Editing Control Unit
BVE-700A
User’s Guide
[English]
1st Edition
Software Version 1.00 and Later
NOTICE TO USERS
© 2005 Sony Corporation. All rights reserved. This manual
or the software described herein, in whole or in part, may
not be reproduced, translated or reduced to any machine
readable form without prior written approval from Sony
Corporation.
SONY CORPORATION PROVIDES NO WARRANTY WITH
REGARD TO THIS MANUAL, THE SOFTWARE OR
OTHER INFORMATION CONTAINED HEREIN AND
HEREBY EXPRESSLY DISCLAIMS ANY IMPLIED
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ARISING OUT OF OR IN CONNECTION WITH THIS
MANUAL, THE SOFTWARE OR OTHER INFORMATION
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Sony Corporation reserves the right to make any
modification to this manual or the information contained
herein at any time without notice.
The software described herein may also be governed by
the terms of a separate user license agreement.
Table of Contents
Introduction ................................................................................. iv
BVE-700A Manuals ........................................................... iv
About This User’s Guide .................................................... v
Chapter 1
Names and
Functions of
Parts—Control
Panel
Upper Section ............................................................................ 1-2
Lower Section .......................................................................... 1-15
Rear Panel ............................................................................... 1-32
Chapter 2
Preparations
VTR Preparations .................................................................... 2-2
System Settings ......................................................................... 2-3
Status Displays .......................................................................... 2-4
Controlling VTRs ..................................................................... 2-7
Selecting VTRs to Control .............................................. 2-7
Controlling the Selected VTRs ....................................... 2-8
Searching ......................................................................... 2-9
Performing DMC Playback ........................................... 2-11
Chapter 3
Basic Editing
Concepts
Edit Modes ................................................................................
Cut Editing ................................................................................
A/B-Roll Editing .......................................................................
Video Transition Effects—Wipe and Dissolve ...............
Automatic Editing ....................................................................
3-2
3-3
3-4
3-4
3-6
Table of Contents
i
Table of Contents
Chapter 4
Editing
Operations
ii
Table of Contents
Performing Cut Edits ............................................................... 4-2
About Edit Points ............................................................ 4-7
Preview (Edit Rehearsal) ................................................. 4-9
Replay (Checking Edit Results) .................................... 4-11
Performing A/B-Roll Edits .................................................... 4-12
Executing Effects Manually .......................................... 4-20
About Edit Points .......................................................... 4-22
Preview (Edit Rehearsal) ............................................... 4-24
Replay (Checking Edit Results) .................................... 4-25
Monitoring Video .................................................................... 4-26
Adjusting the Color of Color Backgrounds ......................... 4-27
Reversing Wipe Directions and Modifying Pattern
Edges ................................................................................ 4-29
Reversing Wipe Directions ........................................... 4-29
Softening Wipe Pattern Edges and Adding Edge
Borders .................................................................. 4-30
Edit Data Operations ............................................................. 4-34
Setting Edit Points / Durations by Entering Numeric
Values .................................................................... 4-34
Checking Edit Data ....................................................... 4-36
Modifying Edit Data ..................................................... 4-38
Clearing Edit Data ......................................................... 4-40
Cueing Up Edit Points ................................................... 4-42
About the Total Edit Time ............................................ 4-44
Executing a First Edit ............................................................ 4-46
Setting Split Edit Points ......................................................... 4-48
Setting DMC Initial Playback Speeds ................................... 4-51
Inserting Titles (Title Key) .................................................... 4-53
Using the Time Track Function ............................................ 4-57
Using an External Switcher ................................................... 4-59
Chapter 5
Data
Management
Chapter 6
Setup
Appendix
Overview .................................................................................... 5-2
Edit Data Management ............................................................ 5-3
Data Backup Function ..................................................... 5-3
Registering Edits in the EDL .......................................... 5-5
Loading Edits From the EDL .......................................... 5-7
Modifying Edits ............................................................ 5-10
Deleting Edits From the EDL ....................................... 5-11
Dumping and Loading EDL Data ................................. 5-16
System Data Management ..................................................... 5-19
Overview ....................................................................... 5-19
Dumping and Loading System Data ............................. 5-20
Overview .................................................................................... 6-2
Setup Menu Configuration .............................................. 6-2
Menu Operations ............................................................. 6-3
SETUP DATA Menu ................................................................ 6-7
SETUP DATA Menu Item List ..................................... 6-10
BKE-701A SETUP Menu ....................................................... 6-34
BKE-701A SETUP Menu Item List ............................. 6-35
INIT DATA Menu .................................................................. 6-41
INIT DATA Menu Item List ......................................... 6-43
AUX DATA Menu .................................................................. 6-55
AUX DATA Menu Item List ........................................ 6-56
VTR CONSTANT Menu ....................................................... 6-60
VTR CONSTANT Menu Item List ............................... 6-61
INFORMATION Menu ......................................................... 6-63
INFORMATION Menu Item List ................................. 6-63
Storing and Restoring Setup Menus ..................................... 6-65
Dumping and Loading Setup Menus .................................... 6-67
Error Messages ........................................................................ A-2
Mosaic Effect ............................................................................ A-6
Source Video Adjustment Function (Video Process) ........... A-8
Wipe Patterns ......................................................................... A-10
Index ........................................................................................... I-1
Table of Contents
iii
Introduction
The BVE-700A Editing Control Unit is a video editor that allows
you to perform high-precision editing through simple operations.
The BVE-700A is comprised of a control panel and a processor
unit. Buttons on the control panel are arranged by function, for
easy operation even by users who are editing video for the first
time.
BVE-700A Manuals
The following manuals are supplied with the BVE-700A.
Operation Manual
The main topics covered by the Operation Manual include the
following.
• Features of the BVE-700A and optional BKE-701A Switcher
Board
• System configuration examples
• Names and functions of the parts of the processor unit
• Guide to system connections
• BVE-700A specifications
User’s Guide (this manual)
Explains how to use the BVE-700A to accomplish a variety of
editing tasks. See Chapter 1 in this manual for the names and
functions of controls on the control panel. This manual also
explains how to set up the BVE-700A for your editing
environment and how to manage edit data and system setup data.
Installation
Provides information about BVE-700A hardware installation, DIP
switch settings, and so on.
iv
Introduction
About This User’s Guide
This section explains the purpose of the User’s Guide and
notational conventions used in this manual.
Purpose of the User’s Guide
The purpose of this User’s Guide is to provide detailed instructions
for operating the BVE-700A Editing Control Unit.
In a BVE-700A editing system, you use the buttons on the control
panel to control VTRs and other external devices connected to the
processor unit. The control panel provides special controls for
creating edit data and executing finished edits (recording them to
the tape in the recorder VTR).1) Therefore, this manual explains the
functions of each of the controls on the control panel and provides
examples that show how to use them.
In addition to providing operating instructions, this manual also
explains how to manage EDL2) data and how to set up the system
for your editing environment.
Refer to the Operation Manual for the names and functions of
parts on the processor unit, a guide to system connections, and the
specifications of the processor unit and control panel.
..................................................................................................................................................
1) Edit: A sequence of video and audio signals at a
specific point on a video tape, created by selecting
and switching between signals from video and
audio sources. In this manual, the term “edit” is
also used to refer to the edit data (IN points, OUT
points, effects, and so on) needed to create such a
sequence.
2) EDL: Abbreviation of Edit Decision List. A list
that contains the edit data for a sequence of edits
(also called “events”). The BVE-700A allows
you to register up to 1000 edits in an EDL.
Introduction
v
Introduction
Notational conventions
Button names (function names)
Many control panel buttons have function names on the front of
the button as well as on the top of the button. When these buttons
are first described in “Chapter 1 Names and Functions of Parts
— Control Panel”, the button name is given in the form XX (YY),
where XX is the name on the top of the button and YY is the name
on the front of the button.
• To use function XX, shown on the top of the button, simply press
the button. This manual says to “Press the XX button.”
• To use function YY, shown on the front of the button, press the
button while holding down the SHIFT button. This manual says
to “Press the YY (SHIFT + XX) button.”
Example: PTTRN NO (REEL) button in the ENTRY section of
the control panel
PTTRN
NO
To use the PTTRN NO (wipe pattern
number) function, press the button. This
manual says to “Press the PTTRN NO
button.”
REEL
To use the REEL (VTR reel) function, press the
button while holding down the SHIFT button.
This manual says to “Press the REEL (SHIFT +
PTTRN NO) button.”
Lit and flashing buttons
The PTTRN NO (REEL) button shown in the figure above has an
LED indicator in the upper left corner of the button. This indicator
lights when you press the button to use the PTTRN NO function,
and flashes when you press the button together with the SHIFT
button to use the REEL function. To refer to these states, this
manual says that the button is “lit” or “flashing”.
vi
Introduction
Menu item notation
The following notation is used to refer to items in the setup menu.
Example: In the setup menu, set the AUX | P3 item (SETUP
DATA > SYSTEM CONFIG) to P3.
In this example, AUX | P3 is an item in the SYSTEM CONFIG
item group, which is accessed from the SETUP DATA submenu.
The submenu and item group are expressed as (SETUP DATA >
SYSTEM CONFIG).
Introduction
vii
Chapter 1
Names and Functions of Parts
— Control Panel
This chapter explains the names and functions of parts of the
control panel.
Refer to the Operation Manual for information about the functions
of parts on the processor unit.
Upper Section ............................................................................ 1-2
Lower Section .......................................................................... 1-15
Rear Panel ............................................................................... 1-32
Upper Section
1 P1/P3 time counter display section (see page 1-3)
1 Names and Functions of Parts — Control Panel
2 P2/P3 time counter display section (see page 1-4)
3 R-VTR time counter display
section (see page 1-5)
CTL
P1 P3
TC
CTL
SERVO
MODE
RESET
H
M
S
B
P1
P1
P2
P2
AUX/
P3
AUX/
P3
TYPE
BACK
GRND
BACK
GRND
R-VTR
R-VTR
CUT
WIPE
M
TITLE
S
PATTERN EDGE
R-VTR
TC
SERVO
MODE
F
RESET
H
M
S
F
REMOTE
EDGE
TITLE
BKGD WIDTH MATTE KEY MATTE FADER
MON OUT
DISS
SET UP
TITLE
MAN
T-TRNS
TRANS
COL BAR
BKGD
BLACK
CTL
SERVO
RESET
H
SOURCE
A
P2 P3
TC
MODE
F
EXT
KEY
BORDER
SOFT
SELECT
SWER
EFF
OUT
STATUS
MATTE
REV
MIXER
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
qs MON OUT section
(see page 1-14)
qa REMOTE section
(see page 1-13)
0 AUDIO BASE indicator
and NEW EDIT indicator
(see page 1-12)
9 Parameter adjustment section
(see page 1-11)
8 PATTERN EDGE section (see page 1-10)
7 TITLE section (see page 1-9)
6 Scratchpad (see page 1-9)
5 TYPE section (see page 1-8)
4 SOURCE section (see page 1-6)
1-2
Chapter 1 Names and Functions of Parts — Control Panel
1 P1/P3 (player 1/player 3) time counter display
section
1 Names and Functions of Parts — Control Panel
1 MODE button
2 CTL indicator
3 TC indicator
4 P1 indicator
5 P3 indicator
6 SERVO indicator
CTL
P1 P3
TC
SERVO
MODE
RESET
H
M
S
F
8 RESET button
7 Display panel
Displays tape position and edit data for the
VTRs connected to the PLAYER-1 and
PLAYER-3 connectors in the control
connector section of the processor unit.
Also displays error messages when an
error relating to the selected VTR occurs.
1 MODE (display mode toggle) button
Toggles the data shown in the display
panel between a CTL signal count and
timecode.
The CTL indicator lights when the system
is in CTL signal display mode for player 1/
player 3, and the TC indicator lights when
the system is in timecode display mode for
player 1/player 3.
3 TC (timecode) indicator
Lights when the system is in timecode
display mode.
4 P1 (player 1) indicator
Lights when data or information relating to
player 1 is shown in the display panel.
5 P3 (player 3) indicator
Lights when data or information relating to
player 3 is shown in the display panel.
Note
To control player 3 from this control
panel, the “AUX I P3” item in the setup
menu (SETUP DATA > SYSTEM
CONFIG) must be set to P3.
2 CTL (control signal) indicator
Lights when the system is in CTL signal
display mode.
Chapter 1 Names and Functions of Parts — Control Panel
1-3
Upper Section
1 Names and Functions of Parts — Control Panel
6 SERVO indicator
Lights when the drum servo and capstan
servo of the selected VTR lock.
Seconds: Frames format. Also display
error messages when an error relating to
the selected VTR occurs.
7 Display panel
Displays the tape position and edit data of
the selected VTR in Hours: Minutes:
8 RESET button
Resets the display panel to 00:00:00:00
when the system is in CTL signal display
mode.
2 P2/P3 (player 2/player 3) time counter display
section
MODE button
CTL indicator
TC indicator
P2 indicator
P3 indicator
SERVO indicator
CTL
P2 P3
TC
SERVO
MODE
RESET
H
M
S
RESET button
Display panel
Displays tape position and edit data for the
VTRs connected to the PLAYER-2 and
PLAYER-3 connectors in the control
connector section of the processor unit.
Also displays error messages when an
error relating to the selected VTR occurs.
1-4
F
Except for the P2 indicator, the parts in
this section have the same functions as the
parts in the P1/P3 time counter display
section 1 (see page 1-3).
P2 (player 2) indicator
Lights when data or information relating to
player 2 is shown in the display panel.
Chapter 1 Names and Functions of Parts — Control Panel
3 R-VTR (recorder) time counter display section
1 Names and Functions of Parts — Control Panel
MODE button
CTL indicator
TC indicator
CTL
SERVO indicator
R-VTR
TC
SERVO
MODE
RESET
H
M
Display panel
Displays tape position and edit data for the
VTR connected to the RECORDER
connector in the control connector section
of the processor unit. Also displays error
messages when an error relating to the
recorder VTR occurs.
S
F
RESET button
The display panel displays data and error
messages related to the edit as a whole.
Aside from this point, the parts in this
section have the same functions as the
parts in the P1/P3 time counter display
section 1 (see page 1-3).
Chapter 1 Names and Functions of Parts — Control Panel
1-5
Upper Section
4 SOURCE (signal source selection) section
1 Names and Functions of Parts — Control Panel
1 P1 buttons
2 P2 buttons
3 AUX/P3 buttons
4 BACKGRND buttons
5 R-VTR buttons
SOURCE
A
P1
P2
AUX/
P3
BACK
GRND
R-VTR
B
P1
P2
AUX/
P3
BACK
GRND
R-VTR
COL BAR
BKGD
BLACK
6 Background signal indicators
Selects the input signals to use in editing.
The signal selected with the buttons in the
A row is input to bus A, and the signal
selected with the buttons in the B row is
input to bus B.
When you select a wipe or dissolve in the
TYPE section (see page 1-8) and then
execute the edit, the signals on bus A are
replace by signals on bus B as the wipe or
dissolve proceeds.
When you have selected a cut in the TYPE
section, use the buttons in the A row to
select the input signal (the buttons in the B
row cannot be used).
1-6
1 P1 (player 1) buttons
Press one of these buttons, lighting it, to
select the signal connected to the
PLAYER-1 connector in the SDI INPUT
section of the processor unit.
2 P2 (player 2) buttons
Press one of these buttons, lighting it, to
select the signal connected to the
PLAYER-2 connector in the SDI INPUT
section of the processor unit.
Chapter 1 Names and Functions of Parts — Control Panel
Note
To control a VTR connected to the AUX/
PLAYER-3 connector as player 3, the
“AUX I P3” item in the setup menu
(SETUP DATA > SYSTEM CONFIG)
must be set to P3.
4 BACKGRND (background) buttons
Select a signal generated by the built-in
background signal generator (color bar
signal, color background signal, or black
signal).
Each press of the button lights one of the
background signal indicators in the order
COL BAR (color bar) t BKGD (color
background) t BLACK (black) to
indicate the selected signal.
When you select the color background
signal, the BKGD indicator in the
parameter adjustment section (see page
1-11) lights to inform you that you can use
knobs 1 (LUM), 2 (SAT) and 3 (HUE) to
adjust the color.
5 R-VTR (recorder) buttons
Press one of these buttons, lighting it, to
select the signal connected to the
RECORDER connector in the SDI INPUT
section of the processor unit.
Note that to use this button, the “R-REC
KEY” item in the setup menu (SET UP
DATA > SYSTEM CONFIG) must be set
to ON.
1 Names and Functions of Parts — Control Panel
3 AUX/P3 (auxiliary/player 3) buttons
Press one of these buttons, lighting it, to
select the signal connected to the AUX/
PLAYER-3 connector in the SDI INPUT
section of the processor unit.
6 Background signal indicators
Light to indicate the signal selected with
the BACKGRND button.
COL BAR: color bar signal
BKGD: color background signal
BLACK: black signal
Note
You cannot select different background
signals for bus A and bus B.
When you select “VTR-SG” as the source
signal to use in first edits, a signal
generated internally by the VTR is used
instead of the signal selected with the
buttons in the SOURCE section. This
applies to execution of cut editing or RREC (recording) only.
Chapter 1 Names and Functions of Parts — Control Panel
1-7
Upper Section
5 TYPE (edit type selection) section
1 Names and Functions of Parts — Control Panel
TYPE
1 CUT button
CUT
DISS
3 DISS (SETUP) button
SET UP
2 WIPE button
WIPE
MAN
4 MAN (TRANS) button
TRANS
Selects the edit type (cut, A/B-roll, etc.)
and the effect transition type.
1 CUT button
Press this button, lighting it, to select a cut
edit. The video of bus A is switched
instantly.
2 WIPE button
Press this button, lighting it, to select a
wipe effect. The video of bus A switches
to the video of bus B through a wipe
transition. You can select the wipe pattern
and specify pattern parameters.
3 DISS (SETUP) button
DISS (dissolve): Press this button, lighting
it, to select a dissolve effect. The
video of bus A switches to the video
of bus B through a dissolve transition.
SETUP (SHIFT + DISS): Press this
button to put the system into setup
mode. To exit setup mode, press the
RETURN (SHIFT + ENTER) button
in the WIPE PATTERN/numeric
keypad section (see page 1-19).
1-8
4 MAN (TRANS) button
MAN (manual): When you want to
perform a wipe or dissolve manually,
first press the WIPE or DISS button,
lighting it, then press this button,
lighting it. The FADER indicator in
the parameter adjustment section (see
page 1-11) lights to inform you that
you can execute the wipe or dissolve
by rotating knob 3 (FADER).
TRANS (transition) (SHIFT + MAN):
Press this button to start a transition
from the video of bus A to the video
of bus B. During the transition you
can press this button again to stop it.
Pressing this button after the transition
finishes starts a transition in the
reverse direction, from the video of
bus B to the video of bus A.
Chapter 1 Names and Functions of Parts — Control Panel
6 Scratchpad
1 Names and Functions of Parts — Control Panel
Displays data entered from the numeric
keypad (see page 1-19). Also displays
error messages and setup menu items and
settings.
7 TITLE section
TITLE
2 EXT KEY button
1 TITLE (T-TRNS) button
TITLE
EXT
KEY
T-TRNS
3 MATTE button
MATTE
Inserts or removes a title key.
1 TITLE (T-TRNS) button
TITLE: Press this button, lighting it, to
superimpose a key signal (title text
signal) on the video. Press this button
again, turning it off, to remove the
superimposed title.
T-TRNS (title transition) (SHIFT +
TITLE): Press this button to insert or
remove a superimposed title over a
preset transition time. To set the
transition time, use the T-TIME
(SHIFT + SPLIT) button in the
ENTRY section (see page 1-22) and
the numeric keypad (see page 1-19).
Chapter 1 Names and Functions of Parts — Control Panel
1-9
Upper Section
1 Names and Functions of Parts — Control Panel
2 EXT KEY (external key) button
When the TITLE button is lit, press this
button, lighting it, to use the signal
specified in the title key setup menu as the
title key source signal.
When this button is not lit, the key
becomes a self-key, and the key fill signal
specified in the setup menu is used as both
the key source and the key fill signal.
3 MATTE button
Press this button, lighting it, to use a color
matte signal generated by the built-in color
background signal generator as a title key
fill signal. (Before pressing this button,
press the TITLE button, lighting it.)
The TITLE MATTE indicator in the
parameter adjustment section (see page
1-11) lights to inform you that you can use
knobs 1 (LUM), 2 (SAT) and 3 (HUE) to
adjust the color of the title text.
8 PATTERN EDGE section
PATTERN EDGE
1 BORDER button
2 SOFT button
BORDER
SOFT
3 REV button
REV
Sets and adjusts wipe pattern edges. Also
sets the wipe direction.
1 BORDER button
Press this button, lighting it, to attach a
border to the boundary of a wipe pattern.
You can adjust the color and width of the
border with the knobs in the parameter
adjustment section (see page 1-11).
For details about adjusting the color and
width of the border, see “To add border to
the edges of a wipe pattern” on page 4-32.
1-10
2 SOFT button
Press this button, lighting it, to soften the
edge of a wipe pattern. You can adjust the
degree of softness with knob 2 (SOFT) in
the parameter adjustment section (see page
1-11).
3 REV (reverse) button
Press this button, lighting it, to reverse the
direction of the wipe.
For more information about the wipe
direction, see “Reversing Wipe
Directions” on page 4-29.
Chapter 1 Names and Functions of Parts — Control Panel
9 Parameter adjustment section
1 Names and Functions of Parts — Control Panel
1 Indicators
2 SELECT button
EDGE
TITLE
BKGD WIDTH MATTE KEY MATTE FADER
SELECT
LUM
WIDTH
CLIP
Knob 1
SAT
SOFT
GAIN
Knob 2
HUE
FADER
DENSITY
Knob 3
Adjusts parameters for color backgrounds
(luminance, saturation, hue), wipe pattern
borders (color, width) and so on. Rotate
knobs 1 to 3 to adjust the parameters.
1 Indicators
The indicators light to indicate the
parameters that can be adjusted with knobs
1 to 3. You can press the SELECT button
to light a different indicator.
BKGD (background): Lights to show
that a color background color can be
adjusted. Knob 1 (LUM) adjusts
luminance, knob 2 (SAT) adjusts
saturation, and knob 3 (HUE) adjusts
hue.
EDGE WIDTH: Lights to show that a
wipe pattern can be adjusted. Knob 1
(WIDTH) adjusts the width of the
border, knob 2 (SOFT) adjusts the
softness of the boundary of the
pattern, and knob 3 (FADER) adjusts
the size of the pattern.
EDGE MATTE: Lights to show that the
color of wipe pattern border can be
adjusted. Knob 1 (LUM) adjusts
luminance, knob 2 (SAT) adjusts
saturation, and knob 3 (HUE) adjusts
hue.
TITLE KEY: Lights to show that a title
key can be adjusted. Knob 1 (CLIP)
adjusts clipping, knob 2 (GAIN)
adjusts gain, and knob 3 (DENSITY)
adjusts density.
Chapter 1 Names and Functions of Parts — Control Panel
1-11
Upper Section
1 Names and Functions of Parts — Control Panel
TITLE MATTE: Lights to show that the
color matte used as the key fill signal
in a title key can be adjusted. Knob 1
(LUM) adjusts luminance, knob 2
(SAT) adjusts saturation, and knob 3
(HUE) adjusts hue.
FADER: Lights to show that you can
manually control execution of a wipe
or dissolve by rotating knob 3
(FADER).
2 SELECT button
Selects a different indicator. Each press of
this button lights the next indicator in the
order BKGD t EDGE WIDTH t
EDGE MATTE t TITLE KEY t
TITLE MATTE t FADER t BKGD …
Press this button while pressing the SHIFT
button to light the next indicator in reverse
order.
0 AUDIO BASE indicator and NEW EDIT indicator
AUDIO BASE
NEW EDIT
AUDIO BASE indicator: Lights to show
that you have selected split editing based
on the audio IN point in the EDIT MODE
section (see page 1-25).
1-12
NEW EDIT indicator: Lights to show
that the current edit is a new edit (not yet
registered in the EDL).
Chapter 1 Names and Functions of Parts — Control Panel
qa REMOTE section
1 Names and Functions of Parts — Control Panel
REMOTE
1 SWER button
SWER
2 MIXER button
MIXER
Selects whether or not to control a remote
switcher or audio mixer from this control
panel.
1 SWER (switcher) button:
Press this button, lighting it, to control a
remote switcher connected to the SWER
connector of the processor unit from this
control panel.
2 MIXER button
Press this button, lighting it, to control a
remote audio mixer connected to the
MIXER connector of the processor unit
from this control panel.
Chapter 1 Names and Functions of Parts — Control Panel
1-13
Upper Section
qs MON OUT (monitor signal output selection) section
1 Names and Functions of Parts — Control Panel
MON OUT
EFF OUT (STATUS) button
EFF
OUT
STATUS
Selects the video signal to output to the
video monitor connected to the
MONITOR OUTPUT connector in the
SDI OUTPUT section of the processor
unit.
EFF OUT (effect out): When the
optional BKE-701A Switcher Board
has been installed in the processor
unit, you can press this button,
lighting it, to send the output signal
from the program video output
connector of the BKE-701A to the
video monitor.
When this button is not lit, the input
from the selected VTR is output. The
selected VTR is the VTR
corresponding to the lit indicator (P1,
P2, P3, or R-VTR) in the edit point
marking section (see page 1-28).
1-14
STATUS (SHIFT + EFF OUT): Press
this button to output status information
to the video monitor.
Chapter 1 Names and Functions of Parts — Control Panel
See page 2-4 for more details about
status information.
Lower Section
1 PLAYER control section (see page 1-16)
1 Names and Functions of Parts — Control Panel
2 RECORDER/PLAYER control section (see page 1-18)
3 WIPE PATTERN/numeric keypad
section (see page 1-19)
4 ENTRY section (see page 1-22)
5 EDIT MODE section
(see page 1-25)
PLAYER
P1
P2
7
8
4
PLAY
STILL
STB OFF
EJECT
REW
FF
D
5
DMC
A
VE
E
RS
FO
RW
AR
D
A2
A3
A4
–X
+X
A5
A6
A7
A8
IN
OUT
V
ASMBL
CHG BAS
1ST EDIT
TIME
TRACK
MARK
SPEED
EDIT MODE
6
2
P2
P3
PLAY
STIL
REW
STB OFF
EJECT
R-VTR
R-REC
SPLIT
CLEAR
T-TIME
C
TOTAL
DUR
0
00
LOAD
DUMP
EDL CLR
START
SPEED
–
+
F/TC
PTTRN
NO
TRANS
TIME
BS
FS
STORE
REEL
EDIT NO
RETURN
LAST
X
ALL CLR
C
P1
LAST ED
P2
SHTL
MK USER
P3
MARK IN
JOG
FF
STOP
R-VTR
RE
MARK
SPLIT
MARK OUT
DMC
VE
E
RS
FO
RW
AR
D
MK STRT
REC
ENTER
GO TO
PVW
REC/REC OFF
SCR GO
SHIFT
RECORDER/PLAYER
P1
3
B
CTRL
A6
F
STOP
RE
A8
A1
TRIM
–1
EFF
JOG
A5
ENTRY
9
E
1
SHTL
A7
TRIM
+1
WIPE PATTERN
P3
MULTI REC
ALL STOP
RPLY
PREVIEW
REPLAY
SHIFT
ALL STB OFF
6 SHIFT buttons and ALL STOP (ALL STB OFF) button
(see page 1-26)
7 Auto execution section
(see page 1-27)
8 Edit point marking section
(see page 1-28)
9 CLEAR (ALL CLR) button
(see page 1-29)
0 LAST X (LAST ED) button
(see page 1-30)
CLEAR
LAST
X
ALL CLR
LAST ED
TIME
TRACK
MARK
SPEED
MK USER
qa TIME TRACK button
(see page 1-30)
qs MARK SPEED (MK USER)
button (see page 1-31)
Chapter 1 Names and Functions of Parts — Control Panel
1-15
Lower Section
1 PLAYER control section
1 Names and Functions of Parts — Control Panel
PLAYER
P1
P2
P3
1 VTR selection buttons
2 PLAY (STB OFF) button
PLAY
STILL
STB OFF
EJECT
8 SHTL (STOP) button
SHTL
REW
FF
4 REW button
JOG
5 FF button
DMC
STOP
9 JOG button
RE
VE
E
RS
3 STILL (EJECT) button
6 DMC button
FO
RW
AR
D
7 Search dial and direction
indicators
Controls the player VTRs connected to the
processor unit (player 1, player 2, player
3).
1 VTR selection buttons
Press one of these buttons, lighting it, to
select the VTR to control.
P1 (player 1): Selects the VTR connected
to the PLAYER-1 connector in the
control connector section of the
processor unit.
P2 (player 2): Selects the VTR connected
to the PLAYER-2 connector in the
control connector section of the
processor unit.
1-16
P3 (player 3): Selects the VTR connected
to the PLAYER-3 connector in the
control connector section of the
processor unit.
Note
To control player 3 from this control
panel, the “AUX I P3” item in the setup
menu (SETUP DATA > SYSTEM
CONFIG) must be set to P3.
Chapter 1 Names and Functions of Parts — Control Panel
3 STILL (EJECT) button
STILL: Press this button, lighting it, to
view a still picture during playback.
EJECT (SHIFT + STILL): Press this
button to eject the cassette.
4 REW (rewind) button
Press this button to rewind the tape.
5 FF (fast forward) button
Press this button to fast forward the tape.
6 DMC (Dynamic Motion Control)
button
Press this button, lighting it, to start DMC
playback on a VTR with a Dynamic
TrackingR (DT) function, or to control the
DT playback speed during DMC editing.
7 Search dial and direction indicators
Rotate the search dial to find edit points
while viewing playback video.
In shuttle mode (the SHTL button is lit),
the playback speed changes according to
the angle of rotation.
In jog mode (the JOG button is lit), the
playback speed changes according to the
speed of rotation.
In both shuttle and jog modes, the
FORWARD indicator H lights when you
rotate the dial to the right, and the video is
played back in the forward direction. The
REVERSE indicator h lights when you
rotate the dial to the left, and the video is
played back in the reverse direction. The
s indicator lights when you move the dial
to the center position, allowing you to
view a still picture of the current tape
position.
1 Names and Functions of Parts — Control Panel
2 PLAY (STB OFF) button
PLAY: Press this button, lighting it, to
play the tape at normal (×1) speed.
STB OFF (standby off) (SHIFT +
PLAY): Press this button to take a
VTR out of stop mode and put it into
standby off mode.
8 SHTL (STOP) button
SHTL (shuttle): Press this button, lighting
it, to put the search dial into shuttle
mode. Playback speed changes
according to the angle at which you
rotate the dial.
STOP (SHIFT + SHTL): Press this
button to stop the VTR (put it into
stop mode).
9 JOG button
Press this button, lighting it, to put the
search dial into jog mode. Playback speed
changes according to the speed with which
you rotate the dial.
Chapter 1 Names and Functions of Parts — Control Panel
1-17
Lower Section
2 RECORDER/PLAYER control section
1 Names and Functions of Parts — Control Panel
RECORDER/PLAYER
P1
P2
P3
R-VTR
R-VTR (R-REC) button
R-REC
PLAY
STIL
STB OFF
EJECT
SHTL
REW
JOG
FF
DMC
STOP
VE
E
RS
FO
RE
Controls the recorder VTR connected to
the processor unit. Except for the R-VTR
(R-REC) button, the parts in this section
have the same functions as the parts in the
PLAYER control section.
1-18
RW
AR
D
R-VTR (R-REC) button
R-VTR (recorder): Press this button,
lighting it, to select the recorder (the
VTR connected to the RECORDER
connector in the control connector
section of the processor unit) for
control from this control panel.
R-REC (recording) (SHIFT + R-VTR):
To perform normal recording, first
press the R-VTR button, lighting it,
then press this button.
Chapter 1 Names and Functions of Parts — Control Panel
3 WIPE PATTERN/numeric keypad section
1 Names and Functions of Parts — Control Panel
Buttons with wipe pattern images
WIPE PATTERN
7
8
4
D
5
1
2 “–” (BS) button
3 “+” (FS) button
4 CTRL button
6
E
A
1 0 (LOAD) button
9
F
2
B
3
5 00 (DUMP) button
C
6 C (EDL CLR) button
C
0
00
LOAD
DUMP
EDL CLR
–
+
F/TC
BS
FS
STORE
CTRL
ENTER
7 F/TC (STORE) button
8 ENTER (RETURN) button
RETURN
Buttons with wipe pattern images
There are 12 buttons with wipe pattern
images on the button tops. When the
“WIPE I 10” item in the setup menu
(SETUP DATA > SYSTEM CONFIG)
is set to WIPE, these buttons can be used
to select wipe patterns. Simply pressing
the button and lighting it selects the
pictured wipe pattern. However, the
WIPE button in the TYPE section (see
page 1-8) must be lit, and the system
must not be in data entry mode.
In data entry mode, 11 of the buttons
(excluding the C (EDL CLR) button)
function as numeric input buttons. These
11 buttons also function as numeric
input buttons when the “WIPE I 10” item
in the setup menu (SETUP DATA >
SYSTEM CONFIG) is set to 10.
Buttons with single alphabetic
characters (A, B, C, D, E, F) on their
front
In setup mode, you can enter the
characters printed on the front of these
buttons by pressing them together with the
SHIFT key.
Chapter 1 Names and Functions of Parts — Control Panel
1-19
Lower Section
1 Names and Functions of Parts — Control Panel
1 0 (LOAD) button
LOAD (SHIFT + 0): Press this button to
load EDL data (BVE-9100 EDL
format) into the EDL memory of this
unit from the external device
connected to the EDL connector of the
processor unit.
5 00 (DUMP) button
DUMP (SHIFT + 00): Press this button to
dump EDL data (BVE-9100 EDL
format) from the EDL memory of this
unit to the external device connected
to the EDL connector of the processor
unit.
2 “–” (BS) button
“–” (minus): Press this button to subtract
from previously entered timecode
data.
BS (back-step) (SHIFT + “–”): Press this
button to recall the previous edit (the
edit before the current edit) from EDL
memory.
6 C (EDL CLR) button
C (clear): Press this button to clear the
data displayed in the scratchpad.
EDL CLR (EDL clear) (SHIFT + C):
Press this button to mark the currently
loaded edit for deletion from EDL
memory. If the edit number is shown
in the R-VTR time counter display
panel, a “d” appears before the edit
number (for example, “d0001”).
Pressing this button once more erases
the “d” mark and restores the edit. To
actually delete edits marked with “d”
from EDL memory, use the setup
menu (INIT DATA > EDL CLR).
3 “+” (FS) button
“+” (plus): Press this button to add to
previously entered timecode data.
FS (forward-step) (SHIFT + “+”): Press
this button to recall the next edit (the
edit after the current edit) from EDL
memory.
4 CTRL button
Pressing the CUT, ENTER, CLEAR, or IN
button while holding down this button
allows you to use the following functions.
CTRL+CUT: Put the system into mosaic
setting mode (see page A-6).
CTRL+ENTER: Store the setup menu
data in BLOCK USR1 (see page 666).
CTRL+CLEAR: Put the system into a
mode in which all EDL data can be
deleted (see page 5-15).
CTRL+IN: Put the system into preroll
time setting mode (see the description
of the IN button on page 1-23).
1-20
7 F/TC (STORE) button
F/TC (frame/timecode): Press this button
to switch the time data input and
display format between a frame count
and Hours:Minutes:Seconds:Frames
format.
STORE (SHIFT + F/TC): Press this
button to register all data for a new
edit in the EDL.
Chapter 1 Names and Functions of Parts — Control Panel
Chapter 1 Names and Functions of Parts — Control Panel
1 Names and Functions of Parts — Control Panel
8 ENTER (RETURN) button
ENTER: Press this button to confirm data
entered in the scratchpad. Also, press
to answer affirmatively when a
confirmation message appears in the
scratchpad.
RETURN (SHIFT + ENTER): Press this
button to exit data entry mode. Also,
when loading an already registered
edit from the EDL, press to return to a
new edit.
1-21
Lower Section
4 ENTRY section
1 Names and Functions of Parts — Control Panel
ENTRY
1 TRIM – 1 (–X) button
3 IN button
5 EFF button
TRIM
–1
TRIM
+1
–X
+X
IN
OUT
EFF
SPLIT
2 TRIM + 1 (+X) button
4 OUT button
6 SPLIT (T-TIME) button
T-TIME
7 TOTAL (START) button
9 PTTRN NO (REEL) button
TOTAL
DUR
START
SPEED
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
qa GO TO (SCR GO) button
8 DUR (SPEED) button
0 TRANS TIME (EDIT NO)
button
GO TO
SCR GO
The buttons in the ENTRY section allow
you to display, set, and modify edit data.
Edit data (IN point, OUT point, etc.) for
each VTR appears in the corresponding
time counter display panel. The R-VTR
time counter display panel also displays
data for the edit as a whole (edit start
point, wipe pattern number, etc.).
• Data for the VTRs currently selected in
the PLAYER control section and
RECORDER/PLAYER control section
flashes. You can use the numeric keypad
buttons to modify it.
• When no data has been set, “-- -- -- --” is
displayed.
• Drop-frame mode timecode is displayed
with a dot (•) to the lower right of the
first digit in the minutes position.
1-22
• When timecode has been calculated
automatically, a dot (•) appears to the
lower right of the first digit in the frames
position.
• A flashing dot (•) appears to the lower
right of the first digit in the frames
position in data for VTRs with the time
track function (see page 4-57) enabled.
Chapter 1 Names and Functions of Parts — Control Panel
2 TRIM + 1 (+X) button
Trims flashing data in the plus direction.
TRIM + 1 (trim plus 1): When the
displayed data is timecode, adds 1
frame to the timecode value. When the
data is DMC playback speed,
increases the speed by 1%.
+X (plus X) (SHIFT + TRIM + 1): When
the displayed data is timecode, adds 1
second to the timecode value. When
the data is DMC playback speed,
increases the speed by 10%.
3 IN button
Displays the IN points for each VTR.
Pressing this button while holding down
the CTRL button allows you to set preroll
times directly from the numeric keypad
without using a menu.
4 OUT button
Displays the OUT points for each VTR.
Pressing this button while holding down
the CTRL button allows you to set preroll
times directly from the numeric keypad
without using a menu.
5 EFF (effect) button
Displays the effect (wipe, dissolve) start
point in the R-VTR time counter display
panel. At the same time, displays the OUT
point of the player selected in the A row of
the SOURCE section (see page 1-6) and
the IN point of the player selected in the B
row in the corresponding time counter
display panels.
When a cut is selected, or when manual
effect execution is selected, all time
counter display panels show “.. .. .. ..”.
1 Names and Functions of Parts — Control Panel
1 TRIM – 1 (–X) button
Trims flashing data in the minus direction.
TRIM – 1 (trim minus 1): When the
displayed data is timecode, subtracts 1
frame from the timecode value. When
the data is DMC playback speed,
reduces the speed by 1%.
–X (minus X) (SHIFT + TRIM – 1):
When the displayed data is timecode,
subtracts 1 second from the timecode
value. When the data is DMC
playback speed, reduces the speed by
10%.
6 SPLIT (T-TIME) button
SPLIT: When split editing is enabled,
displays the split edit time in the RVTR time counter display panel.
T-TIME (title transition time) (SHIFT +
SPLIT): Used to set the time for
insertion and removal of a title key.
7 TOTAL (START) button
TOTAL: Displays the total execution time
of the edit in the R-VTR time counter
display panel.
START (SHIFT + TOTAL): Displays
the edit start point in the R-VTR time
counter display panel.
8 DUR (SPEED) button
DUR (duration): Displays the duration.
SPEED (SHIFT + DUR): Displays the
initial DMC playback speed (unit: %)
for a player selected for DMC
playback. Used in DMC editing to set
the initial DMC playback speed.
Chapter 1 Names and Functions of Parts — Control Panel
1-23
Lower Section
1 Names and Functions of Parts — Control Panel
9 PTTRN NO (REEL) button
PTTRN NO (wipe pattern number):
Press this button, lighting it, to specify
a wipe pattern to use by entering the
pattern number.
REEL (SHIFT + PTTRN NO): Displays
the reel numbers of the VTRs.
Note
Pressing this button puts system into a
mode in which you can enter a reel
number. However, note that 0992 to
0996 and 0999 are reserved numbers
and are not available. Also, the
numbers shown in the following table
are assigned to external input or
internal signals and cannot be used as
VTR reel numbers.
Number External input or internal
signal
0991
AUX input
0997
Color bar signal (internal signal)
0998
Color background signal
(internal signal)
BLK
Black signal (internal signal)
EDIT NO (edit number) (SHIFT +
TRANS TIME): Press this button,
lighting it, to display the 4-digit edit
number of the current edit in the RVTR time counter display panel. In
this state, entering another number
loads the corresponding edit from
EDL memory.
Depending on the state of the edit,
an “n” (new edit), “r” (recorded
edit), or “d” (deleted edit) appears
before the number.
qa GO TO (SCR GO) button
GO TO: Cues up the VTRs to the
flashing edit points (IN point, OUT
point, effect start point, or edit start
point) displayed in the time counter
display panels.
SCR (scratchpad) GO (SHIFT + GO
TO): Cues up the VTRs to the
position of the timecode displayed in
the scratchpad.
0 TRANS TIME (EDIT NO) button
TRANS TIME (transition time):
Displays the time from the start to the
end of an effect in the R-VTR time
counter display panel.
1-24
Chapter 1 Names and Functions of Parts — Control Panel
5 EDIT MODE section
1 Names and Functions of Parts — Control Panel
1 Audio insert buttons
2 A5 to A8 indicators
A5
A6
A7
A8
A4
A1
A2
A3
A5
A6
A7
A8
V
ASMBL
CHG BAS
1ST EDIT
EDIT MODE
4 ASMBL (1ST EDIT) button
3 V (CHG BAS) button
Sets the edit mode.
1 Audio insert buttons
Select the audio channels (A1 to A8) for
audio insert editing. Multiple channels can
be selected. The A1 to A4 buttons light
when pressed. The A5 to A8 indicators
light when the A5 (SHIFT + A1) to A8
(SHIFT + A4) buttons are pressed.
Pressing a button again cancels the
channel selection.
2 A5 to A8 indicators
Light to show that channels A5 to A8 are
selected for audio insert editing.
3 V (CHG BAS) button
V (video insert): Press this button,
lighting it, to conduct video insert
editing.
CHG BAS (change base) (SHIFT + V):
Specifies whether to use the video IN
point or audio IN point as the base
point in insert editing using both video
and audio. The other IN point is
shifted relative to the base point (split
editing mode). The AUDIO BASE
indicator (see page 1-12) lights if you
specify the audio IN point as the base
point.
There are two modes of base
specification, and you can switch
between them using the setup menu.
For more information about base
specification mode switching, see page
6-51.
Chapter 1 Names and Functions of Parts — Control Panel
1-25
Lower Section
1 Names and Functions of Parts — Control Panel
4 ASMBL (1ST EDIT) button
ASMBL (assemble): To perform
assemble mode editing, first check
that the V, A1, and A2 buttons are not
lit, then press this button, lighting it.
(If even one of the V, A1, and A2
buttons is lit, press it to turn it off
before pressing the ASMBL button.)
Press the ASMBL button once more to
exit assemble mode.
1ST EDIT (SHIFT + ASMBL): Press
this button if you want to perform
assemble mode editing after inserting
a blank cassette (a cassette on which
nothing has been recorded) in the
recorder. Black burst signals, CTL
signals, and timecode are
automatically recorded on the tape for
10 seconds + the preroll time from the
tape start (the current position), and
then assemble mode editing starts
(first edit function).
6 SHIFT buttons and ALL STOP (ALL STB OFF)
button
1 SHIFT buttons
SHIFT
ALL STOP
SHIFT
ALL STB OFF
2 ALL STOP (ALL STB OFF) button
1 SHIFT buttons
The right and left shift buttons allow you
to use the shift functions printed on the
front of other operation buttons. To use a
shift function, press the operation button
while holding down one of the SHIFT
buttons. The operation button flashes to
indicate that the shift function has been
selected.
1-26
2 ALL STOP (ALL STB OFF) button
ALL STOP: Stops all operating VTRs.
During automatic editing (editing
started by pressing the REC/REC OFF
button), any connected switchers and
audio mixers are also stopped in
addition to the VTRs. In this case, the
point where the ALL STOP button
was pressed is not registered as an
OUT point and the edit is not updated.
Chapter 1 Names and Functions of Parts — Control Panel
1 Names and Functions of Parts — Control Panel
ALL STB OFF (all standby off) (SHIFT
+ ALL STOP): Takes all stopped
VTRs out of stop mode and puts them
into standby off mode. This button has
no effect on operating VTRs.
7 Auto execution section
REC
PVW
REC/REC OFF
MULTI REC
3 Auto execution mode indicators
RPLY
PREVIEW
2 PREVIEW (REPLAY) button
REPLAY
1 REC/REC OFF (MULTI REC) button
Starts auto execution of editing, a preview,
or replay.
1 REC/REC OFF (MULTI REC)
button
REC/REC OFF (recording on/off): Press
this button to start editing (auto
recording based on the current edit).
The REC auto execution mode
indicator lights. When recording ends,
the recorder’s OUT point is registered
automatically as the IN point of the
next edit (new edit).
Pressing this button again during
recording of a new edit (one that has
not yet been registered in the EDL)
registers the point where the button
was pressed as the OUT point and
stops the recording.
Pressing this button during recording
of an already registered edit does not
stop the recording. To stop the
recording, press the ALL STOP button
(see page 1-26).
MULTI REC (multi-edit recording)
(SHIFT + REC/REC OFF): Press
this button to perform auto assembly
editing (automatic sequential
recording of the edit currently loaded
from EDL memory and of the
subsequent edits). The REC auto
execution mode indicator flashes.
2 PREVIEW (REPLAY) button
PREVIEW: Press this button to start a
preview, a rehearsal that allows you to
check the contents of an edit on the
video monitor before recording the
edit. The PVW auto execution mode
indicator lights.
REPLAY (SHIFT + PREVIEW): Press
this button to start a replay, which
allows you to check editing results on
the video monitor after recording an
edit. The RPLY auto execution mode
indicator lights.
Chapter 1 Names and Functions of Parts — Control Panel
1-27
Lower Section
1 Names and Functions of Parts — Control Panel
3 Auto execution mode indicators
REC (recording): Lights during edit
execution (edit recording), and flashes
during auto assembly execution.
PVW (preview): Lights during a preview.
RPLY (replay): Lights during a replay.
8 Edit point marking section
1 Target VTR indicators
P1
P2
MARK IN
P3
R-VTR
MARK OUT
MARK
SPLIT
4 MARK SPLIT (MK STRT) button
MK STRT
3 MARK OUT button
2 MARK IN button
Marks (registers) the current position of
the selected VTR as an edit point.
1 Target VTR indicators
The following indicators light for the
VTRs selected with the VTR selection
buttons in the PLAYER control section
(see page 1-16) or RECORDER/PLAYER
control section (see page 1-18).
P1: Player 1
P2: Player 2
P3: Player 3
R-VTR: Recorder
2 MARK IN button
Marks the current position of the target
VTR as an IN point.
1-28
3 MARK OUT button
Marks the current position of the target
VTR as an OUT point.
4 MARK SPLIT (MK STRT) button
MARK SPLIT: In split editing, marks the
current position of the target VTR as
the split IN point. This function can be
used only with the recorder and with
VTRs selected with the buttons in the
A row of the SOURCE section (see
page 1-6).
MK STRT (mark start) (SHIFT +
MARK SPLIT): Marks the current
position of the recorder as the edit
start point. This button has no effect
on player VTRs.
Chapter 1 Names and Functions of Parts — Control Panel
9 CLEAR (ALL CLR) button
1 Names and Functions of Parts — Control Panel
CLEAR
ALL CLR
Clears edit data.
CLEAR: Clears data that has been
displayed in time counter display
panels by the buttons in the ENTRY
section (see page 1-22). To clear
DMC playback speed settings, press
this button and then press the MARK
SPEED button (see page 1-31).
To clear split edit settings, press this
button and then press the MARK
SPLIT button or the SPLIT button.
ALL CLR (all clear) (SHIFT +
CLEAR): Clears all of the data for the
current edit.
Chapter 1 Names and Functions of Parts — Control Panel
1-29
Lower Section
0 LAST X (LAST ED) button
1 Names and Functions of Parts — Control Panel
LAST
X
LAST ED
LAST X: Undoes the last entry,
modification, or clearing of edit data
(edit points, durations, etc.).
LAST ED (last edit) (SHIFT + LAST
X):
• Loads the most recently registered
edit from EDL memory (including
edits that were loaded, modified, and
re-registered).
• If you have modified an edit after a
preview and then previewed the edit
again, you can press this button to
return the edit to the state it was in
before the modifications.
qa TIME TRACK button
TIME
TRACK
Press this button to re-enable the time
track function (see page 4-57) for a
player after disabling the function for
that player. The IN point of the player is
changed to agree with the IN point of the
recorder.
1-30
Chapter 1 Names and Functions of Parts — Control Panel
qs MARK SPEED (MK USER) button
1 Names and Functions of Parts — Control Panel
MARK
SPEED
MK USER
MARK SPEED: Reads the DMC
playback speed of the selected player
and displays it in the corresponding
time counter display panel.
MK USER (mark user) (SHIFT +
MARK SPEED): Press this button to
check the user bits data recorded on
the tape of the selected VTR. The user
bits data appears in the scratchpad.
Chapter 1 Names and Functions of Parts — Control Panel
1-31
Rear Panel
1 Names and Functions of Parts — Control Panel
SPARE
EDITOR
EDITOR connector
EDITOR connector (D-sub, 15-pin)
Connect to the PANEL connector of the
processor unit with the supplied D-sub 15pin cable.
1-32
Chapter 1 Names and Functions of Parts — Control Panel
Chapter 2
Preparations
VTR Preparations .................................................................... 2-2
System Settings ......................................................................... 2-3
Status Displays .......................................................................... 2-4
Controlling VTRs ..................................................................... 2-7
Selecting VTRs to Control ................................................. 2-7
Controlling the Selected VTRs ........................................... 2-8
Searching ............................................................................ 2-9
Performing DMC Playback .............................................. 2-11
VTR Preparations
Make the following preparations for the VTRs to use as players
and recorder.
Refer to the VTR operation manual for more information about
VTR operations.
1
2
2 Preparations
3
4
Power the VTR on.
Put the VTR into the REMOTE mode, to allow remote control
via the 9-pin remote control connector.
Insert a cassette.
Make any necessary adjustments.
Players: Tracking, skew, audio playback level, etc.
Recorder: Video and audio recording levels, etc.
2-2
Chapter 2 Preparations
System Settings
Make the following settings on the control panel.
MODE buttons
• If timecode is already recorded on all the tapes you will be
using, press the MODE buttons to light the TC indicators.
• If there is no timecode recorded on even one of the tapes,
press the MODE buttons to light the CTL indicators.
CTL indicator
CTL
SERVO
MODE
RESET
H
M
S
P2 P3
TC
F
RESET
H
SOURCE
TYPE
A
P1
P2
AUX/
P3
BACK
GRND
R-VTR
CUT
B
P1
P2
AUX/
P3
BACK
GRND
R-VTR
WIPE
CTL
SERVO
MODE
M
TITLE
S
SERVO
MODE
F
PATTERN EDGE
R-VTR
TC
2 Preparations
P1 P3
TC
TC indicator
TC indicator
TC indicator
CTL
CTL indicator
CTL indicator
RESET
H
M
S
F
REMOTE
EDGE
TITLE
BKGD WIDTH MATTE KEY MATTE FADER
MON OUT
DISS
SET UP
TITLE
MAN
T-TRNS
TRANS
COL BAR
BKGD
BLACK
EXT
KEY
BORDER
SOFT
SELECT
EFF
OUT
STATUS
MATTE
REV
MIXER
LUM
WIDTH
CLIP
SETUP (SHIFT + DISS) button
Press the button to put the system into
setup mode, and make basic system
settings and initial edit condition
settings.
For details, see Chapter 6 “Setup”.
SWER
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
MIXER button, SWER button
Press these buttons, lighting them, if
you will be using this unit to control
an audio mixer or video switcher
connected to the processor unit’s
MIXER and SWER connectors.
STATUS (SHIFT + EFF OUT) button
Press the STATUS (SHIFT + EFF OUT) button if you want to
display status information and edit data on the main monitor (the
video monitor connected to the MONITOR OUT connector of the
processor unit).
See the next page for more information about status displays.
Chapter 2 Preparations
2-3
Status Displays
When using the optional BKE-701A Switcher Board, you can
display tape positions and edit data on the main monitor (the video
monitor connected to the MONITOR OUT connector of the
processor unit). A display such as the one in the figure below
appears when you press the STATUS (SHIFT + EFF OUT) button
in the MON OUT section of the control panel.
TOTAL: Total edit time
SPEED: Playback speed
T-TIME: Title transition time
PTTRN NO: Wipe pattern number
REEL: Reel number
TRANS TIME: Transition time
EDIT NO: Edit number
2 Preparations
IN: IN point data
OUT: OUT point data
EFFECT: Effect start point
SPLIT: Split edit data
DURATION: Duration
SHOW START: Edit start point
P1
P2
P3
R
Data for each VTR. When
there is no data to display,
“--:--:--:--” appears.
2-4
Chapter 2 Preparations
:
:
:
:
:
:
:
:
:
:
:
:
VTR status displays
For details, see the next section
“VTR status displays”.
VTR status displays
The following messages are displayed to provide VTR status
information.
Message
Description
XXXX
Normal communication with VTR established, but no
status information available.
LOCAL
VTR is in local control mode.
No tape is loaded.
REC
Recording.
CUE<
Cueing up in reverse direction (displayed during preroll).
CUE>
Cueing up in forward direction (displayed during preroll).
SYNC1
Synchronizing with sync level “Accurate”.
SYNC2
Synchronizing with sync level “+/–1”
SYNC3
Synchronizing with sync level “Rough”.
EJECT
Ejecting cassette.
STBOF
Stopped in standby off mode.
STOP
Stopped in standby on mode.
PLAY
Playing.
FF
Fast forwarding.
REW
Rewinding.
SHTL
Playing in shuttle mode.
JOG
Playing in jog mode.
STILL
Playing still picture in shuttle or jog mode.
+XXX
or
–XXX
Performing DMC playback at speed of +XXX(%) or
–XXX(%).
Chapter 2 Preparations
2 Preparations
TPOUT
2-5
Status Displays
Timecode displays
When timecode has been set to drop-frame mode in the setup
menu, the colon (:) between the seconds and frames changes to a
dot (.).
If there is drop-frame timecode recorded on the current tape, the
colon (:) between the minutes and seconds changes to a dot (.).
00:00:00:00
A dot (.) appears when timecode has been set
to drop-frame mode in the setup menu.
2 Preparations
A dot (.) appears when there is drop-frame
timecode recorded on the current tape.
Note
The timecode superimposed on the monitor display is a few
frames behind the actual timecode. Therefore, this timecode
cannot be used in operations such as creation of a work tape for
offline editing.
2-6
Chapter 2 Preparations
Controlling VTRs
The buttons and search dials in the PLAYER control section and
RECORDER/PLAYER control section of the control panel have
the same functions as the corresponding controls on the VTRs.
You can use these buttons and dials to control the VTRs remotely.
2 Preparations
PLAYER control section
RECORDER/PLAYER control section
Selecting VTRs to Control
Use the VTR selection buttons (P1, P2, P3, R-VTR) to select
VTRs to control. The buttons in the PLAYER control section and
RECORDER/PLAYER control section work in the same way. The
most recently pressed button takes priority. When pressed, the
buttons light to show which VTRs are currently selected for
control.
Chapter 2 Preparations
2-7
Controlling VTRs
Controlling two VTRs at the same time
You can control two VTRs at the same time, one from the
PLAYER control section and one from the RECORDER/PLAYER
control section.
For example, you can press the P1 button in the PLAYER control
section and the R-VTR button in the RECORDER/PLAYER
control section to select player 1 and the recorder without going to
the trouble of changing VTR selections. This allows you to search
for edit points on the tapes of these two VTRs while monitoring
the video.
2 Preparations
Controlling the Selected VTRs
Use the buttons in the PLAYER control section to control the VTR
selected in the PLAYER control section.
Use the buttons in the RECORDER/PLAYER control section to
control the VTR selected in the RECORDER/PLAYER control
section.
PLAY button: Plays the tape at normal (×1) speed.
STILL button: Puts the system into still playback mode.
REW button: Rewinds the tape.
FF button: Fast forwards the tape.
STB OFF (SHIFT + PLAY) button: Takes a VTR out of stop
mode and puts it into standby off mode.
EJECT (SHIFT + STILL) button: Ejects the cassette.
STOP (SHIFT + SHTL) button: Stop the tape (put the VTR
into stop mode).
R-REC (SHIFT + R-VTR) button: Starts normal recording on
the recorder (enabled only when the R-VTR button is lit).
2-8
Chapter 2 Preparations
Searching
Use the SHTL button, JOG button, DMC button, and search dial to
search for edit points and other locations on the tape. An efficient
way to search is to first use shuttle mode to move near the desired
scene, and then use jog mode to find the precise edit point.
To search in shuttle mode
Operate as follows.
STILL
EJECT
1
SHTL
REW
JOG
FF
2 Preparations
PLAY
STB OFF
DMC
STOP
E
RS
VE
RE
FO
RW
AR
D
2
1
2
Press the SHTL button, lighting it.
Rotate the search dial.
Rotating the dial to the right lights the FORWARD indicator
and plays back the tape in the forward direction.
Rotating the dial to the left lights the REVERSE indicator and
plays back the tape in the reverse direction.
Tape speed changes according to the angle at which you rotate
the dial.
Chapter 2 Preparations
2-9
Controlling VTRs
To search in jog mode
Operate as follows.
PLAY
STILL
STB OFF
EJECT
1
SHTL
REW
JOG
FF
DMC
STOP
E
RS
VE
RE
FO
RW
AR
D
2 Preparations
2
1
2
Press the JOG button, lighting it.
Rotate the search dial.
Tape speed changes according to the speed with which you
rotate the dial.
2-10
Chapter 2 Preparations
Performing DMC Playback
When using a VTR with a Dynamic Tracking (DT) function, you
can control the tape playback speed in DT mode for Dynamic
Motion Control (DMC) playback.
Proceed as follows to perform DMC playback.
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
1
DMC
STOP
2 Preparations
E
RS
VE
RE
FO
RW
AR
D
2
1
2
Press the DMC button, lighting it.
Rotate the search dial.
Rotating the dial to the right lights the FORWARD indicator
and plays back the tape in the forward direction.
Rotating the dial to the left lights the REVERSE indicator and
plays back the tape in the reverse direction.
You can control playback speed continuously across the DT
playback range.
Chapter 2 Preparations
2-11
Chapter 3
Basic Editing Concepts
Edit Modes ................................................................................
Cut Editing ................................................................................
A/B-Roll Editing .......................................................................
Video Transition Effects — Wipe and Dissolve ................
Automatic Editing ....................................................................
3-2
3-3
3-4
3-4
3-6
Edit Modes
There are two edit modes: assemble mode and insert mode.
Assemble mode
Select this mode when using a new tape as the recording tape
(master tape). The video and audio that you want to edit are
recorded on the tape sequentially along with timecode and CTL
signals. Video and audio cannot be edited separately.
Timecode to serve as the reference for edit positions must be
recorded at the start of the tape. When using a tape on which no
reference timecode has been recorded, select first edit mode for the
first assemble edit.
3 Basic Editing Concepts
Insert mode
Video and audio signals are recorded on a tape that already
contains CTL signals and timecode to serve as a reference. The
video and audio signals can replace video and audio which have
already been recorded on a specified part of the tape. Video and
audio can be edited separately. Use insert mode to do the
following.
• Add music and narration to a tape that already contains video.
• Add video to a tape that already contains audio.
• Insert audio and video midway through a tape that already
contains audio and video.
First edit mode
No editing, not even assemble editing, can be performed on a
recording tape (the tape inserted into the recorder) if there is
nothing at all recorded on the tape. To record on a completely new
recording tape, select first edit mode as the edit mode.
When you execute a first edit, signals selected by the setting of
“1EDVSRC” item in the INIT DATA menu (see page 6-41), CTL
signals, and timecode are recorded automatically for about 10
seconds plus the preroll time from the start of the tape (the current
position). Following this, an assemble edit is executed.
For more information about first edit operations, see “Executing a
First Edit” (page 4-46).
3-2
Chapter 3 Basic Editing Concepts
Cut Editing
Cut editing is the name for the editing method that uses one source
device (the device that provides the video and audio, normally the
player VTR) and one recorder VTR.
In cut editing, cuts between the player and recorder video are
instantaneous, as shown in the figure below.
Cut in
Cut out
Player video
Recorder video
Recorder video
3 Basic Editing Concepts
Chapter 3 Basic Editing Concepts
3-3
A/B-Roll Editing
A/B-roll editing is the name for the editing method that uses two
player VTRs and one recorder VTR. This method allows you to
record while using effects such as wipe and dissolve to switch
between the playback video of the players.
Note
The optional BKE-701A Switcher Board or an external video
switcher is required to perform A/B-roll editing.
Video Transition Effects — Wipe and Dissolve
In A/B-roll editing, you can use effects such as wipe and dissolve
to switch between the playback video of two players.
Wipe
3 Basic Editing Concepts
The first recorded scene is gradually replaced by the next recorded
scene, with the transition proceeding according to a specific
pattern (wipe pattern).
The figure below shows an example of how the wipe pattern
can be used to replace the video of player 1 with the video of
player 2.
Player 1 video changes to
player 2 video in a wipe.
Player 1 video
Recorder video
Recorder video
Transition time (time from the
start to the end of the effect)
3-4
Chapter 3 Basic Editing Concepts
Player 2 video
Dissolve
The first recorded scene is gradually replaced by the next recorded
scene, with both scenes overlapping during the transition.
The figure below shows an example of a dissolve from the video
of player 1 to the video of player 2.
Player 1 video changes to
player 2 video in a dissolve.
Player 1 video
Player 2 video
Recorder video
Recorder video
Transition time (time from the
start to the end of the effect)
3 Basic Editing Concepts
Chapter 3 Basic Editing Concepts
3-5
Automatic Editing
In assemble or insert editing using effects such as cut, wipe, and
dissolve, the first step is to specify which part of the player video
is to be recorded on which part of the recorder tape. This operation
is called setting edit points. The point where the edit starts is the
IN point, and the point where it ends is the OUT point. The time
from the IN point to the OUT point is called the duration. Before
executing an effect such as wipe or dissolve, it is necessary to
specify how long it will take to make the transition from the first
scene to the next scene. This is called the transition time.
Once the edit data described above has been set, the BVE-700A
allows you to operate all of the VTRs by pressing a single button,
so that the edit is executed automatically. This is called automatic
editing.
In automatic editing, the player and recorder start playback at a
point slightly before the IN point (the preroll point), and stop at a
point slightly past the OUT point (the postroll point). The
complete procedure is illustrated in the following figure.
IN point
OUT point
3 Basic Editing Concepts
Player 1
Duration
Playback
IN point
OUT point
Player 2
Duration
Preroll point
Playback
IN point
OUT point
Duration
Recorder
Preroll point
Playback
Transition time
Recording
Playback
Stop
3-6
Chapter 3 Basic Editing Concepts
Postroll point
Chapter 4
Editing Operations
Performing Cut Edits ............................................................... 4-2
About Edit Points ................................................................ 4-7
Preview (Edit Rehearsal) .................................................... 4-9
Replay (Checking Edit Results) ....................................... 4-11
Performing A/B-Roll Edits .................................................... 4-12
Executing Effects Manually ............................................. 4-20
About Edit Points .............................................................. 4-22
Preview (Edit Rehearsal) .................................................. 4-24
Replay (Checking Edit Results) ....................................... 4-25
Monitoring Video .................................................................... 4-26
Adjusting the Color of Color Backgrounds ......................... 4-27
Reversing Wipe Directions and Modifying Pattern
Edges ................................................................................ 4-29
Reversing Wipe Directions ............................................... 4-29
Softening Wipe Pattern Edges and Adding Edge
Borders .................................................................. 4-30
Edit Data Operations ............................................................. 4-34
Setting Edit Points / Durations by Entering Numeric
Values .................................................................... 4-34
Checking Edit Data ........................................................... 4-36
Modifying Edit Data ......................................................... 4-38
Clearing Edit Data ............................................................ 4-40
Cueing Up Edit Points ...................................................... 4-42
About the Total Edit Time ................................................ 4-44
Executing a First Edit ............................................................ 4-46
Setting Split Edit Points ......................................................... 4-48
Setting DMC Initial Playback Speeds ................................... 4-51
Inserting Titles (Title Key) .................................................... 4-53
Using the Time Track Function ............................................ 4-57
Using an External Switcher ................................................... 4-59
Performing Cut Edits
This section explains the basic procedures for cut editing in a
system with one player and one recorder. The example in this
section makes the following assumptions.
• Player used: Player 1
• Time data used: Timecode. (It is assumed that timecode is
recorded on either the playback tape or the recording tape. Check
to be sure that the TC indicators are lit in the P1/P3 time counter
display section and the R-VTR time counter display section. If
the TC indicators are not lit, press the MODE buttons so that the
indicators light.)
• Edit points: The player IN and OUT points and the recorder IN
point are set as shown in the figure below.
00:01:20:00
IN point
00:01:23:15
OUT point
Player
Recorder
IN point
01:00:00:00
To perform a cut edit, proceed as follows.
1
Press the CUT button in the TYPE section, lighting it.
4 Editing Operations
TYPE
CUT
DISS
SET UP
WIPE
MAN
TRANS
4-2
Chapter 4 Editing Operations
2
Select the signal to use in the edit in the A row of the
SOURCE section.
(You can skip this step if you wish, since it is carried out
automatically in step 4 below.)
SOURCE
3
A
P1
P2
AUX/
P3
BACK
GRND
R-VTR
B
P1
P2
AUX/
P3
BACK
GRND
R-VTR
Select the edit mode in the EDIT MODE section.
A5 to A8 indicators
A5
A6
A7
A8
A1
A2
A3
A4
A5
A6
A7
A8
V
ASMBL
CHG BAS
1ST EDIT
EDIT MODE
Insert mode selection
buttons
ASMBL button
4 Editing Operations
To perform an assemble edit
Check to be sure that none of the V, A1, and A2 buttons are
lit, and then press the ASMBL button, lighting it. If even one
of the V, A1, and A2 buttons is lit, press it to turn it off before
pressing the ASMBL button.
To perform an insert edit
Press an insert mode selection button to select the signal to
edit.
To edit the video signal, press the V button.
To edit an audio signal, press one of the A1 to A8 buttons to
select a channel (various combinations of channels are
possible.) The A1 to A4 buttons light when channels 1 to 4 are
selected, and the A5 to A8 indicators light when channels 5 to
8 are selected.
(Continued)
Chapter 4 Editing Operations
4-3
Performing Cut Edits
4
Set the edit points.
The following explains how to set edit points using timecode
read from the tape.
See page 4-34 for an explanation of how to set edit points by
entering numeric values.
1) Press the P1 button in the PLAYER control section,
lighting it.
PLAYER
P1
P2
P3
2) Rotate the search dial until the player IN point (in this
example 00 01 20 00) or OUT point (in this example 00 01
23 15) appears in P1/P3 time counter display panel.
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
DMC
IN point
P1
00 01 20 00
H M S F
OUT point
P1
00 01 23 15
H M S F
STOP
R
VE
RE
FO
RW
SE
AR
D
4 Editing Operations
3) To set the IN point, press the MARK IN button. To set the
OUT point, press the MARK OUT button.
P1
P2
MARK IN
P3
R-VTR
MARK OUT
MARK
SPLIT
MK STRT
4) Repeat steps 2) and 3) above to set the other edit point.
4-4
Chapter 4 Editing Operations
5) Press the R-VTR button in the RECORDER/PLAYER
control section, lighting it.
RECORDER/PLAYER
P1
P2
P3
R-VTR
R-REC
6) Rotate the search dial until the recorder IN point (01 00 00
00) appears in the R-VTR time counter display panel.
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
DMC
STOP
VE
RE
RS
FO
E
RW
AR
P1
01 00 00 00
H M S F
D
IN point
7) Press the MARK IN button.
P1
P2
MARK IN
P3
R-VTR
MARK OUT
MARK
SPLIT
MK STRT
4 Editing Operations
(Continued)
Chapter 4 Editing Operations
4-5
Performing Cut Edits
5
Press the PREVIEW button to conduct a preview (rehearsal of
the edit).
REC
PVW
REC/REC OFF
RPLY
PREVIEW
MULTI REC
REPLAY
The PVW indicator lights during the preview and goes out
when it finishes.
If necessary, use the numeric keypad in the ENTRY section to
modify the edit points and conduct the preview again.
For more information about previews, see page 4-9.
For more information about how to modify edit points, see
page 4-38.
6
If the preview did not reveal any problems, press the REC/
REC OFF button to execute (record) the edit.
REC
PVW
REC/REC OFF
MULTI REC
RPLY
PREVIEW
REPLAY
The REC indicator lights during the recording and goes out
when it finishes.
4 Editing Operations
7
Conduct a replay as required to check the edit.
REC
PVW
REC/REC OFF
MULTI REC
RPLY
PREVIEW
REPLAY
(SHIFT + PREVIEW)
The RPLY indicator lights during the replay and goes out
when it finishes.
For more information about replays, see page 4-11.
4-6
Chapter 4 Editing Operations
Points to note about assemble mode editing
Note the following points about assemble mode editing.
• Before recording the first edit, you should record CTL signals on
the recording tape. The CTL signals must be recorded from the
start point of the first edit for at least as long as the preroll time.
• When you execute an assemble edit, the contents of all tracks on
the tape are erased after the OUT point. Executing an assemble
edit with a tape that already contains recorded materials breaks
the continuity of signals at the OUT point, which causes breakup
in the video and audio.
• Timecode is recorded so as to be continuous with timecode
already recorded on the tape.
Points to note about insert mode editing
An insert edit cannot be executed unless CTL signals or timecode
are recorded across the specified section of the tape. Before
executing an insert edit with a new tape, you should record
reference video signals or other control signals on the tape.
About Edit Points
Four edit points are needed to conduct an edit: the player IN and
OUT points, and the recorder IN and OUT points. In cut editing,
the fourth edit point is set automatically as soon as you set the two
IN points and one of the OUT points.
Example: Three edit points have been set: the player IN and OUT
points, and the recorder IN point.
00:01:23:15
OUT point
IN point
01:00:00:00
OUT point
01:00:03:15
(Set automatically)
4 Editing Operations
00:01:20:00
IN point
Player
Recorder
Chapter 4 Editing Operations
4-7
Performing Cut Edits
Points to note about OUT points
When you set OUT points for both the player and recorder, the
recorder OUT point takes priority and the player OUT point is
ignored.
Points to note about discontinuous timecode
An edit cannot be executed if there is discontinuous timecode in
the section from the preroll point to the IN point. If you attempt to
execute an edit under these conditions, the message TC JUMP
FOUND appears in the scratchpad. To allow the edit to be
executed, use the setup menu (AUX DATA > Pn TC JUMP) to
change the setting for timecode jumps.
For more information about timecode jump settings, see page
6-57.
When no OUT points are set
You can also execute an edit without setting OUT points.
After the start of automatic edit execution, press the REC/REC
OFF button at the point where you want to stop the edit. The point
where you pressed the button is registered as the OUT point, and
all VTRs stop at the postroll point. If you press the ALL STOP
button instead of the REC/REC OFF button, the VTRs stop but no
OUT point is registered.
4 Editing Operations
4-8
Chapter 4 Editing Operations
Preview (Edit Rehearsal)
After selecting the edit mode and setting the edit points, you can
conduct a rehearsal before actually executing the edit. This
rehearsal is called a preview.
When you press the PREVIEW button, the player and recorder
tapes run from the preroll point to the postroll point, just as in an
actual edit. The signals shown below are output from the
MONITOR OUT connector.
IN point
OUT point
IN point
OUT point
IN point
OUT point
Player
Recorder
Signals output
from MONITOR
OUT connector
Player signals
Preroll point
Recorder signals
Postroll point
Recorder signals
4 Editing Operations
In assemble mode, the recorder stops when it passes the IN point.
Player signals are output from the MONITOR OUT connector,
even after passing the OUT point.
Chapter 4 Editing Operations
4-9
Performing Cut Edits
To preview only around the IN point or OUT point
Instead of previewing the entire edit, you can preview only around
the IN point or OUT point.
Proceed as follows.
A7
A8
TRIM
–1
TRIM
+1
A1
A2
A3
A4
–X
+X
A5
A6
A7
A8
IN
OUT
V
ASMBL
CHG BAS
1ST EDIT
EFF
SPLIT
ENTRY
1
T-TIME
TOTAL
DUR
START
SPEED
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
A5
A6
EDIT MODE
CLEAR
LAST
X
ALL CLR
LAST ED
P1
P2
SCR GO
ALL STOP
P3
MARK IN
2
P3
R-VTR
R-REC
PLAY
STIL
STB OFF
EJECT
MARK
SPEED
SHTL
MK USER
STOP
R-VTR
E
RS
VE
RE
MARK
SPLIT
MARK OUT
PVW
REC/REC OFF
REW
JOG
FF
DMC
FO
RW
AR
D
MULTI REC
RPLY
PREVIEW
REPLAY
SHIFT
ALL STB OFF
1
P2
MK STRT
REC
GO TO
TIME
TRACK
RECORDER/PLAYER
P1
2
To preview only around the IN point, press the IN button,
lighting it. To preview only around the OUT point, press the
OUT button, lighting it.
Press the PREVIEW button.
4 Editing Operations
A preview of the section selected in step 1 is conducted.
To switch to a preview of the IN point or OUT point during a
preview of the entire edit
During the preview, press the IN button or the OUT button while
holding down the SHIFT button.
4-10
Chapter 4 Editing Operations
Replay (Checking Edit Results)
After executing an edit, you can conduct a replay as required to
check the results of the edit.
To execute a replay, press the REPLAY (SHIFT + PREVIEW)
button. The most recently edited section is replayed.
To replay only around the IN point or OUT point
Instead of replaying the entire edit, you can relay only around the
IN point or OUT point.
Press the IN button or the OUT button, lighting it, and then press
the REPLAY (SHIFT + PREVIEW) button.
To switch to a replay of the IN point or OUT point during a
replay of the entire edit
During the replay, press the IN button or the OUT button while
holding down the SHIFT button.
4 Editing Operations
Chapter 4 Editing Operations
4-11
Performing A/B-Roll Edits
An edit that uses the signals of two players is called an A/B-roll
edit. When the optional BKE-701A Switcher Board is installed in,
or an external video switcher is connected to, the BVE-700A, you
can control two players for A/B-roll editing. Installing the board
also allows you to add effects such as wipes and dissolves when
switching between the A/B-roll signals.
This section explains the basic procedures for A/B-roll editing.
The example in this section makes the following assumptions.
• Players used: Player 1 and player 2
• Time data used: Timecode. (It is assumed that timecode is
recorded on the playback tapes and the recording tape. Check to
be sure that the TC indicators are lit in all three time counter
display sections. If an indicator is not lit, press the MODE button
in that section so that it lights.)
• Edit mode: Video insert editing
• Effect: Wipe
• Wipe pattern:
• Wipe direction: Normal
• Wipe edges: Normal (edges are not softened, and no borders are
added)
• Transition time: 3 seconds
• Edit points: The player IN and OUT points and the recorder IN
point are set as shown in the figure below.
IN point
OUT point
Player 1
4 Editing Operations
00 01 23 00
00 01 25 20
IN point
OUT point
00 05 00 20
00 05 04 15
Player 2
IN point
Recorder
01 00 00 00
Transition time
4-12
Chapter 4 Editing Operations
To perform an A/B-roll edit, proceed as follows.
1
Press the WIPE button in the TYPE section to select the effect
to use in the transition.
TYPE
CUT
DISS
SET UP
WIPE
MAN
TRANS
2
Set the transition time (3 seconds).
1) Press the TRANS TIME button in the ENTRY section,
lighting it.
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
GO TO
SCR GO
4 Editing Operations
The display changes in all three time data display panels.
• If you are setting the transition time for the first time, the
display changes to a flashing “1:00”.
• If a transition time has been set before, the display changes
to the most recently set transition time.
2) In the numeric keypad, press the “3” button and then the
“00” button.
1
A
2
B
0
00
LOAD
DUMP
3
C
C
EDL CLR
“3 00” appears in the scratchpad.
(Continued)
Chapter 4 Editing Operations
4-13
Performing A/B-Roll Edits
3) In the numeric keypad, press the ENTER button.
–
+
F/TC
BS
FS
STORE
ENTER
CTRL
RETURN
“3 00” flashes in the R-VTR time counter display panel.
3
Select the wipe pattern with the buttons in the WIPE
PATTERN section or the numeric keypad. (This step is not
required if you have selected a dissolve as the effect to use in
the transition.)
If item WIPE | 10 in the setup menu (SETUP DATA >
SYSTEM CONFIG) is set to WIPE
Press the button for the desired wipe pattern.
WIPE PATTERN
7
8
4
D
9
5
6
E
F
4 Editing Operations
If item WIPE | 10 in the setup menu (SETUP DATA >
SYSTEM CONFIG) is set to 10
1) Enter the pattern number of the desired pattern with the
buttons in the numeric keypad.
7
8
4
D
5
E
1
A
9
6
F
2
B
0
00
LOAD
DUMP
3
C
C
EDL CLR
–
+
F/TC
BS
FS
STORE
The number appears in the scratchpad as you enter it.
4-14
Chapter 4 Editing Operations
2) Press the PTTRN NO button in the ENTRY section.
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
GO TO
SCR GO
3) Press the ENTER button.
–
+
F/TC
BS
FS
STORE
CTRL
ENTER
RETURN
This confirms the entered number. It appears in the R-VTR
time counter display panel.
When you select a wipe, you can also soften the edges of the
pattern, add borders, and reverse the direction of the wipe.
For details, see page 4-29.
4
In the SOURCE section, select the signals to use in the edit.
Select the first signal (player 1 in this example) in the A row,
and the next signal (player 2) in the B row.
A
P1
P2
AUX/
P3
BACK
GRND
R-VTR
B
P1
P2
AUX/
P3
BACK
GRND
R-VTR
4 Editing Operations
SOURCE
(Continued)
Chapter 4 Editing Operations
4-15
Performing A/B-Roll Edits
5
Select the edit mode in the EDIT MODE section.
A5 to A8 indicators
A5
A6
A7
A8
A1
A2
A3
A4
A5
A6
A7
A8
V
ASMBL
CHG BAS
1ST EDIT
EDIT MODE
Insert mode selection
buttons
ASMBL button
To perform an assemble edit
Check to be sure that none of the V, A1, and A2 buttons are
lit, and then press the ASMBL button, lighting it. If even one
of the V, A1, and A2 buttons is lit, press it to turn it off before
pressing the ASMBL button.
To perform an insert edit
Press an insert mode selection button to select a signal to edit.
To edit the video signal, press the V button.
To edit an audio signal, press one of the A1 to A8 buttons to
select a channel (various combinations of channels are
possible). The A1 to A4 buttons light when channels 1 to 4 are
selected, and the A5 to A8 indicators light when channels 5 to
8 are selected.
6
Set the edit points.
4 Editing Operations
The following explains how to set edit points using timecode
read from the tape.
See page 4-34 for an explanation of how to set edit points by
entering numeric values.
4-16
Chapter 4 Editing Operations
1) Press the P1 button in the PLAYER control section,
lighting it.
PLAYER
P1
P2
P3
2) Rotate the search dial until the player IN point (in this
example 00 01 23 00) or OUT point (in this example 00 01
25 20) appears in the P1/P3 time counter display panel.
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
STOP
VE
R
FO
R
SE
RE
IN point
P1
00 01 23 00
H M S F
OUT point
P1
00 01 25 20
H M S F
DMC
W
AR
D
3) To set the IN point, press the MARK IN button. To set the
OUT point, press the MARK OUT button.
P1
P2
MARK IN
P3
R-VTR
MARK OUT
MARK
SPLIT
4 Editing Operations
MK STRT
4) Repeat steps 2) and 3) to set the other edit point.
5) Repeat steps 1) to 4) to set the IN point (00 05 00 00) and
OUT point (00 05 04 15) for player 2.
(Continued)
Chapter 4 Editing Operations
4-17
Performing A/B-Roll Edits
6) Press the R-VTR button in the RECORDER/PLAYER
control section, lighting it.
RECORDER/PLAYER
P1
P2
P3
R-VTR
R-REC
7) Rotate the search dial until the recorder IN point (01 00 00
00) appears in the R-VTR time counter display panel.
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
DMC
STOP
VE
RS
FO
RW
E
RE
AR
D
IN point
8) Press the MARK IN button.
P1
P2
MARK IN
P3
R-VTR
MARK OUT
MARK
SPLIT
4 Editing Operations
MK STRT
4-18
Chapter 4 Editing Operations
R-VTR
01 00 00 00
H M S F
7
Press the PREVIEW button to conduct a preview (rehearsal of
the edit).
REC
PVW
REC/REC OFF
MULTI REC
RPLY
PREVIEW
REPLAY
The PVW indicator lights during the preview and goes out
when it finishes.
If necessary, use the numeric keypad in the ENTRY section to
modify the edit points and conduct the preview again.
For more information about previews, see page 4-24.
For more information about how to modify edit points, see
page 4-38.
8
If the preview did not reveal any problems, press the REC/
REC OFF button to execute (record) the edit.
REC
PVW
REC/REC OFF
MULTI REC
RPLY
PREVIEW
REPLAY
9
4 Editing Operations
The REC indicator lights during the recording and goes out
when it finishes.
When the recording finishes, the WIPE button in the TYPE
section goes out and the CUT button lights. In A row of the
SOURCE section, the P1 button goes out and the P2 button
lights. In the B row, the P2 button goes out.
Conduct a replay as required to check the edit.
REC
PVW
REC/REC OFF
MULTI REC
RPLY
PREVIEW
REPLAY
(SHIFT + PREVIEW)
The RPLY indicator lights during the replay and goes out
when it finishes.
For more information about replays, see page 4-25.
Chapter 4 Editing Operations
4-19
Performing A/B-Roll Edits
Executing Effects Manually
You can execute effects (wipe and dissolve) manually. During
manual operation, the BVE-700A controls only the operation of
the VTRs automatically.
Manual operation allows you to switch freely from the signal
selected in the A row of the SOURCE section to the signal
selected in the B row, or in reverse to switch from the signal
selected in the B row to the signal selected in the A row. You can
change the speed of wipes and dissolves, and stop the operation at
any point.
Note
The BVE-700A cannot control the audio mixer during manual
operation. Perform any necessary operations on the mixer side.
To execute an effect manually, proceed as follows.
3
1
SOURCE
TYPE
2
TITLE
4
6,7
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
4 Editing Operations
EDIT MODE
P1
REC
5
4-20
Chapter 4 Editing Operations
7
P2
P3
PVW
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
A8
RPLAY
RPLY
6
1
Press the WIPE or DISS button in the TYPE section.
If you pressed the WIPE button, select a wipe pattern.
See step 3 on page 4-14 for more information about selecting
wipe patterns.
2
3
4
5
Press the MAN button in the TYPE section.
Use the buttons in the SOURCE section to select the signals to
edit.
Select the edit mode.
Set the edit points for the players and recorder.
This completes the preparations for manual editing.
6
If you want to conduct a preview, press the PREVIEW button
and rotate knob 3 (FADER) in the parameter adjustment
section.
7
4 Editing Operations
Rotate the knob more quickly to increase the speed at which
the video changes.
Rotate the knob clockwise to switch from the signal selected
in the A row of the SOURCE section to the signal selected in
the B row.
Rotate the knob counterclockwise to switch from the signal
selected in the B row of the SOURCE section to the signal
selected in the A row.
To execute the edit, press the REC/REC OFF button and rotate
knob 3 (FADER) in the same way as during a preview.
Chapter 4 Editing Operations
4-21
Performing A/B-Roll Edits
About Edit Points
Six edit points are needed to conduct an A/B-roll edit: the IN and
OUT points of two players and the recorder IN and OUT points.
Normally you need to set only five of these edit points: the three
IN points and two of the OUT points. The remaining OUT point is
set automatically.
Example: Five edit points have been set: the player IN and OUT
points, and the recorder IN point.
IN point
OUT point
Player 1
IN point OUT point (set automatically)
Player 2
IN point
OUT point
Recorder
4 Editing Operations
Points to note about OUT points
In the above example, assume that you have also set the OUT
point for player 2 manually. In this case, if the OUT point of
player 2 is different from the OUT point of the recorder, the
recorder OUT point takes priority and the player 2 OUT point is
ignored.
Points to note about discontinuous timecode
An edit cannot be executed if there is discontinuous timecode in
the section from the preroll point to the IN point. If you attempt to
execute an edit under these conditions, the message TC JUMP
FOUND appears in the scratchpad. To allow the edit to be
executed, use the setup menu (AUX DATA > Pn TC JUMP) to
change the setting for timecode jumps.
For more information about timecode jump settings, see page
6-56.
4-22
Chapter 4 Editing Operations
When you want to start an effect from the edit start point
Do not specify an OUT point for the video used in the first part of
the edit (the video selected in the A row of the SOURCE section).
When you execute the edit, the system assumes that the OUT point
is the same as the IN point and starts to apply the effect
immediately.
IN point (no OUT point specified)
Player 1 (video
selected in A row)
IN point
OUT point
IN point
OUT point
Player 2 (video
selected in B row)
Recorder
Duration time
4 Editing Operations
Chapter 4 Editing Operations
4-23
Performing A/B-Roll Edits
Preview (Edit Rehearsal)
After selecting the edit mode and setting the edit points, you can
conduct a rehearsal before actually executing the edit. This
rehearsal is called a preview.
To preview only around the IN point, OUT point, or effect
Instead of previewing the entire edit, you can preview only around
the IN point or OUT point, or only the effect.
Proceed as follows.
ENTRY
1
A5
A6
A7
A8
TRIM
–1
TRIM
+1
A1
A2
A3
A4
–X
+X
A5
A6
A7
A8
IN
OUT
V
ASMBL
CHG BAS
1ST EDIT
EFF
SPLIT
T-TIME
TOTAL
DUR
START
SPEED
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
EDIT MODE
CLEAR
LAST
X
ALL CLR
LAST ED
P1
P2
SCR GO
ALL STOP
P3
MARK IN
4 Editing Operations
2
P2
P3
R-VTR
R-REC
PLAY
STIL
STB OFF
EJECT
MARK
SPEED
SHTL
MK USER
STOP
R-VTR
E
RS
VE
RE
MARK
SPLIT
MARK OUT
PVW
REC/REC OFF
REW
JOG
FF
DMC
FO
RW
AR
MULTI REC
RPLY
REPLAY
SHIFT
2
To preview only around the IN point, press the IN button,
lighting it. To preview only around the OUT point, press the
OUT button, lighting it. To preview only the effect, press the
EFF button, lighting it.
Press the PREVIEW button.
A preview of the section selected in step 1 is conducted.
4-24
Chapter 4 Editing Operations
D
PREVIEW
ALL STB OFF
1
P1
MK STRT
REC
GO TO
TIME
TRACK
RECORDER/PLAYER
To switch to a preview of the IN point, OUT point, or effect
during a preview of the entire edit
During the preview, press the IN button, OUT button, or EFF
button while holding down the SHIFT button.
Replay (Checking Edit Results)
After executing an edit, you can conduct a replay as required to
check the results of the edit.
To execute a replay, press the REPLAY (SHIFT + PREVIEW)
button. The most recently edited section is replayed.
To replay only around the IN point, OUT point, or effect
Instead of replaying the entire edit, you can replay only around the
IN point or OUT point, or only the effect.
Press the IN button, OUT button, or EFF button, lighting it, and
then press the REPLAY (SHIFT + PREVIEW) button.
To switch to a replay of the IN point, OUT point, or effect during
a replay of the entire edit
During the replay, press the IN button, OUT button, or EFF button
while holding down the SHIFT button.
4 Editing Operations
Chapter 4 Editing Operations
4-25
Monitoring Video
Connecting a video monitor to the MONITOR OUT connector in
the SDI OUTPUT section of the processor unit allows you to
monitor video data during your edits. This monitor is called the
main monitor. It displays all video data for players and recorder.
To monitor the video of players and recorders
Select the VTR to monitor with the VTR selection buttons in the
PLAYER control section and the PLAYER/RECORDER control
section.
VTR selection buttons
RECORDER/PLAYER
PLAYER
P1
P2
P3
P1
P2
P3
R-VTR
R-REC
PLAY
STILL
STB OFF
EJECT
SHTL
REW
JOG
FF
DMC
SE
STIL
EJECT
SHTL
STOP
R
VE
RE
PLAY
STB OFF
REW
JOG
FF
DMC
STOP
FO
RW
AR
D
E
RS
VE
RE
FO
RW
AR
D
4 Editing Operations
To monitor the video of player 1: Press the P1 button, lighting
it.
To monitor the video of player 2: Press the P2 button, lighting
it.
To monitor the video of player 3: Press the P3 button, lighting
it.
To monitor the video of player 1: Press the R-VTR button in
the PLAYER/RECORDER control section, lighting it.
To monitor video during previews and edit execution
Connect the output video signals of the recorder to the
RECORDER connector in the SDI INPUT section of the processor
unit. During previews and edit execution the contents of the edit
appear automatically on the main monitor.
4-26
Chapter 4 Editing Operations
Adjusting the Color of Color Backgrounds
The BVE-700A has an internal background signal generator which
you can use to generate color bar signals, color background
signals, and black signals. You can adjust the color of color
background signals.
To adjust the color of a color background, press the EFF OUT
button, lighting it, and then proceed as follows.
BKGD indicator (parameter
adjustment section)
BKGD indicator
1
SOURCE
EFF OUT button
432
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
SELECT button
FADER indicator
1
4 Editing Operations
Press the BACKGRND button in the A row or the B row of
the SOURCE section until the BKGD indicator underneath the
button lights. (To display the signal selected with a button in B
row of the SOURCE section, press the SELECT button in the
parameter adjustment section so that the FADER indicator
lights, then rotate knob 3 until the selected signal appears on
the monitor screen.)
There are three indicators underneath the BACKGRND
button. Each time you press the button, the lit indicator
changes in the order COL BAR t BKGD t BLACK t
COL BAR.
The BKGD indicator in the parameter adjustment section
lights automatically, and the color background signal appears
on the screen of the main monitor, filling the entire screen.
(Continued)
Chapter 4 Editing Operations
4-27
Adjusting the Color of Color Backgrounds
2
3
4
4 Editing Operations
4-28
Chapter 4 Editing Operations
Rotate parameter adjustment knob 3 (HUE) to adjust the hue.
Rotate parameter adjustment knob 2 (SAT) to adjust the
saturation.
Rotate parameter adjustment knob 1 (LUM) to adjust the
luminance.
Reversing Wipe Directions and Modifying
Pattern Edges
When you select wipe as the transition effect, you can reverse the
direction of the wipe, soften the edges of the wipe pattern, and add
borders to the edges.
Reversing Wipe Directions
After selecting a wipe pattern, press the REV button in the
PATTERN EDGE section.
REV button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
For example, when you select the wipe pattern , bus-B video
enters the picture from the left in a forward direction wipe, but
enters the picture from the right in a reverse direction wipe.
4 Editing Operations
Chapter 4 Editing Operations
4-29
Reversing Wipe Directions and Modifying Pattern Edges
Softening Wipe Pattern Edges and Adding Edge
Borders
When you want to soften the edges of a wipe pattern or add
borders to the edges, first select the pattern and then proceed as
follows to display the pattern edges on the main monitor.
FADER indicator
3
1
SOURCE
TYPE
5 4 2
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
1
2
3
4 Editing Operations
4
5
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
If the WIPE button in the TYPE section is not lit, press it so
that it lights.
Press the EFF OUT button in the MON OUT section, lighting
it.
In the A row and B row of the SOURCE section, select the
signal sources for the wipe.
Press the SELECT button in the parameter adjustment section,
lighting the FADER indicator.
Rotate parameter adjustment knob 3 (FADER) to carry out a
manual wipe and display the edges of the wipe pattern on the
main monitor.
In this state, you perform the following operations while
viewing the picture on the main monitor.
When you are finished, press the EFF OUT button in the
MON OUT section, turning it off, to restore the picture on the
main monitor to its original state.
4-30
Chapter 4 Editing Operations
To soften the edges of a wipe pattern
Press the SOFT button in the PATTERN EDGE section, lighting
it. The edges are blurred, for a soft effect.
SOFT button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
To adjust the degree of softness in wipe pattern borders
Press the SELECT button in the parameter adjustment section,
lighting the EDGE WIDTH indicator, and then rotate knob 2
(SOFT).
EDGE WIDTH indicator
SELECT button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
4 Editing Operations
Knob 2
Chapter 4 Editing Operations
4-31
Reversing Wipe Directions and Modifying Pattern Edges
To add border to the edges of a wipe pattern
Press the BORDER button in the PATTERN EDGE section,
lighting it.
BORDER button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
To adjust the border width
Press the SELECT button in the parameter adjustment section,
lighting the EDGE WIDTH indicator, and then rotate knob 1
(WIDTH).
EDGE WIDTH indicator
SELECT button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
4 Editing Operations
Knob 1
4-32
Chapter 4 Editing Operations
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
MON OUT
To adjust the border color
Press the SELECT button in the parameter adjustment section,
lighting the EDGE MATTE indicator, and then rotate knob 1
(LUM), knob 2 (SAT), and knob 3 (HUE).
EDGE MATTE indicator
SELECT button
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
Knob 3
Knob 2
Knob 1
Normally it is most efficient to proceed in the same way as when
adjusting color backgrounds, by rotating knob 3 (HUE) first, then
knob 2 (SAT), then knob 1 (LUM).
4 Editing Operations
Chapter 4 Editing Operations
4-33
Edit Data Operations
This section explains a number of operations that you can perform
with edit data.
Setting Edit Points / Durations by Entering Numeric
Values
IN points and OUT points can be set with the MARK IN and
MARK OUT buttons, but you can also set them by entering values
from the numeric keypad. Durations can also be set by entering
numeric values.
Proceed as follows.
1
Scratchpad
3
SOURCE
TYPE
2
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
4 Editing Operations
P1
4
1
4-34
Chapter 4 Editing Operations
REC
P2
P3
PVW
RPLAY
RPLY
Select a VTR in the PLAYER control section or RECORDER/
PLAYER control section.
2
In the ENTRY section, specify the type of edit data to set.
To set an IN point: Press the IN button, lighting it.
To set an OUT point: Press the OUT button, lighting it.
To set a duration: Press the DUR button, lighting it.
The time counter display panel for the VTR selected in step 1
displays “-- -- -- --” if no edit data of the specified type has
been set. Otherwise the value of the most recent setting flashes
in the panel.
3
Using the buttons in the numeric keypad, enter an 8-digit
timecode value.
The value appears in the scratchpad as you enter it.
Note
Zeros in the most significant places may be omitted. For
example, instead of entering 00 00 03 12, you can enter 3, 1,
and 2.
4
Press the ENTER button to confirm the value.
The confirmed value appears in the time counter display panel.
5
Repeat steps 1 to 4 to enter other items of edit data.
4 Editing Operations
Chapter 4 Editing Operations
4-35
Edit Data Operations
Checking Edit Data
Press the buttons in the ENTRY section to check edit data that you
have set. The data appears in the time counter display panels for
the signal sources selected in the A row and B row of the
SOURCE section. Data for a VTR that is the target for a mark
operation flashes in the corresponding time counter display panel.
ENTRY section
ENTRY
SOURCE section
TRIM
–1
TRIM
+1
–X
+X
IN
OUT
Time counter display panels
EFF
SPLIT
T-TIME
TOTAL
DUR
START
SPEED
PTTRN
NO
TRANS
TIME
REEL
EDIT NO
4 Editing Operations
The correspondence between the buttons in the ENTRY section
and the types of data that you can check is as follows. Items
marked with “ * ” appear only in the R-VTR time counter display
panel.
IN point: IN button
OUT point: OUT button
Duration: DUR button
Effect start point: EFF button
*Effect transition time (time from the start point to the end
point of the effect): TRANS TIME button
*Title key transition time: T-TIME (SHIFT + SPLIT) button
4-36
Chapter 4 Editing Operations
*Wipe pattern number: PTTRN NO button
* Edit number: EDIT NO (SHIFT + TRANS TIME) button
VTR reel number: REEL (SHIFT + PTTRN NO) button
* Split offset time for split editing: SPLIT button
* Total edit time: TOTAL button
* Edit start point: START (SHIFT + TOTAL) button
DMC playback speed: SPEED (SHIFT + DUR) button
In addition, the following values appear only when the video
format is 23.976 Hz.
Duration execution time: (CTRL + DUR) button
*Real total edit time: (CTRL + TOTAL) button
When the video format is 23.976 Hz, no compensation like that
performed for 59.94 Hz drop-frame timecode is done. These
displays allow you to easily check the real time.
The displayed data cannot be modified.
4 Editing Operations
Chapter 4 Editing Operations
4-37
Edit Data Operations
Modifying Edit Data
Proceed as follows to modify edit data after setting it.
2
1 3
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
1
P2
P3
PVW
RPLAY
RPLY
4 Editing Operations
Use the buttons in the ENTRY section to specify the type of
edit data that you want to modify and display it in the time
counter display panels.
See “Checking Edit Data” (page 4-36) for the correspondence
between edit data types and the buttons in the ENTRY section.
2
If you need to specify a VTR, do so with the VTR selection
buttons in the PLAYER control section or RECORDER/
PLAYER control section.
The display in the time counter display panel of the specified
VTR flashes.
4-38
Chapter 4 Editing Operations
3
Increment or decrement the data value with the TRIM –,
TRIM +, –X (SHIFT + TRIM –), and +X (SHIFT + TRIM +)
buttons.
Each press of these buttons has the effect shown below,
depending on whether the target data is timecode (edit points
and so on) or a percentage value (tape speed).
Button
Timecode
% Value
TRIM –
Decrement by 1 frame
Decrement by 1%
TRIM +
Increment by 1 frame
Increment by 1%
–X (SHIFT + TRIM –)
Decrement by 1 second Decrement by 10%
+X (SHIFT + TRIM +)
Increment by 1 second
Increment by 10%
To modify data using the numeric keypad
In step 3, you can use the buttons in the numeric keypad to modify
the edit data. For example, if “02 01 53 00” is flashing in the time
counter display panel, you can increment the value by two
seconds, as follows.
1
Press the “+”, “2”, and “00” buttons in the numeric keypad.
“+200” appears in the scratchpad.
2
Press the ENTER button.
This confirms the entered value. The display in the time
counter display panel changes to “02 01 55 00”.
4 Editing Operations
Chapter 4 Editing Operations
4-39
Edit Data Operations
Clearing Edit Data
You can clear edit data after setting it. Proceed as follows.
2
1
SOURCE
TYPE
3
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
1
P2
P3
PVW
RPLAY
RPLY
4 Editing Operations
Use the buttons in the ENTRY section to specify the type of
edit data that you want to clear and display it in the time
counter display panels.
See “Checking Edit Data” (page 4-36) for the correspondence
between edit data types and the buttons in the ENTRY section.
2
If you need to specify a VTR, do so with the VTR selection
buttons in the PLAYER control section or RECORDER/
PLAYER control section.
The display in the time counter display panel of the specified
VTR flashes.
4-40
Chapter 4 Editing Operations
3
Press the CLEAR button.
The specified data is cleared.
To clear all of the data in the current edit
Press the ALL CLR (SHIFT + CLEAR) button.
4 Editing Operations
Chapter 4 Editing Operations
4-41
Edit Data Operations
Cueing Up Edit Points
You can cue up edit points and any other points on the specified
VTRs.
Cue-up control works for up to two VTRs at the same time. For
example, after tape transport starts to cue up a VTR specified in
the PLAYER control section, you can specify another VTR for
cue-up in the RECORDER/PLAYER control section.
To cue up an edit point
Proceed as follows.
2
TYPE
SOURCE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
PLAYER
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
EDIT MODE
P1
REC
4 Editing Operations
1
4-42
Chapter 4 Editing Operations
3
P2
P3
PVW
RPLAY
RPLY
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
1
Using the buttons in the ENTRY section, specify the edit point
to cue up.
IN point: Press the IN button.
OUT point: Press the OUT button.
Effect start point: Press the EFF button.
Split edit IN point: Press the SPLIT button.
Edit start point: Press the START (SHIFT + TOTAL)
button.
2
If you need to specify a VTR, do so with the VTR selection
buttons in the PLAYER control section or RECORDER/
PLAYER control section.
The display in the time counter display panel of the specified
VTR starts to flash.
3
Press the GO TO button.
The specified VTR starts to run, and stops at the specified edit
point. The video for the edit point appears as a still picture on
the main monitor.
Note
If the target edit point is an IN point, you can cue it up simply
by specifying the VTR and pressing the GO TO button.
To cue up any point on the tape
1
2
4 Editing Operations
Proceed as follows.
Specify the VTR with the VTR selection buttons in the
PLAYER control section or RECORDER/PLAYER control
section.
Using the buttons in the numeric keypad, enter the timecode of
the point to cue up.
The timecode value appears in the scratchpad as you enter it.
(Continued)
Chapter 4 Editing Operations
4-43
Edit Data Operations
3
Press the SCR GO (SHIFT + GO TO) button.
The specified VTR starts to run, and stops at the specified edit
point. The video for the specified point appears as a still
picture on the main monitor.
About the Total Edit Time
The BVE-700A automatically calculates the total time of edits
using the same recording tape. The calculation uses the edit start
point as the reference.
To set an edit start point
Proceed as follows.
The timecode value displayed in the R-VTR time counter
display panel will be set as the edit start point value.
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
PLAYER
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
1
EDIT MODE
4 Editing Operations
P1
REC
2
1
4-44
Chapter 4 Editing Operations
P2
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
A8
P3
PVW
2
RPLAY
RPLY
3
Press the R-VTR button in the RECORDER/PLAYER control
section.
2
3
Press the GO TO button and then run the recorder to the point
that you want to use as the edit start point.
Press the MK STRT (SHIFT + MARK SPLIT) button.
The current timecode value displayed in the R-VTR time
counter display panel is set as the edit start point.
To check the total edit time
Press the TOTAL button in the ENTRY section.
The total edit time appears in the R-VTR time counter display
panel.
The total edit time appears in the R-VTR
time counter display panel.
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
4 Editing Operations
TOTAL button
Chapter 4 Editing Operations
4-45
Executing a First Edit
Even if you specify assemble mode as the edit mode, an edit
cannot be executed unless timecode and CTL signals are already
recorded on the tape, at least at the start of the tape (the part that
contains the edit start point). When editing for the first time with a
new tape on which nothing has been recorded, you need to execute
a first edit.
To execute a first edit, specify the player and recorder edit points
and then proceed as follows.
Note
Because there are no timecode or CTL signals recorded on the
tape, you cannot use the MARK IN button to set the recorder IN
point. Set the recorder IN point by entering a value from the
numeric keypad.
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
A5
ENTRY
SAT
SOFT
GAIN
A6
A7
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
1
RECORDER/PLAYER
A8
EDIT MODE
P1
REC
4 Editing Operations
2
1
2
4-46
Chapter 4 Editing Operations
4
P2
P3
PVW
RPLAY
RPLY
3
Check to be sure that none of the V, A1, and A2 buttons are
lit, and then press the ASMBL button, lighting it. If even one
of the V, A1, and A2 buttons is lit, press it to turn it off.
If no edit start point is specified in the setup menu (INIT
DATA > SHOW START TIME) (see page 6-45), use the
buttons in the numeric keypad to set the IN points.
3
4
Press the 1ST EDIT (SHIFT + ASSMBL) button.
Press the REC/REC OFF button.
The ASMBL button starts to flash, and first edit processing is
carried out in the following order.
1) A signal generated by the internal background signal
generator is recorded for 10 seconds plus the preroll time
before the recorder IN point. The recorded signal is a color
bar, color background, or black signal, as specified in the
setup menu (INIT DATA > 1EDSRC). The signal is also
recorded for 2 seconds past the recorder IN point.
Timecode is recorded along with CTL signals.
2) The recorder returns to the preroll point and stops. The
ASMBL button stops flashing and lights.
3) The recorder and player begin to run from the preroll point,
and an assemble edit is executed.
For the rest of the procedure you can proceed in the same way as
when performing a normal assemble edit.
To use an internal VTR signal as the first edit video
signal
Execute the first edit after selecting VTR-SG in the setup menu
(INITDATA > 1EDVSRC and INITDATA > 1EDASRC).
Notes
Chapter 4 Editing Operations
4 Editing Operations
• The optional BKE-701A Switcher Board must be installed to
perform a first edit. However, if your VTR has an internal signal
generator, it may be possible to perform a first edit without
installing the board.
• In CTL display mode (the CTL indicators light in the time
counter display sections), there is a delay before automatic
setting of first edit time data. The time data is set when first edit
recording reaches the point immediately before the recorder IN
point.
4-47
Setting Split Edit Points
Split editing is insert mode editing in which the video and audio
IN point are set separately.
The BVE-700A allows you to select either the video IN point or
the audio IN point as the base point in split editing. However,
when you select the video IN point as the base point, separate
audio IN points cannot be set on each audio channel.
The difference between the video IN point and the audio IN point
is called the split offset. The maximum split offset is 59 seconds
and 29 frames.
Note
Split edit points can be set only on the recorder or the player
selected in the A row of the SOURCE section.
This section provides an example that shows how to set the IN
point for a split edit based on audio (the OUT point can be set in
the same way as in normal edits). The target VTR is player 1.
Video IN point
Audio IN point
Video signals
Audio signals
Player 1
OUT point
Note: This is a conceptual diagram. It does not reflect the actual
format of signals on the tape.
4 Editing Operations
4-48
Chapter 4 Editing Operations
Proceed as follows to set the video IN point of player 1 at an offset
from the audio IN point.
3
AUDIO BASE
indicator
2
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A6
A7
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
4
1
5,7,9 1,2
P2
P3
PVW
RPLAY
RPLY
6 9 8 1,2
If the AUDIO BASE indicator is not lit, press the CHG BASE
(SHIFT + V) button so that the AUDIO BASE indicator lights.
2
4 Editing Operations
The system enters a mode that allows you to set a video IN
point based on the audio IN point.
In the EDIT MODE section, press the V button and the
buttons for the target audio channels (A1 to A4 buttons, A5
(SHIFT + A1) to A8 (SHIFT + A4) buttons).
The V button lights. If you pressed any of the A1 to A4
buttons, that button lights. If you pressed any of the A5
(SHIFT + A1) to A8 (SHIFT + A4) buttons, the corresponding
A5 to A8 indicator lights.
(Continued)
Chapter 4 Editing Operations
4-49
Setting Split Edit Points
3
4
5
6
Press the P1 button in the A row of the SOURCE section,
lighting it.
Press the P1 button in the PLAYER control section (or the
RECORDER/PLAYER control section), lighting it.
Search for the point that you want to use as the audio IN point
of player 1.
Press the MARK IN button.
The audio IN point is set for player 1.
7
8
Search for the point that you want to use as the video IN point
of player 1.
Press the MARK SPLIT button.
The video IN point is set for player 1.
9
Set the OUT point for player 1 (or the recorder).
When you set an audio IN point based on the video IN point
Press the CHG BASE (SHIFT + V) button so that the AUDIO
BASE indicator goes out.
To exit split edit mode
Press the CLEAR button, and then press the MARK SPLIT button.
4 Editing Operations
CLEAR
LAST
X
ALL CLR
LAST ED
P1
P2
MARK IN
TIME
TRACK
MARK
SPEED
MK USER
P3
R-VTR
MARK OUT
MARK
SPLIT
MK STRT
4-50
Chapter 4 Editing Operations
Setting DMC Initial Playback Speeds
If your system uses VTRs with Dynamic Tracking (DT) functions,
you can perform Dynamic Motion Control (DMC) editing.
For a DMC edit, you first conduct DMC playback on the player
and register the tape speed as the DMC initial playback speed.
When the edit is executed, the player runs to the IN point and then
begins playback at the DMC initial playback speed.
To set the DMC initial playback speed
Proceed as follows.
PLAYER
WIPE PATTERN
ENTRY
A5
A7
A6
RECORDER/PLAYER
A8
EDIT MODE
P1
REC
1
1
P2
P3
PVW
RPLAY
RPLY
2
Select a player in the PLAYER control section (or the
RECORDER/PLAYER control section), and start DMC
playback.
See page 2-11 for more information about how to perform
DMC playback.
4 Editing Operations
2
When the player reaches the desired speed, press the MARK
SPEED button, lighting it.
The speed of the player at the time when you pressed the
MARK SPEED button is registered as the DMC initial
playback speed to be used in edit execution.
Note
Once you set DMC playback speed for a VTR, the VTR always
starts playback at that speed whenever you use it in an edit. To
restore playback at normal speed, cancel the DMC playback speed
setting using the procedure described in the next paragraph.
Chapter 4 Editing Operations
4-51
Setting DMC Initial Playback Speeds
To cancel DMC playback speed settings
Proceed as follows.
1
2
Press the CLEAR button.
Press the MARK SPEED button.
The system exits from DMC mode and the DMC playback
speed settings for all players are canceled.
To cancel a DMC playback setting for a particular player
Select the particular player in the PLAYER or RECORDER/
PLAYER control section, press the SPEED (SHIFT + DUR)
button in the ENTRY section , and then press the CLEAR
button.
To check the DMC playback speed setting
Press the SPEED (SHIFT + DUR) button in the ENTRY section.
The speed for the selected player appears as a percentage value in
the corresponding time counter display panel.
4 Editing Operations
4-52
Chapter 4 Editing Operations
Inserting Titles (Title Key)
You can superimpose titles and telop images over the video of
your edit. The function that allows you to do this is called title key.
Title key source signals and fill signals
The signal specified in the title key setup menu is used as the title
key source signal. As the key fill signal, you can use an internal
color matte.
The signals as key source and key fill signals vary as shown
below, depending on the selections in the setup menu and the state
of the EXT KEY and MATTE buttons.
Button states
EXT KEY MATTE
Signals used in title key
Key source signal
OFF
OFF
Signal specified by TITLE Same as key source
FILL in the setup menu
signal (self key)
OFF
ON
Signal specified by TITLE Internal color matte
FILL in the setup menu
signal
ON
OFF
Signal specified by TITLE Signal specified by TITLE
SOURCE in the setup
FILL in the setup menu
menu
ON
ON
Signal specified by TITLE Internal color matte
SOURCE in the setup
signal
menu
Key fill signal
To check the effect of a title key on the main monitor
Press the EFF OUT button in the MON OUT section, lighting it.
To superimpose a title key instantly
Proceed as follows.
SOURCE
TYPE
TITLE
4 Editing Operations
1 2
TITLE KEY indicator
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
Chapter 4 Editing Operations
4-53
Inserting Titles (Title Key)
1
Press the TITLE button in the TYPE section, lighting it.
The signal input to the TITLE connector of the processor unit
is superimposed instantly. The TITLE KEY indicator in the
parameter adjustment section lights.
2
If the characters in the title cannot be seen clearly, adjust by
rotating knob 1 (CLIP) and knob 2 (GAIN) in the parameter
adjustment section. To adjust the density of the characters,
rotate knob 3 (DENSITY).
To remove the superimposed title
Press the TITLE button again, turning it off. The superimposed
title disappears instantly.
To fade in a title over a specified period
Instead of superimposing the title instantly, you can fade it in over
a specified period (transition time).
Proceed as follows.
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
EDIT MODE
4 Editing Operations
P1
REC
2
4-54
Chapter 4 Editing Operations
3
P2
P3
PVW
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
A8
RPLAY
RPLY
1
1
Press the T-TIME (SHIFT + SPLIT) button in the ENTRY
section.
The system enters a mode that allows you to set the title
transition time.
2
3
Use the buttons in the numeric keypad to enter the transition
time, and press the ENTER button to confirm it.
Press the T-TRNS (SHIFT + TITLE) button in the TITLE
section.
The signal input to the TITLE connector of the processor unit
fades in over the specified transition time.
To remove the superimposed title
Press the T-TRNS (SHIFT + TITLE) button again. The
superimposed title fades out over the same transition time.
To fill title characters with a key fill signal
After superimposing a title, proceed as follows.
1 2
SOURCE
TYPE
TITLE
TITLE MATTE indicator
PATTERN EDGE
REMOTE
MON OUT
A
B
1
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
4 Editing Operations
COL BAR
BKGD
BLACK
AUDIO BASE
NEW EDIT
To use an internal color matte signal as the key fill signal,
press the MATTE button in the TITLE section, lighting it.
To use an external signal input to the AUX/PLAYER-3
connector as the key fill signal, press the EXT KEY button in
the TITLE section, lighting it.
If you selected a color matte signal, the TITLE MATTE
indicator in the parameter adjustment section lights.
(Continued)
Chapter 4 Editing Operations
4-55
Inserting Titles (Title Key)
2
4 Editing Operations
4-56
Chapter 4 Editing Operations
To adjust the color of a color matte signal, rotate knob 1
(LUM), knob 2 (SAT), and knob 3 (HUE) in the parameter
adjustment section.
Using the Time Track Function
This section explains the BVE-700A’s time track function.
Automatic time track
When you finish recording of an edit, the recorder and player OUT
points of that edit are set automatically as the IN points for a new
edit. If you then modify the recorder IN point of the new edit, the
IN point of the player is modified automatically by the same
amount. This is called the automatic time track function.
The target for the automatic time track function is the player used
in the most recent edit. If the most recent edit used two players (in
an A/B-roll), both players become targets for the automatic time
track function.
Previous
edit
Recorder
Player 1,
player 2
IN
IN
OUT
OUT
IN
OUT
Modified IN point
New edit
Recorder
Player 1, player 2
IN point as modified
by automatic time
track function
Automatically set
IN point
4 Editing Operations
A flashing dot (•) appears to the lower right of the first frames digit
in displays of player IN points that have been modified by the
automatic time track function.
Chapter 4 Editing Operations
4-57
Using the Time Track Function
Manual time track
In a new edit, the player ceases to be a target for the automatic
time track function if you manually modify the player’s IN point.
You can do the following to make the player a time track function
target again.
1
PLAYER
2
WIPE PATTERN
A5
ENTRY
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
1
2
4 Editing Operations
4-58
Chapter 4 Editing Operations
P2
P3
PVW
RPLAY
RPLY
Select the player with the VTR selection buttons.
Press the TIME TRACK button.
Using an External Switcher
You can use an external switcher such as the DFS-700/700P or
MFS-2000 to do the following.
• Set wipe patterns
• Set transition times
• Set direction
• Auto transition start
Setup menu settings
To use an external switcher, you need to make the following
settings in the BVE-700A setup menu.
• In the SETUP DATA > SW'ER CONFIG > TYPE menu, select
DFS-700 or HDS, DVS, MFS.
• In the SETUP DATA > SW'ER CONFIG > CROSS POINT
menu, specify the cross points corresponding to the BVE-700A
sources.
DFS-700/700P settings
If you are using the DFS-700/700P, select PVE-500 in the SETUP/
PORTS menu of the DFS-700/700P.
This allows the BVE-700A and the DFS-700/700P to
communicate over the serial interface. This interface is enabled
when the GPI button on the control panel of the DFS-700/700P is
lit.
Wipe patterns and transition times set on the control panel of the
BVE-700A are set on the DFS-700/700P at the time of recording
or preview.
4 Editing Operations
Chapter 4 Editing Operations
4-59
Chapter 5
Data Management
Overview .................................................................................... 5-2
Edit Data Management ............................................................ 5-3
Data Backup Function ........................................................ 5-3
Registering Edits in the EDL .............................................. 5-5
Loading Edits From the EDL ............................................. 5-7
Modifying Edits ................................................................ 5-10
Deleting Edits From the EDL ........................................... 5-11
Dumping and Loading EDL Data ..................................... 5-16
System Data Management ..................................................... 5-19
Overview .......................................................................... 5-19
Dumping and Loading System Data ................................. 5-20
Overview
The BVE-700A has edit data management functions and system
data management functions.
Edit data management functions
Edit data management functions include a data backup function
and EDL management functions.
Data backup function
The system’s automatic edit data backup function is designed to
minimize the effect of data loss through accidents or editing
misoperations.
For details, see “Data Backup Function” (page 5-3).
EDL management functions
The system’s internal EDL memory enables the following
operations. For details, see the pages enclosed in parentheses.
• Registering newly created edits in an EDL (page 5-5)
• Loading registered edits from the EDL (page 5-7)
• Modifying edits and re-registering modified edits in the EDL
(page 5-10)
• Dumping of EDL data to external devices (page 5-16)
• Loading of EDL data from external devices (page 5-16)
System data management functions
You can dump system data (setup menu settings) to external
devices over the RS-232C interface, and load system data from
external devices.
For details, see “System Data Management” (page 5-19).
5 Data Management
5-2
Chapter 5 Data Management
Edit Data Management
This section explains the edit data management functions of the
BVE-700A.
Data Backup Function
The BVE-700A is equipped with two types of memory which can
minimize the effect of data loss through accidents or editing
misoperations. Last X memory automatically stores the most
recent edit item, and last edit memory automatically stores all of
the data for a single edit.
Last X memory
Last X memory stores the original data that was modified in the
most recent timecode operation. If you decide that you want to
restore the original value after modifying timecode, you can load
the contents of last X memory, without going to the trouble of
setting the value again.
To load the contents of last X memory
Press the LAST X button. The data before the most recent
modification is restored.
LAST X button
PLAYER
WIPE PATTERN
ENTRY
A5
A7
A6
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
Chapter 5 Data Management
5 Data Management
If you press the LAST X button again
The data that was displayed at the time when you pressed the
button for the first time (the data after modification) is restored.
Each press of the button restores either the original data or the
modified data.
5-3
Edit Data Management
Last edit memory
All of the data for the current edit is stored in last edit memory
whenever any of the following occurs.
• When you conduct a preview after modifying the edit: Data
for the edit before the modifications is stored. If you decide after
viewing the preview that you want to discard the modifications,
you can do so by loading the contents of last edit memory.
• When you register an edit in the EDL after modifying the
edit: Data for the edit before the modifications is stored. You can
return the edit to the state it was in before the modifications by
loading the contents of last edit memory.
• When the system enters new edit creation mode after
recording an edit: The recorded edit is stored. You can switch
from the new edit back to the recorded edit by loading the
contents of last edit memory.
• When the system enters new edit creation mode after you
press the STORE (SHIFT + F/TC) button to register an edit
in the EDL: The registered edit is stored. You can switch from
the new edit back to the registered edit by loading the contents of
last edit memory.
To load the contents of last edit memory
Press the LAST ED (SHIFT + LAST X) button.
LAST ED (SHIFT + LAST X) button
PLAYER
WIPE PATTERN
ENTRY
A5
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
5 Data Management
If you press the LAST ED (SHIFT + LAST X) button again
The edit that was displayed at the time when you pressed the
button for the first time (the edit after modification) is restored.
Each press of the button restores either the original edit or the
modified edit.
5-4
Chapter 5 Data Management
Registering Edits in the EDL
Registering edits by recording
When record a new edit, it is registered automatically in the EDL
at the end of the recording. The edit numbers of edits registered in
this way are preceded by the letter ‘r’.
After registering the edit, the system enters new edit creation
mode. The edit number of the new edit is 1 larger than the number
of the previous edit.
Registering edits without recording
You can also register edits without recording them. This is
convenient when you are pressed for time, because it allows you to
create and register edits and record them later whenever they are
needed.
You can register multiple edits one after the other, and record all
of them later in one operation (auto assembly).
To register an edit without recording it
Create the edit, and then press the STORE (SHIFT + F/TC) button.
PLAYER
WIPE PATTERN
ENTRY
A5
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
STORE (SHIFT + F/TC) button
The edit is registered in the EDL and the system enters new edit
creation mode.
5 Data Management
Chapter 5 Data Management
5-5
Edit Data Management
If the message MEMORY FULL appears
This message means that there is not enough free capacity in EDL
memory to register an edit. Free up EDL memory by dumping the
current contents of EDL memory to an external device and then
deleting all edits or any unneeded edits. This will allow you to
register the current edit.
See page 5-11 for more information about how to delete edits.
See page 5-16 for more information about how to dump EDL data
to external devices.
Correcting invalid edit data
Edits cannot be registered if they contain invalid edit data, for
example specification of the same VTR as a player and as the
recorder. An error message appears if you attempt to register such
data. Follow the instructions given in the message to correct the
invalid data, and then try registering the edit again.
See “Error Messages” (page A-2) for more information about
error messages and steps to take when an error occurs.
5 Data Management
5-6
Chapter 5 Data Management
Loading Edits From the EDL
You can load edits from the EDL into the control panel, modify
the edit data, and conduct previews and recording.
There are two ways to load edits from the EDL.
• Load the edit immediately before or after the current edit.
• Load a specified edit.
If the reel name of the currently connected VTR does not
agree with the reel name specified in the edit that you
have loaded
The error message UNMOUNTED REEL appears. Insert the
correct reel (cassette).
To record an edit after loading it (auto assembly)
With the edit loaded from the EDL, press the REC button.
The edit and the following edits in the EDL are recorded.
Note
Edits with REC marks (‘r’, indicating that they have already been
recorded) are not recorded. If you want to record these edits as
well, use the INIT DATA setup menu to remove the REC marks.
5 Data Management
Chapter 5 Data Management
5-7
Edit Data Management
To load the edit immediately before or after the current edit
Proceed as follows to load the edit immediately before or after the
current edit.
PLAYER
WIPE PATTERN
ENTRY
A5
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
FS (SHIFT + “+”)
BS (SHIFT + “–”)
To load the previous edit (with an edit number 1 smaller)
Press the BS (SHIFT + “–”) button. Press the button again to load
the edit with the next smaller edit number. Each press of the button
loads the edit with the previous number.
To load the next edit (with an edit number 1 larger)
Press the FS (SHIFT + “+”) button. Press the button again to load
the edit with the next larger edit number. Each press of the button
loads the edit with the next number.
If the current edit is a new edit, pressing the FS (SHIFT + “+”)
button registers the current edit and puts the system into new edit
creation mode so that you can create another new edit.
To return from a loaded edit to a new edit
Press the FS (SHIFT + “+”) button as many times as necessary, or
press the RETURN (SHIFT + ENTER) button.
5 Data Management
5-8
Chapter 5 Data Management
To load a specified edit
You can load a specified edit by entering its edit number with the
numeric keypad.
To load an edit by entering its edit number
Proceed as follows.
PLAYER
WIPE PATTERN
ENTRY
A5
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
2
1
2
P2
P3
PVW
RPLAY
RPLY
3 1
Press the EDIT NO (SHIFT + TRANS TIME) button.
Enter the edit number in the numeric keypad.
Notes
• If you don’t know the number of the first edit in the EDL,
enter 0 instead.
• If you don’t know the number of the last edit in the EDL,
enter any large number (for example 99).
3
Press the ENTER button.
5 Data Management
Chapter 5 Data Management
5-9
Edit Data Management
Modifying Edits
You can load edits from the EDL and modify their edit data. After
modifying the data, press the STORE (SHIFT + F/TC) button to
register the modified edit in the EDL.
See “Modifying Edit Data” (page 4-38) for more information
about how to modify edits.
Note
If you don’t register the edit after modifying it, the data in EDL
memory is not updated. The modifications will be lost if you load
another edit before registering the modified edit.
5 Data Management
5-10
Chapter 5 Data Management
Deleting Edits From the EDL
You can delete all edits from the EDL at once, or delete only
specified edits.
To delete all edits from the EDL
This operation uses the setup menu.
See Chapter 6 for more information about using the setup menu.
Proceed as follows to delete all edits from the EDL.
1
SOURCE
TYPE
PATTERN EDGE
TITLE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
A8
EDIT MODE
P1
REC
2,3,4,5
1
P2
P3
PVW
RPLAY
RPLY
2,3,6
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
5 Data Management
SETUP DATA appears in the scratchpad.
(Continued)
Chapter 5 Data Management
5-11
Edit Data Management
2
3
Press the ALL STOP button as many times as necessary to
display INIT DATA in the scratchpad, and then press the
ENTER button.
Press the ALL STOP button as many times as necessary to
display EDL CLR, and then press the ENTER button.
KEEP ALL EDL appears in the scratchpad.
4
Press the ENTER button.
The KEEP ALL EDL message in the scratchpad begins to
flash.
5
6
Press the ALL STOP button to display CLR ALL EDL DATA
in the scratchpad.
Press the ENTER button.
All EDL data is deleted from EDL memory. A beep sounds
when deletion finishes (if the BEEP item is set to ON in the
setup menu (SETUP DATA > SYSTEM CONFIG)).
To delete specified edits only
First specify the edits to delete. You can specify multiple edits and
delete them later all at once.
5 Data Management
5-12
Chapter 5 Data Management
To target a specific edit to delete
Load the edit you want to delete and press the EDL CLR (SHIFT +
C) button. The edit is added to the list of deletion targets, and the
letter ‘d’ appears before its edit number.
EDL CLR (SHIFT + C) button
PLAYER
WIPE PATTERN
ENTRY
A5
A7
A6
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
To check that an edit is targeted for deletion
Press the EDIT NO (SHIFT + TRANS TIME) button. The edit
number appears in the R-VTR time counter display panel,
preceded by the letter ‘d’ if it is targeted for deletion.
To cancel deletion of an edit
Press the EDL CLR (SHIFT + C) button once more. The ‘d’ in
front of the edit number disappears and the edit is removed from
the list of edits targeted for deletion.
5 Data Management
Chapter 5 Data Management
5-13
Edit Data Management
To delete targeted edits from the EDL
Proceed as follows.
1
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
LUM
WIDTH
CLIP
PLAYER
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
A8
EDIT MODE
P1
REC
3
1
P2
P3
PVW
RPLAY
RPLY
2,3,4,6
2,3,5
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
SETUP DATA appears in the scratchpad.
2
3
Press the ALL STOP button as many times as necessary to
display INIT DATA in the scratchpad, and then press the
ENTER button.
Press the ALL STOP button as many times as necessary to
display EDL CLR, and then press the ENTER button.
5 Data Management
KEEP ALL EDL appears in the scratchpad.
5-14
Chapter 5 Data Management
4
Press the ENTER button.
The KEEP ALL EDL message in the scratchpad begins to
flash.
5
Press the ALL STOP button.
The flashing message in the scratchpad changes to CLR
DELETED EDIT.
6
Press the ENTER button.
All of the edits that have been targeted for deletion (edits with
the letter ‘d’ in front of their edit numbers) are deleted from
EDL memory. A beep sounds when deletion finishes (if the
BEEP item is set to ON in the setup menu (SETUP DATA >
SYSTEM CONFIG)).
Note
After targeting a group of edits for deletion, you cannot specify
that one or more edits in the group be deleted and the rest saved.
All targeted edits are deleted whenever you perform the above
operation.
To delete all edits in the EDL with a simple button
operation
Note
Unlike deletions made with the INIT DATA menu, this procedure
deletes all edits, regardless of whether they have delete marks ('d')
or not.
Proceed as follows.
1
Press the CTRL + CLEAR button.
EDL ALL DATA CLR appears in the scratchpad.
5 Data Management
2
Press the ENTER button.
All of the edits are deleted.
Chapter 5 Data Management
5-15
Edit Data Management
Dumping and Loading EDL Data
Overview
The BVE-700A allows you to dump EDL data to external devices,
and to load EDL data from external devices.
Dumping EDL data to external devices
You can dump EDL data created on the BVE-700A to external
devices over the RS-232C interface. The external device can use
the EDL data to create a similar EDL. Some editing systems are
able to use the EDL data just as it is.
Loading EDL data from external devices
You can load EDL data created on external devices into the BVE700A’s EDL memory over the RS-232C interface. This data can
be used and modified in exactly the same way as EDL data created
on the BVE-700A.
EDL format
The BVE-700A uses the BVE-9100 EDL format.
RS-232C interface configuration
The RS-232C interface must be configured to match the device
connected to the EDL connector of the processor unit.
For details, see page 6-14.
To dump EDL data to external devices
Proceed as follows.
1
5 Data Management
5-16
Chapter 5 Data Management
Boot up the device connected to the EDL connector and
prepare it to receive data.
2
Press the DUMP (SHIFT + 00) button.
PLAYER
WIPE PATTERN
ENTRY
A5
A6
A7
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
ALL STOP button
DUMP (SHIFT + 00) button
The DUMP (SHIFT + 00) button begins to flash, and data
transfer starts. During the transfer, the edit number is shown in
the R-VTR time counter display section. When the transfer
ends, the DUMP (SHIFT + 00) button goes out.
To cancel the dump
Press the ALL STOP button.
To load EDL data from external devices
Proceed as follows.
Note
Before loading EDL data from an external device, delete all of the
BVE-700A’s EDL data.
For more information on how to delete EDL data, see “To delete
all edits from the EDL” (page 5-11).
1
Boot up the device connected to the EDL connector and
prepare it to send data.
5 Data Management
(Continued)
Chapter 5 Data Management
5-17
Edit Data Management
2
Press the LOAD (SHIFT + 0) button.
PLAYER
WIPE PATTERN
ENTRY
A5
A7
A6
A8
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
ALL STOP button
LOAD (SHIFT + 0) button
The LOAD (SHIFT + 0) button begins to flash, and data
transfer starts. During the transfer, the edit number is shown in
the R-VTR time counter display section. When the transfer
ends, the LOAD (SHIFT + 0) button goes out.
To cancel the load
Press the ALL STOP button.
Note
The BVE-700A automatically converts ASCII encoded reel names
to a continuous sequence “ASC_0001”, “ASC_0002”, ... The
original reel names are restored when the loaded EDL data is
transferred back to an external device.
5 Data Management
5-18
Chapter 5 Data Management
System Data Management
This section explains the system data management functions of the
BVE-700A.
Overview
The BVE-700A allows you to dump system data (setup menu
settings) to computers over the RS-232C interface. You can also
load system data from computers.
When dumping or loading data, you can either dump all setup
menu data, or only the data for the following submenus.
• SETUP DATA menu
• INIT DATA menu
• AUX DATA menu
• BKE-701A SETUP menu
See Chapter 6 for detailed information about these menus.
RS-232C interface configuration
The RS-232C interface must be configured to match the device
connected to the EDL connector of the processor unit.
For details, see page 6-14.
5 Data Management
Chapter 5 Data Management
5-19
System Data Management
Dumping and Loading System Data
Proceed as follows to dump system data to external devices or load
system data from external devices.
2
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
5
1
2
4,6
P2
P3
PVW
RPLAY
RPLY
3
Boot up the device connected to the EDL connector and
prepare it to send or receive data.
Press the SETUP (SHIFT + DISS) button to put the system in
setup mode.
5 Data Management
SETUP DATA appears in the scratchpad.
• If you want to dump or load all system data, proceed to step
5.
• If you want to dump or load data for submenus, proceed to
step 3.
5-20
Chapter 5 Data Management
3
4
5
6
Press the ALL STOP button to display the desired menu name
(SETUP DATA, INIT DATA, AUX DATA, or BKE-701A
SETUP) in the scratchpad.
Press the ENTER button.
To dump data, press the DUMP (SHIFT + 00) button. To load
data, press the LOAD (SHIFT + 0) button.
Press the ENTER button.
The DUMP (SHIFT + 00) or LOAD (SHIFT + 0) button
begins to flash and data transfer starts. When it finishes, the
button goes out.
To stop the transfer
Press the ALL STOP button.
5 Data Management
Chapter 5 Data Management
5-21
Chapter 6
Setup
Overview .................................................................................... 6-2
Setup Menu Configuration ................................................. 6-2
Menu Operations ................................................................ 6-3
SETUP DATA Menu ................................................................ 6-7
SETUP DATA Menu Item List ........................................ 6-10
BKE-701A SETUP Menu ....................................................... 6-34
BKE-701A SETUP Menu Item List ................................. 6-35
INIT DATA Menu .................................................................. 6-41
INIT DATA Menu Item List ............................................ 6-43
AUX DATA Menu .................................................................. 6-55
AUX DATA Menu Item List ............................................ 6-56
VTR CONSTANT Menu ....................................................... 6-60
VTR CONSTANT Menu Item List .................................. 6-61
INFORMATION Menu ......................................................... 6-63
INFORMATION Menu Item List .................................... 6-63
Storing and Restoring Setup Menus ..................................... 6-65
Dumping and Loading Setup Menus .................................... 6-67
Overview
When you have finished installing the BVE-700A and peripherals,
use the setup menu to configure the system as required.
6 Setup
Setup Menu Configuration
The setup menu consists of the following submenus.
See the pages in parentheses for more information about each
submenu.
• SETUP DATA menu: Basic settings for system operation and so
on (page 6-7).
• BKE-701A SETUP menu: Settings for the optional BKE-701A
Switcher Board (page 6-34).
• INIT DATA menu: Initial settings for editing, VTR operation,
and so on (page 6-41).
• AUX DATA menu: Timecode jump, sync level, and other
settings for each VTR (page 6-55).
• VTR CONSTANT menu: VTR constants, to be set as required
for the VTRs in your system (page 6-60).
• INFORMATION menu: Versions of the system software,
control panel firmware, and so on (page 6-63).
Submenu configuration
Submenus have up to five levels (levels 0, 1, 2, 3, and 4, counting
from the top level).
At level 0, the submenu name is displayed in the scratchpad. You
can move to other submenus from level 0.
Menu item settings are made on lower levels.
6-2
Chapter 6 Setup
Menu Operations
6 Setup
This section explains how to use the setup menu.
Menu operations are interactive. To navigate and make menu
settings, use the buttons on the control panel while viewing the
display in the scratchpad. In setup mode, information such as
submenu names, item names, and item settings are also displayed
on the main monitor (the video monitor connected to the
MONITOR OUT connector). If you prefer, you can operate while
viewing the main monitor instead of the scratchpad.
Menu and submenu item numbers are shown in the P2/P3 time
counter display section.
For more information about status display in setup mode, see the
menu item lists for each submenu.
Basic setup menu operations
To enter setup mode
Press the SETUP (SHIFT + DISS) button.
To move to the next item on the same menu level
Press ALL STOP button.
To move to the previous item, press the ALL STOP button while
holding down the SHIFT button.
The one exception to this procedure is the shortcut for moving to
VTR items. Move to VTR items by pressing the buttons in the
SOURCE, PLAYER control, and RECORDER/PLAYER control
sections.
To confirm an item setting (or move to the next level
down)
Press the ENTER button. This automatically moves you to the
next layer down, if there is one.
To return to the next level up
Press the RETURN (SHIFT + ENTER) button.
Chapter 6 Setup
6-3
Overview
Menu operating procedure
6 Setup
As an example, this section explains the procedure for turning the
system beep on and off.
The menu item is BEEP. It is located on level 2 of the SETUP
DATA menu, beneath the level 1 SYSTEM CONFIG menu. (This
manual expresses this relationship as SETUP DATA > SYSTEM
CONFIG > BEEP.)
Level 0
SETUP DATA
Level 1
SYSTEM CONFIG
Level 2
AUX P3
BEEP
6-4
Chapter 6 Setup
Proceed as follows.
1
6 Setup
SOURCE
TYPE
TITLE
PATTERN EDGE
REMOTE
MON OUT
A
B
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
2,3,5,7,
8,9,10
REC
P2
P3
PVW
RPLAY
RPLY
1,8,9,10
4,6
In the following procedure, the notes in the left margin explain
what each step accomplishes, and the numbered instructions to the
right explain which buttons to use.
<Enter setup mode.>
1
Press the SETUP (SHIFT + DISS) button, lighting it.
SETUP DATA appears in the scratchpad to inform you that
you are currently at level 0 of the SETUP DATA menu.
Note
A menu item number appears in the P2/P3 time counter
display section. Other menu and sub menu item numbers
appear here as you operate with the menu.
<Go down to menu
level 1.>
2
Press the ENTER button.
SYSTEM CONFIG appears in the scratchpad.
(Continued)
Chapter 6 Setup
6-5
Overview
Note
6 Setup
Pressing the ALL STOP button instead of the ENTER button
moves you to the next submenu. To return to the previous
submenu, press the ALL STOP button while holding down the
SHIFT button.
<Go down to menu
level 2.>
3
Press the ENTER button.
AUX | P3 = AUX appears in the scratchpad. This means that
item AUX | P3 is currently set to AUX.
<Find another item
(in this example
“BEEP”) on menu
level 2. >
<Enter setting
selection mode.>
4
Press the ALL STOP button.
BEEP = ON appears in the scratchpad. This means that the
system beep is currently on.
5
Press the ENTER button.
ON begins to flash in the scratchpad.
<Select a setting.>
6
Press the ALL STOP button.
The flashing ON changes to OFF.
<Confirm the
setting.>
7
Press the ENTER button.
OFF stops flashing.
<Return to menu
level 1.>
8
Press the RETURN (SHIFT + ENTER) button.
SYSTEM CONFIG appears in the scratchpad.
<Return to menu
level 0.>
9
Press the RETURN (SHIFT + ENTER) button.
SETUP DATA appears in the scratchpad.
<Exit setup mode.>
10
Press the RETURN (SHIFT + ENTER) button.
The control panel returns to the state it was in before you
entered setup mode.
6-6
Chapter 6 Setup
SETUP DATA Menu
The SETUP DATA menu is configured as follows.
The figures within brackets [ ] are menu item numbers.
Level 0
[1]SETUP DATA
Level 1
[11]SYSTEM CONFIG
[111]AUX P3
Level 3
(Page 6-10)
[112]BEEP
(Page 6-10)
Level 2
[113]DISP
6 Setup
See the pages in parentheses for more information about each
item.
Level 4
[1131]VTR STATUS
(Page 6-11)
[1132]TOTAL TIME
(Page 6-11)
[1133]ERROR MSG
(Page 6-11)
[114]CHARACTER TYPE (Page 6-12)
[12]RS-232 PARAMETER
[115]DIAL DIRECT
(Page 6-12)
[116]DMC DIAL
(Page 6-13)
[117]SHTL DIAL
(Page 6-13)
[118]WIPE 10
(Page 6-13)
[119]R-REC KEY
(Page 6-13)
[121]BAUD
(Page 6-14)
[122]FORMAT
[13]VIDEO MODE
[1221]PARITY
(Page 6-14)
[1222]LENGTH
(Page 6-14)
[1223]STOP BIT
(Page 6-15)
[123]SNAP OUT
(Page 6-15)
[131]MON MODE
(Page 6-16)
[132]PVW MODE
(Page 6-17)
[133]CUEUP XPT
(Page 6-17)
(Continued)
Chapter 6 Setup
6-7
SETUP DATA Menu
(Continued)
6 Setup
Level 0
Level 1
[14]SW'ER CONFIG
[15]AUDIO MODE
[16]MIXER CONFIG
[17]VTR PORT SETUP
Level 2
Level 3
[141]TYPE
(Page 6-18)
[142]USED BANK
(Page 6-18)
[143]USED AUX
(Page 6-18)
[144]CROSS POINT
(Page 6-18)
[151]MON MODE
(Page 6-19)
[152]PVW MODE
(Page 6-20)
[153]CUEUP XPT
(Page 6-20)
[161]PRTCL
(Page 6-21)
[162]CROSS POINT
(Page 6-21)
[174]R-VTR (VTR-D)
Level 4
BLOCK-1
BYTE-1-8
BLOCK-2
BYTE-1-8
BLOCK-3
BYTE-1-8
AUDIO EDIT MODE
[171]P1 (VTR-A)
BLOCK-1-3
BYTE-1-8
[172]P2 (VTR-B)
BLOCK-1-3
BYTE-1-8
[173]P3 (VTR-C)
BLOCK-1-3
BYTE-1-8
(Pages 6-22 to 6-30)
(Continued)
6-8
Chapter 6 Setup
(Continued)
Level 3
Level 1
Level 2
[18]PROCESS DELAY
[181]P1 IN DELAY
(Page 6-31)
[182]P2 IN DELAY
(Page 6-31)
[183]P3 IN DELAY
(Page 6-31)
[184]OUT DELAY
(Page 6-31)
[19]CLOCK SET
[191]DATE
[192]TIME
[1F]DEFAULT
Level 4
YEAR
(Page 6-32)
MONTH
(Page 6-32)
DATE
(Page 6-32)
6 Setup
Level 0
(Page 6-32)
(Page 6-33)
Chapter 6 Setup
6-9
SETUP DATA Menu
SETUP DATA Menu Item List
6 Setup
This section explains the items in the SETUP DATA menu.
SYSTEM CONFIG settings
Scratchpad display
Status display
AUX | P3 = AUX (P3)
SETUP DATA
When a VTR is connected to the AUX/PLAYER-3
connector, specifies whether to control that VTR
as player 3.
SYSTEM CONFIG.
AUX: Do not control as player 3.
[AUX/P3] KEY SELECT
=AUX (P3)
P3: Control as player 3.
Factory default setting: AUX
BEEP = ON (OFF)
SETUP DATA
Specifies whether a beep sounds from the control SYSTEM CONFIG.
panel on errors and for certain operations.
BEEP SELECT
ON: Beep sounds.
=ON (OFF)
OFF: Beep does not sound.
Factory default setting: ON
(Continued)
6-10
Chapter 6 Setup
SYSTEM CONFIG settings (Continued)
Scratchpad display
Status display
SETUP DATA
Settings for status information output from the
MONITOR OUT connector.
SYSTEM CONFIG.
6 Setup
DISP = SEL/TTL/ERR
STATUS DISPLAY
>STATUS : SELECTED (ALL)
VTR STATUS = SEL (ALL)
TOTAL : ON (OFF)
Specifies whether status information is displayed
for all VTRs or for the selected VTR(s) only.
MESSAGE: ON (OFF)
SEL: Information is displayed only for the
VTR(s) currently selected for control.
> indicates the currently selected setting item.
ALL: Displays status information for all three
VTRs with timecode displayed in the time
counter display panels.
Factory default setting: SEL
When you make a setting by pressing the ENTER
button, the system automatically enters the mode
in which you can set the next item, TOTAL TIME.
TOTAL TIME = ON (OFF)
Specifies whether to output total time data for an
executed edit.
ON: Output total time data.
OFF: Do not output total time data.
Factory default setting: ON
When you make a setting by pressing the ENTER
button, the system automatically enters the mode
in which you can set the next item, ERROR MSG.
ERROR MSG = ON (OFF)
Specifies whether to output error messages.
ON: Output error messages.
OFF: Do not output error messages.
Factory default setting: ON
(Continued)
Chapter 6 Setup
6-11
SETUP DATA Menu
SYSTEM CONFIG settings (Continued)
6 Setup
Scratchpad display
Status display
CHR TYPE = WITH BG (W/O BG, OUTLINE,
TRANS)
SETUP DATA
Specifies the type of characters used in status
displays.
CHARACTER TYPE
WITH BG: White on black background.
SYSTEM CONFIG.
=WITH BACKGROUND (WITHOUT
BACKGROUND, OUTLINE, TRANSLUCENT)
W/O BG: White on no background.
OUTLINE: White with black outline.
TRANS: White on semi-transparent background.
Factory default setting: WITH BG
DIAL DIRECT = OFF (ON)
SETUP DATA
Specifies whether the system enters search mode SYSTEM CONFIG.
or DMC playback mode whenever you rotate the
DIAL DIRECT CONTROL
search dial (without pressing the SHTL, JOG, and
=OFF (ON)
DMC buttons).
ON: Rotating the search dial puts the system
into the mode (shuttle, jog, or DMC
playback) that used the search dial most
recently.
OFF: The system does not enter shuttle, jog, or
DMC playback mode unless you press the
SHTL, JOG, or DMC button.
Factory default setting: OFF
(Continued)
6-12
Chapter 6 Setup
SYSTEM CONFIG settings (Continued)
Status display
DMC DIAL = WIDE (NARROW)
SETUP DATA
Specifies the relation between playback speed
and angle of rotation when you rotate the search
dial in DMC playback mode.
SYSTEM CONFIG.
WIDE: The angle of rotation needed to vary
playback speed from 0% to 100% is about
200°.
6 Setup
Scratchpad display
DMC DIAL MODE
=WIDE (NARROW)
NARROW: The angle of rotation needed to vary
playback speed from 0% to 100% is about
120°.
Factory default setting: WIDE
SHTL DIAL = MODE1 (MODE2)
SETUP DATA
Specifies the relation between playback speed
and angle of rotation when you rotate the search
dial is rotated in shuttle playback mode.
SYSTEM CONFIG
MODE1: Same relation as in BVE -9100
SHUTTLE DIAL MODE
= MODE1 (MODE2)
MODE2: Same relation as in BVE-600
Factory default setting: MODE1
WIPE | 10 = 10 (WIPE)
SETUP DATA
Specifies whether the wipe pattern/numeric
keypad buttons should be used as numeric
buttons when the system is not in data loading or
entry mode.
SYSTEM CONFIG.
[WIPE/10] KEY SELECT
=10 (WIPE)
WIPE: Use as wipe pattern buttons.
10: Use as numeric buttons.
Factory default setting: 10
R-REC KEY = OFF (ON)
SETUP DATA
Specifies whether to enable the R-VTR (R-REC)
button in the RECORDER/PLAYER section of the
control panel.
SYSTEM CONFIG.
ON: Enable the R-VTR (R-REC) button.
[R-REC] KEY SELECT
= OFF (ON)
OFF: Disable the R-VTR (R-REC) button.
Factory default setting: OFF
Chapter 6 Setup
6-13
SETUP DATA Menu
RS-232 PARAMETER settings
6 Setup
Scratchpad display
Status display
BAUD = 19200 (9600, 38400)
SETUP DATA
Sets the communications speed of the RS-232C
interface.
RS-232 PARAMETER
9600: Sets the speed to 9600 bps.
BAUD RATE
=19200 (9600, 38400)
19200: Sets the speed to 19200 bps.
38400: Sets the speed to 38400 bps.
Factory default setting: 19200
FORMAT = DIS (ODD, EVEN) /8 (7) /1 (2)
SETUP DATA
Sets the communications parameters of the RS232C interface.
RS-232 PARAMETER
DATA FORMAT
>PARITY : DISABLE (ODD, EVEN)
PARITY = DISABLE (ODD , EVEN)
LENGTH : 8BITS (7BITS)
Sets parity check to odd, even, or disabled.
STOP BIT : 1BIT (2BIT)
DISABLE: Disables parity check.
ODD: Sets parity check to odd.
> indicates the currently selected setting item.
EVEN: Sets parity check to even.
Factory default setting: DISABLE
When you make a setting by pressing the ENTER
button, the system automatically enters the mode
in which you can set the next item, LENGTH.
LENGTH = 8 BITS (7 BITS)
Sets the data length.
7 BITS: Sets the data length to 7 bits.
8 BITS: Sets the data length to 8 bits.
Factory default setting: 8 BITS
When you make a setting by pressing the ENTER
button, the system automatically enters the mode
in which you can set the next item, STOP BIT.
(Continued)
6-14
Chapter 6 Setup
RS-232 PARAMETER settings (Continued)
Scratchpad display
Status display
STOP BIT = 1 (2)
6 Setup
Sets the stop bit.
1: Sets the stop bit to 1.
2: Sets the stop bit to 2.
Factory default setting: 1 BIT
Example: DIS / 8 / 1
DIS indicates that PARITY is set to DISABLE, 8
indicates that LENGTH is set to 8 BITS, and 1
indicates that STOP BIT is set to 1 BIT.
SNAP OUT = ON (OFF)
SETUP DATA
Specifies whether snapshot data for the video
switcher or audio mixer registered in the EDL
should be output to the RS-232C port.
RS-232 PARAMETER
ON: Output snapshot data.
SNAP SHOT DATA OUT
=ON (OFF)
OFF: Do not output snapshot data.
Factory default setting: ON
Chapter 6 Setup
6-15
SETUP DATA Menu
VIDEO MODE settings
6 Setup
Scratchpad display
Status display
MON MODE = MIX (R-CNT, PGM, MON, PARA)
SETUP DATA
Specifies the operation of the USED BANK and
USED AUX BUS when a device is selected with
the VTR selection buttons in the PLAYER control
section or the RECORDER/PLAYER control
section.
VIDEO MODE
MONITOR MODE
= MIX (R-VTR CONTROL, PGM, MON, PARA)
As shown below, the optional BKE-701A Switcher
Board always operates in the same way,
regardless of the MONITOR MODE.
BKE-701A: When the following R-CNT item is
selected, operates in a mode corresponding
to R-CNT. Otherwise operates in a mode
corresponding to MIX.
R-CNT: When the recorder is selected, puts the
recorder into PB mode. When a source is
selected, puts the recorder into EE mode.
The USED AUX BUS selects EFF OUT, and
the USED BANK selects the cross point of
the selected device.
PGM: The USED AUX BUS selects EFF OUT,
and the USED BANK selects the cross point
of the selected device.
MON: The USED AUX BUS selects the cross
point of the selected device. The USED
BANK controls nothing.
MIX: When the recorder is selected, the USED
AUX BUS and USED BANK select the
recorder cross point. When a source is
selected, the USED AUX BUS selects EFF
OUT and the USED BANK controls nothing.
PARA: The USED AUX BUS and the USED
BANK select the cross point of the selected
device.
Factory default setting: MIX
(Continued)
6-16
Chapter 6 Setup
VIDEO MODE settings (Continued)
Status display
PVW MODE = MON (EE, FULL)
SETUP DATA
Specifies the operation of the USED BANK and
USED AUX BUS during previews, recording, and
reviews.
VIDEO MODE
EE: During previews, transitions between
recorder and source video are done by
recorder PB/EE control. The USED AUX
BUS selects the recorder, and the USED
BANK selects the cross point of the selected
device.
6 Setup
Scratchpad display
PREVIEW MODE
= MON (EE, FULL)
MON: During previews, transitions between
recorder and source video are done with the
USED AUX BUS.
The USED AUX BUS switches between the
recorder and EFF OUT, and the USED
BANK selects the cross point of the selected
device.
FULL: During previews, transitions between
recorder and source video are done with the
USED BANK.
The USED AUX BUS selects the EFF OUT,
and the USED BANK switches between the
recorder and source.
When FULL is specified, the optional BKE701A Switcher Board operates in the same
way as when MON is specified.
Factory default setting: MON
CUEUP XPT = BLACK (R-VTR)
SETUP DATA
Selects the signal to output to the monitor
connected to the MONITOR OUT connector
during cueup for auto editing.
VIDEO MODE
BLACK: Black signal
CUEUP CROSS POINT
= BLACK (R-VTR)
R-VTR: The input signal to the SDI INPUT
RECORDER connector.
Factory default setting: BLACK
Chapter 6 Setup
6-17
SETUP DATA Menu
SW’ER CONFIG settings
6 Setup
Scratchpad display
Status display
TYPE = BKE-701A (HDS, DVS, MFS, DFS-700)
SETUP DATA
Selects the type of video switcher. Select the
switcher in your system.
SWITCHER CONFIG
BKE-701A: Specifies control of the BKE-701A.
SWITCHER TYPE
=BKE-701A (HDS, DVS, MFS, DFS-700)
HDS, DVS, MFS: Specifies control of the HDS7000, MFS-2000 and compatible.
DFS-700: Specifies control of the DFS-700
series.
Factory default setting: BKE-701A
USED BANK = ME1 (P/P, ME2, ME3)
SETUP DATA
Specifies the bank used to execute effects such
as wipes and dissolves.
SWITCHER CONFIG
P/P: Execute effects on P/P (Preset/Program).
USED BANK
=ME1 (P/P, ME2, ME3)
ME1: Execute effects on ME (Mix/Effect) 1.
ME2: Execute effects on ME (Mix/Effect) 2.
ME3: Execute effects on ME (Mix/Effect) 3.
Factory default setting: ME1
USED AUX = PVW (AUX1, ..., AUX9)
SETUP DATA
Specifies the AUX BUS for control from this unit.
SWITCHER CONFIG
USED AUX BUS
AUX1: Control AUX1 BUS as the AUX BUS.
=PVW (AUX1, …, AUX9)
…
PVW: Control the PVW BUS as the AUX BUS.
AUX9: Control AUX9 BUS as the AUX BUS.
Factory default setting: PVW
CROSS POINT
Makes video switcher cross point settings.
SETUP DATA
SRC P1 = 00 to 63 (SRC P2 = 00 to 63, …, SRC
R-VTR = 00 to 63)
CROSS POINT
Establishes correspondences between each of
the sources and video switcher cross points.
SWITCHER CONFIG
>P1
: 00 to 63
P2
: 00 to 63
P3
: 00 to 63
Select sources with the buttons in the SOURCE
section.
AUX
: 00 to 63
Enter setting values with the numeric keypad.
R-VTR
: 00 to 63
A setting is cancelled if you operate any of the
VTR selection buttons before confirming the
setting by pressing the ENTER button.
BKGD
: 00 to 63
BLACK
: 00 to 63
COLBAR : 00 to 63
> indicates the currently selected source.
6-18
Chapter 6 Setup
AUDIO MODE settings
Status display
MON MODE = MIX (R-CNT, LINE, MON, PARA)
SETUP DATA
Specifies the operation of the audio mixer USED
BANK and USED AUX BUS when a device is
selected with the VTR selection buttons in the
PLAYER control section or the RECORDER/
PLAYER control section.
AUDIO MODE
6 Setup
Scratchpad display
MONITOR MODE
=MIX (R-VTR CONTROL, LINE, MON, PARA)
R-CNT: When the recorder is selected, puts the
recorder into PB mode. When a source is
selected, puts the recorder into EE mode.
The monitor selects LINE OUT, and the
LINE selects the cross point of the selected
device.
LINE: The monitor selects LINE OUT, and the
LINE selects the cross point of the selected
device.
MON: The monitor selects the cross point of the
selected device. The LINE controls nothing.
MIX: When the recorder is selected, the monitor
and LINE controls nothing.
When a source is selected, the monitor
selects LINE OUT and the LINE selects the
cross point of the selected device.
PARA: The LINE and the monitor select the
cross point of the selected device.
Factory default setting: MIX
(Continued)
Chapter 6 Setup
6-19
SETUP DATA Menu
AUDIO MODE settings (Continued)
6 Setup
Scratchpad display
Status display
PVW MODE = MON (EE, FULL)
SETUP DATA
Specifies the operation of the audio mixer USED
BANK and USED AUX BUS during previews,
recording, and reviews.
AUDIO MODE
EE: During previews, transitions between
recorder and source audio are done by
recorder PB/EE control.
PREVIEW MODE
=MON (EE, FULL)
The monitor selects the recorder, and the
LINE selects the cross point of the selected
device.
MON: During previews and recording, transitions
between recorder and source audio is done
at the monitor.
The monitor switches between the recorder
and LINE OUT, and LINE selects the cross
point of the selected device.
FULL: During previews and recording,
transitions between recorder and source
audio is done by LINE.
The monitor select LINE OUT, and LINE
switches between the recorder and the
source.
Factory default setting: MON
CUEUP XPT = BLACK (R-VTR)
SETUP DATA
Selects the cross point of the signal output to the
monitor connected to the MONITOR OUT
connector during cueup for auto editing.
AUDIO MODE
BLACK: No audio
R-VTR: The input signal to the SDI INPUT
RECORDER connector.
Factory default setting: BLACK
6-20
Chapter 6 Setup
CUEUP CROSS POINT
= BLACK (R-VTR)
MIXER CONFIG settings
Status display
PRTCL = ESAM-II4 (ESAM-II2)
SETUP DATA
Selects the type of audio mixer. Select the mixer
in your system.
MIXER CONFIGURATION
ESAM-II2: Specifies control of the mixer by the
ESAM-II (2CH) protocol.
6 Setup
Scratchpad display
MIXER TYPE
=ESAM-II (4CH) (ESAM-II (2CH))
ESAM-II4: Specifies control of the mixer by the
ESAM-II (4CH) protocol.
Factory default setting: ESAM-II4
CROSS POINT
Makes video switcher cross point settings.
SRC P1 = 00 to 63 (SRC P2 = 00 to 63, …, SRC
R-VTR = 00 to 63)
Establishes correspondences between each of the
sources and audio mixer cross points.
Select sources with the VTR selection buttons in
the PLAYER control section or the RECORDER/
PLAYER control section.
Enter setting values with the numeric keypad.
A setting is cancelled if you operate any of the
VTR selection buttons before confirming the
setting by pressing the ENTER button.
SETUP DATA
MIXER CONFIGURATION
CROSS POINT
>P1
: 00 to 63
P2
: 00 to 63
P3
: 00 to 63
AUX
: 00 to 63
R-VTR
: 00 to 63
COLBAR: 00 to 63
BKGD
: 00 to 63
BLACK : 00 to 63
> indicates the currently selected source.
Chapter 6 Setup
6-21
SETUP DATA Menu
VTR PORT SETUP settings
Scratchpad display
Status display
6 Setup
VTR PORT SETUP
Press the ENTER button to move to selection of
the target VTR. The scratchpad display changes
to the following.
VTR-D(A, B, C)
Select the target VTR by pressing a button in the
SOURCE section, and press the ENTER button to
confirm the selection. The scratchpad display
changes to the following.
VTR-D(A, B, C)BLOCK-1 (2, 3)
Select a BLOCK number by pressing the ALL
STOP button, and press the ENTER button to
confirm the selection. The scratchpad display
changes to the following.
D(A, B, C)-1(2, 3)-1(2, …, 8) = 00 to FF
The format is as follows.
VTR - BLOCK No.- BYTE No. = 00 to FF
VTR = D: VTR-D (R-VTR)
A: VTR-A (P1)
B: VTR-B (P2)
C: VTR-C (P3)
BLOCK No.= 1 to 3
BYTE No.= 1 to 8
For the BYTE No. selection, press the ENTER
button regardless of whether a value has been
entered or changed.
Use the numeric keypad to enter or change
setting values. Pressing the ENTER button to
confirm automatically moves you to selection and
entry of the next byte.
(Continued)
6-22
Chapter 6 Setup
VTR PORT SETUP settings (Continued)
Status display
D(A, B, C)-1-1 = 00 to FF
SETUP DATA
D(A, B, C)-1-2 = 00 to FF
VTR PORT SETUP
Specifies the VTR type as a 2-byte code.
P1 (P2, P3, R-VTR) BLOCK-1
If no settings are required, set the code for each
VTR to FF (UNDEFINED).
>1 : 00 to FF
If you connect a VTR whose type differs from the
setting, it is handled as if the setting were
UNDEFINED.
3 : 00 to FF
Factory default settings: BYTE-1 = FF, BYTE-2 =
FF
5 : 00 to FF
If you press the ENTER button after entering only
one digit, the system automatically supplies 0 in
the most significant place.
7 : 00 to FF
6 Setup
Scratchpad display
2 : 00 to FF
4 : 00 to FF
6 : 00 to FF
8 : 00 to FF
Pressing the 3 (C) button changes the setting to
no value. Pressing the ENTER button with no
value set results in an error.
> indicates the currently selected byte.
D(A, B, C)-1-3 = 00 to FF
SETUP DATA
D(A, B, C)-1-4 = 00 to FF
VTR PORT SETUP
Specifies the minimum preroll time required by the P1 (P2, P3, R-VTR) BLOCK-1
VTR as a 2-byte value.
1 : 00 to FF
Factory default settings: BYTE-3 = 00, BYTE-4 =
2 : 00 to FF
96
>3 : 00 to FF
See page 6-30 for example settings for BYTE-3
and BYTE-4.
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
(Continued)
Chapter 6 Setup
6-23
SETUP DATA Menu
VTR PORT SETUP settings (Continued)
6 Setup
Scratchpad display
Status display
D(A, B, C)-1-5 = 00 to FF
SETUP DATA
Specifies the compensation time for the delay
between the time when a REC command is sent
to a VTR and the time when recording actually
starts (unit: frames).
VTR PORT SETUP
Factory default setting: 05
P1 (P2, P3, R-VTR) BLOCK-1
1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
>5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D(A, B, C)-1-6 = 00 to FF
SETUP DATA
Specifies the compensation time for the delay
VTR PORT SETUP
between the time when a PB/EE command is sent P1 (P2, P3, R-VTR) BLOCK-1
to a VTR and the time when the VTR actually
1 : 00 to FF
enters preview mode (unit: frames).
2 : 00 to FF
Factory default setting: 05
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
>6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
(Continued)
6-24
Chapter 6 Setup
VTR PORT SETUP settings (Continued)
Scratchpad display
Status display
D(A, B, C)-1-7 = 00 to FF
SETUP DATA
6 Setup
Specifies the compensation time for the extra time VTR PORT SETUP
that a tape runs at preroll past the specified preroll P1 (P2, P3, R-VTR) BLOCK-1
stop point (unit: frames).
1 : 00 to FF
Factory default setting: 03
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
>7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D(A, B, C)-1-8 = 00 to FF
SETUP DATA
Specifies the optimum speed curve for preroll.
VTR PORT SETUP
(Less precise VTRs need greater values.)
P1 (P2, P3, R-VTR) BLOCK-1
Specify ‘8’ as the most significant digit to allow the
VTR itself to control cue-up.
1 : 00 to FF
Factory default setting: 0A
3 : 00 to FF
2 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
>8 : 00 to FF
> indicates the currently selected byte.
(Continued)
Chapter 6 Setup
6-25
SETUP DATA Menu
VTR PORT SETUP settings (Continued)
6 Setup
Scratchpad display
Status display
D (A, B, C)-2-1 = 00 to FF
SETUP DATA
Specifies the compensation time for the delay
between the time when the tape starts running to
the time when timecode reading actually starts
(unit: frames).
VTR PORT SETUP
Factory default setting: 0C
P1 (P2, P3, R-VTR) BLOCK-2
>1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D (A, B, C)-2-2 = 00 to FF
SETUP DATA
Specifies the compensation time for the delay
between the time when a PLAY command is sent
to a VTR and the time when the VTR actually
starts playing (unit: frames).
VTR PORT SETUP
Factory default setting: 07
>2 : 00 to FF
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
(Continued)
6-26
Chapter 6 Setup
VTR PORT SETUP settings (Continued)
Status display
D(A, B, C)-2-3 = 00 to FF
SETUP DATA
Specifies the optimum command delay to allow
servo lock into the correct position from low
speed, at the time of transition to PLAY transport
after completion of synchronization (unit: frames).
VTR PORT SETUP
Factory default setting: FB
6 Setup
Scratchpad display
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
2 : 00 to FF
>3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D(A, B, C)-2-4 = 00 to FF
SETUP DATA
Specifies the optimum command delay to allow
servo lock into the correct position from high
speed, at the time of transition to PLAY transport
after completion of synchronization (unit: frames).
VTR PORT SETUP
Factory default setting: 00
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
>4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
(Continued)
Chapter 6 Setup
6-27
SETUP DATA Menu
VTR PORT SETUP settings (Continued)
6 Setup
Scratchpad display
Status display
D(A, B, C)-2-5 = 00 to FF
SETUP DATA
Bit 8: Specifies whether the VTR has a function
for compensation of timecode from CTL (timer)
signals.
VTR PORT SETUP
0: No
1: Yes
Factory default setting: 00
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
>5 : 00 to FF
6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D(A, B, C)-2-6 = 00 to FF
SETUP DATA
(Not used.)
VTR PORT SETUP
Factory default setting: 00
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
>6 : 00 to FF
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
(Continued)
6-28
Chapter 6 Setup
VTR PORT SETUP settings (Continued)
Status display
D(A, B, C)-2-7 = 00 to FF
SETUP DATA
Specifies the optimum transport speed for preroll
(cue-up) as a multiple of normal playback speed,
when normal playback speed is 1.
VTR PORT SETUP
Factory default setting: FF
6 Setup
Scratchpad display
P1 (P2, P3, R-VTR) BLOCK-2
1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
5 : 00 to FF
6 : 00 to FF
>7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
D(A, B, C)-2-8 = 00 to FF
Bit 1: Specifies whether the VTR has a preread
head.
0: No
1: Yes
Factory default setting: 00
(Continued)
Chapter 6 Setup
6-29
SETUP DATA Menu
VTR PORT SETUP settings (Continued)
Scratchpad display
Status display
AUDIO MODE = D (DA, A)
SETUP DATA
6 Setup
Specifies the buttons in the EDIT MODE section
VTR PORT SETUP
of the control panel to which VTR audio track (edit R-VTR AUDIO MODE
preset command) is assigned.
= D (DA, A)
D: DIGITAL A1 = A1
DIGITAL A2 = A2
DIGITAL A3 = A3
DIGITAL A4 = A4
DIGITAL A5 = A5
DIGITAL A6 = A6
DIGITAL A7 = A7
DIGITAL A8 = A8
DA: DIGITAL A1, ANALOG A1 = A1
DIGITAL A2, ANALOG A2 = A2
DIGITAL A3 = A3
DIGITAL A4 = A4
DIGITAL A5 = A5
DIGITAL A6 = A6
DIGITAL A7 = A7
DIGITAL A8 = A8
A:
ANALOG A1 = A1
ANALOG A2 = A2
Factory default setting: D
When A is specified, buttons A3 to A8 function
only as edit mode buttons.
Preroll time setting examples
Preroll time (seconds) and byte values (hexadecimal) a)
3 sec
4 sec
5 sec
6 sec
7 sec
8 sec
9 sec
10 sec
00 5A
00 78
00 96
00 B4
00 D2
00 F0
01 0E
01 2C
a) The two most significant digits in each
hexadecimal value are BYTE-3, and the two least
significant digits are BYTE-4.
6-30
Chapter 6 Setup
PROCESS DELAY settings
Status display
P1 IN DELAY = 0 to 9
SETUP DATA
Adjusts the input signal delay for player 1 in units
of frames.
PROCESS DELAY
Factory default setting: 0 FRAME
6 Setup
Scratchpad display
P1 INPUT DELAY
=0 to 9 FRAME
P2 IN DELAY = 0 to 9
SETUP DATA
Adjusts the input signal delay for player 2 in units
of frames.
PROCESS DELAY
Factory default setting: 0 FRAME
=0 to 9 FRAME
P3 IN DELAY = 0 to 9
SETUP DATA
Adjusts the input signal delay for player 3 in units
of frames.
PROCESS DELAY
Factory default setting: 0 FRAME
=0 to 9 FRAME
OUT DELAY = 0 to 9
SETUP DATA
Adjusts the output signal delay in units of frames.
PROCESS DELAY
Factory default setting: 0 FRAME
OUTPUT DELAY
P2 INPUT DELAY
P3 INPUT DELAY
=0 to 9 FRAME
Chapter 6 Setup
6-31
SETUP DATA Menu
CLOCK SET settings
6 Setup
Scratchpad display
Status display
DATE = 20YY/MM/DD
SETUP DATA
Sets the date (year/month/day) of the system
timer.
CLOCK SET
YEAR = 20YY
Sets the calendar year.
YY: 00 to 99
DATE
>YEAR : 20YY (YY: 0 to 99)
MONTH: 01 to 12
DATE
: 01 to 31
When you make a setting by pressing the ENTER
button, the system automatically enters the mode > indicates the currently selected setting item.
in which you can set the next item, MONTH.
MONTH = MM
Sets the month.
MM: 01 to 12
When you make a setting by pressing the ENTER
button, the system automatically enters the mode
in which you can set the next item, DATE.
DATE = DD
Sets the day.
DD: 01 to 31
When you confirm the settings by pressing the
ENTER button, the year, month, and day settings
appear in the scratchpad.
Example: DATE= 2000/12/31
TIME = hh:mm
SETUP DATA
Sets the time of the system timer.
CLOCK SET
The time is displayed as 24 hours.
TIME
TIME = hh:mm (hh:00 to 23, mm: 00 to 59)
=hh:mm (hh: 00 to 23, mm: 00 to 59)
When you confirm the settings by pressing the
ENTER button, the time appears in the
scratchpad.
Example: TIME= 12:59
6-32
Chapter 6 Setup
DEFAULT function
Status display
DEFAULT SETUP ?
SETUP DATA
Returns SETUP DATA to the default values.
DEFAULT
6 Setup
Scratchpad display
DUMP/LOAD functions
Scratchpad display
Status display
A SETUP DATA mode message
SETUP DATA
DUMP: Dumps SETUP DATA menu data from the DUMP
backup memory on the CPU board to the external
device connected to the EDL connector of the
processor unit.
To dump the data, press the DUMP (SHIFT + 00)
button in SETUP DATA mode.
A SETUP DATA mode message
SETUP DATA
LOAD: Loads SETUP DATA menu data from the LOAD
external device connected to the EDL connector
of the processor unit to the backup memory on the
CPU board.
To load the data, press the LOAD (SHIFT + 0)
button in INIT DATA mode.
STORE/RESTORE functions
Scratchpad display
Status display
STORE SETUP USR1 (2, 3, 4)
SETUP DATA
Stores up to 4 sets of SETUP DATA menu data in STORE
4 independent user areas, SETUP USR1 to
USER BLOCK 1 (2, 3, 4)
SETUP USR4.
To register the current SETUP DATA menu data,
press the STORE (CTRL + F/TC) button in
SETUP DATA mode to display STORE SETUP
USR1. Select the user area by pressing the ALL
STOP button, and confirm by pressing the ENTER
button.
RESTORE SET USR1 (2, 3, 4)
SETUP DATA
Restores SETUP DATA menu data from 1 of the 4 RESTORE
independent user areas SETUP USR1 to SETUP USER BLOCK 1 (2, 3, 4)
USR4.
To restore setup data, press the RESTORE(CTRL
+ REC/REC OFF) button in SETUP DATA mode
to display RESTORE SET USR1. Press the ALL
STOP button to select the user area, and press
the ENTER button to confirm.
Chapter 6 Setup
6-33
BKE-701A
Menu
BKE-701A SETUPSETUP
Menu
The BKE-701A SETUP menu is configured as follows.
The figures within brackets [ ] are menu item numbers.
6 Setup
See the pages in parentheses for more information about each
item.
Level 0
[3]BKE-701A SETUP
Level 1
[31]SIGNAL FORMAT
[32]OUTPUT
[33]WIPE
[34]MATTE
[35]TITLE
[3F]DEFAULT
6-34
Chapter 6 Setup
Level 2
[311]FORMAT
(Page 6-35)
[312]SCREEN
(Page 6-35)
[321]W-CLIP
(Page 6-36)
[322]D-CLIP
(Page 6-36)
[331]H ADJUST
(Page 6-36)
[332]V ADJUST
(Page 6-37)
[333]EDGE SOFT
(Page 6-37)
[341]COLOR LIMIT
(Page 6-38)
[342]LUM MAX
(Page 6-38)
[343]LUM MIN
(Page 6-38)
[351]TYPE
(Page 6-38)
[352]SOURCE
(Page 6-38)
[353]FILL
(Page 6-39)
(Page 6-39)
BKE-701A SETUP Menu Item List
6 Setup
This section explains the items in the BKE-701A SETUP menu.
SIGNAL FORMAT settings
Scratchpad display
Status display
FORMAT = 1080
BKE-701A SETUP
Specifies the number of effective scanning lines.
SIGNAL FORMAT
(The number is fixed to 1080.)
FORMAT
Factory default setting: 1080
=1080
SCREEN = 16:9 (4:3)
BKE-701A SETUP
Specifies the screen format.
SIGNAL FORMAT
16:9: The screen format is 16:9.
SCREEN
4:3: The screen format is 4:3
=16:9 (4:3)
Factory default setting: 16:9
Chapter 6 Setup
6-35
BKE-701A SETUP Menu
OUTPUT settings
6 Setup
Scratchpad display
Status display
W-CLIP = 0.0 to 110.0% (0.1% increments)
BKE-701A SETUP
Specifies the white clip of output signals.
OUTPUT
Factory default setting: 105%
WHITE CLIP
To change the setting, rotate knob 1 (LUM/
WIDTH/CLIP) in the parameter adjustment
section, or enter a value directly with the numeric
keypad. Use the F/TC button to enter a decimal
point (.).
=0.0 to 110.0
If you press the ENTER button after entering a
value that exceeds the valid range, a beep sounds
and the value is not set.
D-CLIP = –7.0 to 0.0% (0.1 % increments)
BKE-701A SETUP
Specifies the dark clip of output signals.
OUTPUT
Factory default setting: –5.0 %
DARK CLIP
To change the setting, rotate knob 1 (LUM/
WIDTH/CLIP) in the parameter adjustment
section, or enter a value directly with the numeric
keypad. Use the F/TC button to enter a decimal
point (.).
=–7.0 to 0.0
If you press the ENTER button after entering a
value that exceeds the valid range, a beep sounds
and the value is not set.
WIPE settings
Scratchpad display
H ADJUST = –15.0 to 15.0 PIX (0.25 pixel
increments)
Status display
BKE-701A SETUP
Adjusts the horizontal center position of wipe
patterns.
CENTER ADJUST H
Factory default setting: 0 PIX
WIPE
=–15.0 to 15.0
To change the setting, rotate knob 1 (LUM/
WIDTH/CLIP) in the parameter adjustment
section, or enter a value directly with the numeric
keypad. Use the F/TC button to enter a decimal
point (.).
If you press the ENTER button after entering a
value that exceeds the valid range, a beep sounds
and the value is not set.
(Continued)
6-36
Chapter 6 Setup
WIPE settings (Continued)
Status display
BKE-701A SETUP
Adjusts the vertical center position of wipe
patterns.
CENTER ADJUST V
Factory default setting: 0 PIX
6 Setup
Scratchpad display
V ADJUST = –15.0 to 15.0 PIX (0.25 pixel
increments)
WIPE
=–15.0 to 15.0
To change the setting, rotate knob 1 (LUM/
WIDTH/CLIP) in the parameter adjustment
section, or enter a value directly with the numeric
keypad. Use the F/TC button to enter a decimal
point (.).
If you press the ENTER button after entering a
value that exceeds the valid range, a beep sounds
and the value is not set.
EDGE SOFT = –50.00 to 50.00% (0.01%
increments)
BKE-701A SETUP
Adjusts the softness of wipe patterns.
EDGE SOFT
Factory default setting: 0 %
=–50.0 to 50.0
WIPE
To change the setting, rotate knob 1 (LUM/
WIDTH/CLIP) in the parameter adjustment
section, or enter a value directly with the numeric
keypad. Use the F/TC button to enter a decimal
point (.).
If you press the ENTER button after entering a
value that exceeds the valid range, a beep sounds
and the value is not set.
Chapter 6 Setup
6-37
BKE-701A SETUP Menu
MATTE settings
6 Setup
Scratchpad display
COLOR LIMIT = ON (OFF)
Status display
BKE-701A SETUP
Specifies whether an illegal color limiter is used.
MATTE
ON: An illegal color limiter is used.
COLOR LIMIT
OFF: An illegal color limiter is not used.
=ON (OFF)
Factory default setting: ON
LUM MAX = 100 (107)
BKE-701A SETUP
Selects the maximum luminance level.
MATTE
100: Maximum luminance level is 100%.
MAX LUM LEVEL
107: Maximum luminance level is 107%.
=100 (107)
Factory default setting: 100
LUM MIN = 0 (–7)
BKE-701A SETUP
Selects the minimum luminance level.
MATTE
0: Minimum luminance level is 0%.
MINIMUM LUM LEVEL
–7: Minimum luminance level is –7%.
=0 (–7)
Factory default setting: 0
Scratchpad display
TYPE = LUMINANCE (LINEAR)
TITLE settings
Status display
BKE-701A SETUP
Specifies the key type.
LUMINANCE: Use a luminance key as the key
type.
TITLE
TYPE
= LUMINANCE (LINEAR)
LINEAR: Use a linear key as the key type.
Factory default setting: LUMINANCE
SOURCE = P3/AUX (P1, P2, TITLE)
BKE-701A SETUP
Specifies the key source signal.
TITLE
P1: Use the signal input to the PLAYER-1
connector as the key source signal.
SOURCE
= P3/AUX (P1, P2, TITLE)
P2: Use the signal input to the PLAYER-2
connector as the key source signal.
P3/AUX: Use the signal input to the AUX/
PLAYER-3 connector as the key source
signal.
TITLE: Use the signal input to the TITLE
connector as the key source signal.
Factory default setting: P3/AUX
(Continued)
6-38
Chapter 6 Setup
TITLE settings (Continued)
Status display
BKE-701A SETUP
Specifies the key fill signal.
TITLE
P1: Use the signal input to the PLAYER-1
connector as the key fill signal.
6 Setup
Scratchpad display
FILL = TITLE (P1, P2, P3/AUX)
FILL
= TITLE (P1, P2, P3/AUX)
P2: Use the signal input to the PLAYER-2
connector as the key fill signal.
P3/AUX: Use the signal input to the AUX/
PLAYER-3 connector as the key fill signal.
TITLE: Use the signal input to the TITLE
connector as the key fill signal.
Factory default setting: TITLE
DEFAULT function
Scratchpad display
Status display
DEFAULT BKE DATA
BKE-701A SETUP
Returns BKE-701A setup data to the defaults.
DEFAULT
Chapter 6 Setup
6-39
BKE-701A SETUP Menu
DUMP/LOAD functions
Scratchpad display
Status display
A BKE-701A SETUP mode message
BKE-701A SETUP
6 Setup
DUMP: Dumps BKE-701A SETUP menu data
DUMP
from the backup memory on the CPU board to the
external device connected to the EDL connector
of the processor unit.
To dump the data, press the DUMP (SHIFT + 00)
button in BKE-701A SETUP mode.
A BKE-701A SETUP mode message
BKE-701A SETUP
LOAD: Loads BKE-701A SETUP menu data from
the external device connected to the EDL
connector of the processor unit to the backup
memory on the CPU board.
LOAD
To load the data, press the LOAD (SHIFT + 0)
button in INIT DATA mode.
STORE/RESTORE functions
Scratchpad display
STORE BKE USR1 (2, 3, 4)
Status display
BKE-701A SETUP
Stores up to 4 sets of BKE-701A SETUP data in 4 STORE
independent user areas, SETUP USR1 to SETUP USER BLOCK 1 (2, 3, 4)
USR4.
To store setup data, press the STORE (CTRL + F/
TC) button in BKE-701A SETUP mode to display
STORE 701 USR1. Select the user area by
pressing the ALL STOP button, and confirm by
pressing the ENTER button.
RESTORE BKE USR1 (2, 3, 4)
BKE-701A SETUP
Restores BKE-701A SETUP data from 1 of 4
independent user areas, 701 SETUP USR1 to
701 SETUP USR4.
RESTORE
To restore setup data, press the RESTORE
(CTRL + REC/REC OFF) button in BKE-701A
SETUP mode to display RESTORE 701 USR1.
Press the ALL STOP button to select the user
area, and press the ENTER button to confirm.
6-40
Chapter 6 Setup
USER BLOCK 1 (2, 3, 4)
INIT DATA Menu
The INIT DATA menu is configured as follows.
The figures within brackets [ ] are menu item numbers.
Level 0
Level 1
[4],[5]INIT DATA
[41]SHOW START TIME
(Page 6-43)
[42]1ST-EDIT VIDEO SOURCE
(Page 6-44)
[43]1ST-ED AUDIO SOURCE
(Page 6-45)
[44]USERS BIT
(Page 6-45)
[45]PREROLL TIME
(Page 6-46)
[46]POSTROLL TIME
(Page 6-46)
[47]FRAME CTRL MODE
(Page 6-47)
[48]CTL DISPLAY
(Page 6-47)
[49]GPI PULSE
Level 2
[491]PULSE WIDTH
[492]REACTION TIME
6 Setup
See the pages in parentheses for more information about each
item.
Level 3
GPI-1 WIDTH
(Page 6-48)
GPI-2 WIDTH
(Page 6-48)
GPI-3 WIDTH
(Page 6-48)
GPI-4 WIDTH
(Page 6-48)
GPI-1 REACT (Page 6-48)
GPI-2 REACT (Page 6-48)
GPI-3 REACT (Page 6-48)
GPI-4 REACT (Page 6-48)
[493]GPI-1 TIMING
(Page 6-49)
[494]GPI-2 TIMING
(Page 6-49)
[495]GPI-3 TIMING
(Page 6-49)
[496]GPI-4 TIMING
(Page 6-49)
[497]DURING PREVIEW
GPI PVW (Page 6-49)
(Continued)
Chapter 6 Setup
6-41
INIT DATA Menu
(Continued)
Level 0
Level 1
Level 2
6 Setup
[498]TEST FIRE
Level 3
GPI-1 TEST FIRE (Page 6-50)
GPI-2 TEST FIRE (Page 6-50)
GPI-3 TEST FIRE (Page 6-50)
GPI-4 TEST FIRE (Page 6-50)
[51]DEC BASE
(Page 6-50)
[52]CHANGE BASE MODE (Page 6-51)
6-42
Chapter 6 Setup
[53]OVERFLOW EDIT
(Page 6-51)
[54]SKIP REC
(Page 6-52)
[55]REC MARK
(Page 6-52)
[56]BUTT EDIT
(Page 6-52)
[57]PRE READ
(Page 6-52)
[58]EDL CLEAR
(Page 6-53)
[5F]DEFAULT
(Page 6-53)
INIT DATA Menu Item List
6 Setup
This section explains the items in the INIT DATA menu.
SHOW START TIME setting
Scratchpad display
STRT = 00 00 00 00 to 23 59 59 29
Status display
INIT DATA
Sets the default R-VTR IN point value for first
edits.
SHOW START TIME
=00 00 00 00 to 23 59 59 29
SHOW START TIME is used if the R-VTR IN point
is undefined when the first edit is executed. It is
used to calculate the total time displayed in the
recorder time counter display panel (total time =
recorder IN point timecode - SHOW START
TIME).
Factory default setting: UNDEFINED
Enter a value with the numeric keypad and
confirm by pressing the ENTER button.
If less than 8 digits have been input when the
ENTER button is pressed, the most significant
digits of the 8-digit value are set to 0.
If you press the ENTER button with nothing
displayed in the scratchpad, the message STRT =
UNDEFINED appears and no setting is made.
If you do not specify a show time, the total time
display is based on the recorder IN point of the
first edit (the smallest recorder IN point registered
in the EDL).
Chapter 6 Setup
6-43
INIT DATA Menu
1ST-EDIT VIDEO/SOURCE settings
6 Setup
Scratchpad display
1EDVSRC = BLACK (COL BAR, BKGD)
Status display
INIT DATA
Selects the source used in first edits.
1EDVSRC
BLACK: When BKE-701A used: Sets the
source signal to a black signal.
When external switcher used: Sets to the
cross point set for a black signal. (If
undefined, the cross point taken for the first
edit.)
COL BAR: When BKE-701A used: Sets the
source signal to a color bar signal.
When external switcher used: Sets to the
cross point set for a color bar signal.
BKGD: When BKE-701A used: Sets the source
signal to a color bar signal. (LUM, SAT, and
HUE follow the settings in force at the time
of the first edit.)
When external switcher used: Sets to the
cross point set for a color background signal.
VTR-SG: Sets the source signal to a signal
generated by the internal signal generator of
the VTR.
When this setting is made, and the edit type
is cut, you can use the VTR-SG signal as
editing material by selecting it with the
BACKGRND buttons in the SOURCE
section of the control panel. You can also
use it as R-REC (recording) material.
Factory default setting: BLACK
6-44
Chapter 6 Setup
=BLACK (COL BAR, BKGD VTR, SG)
Scratchpad display
1EDASRC = BLACK (VTR-SG)
1ST-ED AUDIO SOURCE settings
Status display
INIT DATA
BLACK: No audio.
6 Setup
Specifies the audio signal to use in first edits.
1EDASRC
= BLACK (VTR INT-SG)
VTR-SG: Sets the audio signal to a signal
generated by the internal signal generator of
the VTR.
When this setting is made, and the edit type is cut,
you can use the VTR-SG signal as editing
material by selecting it with the BACKGRND
buttons in the SOURCE section of the control
panel. You can also use it as R-REC (recording)
material.
Factory default setting: BLACK
USER BITS settings
Scratchpad display
UB = 00 00 00 00 to FF FF FF FF
Status display
INIT DATA
User bits are part of the timecode recorded by the
recorder (hexadecimal, 8 digits). Users can set
them to any value. In assemble mode editing,
user bits are recorded in the user bits section of
VITC and LTC timecode. In insert mode editing,
they are recorded in the user bits section of VITC
timecode only.
USERS BIT
=00 00 00 00 to FF FF FF FF
Factory default setting: 00 00 00 00
Enter with the buttons in the numeric keypad and
confirm by pressing the ENTER button.
If you press the ENTER button after entering
fewer than 8 digits, the system automatically
supplies 0 in the most significant places.
Pressing the 3 (C) button changes the setting to
undefined. An undefined setting is not an error.
Chapter 6 Setup
6-45
INIT DATA Menu
PREROLL TIME settings
Scratchpad display
PRE = ss: ff [absolute value input]
Status display
INIT DATA
6 Setup
ss: ff-ss: ff [relative value input]
Sets the preroll time, which determines how far
VTRs must be rewound past their IN points to
achieve synchronization before previews,
recording, and so on. The maximum value is 59
seconds 29 frames. Normally the preroll time is
set to from 5 to 7 seconds.
PREROLL TIME
=SS: FF
Factory default setting: 05: 00 (5 seconds)
Enter with the buttons in the numeric keypad. You
can enter either an absolute or a relative value.
Confirm by pressing the ENTER button.
A beep tone sounds in case of an error, for
example if the value is negative for relative input,
or if the value exceeds the maximum range. The
value is not set in case of an error.
To set the preroll time with button operations
only
Press the CTRL + IN buttons, enter the desired
preroll time from the numeric keypad, and press
the ENTER button.
POSTROLL TIME settings
Scratchpad display
PST = ss: ff [absolute value input]
ss: ff + ss: ff [relative value input]
Sets the postroll time, which determines how far
VTRs run past their OUT points following
previews. The maximum value is 59 seconds 29
frames.
Factory default setting: 02: 00 (2 seconds)
Enter with the buttons in the numeric keypad. You
can enter either an absolute or a relative value.
Confirm by pressing the ENTER button.
A beep tone sounds in case of an error, for
example if the value is negative for relative input,
or if the value exceeds the maximum range. The
value is not set in case of an error.
6-46
Chapter 6 Setup
Status display
INIT DATA
POSTROLL TIME
=SS: FF
FRAME CONTROL MODE settings
Status display
INIT DATA
Specifies whether to process timecode in dropframe mode or non-drop frame mode.
FRAME CONTROL MODE
6 Setup
Scratchpad display
TC MODE = DF (NDF)
=DF (NDF)
If this setting is different for the recorder and
players in automatic editing, the recorder’s setting
takes priority.
DF: Drop-Frame mode
NDF: Non-drop frame mode
Factory default setting: DF
CTL DISPLAY settings
Scratchpad display
CTL DISP = –9-14 (00-24)
Status display
INIT DATA
Selects the display positions for CTL display
mode.
CTL DISPLAY
= –9-14 (00-24)
–9-14: Display CTL at-9: 59: 59: 29 to 14: 00:
00: 00.
00-24: Display CTL at 00: 00: 00: 00 to 23: 59:
59: 29.
Factory default setting: –9-14
Chapter 6 Setup
6-47
INIT DATA Menu
GPI PULSE settings
Scratchpad display
GPI-n WIDTH = 1 to 99.5
Status display
INIT DATA
6 Setup
Sets the width (unit: frames) of pulses output from GPI PULSE
GPI ports on system events.
PULSE WIDTH
Factory default setting: 1 FRAME
> GPI-1 : 1.0 ( to 99.5) FRAME
Select a GPI port from among GPI-1 to GPI-4 by
pressing the ALL STOP button.
You can change the pulse width in increments of
0.5 by pressing the F/TC button, or enter a value
directly from the numeric keypad. Press the
ENTER button to confirm the value.
No value is set if you press the ALL STOP button
before pressing the ENTER button.
GPI-2 : 1.0 ( to 99.5) FRAME
GPI-3 : 1.0 ( to 99.5) FRAME
GPI-4 : 1.0 ( to 99.5) FRAME
> indicates the currently selected GPI port.
GPI-n REACT = 0 to 99.5
INIT DATA
Sets the reaction time (unit: frames) from the time
that a device connected to a GPI port receives a
pulse until action actually begins.
GPI PULSE
Factory default setting: 1 FRAME
Select a GPI port from among GPI-1 to GPI-4 by
pressing the ALL STOP button.
You can change the time in increments of 0.5 by
pressing the F/TC button, or enter a value directly
from the numeric keypad. Press the ENTER
button to confirm the value.
REACTION TIME
> GPI-1 : 0.0 ( to 99.5) FRAME
GPI-2 : 0.0 ( to 99.5) FRAME
GPI-3 : 0.0 ( to 99.5) FRAME
GPI-4 : 0.0 ( to 99.5) FRAME
> indicates the currently selected GPI port.
No value is set if you press the ALL STOP button
before pressing the ENTER button.
(Continued)
6-48
Chapter 6 Setup
GPI PULSE settings (Continued)
Status display
INIT DATA
Sets the output timing for pulses output from the
GPI ports on system events. You can set relative
timing for recording start point, effect point, and
recording end point events relative to a reference
time.
GPI-1 PULSE TIMING
6 Setup
Scratchpad display
GPI-n OFF (RI SS: FF,f, RO SS: FF,f, EF SS:
FF,f, RT)
GPI PULSE
=REC-IN + SECTION: FF,f (REC-OUT +
SECTION: FF,f, EFFECT + SECTION: FF,f, RECTALLY, OFF)
You can also specify output of a REC tally pulse
that continues from the start to the end of
recording.
RI (REC-IN): Output at recording start point (IN
point).
RO (REC-OUT): Output at recording end point
(OUT point).
EF (EFFECT): Output at effect points.
RT (REC-TALLY): Output for as long as
recording continues, from the IN point to the
OUT point.
OFF: No GPI pulse output.
Factory default setting: OFF
Select the reference timing by pressing the ALL
STOP button.
Set the relative timing by using the ‘+’ and ‘–’
buttons and the numeric keypad. Values not
preceded by a plus or minus sign are treated as
positive.
Select the first or the second field by pressing the
F/TC button, which alternates between the two
fields. “,1” or “,2” is displayed after the time and
the frame setting to indicate the current field.
Relative setting range: –59: 29,1(2) to
+ 59: 29,1(2)
GPI PVW = OFF (ON)
INIT DATA
Specifies whether to output GPI pulses during
preview execution.
GPI PULSE
ON: Output GPI pulses during preview
execution.
GPI OUT DURING PVW
=OFF (ON)
OFF: Output GPI pulses only during recording.
Factory default setting: OFF
(Continued)
Chapter 6 Setup
6-49
INIT DATA Menu
GPI PULSE settings (Continued)
6 Setup
Scratchpad display
GPI-n TEST FIRE
Status display
INIT DATA
Fires a test GPI pulse from the selected GPI port.
GPI PULSE
Select a GPI port from among GPI-1 to GPI-4by
pressing the ALL STOP button.
TEST FIRE
Press the ENTER button to output one control
pulse signal from the selected port.
> GPI-1
GPI-2
GPI-3
GPI-4
> indicates the currently selected GPI port.
DECISION BASE settings
Scratchpad display
DEC BASE = VIDEO (AUDIO)
Status display
INIT DATA
Specifies whether to use the video signal or the
audio signal as the base signal for edit timing in
split editing. This setting can be changed as
required at the time of the edit.
DECISION BASE
VIDEO: Use video as the decision base.
AUDIO: Use audio as the decision base.
Factory default setting: VIDEO
6-50
Chapter 6 Setup
=VIDEO (AUDIO)
CHANGE BASE MODE settings
Status display
INIT DATA
6 Setup
Scratchpad display
CHG BASE = CONV (SWAP)
Specifies the method used to switch between the
video or audio signal as the base signal in split
editing when the CHG BAS (SHIFT + V) button is
pressed.
CONV: The base switches between video and
audio.
Video (base)
Audio
CHANGE BASE MODE
= CONV (SWAP)
Audio delay 2:00
Video
Audio (base)
Video advance 2:00
SWAP: The base switches between video and
audio, and, at the same time, already
marked video and audio edit point data is
switched.
Video (base)
Audio
Audio delay 2:00
Video
Audio (base)
Video advance 2:00
Factory default setting: CONV
OVERFLOW EDIT settings
Scratchpad display
Status display
O’ FLOW = O’ WRITE (INHIBIT)
INIT DATA
Specifies what to do when an attempt is made to
register new edit data when EDL memory is full.
OVERFLOW EDIT
=OVERWRITE (INHIBIT)
O’ WRITE: Register the new edit data, after
deleting existing data, beginning with the
data with the smallest edit data number.
INHIBIT: Do not register the new edit data. A
beep tone sounds and the error message
EDL MEMORY FULL appears in the
scratchpad. To register new edit data, use
the EDL DATA CLEAR to delete unneeded
edit data.
Factory default setting: O’ WRITE
Chapter 6 Setup
6-51
INIT DATA Menu
SKIP REC settings
6 Setup
Scratchpad display
Status display
SKIP REC = ON (OFF)
INIT DATA
Specifies whether to use the SKIP REC function.
SKIP REC
ON: Enable the SKIP REC function.
=ON (OFF)
OFF: Disable the SKIP REC function.
Factory default setting: ON
REC MARK settings
Scratchpad display
Status display
REC MARK = ON (OFF)
INIT DATA
Specifies whether to consult REC marks during
Auto Assembly.
REC MARK
=ON (OFF)
ON: Consult REC marks during Auto Assembly.
OFF: Do not consult REC marks during Auto
Assembly.
Factory default setting: ON
BUTT EDIT settings
Scratchpad display
Status display
BUTT EDIT = OFF (ON)
INIT DATA
Specifies whether to use the butt edit function,
which allows you to execute edits without setting
IN points.
BUTT EDIT
=OFF (ON)
ON: Use the butt edit function
OFF: Do not use the butt edit function
Factory default setting: OFF
PRE READ settings
Scratchpad display
A/B[R-VTR] = OFF (ON)
Specifies whether to enable the R-VTR button in
the SOURCE section.
ON: Enable the R-VTR button.
OFF: Disable the R-VTR button.
Factory default setting: OFF
6-52
Chapter 6 Setup
Status display
INIT DATA
PRE READ
=OFF (ON)
EDL CLEAR settings
Status display
INIT DATA
Selects the type of data to clear when the EDL
CLR button is pressed.
=KEEP ALL EDL DATA (CLEAR DELETED EDIT,
CLEAR ALL EDL DATA)
6 Setup
Scratchpad display
KEEP ALL EDL (CLR ALL EDL DATA, CLR
DELETED EDIT)
EDL DATA CLEAR
KEEP ALL EDL: As a preliminary to data type
selection, displays a message asking if it is
OK to clear EDL data.
CLR DELETED EDIT: Clear EDL data that has
been targeted for deletion (data marked with
“d”).
CLR ALL EDL DATA: Clear all EDL data.
Factory default setting: KEEP ALL EDL
DEFAULT function
Scratchpad display
Status display
DEFAULT INIT
INIT DATA
Returns INIT DATA settings to the defaults.
DEFAULT
DUMP/LOAD functions
Scratchpad display
Status display
An INIT DATA mode message
INIT DATA
DUMP: Dumps INIT DATA menu data from the
backup memory on the CPU board to the external
device connected to the EDL connector of the
processor unit.
DUMP
To dump the data, press the DUMP (SHIFT + 00)
button in INIT DATA mode.
An INIT DATA mode message
INIT DATA
LOAD: Loads INIT DATA menu data from the
LOAD
external device connected to the EDL connector
of the processor unit to the backup memory on the
CPU board.
To load the data, press the LOAD (SHIFT + 0)
button in INIT DATA mode.
Chapter 6 Setup
6-53
INIT DATA Menu
STORE/RESTORE functions
6 Setup
Scratchpad display
STORE INIT USR1 (2, 3, 4)
Status display
INIT DATA
Stores up to 4 sets of INIT DATA setup data in 4
independent user areas, INIT USR1 to SETUP
USR4.
STORE
USER BLOCK 1 (2, 3, 4)
To store the current INIT DATA setup data, press
the STORE (CTRL + F/TC) button in INIT DATA
mode to display STORE INIT USR1. Select the
user area by pressing the ALL STOP button, and
confirm by pressing the ENTER button.
RESTORE INI USR1 (2, 3, 4)
INIT DATA
Restores setup data from 1 of the 4 independent
user areas, INIT USR1 to INIT USR4.
RECALL
To restore setup data, press the RESTORE
(CTRL + REC/REC OFF) button in INIT DATA
mode to display RESTORE INI USR1. Press the
ALL STOP button to select the user area, and
press the ENTER button to confirm.
6-54
Chapter 6 Setup
USER BLOCK 1 (2, 3, 4)
AUX DATA Menu
The AUX DATA menu is configured as follows.
The figures within brackets [ ] are menu item numbers.
Level 0
[7]AUX DATA
Level 1
6 Setup
See the pages in parentheses for more information about each
item.
Level 2
[71]TC JUMP
Pn TC JUMP
(Page 6-56)
[72]SYNC GRADE
Pn SYNC
(Page 6-57)
[73]TC SOURCE
Pn TC SRC
(Page 6-58)
[74]PREROLL
Pn PRE
(Page 6-58)
[7F]DEFAULT
(Page 6-59)
[7D]DUMP
(Page 6-59)
[7E]LOAD
(Page 6-59)
[7B]STORE AUX USR1
(Page 6-59)
[7C]RESTORE AUX USR1 (Page 6-59)
Chapter 6 Setup
6-55
AUX DATA Menu
AUX DATA Menu Item List
6 Setup
This section explains the items in the AUX DATA menu.
TIMECODE JUMP settings
Scratchpad display
Pn TC JUMP = OFF (ON)
Status display
AUX DATA
Specifies for each VTR whether to execute an edit TIMECODE JUMP
if discontinuous timecode exists on the tape.
> P1 : INHIBIT (ALLOWED)
The conditions for executing a timecode jump are
P2 : INHIBIT (ALLOWED)
as follows.
P3 : INHIBIT (ALLOWED)
• Even if the timecode is discontinuous, it must
R : INHIBIT (ALLOWED)
be increasing in the direction of the end of the
tape.
• Continuous CTL signals are recorded on the
section of the tape where timecode is
discontinuous.
ON (ALLOWED): Edit can be executed even if
there is discontinuous timecode.
OFF (INHIBIT): Edit cannot be executed if there
is discontinuous timecode.
Factory default setting: OFF (INHIBIT)
Select the VTRs with the VTR selection buttons in
the PLAYER control section or the RECORDER/
PLAYER control section.
Select the setting with the ALL STOP button, and
press the ENTER button to confirm.
If discontinuous timecode is detected during
automatic execution, the message TC JUMP
FOUND appears in the scratchpad.
6-56
Chapter 6 Setup
> indicates the currently selected VTR.
SYNC GRADE settings
Status display
Pn SYNC = ACCRT (+ /– 1F, PR&PLY, PLAY,
MANUAL)
AUX DATA
Sets the sync grade for each VTR to one of the
following 6 levels, according to the consistency of
timecode on the tape and the performance
characteristics of the VTR.
> P1 : XXXXXXXX
ACCRT (ACCURATE): Synchronize at ±0
frames. Continue monitoring the VTR even
after synchronization is achieved and
execute edit only after confirming that the
VTR has locked completely.
If complete synchronization is not achieved
after 3 preroll attempts, drop the sync grade
to the next level, + /– 1 FRAME, and try
again.
R : XXXXXXXX
6 Setup
Scratchpad display
SYNC GRADE
P2 : XXXXXXXX
P3 : XXXXXXXX
XXXXXXXX: ACCURATE (+/– 1FRAME /
ROUGH / PREROLL & PLAY / PLAY /
MANUAL)
> indicates the currently selected VTR.
+/– 1F (+/– 1FRAME): Synchronize at ±1
frames. Execute edit when difference at all
check points is within 1 frame.
If synchronization is not achieved after 2
preroll attempts, drop the sync grade to the
next level, ROUGH, and try again.
ROUGH: After start of synchronization, execute
edit as soon as synchronization is achieved
at any point.
If synchronization is not achieved after 2
preroll attempts, drop the sync grade to the
next level, PREROLL & PLAY, and try again.
PR&PLY (PREROLL & PLAY): Do not
synchronize. Start play after preroll.
PLAY: Do not synchronize and do not preroll.
Start play when other VTR tapes have been
prerolled.
Use this setting when the margin of the
program recorded on the tape is too short to
allow preroll, and when the tape is damaged
in the preroll section. Cue up manually.
MANUAL: Perform all tape transport operations
manually, including preroll and play.
Factory default setting: ACCRT (ACCURATE)
Select the VTR by pressing the VTR selection
buttons in the PLAYER control section and the
RECORDER/PLAYER control section.
Select the setting by pressing the ALL STOP
button, and confirm by pressing the ENTER
button.
Chapter 6 Setup
6-57
AUX DATA Menu
TIMECODE SOURCE settings
6 Setup
Scratchpad display
Status display
Pn TC SRC = LTC (L: V)
AUX DATA
Selects the type of timecode.
TIMECODE SOURCE
LTC: Use LTC. When interpolated data is
returned by a VTR, use the interpolated
data.
L: V (LTC: VITC): Use LTC and VITC. When
interpolated data is returned by a VTR, use
the interpolated data.
Factory default setting: LTC
> P1 : LTC (LTC: VITC)
P2 : LTC (LTC: VITC)
P3 : LTC (LTC: VITC)
R : LTC (LTC: VITC)
> indicates the currently selected VTR.
Select the VTR by pressing the VTR selection
buttons in the PLAYER control section and the
RECORDER/PLAYER control section.
Select the setting by pressing the ALL STOP
button, and confirm by pressing the ENTER
button.
PREROLL settings
Scratchpad display
Status display
Pn PRE = VTR CONST (INIT DATA)
AUX DATA
Specifies whether to give priority to the preroll
time specified in the INIT DATA menu when it is
less than the VTR constant preroll time.
PREROLL
VTR CONST: Do not give priority to the INIT
DATA preroll time.
INIT DATA: Give priority to the INIT DATA
preroll time INIT DATA.
Factory default setting: VTR CONST
Select the VTR by pressing the VTR selection
buttons in the PLAYER control section and the
RECORDER/PLAYER control section.
Select the setting by pressing the ALL STOP
button, and confirm by pressing the ENTER
button.
When INIT DATA is selected, and the preroll time
specified in the INIT DATA menu is less than the
VTR constant preroll time, the sync grade for the
selected VTR is lowered temporarily from
ACCURATE, +/– 1FRAME, or ROUGH to
PREROLL & PLAY.
6-58
Chapter 6 Setup
> P1 : VTR CONST (INIT DATA)
P2 : VTR CONST (INIT DATA)
P3 : VTR CONST (INIT DATA)
R : VTR CONST (INIT DATA)
> indicates the currently selected VTR.
DEFAULT function
Status display
DEFAULT AUX DATA
AUX DATA
Returns AUX DATA to the defaults.
DEFAULT
6 Setup
Scratchpad display
DUMP/LOAD functions
Scratchpad display
Status display
An AUX DATA mode message
AUX DATA
DUMP: Dumps AUX DATA menu data from the
backup memory on the CPU board to the external
device connected to the EDL connector of the
processor unit.
DUMP
To dump the data, press the DUMP (SHIFT + 00)
button in AUX DATA mode.
An AUX DATA mode message
AUX DATA
LOAD: Loads AUXP DATA menu data from the
LOAD
external device connected to the EDL connector
of the processor unit to the backup memory on the
CPU board.
To load the data, press the LOAD (SHIFT + 0)
button in AUX DATA mode.
STORE/RESTORE functions
Scratchpad display
Status display
STORE SETUP USR1 (2, 3, 4)
AUX DATA
Stores up to 4 sets of AUX DATA setup data in 4
independent user areas, AUX USR1 to SETUP
USR4.
STORE
USER BLOCK 1 (2, 3, 4)
To store the current AUX DATA setup data, press
the STORE (CTRL + F/TC) button in AUX DATA
mode to display STORE AUX USR1. Select the
user area by pressing the ALL STOP button, and
confirm by pressing the ENTER button.
RESTORE AUX USR1 (2, 3, 4)
AUX DATA
Restores AUX DATA setup data from 1 of 4
independent user areas, AUX USR1 to SETUP
USR4.
RECALL
USER BLOCK 1 (2, 3, 4)
To restore the setup data, press the RESTORE
(CTRL + REC/REC OFF) button in AUX DATA
mode to display RESTORE AUX USR1. Press the
ALL STOP button to select the user area, and
press the ENTER button to confirm.
Chapter 6 Setup
6-59
VTR CONSTANT Menu
The VTR CONSTANT menu is configured as follows.
The figures within brackets [ ] are menu item numbers.
6 Setup
See the pages in parentheses for more information about each
item.
Level 0
[8],[9]VTR CONSTANT
Level 1
[81]VTR CONST USR01
Level 2
USR-01 BLOCK-1
Level 3
01-1-1
01-1-8
USR-01 BLOCK-2
01-2-1
01-2-8
USR-01 BLOCK-3
01-3-1
01-3-8
[91]VTR CONST USR10
USR-10 BLOCK-1
10-1-1
10-1-8
USR-10 BLOCK-2
10-2-1
10-2-8
USR-10 BLOCK-3
10-3-1
10-3-8
6-60
Chapter 6 Setup
(Page 6-61)
VTR CONSTANT Menu Item List
6 Setup
This section explains the items in the VTR CONSTANT menu.
VTR CONSTANT settings
Scratchpad display
Status display
VTR constants are data that define the basic
operating conditions of VTRs. Constants for VTRs
and other devices likely to be used with this
system are stored in system memory as internal
data. Normally the system is able to use status
signals from the VTR to detect the device type
and apply the appropriate constant to control the
VTR, even if you do not specify the device type
during setup.
If the VTR cannot be controlled satisfactorily using
the standard internal data, or if you connect a
VTR for which there is no internal data, use the
procedure explained below to set a VTR constant.
VTR CONST USRnn (nn: 01 to 10)
USER VTR CONSTANT
Selects a VTR number.
USR01 BLOCK-1
Select by pressing the ALL STOP button, and
confirm by pressing the ENTER button. The
system automatically moves on to selection of the
next step, block number selection.
> 1 : 00 to FF
2 : 00 to FF
3 : 00 to FF
4 : 00 to FF
USR-nn BLOCK-n (n: 1 to 3)
5 : 00 to FF
Selects a block number.
6 : 00 to FF
Select by pressing the ALL STOP button, and
confirm by pressing the ENTER button. The
system automatically moves on to selection of the
next step, byte number selection and data entry.
7 : 00 to FF
8 : 00 to FF
> indicates the currently selected byte.
nn-n-n = 00 to FF (rightmost n: 1 to 8)
Select a byte number and enter the data.
Select the byte number by pressing the ALL
STOP button, and enter the data with the numeric
keypad. Confirm by pressing the ENTER button.
The system automatically moves on to selection
and data entry for the next byte.
Chapter 6 Setup
6-61
VTR CONSTANT Menu
To copy VTR constants
To copy the VTR constant number for a connected VTR, proceed
as follows.
6 Setup
1
Select a user VTR constant number, and press the selection
button for the desired VTR.
The following message appears in the scratchpad.
“COPY XXX CONST. ?” (XXX is the name of the selected
VTR)
2
6-62
Chapter 6 Setup
Press the ENTER button to execute the copy, or the RETURN
button to cancel the copy.
INFORMATION Menu
[0]INFORMATION
6 Setup
The INFORMATION menu displays 6 items of information. The
next item appears each time you press the ENTER button or ALL
STOP button.
The figures within brackets [ ] are menu item numbers.
[01]SYSTEM REFERENCE MODE
[02]MAIN SOFT VERSION
[03]PANEL SOFT VERSION
[04]BOOT SOFT VERSION
[05]FPGA1 VERSION
[06]FPGA2 VERSION
INFORMATION Menu Item List
This section explains the items shown in the INFORMATION
menu.
SYSTEM REFERENCE MODE information
Scratchpad display
Status display
REF = 1125/59.94
INFORMATION
Displays the reference signal in current use.
REF = xxxx
Factory default setting: 1125/59.94
MAIN SOFT VERSION information
Scratchpad display
Status display
MAIN = xxxxxxxxxx
INFORMATION
Displays the version of the main application.
MAIN = xxxxxxxxxx
PANEL SOFT VERSION information
Scratchpad display
Status display
PANEL = xxxxxxxx
INFORMATION
Displays the version of the control panel firmware. PANEL = xxxxxxxx
Chapter 6 Setup
6-63
INFORMATION Menu
BOOT SOFT VERSION information
6 Setup
Scratchpad display
Status display
BOOT = xxxxxxxx
INFORMATION
Displays the version of the boot ROM in the
processor unit.
BOOT = xxxxxxxx
FPGA1 VERSION information
Scratchpad display
Status display
FPGA1 = xx
INFORMATION
Displays the FPGA1 version of the OUT board.
FPGA1 = xx
FPGA2 VERSION information
6-64
Scratchpad display
Status display
FPGA2 = xx
INFORMATION
Displays the FPGA2 version of the OUT board.
FPGA2 = xx
Chapter 6 Setup
Storing and Restoring Setup Menus
6 Setup
You can store and restore the data of the setup menus listed below,
either by storing/ restoring the data for all of the menus at once or
by storing/restoring the data for individual menus.
SETUP DATA
BKE-701A SETUP
INIT DATA
AUX DATA
To store setup menus
Proceed as follows.
1
2
3
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
To store an individual menu, navigate to that menu. To store
all of the menus, stay on the current level and proceed to step
3.
Press the CTRL + F/TC buttons to specify the storage block.
The current storage block appears in the scratchpad.
Example: STORE BLOCK USR1
4
5
Press the ALL STOP button to switch between the four
storage blocks as required.
Switching order: STORE BLOCK USR1 > STORE BLOCK
USR2 > STORE BLOCK USR3 > STORE BLOCK USR4
Press the ENTER key when the desired storage block appears
in the scratchpad.
The current setup menu data is stored to the specified block.
Note
If the mode that uses BLOCK USR1 at system boot time has been
specified, the message “USR1OWRITE OK?” appears in the
scratchpad. This message is intended to protect the data in the
block. If you want to store data to the block anyway, press the
CTRL + ENTER button.
Chapter 6 Setup
6-65
Storing and Restoring Setup Menus
To restore setup menus
Proceed as follows.
6 Setup
1
2
3
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
To restore an individual menu, navigate to that menu. To
restore all of the menus, stay on the current level and proceed
to step 3.
Press the CTRL + REC buttons to specify the storage block.
The current storage block appears in the scratchpad.
Example: RESTORE BLOCK USR1
4
5
Press the ALL STOP button to switch between the four
storage blocks as required.
Example: RESTORE BLK USR1 > RESTORE BLK USR2 >
RESTORE BLK USR3 > RESTORE BLK USR4
Press the ENTER key when the desired storage block appears
in the scratchpad.
The current setup menu data is replaced by the data stored in
the specified block.
6-66
Chapter 6 Setup
Dumping and Loading Setup Menus
6 Setup
You can dump setup menu data to the device connected to the
EDL (RS-233C) connector, and load the data as required.
Data can be dumped and loaded for the following menus.
SETUP DATA
BKE-701A SETUP
INIT DATA
AUX DATA
To dump setup menus
Proceed as follows.
1
2
3
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
To dump an individual menu, navigate to that menu. To dump
all of the menus, stay on the current level and proceed to step
3.
Prepare the dump destination device, and press the DUMP
(Shift + 00) button when it is ready.
The current menu data is dumped to the device.
To load setup menus
Proceed as follows.
1
2
3
Press the SETUP (SHIFT + DISS) button to put the system
into setup mode.
To load an individual menu, navigate to that menu. To load all
of the menus, stay on the current level and proceed to step 3.
Press the LOAD (Shift + 0) button.
The system is now ready to receive data.
4
Carry out the necessary operation to make the device
connected to the EDL connector send data.
The current menu data is replaced by the loaded data.
Chapter 6 Setup
6-67
Appendix
Error Messages ........................................................................ A-2
Mosaic Effect ............................................................................ A-6
Source Video Adjustment Function (Video Process) ........... A-8
Wipe Patterns ......................................................................... A-10
Error Messages
When an error occurs during operation, at
least one error message appears in the
scratchpad, the time counter display panel
of the affected VTR, or the main monitor.
Some error messages are displayed in all
three locations. Depending on the location,
the content of the message may be
different.
For example, when an attempt is made to
execute an edit without defining an IN
point for player 1, the message DEFINE
IN POINT appears in the scratchpad and
on the main monitor, and the message “Err
In” appears in the P1/P3 time counter
display panel. The figure below shows
messages displayed in the scratchpad and
time counter display panel.
Appendix
P1/P3 time counter display panel
CTL
P1 P3
TC
CTL
SERVO
MODE
RESET
H
M
S
SOURCE
TYPE
P1
P2
AUX/
P3
BACK
GRND
R-VTR
CUT
B
P1
P2
AUX/
P3
BACK
GRND
R-VTR
WIPE
M
TITLE
R-VTR
TC
SERVO
MODE
F
PATTERN EDGE
SET UP
TITLE
MAN
T-TRNS
EXT
KEY
RESET
H
M
S
F
REMOTE
EDGE
TITLE
BKGD WIDTH MATTE KEY MATTE FADER
MON OUT
BORDER
SOFT
SELECT
SWER
EFF
OUT
STATUS
MATTE
DEFINE IN POINT
Scratchpad
The following pages contain a list of BVE700A error messages, with descriptions of
their meanings and steps to take to deal
with them.
Appendix
S
DISS
TRANS
A-2
CTL
SERVO
RESET
H
A
COL BAR
BKGD
BLACK
P2 P3
TC
MODE
F
REV
MIXER
LUM
WIDTH
CLIP
SAT
SOFT
GAIN
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
In the Error message column of the
following table, S:, T: and M: refer to the
location where the error message appears.
S: Scratchpad
T: Time counter display panel
M: Main monitor
Error messages and steps to take
Description
Steps to take
CANNOT CUE UP
Specified point could not be cued
up.
Check that the specified point
exists on the tape. If timecode on
the tape is discontinuous, press
the MODE button to change the
reference signal from timecode to
CTL signals, then try to cue up
again.
S: CANNOT CUE UP
T: Err CUE
M: CANNOT CUE UP
CANNOT EXECUTE 1ST
EDIT
S: CANNOT 1ST EDIT
M: CANNOT EXECUTE 1ST
EDIT
Appendix
Error message
An attempt was made to execute Check the following on the
a first edit, but black signals could recorder VTR:
not be recorded at the start of the • Recording on the VTR is not
tape.
inhibited.
• The VTR is connected correctly.
• A tape is loaded in the VTR.
CANNOT SYNCHRONIZE
S: CANNOT SYNC
Cannot synchronize at the
specified sync grade.
In the setup menu (AUX DATA >
SYNC GRADE), lower the sync
grade of the affected VTR.
An attempt was made to execute
an edit without specifying an edit
mode.
Specify an edit mode.
The specified edit has not been
registered in the EDL, or an
attempt was made to register an
edit before creating edit data.
• Specify another edit.
An attempt was made to execute
an edit without specifying an edit
type.
Specify an edit type.
T: Err Sync (for affected VTR)
M: CANNOT SYNCHRONIZE
EDIT MODE = UNDEFINED
S: DEFINE EDIT MODE
M: DEFINE EDIT MODE
EDIT NOT FOUND
S: EDIT NOT FOUND
M: EDIT NOT FOUND
EDIT TYPE = UNDEFINED
S: DEFINE EDIT TYPE
M: DEFINE EDIT TYPE
• Create the edit data before
registering the edit.
(Continued)
Appendix
A-3
Error Messages
Error messages and steps to take (Continued)
Error message
Description
Steps to take
EXTERNAL MIXER NOT
READY
Audio mixer connected over the
serial interface could not be
controlled from this unit, or there
was an error in communications
with the mixer.
• If the MIXER button in the
REMOTE section is not lit, press
it so that it lights.
S: MIXER NOT READY
M: EXTERNAL MIXER NOT
READY
• Check that the mixer is
connected correctly.
• Check that the mixer is in remote
control mode (EDITOR
ENABLE).
Appendix
EXTERNAL SWITCHER NOT External video switcher could not
READY
be controlled remotely from this
unit.
S: SW’ER NOT READY
Press the SWER button in the
REMOTE section, lighting it.
M: EXTERNAL SWITCHER
NOT READY
MEMORY FULL
S: MEMORY FULL
Edit could not be registered in
EDL because EDL memory was
full.
M: MEMORY FULL
Proceed as follows:
1. Dump EDL data to external
device (see page 5-16).
2. In INIT DATA mode, delete
edits whose edit numbers are
preceded by ‘d’ (delete mark),
or delete all edits in EDL (see
page 5-11).
Pn IN POINT = UNDEFINED
S: DEFINE IN POINT
3. Try registering the edit again.
An attempt was made to execute Define the IN point.
an edit without defining a recorder
or player IN point.
T: Err In (for affected VTR)
M: DEFINE IN POINT
Pn OUT POINT = ILLEGAL
Pn OUT POINT =
UNDEFINED
An invalid point was set as an
OUT point, or an attempt was
made to execute an edit without
defining an OUT point.
• Define a valid OUT point.
A communications timeout
occurred, or parity bit setting did
not match.
Reset the PARITY item in the
setup menu (SETUP > RS232
PARAMETER).
• Define an OUT point.
S: DEFINE OUT POINT
T: Err Out (for affected VTR)
M: DEFINE OUT POINT
RS-232C COMM ERR
S: RS-232C COMM ERR
(Continued)
A-4
Appendix
Error messages and steps to take (Continued)
Error message
Description
Steps to take
R-VTR ERROR (PRE READ)
Pre-read editing failed.
Check the following.
• The recorder is a VTR with a
pre-read function.
S: CANNOT PRE-READ
M: CANNOT PRE-READ
• The PRE READ item in the
setup menu (INIT DATA) is set
to ON.
SOURCE = UNDEFINED
S: DEFINE SOURCE
Source was undefined or defined
incorrectly.
Define a source correctly.
An invalid edit point was set for
split editing.
Define a valid split edit point.
Discontinuous timecode was
found between the preroll section
and the IN point (when the Pn TC
JUMP item in the AUX DATA
menu is set to ON).
—
There is no reel mounted on the
VTR, or the reel name specified
for the current edit does not
match the reel name of the tape
in the connected VTR.
Mount the correct reel in the VTR.
VTR is not connected.
Connect the VTR corresponding to
the time counter display panel
containing the error message.
M: DEFINE SOURCE
S: ILLEGAL SPLIT
Appendix
SPLIT ERROR
M: ILLEGAL SPLIT
TC JUMP FOUND
S: TC JUMP FOUND
T: TCJUnnP
M: TC JUMP FOUND
UNMOUNTED REEL
S: UNMOUNTED REEL
M: UNMOUNTED REEL
VTR NOT READY
S: VTR NOT READY
T: Err CntrL (for affected
VTR)
M: VTR NOT READY
Appendix
A-5
Mosaic Effect
You can apply a mosaic effect to segments and clips in cut editing.
To apply a mosaic effect
Proceed as follows.
2
SOURCE
TYPE
TITLE
4
PATTERN EDGE
REMOTE
MON OUT
A
B
Appendix
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A6
A7
A8
HUE
FADER
DENSITY
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
1
REC
P2
P3
PVW
RPLAY
RPLY
3
1
In cut editing, press the MOSAIC (CTRL + CUT) button
instead of the CUT button.
Mosaic settings are assigned to the controls in the parameter
adjustment section of the control panel.
2
A-6
Appendix
Press the BORDER button, lighting it, if you want to add a
border to the mosaic area. Press the SOFT button, lighting it, if
you want the mosaic area to have soft edges.
3
Press the SELECT button or the CTRL + SELECT button so
that the indicators for the adjustments you want light or blink.
Adjustment
Button
Indicator
Adjustment knobs
Cell
CTRL +
SELECT
BKGD blinks
1: Cell aspect ratio
adjustment
Region
CTRL +
SELECT
EDGEWIDTH blinks
3: Cell size
1: Region aspect
ratio adjustment
2: Edge softness
3: Region size
1: Horizontal position
CTRL +
SELECT
EDGEMATTE blinks 2: Vertical position
Border
SELECT
EDGE-WIDTH 1: Border width
lights
2: Edge softness
Appendix
Position
3: Region size
3: Region size
Border color
SELECT
EDGEMATTE lights
1: Border luminance
2: Border saturation
3: Border hue
4
Rotate the knobs to adjust the parameters.
The rest of the procedure is the same as for cut editing.
Appendix
A-7
Source Video Adjustment Function (Video
Process)
You can adjust the luminance and chroma of source video.
To apply the video process effect
Proceed as follows.
3
2
TYPE
SOURCE
TITLE
4
5
PATTERN EDGE
REMOTE
MON OUT
A
B
Appendix
COL BAR
BKGD
BLACK
PLAYER
LUM
WIDTH
CLIP
WIPE PATTERN
ENTRY
A5
SAT
SOFT
GAIN
A7
A6
HUE
FADER
DENSITY
A8
AUDIO BASE
NEW EDIT
RECORDER/PLAYER
EDIT MODE
P1
REC
P2
P3
PVW
RPLAY
RPLY
1,6
1
Press the CTRL + SWER buttons.
Video process settings are assigned to the controls in the
parameter adjustment section of the control panel.
2
A-8
Select the video to adjust with the B row of the SOURCE
section and the MATTE button in the TITLE section.
Button
Selected signal
P1
Signal input to the PLAYER-1 connector
P2
Signal input to the PLAYER-2 connector
AUX/P3
Signal input to the AUX/P3 connector
R-VTR
Signal input to the RECORDER connector
MATTE
Signal input to the TITLE connector
The selected button lights.
Appendix
3
Button
Function
P1
Turns on and off for the signal input to the PLAYER-1
connector
P2
Turns on and off for the signal input to the PLAYER-2
connector
AUX/P3
Turns on and off for the signal input to the AUX/P3
connector
R-VTR
Turns on and off for the signal input to the
RECORDER connector
MATTE
Turns on and off for the signal input to the TITLE
connector
Appendix
4
To turn the video process function on and off, use the A row
of the SOURCE section and the EXT KEY button in the
TITLE section.
Press the SELECT button so that the indicators for the
adjustments you want light or go out.
Adjustment
Button
Luminance
SELECT
Indicator
TITLE KEY
blinks
Adjustment knobs
1: Video gain
adjustment
2: Gain adjustment
3: Offset adjustment
Chroma
5
6
SELECT
TITLE
2: Gain adjustment
MATTE blinks 3: Hue adjustment
Rotate the knobs to adjust the parameters.
When you are finished making adjustments, press the CTRL +
SWER button.
The system exits video process mode.
To clear all of the video process effects that you have
applied
Press the CLEAR button, and then press the CTRL + SWER
button.
Appendix
A-9
Wipe Patterns
Standard Wipes
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Appendix
1
26
A-10
Appendix
Index
A
B
BACKGRND button 1-7
Background 4-27
Background signal indicators 1-7
Basic editing concepts 3-1
BKE-701A SETUP menu 6-35
DEFAULT function 6-39
DUMP/LOAD functions 6-40
MATTE 6-38
menu item list 6-35
OUTPUT 6-36
SIGNAL FORMAT 6-35
STORE/RESTORE functions
6-40
TITLE 6-38
WIPE 6-37
C
C button 1-20
CHG BAS (SHIFT + V) button
1-25
CLEAR button 1-29
Color background 1-7
color adjustment 4-27
Control panel, names and
functions of Parts 1-1
lower section 1-15
rear panel 1-32
upper section 1-2
CTL indicator 1-3
Cueing up 4-42
CUT button 1-8
Cut editing
basic concepts 3-3
edit points 4-7
operations 4-2
D
Data backup function 5-3
last edit memory 5-4
last X memory 5-3
Data entry mode 1-19
Data management 5-1
Direction indicators 1-17
DISS button 1-8
Dissolve 3-5
DMC button 1-17
DMC editing 4-51
DMC playback 2-11
checking the set speed 4-52
clearing the set speed 4-52
setting the speed 4-51
DUMP (SHIFT + 00) button 1-20
DUR button 1-23
E
EDGE MATTE indicator 1-11
EDGE WIDTH indicator 1-11
Edit data
clearing 4-40
management 5-1
modifying 4-38
operations 4-34
setting 4-34
Edit Decision List See EDL.
Edit mode 1-25, 3-2
selecting 4-3, 4-16
EDIT MODE section 1-25
EDIT NO (SHIFT + TRANS
TIME) button 1-24
Edit number, spesifying 5-9
Edit point marking section 1-28
Edit points
A/B-roll editing 4-16, 4-22
checking 4-36
Cueing up 4-42
cut editing 4-4, 4-7
entering numeric values 4-34
setting 4-4, 4-16, 4-34
Edit start point 4-44
Editing
basic concepts 3-1
execution 4-6, 4-19
operations 4-1
EDITOR connector 1-32
Edits
definition v
deleting 5-11
loading 5-7
modifying 5-10
registering 5-5
EDL 5-2
definition v
dumping and loading data 5-16
EDL CLR button 1-20
EFF button 1-23
EFF OUT button 1-14
Effects 3-4
manual execution 4-20
EJECT (SHIFT + STILL) button
1-17
ENTER button 1-21
ENTRY section 1-22
Error messages A-2
EXT KEY button 1-10
External switcher 4-59
Index
Index
A1 to A4 buttons 1-25
A5 (SHIFT + A1) to A8 (SHIFT
+ A4) buttons 1-25
A/B-roll editing
basic concepts 3-4
edit points 4-22
operations 4-12
ALL CLR (SHIFT + CLEAR)
button 1-29
ALL STB OFF (SHIFT + ALL
STOP) button 1-27
ALL STOP button 1-26
ASMBL button 1-26
Assemble edit 1-26, 3-2, 4-3
points to note about 4-7
AUDIO BASE indicator 1-12
Audio insert buttons 1-25
Auto execution mode indicators
1-28
Auto execution section 1-27
Automatic editing 3-6
Automatic time track 4-57
AUX DATA menu 6-55
DEFAULT function 6-59
DUMP/LOAD functions 6-59
menu item list 6-56
PREROLL 6-58
STORE/RESTORE functions
6-59
SYNC GRADE 6-57
TIMECODE JUMP 6-56
TIMECODE SOURCE 6-58
AUX/P3 button 1-7
BKGD indicator 1-11
BORDER button 1-10
BS (SHIFT + “–” button 1-20
Buttons, names of vi
I-1
Index
F
J
O
FADER indicator 1-12
FF button 1-17
1ST EDIT (SHIFT + ASMBL)
button 1-26
First edit 1-26, 3-2, 4-46
FS (SHIFT + “+” button) 1-20
F/TC button 1-20
JOG button 1-17
Jog mode 1-17, 2-10
OUT button 1-23
OUT point 4-8
points to note about 4-8, 4-22
setting 4-4, 4-17, 4-34
G
L
LAST ED button 1-30
Last edit memory 5-4
LAST X button 1-30
Last X memory 5-3
LOAD (SHIFT + 0) button 1-20
GO TO button 1-24
M
I
Index
IN button 1-23
IN point, setting 4-4, 4-17, 4-35
INFORMATION menu 6-63
INIT DATA menu 6-41
BUTT EDIT 6-52
CHANGE BASE MODE 6-51
CTL DISPLAY 6-47
DECISION BASE 6-50
DEFAULT function 6-53
DUMP/LOAD functions 6-53
EDL CLEAR 6-53
1ST-ED AUDIO SOURCE
6-45
1ST-EDIT VIDEO SOURCE
6-44
FRAME CONTROL MODE
6-47
GPI PULSE 6-48
menu item list 6-43
OVERFLOW EDIT 6-51
POSTROLL TIME 6-46
PRE READ 6-52
PREROLL TIME 6-46
REC MARK 6-52
SHOW START TIME 6-43
SKIP REC 6-52
STORE/RESTORE functions
6-54
USER BITS 6-45
Insert edit 3-2, 4-3
points to note about 4-7
I-2
Index
MAN button 1-8
Manual time track 4-58
Manuals iv
MARK IN button 1-28
MARK OUT button 1-28
MARK SPEED button 1-31
MARK SPLIT button 1-28
MATTE button 1-10
Menus 6-2
“–” button 1-20
–X (SHIFT + TRIM –1) button
1-23
MIXER button 1-13
MK STRT (SHIFT + MARK
SPLIT) button 1-28
MK USER (SHIFT + MARK
SPEED) button 1-31
MODE button 1-3
MON OUT section 1-14
Monitoring video 4-26
Mosaic effect A-6
MULTI REC (SHIFT + REC/
REC OFF) button 1-27
N
Names and functions of Parts,
control panel 1-1
NEW EDIT indicator 1-12
Notational conventions vi
Numeric input buttons 1-19
Numeric keypad 1-19, 4-34
Numeric values, edit data 4-34
P
P1 button (SOURCE section) 1-6
P1 indicator 1-3
P1/P3 time counter display
section 1-3
P2 button (SOURCE section) 1-6
P2 indicator 1-4
P2/P3 time counter display
section 1-4
P3 indicator 1-3
Parameter adjustment section
1-11
PATTERN EDGE section 1-10
PLAY button 1-17
PLAYER control section 1-16
“+” button 1-20
+X (SHIFT + TRIM +1) button
1-23
Postroll 3-6
Preparations 2-1
Preroll 3-6
Preview
A/B-roll editing 4-19, 4-24
cut editing 4-6, 4-9
PREVIEW button 1-27
PTTRN NO button 1-24
PVW indicator 1-28
R
REC indicator 1-28
RECORDER/PLAYER control
section 1-18
Recording 4-4, 4-19
REC/REC OFF button 1-27
REEL (SHIFT + PTTRN NO)
button 1-24
Reel name 5-7
Rehearsal See Replay.
REMOTE section 1-13
Replay 4-6, 4-19
Replay
A/B-roll editing 4-25
cut editing 4-11
REPLAY (SHIFT + PREVIEW)
button 1-27
RESET button 1-4
RETURN (SHIFT + ENTER)
button 1-21
REV button 1-10
REW button 1-17
RPLY indicator 1-28
R-REC (SHIFT + R-VTR) button
1-18
RS-232C interface 5-16, 5-19
R-VTR button 1-7, 1-18
R-VTR time counter display
section 1-5
S
TITLE button 1-9
Title key 4-53
fill signal 4-53, 4-55
source signal 4-53
TITLE KEY indicator 1-11
TITLE MATTE indicator 1-12
TITLE section 1-9
TOTAL button 1-23
Total edit time 4-44
checking 4-45
TRANS (SHIFT + MAN) button
1-8
TRANS TIME button 1-24
Transition time, setting 4-13
TRIM +1 button 1-23
TRIM –1 button 1-23
T-TIME (SHIFT + SPLIT) button
1-23
T-TRNS (SHIFT + TITLE)
button 1-9
TYPE section 1-8
T
W
Target VTR indicators 1-28
TC indicator 1-3
Time counter display sections 1-3
to 1-5
Time track 4-57
TIME TRACK button 1-30
Timecode
discontinuous 4-8
jump 4-8
status displays 2-6
Title 4-53
Wipe 3-4
reversing the direction 4-29
selecting 4-13
WIPE button 1-8
WIPE PATTERN section 1-19
Wipe patterns
adding border 4-30
adjusting border color 4-33
adjusting border width 4-32
modifying edges 4-29
selecting 1-19, 4-14
softening edges 4-30
U
User’s Guide v
Index
SCR GO (SHIFT + GO TO)
button 1-24
Scratchpad 1-9
Search 2-9
Search dial 1-17
SELECT button 1-12
SERVO indicator 1-4
Setup 6-1
SETUP (SHIFT + DISS) button
1-8
Setup data See system data.
SETUP DATA menu 6-7
AUDIO MODE 6-19
CLOCK SET 6-32
DEFAULT function 6-33
DUMP/LOAD functions 6-33
menu item list 6-10
MIXER CONFIG 6-21
PROCESS DELAY 6-31
RS-232 PARAMETER 6-14
STORE/RESTORE functions
6-33
SW’ER CONFIG 6-18
SYSTEM CONFIG 6-10
VIDEO MODE 6-16
VTR PORT SETUP 6-22
Setup menu
basic operations 6-3
configuration 6-2
dumping/loading 6-67
operations 6-3
overview 6-2
storing/restoring 6-65
SHIFT button 1-26
SHTL button 1-17
Shuttle mode 1-17, 2-9
SOFT button 1-10
SOURCE section 1-6
Source, selecting 1-6
A/B-roll editing 4-15
cut editing 4-3
Source video adjustment A-8
SPEED (SHIFT + DUR) button
1-23
SPLIT button 1-23
Split editing 1-25, 4-48
exiting split edit mode 4-50
maximum split offset 4-48
START (SHIFT + TOTAL)
button 1-23
Start point, setting 4-44
STATUS (SHIFT + EFF OUT)
button 1-14
Status displays 2-4
timecode 2-6
VTR 2-5
STB OFF (SHIFT + PLAY)
button 1-17
STILL button 1-17
STOP (SHIFT + SHTL) button
1-17
STORE (SHIFT + F/TC) button
1-20
Submenus
AUX DATA 6-55
BKE-701A SETUP 6-34
configuration 6-2
INFORMATION 6-63
INIT DATA 6-41
SETUP DATA 6-7
VTR CONSTANT 6-60
SWER button 1-13
System data 5-1, 5-19, 6-1
dumping and loading 5-20
System settings 2-3, 6-1
V
V button 1-25
Video process A-8
VTR
controlling 2-8
preparations 2-2
selecting 2-7
status displays 2-5
VTR CONSTANT menu 6-60
VTR selection buttons 1-16
Index
I-3
The material contained in this manual consists of
information that is the property of Sony Corporation and is
intended solely for use by the purchasers of the equipment
described in this manual.
Sony Corporation expressly prohibits the duplication of any
portion of this manual or the use thereof for any purpose
other than the operation or maintenance of the equipment
described in this manual without the express written
permission of Sony Corporation.
Sony Corporation
BVE-700A (SY)
3-991-582-01(2)
Printed on 100% recycled paper.
Printed in Japan
2006.01.13
 2005
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