Apparatus and method for adapting audio signals

Apparatus and method for adapting audio signals
US008529356B2
(12) United States Patent
(10) Patent N0.:
(45) Date of Patent:
Soelberg et a].
(54)
Sep. 10, 2013
OTHER PUBLICATIONS
APPARATUS AND METHOD FOR ADAPTING
AUDIO SIGNALS
US 8,529,356 B2
Turtle Beach, “Ear Force PXZ liNew PS3 Headset”, pp. 1-2; http://
(75) Inventors: Tino Soelberg, Copenhagen (DK);
Lung-Jen Hsu, Taipei (CN); Francis
Arnold Grever, Palatine, IL (US)
wwwturtlebeach.com/products/ps3 -gaming-headsets/ear-force
px21.aspx, Website last visited Jul. 14, 2010.
Steelseries, “Spectrum SXB”, pp. 1-2; http://WWW.steelseries.com/
us/press/pressireleases/steelseriesiintro ducesinewiaudioi
pro . . . , Website last visited Jul. 19, 2010.
(73) Assignee: Steelseries ApS, Valby (DK)
Turtle Beach, “Frequently Asked Questions Ear Force PXZl”, pp.
(*)
ear-force-pxZl .aspx, Website last visited Jul. 14, 2010.
Yamaha, “AW1600 Professional Audio Workstation”, 2005.
Notice:
Subject to any disclaimer, the term of this
patent is extended or adjusted under 35
USC 154(b) by 224 days.
(21) App1.No.: 12/869,699
(22) Filed:
1-4;
http://WWW.turtlebeach.com/products/ps3 -gaming-headsets/
* cited by examiner
Primary Examiner * Arthur O. Hall
Assistant Examiner * Jeffrey Wong
Aug. 26, 2010
(74) Attorney, Agent, orFirm * Guntin & Gust, PLC; Ralph
TrementoZZi
(65)
Prior Publication Data
US 2012/0052948 A1
Int. Cl.
A63F 13/00
(52) US. Cl.
Mar. 1, 2012
(51)
(2006.01)
USPC .................. .. 463/46; 463/42; 463/36; 463/40
(58)
Field of Classi?cation Search
USPC .................................. .. 463/42, 35, 36, 40, 39
See application ?le for complete search history.
(56)
References Cited
U.S. PATENT DOCUMENTS
2005/0003892 A1*
1/2005
Cheng et al. .................. .. 463/35
2005/0159833 A1
7/2005 Giaimo
2009/0175462 A1*
2010/0040240 A1*
2/2010
7/2009 Varma et al. ............... .. 381/71.1
Bonanno ....................... .. 381/74
(57)
ABSTRACT
A system that incorporates teachings of the present disclosure
may include, for example, an audio control apparatus having
a game audio port for receiving a gaming audio signal gen
erated by a gaming application, a chat port for receiving a chat
signal comprising audio information generated by at least one
gamer, and an audio system coupled to the game audio port
and the chat port. The audio system can be operable to detect
an energy level in the chat signal that exceeds a threshold,
reduce a magnitude of the gaming audio signal to a desired
audio energy level responsive to the aforementioned detec
tion, generate a mixed audio signal comprising a combination
of the gaming audio signal having the reduced magnitude and
the chat signal, and transmit the mixed audio signal to a
listening apparatus. Additional embodiments are disclosed.
20 Claims, 5 Drawing Sheets
US. Patent
Sep. 10, 2013
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US. Patent
Sep. 10, 2013
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Sheet 4 0f 5
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US 8,529,356 B2
US 8,529,356 B2
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2
APPARATUS AND METHOD FOR ADAPTING
AUDIO SIGNALS
generated by the gaming console, generating a mixed audio
signal comprising a combination of the gaming audio signal
having the reduced magnitude and the chat signal, and trans
mitting the mixed audio signal to a listening apparatus.
FIELD OF THE DISCLOSURE
FIG. 1 depicts an illustrative embodiment of a video game
system 100. FIG. 1 can comprise a gaming console 102 such
as an Xbox 360TM, PS3TM, WiiTM or another video gaming
device such as a computer communicatively coupled to a
gaming server over the Internet for playing online gaming
The present disclosure relates generally to audio adapta
tion techniques, and more speci?cally to an apparatus and
method for adapting audio signals.
(e.g., World of WarcraftTM). The gaming console 102 can be
BACKGROUND
Multiplayer video games today are capable of supporting
communicatively coupled to a gaming controller 104 over a
Wired or Wireless interface such as WiFi, Bluetooth, or other
team discussions over an Internet connection With players
Wireless protocols Which may be proprietary. The housing
scattered in remote locations. Generally, the sound of the
assembly of the gaming controller 104 can be coupled to a
housing assembly of an audio control apparatus 106 With a
mechanical guide 114 Which can be inserted into a receptor
video game at each player’s location can be loud and can at
times make it dif?cult for players to hear each other.
panel 116 of the gaming controller 104. The receptor panel
116 can comprise a hole for engaging With the guide 114, and
BRIEF DESCRIPTION OF THE DRAWINGS
tWo electromechanical ports Which supply a chat signal to a
FIG. 1 depicts an illustrative embodiment of a video game
20
chat port (see references 208, 210 of FIG. 2) of the audio
control apparatus 106. The gaming controller 104 can receive
system;
the chat signal from the gaming console 102. The gaming
FIGS. 2-3 depict illustrative embodiments of an audio con
trol apparatus operating in the video game system of FIG. 1;
FIG. 4 depicts an illustrative method operating in the audio
control apparatus of FIGS. 1-3;
console 102 can be communicatively coupled to a server over
25
FIG. 5 depicts an illustrative embodiment of a timing dia
ered or Wireless interface.
gram of audio signals controlled by the audio control appa
ratus shoWn in FIGS. 1-3 according to the method of FIG. 4;
and
FIG. 6 depicts an illustrative diagrammatic representation
The audio control apparatus 106 can comprise a cable 107
tethered thereto. The cable 107 can have one branch in the
30
of a machine in the form of a computer system Within Which
a set of instructions, When executed, may cause the machine
to perform any one or more of the methodologies disclosed
herein.
35
DETAILED DESCRIPTION
a chat port for receiving a chat signal comprising audio infor
mation generated by at least one gamer, and an audio system
coupled to the game audio port and the chat port. The audio
system can be operable to detect an energy level in the chat
signal that exceeds a threshold, reduce a magnitude of the
gaming audio signal to a desired audio energy level respon
sive to the aforementioned detection, generate a mixed audio
signal comprising a combination of the gaming audio signal
having the reduced magnitude and the chat signal, and trans
mit the mixed audio signal to a listening apparatus.
form of a USB plug 108, and another branch in the form of a
game audio port 112. The USB plug 108 can be engaged With
a USB port of the gaming console 102. Once engaged, the
gaming console 102 can feed a poWer signal over cable 107 to
the audio control apparatus 106. The game audio port 112 can
be coupled to an RCA audio connector 109 Which branches
out to ?rst and second RCA jacks 110. The RCA jacks 110
can be coupled to any audio port that generates a gaming
audio signal (e.g., audio port of a TV receiving gaming audio
One embodiment of the present disclosure can entail an
audio control apparatus having a game audio port for receiv
ing a gaming audio signal generated by a gaming application,
an Internet connection for receiving audio information gen
erated by remote players Which can be used to form the chat
signal transmitted to the gaming controller 104 over a teth
signals from the gaming console 102, or an audio port of an
40
ampli?er receiving gaming audio signals from the gaming
console 102, etc.). Once the RCA jacks 110 are engaged With
an audio port supplying the gaming audio signal, said gaming
audio signal is in turn supplied to the audio control apparatus
106 by Way of the cable 107.
45
A headset 120 can also be coupled to an audio port (see
references 304, 306 of FIG. 3) of the audio control apparatus
106 by Way of a tethered interface 118. Alternatively, the
One embodiment of the present disclosure can entail a
audio control apparatus 106 can be adapted to communica
tively coupled to the headset 120 over a Wireless interface
operating according to a Wireless protocol such as Bluet
hoothTM, WiFi, or other present or next generation Wireless
non-transitory computer-readable storage medium operating
protocols suitable to the present disclosure. The headset 120
in an audio control apparatus communicatively coupled to a
gaming console that generates a chat signal and a gaming
audio signal having computer instructions to detect an energy
can receive a mixed audio signal from the audio port over the
tethered interface 118 or a Wireless interface. In addition, the
50
55
headset 120 can supply to the audio port of the audio control
level in the chat signal, reduce a magnitude of the gaming
apparatus 106 a microphone signal generated by a micro
audio signal to a desired audio energy level responsive to the
phone integrated in the headset 120. The microphone signal
aforementioned detection, generate a mixed audio signal
comprising a combination of the gaming audio signal having
the reduced magnitude and the chat signal, and transmit the
mixed audio signal to a listening apparatus communicatively
coupled to the audio control apparatus.
can in turn be transmitted by the audio control apparatus 106
60
gaming application With one or more remote players over the
Internet.
One embodiment of the present disclosure can entail a
method for detecting an energy level in a chat signal gener
ated by a gaming console, reducing a magnitude of a gaming
audio signal to a desired audio energy level responsive to the
aforementioned detection, Wherein the gaming audio signal is
to other remote players by Way of the gaming controller 104
When the gaming console 102 is executing a multi-player
65
It Will be appreciated that all or portions of the tethering
aspects of FIG. 1 (e.g., reference 107, 118, etc.) can be Wire
less instead. The headset 120, the audio control apparatus
106, and the gaming controller 104, for example, can be
communicatively coupled to each other and other devices by
US 8,529,356 B2
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utilizing in each of these device an RF receiver, transmitter or
combination thereof (transceiver) that supports a Wireless
established by the designer of the audio system 113). The
interface using common protocols (e.g., Bluetooth or WiFi).
engaging in team chat. To enhance the hearing perceptibility
of the player Wearing headset 120, the audio system 113 can
be operable to reduce a magnitude of the gaming audio signal
504 (see FIG. 5) established in step 402, While maintaining
unchanged the volume setting of chat signal 502 established
in step 404. The magnitude of the gaming audio signal 504
can be reduced according to a signal pro?le established by the
designer of the audio system 113.
To provide the player Wearing the headset 120 a tactical
advantage, the magnitude of the gaming audio signal 504 can
change in signal energy can be caused by one or more players
Accordingly, Wireless embodiments of FIG. 1 are contem
plated by the present disclosure.
FIGS. 2-3 depict additional illustrative embodiments of the
audio control apparatus 106. FIG. 2 depicts a top side of the
audio control apparatus 106. The audio control apparatus 106
can comprise a ?rst slidable sWitch 206 for enabling or dis
abling transmission of microphone signals generated by the
headset 120 to the gaming console 102. The audio control
apparatus 106 can comprise a ?rst thumbWheel 202 for
adjusting the volume (signal magnitude) of the gaming audio
be reduced rapidly (e.g., 10 milliseconds or ms) once the chat
signal 502 is detected to exceed the threshold. It should be
noted that the neW magnitude 507 of the gaming audio signal
504 need not be at a level that is not audible by the player of
the headset 120. It may be desirable for the player Wearing the
headset 120 to hear at least some background gaming sound
signals received by Way of the RCA jacks 110 of the cable
107. Similarly, the audio control apparatus 106 can comprise
a second thumbWheel 204 for adjusting the volume (signal
magnitude) of the chat signal supplied by the gaming control
ler 104. FIG. 3 depicts a bottom side of the audio control
apparatus 106. The audio control apparatus 106 can have a
second slidable sWitch 302 for enabling or disabling the trans
mission of the chat signal to the headset 120.
The audio control apparatus 106 can comprise an audio
system 113 located Within a housing assembly of the audio
control apparatus 106 as shoWn in FIG. 1. The audio system
of the gaming application. Once the gaming audio signal 504
20
has been adapted, the audio system 113 can mix the chat
signal 502 With the gaming audio signal 504 having the
reduced magnitude 507, and transmit it to the headset 120
over a tethered or Wireless interface as shoWn in FIG. 1.
The audio system 113 canbe adapted in step 418 to monitor
113 can comprise a controller such as a microprocessor, a 25 the chat signal 503. If it falls beloW the threshold mentioned
state-machine, an application speci?c integrated circuit
above, it can indicate the players teamed With the player
Wearing the headset 120 have ceased to speak. In step 420, the
(ASIC), or other controlling device. The audio system 113
can also comprise other devices for sampling audio signals
audio system 113 can be adapted to restore the magnitude of
the gaming audio signal 504 as established in step 402. Since
such as one or more analog-to-digital converter (ADCs). The
audio system can further comprise one or more digital-to 30 team chat is unpredictable and can occur frequently, the audio
analog converters (DACs). In addition ampli?er circuits and/
or ?lters may be used to adapt audio signals according to the
tion With the gamer Wearing the headset 120. The team chat
volume can be adjusted by the second slidable thumbWheel
system 113 can be adapted to restore the magnitude of the
gaming audio signal 504 at a sloWer rate than the rate used to
reduce it in step 414 (e.g., 1.5 seconds v. 10 milliseconds).
The sloWer rate of restoration can be useful to the player
Wearing the headset 120 to avoid oscillations in the volume of
gaming sound due to frequent on and off team conversations.
During the restoration process, the audio system 113 mixes
the chat signal 502 With the gaming audio signal 504 as it is
being restored and transmits it to the headset 120 in step 422.
From the foregoing descriptions, it Would be evident to an
artisan With ordinary skill in the art that the aforementioned
embodiments can be modi?ed, reduced, or enhanced Without
departing from the scope and spirit of the claims described
beloW. For example, in one embodiment the audio control
apparatus 106 can be adapted so that the player Wearing the
headset 120 can also be alloWed to de?ne in the signal pro?le
the rate of reduction and restoration the gaming audio signal
504 at slopes 506 and 508 shoWn in FIG. 5. In addition, the
audio control apparatus 106 can be adapted so that the player
Wearing the headset 120 can be alloWed to de?ne the degree
of reduction in magnitude 507. The player can be presented
additional controls in the audio control apparatus 106 to per
204 Which can also be turned by a user in a clockWise or
form these changes.
present disclosure. The audio system 113 can be adapted to
control audio signals as depicted in the method 400 of FIG. 4.
Method 400 can begin With step 402 in Which the audio
system 113 is adapted to establish a volume setting for the
35
gaming sound received by the audio control apparatus 106
over the cable 107. A user can move the ?rst thumbWheel 202
of FIG. 2 in a clockWise or counterclockwise direction to
establish a desirable volume setting for the gaming sound.
40
Once the user has picked a setting, the audio system 113 can
in turn adjust the magnitude of the gaming signal received
over the cable utiliZing digital or analog signal processing
techniques.
At step 404, the audio system 113 can be operable to
establish a volume setting for team chat. Team chat represents
team player voices Which are received from the gaming con
45
troller 104 in the form of the chat signal previously discussed.
The chat signal can comprise the voice of one or more remote
players Which are engaged in a multi-player gaming applica
50
counterclockwise direction to a desirable volume setting.
Once the user has completed the adjustment, the audio system
113 can be operable to adjust a magnitude of the chat signal to
the desired audio level selected by the user of the headset 120.
In one embodiment, the audio control apparatus 106 can in
55
Reception of team chat can be enabled at step 406 With the
slidable sWitch 302. Similarly, the microphone signal gener
ated by the user of the headset 120 can be enabled With
slidable sWitch 206 at step 408. At step 410 a multi-player
gaming application (e. g., Call of DutyTM) can be initiated. At
step 412, the audio system 113 can be adapted to monitor the
chat signal 502 (shoWn in FIG. 5) to detect a transition of
energy 506 that the audio system 113. Upon detecting a
60
Whole or in part be integrated into the housing assembly of the
gaming controller 104. For example, volume controls 202 and
204 (e.g., thumbWheels) can be located on suitable portions of
the gaming controller 104 (e.g., side edges) so that each
volume control mechanism is easily accessible to the user.
The ?rst slidable sWitch 206 for enabling or disabling trans
mission of microphone signals generated by the headset 120
to the gaming console 102 can be located on the bottom side
of the housing assembly of the gaming controller 104 or
transition 506, the audio system 113 can determine the energy
another suitable location readily accessible to the user. The
second slidable sWitch 3 02 for enabling or disabling the trans
mission of the chat signal to the headset 120 can also be
level of the chat signal exceeds a threshold (e.g., XXX dB)
located on the bottom portion of the housing assembly of the
65
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gaming controller 104. The gaming controller 104 can be
adapted With audio ports to couple With the tethered interface
118 of the headset 120. By integrating the audio control
apparatus 106 in the gaming controller 104 feWer devices
reside, completely or at least partially, Within the main
memory 604, the static memory 606, and/or Within the pro
cessor 602 during execution thereof by the computer system
600. The main memory 604 and the processor 602 also may
constitute machine-readable media.
Would be required thereby reducing peripheral complexity.
Dedicated hardWare implementations including, but not
In another embodiment, the audio control apparatus 106
limited to, application speci?c integrated circuits, program
can in Whole or in part be integrated into the housing assem
bly of the headset 120 in a manner similar to What has been
mable logic arrays and other hardWare devices can likeWise
be constructed to implement the methods described herein.
described above for the gaming controller 104. In yet another
embodiment, the audio control apparatus 106 can be in Whole
or in part integrated into the gaming console 102. In this
Applications that may include the apparatus and systems of
various embodiments broadly include a variety of electronic
and computer systems. Some embodiments implement func
embodiment, volume controls 202 and 204 can be located at
the gaming controller 104 or the headset 120, While the audio
control function depicted in FIG. 5 can be located in the
gaming console 102. Adjustments to the volume controls in
tions in tWo or more speci?c interconnected hardWare mod
ules or devices With related control and data signals commu
nicated betWeen and through the modules, or as portions of an
either the headset 120 or the gaming controller 104 can be
application-speci?c integrated circuit. Thus, the example sys
communicated to the gaming console 102 over a Wired or
tem is applicable to softWare, ?rmWare, and hardWare imple
Wireless medium.
mentations.
In accordance With various embodiments of the present
disclosure, the methods described herein are intended for
operation as softWare programs running on a computer pro
cessor. Furthermore, softWare implementations can include,
but not limited to, distributed processing or component/ obj ect
From the above illustrations, it is contemplated that the
components and functions of the audio control apparatus 106
can be centraliZed, distributed, integrated, and/or communi
catively coupled to any device utiliZed in establishing a gam
ing environment Which involves gaming audio and team chat.
20
distributed processing, parallel processing, or virtual
These and other suitable modi?cations can be applied to
the present disclosure. Accordingly, the reader is directed to
the claims for a fuller understanding of the breadth and scope
of the present disclosure.
25
FIG. 6 depicts an exemplary diagrammatic representation
of a machine in the form of a computer system 600 Within
Which a set of instructions, When executed, may cause the
machine to perform any one or more of the methodologies
machine processing can also be constructed to implement the
methods described herein.
The present disclosure contemplates a machine readable
medium containing instructions 624, or that Which receives
and executes instructions 624 from a propagated signal so that
30 a device connected to a netWork environment 626 can send or
receive voice, video or data, and to communicate over the
discussed above. In some embodiments, the machine oper
network 626 using the instructions 624. The instructions 624
ates as a standalone device. In some embodiments, the
may further be transmitted or received over a netWork 626 via
machine may be connected (e.g., using a network) to other
machines. In a netWorked deployment, the machine may
35
operate in the capacity of a server or a client user machine in
server-client user netWork environment, or as a peer machine
“machine-readable medium” should be taken to include a
single medium or multiple media (e.g., a centraliZed or dis
in a peer-to-peer (or distributed) netWork environment.
tributed database, and/or associated caches and servers) that
The machine may comprise a server computer, a client user
computer, a personal computer (PC), a tablet PC, a laptop
the netWork interface device 620.
While the machine-readable medium 622 is shoWn in an
example embodiment to be a single medium, the term
40 store the one or more sets of instructions. The term “machine
computer, a desktop computer, a control system, a netWork
readable medium” shall also be taken to include any medium
router, sWitch or bridge, or any machine capable of executing
a set of instructions (sequential or otherWise) that specify
actions to be taken by that machine. It Will be understood that
a device of the present disclosure includes broadly any elec
tronic device that provides voice, video or data communica
tion. Further, While a single machine is illustrated, the term
“machine” shall also be taken to include any collection of
machines that individually or jointly execute a set (or multiple
that is capable of storing, encoding or carrying a set of instruc
tions for execution by the machine and that cause the machine
sets) of instructions to perform any one or more of the meth
to perform any one or more of the methodologies of the
45
be taken to include, but not be limited to: solid-state memories
such as a memory card or other package that houses one or
50
odologies discussed herein.
carrier Wave signals such as a signal embodying computer
instructions in a transmission medium; and/or a digital ?le
(e.g., a central processing unit (CPU), a graphics processing
55
attachment to e-mail or other self-contained information
archive or set of archives is considered a distribution medium
equivalent to a tangible storage medium. Accordingly, the
computer system 600 may further include a video display unit
610 (e.g., a liquid crystal display (LCD), a ?at panel, a solid
state display, or a cathode ray tube (CRT)). The computer
system 600 may include an input device 612 (e.g., a key
board), a cursor control device 614 (e.g., a mouse), a disk
more read-only (non-volatile) memories, random access
memories, or other re-Writable (volatile) memories; mag
neto-optical or optical medium such as a disk or tape; and
The computer system 600 may include a processor 602
unit (GPU, or both), a main memory 604 and a static memory
606, Which communicate With each other via a bus 608. The
present disclosure.
The term “machine-readable medium” shall accordingly
disclosure is considered to include any one or more of a
machine-readable medium or a distribution medium, as listed
herein and including art-recognized equivalents and succes
60
drive unit 616, a signal generation device 618 (e.g., a speaker
sor media, in Which the softWare implementations herein are
stored.
Although the present speci?cation describes components
or remote control) and a netWork interface device 620.
The disk drive unit 616 may include a machine-readable
methodologies or functions described herein, including those
and functions implemented in the embodiments With refer
ence to particular standards and protocols, the disclosure is
not limited to such standards and protocols. Each of the
standards for Internet and other packet sWitched netWork
methods illustrated above. The instructions 624 may also
transmission (e.g., TCP/IP, UDP/IP, HTML, HTTP) represent
medium 622 on Which is stored one or more sets of instruc
tions (e.g., softWare 624) embodying any one or more of the
65
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reducing a magnitude of the gaming audio signal at the
examples of the state of the art. Such standards are periodi
cally superseded by faster or more ef?cient equivalents hav
game audio port from a ?rst audio energy level to a
ing essentially the same functions. Accordingly, replacement
reduced audio energy level responsive to the detecting
of the energy level in the team chat signal that exceeds
standards and protocols having the same functions are con
sidered equivalents.
the threshold;
generating the mixed audio signal comprising a combi
nation of the gaming audio signal having the reduced
The illustrations of embodiments described herein are
intended to provide a general understanding of the structure
energy level and the team chat signal; and
of various embodiments, and they are not intended to serve as
transmitting the mixed audio signal to the listening
a complete description of all the elements and features of
apparatus and systems that might make use of the structures
described herein. Many other embodiments Will be apparent
to those of skill in the art upon revieWing the above descrip
tion. Other embodiments may be utiliZed and derived there
from, such that structural and logical substitutions and
changes may be made Without departing from the scope of
this disclosure. Figures are also merely representational and
may not be draWn to scale. Certain proportions thereof may
apparatus of the ?rst gamer.
2. The audio control apparatus of claim 1, Wherein the
reducing of the magnitude of the gaming audio signal
enhances, at the listening apparatus of the ?rst gamer, a per
ceptibility of the audio information generated by the micro
phone of the remote gamer.
3. The audio control apparatus of claim 1, Wherein the
audio system performs operations comprising reducing the
be exaggerated, While others may be minimiZedAccordingly,
magnitude of the gaming audio signal at a predetermined rate.
4. The audio control apparatus of claim 1, Wherein the
the speci?cation and draWings are to be regarded in an illus
trative rather than a restrictive sense.
20
referred to herein, individually and/or collectively, by the
restoring the magnitude of the gaming audio signal to the
term “invention” merely for convenience and Without intend
ing to voluntarily limit the scope of this application to any
single invention or inventive concept if more than one is in
audio system performs operations comprising:
detecting that the energy level in the team chat signal has
fallen beloW the threshold;
Such embodiments of the inventive subject matter may be
25
fact disclosed. Thus, although speci?c embodiments have
?rst audio energy level responsive to the detecting that
the energy level in the team chat signal has fallen beloW
the threshold;
been illustrated and described herein, it shouldbe appreciated
generating a second mixed audio signal comprising a com
that any arrangement calculated to achieve the same purpose
bination of the gaming audio signal having the ?rst audio
may be substituted for the speci?c embodiments shoWn. This
disclosure is intended to cover any and all adaptations or
energy level and the team chat signal; and
30
variations of various embodiments. Combinations of the
apparatus of the ?rst gamer.
5. The audio control apparatus of claim 4, Wherein the
magnitude of the gaming audio signal is reduced from the ?rst
above embodiments, and other embodiments not speci?cally
described herein, Will be apparent to those of skill in the art
upon revieWing the above description.
The Abstract of the Disclosure is provided to alloW the
reader to quickly ascertain the nature of the technical disclo
sure. It is submitted With the understanding that it Will not be
used to interpret or limit the scope or meaning of the claims.
In addition, in the foregoing Detailed Description, it can be
seen that various features are grouped together in a single
embodiment for the purpose of streamlining the disclosure.
This method of disclosure is not to be interpreted as re?ecting
audio energy level to the reduced audio energy level at a ?rst
35
40
setting.
7. The audio control apparatus of claim 1, Wherein the
45
Description, With each claim standing on its oWn as a sepa
rately claimed subject matter.
50
1. An audio control apparatus, comprising:
a game audio port to receive from a gaming console of a
?rst gamer, a gaming audio signal generated by a gaming
9. The audio control apparatus of claim 8, Wherein the
55
audio system performs operations comprising receiving an
adjustment to the signal pro?le from a user interface of the
audio control apparatus.
10. The audio control apparatus of claim 1, comprising:
a sWitch that enables or disables a transmission of a micro
60
phone of the ?rst gamer; and
an audio system coupled to the game audio port and the
phone signal originating at the microphone of the ?rst
gamer to the gaming application.
11. The audio control apparatus of claim 1, comprising a
sWitch that enables or disables a reception of the team chat
chat port, Wherein the audio system performs operations
detecting an energy level in the team chat signal that
exceeds a threshold;
audio system performs operations comprising:
detecting a signal pro?le for the gaming audio signal; and
adjusting changes in the magnitude of the gaming audio
signal according to the signal pro?le.
What is claimed is:
comprising:
audio system performs operations comprising:
detecting a volume setting for the team chat signal; and
adjusting the energy level in the team chat signal according
to the volume setting.
8. The audio control apparatus of claim 1, Wherein the
folloWing claims are hereby incorporated into the Detailed
a chat port to receive from a gaming controller of the ?rst
gamer, a team chat signal comprising audio information
generated by a microphone of a remote gamer;
a ?rst audio interface to provide a mixed audio signal to a
listening apparatus of the ?rst gamer, and a second audio
interface to receive a microphone signal from a micro
audio system performs operations comprising:
detecting a volume setting for the gaming audio signal; and
adapting the gaming audio signal according to the volume
than all features of a single disclosed embodiment. Thus the
application;
rate, Wherein the magnitude of the gaming audio signal is
restored from the reduced audio energy level to the ?rst audio
energy level at a second rate, and Wherein a magnitude of the
?rst rate exceeds a magnitude of the second rate.
6. The audio control apparatus of claim 1, Wherein the
an intention that the claimed embodiments require more fea
tures than are expressly recited in each claim. Rather, as the
folloWing claims re?ect, inventive subject matter lies in less
transmitting the second mixed audio signal to the listening
65
signal, Wherein the audio control apparatus is communica
tively coupled to the gaming controller that supplies the team
chat signal, and Wherein the gaming controller is communi
catively coupled to a gaming console.
US 8,529,356 B2
10
12. The audio control apparatus of claim 1, wherein the
restoring the magnitude of the gaming audio signal to the
listening apparatus of the ?rst gamer is communicatively
?rst audio energy level responsive to the detecting that
the energy level in the team chat signal has fallen beloW
coupled to the audio control apparatus by a tethered interface
or a Wireless interface, and Wherein the microphone of the
?rst gamer is communicatively coupled to the audio control
the threshold;
generating a second mixed audio signal comprising a com
bination of the gaming audio signal having the ?rst audio
apparatus by a tethered interface or a Wireless interface.
13. The audio control apparatus of claim 1, Wherein the
audio control apparatus is an integral part of the listening
apparatus of the ?rst gamer.
14. The audio control apparatus of claim 1, Wherein the
audio control apparatus is coupled to a gaming console, and
Wherein gaming console supplies a poWer signal to the audio
control apparatus to enable operations thereof.
15. The audio control apparatus of claim 1, Wherein the
listening apparatus of the ?rst gamer comprises a headset
energy level and the team chat signal; and
transmitting the second mixed audio signal to the listening
apparatus of the ?rst gamer.
10
of claim 16, Wherein the processor further performs opera
tions comprising:
detecting a signal pro?le for the gaming audio signal; and
adjusting changes in the magnitude of the gaming audio
signal according to the signal pro?le.
19. A method, comprising:
comprising a speaker, and Wherein the gaming application
detecting, by an audio control apparatus, an energy level in
a team chat signal received from a gaming controller of
a ?rst gamer by Way of a chat port, Wherein the team chat
operates from a gaming console or a remote server.
16. A non-transitory computer-readable storage medium,
comprising computer instructions, Which When executed by a
processor, causes the processor to perform operations com
20
receiving at a game audio port a gaming audio signal from
a gaming console of a ?rst gamer, Wherein the gaming
ing console of the ?rst gamer;
reducing, by the audio control apparatus, a magnitude of
25
detecting at a chat port an energy level in a team chat signal
obtained from a gaming controller of the ?rst gamer,
30
reducing a magnitude of the gaming audio signal at the
game audio port from a ?rst audio energy level to a
reduced audio energy level responsive to the detecting of
the energy level in the team chat signal;
generating a mixed audio signal comprising a combination
35
17. The non-transitory computer-readable storage medium
of claim 16, Wherein the processor further performs opera
tions comprising:
detecting that the energy level in the team chat signal has
fallen beloW a threshold;
receiving a microphone signal from a microphone of the
?rst gamer by Way of a ?rst audio interface;
generating, by the audio control apparatus, a mixed audio
signal comprising a combination of the gaming audio
signal having the reduced audio energy level and the
team chat signal, Wherein the mixed audio signal is
available to a listening apparatus of the ?rst gamer by
Way of a second audio interface; and
of the gaming audio signal having the reduced audio
energy level and the team chat signal; and
transmitting from a second audio interface the mixed audio
signal to a listening apparatus of the ?rst gamer.
the gaming audio signal from a ?rst audio energy level to
a reduced audio energy level responsive to the detecting
of the energy level in the team chat signal, Wherein the
gaming audio signal is generated by the gaming console;
Wherein the team chat signal comprises audio informa
tion generated by a microphone of a remote gamer;
receiving at a ?rst audio interface, a microphone signal
from a microphone of the ?rst gamer;
signal comprises audio information generated by a
microphone of a remote gamer, the audio control appa
ratus also receiving a gaming audio signal from a gam
prising:
audio signal is generated by a gaming application
executed by the gaming console;
18. The non-transitory computer-readable storage medium
40
transmitting, by the audio control apparatus, the mixed
audio signal to the listening apparatus of the ?rst gamer.
20. The method of claim 19, comprising:
detecting, by the audio control apparatus, a signal pro?le
for the gaming audio signal; and
adjusting, by the audio control apparatus, changes in the
magnitude of the gaming audio signal according to the
signal pro?le.
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