manual - RealoVirtual
Traducido por Altair28
www.realovirtual.com
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Oculus Rift Development Kit 2
Development Kit 2 Contenido
Saca de la caja los contenidos con cuidado.Si falta algo o está
dañado, por favor contacta con el soporte de usuario de Oculus en
support.oculusvr.com.
Por favor, lee las advertencias de seguridad al final de esta
guía cuidadosamente antes de usar el visor.
Encontrarás más detalles de la instalación y resolución de
problemas online en: support.oculusvr.com.
2
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
El kit contiene lo siguiente:
Visor con cable
desenganchable
Lentes - 2 tamaños y pañuelo
A
B
Cámara de seguimiento de posición
Cable USB de la
cámara
Cable de
sincronización de la
cámara
1 adaptador DVI a HDMI
Adaptador de corriente y 4
enchufes: EEUU
(conectado), Reino Unido,
Australia, Unión Europea
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
3
Oculus Rift Development Kit 2
PASO Instalar el software de Oculus
1 Development Kit (SDK)
Para desarrollar aplicaciones para el Rift necesitas el
SDK de Oculus. Puedes descargarlo visitando el Oculus
Developer Center en developer.oculusvr.com.
Tras registrarte, por favor inicia sesión y selecciona la
pestaña Downloads para elegir el SDK para tu
Sistema operativo.
PASO
2
Instalar el visor
Retira la cubierta de la parte frontal del visor para
asegurarte de que el cabe queda insertado con
seguridad en los conectores del frontal del visor. Por
favor, recoloca la compuerta en el frontal del visor.
No coloques pegatinas ni ninguna otra cosa en el frontal
del visor que pudiera obstruir los LEDs, ya que podrían
afectar al rendimiento.
Cable
USB and HDMI
connectors
Cover
4
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
PASO Conectar el cable del visor al
3
ordenador
Desenrrolla el cable que está conectado al visor. El
extremo del cable del visor tiene un conector HDMI y
un conector USB. Conecta ambos al ordenador.
Si tu ordenador no tiene conector HDMI pero tiene
conector DVI, usa el adaptador HDM a DVI incluido
para conectar el HDMI al puerto DVI.
HDMI
connector
Headset
cable
USB
connector
Nota: Para minimizar el grosor del cable, cada cable
de DK2 es calibrado individualmente para una
máxima integridad de la señal HDMI sobre la
longitud del cable. Por tanto, unir multiples cables
HMDI usando conectores pasivos no se recomienda
ya que la longitud adicional del cable no es
compatible con esta calibración.
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
5
Oculus Rift Development Kit 2
PASO Conectar los cables de la
4 Cámara
Conectar los cables de sincronización y usb a la
camara de seguimiento de posición.
Cable de sincronización - Inserta un extremo del cable
al conector superior del lado derecho de la cámara, con
la cámara mirando hacia ti. Conecta el otro extreme a la
caja de conexiones del cable del visor.
Sync cable to cable
connector box
Rift cable
Cable
connector
box
Cable USB - Inserta el extremo mini USB del cable USB
de la cámara en el conector inferior del lado derecho de
la misma. Conecta el otro extreme del cable USB en un
Puerto USB libre del ordenador.
Sync cable to
cable connector box
HDMI cable
to computer
6
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
USB cable
to computer
Oculus Rift Development Kit 2
PASO
5
Colocar la cámara de
seguimiento en un trípode o
monitor
La cámara de seguimiento de posición se usa para
detectar la posición del visor en el espacio 3D.
Coloca la cámara en un tripode o en lo alto de tu
monitor, o déjala sobre tu escritorio. Asegúrate de que
la lente de la cámara mira hacia ti. La cámara debe
estar estable, ya que las vibraciones de la cámara
pueden provocar que la imagen en el visor vibre
también, aunque estés sentado y quieto.
Asegúrate de que hay una línea directa de visión
entre la cámara y el visor.Para un rendimiento óptimo
situate a alrededor de 1,5 metros de distancia de la
cámara.
5 Feet
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
7
Oculus Rift Development Kit 2
PASO
6
Conectar corriente a la caja de
conexiones (opcional)
El adaptador de corriente se usa para permitir usar el
puerto de accesorios USB del visor. Conecta el conector
cilíndrico del cable de corriente a la caja de conexiones
del cable del visor.
Debes enchufar el adaptador de corriente con el
adaptador adecuado para tu pais en un enchufe.
Asegurate de que usas solo el adaptador de corriente
que se suministra con tu visor.
Power cord
USB cable
to computer HDMI cable to
computer
Cuando todos los cables están conectados, la
instalación debe parecerse a esta imagen:
Sync cable to
cable connector box
Power cord
HDMI cable
to computer
USB cable
to computer
Positional tracker
USB cable
to computer
8
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
PASO
7
Encender el visor
El visor está encendido por defecto al enchufarlo. La
pantalla del visor debería estar encendida.
Si el visor no se enciende, por favor comprueba que los
cables están firme y adecuadamente conectados. Si el
LED del visor se ilumina en naranja, el visor está
encendido pero no hay señal de video. Si el LED se
ilumina en azul, el visor está encendido y recibiendo
señal de video.
Si sigues teniendo problemas, por favor visita nuestro
sitio de soporte en support.oculusvr.com para recibir
información adicional.
Power button
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
9
Oculus Rift Development Kit 2
PASO Ajustar Cintas de la cabeza
8
Ajusta las cintas laterales y superior hasta que el visor esté
sujeto firme y comodamente.
Lateral
head Strap
Over-the-head
strap
10
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
PASO
9
Lentes
Se incluyen dos pares de lentes diferentes. El juego más
alargado (A) está diseñado para usuarios sin problemas
de visión o con una miopía moderada.
El juego más corto (B) está diseñado para usuarios con
una miopía alta. Las lentes están diseñadas para ser
intercambiadas usando un mecanismo de insertar-girar y
fijar en su sitio. El juego de lentes A viene ya instalado en
el visor.
Si deseas usar gafas mientras usas el visor, por favor
utiliza las lentes A y ajusta los tornillos laterales del visor
para añadir espacio adicional. No uses gafas bifocales
cuando uses el visor.
Evita rayar las lentes o la pantalla y por favor asegúrate
de que mantienes las lentes limpias de suciedad y
manchas.
A
Left cup
counter
clockwise
to remove
B
Right cup
clockwise
to remove
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
11
Oculus Rift Development Kit 2
PASO
10
Ajuste del visor
Por comodidad, puedes ajustar la distancia entre tus
ojos y las lentes girando los tornillos que hay a ambos
lados del visor usando una moneda. Ajusta ambos lados
igual.
Nota: No todas las gafas pueden encajar bien
mientras usas el Rift y corres el riesgo de rayar tus
lentes. Si eres miope, te recomendamos usar lentes
de contacto.
Distance
adjustment
screw
PASO
11
12
Comenzar tu experiencia
Abre una aplicación y comienza tu experiencia de
realidad virtual, o visita share.oculusvr.com para
encontrar contenido disponible de realidad virtual.
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
End User License Agreement
Oculus VR, Inc. (“Oculus”) is pleased to provide to you the enclosed version of the
Oculus Rift virtual reality headset display (the “headset”). You have also been
provided with the Oculus Rift firmware (the “Firmware”) and the Oculus Rift software
development kit (the “SDK”) to enable and facilitate your creation and development of
interactive software applications to be used in connection with the headset. The
Firmware comes with your headset, and the SDK can be downloaded at developer.
oculusvr.com.
Please read the safety warnings below carefully before using the headset.
The use of the headset and Firmware (together, the “Product”) is also subject to the
Terms and Conditions set forth below. The use of the SDK is subject to the Oculus Rift
Development Kit License Agreement, which is located at oculusvr.com/license (the “SDK
License Agreement”).
HEALTH & SAFETY WARNINGS: Please read the warnings
below carefully before using the headset to reduce the risk of personal injury, discomfort
or property damage.
•
Before Using the Headset:
Read and follow all setup and operating instructions provided with the
headset.
•
The headset should be configured for each individual user by using the
configuration software before starting a virtual reality experience. Failure to
follow this instruction may increase the risk of discomfort.
•
We recommend seeing a doctor before using the headset if you are pregnant,
elderly, or suffer from a heart condition or other serious medical condition.
Seizures: Some people (about 1 in 4000) may have severe
dizziness, seizures, epileptic seizures or blackouts triggered by light flashes or patterns, and
this may occur while they are watching TV, playing video games or experiencing virtual reality,
even if they have never had a seizure or blackout before or have no history of seizures or
epilepsy. Anyone who has had a seizure, loss of awareness, or other symptom linked to an
epileptic condition should see a doctor before using the headset.
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
13
Oculus Rift Development Kit 2
Children: This product is supplied solely to facilitate the
creation and development of interactive software applications to be used solely with the
headset, and should not be used by children.
General Instructions & Precautions: You should always
follow these instructions and observe these precautions while using the headset to
reduce the risk of injury or discomfort.
•
Use Only In A Safe Environment: The headset produces an immersive
virtual reality experience that distracts you from and completely blocks your
view of your actual surroundings. Always be aware of your surroundings
when using the headset. Remain seated whenever possible, and take special
care to ensure that you are not near other people, objects, stairs, balconies,
windows, furniture, or other items that you can trip over, bump into, or knock
down when using—or immediately after using—the headset. Do not handle
sharp or otherwise dangerous objects while using the headset. Never wear
the headset in situations that require attention, such as walking, bicycling, or
driving.
•
Ease into the use of the headset to allow your body to adjust; use for only a
few minutes at a time at first, and only increase the amount of time using the
headset gradually as you grow accustomed to virtual reality.
•
Do not use the headset when you are tired, need sleep, are under the
influence of alcohol or drugs, as this can increase your susceptibility to
adverse symptoms.
•
Take a 10 to 15 minute break every hour, even if you don’t think you need it.
Each person is different, so take more frequent and longer breaks if you feel
discomfort. You should decide what works best.
•
Listening to sound at high volumes can cause irreparable damage to your
hearing. Background noise, as well as continued exposure to high volume
levels, can make sounds seem quieter than they actually are. Due to the
immersive nature of the virtual reality experience, do not use the headset
with the sound at a high volume so that you can maintain awareness of your
surroundings.
Repetitive Stress Injury: Playing video games can make your
muscles, joints or skin hurt. If any part of your body becomes tired or sore while playing,
or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for
several hours before playing again. If you continue to have any of the above symptoms
or other discomfort during or after play, stop playing and see a doctor.
Sunlight Damage: Do not leave the headset in direct sunlight.
Exposure to direct sunlight can damage the headset.
14
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
•
If you experience discomfort:
Immediately Discontinue Use if anyone using the headset experiences
any of the following symptoms: seizures; loss of awareness; eye or
muscle twitching; involuntary movements; altered, blurred, or double
vision; feeling detached from your body or from reality; dizziness;
disorientation; disrupted balance; nausea; lightheadedness; discomfort
or pain in the head or eyes; drowsiness; fatigue; or any symptoms
similar to motion sickness.
•
Do not use the headset until all symptoms have completely subsided for
several hours. Make sure you have properly configured the headset before
resuming use.
•
Do not drive, operate machinery, or engage in other high-consequence
activities (i.e., activities in which experiencing any symptoms could lead to
death, personal injury, or damage to property) until you have fully recovered
from any symptoms you experience.
•
Be mindful of the content that you were using prior to the onset of any
symptom because you may be more prone to symptoms based upon the
content being used.
•
See a doctor if you have serious and/or persistent symptoms.
Radio Frequency Interference: The headset can emit radio
waves that can affect the operation of nearby electronics, including cardiac pacemakers.
If you have a pacemaker or other implanted medical device, do not use the headset
without first consulting your doctor or the manufacturer of your medical device.
Electric Shock:
To reduce risk of electric shock:
•
Do not expose the power adapter to water or moisture.
•
Unplug the power adapter before cleaning, and clean only with a dry cloth.
•
Keep the power adapter away from open flames and other heat sources.
•
Do not modify or disassemble any of the components provided.
•
Do not use the product if any cable is damaged or any wires are exposed
•
Use only the power adapter provided with the headset.
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
15
Oculus Rift Development Kit 2
TERMS AND CONDITIONS
USE OF THE PRODUCT; LICENSE; LIMITATIONS. You agree to use the headset
for software development purposes only, and not for resale, for hire, or for other
commercial purposes.
Oculus grants you a non-exclusive, non-transferable, limited right and license to
use the Firmware solely in accordance with these Terms and Conditions. All rights
not specifically granted herein are reserved by Oculus and, as applicable, Oculus’
licensors. This license confers no title or ownership in the Firmware and should not
be construed as a sale of any rights therein. You agree not to: (a) sell, rent, lease,
sublicense, distribute or otherwise transfer the Firmware without the express prior
written consent of Oculus; (b) reverse engineer, derive source code from, modify
source code from, or decompile source code from the Product in whole or in part,
or (c) make any commercial use of the Product without the prior written consent of
Oculus. Oculus shall have no obligation to provide any updates or upgrades to the
Firmware, but in the event that it does, such updates, upgrades and any
documentation shall be deemed part of the Firmware, and shall be subject to these
Terms and Conditions. As between you and Oculus, you shall own all right,
title, and interest in any content that you create using the Product.
OWNERSHIP. As between you and Oculus, Oculus shall own all right, title, and
interest in and to the Firmware and any and all modifications or copies thereof or
improvements thereto. You will have only the limited license to use the Firmware in
accordance with these Terms & Conditions.
FEEDBACK. Any feedback you provide to Oculus regarding the Product, including
but not limited to impressions, experiences, ideas, suggestions, and criticisms (the
“Feedback”) shall be owned exclusively by Oculus. You hereby assign all right, title,
and interest in and to the Feedback to Oculus, and Oculus shall be free to use and
incorporate the Feedback into current and future versions of the Product and related
software and hardware in Oculus’ sole discretion.
CONFIDENTIALITY. You acknowledge that the Product contains valuable trade
secrets and proprietary information owned by Oculus, and you agree not to disclose
such trade secrets without the advance written consent of Oculus. Furthermore, you
agree to take reasonable measures to safeguard the confidentiality of Oculus’ trade
secrets.
TERMINATION. Without prejudice to any other rights of Oculus, your rights to use
the Firmware will terminate automatically if you fail to comply with these Terms and
Conditions. Additionally, Oculus may terminate your right to use the Firmware for
any reason immediately upon written notice to you. Following termination, you shall
immediately stop using the Firmware and shall promptly delete the Firmware,
including all copies thereof, from all devices in your possession.
16
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
INJUNCTION. Because Oculus would be irreparably damaged if these Terms and
Conditions were not specifically enforced, you agree that Oculus shall be entitled,
without bond, other security or proof of damages, to appropriate equitable remedies
with respect to breaches hereof, in addition to such other remedies as Oculus may
otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Oculus, its partners, licensors,
affiliates, contractors, officers, directors, employees and agents harmless from all
damages, losses and expenses, including attorneys’ fees (“Claims”) relating to your
use of the Product, your breach of these Terms and Conditions, or any third party
claims relating to your development of interactive software applications for use with
the headset, if any.
NO WARRANTIES OR SUPPORT. OCULUS PROVIDES THE PRODUCT “AS IS,”
WITHOUT WARRANTIES OR SUPPORT OF ANY KIND. OCULUS EXPRESSLY
DISCLAIMS ALL WARRANTIES RELATING TO THE PRODUCT, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED BY STATUTE, USAGE, CUSTOM OF THE TRADE OR
OTHERWISE, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. OCULUS DOES
NOT AND WILL NOT PROVIDE ANY TECHNICAL OR CUSTOMER SUPPORT FOR THE
PRODUCT WHATSOEVER. IF ANY TECHNICAL SUPPORT OR ASSISTANCE
IS PROVIDED BY OCULUS WITH RESPECT TO THE PRODUCT AND THE USE
THEREOF, THE SUPPORT OR ASSISTANCE IS ALSO PROVIDED “AS IS”, WITHOUT
WARRANTIES, REPRESENTATIONS OR CONDITIONS OF ANY KIND, WHETHER
EXPRESS OR IMPLIED. OCULUS DOES NOT WARRANT THAT THE USE OR
OPERATION OF THE PRODUCT WILL BE UNINTERRUPTED OR ERROR FREE. YOU
BEAR ALL RISKS RELATING TO THE USE OF THE PRODUCT AND THE QUALITY AND
PERFORMANCE OF THE PRODUCT AND ASSUME THE ENTIRE COST OF ALL
NECESSARY SERVICING, REPAIR OR CORRECTION. NOTHING STATED BY ANY
OCULUS AGENT, AFFILIATE, SUPPLIER, OR IN ANY OTHER DOCUMENTATION OR
PACKAGING FOR THE PRODUCT SHALL SERVE TO GRANT ANY WARRANTY
PROTECTION BEYOND THE SCOPE OF THIS PARAGRAPH.
LIMITATION OF LIABILITY. OCULUS’ LIABILITY SHALL BE LIMITED TO THE PRICE
YOU ACTUALLY PAID TO OCULUS FOR THE PRODUCT OR TO REPLACEMENT OF
THE PRODUCT, AND YOU WILL NOT BE ENTITLED TO ANY OTHER REMEDY
REGARDLESS OF YOUR CLAIM. IN NO EVENT WILL OCULUS BE LIABLE FOR ANY
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE
DAMAGES ARISING FROM OR RELATING TO YOUR POSSESSION, USE, MISUSE,
OR INABILITY TO USE THE PRODUCT, INCLUDING WITHOUT LIMITATION
DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION, LOSS OF PROFITS OR REVENUE, ATTORNEYS’ FEES, DOWNTIME COSTS, LOSS OF USE OF EQUIPMENT, OR ANY OTHER CLAIM WHETHER IN
NEGLIGENCE, STRICT LIABILITY, OR OTHER PRODUCT LIABILITY THEORIES.
THESE LIMITATIONS ON LIABILITY SHALL APPLY WHETHER OR NOT SUCH
DAMAGES ARE FORESEEABLE AND WHETHER OR NOT OCULUS HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO
NOT ALLOW LIMITATIONS OR EXCLUSIONS OF CERTAIN LIABILITIES SUCH AS
LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM NEGLIGENCE
OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
17
Oculus Rift Development Kit 2
DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU
TO THE EXTENT SUCH LIMITATION IS SO PROHIBITED. THESE LIMITATIONS OF
LIABILITY AND WARRANTY DISCLAIMERS STATED IN THIS AGREEMENT FORM AN
ESSENTIAL BASIS OF THE BARGAIN BETWEEN THE PARTIES AND APPLY
REGARDLESS OF WHETHER ANY LIMITED REMEDY HEREUNDER FAILS IN ITS
ESSENTIAL PURPOSE.
EXPORT CONTROL. You acknowledge that products and technical data purchased
or received under these terms and conditions may be subject to export control laws
and regulations of the United States and other countries. You are responsible for
compliance with all applicable export control laws and regulations. You represent that
you are not purchasing to export, re-export, or transfer indirectly or directly any
product outside of the United States, without first obtaining proper authorization from
the applicable government agencies. You will not export, re-export, or transfer directly
or indirectly any Oculus product: (1) to an embargoed/sanctioned country, including
without limitation to Cuba, Iran, North Korea, Syria, Sudan, or any other such country
as determined by the US government; (2) to a person or entity designated on one
of the U.S. government’s restricted parties lists, including without limitation to the Specially
Designated National Lists, Denied Persons List, Entities List, Debarred Parties List, or
Nonproliferation Sanctions List; or, (3) for any activity related to nuclear, missile and/or
chemical and biological weapon proliferation. You agree to defend and hold Oculus
harmless against all claims, damages or liability resulting from breach of the foregoing or
other failure to comply with U.S. export laws and regulations.
MISCELLANEOUS. These Terms and Conditions represent the complete agreement
concerning the Product between you and Oculus and supersede all prior agreements
and representations between the parties on the subject. These Terms and Conditions
may be amended by Oculus upon thirty (30) days’ notice to you. If any provision
of these Terms and Conditions is held to be unenforceable for any reason, such
provision shall be reformed only to the extent necessary to make it enforceable and
the remaining provisions of these Terms and Conditions shall not be affected. These
Terms and Conditions shall be governed by California law (without regard to its
choice of law principles) and you consent to the exclusive jurisdiction of the state and
federal courts in Los Angeles, California.
18
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
Oculus Rift Development Kit 2
FCC INFORMATION
This equipment has been tested and found to be within the limits for a class B digital device, pursuant to
part 15 for the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference
to radio communications.
This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
Note: Changes or modifications not expressly approved by the party responsible for compliance could
void the user’s authority to operate the equipment.
Oculus Rift™ Development Kit 2, Oculus VR, Inc.
Model No.: DK2
LEGAL NOTICES
By using any of the Oculus Rift devices you agree to the terms and conditions of usage set forth by
Oculus VR, Inc.
No licenses, express or implied, are granted with respect to any of the technology described in this
manual. Oculus VR retains all intellectual property rights associated with the technology described in this
manual. This manual is intended to assist with installing Oculus VR products.
Trademarks and Copyrights
©2014 by Oculus VR, Inc. Oculus VR is a registered trademark of Oculus VR, Inc. Oculus Rift is a
trademark of Oculus VR, Inc. HDMI is a trademark of HDMI Licensing, LLC. Additional company and
product names may be trademarks or registered trademarks of the individual companies and are
respectfully acknowledged.
Additional Information
Oculus VR, Inc. reserves the right to make changes in specifications and other information contained in
this document without prior notice. Every effort has been made to ensure that the information in this
document is accurate.
Not for resale.
oculusvr.com
Developed in the United States.
Made in China
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
19
TM & © 2014 Oculus VR, Inc. All Rights Reserved.
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