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ueen Himiko has tasked every builder in the kingdom with
a prestigious mission: build the capital of Yamataï and make
it the jewel of the archipelago.
Your task: surpass your competitors and build the most prestigious city of
them all, using resources from the fleets that travel through the kingdom.
Prepare your strategy, recruit specialists, and do whatever is necessary
to become the best builder and be rewarded by Queen Himiko for
your work. In the end, only one name will be remembered as
the greatest builder of Yamataï!
Setting up the
Game Contents
❖ 1 Game Board
7 Prestige Buildings
❖ 34 Standard Buildings
❖ 4 Player Mats
❖ 7 Mountain
❖ 6 Turn Order Meeples
❖ 34 Culture Tokens
❖ 80 wooden Boats,
carrying resources
❖ 10 Fleet Tiles
1 token of each type is a mountain
Culture Token (circled with black)
❖ 8 Sacred
❖ 73 Coins
Place the main board
➊ on the table.
Shuffle the Specialist Tiles to form the Specialist Deck. Place
this deck next to the board, face down, then reveal the top five
tiles and place them on the appropriate spots on the board .
❖ 28 Building Tiles
❖ 24 Prestige
Point Tokens
❖ 18 Specialist Tiles
Shuffle the building tiles to form the Building Deck. Place
this deck on the right of the board, face down, then reveal the
top five tiles and place them in a row next to the board .
Shuffle the Fleet Tiles. Reveal five Fleet Tiles and place them
on the first five spots of the Fleet Track (light-colored spots),
at the bottom of the board. Place the five remaining Fleet Tiles
face down on the five last spots of the track (dark-colored
spots) .
21 Standard Buildings
Shuffle the Culture Tokens and place them randomly on the
board, face down. You must place one Culture Token per island.
Then, reveal them one by one and place a mountain tile under
each mountain Culture Token (even the blank one) before removing the empty tokens from the board .
Each p
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♦ 3 pla
♦ 2 pla
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up the game
Object of the Game
The object of the game is to gain the favor of Queen Himiko by scoring
Prestige Points. There are three ways to achieve this goal: collecting
money, constructing buildings, hiring specialists… but in the end, only
one of you will be declared winner.
How to Play
During each round of the game, players follow the meeple order on the
Turn Order Track. The first player will perform the actions #1 to #5 listed
on their player mat before the next player takes their turn.
Once all players have played their turn, prepare the next round. In a
2-player game, each player plays a complete turn for each meeple of his
[ Mandatory ]
choose a fleet tile
This action allows you to take control of the fleet of your choice. A fleet
is made up of boats carrying various resources: the rarest is gold (yellow),
then clay (red), stone (black), wood (brown) and bamboo (green).
You must choose a fleet from among the visible ones. Place the chosen
fleet, as well as your turn order meeple, on your player mat.
k. Place
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Each player then receives 1 meeple of their color, 10 coins
(3x “2” and 4x “1”), 1 player mat, and the following number of
Standard Buildings , depending on the number of players:
4 players: 6 each
♦ 3 players: 8 each (do not use grey buildings)
♦ 2 players: 10 each (do not use grey or purple buildings)
Then, shuffle the turn order meeples and place them at random on the first numbered spots above the Fleet Track . This
defines the turn order for the first round. In a 2-player game,
take one meeple per player, shuffle them and place them on
spots #1 and #2, then repeat the same order for spots #3 and #4.
Sort the wooden boats by type and place them next to the
board within easy reach of each player .
The remaining components (Prestige Buildings, Sacred
Ground Tokens, Coins and Prestige Tokens) are placed next to
the board as well and form the reserve .
Then, take the boat(s) depicted on the Fleet Tile from the reserve,
provided there are some left (you can store as many boats as you want
during this action). If there is no boat left for the chosen resource(s), you
do not get any compensation. Each fleet also allows you to use a special
power that can be activated at any point during your turn. See Appendix
for a complete list of the Fleet Tiles.
This Fleet Tile gives you 1
gold boat and allows you
to place a Sacred Ground
Token on any empty
island on the board at any
moment of your turn.
[ Optional ]
Trade plays an important role in the Yamataï archipelago.
Subjects of Queen Himiko buy and sell all sorts of goods
to try and complete their buildings. Gold is so rare, though,
that no one sells it.
You can buy or sell one boat, paying or receiving the price
marked on your player mat.
Note: you can only do one transaction per turn (i.e. you buy
or sell one single boat). Gold cannot be bought, or sold. Some
Specialists allow you to ignore this rule.
Starting from an entry spot, this player places one
stone boat and one wood boat on the board.
This player decides
to buy one wood boat
for 2 coins.
This is the only
transaction that he
can do during his turn.
[ Optional ]
Place boats
on the board
During this phase, the boats that you chose carry the resources to the islands of the Yamataï archipelago. The boats
will allow the players to either clear the terrain to collect
Culture Tokens or construct a building on an empty island.
The boats and islands are available to any player.
When placing the boats on the board, you must respect
the following constraints.
[ Mandatory, if possible ]
Collect Culture
Tokens OR Build
The first boat must be placed:
During this phase, you will:
♦ either on an empty entry spot, marked with a special
starting symbol on the board,
♦ either clear islands to collect Culture Tokens (which
can be offered to the Specialists)
♦ or on an empty spot connected to a boat of the
same color.
♦ or construct a building, which will grant you a reward
from the queen.
Subsequent boats may be
placed on any empty spot connected to the previous boat
(even if it is not the same color)
so as to form an uninterrupted
chain of boats.
On the next turn, another player uses the existing
wood boat as a basis to place their own wood
and bamboo boats.
Choose one of the following actions. This action is mandatory unless you cannot complete it.
Starting symbol
Take one Culture Token for each boat that you placed on
the board. Each boat allows you to take one adjacent
Culture Token (or Mountain Culture Token).
The player now claims as many tokens
as he placed boats. Claimed tokens must
have been adjacent to the spots where
the boats were placed.
Choose a building from the face-up row. That building will
be constructed on any empty island adjacent to at least one
of the boats that you placed on the board during this turn.
To place a building, the required boats for its construction
(listed on its tile) must be adjacent to the island where you
chose to build it (even if these boats were not yours, and
even if the boats that you placed are not used to build it). Do
not remove the boats that you use for the building!
Take the building tile and place it face down in front of you.
At the end of the game, the building will grant you Prestige
Points (PPs). Then, place the matching building on the island:
one of your Standard Buildings, or a Torii or palace, if the
building that you constructed was such a Prestige Building.
Buildings grant you money and prestige!
He uses them to construct a
building: he takes the matching
building tile and places a building
of that color on the island. Note
that the boats remain in place.
Standard Buildings
Standard buildings can give you extra
bonus points (all are cumulative). Once
you completed a Standard Building,
♦ take 1 Prestige Point Token for each adjacent Torii or
♦ take 1 Prestige Point Token if you constructed your
building on a mountain;
♦ if constructing a building starts or increases a group of
buildings of your color (you need at least two buildings
to form a group, a single building is not considered as
a group), take 1 coin for each building of this group,
including the one you just built.
Trading Post
When starting or
increasing a group,
double the amount of
coins you take if you are
building a trading post.
This player has placed one clay boat and two
bamboo boats next to an empty island.
To be considered contiguously adjacent, buildings must
share a border. A corner is not a border and thus does not
make two buildings adjacent. To form a group, all buildings
do not need to be adjacent to each other: a chain of buildings is also considered a group.
This player constructs
a building next to two of
his buildings. As a result,
he receives 3 coins.
This player keeps 1 gold boat in his harbor.
He cannot keep the bamboo boat and chooses to
discard it, placing it on his player mat. Doing that a
second time would result in a penalty of 1 PP.
If this player constructs
a trading post instead,
he receives 6 coins
instead of 3.
Prestige Buildings
Torii and Palaces are special buildings. They are not affected by Standard Building bonuses. However, each
Standard Building placed next to a
Torii or palace scores 1 extra PP when
constructed (but only after the Torii or
palace was constructed). This bonus is
cumulative with any other bonus.
Note: you can only construct one
building per turn.
This player constructs a
building on a mountain
next to a Torii. As a result,
he immediately receives
two Prestige Point Tokens:
one for the mountain, and
one for the adjacent Torii.
[ Optional ]
a Specialist
Specialists can help you receiving the favor of Queen Himiko. If you offer them gifts, that is…
You can recruit a Specialist from the Specialist Track by
spending two identical Culture Tokens, or three different
Culture Tokens. When you recruit a Specialist, you also collect the coins that were on his card. You can only recruit one
Specialist per turn.
Once recruited, a Specialist remains with you until the end
of the game. See Appendix for a complete list of the Specialists.
This player discards
3 different Culture
Tokens and recruits
this Specialist.
As there are 4 coins
on it, he also receives
these coins.
[ Mandatory ]
Remaining Boats
on your Mat
Unused boats must now be placed on your player mat.
Place the boats that you did not use on your player mat.
The harbor location on your mat allows you to keep one boat
for future turns (one of the Specialists can upgrade this capacity). The other boats must be put aside and can no longer
be used. At the end of the game, you will lose one prestige
point for every two boats put aside, regardless of color.
End of the round
Preparation of Next Round
At the end of each round, perform the following steps :
Add two coins on every face up Specialist at the
end of the round (even if there were already coins
from previous rounds on them), then replenish the
Specialist track with new tiles if needed.
If you can’t complete the Specialist track, the game
is over.
Draw new building tiles from the deck (if needed)
to have 5 building tiles visible.
If you can’t draw a new building, the game is over.
On the turn order track, each player places their
meeple on the number matching the fleet they have
played this turn. In a 2-player game, each player
places their two meeples on the two matching
Slide the hidden Fleet Tiles to the left side of the
Fleet Track. Reveal the tiles that are on a light-colored spot; you should now have a total of five
visible Fleet Tiles.
Each player returns their current Fleet Tile to the
board. These are shuffled and placed face down
on the rightmost spots of the Fleet Track.
A new round then begins.
Game End
As soon as one of the following conditions is fulfilled, the
game ends:
♦ A player places their last Standard Building.
(in that case, you finish the current round, then the
game ends).
♦ There is no boat of one color remaining when setting
up a new round.
♦ You cannot replenish the Specialist Track during the
preparation of next round.
♦ You cannot replenish the Building Row during the
preparation of next round.
Each fleet's special power is optional.
However, if you don't use it, it is lost
(it cannot be saved for future turns).
◆ Take a bamboo boat (green) from the reserve.
◆ This fleet has no special effect, but you are guaranteed to play first on the next round.
◆ Take a wood boat (brown) from the reserve.
◆ You can choose a building from the Building Row
and reserve it for later. Place the tile face up next
to your player mat. Now only you can construct this
building. A penalty of 1 PP will be applied if you don't
build it by the end of the game.
◆ Take a stone boat (black) from the reserve.
◆ Look at the 3 first buildings in the building deck.
You may either place each of them back on the deck or
below it, or both, in the order of your choice.
◆ Take a clay boat (red) from the reserve.
You can slide a boat from one spot to an adjacent
empty spot.
◆ Take a gold boat (yellow) from the reserve.
◆ You may place a Sacred Ground Token on any empty
region of the board. As long as the Sacred Ground
Token is there, no one can build on that region.
◆ Take a wood boat (brown) and a bamboo boat (green)
from the reserve.
◆ You may switch 2 Culture Tokens anywhere on the
Each player scores Prestige Points (PPs) as follows:
◆ Take a stone boat (black) and a bamboo boat (green)
❖ +1 PP for every 5 coins
❖ +1 PP for each Prestige Token
❖ +x PP for each constructed buildings
❖ +x PP for each Specialist
❖ - 1 PP for each reserved building that was not built
❖ - 1 PP for every 2 unused boats on your player mat,
regardless of color
The player with the most prestige points is declared the
Great Builder of Yamataï and wins the game. In case of a tie
between two or more players, the player who played first
on last round wins the tie.
from the reserve.
◆ You may remove up to 2 boats from the board and
place them back in the reserve.
◆ Take a clay boat (red) and a bamboo boat (green)
from the reserve.
◆ You may switch 2 boats anywhere on the board.
◆ Take a stone boat (black) and a wood boat (brown)
from the reserve.
◆ You can build with 1 less boat than needed (your
choice) during this turn.
Take a clay boat (red) and a wood boat (brown)
from the reserve, plus an extra boat of your choice.
Doubles the value
of your Prestige
Point Tokens.
You may do one
transaction per turn
(buy or sell).
Once per turn,
you may exchange
any two boats for
a gold boat.
Receive 2 coins from any
opponent that constructs
a building next to at least
one of your Standard
Buildings. An opponent
that cannot pay cannot
place their building next
to yours.
When an opponent
recruits a Specialist,
take half of the
coins placed on this
specialist tile.
Your harbor now has
two extra spots in
which you can keep
your boats.
Receive Standard
Building Bonuses
even for Prestige
Once per turn,
you may spend 2
coins to remove a
Sacred Ground Token
from the board.
When you sell boats,
you get 6 coins for
stone boats and
7 coins for clay
Once per turn, when
you clear islands to
take Culture Tokens,
take one extra token
from any island of
the board.
Take 1 extra PP if
you place a Standard
Building on a region
that is not adjacent
to your other Standard Buildings.
You may buy / sell
gold boats for 5 coins.
Unless stated otherwise, you are
still limited to one
transaction per round.
At game end,
score 1 PP for every
3 coins (instead of 5)
Once per turn,
you may discard
a Culture Token to
receive a gold boat.
Any empty spot on
the border of the
board is considered
an entry spot for
your boats.
Once per turn,
you may discard
one of your Culture
Tokens to receive
4 coins.
Once per turn, you
may exchange a gold
boat for any two
boats (except gold
Yasoma is very
What more do
you want?
Days of Wonder Online
Game Design
Bruno Cathala & Marc Paquien
Jérémie Fleury
Graphic Design
Cyrille Daujean
Days of Wonder, the Days of Wonder logo and Yamataï are
all trademarks or registered trademarks of Days of Wonder,
Inc. and copyrights © 2017 Days of Wonder, Inc. All Rights
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