W O R K F L O W 323232 2 3 4 C APTU R E P ROC E SS D I ST RI B U T I O N Take control of the camera with OZO Remote to set up camera settings and capture your scene. Review and prepare captured ﬁles for post-processing with OZO Creator. Finalize post-processed content and prepare for distribution with OZO Creator. ADJUST CAMERA SETTINGS Adjust camera settings by connecting the camera with OZO Remote. IMPORT CAPTURE FILES To review footage and select hero takes, import raw captures to OZO Creator. IMPORT PROCESSED FILES To ﬁnalize content, import processed audio and video ﬁles to Creator. Connect to OZO camera. Remove battery cartridge. Import processed video. Connecting the OZO with OZO Remote requires the camera and host computer having WiFi enabled. By default the camera enables WiFi immediately after booting is complete. Click on the camera from the list in OZO Remote, and you will be connected instantly. You can connect to a camera through multiple clients simultaneously. Connecting to OZO Remote for the ﬁrst time requires you to download and install a Blackmagic SDI driver. Captured ﬁles are stored in the media module. To remove media module from the camera, pull the latch to it’s full extension until the battery cartridge is released. Then carefully pull the cartridge out of the camera and close the latch. To import processed video click the plus (+) icon in OZO Creator and select Import Image Sequence. The processed video will be added to the Stage panel. 1 S ETT I N G UP Working with OZO starts with downloading and installing OZO applications. Then set up your OZO Camera and HMD and you are ready to capture. DOWNLOAD OZO APPLICATIONS OZO applications support in capturing, editing and previewing VR content throughout all production phases. Go to Nokia website to download OZO applications for free. OZO Remote. OZO Remote allows you to wirelessly control the OZO camera, and supports interactive Live Virtual Reality Preview, using an Oculus Rift DK2 headset. You can run OZO Remote on a Apple Mac Pro® (2013) or Retina 15” Mac Book Pro (containing a discrete GPU with OS X 10.10 Yosemite or later). OZO Creator. OZO Creator allows you to review, edit and compose recorded footage and transcode camera-original OZO ﬁles into industry standard ﬁle formats for audio sweetening and video compositing. OZO Creator only runs on a Apple Mac Pro® 6-Core Dual GPU (with OS X 10.10 Yosemite or later). OZO Preview. OZO Preview is designed for use during post production to preview camera-original rendered OZO ﬁles. You can run OZO Preview on a Apple Mac Pro® (2013) or Retina 15” Mac Book Pro (containing a discrete GPU with OS X 10.10 Yosemite or later). SET UP OZO CAMERA After installing the applications, it takes a few basic steps to set up the OZO camera. Charge battery. First, charge the battery at least once with a powered docking station before inserting to the camera. Mount OZO camera securely. Make sure that the camera is securely mounted. The OZO is delivered with a large tripod adapter attached. Securely mounting a base plate to the tripod adapter is recommended. Remove protective cover. Remove protective cover after securely mounting the camera. Keeping the protective cover on the device for as long as possible decreases the risk of lens damage. Insert media module to battery and mount to camera. When the battery is fully charged, insert the media module to the battery cartridge and the battery cartridge to the camera; ﬁrst make sure to pull the latch to it’s full extension, then insert with the battery cartridge groove pointing downwards until you notice resistance. Release the cartridge and close the latch. Turn OZO camera on. After completing the above steps, the camera can be turned on by sliding the power button to the outmost right position. SET UP HMD Oculus Rift DK2 head mounted displays are compatible with all OZO applications to preview VR content. Connect Oculus Rift DK2. Connect the Oculus Rift DK2 headset with both HDMI and USB cables to your computer. After connecting, the HMD will be automatically recognized by OZO applications. Using the HMD for the ﬁrst time requires you to download and install the Oculus Runtime for OS X. GO TO CAPTURE > Adjust capture settings. After being connected to OZO with OZO Remote, adjust capture settings such as exposure and illuminant. OZO Remote also allows you to keep track of device status, such as battery life, temperature and storage space. Monitor SDI signal If you want to monitor the SDI signal broadcasted by the OZO camera, connect the camera to the computer with an SDI cable using a Blackmagic SDI-to-Thunderbolt adapter. Connecting to OZO Remote for the ﬁrst time requires you to download install a Blackmagic SDI driver. CAPTURE Use OZO Remote to operate the camera and live preview captured content. Record. Start and stop recording through OZO Remote UI or use the capture button on the camera. The streams from the 8 lenses of the camera are displayed in native equidistant ﬁsheye projection mode in OZO Remote. This allows previewing all angles of the video streams. HMD monitoring. Having an Oculus Rift DK2 headset connected to OZO Remote allows you to view and live monitor captured footage in a 360 stereoscopic view. Connect the headset with both HDMI and USB cables to your computer. After connecting, the HMD will be automatically recognized by OZO Remote. Using the HMD for the ﬁrst time requires you to download and install the Oculus Runtime for OS X. GO TO PROCESS > Connect media module to Mac Pro. Insert the battery cartridge with the media module inside to the docking station. Connect the docking station with the supplied USB cable to a Mac Pro with OZO Creator installed. Alternatively, you can release the media module from the cartridge and connect it directly with a Mac Pro. Select and import ﬁles. To import raw captures from the media module, click the plus (+) icon in OZO Creator and select Import Capture. The raw captures you have selected will be imported and added to the Stage panel. EDIT CAPTURE FILES With basic editing functionalities, OZO Creator allows you to edit, compose and review clips. Adjust clip settings. Double clicking on a ﬁle in the Stage panel shows ﬁle metadata and allows basic adjustments to raw captures, such as adjusting illuminant and audio gain. Compose a story. Once you have an number of captures imported into the Stage panel, you can playback each capture using transport controls, allowing you to quickly select the captures that contain the takes you want to use. Dragging captures from the Stage to the Timeline will allow you to edit and compose a story from several assets. If you don’t want the entire capture, trim markers will help to trim selected captures. HMD review. To quickly review and evaluate your assets and composed story in a 360 stereoscopic view, you can connect an Oculus Rift DK2 headset to OZO Creator. Connect the headset with both HDMI and USB cables to your computer. After connecting, the HMD will be automatically recognized by OZO Creator. Using the HMD for the ﬁrst time requires you to download and install the Oculus Runtime for OS X. EXPORT FOR POST-PROCESSING OZO Creator seamlessly integrates with exisiting workﬂows and allow ﬁles to be exchanged eﬀortlessly with non-lineair editing (NLE) systems. Export. If you wish to use an external NLE system for editing, various export formats are supported by OZO Creator. Simply select a capture or composition from the Timeline or Stage panel, choose export from the menu bar, select the export format and browse to a location to which the ﬁles will be exported. It is also possible to select multiple raw captures from the Stage and export them as a batch. Deﬁne export format. OZO Creator supports export of most commonly used formats in the industry allowing you to edit with various NLE systems. Supported export formats are monoscopic 360-degree editorials in an MOV container, per-camera DPX, EXR, and MP4 ﬁles, multi-channel 48kHz 24-bit PCM WAV audio, and Cinema DNG. Stakeholder preview. To secure budgets and convince stakeholders prior to expensive post-production processes, OZO Creator renders high-quality footage for stereoscopic 360 panoramic view using OZO Preview application and an Oculus Rift DK2 headset. 3RD PARTY POST-PROCESSING Once selected video and audio takes have been exported, the ﬁles are used to mix audio and apply basic color corrections and de-noising. STITCHING After color matching and any de-noising has been applied to the output of multiple cameras, the ﬁles proceed to the stitching process to create single left eye and right eye spherical images for viewing back stereoscopic 3D imagery. Stitching with OZO Creator. OZO Creator uses computational stitching to create panoramic frames from ﬁsheye images. With desired assets or compositions selected from the Stage panel or Timeline, invoke stitch menu from the menu bar and choose “Stitch Panorama”. You can choose between low and high quality stitching for either a fast stitching process or highest possible output quality. When “Show Seam Area” option is enabled, seam areas are highlighted to ﬁnd optimal locations for stitching seam areas. Deﬁne stitching output format. OZO Creator supports stitching to various output formats. You can select either DPX or EXR ﬁle output from the Stitch menu as either a 3D Panorama conﬁguration (separate left and right eyes, top-and-bottom), or 2D Panorama conﬁguration (only left eye, only right eye). Stitching with 3rd party software. There are several services available for stitching OZO footage to receive monoscopic or stereoscopic output. Deluxe uses the same proprietary stitching technology developed by Nokia. Jaunt’s cloud stitching platform supports stereoscopic stitching of footage captured using the OZO. And there are several multiple monoscopic software stitching solutions available, including Kolor Autopano, VideoStitch and Nuke’s VR tools, which are all compatible with content captured using the OZO camera. 3RD PARTY POST-PROCESSING After stitching, the images will likely go through visual eﬀects to manually clean up and repair any artifacts from the stitching process and ﬁnal coloring to set the look of the show. GO TO DISTRIBUTION > Import processed audio. To import processed audio click the plus (+) icon in OZO Creator and select Import Audio. The processed audio will be added to the Stage panel. Quality Assurance. Drag processed audio and video ﬁles from the Stage panel and combine them onto the Timeline in OZO Creator. This will typically also be the ﬁnal quality assurance check prior to distribution. RENDER FOR OZO PREVIEW Rendering creates a ﬁle for use with the OZO Preview application. Render for Preview. Select assets from the Stage panel or a ﬁle from the Timeline and click on Render to create a .ozoprw ﬁle. This ﬁle can be used with the OZO Preview application and allow to view content in a stereoscopic 360 panoramic view using an Oculus Rift DK2 headset. Connect the headset with both HDMI and USB cables to your computer. After connecting, the HMD will be automatically recognized by OZO Preview. Using the HMD for the ﬁrst time requires you to download and install the Oculus Runtime for OS X.