox console, and then compete over
Xbox
Live
.
What else can you do with XSN Sports?
• Check out race schedules.
• View race results and driver stats.
• Read and post to message boards.
• Send messages to other XSN Sports participants.
• Receive race invitations, schedule updates, and other notifications through e-mail.
Remember, to sign up for the XSN Sports experience, you have to use a computer to log on to the Internet, and then visit
www.xsnsports.com
.
19
20
XSN Sports Competition Types
Tournaments
When you compete in a tournament as an individual driver, you race head to head against competitors in two segments.
•
Round Robin
In the first segment, you vie for position in a race against three other drivers. You race once against each opponent in a total of three races. The winner of each round-robin segment progresses to the second part— single elimination.
•
Single Elimination
The losers go home, while the winners keep racing until only one driver remains.
Season - Individual
When you compete as an individual driver in a season, you drive the courses separately from your opponents. In other words, your car is the only one on the track. Depending on how the season is set up, you will compete in up to five rounds. There is no elimination, so you will be able to participate in every round, no matter how you finish in each one. In addition, you can race as many times as you want in each round, and only your best time will count in the end.
When all the rounds are complete, your best individual round scores are added together to get an overall score.
Season - Team
When you race as a team, the performance of each individual participant in that team is scored as described above. Then, the scores of the four participants are added together to form a team score.
21
22
S
OUNDTRACK
You can use the
Xbox Dashboard
to rip music to your
Xbox console and then listen to your own custom soundtracks in
RalliSport Challenge 2
.
To copy music to the Xbox Dashboard
1. Remove the
RalliSport Challenge 2
disc from your
Xbox console.
2. Restart your
Xbox console.
3. Insert an audio CD into the Xbox console.
4. From the
Xbox
Dashboard
, select
Music
.
5. From the
Music
menu, select
Audio CD
.
6. From the
Audio CD
menu, select
Copy
.
7. When the list of audio tracks appears,
A. Scroll up or down to highlight the track you want to copy.
B. Scroll left or right to highlight
Select
at the bottom of the screen, and then press
A
. (To deselect the track, press
A
again.)
– or –
Scroll left or right to highlight
Select All
at the bottom of the screen, and then press
A
. (To deselect all tracks, press
A
again.)
8. When you have finished selecting the tracks, scroll left or right to highlight
Copy
at the bottom of the screen, and then press
A
.
9. On the
Choose Soundtrack
screen, scroll up or down to highlight the slot where you want to save your soundtrack.
10. Use the virtual keyboard to name your soundtrack.
11. When you are finished, highlight
Done
, and then press
A
.
12. Remove the audio CD from your Xbox console, and insert your
RalliSport Challenge 2
disc.
To listen to a music track
1. From the
Main
menu, select
Options
.
2. From the
Options
menu, select
Music
.
3. In the upper window, scroll up or down to highlight the soundtrack you want to hear, and then press
A
.
4. When the focus shifts to the lower window, scroll up or down to highlight the song you want to hear.
5. Press
A
to listen to the track.
6. When you are finished listening, press
B
to return the focus to the upper window.
23
24
To select a soundtrack
1. From the
Main
menu, select
Options
.
2. From the
Options
menu, select
Music
.
3. In the upper window, scroll up or down to highlight the soundtrack you want to hear.
4. Press
X
to set that soundtrack as the one to play in the game.
5. When you have finished, press
Options
menu.
B
to return to the
C
AR
C
LASSES
RalliSport Challenge 2
offers up a number of car classes. If you want to keep your competitive edge, you’ll need to pick the right machine for the job.
Rally
These cars are the basic ones on which to build your racing career. They are best suited for Rally and
Crossover tracks.
Rallycross
Rallycross cars perform well on Rallycross, Ice
Racing, and Crossover tracks.
Ice Racing
These cars are particularly suited to the slick conditions of Ice Racing tracks.
Hill Climb
Hill Climb vehicles have the extra muscle you need to power your way up a mountainside.
Group B
These beasts bump up your adrenaline meter a few notches. They’re best on Rally tracks.
25
26
C
AR
T
UNING
Before you start each race, you’ll have the opportunity to set up your car just the way you want it. While you’re waiting for the track to load, select
Car Tuning
, and then customize a number of options, from the type of tyres to use, to front and rear spring length.
Basic Tuning Options
Tyre Type
Choose from
Tarmac
,
Rain
,
Gravel
,
Mud
,
Snow
, or
Ice
tyres. Remember, the recommended tyre for each race will be selected by default.
Gear Shift
Choose either
Automatic
or
Manual
transmission.
Steering
Choose a setting between
Slow
and
Fast
.
Gear Ratio
Choose a setting between
Low
and
High
. A lower gear ratio gives you quicker acceleration, while a higher one allows for a higher top speed.
Advanced Tuning Options
Brake Stiffness
Choose a setting between
Soft
and
Hard
.
Brake Balance
Choose a setting between
Rear
and
Front
.
Power Ratio
Choose a setting between
Rear
and
Front
. Note that this setting cannot be adjusted on FWD/RWD vehicles.
Toe In/Out Front
Choose a setting between
In
and
Out
.
Toe In/Out Rear
Choose a setting between
In
and
Out
.
Suspension Tuning Options
Presets
Choose a
Custom
,
Soft
,
Medium
, or
Hard
preset suspension. A soft suspension should be used on a bumpy road, while a harder suspension is better for smooth tracks.
Spring Stiffness Front
Choose a setting between
Soft
and
Hard
.
Spring Stiffness Rear
Choose a setting between
Soft
and
Hard
.
Spring Length Front
Choose a setting between
Min
and
Max
.
Spring Length Rear
Choose a setting between
Min
and
Max
.
Damper Front
Choose a setting between
Soft
and
Hard
.
Damper Rear
Choose a setting between
Soft
and
Hard
.
27
28
M
USIC
C
REDITS
“Get Rolled On” Written by Tom Salta, Performed by Atlas Plug, Published by Persist Music
Publishing/Mixed Metaphor Music (BMI).
Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack Services.
All rights reserved. Used by Permission. www.atlasplug.com
“Rule The Universe” Written by Tom Salta,
Performed by Atlas Plug, Published by Persist
Music Publishing/Mixed Metaphor Music (BMI).
Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack
Services. All rights reserved. Used by Permisson. www.atlasplug.com
“Two Days or Die” Written by Tom Salta,
Performed by Atlas Plug, Published by Persist
Music Publishing/Mixed Metaphor Music (BMI).
Courtesy of Persist Records/Position Music by arrangement with Position Soundtrack
Services. All rights reserved. Used by Permission. www.atlasplug.com
“Symbiont” Written by Klayton, Performed by
Celldweller, Published by Celldweller Music
(ASCAP). Courtesy of Esion Media/Position
Music by arrangement with Position Soundtrack
Services. All rights reserved. Used by Permission. www.celldweller.com
“Breathe” performed by Crossbreed from the
CD
Synthetic Division
, courtesy of Sheridan
Square Entertainment/Artemis Records,
Composed by Crossbreed (Christopher Nemzek,
James Reitz, Charles Parker, Philip Marquardt,
Travis Simpkins, Daniel Izzo), published by
Sony/ATV Tunes LLC/Artemis Arts Songs
(ASCAP). All rights reserved. Used by Permission. www.crossbreed.com
“Concentrate” performed by Crossbreed from the CD
Synthetic Division
, courtesy of Sheridan
Square Entertainment/Artemis Records,
Composed by Crossbreed (Christopher Nemzek,
James Reitz, Charles Parker, Philip Marquardt,
Travis Simpkins, Daniel Izzo), published by
Sony/ATV Tunes LLC/Artemis Arts Songs
(ASCAP). All rights reserved. Used by Permission. www.crossbreed.com
“Quick Fix” (Charlie Clouser Mix) performed by Foetus, courtesy of Thirsty Ear Records.
Composed by Jim Thirlwell, published by Ectopic
Music. All rights reserved. Used by Permission. www.foetus.org
“Headcase” Performed by Grade 8 p
2002
Lava Records LLC Produced Under License From
Lava Records LLC By Arrangement With Warner
Strategic Marketing. Composed by Ryan Tooker and Dustin Tooker, published by Bloody Knucks
Publishing, administered by Bloody Knucks
Music (ASCAP), administered by Abba-Cadaver
Music. All rights reserved. Used by Permission. www.lavarecords.com
“If You Still Hate Me” Performed by Ill Nino,
Produced by Dave Chavarri, Co-Produced by
Ill Nino, Additional Production and Mixing by
Steve Regina, Rob Caggiano and Eddie Wohl for
Scrap 60 Productions. p
2001 The All Blacks
B.V. From the Roadrunner Records album
Revolution/Revolucion
. By Dave Chavarri,
Marc Rizzo and Cristian Machado
©
2001
MUSIC, ILL MARC RIZZO MUSIC and ILL CRISTIAN
MUSIC. All Rights Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI). All Rights
Reserved. International Copyright Secured. Used by Permission. www.illnino.com
“Rumba” Performed by Ill Nino, Produced by Dave Chavarri, Co-Produced by Ill Nino,
Additional Production and Mixing by Steve
Regina, Rob Caggiano and Eddie Wohl for
Scrap 60 Productions. p
2001 The All Blacks
B.V. From the Roadrunner Records album
Revolution/Revolucion
. By Dave Chavarri,
Marc Rizzo and Cristian Machado
©
2001
MUSIC, ILL MARC RIZZO MUSIC and ILL CRISTIAN
MUSIC. All Rights Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI). All Rights
Reserved. International Copyright Secured. Used by Permission. www.illnino.com
“Rabble Rouser” Performed by MDFMK,
Courtesy of Universal Records under license from Universal Music Enterprises. Written by
Sascha Konietzko, Tim Skold & Lucia Cifarelli
©
2000 EMI BLACKWOOD MUSIC INC., KMFDM
KMFDM INC. controlled and administered by
EMI BLACKWOOD MUSIC INC. (BMI). All Rights
Reserved. International Copyright Secured. Used
By Permission.
“2nd Hand” Performed by Pitchshifter, Courtesy of Geffen Records under license from Universal
Music Enterprises. By Jon S. Clayden, Mark
Clayden and Johnathan Carter
©
1998 EMI
MUSIC. All Rights Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI). All Rights
Reserved. International Copyright Secured. Used by Permission. www.pitchshifter.com
“Please Sir” Performed by Pitchshifter, Courtesy of Geffen Records under license from Universal
Music Enterprises. By Jon S. Clayden, Mark
Clayden and Johnathan Carter
©
1998 EMI
MUSIC. All Rights Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI). All Rights
Reserved. International Copyright Secured. Used by Permission. www.pitchshifter.com
“Wafer Thin” Performed by Pitchshifter,
Courtesy of MCA Records under license from
Universal Music Enterprises. BY MATTHEW JOHN
BRADBURY, STEPHEN JOHN RENDELL, SCOTT
LEACH & DOMINIC JASON RUSSELL GEARON
©
2000 EMI MUSIC PUBLISHING LTD. ALL RIGHTS
ADMINISTERED BY EMI BLACKWOOD MUSIC
INC. (BMI). All Rights Reserved. International
Copyright Secured. Used By Permission. www.pitchshifter.com
“Bionic Sphinx” performed by Point 1, from the CD
Stress Related Injuries
, courtesy of
Groove King Records/Point 1. Composed by Len
Hotrum, published by Groove King Records/Point
1. All rights reserved. Used by Permission. www.point1music.com
“G’s” Performed by Primer 55, Courtesy of The
Island Def Jam Music Group under license from
Universal Music Enterprises. Written by: Bobby
Burns and Jason Lutrell
©
2000 EMI April Music
Controlled and Administered by EMI April Music
Inc. (ASCAP). All Rights Reserved. International
Copyright Secured. Used By Permission. www.artistdirect.com
“Loose” Performed by Primer 55, Courtesy of The
Island Def Jam Music Group under license from
Universal Music Enterprises. Written by: Bobby
Burns and Jason Lutrell
©
2000 EMI April Music
Inc. and Most People Suck Music. All Rights
Controlled and Administered by EMI April Music
Inc. (ASCAP). All Rights Reserved. International
Copyright Secured. Used By Permission. www.artistdirect.com
“The Future Behind” Written by Anomaly Music,
Performed by Anomaly Music
©
& p
2004 Microsoft Corporation. All rights reserved. www.ampmusic.com
“On the Verge” Written by Anomaly Music,
Performed by Anomaly Music www.ampmusic.com
©
& p
2004
Microsoft Corporation. All rights reserved.
“Built to Last” Written by Anomaly Music,
Performed by Anomaly Music www.ampmusic.com
©
& p
2004
Microsoft Corporation. All rights reserved.
“Rosie” Written by Peter Kerekes,
Performed by Beat Revolution www.beatrevolution.com
©
& p
2004
Microsoft Corporation. All rights reserved.
“Throwing a Bone” Written by Fletcher Beasley,
Performed by Beat Revolution
©
& p
2004 Microsoft Corporation. All rights reserved. www.beatrevolution.com
“Trash Talk” Written by Fletcher Beasley,
Performed by Beat Revolution www.beatrevolution.com
©
& p
2004
Microsoft Corporation. All rights reserved.
Untitled Interface Music Written by Peter
Kerekes, Performed by Beat Revolution
©
& p
2004 Microsoft Corporation. All rights reserved. www.beatrevolution.com
Opening Video Music
“Blinded” Written by Anomaly Music,
Performed by Anomaly Music www.ampmusic.com
©
& p
2004
Microsoft Corporation. All rights reserved.
Credits Music
“She’s Goodbad But She Ain’t Evil” Written by
Markus Jägerstedt and Ander Olson, Performed by Monster & Maskiner, Courtesy of Markus
Jägerstedt/Anders Olson. All rights reserved.
Used by permission. www.rotwangrecords.com
29
30
L
EGAL
C
REDITS
The Quattro trademarks are used by
Microsoft with the Express written permission of AUDI AG.
The BMW Trademarks are owned by BMW
AG and are used under license.
Merci à CITROEN pour son aimable collaboration.
Ford, Focus, Escort and RS200 are registered trademarks owned and licensed by Ford
Motor Company.
Hyundai, Accent, and associated logos, emblems and body designs are trademarks and/or other intellectual property of Hyundai
Motor Company and are used under license to the Microsoft Corporation.
2002 Hyundai WRC Livery is under the authority of the Hyundai World Rally Team and used under license to the Microsoft
Corporation.
Lancia is a trademark and is used with permission from Fiat Auto S.p.A. Lancia Delta
S4, Lancia Stratos, Lancia 037, emblems and body design are trademark and/or other intellectual property of Fiat Auto S.p.A. and are used under licence to Microsoft
Corporation.
The MG Metro 6R4 vehicle, likeness and associated marks are used under license from
British Motor Heritage, Ltd.
Mitsubishi and Lancer Evolution names, emblems and body designs are trademark and/or intellectual property rights of
Mitsubishi Motors Corporation and used under license to Microsoft Corporation.
Nissan, Micra and Skyline R34 GTR names, emblems and body designs are trademark and/or intellectual property rights of Nissan
Motor Co., Ltd. and used under license to
Microsoft Corporation.
A product of the Opel Performance Collection;
Licensee MICROSOFT
Merci à AUTOMOBILES PEUGEOT pour son aimable collaboration.
Merci à RENAULT pour son aimable collaboration.
Saab, 9-3, and Viggen, Emblems and body design are Saab Automobile AB Trademarks used under license to Microsoft Corporation.
Thanks to SEAT, S.A. and SEAT SPORT, S.A.
Manufactured and distributed by Microsoft
Corporation with kind consent of ŠKODA
AUTO a. s. Copyright and reproduction rights to the trademark, samples, and models granted by ŠKODA AUTO a. s. 2001 Ó ŠKODA
AUTO a. s. All rights reserved.
SUBARU, IMPREZA, WRX, STI names, emblems and body designs are properties of Fuji Heavy Industries, Ltd. and used under license to Microsoft Corporation.
“SUZUKI”, “S”, “GRAND VITARA” or “GRAND
ESCUDO” are trademarks of Suzuki
Motor Corporation and used under the license. However, this product is neither manufactured nor distributed by Suzuki
Motor Corporation.
The Celica Pikes Peak likeness, name and all associated marks are licensed to Microsoft
Corporation by Rod Millen Motorsports
Toyota and Corolla names, emblems and body designs are trademark and/or intellectual property rights of Toyota Motor
Corporation and used under license to
Microsoft Corporation.
Volkswagen Trademarks, design patents and copyrights are used with the approval of the owner
Volvo, Volvo 240, Volvo S40, and Volvo
Amazon names, emblems, body designs, trademarks and/or intellectual property rights are used under license by Microsoft
Corporation, and approved by Volvo Cars of
North America, LLC.
T
EAM
C
REDITS
Digital Illusions Team
Producer
Karl Magnus
Troedsson
Game Designer
Patrick Bach
Lead Programmer
Christian Cyréus
Lead Artist
Jonas Norberg
Art Director
Joakim Svärling
Programmers
Anders Clerwall
Joacim Jonsson
Johan Andersson
Lie Fujita
Marco Hjerpe
Mats Eriksson
Peter Engström
Pia Johansson
Stefan Wallberg
Urban Nilsson
Add’l Programmers
Mattias Adolfsson
Peter Björklund
Artists
Andreas
Chrysovitsanos
Claes Wikdahl
Fredrik Arvidsson
Jukka Tähtinen
Lars Märtensson
Marcus Fritze
Martin Kopparhed
Mattias O. Adolfsson
Mikko Tähtinen
Nadab Göksu
Stefan Eriksson
Tony Holmsten
Additional Artists
Sofi a Lindgren
Stefan Vukanovic
Peter Hoyles
Matthias Eriksson
Daniel Paulsson
Sound Designer
Stefan Strandberg
Add’l Sound
Designers
Carl Hansson
Olof Gustafsson
Promotional Videos
Roland Smedberg
Microsoft Team
Program Mgmt
David Bridgham
Peter Wong
Test Leads
Kevin Darby
Christian Owens
Korey Krauskopf
Test
Shane White
Rahsaan Shareef
Steve Larson
Michael Conn
Shaun Crumb
James Evans
Pete Schaw
*
Stephen Simpson
Bryan Sudderth
*
Jeremy Weaver
*
Mark Shoemaker
Pete Schneider
Rufus Marshall
John Clough
Scott Branston
Eric Snyder
John Slaughter
Shirley Liao
Design Leads
Bill Giese
Chris Novak
*
*
*
*
*
*
*
*
*
*
*
Development
Phil Teschner
Craig Cook
Art Lead
John Wendl
Art Director
Kiki Wolfkill
Audio Lead
Greg Shaw
Audio Director
Matthew Lee
Johnston
Business
Development
Alfred Tan
Walter Kong
Licensing Managers
Christian Phillips
Kathy Kim
Licensing
Jule Zuccotti
Denise Heimel
Frances King
Jim Hawk
*
Content Lead
*
*
*
Michelle Lomba
Content Creation
Beth Demetrescu
Bryan Howell
User Experience
Manager
Jeremy Los
Print Design
Chris Lassen
Jennie Chan
User Testing Leads
Marcos Nunes-Ueno
Randy Pagulayan
User Testing
Group Lead
Boyd Morrison
Localization Manager
Jenni Gant
Lead Support
Engineer
Craig Stum
Legal
Sue Stickney (LCA)
Jama Cantrell (LCA)
Senior Geopolitical
Strategist
Tom Edwards
Music Licensing
Peter Davenport
Lily Kohn
TiAnna Jones (LCA)
Rita Boyd (HRD)
Additional Audio
Tawm Perkowski
Justin Woods
Chris Vincent
Joel Robinson
ExeQuo
FAME Automotive
Carburetor Connection
Anomaly Music
Beat Revolution
Audio Director
Jerry Schroeder
Voice-Over
Production
Scorpio Sound
RMK
ZigZag Lane
Me4Eu
Voice Talent
Mike Madeoy
Ian Abercrombie
Tim Carroll
Mr. Patrick Bethune
Mr. Peter Sjöquist
Special Thanks
Ed Fries, Shane Kim, Phil Spencer, Ken Lobb, AJ Redmer, Gregory Pachman, US Air Force Reserve Rally
Team, Tim O’Neil of Team O’Neil Rally School, Rallyzone.com, Howard Phillips, Andre Hoth, Dan Black,
James Miller, Clifford Garrett, Tom Arnold, Chris Chamberlin, Sean Kellog, Rick Lockyear, Virginia Spencer,
Dennis Ries, Shari Davidson-Maxwell, LouAn Williams, Olivier Bertino. Thanks to the localization teams in
Redmond and Ireland.
*
Volt
*
Kelly Services
31
32
W
ARRANTY
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game.
Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY
LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL,
PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR
MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL
PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
C
USTOMER
S
UPPORT
Get an Edge on the Game!
Xbox Game Tips (Automated): Available 7 days a week including holidays,
24 hours a day.
• In the U.S., call 1-900-289-XBOX. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Xbox Game Tips (Support Representative): Available 7 days a week including holidays.
• In the U.S., call 1-900-289-XBOX. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important:
Individuals under 18 years of age need a parent’s or guardian’s permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone.
Call length is determined by user. Messages subject to change without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
• In Colombia, call 01-800-912-1830.
Note:
Xbox game tips are not available from 1-800-4MY-XBOX. You must call Xbox Game
Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes.
For more information, visit us on the Web at
www.xbox.com
.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
©
& p
2004 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, OptiMatch, Xbox, Xbox
Live
, the Xbox logos, the Xbox
Live
logo, and the XSN Sports logo are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries.
Developed by Digital Illusions CE AB for Microsoft Corporation. Digital Illusions and the Dice logo are trademarks of Digital Illusions CE AB.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Manufactured under license from Dolby Laboratories.
Uses Bink Video.
©
Copyright 1997-2004 by RAD Game Tools, Inc.
33
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Table of contents
- 2 Welcome Back
- 3 Player Profi les
- 4 Game Controls
- 6 Game Screen
- 8 Pace Notes
- 12 Game Modes
- 13 Race Types
- 11 XSN Sports
- 13 Soundtrack
- 14 Car Classes
- 15 Car Tuning
- 16 Music Credits
- 17 Legal Credits
- 17 Team Credits
- 18 Warranty
- 18 Customer Support