WaveLab LE 9 – Operation Manual

WaveLab LE 9 – Operation Manual
Operation Manual
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht,
Sabine Pfeifer, Kevin Quarshie, Benjamin Schütte
This PDF provides improved access for vision-impaired users. Please note that due to the
complexity and number of images in this document, it is not possible to include text
descriptions of images.
The information in this document is subject to change without notice and does not represent
a commitment on the part of Steinberg Media Technologies GmbH. The software described
by this document is subject to a License Agreement and may not be copied to other media
except as specifically allowed in the License Agreement. No part of this publication may be
copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior
written permission by Steinberg Media Technologies GmbH. Registered licensees of the
product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective holders. For more
information, please visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2016.
All rights reserved.
Table of Contents
5
5
6
6
7
Introduction
Help System
About the Program Versions
Conventions
How You Can Reach Us
9
9
9
10
10
13
Setting Up Your System
Connecting Audio
Audio Cards and Background Playback
Latency
Defining VST Audio Connections
Remote Devices
19
19
19
20
21
25
25
26
27
WaveLab LE Concepts
General Editing Rules
Startup Dialog
Basic Window Handling
Selecting Audio
Sliders
Renaming Items in Tables
File Browser
Peak Files
28
28
29
29
29
31
32
32
33
Workspace Window
Audio Editor
Audio Montage
Podcast Editor
File Tab
Info Tab
Tool Windows
Slide-Out Windows
Docking and Undocking Tool Windows and
Meter Windows
Command Bar
Status Bar
Context Menus
Time Ruler and Level Ruler
Managing Tabs
Activating Full Screen Mode
34
35
36
37
41
42
3
43
43
43
44
46
46
52
Project Handling
Opening Files
Value Editing
Drag Operations
Undoing and Redoing Actions
Zooming
Presets
55
55
55
58
58
59
59
61
61
File Operations
Recently Used Files
Save and Save As
File Renaming
Deleting Files
Temporary Files
Work Folders vs. Document Folders
Exporting to SoundCloud
Setting the Focus on the Current File
62
62
65
66
66
67
67
Playback
Transport Bar
Starting Playback From the Ruler
Using the Play Tool
Playback Scrubbing
Scroll During Playback
Playback in the Audio Montage Window
69
69
72
81
96
97
99
Audio File Editing
Wave Window
Audio Editor Tabs
File Handling in the Audio Editor
Changing the Audio Properties
Meta-Data
Silence Generator Dialog
102
102
Audio Analysis
3D Frequency Analysis
105
105
105
106
107
108
109
110
110
111
Offline Processing
Applying Processing
Gain Dialog
Level Normalizer Dialog
Fades in Audio Files
Crossfades
Phase Inverting
Reversing Audio
DC Offset
Resample
174
174
176
Importing Audio CD Tracks
Import Audio CD Dialog
Importing Audio CD Tracks
177
177
180
181
181
181
183
Podcasts
Podcast Editor
Creating a Podcast
Setting Up a FTP for Podcast Publishing
Publishing a Podcast
FTP Settings Dialog
Checking the Podcast
112
112
114
123
123
124
125
184
184
185
189
Customizing
Customizing the Wave Window and the
Montage Window
Customizing Shortcuts
Plug-in Organization
126
126
127
132
134
139
139
141
144
145
Audio Montage
Montage Window
Audio Montage Tabs
Signal Flow in the Audio Montage
Creating New Audio Montages
Audio Montage Duplicates
Creating an Audio Montage from an Audio
File
Import Options for Audio Montages
Missing Files in the Audio Montage Dialog
Assembling the Audio Montage
Rearranging Clips
Clip Editing
Track Activity Indicator
Envelopes for Clips
Fades and Crossfades in Audio Montages
Mixing Down – The Render Function
Notes Window
193
193
194
199
Configuring the Software
Global Preferences
Audio Files Preferences
Audio Montages Preferences
203
203
206
Plug-in Reference
Built-in Plug-ins
Steinberg VST 3 Plug-ins
218
Index
146
146
147
147
Recording
Setting Up the Recording Dialog
Dropping Markers During Recording
Recording Dialog
151
151
160
164
164
Master Section
Master Section Window
Rendering
Monitoring Background Tasks
Dropouts
165
165
168
169
170
170
170
170
171
171
172
172
Markers
Markers Window
About Creating Markers
Deleting Markers
Moving Markers
Navigating to Markers
Hiding Markers of a Specific Type
Converting Marker Types
Renaming Markers
Selecting Markers
Selecting the Audio Between Markers
Binding Markers to Clips in the Audio
Montage
How Marker Information is Saved
173
4
Introduction
Help System
The detailed help system of WaveLab LE enables you to look up interface features
and get information from within the program.
Accessing the Help System
There are several ways of accessing the help system.
•
To open the WaveLab LE help, select Help > Contents.
•
To open the manual in PDF format, select Help > PDF Documentation.
•
To show tooltips, move the mouse over an interface icon.
•
To open the help for an active dialog, click the question mark icon on the title
bar (Windows) or in the dialog (Mac OS) to show the Help button, and then
click the Help button, or press [F1] (Windows) or [Command]-[?] (Mac OS).
•
To use the menu help, move the mouse over a menu item.
•
To see information on what kind of editing can be performed when using the
mouse and modifier keys in the Audio Montage window, move the mouse
over the montage window. The help text is displayed on the info line at the
bottom of the window.
To open the “What’s This” help, you have the following possibilities:
•
In any window, press [Shift]-[F1] and move the mouse over an interface item,
or select Help > What’s This?.
•
In a dialog, select the question mark icon on any title bar (Windows) or in the
dialog (Mac OS), and move the mouse over an interface item or a menu
option.
•
Some “What’s this” tooltips include a link to a dedicated help topic.
RELATED LINKS
Info Line on page 132
5
Introduction
About the Program Versions
About the Program Versions
The documentation covers the operating systems Windows and Mac OS X.
Features and settings that are specific to one of these platforms are clearly
indicated. In all other cases, the descriptions and procedures in the documentation
are valid for Windows and Mac OS X.
Some points to consider:
•
The screenshots are taken from a Windows operating system.
•
Some functions that are available on the File menu on Windows operating
systems can be found in the program name menu on Mac OS X operating
systems.
Conventions
In our documentation, we use typographical elements and mark-ups to structure
information.
Typographical Elements
The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a
procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected
hardware, or that might bring a risk of data loss.
NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can undertake after completing
the procedure.
6
Introduction
How You Can Reach Us
RELATED LINKS
Lists related topics that you can find in this documentation.
Mark-Ups
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Layout Options pop-up menu, click Layout Options in the top right
corner of the Audio Editor.
If bold text is separated by a greater-than symbol, this indicates a sequence of
different menus to open.
EXAMPLE
Select File > Save As.
Key Commands
Many of the default key commands use modifier keys, some of which are different
depending on the operating system.
For example, the default key command for Undo is [Ctrl]-[Z] on Windows and
[Command]-[Z] on Mac OS X. When key commands with modifier keys are
described in this manual, they are shown with the Windows modifier key first, in the
following way:
•
[Win modifier key]/[Mac modifier key]-[key]
EXAMPLE
[Ctrl]/[Command]-[Z] signifies: press [Ctrl] on Windows or [Command] on Mac OS
X, then press [Z].
Similarly, [Alt]/[Option]-[X] signifies: press [Alt] on Windows or [Option] on Mac OS
X, then press [X].
How You Can Reach Us
On the Help menu in WaveLab LE, you find items linking to additional information.
7
Introduction
How You Can Reach Us
The menu contains links to various Steinberg web pages. Selecting a menu item
automatically launches your browser and opens the page. On these pages, you can
find support and compatibility information, answers to frequently asked questions,
information about updates and other Steinberg products, etc. This requires that you
have a web browser installed on your computer, and a working Internet connection.
8
Setting Up Your System
Before you start working, you need to make some settings.
IMPORTANT
MPORTANT
Make sure that all equipment is turned off before making any connections.
Connecting Audio
Your system setup depends on many different factors, for example, the kind of
project that you want to create, the external equipment that you want to use, or the
computer hardware available to you.
Audio Cards and Background Playback
When you activate playback or recording in WaveLab LE, other applications cannot
access the audio card. Likewise, if another application uses the audio card,
WaveLab LE is unable to play back. The Windows MME driver is an exception from
this.
You can run WaveLab LE together with other applications and always give the
active application access to the audio card.
PROCEDURE
1.
Select File > Preferences > VST Audio Connections.
2.
Select the Options tab.
3.
Activate Release Driver when WaveLab LE is in Background.
9
Setting Up Your System
Latency
Latency
Latency is the delay between when audio is sent from the program and when you
actually hear it. While a very low latency can be crucial in a real-time DAW
application such as Steinberg Nuendo or Cubase, this is not strictly the case with
WaveLab LE.
When working with WaveLab LE, the important issues are optimum and stable
playback and editing precision.
The latency in an audio system depends on the audio hardware, its drivers, and
settings. In case of dropouts, crackles, or glitches during playback, raise the Buffer
Number setting on the Options tab in the VST Audio Connections, or increase
the buffer size in the ASIO control panel, specific to the audio card.
RELATED LINKS
VST Audio Connections Tab on page 11
Defining VST Audio Connections
To be able to play back and record audio in WaveLab LE, you must specify how the
internal input and output channels in WaveLab LE are connected to your sound
card and which device you intend to use for audio playback and recording.
You can define the buffer settings for your device as well as set up connections to
external gear, such as external effects units. You should select at least two channels
for stereo playback and recording.
If you have no third-party audio card, you can select the Windows MME driver or
Built-in Audio (Mac) options. You can also use MME with most third party audio
cards, with the advantage that you can record and play at different sample rates.
However, Windows MME drivers do not allow audio monitoring in the Recording
dialog or multichannel operation, and other drivers generally offer better sound
quality and performance.
RELATED LINKS
VST Audio Connections Tab on page 11
Selecting an ASIO Driver
Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital
audio specified by Steinberg. It provides a low-latency and high fidelity interface
between a software application and the soundcard of a computer.
PROCEDURE
1.
Select File > Preferences > VST Audio Connections.
2.
Open the Audio Device pop-up menu and select your ASIO driver.
The ASIO Plug-ins tab and the Control Panel button are activated.
10
Setting Up Your System
Defining VST Audio Connections
3.
Optional: Click Control Panel and make your settings.
4.
On the ASIO Plug-ins tab, select the audio ports that are used for recording
and monitor input of the ASIO plug-ins.
Selecting a Windows MME Driver
PROCEDURE
1.
Select File > Options > VST Audio Connections.
2.
Open the Audio Device pop-up menu and select Windows MME.
3.
On the Playback tab, select the audio ports that are used for playback.
4.
On the Recording tab, select the audio ports that used for recording and
monitor input.
VST Audio Connections Tab
This tab allows you to specify how the internal input and output channels in
WaveLab LE are connected to your sound card and which device you want to use
for audio playback and recording.
•
To open the VST Audio Connections tab, select File > Options > VST
Audio Connections.
Global Settings
Audio Device
Allows you to select the audio device that you want to use for playback and
recording audio. If you do not have a third-party audio card, you can select the
Windows MME driver or Built-in Audio (Mac) options.
Control Panel
When you select an ASIO driver, the Control Panel button is activated. Click
the button to open the settings application of your sound card, which is
usually installed with the sound card. Depending on your sound card and
driver, this provides settings for buffer size, digital formats, additional I/O
connections, etc.
Refresh
This button causes audio devices to be evaluated again to reflect device
changes.
11
Setting Up Your System
Defining VST Audio Connections
Playback Tab
This tab allows you to select and name audio ports that are used for playback.
Recording Tab
This tab allows you to select and name your audio ports that are used for recording
and input monitoring. The inputs that you define here are then available in the
Recording dialog.
Options Tab
This tab allows you to specify the number of buffers and the control driver
functionality.
Buffer Number
Increasing this value improves the elasticity of audio streaming to avoid
dropouts.
MME Specific – Buffer Size
Increasing this value improves the elasticity of audio streaming to avoid
dropouts. This is only available when an MME driver is selected.
Reset Driver When Changing Sample Rate
Resets the driver when sample rate is changed. When playback or recording
must be set to a new sample rate, some audio device drivers must be fully
reset to work properly. This operation takes some time.
Perform Short Fade In/Out When Starting/Stopping Playback
Performs a short fade in when starting playback and a short fade out when
stopping playback. This avoids clicks that are caused by waveforms that are
not starting on a zero-crossing point.
Release Driver When WaveLab LE is in Background
Closes the audio device when WaveLab LE is no longer the front application.
This allows other audio applications to use the same audio device.
12
Setting Up Your System
Remote Devices
Remote Devices
You can use remote devices to remote-control WaveLab LE.
Several commands can be controlled with knobs and sliders of your remote control
device.
Remote Devices Tab
This tab allows you to select a device to remote-control WaveLab LE, and see the
control map of MIDI control devices.
•
To open the Remote Devices tab, select File > Preferences > Remote
Devices.
Device Editing Tab
This tab lets you select a MIDI control device and see the control map.
Active
Activates the selected device and scans the MIDI ports.
In-Port/Out-Port
Select the MIDI input/output ports of the device that you want to use.
Name
Lets you enter a map name.
Expand/Collapse
Expands/collapses the folder tree of the control map.
13
Setting Up Your System
Remote Devices
WaveLab LE Action List
This folder tree lists the parameters that you can remote-control. The top
folder represent contexts. The related parameters can only be controlled if the
context is active. For example, if an audio file is active.
A remote control can be used in several contexts if these are exclusive. For
example, parameters that can be used for an active audio file or an active
audio montage.
The Global folder contain the parameters that can always be controlled.
Options Tab
This tab lets you use the MIDI Learn function to assign a control of a MIDI remote
control device to a function.
Emulate Mouse Wheel
If this option is activated, the AI knob of Steinberg controllers acts as a mouse
wheel in the WaveLab LE user interface, except for plug-ins.
Edit Focused Numeric Field
If this option is activated, the AI knob Steinberg controllers can be used to edit
the focused numeric field that you find in many WaveLab LE windows and
dialogs.
CC121 Advanced Integration Controller
You can use Steinberg’s CC121 Advanced Integration Controller to control
WaveLab LE.
This section describes the WaveLab LE factory preset for the CC121. For detailed
information on how to use the controller, refer to the manual that came with the
CC121. Note that the CC121 was originally designed for Cubase. The following
mapping combines the WaveLab LE functionality with the CC121 controls. The
controls that are not listed in the following paragraph are not assigned to a
parameter.
Channel Section
You can use all controls of the CC121 channel section, except the fader, to control
the elements of the selected track in a WaveLab LE audio montage. You can use
the fader for the Master Section.
Fader
Controls the Master Section fader.
PAN knob
Controls the gain of the selected track.
14
Setting Up Your System
Remote Devices
Mute
Mutes/Unmutes the selected track.
Solo
Activates/Deactivates solo for the selected track.
CHANNEL SELECT
Selects the previous/next track in the audio montage.
To move the cursor to the previous/next clip edge in the audio montage, hold
[Alt]/[Option]. To move the cursor to the previous/next region edge, hold
[Shift]. To move the cursor to the previous/next marker in the Audio Editor,
hold [Ctrl]/[Command].
EQ Section
With the EQ section you can easily control the Steinberg Studio EQ plug-in.
If the EQ TYPE button is activated on the CC121, you can adjust the parameters
of the focused Studio-EQ. All necessary EQ parameters, such as Q/F/G of each
band, EQ TYPE selection, and ALL BYPASS on/off can be set. You can switch to
WaveLab LE navigation mode by turning off the EQ TYPE button. In WaveLab LE
navigation mode, you get access to alternative functions, such as scrolling,
zooming, and switching between windows.
EQ TYPE activated:
Bandwidth knobs (Q)
Adjusts the Q (bandwidth) of each EQ band.
Frequency knobs (F)
Adjusts the center frequency of each EQ band.
Gain knobs (G)
Adjusts the gain of each EQ band.
ON
Activates/Deactivates the EQ bands.
ALL BYPASS
Activates/Deactivates bypass for all plug-ins in the Master Section.
EQ TYPE deactivated:
LOW ON
Opens the Audio Editor.
LOW-MID ON
Opens the Audio Montage window.
HIGH ON
Opens the preferences tab.
15
Setting Up Your System
Remote Devices
EQ-1 knob for the EQ Gain (G)
Scrolls left/right on the timeline.
EQ-2 knob for the EQ Gain (G)
Adjusts the horizontal zoom on the timeline.
EQ-3 knob for the EQ Gain (G)
Adjusts the vertical zoom on the timeline.
EQ-4 knob for the EQ Gain (G)
Scrolls tracks on the Audio Montage window or scrolls vertically on the
Audio Editor.
EQ-1 knob for the EQ Frequency (F)
Scrolls left/right on the overview timeline of the Audio Editor.
EQ-2 knob for the EQ Frequency (F)
Horizontally zooms in/out on the overview timeline of the Audio Editor.
EQ-3 knob for the EQ Frequency (F)
Vertically zooms in/out on the overview timeline of the Audio Editor.
EQ-4 knob for the EQ Frequency (F)
Vertically scrolls on the overview timeline of the Audio Editor.
Transport Section
In this section you can control the transport functions of WaveLab LE.
Previous button
Moves the cursor position to the left.
Rewind button
Moves the edit cursor position to the left.
Forward button
Moves the edit cursor position to the right.
Next button
Moves the cursor position to the right.
Cycle button
Activates/Deactivates Cycle mode.
Stop button
Stops playback. Press again to move the cursor to the previous start position.
Press a third time to move the cursor to the beginning of the project.
Play button
Starts playback.
16
Setting Up Your System
Remote Devices
Record button
Press once to open the Recording dialog. Press again to start the recording.
Press a third time to stop recording. The recorded file opens in the Audio
Editor.
Function Section
In this section, you can adjust functions, such as fades and envelope level, by using
the VALUE knob.
VALUE knob
Rotate this knob to adjust the assigned function. Press the knob to reset the
parameter to its default value.
FUNCTION button 1
Adjusts the fade in settings of the active clip.
FUNCTION button 2
Adjusts the fade out settings of the active clip.
FUNCTION button 3
Adjusts the envelope level of the active clip.
FUNCTION button 4
The element clicked last in the Nudge section of the Edit tab in the Audio
Montage window is assigned to this button.
AI Knob Section
WaveLab LE can be controlled with the AI knob of Steinberg’s CC121, CI2+, and
CMC-AI controllers. With the AI knob, you can control the parameter that the
mouse points to.
NOTE
The AI knob only works on parameters that are automatable.
In this section you can control parameters via the AI knob.
AI KNOB
Controls the VST 3 plug-in parameters, emulates the mouse wheel, for
example, for scrolling, and lets you edit a focused numeric field. To control a
parameter with the AI knob, move the mouse cursor over the parameter that
you want to control, and move the AI knob. You can activate/deactivate the
emulation of the mouse wheel and the editing of the focused numeric field in
the Options tab.
LOCK
When the mouse cursor points to a parameter, press LOCK to control this
parameter regardless of the position of the mouse cursor.
17
Setting Up Your System
Remote Devices
CUBASE READY Indicator
The CUBASE READY indicator has no function in WaveLab LE.
Foot Switch Section
The foot switch has the same function as [Shift]. Press and hold the foot switch
while turning the AI knob to fine tune parameters.
18
WaveLab LE Concepts
This chapter describes general concepts that you will use when working with
WaveLab LE. Getting accustomed with these procedures allows you to work more
effectively with the program.
General Editing Rules
The common editing operations apply to any Steinberg product.
•
To select and move interface items, and to select ranges, click and drag with
the mouse.
•
Use the keys of your computer keyboard to enter numeric values and text, to
navigate lists and other selectable interface items, and to control the transport
functions.
•
Common operations like cut, copy, paste, or the selection of multiple items
can be performed using standard keyboard shortcuts.
NOTE
The behavior of your product is also governed by your preference settings.
Startup Dialog
When WaveLab LE starts, the Startup dialog opens where you can select which
file you want to open.
19
WaveLab LE Concepts
Basic Window Handling
Create
Empty Window
Creates an empty WaveLab LE window.
Open
Last Files
Opens the files that you last used in WaveLab LE.
Recent Files
Allows you to open a recently used file.
Browse
Allows you to select the files that you want to open.
Use as Default (Do Not Show This Dialog Again)
If this option is activated, the option that you select is used from now on and
the startup screen does not open anymore. To display the Startup dialog,
even if this option has been activated, press [Ctrl]/[Command] when starting
WaveLab LE.
Basic Window Handling
WaveLab LE follows the basic guidelines for the Windows/Mac OS interface,
which means that Windows/Mac OS standard procedures apply.
20
WaveLab LE Concepts
Selecting Audio
Closing Windows
•
To close a file tab, click the X button of the corresponding tab or press
[Ctrl]/[Command]-[W].
•
To close a file tab without saving your changes, hold [Ctrl]/[Command]-[Shift],
and click the X button of the tab. This avoids having to confirm a warning
message whenever you want to close an unsaved tab.
•
To close all file tabs but the selected file tab, right-click a file tab and select
Close All But This.
Switching Between Files
You can have multiple files open and switch between them.
•
To bring a file to the front, click the corresponding tab.
•
To cycle between the files, hold [Ctrl]/[Command], and press [Tab]
continuously.
•
To cycle back and forth between the last two active files, press
[Ctrl]/[Command]-[Tab]. Between each step you have to release all keys.
•
To cycle backwards, press [Ctrl]/[Command]-[Shift]-[Tab].
•
To toggle between the active file and the last edited file, press [F5].
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab LE operate
on the audio selection. There are numerous ways to make an audio selection.
•
To select the whole audio file, double-click it. If the audio file contains markers,
triple-click it.
Selecting a Range by Dragging
The standard way to select a range in the wave window is to click and drag.
If you drag all the way to the left or right side of the wave window, it scrolls
automatically, allowing you to select larger sections than what can be shown in the
wave window. The speed of the scrolling depends on how far from the wave
window edge you are.
Audio Range Selection in an Audio File
You can edit, process, or play back selections of an audio file.
21
WaveLab LE Concepts
Selecting Audio
•
To access the audio range selection options, in the Audio Editor, select the
Edit tab.
The following selection options are available in the Time Selection section:
All
Selects the entire waveform.
Toggle
Toggles the selection range on/off.
Extend
Opens a menu where you can select the following options:
•
Extend to Start of File extends the selection to the start of the audio
file. If there is no selection, a selection is created from the edit cursor
position.
•
Extend to End of File extends the selection to the end of the audio file.
If there is no selection, a selection is created from the edit cursor
position.
•
Extend to Previous Marker extends the left edge of the selection to the
nearest marker to the left or the start of the audio file. If there is no
selection, a selection is extended until the edit cursor position.
•
Extend to Next Marker extends the right edge of the selection to the
nearest marker to the right or the end of the audio file. If there is no
selection, a selection is extended until the next marker position.
•
Extend to Cursor extends the selection to the edit cursor position.
•
From Start of File Until Cursor selects the range between the start of
the audio file and the edit cursor position.
•
From Cursor to End of File selects the range between the edit cursor
position and the end of the audio file.
•
From Cursor to Previous Marker selects the range between the edit
cursor position and the previous marker or the start of the audio file.
•
From Cursor to Next Marker selects the range between the edit
cursor position and the next marker or the end of the audio file.
•
From Playback Position to End of Audio File creates a selection
range from the playback position to the end of the audio file. If no
playback is taking place, the position of the edit cursor is used.
•
From Playback Position to Start of Audio File creates a selection
range from the playback position to start of the audio file. If no playback
is taking place, the position of the edit cursor is used.
•
Double Selection Length doubles the length of the current selection
range.
•
Halve Selection Length halves the length of the current selection
range.
22
WaveLab LE Concepts
Selecting Audio
Channels
Opens are menu where you can select the following options:
•
Extend to All Channels extends the current selection range to all
channels.
•
Left Channel Only reduces the current selection range to the left
channel only.
•
Right Channel Only reduces the current selection range to the right
channel only.
Regions
Opens are menu where you can select the following option:
•
Generic Region selects the range between the two generic markers
that encompass the edit cursor.
Selecting in Stereo Files
If you are working on stereo material in the Audio Editor, you can apply an operation
to one channel only or to the entire stereo material.
Which channel is selected when you click and drag in the wave window depends
on where you position the mouse cursor. The pointer shape indicates which channel
will be affected.
The following pointer shapes are available:
Select left channel
Clicking in the upper half of the left channel selects the left channel.
Select both channels
Clicking in the middle area between the left and the right channel selects both
channels.
Select right channel
Clicking in the lower half of the right channel selects the right channel.
Switching the Selection Between Channels
You can switch the channel selection that you have made for a channel to all
channels or switch the selection to the other channel.
PROCEDURE
1.
In the wave window of the Audio Editor, select a range.
2.
Select the Edit tab.
3.
In the Time Selection section, click Channels and select one of the following
options:
•
Extend to All Channels
23
WaveLab LE Concepts
Selecting Audio
•
Left Channel Only
•
Right Channel Only
You can press [Tab] to switch between the different channel selections.
Selecting in the Overview of the Audio Editor
The ranges that you select in the overview of the Audio Editor also apply to the main
view.
PROCEDURE
•
In the wave window of the Audio Editor, hold down [Ctrl]/[Command] and
click and drag in the overview.
Moving a Selection Range
If a selection range has the correct length, but the wrong position, you can move it.
PROCEDURE
1.
In the wave window, hold down [Ctrl]/[Command]-[Shift].
2.
Click in the middle of the selection and drag to the left/right.
Extending and Reducing the Selection
You can resize a selection range in the wave window.
There are several ways to extend/reduce the selection:
•
Select a range, [Shift]-click outside the selection range, and drag to the
left/right, or click and drag the edges of the selection range to the left/right.
•
To extend the selection to the previous/next boundary (marker or start/end of
file), press [Shift] and double-click the non-selected area between the
boundaries.
Extending and Reducing the Selection Using the Cursor Keys
•
To move the start/end of a selection in the wave window to the left/right, hold
down [Shift] and press the left/right cursor keys. To move it in bigger steps,
press the [Page Up]/[Page Down] keys.
•
To extend a selection to the previous/next boundary in the wave window
(marker or start/end of the audio file), hold down [Ctrl]/[Command]+[Shift]
and press the left/right cursor keys.
24
WaveLab LE Concepts
Sliders
Deleting Selections
There are several options for deleting a selected range.
Audio Editor
The following options can be found on the Edit tab in the Cutting section.
Crop
Removes the data outside the selection.
Delete
Removes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Sliders
At various places in WaveLab LE, slider controls are available to change
parameters. There are a number of ways to change the value of a slider.
•
Position the mouse over the slider and use the mouse wheel without clicking.
Hold [Ctrl]/[Command] while using the mouse wheel to scroll faster. This
modifier also applies to the zoom wheels. To move a slider, click and drag it.
•
To move the slider handle to a position, click the slider at any position.
•
To move the slider handle in smaller steps, right-click or click below the
handle. Keep the mouse button pressed to automatically step to the next
value.
•
To reset the slider to the default value, if available, [Ctrl]/[Command]-click the
slider, or click using the third mouse button, or double-click the handle.
Renaming Items in Tables
You can rename items in tables in the Markers window, and in the Clips window.
•
To rename an item, double-click it or select it, and press [Return], and enter
the new name.
•
To rename the previous/next item, press [Up Arrow] or [Down Arrow]. This
way you move the focus on the previous/next item, while staying in the edit
mode.
25
WaveLab LE Concepts
File Browser
File Browser
The File Browser window allows you to browse files from within WaveLab LE. The
Auto Play Mode is useful for speeding up the process of auditioning sound files.
The File Browser window provides you with all the standard browsing functions. It
features additional controls to audition audio files and any marker defined regions.
You can use it to open or insert files by dragging them to another location.
You can also choose to only view specific file types.
File Browser Window
In this window, you can browse files and open them in WaveLab LE.
•
To open the File Browser window, select Tool Windows > File Browser.
Back/Forward/Parent Directory
Allows you to navigate through the list and file hierarchy.
Location
This menu lets you select a file location to browse and lists the recently used
locations.
Auto-Play Mode
Automatically starts playback of the selected file.
Play Selected Audio File
Plays the selected audio file.
Search
If this button is activated, you can enter text in the search field.
File format list
Allows you to select which file format to display.
Folder tree
Shows the folders that are available on your computer.
26
WaveLab LE Concepts
Peak Files
Favorite folders
You can add your favorite folders by dragging them from the folder tree.
File list
Shows the file name, size, type, modification date, and other information about
the file.
Create Folder
Allows you to create a new folder. Right-click in the file list and select Create
Folder.
Audio Regions
If the selected file contains region markers, the regions are displayed in the
Audio Regions section. You can drag regions onto a track.
Peak Files
A peak file (extension .gpk) is automatically created by WaveLab LE each time an
audio file is modified or opened in WaveLab LE for the first time. The peak file
contains information about the waveform and determines how it is drawn in the
wave window or the montage window.
Peak files speed up the time it takes to draw the corresponding waveform. By
default, the peak file is saved in the same location as the audio file.
Rebuilding Peak Displays
Normally, peak files are automatically updated when the date of the peak file is older
than the date of the audio file. However, it can happen that the date of the audio file
is not automatically updated. In this case you can force a rebuild of the peak file.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Peaks section, click Rebuild Files.
27
Workspace Window
The Workspace window provides an editing and playback environment for each
particular file type. Each environment allows functions according to the specific
purpose of each file type.
•
Audio Editor for viewing and editing audio files.
•
Audio Montage window for assembling and editing audio montages.
•
Podcast Editor for preparing and uploading podcasts.
The Workspace window is highly customizable to match your workflow.
Elements of the Workspace Window
The Workspace window contains the following elements:
•
A menu bar
•
Tab groups to host the files to edit. You can move the content of a tab to
another tab, create a new empty tab, display the file path, and access other
functions by right-clicking.
•
A set of tool windows. Which tools are available depends on the file type you
are working on. The tool windows can be activated/deactivated individually.
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing.
The Audio Editor includes various metering tools.
The wave window gives you a graphical representation of the audio file and allows
you to view, play back, and edit the file.
RELATED LINKS
Audio File Editing on page 69
28
Workspace Window
Audio Montage
Audio Montage
In the Audio Montage, you assemble audio clips into a montage. You can arrange,
edit, and play back clips on both stereo or mono tracks.
You can place any number of clips on an audio track. A clip contains a reference to
a source audio file on your hard disk, as well as start and end positions in the file.
The montage window gives you a graphical representation of clips on tracks. In it
you can view, play back, and edit the tracks and clips.
RELATED LINKS
Audio Montage on page 112
Podcast Editor
In the Podcast Editor, you assemble, define, and publish your podcast to the
Internet.
RELATED LINKS
Podcasts on page 177
File Tab
The File tab is the control center of WaveLab LE. Here, you can save, open, render,
import, and export files. It also gives you detailed information about your files and
allows you to set up the WaveLab LE preferences.
29
Workspace Window
File Tab
Info
Provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
New
Allows you to create an audio file, audio montage, or podcast.
Open
Allows you to open audio files, audio montages, or podcasts.
You can also open files that you have previously copied to the clipboard in the
File Explorer/Mac OS Finder.
Import
Allows you to import audio files to an audio montage and audio CD tracks
from an audio CD.
Save As
Allows you to save the active file or the project. You can specify the name, file
format, and location. You can also save a copy of the active file.
Save All
Allows you to save all changed files of your project at once. The file list gives
you an overview of all files that have been changed.
You can use the filter to show all changed files, only audio files, or only audio
montages.
Export
Allows you to render the active file and upload the audio file to SoundCloud.
Preferences
Allows you to view and change the preferences of WaveLab LE. You can set
up the preferences for the following parts of WaveLab LE:
•
Global
•
VST Audio Connections
•
Shortcuts
•
Plug-ins
•
Remote Devices
•
Folders
•
Audio Files
•
Audio Montages
RELATED LINKS
Info Tab on page 31
Configuring the Software on page 193
30
Workspace Window
Info Tab
Info Tab
The Info tab provides information about the active file and allows you to edit the
audio properties of audio files and audio montages.
•
To open the Info tab, select the File tab, and click Info.
Depending on the selected file, different information and options are available.
Name
Displays the name, file extension, and file location of the active file. You can
edit these attributes.
File Properties
Displays the size, date, and file format of the active file.
Audio Properties
For audio files, this displays the bit resolution, channels, and sample rate of
the active file.
For audio montages, this displays the mode, channels, and sample rate of the
active file.
You can edit these attributes.
Sample Attributes (audio files only)
Displays the musical attributes tune, key range, and velocity range.
31
Workspace Window
Tool Windows
Meta-Data
Displays the meta data of the active file.
Copy to Clipboard
Opens a menu from which you can select which information about the active
file you want to copy to the clipboard.
Reveal in File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the active file.
Delete
Deletes the active file.
Tool Windows
Throughout WaveLab LE there are various tool windows available that allow you to
view, analyze, and edit the active file.
Generally, the content of a tool window is synchronized with the active file, with the
exception of the audio meters which displays the audio file being played back. Tool
windows can be docked and undocked, and saved in your custom layouts. Some
tool windows are only available for specific file types.
The tool windows can be accessed via the Tool Windows menu.
Opening and Closing Tool Windows
You can close all tool windows that you do not need for your project.
•
To open a tool window, select Tool Windows and select a tool window.
•
To close a docked tool window, right-click the tool window tab and select
Hide.
•
To close an undocked tool window, click its X button.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you
hover the mouse pointer over the window name, the window slides out. It is hidden
again, when you click anywhere else.
Slide-out window tab
32
Workspace Window
Docking and Undocking Tool Windows and Meter Windows
An open slide-out window
Docking and Undocking Tool Windows and Meter
Windows
Tool windows and meter windows can be used as docked windows, as floating
windows, or as a slide-out window. You can freely drag around the windows and
dock them at various locations.
•
To undock a tool window or meter window, drag the corresponding tab to
another position.
Now the tool window or meter window is a floating window which can be
freely moved.
•
To dock a tool window or meter window, click and hold the caption bar or click
the Options button on the right of the caption bar and select Dock Tab
Group Elsewhere.
Yellow symbols indicate locations for docked windows, pink symbols indicate
locations for slide-out windows. Drag the window to one of the locations.
33
Workspace Window
Command Bar
•
To dock a floating tool window or meter window at its last docked position,
button on the right of the caption bar and select Dock
click the Options
to Last Place Again.
RELATED LINKS
Slide-Out Windows on page 32
Setting the Transparency for Floating Windows
You can make the tool windows and meter windows become transparent if they are
not the active window. For this, specify the transparency value in the global
preferences and activate the transparency for each window individually.
•
To specify the transparency value, select File > Preferences > Global, and
select the Display tab. In the Tool Windows section, specify the value in the
Window Transparency field.
•
To activate the transparency for a tool window or meter window, click the Tab
Group button at the top right of the window, and select Auto Transparency.
RELATED LINKS
Global Preferences on page 193
Command Bar
The command bar of file windows allows you to create, open, and save files, and
undo/redo changes. You can also use the text field to quickly find and access open
files, and to trigger keywords.
New
Allows you to create an audio file, audio montage, or podcast.
Open
Allows you to open an audio file, audio montage, or podcast.
Save
Saves the active file.
34
Workspace Window
Status Bar
Save As
Allows you to save the active file. You can specify the name, file format, and
location. You can also save a copy of the active file.
Undo
Allows you to undo changes.
Redo
Allows you to redo changes that were undone.
Navigate Backwards/Navigate Forwards
In the Audio Editor and Audio Montage window, this allows you to navigate
to the previous/next cursor position, zoom factor, or selection range without
undoing/redoing the edit operation.
Customize Command Bar
Allows you to select the buttons that you want to display on the command bar.
Maximize Window
Maximizes the window. To restore the window size, click the button again.
Layout Options
Allows you to determine the position of the command bar and transport bar.
Status Bar
The status bar at the bottom of the screen of the Audio Editor and the Audio
Montage window shows information about the active window using the units
specified in the rulers.
The information displayed on the status bar is updated depending on the cursor
position and on the audio selection that you have made.
Time/Level (dB)
Displays the time of the audio file at the mouse cursor position. In the Audio
Editor, it also displays the level.
Audio Information at Edit Cursor
Displays the time at the position of the edit cursor. This information changes
if you reposition the cursor.
•
To define the cursor position, click the Audio Information at Edit
Cursor field to open the Cursor Position dialog.
35
Workspace Window
Context Menus
•
To focus the cursor position, right-click the Audio Information at Edit
Cursor field.
Audio Selection Indicator (Audio Editor)/Audio Range Indicator (Audio
Montage)
In the Audio Editor, this displays the length of the current selection, or the
total length of the audio file if no selection has been made.
In the Audio Montage window, this displays the length of the audio selection
if a clip is selected, or the size of the audio montage.
If you have zoomed in, you can right-click the indicator to display the selected
audio range, the active clip, or the whole file. Left-click the indicator to open
the Audio Range dialog, where you can define or refine a selection.
Zoom Indicator
Displays the current zoom factor.
•
To open a pop-up menu, that allows you to make additional zoom
settings, click the indicator.
•
To open the Zoom Factor dialog, that allows you to edit the zoom
factor, right-click the indicator.
Audio Properties Indicator
In the Audio Editor, this displays the bit resolution and the sample rate. It also
indicates whether the audio file is mono or stereo. Click the indicator to open
the Audio Properties dialog.
In the Audio Montage window, this displays the number of audio channels
and the sample rate of the audio montage. Click the indicator to open the
Audio Montage Properties dialog.
Bypass Master Section
If this button is activated, the Master Section is bypassed. If the button is
deactivated, the audio is played through the Master Section.
Background Information
The status bar shows the progress of some background operations, such as
rendering an effect. The operation can be paused or canceled using the
provided buttons.
Context Menus
Throughout WaveLab LE, various context menus are available. These menus group
the commands and/or options that are specific to the active window.
The context menus appear if you right-click specific areas and are useful for
speeding up your workflow.
36
Workspace Window
Time Ruler and Level Ruler
For example, right-click a file tab to open a context menu with some relevant file
options. Right-clicking the ruler of the waveform window brings up the Time Ruler
context menu that allows you to access a number of options for changing the time
ruler display format.
You can find most context menu commands in the tabs, in the file window and in the
main menus, but some commands are only available in context menus. If you search
for a function, right-click the current working window to check if it has a context
menu.
Context menu in the montage window
Time Ruler and Level Ruler
In the Audio Editor, you can display a time and a level ruler in the wave window. In
the Audio Montage window, you can display a time ruler in the montage window.
You can also determine which time and level units the rulers show.
Time Ruler
Level Ruler (Audio Editor only)
37
Workspace Window
Time Ruler and Level Ruler
Time Ruler and Level Ruler Options
You can specify the time and level (amplitude) formats for each ruler in each wave
window and the time formats for each ruler in the montage window separately by
right-clicking the ruler and selecting a format from the pop-up menu.
Time Ruler Menu
Timecode
Displays frames per second for various SMPTE timecode types and for CD
resolution.
You can specify the timecode type in the Time Format dialog.
Clock
Displays time units.
Samples
Displays positions as number of samples. The number of samples per second
depends on the sample rate of the audio file. For example, at 44.1 kHz, there
are 44100 samples per second.
Bars and Beats
Displays bars and beats.
File Size (Audio Editor only)
Displays positions in megabytes. Decimals represent kilobytes.
Show grid (Audio Montage window only)
Displays vertical lines in the montage window, aligned with time ruler marks.
Time Format
Opens the Time Format dialog, that allows you to edit the appearance of the
time ruler formats.
Save Current Settings as Default
If this option is activated, the time ruler uses the current time format in all new
wave windows or montage windows.
Set Ruler’s Origin to Start of File
If this option is activated, the ruler’s zero position is set to the beginning of the
first sample.
Set Ruler’s Origin at Cursor
If this option is activated, the ruler’s zero position is set to the current edit
cursor position.
Set Ruler’s Origin to BWF Reference (Audio Editor only)
If this option is activated, the first sample matches the BWF time reference,
provided that the time reference is available.
38
Workspace Window
Time Ruler and Level Ruler
RELATED LINKS
Time Format Dialog on page 40
Level Ruler Menu (Audio Editor only)
dB
Sets the level format to decibels.
+-100 %
Sets the level format to percentage.
Normalized +1/-1
Sets the level format to a ruler gradation corresponding to 32-bit float audio.
16-bit Range
Sets the level format to a ruler gradation corresponding to 16-bit audio.
24-bit Range
Sets the level format to a ruler gradation corresponding to 24-bit audio.
Save Current Settings as Default
If this option is activated, the level ruler uses the current level format in all new
wave windows.
Working With a Meter-Based Display
If your working material is tempo-based, you can select the meter format (bars,
beats, and ticks) for the ruler legend. This makes it easier to find musically related
cutting points.
PROCEDURE
1.
In the wave window or the montage window, right-click the time ruler, and
select Bars and Beats.
2.
Right-click the time ruler, and select Time Format.
3.
On the Meter tab, set the Time Signature and Tempo to values that match
your audio file.
4.
Set the Ticks per Quarter Note setting to a number that you feel comfortable
with.
For example, this can be the same value that is used by your MIDI sequencer.
5.
Click OK.
39
Workspace Window
Time Ruler and Level Ruler
Setting the Edit Cursor Position
Many operations, such as playback and selection, depend on the current edit cursor
position. For example, playback often starts at the edit cursor position. The current
edit cursor position is indicated by a vertical flashing line.
There are various ways to move the edit cursor:
•
Click somewhere in the wave window, the montage window, or the time ruler.
If you have made a selection, click the time ruler to prevent deselecting.
•
Click and drag in the time ruler.
•
Use the transport controls.
•
In the Audio Editor and Audio Montage window, select the View tab and use
the options in the Cursor section.
•
Use the cursor keys.
•
Double-click a marker.
Time Format Dialog
In this dialog, you can customize the time format of the ruler. The time format of the
ruler is also used in various time fields, for example, the status bar and some dialogs.
•
To open the Time Format dialog, right-click the ruler in the Audio Editor or
Audio Montage window, and select Time Format.
In the Audio Editor, you can set different time formats for the overview display
and the main display.
Timecode Tab
On this tab, you can configure the appearance of the Timecode option.
Frames per Second
Lists standard frame rates. From the pop-up menu, select Other to enter a
custom frame rate. You can also choose which frames or units are displayed.
40
Workspace Window
Managing Tabs
Show Absolute Frames
Shows the time format as a number of frames, without other time elements.
Show Quarter Frames
Adds the quarter frame number to the time format.
Show Hundredth Frames
Adds the number of a hundredth of a frame to the time format.
Show Units
Adds time units to the time format of the ruler.
Clock Tab
On this tab, you can configure the appearance of the Clock option.
Show Units
Adds time units to the time format of the ruler.
Compact
Shows the time without unit indicators.
Meter Tab
On this tab, you can configure the appearance of the Bars and Beats option.
Time Signature
Lets you edit the time signature used to display the time represented as a
musical notation.
Tempo
Lets you edit the tempo used to display the time represented as a musical
notation.
Ticks per Quarter Note
Lets you edit the number of ticks per quarter note. These are used to display
times that are compatible with your sequencer.
Managing Tabs
A tab is a container for a file in WaveLab LE. You can open several tabs, but only
one can be active at a time. The Tabs context menu offer tab related options.
File Tabs
The following options are available when you right-click a file tab.
41
Workspace Window
Activating Full Screen Mode
Add to
Allows you to add the active file to another editor.
Close
Closes the active tab.
Close All But This
Closes all files but the active file.
Info
Displays information about the active file.
Reveal in File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the file.
Copy to Clipboard
Opens a menu, from which you can select which information about the file you
want to copy to the clipboard.
Recent Files
Allows you to open recently used files.
Activating Full Screen Mode
PROCEDURE
•
Select Workspace > Full Screen.
42
Project Handling
Opening Files
PROCEDURE
1.
Select File > Open.
2.
Select the file type that you want to open.
For example, Audio File.
3.
From the file browser, select the file that you want to open.
4.
Click Open.
Opening Files from the Clipboard
You can open files in WaveLab LE that you have previously copied to the clipboard
in the File Explorer/Mac OS Finder.
PROCEDURE
1.
In the File Explorer/Mac OS Finder, copy the files that you want to open to the
clipboard.
2.
In WaveLab LE, select File > Open.
3.
Click Open Files from Clipboard.
RESULT
The files open in new file tabs.
Value Editing
At various places in the program, numerical values can be edited by using a
combination of text fields and knobs.
Values are sometimes composed of several elements, for example, 12 mn 30 sec
120 ms. Each value can be edited by using any of the following methods:
43
Project Handling
Drag Operations
•
To change a value, click in a value field and type a new value, or click the small
arrows in the value field.
•
To change the value by one unit at a time, press the [Left Arrow] and [Right
Arrow] keys.
•
To change the value by several units, press the [Page Up] and [Page Down]
keys.
•
To change the value using the mouse wheel, position the mouse cursor over
a value, and use the mouse wheel, or use the AI knob of your MIDI controller.
•
To change the value with the mouse, click a value and drag the mouse up or
down.
•
To jump to the maximum and minimum values, press the [Home] and [End]
keys.
•
To move from one element of the value to another, press the [Left Arrow] and
[Right Arrow] keys.
Drag Operations
WaveLab LE makes much use of drag-and-drop techniques to perform various
operations, some of which can only be performed this way. These are referred to as
drag operations in this documentation.
•
To drag an object, click and hold with the mouse when positioned on the
object and drag it. Drop the object by releasing the button.
Many types of objects can be dragged between different source and destination
locations, for example, files, text, clips, items in a list, and markers.
NOTE
It is also possible to drag and drop files from WaveLab LE to Steinberg’s Nuendo.
•
To reorder a tab within its own tabbed group, drag horizontally. To move a tab
to another window, drag vertically.
•
To open a file, drag it from the File Browser window of WaveLab LE, from the
file browser of your operating system, or from another application to the tab
bar.
•
To create a copy of a file, drag its tab vertically to another position of the tab
bar, then press [Ctrl]/[Command], and release the mouse button.
•
You can dock and undock tool windows and meter windows via dragging.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 33
44
Project Handling
Drag Operations
Dragging in the Audio Editor and Audio Montage Window
•
To insert an audio file in another audio file, drag the title bar of the file onto the
waveform of another file. You can also drag an audio file from the File
Browser window, the file browser of your operating system, or from another
application into the Audio Editor.
•
To move a marker, drag it to another position on the time ruler.
•
To create a copy of a marker, press [Shift], and drag it to another position on
the time ruler.
•
To delete a marker, drag it upwards outside the time ruler.
•
To copy an audio selection, drag a selected region of audio onto the waveform
area of the same file or another file.
•
To change the extent of a selection range, position the edit cursor at the
start/end of the selection range, and drag to the left or right.
•
To move the edit cursor without losing the current selection, and to snap it to
an anchor, press [Shift], and move the mouse near the audio file/montage
cursor. The mouse cursor shape changes and you can drag the cursor left and
right.
•
To move the edit cursor without changing or losing the current selection,
press [Shift], click the edit cursor, and drag it to another position.
•
To scroll the waveform horizontally, click the bar above the time ruler and drag
left or right. You can also click anywhere on the waveform using the 3rd
mouse button, and drag left or right.
•
To create a generic marker from a selected text, drop the text that you have
selected in an external application onto the time ruler. The text becomes the
marker name.
•
To create a stereo copy of a mono file, or a mixed copy of a stereo file, drag a
tab to another position of the tab bar, press [Ctrl]-[Alt] (Windows) or
[Option]-[Ctrl] (Mac), and release the mouse button.
Dragging in the Podcast Window
•
To reorder episodes in the episodes list, drag them to another position.
Dragging in the Master Section
•
To change the order of processing, drag effects between different effects
slots.
45
Project Handling
Undoing and Redoing Actions
Undoing and Redoing Actions
You can undo and redo as many steps as you like. The only limitation is the available
hard disk space.
When undoing or redoing any operation in the Audio Editor or the Audio Montage
window, the zoom factor, cursor position, scroll position, clip selection status, and
time range are restored to the state before the operation.
•
To undo or redo a step, click Undo
Editor or Audio Montage window.
or Redo
in the title bar of the Audio
Navigating Backwards and Forwards
In audio files and audio montages, you can navigate to the previous/next cursor
position, zoom factor, and selection range without undoing/redoing the edit
operation.
PROCEDURE
1.
In the Audio Editor or Audio Montage window, select the View tab.
2.
In the Navigate section, click Backwards or Forwards.
Zooming
Horizontal Zooming
•
When you zoom out as far as possible, the entire file fits in the window.
•
When you zoom in as far as possible, each sample occupies several pixels on
the screen. This allows for sample-accurate editing of waveforms.
•
When you zoom out as far as possible, the height of the wave fits in the
window.
•
As you progressively zoom in, the display only shows a part of the total height.
The vertical scrollbar lets you adjust exactly which section is shown. Check
the ruler to see which part of the waveform is shown in the display.
•
To optimize the vertical zoom of the waveform, press [Ctrl]/[Command], the
time ruler, keep the mouse button pressed, and drag the mouse up or down.
Vertical Zooming
46
Project Handling
Zooming
High Zoom Level
•
When the zooming level is very high, each sample is shown with a step and a
bullet. The steps show the real digitized state, while the bullets make it easier
to see the samples, especially for zeroed samples.
•
The curve also represents an estimation of the analog reconstructed signal to
give hints on true peaks.
Zooming in the Overview and Main View Sections (Audio Editor Only)
•
You can have different zoom levels in the overview and in the main view
section. In the overview, a range indicator on the time ruler indicates which
section of the file is displayed in the main view.
•
To adjust the zoom level, drag the edges of the range indicator.
•
To scroll in the main view, drag the range indicator. The range indicator is
located at the top of the overview display.
•
To adjust the zoom level using the scrollbar, drag the edges of the scrollbar.
Zooming Using the Zoom Controls
Both the main view and the overview have horizontal and vertical zoom controls.
47
Project Handling
Zooming
•
To zoom horizontally, click the Horizontal Zoom control, and drag left or right,
or use the mouse wheel.
•
To zoom vertically, click the Vertical Zoom control, and drag up or down, or
use the mouse wheel.
•
To fully zoom-out, double-click the zoom controls.
Zooming Using the Zoom Tool
The Zoom tool is used to zoom in a specific section of the waveform so that it
occupies the entire wave window. This is only available in the Audio Editor.
Using the Zoom Tool in the Main View
The selection that you make in the main view of the wave window is magnified and
fills up the entire main view.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Tools section, click Zoom
3.
In the main view of the wave window, click and drag left or right, and release
the mouse button.
.
The selected part of the wave now occupies the entire main view.
Using the Zoom Tool in the Overview
The selection that you make in the overview of the wave window is displayed in the
main view.
PROCEDURE
•
In the overview of the wave window, click and drag left or right, and release
the mouse button.
RESULT
The selected range of the waveform is shown in the main view.
48
Project Handling
Zooming
Zooming Using the Mouse
With the mouse, you can change the zoom factor by clicking and dragging or by
using the mouse wheel.
•
To zoom horizontally, in the wave window or the montage window, position
the mouse cursor over the time ruler, click, and drag up or down.
•
To zoom horizontally while maintaining the cursor position, position the mouse
cursor over the time ruler, press [Shift], and drag up or down.
For this, you can also use the mouse wheel. Press [Ctrl]/[Command]-[Shift],
point at a waveform, and use the mouse wheel.
•
To zoom horizontally around the mouse cursor position using the mouse
wheel, press [Ctrl]/[Command], point at a waveform, and use the mouse
wheel.
•
To zoom horizontally around the edit cursor position, press
[Ctrl]/[Command]-[Shift], point at a waveform, and use the mouse wheel.
•
To zoom vertically using the mouse wheel, press [Shift], point at a waveform,
and use the mouse wheel.
Audio Editor Only
•
To zoom vertically, in the wave window, position the mouse cursor over the
level ruler, click, and drag left or right.
•
To reset the vertical zoom to 0 dB, double-click the level ruler.
•
To set the vertical zoom to the best value, that is, the current minimum and
maximum displayed samples, make sure that the level ruler is set to 0 dB, and
double-click the level ruler.
Zooming Using the Keyboard
A quick way to zoom the active wave or montage window is to use the arrow keys
on the computer keyboard.
•
To zoom horizontally in the active wave window or montage window, press
[Up Arrow] or [Down Arrow].
•
To zoom vertically in the active wave/montage window, hold [Shift], and press
[Up Arrow] or [Down Arrow].
•
To zoom vertically to fit the available height, press
[Ctrl]/[Command]-[Shift]-[Up Arrow].
•
To zoom out fully, press [Ctrl]/[Command]-[Down Arrow].
•
To zoom in fully, press [Ctrl]/[Command]-[Up Arrow].
49
Project Handling
Zooming
NOTE
You can increase or decrease the zoom steps with the Interval for Zoom Key
Command option. You can set this option in the Global Preferences on the
Options tab.
RELATED LINKS
Global Preferences on page 193
Zoom Options
The zoom options allow you to quickly access various zoom settings.
The zoom options are available in the Audio Editor and the Audio Montage
window on the View tab in the Zoom section.
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Display Whole Clip (Audio Montage window only)
Adjusts the view to display the active clip.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
50
Project Handling
Zooming
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom (Audio Editor only)
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Zooming in the Audio Montage
Zooming options in the Audio Montage window are almost similar to those in the
Audio Editor. However, there are additional zooming options for tracks.
Zoom Buttons in the Audio Montage
The zoom buttons in the Audio Montage window allow you to apply zoom presets.
•
To only display the selected track, or also the tracks below and/or above the
selected track, click the corresponding buttons.
•
To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the
available space, click the corresponding buttons.
•
To select a specific area, click [Ctrl]/[Command], and drag the rectangle over
the tracks and clips that you want to zoom in on.
51
Project Handling
Presets
Displaying More or Less Tracks
The number of tracks that are displayed in the Audio Montage window can be
changed with the zoom controls in the lower right corner of the montage window.
•
To display more tracks, click the smaller magnifying glass icon.
•
To display fewer tracks, click the larger magnifying glass icon.
•
To make a single track fit the whole montage window, click the numbered
button in the track control area, and select Zoom from the pop-up menu.
You can also right-click the lower area of a track, and select Display Whole
Clip from the pop-up menu.
Presets
You can create presets to save commonly used settings. WaveLab LE provides a
selection of factory presets that can be used by most dialogs.
You can save customized presets. The next time that you load the program, the
presets are available.
Presets are saved as single files and can be organized in subfolders. The root folder
of the preset is different for each type of preset and cannot be changed.
Saving a Preset
PROCEDURE
1.
Open the dialog that you want to use and modify the parameters.
2.
Open the Presets pop-up menu and select Save As.
3.
Optional: Click the folder icon and enter a name for the subfolder that you
want to use as the location for this preset.
4.
Type in a name.
5.
Click Save.
52
Project Handling
Presets
Loading Presets
To apply a saved preset or a factory preset to a dialog or plug-in, you must load the
preset.
PROCEDURE
1.
In the dialog, open the Presets pop-up menu.
2.
Select the preset that you want to apply.
Modifying a Preset
You can modify a preset and save the changes.
PROCEDURE
1.
Open the dialog that you want to use.
2.
Load the preset that you want to modify.
3.
Modify the parameters of the dialog.
4.
Open the Presets pop-up menu and select Save.
Deleting a Preset
PROCEDURE
1.
Open the dialog that you want to use.
2.
Select the preset that you want to delete.
3.
Open the Presets pop-up menu and select Organize Presets.
4.
In the File Explorer/Mac OS Finder, select the preset file that you want to
delete, and press [Delete].
Saving and Restoring Temporary Presets
Some dialogs allow you to save and load up to 5 temporary presets. This is useful
if you want to quickly test and compare different settings.
53
Project Handling
Presets
Saving Presets Temporarily
PROCEDURE
1.
Open the dialog that you want to use and make your settings.
2.
Open the Presets pop-up menu.
3.
From the Store Temporarily submenu, select a slot.
Restoring Temporary Presets
PROCEDURE
1.
Open the dialog in which you have saved a preset.
2.
Open the Presets pop-up menu.
3.
From the Restore submenu, select a preset.
54
File Operations
Recently Used Files
All files that you have recently used in WaveLab LE are saved in a list. This helps
you to gain fast access to recent projects. You can open recently used files via the
File menu.
Setting the Number of Recently Used Files to Display
PROCEDURE
1.
Select File > Preferences > Global.
2.
In the Global Preferences window, select the Display tab.
3.
In the History section, set the maximum number of items to be listed on the
Recent File menu.
Save and Save As
•
Once a file has been saved, select File > Save, or press
[Ctrl]/[Command]-[S] to update the file and make the changes permanent.
•
If you want to specify a new name, location, and/or file format, select File >
Save As.
NOTE
In the Audio Editor, all save operations except Save Copy clear the undo history,
which means that after saving you cannot undo or redo.
Tab Colors
The line above tabs gives information on whether a file is saved or not.
55
File Operations
Save and Save As
White
The file is not modified.
Green (Audio Editor only)
The file uses a decoded file format and is saved.
Red
The file has been modified and changes have not been saved yet.
Unsaved Changes Indicator
When you have made changes to a file, an asterisk is displayed next to the file name
until you save the file.
Saving Multiple Files at Once
You can save some or all open files at once.
PROCEDURE
1.
Open the File window and click Save All.
2.
Select the files that you want to save.
3.
Click Save.
Saving a Copy of a File
You can save copies of files that you are working on.
PROCEDURE
1.
Select File > Save As.
2.
Specify a name and location.
3.
Right-click Save and select Save Copy.
56
File Operations
Save and Save As
Reverting to Saved File
You can revert the file that you are working on back to its last saved state. This
undoes all the changes made to the file since it was last saved.
PROCEDURE
1.
Select File > Open.
2.
Select the file type that you want to open.
3.
Click Revert to Saved File.
4.
In the warning dialog, click Yes to revert to the last saved state.
RESULT
The last saved version of the file is loaded from disk.
Automatic Backups
You can automatically create backups of your files.
For example, if you select Save As and specify a file name that is already used in
that folder, you will be asked if you want to replace the existing file or replace the
existing file and rename the old file. If you click Replace and Keep Old, the backup
name of the audio file that is replaced will be the original name, with .bak added at
the end.
About Saving Audio Montages
The saving operations for audio montages are the same as for audio files. However,
there are things to note when saving audio montages.
•
Audio montage files only contain references to audio files. If you want to
rename audio files that are referenced by audio montages, rename the audio
files in the Info window of the Audio Editor. All clip references are updated
automatically.
•
If the audio montage contains clips that refer to untitled audio files, save these
audio files before saving the audio montage.
RELATED LINKS
Renaming Files on page 58
57
File Operations
File Renaming
File Renaming
You can rename a file and update all references automatically. For example, if you
rename an audio file named India to Sitar, all open files that reference the file
India are updated to reference the file as Sitar.
Audio files, peak files, and marker files are also renamed accordingly.
Renaming Files
PREREQUISITE
If you want to rename a file that is referenced by other files, open the files that
reference the file that you are about to rename in WaveLab LE.
PROCEDURE
1.
Open the file that you want to rename.
2.
Select the File tab.
3.
Click Info.
4.
In the Name section, enter the new name and/or a new file location.
5.
Select a file suffix from the drop-down list.
6.
Click Apply Changes.
Deleting Files
You can delete the active file from within WaveLab LE.
PREREQUISITE
The file that you want to delete is not copied to the clipboard, is not pasted into
another file that is open, and is not open in another application.
PROCEDURE
1.
Open the file that you want to delete.
2.
Select the File tab.
3.
Click Info.
4.
Click Delete.
5.
Click OK.
RESULT
The file, including its peak and marker files, is deleted.
58
File Operations
Temporary Files
Temporary Files
Temporary files are used for specific operations, such as the undo/redo functions.
You can specify where WaveLab LE saves its temporary files.
For example, if your source files are located on the C: drive, you could specify
D:\temp and E:\temp as temporary folders. This improves the performance and
reduces disc fragmentation.
RELATED LINKS
Specifying Folders on page 59
Work Folders vs. Document Folders
WaveLab LE distinguishes between two types of folders: work folders and
document folders.
•
In work folders, temporary files are saved.
•
Document folders contain WaveLab LE-specific files, such as audio files,
audio montages, etc.
Specifying Folders
You can specify which document folder should open when you perform an open or
save operation. You can also specify up to three work folders for temporary files.
PROCEDURE
1.
Open the file for which you want to specify folders.
2.
Select File > Preferences > Folders.
3.
On the Folders tab, click the type of folder for which you want to specify a
location.
4.
Specify a location in the Folder field.
5.
Optional: Depending on the selected type of folder, you can make additional
settings.
Folders Tab
On this tab, you can specify default document folders and work folders for each file
type.
•
To open the Folders tab, select File > Preferences > Folders.
59
File Operations
Work Folders vs. Document Folders
In the list on the left, you specify the folder type that you want to make settings for.
Folder for Temporary Files
Specify a folder for saving temporary files.
Cache Folder
Activate Use Cache Folder for Decoded Files to specify a cache folder. The
cache folder contains wave files that are created when you are working with
files in compressed file formats, such as MP3 files. To prevent the cache
folder from growing indefinitely, WaveLab LE checks the date of each file in
this folder and deletes files that were created before a specific number of
days.
If Use Cache Folder for Decoded Files is deactivated, the compressed files
are decoded each time they are opened.
Audio File – Open Folder/Save Folder
The default open and save folders for audio files.
Audio Montage – Open Folder/Save Folder
The default open and save folders for audio montage files.
Depending on the selected item, different settings are available on the right side of
the dialog.
Current Folder
In this field, the folder that is used as default is displayed. You can click the
folder button to the right to navigate to a folder, or to create a new folder.
Keep Last Used
Uses the last folder for saving or opening files of the selected type.
Change When Save Folder Changes/Change When Open Folder Changes
Updates the default open folder when you change the default save folder, and
vice versa. Activate this option for both the save folder and the open folder if
you want a specific file type to use the same folder for saving and for opening
this type of file.
On Opening the Application, Revert to This Folder
Activate this option to restore a specific folder each time you open
WaveLab LE. This way, any changes to save/open folders are only temporary
and are reset when you restart WaveLab LE.
60
File Operations
Exporting to SoundCloud
Exporting to SoundCloud
SoundCloud is an online platform for uploading and sharing your audio recordings.
You can export an audio file from WaveLab LE to your SoundCloud account.
If you do not have a SoundCloud account, visit www.soundcloud.com to register.
PROCEDURE
1.
Select File > Export
2.
Click Export to SoundCloud.
3.
Once you have logged in to your SoundCloud account, the file upload starts.
AFTER COMPLETING THIS TASK
After uploading the audio file, you can edit the privacy settings and add meta data
in SoundCloud.
Setting the Focus on the Current File
If you are editing inside a floating window or a tool window and you want to switch
the focus back to a wave/montage window, you can use the Set Focus on Current
File option.
PROCEDURE
•
In any window, press [Ctrl]/[Command]-[F12], to set the focus on the
wave/montage window.
61
Playback
Transport Bar
With this command bar you can control playback of an audio file or audio montage,
navigate between various positions in an audio file or audio montage, and open the
Recording dialog.
The transport bar is available in the Audio Editor and in the Audio Montage
window.
Move Cursor to Start of File/Move Cursor to End of File
Moves the edit cursor to the start/end of the file.
Move Playback Position Backwards/Move Playback Position Forwards
Moves the edit cursor position to the left/right. If you click during playback,
playback jumps to the new edit cursor position.
To move the edit cursor to the start/end of the file, press [Ctrl]/[Command],
and click the Move Playback Position Backwards/Forwards button.
Navigation anchors allow you to move the edit cursor to specific positions in
the audio file or audio montage. Right-click the Move Playback Position
Backwards/Forwards buttons to open the Navigation Anchors pop-up
menu. Here, you can set the type of navigation anchor. If you click during
playback, playback continues from the anchor position.
Loop
Activates the loop mode. Right-click the loop button to select whether to loop
continuously or only a few times.
Stop Playback
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position.
Start Playback from Cursor
Starts playing back the active audio file or audio montage from the edit cursor
position.
If the audio being played back is not the active audio file, the Play button has
a different color. This happens if you switch to another file window during
playback, for example.
62
Playback
Transport Bar
The playback button when playing back in the active window (left) and when
playing in another window (right).
Record
Opens the Recording dialog.
Time Display
Displays the edit cursor or playback position. Click to select another time unit.
Transport Bar in the Podcast Editor
In the Podcast Editor, a simplified transport bar allows you to play back the
selected podcast episode.
Play Button
Clicking the Play button on the transport bar starts playing back the active audio file
or audio montage from the edit cursor position.
You can also use the Space bar or the [Enter] key on your keyboard to start
playback. Pressing [Space] during playback stops playback, pressing [Enter] during
playback makes playback restart from the last start position.
If the Loop button is activated, the audio selection is looped, if available. If there is
no selection range, the entire file is looped.
Stop Button
The result of clicking the Stop button or on the transport bar or [0] on your numeric
keypad depends on the current situation.
•
If you trigger Stop in stop mode, the edit cursor moves either to the previous
playback start marker, or to the selection start (whatever is closer), until the
start of the file is reached.
•
If there is no selection or if the edit cursor is positioned to the left of the
selection, it is moved to the beginning of the file instead.
63
Playback
Transport Bar
Playing Back Audio Ranges
You can play back audio ranges using the Play Audio Range options on the
transport bar.
PROCEDURE
1.
On the transport bar, right-click Play Audio Range and select the range type
that you want to play back.
2.
Position the edit cursor inside the range that you want to play back or make a
selection range.
3.
To play back the selected range, click Play Audio Range on the transport bar
or press [F6].
RESULT
The selected range is played back.
Loop Playback
Loop points are updated continuously during playback. If you change the loop start
or end during playback, the loop changes. This way, you can audition selection
points for rhythmic material.
If you loop a section in an audio montage, playback loops within the boundaries of
the current selection range. This selection range may be on any track, even if it is
empty. The vertical position of the selection range is of no relevance for loop
playback, only the left and right selection boundaries matter.
Playback Shortcuts
In addition to the buttons on the transport bar, there are shortcuts to control the
playback.
Space bar
Start/Stop playback. This shortcut can be used even when the wave window
or montage window is not the active window.
0 on numeric keypad
Stops playback. If the playback is stopped and you press this shortcut, the
edit cursor moves either to the previous playback start marker, or to the
selection start (whatever is closer), until the start of the file is reached. This is
the same as clicking Stop on the transport bar. This shortcut can be used
even if the wave window or montage window is not the active window.
64
Playback
Starting Playback From the Ruler
Enter
Starts playback. If pressed during playback, playback restarts from the
previous start position. This is the same as clicking Start Playback from
Cursor on the transport bar.
[F6]
Starts playback of the selected range, depending on the selected option in
the Ranges section of the transport bar.
Changing the Position of the Transport Bar
You can position the transport bar at the top, middle, or bottom of the file window.
PROCEDURE
1.
In the title bar of the Audio Editor or Audio Montage window, click Layout
Options.
2.
In the Transport Bar section, select whether to position the transport bar at
the Top, Middle, or Bottom.
Hiding the Transport Bar
PROCEDURE
1.
In the title bar of the Audio Editor or Audio Montage window, click Layout
Options.
2.
In the Transport Bar section, select Hidden.
Starting Playback From the Ruler
You can use the ruler to jump to a position and start playback from there.
•
Double-clicking the ruler starts playback from that position. Playback
continues until you click Stop Playback or until the end of the audio file or
audio montage.
•
To set the playback position to a specific position, click the ruler during
playback. This also applies for clicking the time rulers of another audio file or
audio montage, which allows you to quickly switch playback between audio
files or audio montages.
•
To start playback from a marker position, press [Ctrl]/[Command] and
double-click the marker.
65
Playback
Using the Play Tool
Using the Play Tool
This tool allows you to play back from any position on one or both stereo channels.
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
3.
In the wave window, click at the position where you want playback to start.
The cursor shape indicates whether the left (L) or the right (R) channel is played back.
Using the Play tool in the middle of the channels plays back both channels.
RESULT
Playback continues for as long as you keep the mouse button pressed, or until the
audio file ends. After playback has stopped, the cursor is moved to the playback
start position.
Playback Scrubbing
Playback scrubbing helps you find a specific position in an audio file, by restarting
playback repeatedly when you click and drag on the time ruler during playback or
when using the Play tool.
Scrubbing Using the Play Tool
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
3.
Click in the wave window.
Playback starts at the position where you clicked.
RELATED LINKS
Playback Scrubbing Preferences on page 67
Scrubbing Using the Time Ruler
PROCEDURE
1.
Start playback.
2.
Click the time ruler and hold the mouse button pressed, and drag left or right.
66
Playback
Scroll During Playback
3.
When you are done scrubbing, release the mouse button.
The audio is played back from the edit cursor position and a small section is looped
once.
Playback Scrubbing Preferences
You can define the behavior of the Play tool in the Audio Files Preferences.
Select File > Preferences > Audio Files. The following options are available in the
Playback Scrubbing section.
•
If Restrict to Play Tool is activated, scrubbing is not available when you click
and drag on the time ruler during playback.
•
The Sensitivity setting determines the length of the audio loop that is played
once when click and drag on the time ruler with the Play tool.
Scroll During Playback
You can determine how the view should be scrolled in Play mode.
•
To set the scroll mode, open the Audio Editor or the Audio Montage
window, select the View tab, and activate one of the options in the Playback
section.
Steady View
Disables scrolling.
View Follows Cursor
The view automatically scrolls to keep the playback cursor visible.
Playback in the Audio Montage Window
Playback in the Audio Montage window works the same way as in the Audio
Editor. However, there are some things to note.
Mute and Solo Tracks
You can mute or solo tracks in an audio montage by using the corresponding menu
in the track control area.
67
Playback
Playback in the Audio Montage Window
Click the number, and select Mute and/or Solo.
RELATED LINKS
Track Control Area on page 113
Playing Back Individual Clips
You can play back an individual clip on a track. Overlapping clips or clips on other
tracks are muted.
PROCEDURE
1.
In the montage window, right-click the lower part of the clip that you want to
play back.
2.
On the menu, select one of the following play options:
•
To play back the clip, select Play Clip.
•
To play back the clip with pre-roll, select Play Clip with Pre-Roll.
68
Audio File Editing
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play back, and
edit individual audio files.
The wave window consists of two displays. You can use one display as an overview
to navigate through the project and the other as the main view for editing.
You can synchronize the waveform displays so that they display the same part of
the audio file, by clicking Sync with Other View.
69
Audio File Editing
Wave Window
Magnetic Bounds in Audio Files
Some positions, such as markers or selection edges, can be defined as magnetic.
Dragged elements can snap to these positions. This makes it easier to position
items accurately.
For example, if you move a marker and it gets close to one of the magnetic bounds,
the marker snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and keep the mouse
button pressed. When you now move the cursor, it jumps to the next magnetic
bound.
Magnets Menu
On this pop-up menu, you can specify which positions should be magnetic. If Snap
to Magnets is activated, items that you move snap to these positions.
•
To open the Magnets pop-up menu, select the Edit tab in the Audio Editor,
and click Magnets.
You can let items snap to the following positions:
Start of File/End of File
Elements snap to the start/end of the file when they are moved near these
positions.
Time Ruler Marks
Elements snap to the time ruler grid when they are moved near these
positions.
Markers
Elements snap to marker positions when they are moved near these positions.
Selection Edges
Elements snap to the selection edges when they are moved near these
positions.
Cursor
Elements snap to the edit cursor when they are moved near the cursor.
70
Audio File Editing
Wave Window
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level axis. When you
perform editing operations, such as cutting, pasting, or dragging, make sure that the
material is inserted at a zero crossing.
If you do not perform these operations at zero crossings, this can result in
discontinuities in the wave, which are perceived as clicks or pops in the sound.
Activate Zero-Crossing on the Edit tab of the Audio Editor to make sure that the
selections that you make are always adjusted so that they start and end at the
nearest zero crossing.
Setting Up the Zero Crossing Detection
You can let selection edges automatically snap to the nearest zero crossing point.
In the Audio Files Preferences dialog, you can specify whether to allow snap at
high zoom factors, and specify the scan range for the zero crossing detection.
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Snapping section, activate Zero-Crossing.
3.
Select File > Preferences > Audio Files.
4.
In the Audio Files Preferences tab, select the Editing tab.
5.
Make your settings in the Snap Selection to Zero-Crossing section.
6.
Click OK.
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Audio Editor Tabs
Moving the Cursor Position to the Closest Zero Crossing
You can automatically move the cursor position to the closest zero crossing.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Cursor section, click Snap to Zero-Crossing.
Audio Editor Tabs
The tabs in the Audio Editor give you access to the tools and options you need to
edit audio files.
View Tab
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection
range.
Zoom
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
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Audio Editor Tabs
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
View All
Zooms out as far as possible.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Previous Marker/Next Marker
Moves the cursor to the previous/next marker.
Start of Selection/End of Selection
Moves the cursor to the start/end of the selected time range.
Previous Region Edge/Next Region Edge
Moves the cursor to the previous/next region edge.
Snap to Zero-Crossing
Moves the edit cursor to the nearest zero crossing point.
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Audio Editor Tabs
Edit Cursor Position
Opens the Cursor Position dialog where you can edit the cursor position.
Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
Start of Selection/End of Selection
Displays the start/end of the audio selection without moving the cursor.
Cursor
Displays the cursor position.
Playback
Steady View
Deactivates scrolling.
View Follows Cursor
Automatically scrolls the view to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
Analysis
3D Frequency Analysis
Opens the 3D Frequency Analysis dialog where you can define which
frequency range is analyzed and modify the appearance of the graph for the
3D frequency analysis.
Peaks
Rebuild Peak Display
Normally, peak files are automatically updated when the date of the peak file
is older than the date of the audio file. However, it can happen that the date
of the audio file is wrong and therefore not automatically updated. In this
option allows you to rebuild the peak file.
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Audio File Editing
Audio Editor Tabs
Edit Tab
Tools
Time Selection
Tool that allows you to select a time range.
Play
Tool that allows you to play back the audio file at the position where you click.
Time Selection
Extend
This pop-up menu contains various options for creating or extending selection
ranges.
Toggle
Toggles the current audio selection.
All
Selects the entire waveform.
Channels
This pop-up menu allows you to change the channel selection.
•
Extend to All Channels extends the current selection range to all
channels.
•
Left Channel Only reduces the current selection range to the left
channel only.
•
Right Channel Only reduces the current selection range to the right
channel only.
Regions
This pop-up menu allows you to select a range between two markers.
•
Generic Region selects the range between the two generic markers
that encompass the edit cursor.
Clipboard
Cut
Cuts the active clip to the clipboard.
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Audio File Editing
Audio Editor Tabs
Copy
Copies the active clip to the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu that allows you to select a paste
type.
•
Overwrite replaces the audio at the paste position.
•
Append adds the pasted audio after the end of the file.
•
Prepend adds the pasted audio before the beginning of the file.
•
Multiple Copies opens a dialog in which you can enter the number of
copies that you want to create.
•
Mix blends two files into each other, starting at the selection or, if there
is no selection, at the cursor position.
If you select Mix, a dialog opens, allowing you to specify the gain for the
audio on the clipboard and at the destination. All the data on the
clipboard is always mixed in, regardless of the length of the selection.
Paste and Crossfade
Pastes the clipboard content and creates a crossfade.
Right-click Paste and Crossfade to open a pop-up menu that allows you to
select a crossfade type for pasting.
•
Linear (Equal Gain) changes the level linearly.
•
Sinus (Equal Power) changes the level according to a sine curve, the
power of the mix remains constant.
•
Square-Root (Equal Power) changes the level according to a
square-root curve, the power of the mix remains constant.
Cutting
Crop
Deletes the data outside the selection.
Delete
Deletes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Mute Selection
Replaces the audio selection with silence.
Silence Generator
Opens the Silence Generator dialog that allows you to insert silence or
background noise in an audio file.
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Audio Editor Tabs
Swap Stereo Channels
Moves the audio in the left channel to the right channel, and vice versa.
Nudge
Nudge Left
Nudges the audio selection to the left.
Nudge Right
Nudges the audio selection to the right.
Snapping
Zero-Crossing
If this option is activated, the start and the end of a selected range always
snap to a zero-crossing point of the waveform.
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
Insert Tab
Markers
Marker Name
Lets you enter the name of the start and end marker. If nothing is entered, a
generic name is used.
To edit the default names, open the Markers window, and select Functions
> Default Marker Names.
Different Name for End Marker
If this option is activated, you can enter a different name for the end marker.
If this option is deactivated, the name of the start marker is also used for the
end marker.
Create Marker
Allows you to create markers and marker pairs at the edit cursor position.
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Audio Editor Tabs
Audio File
At Start
Allows you to insert an audio file at the start of the active audio file.
At End
Allows you to insert an audio file at the end of the active audio file.
At Cursor
Allows you to insert an audio file at the cursor position.
Process Tab
Level
Gain
Opens the Gain dialog where you can apply a gain to change the level of an
audio file.
Envelope
Opens the Envelope dialog where you can create a level envelope which can
be applied to a selected range or a entire audio file.
This is useful if you want to even out loud and quiet parts or create a
sophisticated fade in/fade out, for example.
Remove DC Offset
DC offset in a file affects the loudness. Remove DC Offset sets the DC offset
to zero.
Normalizing
Level
Opens the Level Normalizer dialog where you can change the peak level of
an audio file.
Fading
Fade In/Fade Out
Allows you to apply a fade in or fade out. Right-click the button to open the
Curve pop-up menu.
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Audio File Editing
Audio Editor Tabs
Curve
Allows you to select preset fade curves.
•
Linear changes the level linearly.
•
Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•
Square-Root (*) changes the level according to a square-root curve.
When used in a crossfade, the loudness (RMS) remains constant
during the transition.
•
Sinusoid changes the level according to a sine curve.
•
Logarithmic changes the level according to a logarithmic curve.
•
Exponential changes the level according to an exponential curve.
•
Exponential+ changes the level according to a more pronounced
exponential curve.
Other
Invert Phase
Turns the signal upside down.
Reverse
Creates a backwards-tape effect.
Resample
Opens the Sample Rate dialog where you can change the sample rate of a
recording.
Render Tab
Source
The Source pop-up menu allows you to select which part of the audio file you want
to process. The following options are available:
Whole File
Processes and renders the whole audio range.
Specific Region
Processes and renders a specific audio range to an independent file.
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Audio File Editing
Audio Editor Tabs
Specify the region to process on the pop-up menu.
Result
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Unnamed File
If this option is activated, the rendered file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens
a pop-up menu that offers you several naming options.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a file format.
Options
Depending on the selected source, different options are available.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed in the Master
Section during playback are not used for rendering.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not transfer information on the tail duration to WaveLab. In
this case, this option has no effect. For such plug-ins, you can add the
Silence plug-in to add extra samples at the end of the file.
Copy Markers
If this option is activated, the markers that are included in the range to process
are copied to the rendered file.
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Skip Exclusion Region
If this option is activated, muted audio ranges are skipped and not included in
the result.
Open Resulting Audio File
If this option is activated, every rendered file is opened in a new window.
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section. This setting can be toggled by clicking the button at
the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because this way, you do not
monitor new files through the effects that have already been applied to them.
Upload to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud.
Render
Start
Starts the rendering process.
File Handling in the Audio Editor
Mono/Stereo Handling
WaveLab LE is very flexible in its handling of stereo. All editing operations can be
performed on either one channel or on both.
Supported File Formats
WaveLab LE can open and save audio files in a number of file formats.
Wave (.wav)
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, 24 bit, and
32 bit (float).
WavPack (.wv/.wvc)
This file format allows digital audio to be losslessly compressed, including
32 bit float audio files.
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AIFF (.aif, .aiff, .snd)
Audio Interchange File Format, a standard defined by Apple Computers Inc.
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, and 24 bit.
MPEG-1 Layer 3 (.mp3)
The most common audio compression format. The major advantage of MPEG
compression is that the file size is significantly reduced, while there is little
degradation of sound quality.
NOTE
When you open an MPEG compressed file in WaveLab LE, the file is
converted to a temporary wave file. On saving, the temporary wave file is
converted back to MP3.
Original Sound Quality (.osq, read only)
This is the proprietary lossless compressed audio format of WaveLab LE.
Ogg Vorbis (.ogg)
Ogg Vorbis is a compressed file format that is open, patent-free, and which
creates very small audio files maintaining comparatively high audio quality.
Windows Media Audio (.wma, .asf)
Microsoft’s own compressed format. WaveLab LE lets you import/export
audio in this format (Windows only). To import/export audio in WMA surround
format, Windows Media Player 9 or later must be installed on your system.
Ensoniq Paris (.paf)
Used by the Ensoniq Paris™ system. The following bit resolutions are
supported: 16 bit and 24 bit.
FLAC (.flac)
Free Lossless Audio Codec (FLAC) is a codec which allows digital audio to
be losslessly compressed.
Apple formats (.caf, .3gp, .3g2, .caf)
If Quicktime is installed on your system, these formats are available (read-only
and only on 32-bit Windows or Mac systems).
AAC (.aac, read-only)
Advanced Audio Coding (AAC) is a codec that allows lossy compression and
encoding scheme for digital audio.
NOTE
The “$$$” file type is a temporary file format of WaveLab LE. If you experience a
computer crash, you may restore some of your work by opening any “$$$” files on
your hard disk.
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File Handling in the Audio Editor
20-bit, 24-bit, and 32-bit Float Files
You do not need a 20-bit or 24-bit audio card to take advantage of the fact that
WaveLab LE can handle 20-bit and 24-bit audio files. Any processing or editing
performed on the files is always done at full resolution (32-bit float), even if your card
does not support the full resolution.
For playback, WaveLab LE automatically adapts to the card that you have installed.
Creating a New Audio File
You can create an empty audio file, to assemble material from other audio files, for
example.
PROCEDURE
1.
Select File > New.
2.
Click Audio File > Custom.
3.
Specify the audio properties and click Create.
Saving an Audio File
PROCEDURE
1.
Do one of the following:
•
To save an audio file that has never been saved before, select File > Save As.
•
To save an audio file that has been saved before, click the Save button, or
select File > Save.
2.
In the Save As window, specify a file name and location.
3.
Click Save.
Saving in Another Format
You can change the file format, sampling frequency, bit resolution, and stereo/mono
status when saving.
PROCEDURE
1.
Select File > Save As.
2.
In the Save As window, specify a file name and location.
3.
Click in the Format field and select Edit.
4.
In the Audio File Format dialog, set the file format and specify the properties.
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5.
Click OK.
6.
Click Save.
RESULT
A new file is created. The original file is not affected by the operation.
Audio File Format Dialog
In this dialog, you can change various file settings when saving.
•
To open the Audio File Format dialog, select File > Export, and select
Render. Then activate Named File, click in the Format field, and select Edit
Single Format.
This dialog can also be opened from various other locations in WaveLab LE.
Type
Select an audio file type. This affects which options are available on the Audio
Format menu.
File Extension
Select a file extension that is compatible with the current file type.
Audio Format
Select an audio format that is compatible with the current file type.
Channels
Specify the number of audio channels for the files to be created.
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Sample Rate
Select a sample rate for the audio file. If you change this setting, a sample rate
conversion takes place.
IMPORTANT
Use this only for simple conversions. For professional results, use the
Resample plug-in and add limiting and dithering.
Bit Resolution
Select a bit resolution for the audio file. This option is only available for
specific file types.
IMPORTANT
Reducing the bit resolution is only advised for simple conversions. For
professional results, it is recommended to add dithering in the Master
Section.
Meta-Data
Lets you make meta-data settings that are saved with the file. This option is
only available for some file types.
•
If Do Not Save Anything is selected, no meta-data are saved with the
file.
•
If Inherit from Source File is selected, the meta-data of the source file
are used. If the source meta-data is empty, the default meta-data is
used, if available.
•
If selecting Specific to This Configuration is selected, you can edit the
meta-data, or replace it with a meta-data preset. To edit the meta-data,
open the meta-data pop-up menu again, and select Edit.
Changing the Format
When changing the sample rate, bit resolution, and number of channels of an audio
file, several operations are performed.
Sample Rate
If a new sample rate is specified, a sample rate conversion is performed.
Bit Resolution
If a different bit resolution is specified, the file is either truncated down to 8
bits, or padded up to 64 bits. If you are converting to a lower bit resolution,
you should consider adding dithering.
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Mono/Stereo
If the file is converted from mono to stereo, the same material is used in both
channels. If the conversion is from stereo to mono, a mix of the two channels
is created.
NOTE
•
If you only want to change the bit resolution, you can do this in the Audio
Properties section of the Info window instead, and then save the audio file.
•
For high quality mastering purposes, it is not recommended to change the
sample rate and number of channels using the Audio Properties section, but
instead use plug-ins and functions of the Master Section.
Saving a Selection as an Audio File
You can save a selection in the open audio file as a new audio file.
PROCEDURE
1.
In the wave window, make a selection range.
2.
In the Audio Editor, select the Render tab.
3.
In the Source section, open the pop-up menu and select Selected Audio
Range.
4.
In the Output section, specify a file name and location.
5.
Open the Format menu and select Edit Single Format.
6.
In the Audio File Format dialog, specify the output format and click OK.
7.
In the Render section, click Start.
Saving Left/Right Channel as Audio File
You can save each channel individually into a separate file. Use this option when
editing dual mono files, for example.
PROCEDURE
1.
In the Audio Editor, select the Render tab.
2.
In the Output section, specify a file name and location.
3.
Open the Format menu and select Edit Single Format.
4.
In the Audio File Format dialog, open the Channels pop-up menu, and
select Left Channel or Right Channel.
5.
Make additional output settings and click OK.
6.
In the Render section, click Start.
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Encoding Audio Files
Audio can be saved in different formats. The process of converting audio to another
format is called encoding. When saving audio files, you can specify various
encoding options for some file formats.
Ogg Vorbis Dialog
You can edit the encoding options when you save an Ogg Vorbis audio file.
You can open the Ogg Vorbis dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in
the Format field, and select Edit. In the Audio File Format dialog, select Ogg
Vorbis as type, click the Encoding field, and select Edit.
Average Bit Rate
If this option is activated, the average bit rate in the file remains constant
during encoding. Because the file size is proportional to time, the localization
of a given point is easier, but it can result in a lower quality compared to the
Variable Bit Rate option.
Variable Bit Rate
If this option is activated, the bit rate in the file will vary during encoding,
depending on the complexity of the material. This can give a better quality/size
ratio in the resulting file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Windows Media Audio Encoding Dialog
You can edit the encoding options when you save a Windows Media Audio (WMA)
audio file. This dialog is only available in on Windows systems.
You can open the Windows Media Audio dialog from most places where you can
select an output file format. For example, open an audio file, select File > Save As,
click in the Format field, and select Edit. In the Audio File Format dialog, select
Windows Media Audio (WMA) as type, click the Encoding field, and select Edit.
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Encoder
Sets the encoder.
Output Sample Rate
Sets the output sample rate of the encoded file. The higher the sample rate,
the higher the quality, but the larger the output file.
Output Bit Resolution
Sets the output bit resolution of the encoded file. This parameter is not
available for all encoders.
Channels and Bit Rate
The available items here depend on the selected encoding method and the
output sample rate.
VBR (Variable Bit Rate)
If this option is activated, the bit rate in the file will vary during the encoding,
depending on the complexity of the material. This can produce a better
quality/size ratio in the output file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Two-Pass Encoding
If this option is activated, the encoding quality increases, but the process
takes twice as long.
Constrained Bit Rate
This option is available when the VBR and Two-Pass Encoding options are
activated. This is used to maintain the bit rate within limits to avoid peaks. This
is recommended for media, such as CD or DVD.
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Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have
set in the audio file.
PROCEDURE
1.
In the Audio Editor, open the audio file that you want export to an audio
montage.
2.
Optional: If you want to use a specific time range of the audio file, create a
selection range in the wave window.
3.
Select File > New.
4.
Select Audio Montage > From Current File.
5.
In the From Current Audio File section, click Insert Audio File in New
Montage.
6.
Click Create.
7.
In the Create Audio Montage from Audio File dialog, select whether to
import the whole file or the selected audio range.
8.
Optional: Decide if you want to perform any of the following marker
operations:
9.
•
Import Markers
•
Split at Generic Region Markers
Click OK.
Inserting Audio Files into Another Audio File
You can assemble an audio file from several audio files.
PROCEDURE
1.
In the Audio Editor, open the audio file in which you want to insert another
audio file.
2.
If you want to insert an audio file at the edit cursor position, make sure that
Snap to Magnets is activated, and that Cursor is activated on the Magnet
pop-up menu.
The edit cursor snaps to the nearest zero crossing. This avoids glitches.
3.
Select the Insert tab.
4.
In the Audio File section, select one of the following insert options:
•
At Start
•
At End
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Audio File Editing
File Handling in the Audio Editor
•
At Cursor
If you select At Cursor, the audio file is cut at the insert position. The part after the
cut is moved to the right.
5.
On the pop-up menu, select the audio file that you want to insert.
RELATED LINKS
Magnetic Bounds in Audio Files on page 70
Turning Selections Into New Files
You can turn selections into new files via drag and drop or by using the Render tab
in the Audio Editor.
Turning Selections Into New Files By Dragging
PROCEDURE
1.
Make a selection in the wave window.
2.
Drag the selection to the tab bar above the wave window and release the
mouse button.
RESULT
The selection opens in a new stereo window.
Turning Selections Into New Files Using the Menu
PROCEDURE
1.
Make a selection in the wave window.
2.
Right-click the selection and select Copy Selection to New Window.
3.
From the submenu, select one of the following options:
•
Exact Copy
•
Stereo Version
•
Mono Mixdown
•
Mono Mixdown (Subtract Right Channel from Left Channel)
RESULT
The selection opens in a new stereo or mono window.
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Converting From Stereo to Mono and From Mono to Stereo
You can convert audio files from mono to stereo and from stereo to mono.
Converting a mono file into a stereo file produces an audio file that contains the
same material in both channels, for example for further processing into real stereo.
Converting a stereo file into a mono file mixes the stereo channels to a mono
channel.
Converting a Selection From Stereo to Mono
PROCEDURE
1.
Make a stereo selection in the wave window.
2.
Select File > New.
3.
Select Audio File > From Current File.
4.
Select one of the following options:
•
To mix the left and right stereo channels when converting to mono, click Mono
Mixdown.
•
To mix the left channel with the inverse of the right channel when converting to
mono, click Mono Mixdown (Subtract Right Channel from Left Channel).
The resulting mono wave contains the difference between the channels. For
example, this allows you to verify that a wave file really is a true stereo file rather
than a mono file converted to stereo format.
RESULT
The selection opens in a new mono window.
Converting From Stereo to Mono While Saving
PROCEDURE
1.
Make a stereo selection in the wave window.
2.
Select File > Save As.
3.
In the Save As window, specify a file name and location.
4.
Click in the Format field and select Edit.
5.
In the Audio File Format dialog, open the Channels menu and select one of
the mono settings.
For example, when selecting Mono (Mix -3 dB), the resulting audio file is attenuated
by 3 dB.
6.
Click OK.
7.
Click Save.
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Converting a Selection From Mono to Stereo
PROCEDURE
1.
Make a mono selection in the wave window.
2.
Select File > New.
3.
Select Audio File > From Current File.
4.
Click Stereo Version.
5.
Click Create.
RESULT
The selection opens in a new stereo window.
Swapping Channels in a Stereo File
You can swap the two channels in an audio file, that is, you can move the audio in
the left channel to the right channel, and the audio in the right channel to the left
channel.
•
To swap the channels of the whole audio file in the Audio Editor, select the
Edit tab, and in the Cutting section, click Swap Stereo Channels.
•
To swap the channels only a selected range of the audio file, make a selection
range in the wave window, select the Edit tab, and in the Cutting section,
click Swap Stereo Channels.
Special Paste Options
On the Paste pop-up menu in the Audio Editor, you find additional paste options.
•
To access the special paste option, open the Audio Editor, select the Edit
tab, and in the Clipboard section, right-click Paste.
Overwrite
Overwrites data in the destination file, rather than moving data to make room
for the inserted audio. How much is overwritten depends on the selection in
the destination file:
•
If there is no selection in the destination file, a section with the same
length as the pasted selection is overwritten.
•
If there is a selection in the destination file, the pasted selection
replaces that selection.
Append
Adds the pasted audio after the end of the file.
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Prepend
Adds the pasted audio before the beginning of the file.
Multiple Copies
Opens a dialog in which you can enter the number of copies that you want to
create.
Mix
Blends two files into each other, starting at the selection or, if there is no
selection, at the cursor position.
•
When you select the Mix option, a dialog opens, allowing you to specify
the gain for the audio on the clipboard and at the destination.
•
All the data on the clipboard is always mixed in, regardless of the length
of the selection.
Moving Audio
You can rearrange the order of the audio in a file by dragging, and cutting and
pasting.
Moving Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Drag the selection to a position outside the selection in the same file, or to
another wave window.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
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Audio File Editing
File Handling in the Audio Editor
Moving Audio Using Cut and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Use one of the following copy methods:
3.
4.
•
In the Audio Editor, select the Edit tab, and click Cut.
•
Press [Ctrl]/[Command]-[X].
Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
To paste the selection, do one of the following:
•
In the Audio Editor, select the Edit tab, and click Paste.
•
Press [Ctrl]/[Command]-[V].
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
Moving Audio by Nudging
The nudge left/right tools can be used to move the audio in small steps within a file.
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Edit tab.
3.
In the Nudge section, click Nudge Left or Nudge Right.
RESULT
The audio is moved one pixel. Exactly how much this is depends on how far you are
zoomed in. For example, if the status bar displays x1:256, the selection is moved
256 samples. The moved section overwrites the audio at that position.
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Audio File Editing
File Handling in the Audio Editor
Copying Audio
You can copy sections of audio within the same file or between audio files.
Stereo/Mono Handling
When you drag or copy stereo or mono files to other locations, the target location
determines how the files are inserted.
Stereo/Mono is handled as follows when you drag between files:
Dragged section
Drop wave
Action
Stereo
Stereo
The dragged audio is always inserted into both
channels.
Stereo
Mono
Only the left channel is inserted.
Mono
Stereo
What happens depends on the vertical drop position.
This is indicated by the cursor shape. The selection
can be inserted into only one of the channels, or the
same material can be inserted into both channels.
Stereo/Mono is handled as follows when you copy and paste files:
Copied section
Paste wave Action
Stereo
Stereo
If the wave cursor extends across both channels of the
destination file, the material is inserted into both
channels.
Stereo
Stereo
If the wave cursor is only in one channel, the audio is
only pasted in that channel. Material from the left
channel is pasted in the left channel and material from
the right channel is pasted in the right channel.
Stereo
Mono
Only the left channel is pasted.
Mono
Stereo
What happens depends on whether the wave cursor
is in one channel or both. The audio is either pasted in
one of the channels, or the same material is inserted
into both channels.
Sample Rate Conflicts
If you copy or move audio from one window to another, and the sample rates of the
two files are not the same, the copied/moved sound plays back at the wrong pitch
(speed). The program warns you if this is about to happen.
While mixing sample rates can be used as an effect, it is most often not intended.
There are two ways to get around this:
•
Convert the sample rate of the source file to the same rate as the destination
file before editing.
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Audio File Editing
Changing the Audio Properties
•
Convert the sample rate of the destination file to the same rate as the source
file before adding the audio.
Copying Audio Using Copy and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Use one of the following copy methods:
3.
4.
•
In the Audio Editor, select the Edit tab, and click Copy.
•
Press [Ctrl]/[Command]-[C].
Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
To paste the selection, do one of the following:
•
In the Audio Editor, select the Edit tab, and click Paste.
•
Press [Ctrl]/[Command]-[V].
Copying Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Click the middle of the selection, and drag it to a position outside the selection
in the same file, or to another wave window.
RESULT
The selection is inserted at the indicated point. The audio that previously began at
that point is moved to the right.
Changing the Audio Properties
You can change the sample rate and bit resolution of audio files.
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Audio File Editing
Meta-Data
Changing these values does not process the audio file in any way (in contrast to
using Save As). However, the following rules apply:
•
If you change the sample rate, the file plays back at a new pitch.
•
If you change the bit resolution, the file is converted to the new resolution the
next time you save it.
NOTE
There is no undo for this. If you save a file with a lower bit resolution, the file is
converted permanently.
PROCEDURE
1.
In the Audio Editor, open an audio file.
2.
Select the File tab.
3.
Click Info.
4.
In the Audio Properties section, specify a new Sample Rate and/or Bit
Resolution.
5.
Click Apply Changes.
RELATED LINKS
Info Tab on page 31
Meta-Data
Meta-data consists of attributes that describe the audio contents, for example, the
title of the track, the author, or the date the track was recorded. Depending on the
file format of the selected audio file, this data varies.
When opening an audio file or audio montage, the meta-data found in the file is
loaded. You can create different meta-data presets for audio files and audio
montages.
A preview of the meta-data is displayed in the Meta-Data window. To view the
complete meta-data of a file and to be able to edit the meta-data, select Tool
Windows > Meta-Data and click the Edit button.
Not all file formats can save meta-data. Depending on the output file format, all
meta-data or only part of the meta-data is saved in an audio file. The following file
formats can contain meta-data:
•
.wav
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Audio File Editing
Meta-Data
•
.mp3
•
.ogg
•
.wma
•
.flac
For MP3, the following meta-data types are available:
•
ID3 v1 and ID3 v2, including picture support
For WAV, the following meta-data types are available:
•
RIFF
•
BWF
•
ID3, including picture support
When saving or recording an audio file in the Audio File Format dialog, you can
specify whether not to use any meta-data, inherit the meta-data from the source file,
or edit the meta-data of the file.
Meta-data can be entered manually or generated automatically.
The following options can be generated automatically:
•
USID (BWF, Basics tab)
WaveLab LE includes several meta-data presets. They are used as examples and
can be customized to your needs. You can load meta-data presets from the
Meta-Data Presets pop-up menu in the Audio File Format dialog, or from the
Meta-Data dialog.
RELATED LINKS
Audio File Format Dialog on page 84
Meta-Data Dialog
This dialog allows you to define the meta-data to be embedded in your audio file.
•
To open the Meta-Data dialog, open the Meta-Data window and click Edit.
Depending on the file type, the meta-data is handled differently.
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Audio File Editing
Silence Generator Dialog
Meta-Data dialog for WAV files
When opening the Meta-Data dialog for files in the Audio Editor, you can edit the
meta-data that is saved in the audio file. This meta-data is saved to disk later.
When opening the Meta-Data dialog for files in the Audio Montage window, you
can edit the meta-data for the audio files that are created when rendering the audio
montage. If you render to WAV format, the meta-data will be associated to these
files.
Meta-Data Presets
In the Meta-Data dialog, you can save meta-data presets and apply these presets
to other files. Meta-data presets can be applied to WAV, MP3, and AAC files.
The Use as Default for New .wav Files option allows you to define a set of
meta-data as default.
When you create a new file, and do not add any meta-data, this default meta-data
is applied to the file when saving it. For example, you can save or record WAV files
with BWF meta-data and automatically add a Unique Material Identifier.
To edit the default meta-data preset, select Load Default, and edit the preset.
Silence Generator Dialog
This dialog allows you to insert silence or background noise in an audio file.
•
To open the Silence Generator dialog, select the Edit tab in the Audio
Editor, and click Silence Generator.
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Audio File Editing
Silence Generator Dialog
Silence Duration
As Selection uses the duration of the active audio selection as the duration
of the silent section. Specify the duration of the silent section in the value field
below.
Edges
Fade In/Fade Out performs a crossfade at the start and end of the silent
section for smoother transitions. Specify the fade time in the value field below.
Destination
•
Replace Selection replaces the current audio selection with the silent
section.
•
Insert at Cursor inserts the silent section at the cursor position.
•
From End of File Until Cursor extends the audio file with silence up to
the cursor position. Activating this option also defines the silence
duration and ignores the Silence Duration setting.
Replacing a Selection with Silence
You can replace a section of an audio file with silence.
PROCEDURE
1.
In the Audio Editor, make a selection.
2.
Select the Edit tab.
3.
In the Cutting section, click Silence Generator.
4.
Set the silence duration to As Selection, and the destination to Replace
Selection.
5.
Click Apply.
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Audio File Editing
Silence Generator Dialog
Inserting Silence
You can insert a specified length of silence at any position of the audio file.
PROCEDURE
1.
In the Audio Editor, set the cursor where you want the inserted silence to
begin.
2.
Select the Edit tab.
3.
In the Cutting section, click Silence Generator.
4.
Deactivate As Selection, and specify the length.
5.
Set the destination to Insert at Cursor.
6.
Click Apply.
Muting a Selection
The Mute Selection function replaces the selection with true silence.
PROCEDURE
1.
In the wave window of the Audio Editor, make a selection.
2.
Select the Edit tab.
3.
In the Cutting section, click Mute Selection.
101
Audio Analysis
WaveLab LE provides you with a 3D Frequency Analysis for analyzing your audio.
3D Frequency Analysis
Using the 3D Frequency Analysis, you can view an audio file in the frequency
domain.
Use the 3D Frequency Analysis for the following:
•
Viewing the frequency spectrum distribution in a mix
•
Identifying which frequencies can be reduced or boosted as a basis for
equalizing
•
Viewing how different sounds are built
A wave display (time domain) informs you about the start and end of a sound in a
file, but lacks information about the timbral contents of the file that a frequency
graph (frequency domain) provides. The graph that is used in WaveLab LE is often
referred to as an FFT (Fast Fourier Transform) plot. If you select a stereo recording,
a mix of the two channels is analyzed.
The wheel control allows you to view the frequency spectrum from different angles.
For example, you can open several 3D Frequency Analysis windows, each with a
different perspective. This allows you to get a better view of an otherwise crowded
graph.
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Audio Analysis
3D Frequency Analysis
Creating a Graph for 3D Frequency Analysis
The length of the selected audio affects the accuracy of the analysis. For short
selections, the result is more detailed. Consider making a separate analysis of the
attack in which the most drastic variations occur.
PROCEDURE
1.
In the wave window, select the section of the file that you want to analyze.
If you make no selection, the whole audio file is analyzed.
2.
In the Audio Editor, select the View tab.
3.
In the Analysis section, click 3D Frequency Analysis.
4.
To edit the analysis parameters, click 3D Analysis Options.
5.
Adjust the parameters and click OK.
The audio is re-analyzed.
3D Analysis Options
In the options dialog of the 3D Frequency Analysis dialog, you can define which
frequency range is analyzed and modify the appearance of the graph for the 3D
frequency analysis.
•
In the 3D Frequency Analysis dialog, click the 3D Analysis Options button.
Top/Bottom Frequency
Specifies the highest/lowest frequency of the range.
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Audio Analysis
3D Frequency Analysis
Logarithmic Ruler (Octaves)
Divides the frequency ruler in equally spaced octaves.
Amplitude
Select whether you want the peaks to be proportional to their amplitude
(Linear) or to their power (Logarithmic with Decibel Scale).
Colors
Defines the color scheme of the graph.
Background
Defines the background color.
104
Offline Processing
Offline processes are useful for a variety of editing purposes and creative effects,
for example, if the computer is too slow for real-time processing or if the editing
requires more than one pass.
After the processing the audio file is permanently altered.
Applying Processing
Processing can be applied to a selection or to a whole file. For some operations
processing the entire file is necessary.
NOTE
If Process Whole File If There Is No Selection is activated in the Editing tab of
the Audio Files Preferences, the whole file is automatically processed if no
selection exists.
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Process tab.
3.
Select the type of processing that you want to apply.
4.
If a dialog opens, make the settings and click Apply to render the effect to file.
Gain Dialog
In this dialog, you can apply a gain to change the level of an audio file.
•
To open the Gain dialog, select the Process tab in the Audio Editor, and
click Gain in the Level section.
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Offline Processing
Level Normalizer Dialog
Click Find Current Peak Level to obtain a report on the peak level of the audio
selection, or the whole file if there is no selection. This is useful if you want to
calculate how much you can increase the overall gain of a file without clipping
(exceeding 0 dB), for example.
This processor also lets you add clipping. Clipping is when the gain is raised to a
point where distortion is added. While this is normally not intended, mild clipping
can add some punch, for example, to accentuate the attack of a drum sound.
Level Normalizer Dialog
In this dialog, you can change the peak level of an audio file.
•
To open the Level Normalizer dialog, select the Process tab in the Audio
Editor, and click Level in the Normalizing section.
Peak Level
Enter the peak level (in dB) that you want the audio selection to have.
Stereo Link
Applies the gain to both channels.
Mix to Mono
Mixes the left and the right channel. The resulting mono file has the specified
peak level. This ensures a mix without clipping.
Find Current Peak Value
Creates a report on the peak level of the current audio selection or the whole
audio file if there is no selection.
106
Offline Processing
Fades in Audio Files
Basic Envelope Operations
By adding points to the envelope curve you can create an envelope curve that
changes the volume of the material over time. When you point the mouse in the
display or move a point, the current position and level change is shown in the field
above the display.
•
To add a point, double click the envelope curve.
•
To select a point, click it.
•
To select several points, click and drag the selection rectangle.
•
To move a point, click and drag it. If more than one point is selected, all points
are moved.
•
To move the whole curve up or down, click the envelope curve, and drag up
or down.
•
To move the curve segments vertically, click the curve and drag up or down.
•
To move two points horizontally, press [Shift], click the curve segment
between two points, and drag left or right.
•
To move two points vertically, press [Ctrl]/[Command], click the curve
segment between two points, and drag up or down.
Fades in Audio Files
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
You can create fades by selecting an individual fading type for each fade in/fade
out.
107
Offline Processing
Crossfades
Creating a Fade In and Fade Out
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Process tab.
3.
Depending whether you want to create a fade in or a fade out, select one of
the following options in the Fading section:
•
To apply the default fade type, click the Fade In or Fade Out icon.
•
To select another fade type, click Fade In or Fade Out below the fade icon.
From the pop-up menu, select the type of fade that you want to create.
Crossfades
A crossfade is a gradual fade between two sounds, where one is faded in and the
other faded out. You can automatically create a crossfade when pasting an audio
section into another.
Creating Crossfades
The material that you want to crossfade can either be in two different sections of the
same audio file or in two different audio files.
PROCEDURE
1.
In the wave window, select the section that you want to fade in.
2.
Select the Edit tab.
3.
In the Clipboard section, click Copy.
4.
Select the section that you want to fade out.
The length of this selection determines the length of the actual crossfade (check the
length on the status bar). The section can be within the selected audio file or in
another wave window. However, the selection must not be longer than the selection
that you just copied.
5.
Select the Edit tab.
6.
Depending whether you want to create a fade in or a fade out, select one of
the following options in the Clipboard section:
•
To apply the default crossfade type, click the Paste and Crossfade icon.
•
To select another crossfade type, click Paste and Crossfade below the
crossfade icon. From the pop-up menu, select the type of crossfade that you
want to create.
108
Offline Processing
Phase Inverting
RESULT
The crossfade is created. Any material that originally appeared after the selection in
the file into which you paste, is moved so that it now appears after the pasted
material.
Any excess material in the copied selection appears after the fade at full level.
NOTE
If both files already have full level sections in the crossfade area (for example, if you
have normalized both files), clipping and distortion might occur. If this happens,
reduce the amplitude of both files by 3 dB to 6 dB and try again.
AFTER COMPLETING THIS TASK
Play back the file and adjust the crossfade if necessary.
Paste and Crossfade Options
These options allow you to select a crossfade type for pasting.
•
Select the Edit tab in the Audio Editor, and click Paste and Crossfade in the
Clipboard section.
Linear (Equal Gain)
Level changes linearly.
Sinus (Equal Power)
Level changes according to a sine curve, the power of the mix remains
constant.
Square-Root (Equal Power)
Level changes according to a square-root curve, the power of the mix remains
constant.
Phase Inverting
Inverting the phase turns the signal upside down. The most common use for this
function is to fix a stereo recording if one of the channels has been recorded out of
phase with the other.
109
Offline Processing
Reversing Audio
Inverting the Audio Phase
PROCEDURE
1.
Optional: If you only want to invert the phase for a specific time range of the
audio file, create a selection range in the wave window.
2.
In the Audio Editor, select the Process tab.
3.
In the Other section, click Invert Phase.
Reversing Audio
You can reverse an audio file or a part of an audio file as if playing a tape backwards.
PROCEDURE
1.
Optional: If you only want to reverse a specific time range of the audio file,
create a selection range in the wave window.
2.
In the Audio Editor, select the Process tab.
3.
In the Time & Pitch section, click Reverse.
DC Offset
A DC offset is when there is a too large DC (direct current) component in the signal.
This most often appears due to mismatches between various types of recording
equipment.
A DC offset is problematic for the following reasons:
•
It affects the zero crossing position.
•
Some processing options do not give optimal results when performed on files
with a DC offset.
Removing DC Offset
PROCEDURE
1.
In the Audio Editor, open the audio file that you want to check for DC offset
and that you want to fix.
2.
Select the Process tab.
110
Offline Processing
Resample
3.
In the Level section, click Remove DC Offset.
A dialog opens, stating the amount of DC offset in the audio file. You can also create
a selection range in the wave window and select this option to only show the DC
offset in the selection range.
NOTE
This function should be applied to whole files, because the problem is normally
present throughout the entire recording.
4.
Click OK to remove the DC offset.
Resample
You can change the sample rate of a recording. This is useful if the file that you want
to use in an audio system was recorded at a sample rate that this system does not
support.
NOTE
•
Sample rate conversion from a low frequency upwards does not improve the
sound quality. The high frequencies that were lost cannot be restored by a
conversion.
•
If you resample to a lower frequency, high frequency material is lost.
Therefore, converting down and then up again leads to a degradation in
sound quality.
Converting a Sample Rate
NOTE
Sample rate conversion is always applied to the entire file.
PROCEDURE
1.
In the Audio Editor, select the Process tab.
2.
In the Time & Pitch section, click Resample.
3.
In the Sample Rate dialog, select a sample rate from the pop-up menu.
4.
Click OK.
111
Audio Montage
The audio montage is a multitrack non-destructive editing environment that allows
you to arrange, edit, play back, and record audio clips.
Non-destructive means that when you delete or change a part of an audio file, the
audio is not deleted or permanently changed. Instead, a set of pointers keeps track
of all the edits, so that these can be readily reversed.
The audio montage is a great tool for mastering, multimedia work, radio spot
production, etc.
Basic Terminology
Audio montages can contain up to 2 stereo or mono audio tracks. You can use them
to structure the work graphically.
On an audio track, you can place any number of clips. Clips are containers for the
audio, and include a number of settings and functions such as envelope curves,
fades, etc.
A clip contains a reference to a source audio file on your hard disk, as well as start
and end positions in the file, which means that clips can play back sections of the
source audio files. Any number of clips can reference the same source file.
Montage Window
The montage window is where you assemble your audio montage. This is where you
view, play back, and edit audio montages.
The montage window gives you a graphical representation of the tracks and clips.
112
Audio Montage
Montage Window
Track Control Area
The track control area offers several options regarding the track.
Track number button
Opens the track menu that contains track-related options.
Track gain sliders
Allows you to set the gain for the track.
Track Pop-up Menu
This pop-up menu contains all track-related options.
•
To open the Track pop-up menu, click the number button of a track in the
track control area.
113
Audio Montage
Audio Montage Tabs
Add Stereo Track
Adds a stereo track below the active track.
Add Mono Track
Adds a mono track below the active track.
Move Track Up
Moves the track one position up in the track list.
Move Track Down
Moves the track one position down in the track list.
Remove Track
Deletes the active track.
Mute
Mutes the active track.
Solo
Solos the active track.
Lock
If this option is activated, you cannot edit the track.
Zoom
Shows the active track in the full available height.
Color
Opens a submenu where you can select a color for the active track.
Audio Montage Tabs
The tabs in the Audio Montage window give you access to the tools and options
you need for editing audio montages. For example, you can edit the envelope curves
and fades in clips, make zoom settings, analyze the audio, and render the audio
montage.
View Tab
114
Audio Montage
Audio Montage Tabs
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection
range.
Zoom
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
View All
Zooms out as far as possible.
Display Whole Clip
Adjusts the view to display the active clip.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
115
Audio Montage
Audio Montage Tabs
Level
Adjusts the zoom to only display samples below the selected dB value.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Previous Marker/Next Marker
Moves the cursor to the previous/next marker.
Start of Selection/End of Selection
Moves the cursor to the start/end of the selected time range.
Previous Region Edge/Next Region Edge
Moves the cursor to the previous/next region edge.
Edit Cursor Position
Opens the Cursor Position dialog where you can edit the cursor position.
Previous Clip Edge/Next Clip Edge
Moves the cursor to the previous/next clip edge.
Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
Start of Selection/End of Selection
Displays the start/end of the audio selection without moving the cursor.
Cursor
Displays the cursor position.
Playback
Steady View
Deactivates scrolling.
View Follows Cursor
Automatically scrolls the view to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
116
Audio Montage
Audio Montage Tabs
Clip
Color
Allows you to apply a color to the active clip.
Tracks
Display More Tracks/Display Fewer Tracks
Allows you to change the number of tracks that are displayed in the montage
window.
Focus on Previous Track/Focus on Next Track
Sets the focus on the previous/next track.
Edit Tab
Source
Edit Source
Opens source file of the clip in the Audio Editor.
Clipboard
Cut
Cuts the active clip to the clipboard.
Copy
Copies the active clip to the clipboard.
Paste
Pastes the clipboard content.
Split
Split at Silences
Splits the files so that each non-silent section becomes a separate region. If
you select this option, you can specify the minimum region duration, the
minimum duration of a silent section, and the signal level that should be
considered as silence.
117
Audio Montage
Audio Montage Tabs
Removal
Delete Selected Range
Deletes the part of the clip that lies inside the selection range on the selected
track and moves the right section of the clip to the left to fill the gap.
Snapping
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
Magnets
This pop-up menu allows you to select which items should be magnetic.
Clip
Mute
Mutes the active clip.
Cue Point
This pop-up menu allows you to make cue point settings.
•
Set at Cursor sets the cue point to a fixed position from the start of the
clip.
•
Set at Default Gap Position sets the cue point before the start of the
clip, at a distance governed by the default pre-gap position.
•
Follows Fade In End Point sets the cue point to the fade in end point.
•
Follows Fade Out Start Point sets the cue point to the fade out start
point.
•
If Custom Cue End is activated, you can set the end cue point at a
custom position from the end of the clip. This option allows you to edit
the gap individually for each clip.
If this option is deactivated, a 2 seconds default gap is used.
•
End Offset opens the End Cue Point Offset dialog that allows you to
set the end cue point at a custom position from the end of the clip.
Insert Tab
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Audio Montage Tabs
Markers
Marker Name
Lets you enter the name of the start and end marker. If nothing is entered, a
generic name is used.
To edit the default names, open the Markers window, and select Functions
> Default Marker Names.
Different Name for End Marker
If this option is activated, you can enter a different name for the end marker.
If this option is deactivated, the name of the start marker is also used for the
end marker.
Create Marker
Allows you to create markers and marker pairs at the edit cursor position.
Import
Audio Files
Allows you to select one or more audio files to insert at the edit cursor position
on the selected track.
Fade Tab
Edit
Fade In/Fade Out
Allows you to switch between the fade in and the fade out settings.
Zoom
Zoom to Fade Range
Adjusts the view to display the fade in/fade out part of the active clip.
Shape
Curve
Allows you to select preset fade curves.
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Audio Montage Tabs
•
Linear changes the level linearly.
•
Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•
Square-Root (*) changes the level according to a square-root curve.
When used in a crossfade, the loudness (RMS) remains constant
during the transition.
•
Sinusoid changes the level according to a sine curve.
•
Logarithmic changes the level according to a logarithmic curve.
•
Exponential changes the level according to an exponential curve.
•
Exponential+ changes the level according to a more pronounced
exponential curve.
Time
Fade Time
Allows you to specify a fade in/fade out time for the clip.
Apply Fade Time
Applies the specified clip fade in/fade out time.
Options
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
•
If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
•
If Free Overlaps is activated, automatic crossfades are created when a
clip overlaps another clip on the same track. The length of the overlap
determines the length of the crossfade.
Create Default Fades in New Clips
If this option is activated, all new clips get the default fade in and fade out
shape and length. For clips that are created by splitting a clip, only the default
fade time is used.
Envelope Tab
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Audio Montage Tabs
Selector
Envelope Type
Sets the type of the envelope. Depending on the selected type, different
options are available.
Zoom
Zoom to Envelope Range
Adjusts the view to display the active envelope of the active clip.
Level
Reset All
Resets the envelope to its neutral form.
Reset to 0 dB
Replaces the segments between the fade in and fade out points with a single
neutral segment.
Render Tab
Source
Whole Montage
Processes and renders the whole audio range.
Specific Region
Processes and renders a specific audio range to an independent file.
Specify the region to process on the pop-up menu.
Result
Unnamed File
If this option is activated, the rendered file is named untitled.
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Audio Montage Tabs
Named File
If this option is activated, you can specify a name for the rendered file.
Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens
a pop-up menu that offers you several naming options.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a file format.
Options
Depending on the selected source, different options are available.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed in the Master
Section during playback are not used for rendering.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not transfer information on the tail duration to WaveLab. In
this case, this option has no effect. For such plug-ins, you can add the
Silence plug-in to add extra samples at the end of the file.
Copy Markers
If this option is activated, the markers that are included in the range to process
are copied to the rendered file.
Open Resulting Audio File
If this option is activated, every rendered file is opened in a new window.
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Audio Montage
Signal Flow in the Audio Montage
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section. This setting can be toggled by clicking the button at
the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because this way, you do not
monitor new files through the effects that have already been applied to them.
Upload to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud.
Render
Start
Starts the rendering process.
Signal Flow in the Audio Montage
The audio signal flow passes through the various sections of WaveLab LE in a
certain way.
1)
The audio samples are read.
2)
Clip envelope
3)
Clips are mixed into the track slot (for example, overlapping clips).
4)
Track level settings
5)
Each track is mixed into the stereo bus sent to the Master Section.
Signal Flow in the Master Section
1)
Channels/sample rate can change at each plug-in slot.
2)
Master Section meters
3)
Playback or file format rendering
Creating New Audio Montages
PROCEDURE
1.
Select File > New.
2.
Select Audio Montage > Custom.
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Audio Montage
Audio Montage Duplicates
3.
Specify the audio properties and click Create.
The audio files that you want to use in the audio montage must have the sample rate
that you select here.
Audio Montage Properties
You can set the sample rate of the audio montage.
You can set the sample rate when you create a new audio montage.
•
To change the sample rate for the selected audio montage, select the File tab
and click Info, or click the Audio Montage Properties button at the bottom
right of the montage window.
Alternative Ways of Creating New Audio Montages
There are several ways to create a new audio montage.
•
Convert wave files to an audio montage
•
Press [Ctrl]/[Option] and drag a montage tab on the tab bar.
•
Double-click an empty section of the tab bar
RELATED LINKS
Audio Montage Duplicates on page 124
Audio Montage Duplicates
Empty (With Same Properties)
Creates a new audio montage with the channel settings and sample rate of
the original audio montage, without any clips.
Exact Duplicate (Using the Same Audio Files)
Creates an exact duplicate of the original audio montage and lets the new
clips reference to the original audio files. The duplicated audio montage uses
the channel settings and sample rate of the original audio montage.
This is useful if you want to create several versions of the audio montage, for
example, to experiment with variations. However, any processing or editing
that you apply to the actual audio files are reflected in all audio montages.
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Audio Montage
Creating an Audio Montage from an Audio File
You can also press [Ctrl]/[Command], drag a tab, and drop it on the tab bar
to create a exact duplicate of an audio montage.
RELATED LINKS
Duplicating Audio Montages on page 125
Duplicating Audio Montages
PROCEDURE
1.
Open the audio montage that you want to duplicate.
2.
In the Audio Montage window, select the File tab.
3.
Select New > Audio Montage > From Current File.
4.
In the From Current Audio Montage section, select one of the following:
5.
•
Empty (With Same Properties)
•
Exact Duplicate (Using the Same Audio Files)
Click Create.
RESULT
A duplicate of the audio montage opens in another tab.
Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have
set in the audio file.
PROCEDURE
1.
In the Audio Editor, open the audio file that you want export to an audio
montage.
2.
Optional: If you want to use a specific time range of the audio file, create a
selection range in the wave window.
3.
Select File > New.
4.
Select Audio Montage > From Current File.
5.
In the From Current Audio File section, click Insert Audio File in New
Montage.
6.
Click Create.
7.
In the Create Audio Montage from Audio File dialog, select whether to
import the whole file or the selected audio range.
8.
Optional: Decide if you want to perform any of the following marker
operations:
•
Import Markers
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Audio Montage
Import Options for Audio Montages
•
9.
Split at Generic Region Markers
Click OK.
Import Options for Audio Montages
You can import audio files and Audio CD tracks into your audio montage.
The following import option is available via the Import section on the Insert tab of
the Audio Montage window:
•
To import audio files, click Audio Files and select the audio files that you want
to import at the edit cursor position on the selected track.
If you import a single audio file, the Paste pop-up menu opens. Here, you can
specify how the clip should be inserted, whether existing clips should be
affected, etc.
If you import multiple audio files, the Insert Audio Files dialog opens. Here,
you can specify where to insert the files.
To access the following import options, select File > Import.
•
To import audio files, click Audio Files to Montage, select the audio files that
you want to import, and click Import.
•
To import CD tracks from an audio CD, click Audio CD. Via the Import Audio
CD dialog, browse for the audio CD tracks to extract.
Missing Files in the Audio Montage Dialog
This dialog opens when you open an audio montage, and some audio files that the
audio montage refers to cannot be found. You can then search for the files or select
a replacement.
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Assembling the Audio Montage
Missing Original Files
Lists the files that cannot be found. Each file can be replaced by an existing
file. To search replacements for multiple files, select the files and specify a
new path in the Where to Search field.
A file with a green checkmark is associated with a valid replacement. A file
with a red checkmark is not yet associated with a valid replacement, but there
are possible replacement candidates available at the bottom of this dialog.
Find Files with the Same Name
Instructs WaveLab LE to find all files with the same name in the folder
specified in the Where to Search field.
Replace Selected Files With
Replaces the missing files with a single specific file.
Reset
Removes all possible replacements for the selected missing files.
Where to Search
Lets you specify a location for searching files. Click Find Files with the Same
Name to start the search.
Replacement List
Lists the files that can be used as a replacement. You can also drag a file into
the list from the File Explorer/Mac OS Finder.
Assembling the Audio Montage
You assemble your audio montage by adding tracks and clips.
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Audio Montage
Assembling the Audio Montage
In the audio montage, only one track can be selected at a time. This selected track
has a different color for the track control area. Some WaveLab LE functions are
always applied to the selected track.
Tracks
Tracks are the structure used to organize clips. The tracks can be mono or stereo
audio tracks.
•
Audio tracks allow you to add clips to an audio montage.
Adding Tracks
You can add stereo tracks and mono tracks.
PROCEDURE
1.
In the Audio Montage window, click the number button of a track to open the
Track pop-up menu.
2.
Select the track type that you want to add to your audio montage.
RESULT
The new track is added below the selected track. If you want to place it above the
selected track, press [Ctrl]/[Command] when adding the new track.
Moving Tracks in the Track View
You can change the order of the tracks in the montage window.
PROCEDURE
1.
In the Audio Montage window, click the number button of a track.
2.
On the pop-up menu, select Move Track Up or Move Track Down.
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Audio Montage
Assembling the Audio Montage
Removing Tracks
Removing a track with clips also removes the clips. However, the audio files to
which the clips refer are not affected.
PROCEDURE
1.
In the Audio Montage window, click the number button of the track that you
want to remove.
2.
On the pop-up menu, select Remove Track.
Locking and Unlocking Tracks
You can lock tracks to prevent them from being accidentally moved, edited, or
deleted.
•
To lock a track, click the number button of the track and activate Lock.
•
To unlock a track, click the locked track, or click the number button of the
track, and deactivate Lock.
Clips
A clip contains a reference to a source audio file on your hard disk, as well as start
and end positions in the file, envelope curves, fades, etc. This allows clips to play
back smaller sections of their source audio files.
Any number of clips can reference the same source file. Because a clip only
references to the original source file, it contains no audio data. Any number of clips
can reference the same source file.
You can see the clips of the active audio montage in the Clips window.
3 clips on a track
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Assembling the Audio Montage
Adding Audio Clips to the Audio Montage
You create clips by inserting audio into the audio montage. There are several ways
to do this.
NOTE
You cannot add a mono clip to a stereo track or vice versa.
Dragging Audio from the Wave Window
PROCEDURE
1.
In the wave window of the Audio Editor, select the audio section that you
want the clip to refer to.
2.
Drag the selection onto a track of the audio montage.
If you want to add the whole audio file, drag the tab on a track.
RESULT
A clip is created, named after the original file.
Inserting Audio from Open Wave Windows Using the Insert Menu
PROCEDURE
1.
In the montage window, right-click an empty area of a track.
2.
From the pop-up menu, select the audio file that you want to insert as clip.
Inserting Audio Using Copy and Paste
PROCEDURE
1.
In the wave window of the Audio Editor, select the audio section to which you
want the clip to refer to.
2.
Select the Edit tab and click Copy, or press [Ctrl]/[Command]-[C].
3.
In the montage window, select the track where you want to insert the clip.
The clip insert position is indicated by the edit cursor.
4.
Select the Edit tab and click Paste, or press [Ctrl]/[Command]-[V].
5.
Select an insert option from the pop-up menu.
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Assembling the Audio Montage
Dragging Audio Files From the File Browser Tool Window
NOTE
The following can also be done from the File Explorer/Mac OS Finder.
PROCEDURE
1.
Select Tool Windows > File Browser.
2.
In the File Browser window, select the audio files to which you want the clip
to refer, and drag them on a track.
Dragging Regions From the File Browser Tool Window
If you have defined marker regions in an audio file, you can drag these regions from
the File Browser window onto a track.
PROCEDURE
1.
Select Tool Windows > File Browser.
2.
In the File Browser window, select the audio file to which you want the clip
to refer.
On the right side of the File Browser window, a list shows the available audio regions
of the selected file.
3.
Drag any region to the track.
RELATED LINKS
File Browser Window on page 26
Importing Audio Files
PROCEDURE
1.
In the montage window, select the track on which you want to insert the clip.
The clip insert position is indicated by the edit cursor.
2.
Right-click an empty area on the track, and select Insert Audio Files from the
pop-up menu.
Copying Clips From Another Audio Montage
If you have opened more than one audio montage, you can copy clips from one
audio montage to another, either by using drag and drop or by using copy and
paste.
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Audio Montage
Rearranging Clips
Dragging Clips From the Clips Tool Window
You can add clips by dragging them from the same audio montage.
PROCEDURE
1.
Select Tool Windows > Clips.
2.
Select one or several clips, and drag them to a track.
If you drag a single clip on a clip on the track, you must select an insert option from
the pop-up menu.
Rearranging Clips
You can freely arrange clips in the montage window.
Selected and Active Clips
There is a distinction between selected and active clips. Some editing functions can
only be processed on an individual clip or active clip, while others can be processed
on multiple clips or selected clips.
•
A selected clip is a clip that you have selected using any of the selecting clips
procedures. Several clips can be selected at the same time. This allows you
to edit multiple clips at the same time using functions such as copy, delete,
move, etc. Selected clips have a different background color. Right-clicking a
clip opens the Clip Selection Region menu.
•
An active clip is the clip that you selected, clicked, or edited last. Only one clip
can be active at a time. By default, the active clip is distinguished by a
highlighted name label. Some functions can only be processed on a active
clip. Right-clicking a clip opens the Active Clip menu.
Info Line
The info line at the bottom of the Audio Montage window shows what happens
when you click the mouse button with or without modifier keys, depending on the
cursor position.
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Rearranging Clips
The following symbols are used on the info line:
Single-click
Indicates what happens when you click.
Double-click
Indicates what happens when you double-click.
Right-click
Indicates that you can right-click to display a menu. The name of the menu is
displayed to the right of the symbol.
[Ctrl]/[Command]-click
Indicates that you can [Ctrl]/[Command]-click for an additional function.
[Alt]/[Option]-click
Indicates that you can [Alt]/[Option]-click for an additional function.
[Shift]-click
Indicates that you can [Shift]-click for an additional function.
Drag up/down
Indicates what happens when you click and drag up or down.
Drag left/right
Indicates what happens when you click and drag left or right.
Drag in any direction
Indicates what happens when you click and drag an item in any direction
within the audio montage.
Drag out of the audio montage
Indicates what happens when you click and drag an item out of the audio
montage.
Moving/Resizing clips or changing envelope values
This indicates that you are moving or resizing clips, or changing envelope
values, for example.
Combined modifier keys
Indicates that you can use combined modifier keys.
Magnetic Bounds in Audio Montages
Some positions, such as markers or a clips start and end, are magnetic. Dragged
elements can snap to these positions. This makes it easier to position items
accurately.
For example, when you move or resize a clip, and its edges or its cue point get close
to one of the magnetic bounds, the clip snaps to this position. A label is displayed,
indicating the snap position.
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Audio Montage
Clip Editing
To place the cursor at a magnetic position, click the time line and hold the mouse
button pressed. When you now move the cursor vertically, the cursor jumps to the
next magnetic bound.
Selecting Clips
You can edit multiple selected clips at once.
•
To select a clip, click it. Selected clips are displayed in a different color.
•
To select multiple clips, [Ctrl]/[Command]-click the lower clip areas.
•
To select a range of clips, [Shift]-click them.
Clip Context Menus
Many editing functions for clips can be accessed via the clip context menus.
Depending on where you right-click the clip, different context menus are available.
1)
Fade in section
Opens the Fade In pop-up menu where you can edit the fade in.
2)
Any area of a clip
Opens the Active Clip pop-up menu where you can edit the active clip.
3)
Sustain section
Opens the Envelope pop-up menu where you can edit the envelope.
4)
Fade out section
Opens the Fade Out pop-up menu where you can edit the fade out.
Clip Editing
All clips are displayed in the Clips window. In this window, you can edit and
rearrange clips and drag them into the audio montage.
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Audio Montage
Clip Editing
The active clip is highlighted in the clips list.
RELATED LINKS
Clips Window on page 135
Clips Window
This window contains a list of the clips that are placed in the active audio montage
together with additional information about the clips.
•
To open the Clips window, open an audio montage and select Tool Windows
> Clips.
Clip List
In the clip list columns, you can see the following settings for each clip:
•
Name
•
Start and end time
•
Length
•
Comment
You can also play back a clip with or without pre-gap. The following playback
buttons are available:
From Start with Pre-Roll ( )
Playback from start with a pre-roll.
You can also press [Alt]/[Option] and click
a short pre-roll.
From Start ( )
Playback from start.
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to play back from the start with
Audio Montage
Clip Editing
Reordering Clips in Audio Montages By Dragging
In the Clips window, you can re-order clips by dragging them to another position in
the list.
PROCEDURE
1.
Open the Clips window.
2.
In the clip list, drag a clip to another position in the list.
You can move more than one clip at the same time, by selecting multiple clips and
dragging them. If more than one clip is selected, all clips between the leftmost
selected clip and the rightmost selected clips are moved.
RELATED LINKS
Clips Window on page 135
Moving and Crossfading Clips
You can let clips overlap other clips, move them, and create crossfades between
clips.
Moving Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1.
In the montage window, select the clips that you want to move.
2.
Click the clip area, and drag the clips in any direction.
While dragging, the info line displays the current start position of the clip.
Overlapping Clips
You can move clips so that they overlap each other.
Note the following:
•
The tracks in the audio montage are polyphonic, which means that each track
can play back several overlapping clips at the same time. Overlapping clips
are transparent, allowing you to see the underlying clips and their waveforms.
•
There are crossfading options that automatically adjust the level envelope
curves when you overlap clips.
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Clip Editing
Duplicating Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1.
In the montage window, select one or more clips.
2.
Click the upper clip area and drag the clips in any direction.
While you are dragging, a dotted line indicates where the first of the copied clips will
be placed. The position is also indicated on the info line.
The ripple settings are taken into account.
Duplicating with Ripple
If you duplicate more than one clip, the ripple settings affect the result.
The following options are available on the Edit tab, in the Ripple section:
•
If Track is activated and you move a clip horizontally, all clips on the selected
track that are located to the right of the edited clip are also moved.
•
If Group is activated and you move a clip a clip horizontally, all clips on all
tracks that are located to the right of the edited clip are also moved.
Clip Resizing
In this context, resizing usually means moving the start and end points of a clip. This
reveals more or less of the original audio file.
To resize a clip, click the left or right edge of the clip, and move the start or end point
to the left or to the right. You cannot drag the edge of a clip past the start or end
point of the audio file it refers to.
If you press [Alt]/[Option] when resizing, all selected clips are resized by the same
amount.
Deleting Clips
•
Right-click a clip and select Delete.
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Audio Montage
Clip Editing
•
Select a clip and press [Delete].
Clips and Cue Points
A cue point is a defined position marker that belongs to a clip. It may be positioned
inside or outside the clip. Cue points are displayed as dotted vertical lines.
When you move a clip, its cue point is magnetic to any edges, markers, or positions.
There are several uses for this:
•
Set the cue point at a relevant position in the audio to align the clip with other
clips, etc.
•
Set the cue point before the start of a clip to position clips in a row with
pre-defined spaces.
•
Set the cue point at the fade in or fade out point of a clip to maintain defined
fade lengths when crossfading.
NOTE
Each clip can only have one cue point. If you select another cue point insert option,
the cue point is moved to a new position.
Adding Cue Points
You can add one cue point for each clip.
PROCEDURE
1.
In the audio montage, click the clip position where you want to set a cue point.
2.
Select the Edit tab.
3.
In the Clip section, open the Cue Point pop-up menu.
4.
Select one of the following options:
5.
•
Set at Cursor
•
Set at Default Gap Position
•
Follows Fade In End Point
•
Follows Fade Out Start Point
Optional: Select Custom Cue End and specify a custom cue end point.
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Audio Montage
Track Activity Indicator
Track Activity Indicator
The track activity indicator shows the volume level for audio tracks. It is located on
the right side of the track control area in the Audio Montage window.
The track activity indicator provides an overview of which tracks are playing back
audio at what approximate level.
Envelopes for Clips
For clips in the audio montage, you can create envelopes for volume and fades.
You can create an independent level envelope curve to automate level, to create
fades and crossfades, and to mute clip sections.
Edit the envelope settings in the Envelope tab, or by right-clicking an envelope
curve. The settings menu is different, depending on whether you click the fade in
part, the fade out part, or the sustain part.
How Envelopes are Displayed
By default, all clips display a level envelope curve. You can view the envelope as
three separate envelopes: the fade in part, the sustain part, and the fade out part.
The points on the left and right side of the curve are the fade in and fade out junction
points that separate the fade parts from the sustain part.
The envelope curve indicates if points, fade ins, or fade outs have been defined. In
addition to the curve, changes in the level envelope are also reflected in the
waveform.
Clip Envelope Editing
Curve points allow you to create volume curves and fade curves for a clip. You can
edit the envelope curve by adding and moving curve points.
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Audio Montage
Envelopes for Clips
Editing Curve Points
Many of the editing operations that are commonly used in the context of your
computer operating system can be applied when editing curve points. On top of
these, a number of specific procedures apply.
•
To add a curve point, double-click the envelope curve.
•
To delete a curve point, double-click the curve point. The curve point between
the sustain and fade parts of the envelope cannot be deleted.
•
To delete multiple curve points, select the curve points that you want to
delete, right-click one of the points, and select Delete Selected Points.
•
To select a range of points, [Alt]/[Option]-click and drag to create a selection
rectangle.
•
To move all selected points, click one of the selected points and drag.
•
To raise or lower the value of two consecutive curve points,
[Ctrl]/[Command]-click the segment between the points and drag up or
down.
•
To change the time position of two consecutive curve points, [Shift]-click the
segment between the points and drag left or right.
•
To raise or lower the entire envelope curve, make sure that no curve point is
selected, click the envelope curve, and drag up or down. Do not drag a
segment that is limited by selected points.
•
To adjust the envelopes in all selected clips, hold down [Alt]/[Option], and
drag any envelope curve up or down. This is a quick way to adjust the level or
pan of multiple clips at the same time and also to adjust both sides of a stereo
envelope simultaneously.
•
To move a fade in/fade out point vertically, [Ctrl]/[Command]-click and drag
the fade point.
•
To change the level or the fade in/out time of multiple envelopes at the same
time, select the clips that you want to edit, press [Alt]/[Option], and edit the
envelope with the mouse.
Resetting Curve Points
You can reset curve points to the default level 0 dB.
•
To reset a single point to 0 dB, select the point, right-click it, and select Reset
Selected Points.
•
To reset the whole envelope curve to default, right-click the envelope curve,
and select Reset Level to 0 dB.
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Audio Montage
Fades and Crossfades in Audio Montages
Changing Overall Level Envelopes of Clips
The default envelope curve contains no level envelope points, but you can use it to
change the overall level for a clip.
PROCEDURE
1.
In the montage window, place the mouse cursor on the envelope curve.
The mouse cursor takes the shape of a circle with two arrows that point up and down.
2.
Click and drag the curve up or down to change the clip envelope level.
Fades and Crossfades in Audio Montages
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
A crossfade is a gradual fade between two sounds, where one is faded in and the
other faded out.
Creating Fades
By default, all clips display fade in and fade out junction points. These can be
dragged horizontally to create a fade in or fade out for a clip.
You can add envelope points to a fade just as with level envelopes.
•
To create a fade in, click the fade in point at the start of a clip, and drag it to
the right.
•
To create a fade out, click the fade out point at the end of a clip, and drag it
to the left.
•
To create a fade in or fade out at a specific time position, use set Apply Fade
Time option in the Fade tab. Enter the time value in the time field and click
Apply Fade Time.
•
To move a fade in/fade out point vertically, press [Ctrl]/[Command] while
dragging.
•
To create a crossfade, move a clip on another. A crossfade is automatically
created at the junction point.
The resulting fade in/fade out curve is displayed in the clip, and the fade is also
reflected in the waveform. If you position the mouse over the fade in point, the fade
in time is displayed in seconds and milliseconds and the volume in dB.
141
Audio Montage
Fades and Crossfades in Audio Montages
Fade In and Fade Out Menus
In this menu, you can select various preset fade curves and other fade-related
options.
•
To open the Fade In or Fade Out pop-up menu, right-click the fade in or fade
out points.
Zoom to Fade In Range/Zoom to Fade Out Range
Adjusts the view to mainly display the fade in/fade out part of the active clip.
Paste
Replaces the fade in/fade out shape and length with the shape and length that
was copied to the clipboard.
Linear
Changes the level linearly.
Sinus (*)
Changes the level according to the first quarter period of the sine curve.
When used in a crossfade, the loudness (RMS) remains constant during the
transition.
Square-root (*)
Changes the level according to the square-root curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
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Audio Montage
Fades and Crossfades in Audio Montages
Sinusoid
Changes the level according to a half period part of the sine curve.
Logarithmic
Changes the level logarithmically.
Exponential
Changes the level exponentially.
Exponential+
Changes the level strongly exponential.
143
Audio Montage
Mixing Down – The Render Function
Crossfade Editing
You can create crossfades with independent shapes and lengths for the fade in and
fade out curves.
The default automatic crossfade is linear. It uses the same shape and fade lengths
for fade in and fade out. The following rules apply:
•
A crossfade includes fade in and fade out.
•
You can edit the fade in and fade out curves in crossfades in the same way
as fades.
•
To resize the crossfade time symmetrically, press [Shift], click the crossfade
area, and drag left and right.
•
To move the crossfade region while keeping its length, press
[Ctrl]/[Command], click the crossfade area, and drag left and right.
•
When you move a clip so that it overlaps another clip to create a crossfade,
and neither clip has a defined fade in the overlap, a default crossfade is
created.
•
When moving a clip with a defined fade curve so that it overlaps another clip
without a defined fade, the unmoved clip automatically gets the same fade
shape as the moved clip, with amplitude compensation. This only applies if the
fade out length of the unmoved clip is set to zero.
•
If both clips have different defined fade curves, an asymmetrical crossfade is
created.
Mixing Down – The Render Function
The Render function allows you to mix down the whole audio montage or a region
of it to a single audio file.
A mixdown is necessary to produce an audio file from the audio montage.
RELATED LINKS
Rendering on page 160
144
Audio Montage
Notes Window
Notes Window
This window allows you to enter notes about the current audio montage session.
•
To open the Notes window, open an audio montage and select Tool
Windows > Notes.
You can enter the text directly in this window and use the standard HTML text editor
controls to format the text, and to add images and lists. The notes are saved with
the audio montage.
145
Recording
You can record audio in the Audio Editor and in the Audio Montage window.
Setting Up the Recording Dialog
Before you start recording, set up the Recording dialog.
PROCEDURE
1.
In the Audio Editor or the Audio Montage window, click the Record button,
or press [*] on the numeric key pad.
2.
In the File to Create section, open the pop-up menu, and select whether you
want to record a named file or a temporary file.
3.
In the File to Create section, select a file name and the location where you
want to save your file.
4.
Select the audio format by doing one of the following:
5.
•
Click the down arrow button to select a preset audio format.
•
Click the audio format text to open the Audio File Format dialog, select the
format, and click OK.
Select whether you want to record to an audio file or an audio montage track,
by selecting one of the following options:
•
Create New Audio File Window
•
Add to Active Audio File
•
Add to Selected Track of Montage
6.
Select whether you want the Level or the Spectrum display.
7.
Click Record to start recording.
The background of the Recording dialog turns red to indicate that you are recording.
8.
Optional: Pause the recording by clicking the Pause button.
9.
Optional: Drop markers during recording by clicking the drop marker buttons.
10.
When you have finished recording, click Stop.
11.
Optional: If you want to record another take, click Record again.
146
Recording
Dropping Markers During Recording
Dropping Markers During Recording
When you are recording, you can click the marker buttons to add markers to the
recorded file.
PROCEDURE
1.
Open the Recording dialog.
2.
Make your settings and start recording.
3.
Select the type of marker that you want to drop.
•
To drop a numbered generic marker, click the yellow marker button, or press
[Ctrl]/[Command]-M.
•
To drop numbered generic region start and end markers, click the white
buttons, or press [Ctrl]/[Command]-L/[Ctrl]/[Command]-R.
RESULT
The markers are dropped each time that you click the marker button.
NOTE
If you insert two or more region start markers in a row with no region end markers
in between, only the last of these start markers is kept. The same applies for region
end markers.
Recording Dialog
In this dialog, you can make recording settings and start recording an audio file.
•
To open the Recording dialog, open the Audio Editor or the Audio Montage
window, and on the transport bar, click Record.
Main Buttons
Record
Starts recording. Depending on the recording options, the Pause mode is
activated.
Pause
Pauses recording.
Stop
Stops recording.
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Recording
Recording Dialog
Discard
Stops recording and deletes anything recorded so far.
Settings
File to Create
Specify whether you want to record a temporary file to be saved later, or
record to a file with a specific name and location.
Name
The name of the file to be written, without the path. When typing, all files in
the selected folder that start with the same letters are displayed. To display all
files in the selected folder, click the list icon.
Location
Specifies the folder where you want to save the recording.
Audio File Format
Opens the Audio File Format dialog, where you can specify the file format.
Location of the Recording
Specifies where the audio is recorded:
•
If Create New Audio File Window is selected, the audio is recorded in
a new audio file window.
•
If Add to Active Audio File is selected, the audio is recorded in the
active audio file window at the edit cursor position (if no audio file
window exists, a new one is created).
•
If Add to Selected Track of Montage is selected, the audio is recorded
in an existing audio montage at the edit cursor position (if no audio
montage exists, a new one is created).
Meter Display
Level/Spectrum
Specifies which meter to display.
Settings
Opens the Level/Pan Meter Settings dialog, where you can customize the
meter settings.
148
Recording
Recording Dialog
Reset
Resets the peak values.
Monitor
If this option is activated, the audio input is also sent to the output ports (not
available if Windows MME drivers are used).
Mix with Playback
If this option is activated and the same audio ports are selected for monitoring
and for playback (in the VST Audio Connections tab), the signals are mixed.
If this is not activated, the monitoring signal has priority.
This allows you to toggle between the auditioning of the recorded signal and
the playback signal, and to have full control over the monitor outputs.
Marker
Allows you to set markers during the recording.
Next Marker Name
Select a marker name from the list of recently used marker names.
Meter Display
In the lower part of the Recording dialog, you find a meter display. This is useful for
checking the input level and the frequency spectrum of the input signal.
The meters in the Recording dialog are miniature versions of the Level Meter and
Spectrometer windows. Activate the meters by activating the Monitor checkbox.
To reset the meters, click the Reset button.
Level Meter
In the Level Meter, horizontal bars show the peak level (outer bars) and average
loudness (VU, inner bars) of each channel. Values are also shown numerically.
When you click the Settings button, the Level/Pan Meter Settings dialog opens.
Spectrometer
The Spectrometer shows a bar diagram, providing a continuous graphical
representation of the frequency spectrum. From the Settings pop-up menu you can
choose whether to restrict to high audio levels, or to include medium or low audio
levels.
Disk Capacity Indicator
This indicator at the bottom of the Recording dialog indicates the approximate
amount of available disk space on the hard disk specified in the File to Create
section, or the hard disk that you have selected for temporary files.
149
Recording
Recording Dialog
NOTE
When there is less than 30 seconds of available hard disk space left, the disk
capacity indication is displayed in red.
150
Master Section
The Master Section is the final block in the signal path before the audio is sent to
the audio hardware, to an audio file, or to the audio meters. This is where you adjust
the master levels and add effects.
The settings and effects in the Master Section are taken into account in the
following cases:
•
When playing back an audio file in the wave window.
•
When playing back an audio montage.
•
When using the Render function.
By default, the Master Section is active. You can turn it off for each file individually
by deactivating the Bypass Master Section button at the bottom of the
wave/montage window.
To turn the Master Section off globally, deactivate the Bypass Master Section
button at the top left of the Master Section.
Master Section Window
In this window, you can apply effect plug-ins, adjust the master level, and render the
audio file or audio montage.
•
To open the Master Section window, select Tool Windows > Master
Section.
151
Master Section
Master Section Window
The Master Section consists of the following panes:
•
Effects
•
Resampling
•
Master Level
Signal Path
The panes in the Master Section window correspond to the processing blocks of
the Master Section.
The signal passes through these blocks from top to bottom:
152
Master Section
Master Section Window
In the Master Section, the signal passes all plug-ins, even if some plug-ins are
soloed. However, the sound is not affected by this because the muted plug-ins are
bypassed from the playback process stream.
Master Section Tools
The tools and options at the top of the Master Section window allow you to make
various settings before rendering the file, make bypass settings, and decide
whether the playback signal passes the Master Section.
Bypass Master Section
If this option is deactivated, the Master Section is ignored during playback.
However, rendering to file is still possible. If playback is activated when you
change this option, it stops and restarts.
Presets
Lets you save and recall Master Section presets. The Presets menu offers
additional options to save and load default banks and effects.
Reset Master Section
Removes all active effects from the slots and sets the master output to 0 dB.
Settings
Opens the Settings pop-up menu, where you can make settings for the
Master Section.
Settings Pop-up Menu
Hide Plug-in Windows when Master Section is not Visible
If this option is activated, plug-in windows are hidden when the Master
Section is not visible.
Show Plug-in Controls in the Plug-in Window
If this option is activated, the plug-in controls are displayed in plug-in
windows.
Use Plug-in Chain Window
Shows all open plug-ins in the plug-in window as tabs, which allows you to
quickly switch between the plug-ins.
Plug-in Windows Move with Master Section
If this option is activated, the plug-in windows are also moved when you move
the floating Master Section.
Section Visibility
Allows you to show or hide the Master Section sections.
153
Master Section
Master Section Window
Rearrange
Rearranges the Master Section according to the sample rate and channel
configuration of the active audio file. The internal bus of the Master Section
and any active plug-ins are configured accordingly.
This operation is performed automatically before playback or rendering. It is
sometimes helpful to manually rearrange the Master Section, because some
plug-ins do not accept a mono or stereo signal as input, or a given sample
rate. In that case, clicking the button informs you about any problems, before
playback or rendering.
This operation has no effect if playback is already in progress or if there is no
active audio file.
Effects Pane
This pane in the Master Section allows you to add up to 4 effect plug-ins in series,
and manage them.
Fold/Unfold Pane
Expands or collapses the pane.
Bypass All Effects
Bypasses any effect processing during playback and optionally when
rendering.
Add Effect
Allows you to add an effect to an empty effect slot.
Effect plug-in name
Once you have added a plug-in to a slot, you can click the plug-in name to
open and close the corresponding plug-in window.
Presets pop-up menu
Lets you save and recall preset settings. The Presets pop-up menu offers
additional options to save and load default banks and effects.
Effect Options pop-up menu
Allows you to load another effect to the effect slot. Furthermore, the following
options are available:
•
Remove Plug-in removes the effect from the slot.
•
Shift All Plug-ins Down/Shift All Plug-ins Up allows you to move the
effects to another position.
154
Master Section
Master Section Window
•
If Active is activated, the effect is active. If Active is deactivated, the
effect is excluded from playback and rendering.
Solo (Bypass)
Soloes the plug-in.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The
signal is still processed by the plug-in, but is not injected in the audible
stream.
Supported Effect Plug-in Formats
WaveLab LE supports different plug-in standards. WaveLab LE-specific plug-ins,
VST 2 plug-ins, and VST 3 plug-ins.
WaveLab LE-specific Plug-ins
Some specific plug-ins are included in WaveLab LE, for example, the Resampler
plug-in.
VST Plug-ins
Steinberg’s VST plug-in format is supported by a lot of programs and plug-in
manufacturers. You find a number of VST plug-ins included with WaveLab LE.
Other plug-ins can be purchased separately from Steinberg or other manufacturers.
Setting Up Effects
The number of available effects depends on the number and format of the plug-ins
that you have installed.
•
To select an effect plug-in for a slot, click the slot, and select an effect from
the pop-up menu. When you have selected an effect, it is automatically
activated, and its control panel opens.
•
To turn off an effect, right-click the slot, and deactivate Active. To activate the
effect, activate Active again.
•
To remove an effect plug-in, right-click the slot and select Remove Plug-in
from the pop-up menu.
•
To show/hide a plug-in window, click the effect slot.
•
To solo an effect, click its Solo (Bypass) button. This allows you to check the
sound of that effect only. You can also bypass effects via their control panels.
•
To change the order of the slots, that is, the order in which the signal passes
through the effects, click a slot, and drag it to a new position.
155
Master Section
Master Section Window
Master Section Plug-in Window
In the plug-in windows of the Master Section, you can make settings for a Master
Section effect plug-in.
•
To show/hide a plug-in window, click the effect slot.
Effect Plug-in Presets
With WaveLab LE comes a number of factory presets for the included effect
plug-ins. You can use them as they are or as a starting point for your own settings.
Third-party plug-ins can provide their own factory presets. To access the presets
for an effect, click the Presets button in its control panel window or the Presets
button for its effect slot. The available functions depend on the type of plug-in.
Presets for VST 2 Plug-ins
VST 2 plug-ins have their own preset handling.
When you click the Presets button for this type of effect, a pop-up menu with the
following options opens:
Load/Save Bank
Loads and saves complete sets of presets. The file format is compatible with
Cubase.
Load/Save Default Bank
Loads the default set of presets or saves the current set of presets as the
default bank.
Load/Save Effect
Loads or saves a preset. This is also compatible with Cubase.
Edit Name of Current Program
Allows you to define a name for the preset.
Preset List
Allows you to select one of the loaded presets.
156
Master Section
Master Section Window
Resampling Pane
This pane in the Master Section allows you to resample the signal. With the
Resampling plug-in, you can check the peaks before the master gain and meters,
and before limiting and dithering.
You can select one of the common sample rate values or create custom sample rate
values via the Customize Sample Rate Menu dialog.
Fold/Unfold Pane
Expands or collapses the pane.
Off
Deactivates the resampling effect.
Use Preferred Sample Rate
If this option is activated, resampling matches the sample rate that is specified
as the preferred sample rate on the VST Audio Connections tab.
NOTE
The sample rate is used for playback only. This allows you to play back sample
rates that your audio device does not support.
Sample Rate menu
Allows you to select a sample rate. You can select one of the common sample
rates or click Customize to open the Customize Sample Rate Menu dialog,
where you can specify custom sample rates. The selected sample rate is used
for playback and rendering.
RELATED LINKS
VST Audio Connections Tab on page 11
Customize Sample Rate Menu on page 157
Customize Sample Rate Menu
The Customize Sample Rate Menu dialog allows you to customize the available
sample rate values for the sample rate pop-up menu of the Resampling pane. You
can add common sample rate values to the menu or create custom sample rates.
•
To open the Customize Sample Rate Menu dialog, open the Resampling
pane in the Master Section window, click the sample rate, and select
Customize.
157
Master Section
Master Section Window
Add Common Sample Rate to Menu
Adds the selected sample rate to the sample rate pop-up menu.
Remove Sample Rate from Menu
Removes the selected sample rate from the sample rate pop-up menu.
Add Custom Sample Rate
Opens the Custom Sample Rate dialog, where you can specify custom
sample rate values.
Master Level Pane
This pane in the Master Section allows you to control the master level of the active
audio file.
Faders
The faders in the Master Level pane govern the final output level. Use the faders to
optimize the level of the signal that is sent to the audio hardware.
NOTE
It is important to avoid clipping, especially when mastering. Clipping is indicated by
the clip indicators of the Master Section.
•
To lock the faders, activate Lock Faders below the fader section.
158
Master Section
Master Section Window
Locked faders cannot be changed with the mouse. Other editing methods, for
example via remote control or shortcut, are still possible.
Meters
The Master Section meters show the signal level of the signal.
Use these meters to get an overview of the signal levels. The numeric fields above
the faders show the peak levels for each channel. The peak indicators turn red
whenever the signal clips. If this happens, you should do the following:
•
Lower the faders.
•
Right-click the clip indicators and select Reset Peaks to reset the clip
indicators.
•
Play back the section again until no clipping occurs.
Mixing Stereo Channels into Mono Channels
The Mix to Mono option on the Audio Channel Monitoring pop-up menu allows
you to transform the left and right channels of a stereo track into two mono
channels. In this case, the output level is automatically reduced by -6 dB to avoid
clipping. The Mix to Mono option is useful for checking the mono compatibility of
stereo mixes, etc.
NOTE
If Mix to Mono is activated, the indicator for the Master Level pane is lit, even if the
master level is not adjusted. This helps you avoid accidentally leaving Mix to Mono
activated.
Unlink Faders Button
Determines whether you can adjust the faders individually or together.
If Unlink Faders is deactivated, moving one fader also moves the other by the same
amount. Activating Unlink Faders allows you to correct improper stereo balancing
by adjusting the level of the channels individually.
If you offset the faders with Unlink Faders activated and then deactivate Unlink
Faders, you can adjust the overall level without changing the level offset between
the channels.
Fader offsets are not preserved at the end of the range of movement or once the
mouse button is released.
159
Master Section
Rendering
Rendering
By rendering the effects using the Render function in the Master Section, they
become a permanent part of a file. So instead of performing all processing in
real-time during playback, you can save the audio output to a file on disk.
Writing the output of the Master Section to a file on disk allows you to apply
Master Section processing to an audio file, or mix down an audio montage to an
audio file.
Rendering Files
PREREQUISITE
Set up your audio file or audio montage.
PROCEDURE
1.
In the Master Section, make your settings.
2.
On the bottom of the Master Section, click Render.
3.
Make your rendering settings.
4.
In the Result section, activate Named File.
5.
Click the Format field and select Edit Format.
6.
Make your settings in the Audio File Format dialog and click OK.
7.
When you have set up the rendering process, click Start.
RESULT
The file is rendered.
NOTE
Several rendering operations can be performed at the same time when using
different files.
RELATED LINKS
Audio File Format Dialog on page 84
Creating Audio File Format Presets on page 160
Creating Audio File Format Presets
PROCEDURE
1.
In the Audio File Format dialog, specify the audio file format.
2.
Open the Presets pop-up menu and select Save As.
3.
Enter a name for the preset and click Save.
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Master Section
Rendering
RELATED LINKS
Audio File Format Dialog on page 84
In-Place Rendering
In the Audio Editor, you can process a section of an audio file or the whole audio
file. This is a quick way to process several audio sections in an audio file, or test the
effect of different plug-ins on an audio file.
You can select the Render in Place function in the following places:
•
On the Render tab of the Audio Editor
•
In the Master Section, in the context menu of the Render button
•
In the command bar of a plug-in window
When selecting Render in Place via the Render tab, you can make additional
render settings on the Options pop-up menu. When selecting Render in Place via
the Master Section or a plug-in window, the following render settings are always
active:
•
Fade in/out at boundaries
•
Exclude bypassed plug-ins
NOTE
Once an audio section has been processed, there is no automatic bypass of
plug-ins or the Master Section.
An example for using in-place rendering:
Let’s say that you are restoring a file and have 3 favorite plug-ins, for example, 3
DeClicker plug-ins. Now you want to use the one that gives the best results.
1)
Load all 3 plug-ins in the Master Section.
2)
Select a region, solo plug-in #1, and play the region.
3)
Solo plug-in #2, and play the region.
4)
Solo plug-in #3, and play the region.
5)
Solo the plug-in that you think sounded the best, and click Render in Place,
or press [Alt]/[Option]-[A].
RELATED LINKS
Render Tab on page 162
161
Master Section
Rendering
Render Tab
This tab allows you to select which parts of an audio file to render, and into which
format.
•
To open the Render tab, click Render at the bottom of the Master Section.
The following options are available for rendering audio files and audio montages.
Part
•
Selected Audio Range processes and renders the selected audio
range.
•
Specific Region processes and renders an audio range that is
specified using region markers. In the pop-up menu next to this option,
select the region that you want to render.
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Unnamed File
If this option is activated, the file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Name
Enter a name for the rendered file. Clicking the arrow icon opens a menu that
offers you several automatic naming options.
Scheme
Allows you to automatically create file names according to custom variables,
text snippets, or auto variables. For example, when rendering multiple
sources, you can activate this option to add a numeric prefix to all rendered
files.
Location
Select a folder for the rendered file.
Format
Opens the Multi Audio File Format dialog, where you can select the file
format.
162
Master Section
Rendering
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed during playback are
not used for rendering.
NOTE
This applies to the bypass states managed by WaveLab LE, not any bypass
state that is under the control of the plug-ins.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not provide a tail duration to WaveLab LE. In this case, this
option has no effect. For such plug-ins, you could add the Silence plug-in to
add extra samples at the end of the file.
Copy Markers
If this option is activated, markers that are included in the range to process
are copied to the rendered file.
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section after rendering. This setting can be toggled by clicking
on the button at the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because you do not want to monitor
this new file through the effects again when the effects have been applied to
a file.
Export to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud, after
the rendering process is finished.
Render Tab for Audio Files
The following options on the Render tab are exclusive to rendering audio files.
Part
Whole File processes and renders the whole file.
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
163
Master Section
Monitoring Background Tasks
Render Tab for Audio Montages
The following option on the Render tab is exclusive to rendering audio montages.
Part
Whole Montage processes and renders the whole audio montage.
Monitoring Background Tasks
When rendering, you can monitor the process, and pause or cancel tasks.
A status bar below the wave window and the montage window shows the progress
of the current rendering process. You can cancel or pause the rendering with the
corresponding buttons.
RELATED LINKS
Global Preferences on page 193
Dropouts
A dropout most likely occurs when your computer does not have the processing
power to handle all used effect processors.
To avoid dropouts, try the following:
•
Use fewer effects.
•
Consider rendering the processing rather than running it in real-time. Then
master from the processed file without applying effects. Dropouts never occur
when rendering to a file.
•
Do not process any files in the background.
•
If neither of the above helps, check the audio card preference settings. You
might need to adjust the audio buffer settings. If a dropout occurs during a
real-time mastering process we recommend that you re-master. Stop
playback, click the dropout indicator to reset it, and try again.
164
Markers
Markers allow you to save and name specific positions in a file. Markers are useful
for editing and playback.
For example, markers can be used for the following:
•
Indicate cue points or absolute time locations.
•
Highlight problem sections.
•
Visually separate tracks.
•
Set the wave cursor to a specific position.
•
Select all audio between two positions.
NOTE
The functions in the Markers window are the same for audio files and audio
montages. However, the Markers window for audio montages offers additional
options regarding clips.
Marker Types
The following marker types are available:
Generic markers
Allow you to locate positions and select all the audio between two points, for
example. Generic markers can be created during recording.
Region start and end markers
Define start and end points for generic regions. Region start and end markers
can be created during recording and are used in pairs.
Markers Window
In this window, you can create, edit, and use markers while working on an audio file
or audio montage.
•
To open the Markers window, open an audio file or audio montage and select
Tool Windows > Markers.
165
Markers
Markers Window
Markers List
The Markers window contains a list of all markers of the active file along with their
details and controls. You can create and edit markers from the markers list.
Marker numbers
Clicking the number of a marker scrolls the waveform to reveal the
corresponding marker.
From Start with Pre-Roll ( )
Plays back the audio from the marker position with a pre-roll.
You can also press [Alt]/[Option] and click
position with a short pre-roll.
to play back from the marker
From Start ( )
Plays back the audio from the marker position.
Marker type
Shows the marker type. To change the marker type, click the marker icon and
select another marker type from the pop-up list.
Name
Shows the marker name. To change the name, double-click in the
corresponding cell and enter a new name.
Time
Shows the marker position on the time ruler. To change the position,
double-click in the corresponding cell and enter a new value.
Length
Shows the time between the marker start position and the corresponding end
marker.
•
To zoom in on the region between a start and end marker, click the
corresponding cell in the Length column.
•
To select the region between a start and end marker, double-click the
corresponding cell in the Length column. This function is only available
for markers in the Audio Editor.
Clip Reference (only available for markers in the Audio Montage window)
A marker can be attached to the left or right edge of a clip, and to its
waveform. When you move a clip, the corresponding marker moves along.
The clip reference column shows the name of the clip.
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Markers
Markers Window
Offset (only available for markers in the Audio Montage window)
Shows the distance between the marker and the reference point.
Functions Menu
Depending on whether the Audio Editor or the Audio Montage window is open,
different options are available. The following options are available for audio files and
audio montages:
Select All
Selects all markers in the markers list.
Deselect All
Deselects all markers.
Delete Selected Markers
Deletes all markers that are selected.
Default Marker Names
Opens the Default Marker Names dialog, where you can select default
marker names for each marker type.
Customize Command Bar
Opens a dialog where you can customize marker-related menus and
shortcuts.
The following options of the Functions menu are only available for audio files:
Select in Time Range
Selects the markers located in the selection range in the wave window.
The following options of the Functions menu are only available for audio montages:
Bind Selected Markers to Start of Active Clip
Makes the marker position relative to the start of the active clip. When the start
of this clip moves, the marker moves, too.
Bind Selected Markers to End of Active Clip
Makes the marker position relative to the end of the active clip. When the end
of this clip moves, the marker moves, too.
Detach Selected Markers from Their Associated Clip
Makes the marker position relative to the start of the audio montage.
Full Clip Attachment
Attaches markers to a clip so that they are copied or deleted when the clip is
copied or deleted.
167
Markers
About Creating Markers
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Filter Menu
Use the Filter menu to determine which types of markers are displayed in the
markers list and on the timeline.
About Creating Markers
Markers can be created during playback or in stop mode. You can mark a selection
range, for example.
You can create specific markers if you already know what you want to mark, or
create generic markers.
Creating Markers
You can create markers in the wave window and montage window in stop mode or
during playback.
PROCEDURE
1.
2.
Do one of the following:
•
Start playback.
•
In the wave/montage window, set the cursor to the position where you want to
insert the marker.
Do one of the following:
•
In the Audio Editor or Audio Montage window, select the Insert tab, and click
a marker icon in the Markers section.
•
Right-click the upper part of the time ruler, and select a marker from the context
menu.
•
Press [Insert]/[M]. This creates a generic marker.
Creating Markers at Selection Start and End
You can mark a selection for looping or review, for example.
PROCEDURE
1.
In the wave window, create a selection range.
2.
Do one of the following:
168
Markers
Deleting Markers
•
In the Audio Editor or the Audio Montage window, select the Insert tab and
select a marker pair in the Markers section.
•
In the wave window, make a selection range, right-click it, and select one of the
marker pairs.
•
In the wave window or the montage window, create a selection range,
right-click above the time ruler, and select one of the marker pairs.
Duplicating Markers
This is a quick way to create a marker from an existing marker.
PROCEDURE
•
In the wave window or the montage window, hold down [Shift], click a marker,
and drag.
Deleting Markers
Markers can be deleted in the wave window or the montage window, and in the
Markers window.
Deleting Markers in the Wave/Montage Window
•
In the wave/montage window, right-click a marker and select Delete.
•
Drag and drop a marker icon upwards outside the time ruler.
Deleting Markers in the Markers Window
This is useful if your project has many markers or if the marker that you want to
delete is not visible in the wave/montage window.
PROCEDURE
1.
In the Markers window, select one or several markers.
You can also select Functions > Select All.
2.
Click Delete Selected Markers
Markers.
169
, or select Functions > Delete Selected
Markers
Moving Markers
Moving Markers
You can adjust marker positions in the wave window and the montage window.
PROCEDURE
•
In the wave/montage window, drag a marker to a new position on the time
ruler.
If Snap to Magnets is activated, the marker snaps to the cursor position, or the
beginning/end of a selection or waveform.
Navigating to Markers
You can jump to the previous or next marker using the corresponding marker
buttons.
•
To jump to the previous/next marker, select the View tab, and, in the Cursor
section, click Previous Marker/Next Marker.
•
To set the wave cursor to a marker position, in the wave window or the
montage window, double-click a marker triangle.
Hiding Markers of a Specific Type
For a better overview, you can hide marker types.
PROCEDURE
1.
In the Markers window, select Filter.
2.
Deactivate the marker type that you want to hide.
You can make the markers visible again by activating the corresponding marker type.
Converting Marker Types
You can convert markers of a specific type to another type.
170
Markers
Renaming Markers
Converting the Type of a Single Marker
PROCEDURE
1.
In the Markers window, click the marker icon that you want to convert.
2.
Select a new marker type from the list.
Renaming Markers
You can change the names of markers.
•
To rename a marker in the wave window or the montage window, right-click
a marker, select Rename, and enter a new name.
•
To rename markers in the Markers window, double-click a marker name in the
Name column, and enter a new name.
•
To edit the default names, in the Markers window, select Functions >
Default Marker Names.
Default Marker Names Dialog
In this dialog, you can specify the default marker names.
•
To open the Default Marker Names dialog, open the Markers window and
select Functions > Default Marker Names.
Marker type
Lets you select the type of marker for which you want to specify the default
name.
Default Name for This Marker Type
Lets you specify the default name for the selected marker type.
Selecting Markers
There are several ways to select markers.
171
Markers
Selecting the Audio Between Markers
•
In the wave window or the montage window, click a marker.
•
In the Markers window, click in a cell. The corresponding marker is selected.
•
Use [Ctrl]/[Command] and [Shift] to select multiple markers.
The marker icon changes its background to indicate the selected marker.
Selecting the Audio Between Markers
You can select the audio between two adjacent markers or between any two
markers. This allows you to select a section that has been marked.
•
To select the audio between two adjacent markers, double-click between two
adjacent markers in the wave window or the montage window.
•
To select several regions between two adjacent markers, double-click
between two adjacent markers, and after the second click, drag to select the
adjacent regions.
•
To select the audio between a region marker pair, hold down [Shift], and
double-click a region marker.
•
To extend the selection until the end of a marker region, in the wave/montage
window, hold down [Shift], and double-click in the marker region that you
want to select.
•
To open the Markers window and display further information about a specific
marker, hold down [Alt]/[Option], and double-click a marker.
Binding Markers to Clips in the Audio Montage
In the Audio Montage window, you can bind markers to clips. By doing this, the
marker remains in the same position relative to the clip start/end, even if the clip is
moved or resized in the audio montage.
You can find the options regarding binding clips and markers on the Functions
menu of the Markers window, and when right-clicking a marker.
When a marker is bound to a clip element, its name is preceded by a blue character.
RELATED LINKS
Markers Window on page 165
172
Markers
How Marker Information is Saved
How Marker Information is Saved
WaveLab LE uses MRK files as a way to save information that is independent of the
file format. However, to make marker information exchangeable between
applications, WaveLab LE also saves some information in the Wave headers.
This makes saving files quicker if only a marker setting was changed. However, this
only applies if Write Markers in WAV File Header is deactivated in the Audio Files
Preferences on the File tab. By default, MRK files are created and information are
saved in the Wave headers.
•
When you open a file that includes markers that were added in WaveLab LE,
and markers that were added in another application, all markers are displayed
in WaveLab LE.
173
Importing Audio CD Tracks
You can read audio tracks from regular CDs and save them as a digital copy in any
audio format on your hard disk.
Although WaveLab LE supports a large number of CD drives, there are some
restrictions you need to be aware of:
•
Observe and respect any copyright notices on the CDs from which you are
importing tracks.
When importing tracks, they are named “Track XX” by default, where XX is a
number starting at 01. The numbering scheme can be changed.
NOTE
Importing audio CD tracks is technically more complicated than reading files from
a CD-ROM or hard disk, because audio sectors can be hard to detect. Some CDs
which do not conform completely to the CD standard may cause problems,
especially when they are copy protected.
Import Audio CD Dialog
In this dialog, you can import one or more tracks from an audio CD.
•
To open the Import Audio CD dialog, select File > Import, and click Audio
CD.
174
Importing Audio CD Tracks
Import Audio CD Dialog
Rename Tracks Menu
Name
Renames the tracks according to the selected renaming scheme.
Actions Tab
Source
On a Windows system, select the CD drive from which you want to import
audio CD tracks. On a Mac OS system, select a file path.
Speed
Allows you to set the writing speed. The highest speed depends on your
writing device and on of the media present in the device.
Refresh
If you insert a CD while the Import Audio CD dialog is open, you need to click
this button to show the contents of that CD in the list.
Eject Optical Medium
Ejects the medium from the selected drive.
Track List
Shows the tracks on the CD.
Range – Start/Length
If you want to import only a section of a track, use the Start and Length fields
to define a start point and length.
Output – Location
Allows you to set the output location.
175
Importing Audio CD Tracks
Importing Audio CD Tracks
Output – File Format
Allows you to set the output file format.
Select All
Selects all CD tracks in the track list.
Play
Plays back the selected CD track.
Options Tab
Trim Silence
If this option is activated, silence between imported tracks is removed. Only
digital silence is removed, that is, samples with a zero level.
Automatically Refresh on CD Change
If this option is activated, WaveLab LE checks for the presence of a new CD
in the drive several times a second. If a new CD is found, the track list display
is refreshed.
Importing Audio CD Tracks
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
In the Import Audio CD dialog, in the Source section, select the drive from
which you want to read, and specify the read speed.
5.
In the track list, select the tracks that you want to import.
6.
Optional: If you have only selected one file, in the Range section, you can
define a Start and Length, to import just a part of the track.
7.
In the Output section, click the folder icon, and select an output location.
You can also drag one or more CD tracks onto an audio montage track.
8.
In the Output section, click the file format field, and select a file format for the
imported audio files.
9.
Click Save.
RESULT
The tracks are imported to the specified location.
176
Podcasts
Podcasting is a method of distributing multimedia files over the Internet, for
example, for playback on mobile devices and personal computers.
A podcast can be downloaded automatically, using software that is capable of
reading RSS feeds. RSS (Really Simple Syndication) is a standard for distributing
news and other information via the Internet. An RSS news feed sends short
messages on a specific topic from a specific web site. In order to read the
messages, the user employs a program that has the ability to monitor multiple feeds
and automatically download new messages on a regular basis. This can be special
feed readers or an Internet browser, for example.
A podcast is an RSS feed including data content, such as audio or video files. This
can be a show of which new episodes are released regularly. The file formats .mp4a,
.mp3, and .ogg are commonly used for podcasts.
Podcast Editor
The Podcast Editor is divided into two panes. The upper pane shows the
information for the feed or an episode, depending on the item that is selected in the
list below. This is where you can add files, Internet links, or textual information to the
podcast feed and its episodes. The lower pane shows an item list of the basic feed
and all episodes that are included in the podcast.
177
Podcasts
Podcast Editor
Episode Section
In the Episode section, you can create, delete, and move individual podcast
episodes.
New
Adds a new untitled episode.
Duplicate
Adds a new episode, copying all the information from the existing episode to
the new one.
Delete
Deletes the selected episode. Alternatively, you can exclude an Episode from
the podcast by deactivating the Enabled box.
Cut/Copy/Paste
Cuts, copies, and pastes the selected episode.
Move Up/Move Down
Moves the selected episode one position up or down in the list. Alternatively,
use drag and drop.
178
Podcasts
Podcast Editor
FTP Section
In the FTP section, you can define where your podcast is going to be uploaded via
FTP.
Update All Items
Uploads/updates the XML podcast file on the FTP server. It also uploads all
associated media files, but only if they are not yet available on the FTP server.
This is the most common function to upload and update your podcast.
Update Selected Item
Uploads/updates the XML podcast file on the FTP server. It also uploads the
media file of the selected item in the list, but only if it is not yet available on the
FTP server.
Upload/Replace All Items
This is the same as above, but it always uploads/replaces all of the media files
belonging to the item. This is useful if you have changed the audio data, for
example.
Upload/Replace Selected Items
This is the same as above, but it always uploads/replaces the media file of the
selected item in the list. This is useful if you have changed the audio data, for
example.
FTP Settings
Opens the FTP Settings dialog, which allows you to edit the FTP settings that
are related to this podcast.
Podcast Section
View Published Podcast
Opens your podcast (via the URL that is specified in your FTP site settings)
using your default browser.
Global Options
Edit the automatic picture resizing, set a time offset with Greenwich Mean
Time, and specify the path of the HTML editor.
Main Tab
On the Main tab, you can assign parameters to your podcast. The available
parameters change, depending on whether you select a feed or an episode. Field
labels in bold letters mark fields that are mandatory to fill.
Title
Sets the title of the feed, for example, the topic of your podcast.
Description
Gives space for a further description of the feed content.
179
Podcasts
Creating a Podcast
Internet Link (URL)
The main link of the feed that the user sees. Use this to direct people to a web
site that is related to your feed. Clicking the world icon opens the specified
URL in your default Internet browser.
Audio File (only available for episodes)
This sets the path to the audio file that you want to add to the episode. The
audio file can be of any file type that is supported by the media reader of your
browser. An MP3 file provides best compatibility. Click the icon to list the
audio files that are already open in WaveLab LE. Select one for your episode.
Alternatively, you can drag the list icon of an audio file into the audio file pane.
Click the play icon to open the specified file in the default media player or
viewer of your system, for previewing or checking purposes.
Picture (only available for feeds)
According to the RSS standard, this picture may not be larger than 144 x 400
pixels, so the picture is automatically resized. Clicking the picture icon
opens the specified picture in your default image viewer of your system.
Publication Date and Time
Sets the publication date and time of the feed or episode. Clicking the Now
button transfers current date and time of your system.
As Most Recent Episode (only available for feeds)
If this option is activated, the date and time of the most recent episode are
automatically matched.
Creating a Podcast
There are several ways to create a new podcast feed or episode.
•
To create a new podcast, select File > New and click Create Podcast.
•
To add a new untitled episode to a podcast, in the Podcast Editor, select the
Edit tab, and click New.
•
To add an audio file to the selected episode, select the Main tab, click in the
Audio File field, and select Select File Using Standard Selector. Select the
audio file in the file browser and click Open.
You can also drag an audio file from the File Browser window to the Audio
File field.
•
To duplicate the selected episode, select the Edit tab, and click Duplicate.
This adds a new episode, and copies all information from the existing episode
to the new one.
180
Podcasts
Setting Up a FTP for Podcast Publishing
Setting Up a FTP for Podcast Publishing
To be able to upload a podcast to your FTP server, you must enter the FTP server
details first.
PROCEDURE
1.
In the Podcast Editor, select the Edit tab.
2.
In the Podcast section, click FTP Settings.
3.
In the FTP Settings dialog, enter the following details:
4.
•
The log-in details for your FTP server.
•
The relative path and file name of the podcast (extension .xml).
•
Your web site address including the path to the feed.
Click OK.
Publishing a Podcast
You can upload a podcast from within WaveLab LE to your FTP server.
PREREQUISITE
Set up your FTP settings within WaveLab LE.
PROCEDURE
1.
In the Podcast Editor, select the Edit tab.
2.
In the FTP section, select one of the following options:
3.
•
Update All Items
•
Update Selected Item
•
Upload/Replace All Items
•
Upload/Replace Selected Items
In the FTP Settings dialog, check if the FTP settings are correct, and click
OK.
RESULT
The podcast is uploaded to your FTP site.
FTP Settings Dialog
In the FTP Settings dialog, you can manage all required information for the podcast
upload process.
181
Podcasts
FTP Settings Dialog
•
To open the FTP Settings dialog, open the Podcast Editor, select the Edit
tab, and click FTP Settings.
Host
The host name or IP address of the FTP server.
User Name
The login name to your FTP server.
Password
The password to the login.
Use Passive Mode
Keep this activated and only change this if you experience problems with the
FTP connection.
Feed File Name (with Path)
The podcast file name that is displayed on your FTP server (extension .xml),
including the relative path. File name and path are part of the final public
Internet address of the podcast, so you may want to avoid long names.
Associated Web Site (URL)
Your own web site address including the path to the feed.
FTP Settings Example
•
Your FTP host address is “ftp.MyPage.com”, your public web site address is
“www.MyPage.com”.
•
The feed file name setting is “podcasts/fantastic-cast.xml”, the associated
web site setting is “www.MyPage.com/podcasts”.
182
Podcasts
Checking the Podcast
•
The media files of the podcast will be uploaded to the FTP server at
“ftp.MyPage.com/podcasts”.
•
The podcast file itself and the Internet address to be distributed will be found
at “www.MyPage.com/podcasts/fantastic-cast.xml”.
Each podcast saves its own complete FTP site information. It is also possible to
save and recall FTP site presets using the Preset functions at the bottom of the
dialog.
Checking the Podcast
After creating and publishing a podcast, you can check if the upload was
successful.
•
To open your default Internet browser and receive the podcast that you have
just published from the Internet, open the Podcast Editor, select the Edit tab,
and click View Published Podcast.
183
Customizing
Customizing means making settings so that the program behaves and looks the way
that you want it to.
Customizing the Wave Window and the Montage
Window
You can set up the wave/montage window by adjusting colors of waveforms,
background, cursor lines, etc., and changing the look of the ruler and other window
details.
Customizing can be done in the following ways:
•
By changing the default style.
•
By assigning different styles, according to specific conditions. For example, a
specific file type or a specific file name.
Assigning Custom Colors to the Wave Window or the Montage
Window
PROCEDURE
1.
Depending on whether you want to customize the colors of the wave window
or the montage window, do the following:
•
For the wave window, select File > Preferences > Audio Files and select the
Style tab.
•
For the montage window, select File > Preferences > Audio Montages and
select the Style tab.
2.
Select the part that you want to color from the Parts list.
3.
Specify a color using the color picker or the RGB fields.
184
Customizing
Customizing Shortcuts
Assigning Custom Colors According to Conditions
You can apply different color schemes automatically to different clips, according to
their names or the properties of their audio files.
MPORTANT
IMPORTANT
If you redefine colors, be careful not to choose colors that cause other elements to
disappear.
PROCEDURE
1.
2.
Depending on whether you want to customize the colors of the wave window
or the montage window, do one of the following:
•
For the wave window, select File > Preferences > Audio Files and select the
Style tab.
•
For the montage window, select File > Preferences > Audio Montages and
select the Style tab.
Do one of the following:
•
In the Audio Files Preferences, select one of the Conditional options from the
pop-up menu at the top of the dialog.
•
In the Audio Montages Preferences, in the Parts list, select one of the
Custom entries.
3.
Specify a color using the color picker or the RGB fields.
4.
In the This Style Is Used If These Conditions Apply section, specify the
conditions.
5.
Click OK.
Copying Color Settings
You can copy the color settings of one part, or all parts of a custom color schema.
•
To copy a color setting, select the part from which you want to copy the color,
and select Copy Color. Then select the part to which you want to copy the
color, and select Paste.
•
To copy all color settings of a custom color setting, drag the name of a custom
color setting onto another custom color name, and click OK.
Customizing Shortcuts
In WaveLab LE, you can control many functions via shortcuts to speed up your
workflow. You can edit existing shortcuts, and create new shortcuts.
185
Customizing
Customizing Shortcuts
Most shortcuts are restricted to a specific editor, which means that you can reuse
the same shortcut combination in different editors. The exception is the Master
Section where all shortcuts are global to the application.
The shortcuts in the Navigation (Numeric Pad) and View and Navigation sections
on the Shortcuts tab are dedicated to navigating through WaveLab LE.
Shortcuts that cannot be edited are grayed out. The shortcuts that you created are
displayed in blue in the editor.
You can create a new shortcut by specifying a key sequence of up to four keys that
must be pressed in a specific order to invoke the operation.
RELATED LINKS
Shortcuts Tab on page 188
Indexed Key Commands
Indexed key commands allow you to quickly jump to specific locations in your
project, for example, to a specific marker or Master Section slot.
The available indexed key commands are listed on the Shortcuts tab, in the
Navigation (Numeric Pad) section.
•
To trigger an index key command, type the number of the item that you want
to jump to and press the corresponding key on your keyboard.
EXAMPLE
If you want to jump to the 5th marker in your file window, press [5] on your keyboard
and then press [M].
If you want to jump to the 10th file tab, press [10] on your keyboard and then press
[F].
RELATED LINKS
Shortcuts Tab on page 188
Editing Shortcuts
You can see the list of all shortcuts in the Shortcuts tab, and edit and assign
shortcuts on the Shortcut Definitions dialog.
186
Customizing
Customizing Shortcuts
The Shortcuts tab provides a different command set for each menu or dialog.
•
To open the Shortcut Definitions dialog, select File > Preferences >
Shortcuts, select a command, and click Edit Shortcut.
•
You can define one key shortcut per command. Each shortcut can be a
sequence of up to four keystrokes.
•
To reset some or all types of shortcuts to their factory default use the Reset
button.
Defining Key Sequences
You can define key sequences for a keyboard.
PREREQUISITE
On a Mac, commands for the main menus must consist of a single key command.
When using multiple key stroke commands, make sure that the key commands do
not interfere with each other. For example, when you have one shortcut [Shift]+L, M
and define another to be [Shift]+L, this second shortcut has no effect.
PROCEDURE
1.
Select File > Preferences > Shortcuts.
2.
In the commands list, select the command for which you want to define a key
sequence, and click Edit Shortcut, or double-click the Key Sequence
column of the corresponding command.
3.
In the Shortcut Definitions dialog, click in the Key Stroke fields and press
the buttons that you want to use as the key sequence.
4.
Click OK.
RESULT
When you now press the keys/buttons specified in the dialog, the corresponding
operation is performed. The key strokes must be executed one after the other.
RELATED LINKS
Remote Devices Tab on page 13
187
Customizing
Customizing Shortcuts
Generating a List of All Shortcuts
You can generate an HTML file or print out a list that contains all shortcuts.
PREREQUISITE
If you want to print out the list, make sure a printer is connected to your system.
PROCEDURE
1.
Select File > Preferences > Shortcuts.
2.
Click Summary, and select one of the following options:
•
To open the Print Preview dialog, from which you can print out the list of all
shortcuts, select Print Preview. For Print Preview to be available, a printer
must be connected.
•
To open the list of all shortcuts in the HTML file format in the standard browser,
select HTML Report.
Shortcuts Tab
This tab allows you to customize your own shortcuts for WaveLab LE. It shows a list
of the assigned shortcuts for WaveLab LE commands and menu options.
•
To open the Shortcuts tab, select File > Preferences > Shortcuts.
Search pop-up menu
Allows you to select the part of the commands list in which the search is
performed.
Search field
Allows you to search for a command.
Use Wildcards
If this option is activated, the wildcard characters “*” and “?” can be used.
“*” substitutes zero or more characters, and “?” substitutes any character.
For example, if Search Keyboard Shortcut is selected, type “*” to display all
commands that are already associated with a shortcut.
Expand/Collapse
Expands/Collapses the folder tree.
Commands list
Shows all commands and their shortcuts.
Reset
Resets the commands to the factory settings.
188
Customizing
Plug-in Organization
Summary
Opens a menu from which you can generate a list of all commands and their
shortcuts, either in HTML or as a print out.
Edit Shortcut
Opens the Shortcut Definitions dialog where you can edit the shortcuts for
the selected command.
Shortcut Definitions Dialog
This dialog allows you to define your own customized shortcuts for a particular
function.
•
To open the Shortcut Definitions dialog, select File > Preferences >
Shortcuts, select a command, and click Edit Shortcut.
Key Sequence
1st Key Stroke
Lets you select the first key of a sequence that can consist of up to four keys.
Set the focus to the key stroke field, then press the key combination. If nothing
is displayed, a key is not allowed in this context.
2nd/3rd/4th Key Stroke (optional)
Lets you select additional keys that must be used to execute the command.
The command is only executed if this key event happens after the first one.
Clear
Erases all key event fields.
Plug-in Organization
WaveLab LE comes with various plug-ins, and additional plug-ins can be added.
RELATED LINKS
Plug-ins Preferences on page 190
189
Customizing
Plug-in Organization
Adding Additional VST Plug-ins
You can specify folders where additional VST plug-ins can be found. This is useful
if you are using third-party VST plug-ins that you do not want to save in the standard
VST folder.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
In the Additional VST Plug-in Folder (WaveLab Specific) section, click the
folder icon, and navigate to the folder that contains the VST plug-ins that you
want to add.
Excluding Plug-ins
You can specify a list of plug-ins that WaveLab LE does not open.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
In the Do Not Load the Following Plug-ins section, type in the name of the
plug-in that you do not want to open:
•
Enter the exact file name, without path and without file extension.
•
Enter one name per line.
•
If you put “*” in front of the name, any plug-in that contains the name is ignored.
Plug-ins Preferences
On this tab, you can access a number of options for managing your VST plug-ins.
You can specify where WaveLab LE should search for your VST plug-ins and which
ones it should ignore. It also allows you to choose how your VST plug-in controls
respond to mouse actions and how frequently graphics are updated.
If you use your own file structure to organize and save VST plug-ins, this dialog
allows you to gain full control over which plug-ins are loaded and which are ignored.
This is useful if you want to deactivate a particular plug-in or if you want to ignore
plug-ins that you never want to use with WaveLab LE.
•
To open the plug-in preferences, select File > Preferences > Plug-ins.
190
Customizing
Plug-in Organization
General Tab
Search Standard VST Plug-in Shared Folders
If this option is activated, WaveLab LE searches for VST plug-ins in the
default VST plug-in folders.
Information About the Searched Folders
Click on the info icon to see in which folders WaveLab LE searched for
plug-ins when it was launched. If you cannot find a plug-in in WaveLab LE,
this helps you to determine whether you have specified the correct folder, for
example.
Additional VST Plug-in Folders (WaveLab LE Specific)
Lets you specify additional folders where VST plug-ins can be found.
Ignore Plug-ins Located in the following Subfolders (Separate Folder Names
with a Semicolon)
Lets you specify folder names that WaveLab LE skips when searching for
VST plug-ins.
191
Customizing
Plug-in Organization
Do Not Load the following Plug-ins
Lets you specify plug-ins that WaveLab LE does not open. Enter the file
names, without path and without file extension. Write each plug-in on a new
line.
If you put the character * in front of the name, any plug-in that contains the
name is ignored.
Force Plug-in Detection at Next Launch
Analyzes the plug-ins when launching WaveLab LE the next time. To reduce
the start time of WaveLab LE, the plug-ins are not analyzed every time
WaveLab LE is started. However, WaveLab LE keeps a list of plug-ins and
updates this automatically when a date or size change is detected.
Keep Plug-ins in Memory until WaveLab LE Quits
If this option is activated, the plug-ins are kept in memory even when they are
no longer used. This results in a faster reopening of plug-ins. However, if you
use many plug-ins, too much memory could be used after a specific time,
which slows down the application.
Faster Graphics Refreshing (Consumes More Computer Power)
Refreshes the graphics of VST plug-ins more quickly.
VST Plug-in Knobs
Lets you set the mode for using knobs in plug-ins. You can set the mode to
Circular, Circular Mode (Relative Movement), and Linear.
192
Configuring the Software
You can configure WaveLab LE according to your needs.
NOTE
The settings that you make in the preferences are applied when you switch to
another WaveLab LE window.
Global Preferences
Global preferences are preferences that apply throughout WaveLab LE. Before you
start working with WaveLab LE, it is recommended to edit these preferences to
configure WaveLab LE according to your needs.
•
To open the global preferences, select File > Preferences > Global.
General Tab
This tab allows you to change the user interface language. You must restart the
application for changes to take effect.
Display Tab
This tab allows you to change many aspects of the user interface that apply across
the whole application. These options provide information and usability functions but
can be deactivated to streamline the interface.
Theme
Theme
Allows you to switch between the WaveLab LE color schemes.
193
Configuring the Software
Audio Files Preferences
Miscellaneous Options
Use the System File Selector to Open Files
If this option is activated, the standard file selector opens when you select the
Save As option.
Open Quick File Selector When Saving Files
If this option is activated and you save a file via the save shortcut, a dialog
opens instead of the File tab.
Show WaveLab LE Logo on Startup
Determines whether the WaveLab LE logo is displayed during initialization.
Show Tooltips
If this option is activated, tooltips are displayed when you move the mouse
cursor over markers or command bar buttons.
Hide Top Level Windows When the Application Is Not Active (Windows only)
If this option is activated, all floating windows are automatically hidden when
another application becomes active. If this option is deactivated, floating
windows remain on top of other application windows.
History
Maximum Number of Items in Recent File Menus
Sets the maximum number of files that are listed in recent file menus.
Options Tab
This tab allows you to control application-wide start-up options. You can also reset
the default message boxes.
Reset Default Answers
Resets all message box options to their default settings. For example, all “Do
not show again” options are deactivated.
Audio Files Preferences
This dialog allows you to define settings for editing in the Audio Editor. However,
these settings also effect other parts of WaveLab LE. You can choose defaults for
editing and playback, adjust the visual appearance of the waveform displays, and
determine how WaveLab LE works with audio and peak files.
•
To open the Audio Files Preferences dialog, select File > Preferences >
Audio Files.
194
Configuring the Software
Audio Files Preferences
Editing Tab
Display
Show Overview when Opening new Audio Files
If this option is activated and you open an audio file, the overview is also
displayed. If this option is deactivated, only the main view is displayed.
Overview: Passive Range Indicator Also Covers the Waveform
If this option is activated, the range indicator that is displayed in the time ruler
of the overview also covers the waveform area. Unlike the time ruler indicator,
the range indicator is passive and cannot be modified.
Analog Waveform Emulation at Sample Level Zooming
If this option is activated and a waveform is zoomed at the sample level in the
timeline, an analog emulation of the waveform is displayed.
Auto-Zoom for Overviews
If this option is activated and you open an audio file, the zoom of the overview
is set to display the whole file.
Display File Extension on Tabs
If this option is activated, tabs display file names with their extension. For
example, “piano.mp3” instead of “piano”.
Number of Seconds to Display on Opening
Lets you specify the time range to display when opening an audio file for the
first time. WaveLab LE converts this time range to the appropriate zoom
factor.
Whole Audio File
If this option is activated, the horizontal zoom is set to display the whole file.
Editing
Select All Channels with the Mouse
If this option is activated and you select a range with the mouse in a stereo
file, both channels are selected. To select the channels individually, press
[Shift] while selecting. To switch from one channel selection to the other,
press [Tab].
Process Whole File If There is No Selection
If this option is activated and a process is to be applied to an audio file, the
whole file is processed if no audio is selected. In the same situation, if the
option is deactivated, a warning appears.
195
Configuring the Software
Audio Files Preferences
Playback Scrubbing
Restrict to Play Tool
If this option is activated, this function only works if the Play Tool is used.
Sensitivity
Lets you set the micro audio loop duration that is performed when you move
the mouse cursor over the time ruler.
Snap Selection to Zero-Crossing
Do Not Snap at High Zoom Factors
If this option is activated, snapping does not occur if the waveform is
displayed at a high zoom factor.
Scan Range
Lets you define how far WaveLab LE searches a zero-crossing point in the left
and right direction.
Style Tab
This tab allows you to specify custom colors for parts of the wave window.
Styles
Lets you select the default style and conditional styles.
Parts
Shows parts that can be colorized. Click a part to edit the color.
Hide (for specific parts only)
Hides the selected part.
Dotted Line (for specific parts only)
Changes the line to a dotted line.
Transparency (for specific parts only)
Lets you edit the degree of transparency of the selected element.
Element Size (for specific parts only)
Lets you edit the size of the selected element.
Change Both Channels
Allows you to make separate color settings for the left and the right side of a
stereo file. If this option is activated, settings for the left side of a file are
automatically mirrored on the right side, and vice versa.
196
Configuring the Software
Audio Files Preferences
Change Both Main View and Overview
Allows you to make separate color settings for the main view and the
overview. If this option is activated, settings for the main view are automatically
mirrored on the overview, and vice versa.
Color Picker
Lets you select the color for the selected part. Click the surrounding circle to
select the hue. Click in the triangle to adjust the saturation and lightness.
Red/Green/Blue
Lets you specify the red, green, and blue components of the RGB color
spectrum.
Copy Color
Copies the current color to the clipboard.
Paste
Pastes the color from the clipboard.
This Style Is Used If These Conditions Apply
Lets you define conditions under which a specific color style is applied.
File Extension Is Any Of
If this option is activated, the color style is applied to files with the specified
extension. Separate extensions with a “;” character.
Name Contains Any of These Keywords
If this option is activated, the color style is applied to files with specific
keywords in their name. Separate keywords with a “;” character.
Sample Rate Is in the Range
If this option is activated, the color style is applied to files that have a sample
rate within the specified range.
Bit Resolution Is in the Range
If this option is activated, the color style is applied to files that have a bit
resolution within the specified range.
Number of Channels Is
If this option is activated, the color style is applied to files that have the
specified number of channels.
Color Elements in the Audio Editor
You can assign custom colors to various elements of the Audio Editor. Depending
on the selected element, additional settings can be made for transparency,
appearance, or whether a line should be dotted, for example.
197
Configuring the Software
Audio Files Preferences
Left/Right Channel
Waveform
The waveform color.
Waveform (Selected)
The waveform color of the selected part of the waveform.
Waveform Outline
The outline color of the waveform.
Waveform Outline (Selected)
The outline color of the selected part of the waveform.
Background Top
The color of the background top.
Background Top (Selected)
The color of the selected part of the background top.
Background Bottom
The color of the background bottom.
Background Bottom (Selected)
The color of the selected part of the background bottom.
Waveform Main Axis
The color of the waveform main axis and its style.
Waveform 50 % Axis
The color of the waveform 50 % axis and its style.
Waveform Elements
Channel Separator
The color of the channel separator line.
Cursor (Edit)
The color of the edit cursor, its width, and transparency.
Cursor (Edit, No Focus)
The color of the edit cursor for a file that does not have the focus.
Cursor (Play)
The color of the cursor during playback.
Marker Line
The color of the marker lines and an optional transparency.
198
Configuring the Software
Audio Montages Preferences
End of File Indicator
The color of the end of the file indicator.
Time Ruler Style
The color of the time ruler and its style.
Time Ruler Font
The color of the font on the time ruler and the font size.
Level Ruler Style
The color of the level ruler, its style, and transparency.
Level Ruler Font
The color of the font on the level ruler and the font size.
Audio Montages Preferences
This dialog allows you to set up general parameters for all audio montages or for the
active audio montage only.
•
To open the Audio Montages Preferences tab, select File > Preferences
> Audio Montages.
Style Tab
This tab allows you to specify custom colors to clips and parts of a clip in the
montage window.
Parts
Shows parts that can be colorized. Click a part to edit the color.
Checkbox
Allows you to select multiple parts to colorize multiple parts at the same time.
Undo
Undoes the last change.
Redo
Allows you to redo changes that were undone.
Hide
Hides the selected part.
Change Both Channels
It is possible to make separate color settings for the left and the right side of
stereo clips. If this option is activated, settings for the left side of a clip are
automatically mirrored on the right side, and vice versa.
199
Configuring the Software
Audio Montages Preferences
Color Picker
Lets you select the color for the selected part. Click the surrounding circle to
select the hue. Click in the triangle to adjust the saturation and brightness.
Red/Green/Blue
Lets you specify the red, green, and blue components of the RGB color
spectrum.
Copy Color
Copies the current color to the clipboard.
Paste
Pastes the color from the clipboard.
This Style Is Used If These Conditions Apply
Lets you define conditions under which a specific color style is applied.
File Extension Is Any Of
If this option is activated, the color style is applied to clips referencing a file
with the specified extension. Separate extensions with a “;” character.
Name Contains Any of These Keywords
If this option is activated, the color style is applied to clips with specific
keywords in their name. Separate keywords with a “;” character.
Sample Rate Is in the Range
If this option is activated, the color style is applied to clips referencing a file
that has a sample rate within the specified range.
Bit Resolution Is in the Range
If this option is activated, the color style is applied to clips referencing a file
that has a bit resolution within the specified range.
Number of Channels Is
If this option is activated, the color style is applied to clips that have the
specified number of channels.
Color Elements in the Audio Montage
You can assign custom colors to various elements of the montage window.
Clip Colors
The following clip types are available:
Crossfade Region
Allows you to set the background color for overlapping clip sections.
200
Configuring the Software
Audio Montages Preferences
Default
The default colors, used for clips for which you have not selected any specific
color.
Locked
The colors used for fully locked clips.
Muted
The colors used for muted clips.
Custom
These options correspond to the items on the color submenus. You can set
up conditions in the This Style Is Used If These Conditions Apply section
for when these should be automatically applied.
The following color elements are available:
Background Top/Bottom
The background colors of the clip. The resulting display backgrounds are
gradient fades from the top colors to the bottom colors.
Waveform (Normal/Selected)
The waveform color for selected and unselected clips.
Waveform Outline (Normal/Selected)
The color of the waveform outline for selected and unselected clips.
Edge
The left and right edge of the clip.
Edge (Selected)
The left and right edge of a selected clip.
Axis (Level Zero)
The color of the horizontal dotted line in the middle of a clip, indicating the zero
level.
Axis (Half Level)
The color of the horizontal dotted lines halfway up and down from the middle
of a clip, indicating 50 % level.
Channel Separator (Stereo Clip)
The line dividing the two sides in a stereo clip.
Clip Name
The name label of the clip.
Active Clip Name
The name label of the active clip.
201
Configuring the Software
Audio Montages Preferences
Active Clip Name Background
The name label background of the active clip.
Miscellaneous
Background Top/Bottom
The background colors of the track view for areas without a clip.
Background (Selected Range) Top/Bottom
The background colors in selected ranges.
Cursor (Edit)/Cursor (Edit, No Focus)/Cursor (Playback)
The color of the corresponding cursor.
Marker Line
The color of the marker lines in the audio montage.
Cue Point Line/End Cue Point Line
The color of the vertical dotted cue point lines and end cue point lines.
Time Grid Lines
The color of the time grid if activated in the menu of the time ruler.
202
Plug-in Reference
Steinberg created Virtual Studio Technology (VST) to allow effect plug-ins to be
integrated with audio editors, such as WaveLab LE. VST uses Digital Signal
Processing (DSP) to closely simulate the effects of familiar recording studio
hardware in software.
A vast number of plug-ins are available, from freeware to high-end commercial
products.
The order of processing is significant. You can change the order in which effects
are processed by moving the effect icons by dragging them between slots.
WaveLab LE provides slots for up to ten plug-ins.
Most plug-ins provide a custom GUI, often displaying controls similar to the physical
switches and knobs of audio hardware. Other plug-ins rely on the host application
for their UI.
Built-in Plug-ins
These plug-ins use the plug-in format of WaveLab LE, and cannot be used with
other applications.
•
WaveLab LE specific plug-ins can only be used in the Master Section.
•
You can specify which plug-ins should be available on the Effects pane of the
Master Section by using the Plug-in Settings dialog.
Resampler
This plug-in is a professional sample rate converter providing exceptional
transparency and preservation of the frequency content. It is only available in the
Master Section.
NOTE
This plug-in is very CPU consuming, especially in high quality modes.
203
Plug-in Reference
Built-in Plug-ins
Output Sample Rate
Defines the output sample rate while the input sample rate is determined by
the sample rate of the active audio file or audio montage.
Leveler
This plug-in is useful for correcting an imbalance or adjusting levels between stereo
channels, or for mixing down to mono.
Volume Left/Volume Right (-48 dB to 12 dB)
Governs how much of the signal is included in the left and/or right channel of
the output bus.
Stereo Link
If this option is activated, Volume Right delivers the gain that is set for
Volume Left.
Mix to Mono
If this option is activated, a mono mix of the stereo channels is delivered to the
output bus.
Peak Master
This is a basic plug-in that minimizes peaks in your audio file, allowing a louder mix
without clipping. It is useful in taming dynamic instruments.
It is primarily used as a brickwall limiter. For example, you can limit audio peaks
without altering the rest of the audio signal. In this case, set Input Gain to 0 dB and
Out Ceiling to 0 dB, to achieve a clip-free audio signal. When used in this way,
Peak Master is an excellent plug-in to succeed a resampler plug-in, and to proceed
a dithering plug-in.
204
Plug-in Reference
Built-in Plug-ins
Input Gain
Values range from -12 dB to 24 dB.
Out Ceiling
This is the maximum level of the output signal. Values range from -18 dB to
0 dB.
Softness
This governs the speed at which the signal becomes unaffected after limiting
has been triggered on some samples. Values range from -5 to +5.
Silence
This plug-in provides a simple way of inserting a precise period of silence at the
start or at the end of an audio file. Use this plug-in to add silence at the end of a file,
so that the tail of a reverb plug-in does not cut immediately at the end of the file.
Start
Use the slider to insert from 0 to 60,000 ms of silence at the start of the file.
End
Use the slider to insert from 0 to 60,000 ms of silence at the end of the file.
Stereo Expander
This plug-in is a stereo width enhancer that makes a stereo signal sound wider. It
gives better results from real stereo material, as opposed to mono channels panned
to different positions in the stereo image.
Width
Higher values result in a greater stereo width. Usually, you set Width to values
between 0 % and 20 %. Higher values can be used for special effects.
205
Plug-in Reference
Steinberg VST 3 Plug-ins
Steinberg VST 3 Plug-ins
In WaveLab LE there is no limitation to the use of VST plug-ins. They can be used
wherever plug-ins can be inserted.
•
You can specify which VST plug-ins should be available in the Effects pane
of the Master Section by using the Plug-in Settings dialog.
•
You can exclude VST plug-ins completely from WaveLab LE.
•
VST plug-ins have their own preset handling. You can save or load effect
programs (presets).
AutoPan
This plug-in is a simple auto-pan effect. It can use different waveforms to modulate
the left-right stereo position (pan), using manual modulation speed settings.
Rate
Sets the auto-pan speed.
Sync
Activates/Deactivates tempo sync.
Width
Sets the depth of the auto-pan effect, that is, how far out to the left/right
speaker the sound should move.
Waveform Shape selector
Allows you to select the modulation waveform. Sine produces a smooth
sweep. Triangle creates a ramp, that is, a sweep from one speaker to the
other and then a quick jump back.
Chorus
This plug-in is a single-stage chorus effect. It works by doubling the audio that is
sent into it with a slightly detuned version.
206
Plug-in Reference
Steinberg VST 3 Plug-ins
Rate
If tempo sync is deactivated, this sets the sweep rate.
Sync
Activates/Deactivates tempo sync.
Width
Sets the depth of the chorus effect. Higher settings produce a more
pronounced effect.
Spatial
Sets the stereo width of the effect. Turn clockwise for a wider stereo effect.
Mix
Sets the level balance between the dry signal and the wet signal. If the effect
is used as a send effect, set this parameter to the maximum value as you can
control the dry/effect balance with the send.
Waveform Shape selector
Allows you to select the modulation waveform, altering the character of the
chorus sweep. A sine and a triangle waveform are available.
Delay
Affects the frequency range of the modulation sweep by adjusting the initial
delay time.
Filter Lo/Hi
Allow you to roll off low and high frequencies of the effect signal.
NOTE
If side-chaining is supported, the modulation can also be controlled from another
signal source via the side-chain input. If the side-chain signal exceeds the threshold,
the modulation is controlled by the side-chain signal’s envelope. For a description
of how to set up side-chain routing, see the Operation Manual.
207
Plug-in Reference
Steinberg VST 3 Plug-ins
Compressor
This plug-in reduces the dynamic range of the audio, making softer sounds louder
or louder sounds softer, or both.
Compressor features a separate display that graphically illustrates the compressor
curve shaped according to the Threshold and Ratio parameter settings.
Compressor also features a Gain Reduction meter that shows the amount of gain
reduction in dB, Soft knee/Hard knee compression modes, and a
program-dependent auto feature for the Release parameter.
Threshold (-60 to 0 dB)
Determines the level where the compressor kicks in. Only signal levels above
the set threshold are processed.
Ratio
Sets the amount of gain reduction applied to signals above the set threshold.
A ratio of 3:1 means that for every 3 dB the input level increases, the output
level increases by 1 dB.
Soft Knee
If this button is deactivated, signals above the threshold are compressed
instantly according to the set ratio (hard knee). If Soft Knee is activated, the
onset of compression is more gradual, producing a less drastic result.
Make-up (0 to 24 dB or Auto mode)
Compensates for output gain loss, caused by compression. If the Auto button
is activated, the knob becomes dark and the output is automatically adjusted
for gain loss.
Attack (0.1 to 100 ms)
Determines how fast the compressor responds to signals above the set
threshold. If the attack time is long, more of the early part of the signal passes
through unprocessed.
Hold (0 to 5000 ms)
Sets the time the applied compression affects the signal after exceeding the
threshold. Short hold times are useful for DJ-style ducking, while longer hold
times are required for music ducking, for example, when working on a
documentary film.
208
Plug-in Reference
Steinberg VST 3 Plug-ins
Release (10 to 1000 ms or Auto mode)
Sets the time after which the gain returns to its original level when the signal
drops below the threshold. If the Auto button is activated, the plug-in
automatically finds the best release setting for the audio material.
Analysis (Pure Peak to Pure RMS)
Determines whether the input signal is analyzed according to peak or RMS
values, or a mixture of both. A value of 0 is pure peak and 100 pure RMS. RMS
mode operates using the average power of the audio signal as a basis,
whereas Peak mode operates more on peak levels. As a general guideline,
RMS mode works better on material with few transients such as vocals, and
Peak mode works better for percussive material with a lot of transient peaks.
Live
If this button is activated, the look-ahead feature of the effect is deactivated.
Look-ahead produces more accurate processing, but adds a specific amount
of latency as a trade-off. If Live mode is activated, there is no latency, which
is better for live processing.
Gate
Gating, or noise gating, silences audio signals below a set threshold. As soon as
the signal level exceeds the threshold, the gate opens to let the signal through.
Threshold (-60 to 0 dB)
Determines the level where the gate is activated. Signal levels above the set
threshold trigger the gate to open, and signal levels below the set threshold
close the gate.
State LED
Indicates whether the gate is open (LED lights up in green), closed (LED
lights up in red) or in an intermediate state (LED lights up in yellow).
Filter buttons (LP, BP, and HP)
If the Side-Chain button is activated, you can use these buttons to set the
filter type to low-pass, band-pass, or high-pass.
209
Plug-in Reference
Steinberg VST 3 Plug-ins
Side-Chain
Activates the internal side-chain filter. The input signal can then be shaped
according to the filter parameters. Internal side-chaining is useful for tailoring
how the gate operates.
Center (50 to 20000 Hz)
If the Side-Chain button is activated, this sets the center frequency of the
filter.
Q-Factor
If the Side-Chain button is activated, this sets the resonance or width of the
filter.
Monitor
Allows you to monitor the filtered signal.
Attack (0.1 to 1000 ms)
Sets the time after which the gate opens when it is triggered.
NOTE
Deactivate the Live button to make sure that the gate is already open when a
signal above the threshold is played back.
Hold (0 to 2000 ms)
Determines how long the gate remains open after the signal drops below the
threshold level.
Release (10 to 1000 ms or Auto mode)
Sets the time after which the gate closes (after the set Hold time). If the Auto
button is activated, Gate automatically finds the best release setting for the
audio material.
Analysis (Pure Peak to Pure RMS)
Determines whether the input signal is analyzed according to peak or RMS
values, or a mixture of both. A value of 0 is pure peak and 100 pure RMS. RMS
mode operates using the average power of the audio signal as a basis,
whereas Peak mode operates more on peak levels. As a general guideline,
RMS mode works better on material with few transients such as vocals, and
Peak mode works better for percussive material with a lot of transient peaks.
Live
If this button is activated, the look-ahead feature of the effect is deactivated.
Look-ahead produces more accurate processing, but adds a specific amount
of latency as a trade-off. If Live mode is activated, there is no latency, which
is better for live processing.
210
Plug-in Reference
Steinberg VST 3 Plug-ins
Limiter
This plug-in is designed to ensure that the output level never exceeds a set output
level, to avoid clipping in following devices.
Limiter can adjust and optimize the Release parameter automatically according to
the audio material, or it can be set manually. Limiter also features separate meters
for the input, output and the amount of limiting (middle meters).
Input (-24 to 24 dB)
Sets the input gain.
Output (-24 to 6 dB)
Sets the maximum output level.
Release (0.1 to 1000 ms or Auto mode)
Sets the time after which the gain returns to its original level. If the Auto button
is activated, the plug-in automatically finds the best release setting for the
audio material.
Maximizer
This plug-in raises the loudness of audio material without the risk of clipping.
Output (-24 to 6 dB)
Sets the maximum output level.
Optimize
Determines the loudness of the signal.
Soft Clip
If this button is activated, Maximizer starts limiting or clipping the signal softly.
At the same time, harmonics are generated, adding a warm, tube-like
characteristic to the audio material.
211
Plug-in Reference
Steinberg VST 3 Plug-ins
RoomWorks SE
RoomWorks SE is a smaller version of the RoomWorks plug-in. This plug-in
delivers high quality reverberation, but has fewer parameters and is less CPU
demanding than the full version.
Pre-Delay
Determines how much time passes before the reverb is applied. This allows
you to simulate larger rooms by increasing the time it takes for the first
reflections to reach the listener.
Reverb Time
Allows you to set the reverb time in seconds.
Diffusion
Affects the character of the reverb tail. Higher values lead to more diffusion
and a smoother sound, while lower values lead to a clearer sound.
Hi Level
Affects the decay time of the high frequencies. Normal room reverb decays
quicker in the high- and low-frequency range than in the mid-range. Lowering
the level percentage causes high frequencies to decay quicker. Values above
100 % cause high frequencies to decay more slowly than the mid-range
frequencies.
Lo Level
Affects the decay time of the low frequencies. Normal room reverb decays
quicker in the high- and low-frequency range than in the mid-range. Lowering
the level percentage causes low frequencies to decay quicker. Values above
100 % cause low frequencies to decay more slowly than the mid-range
frequencies.
Mix
Sets the level balance between the dry signal and the wet signal. When using
RoomWorks SE inserted in an FX channel, you most likely want to set this to
100 %.
StereoDelay
StereoDelay has two independent delay lines with freely specified delay time
settings.
212
Plug-in Reference
Steinberg VST 3 Plug-ins
Delay
If tempo sync is activated, this sets the base note value for the delay. If tempo
sync is deactivated, the delay time can be set freely in milliseconds.
Feedback
Set the number of repeats for each delay.
Filter Lo
Affects the feedback loop of the effect signal and allows you to roll off low
frequencies. The button below the knob activates/deactivates the filter.
Filter Hi
Affects the feedback loop of the effect signal and allows you to roll off high
frequencies. The button below the knob activates/deactivates the filter.
Pan
Set the stereo position for each delay.
Mix
Sets the level balance between the dry signal and the wet signal. If the effect
is used as a send effect, set this parameter to the maximum value as you can
control the dry/effect balance with the send.
StereoEnhancer
This plug-in expands the stereo width of (stereo) audio material. It cannot be used
with mono files.
Width
Controls the width or depth of the stereo enhancement. Turn clockwise to
increase the enhancement.
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Plug-in Reference
Steinberg VST 3 Plug-ins
Delay
Increases the amount of differences between the left and right channels to
further increase the stereo effect.
Color
Generates additional differences between the channels to increase the stereo
enhancement.
Mono
Switches the output to mono, to check for possible unwanted coloring of the
sound which sometimes can occur when enhancing the stereo image.
StudioEQ
Studio EQ is a high-quality 4-band parametric stereo equalizer with two fully
parametric mid-range bands. The low and high bands can act as either shelving
filters (three types), or as peak filter (band-pass), or as cut filter
(low-pass/high-pass).
Gain (-20 to +24 dB)
Sets the amount of attenuation/boost for the corresponding band.
Inv
Inverts the gain value of the filter. Use this button to filter out unwanted noise.
When looking for the frequency to omit, it sometimes helps to boost it in the
first place (set the filter to positive gain). After you have found the frequency
of the noise, you can use the Inv button to cancel it out.
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Plug-in Reference
Steinberg VST 3 Plug-ins
Freq (20 to 20000 Hz)
Sets the frequency of the corresponding band. You can set the frequency
either in Hz or as a note value. If you enter a note value, the frequency is
automatically changed to Hz. For example, a note value of A3 sets the
frequency to 440 Hz. When you enter a note value, you can also enter a cent
offset. For example, enter A5 -23 or C4 +49.
NOTE
Ensure that you enter a space between the note and the cent offset. Only in
this case, the cent offsets are taken into account.
Q-Factor
Controls the width, or resonance, of the corresponding band.
Filter mode
For the low and high band, you can choose between three types of shelving
filters, a peak filter (band-pass), and a cut filter (lowpass/high-pass). If Cut
mode is selected, the Gain parameter is fixed.
•
Shelf I adds resonance in the opposite gain direction slightly above the
set frequency.
•
Shelf II adds resonance in the gain direction at the set frequency.
•
Shelf III is a combination of Shelf I and II.
Output (-24 to +24 dB)
This knob on the top right of the plug-in panel allows you to adjust the overall
output level.
Auto Gain
If this button is activated, the gain is automatically adjusted, keeping the
output level constant regardless of the EQ settings.
Spectrum
Shows the spectrum before and after filtering.
Reset
Resets the EQ settings.
Tube Compressor
This versatile compressor with integrated tube-simulation allows you to achieve
smooth and warm compression effects. The VU meter shows the amount of gain
reduction. Tube Compressor features an internal side-chain section that lets you
filter the trigger signal.
Drive (1.0 to 6.0)
Controls the amount of tube saturation.
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Plug-in Reference
Steinberg VST 3 Plug-ins
Input
Determines the compression amount. The higher the input gain, the more
compression is applied.
Limit
Increases the ratio of the compressor for a limiting effect.
Output (-12 to 12 dB)
Sets the output gain.
Attack (0.1 to 100 ms)
Determines how fast the compressor responds. If the attack time is long, more
of the initial part of the signal passes through unprocessed.
Release (10 to 1000 ms or Auto mode)
Sets the time after which the gain returns to its original level. If the Auto button
is activated, the plug-in automatically finds the best release setting for the
audio material.
Mix
Adjusts the mix between dry signal and wet signal preserving the transients
of the input signal.
In/Out Meters
Show the highest peaks of all available input and output channels.
VU Meter
Shows the amount of gain reduction.
Side-Chain
Activates the internal side-chain filter. The input signal can then be shaped
according to the filter parameters. Internal side-chaining is useful for tailoring
how the gate operates.
Filter buttons (LP, BP, and HP)
If the Side-Chain button is activated, you can use these buttons to set the
filter type to low-pass, band-pass, or high-pass.
Side-chain section
Center (50 to 20000 Hz)
If the Side-Chain button is activated, this sets the center frequency of the
filter.
Q-Factor
If the Side-Chain button is activated, this sets the resonance or width of the
filter.
Monitor
Allows you to monitor the filtered signal.
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Plug-in Reference
Steinberg VST 3 Plug-ins
VintageCompressor
VintageCompressor is modeled after vintage type compressors.
This compressor features separate controls for Input and Output gain, Attack, and
Release. In addition, there is a Punch mode which preserves the attack phase of
the signal and a program-dependent Auto feature for the Release parameter.
Input
Determines the compression amount. The higher the input gain, the more
compression is applied.
Output (-48 to 24 dB)
Sets the output gain.
Attack (0.1 to 100 ms)
Determines how fast the compressor responds. If the attack time is long, more
of the initial part of the signal passes through unprocessed.
Punch
If this is activated, the early attack phase of the signal is preserved, retaining
the original punch in the audio material, even with short Attack settings.
Release (10 to 1000 ms or Auto mode)
Sets the time after which the gain returns to its original level. If the Auto button
is activated, the plug-in automatically finds the best release setting for the
audio material.
VU Meter
Shows the amount of gain reduction.
In/Out Meters
Show the highest peaks of all available input and output channels.
217
Index
A
I
AAC 81
Active clip 132
AIFF 81
Analysis 102
Attributes 97, 98
Audio file format 81, 84
Audio files 81
Audio Montage 29, 112, 123
Audio selection 21, 86, 90
ID3 97
Import 126, 174
B
M
K
Key commands 185, 187
L
Latency 10
Limiter 211
Loop 64, 173
Magnetic bounds 70, 133
Marker 147, 165
Master Section 151
Meta-data 97
Meter 149
MIDI 13, 185
Monitor 164
Montage window 112, 184
MP3 81
MPEG 81
Backup 57
BWF 97
C
CART 97
CC121 13, 14
CD import 174
Clipping 158
Clips 68, 112, 129, 130, 132, 134
Colors 55, 56, 184, 196
Command bars 62
Compare 53
Compressor 208, 217
Context menu 36
Convert 91, 111, 170
Crossfades 108, 109, 141, 144
Cue point 138
Customizing 52, 184, 185, 189
N
Normalize 106
O
Ogg 81, 87
P
Pan 139
Peak 27, 204
Picture 97
Playback 62, 63, 67
Plug-ins 155, 156, 189, 203, 206
Podcast 29, 177, 180
Preferences 193, 194, 199
Presets 52, 99
D
DC offset 110
Drag-and-drop 44
E
Editor 177
Effects 154, 156
Envelope 139
Equalizer 214
R
Recently used files 55
Recording 146
Redo 46
Remote Devices 13, 14
Renaming 58, 171
Rendering 144, 160
Resample 111
Resampler 203
Ruler 37
F
Fades 107, 108, 141
File browser 26
FLAC 81
FTP 181
H
Help 5
218
Index
S
Sample rate 111, 203
Shortcuts 185, 186
Silence 99, 100, 205
Snapping 70, 71, 133
Soundcloud 61
T
Tabs 41, 55
Tool windows 32
Tracks 127, 128
Transport bar 62
True peaks 106
U
Undo 46
V
Value editing 43
VST 206
VST Audio Connections 9, 10, 11
W
Wave window 184
WavPack 81
WMA 81, 87
Z
Zoom 46, 50
219
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