Expansion modules 4, 5 and 6

Ex p a n
modules 4, 5 an
Fresco – Expansion modules 4, 5, and 6 for 2 - 4 players aged 10 years and up
Wolfgang Panning
Ex p a n
Marco Ruskowski
Marcel Süßelbeck
In this rulebook, you will find the rules for the expansion modules 4, 5, and 6. Only rules changes and
amendments are explained here. The players should
be familiar with the rules of the basic game, which
remain unchanged by and large. These modules can
be played only in combination with the basic game.
sion modules 4, 5 and 6
Plunge even deeper into the atmospheric world of Fresco. You may combine all modules with the basic game
and with each other any way you like. You can adjust
challenge and playing time just as you want.
When combining several modules it may be easy to get
lost. In order to keep a better overview we provide the
following additional components:
These are the three modules of this expansion set:
• Bank – keep all coins here.
Module 4 – The Wishing Well
• Reserve board – store used glass tokens of module 6 here.
• Paints depot – When the brown and pink paints are
not used, cover these two paint pots with the lids.
Module 5 – The Leaf Gold
Module 6 – The Glaziers
For a good overview, place the various
boards next to the main game board:
Display board for
the leaf gold
Paints depot
Wishing Well board
Glaziery board
Reserve board
The Wishing Well
Additional components
The painters are happy – when the bishop is paying
them a visit, or when they receive a finder‘s reward and
some paints free of charge. Could there be any truth in
the old well at the market being a wishing well?
• 20 Lucky Pennies
• 20 Wishing Cards
• 1 Wishing Well board
This module affects the rules of:
Planning actions – Apply Lucky Pennies
Market: Acquire Wishing Cards
Performing actions – Use your Wishing Cards
Changes in setup
Place the Wishing Well board next to the game board.
Wishing Well board:
Shuffle the Wishing Cards and place the pile face down
on its designated space. Place all Lucky Pennies on the
Wishing Well board; this is the general supply.
Storing space for Lucky Pennies
Wishing Well with spaces for 2 Lucky
Give 3 Pennies to each player. The players hide their
Pennies behind their large screen.
Designated space for Wishing Cards
Changes in game play
You may apply your Lucky Pennies when planning
your actions ( Phase 2: Planning actions) and use
them when performing your action at the market.
Planning actions – Apply Lucky Pennies
Each player who deploys at least 1 apprentice to the
market may place a maximum of 2 Lucky Pennies on
the market symbol of their action sheet.
Example: Red deploys 3 apprentices to the market and places 2
Lucky Pennies on the market symbol.
Market: Acquire Wishing Cards
First, the active player may throw one Lucky Penny (or
two, if they had placed two on their action sheet) from
their action sheet into the Wishing Well. For each Penny
thrown they draw one Wishing Card form the face down
pile, not showing it to the other players and hiding it
behind their large screen. Next, they perform their action
at the market as planned or forfeit the action. Only two
Pennies may be thrown into the Wishing Well during one
game round. If two Pennies are already in the Wishing
Well, no more Wishing Cards can be drawn during this
round. All players put any Lucky Pennies still on their
action sheet back behind their large screen.
The player throws one Lucky Penny into the Wishing Well and
then draws the top Wishing Card from the pile.
Performing actions – Use your Wishing Cards
Location: Studio
Each card represents a bonus for one apprentice at a
particular location as shown on the card.
Exception: You do not need an apprentice for the busker.
Bonus: The apprentice is given a tip –
1 Thaler and 1 Lucky Penny.
Each apprentice may use only one Wishing Card during
a game round.
Each Wishing Card may be used only once during the
game. It may be used during the same round it was acquired or later; once used it is removed from gameplay.
Note: Interplay with other modules: In a given situation, you may
use a Wishing Card even if you benefit already from another
bonus of some other module – even if it is the same bonus.
The Wishing Cards in detail:
You may use the following cards only if you had deployed
at least one apprentice to that particular location:
(3x) Tip – Studio: You receive 1
extra Thaler and 1 Lucky Penny.
(3x) Lucky guy – Market: You receive 2 Lucky Pennies from the general
supply. Place them behind your large
(2x) Alchemy – Workshop: The
apprentice blends 1 extra paint.
Exchange 3 basic colors (yellow, red,
blue) in any combination against 1
orange, green or purple paint.
(3x) Free paint – Market: When
buying a market tile you are given the
tile shown on the card additionally and
cost-free, if it is on offer at that market booth. You do not need an extra
apprentice for this free tile. You may
not use this card when “closing down a
market booth”.
(2x) Finder’s reward – Theater:
Besides improving your mood you
find 3 Thalers.
(2x) The bishop pays a visit – Cathedral: You may move the bishop 1 extra
space in any direction without paying.
You do not need an apprentice in order to use the following card. It is played during phase 1 after choosing your
get up time.
(2x) Praise of the bishop – Cathedral: The bishop’s bonus is increased
by 1 point.
(3x) Busker – After adjusting your
mood, it is increased by 1 space subsequently. Each player may use only
one busker during a game round.
Preparing the next game round:
Put any Lucky Pennies from the Wishing Well back into the general supply.
2-player game
End of the game and final scoring
Prior to final scoring, all players discard all of their
Lucky Pennies still behind their screen and receive 1
Thaler for each Penny.
Leonardo never owns any Lucky Pennies.
Additional components
The Leaf Gold
• 1 display board
The bishop wants to refine the paints used for the Fresco. He decides from one round to the next which paint
is refined with leaf gold.
• 6 wooden discs
(red, blue, yellow, green,
purple, orange). Put them
in the bag, together with
the market tiles.
for the leaf gold
• 24 leaf gold tiles
• 2 gold market tiles
This module affects the rules of:
1 each used for the game
board side for 4 players
and for 3 players respectively
Market: Buy paints and acquire leaf gold
Cathedral: Restore the fresco with gilded paints
• 1 basket tile
Changes in setup
Randomly draw a
wooden disc from
the bag and place it
in the basket.
Place the
basket tile
and the
gold market
tile on the
Place the leaf
gold tiles on
the display
board, next
to the game
The color of this
disc indicates which
paint should be refined with leaf gold
during this game
Changes in game play
Market: Buy paints and acquire leaf gold
Market III: At market booth III one
leaf gold tile is offered together with
one blue and one yellow paint.
Market IV: At market booth IV you
even get two leaf gold tiles when buying the two red paints.
The arrows of the gold market tile point at two market
tiles. The player buying such a tile additionally receives
as many leaf gold tiles as shown, cost-free. They simply
take the leaf gold from the supply and hide it behind
their large screen.
Cathedral: Restore the fresco with gilded paints
If a player restores a segment of the fresco which
contains this round’s refined color, among others, they
may discard 1 leaf gold tile additionally to the required
paints. Depending on the bishop’s position, they gain
extra victory points:
• The bishop is standing on the segment to be
restored: 3 victory points
• The bishop is standing adjacent to the segment to be
­restored: 2 victory points
• The bishop is standing at some other place: 1 victory point
The bishop wants the yellow paint to be refined. The player owns the
required paints and additionally 1 leaf gold.
These victory points are awarded additionally to the
bishop’s bonus points as known from the basic game:
The player sums up their victory points for the restored
tile, for any leaf gold and any bishop’s bonus points
and advances their master painter on the victory points
track accordingly.
Fresco tile
Leaf gold
Example A
7 VP
3 VP
3 VP
13 VP
Example B
7 VP
2 VP
2 VP
11 VP
Example C
7 VP
1 VP
8 VP
You may not use any leaf gold when restoring the altar.
Preparing the next game round:
Draw a new wooden disc from the bag and place it in the basket – only thereafter put the former disc back into the bag.
End of the game and final scoring
2-player game
Prior to final scoring all players discard all of their leaf
gold tiles from behind their screen and receive 1 Thaler
for each tile.
Leonardo never acquires any leaf gold tiles.
The Glaziers
Additional components
• 1 glaziery board with a
production bench and
storage spaces for glass
tokens and window tiles
While the fresco is shining in its new glory, restored by the
skilful hands of the master painters, the bishop expresses
his long held desire – new stained glass windows. No easy
task, but thank God the glaziery offers help.
This module affects the rules of:
• 26 glass tokens
5 x green, 6 x red, 7 x
blue and 8 x yellow
Planning and performing actions: The glaziery –
acquire glass tokens
Cathedral: Restore the fresco or altar
• 4 action tiles
• 1 linen bag
• Reserve board for
depositing played glass
• 18 window tiles
• 1 altar window
Changes in setup
• Place the glaziery and the reserve board next to the
game board.
Production bench
with 6 face
up window
tiles, costing
between 0 and
3 Thalers
• Shuffle the 18 window tiles and place the pile face
down on its designated supply space. Draw the top six
tiles and place them face up on the production bench.
• Place the altar window on the window opening next to
the altar.
Put 2 glass tokens per
player on the board
• Put all glass tokens in the bag and randomly draw 2
glass tokens per player. Then, place the glass tokens
on the designated storage spaces of the glaziery board,
sorted by color.
Penalty chart for
missing glass
Supply of window tiles
Window opening for
the altar window
• Give each player 1 „glaziery“ action tile (in their player
color), which they keep behind their small screen.
Changes in game play
Planning and performing actions: The glaziery –
acquire glass tokens
A new location is introduced in phase 2 and a new
action: The glaziery.
Planning actions:
During this phase of the game players now may plan to
perform actions at the glaziery. If they want to do so,
they cover one location of their choice on their action
sheet with their “glaziery” action tile. During this round,
a player may not go to the location covered with their
glaziery action tile; they go to the glaziery instead.
One additional apprentice is imprinted on each of the
two top slots of the action tile.
This means the player may perform the action “acquire glass tokens” twice without having to deploy any
apprentices there. However, if they want to perform this
action thrice, they have to deploy an apprentice to the
third slot.
This round, the player
cannot deploy any apprentices to the studio,
but to the glaziery
The player performs 7
actions in total – two
are imprinted on the
glaziery action tile.
Performing actions:
The active player may buy 1 available glass token for
each of their apprentices at this location.
The purchase price for glass tokens is as follows:
• 1 blue or 1 yellow glass token: 1 Thaler
• 1 red or 1 green glass token: 2 Thalers
Blue and yellow glass tokens cost 1 Thaler each, red and green ones
2 Thalers each.
The players put any glass tokens they bought behind
their large screen. If there are no more glass tokens on
the glaziery board, the players cannot buy glass tokens
during this round anymore.
Cathedral: Restore the fresco or altar
Restore the fresco – renew windows:
13 fresco segments do
not have a window.
12 of the 25 fresco segments are next to a window. If
a player is restoring one of the 12 fresco segments next
to a window, they must subsequently, and additionally,
renew the adjacent window by placing there a window
tile from the production bench of the glaziery.
12 fresco segments are
next to a window.
The player takes 1 of the 6 window tiles from the production bench and pays its cost (0 – 3 Thalers). Then,
they place the window tile on the game board next to
the recently restored fresco segment.
The player claims the tile
from the restored fresco segment and places the window
tile on the empty space of the
Move the window tiles to the right of the now empty
space down towards zero costs. Reveal the top window
tile from the pile and place it at the end of the row.
The victory points awarded for renewing the window
are shown on each window tile. Each window also has
its particular combination of 2 or 3 glass panels.
A: The player buys the window (yellow/yellow/green) paying 2 Thalers.
If the player fails to discard a glass token of the corresponding color for each glass panel, they suffer the
following penalties:
• each missing yellow glass token:
2 VP
• each missing blue glass token:
4 VP
• each missing red glass token:
6 VP
• each missing green glass token:
8 VP
B: A new window (red/green/red in this case) is revealed and placed
at the end of the row.
C: Move the window tiles up to fill the empty space.
Please note: You can renew a window without discarding any
glass tokens at all – but you will suffer many penalty points.
The player adds their victory points for the restored tile,
the renewed window tile and any bishop’s bonus points,
then deducts any penalties for missing glass and advances their master painter on the victory points track
Please note: If the calculated total is negative, the master painter
does not have to go back on the victory points table but remains
where he is.
Example A
Restore the altar – renew window:
Example B
7 VP
Example C
7 VP
Example D
7 VP
9 VP
The altar window consists of 4 glass panels, one of each
glass colors. If the active player restores the altar, they
may subsequently and additionally contribute renewing
the altar window by discarding up to 4 glass tokens
(no more of 1 of each color). For each discarded glass
token the player gains 1 victory point. They add their
victory points for restoring the altar and the altar window and advance their master painter on the victory
points track accordingly.
Fresco tile
Penalty for
missing glass
7 VP
7 VP
3 VP
17 VP
7 VP
- 8 (green missing)
6 VP
7 VP
- 14 (no glass)
0 VP
-18 (no glass)
0 VP *
* Calculated exactly the result is -2, but is considered 0.
The player discards these 3
paints and 3 glass tokens:
They gain a total of 6 VPs:
2 VPs (basic VPs for yellow/
1 VP (wildcard orange)
3 VPs (3 glass tokens of
­different colors)
Preparing the next game round:
The players remove their „glaziery“ action tile from
their action sheet, if applicable, keeping it behind their
small green. Remove any glass tokens remaining on the
glaziery board and put them on the reserve board.
Draw 2 glass tokens per player and put them on the
glaziery board. If the supply in the bag is exhausted, refill the bag with the glass tokens from the reserve board.
2-player game
Leonardo never acquires any glass tokens and no glass
tokens are drawn for him. If he restores a fresco segment next to a window opening he renews the window
with the window tile costing no (0) Thalers. Leonardo
still gains the victory points as shown on this
window tile.
© Copyright 2010 Queen Games, D-53842 Troisdorf, Germany
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