Imaris
Reference Manual
Table of Contents
Foreword
0
1
Part I Preface
1 Getting Familiar
...................................................................................................................................
1
2 Getting Started
...................................................................................................................................
2
3
Part II Menu File
1 Open
...................................................................................................................................
3
Reader Configuration
.......................................................................................................................................................... 4
Settings
.......................................................................................................................................................... 5
2 Revert to File
...................................................................................................................................
6
3 Save as ... ...................................................................................................................................
6
Advanced Save Options
.......................................................................................................................................................... 6
4 Load Scene...................................................................................................................................
...
7
5 Export Scene
...................................................................................................................................
as...
7
6 Snapshot ...................................................................................................................................
7
7 Exit
8
...................................................................................................................................
9
Part III Menu Edit
1 Undo
...................................................................................................................................
9
2 Copy Snapshot
...................................................................................................................................
Image
9
3 Image Properties...
...................................................................................................................................
9
Geometry
.......................................................................................................................................................... 10
Data Set
.......................................................................................................................................................... 11
Channels
.......................................................................................................................................................... 11
Channel 1...n
.......................................................................................................................................................... 11
Tab Base Color......................................................................................................................................................... 12
Tab Mapped Color
......................................................................................................................................................... 12
Tab Coloc Statistics
......................................................................................................................................................... 13
Thumbnail
.......................................................................................................................................................... 13
Parameters
.......................................................................................................................................................... 13
4 Show Display
...................................................................................................................................
Adjustments
14
Mouse & Keyboard..........................................................................................................................................................
PC
15
Mouse & Keyboard..........................................................................................................................................................
Mac
15
5 InPress
...................................................................................................................................
16
Insert Figures and Annotations
.......................................................................................................................................................... 16
Position Box
.......................................................................................................................................................... 18
Settings
.......................................................................................................................................................... 19
Tab Text - Style - Export
.......................................................................................................................................................... 19
6 Add Time...................................................................................................................................
Points...
21
7 Delete Time
...................................................................................................................................
Points...
21
8 Add Channels...
...................................................................................................................................
21
9 Delete Channels...
...................................................................................................................................
22
10 Add Slices...
...................................................................................................................................
22
11 Delete Slices...
...................................................................................................................................
22
12 Crop Time...
...................................................................................................................................
22
13 Resample...................................................................................................................................
Time...
23
14 Crop 3D......................................................................................................................................
23
15 Resample...................................................................................................................................
3D...
23
16 Change Data
...................................................................................................................................
Type...
24
17 Preferences...
...................................................................................................................................
24
System
.......................................................................................................................................................... 25
Display
.......................................................................................................................................................... 25
Loading
.......................................................................................................................................................... 26
Calculation
.......................................................................................................................................................... 27
Time
.......................................................................................................................................................... 28
Surpass
.......................................................................................................................................................... 29
Statistics
.......................................................................................................................................................... 29
Contour Surface......................................................................................................................................................... 29
Filament
......................................................................................................................................................... 31
IsoSurface
......................................................................................................................................................... 32
Measurement Points
......................................................................................................................................................... 34
Spot
......................................................................................................................................................... 34
Spots
......................................................................................................................................................... 35
Surface Object ......................................................................................................................................................... 36
Track
Volume
......................................................................................................................................................... 37
......................................................................................................................................................... 38
Licenses
.......................................................................................................................................................... 38
Tools
.......................................................................................................................................................... 39
Update
.......................................................................................................................................................... 39
3D Cursor
.......................................................................................................................................................... 39
InPress
.......................................................................................................................................................... 40
Advanced
.......................................................................................................................................................... 41
18 File Type ...................................................................................................................................
Associations...
Part IV Menu View
41
42
1 Fit
...................................................................................................................................
43
2 100%
...................................................................................................................................
43
3 Full Screen
...................................................................................................................................
43
4 Origin
...................................................................................................................................
43
5 Refresh ...................................................................................................................................
44
Part V Menu Image Processing
1 Flip...
44
...................................................................................................................................
44
2 Rotate... ...................................................................................................................................
45
3 Channel Shift...
...................................................................................................................................
45
4 Swap Time
...................................................................................................................................
and Z
45
5 Swap Time
...................................................................................................................................
and Channel
46
II
6 Smoothing
...................................................................................................................................
46
Gaussian Filter
.......................................................................................................................................................... 46
Median Filter
.......................................................................................................................................................... 47
7 Thresholding
...................................................................................................................................
Threshold Cutoff
48
.......................................................................................................................................................... 48
Baseline Subtraction
.......................................................................................................................................................... 48
Background Subtraction
.......................................................................................................................................................... 49
Connective Baseline
.......................................................................................................................................................... 49
8 Contrast Change
...................................................................................................................................
49
9 Auto Deblur
...................................................................................................................................
...
50
Part VI Menu Surpass
50
1 Export Selected
...................................................................................................................................
Objects...
51
2 Delete Selected
...................................................................................................................................
Objects ...
51
3 Switch View
...................................................................................................................................
Mode
51
Part VII Menu Help
52
1 Quick Start
...................................................................................................................................
Tutorials
52
2 Reference...................................................................................................................................
Manual
52
3 Context Sensitive
...................................................................................................................................
Help
53
4 Programming
...................................................................................................................................
Interface
53
5 License... ...................................................................................................................................
53
6 Check for...................................................................................................................................
Updates now ...
55
7 Bitplane AG
...................................................................................................................................
55
8 About Imaris...
...................................................................................................................................
55
Part VIII Toolbars
55
1 Main Toolbar
...................................................................................................................................
55
2 Status Bar...................................................................................................................................
56
3 Time Bar ...................................................................................................................................
57
Part IX Slice View
58
1 Overview ...................................................................................................................................
58
2 Slice Toolbar
...................................................................................................................................
59
3 Measure Toolbar
...................................................................................................................................
60
4 Mouse & Keyboard
...................................................................................................................................
PC
60
5 Mouse & Keyboard
...................................................................................................................................
Mac
60
Part X Section View
61
1 Overview ...................................................................................................................................
61
2 Section Toolbar
...................................................................................................................................
62
3 Mouse & Keyboard
...................................................................................................................................
PC
63
4 Mouse & Keyboard
...................................................................................................................................
Mac
63
63
Part XI Gallery View
1 Overview ...................................................................................................................................
63
2 Gallery Toolbar
...................................................................................................................................
64
3 Mouse & Keyboard
...................................................................................................................................
PC
65
4 Mouse & Keyboard
...................................................................................................................................
Mac
65
65
Part XII Easy 3D View
1 Overview ...................................................................................................................................
66
2 Easy 3D Toolbar
...................................................................................................................................
66
3 Mouse & Keyboard
...................................................................................................................................
PC
67
4 Mouse & Keyboard
...................................................................................................................................
Mac
67
68
Part XIII Surpass View
1 Overview ...................................................................................................................................
68
Properties Area
.......................................................................................................................................................... 69
Surpass Tree
.......................................................................................................................................................... 71
Scene File Concept.......................................................................................................................................................... 73
Viewing Area
.......................................................................................................................................................... 73
Camera Toolbar
.......................................................................................................................................................... 74
QuickTimeVR
.......................................................................................................................................................... 76
Mouse & Keyboard..........................................................................................................................................................
PC
77
Mouse & Keyboard..........................................................................................................................................................
Mac
78
2 Clipping Plane
...................................................................................................................................
Tab Settings
78
.......................................................................................................................................................... 79
Mouse & Keyboard..........................................................................................................................................................
PC
80
Mouse & Keyboard..........................................................................................................................................................
Mac
80
3 Contour Surface
...................................................................................................................................
80
Tab Settings
.......................................................................................................................................................... 80
Drawing Mode
.......................................................................................................................................................... 82
Tab Statistics
.......................................................................................................................................................... 83
Tab Color
.......................................................................................................................................................... 83
Mouse & Keyboard..........................................................................................................................................................
PC
83
Mouse & Keyboard..........................................................................................................................................................
Mac
84
4 External Object
...................................................................................................................................
84
Tab Settings
.......................................................................................................................................................... 84
Tab Color
.......................................................................................................................................................... 85
Mouse & Keyboard..........................................................................................................................................................
PC
85
Mouse & Keyboard..........................................................................................................................................................
Mac
86
5 Filament ...................................................................................................................................
86
Data Input and Filtering
.......................................................................................................................................................... 86
Create Wizard
.......................................................................................................................................................... 87
AutoPath (no loops)
......................................................................................................................................................... 88
Threshold (loops)
......................................................................................................................................................... 90
Filament Properties.......................................................................................................................................................... 93
Tab Settings
.......................................................................................................................................................... 93
Tab Draw
.......................................................................................................................................................... 94
IV
AutoPath
......................................................................................................................................................... 95
AutoDepth
......................................................................................................................................................... 96
Manual
......................................................................................................................................................... 96
Tab Edit
.......................................................................................................................................................... 97
Tab Statistics
.......................................................................................................................................................... 99
Tab Color
Time Data (4D)
.......................................................................................................................................................... 99
.......................................................................................................................................................... 100
Mouse & Keyboard
..........................................................................................................................................................
PC
100
Mouse & Keyboard
..........................................................................................................................................................
Mac
100
6 Frame
...................................................................................................................................
101
Tab Settings
.......................................................................................................................................................... 101
Tab Color
.......................................................................................................................................................... 102
7 Group
...................................................................................................................................
102
Tab Settings
.......................................................................................................................................................... 103
Tab Color
.......................................................................................................................................................... 103
Tab Sort
.......................................................................................................................................................... 103
8 IsoSurface
...................................................................................................................................
104
Create Wizard
.......................................................................................................................................................... 104
Tab Settings
.......................................................................................................................................................... 106
Tab Tracking
.......................................................................................................................................................... 107
Tab Statistics
.......................................................................................................................................................... 109
Tab Color
.......................................................................................................................................................... 109
9 Light Source
...................................................................................................................................
109
Tab Settings
.......................................................................................................................................................... 110
Tab Color
.......................................................................................................................................................... 110
Mouse & Keyboard
..........................................................................................................................................................
PC
110
Mouse & Keyboard
..........................................................................................................................................................
Mac
110
10 Measurement
...................................................................................................................................
Point
110
Tab Settings
.......................................................................................................................................................... 110
Tab Edit
.......................................................................................................................................................... 112
Tab Intensity
.......................................................................................................................................................... 112
Tab Statistics
.......................................................................................................................................................... 113
Tab Color
.......................................................................................................................................................... 113
Mouse & Keyboard
..........................................................................................................................................................
PC
113
Mouse & Keyboard
..........................................................................................................................................................
Mac
114
11 Oblique ...................................................................................................................................
Slicer
Tab Settings
114
.......................................................................................................................................................... 114
Mouse & Keyboard
..........................................................................................................................................................
PC
115
Mouse & Keyboard
..........................................................................................................................................................
Mac
115
12 Ortho Slicer
...................................................................................................................................
Tab Settings
115
.......................................................................................................................................................... 115
Mouse & Keyboard
..........................................................................................................................................................
PC
116
Mouse & Keyboard
..........................................................................................................................................................
Mac
116
13 Spots
...................................................................................................................................
116
Create Wizard
.......................................................................................................................................................... 117
Tab Settings
.......................................................................................................................................................... 119
Tab Edit
.......................................................................................................................................................... 120
Tab Tracking
.......................................................................................................................................................... 121
Tab Statistics
.......................................................................................................................................................... 122
Tab Color
.......................................................................................................................................................... 122
Mouse & Keyboard
..........................................................................................................................................................
PC
122
Mouse & Keyboard
..........................................................................................................................................................
Mac
122
14 Surface Object
...................................................................................................................................
123
Tab Settings
.......................................................................................................................................................... 123
Tab Statistics
.......................................................................................................................................................... 124
Tab Color
.......................................................................................................................................................... 124
15 Topography
...................................................................................................................................
124
Tab Geometry
.......................................................................................................................................................... 125
Tab Coloring
.......................................................................................................................................................... 126
Tab Base Color
.......................................................................................................................................................... 126
Mouse & Keyboard
..........................................................................................................................................................
PC
126
Mouse & Keyboard
..........................................................................................................................................................
Mac
127
16 Track
...................................................................................................................................
127
Tracking Overview.......................................................................................................................................................... 127
Tab Settings
.......................................................................................................................................................... 128
Button Edit Track .......................................................................................................................................................... 129
Tab Statistics
.......................................................................................................................................................... 132
Tab Sort
.......................................................................................................................................................... 132
Tab Color
.......................................................................................................................................................... 133
17 Vector Field
...................................................................................................................................
Tab Settings
133
.......................................................................................................................................................... 133
18 Volume ...................................................................................................................................
134
Display Adjustments
.......................................................................................................................................................... 134
Tab Settings
.......................................................................................................................................................... 134
Tab Statistics
.......................................................................................................................................................... 135
135
Part XIV Animation
1 Overview...................................................................................................................................
135
2 Key Frame
...................................................................................................................................
Window
136
3 Rotations
...................................................................................................................................
Window
137
4 Animation
...................................................................................................................................
Window
138
5 Play Back
...................................................................................................................................
State
139
6 Strip Window
...................................................................................................................................
139
7 Create Animation
...................................................................................................................................
139
Examples
.......................................................................................................................................................... 141
8 Save Animation
...................................................................................................................................
142
9 Mouse &...................................................................................................................................
Keyboard PC
142
10 Mouse &...................................................................................................................................
Keyboard Mac
142
Part XV InMotion
143
1 Mouse &...................................................................................................................................
Keyboard PC
143
2 Mouse &...................................................................................................................................
Keyboard Mac
143
Part XVI Coloc
143
1 Overview...................................................................................................................................
144
2 Channel...................................................................................................................................
Histogram
145
3 Preview ...................................................................................................................................
Window
145
VI
4 2D Histogram
...................................................................................................................................
146
5 Volume Statistics
...................................................................................................................................
147
6 ROI Definition
...................................................................................................................................
150
7 Coloc Toolbar
...................................................................................................................................
150
Automatic Thresholding
.......................................................................................................................................................... 152
Build Coloc Channel
.......................................................................................................................................................... 153
8 Basic Operation
...................................................................................................................................
154
Advanced Examples
.......................................................................................................................................................... 156
9 Mouse &...................................................................................................................................
Keyboard PC
156
10 Mouse &...................................................................................................................................
Keyboard Mac
157
Part XVII Addendum
158
1 Mouse &...................................................................................................................................
Keyboard PC
158
2 Mouse &...................................................................................................................................
Keyboard Mac
160
3 Customize
...................................................................................................................................
Interface
161
4 Terminology
...................................................................................................................................
162
Preface
1
1
Preface
This Reference Manual provides a description of all menu entries, display modes, functions and parameters.
Information in this book is subject to change without notice and does not represent a commitment on the part of
Bitplane AG. Bitplane AG is not liable for errors contained in this book or for incidental or consequential
damages in connection with the use of this software.
This document contains proprietary information protected by copyright. No part of this document may be
reproduced, translated, or transmitted without the express written permission of Bitplane AG, Zürich,
Switzerland.
For more information
Please visit our web site at: www.bitplane.com
Email us at: support@bitplane.com
Bitplane AG
Badenerstrasse 682
8048 Zürich
Switzerland
© 2006, Bitplane AG, Zürich.
All rights reserved. Printed in Switzerland.
Reference Manual V 5.5.0.
1.1
Getting Familiar
What is Imaris?
Today, all optical microscopes commercially available can record several channels simultaneously to produce
multi-channel images. Imaris is an application designed to visualize such microscopic data. Imaris uses a
special file format to store images with parameters and can incorporate image files for all major microscopes
and image acquisition systems. The images can be viewed in several different ways and processed to provide
the optimum amount of information from 2D or 3D still images, time series, and animations.
Once a data set has been loaded into Imaris, individual parameters such as channel colors, geometrical
settings or voxel sizes can be adjusted. Imaris has a variety of tools available, such as cropping, threshold
cutting and filters for processing the images to bring out the required details.
It provides 8 different viewing functions for the visualization and production of high quality images for
presentation and storage:
A Slice viewer.
A Section viewer for simultaneous viewing along three coordinate axes.
A Gallery viewer for slice image overview and selection.
A Easy 3D viewer. Allows 3D viewing from an arbitrary viewpoint and can also produce animations.
The Surpass viewer, which offers numerous tools for data preparation, presentation and manipulation of
different types of data display as well as any combination of them and the ability to define, combine and
group an arbitrary number of objects out of a set of viewing objects.
· Animations can be created from the Slice and 3D modes, or with the key frame animator in Surpass.
· InMotion is a 3D viewing and precise interaction mode. Imaris produces a real 3D impression by a smooth
·
·
·
·
·
2
Imaris Reference Manual
animation of the view.
· A Getting Familiar viewer for Colocalization computation.
It is easy to navigate within the Imaris modules because the frequently used toolbars, menus, and interactive
controls remain the same, and can all be operated with the mouse buttons.
1.2
Getting Started
The software is delivered on a standard CD or downloaded from www.bitplane.com. The CD includes a folder
containing the necessary manuals, or the manuals can be downloaded.
Minimum hardware/software requirements are:
·
·
·
·
·
Windows NT 4.0, or a more recent version, Windows 2000 or XP
CD-ROM
Graphics card with 3D accelerator
Network facilities for image import from the microscope
512 MB RAM (> 1 GB recommended)
Bitplane also recommends:
· A database for storing images (e.g., Image Access)
Installation
To install the software, please proceed as follows:
· Insert your Imaris CD-Rom in the computer.
· Follow the instructions on the screen.
· The installation is completed automatically.
Licensing
To run the Imaris system, the appropriate licenses for the required modules, such as the Imaris base (including
Surpass), ImarisTime, ImarisColoc, ImarisMeasurementPro, or Topography. Without licenses, the Imaris can
only be run in a restricted mode. In case of any license problems, please refer to the support information on our
website www.bitplane.com for detailed instructions.
Starting Imaris
Imaris can be started by one of the following methods:
· Double-click on the Imaris icon (we recommend copying the icon to the desktop).
· Drag the icon of an image or a file to the Imaris program icon.
· Imaris can be started directly from the Image Access database.
The software opens with the main screen.
Supported File Formats
The following file formats are supported by Imaris:
· Imaris 3
Preface
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
·
3
Imaris Classic
ICS file
Zeiss: LSM510
Zeiss: LSM410, LSM310
Zeiss: Axiovision
Leica: TCS-NT
Leica: Series
Leica: LCS
Biorad: MRC 1024, 600
Till: TILLvisiON
Universal Imaging: Metamorph STK
Delta Vision
Olympus: FluoView
Olympus: Cell R
Olympus: OIF
Olympus: OIB
Open Microscopy Environment XML (OME)
Scanalytics: IPLab
Tiff (series)
Tiff (adjustable series)
BMP (series)
2
Menu File
Open...
Revert to File
Save as...
Ctrl+O
Ctrl+R
Ctrl+S
Load Scene...
Export Scene as...
Ctrl+L
Ctrl+E
Snapshot...
Ctrl+T
Exit
Ctrl+Q
See also:
Addendum - Mouse & Keyboard Mac
2.1
Open
Data sets can be loaded from various file formats.
Image File Series
If the data set consists of a whole series of images, each stored as individual file, select only one file to open
and the system will automatically load the rest of the images that belong to the data set.
· In the menu select File – Open.
· Select file type from the Files of Type pull-down menu.
4
Imaris Reference Manual
· Select a file name from the list and click Open or double-click on the requested file entry.
The file is loaded.
2.1.1
Reader Configuration
Read only one Time Point
Loads a single time point of a time series.
Resampling Open...
The Resampling Open dialog box can be used as preview before loading a data set and allows you to change
the resolution of the data (subsampling) and to select only a part of the data set (cropping) by specifying
parameters in the Resampling Open dialog box. Both options reduce the size of the data set, decreasing the
time needed to read the file and speeding up any operations on the data. This can be particularly important
when reading large data sets over a network.
The revision applies to all views in Imaris and in Surpass.
· Select Menu File - Open or click on the Open button in the Main toolbar.
· Left-click a file to highlight it and click on Resampling File Open ... .
Image Preview
The view on the right side displays as image preview a single time point of the data set.
Right-click in the view and move the mouse pointer to the right to increase brightness. Move the pointer
upwards to increase contrast.
Original Size
Display of the original file size.
Subsampling Factor
X,Y,Z, Ch, T
You have the option to specify the Subsampling Factor, i.e., the fraction of data points to be retained. The
subsampling factor can be specified for the x-, y-, z-directions, the channels (Ch), and the time points (T).
Crop Limits (Min/Max)
X, Y, Z, Ch, T, From, To
The Crop Limits (Min/Max) for the x-, y-, z-directions, the channels (Ch), and the time points (T) can also be
specified.
Resampled Size
Display of the resampled file size.
· Left-click on Open and the data set is cropped and resampled while loading.
See also:
Menu Edit - Image Properties... - Geometry
Menu Edit - Crop Time...
Menu Edit - Resample Time...
Menu Edit - Crop 3D...
Menu File
5
Menu Edit - Resample 3D...
2.1.2
Settings
In the Settings you specify options for reading certain file formats.
Leica LCS Settings
A LeicaVista data set consists of a number of image stacks (or experiments). A dialog box can be opened to
select a specific image stack.
· Select File - Open or click Open in the Main toolbar.
· Select Files of Type: Leica LCS.
· Left-click the *.lei file to highlight it and click Settings.
Select the required image stack on the left side of the dialog box. The individual images that belong to that
stack will display on the right side.
· Click OK to open the image.
Leica LIF Settings
A LeicaLIF data set consists of a number of image stacks (or experiments). A dialog box can be opened to
select a specific image stack.
· Select File - Open or click Open in the Main toolbar.
· Select Files of Type: Leica LIF.
· Left-click the *.lif file to highlight it and click Settings.
Select the required image stack on the left side of the dialog box. The individual images that belong to that
stack will display on the right side.
· Click OK to open the image.
Adjustable Tiff Series Reader Settings
If the data set consists of a series of images, individual images can be sorted according to various dimensions
(i.e., slices, channels, time points, dimension sequence). The selected sequence is shown in the File
Arrangement panel. The reader can handle tiff series with single and multiple running numbers.
Select the menu File - Open or click Open in the Main toolbar.
Select Files of Type: Tiff (adjustable file series) and not Tiff (series) from the drop-down list.
Open the folder containing the series.
Click Settings, which is grayed out if the file type selector is on automatic or if the current directory does not
contain a series.
· Use Apply Automatic File Filter, Apply, Dimensions, Dimension Sequence, described as follows, to define the
series.
·
·
·
·
Apply Automatic File Filter
This is activated automatically when the dialog is opened. It has the same logics as the classic TIFF series
reader of Imaris and will pre-select the first series detected in the directory. Be aware that you may not see all
files in the directory.
Button Apply
6
Imaris Reference Manual
Press this button to use the regular expression to the left and select all files in the current directory that match
the criterion, i.e.
· *.tif selects all files with the ending *.tif.
· myfile*.tif selects all files that start with “myfile” and are followed by any letter or digit and by the extension
*.tif.
· myfile??.tif selects all files that start with “myfile” and are followed by two letters or digits and by the
extension *.tif.
Please note: Depending on the filter, not all files in the directory may be visible. Selecting the required file may
take some time because every file is opened but only files with identical xy-dimension are chosen.
Dimensions
· Define the dimensions of the image starting with Slices (Z), Channels (Ch), and Time Points (T).
Please note: The total number of files in the series, as defined by your selection criteria, is displayed below the
Time Points input box. Selecting the required file may take some time because every file is opened but only
files with identical xy-dimension are chosen.
Dimension Sequence
· Defines how the individual images, which are sorted alphabetically, are to be assigned to Slices (Z),
Channels (Ch), and Time Points (T).
· Click OK to return to the Open dialog window.
· Click Resampling Open to open the Resampling dialog box or click Open to open the image.
2.2
Revert to File
Re-opens the actual data set.
2.3
Save as ...
Saving in Imaris format is recommended whenever the data set is cropped or the parameters changed. Saving
a data set in Imaris file format provides the advantage of a faster loading process and the possibility of using
thumbnails. In addition, most parameters are saved with the images.
· In the menu bar select File – Save as... . The Save As window is displayed.
· Select the directory and enter the name for the file to be saved or confirm the suggestion.
· Select the requested file format and click OK.
The data set is saved.
2.3.1
Advanced Save Options
Button Format Settings...
A click on the button Format Settings... opens the Imaris Save Options window.
Time Series
Save as Single File
The time series are saved in a single file.
Menu File
7
Save as Multiple Files
For each time point a new file is generated.
Compression
LZW Compression
Check the box to use an LZW compression.
Add to ImageAccess Database
Check the box to add the file to the ImageAccess database.
2.4
Load Scene ...
A Scene comprises the Surpass Tree including all existing Items. This Scene can be saved as an Imaris Scene
File with the extension *.imx. The Scene can be loaded again to the same data set or to another data set.
Load Scene...
Select the directory and requested file to be loaded, and click OK. The Scene File is loaded.
See also:
Menu File - Export Scene as ...
Surpass View - Overview - Surpass Tree
Surpass View - Overview - Scene File Concept
2.5
Export Scene as...
A Scene comprises the Surpass Tree including all existing Items. This Scene can be saved as an Imaris Scene
File with the extension *.imx. The Scene can be loaded again to the same data set or to another data set.
Export Scene as...
Select the directory and enter the Scene File name and click OK. The Surpass Tree Items are saved as Imaris
Scene File.
See also:
Menu File - Load Scene ...
Surpass View - Overview - Surpass Tree
Surpass View - Overview - Scene File Concept
2.6
Snapshot
Saving 2D still images is supported by the Snapshot option. Still images can be stored in TIFF-Format or as
database records in ImageAccess in order to manage them more efficiently. The process of creating a snapshot
in these formats has been semi-automated in Imaris, there is an automatic window size control adjustment
implemented.
Image Size
8
Imaris Reference Manual
Template
Select Windows, Numerical, Size from Image or an Image Size Template.
There are certain points in the image size to be aware of:
· If you choose as image size a very small or very big sized format an exclamation point appears behind the
selected size.
· Use big sizes only if you need the image for a poster, in publications or on covers (print media).
Width
If you select as Template Numerical the width is adjustable. If you select any other Template, the width is
displayed.
Height
If you select as Template Numerical the height is adjustable. If you select any other Template, the width is
displayed.
Button Lock Aspect Ratio
If you select as Template Numerical you can click on this button to lock the aspect ratio.
Aspect Ratio
Display of the Aspect Ratio.
Image Output
Save to File
Click on the button Save as and select the requested directory. Accept the automatic naming suggestion or
enter a new name for the image. Then click on the button Do Snapshot!
Add to ImageAccess Database
Make sure that the Database ImageAccess is started. Select the requested directory and enter a name for the
image. Click on the button Do Snapshot! The image is saved on the disk and an entry is added to the database.
Copy to Clipboard
Click on the button Do Snapshot! and the image is copied to the clipboard. Open another application and select
the paste function.
File Path and Button Save as...
Here you select the file path for the image output. The image is not saved yet, you just selected the right path
and name for the image.
Button Do Snapshot!
Click on the button Do Snapshot! to save the image. Automatically the image number for the next snapshot file
is increased in consecutively.
See also:
Menu Edit - Copy Snapshot Image
Menu Edit - Preferences - Display - Off Screen Rendering
Toolbars - Main Toolbar - Snapshot
2.7
Exit
Terminates Imaris and returns to the desktop.
Menu Edit
3
9
Menu Edit
Undo
Copy Snapshot Image
Ctrl+Z
Ctrl+C
Image Properties...
Show Display Adjustment
Ctrl+I
Ctrl+D
InPress
Ctrl+Shift+P
Add Time Points...
Delete Time Points...
Add Channels...
Delete Channels...
Add Slices...
Delete Slices...
Ctrl+Shift+A
Ctrl+Shift+B
Crop Time...
Resample Time...
Crop 3D...
Resample 3D...
Change Data Type...
Ctrl+W
Preferences...
File Type Associations...
Ctrl+P
See also:
Addendum - Mouse & Keyboard Mac
3.1
Undo
Use the undo function to undo the most recent image processing function.
3.2
Copy Snapshot Image
When an image is ready to be stored, make sure that it is fully visible on the screen and not obstructed by any
other windows or displays. To save the image, Imaris reads from the internal buffer, so other objects on the
screen would appear superimposed on the image.
· Select Edit - Copy Snapshot Image and the image is copied to the clipboard.
Open another application and select the paste function. The image is pasted into the new application.
See also:
Menu File - Snapshot
3.3
Geometry
Data Set
Channels
Image Properties...
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(Channel 1...n)
Thumbnail
Parameters
When opening a data set, the following parameters should be checked or modified:
· Name and Description (in Data Set).
· Voxel Sizes (in Geometry).
· Channel Colors (in Channel 1...n).
3.3.1
Geometry
The geometrical settings of the actual data set are displayed.
Type
Data Type
Display of the image type.
Size
Size X, Y, Z, T
Display of the image size.
Coordinates
Voxel Size, X, Y, Z
The voxel sizes directly influence the views because they control the height of the image relative to its width.
Check the parameters and adjust the Voxel Size and/or other settings if necessary.
Min, X, Y, Z
The minimum value of the coordinate axes.
Max, X, Y, Z
The maximum value of the coordinate axes.
Unit, nm, um, mm, m, unknown
Here you can select the unit.
Time Point
First Box
Select the time point.
Date
Enter the collection data.
Time
Enter the collection time.
Button All Equidistant...
If the data set is a time series, enter the date/time for each time point or click All Equidistant to open the Set
Equidistant Time Points dialog box.
Menu Edit
11
· Enter the Start Date and Start Time and the Time Interval.
· Click OK when finished. Imaris will calculate the time for each time point in the series.
The data set must be saved to retain the changes. Click OK when finished or select another heading for further
adjustments.
3.3.2
Data Set
Name
Data field to type in a data set name.
Description
Data field to type in a data set description.
Numerical Aperture (N.A.)
Reads out the numerical aperture (as defined in the Menu Edit - Image Properties... - Parameters).
Log
Display of processing steps.
3.3.3
Channels
There is no parameter on this card.
3.3.4
Channel 1...n
In the Index of the Image Properties box click the Channel entry (Channel 1, Channel 2 etc.) to select the
required channel.
Name
Data field to type in the channel name.
Description
Data field to type in a channel description.
Emission Wavelength
Reads out the emission wavelength.
Excitation Wavelength
Reads out the excitation wavelength.
Pinhole Radius
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Reads out the pinhole radius.
3.3.4.1
Tab Base Color
Red, Green, Blue
Reads out the assigned color. To change the color either adjust the values or move the square in the color
circle.
To apply the changes click on OK.
3.3.4.2
Tab Mapped Color
Selected Color
Button Edit...
Click on a square in the grid and click on the button Edit... . Select a color and click on OK. The selected color
is displayed in the square.
Button Copy
Click on a square in the grid and then on the button Copy to copy the color..
Button Paste
Click on a square in the grid and then on the button Paste to paste the color.
Interpolation
Colorspace
RGB
The RGB color model is an additive model in which red, green and blue are combined in various ways to
reproduce other colors.
HSV
The HSV (Hue, Saturation, Value) model, defines a color space in terms of three constituent components.
· Hue, the color type.
· Saturation, the vibrancy of the color.
· Value, the brightness of the color.
Button Interpolate
Select two squares in the grid and click on the button Interpolate. The colors between the two selected squares
are interpolated.
Color Table File
Button Import ...
Imaris comes with a set of pre-defined color tables. Click on Import... to open the Import Color Table File
window. Select a color table file and click on OK.
Button Export...
Click on the button Export... to open the Export Color Table File window. Select a destination and click on
Save.
To apply the changes click on OK.
Menu Edit
3.3.4.3
13
Tab Coloc Statistics
The tab Coloc Statistics is available when a data set contains a Coloc channel and the Coloc channel is
selected in the channel selection of the Image Properties.
All statistics about the resulting colocalized volume are displayed. Definitions of the displayed values and
further information are given in chapter Coloc - Volume Statistics.
Button Export...
Click on the button Export... to open the Export Color Table File window. Select a destination and click on
Save.
See also:
Coloc - Volume Statistics
3.3.5
Thumbnail
Type
None
Select None if no thumbnail should be displayed.
Middle Slice
Thumbnail is the middle slice.
MIP
Thumbnail in the display mode Maximum Intensity Projection. A Maximum Intensity Projection is a computer
visualization method for 3D data that projects in the visualization plane the voxels with maximum intensity that
fall in the way of parallel rays traced from the viewpoint to the plane of projection.
Blend
Thumbnail in blend projection. Blends all values along the viewing direction and includes their transparency.
Preview
Displays a preview of the thumbnail image.
3.3.6
Parameters
A set of informational parameters is appended to the image file.
Button Add Group...
Opens a dialog to add a new group.
Button Delete Group...
Deletes a group.
Button Add Parameter...
Opens a dialog to add a new parameter to the group.
Button Delete Parameter...
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Deletes a parameter.
3.4
Show Display Adjustments
The Display Adjustment function lets you choose the channel visibility as well as improve the image display by
concentrating on a limited color contrast range of voxels. Usually the color contrast values of the voxels stretch
over a wide range (e.g. 0 - 255). The Display Adjustment function lets you set an upper limit for maximum color
and a lower limit for minimum color (i.e., black). The range between these two limits is then extrapolated in a
linear mode to the full data set range and the new voxel values are calculated.
The Channel Visibility adjustment allows you to switch the individual channels on or off and to change channel
parameters such as name, color and description. Check or un-check the required channel check-box to switch
the channel visibility.
Button Advanced
Click on the button to open the Advanced settings.
Select all Channels
Click the requested channel to select it, or check Select all Channels to apply the settings to all channels.
Histogram
The histogram shows a linear voxel representation of the selected channel.
Range
Min
Max
Drag the upper or lower handle of the adjustment line to adjust the min. and max. limits or enter direct values in
the Min and Max fields. The effect of the change can be seen on the channels (channels appear brighter or
darker).
Button Reset
Click the Reset button to set the image back to the original values.
Button Auto
When clicking the Auto button the system detects the real high and low values (e.g. 10 - 150) and sets the max.
and min. limits automatically to these values. If you check the parameter Select all Channels (see above) all
channels have the same min. and max. limits.
Button Auto Blend
Click on this button and Imaris automatically adjusts the contrast and brightness. If you check the parameter
Select all Channels (see above), and all channels are calculated consecutively.
Blend Opacity
The Blend Opacity adjustment allows you to change the opacity in real-time in Blend projections in Section, Full
3D, and Surpass Volume views. Drag the Blend Opacity slider bar to adjust the blend opacity. The effect of the
change can be seen on the channels (channels appear more or less transparent).
Change Channel Color
Left-click on the channel name to switch directly to the channel properties.
Menu Edit
See also:
Menu Edit - Image Properties... - Channel 1...n
3.4.1
Mouse & Keyboard PC
Mouse & Keyboard Functions in the Display Adjustments Window
Ctrl+D
Left-click
Ctrl+left-click
Left-click&drag
Right-click&drag
Ctrl+right-click
3.4.2
Shows the Display Adjustment window
Select channel
Add channel to selection, or remove channel from selection
Move left: make image channel brighter
Move right: make image channel darker
Move up: increase image channel contrast
Move down: decrease image channel contrast
Move left: make image channel transparent
Move right: make image channel opaque
Automatic range for Min and Max
Mouse & Keyboard Mac
Mouse & Keyboard Functions in the Display Adjustments Window
Command+D
Click
Command+click
Click&drag
Shows the Display Adjustment window
Select channel
Add channel to selection, or remove channel from selection
Move left: make image channel brighter
Move right: make image channel darker
Move up: increase image channel contrast
Move down: decrease image channel contrast
Ctrl+click&drag
Move left: make image channel transparent
Move right: make image channel opaque
Command+Ctrl+click Automatic range for Min and Max
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3.5
·
·
·
·
InPress
Figures are composed of annotations or symbols, a 3D attachment site, and text.
Annotations and symbols are 2D elements which assures optimal reading.
The attachment point and the line are dynamic and update as you change the view or the camera angle.
Figures are exported to Html.
3.5.1
Insert Figures and Annotations
· To activate this module press the InPress button, press Ctrl+Shift+P, or in the menu bar select Menu File –
InPress. To close Imaris InPress press the InPress button.
· The Figures window appears on the right side of the screen.
· The Figures window is open in all Imaris views and applies to all views.
· For better handling it can also be un-docked by dragging it off its integrated position or clicking on the
docking icon (top right, next to x).
Menu Edit
·
·
·
·
·
17
Labeling that occurs in Imaris InPress has two main parts. A Figure and an Annotation.
Annotations are the actual labels that are displayed in an image.
A Figure is a container for the annotations.
A Figure can contain zero, one, or more than one annotations.
For a Figure, Imaris remembers the view that you were in and the camera position.
Create a Figure
· Click on Add Figure. In the first row of the tab Text the standard text header Figure_0 is displayed. To name
a figure type the name in the text box. In the second row you can add a figure description. A figure label
appears in the Imaris InPress Tree. To jump to the view and camera position associated with a figure
double-click the figure name in the Figure Tree. To change the view associated with a particular figure,
highlight the name of the figure in the list, move to the Imaris view of interest, and press Set View button
from the Settings of Imaris InPress
Add Annotations
Annotations can be added to any figure you want to create.
· First highlight the figure name in the list that you want the annotation added to.
· Click on Add Annotation. In the first row of the tab Text the standard text header Annotation_0 is displayed.
You can edit the text.
· In the second row you can add an annotation text.
InPress Figure Tree
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In the Figure Tree all existing figures and annotations are displayed.
See also:
Menu File - Export Scene as ...
3.5.2
Position Box
· Left-click in the image to set the 3D anchor point.
· Move the mouse to elongate the line. With the second left-click you fix the top left corner of the text box
· Move the mouse to adjust the text box size. With the third left-click you fix the text box size.
Move, Resize, and Hide the Annotation Box
· The 3D anchor point can be moved by putting the mouse over the anchor point (until it changes to a cross)
then left-click and drag the anchor point to a new location.
· The annotation box can be moved by putting the mouse on the upper region of the box (until it changes to a
cross) then left-click and drag the annotation box to a new location.
· The annotation box can be resized by moving the mouse to an edge of the box (until the mouse changes to a
resize icon) and then left-click and drag the edge.
· The description area of the annotation can be closed (hidden) or expanded (shown) by clicking the triangle on
the top right of any annotation box.
· The annotation can be hidden by clicking the “X” on the top right corner of the box or hidden / show by (un)
checking the box in front of the annotation in the InPress list view
· The annotation number can be moved by putting the mouse over it (until it changes to a cross) then left-click
and drag the annotation number to a new location.
Save Figures and Annotations in Scene File
Menu Edit
19
The figure legends are saved in the scene file of a data set.
3.5.3
Settings
The first buttons in the left row are to Add Figure, Add Annotation and Delete selected figures/annotations. With
a left-click on the button Set View you can save the actual image view for the selected figure. Left-click on the
button Copy to copy the selected figure/annotation. Left-click on Paste to paste the copied figure/annotation.
Search for Figures and Annotations
You can search for the initials in the title field (first row in the tab Text) of a Figure or Annotation.
3.5.4
Tab Text - Style - Export
Tab Text
The tab Text allows for the entry of all the text fields for an annotation.
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· The top line controls the annotation title field.
· The second line controls the description field (text).
· The third box by default contains the annotation running number (legend). To remove the number from the
image, delete it from the text field
· The font, font size, and color can be selected (from any installed system fonts). The settings for the different
rows (title filed, text field, and legend field) can be adjusted separately. To display the default settings click on
the Menu Edit - Preferences... and select InPress).
Tab Style
The tab Style changes the style and color of the text box and pointer for an annotation.
· The first check-box turns on or off the Arrow.
· With a left-click on the color selection you can change the color of the graphical element. Click it to change
the pointer to any desired color.
· In the drop-down list you select the shape of the pointer. The pointer can have three possibilities; a sphere,
an arrow, or a magnifier.
· The slider controls the size of the line and the pointer.
· The second check-box turns on or off the Text box.
· With a left-click on the color selection you can change the color of the text box.
· The pointer can be colored in three ways; uni-color, black text area, or a black title area.
· The slider controls transparency of the text box.
Tab Export
Menu Edit
·
·
·
·
·
21
Check the check-box if you want to export all figures.
Highlight the figure in the InPress Figure Tree that you want to Export.
With a click on the button Export to HTML you open the Export Figure as HTML window.
Choose the desired file path, enter a file name to save the document as.
A web page is created that contains the image name and location, each channel name, the number of time
points, the image size, the number of slices, the voxel sizes, a snapshot of the view that is associated with
the figure, and the figure name.
3.6
Add Time Points...
Additional time points can be added to the data set.
· Select the required image and click Open.
The time points to be added must contain the same number of channels and be of the same format as the
current data set. A warning message appears if the formatting does not match.
3.7
Delete Time Points...
Superfluous time points can be deleted.
Parameters
Delete From, To
Specify the time points to be deleted and click OK. The selected time points are automatically deleted from the
data set.
3.8
Add Channels...
Adding channels is used to extend or complete the data set information if a microscope can only export one
channel as a file at one time. All channels of a selected data set are added. The size of the data sets must be
identical.
Window Add Channels
· Select the requested file and click Open.
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All channels from this data set are added automatically. If the size of the data set does not match a warning
message is issued.
3.9
Delete Channels...
Deleting channels is used to erase unwanted information in a data set.
Select Channels to Delete
Channel 1...n
Select the channel to be deleted in the Delete Channels box and click OK. The effect is immediately visible on
the image.
See also:
Menu File - Open - Reader Configuration
3.10
Add Slices...
Adding slices may become necessary if through manipulation or during file export or formatting the data set
consists of less than the originally acquired number of slices.
Window Add Slices
· Select the requested file and click Open.
All slices from this data set are added automatically. The x-, and y-values of the two data sets must be identical
and the same number of channels is required.
3.11
Delete Slices...
Parameters
Slice number [1...n]
Specify the slice to be deleted and click OK. The slice is automatically deleted from the data set.
3.12
Crop Time...
The total number of time points can be reduced at the beginning or end of the series of images.
Parameters
From, To
Enter the time points to be included in the data set and click OK. All other time points are deleted from the data
set.
See also:
Menu File - Open - Reader Configuration
Menu Edit
3.13
23
Resample Time...
The total number of time points can be reduced to display the images at a faster speed.
Parameters
New Number of Time Points
Specify the number of time points needed and click OK.
The process of resampling the time points takes a while. When the process is finished, the time bar displays the
new number of time points.
See also:
Menu File - Open - Reader Configuration
3.14
Crop 3D...
Cropping the data set allows you to crop the images down to the region of interest. Cropping reduces the size of
the data set and makes it easier and faster to handle the viewing and storing of the images.
Preview
Display of a sectional view of the actual image (current time point). A rectangle, representing the region of
interest (ROI), is overlaid on all three views.
Select Crop Dimensions
X, Y, Z, From, To, Size
Modify the size and the position of the region of interest by entering the direct values in the corresponding x-,
y-, and z-fields or as follows:
· To move the ROI, click inside the rectangle with the left mouse button, hold it down and drag the entire ROI
around.
· To shape the ROI, click on a handle with the left mouse button, hold it down and reshape the ROI. Side
handles affect one direction, corner handles two directions.
The modifications apply to all slices and all time points of the image.
Click OK when finished. The data set is cut down to the marked ROI. The rest is erased.
See also:
Menu File - Open - Reader Configuration
3.15
Resample 3D...
Resampling reduces the voxel density in a data set to fasten its processing. Reducing the data size also
deteriorates the resolution. Resampling reduces the number of voxels in a grid but keeps the original
relationship between the voxels.
New Size
X, Y, Z
The fields display the current x-, y-, and z-values. The requested values can be directly entered in the fields.
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Aspect Ratio
Fixed Ratio X/Y
Fixed Ratio X/Y/Z
The Aspect Ratio of the data set’s dimensions can be kept by checking the respective Fixed Ratio options.
Clicking the OK button resamples the data set to the entered values.
Use a Gaussian filter as low-pass before sampling down an image.
See also:
Menu File - Open - Reader Configuration
Menu Image Processing - Smoothing - Gaussian Filter
3.16
Change Data Type...
Type
From
Displays the current data set type.
To
Drop-down list to select the requested data set type from the supported types:
· unsigned 8 bit for the range 0...255.
· unsigned 16 bit (0...65535).
· 32 bit float.
Range Adjustment
Check field to determine how the data values are translated during the change.
None
Data values are imported in the new type.
Source Range to Target Range
Maximum data values are scaled to the new range (e.g., 0...255 to 0...65535).
Data Range to Target Range
Actual data range values are interpolated to the new range (e.g., 0...150 to 0...65535).
3.17
Preferences...
The adjustable parameters in the preferences are application specific and Imaris stores this preferences for an
individual user.
System
Display
Loading
Calculation
Time
Surpass
Statistics
Licences
Menu Edit
25
Tools
Update
3D Cursor
InPress
Advanced
3.17.1 System
Displays the basic system parameters of your Windows computer.
Processor
Number of Processor
Processor Architecture
Processor Speed
Information about the number of Processors, Processor Type and Processor Speed.
Graphics
OpenGL Renderer
OpenGL Version
OpenGL Extensions
Information about the OpenGL Renderer, Version and Extensions.
Operating System
OS
Version (Build)
Service Pack
Information about the operating system, the installed Version and the service pack.
Memory Status
Physical Memory installed
Physical Memory available
Information about the available amount of internal memory.
3.17.2 Display
Select the viewing properties and the basic colors for the backgrounds and selection in the gallery.
Display
Interpolate
If checked, the images are automatically interpolated for a smoother display.
Texture Cache Limit (MB)
Before displaying any image data, Imaris converts the data into a configuration (called textures) that is
optimized by the graphics hardware. The value of the Texture Cache Limit determines how many textures can
be stored in RAM. Set the value to the memory of your graphics card.
Colors
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Background Color
Normal background if an image does not completely fill a view. Background color for Surpass.
Button Select...
Click on this button to open the color selection window to change the respective color.
Background Color 2
Background marking the original position if an image is moved.
Button Select...
Click on this button to open the color selection window to change the respective color.
Checkered Background for Blending
When using the blending mode, a checkered background displays in Full 3D blend and in Surpass.
Tile Size
Allows definition of the tile size for a checkered background.
Linear Color Progress for Blending
The background displays a color gradient in blend progress projections and in Surpass.
Selection Color
Color of selection frame and drawing lines in contour surfaces.
Button Select...
Click on this button to open the color selection window to change the respective color.
Measurement Color
Color of measurements points and lines visible in the image (in the Slice view and the Surpass view).
Button Select...
Click on this button to open the color selection window to change the respective color.
Coordinate Axis/Scale Bar
Show Coordinates Axis
Show Date
Show Scale Bar
Show Time
Select to display coordinate axis, date, scale bar or time on screen in Slider, Section, or Gallery view.
Off Screen Rendering (for saving Snapshots and Movies)
Check this box to save only the viewing area. For the Snapshot and Movie Imaris hides additional control
elements. If you un-check this box the actual screen display is saved, e.g. if the window Display Adjustments is
in front of the viewing area this window is saved as well.
See also:
Menu File - Snapshot
3.17.3 Loading
Allows you to select the color assignment method used when loading data sets and to define the default colors.
Images in Imaris format will display in the colors defined in the image file.
Menu Edit
27
Take Colors from:
Default Colors
Use the default color selection to display the loaded data set. The parameter set Default Colors (see below) is
available.
File Colors (color table or base color if available, otherwise default colors)
Use the original color definition of the loaded data set (usually stored in a lookup table). The parameter set
Default Colors (see below) is not available.
Emission Wavelength (from file if available, otherwise default colors)
Use the color according to the emitted wavelength from the file (corresponds to the appearance under the
microscope). The parameter set Default Colors (see below) is not available.
Please note that not all file formats support lookup tables and emission wavelength.
Default Colors
The parameter set Default Colors is available, if you select Default Colors in the parameter set Take Colors
from (see above).
First Cannel
Second Channel
Third Channel
Other Channels
Display of the defined color.
Button Select...
Click on this button to open the color selection window to change the respective color.
Automatic File Format Detection Sequence
Allows you to specify the order in which the file format readers are called when loading images. Move the most
frequently used file format readers to the top of the list to hasten file loading.
Button Move Up
Button Move Down
· Highlight a file reader.
· Click Move Up or Move Down to arrange the format readers in the desired sequence.
3.17.4 Calculation
Calculation
Number of Processors
Specify the number of processors used in calculations. See maximum number of available processors in the
System box.
Image Processing History
Maximum Number of Commands in History
Defines the maximum number of image processing operations that can be undone. Each level of image
processing requires an additional copy of the full image in memory. If your machine runs out of memory, set
Maximum Number of Commands in History to 1.
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Data Cache
Imaris uses a data caching mechanism that allows you to process images that are significantly larger than the
physical memory (RAM) installed in the computer system. This mechanism writes image data blocks to the disk
and reads them back into the physical memory when they are needed.
Memory Limit (MB)
The value of “data cache” limit controls the amount of data blocks Imaris will keep in memory at any time. Enter
a value based on the following table.
PC
32 bit
64 bit
Physical memory installed x 0,5; but not higher than 1.2 GB
Physical memory installed x 0,5
Mac
32 bit
Physical memory installed x 0,5; but not higher than 2 GB
Button Apply
Press this button to apply the changes.
Cache File Paths:
Display of the cache file paths.
Button Add
Button Remove
You can use the buttons to add or remove file paths in the list.
3.17.5 Time
These are the default parameter settings for the Time Bar.
Play Back
Specify the play back mode for the Time Bar.
Play One Time
All time points of the data set are shown one time. The play back stops when the last time point is reached.
Repeat forever
Once the play back has reached the last time point, it starts at the first time point again (never ending).
Swing back and forth
When the last time point is reached, the time sequence is shown in reverse until the first time point is reached.
Frame Rate: ... Frames per Second
You can further specify the frame rate, i.e. the number of frames per second.
See also:
Toolbars - Time Bar
Menu Edit
29
3.17.6 Surpass
Object Creation Buttons
Check the icons to be displayed on the Objects toolbar in the Surpass View.
Button Move Up
Button Move Down
Highlight an icon and click Move Up or Move Down to define the order of the icons in the Objects toolbar.
Key Frame Interpolation
Object Rotation Center (optimizing default user interaction)
This is the default parameter, select Object Rotation Center to create a rotated animation. The distance from
the camera to the object rotation center is always the same.
Camera Rotation Center (optimizing fly through animation)
Select Camera Rotation Center to create a fly through animation. The distance from camera to object is always
the same, the rotation is not around a fixed rotation center.
Key Frame Animation
Specify the play back mode for the Key Frame Animation.
Play One Time
All time points of the data set are shown one time. The play back stops when the last time point is reached.
Repeat forever
Once the play back has reached the last time point, it starts at the first time point again (never ending).
Frame Rate ... Frames per Second
You can further specify the frame rate, i.e. the number of frames per second.
See also:
Surpass View - Overview - Surpass Tree (Objects toolbar)
3.17.7 Statistics
The most desired set of statistics values can be specified (for display, export to MS Excel, or sorting). Check
the values to be displayed when you open the tab Statistics in the Surpass View.
Show All
Check this box and all statistical values are selected. Un-check the box and all statistical values are
un-selected.
See also:
Surpass View - Overview - Properties Area (Tab Statistics)
3.17.7.1 Contour Surface
Contour Surface statistics are automatically computed for each Contour Surface.
Show Statistic Values - Contour Surface
Contour Surface - Area
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The sum of the triangle surfaces.
Contour Surface - Center of Image Mass X
Contour Surface - Center of Image Mass Y
Contour Surface - Center of Image Mass Z
Center of Image Mass (the voxel intensities are not equal):
R : center of image mass (x y z)
mi : voxel intensity
ri : center of a voxel (xi yi zi)
M : sum of voxel intensities
Contour Surface - Center of homogeneous Mass X
Contour Surface - Center of homogeneous Mass Y
Contour Surface - Center of homogeneous Mass Z
Center of homogeneous Mass (voxel intensities are equal):
R : center of homogeneous mass (x y z)
ri : center of a voxel (xi yi zi)
n : number of i € IsoSurface
Contour Surface - Ellipsoid Axis Length a
Contour Surface - Ellipsoid Axis Length b
Contour Surface - Ellipsoid Axis Length c
Ellipsoid Axis:
In mathematics, an ellipsoid is a type of quadric that is a higher dimensional analogue of an ellipse. The
equation of a standard ellipsoid in an x-y-z Cartesian coordinate system is:
where a, b and c (the lengths of the three semi-axes) are fixed positive real numbers determining the shape of
the ellipsoid. If two of those numbers are equal, the ellipsoid is a spheroid; if all three are equal, it is a sphere.
Contour Surface - Ellipsoid (oblate)
Contour Surface - Ellipsoid (prolate)
If we assume
·
·
·
·
·
,
then when:
we have a scalene ellipsoid.
a=0
c>b=a
c=b>a
c=b=a
it is an ellipse.
the ellipsoid is a prolate spheroid (cigar-shaped).
the ellipsoid is an oblate spheroid (disk-shaped).
we have a sphere, as aforementioned.
Contour Surface - Intensity Max
Contour Surface - Intensity Mean
Contour Surface - Intensity Median
Menu Edit
31
Contour Surface - Intensity Min
Contour Surface - Intensity StdDev
Contour Surface - Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the Contour Surface (Max, Mean, Median,
Min, StdDev and Sum).
Contour Surface - Number of Triangles
Number of the Contour Surface triangles.
Contour Surface - Number of Voxels
Number of the Contour Surface voxels.
Contour Surface - Sphericity
Sphericity is a measure of how spherical an object is.
Contour Surface - Volume
Volume is a quantification of how much space an object occupies.
See also:
Surpass View - Contour Surface - Tab Statistics
3.17.7.2 Filament
Filament statistics are automatically computed for each Filament.
Each point of a filament line has its individual measured diameter. The diameter is measured as shortest
distance from the center line to the IsoSurface defined by the lower threshold (automatic creation).
Show Statistic Values - Filament
Filament - Branch Point Diameter
The diameter at a branch point.
Filament - Full Depth
Each point of the graph has a depth depending on the root point. The depth of a point is defined by the number
of branch point of the (shortest) path to the root point. Full depth is the depth of the point with the largest
number of branchings.
Filament - Full Length
The sum of all lines within the filament.
Filament - No. Branch Points
The number of branch points.
Filament - No. Edges
The filament graph is composed of a lot of small linear components called edges. The size depends on the
voxel size of the original data set.
Filament - No. End Segments
Equal to the number of end points.
Filament - No. Segments
A segment is the path between branch points or end points. This value counts also the number of end
segments.
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Filament - No. Unconnected Filaments
Parts of the filament graph without any connection. When splitting the filament the same number of filament
objects will be created. Each new filament will consist of one connected piece.
Filament - No. Vertices
A vertex is a point within the filament graph which is connected through edges. Some special vertices are end
points, branch points or the root point.
Filament - Segment Avg. Diameter
Average diameter within a segment. If a root point is defined there is also a corresponding depth available.
Filament - Segment Length
The sum of length of all edges which compose a segment. If a root point is defined there is also a
corresponding depth available.
Filament - Segment Resistance
This value is proportional to the length and indirect proportional to the cross-section area. A variable diameter is
considered. Multiply this value with an electrical material constant to obtain an electrical resistor (composed
from small cones).
Filament - Segment Volume
The sum of volume of all edges (cones) which compose a segment. If a root point is defined there is also a
corresponding depth available.
Filament - Terminal Point Diameter
The diameter of an end point.
See also:
Surpass View - Filament - Tab Statistics
Surpass View - Filament - Tab Edit (Button Split)
3.17.7.3 IsoSurface
IsoSurface statistics are automatically computed for each IsoSurface.
The IsoSurface visualization is a computer-generated representation of a specified gray value range in the data
set. It creates an artificial solid object in order to visualize the range of interest of a real volume object.
Show Statistic Values - IsoSurface
The Surface is made up of connected triangles. The Surface statistics describe the Surface mesh (number of
triangles, surface area, enclosed volume).
IsoSurface - Area
The sum of the triangle surfaces.
IsoSurface - Center of Image Mass X
IsoSurface - Center of Image Mass Y
IsoSurface - Center of Image Mass Z
Center of Image Mass (the voxel intensities are not equal):
R : center of image mass (x y z)
mi : voxel intensity
Menu Edit
33
ri : center of a voxel (xi yi zi)
M : sum of voxel intensities
IsoSurface - Center of homogeneous Mass X
IsoSurface - Center of homogeneous Mass Y
IsoSurface - Center of homogeneous Mass Z
Center of homogeneous Mass (voxel intensities are equal):
R : center of homogeneous mass (x y z)
ri : center of a voxel (xi yi zi)
n : number of i € IsoSurface
IsoSurface - Ellipsoid Axis Length a
IsoSurface - Ellipsoid Axis Length b
IsoSurface - Ellipsoid Axis Length c
Ellipsoid Axis:
In mathematics, an ellipsoid is a type of quadric that is a higher dimensional analogue of an ellipse. The
equation of a standard ellipsoid in an x-y-z Cartesian coordinate system is:
where a, b and c (the lengths of the three semi-axes) are fixed positive real numbers determining the shape of
the ellipsoid. If two of those numbers are equal, the ellipsoid is a spheroid; if all three are equal, it is a sphere.
IsoSurface - Ellipsoid (oblate)
IsoSurface - Ellipsoid (prolate)
If we assume
·
·
·
·
·
,
then when:
we have a scalene ellipsoid.
a=0
c>b=a
c=b>a
c=b=a
it is an ellipse.
the ellipsoid is a prolate spheroid (cigar-shaped).
the ellipsoid is an oblate spheroid (disk-shaped).
we have a sphere, as aforementioned.
IsoSurface - Intensity Max
IsoSurface - Intensity Mean
IsoSurface - Intensity Median
IsoSurface - Intensity Min
IsoSurface - Intensity StdDev
IsoSurface - Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the IsoSurface (Max, Mean, Median, Min,
StdDev and Sum).
IsoSurface - Number of Triangles
Number of the IsoSurface triangles.
IsoSurface - Number of Voxels
Number of the IsoSurface voxels.
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IsoSurface - Sphericity
Sphericity is a measure of how spherical an object is.
IsoSurface - Volume
Volume is a quantification of how much space an object occupies.
See also:
Surpass View - IsoSurface - Tab Statistics
3.17.7.4 Measurement Points
Measurement Point statistics are automatically computed for each Measurement Point.
Show Statistic Values - Measurement Points
Measurement Points - Distance
Distance between the measurement points.
Measurement Points - Distance Sum
Sum of all measured distances.
Measurement Points - Number of Points
Number of measurement points.
Measurement Points - Point Intensity Center
Value of the point intensity center (average) in the different channels.
Measurement Points - Point Position X
Point position in x-axis.
Measurement Points - Point Position Y
Point position in y-axis.
Measurement Points - Point Position Z
Point position in z-axis.
See also:
Surpass View - Measurement Points - Tab Statistics
3.17.7.5 Spot
Spot statistics are automatically computed for each Spot object. To each Spot belongs a spatial position along
the x-, y-, and z-axis, as well as the intensity of the point it represents.
Show Statistic Values - Spot
Spot - Area
The sum of the triangle surfaces.
Spot - Intensity Center
Intensity of the voxel in the Spot center.
Spot - Intensity Max
Spot - Intensity Mean
Spot - Intensity Median
Menu Edit
35
Spot - Intensity Min
Spot - Intensity StdDev
Spot - Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the Spot (Max, Mean, Median, Min, StdDev
and Sum).
Spot - Number of Voxels
Number of the Spot voxels.
Spot - Position X
Spot - Position Y
Spot - Position Z
Spot position (x y z).
Spot - Volume
Volume is a quantification of how much space a Spot object occupies.
See also:
Surpass View - Spots - Tab Statistics
3.17.7.6 Spots
Spots statistics are automatically computed for each Spots object. To each Spot belongs a spatial position
along the x-, y-, and z-axis, as well as the intensity of the point it represents.
Show Statistic Values - Spots
Spots - Area
The sum of the triangle surfaces.
Spots - Intensity Center
Intensity of the voxel in the Spot(s) center.
Spots - Intensity Max
Spots - Intensity Mean
Spots - Intensity Median
Spots - Intensity Min
Spots - Intensity StdDev
Spots - Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the Spots (Max, Mean, Median, Min, StdDev
and Sum).
Spots - Number of Voxels
Number of the Spot(s) voxels.
Spots - Position X
Spots - Position Y
Spots - Position Z
Spots position (x y z).
Spots - Volume
Volume is a quantification of how much space an Spots object occupies.
See also:
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Surpass View - Spots - Tab Statistics
3.17.7.7 Surface Object
Surface object statistics are automatically computed for each Surface object.
Show Statistic Values - Surface Object
Surface Object - Area
The sum of the triangle surfaces.
Surface Object - Center of Image Mass X
Surface Object - Center of Image Mass Y
Surface Object - Center of Image Mass Z
Center of Image Mass (the voxel intensities are not equal):
R : center of image mass (x y z)
mi : voxel intensity
ri : center of a voxel (xi yi zi)
M : sum of voxel intensities
Surface Object - Center of homogeneous Mass X
Surface Object - Center of homogeneous Mass Y
Surface Object - Center of homogeneous Mass Z
Center of homogeneous Mass (voxel intensities are equal):
R : center of homogeneous mass (x y z)
ri : center of a voxel (xi yi zi)
n : number of i € IsoSurface
Surface Object - Ellipsoid Axis Length a
Surface Object - Ellipsoid Axis Length b
Surface Object - Ellipsoid Axis Length c
Ellipsoid Axis:
In mathematics, an ellipsoid is a type of quadric that is a higher dimensional analogue of an ellipse. The
equation of a standard ellipsoid in an x-y-z Cartesian coordinate system is:
where a, b and c (the lengths of the three semi-axes) are fixed positive real numbers determining the shape of
the ellipsoid. If two of those numbers are equal, the ellipsoid is a spheroid; if all three are equal, it is a sphere.
Surface Object - Ellipsoid (oblate)
Surface Object - Ellipsoid (prolate)
If we assume
·
· a=0
,
then when:
we have a scalene ellipsoid.
it is an ellipse.
Menu Edit
· c>b=a
· c=b>a
· c=b=a
37
the ellipsoid is a prolate spheroid (cigar-shaped).
the ellipsoid is an oblate spheroid (disk-shaped).
we have a sphere, as aforementioned.
Surface Object - Intensity Max
Surface Object - Intensity Mean
Surface Object - Intensity Median
Surface Object - Intensity Min
Surface Object - Intensity StdDev
Surface Object - Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the Surface object (Max, Mean, Median, Min,
StdDev and Sum).
Surface Object - Number of Triangles
Number of the Surface object triangles.
Surface Object - Number of Voxels
Number of the Surface object voxels.
Surface Object - Sphericity
Sphericity is a measure of how spherical an object is.
Surface Object - Volume
Volume is a quantification of how much space an object occupies.
See also:
Surpass View - Surface Object - Tab Statistics
3.17.7.8 Track
When a tracking is done statistics such as Track Length, Track Speed, Number of Track Branches and Number
of Track Fusions, are made available.
Show Statistic Values - Track
Track - Number Of Branches
A branch occurs when a Surface object is connected to several other Surface objects of a future time point.
Track - Number of Fusions
A fusion occurs when a Surface object is connected to several Surface objects of a past time point.
Track - Track Displacement
TrackDisplacement = Length(Position(TLast) - Position(TFirst))
TFirst = First TimeIndex of Track
TLast = Last TimeIndex of Track
Position(T) = 3D Position of Track at TimeIndexT
Track - Track Duration
TrackDuration = Time(TLast) - Time(TFirst)
TFirst = First TimeIndex of Track
TLast = Last TimeIndex of Track
Time(T) = Time in seconds for TimeIndex T
Track - Track Length
The length of a Track is computed as the sum of the lengths of all connections between Surface objects of a
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Imaris Reference Manual
Track.
TrackLength = SUM(Length(Position(T) - Position(T-1))) for all T between TFirst+1 and TLast
TFirst = First TimeIndex of Track
TLast = Last TimeIndex of Track
Position(T) = 3D Position of Track at TimeIndexT
Track - Track Speed
TrackSpeed(T) = Length(Position(T)-Position(T-1))/(Time(T)-Time(T-1))
T = TimeIndex
Position(T) = 3D Position of Track at TimeIndexT
Time(T) = Time in seconds of TimeIndex T
Track - Track Speed Avg
Average of Track Speed. If the Track has no merges or splits and any vertex is connected to any other vertex
via some path, then the speed is calculated as the Track length divided by the time between first and last object
in the Track.
Track - Track Speed Variability
Standard Deviation of TrackSpeed.
Track - Track Straightness
TrackDisplacement / TrackLength.
See also:
Surpass View - Track - Tab Statistics
3.17.7.9 Volume
Volume statistics are automatically computed for each Volume object.
Show Statistic Values - Volume
Volume - Data Intensity Mean
Volume - Data Intensity StdDev
Volume - Data Intensity Sum
The voxel intensity statistics describe the voxels enclosed within the Volume (Mean, StdDev and Sum).
Volume - Data Volume
Volume is a quantification of how much space an object occupies.
Volume - Number of Voxels
Number of the Volume voxels.
See also:
Surpass View - Volume - Tab Statistics
3.17.8 Licenses
Here you can adjust the default license settings.
Available Licenses/Licenses Found
Feature Licenses
Display of all existing Imaris licenses on the system. If a particular license is currently not available (another
computer is probably using it), it will be displayed grayed. You can select with which license(s) your Imaris
Menu Edit
should start per default. Any change will require a new start of Imaris.
Check/Uncheck All
Check this box and all available Imaris licenses on the system are selected.
File Reader Licenses
Display of the actual available file reader licenses on the system.
Check/Uncheck All
Check this box and all available file reader licenses on the system are selected.
Information
Information text field how to configure the settings.
See also:
Menu Help - License...
3.17.9 Tools
Custom Tools/Objects
You can custom tools and objects using the following buttons.
Button Import (Overwrite)...
A click on this button opens the window Import Custom Tools File.
Button Import (Merge)...
A click on this button opens the window Import Custom Tools File.
Button Export...
A click on this button opens the window Export Custom Tools File.
3.17.10 Update
Here you can adjust the default update settings.
How often should be searched for updates?
Daily
Weekly
Never
Select either daily, weekly, or never.
3.17.11 3D Cursor
Here you can adjust the default 3D Cursor settings.
3D Cursor
Box
Sphere
Cross
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Torus
Here you can select the shape of the 3D Cursor.
Size
Color
Here you can select the size and color of the 3D Cursor.
Animation
This are the default animation parameters for the function InMotion.
Frequency
Adjust the animation frequency.
Amplitude X
Amplitude Y
Adjust the amplitude in x-, and y-direction.
Shear
Rotate
Select shear or rotate as animation mode.
Continuous
Discrete
Select continuous or discrete as animation sequence.
See also:
InMotion
3.17.12 InPress
Here you can adjust the default InPress settings.
Format
Title Format
Text Format
Legend Format
Choose title format, text format or legend format and adjust the following parameter set.
Title, Text or Legend
Font
Font Size
Color
Format
Bold
Italic
Underlined
The font, font size, color, and format can be selected (from any installed system font).
Button Select...
Click on this button to open the color selection window to change the respective color.
Style
Menu Edit
41
Arrow Color
Arrow Width
Arrow Style
Text Box Color
Text Box Transparency
Text Box Style
You can adjust the arrow color, width and style (sphere, arrow, magnifier), text box color, transparency and
style (uni-color, black text, black title).
Button Select...
Click on this button to open the color selection window to change the respective color..
3.17.13 Advanced
Displays a window similar to the Parameters window. It shows internal settings and parameters in groups and
parameter lists.
Please keep in mind: Changing the Advanced parameter settings may endanger your system and lead to
erroneous shutdowns!
3.18
File Type Associations...
The file association dialog for the thumbnail creator (window Imaris Icon and Thumbnail Settings) is displayed.
File Extensions
Thumbnails will be created and MetaData will be extracted from all checked file types.
.ims
Imaris Series, Imaris Classic
.imx
Imaris Scene
.ics .ids
Nikon ICS
.lsm
Zeiss LSM510
.zvi
Zeiss Axiovision
.lei
Leica LCS
.lif
Leica LIF
.pic
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Imaris Reference Manual
Biorad MRC 1024/600
.rbinf
TILLvisION
.stk
MetaMorph STK
.r3d .dv
Delta Vision
.oib .oif
Olympus OIB/OIF
.ipl
Scanalytics IPLab
.ome
Open Microscopy Environment XML
.inf .info
Leica Series
.tif .tiff
Zeiss LSM 410, Zeiss LSM 310, Leica TCS-NT, Leica Series, Leica LCS, Olympus FluoView, Olympus cellR,
PerkinElmer, TIFF series
More
Separated by spaces: e.g. ".ims .ics .lsm .zvi".
2D/3D Indicator
The generated thumbnails are created with or without a 2D/3D indicator.
Show
Check this box to show the indicator at the left upper corner of the thumbnail. There are four different icons to
indicate the image type:
·
·
·
·
2D
2D
3D
3D
4
Image (colored square).
Time Image (pink square and bars).
Image (green cube).
Time Image (blue cube and bars).
Menu View
Please refer to chapter:
Slice
Section
Gallery
Easy 3D
Surpass
Animation
Ctrl+1
Ctrl+2
Ctrl+3
Ctrl+4
Ctrl+5
Ctrl+6
Slice View
Section View
Gallery View
Easy 3D View
Surpass View
Animation
Menu View
InMotion
Coloc
Ctrl+7
Ctrl+8
Fit
100%
Full Screen
Ctrl+B
Ctrl+A
F11
43
InMotion
Coloc
Origin Bottom Left
Origin Top Left
Origin Bottom Right
Origin Top Right
Status Bar
Refresh
Toolbars - Status Bar
Ctrl+F
See also:
Addendum - Mouse & Keyboard Mac
4.1
Fit
Fits the entire scene into the view.
See also:
Toolbars - Status Bar
4.2
100%
Select 100% to rotate the image to the original position, center the image in the middle and set the zoom factor
to one pixel per voxel.
See also:
Toolbars - Status Bar
4.3
Full Screen
Displays the viewing area to full size of the monitor. To return to the standard window, click on the button Full
Screen in the lower left corner.
See also:
Toolbars - Status Bar
4.4
Origin
The origin of the coordinate system can be set to any corner of all the views: Bottom Left, Top Left, Bottom
Right, or Top Right.
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4.5
Imaris Reference Manual
Refresh
Refresh the screen.
5
Menu Image Processing
The Image Processing menu provides a range of functions to change the image data. Frequently used
functions are Baseline Subtraction, and Threshold Cutoff from the Image Thresholding submenu or the
Gaussian Filter from the Image Smoothing submenu.
Button Apply
Button OK
If a time series is loaded, clicking Apply applies the image processing function to the current time point
displayed on the screen. Clicking OK applies the image processing function to all time points.
Flip ...
Rotate...
Channel Shift...
Swap Time and Z
Swap Time and Channels
Smoothing
Gaussian Filter...
Median Filter...
Thresholding
Baseline Subtraction...
Threshold Cutoff...
Background Subtraction...
Connective Baseline...
Contrast Range
Linear Stretch...
Gamma Correction...
Invert...
Local Contrast...
AutoDeblur...
5.1
Flip...
The channels can be flipped together or separately.
On the left hand side of the window Flip Channel(s) the actual channel(s) are displayed. Select the channels to
be flipped by marking the check-box on the left.
All Channel(s)
Direction X, Y, Z
Check the requested Direction box.
Button Apply
Button OK
Menu Image Processing
45
Button Cancel
Click the Apply button. The effect of the change can be seen in the image. If necessary, change the direction.
When the results are satisfactory, click the OK button. The data set is modified. Click Cancel to return to the
original image.
5.2
Rotate...
Rotate direction applies to all channels together. Single channel application is not possible.
All Channel(s)
Axis X, Y, Z
Enter the requested axis.
Orientation
Counter Clockwise, Clockwise
Select the respective orientation.
Button Apply
Button OK
Button Cancel
Click the Apply button. The effect result can be seen in the image. If necessary, change the direction. When the
results are satisfactory, click the OK button. The data set is modified. Click Cancel to return to the original
image.
5.3
Channel Shift...
The Channel Shift function allows to move channels relative to one another.
On the left hand side of the window Channel Shift the actual channel(s) are displayed. Select the channels that
should be moved relative to the remaining channels.
Pixel Shift for All Selected Channel(s)
X, Y, Z
The translation is specified in terms of integer numbers of voxels to move along each of the x-, y-, and
z-directions.
5.4
Swap Time and Z
Exchange the t-axis and the z-axis and re-format the image in such a way that the time dimension is mapped
onto the z-axis and the z-dimension is mapped onto the t-axis. The section viewer now shows x-t-, and
y-t-views.
Start Function
· Select in the Menu Image Processing - Swap Time and Z.
The z-, and t-axes are exchanged. This allows you to play the images over z and t.
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Imaris Reference Manual
Play the Series
· Click on Start (arrow to the right) in the Time Bar to play the series of images along the z-axis.
The Time Bar is visible in all display modes (Slice, Section, Gallery 3D Preview, and Surpass). It allows you to
view a particular Time Point or to automatically play 4D images. The views change when selecting a new Time
Point.
Example:
Your data set has four Time Points, each Time Point has one Slice in z-dimension. Then you swap time and z.
The result is a new data set with one Time Point and four Slices in z-dimension.
See also:
Toolbars - Time Bar
5.5
Swap Time and Channel
Exchange the t-axis and the channels and re-format the image.
Start Function
· Select in the Menu Image Processing - Swap Time and Channel.
The t-axes and the channels are exchanged.
Example:
Your data set has four Time Points, each Time Point has one channel. Then you swap time and channel. The
result is a new data set with one Time Point and four channels.
See also:
Menu Edit - Image Properties - Channel 1 ... n
Menu Edit - Show Display Adjustment
5.6
Smoothing
Whether or not images need to be smoothed depends on their quality. Inspect the image to see if any
smoothing is required. For image smoothing several different filters are available:
· Gaussian Filter
· Median Filter
5.6.1
Gaussian Filter
User Interface
The Gaussian filter for a data set can have only one value. This value can be applied separately to any one
channel or to all channels. Structures smaller than the filter width will be removed.
· Select the Menu Image Processing - Image Smoothing - Gaussian Filter. The Gaussian Filter box is
displayed.
· Select the channels to be filtered by marking the check-box on the left of the channel.
· Enter the requested filter width in the parameter field and click Apply. The effect of the change can be seen
Menu Image Processing
47
on the screen.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. To restore the initial image click Cancel.
Function
The Gaussian filter smoothes the image.
It has some nice properties:
· Total image intensity is preserved.
· Noise is suppressed homogeneously.
· No artefacts are introduced.
See also:
Surpass View - Filament - Data Input and Filtering
5.6.2
Median Filter
User Interface
The Median filter for a data set can have only one value. This value can be applied separately to any one
channel or to all channels. Structures that are smaller than the filter width will be removed.
· Select the Menu Image Processing - Image Smoothing - Median Filter. The Median Filter box is displayed.
· Select the channels to be filtered by marking the check-box.
· Check the requested Filter Size and click the Apply button. The effect of the change can be seen in the
image.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original image.
Function
The Median Filter replaces the intensity of each voxel with the statistical median of the intensities of
neighboring voxels. There are several choices for the neighboring voxels to be included in the median
calculation. The median filter is useful when the image data are corrupted by salt and pepper noise.
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Imaris Reference Manual
5.7
Thresholding
Whether or not it is necessary to apply a thresholding function to an image depends on its quality. Inspect the
image to see if any action is required.
For image thresholding a number of functions are available. The following paragraphs describe the user
interface to the following filters:
·
·
·
·
Threshold Cutoff
Baseline Subtraction
Background Subtraction
Connective Baseline
5.7.1
Threshold Cutoff
Threshold Cutoff compares the intensity of every voxel in the image to the threshold value. If the intensity is
greater than the threshold, it remains unchanged. If a voxels has an intensity less than the threshold value it is
assigned a new intensity value. This value is 0 by default. The Threshold Cutoff values for the channels may
differ.
· Select the Menu Image Processing - Image Thresholding - Threshold Cutoff. The Threshold Cutoff box is
displayed, showing a histogram of the voxels in the data set.
· Select the channels to be cut by marking the check-box to the left of the channel bar.
· Highlight a channel.
· A colored bar in the histogram shows which channel has been selected.
· Enter the requested values for that channel in the Threshold field or drag the bar in the histogram.
· Repeat for each channel (if applicable).
· Click Apply. The effect of the changes can be seen in the image.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original image.
5.7.2
Baseline Subtraction
Baseline Subtraction subtracts the baseline value from the intensity of every voxel in the image. If the result is
positive, this is the new intensity value, if it is negative, the voxels intensity is set to zero. The Baseline
Subtraction values for the channels may differ.
· Select the Menu Image Processing - Image Thresholding - Baseline Subtraction. The Baseline Subtraction
box is displayed, showing a histogram of the voxels in the data set.
· Select the channels to be cut by marking the check-box to the left of the channel bar.
· Highlight a channel.
· A colored bar in the histogram shows which channel has been selected.
· Enter the requested value for that channel in the Baseline field or drag the bar in the histogram.
· Repeat for each channel (if applicable).
· Click Apply. The effect of the changes can be seen in the image.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original image.
Menu Image Processing
5.7.3
49
Background Subtraction
Background Subtraction applies a Gaussian filter to define the background at each voxel and then performs a
Baseline Subtraction of this variable background. The filter width is the only parameter of the background
subtraction method.
· Select the Menu Image Processing - Thresholding - Background Subtraction. The Background Subtraction
box is displayed.
· Select the channels by marking the check-box on the left of the channel.
· Enter the requested filter width in the parameter field and click Apply. The effect of the change can be seen
on the screen.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
5.7.4
Connective Baseline
The Connective Baseline works with two threshold values, a lower and an upper threshold. It applies these
thresholds to divide the image into regions and then processes each region with a Baseline Subtraction using
either the lower or the upper threshold. The three types of regions the method creates are the following:
· Connected region of voxels where the intensity of every voxel within the region is below the lower threshold
(Type A).
· Connected region of voxels where the intensity of every voxel within the region is greater than the lower
threshold and no voxel within the region has an intensity greater than the upper threshold (Type B).
· Connected region of voxels where the intensity of every voxel within the region is greater than the lower
threshold and at least one voxel within the region has an intensity greater than the upper threshold (Type C).
The intensities of voxels from regions of type A are set to zero, as are the intensities of voxels from regions of
type B. Only voxels from regions of type C retain a nonzero intensity, namely the original intensity less the
lower threshold value.
See also:
Surpass View - Filament - Data Input and Filtering
5.8
Contrast Change
Linear Stretch...
Linear stretching may be necessary whenever 12 bit data is read in the 16 bit mode. Then the contrast can be
extended to the new limits. Picture data is changed when stretching. Linear stretching results in a picture
displaying dense data in a wider contrast range.
· Select the Menu Image Processing - Contrast Change - Linear Stretch. The Linear Stretch box is displayed.
· Select the channels to be stretched by marking the check-box.
· Enter the requested values in the parameter fields New Maximum and New Minimum and click the Apply
button. The effect of the change can be seen in the image.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original image.
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Gamma Correction...
The Gamma correction function lets you improve the image display by intensifying the gray value of a specific
range of voxels. Usually the color contrast values of the voxels stretch linear over a wide range (e.g. 0 - 255).
The Gamma correction function lets you set a new gamma value according to which the gamma curve for the
voxels is calculated automatically. Thus the brightness of the voxels can be intensified or weakened in certain
areas.
· Select the Menu Image Processing - Contrast Change - Gamma Correction. The Gamma Correction box is
displayed with the default Gamma Value set to 1, therefore showing a straight line as a linear voxel
representation.
· Select the requested channels by clicking marking the check-box.
· Enter the requested value in the Gamma value field or click directly in the gray Gamma Curve area to set the
new gamma value point. The curve and the field value are set accordingly and the effect of the change can
be seen on the channels (channels appear differently).
· Press Apply.
· If necessary, readjust the value.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original image
Invert...
The channels can be inverted together or separately.
· Select the Menu Image Processing - Invert. The Invert box is displayed.
· Select the channels to be inverted by marking the check-box on the left. The effect of the change can be
seen in the image.
· When the results are satisfactory, click the OK button.
The data set is modified. Click Cancel to return to the original data set.
5.9
Auto Deblur ...
The AutoDeblur deconvolution software is integrated into Imaris. It requires a separate license. The pathway to
AutoDeblur must be set in the Menu Edit - Preferences... - Advanced - Files - AutoDeblurExeFileName.
When opening AutoDeblur, the software will prompt for a destination for the file that is transferred to
AutoDeblur and will automatically create an image in the ids/ics format and open it in AutoDeblur.
· Select the Menu Image Processing - AutoDeblur ....
An error message appears if the program is not installed or the pathway is not set.
6
Menu Surpass
Please refer to chapter:
Clipping Plane
Contour Surface
Surpass View - Clipping Plane
Surpass View - Contour Surface
Menu Surpass
External Object
Filament
Frame
Group
IsoSurface
Light Source
Measurement Point
Ortho Slicer
Spots
Topography
Track
Volume
Surpass View - External Object
Surpass View - Filament
Surpass View - Frame
Surpass View - Group
Surpass View - IsoSurface
Surpass View - Light Source
Surpass View - Measurement Point
Surpass View - Ortho Slicer
Surpass View - Spots
Surpass View - Topography
Surpass View - Track
Surpass View - Volume
Export Selected Objects...
Delete Selected Objects...
Del
Switch View Mode
Esc
6.1
51
Export Selected Objects...
In the Surpass Tree highlight all Items to be exported. To export all IsoSurfaces, Contours, and External
objects, select the entire Surpass Scene folder.
· Select Menu Surpass - Export Selected Objects... .
The Save selection as External Objects box is displayed.
· Select the directory and enter the name for the file to be saved and click OK. The object is saved as an
Inventor file with the extension *.iv and can then be loaded as External objects to another data set.
See also:
Surpass View - Overview - Scene File Concept
Surpass View - External Object
6.2
Delete Selected Objects ...
In the Surpass Tree highlight all Items to be deleted. To delete all IsoSurfaces, Contours, and External objects,
select the entire Surpass Scene folder.
· Select Menu Surpass - Delete Selected Objects… .
The Delete selection window with a confirmation question is displayed.
See also:
Surpass View - Overview - Surpass Tree - Objects toolbar - Button Delete ...
Surpass View - Overview - Scene File Concept
6.3
Switch View Mode
In the Surpass View there are two viewing modes: Select and Navigate.
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Select
The cursor becomes an arrow. You use the pointer mode Select whenever you want to mark something in the
image, e.g. to set some Measurement Points on the object surface.
Navigate
The cursor becomes two turning arrows. You use the pointer mode Navigate to move, rotate or zoom the image
in the viewing area.
Tip: You can easily switch between the two pointer modes using the ESC-Key. The effect is directly visible on
screen by the altered mouse pointer display.
See also:
Surpass View - Overview - Camera Toolbar (Pointer Select or Navigate)
7
Menu Help
Quick Start Tutorials
Reference Manual
Context Sensitive Help
Programming Interface
Ctrl+F1
F1
License...
Check for Updates now
F2
F3
Bitplane AG
About Imaris...
See also:
Addendum - Mouse & Keyboard Mac
7.1
Quick Start Tutorials
The Quick Start Tutorials provide you with the basic information how-to-use Imaris but may also show yet
unrecognized new features of the software to the advanced user.
The Tutorials are designed to be followed sequentially, but if you are already familiar with Imaris the basic
lessons may be skipped. The eight Tutorials are cross-referenced by hyperlinks highlighted in blue underlined
font. The Table of Contents and the Index provide further support for navigation in the Tutorials.
Each Tutorial is a hands-on seminar, therefore move Imaris to the left hand side of the screen and adjust the
online Tutorial on the right hand side of the screen and practice step-by-step.
7.2
Reference Manual
The Reference Manual provides you with the basic information about Imaris: The Menu(s), the different Imaris
Views and all adjustable parameters in the program.
To find a specific parameter use the "Search function" in the online version of the Reference Manual.
Menu Help
53
See also:
Menu Help - Context Sensitive Help
7.3
Context Sensitive Help
For PC User:
With a right-click on a toolbar, a tab, or a parameter set the message Show Help... appears. With a left-click on
the massage the Reference Manual opens in the actual browser and displays the corresponding page.
For Mac User:
With a Ctrl+click on a toolbar, a tab, or a parameter set the message Show Help... appears. With a click on the
massage the Reference Manual opens in the actual browser and displays the corresponding page.
See also:
Menu Help - Reference Manual
7.4
Programming Interface
Select Programming Interface to open the Imaris COM Interface Documentation for ImarisXT.
7.5
License...
Two different licensing schemes are available for the software, node-locked and floating. Node-locked licenses
grant permission to run the licensed software on one computer (node) only. Floating licenses grant permission
to run the licensed software on several computers. One floating license can activate only one instance of the
program at any given time.
Node-locked licenses are the easiest way to license the software. The installation of node-locked licenses is
guided by the Imaris software itself.
Floating licenses require the installation of a separate license server that can run either on a Windows or on an
Irix computer. The server installation requires more technical know how.
Install and Upgrade Product Licenses for this Computer
If this computer is connected to the Internet, Imaris can directly download the license information from
"www.bitplane.com". Press the "Online" button and follow the instructions.
Button Online...
Press this button and follow the instructions.
If this computer has no Internet access you can download the license information via another
computer with Internet access. Press the "Offline" button and follow the instructions.
Button Offline...
Press this button and follow the instructions.
If this computer should apply license information from a floating license server, or if you would like to
configure a special license file, press this button and follow the instructions.
Button Config...
Press this button and follow the instructions.
Button Next
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Press this button and the window for the Hardware Settings displays (see below). The button Next is only
available after the initial installation of a new Imaris version.
Hardware Settings
The window for the hardware settings is only available after the initial installation of a new Imaris version (see
above) when you click on the button Next. Imaris will try to figure out the optimal settings for your system and
displays the values in the fields. You can edit the values. To insert the calculated values again press the button
Set Default. The hardware settings are adjustable for each user individually. If you want to change the limits
afterwards please go for the Memory Limit to Menu Edit - Preferences... - Calculation and for the Texture
Cache Limit to Menu Edit - Preferences... - Display.
Data Cache
Memory Limit
The memory limit defines how much RAM memory Imaris can use before caching on the disk starts. The value
must stay below the total amount of installed RAM on the system to work properly. 32-bit systems can not
handle more than 2-3 GB per application.
Display
Texture Cache Limit
The texture cache limit defines how much VideoRAM, RAM Imaris can use for textures. This should be set to
the same value as the amount of VideoRAM on your graphics board.
Open GL Test
The result of the open GL test displays on the right hand side.
Congratulations, your graphics board is able to display huge data.
Your graphics board is not capable of displaying huge data. Some features will be unavailable.
Automatic Updates
Enable
Check this box and Imaris will look for available updates once a week.
Button Set Default
Click on this button to insert the calculated values (see above).
Licenses Running on this Computer
Name
Display of all existing Imaris products and their names.
Type
Display of the status of the corresponding license on the computer.
License Path
Display of the license path. Editable text field.
Button Clear
Click on this button to clear the license path.
Host ID
Display of the host ID. Editable text field.
See also:
Menu Edit - Preferences... - Calculation
Menu Edit - Preferences... - Licenses
Menu Help
55
Menu Edit - Preferences... - Display
7.6
Check for Updates now ...
If your computer is connected to the Internet, Imaris can directly check, if a software Update is available.
7.7
Bitplane AG
If your computer is connected to the Internet, Imaris can directly open the Bitplane AG homepage (www.
bitplane.com).
7.8
About Imaris...
The Imaris start screen is displayed.
Imaris
Version number and release date.
Copyright 1993-2006 Bitplane AG
All rights reserved
European Patent Registry No. 05009677.7
Patent Pending.
Using XML parser expat: Copyright
1998, 1999, 200. Thai Open Source
Software Center Ltd and Clark Cooper
www.bitplane.com
welcome@bitplane.com
8
Toolbars
In the standard Imaris View there are three different toolbars available. The Main Toolbar, the Status Bar and
the Time Bar.
8.1
Main Toolbar
Please refer to chapter:
Open
Save as
Snapshot
InPress
Menu
Menu
Menu
Menu
File - Open
File - Save as
File - Snapshot
File - InPress
The display modes Slice, Section, Gallery and Easy 3D are in one icon group. Click on the arrow to select the
respective mode.
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Please refer to chapter:
Slice
Section
Gallery
Easy 3D
Slice View
Section View
Gallery View
Easy 3D View
Surpass
Animation
InMotion
Surpass View
Animation
InMotion
Coloc
Coloc
Bitplane AG
Menu Help - Bitplane AG
8.2
Status Bar
At the bottom of the screen you find the Status Bar.
Zoom ... pixel/voxel
Enter the zoom factor.
Button 100%
Click on this button to rotate the image to the original position, center the image in the middle and set the zoom
factor to one pixel per voxel.
Button Fit
Click on this button to pan the position to best fit in the window and adjust the zoom factor.
Button Full Screen
Click on this button to maximize the viewing area to full size of the monitor. To return to the standard window,
click on the button Full Screen in the lower left corner.
Mouse Clicks to Zoom in Slice View, Section View, Gallery View and Easy 3D View
· Click with the middle mouse button on the image, hold down the middle mouse button, and drag the mouse
up and down.
· Hold the Shift-key and click with the right mouse button on the image, and drag the mouse up and down.
Mouse Clicks to Zoom in Surpass View
· With the pointer in the mode Navigate, hold down the Ctrl-key and the center mouse button and drag the
mouse.
See also:
Menu View - Fit
Menu View - 100%
Menu View - Full Screen
Surpass View - Overview - Camera Toolbar (Pointer Navigate)
Toolbars
8.3
57
Time Bar
If a time series is loaded, a Time Bar displays at the bottom of the main window. It contains a slider showing all
Time Points in the series, a Time Settings button, Play and Pause button (arrow to the right), and a Record
button (red dot).
The Time Bar is visible in the display modes Slice, Section, Gallery 3D Preview, and Surpass. It allows you to
view a particular Time Point or to automatically play 4D images. The views change when selecting a new Time
Point.
Play and Record Time Series
Button Time Settings...
Click on this button and you open directly the Time default parameter settings.
Button >
Click on this button to play the time series. To pause the continuous display through all the Time Points in the
time series re-click on the button.
Button O
To record the time series as movie click on the button Record (red dot). The Save As Movie window is
displayed (see below).
Slider
To inspect any the Time Point in the time series manually navigate the slider as follows (be sure that the
Pointer is in the Select mode):
· Drag the slider handle to the left or right.
· Select the slider handle with a left mouse click and then use the Arrow-keys to the left/to the right on the
keyboard.
· Select the slider handle with a left mouse click and then press the Home-key or the End-key to display the
first respectively last Time Point.
The respective Time Point number is displayed on the right hand side of the slider in the number field.
Save as Movie Window
File name
Enter a file name.
Save as type
Select the desired file type (QuickTimeMovie, TIFF series, or AVI).
Movie Settings
Compression Factor
Select a compression factor between 0 (High Quality) and 100 (Low Quality), the default setting is 5. Use the
slider to set the compression factor between 0 and 100. A lower factor results in a lower compression and
therefore a better quality, but also in a larger movie file.
Frame Rate
Define how many frames are displayed per second.
Add to ImageAccess database
Check the box to add the file to the ImageAccess database.
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Play Movie with default Media Player when finished
Check the box to play the movie with the default media player when finished.
QTVR Settings
The QuickTimeVR Settings are not available.
See also:
Menu Edit - Preferences ... - Time (default parameter settings)
Surpass View - Overview - Camera Toolbar (Pointer Select)
Surpass View - Overview - Camera Toolbar - QuickTimeVR
9
Slice View
How to Open the Slice View?
· Click on the icon in the Main toolbar. If the icon Slice is not displayed click on the arrow in the group: Section,
Gallery, Easy 3D, and select Slice.
· Select Menu View - Slice.
· Press the key combination Ctrl+1.
See also:
Slice View - Mouse & Keyboard Mac
9.1
Overview
The Slice view mode is the view in which an image is displayed when loading a data set into Imaris . The Slice
representation shows a 2D view from the top in the z-axis. It shows all images in the data set along the z-axis,
so you can inspect any slice along the z-axis for a general overview of the data set.
Slice View
59
When moving the cursor over the image, the current voxel intensity and the 3D position in the data set (in
brackets) is displayed in the lower left corner of the view.
Additional Information in the Status Bar
The Slice view also displays additional information about any given point in the data set. Click a location in the
image display. On the left hand side of the Status Bar the information is displayed as follows:
Ch 1 ... n at (X, Y, Z)
The display shows the voxel intensity values for the channel(s) and the relative 3D position in the data set (in
brackets).
See also:
Toolbars - Status Bar
9.2
Slice Toolbar
Slider
To inspect any slice in the data set along the z-axis you use the Slider. Navigate the slider as follows:
· Drag the slider handle in the left control bar up and down.
· Select the slider handle with a left mouse click and then use the Arrow-keys up/down on the keyboard.
· Select the slider handle with a left mouse click and then press the Home-key or the End-key to display the
first respectively last slice.
· Select the slider handle with a left mouse click and then press the PageDown-key or the PageUp-key to
display the first respectively last slice.
· Enter the desired slice number in the number field at the bottom of the slider.
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Button >
Click on the Play/Pause button to see a continuous display through all the slices in the stack. To pause re-click
on the button.
Slice Number Filed
The respective slice number is displayed on the bottom of the slider in the number field.
9.3
Measure Toolbar
Type
Line
Set the two Measurement Points with two consecutive left-clicks. The result is displayed in the status field
Distance.
Polygon
All Measurement Points are consecutively connected by lines and the displayed distance is the sum of the
distances between the points.
Grid
Check this box to display a grid in the image.
Distance
The result of the measurement is displayed in the status field distance.
Button Delete
Click on Delete to clear the status field and start a new measurement.
9.4
Mouse & Keyboard PC
Mouse & Keyboard Functions in the Slice View
Ctrl+1
Left-click
Middle-click&drag
Activates the Slice View
Set a measurement point
Move up: zoom out
Move down: zoom in
Shift+right-click&drag Move up: zoom out
Move down: zoom in
Right-click&drag
Pan image
9.5
Mouse & Keyboard Mac
Mouse & Keyboard Functions in the Slice View
Command+1
Activates the Slice View
Click
Set a measurement point
Shift+Ctrl+click&drag Move up: zoom out
Move down: zoom in
Ctrl+click&drag
Pan image
Slice View
10
61
Section View
How to Open the Section View?
· Click on the icon in the Main toolbar. If the icon Section is not displayed click on the arrow in the group: Slice,
Gallery, Easy 3D, and select Section.
· Select Menu View - Section.
· Press the key combination Ctrl+2.
See also:
Section View - Mouse & Keyboard Mac
10.1
Overview
The Section view lets you inspect the environment of any given point within the data set by showing the cut
through the point in the x-, y-, and z-axes or a defined portion of the data set (several slices together).
The illustration below shows the coordinates in the three different display areas of the section view.
To select a point, click with the left mouse in any of the three views, hold the button down and drag the
crosshairs to the requested point. The crosshairs immediately snap to the cursor when clicking anywhere in the
image. The other views, connected by one coordinate, automatically follow the movements.
Additional Information in the Status Bar
The Section view also displays additional information about any given point in the data set. Click a location in
the image display. On the left hand side of the Status Bar the information is displayed as follows:
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Imaris Reference Manual
Ch 1 ... n at (X, Y, Z)
The display shows the voxel intensity values for the channel(s) and the relative 3D position in the data set (in
brackets).
See also:
Toolbars - Status Bar
10.2
Section Toolbar
View
Normal
Selects a single cut through the data set.
Extended
Additional colored lines are displayed in the viewing area. If Extended is checked the parameter sets Crosshair,
Size and Mode are available.
Crosshair
The parameter set Crosshair is only available, if Extended is checked in the parameter set View (see above).
Normal
You may eliminate the Crosshair display on the image by un-checking the box. It is then only visible at the
edges.
Extended
Select a portion of the data set in the x-, y-, and z-direction to be displayed. In the main screen, separate the
two cross hairs. The planes between the cross hairs are rendered in the views showing the other axis. This
allows you to see only certain interior structures without both the top and the bottom.
· The image shows the white crosshair line together with colored focus range lines.
· The focus range can be set in any of the three directions as follows: Move the cursor on a colored line. The
cursor changes its form to a straight arrow with a bar.
· Drag the line in the respective direction. The range is extended or reduced. Its depth is reflected in the x-, y-,
and z-fields in the Size display. The Size values are indicated in the data set’s “dimensions”, e.g., in µm. It
can also be adjusted directly by entering values in the Size fields (see below) or by means of their up and
down arrows.
Un-check the Crosshair – Normal and/or Crosshair – Extended boxes to eliminate the crosshair and/or the
focus range lines display on the image.
Size fields
The parameter set Size is only available, if Extended is checked in the parameter set View (see above).
Display of the actual x-, y-, and z-position of the extended Crosshair. The positions can also be adjusted
directly by entering values in the fields or by means of their up and down arrows.
Mode
The parameter set Mode is only available, if Extended is checked in the parameter set View (see above). Here
you may choose the best display mode for the slice portion.
MIP
Calculated maximum over all slices in the range.
Section View
63
Mean
Calculated mean value over all slices in the range.
Blend
Calculated upon the transparency of the slices.
10.3
Mouse & Keyboard PC
Mouse & Keyboard Functions in the Section View
Ctrl+2
Left-click
Middle-click&drag
Shift+right-click&drag
Right-click&drag
10.4
Activates the Section View
Set the section center
Move up: zoom out
Move down: zoom in
Move up: zoom out
Move down: zoom in
Pan image
Mouse & Keyboard Mac
Mouse & Keyboard Functions in the Section View
Command+2
Click
Shift+Ctrl+click&drag
Ctrl+click&drag
11
Activates the Section View
Set the section center
Move up: zoom out
Move down: zoom in
Pan image
Gallery View
How to Open the Gallery View?
· Click on the icon in the Main toolbar. If the icon Gallery is not displayed click on the arrow in the group:
Section, Slice, Easy 3D, and select Gallery.
· Select Menu View - Gallery.
· Press the key combination Ctrl+3.
See also:
Gallery View - Mouse & Keyboard Mac
11.1
Overview
The Gallery view displays all available slice images of the data set. In the Gallery view you can adapt the
display to your needs to gain more information from the slice series. When the Gallery view is selected, all
slices are displayed. Click on images to select or deselect them. Selected images are marked with a colored
frame. Holding the Shift-key lets you select a continuous series of images. Hold the Ctrl-key to select various
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Imaris Reference Manual
images spread over the gallery.
Additional Information in the Status Bar
The status bar indicates which of how many available pages is currently being displayed, and how many slices
have been selected. Changes in the gallery view only affect the current display and do not crop the data set.
See also:
Toolbars - Status Bar
11.2
Gallery Toolbar
In the Gallery view the following display and selection controls are available:
Slice
By clicking on the arrows, you move up and down the images in the gallery one by one. This is especially useful
whenever the display on the screen does not include all the slices.
Page
If there are more images than displayed on screen, move up and down the pages by clicking on the arrows or
go directly to the first or last page by using the respective buttons.
Columns
Specify the number of columns to be currently displayed on the screen by clicking on the up/down arrows or by
entering the requested number.
Skip
Gallery View
65
Select every second image from the data set by selecting 1 image to skip, or every third image by selecting 2
images to skip (or any other skip interval analogously, by clicking on the up/down arrows or entering the
appropriate number directly).
Display
Button Select...
Highlight image(s) and click on the button Select... . Only the selected image(s) is(are) displayed in the gallery.
Re-click on the button Select... and all images are displayed in the Gallery.
Slice Number Display
The slice number is displayed beneath each slice.
11.3
Mouse & Keyboard PC
Mouse & Keyboard Functions in the Gallery View
Ctrl+3
Left-click
Ctrl+left-click
Middle-click&drag
Activates the Gallery View
Select slice
Add single slice to selection
Move up: zoom out
Move down: zoom in
Shift+right-click&drag Move up: zoom out
Move down: zoom in
Right-click&drag
Pan image
11.4
Mouse & Keyboard Mac
Mouse & Keyboard Functions in the Gallery View
Command+3
Click
Shift+click
Command-click
Shift+Ctrl+click&drag
Ctrl+click&drag
12
Activates the Gallery View
Select slice
Add slices to selection
Add single slice to selection
Move up: zoom out
Move down: zoom in
Pan image
Easy 3D View
How to Open the Easy 3D View?
· Click on the icon in the Main toolbar. If the icon Easy 3D is not displayed click on the arrow in the group:
Section, Gallery, Slice, and select Easy 3D.
· Select Menu View - Easy 3D.
· Press the key combination Ctrl+4.
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See also:
Easy 3D View - Mouse & Keyboard Mac
12.1
Overview
The Easy 3D view provides a quick fixed view 3D image with a few parameters for material, rendering and light
setting. This lets you explore the data set in the 3D mode before doing any further processing.
12.2
Easy 3D Toolbar
Rendering
MIP
(Maximum Intensity Projection) - Shows the maximum intensity of all layers along the viewing direction.
Blend
Shows the color obtained by blending all values along the viewing direction and including their transparency. If
Blend is selected, the parameter set Light is available (see below).
Light
If Blend is selected (see above), the parameter set Light is available.
Light
Check the box to switch the light on and adjust the following parameters. There are two predefined light setting
parameters in Easy 3D Blend to choose from.
Easy 3D View
67
Left
Light from the left, shadow to the right.
Right
Light from the right, shadow to the left.
Button Settings...
In Blend mode, with light enabled, click the button Settings.... The Easy 3D Settings dialog box displays (see
below).
Easy 3D Settings Window
Light
Directional Intensity
Controls the brightness of structures that are illuminated from the light source.
Ambient Intensity
Controls the brightness of structures that are in the shadow. The default (0) means that structures completely in
the shadow are black. The higher the value the brighter the picture and the lower the shadowing contrasts.
Channel Opacity Combination
Allows you to control the opacity of the image.
Opaque
Translucent
Custom
Select Opaque, Transparent, or Custom opacity. It affects only the behavior of interleaving structures of two or
more channels.
12.3
Mouse & Keyboard PC
Mouse & Keyboard Functions in the Easy 3D View
Ctrl+4
Middle-click&drag
Shift+right-click&drag
Right-click&drag
12.4
Activates the Easy 3D View
Move up: zoom out
Move down: zoom in
Move up: zoom out
Move down: zoom in
Pan image
Mouse & Keyboard Mac
Mouse & Keyboard Functions in the Easy 3D View
Command+4
Shift+Ctrl+click&drag
Ctrl+click&drag
Activates the Easy 3D View
Move up: zoom out
Move down: zoom in
Pan image
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13
Surpass View
The Surpass view provides extended functions for visualization, including:
·
·
·
·
A large viewing area with numerous tools for data preparation, presentation and manipulation.
A selection of different types of data display as well as any combination of them.
The possibility of loading additional External objects for comparison.
Grouping functions.
How to Open the Surpass View?
· Click on the icon in the Main toolbar.
· Select Menu View - Surpass.
· Press the key combination Ctrl+5.
The window Please select as initial Scene displays (default setting).
Window Please select as initial Scene
Ortho Slice
Volume
IsoSurface
Spots
Empty
Select the desired Surpass Scene Item or Empty (the viewing area in the Surpass main screen is empty).
Show the dialog whenever the Surpass scene is empty
Check the box and the dialog is displayed whenever the Surpass Scene is empty.
See also:
Surpass View - Overview - Mouse & Keyboard Mac
Surpass View - Ortho Slice
Surpass View - Volume
Surpass View - IsoSurface
Surpass View - Spots
13.1
Overview
The Surpass main screen consists of six different areas:
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· Properties Area, displays all available parameters for the selected Surpass Tree Item. The parameters are
grouped on different Parameter Tabs. The content differs depending on the selected Surpass Tree Item.
· Surpass Tree to handle the Scene File Concept.
· Viewing Area, this area displays all objects that are added to the Surpass Tree and are checked visible.
· Camera Toolbar includes a number of tools for data preparation, presentation and manipulation, most of
which are displayed as buttons.
See also:
Toolbars - Main Toolbar
Toolbars - Status Bar
13.1.1 Properties Area
The Properties Are displays all available parameters for the selected Surpass Tree Item.
Surpass Tree Item - Properties
The name of the heading is a combination of the selected Surpass Tree Item, followed by "- Properties". If you
select another Surpass Tree Item the heading changes accordingly.
Tab X
The parameters are grouped on different Parameter Tabs. The content differs depending on the selected
Surpass Tree Item.
List of available Tabs:
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Surpass Tree Item
Parameter Tab
Clipping Plane
Tab Settings
Contour Surface
Tab Settings
Tab Statistics
Tab Color
External Object
Tab Settings
Tab Color
Filament
(Tab Create)
Tab Settings
Tab Draw
Tab Edit
Tab Statistics
Tab Color
Frame
Tab Settings
Tab Color
Group
Tab Settings
Tab Color
IsoSurface
(Tab Create)
Tab Settings
Tab Tracking
Tab Statistics
Tab Color
Light Source
Tab Settings
Tab Color
Measurement Point
Tab Settings
Tab Edit
Tab Intensity
Tab Statistics
Tab Color
Ortho Slicer
Tab Settings
Oblique Slicer
Tab Settings
Spots
(Tab Create)
Tab Settings
Tab Edit
Tab Tracking
Tab Statistics
Tab Color
Spot Track Group
Tab Tracks
see Track - Tab Settings
Surface Object
Tab Settings
Tab Statistics
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Tab Color
Topography
Tab Geometry
Tab Coloring
Tab Base Color
Track
Tab Settings
Button Edit Track
Tab Statistics
Tab Sort
Tab Color
Tab Spots
see Spots - Tab Settings
Volume
Tab Settings
Tab Statistics
See also:
Surpass View - Overview - Surpass Tree
13.1.2 Surpass Tree
The Surpass Tree displays a tree list of all Surpass Tree Items that were added to the viewing area.
Structure
The tree list is automatically generated and updated when adding or deleting a Surpass Tree Item. The first
added object generates a group (Surpass Scene). All following new objects are stored in this group. A name is
generated automatically for each Surpass Tree Item. To change the name, double-click on the entry and enter
a new name. Move objects or groups from one group to another by dragging and dropping them with the left
mouse button.
How to Add a new Surpass Tree Item?
All available Surpass Tree Items are available in the Menu Surpass. You find a list of all Items in the chapter
Surpass View - Overview - Properties Area.
Display
Each Surpass Tree Item includes a check-box. Check the box to make the object visible in the viewing area.
Un-check the box to make the object invisible in the viewing area. The currently active object in the viewing
area is highlighted in the Surpass Tree.
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Groups
You can group objects into so-called component groups. Functions applied to the component group apply to all
of its members. This facilitates the application of colors or the deletion of objects.
Please note: If a group folder is checked invisible, all Items in the folder are invisible.
Multiple Selection
You may select more than one listed Item at a time for an operation. The selection functions in Surpass
correspond to the Windows™ functions:
· Consecutive: Press and hold the Shift-key down and select the first, then the last entry to be selected from
the list. All entries in between the two are also selected.
· Selective: Press and hold the Ctrl-key down and select any required entries from the list.
All selected entries are highlighted and commands or operations apply to all of them.
Objects Toolbar
In the Objects toolbar you find a selection of Surpass Tree Items. To customize the Objects toolbar please refer
to chapter Menu Edit - Preferences... - Surpass (Object Creation Buttons).
Button Delete...
To delete Surpass Tree Item, highlight the Item in the Surpass Tree and click the button Delete... . The Delete
selection window with a confirmation question is displayed.
Naming Conventions
Objects are automatically named by Surpass as follows:
Clipping Plane
Contour Surface
External Object
Filament
Frame
Group
IsoSurface
Light Source
Measurement Point
Ortho Slicer
Spots
Surface Object
Topography
Track
Volume
Clipping Plane n
Contour n
External Object n
Filament n
Frame
Group n
Iso_txxx_cy_n txxx is the current threshold limit, cy is
the channel number and n is a consecutive number
Light Source n
Measurement Points n
Ortho Slicer n
Spots n
Result after splitting an IsoSurface
Topography n
Track 1
Volume (only one volume can be created)
Surpass Tree Item Properties
Each Surpass Tree Item has its own set of adjustable parameters. They are displayed in the properties area.
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Surpass Tree Item Tabs
Each Surpass Tree Item has its own set of adjustable parameters. They are grouped in different Tabs.
See also:
Menu Edit - Preferences... - Surpass (Object Creation Buttons)
Menu Surpass - Delete Selected Objects...
Surpass View - Overview - Properties Area
Surpass View - Group
Surpass View - IsoSurface - Tab Settings - Split
13.1.3 Scene File Concept
The actual Imaris configuration (including Surpass Tree and all existing Items) in the Surpass View is called
Surpass Scene and can be stored in a Scene file with the extension *.imx. The Surpass Scene can be loaded
again to the same data set or to another data set.
Save Scene File
The Scene File can be written as follows:
· Select Menu File - Export Scene as … in the Imaris menu bar.
The Save Imaris Scene window is displayed. Select the directory and enter the Scene File name and click OK.
The Surpass Tree Items are saved as Imaris Scene File with the extension *.imx.
Load Scene File
Any Scene File with the file extension *.imx can be loaded into the Surpass View for further viewing.
· Select Menu File - Load Scene... in the Imaris menu bar.
The Load Surpass Scene window is displayed. Select the directory and requested file to be loaded, and click
OK. The Scene File is loaded.
See also:
Menu File - Load Scene...
Menu File - Export Scene as...
Surpass View - Overview - Surpass Tree
Surpass View - Group
13.1.4 Viewing Area
Pan
To move the image within the Surpass View (pan the object) choose the mouse pointer mode Navigate. Click
and hold the middle mouse button while dragging the mouse. Release the middle mouse button to place the
image.
Rotate
Rotating an image allows to change the viewing angle on a three-dimensional object.
Choose the mouse pointer mode Navigate. Click with the left mouse button in the image and hold the button
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down while moving the mouse (hold left + drag). The image on screen is rotated towards the direction the
mouse is dragged. Be sure to hold the left mouse button down during the whole rotation. Stop moving the
mouse and release the left mouse button to stop the rotation.
How to Keep the Image Continuously Rotated?
Choose the mouse pointer mode Navigate. Click with the left mouse button in the image and hold the button
down while you move the mouse (hold left + drag). The image on screen is rotated towards the direction the
mouse is dragged. Release the left mouse button while still dragging the mouse. The result is a continued
rotation (speed of the rotation according to prior mouse motion). To stop the continued rotation re-click in the
image area.
Zoom
In the Surpass view you zoom the image either by using the mouse or by selecting one of the buttons in the
Status Bar at the bottom of the screen.
Using the Mouse
Choose the mouse pointer mode Navigate. Click at the same time with the left and middle mouse button in the
image, hold down the left and the middle mouse button and drag the mouse. Moving the mouse down will zoom
in, moving the mouse up will zoom out. The second variation is to hold down the Ctrl-key and the middle mouse
button and drag the mouse.
Using the Buttons in the Status Bar
Zoom ... pixel/voxel
Enter the zoom factor.
Button 100%
Click on this button to rotate the image to the original position, center the image in the middle and set the zoom
factor to one pixel per voxel.
Button Fit
Click on this button to pan the position to best fit in the window and adjust the zoom factor.
Button Full Screen
Click on this button to maximize the viewing area to full size of the monitor. To return to the standard window
re-click on the button Full Screen in the lower right corner.
See also:
Menu View
Toolbars - Status Bar
Surpass View - Overview - Camera Toolbar (Pointer Navigate)
13.1.5 Camera Toolbar
Pointer
Select
The cursor becomes an arrow. You use the pointer mode Select whenever you want to mark something in the
image, e.g. to set some Measurement Points on the object surface.
Navigate
The cursor becomes two turning arrows. You use the pointer mode Navigate to move, rotate or zoom the image
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in the viewing area.
Tip: You can easily switch between the two pointer modes using the ESC-key. The effect is directly visible on
screen by the altered mouse pointer display.
Camera Type
Orthogonal
Orthogonal display using parallel lines.
Perspective X°
Perspective projection is a type of drawing, or rendering, that graphically approximates on a planar
(two-dimensional) surface. If you select Perspective the slider (see below) is active.
Slider X°
If you select as camera type Perspective X° (see above) the slider is active. Drag the slider to adjust the
vertical aperture angle of the camera.
Draw Style
Select the draw style of the object from the drop-down list.
Full Feature
Shows all objects as they are.
Wireframe
Draws Surface objects, IsoSurfaces, Spots, Filaments, and Measurement Points as red colored wireframe
models.
Hidden Lines
Draws IsoSurfaces as wireframe models and hides all background lines.
Please note: Set Volume and OrthoSlicer objects invisible before selecting Hidden Lines.
No Texture
Draws objects without textures. Only relevant for Topography objects.
Bounding Box
Shows only the boxes surrounding the objects.
Wireframe Overlay
Lays a red wireframe model over Surface objects, IsoSurfaces, Spots, Filaments, and Measurement Points.
Low Resolution
Not yet implemented.
Points
Draws IsoSurfaces as a point model.
Smooth Lines
Check the box to freeze the object in the view area and to prevent movement.
Stereo
Off
No stereo display in the viewing area.
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Red/Cyan Anaglyph
This display mode requires colored glasses.
Quad Buffer
This display mode requires shutter glasses.
Interleaved Rows
This display mode requires a screen with a lenticular plastic sheet, that overlays the image. The sheet is
molded to have the form of dozens of tiny lenses or prisms per inch.
Interleaved Columns
This display mode requires a screen with a lenticular plastic sheet, that overlays the image. The sheet is
molded to have the form of dozens of tiny lenses or prisms per inch.
Offset
Display of the offset (0...5).
Slider
Adjust the offset to get an optimized 3D effect. Use a small offset if you are far away from the screen, use a big
offset, if you are close to the screen. Click on the slider handle and move it to the desired position.
Button Set Center...
Use this button to select a new center of rotation. Click on the button Set Center... and then onto the Surpass
Scene to define the new center on which the camera zooms in.
Please note: Rotation centers can be set on IsoSurfaces, Contour Surface, Ortho Slices, External objects, and
Topographies.
Button Quick Time VR
Please refer to the next chapter: Surpass View - Overview - QuickTimeVR.
13.1.6 QuickTimeVR
You find the Quick Time VR button in the Camera toolbar on the right hand side of the Surpass View.
Button Quick Time VR
QuickTimeVR animations show a display rotating around the horizontal or vertical axis, allowing a choice of the
direction and the angle of rotation. Click on this button to opens the Save As Movie window.
Save as Movie Window
File name
Enter a file name.
Save as type
The file type is QuickTimeVRMovie (*.mov).
Movie Settings
Compression Factor
Select a compression factor between 0 (High Quality) and 100 (Low Quality), the default setting is 5. Use the
slider to set the compression factor between 0 and 100. A lower factor results in a lower compression and
therefore a better quality, but also in a larger movie file.
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Frame Rate
Define how many frames are displayed per second. The quality of the animation depends directly on the
number of frames presented in the rotation. More frames result in a slower and more fluid movement of the
object. Rendering is a time-consuming process and requires about 1 minute per frame, depending on your
computer and the complexity of the image. We recommend checking how long it takes to render a few images
before specifying a large number of frames.
Add to ImageAccess database
Check the box to add the file to the ImageAccess database.
Play Movie with default Media Player when finished
Check the box to play the movie with the default media player when finished.
QTVR Settings
Here you define the degrees between two frames.
Total Angle Horizontally
Defines the angle of the horizontal movement, the default setting is 360.
Total Angle Vertically
Defines the angle of the vertical movement, the default setting is 180.
See also:
Toolbars - Time Bar (Play and Record Time Series)
Surpass View - Overview
Surpass View - Overview - Camera Toolbar
Animation - Animation Window
13.1.7 Mouse & Keyboard PC
General Mouse & Keyboard Functions in the Surpass View
Ctrl+5
Esc
Activates the Surpass View
Switch mouse mode navigate/select
In the Surpass Tree
Arrow up
Arrow down
Move Surpass Tree selection up
Move Surpass Tree selection down
Mouse in Navigate Mode
S
Set center (on IsoSurfaces, Contour Surface, Ortho Slices, External objects,
and Topographies)
Arrow left
Go to the next time point
Arrow right
Go to the previous time point
Left-click&drag
Rotate image (scene)
Middle-click&drag
Pan image
Shift+left-click&drag
Pan image
Ctrl+left-click&drag
Pan image
Left-click+middle-click&drag Move up: zoom out
Move down: zoom in
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Ctrl+middle-click&drag
Ctrl+Shift+left-click&drag
Move up: zoom out
Move down: zoom in
Move up: zoom out
Move down: zoom in
Mouse in Select Mode
Arrow left
Arrow right
Alt
Left-click
Ctrl+left-click
Go to the next time point
Go to the previous time point
Temporary activate navigate mode (until key is released)
Select object
Add object to selection/remove object from selection
13.1.8 Mouse & Keyboard Mac
General Mouse & Keyboard Functions in the Surpass View
Command+5
Esc
Activates the Surpass View
Switch mouse mode navigate/select
In the Surpass Tree
Arrow up
Arrow down
Move Surpass Tree selection up
Move Surpass Tree selection down
Mouse in Navigate Mode
S
Set center (on IsoSurfaces, Contour Surface, Ortho Slices, External objects,
and Topographies)
Arrow left
Go to the next time point
Arrow right
Go to the previous time point
Click&drag
Rotate image (scene)
Shift+click&drag
Pan image
Command+click&drag
Pan image
Command+Shift+click&drag Move up: zoom out
Move down: zoom in
Mouse in Select Mode
Arrow left
Arrow right
Click
Command-click
13.2
Go to the next time point
Go to the previous time point
Select object
Add object to selection/remove object from selection
Clipping Plane
The Clipping Plane cuts away objects on one side of the plane. It can be freely moved and rotated in the scene
and allows you to look inside any object. The Clipping Plane consists of a colored frame with a white double rod
in the middle.
How to Add a new Clipping Plane?
· Select Menu Surpass - Clipping Plane.
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The Surpass Tree list is automatically updated and in the Clipping Plane - Properties the Settings parameter
are displayed. The Clipping Plane is displayed in the viewing area.
To clip another object, this object must be placed “behind” the clipping plane within the Surpass Tree. It must
be in the same group as the Clipping Plane and it must be placed below the Clipping Plane.
Change Position of Clipping Plane
The position of the Clipping Plane can be changed. Choose the pointer mode Select, highlight the Clipping
Plane in the viewing area and left-click on the bigger diameter rod. It will turn colored as it is selected, move it
to set the Clipping Plane to the required position.
Rotate Clipping Plane around Axes
The Clipping Plane can be rotated around the x-, y-, and the z-axes. In Select mode left-click the smaller
diameter rod. It will turn colored as it is selected, move it to rotate the Clipping Plane.
See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
13.2.1 Tab Settings
Position
Button Recenter
The Clipping Plane center is moved to the data set center.
Orientation
Button YZ Plane
Button XZ Plane
Button XY Plane
The Clipping Plane is oriented parallel to either the yz-plane, the xz-plane or the xy-plane.
Configuration
Button Store
Button Recall
After changing the position and/or orientation of the Clipping Plane, the new configuration can be stored by
clicking on the Store button. The position previously stored can be recalled by selecting the Recall button.
Camera
Button Orthogonal View
The camera is set to a position which is perpendicular to the Clipping Plane.
Show Frame
To make the frame visible, check this box.
Perpendicular Movement
By pressing Ctrl and the left mouse button on the bigger diameter rod, the Clipping Plane can be moved in the
directions parallel to the plane. The pointer must be in the pointer mode Select.
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See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
13.2.2 Mouse & Keyboard PC
Clipping Plane Mouse & Keyboard Functions
Left-click on plane&drag
Left-click on the bigger diameter rod&drag
Left-click on the smaller diameter rod&drag
Move plane to desired position
Move plane to desired position
Rotate plane to desired position
13.2.3 Mouse & Keyboard Mac
Clipping Plane Mouse & Keyboard Functions
Click on plane&drag
Click on the bigger diameter rod&drag
Click on the smaller diameter rod&drag
13.3
Move plane to desired position
Move plane to desired position
Rotate plane to desired position
Contour Surface
The Contour Surface allows you to extract a 3D object by manually drawing the object contours on 2D slices.
You can employ this method whenever simple thresholding does not yield individual structures (e.g. touching
cells in confocal microscopy, complex tissue recorded by transmission microscopy).
It is recommended to uncheck any other objects in the object tree before drawing the contour, so that only the
contour is visible in the view area.
How to Add a new Contour Surface?
· Select Menu Surpass - Contour Surface.
The Surpass Tree list is automatically updated and in the Clipping Plane - Properties the Settings parameter
are displayed. A drawing plane is displayed in the viewing area. The z-direction is suggested by default. The
object properties area shows the position of the plane relative to the data set.
13.3.1 Tab Settings
A drawing plane is displayed in the viewing area. The z-direction is suggested by default. The object properties
area shows the position of the plane relative to the data set.
Draw. Board/Size
YZ X
XZ Y
XY Z
Select the plane of the Contour Surface. Choose the yz-plane to draw in the x-direction. Choose the xz-plane to
draw in the y-direction. Choose the xy-plane to draw in the z-direction. The size of the working channel is
displayed in the corresponding field.
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Drawing Mode
You can draw the contours in different draw styles. Please refer to chapter Surpass View - Contour Surface Drawing Mode.
Visibility
You can choose Visibility options in order to display contours previously drawn:
None
The contour currently being drawn is made visible.
Next
The contour(s) next to the contour currently drawn is/are shown.
All
All contours are shown.
Change Position of the Drawing Plane
You can either use the slider, enter the position of the plane or change the drawing plane interactively in the
viewing area.
Slider
Slice (data field)
Choose the slice for the first contour by moving the Slider or by entering the position of the plane in the Slice
data field (see below).
Mouse Interaction
The position of the drawing plane can also be changed in the viewing area. Switch to the pointer mode Select
and move the drawing plane by means of the mouse pointer. The border of the active drawing plane is shown
in your selected color, thus clearly indicating the Contour Surface currently in use. If more than one Contour
Surface has been created in the Surpass Tree, the Contour Surfaces not currently in use have a gray border.
Add Contour Surface
You can draw as many contours on a plane as required. All contours drawn on a plane will become part of the
same object. Use the Slider to select the Slice for the next contour, or move the drawing plane in the viewing
area (see above). Draw contours on as many slices as required for the Contour Surface.
Button Copy
To copy a polygon in a plane click on the button Copy.
Button Paste
To paste a polygon in click on the button Paste.
Button Calculate Contour Surface
When all contours on different planes have been drawn click on this button to start the calculation. The surface
based on the contours is generated and the result is displayed in the viewing area.
Number of Triangles
The number of triangles is displayed.
Button Reedit
To recalculate the contour if necessary click on the button Reedit.
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Create Surface Object
To create a Surface object out of the Contour object click on the button Surface object. The Surface object is
added in the Surpass Tree and displayed in the viewing area.
See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
Surpass View - Contour Surface - Drawing Mode
13.3.2 Drawing Mode
You can draw the contours in different draw styles.
Click
Hold down the Shift-key and click with the mouse on the contour to insert a point, a so-called vertex.
Time
Hold down the Shift-key, click once on the contour and then move the mouse along the contour. The number of
vertices depends on the time interval (ms) for the next point, specified in the corresponding field. The interval
can be changed by manually specifying the required value. This draw style allows you to draw a structure that
contains fine details.
Dist.
Hold down the Shift-key, click once on the contour and then simply move the mouse along the contour. The
number of vertices depends on the distance interval (mm) for the next point, specified in the corresponding
field. To change the interval, specify the required value in the object properties area. This draw style is
convenient if the structure is smooth.
Edit Vertices
Please return to the Slice on which the vertex is drawn.
Move node
To move a node you can click on the node while holding down the Shift-key and simultaneously drag the
mouse.
Insert node
Hold down the Shift-key and click on the line between two nodes.
Delete node on PC
Hold down the Ctrl-key and double-click with the left mouse button on the node.
Delete node on Mac
Hold down the Command-key and double-click on the node.
Delete polygon on PC
Hold down the Ctrl-key and double-click with the left mouse button on a line between two nodes.
Delete polygon on Mac
Hold down the Command-key and double-click on a line between two nodes.
Size of Vertices and Lines
In the drawing mode, the size of the vertices as well as the connecting lines can be increased or decreased by
repeatedly pressing the + key or – key on the numerical keypad.
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The process of drawing the contour can be interrupted and continued later. To change the position of the object
while drawing the contour, switch the pointer to Navigate mode, move to the required location, and switch the
pointer back to Select.
See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
Surpass View - Contour Surface - Mouse & Keyboard PC
Surpass View - Contour Surface - Mouse & Keyboard Mac
13.3.3 Tab Statistics
Contour Surface statistics are automatically computed for each Contour Surface.
For the statistical values please refer to chapter Menu Edit - Preferences... - Statistics - Contour Surface.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Contour Surface.
13.3.4 Tab Color
To change the color use the color wheel or type in the color combination.
13.3.5 Mouse & Keyboard PC
Contour Surface Mouse & Keyboard Functions
Left-click plane&drag
Arrow up
Arrow down
Shift+left-click line
Ctrl+left-double-click node
Ctrl+left-double-click line
Num plus
Num minus
Change slice position
Change slice position up
Change slice position down
Insert node into polygon
Delete node
Delete polygon
Make contour lines bigger
Make contour lines smaller
In the Drawing Mode Click
Shift+left-click
Shift+left-click node&drag
Add new polygon node
Move node
In the Drawing Mode Time and Distance
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Shift+left-click plane&move mouse Add new polygon nodes
Shift+left-click node&drag
Move node
See also:
Surpass View - Contour Surface - Tab Settings (Drawing Mode)
13.3.6 Mouse & Keyboard Mac
Contour Surface Mouse & Keyboard Functions
Click plane&drag
Change slice position
Shift+click line
Insert node into polygon
Command+double-click
Delete node
node
Command+double-click line Delete polygon
Num plus
Make contour lines bigger
Num minus
Make contour lines smaller
In the Drawing Mode Click
Shift+click
Shift+click node&drag
Add new polygon node
Move node
In the Drawing Mode Time and Distance
Shift+click plane&move mouse Add new polygon nodes
Shift+click node&drag
Move node
See also:
Surpass View - Contour Surface - Tab Settings (Drawing Mode)
13.4
External Object
Surpass provides the ability to import External objects and display them concurrently with a Surpass object for
comparison.
For example, previously calculated IsoSurfaces, which have been exported as Inventor files, can be imported
to another data set.
How to Add a new External Object?
· Select Menu Surpass - External Object.
The Surpass Tree list is automatically updated and in the External object - Properties the Settings parameter
are displayed.
See also:
Menu Surpass - Export Selected Objects ...
13.4.1 Tab Settings
The object properties area displays a number of parameters for the positioning and display of the External
object. The following display/handling options can be checked:
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Box Handle
The object shows a surrounding box with handles. These handles allow to transform/distort the object in the x-,
y-, and z-direction (Fix Ratio not possible).
Trackball
The object shows surrounding circular lines. These lines allow rotation of the External object in any direction
(Fix Ratio not possible).
File Path Field
Display of the file path (to load the object, see below).
Button Load...
Click on the button Load... and the Load External object File box is displayed. Enter the path and the requested
File name and/or File type for the object to be loaded and click Open. The selected file is loaded and displayed
as an External object.
Button Reset Size and Location
Clicking this button sets the External object back to its original size and position before any translational,
scaling or rotational operations have been performed.
Fix Ratio
If this option is checked and if scaling is performed on the External object by entering a value, the same scaling
factor is applied to all three dimensions.
Position/Scaling
The following positional/scaling options are available:
Translation
Use these fields to move the External object in the x-, y-, or z-direction.
Rotation
Use this field to rotate the External object around the x-, y-, or z-axis.
Scaling
Use this field to scale the External object in one of the dimensions (or all together if Fix Ratio, see above, is
checked). Fix Ratio is only valid with this method of scaling.
See also:
Menu Surpass - Export Selected Objects ...
13.4.2 Tab Color
To change the color use the color wheel or type in the color combination.
13.4.3 Mouse & Keyboard PC
External Object Mouse & Keyboard Functions
Left-click white box&drag
Left-click white box+Ctrl&drag
Left-click trackball&drag
Shift+left-click trackball&drag
Scale object from center
Scale object from opposite corner
Rotate object
Set up a rotation axis
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13.4.4 Mouse & Keyboard Mac
External Object Mouse & Keyboard Functions
Click white box&drag
Click white box+Ctrl&drag
Click trackball&drag
Shift+click trackball&drag
13.5
Scale object from center
Scale object from opposite corner
Rotate object
Set up a rotation axis
Filament
The Imaris FilamentTracer offers features to segment, track, edit, draw, display, and measure Filaments. The
FilamentTracer processes one channel (color) at a time and extract objects that qualify as Filaments (e.g length
and average thickness comply with criteria).
After an automatic Filament extraction (see Create Wizard) you can launch an editor operation to delete
Filaments, connect Filaments, or draw new Filaments. You may also skip the automatic Filament generation
and process the data with semi-automatic or manual segmentation and Filament generation (see tab Draw).
Generated Filament objects will be visualized in the context of Surpass. This will allow multiple viewing
combinations in which the Filaments are displayed individually or together with other cellular components that
may have been imaged in other channels.
Properties and measures of entire Filaments or selected segments will be generated automatically and can be
exported in tabular format or directly to MS Excel.
How to Add a new Filament?
· Select Menu Surpass - Filament.
The Surpass Tree list is automatically updated and you start in the first window of the Create Wizard (see
below).
See also:
Surpass View - Filament - Create Wizard (for automatic Filament extraction)
Surpass View - Filament - Tab Draw (for interactive Filament tracing method)
13.5.1 Data Input and Filtering
The FilamentTracer is designed to operate on 3D images, which provides sufficient resolution to resolve the
Filaments to be studied in all three spatial directions. These images can be multi-channel (multiple colors) but
only one channel will be traced at a time. The following input images are acceptable:
· The ideal input is a fluorescently labeled confocal image. Such images generally have good contrast
(selective labeling) and good resolution in all three spatial dimensions.
· 3D images can also be acquired using a standard microscope (non-confocal) equipped with a CCD camera
and a stepper motor. Non-confocal optical arrangements do not provide resolution along the optical axis
which is why every single plane consists of in-focus components and out-of-focus components. These images
require deconvolution prior to tracing. The technique of deconvolution uses information about the imaging
process (the point spread function) to remove the out-of-focus components from every section.
· Finally there are 3D images taken in transmission light microscopy. Staining is usually less specific than in
the fluorescent case and it will be more difficult to automatically segment the Filament. Deconvolution can
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also be applied to transmission images although - theoretically - its performance is weaker than in the
fluorescent case.
Filtering
You will filter the original images in such a way that noise is suppressed as good as possible and the image
becomes optimally suited for the next step - the automatic graph compilation.
Gaussian Filtering
The staining, the illumination, and the photon detection have strong influence on the amount of noise present in
the image. A gaussian filter is provided in the segmentation interface to reduce that noise. The gaussian filter is
quite a fast operation taking only a few seconds on a 512x512x40 image. Images that have been deconvolved
prior to tracing do not require any additional filter.
Connective Baseline
Simple thresholding methods classify voxels purely based on a single intensity value. This approach often does
not lead to good results because the staining, the illumination, and the detection operate within a precision
range. The connective thresholding scheme takes care of this and searches for object voxels using an intensity
range rather than a single intensity.
You must provide two threshold values. The baseline (lower threshold) is the intensity below which a voxel is
recognized as part of the background, the threshold (upper threshold) is the minimal intensity for a voxel to be
part of the Filament object. Voxels with an intensity value between the two thresholds are treated as part of the
Filament object if and only if they are connected to a voxel within intensity above the upper threshold ("double
thresholding" with "feature-AND").
The result of the segmentation process described above is a clean image where the non-zero voxels are
describing the objects (Filaments and some non-filamentous structures). Because such a description of the data
is not suitable for morphometric analysis the structures are converted. Graph compilation is a process involving
several image processing operations such as skeletonization, erosion, dilation and the creation of a vector
definition for the Filaments. The result of the process is a database (kept in memory) describing the Filaments
as a set of segments that may contain branches.
See also:
Menu Image Processing - Smoothing - Gaussian Filter
Menu Image Processing - Thresholding - Connective Baseline
13.5.2 Create Wizard
The automatic graph compilation (creation) is guided by a wizard-like user interface and consists essentially of
four steps.
·
·
·
·
Select the appropriate algorithm (or quit the automatic filament creation and draw the filaments interactively).
Select source channel and do some preprocessing.
Segmentation to specify filamentous and non filamentous parts.
Graph compilation and finishing.
The Creation Wizard allows to go forth and back until the optimal parameters are found.
First Window of the Create Wizard
In this first window of the Create Wizard you decide, if you want to go for an fully automated filament creation
using one of the two predefined algorithms (AutoPath no loops or Threshold loops, see below); or if you want to
draw the filaments interactively (click on the button Cancel and select the parameters on the tab Draw, see
below).
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Select Algorithm
AutoPath (no loops)
The automated AutoPath Algorithm:
· Produces a tree-like filament
· Is based on local intensity contrast
· Connects large start- and small end-points
If you select this algorithm please refer to chapter AutoPath (no loops).
Threshold (loops)
The Threshold based Algorithm:
· Produces a filament with loops
· Is based on an absolute intensity threshold
· Thinning to a skeleton
If you select this algorithm please refer to chapter Threshold (loops).
Button Next
Press Next to proceed with the second window of the Create Wizard.
Button Finish
Press Finish and based on the selected algorithm (see above) Imaris runs through all parameters (coming on
the following windows of the Creation Wizard) using the default settings. At the end of the calculation the
Filaments are displayed in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Please refer
to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
See also:
Surpass View - Filament - Create Wizard - AutoPath (no loops)
Surpass View - Filament - Create Wizard - Threshold (loops)
Surpass View - Filament - Tab Draw (for interactive filament tracing method)
13.5.2.1 AutoPath (no loops)
Second Window of the Create Wizard
Select Source Channel
Select the source channel.
Starting Point Diameter (Largest Branch Diameter)
Enter the diameter of the starting point.
End Point Diameter (Thinnest Branch Diameter)
Enter the diameter of the end points.
Optimize for Highly Branched Structure
Check this box if you have a highly branched structure.
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Button Back
Click on this button to switch back to the first window of the Create Wizard.
Button Next
Press Next to proceed with the third window of the Create Wizard.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the Filaments are displayed in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
Third Window of the Create Wizard
Starting Points Threshold =
Display of the starting points threshold and the respective histogram. Adjust the threshold by entering a new
value in the data field or moving the colored threshold line (click and drag) in the histogram. The updated points
are visualized in the viewing area.
End Points Threshold =
Display of the end points threshold and the respective histogram. Adjust the threshold by entering a new value
in the data field or moving the colored threshold line (click and drag) in the histogram. The updated points are
visualized in the viewing area.
Button Back
Click on this button to switch back to the second window of the Create Wizard.
Button Next
Press Next to proceed with the fourth window of the Create Wizard.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the Filaments are displayed in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
Fourth Window of the Create Wizard
Finish
Calculate Diameter from Image
Check this box and the Filament diameter is calculated based on the image data. Un-check the box and the
Filament diameter will decrease from starting point to the end points.
Please note: The effect is only visible if you check as Style - Cone (on Surpass View - Filament - Tab Settings).
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Build Filaments for all Time Points
Only available if you work with a time data set. Check this box if you want to create a filament over all time
points.
Button Back
Click on this button to switch back to the third window of the Create Wizard.
Button Next
This button is grayed and not available.
Button Finish
Press Finish to calculate and display the Filaments in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
See also:
Surpass View - Filament - Tab Settings
Surpass View - Filament - Tab Draw (for interactive filament tracing method)
13.5.2.2 Threshold (loops)
Second Window of the Create Wizard
Source Channel
Select the source channel.
Feature Preprocessing
Enable Feature Preprocessing
Check the box and the following parameters are adjustable. Un-check the box and the following parameters are
grayed. Preprocessing is not necessary if the data is already deconvolved or if the noise has already been
removed by a gaussian filter. The preprocessing will be applied to the source channel and the result will be
added as new Filament Working channel in the Display Adjustments.
Appr. Filament Diameter
An approximate minimal Filament diameter has to be provided.
Preserve Edges
You can also enable an edge preserving preprocessing to maintain filamentous structures.
Before continuing you can inspect the result of the previous step with any viewer of Imaris: Slice, Section,
Gallery, Easy3D, IsoSurface etc.
Button Back
Click on this button to switch back to the first window of the Create Wizard.
Button Next
Press Next to proceed with the third window of the Create Wizard.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
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using the default settings. At the end of the calculation the Filaments are displayed in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
Third Window of the Create Wizard
Fill Cavities (fully enclosed volumes)
Check this box to avoid hollow regions. These regions would be enclosed by a Filament mesh, which is not
desired in most of the cases.
Connective Baseline
Key in two values for the lower threshold (colored line) and upper threshold (red line). You can also click into
the histogram. Left mouse button for lower, right mouse button for upper threshold. Or you can click and drag
the respective line.
To display only the Filament Working channel in the viewing area switch off all other channels in the Display
Adjustment window. In the Filament Working channel there are three regions. The black region below the lower
threshold is background. The gray region above the lower threshold is part of the Filament, but only under the
condition that a white region (upper threshold) is included by this gray region (all the gray regions which do not
contain a white region will be background).
Button Back
Click on this button to switch back to the second window of the Create Wizard.
Button Next
Press Next to proceed with the fourth window of the Create Wizard.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the Filaments are displayed in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
Fourth Window of the Create Wizard
Graph compilation
Minimal Ration of Branch Length to Trunk Radius
Enter a minimal ratio of branch length to trunk radius (see figure below). Branches shorter than this value will
be removed.
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R
B
Ratio of branch length (B) to trunk radius (R).
Find Root Point
A root point has to be specified for specific statistic values (e.g. tree order). The point is selected from the trunk
position with the biggest radius.
Button Back
Click on this button to switch back to the third window of the Create Wizard.
Button Next
Press Next to proceed with the fifth window of the Create Wizard.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the Filaments are displayed in the viewing area
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
Fifth Window of the Create Wizard
Finish
To validate the automatically generated graph and the prior segmentation, you can inspect the result together
with numerous Surpass modules: Ortho Slicer, Volume, IsoSurface etc. You can optionally superimpose the
segments with the original slices of the image stack using Imaris OrthoSlicers. OrthoSlicers are planes, which
are perpendicular to any of the three spatial axes and extend throughout the entire image volume.
Build Filaments for all Time Points
Only available if you work with a time data set. When the data set contains multiple time points, the Filament
creation wizard can create Filament objects for each time point with the same set of parameters. They will be
visible within the Surpass Tree. However the 3D Filament graph is only visible according to its time point.
Delete Working Channel
The Filament Working channel can be kept for other use. Principally it is not needed any more when finishing
the Filament graph.
Button Back
Click on this button to switch back to the fourth window of the Create Wizard.
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Button Next
This button is grayed and not available.
Button Finish
Press Finish to calculate and display the Filaments in the viewing area.
Button Cancel
Click on this button if you do not want to use the automatic graph compilation. Use instead the interactive
filament tracing method. The parameters on the tab Settings are displayed in the properties area. Switch to the
tab Draw and please refer to chapter Surpass View - Filament - Tab Draw to adjust the parameters.
See also:
Menu Edit - Show Display Adjustment
Menu Image Processing - Thresholding - Connective Baseline
Surpass View - Filament - Tab Draw (for interactive filament tracing method)
13.5.3 Filament Properties
When the creation process is finished, the tab Create disappears while some other property Tabs appear. They
allow the manipulation of the filament graph:
Tab Create
Only appears when you Add a new Filament.
Tab Settings
Change Filament appearance and inspect selection statistics.
Tab Draw
Manually draw filaments and connections.
Tab Edit
Select automatically filament parts and delete or smooth them.
Tab Statistics
Inspect all statistic values.
Tab Color
Change the color appearance (material) of the filament.
See also:
Surpass View - Filament (Add a new Filament)
Surpass View - Filament - Tab Settings
Surpass View - Filament - Tab Draw
Surpass View - Filament - Tab Edit
Surpass View - Filament - Tab Statistics
Surpass View - Filament - Tab Color
13.5.4 Tab Settings
Style
Line
Cylinder
Cone
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The visualization of the graph is done as lines with a specified thickness (pixel), as cylinders (with a defined
diameter), or cones (using the measured graph diameter).
Show Nodes
Special nodes are highlighted with color-coded spheres.
Terminal
Terminal points are green.
Branch
Normal branch points are red. Branch points with 4 or more joining segments are blue.
Root
The root point is cyan.
Button Rebuild
Rebuild starts a new Filament creation with the previous used parameters. The current Filament graph will be
deleted.
Button Set Selection as Root Point
The root point (anchor node) defines the order of other nodes within the graph.
Text Field
Report and measurement of the currently selected segment(s): Length, Average Diameter, Volume, Serial
Resistance, Depth, Number of Branchings, Number of End Points, etc. See the tab Statistics for more
information. If multiple parts of the Filament graph are selected, the measurements are summarized or
averaged (the depth may appears as not defined).
See also:
Surpass View - Filament - Tab Statistics
13.5.5 Tab Draw
Method
AutoPath
The AutoPath function automatically computes all the paths from a user-defined starting point to the end of the
structure. If you select AutoPath the button Set Starting Point is available. If you select this method please refer
to chapter AutoPath (Surpass View - Filament -Draw - AutoPath).
AutoDepth
The AutoDepth function adds the automatic computation of the depth while doing manual segmentation (e.g. if
the manual segmentation is done while looking at xy-plane, z-coordinate will be automatically computed). If you
select this method please refer to chapter AutoDepth (Surpass View - Filament -Draw - AutoDepth).
Manual
The manual segmentation feature is used to edit automatically traced Filaments or to build the Filaments
manually from the image template. If you select this method please refer to chapter Manual (Surpass View Filament -Draw - Manual).
Filament Diameter
Here you adjust the filament diameter.
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Button Set Starting Point
If you select as Method AutoPath the button Set Starting Point is available.
Select a point and click on this button to define the starting point of the filament.
Slice
If you select as Method Manual the Slice parameter settings are available.
YZ Plane
XZ Plane
XY Plane
Select the plane orientation of the drawing board: yz, xz, xy.
Automatic Placement
When this parameter is activated, the position is set automatically to the location of the highest data intensity.
In order to avoid unwanted horizontal or vertical drawing offsets, the camera is set to a perpendicular position
with an orthogonal projection. In this case the camera can only zoom or pan but not rotate.
x ... um
Display of the Slice the position.
Slider
The position of the drawing board can be altered in perpendicular direction by the Slice slider. The same is
achieved using the Arrow-keys of the keyboard (Arrow up, Arrow down).
See also:
Menu Edit - Show Display Adjustment
Surpass View - Overview - Camera Toolbar - Pointer
Surpass View - Filament -Draw - AutoPath
Surpass View - Filament -Draw - AutoDepth
Surpass View - Filament -Draw - Manual
13.5.5.1 AutoPath
The AutoPath function automatically computes all the paths from a user-defined starting point to the end of the
structure. If you select AutoPath the button Set Starting Point is available.
Drawing in AutoPath Mode
· Select AutoPath and Shift+right-click on the desired starting point of your structure (e.g. in a neuron picture it
would typically be the nucleus). The automatic computation of all the possible paths is then completed.
· Place the mouse cursor at the ends of the structure. The computed path is displayed.
· Shift+left-click and the displayed path is definitely drawn.
If some false paths appear you can change the Starting Point at any time by repeating the procedure or switch
to AutoDepth/Manual mode to make corrections. It is very useful to use a Volume object to help drawing the
desired Filaments.
PC Mouse & Keyboard Function Overview in the AutoPath Mode
Shift+right-click
Set a starting point into volume
Set starting point, then move mouse Display the path to the end point
Shift+left-click
The displayed path is definitely drawn
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Mouse wheel
Change the "pencil" diameter for drawing the filament
Mac Mouse & Keyboard Function Overview in the AutoPath Mode
Shift+Ctrl+click
Set starting point, then move mouse
Shift+click
Mouse wheel
Set a starting point into volume
Display the path to the end point
The displayed path is definitely drawn
Change the "pencil" diameter for drawing the filament
13.5.5.2 AutoDepth
The AutoDepth function adds the automatic computation of the depth while doing manual segmentation (e.g. if
the manual segmentation is done while looking at xy-plane, z-coordinate will be automatically computed).
Drawing in AutoDepth Mode
· Select AutoDepth, press the Shift-key and hold down the left mouse button to draw a Filament. The depth is
automatically computed by comparing local intensities.
Drawing in AutoDepth mode is then similar to drawing in Manual mode. In order to fully use the potential of the
AutoDepth mode, the pictures should not be too noisy. A pre-filtering would be then necessary.
PC Mouse & Keyboard Function Overview in the AutoDepth Mode
Shift+left-click&drag
Mouse wheel
Draw a filament into the volume
Change the "pencil" diameter for drawing the filament
Mac Mouse & Keyboard Function Overview in the AutoDepth Mode
Shift+click&drag
Mouse wheel
Draw a filament into the volume
Change the "pencil" diameter for drawing the filament
13.5.5.3 Manual
The manual segmentation feature is used to edit automatically traced Filaments or to build the Filaments
manually from the image template. Essentially you draw the Filaments onto the image, which serves as a
visual reference (template). Drawing is done in the xy-plane. For z-positioning in the image you can choose to
change planes manually (Arrow-keys or mouse) or to have the system change the planes automatically in such
a way that the center of the Filament is kept in focus.
An orthogonal section plane appears within the Surpass viewer. Use the channel visibility and the Display
Adjustments to optimize the section viewing. In order to draw Filaments onto the drawing plane switch the
mode for the mouse pointer from Navigate to Select.
If you select Manual the Slice parameter settings are available.
Drawing in Manual Mode
· Select Manual in the Draw box and press the Shift-key and hold down the left mouse button to begin drawing.
The circle on the drawing plane indicates the Filament diameter.
The diameter can also be changed using the mouse wheel. To make a connection to an existing Filament, start
painting on this Filament. If the filamentous structure runs perpendicular to the drawing plane, use the right
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mouse button to alter the plane orientation.
PC Mouse & Keyboard Function Overview in the Manual Mode
Left-click plane&drag
Shift+left-click
Shift+left-click plane&drag
Right-click plane
Mouse wheel
PageUp
PageDown
Num plus
Num minus
Arrow up
Arrow down
X
Y
Z
Change plane position perpendicular to its orientation
Set a filament vertex
Draw a filament
Change the plane orientation (from XY to YZ to XZ)
Change the "pencil" diameter for drawing the filament
Increase the "pencil" diameter for drawing the filament
Decrease the "pencil" diameter for drawing the filament
Increase the extended section (of the drawing plane)
Decrease the extended section (of the drawing plane)
Change slice position up
Change slice position down
Set the plane orientation to YZ
Set the plane orientation to XZ
Set the plane orientation to XY
Mac Mouse & Keyboard Function Overview in the Manual Mode
Click plane&drag
Shift+click
Shift+click plane&drag
Ctrl+click plane
Mouse wheel
PageUp
PageDown
Num plus
Num minus
X
Y
Z
Change plane position perpendicular to its orientation
Set a filament vertex
Draw a filament
Change the plane orientation (from XY to YZ to XZ)
Change the "pencil" diameter for drawing the filament
Increase the "pencil" diameter for drawing the filament
Decrease the "pencil" diameter for drawing the filament
Increase the extended section (of the drawing plane)
Decrease the extended section (of the drawing plane)
Set the plane orientation to YZ
Set the plane orientation to XZ
Set the plane orientation to XY
13.5.6 Tab Edit
Up to this point in the analysis process most steps have been carried out automatically. You have influenced
the tracing process by specifying a set of parameters. The graph editor allows you to make manual changes to
the graph topology and the number of nodes and segments in the graph. You make these changes directly by
operating on the 3D view of the graph.
Mouse Selects
Specify how to select parts of the Filament by a single mouse click onto the Filament graph.
Point
Point selects only the position near to the mouse pointer.
Segment
Segment selects the Filament between two branch points.
Branch
Branches selects the Filament starting from the clicked point to all connected end points (a root point should be
defined for this mode).
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Select Parts from Filament
There are various methods to make automatic selections on the whole Filament graph.
Button Rel. Branch
Rel Branch selects short parts of the Filament defined by the ratio of the branch length to trunk radius B/R (see
figure above).
Button Abs. Branch
Abs Branch selects all branches shorter than an absolute length B.
Button Loops...
Loops finds circular closed Filaments limited by a maximum length.
Button Invert
Invert selects all unselected parts of the graph and deselects all selected parts.
Button Path
Path requires at least two selected points from the Filament graph. The shortest path between these two
selections will be calculated.
Button Clear
Clear removes the selection.
Process Sel.
The following buttons apply only to the previously selected parts (see above, Mouse Selects) of the Filament.
Button Smooth
Removes the roughness of the current selection.
Button Diameter...
Click on this button to recalculate the Filament diameter. The window Calculate Diameter opens.
Window Calculate Diameter
Small Diameter
Type in the smallest Filament diameter in the selected region.
Large Diameter
Type in the largest Filament diameter in the selected region.
Contrast Threshold
Type in the contrast threshold in the selected region.
Button Delete
Delete the current selection.
Process Filament
The following buttons apply to the entire Filament.
Button Smooth
Smooth removes roughness of the Filament path. It affects the position and the diameter of all segments
except the branch points and end points.
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Button Split
Unconnected parts of the Filament can be split into separate Filament objects. The new objects will appear as
new Items in the Surpass Tree. This allows individual coloring and individual statistics.
Button Diameter...
Click on this button to recalculate the Filament diameter. The window Calculate Diameter opens.
Window Calculate Diameter
Small Diameter
Type in the smallest Filament diameter in the selected region.
Large Diameter
Type in the largest Filament diameter in the selected region.
Contrast Threshold
Type in the contrast threshold in the selected region.
Button Merge...
Separated Filaments can be merged using the Merge… button.
Button Center
Click on this button to recenter the filament.
Button Export
The whole Filament graph can be stored in the Neuron file format (*.hoc). The Neuron application is freeware
and is able to do electrical simulations.
13.5.7 Tab Statistics
For the statistical values please refer to chapter Menu Edit - Preferences... - Statistics - Filament.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Filament
13.5.8 Tab Color
To change the color use the color wheel or type in the color combination.
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13.5.9 Time Data (4D)
All segmentation steps and graph compilation is applied with the same set of parameters to each time point.
There is not one track of Filaments over time, but a Filament graph for each time point. When a huge time data
set is loaded, the graph generation maybe takes some time (you have to crop the data set yourself).
To change Settings or Color the parent group from the Surpass Tree can be selected. The Filament settings are
available on the tab Filaments.
A Filament graph is only visible if the current Time Point is the same as the Time Point, where the Filament
creation passes the graph compilation.
The selection within the graph remains, if the global Imaris Time Point changes.
13.5.10 Mouse & Keyboard PC
Filament Mouse & Keyboard Functions in the Tab Draw
AutoPath Mode
Shift+right-click
Set starting point,
then move mouse
Shift+left-click
Mouse wheel
Set a starting point into volume
Display the path to the end point
The displayed path is definitely drawn
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
AutoDepth Mode
Shift+left-click&drag
Mouse wheel
Draw a filament into the volume
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
Manual Mode
Left-click plane&drag
Shift+left-click
Shift+left-click plane&drag
Right-click plane
Mouse wheel
PageUp
PageDown
Num plus
Num minus
Arrow up
Arrow down
X
Y
Z
Change plane position perpendicular to its orientation
Set a filament vertex
Draw a filament
Change the plane orientation (from XY to YZ to XZ)
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
Increase the filament diameter (to visualize change to Style Cone - Tab Settings)
Decrease the filament diameter (to visualize change to Style Cone - Tab Settings)
Increase the extended section (of the drawing plane)
Decrease the extended section (of the drawing plane)
Change slice position up
Change slice position down
Set the plane orientation to YZ
Set the plane orientation to XZ
Set the plane orientation to XY
13.5.11 Mouse & Keyboard Mac
Filament Mouse & Keyboard Functions in the Tab Draw
AutoPath Mode
Surpass View 101
Shift+Ctrl+click
Set starting point,
then move mouse
Shift+click
Mouse wheel
Set a starting point into volume
Display the path to the end point
The displayed path is definitely drawn
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
AutoDepth Mode
Shift+click&drag
Mouse wheel
Draw a filament into the volume
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
Manual Mode
Click plane&drag
Shift+click
Shift+click plane&drag
Ctrl+click plane
Mouse wheel
PageUp
PageDown
Num plus
Num minus
X
Y
Z
13.6
Change plane position perpendicular to its orientation
Set a filament vertex
Draw a filament
Change the plane orientation (from XY to YZ to XZ)
Change the filament diameter (to visualize change to Style Cone - Tab Settings)
Increase the filament diameter (to visualize change to Style Cone - Tab Settings)
Decrease the filament diameter (to visualize change to Style Cone - Tab Settings)
Increase the extended section (of the drawing plane)
Decrease the extended section (of the drawing plane)
Set the plane orientation to YZ
Set the plane orientation to XZ
Set the plane orientation to XY
Frame
The Frame serves to outline the object in the viewing area. The Frame offers a number of functions that can be
selected in the object properties area.
How to Add a new Frame?
· Select Menu Surpass - Frame.
The Surpass Tree list is automatically updated and in the Frame - Properties the Settings parameter are
displayed.
13.6.1 Tab Settings
Check-box for the frame to display. Un-check the box to make the frame invisible.
Frame Settings
Highlight Frame in the Surpass Tree and click on the tab Settings. The Frame Settings display in the properties
area.
Box
Check the parameter to display a box around the Frame.
Shading
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Check this parameter to display a shade.
Tickmarks
Check Tickmarks to display tickmarks on the edges of the frame.
Grid
Check Grid to display a grid. The grid serves as a scale bar in 3D perspective views.
Coordinate Axes
Check Coordinate Axes to display the x, y, and z axes to clearly show the orientation of the object. If this box is
checked the parameter Label Color is available (see below).
Time Colorbar
Only available if you work with a time data set. Check this box and the Time Colorbar displays in the upper left
corner of the viewing area.
Label Color
Only available if the parameter Coordinate Axes (see above) is checked. Click on the icon to open the Color
Editor window to change the color of the label on the coordinate axes.
Grid and Tickmarks Settings
Spacing
Specify the grid and tickmark spacing.
Fix to Data Set
Check Fix to Data Set to fix the x-, y-, and z-axes to the same side when navigating the object.
13.6.2 Tab Color
To change the color use the color wheel or type in the color combination.
13.7
Group
Groups are folders in the Surpass Tree that contain other Surpass objects. They are visible in the objects area
and allow you to create a treelike hierarchy of Surpass objects. When the first Surpass object is created, it is
automatically placed in a Group called Surpass Scene. Additional Groups can be created in order to sort
objects of the scene.
How to Add a new Group?
· Select Menu Surpass - Group.
The Surpass Tree list is automatically updated and in the Group - Properties the Settings parameter are
displayed.
How to Add Items in a new Group?
· Click on an Item in the Surpass Tree list and drag it onto the Group object. Once released, the Item is added
to the Group.
Like all other objects, Groups have a visibility check-box. This box affects the visibility of all objects in the
Surpass View 103
Group.
See also:
Surpass View - Overview - Surpass Tree
Surpass View - Overview - Scene File Concept
13.7.1 Tab Settings
Number of Objects
Displays the number of objects in the Group.
Button Show All
If you click this button the check-box(es) of the Item(s) in the Group are checked.
Button Hide All
If you click this button the check-box(es) of the Item(s) in the Group are un-checked.
13.7.2 Tab Color
The color change applies to all Items in the Group.
13.7.3 Tab Sort
The tab Sort is available when a Group contains at least one Surpass Tree Item.
Highlight the Group and select the tab Sort. Adjust the parameters to sort the objects within the Group by
statistical values.
Sort Objects by
(Various sorting criteria)
Select the desired sorting criteria.
Ascending
In the Surpass Tree the objects are arranged in ascending order.
Show All
In the Surpass Tree the objects are checked and displayed in the viewing area.
Button Select Hidden
All objects in the Surpass Tree that are un-checked (hidden) are highlighted at once. Use this function to move
the objects in a different group or delete them at once.
Show Objects between two Values
Enable
Check this box to enable the function and enter the two values.
Histogram
The numerical range of the statistics value (e.g. Track length), and the number of objects (e.g. Tracks)
depending on the statistics value is displayed. By clicking into the histogram you move the colored line and a
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reduced/enlarged set of objects is visualized. The visualized objects are checked in the Surpass Tree.
13.8
IsoSurface
The IsoSurface visualization is a computer-generated representation of a specified gray value range in the data
set. It creates an artificial solid object in order to visualize the range of interest of a volume object.
How to Add a new IsoSurface?
· Select Menu Surpass - IsoSurface.
The Surpass Tree list is automatically updated and the first window of the Create Wizard is displayed in the
IsoSurface - Properties.
See also:
Surpass View - Overview - Surpass Tree
Surpass View - IsoSurface - Create Wizard
13.8.1 Create Wizard
First Window of the Create Wizard
Channel
Select the respective source channel, from which the IsoSurface is to be computed.
Thresholds
Define the requested threshold by clicking into the histogram or by entering the value directly in the data field.
The initial threshold value is automatically computed using an algorithm based on [T.W. Ridler and S. Calvard,
"Picture thresholding using an iterative selection method", IEEE Trans. System, Man and Cybernetics, SMC-8
(1978) 630-632].
Upper Threshold
If you want to set an upper threshold check this box and type in the desired value in the Upper Threshold filed.
The histogram is updated accordingly.
Button Next
If you want to adjust parameters in the second window of the Creation Wizard click on Next.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the IsoSurface is displayed in the viewing area.
Second Window of the Create Wizard
Resample Data Set
Check the Resample Data Set check-box in order to reduce the amount of data before calculating the
IsoSurface. Bitplane recommends resampling for all data sets. Resampling reduces the number of voxels in a
grid but keeps the original relation between the voxels if specified by a Fixed ratio (see below, check-box
Fixed).
Surpass View 105
If Resample Data Set is not checked, the respective fields show the size of the loaded data set and the
parameters are grayed..
If Resample Data Set is selected, you can accept the defaults (see below, Standard Size and Quick Size) or
customize the values for the voxel sizes.
Standard Size
Quick Size
You can use the two predefined standard sizes templates to resize your data set.
Voxel Size
X
Y
Z
You can customize the resampling of your data set. Enter the values for the x-, y-, or z-dimension directly in the
respective fields.
Fixed X/Y
Fixed X/Y/Z
Check one of the Fixed ratio options to maintain the x/y- or x/y/z-ratio of the data set when entering values
directly.
Button Back
If you want to go back in the first window of the Creation Wizard click on Back.
Button Next
If you want to adjust parameters in the third window of the Creation Wizard click on Next.
Button Finish
Press Finish and Imaris runs through all parameters (coming on the following windows of the Creation Wizard)
using the default settings. At the end of the calculation the IsoSurface is displayed in the viewing area.
Third Window of the Create Wizard
Smooth Data Set
Check the Smooth Data Set option to smooth the structure of the object to obtain fewer triangles and therefore
less data. Smoothing applies a Gaussian filter to the data set and requires a great deal of memory. Un-check
the check-box if your system runs out of memory. Smoothing can result in the loss of small objects, so should
not be used if the data set contains very small objects.
Gaussian Filter Width
The Gaussian filter width is calculated automatically from the voxel sizes (oriented at the largest voxel
dimension) but can also be altered directly. The value is given in image coordinates and not in fraction of
voxels. The Gaussian filter is isotropic with respect to the image coordinates.
Close Objects at Border
If structures on the border of a data set are cut open, the volume is not calculated. Check Close Objects at
Border to close these structures before calculating the IsoSurface object.
Note: If a new IsoSurface object is oversized and does not fit into the viewing area, select Menu View – Fit or
click on the button Fit in the Status Bar on the lower right-hand side of the screen.
Buttons Back
If you want to go back in the second window of the Creation Wizard click on Back.
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Button Finish
Press Finish and Imaris calculates the IsoSurface and displays the IsoSurface in the viewing area.
See also:
Menu View - Fit
Toolbars - Status Bar
13.8.2 Tab Settings
Time Data
Sometimes it is useful to apply a certain function not on the entire image but only in a region of interest (ROI).
As region of interest you can choose an IsoSurface. Be sure that the Surpass Tree IsoSurface is highlighted
and click on the tab Settings.
Button Mask Channel...
Click on the button to open the window Mask Channel.
Select Channel to mask with Surface
Select the channel (destination channel) you want to mask with the IsoSurface (ROI).
Duplicate Channel before applying Mask
This parameter is grayed (only available for Surface objects).
Set voxels Outside Surface to
The default value is 0.000, no voxels outside the region of interest are displayed.
Set voxels Inside Surface to
If you leave the box un-checked the original channel intensities inside the region of interest are displayed. If
you check the box and type in 0.000, no voxels inside the region of interest are displayed (no masking!).
Apply to all Time Points
Only available if you work with a time data set. Check the box if you want to apply the mask to all time points. If
the IsoSurface changes size and position through the time points the applied mask changes size and position,
respectively.
Button Ok
If you want to apply the mask click on OK.
Buttons Cancel
If you do not want to apply the mask click on Cancel.
Split the IsoSurface and Create Surface Objects
The number of unconnected Surface objects is displayed in the properties area (see below, Number of
Surfaces).
Button Split All...
Click on the button and the window Split displays.
Window Split
Create no more than ... Surface Objects
Check Create no more than ... Surface Objects to specify the number of independent Surface objects created.
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The Surface objects are created beginning with the Surface object that contains the greatest number of
triangles (depending on the shape it is possible that an object consisting of more triangles has a smaller volume
than another one with less triangles). Remaining objects are grouped together in the final Surface object.
Filter Objects with less than ... Triangles.
Check Filter objects with less than ... triangles to eliminate very small objects which may not be relevant.
Button Ok
If you want to create Surface objects click on OK. Surface objects are created and displayed according to the
setup parameters.
Button Cancel
If you do not want to create Surface objects click on Cancel.
Source
Channel
Displays the source channel for the mask function.
Threshold
Displays the threshold for the source channel.
Button Rebuild
Rebuild allows you to re-specify the settings for the selected IsoSurface. The main reason for performing a
rebuild is when testing for the best threshold value, the calculated IsoSurface can be quickly replaced with a
rebuild. The first window of the Creation Wizard is displayed in the properties area.
Current Time Point
Time Index (Point)
Displays the actual time point.
Number of Triangles
Displays the number of Triangles of the IsoSurface.
Number of Surface (Objects)
Displays the number of unconnected Surface objects. If there are more than one unconnected Surface object(s)
the button Split... is active.
Button Split...
If the number of unconnected Surface objects is more than one this button is active. Click on the button to open
the window Split (see above).
See also:
Surpass View - IsoSurface - Create Wizard (First Window)
Surpass View - Surface Object - Tab Settings - Mask Channel
13.8.3 Tab Tracking
Algorithm
The Tracking tab provides several tracking algorithms to choose from. The motion models are used to predict
the future positions of the IsoSurfaces. Based on these predicted positions the best matches to candidate
IsoSurfaces can be determined.
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Brownian Motion
This algorithm models the motion of each IsoSurface as a Brownian motion. This model is appropriate, if your
IsoSurfaces actually perform a Brownian motion.
Autoregressive Motion
This algorithm models the motion of each IsoSurface as an autoregressive process. This model is appropriate if
your IsoSurfaces perform any kind of continuous motion.
Autoregressive Motion Expert
Select the expert mode to adjust additional parameters (see below).
Connected Components
This algorithm models the motion of continuous connected components.
Parameters
Maximum Distance
The parameter Maximum Distance disallows connections between an IsoSurface and a candidate match if the
distance between the predicted future position of the IsoSurface and the candidate position exceeds the
maximum distance.
The parameter is only available if you select Brownian Motion, Autoregressive Motion or Autoregressive Motion
Expert (see above).
Maximum Gap Size
It happens that the object segmentation fails for some time points. This can break a Track apart into two
Tracks. The gapclosing algorithm tries to continue the movement of a disappearing object and connects the
Tracks if it reappears. The number defines the maximum consecutive time points until the object re-appears.
The parameter is only available if you select Autoregressive Motion or Autoregressive Motion Expert (see
above).
Intensity Weight
Tracks are computed by minimization of a cost function that combines distance based and intensity based
costs. "Intensity Weight" is the factor by which IntensityCost is taken into account:
TotalCost = \sum_(all connections) DistanceCost + IntensityWeith * IntensityCost
The parameter is only available if you select Autoregressive Motion Expert (see above).
Max Intensity Difference
Maximum Intensity Difference between two successive objects in a track.
The parameter is only available if you select Autoregressive Motion Expert (see above).
Filter Width
If "Filter Width" is non-zero the predicted position of a particle for a future time point is computed based on all
tracks within a neighborhood defined by "Filter Width".
The parameter is only available if you select Autoregressive Motion Expert (see above).
Button Create Track
Click on the button Create Track to start the calculation. After calculation the Surpass Tree in the objects area
will contain a new group called Track Group containing one or several Track objects. Each Track in return
contains several IsoSurfaces that have been linked into the same Track by the tracking algorithm.
Track Color
The different Tracks by default are assigned different colors in which they visualize their objects. This coloring
serves to allow for an immediate visual inspection of the result.
Tab Tracks
Surpass View 109
After the tracking the Surpass Tree in the objects area will contain a new group called Track Group. Highlight
the Track Group and select the tab Tracks to adjust the Tracks parameter (please refer to Surpass View - Track
- Tab Settings).
See also:
Surpass View - Track - Tab Settings
13.8.4 Tab Statistics
IsoSurface statistics are automatically computed for each IsoSurface.
For the statistical values please refer to the chapter Menu Edit - Preferences... - Statistics - IsoSurface.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - IsoSurface
13.8.5 Tab Color
To change the color use the color wheel or type in the color combination.
13.9
Light Source
A Light Source serves to illuminate objects in the viewing area.
How to Add a new Light Source?
· Select Menu Surpass - Light Source.
The Surpass Tree list is automatically updated and in the Light Source - Properties the Settings parameter are
displayed. Multiple light sources can be added in the Surpass Tree.
Move Light Source
To move the Light Source in the viewing area, choose the pointer mode Select and drag the cone or line.
Light Intensity
Click on the cylinder above the cone and move it closer or further away from the object to change the light
intensity.
See also:
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Surpass View - Overview - Surpass Tree
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
13.9.1 Tab Settings
Fix to Data Set
Check the box to fix the x-, y-, and z-axes to the same side when navigating the object. When the box is
un-checked, the light source is fixed to a particular position in space and remains in place when the object
moves or rotates.
13.9.2 Tab Color
To change the color of the light source use the color wheel or type in the color combination.
13.9.3 Mouse & Keyboard PC
Light Source Mouse & Keyboard Functions
Left-click cone (or line)&drag Change direction
Left-click cylinder&drag
Change intensity
13.9.4 Mouse & Keyboard Mac
Light Source Mouse & Keyboard Functions
Click cone (or line)&drag
Click cylinder&drag
Change direction
Change intensity
13.10 Measurement Point
How to Add a new Measurement Point?
· Select Menu Surpass - Measurement Point.
The Surpass Tree list is automatically updated and in the Measurement Point - Properties the Edit parameters
are displayed.
13.10.1 Tab Settings
Point Shape
Tetrahedron
Cube
Sphere
Here you can choose from three different shapes for the Measurement Points (tetrahedron, cube, or sphere).
Filled
Check the box and the point shape is solid.
Surpass View 111
Point Diameter
Here you can define the Measurement Point diameter.
Point Labels
Name
Check the check-box to display the name of a Measurement Point in the viewing area.
Intensity
Check the check-box to display the intensity of a Measurement Point in the viewing area. The intensity of the
channel is displayed in brackets.
Line Mode
Pairs (AB, CD, ...)
Any two consecutive points are connected by a line.
Polygon (ABCD ...)
All points in the Group are connected consecutively (P1-P2-P3-P4, etc.).
Line Width
Here you define the line width.
Line Labels
Distance
The measured distance between two points is displayed next to the line connecting the two Measurement
Points. Check the check-box to display the distances in the viewing area.
Velocity
Only accessible if you have a time data set. Check the box to display the speediness between two
Measurement Points.
Tip: If you do not have the module ImarisTrack you can easily use the velocity function to track single objects
over several time points and measure the velocity.
Button Color
Button Font
Label Color and Font
To change the color or font of the label (display of the line length) click on the respective icon.
Please note: You can find the parameters to change the color of the Measurement Points and connecting lines
on the tab Colors.
Visible for all Time Points
Only accessible if you have a time data set. Check the box to display the inserted Measurement Points, lines,
and annotations at all time points.
See also:
Surpass View - Measurement Point - Tab Color
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13.10.2 Tab Edit
Autodepth Position
In the mouse pointer mode Select:
Shift-click with the left mouse button to add a new point. Left-click to select an existing point. Shift-leftclick to reposition a selected point.
Intersect with
The first two parameters are relevant if you want to insert Measurement Points in a volume rendered data set.
For the rest the last parameter is crucial.
First visible Channel
In the Display Adjustments you decide, whether a channel is visible or not in the viewing area. Select this
parameter and only the first visible channel is relevant for the placement of the Measurement Points.
All visible Channels
In the Display Adjustments you decide, whether a channel is visible or not in the viewing area. Select this
parameter and only all visible channels are relevant for the placement of the Measurement Points.
Solid Objects
Check this box and the Measurement Points are placed on the surface of an object. Un-check the box and you
can also place Measurement Points in an object.
Button Delete All Points
Click on this button to delete all Measurement Points. Alternatively click on the Delete-key on the keyboard.
Selected Point
Left-click to select an existing point. If no point is selected the following parameters are grayed. Re-left-click on
a selected point to un-select the point.
Button Delete
Click on this button to delete the selected Measurement Point.
Name
Text field to edit the Measurement Point name.
Position
X
Y
Z
T
Data field of the x-, y-, z- and t-coordinates.
See also:
Menu Edit - Show Display Adjustment
Surpass View - Overview - Camera Toolbar (Pointer Select)
13.10.3 Tab Intensity
Imaris reads out the intensity profile of each voxel against the distance. Here you select the channels that
should be displayed in the histogram and you choose the desired connecting lines between the Measurement
Surpass View 113
Points.
Histogram
The histogram displays the intensity profile along the lines. The labeled lines represent the Measurement
Points. The x-axis represents the length of the profile. On the left hand side of the histogram you find the
display of the channel(s) intensity range. The channel selection is located below the histogram. Here you can
switch channels in the intensity profile on or off. Below the channel selection you find the profile selection. In
the drop-down list select the desired line and the histogram updates accordingly.
Button Snapshot
Click on this button to do a Snapshot of the histogram. The window Save Snapshot as... opens.
See also:
Menu File - Save as... Snapshot
13.10.4 Tab Statistics
Measurement Point statistics are automatically computed for each Measurement Point. For the statistical
values please refer to the chapter Menu Edit - Preferences... - Statistics - Measurement Points.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Measurement Points
13.10.5 Tab Color
With this parameter set you can change the color of the Measurement Points and the connecting lines between
the Measurement Points.
13.10.6 Mouse & Keyboard PC
Measurement Point Mouse & Keyboard Functions in the Tab Edit
Shift+left-click
Shift+left-click
Left-click on existing point
Mouse wheel in Add mode
Add a new measurement point
Reposition selected measurement point
Select measurement point
Turn wheel up: Increase size of next measurement point
Turn wheel down: Decrease size of next measurement point
Depending on the depth of the structure where you want to put the next Measurement Point, the size of the
shape around the mouse pointer changes accordingly. This helps a lot in handling 3D data sets.
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See also:
Menu Edit - Preferences ... - 3D Cursor (adjust 3D Cursor Shape)
13.10.7 Mouse & Keyboard Mac
Measurement Point Mouse & Keyboard Functions in the Tab Edit
Shift+click
Shift+click
Click on existing point
Add a new measurement point
Reposition selected measurement point
Select measurement point
Depending on the depth of the structure where you want to put the next Measurement Point, the size of shape
around the mouse pointer changes accordingly. This helps a lot in handling 3D data sets.
See also:
Menu Edit - Preferences ... - 3D Cursor (adjust 3D Cursor Shape)
13.11 Oblique Slicer
The Oblique Slicer represents a plane that can be freely moved and rotated within the data set and allows you
to look inside any object. The Oblique Slicer consists of a colored frame with a white double rod in the middle.
How to Add a new Ortho Slicer?
· Select Menu Surpass - Oblique Slicer.
The Surpass Tree list is automatically updated and in the Oblique Slicer - Properties the Settings parameter are
displayed. The Oblique Slicer is displayed in the viewing area (depending on the default parameter in the tab
Settings).
Change Position of the Oblique Slicer
You can change the position of the Oblique Slicer. Choose the pointer mode Select, highlight the Oblique Slicer
in the viewing area and left-click on the bigger diameter rod. It will turn colored as it is selected, move it to set
the Oblique Slicer to the required position.
Rotate Oblique Slicer around Axes
The Oblique Slicer can be rotated around the x-, y-, and the z-axes. In Select mode left-click the smaller
diameter rod. It will turn colored as it is selected, move it to rotate the Oblique Slicer.
See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
Surpass View - Ortho Slicer - Tab Settings
13.11.1 Tab Settings
Position
Button Recenter
Click on this button to re-center the Slicer.
Orientation
Button YZ Plane
Surpass View 115
Button XZ Plane
Button XY Plane
Change the Slicer direction, if required, by selecting the adequate plane.
Camera
Button Orthogonal View
The camera is set to a position which is perpendicular to the Slicer.
Show Frame
Check the box to display a colored frame around the Slicer.
13.11.2 Mouse & Keyboard PC
Oblique Slicer Mouse & Keyboard Functions
Left-click on the bigger diameter rod&drag
Left-click on the smaller diameter rod&drag
Move plane to desired position
Rotate plane to desired position
13.11.3 Mouse & Keyboard Mac
Oblique Slicer Mouse & Keyboard Functions
Click on the bigger diameter rod&drag Move plane to desired position
Click on the smaller diameter rod&drag Rotate plane to desired position
13.12 Ortho Slicer
Ortho Slices represent an orthogonal plane (orthogonal to the coordinate axis of the data set) that can be
moved within the data set. When adding slices, Surpass suggests per default the directions z, x, and y as
sequence for the first three and all subsequent slices.
How to Add a new Ortho Slicer?
· Select Menu Surpass - Ortho Slicer.
The Surpass Tree list is automatically updated and in the Ortho Slicer - Properties the Settings parameter are
displayed. The first Slice is displayed in the viewing area (depending on the default parameter in the tab
Settings).
See also:
Surpass View - Ortho Slicer - Tab Settings
13.12.1 Tab Settings
Slice Orientation
YZ Plane
XZ Plane
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XY Plane
Change the slice direction if required by selecting the adequate plane.
Extended Section
The section is a single cut through the data set, the colored lines indicate the frame around the active slice. In
the data field you can adjust the distance between the two lines.
Show Frame
Check the box to display a colored frame around the active slice.
Slice Position
Slider
Choose the relative position of the Slice in the data set by means of the slider or a direct entry of the slice
position given as the offset distance from the data set origin (equals the absolute coordinates).
13.12.2 Mouse & Keyboard PC
Ortho Slicer Mouse & Keyboard Functions
Left-click plane&drag
Right-click plane
Num plus
Num minus
Arrow up
Arrow down
Change slice position
Change slice orientation
Increase the extended section
Decrease the extended section
Change slice position up
Change slice position down
13.12.3 Mouse & Keyboard Mac
Ortho Slicer Mouse & Keyboard Functions
Click plane&drag
Ctrl+click plane
Num plus
Num minus
Change slice position
Change slice orientation
Increase the extended section
Decrease the extended section
13.13 Spots
The Spots object is available to model point-like structures in the data. It provides a procedure to automatically
detect point-like structures, an editor to manually correct detection errors, a viewer to visualize the point-like
structures as spheres, and statistics output.
How to Add new Spots?
· Select Menu Surpass - Spots.
The Surpass Tree list is automatically updated and the first window of the Create Wizard is displayed in the
Spots - Properties.
Surpass View 117
13.13.1 Create Wizard
The properties area displays the first window of a creation dialog. Fill in the appropriate values:
First Window of the Create Wizard
Source Channel
Select the respective source channel, from which Spots are to be computed.
Spot Detection
Minimum Diameter
Spots with diameter smaller than this are not detected. This is also the diameter of the inserted Spots.
Background Object Subtraction
If checked, the background will be removed prior to spot detection. Technically background subtraction
smoothes the image with a Gaussian filter (sigma = Object Diameter / 2 ) and subtracts this filtered image from
the original.
Buttons Back
This button is grayed in the first window of the Create Wizard..
Buttons Next
Press Next to proceed with the second window of the Create Wizard.
Button Cancel
If you want to manually point out all the Spots click on the Cancel button. The parameters on the tab Settings
are displayed in the properties area.
Second Window of the Create Wizard
The properties area displays the second window of the creation dialog and the viewing area displays Spots as
spheres of the specified diameter.
Threshold
Spot Quality Threshold
The threshold in the creation dialog is initially set to such a value that most of the detected Spots are visible. By
increasing the threshold “insignificant” Spots can be discarded. The viewer immediately reacts to a change in
threshold and displays only the remaining Spots. Select the threshold such that the result optimally fits the data.
It is helpful to view the data as a Volume and adjust the settings of the Volume such that both the Volume and
the Spots are visible.
Interpolate Positions
If you check this box the Spot position can lay between two voxels.
Region Growing
Check this box if you want to use the seeded region growing algorithm and the corresponding parameter sets in
Imaris. If you check this box the parameter set Region Method on the third window of the Create Wizard (see
below) gets activated. If you check this box the button Next gets activated and you can switch to the third
window of the Creation Wizard.
Buttons Back
With Back you return to the first window of the Create Wizard.
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Buttons Next
If you check the box Region Growing this button gets activated. Click on Next to switch to the third window of
the Creation Wizard.
Button Finish
Click on Finish to calculate the desired Spots and display the Spots in the viewing area.
Third Window of the Create Wizard
Region Method
The region method for segmentation in Imaris starts with defined seed points. You can come to this third
window of the Create Wizard in the Spots section of the Surpass view from two different sides:
· You come from the Spot detection, follow the instructions in the Creation Wizard and check the box Region
Growing on the third window of the Create Wizard (see above).
· You finish a Spot detection without using the region growing parameters (un-checked box Region Growing).
Then you edit the Spots (e.g. delete some Spots, add some Spots or rearrange Spots). Then you click on the
tab Settings on the button Region Growing.
In both cases you use Spots as seed points for the region growing that is performed in the next steps. During
the region growing process around each seed point the region grows until a border stops the growing.
Local Contrast Threshold
Source Channel Threshold
You can set the border using the Local Contrast Threshold or the Source Channel Threshold as criteria. In both
cases as next step a working channel is displayed in the viewing area (see fourth window of the Create Wizard).
Buttons Back
With Back you return to the second window of the Create Wizard.
Buttons Next
Press Next to proceed with the fourth window of the Create Wizard.
Button Cancel
If you want to manually point out all the Spots click on the Cancel button. The parameters on the tab Settings
are displayed in the properties area.
Fourth Window of the Create Wizard
Regions
The working channel is visualized in the viewing area, the histogram is displayed in the properties area.
Regions above the threshold are displayed in white, regions below threshold are displayed in black. Depending
on the previously selected detection method (Local Contrast Threshold or Source Channel Threshold) refer to
Local Contrast Threshold or Source Channel Threshold.
Local Contrast Threshold
In the working channel the regions with a local contrast brighter than the background are displayed in white.
Now you adjust the threshold value of the local contrast channel. Edit the data field or adjust the threshold
manually using the mouse (left-click and drag the line in the histogram). In the next step the regions will grow
until they fill the white regions and reach the border.
Source Channel Threshold
Surpass View 119
In the working channel a copy of the intensity histogram of the source channel is displayed. Regions above the
threshold are displayed in white. Now you adjust the threshold of the working channel. Edit the data field or
adjust the threshold manually using the mouse (left-click and drag the line in the histogram). In the next step
the regions will grow until they fill the white regions and reach the border.
Please note: To display the Working Channel in the viewing area you need a Volume Item in the Surpass Tree
and the Item has to be checked on.
Remove Overlapping Spots
To remove overlapping Spots check this box.
Region Growing and Output
Select from the drop-down list the output of the region growing. (If you already had some Spots and started the
Region Growing from the tab Settings the Spots will also be recalculated.)
Radius from Distance to Border
The radius of the calculated Spot(s) is the smallest distance from the each Spot center to the region border.
Radius from Region Volume
The Spot(s) radius is calculated from the region volume (the region volume and the Spot volume are equal).
Radius from Region Volume + Region Channel
Additional to the Spots the Region Channel is displayed. Each region has a different color.
Radius from Region Volume + SurfaceObjects
Additional to the Spots colored Surface objects are displayed.
Buttons Back
With Back you switch to the third window of the Create Wizard.
Button Finish
Click on Finish to calculate the desired Spots and display the detected regions. The default color table for the
Regions channel is a colorful Mapped Color template.
See also:
Menu Edit - Image Properties... - Channel 1...n - Tab Mapped Color
13.13.2 Tab Settings
On the tab Settings you can adjust the rendering quality to produce faster performance of the display when the
number of Spots is very large. The size of the Spots can be changed via the Radius Scale box.
Radius Scale
The initial Spots diameter is the minimum diameter in the creation process. With this parameter you can
change the size of the Spots.
Rendering Quality
You can adjust the rendering quality to produce faster performance of the display when the number of Spots is
very large.
Button Region Growing (Radii from Regions)
Click on this button to switch directly to the third window of the Create Wizard.
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See also:
Surpass View - Spots - Create Wizard (Third Window of the Create Wizard)
13.13.3 Tab Edit
Method
There a two different methods to add or delete spots. Switch to the mouse pointer mode Select. To add a Spot
Shift+left-click in the image. To delete a Spot Shift+left-click on the Spot.
AutoDepth
The Auto. Depth function will automatically set the Spot depth where the object intensity is at a maximum
depending on the current viewing angle (e.g. if you are looking at the xy-plane of your picture, the Spot
z-coordinate will be automatically computed). If you check this box the parameter set Slice (see below) is not
available.
Manual
A slicer appears in the viewing area and the Slice parameters are available (see below). To add a Spot fully
manually, move the slicer to the desired position and Shift+left-click onto the slicer.
Tip: Adding Spots is easier when using a Volume object in MIP mode at the same time.
Diameter
The initial Spots diameter of a new Spot is the minimum diameter in the creation process. With this parameter
you can change the size.
Apply to All
If you check this box the diameter above is applied to all existing and new Spots.
Slice
If the check-box Manual in the Method window (see above) is activated the Slice parameters are available.
YZ Plane
XZ Plane
XZ Plane
Here you can select the slicer orientation.
Position
Slicer
In the position box the slicer position in um is displayed. There are three possibilities to move the slicer:
· Type in the desired position.
· Move the slicer using the slider.
· Click in the image on the slicer and move the slicer to the desired position.
See also:
Surpass View - Overview - Camera Toolbar (Pointer Select)
Surpass View - Volume
Surpass View 121
13.13.4 Tab Tracking
Algorithm
The Tracking tab provides several tracking algorithms to choose from. The motion models are used to predict
the future positions of Spots. Based on these predicted positions the best matches to candidate Spots can be
determined.
Brownian Motion
This algorithm models the motion of each Spot as a Brownian motion. This model is appropriate, if your Spots
actually perform a Brownian motion.
Autoregressive Motion
This algorithm models the motion of each Spot as an autoregressive process. This model is appropriate if your
Spots perform any kind of continuous motion.
Autoregressive Motion Expert
Select the expert mode to adjust additional parameters (see below).
Connected Components
This algorithm models the motion of continuous connected components.
Parameters
Maximum Distance
The parameter Maximum Distance disallows connections between a Spot and a candidate match if the distance
between the predicted future position of the Spot and the candidate position exceeds the maximum distance.
The parameter is only available if you select Brownian Motion, Autoregressive Motion or Autoregressive Motion
Expert (see above).
Maximum Gap Size
It happens that the object segmentation fails for some time points. This can break a Track apart into two
Tracks. The gapclosing algorithm tries to continue the movement of a disappearing object and connects the
Tracks if it reappears. The number defines the maximum consecutive time points until the object re-appears.
The parameter is only available if you select Autoregressive Motion or Autoregressive Motion Expert (see
above).
Intensity Weight
Tracks are computed by minimization of a cost function that combines distance based and intensity based
costs. "Intensity Weight" is the factor by which IntensityCost is taken into account:
TotalCost = \sum_(all connections) DistanceCost + IntensityWeith * IntensityCost
The parameter is only available if you select Autoregressive Motion Expert (see above).
Max Intensity Difference
Maximum Intensity Difference between two successive objects in a track.
The parameter is only available if you select Autoregressive Motion Expert (see above).
Filter Width
If "Filter Width" is non-zero the predicted position of a particle for a future time point is computed based on all
tracks within a neighborhood defined by "Filter Width".
The parameter is only available if you select Autoregressive Motion Expert (see above).
Button Create Track
Click on the button Create Track to start the calculation. After calculation the Surpass Tree in the objects area
will contain a new group called Track Group containing one or several Track objects. Each Track in return
contains several Spots that have been linked into the same Track by the tracking algorithm.
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Track Color
The different Tracks by default are assigned different colors in which they visualize their objects. This coloring
serves to allow for an immediate visual inspection of the result.
Tab Tracks
After the tracking the Surpass Tree in the objects area will contain a new group called Track Group. Highlight
the Track Group and select the tab Tracks to adjust the Tracks parameter (please refer to Surpass View - Track
- Tab Settings).
See also:
Surpass View - Track - Tab Settings
13.13.5 Tab Statistics
Spots statistics are automatically computed for each Spot. For the statistical values please refer to the chapter
Menu Edit - Preferences... - Statistics - Spots.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Spots
13.13.6 Tab Color
To change the color use the color wheel or type in the color combination.
13.13.7 Mouse & Keyboard PC
Spots Mouse & Keyboard Functions in the Tab Edit
Shift+left-click
Mouse wheel
Add/delete spot
Change spot diameter
13.13.8 Mouse & Keyboard Mac
Spots Mouse & Keyboard Functions in the Tab Edit
Shift+click
Mouse wheel
Add/delete spot
Change spot diameter
Surpass View 123
13.14 Surface Object
If you split an IsoSurface the result are several Surface objects.
See also:
Surpass View - IsoSurface - Tab Settings - Split...
13.14.1 Tab Settings
Time Index (Point)
Displays the actual time point.
Surface (Object) Triangles
Displays the number of Surface object Triangles.
Unconnected Surface (Objects)
Displays the number of unconnected Surface objects. If there are more than one unconnected Surface objects
the button Split... is active.
Button Split...
If the number of unconnected Surface objects is more than one this button is activated. Click on the button to
open the Split box.
Create no more than ... Surface Objects
Check Create no more than ... Surface objects to specify the number of independent Surface objects created.
The Surface objects are created beginning with the Surface object that contains the greatest number of
triangles (depending on the shape it is possible that an object consisting of more triangles has a smaller volume
than another one with less triangles). Remaining objects are grouped together in the final Surface object.
Filter Objects with less than ... Triangles
Check Filter objects with less than ... Triangles to eliminate very small objects which may not be relevant.
Button Ok
If you want to create Surface objects click on OK. Surface objects are created and displayed according to the
setup parameters.
Button Cancel
If you do not want to create Surface objects click on Cancel.
Button Duplicate Surface (Object) to All Time Points
Click on this button and the actual Surface object is copied to all time points in the data set.
Button Mask Channel
Sometimes it is useful to apply a certain function not on the entire image but only in a region of interest (ROI).
As region of interest you choose a Surface object. Be sure that the Surpass Tree Surface object is highlighted
and click on the tab Settings. Click on the button Mask Channel.
Select Channel to mask with Surface
Select the channel (destination channel) you want to mask with the Surface object (ROI).
Duplicate Channel before applying Mask
Check this box and an additional masking channel is added in the Display Adjustments.
Set voxels Outside Surface to
The default value is 0.000, no voxels outside the region of interest are displayed.
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Set voxels Inside Surface to
If you leave the box un-checked the original channel intensities inside the region of interest are displayed. If
you check the box and type in 0.000, no voxels inside the region of interest are displayed (no masking!).
Apply to all Time Points
Check the box if you want to apply the mask to all time points.
Button Ok
Button Cancel
If you want to apply the mask click on OK. Otherwise click on Cancel.
See also:
Menu Edit - Show Display Adjustment
13.14.2 Tab Statistics
Surface object statistics are automatically computed for each selected Surface object.
For the statistical values please refer to the chapter Menu Edit - Preferences... - Statistics - Surface Object.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Surface Object
13.14.3 Tab Color
To change the color use the color wheel or type in the color combination.
13.15 Topography
Topography is a 3D relief representation, created from a 2D input file which contains intensity coded height
data. This input file can be an ordinary TIFF file or a selected slice of a 3D data set.
Topography allows you to overlay an independent texture on the relief image to colorize the representation.
How to Add a new Topography?
· Select Menu Surpass - Topography.
The Surpass Tree list is automatically updated and in the Topography - Properties the Settings parameter are
displayed.
An absolute topography of the file or of the slice 1 of channel 1 (default) of the loaded data set is created and
Surpass View 125
displayed in the viewing area. The object properties area shows the suggested parameters for it.
13.15.1 Tab Geometry
Data Set
For the first Topography relief Imaris calculates per default the first slice in the loaded data set. To change the
source slice adjust the parameters Data Set Options (see below).
File ...
To open another file for Topography check the File… field. The Open Topo File window is displayed. Select the
requested file and click Open. The new Topography is displayed.
Data Set Options
To change the data set options adjust the following parameters.
Channel
Here you select the channel.
Slice
Here you select the slice.
Mask Volume
Button Cut Above
Button Cut Below
You can cut the volume above/below the topography line with a click on the button Cut Above/Cut Below.
Translation of Z
The topography can be moved in z-direction relative to the data set.
· In the pointer mode Select move the topography manually within the data set.
· Use the translation field (the first field) to specify the required value (z-position).
Scaling of Z
If necessary scale the height of the topographic representation.
Step
Adjust the scaling steps in um.
Maximum Height
The maximum height calibrates the geometric height (distance in z-direction) between the lowest and the
highest gray value in the input slice.
Button Auto Scale Z
Clicking this button rescales the heights to a default value relative to the file’s 2D extensions.
See also:
Surpass View - Overview - Camera Toolbar - Pointer (Mode Select)
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13.15.2 Tab Coloring
You can apply a color or a texture from different sources to the relief.
Base Color
If you select base color the next parameter set (Options) is grayed. To proceed click on the tab Base Color and
select a color. The color is overlaid on the Topography relief.
Altitude Weighted
Check this box and the colors in the lower layers are black.
Data Set
The texture you apply to the relief is an image out of your actual data set. To specify the image proceed to the
parameter set Options (see below).
File ...
The Open Texture File window opens. Select an image to overlay on the relief.
Options
If Data Set (see above) is selected, the parameter set Options is available.
Channel
Select one data set channel.
Select All
Check this box and all data set channels are selected. The Channel selection turns gray.
Slider
X% Diffusion .... X% Emission
100% diffusion: the light source is responsible for the illumination.
100% emission: the image shines by itself.
See also:
Surpass View - Topography - Tab Base Color
13.15.3 Tab Base Color
If you select Base Color on the tab Coloring the selected color is overlaid on the Topography relief.
To change the color use the color wheel or type in the color combination.
See also:
Surpass View - Topography - Tab Coloring - Base Color
13.15.4 Mouse & Keyboard PC
Topography Mouse & Keyboard Functions
Left-click plane&drag
Change z position
Surpass View 127
13.15.5 Mouse & Keyboard Mac
Topography Mouse & Keyboard Functions
Click plane&drag
Change z position
13.16 Track
The Track Item in the Surpass Tree can be created directly as a starting point for a tracking session.
How to Add a new Track?
· Select Menu Surpass - Track.
The Surpass Tree list is automatically updated and in the Track - Properties the Settings parameter are
displayed. The empty Track is displayed in the Surpass Tree.
Manual Tracking
Tracks can be created or modified manually from existing Surface objects. These Surface objects can come
from either the IsoSurface, Spots or the Contour object. You can manually copy Surface objects in the Track
Item and manually edit a Track.
See also:
Surpass View - IsoSurface - Tab Settings (Split to Create Surface Objects)
Surpass View - Track - Button Edit Track
13.16.1 Tracking Overview
Given a time data set that describes several biological objects at several time points, the term tracking refers to
a procedure that links objects of consecutive time points and results in a description like: “Object 3 at time 1
develops into object 7 at time 2, then into object 7 at time 3, then splits into objects 6 and 13 at time 4 …”.
In Surpass the objects that can be used for tracking are the Surface objects and Spots.
The result of tracking is a set of Tracks, each of which should describe a biological object (if tracking was
successful). This has two important consequences. The different Tracks can be visualized separately or with
different colors and statistics can be produced separately for each Track.
In the Surpass View tracking can be performed in several ways. Automatic tracking possibilities exist for Spots
and Surface objects. For Spots several algorithms are provided that create Tracks without splits or merges. For
IsoSurfaces a “threshold” tracking algorithm is available that generally produces Tracks with splits and merges.
Furthermore a Track Editor allows to modify or create Tracks manually.
Spot Tracking
To track Spots, it is necessary to create a Spots object and perform Spot detection as described in the section
on Spots. Then you can select the tab Tracking in the properties window of the Spots object.
Threshold Tracking for IsoSurfaces
In “threshold tracking” Surface objects are computed from an intensity threshold and linked into Track Groups.
To perform “threshold tracking”, first create an IsoSurface object with settings that produce good segmentations
of the biological objects. Then press the button Create Track in the Settings dialog of the IsoSurface.
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After calculation the Surpass Tree in the objects area will contain a new group called Track Group containing
one or several Track objects. Each Track in return contains several Surface objects that have been linked into
the same Track by the tracking algorithm.
Besides the different Track objects, the Track Group generally contains a group of Surface objects that were
not linked to other objects by the tracking algorithm.
Manual Tracking
Tracks can be created or modified manually from existing Surface objects. These Surface objects can come
from either the IsoSurface, Spots or the Contour object.
Track Color
The different Tracks by default are assigned different colors in which they visualize their objects. This coloring
serves to allow for an immediate visual inspection of the result.
See also:
Surpass View - Spots - Tab Tracking
Surpass View - IsoSurface - Tab Tracking
13.16.2 Tab Settings
Button Edit Track
The Edit Track button displays (or hides) the Track Editor window (please refer to chapter Surpass View - Track
- Button Edit Track ...).
Button Correct Drift
Select a Track in the Surpass Tree. A click on the button Correct Drift will translate the entire image in such a
way that the selected object remains stationary in the corrected image. The drift correction changes the data
set.
Show Object Shape
When Show Object Shape is ticked, the Surface objects/Spots of the Track are visible in the viewing area.
Otherwise, they are invisible.
Style/Quality
The box Style/Quality has settings that determine the display of connections between the Track objects.
Off
When Off is selected, no connections are drawn and the other settings within the box have no effect. The
comment Track invisible is displayed.
Cylinder
Line
When Line or Cylinder is selected the connections are dawn as lines or cylinders.
Volume
When Volume is selected the connections are drawn as truncated cones with radii proportional to the volume of
the objects at their end points.
Track invisible
Surpass View 129
When you select Off the comment Track invisible is displayed.
Width
Diameter
Scale
Depending on the previous selection you adjust the width of the line, diameter of the cylinder, or scale the
volume.
Render Quality
When you select Cylinder or Volume the Render Quality is adjustable using the slider.
Style/Quality
The box Style/Quality Connections has settings that determine the display of connections between the Spots of
a Track. When Off is selected, no connections are drawn and the other settings within the box have no effect.
When Line or Cylinder (see above) is selected the connections are dawn as lines or cylinders. When Volume is
selected (see above) the connections are drawn as truncated cones with radii proportional to the volume of the
Spots at their end points. The slider allows adjusting the width of lines, cylinders or cones.
Path
Time Color
Selecting Time Color draws lines, cylinders or truncated cones in colors with a range from blue to white and
dark to bright corresponding to the range of time points. Alternatively it is possible to assign a single color via
the Color Editor. Deselect Time Color and click on the Color symbol to open the Color Editor.
Color Editor
Select a desired color for the Track display.
Displacement
Check the box Displacement to show the displacement of a Track as an arrow. To assign another color click on
the Color symbol to open the Color Editor.
Color Editor
Select a desired color for the displacement arrow.
Dragon Tail
Check the box Dragon Tail and instead of showing a Track in its entire length on all time points, only parts of it
are shown depending on the selected time points.
Slider
Adjust the number of time points using the slider.
See also:
Surpass View - Track - Button Edit Track
13.16.3 Button Edit Track
Click on the button Edit Track ... to open the Track Editor window.
You find this button on the Tab(s):
· Highlight a Track in the Surpass Tree and select the tab Settings.
· Highlight a Track Group in the Surpass Tree and select the tab Tracks.
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Track Editor Window
The Track Editor window displays an abstract view of all the Spots contained in a Track as well as their
interconnections. It also allows to modify both the set of Spots as well as the connections. When the Track
Editor window is displayed for a new Track that is to be created manually it is initially empty.
The following figure displays a Track Editor window for a Track that contains one object per time point of the
data set.
The Track Editor window allows the following operations on a Track:
Select Spot
A Spot can be selected in the Track Editor window by left-clicking onto the corresponding box displaying its
name. Using Shift+left-click it is possible to perform multiple selection. The Spots selected in the Track Editor
window are also selected in the viewing area and in the Surpass Tree.
Select Connections
Surpass View 131
A connection between two Spots can be selected by left-clicking onto the line corresponding to the connection
in the Track Editor window. Using Shift+left-click it is possible to perform multiple selection.
Button Add\Connect
A single Spot
To add a new Spot to a Track, select this Spot either within the viewing area or in the Surpass Tree. Then press
the Add\Connect button in the Track Editor window. As a result the selected Spot appears in the Track Editor
window and it is moved from its original location in the Surpass Tree to become a child of the Track object to
which the Track Editor window belongs.
Button Add/Connect
Multiple Spots
Several Spots can be added to the Track at once. To do so, use multiple selection to select several Spots.
Then press the button Add/Connect in the Track Editor window. All selected Spots will appear in the Track
Editor window and they all become children of the corresponding Track. In addition connections are
automatically created between all the selected Spots, in the order in which they were selected (e.g. first to
second, second to third, third to fourth).
Button Add/Connect
Create connections between Spots
If several Spots of the Track that is being edited are selected (they then appear highlighted in the Track Editor
window) and the Add/Connect button is pressed the effect is that connections between the selected Spots are
created, in the order in which they were selected (e.g. first to second, second to third, third to fourth).
Button Merge\Connect
A single Surface Object
If a Spot to be added to a Track is the child of another Track it may have connections to other Spots within that
other Track. If this Spot is selected and you press the Merge\Connect button the Spot will be added to the Track
and all other Spots to which it was previously connected in the other Track will also be added. Furthermore the
connections between these Spots will be restored in the new Track exactly as they existed in the Track they
came from.
Button Merge\Connect
Multiple Spots
Several Spots can be merged into a Track at once. To do so use multiple selection to select several Spots.
Then press the Merge\Connect button in the Track Editor window. All selected Spots will be merged into the
Track together with the Spots to which they were previously connected in another Track (if any). In addition
connections are created between all selected Spots, in the order in which they were selected.
Button Split
A Track contains Spots and connections between these objects, both of which are visualized in the Track Editor
window. It may happen that a Track can be split into two or more Tracks with exactly the same connections
between Spots without having to delete any connections. If this is the case, the operation is performed by
pressing the Split button. If it is not the case, pressing the Split button has no effect.
Button Delete Connections
A connection between two Spots can be selected by left-clicking onto the line depicting the connection within
the Track Editor window. Pressing the Delete Connections button in the Track Editor window will delete all
selected connections.
Button Delete Objects
Pressing the Delete Objects button in the Track Editor window will remove all selected Spots of that Track. The
Spots are not actually deleted, but they are made invisible and moved into a group called Trash in the Surpass
Tree.
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Button Select Entire Branch
If a Spot or a connection is selected and you press the Select entire Branch button, all other Spots and
connections of the Track will also be selected unless there is a branch between them and the originally selected
Spots or connections.
Button Select Branch Points
By pressing the button Select Branch Points it is possible to select and thus highlight all Spots that have more
than two connections.
Button Select Longest Path
Press this button to select the Longest Path.
13.16.4 Tab Statistics
The tab Statistics displays some statistics values of its children as well as several Track specific statistics
values. The Track statistics are automatically computed for each Track.
For the statistical values please refer to the chapter Menu Edit - Preferences... - Statistics - Track.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Track
13.16.5 Tab Sort
Highlight a Track Group (or Track) and select the tab Sort. This tab allows sorting the objects within the Track
or Track Group by any statistics value.
Sort Objects by
(Various sorting criteria)
Select the desired sorting criteria.
Ascending
In the Surpass Tree the objects are arranged in ascending order.
Show All
In the Surpass Tree the objects are checked and displayed in the viewing area.
Button Select Hidden
All objects in the Surpass Tree that are un-checked (hidden) are highlighted at once. Use this function to move
the objects in a different group or delete them at once.
Show Objects between two Values
Surpass View 133
Enable
Check this box to enable the function and enter the two values.
Histogram
The numerical range of the statistics value (e.g. Track length), and the number of objects (e.g. Tracks)
depending on the statistics value is displayed. By clicking into the histogram you move the colored line and a
reduced/enlarged set of objects is visualized. The visualized objects are checked in the Surpass Tree.
13.16.6 Tab Color
To change the color use the color wheel or type in the color combination.
13.17 Vector Field
How to Add a new Vector Field?
· Select Menu Surpass - Vector Field.
The Surpass Tree list is automatically updated and in the Vector Field - Properties the Settings parameter are
displayed.
13.17.1 Tab Settings
Style
Lines
Represent the vectors as lines.
Cylinder
Represent the vectors as cylinders.
Options
Speed
Check this box and the length of the vector indicates its speed.
Intensity
Check this box and the width of the vector indicates its intensity. If this box is checked the Slider is not
available.
Slider
With the Slider you can adjust the width of all vectors. If Intensity is checked the Slider is not available.
Fog
Check this parameter to display some fog in the viewing area.
Color
The vectors are divided in two sides. The start and end sides.
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Start
Click on this button to adjust the color of the start side.
End
Click on this button to adjust the color of the end side.
13.18 Volume
How to Add a new Volume?
· Select Menu Surpass - Volume.
The Surpass Tree list is automatically updated and in the Volume - Properties the Settings parameter are
displayed. A data set can have only one volume.
13.18.1 Display Adjustments
To set the correct Display Adjustments for the Volume rendering of your data set please refer to chapter - Show
Display Adjustment.
See also:
Menu Edit - Show Display Adjustment
13.18.2 Tab Settings
Mode
Blend
Blends all values along the viewing direction and includes their transparency.
MIP (max)
A Maximum Intensity Projection with maximum intensity of all layers along the viewing direction.
MIP (min)
A Maximum Intensity Projection with minimum intensity of all layers along the viewing direction.
Illuminate (Shadow)
Enable
Check this box to enable the shadow projection.
Fix Light(s) to Data Set
Check the box to fix the x-, y-, and z-axes to the same side when navigating the object. When the box is
un-checked, the light source is fixed to a particular position in space and remains in place when the object
moves or rotates.
See also:
Preface - Terminology
Surpass View 135
13.18.3 Tab Statistics
Volume statistics are automatically computed for each Volume.
For the statistical values please refer to the chapter Menu Edit - Preferences... - Statistics - Volume.
Button Settings
Click on the button Settings and you switch to the window Preferences - Statistics.
Button Export CSV
Button Excel
To do some further statistical analysis you can export the data either as CSV (Comma Separated Values, *.csv
file) or directly into an MS Excel sheet. With a left-click on the button Excel automatically all generated
statistical data is exported to MS Excel, and sorted in different sheets. Excel starts automatically and the sheets
show up one after another (this will take several seconds).
See also:
Menu Edit - Preferences... - Statistics - Volume
14
Animation
The Key Frame Animation function defines several subsequent views (key frames) of your image, which will be
used to create an animation. Imaris generates smooth transitions between the selected views by interpolation.
How to Open the Key Frame Animation Window?
· Click on the icon in the Main toolbar.
· Select Menu View - Animation.
· Press the key combination Ctrl+6.
See also:
Menu Edit - Preferences... - Surpass
Animation - Mouse & Keyboard Mac
14.1
Overview
The Key Frame Animation consists of different areas:
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At the bottom of the screen the following windows are displayed: the Key Frame Window, the Rotations
Window, the Animation Window, the State selection, and the Strip Window.
14.2
Key Frame Window
In the Key Frame window you define and manage the key frames of your movie.
Button Add
Rotate your image to the desired position and click on Add. The image position is added as new key frame in
the strip sequence.
Button Modify
Select the key frame in the Strip window. Turn the image to a new position and click on Modify. The new
position for the selected key frame is saved.
Button Delete
Select a key frame in the Strip window and click on this button to delete the key frame.
Button Delete All
Click on this button to delete all key frames in the Strip window.
Button Auto Distribute
Large spaces between the user-defined key frames (thick blue lines) will cause that section of the movie to play
more slowly. Placing the lines close together will cause that section of the movie to play more quickly. Use this
button to set a constant speed throughout the entire movie.
Button II<
Button II>
With the arrow buttons you step to the previous (arrow to the left) or next (arrow to the right) user-defined key
frame.
Animation 137
Buttons Overview
Add
Add new key frame (on the right hand side of the
last active key frame)
Mod.
Modify active key frame
Del
Delete active key frame
>
Play/Pause animation
Red Dot Record animation to movie file
II<
Go to Previous key frame
II>
Go to Next key frame
See also:
Animation - Strip Window
14.3
Rotations Window
Use the templates to quickly define standard camera motions for the key frame animation system.
Templates
Select one of the predefined templates. The key frames are inserted automatically. Click on the button Play to
see the animation.
Button Custom
Click on this button to display the Custom Rotation window to freely define the rotation (see below).
Space
Screen
The rotation axis is associated to the x-, y-, and z-axis of the screen.
World
The rotation axis is associated to the x-, y-, and z-axis of the data set.
Axis
X
Y
Z
Turn along the x-, y-, or z-axis.
Direction
+
Turn to the left.
Turn to the right.
Angle
Select or type in the desired angle.
Button Ok
138 Imaris Reference Manual
Click on this button to accept the changes.
Button Cancel
Click on this button to cancel the changes.
14.4
Animation Window
Frames
In the Animation window you can enter the number of movie frames.
Button Settings ...
To open and adjust the Key Frame settings click on this button. For details please refer to chapter Menu Edit Preferences... - Surpass.
Button >
Click on this button (arrow to the right - Play/Pause) to start the movie. To pause the movie re-click on this
button.
Button O
To record the movie click on this button (red dot - Record). The Save As Movie window is displayed (see
below).
Save as Movie Window
File name
Enter a file name.
Save as type
Select the desired file type (QuickTimeMovie, TIFF series, or AVI).
Movie Settings
Compression Factor
Select a compression factor between 0 (high quality) and 100 (low quality), the default setting is 5. Use the
slider to set the compression factor between 0 and 100. A lower factor results in a lower compression and
therefore a better quality, but also in a larger movie file.
Frame Rate
Define how many frames are displayed per second.
QTVR Settings
The QuickTimeVR Settings are not available.
Add to ImageAccess database
Check the box to add the file to the ImageAccess database.
Play Movie with default Media Player when finished
Check the box to play the movie with the default media player when finished.
Menu Edit - Preferences... - Surpass (default Key Frame settings)
Surpass View - Overview - QuickTimeVR
Animation 139
14.5
Play Back State
In the Play Back State selection you adjust the play back settings. Please refer to chapter Animation - Create
Animation for details.
14.6
Strip Window
The Strip window provides the working area. Each time you add a new key frame there is a new line (right to
the last new line) in the Strip window. To display the views of the different key frames click on a line to display
the corresponding image in the viewing area.
Thick Blue Line
A thick blue line indicates a user-defined key frame.
White Line
A white line represents the active key frame.
Thin Blue Line
A thin blue line stands for an interpolated frame.
Move a Key Frame
To move a key frame in the Strip window drag the key frame line while holding down the left mouse button. The
first and last key frames cannot be moved.
Menu Edit - Preferences... - Surpass (default interpolated frame settings)
14.7
Create Animation
The Key Frame Animation feature in Surpass allows you to create an animation from views (key frames). It
interpolates frames between the user-defined views to create a smooth movie.
Adjust Pre-Settings
· Create an object (IsoSurface, Volume, etc) from which to create the animation.
· In the Main toolbar click on the icon Animation. The Key Frame Animation window displays on the bottom of
the screen and is divided in the Key Frame window, Rotations window, Animation window, State window, and
Strip window.
· In the Animation window you find the data field Frames. Enter the number of frames to be included in the
movie.
· Click the Settings button and enter the number of frames per second.
Add Key Frames
· Turn the image view to the first position.
· Capture the first view with a click on the button Add in the Key Frame window (records position). The key
frame appears in the Strip window.
· Move the image to the next viewing position.
· Click on the button Add in the Key Frame window to set the next key frame position (records new position).
The new key frame appears in the Strip window.
· Repeat as desired, until all user-defined key frames are added.
Select Play Back Settings
140 Imaris Reference Manual
Camera
· Check: Play back the previously recorded Camera positions for each key frame.
· Un-check: Do not play back the recorded Camera positions. The Camera stays in the same position. You can
change the Camera position manually while playing the animation.
Time Points
· Check: Play back the previously recorded Time Points for each key frame.
· Un-check: Do not play back the recorded Time Points. The Time Points do not automatically change during
the animation. You can change the Time Points manually while playing the animation.
Colors
· Check: Play back the previously recorded Colors for each key frame.
· Un-check: Do not play back the recorded Colors. The Colors do not automatically change during the
animation. You can change the Colors manually while playing the animation.
Display Adjustments
· Check: Play back the previously recorded Display Adjustments for each key frame.
· Un-check: Do not play back the recorded Display Adjustments. The Display Adjustments do not automatically
change during the animation. You can change the Display Adjustments manually while playing the animation.
Clipping Plane (Position)
· Check: Play back the previously recorded Clipping Plane positions for each key frame.
· Un-check: Do not play back the recorded Clipping Plane positions. The Clipping Plane positions do not
automatically change during the animation. You can change the Clipping Plane positions manually while
playing the animation.
Orthogonal Slicer (Position)
· Check: Play back the previously recorded Orthogonal Slicer positions for each key frame.
· Un-check: Do not play back the recorded Orthogonal Slicer positions. The Orthogonal Slicer positions do not
automatically change during the animation. You can change the Orthogonal Slicer positions manually while
playing the animation.
Oblique Slicer (Position)
· Check: Play back the previously recorded Oblique Slicer positions for each key frame.
· Un-check: Do not play back the recorded Oblique Slicer positions. The Oblique Slicer positions do not
automatically change during the animation. You can change the Oblique Slicer positions manually while
playing the animation.
Objects Show/Hide (Object Visibility)
· Check: Play back the previously recorded objects for each key frame.
· Un-check: The visibility of the objects in the viewing area can be changed manually during the animation.
Check or un-check Surpass Tree Items during the animation and the effect is directly visible in the viewing
area.
Play the Animation
· In the Animation window click on the button Play to start the animation.
See also:
Animation - Play Back State
Animation 141
14.7.1 Examples
Handle Camera
Use 360° Template
Use the templates to quickly define standard camera motions for the key frame animation system.
· In the Rotations window select +360° Horizontal. Five key frames are inserted automatically. The first and the
last key frames are identical.
· In the State window check Camera.
· In the Animation window click on the button Play to see the animation. The camera rotates 360° horizontally.
Capture Individual Camera Positions
· With the pointer in Navigate mode, position the image to create the view for the first key frame.
· In the Key Frame window click the button Add. With the first click on Add you insert the first and last key
frames, they are identical. The key frames appears in the Strip window.
· Position the image to the desired view for the next key frame and click the Add button to place the next key
frame.
· Repeat as desired, until all user-defined key frames are added.
· In the State window check Camera.
· To preview the movie, click in the Animation window on the button Play. The camera position changes
automatically.
Move the Camera Position Manually During the Play Back
· Create an animation.
· In the State window un-check Camera.
· Play the animation and change the Camera position during the play back manually.
Handle the Orthogonal Slicer
Individual Orthogonal Slicer Positions
·
·
·
·
·
Add the Surpass Tree Item Orthogonal Slicer and check the box in the Surpass Tree.
Adjust the Orthogonal Slicer for the first key frame and click on the button Add.
Move the Orthogonal Slicer before you add the next key frame and so on.
In the State window check Orthogonal Slicer.
Play the animation. The Orthogonal Slicer position changes automatically.
Change Orthogonal Slicer Position Manually During the Play Back
· Create an animation.
· In the State window un-check Orthogonal Slicer.
· Play the animation and change the Orthogonal Slicer position during the play back manually.
See also:
Animation - Play Back State
Animation - Create Animation
142 Imaris Reference Manual
14.8
Save Animation
When you are satisfied with the movie, there are two possibilities to save the animation. Either as an Imaris
Scene File or as a movie-file (*.avi).
In Imaris as Scene File
Whenever you save the Scene File in Imaris, the actual animation is saved automatically as part of the Scene
File. Open the menu File and select Export the scene as... and click on Save.
Save Different Animations in Different Scene Files
Saving different animations of the same data set requires saving of different Scene Files. After generating a
new movie by the Key Frame Animation, rename each time the Scene File, e.g. add "Movie" at the end of the
Scene File name. Open the menu File and select Export the scene as... . In the dialog window type in the new
Scene File name (e.g. PyramidalCellSceneAMovie.imx) and click on Save.
Record the Animation as AVI Movie
To save the animation as AVI movie click in the Animation window on the button Record (red dot). The Save
As Movie dialog window is displayed on screen. As File name type in the corresponding Scene File name, use
the default Movie Settings and click on Save. The file extension for the AVI movie is *.avi.
See also:
Surpass View - Overview - Quick TimeVR
Animation - Animation Window (Button Record)
14.9
Mouse & Keyboard PC
Animation Mouse & Keyboard Functions
Ctrl+6
Activates the Key Frame Animation
In the Strip Window
Left-click anywhere
Left click thick line&drag
Display key frame in viewing area
Move key frame to new position
14.10 Mouse & Keyboard Mac
Animation Mouse & Keyboard Functions
Command+6
Activates the Key Frame Animation
In the Strip Window
Click anywhere
Click thick line&drag
Display key frame in viewing area
Move key frame to new position
InMotion 143
15
InMotion
The function InMotion is a 3D viewing and precise interaction mode. Imaris produces a real 3D impression by a
smooth animation of the view. This helps to get an understanding of the image depth, while manipulating with
Surpass objects: Spots, Filaments, Measurement Points.
How to Start the InMotion Mode?
· Click on the icon in the Main toolbar.
· Select Menu View - InMotion.
· Press the key combination Ctrl+8.
To switch the mode off click on the icon Surpass in the Main toolbar.
Adjust 3D Cursor Settings
To adjust the 3D cursor settings click on Menu Edit - Preferences... - 3D Cursor.
See also:
Toolbars - Main Toolbar
InMotion - Mouse & Keyboard Mac
15.1
Mouse & Keyboard PC
InMotion Mouse & Keyboard Functions
Ctrl+8
15.2
Activates the InMotion function
Mouse & Keyboard Mac
InMotion Mouse & Keyboard Functions
Command+8
16
Activates the InMotion function
Coloc
In fluorescent microscopy, colocalization describes the presence of two fluorochromes at the same physical
location. ImarisColoc provides extended functionality for the analysis and visualization of colocalization in
multi-channel data sets. It provides an automated selection of colocalization based on a method introduced by
Costes & Lockett at the NIH, NCI/SAIC.
Coloc processes 2D, 3D, and 4D data sets. It operates on two channels simultaneously and measures the
degree of overlap of the two channels.
With Coloc you can determine and display locations within the data set with common information from all
channels, e.g., to illustrate where all types of proteins can be found simultaneously or to detect low-density
tissues in all channels.
The desired range for signal analysis can be limited by defining intensity thresholds or sets of intensity values
144 Imaris Reference Manual
for each of the involved channels. All voxels falling inside every of these channel-specific intensity limits
represent a colocalization. They are emphasized in the view and statistics are calculated and displayed. When
the selection is changed, the numeric and visual feedback happens in real-time.
The result of the colocalization as a whole can be saved as a separate channel, which can then be processed
and viewed as any originally acquired channel in Imaris. Multiple colocalization images are easily combined
into a single view in ImarisSurpass.
Coloc is an optional module within the Imaris program and is not available as a standalone program.
How to Display the Coloc Main Screen?
· Click on the icon in the Main toolbar.
· Select Menu View - Coloc.
· Press the key combination Ctrl+7.
See also:
Coloc - Mouse & Keyboard Mac
16.1
Overview
The Coloc main screen consists of different areas:
· Channel Histogram (channel A, channel B). This area allows the selection of the two channels for the
colocalization analysis.
· Preview Window. This area visualizes the data set together with a preview of the colocalized region.
· 2D Histogram. This area displays a two-dimensional intensity histogram of the selected channels. It reflects
the distribution of pairs of voxel intensities occurring in the two selected channels. The range of intensity
pairs considered as colocalized can be defined on the histogram.
Coloc 145
· Volume Statistics. This area displays statistics about the resulting colocalized volume. The display adapts
instantly to all modifications in the selection.
· ROI Definition. This feature allows you to define a region of interest (ROI) for the entire analysis.
· Coloc Toolbar. The Coloc toolbar contains several sections with all possible selection and definition tools and
settings for the histograms, the thresholding, and the display as well as the buttons for the color definition and
the build of the Coloc channel.
16.2
Channel Histogram
This area allows the selection of the two channels for the colocalization analysis. The intensity histograms are
displayed for the currently selected channels.
Select Channel A and Channel B
The two channels for colocalization detection must be selected first.
· Select channel A and channel B from the drop-down lists. The 1D and 2D intensity histogram displays are
updated.
Adjust Threshold
· The threshold for each channel can then be defined by clicking in the histogram, dragging the colored line
directly, or by entering the value in the threshold field.
Adjust Histogram Settings
If necessary, you can adjust in the Coloc toolbar the histogram mode and histogram options.
See also:
Coloc - Coloc Toolbar
Coloc - Mouse & Keyboard PC
Coloc - Mouse & Keyboard Mac
16.3
Preview Window
This area visualizes the data set together with a preview of the colocalized region. It displays a Slice
representation of the data set, i.e. a 2D view from the top in the z-axis direction. On the left hand side, a sliding
bar with a handle allows inspecting and displaying the single slices in the data set along the z-axis. The Preview
window updates in real-time the display of the colocalized region based on the actual settings of the
colocalization parameters. The original channels can be switched on or off in the Display Adjustments window.
Time Settings
There are no time-dependent parameters for the colocalization analysis. The Preview window always displays
the currently selected time point of the data set. The values in the Statistics window always refer to the volume
of the current time point. However, when the Build Coloc Channel button is pressed, the Coloc channel and
statistical values for all time points are calculated.
See also:
Menu Edit - Show Display Adjustment
Coloc - Mouse & Keyboard PC
Coloc - Mouse & Keyboard Mac
146 Imaris Reference Manual
16.4
2D Histogram
This area displays a two-dimensional intensity histogram of the selected channels. It reflects the distribution of
pairs of voxel intensities occurring in the two selected channels. The range of intensity pairs considered as
colocalized can be defined on the histogram.
Adjust Channel Thresholds
Effects of the modification are instantly visible in the channel histogram A and B, and in the Preview window.
Selection Mode Threshold
The channel thresholds are visible in form of a rectangle.
· Point with the cursor on the 2D histogram. The cursor turns into a cross.
· Click on the histogram to determine the thresholds. The edge of the overlaid hatched area (indicating the
selected voxel intensity range for colocalization) jumps on the marked spot.
· Click on the edge and drag it to any another position in the histogram.
Selection Mode Polygon
The channel thresholds are visible as an intensity area in form of a free configurable polygon.
You draw the polygon on the 2D histogram. This method is especially useful for eliminating channel bleed
through regions along the border of the lower intensity bins. After checking the Polygon mode, the overlaid
threshold rectangle in the 2D histogram is converted into a polygon with four corner points. You can now start to
modify this polygon or to draw a completely new one. The initial point of the polygon is visible as white filled.
Set Point
Press and hold the Shift-key. The cursor turns into a cross with a little “+” sign. Click on the 2D histogram with
the left mouse button to place a point (vertex). Any additional point connects with lines to the initial point and
the last point inserted.
Insert Point in a Line
Press and hold the Shift-key. The cursor turns into a cross with a little “+” sign. Point on the line between two
vertices and click on the line with the left mouse button to add a point.
Automatic Point Setting
Press and hold the Ctrl-key. The cursor turns into a cross with a little “+” sign and a stack symbol. Drag the
cursor around. New vertices are added automatically at each change of cursor position.
Move Point
Point on one of the vertices, left-click and drag the vertex around to the desired location. The polygon changes
its shape.
Move Line
Point on a line between two vertices, left-click and drag the line around to the desired location. The polygon
changes its shape.
Move Polygon
Point somewhere beside of the polygon edge, left-click and drag the polygon around to the desired location.
Delete Point
Shift+Left-click on a point to delete the point.
See also:
Coloc 147
Coloc - Coloc Toolbar (selection Mode Threshold or Polygon)
16.5
Volume Statistics
The values are updated in real-time and refer to the entire volume data of the current time point, regardless of
the settings for the histogram mode. The values are calculated by the following formulas.
Please note: The calculated Coloc Volume Statistics are not automatically saved in the data set. To save or
export the statistics you have to build a coloc channel (Coloc - Coloc Toolbar - Build Coloc Channel).
Definitions
Regions:
Data set
Coloc
Object A
Object B
ROI
All data set voxels
Colocalized voxels
Voxels with channel A intensity above threshold A
Voxels with channel B intensity above threshold B
Region of interest
Indicators:
N
SAi
SBi
SAavg,
Coloc
Number of voxels
Channel A intensity of voxel
Channel B intensity of voxel
Average channel A intensity in the Coloc region
Volume A
Volume B
Material A
Material B
Number of
Number of
Channel A
Channel B
voxel channel A x voxel volume
voxel channel B x voxel volume
voxel signal intensity
voxel signal intensity
Number of colocalized voxels
Total count of colocalized voxels Ncoloc.
% of data set colocalized
Percentage of total data set voxels colocalized.
% of volume A above threshold colocalized
Percentage of channel A voxels above threshold A colocalized.
% of volume B above threshold colocalized
Percentage of channel B voxels above threshold B colocalized.
148 Imaris Reference Manual
% of material A above threshold colocalized
Percentage of channel A material above threshold A that is colocalized.
% of material B above threshold colocalized
Percentage of channel B material above threshold B that is colocalized.
% of ROI colocalized
Percentage colocalization of channel A and channel B volume inside the region of interest.
% of ROI material A colocalized
Percentage colocalization of ROI channel A material.
% of ROI material B colocalized
Percentage colocalization of ROI channel B material.
Coloc 149
Channel correlation in colocalized volume
Pearson correlation of channel A and channel B inside the colocalized region.
Please note: The correlation value ranges between 1 and -1. A value of 1 represents perfect correlation, 0 no
correlation, and -1 perfect inverse correlation.
Channel correlation in data set volume
Pearson correlation of channel A and channel B inside the entire data set volume.
Channel correlation in ROI volume
Pearson correlation of channel A and channel B inside the region of interest.
See also:
Menu Edit - Image Properties... - Channel 1...n - Tab Coloc Statistics (to export the statistics)
Coloc - Coloc Toolbar - Build Coloc Channel (to build the coloc channel)
150 Imaris Reference Manual
16.6
ROI Definition
Define Region of Interest (ROI)
This feature allows you to define a region of interest (ROI) for the entire analysis. A third channel can be
selected as a masking area for the entire analysis. A masking channel is e.g. a third microscope channel
acquired with settings that allows defining a region of interest by simple intensity thresholding. All voxels
outside of the region of interest defined by the mask channel are ignored for the colocalization analysis. The
volume excluded by the mask appears hatched in the Preview window. The mask channel is used in
conjunction with the Automatic Threshold function. For this function, the selection of an appropriate region of
interest is essential.
Mask Dataset
Check this box to activate the function.
X% of Data selected
Displays the percentage of selected data.
Channel Selection
Select the channel to be used from the drop-down list.
Channel Histogram
Point with the cursor into the histogram and click to set the threshold. A bolded line marks the threshold in the
histogram and the corresponding value is indicated in the threshold field. The masked volume of the data set
appears hatched in the Preview window. Drag the cursor in the histogram to modify the threshold. Effects of the
modification are instantly visible in the threshold field as well as in the Preview window.
Threshold Value
Editable threshold value field.
Mask Channel and Automatic Threshold
When the mask is set as required, click the button Automatic Thresholding to calculate the thresholds. Build the
colocalization channel by clicking the button Build Coloc Channel.
See also:
Coloc - Coloc Toolbar - Automatic Thresholding
Coloc - Coloc Toolbar - Build Coloc Channel
Coloc - Mouse & Keyboard PC
Coloc - Mouse & Keyboard Mac
16.7
Coloc Toolbar
The Coloc toolbar contains several sections with all possible selection and definition tools and settings for the
histograms, the thresholding, and the display as well as the buttons for the color definition and the build of the
Coloc channel.
Selection Mode
You can define, for each of the channels separately, an intensity value as a threshold. Only voxels with an
intensity value above the specified threshold will be considered for the colocalization analysis. The two
thresholds are visible and can be set in four different ways:
1. As a hatched region with a bolded line on the channel histograms.
2. As a value in the Threshold field of each channel (channel histogram).
Coloc 151
3. As a hatched region with bolded lines on the 2D histogram. The region always contains the top right part of
the histogram. The left and lower bolded lines define the intensity thresholds for the two channels.
4. As an active contour in the Preview window.
Threshold
To adjust the threshold value using the mouse (see above 1. and 3.), select this mode.
Polygon
To draw a polygon line in the 2D histogram (see above 4.) select this selection mode.
Automatic Thresholding
Please refer to chapter Coloc - Coloc Toolbar - Automatic Thresholding.
Histogram Mode
The histogram mode options are used to define the calculation basis for the colocalization within the data set.
Single Slice
The histograms are calculated and displayed for the current slice only.
Single Time Point
The histograms are calculated and shown for the entire 3D stack of the current time point. This mode allows for
faster browsing through the data set along the z-axis.
All Time Points
The histograms are calculated and shown for an entire time data set, i.e. for all time points within the 4D data
set.
Histogram Options
The histogram mode options are used to define the display of the 1D and 2D histograms.
Ignore Border Bins
A border bin is always the first and last value in a histogram. Often a lot of voxels fall into the bin with the
lowest intensity. In a frequency plot this causes a massive and unnecessary downscale of all other intensity bins
which are of more interest. The border bins can therefore be ignored when scaling the display of the histogram.
Ignore is selected as default. With most data sets, checking the Ignore Border Bin and Logarithmic options
allows a more representative histogram display.
Logarithmic
The frequency plot is shown in a logarithmic scaling instead of a linear scaling.
Color Coded
Applies a false color look-up table to the histogram to improve the visibility of intensity differences. The high
frequencies (bins in the 2D histogram into which a lot of voxels accumulate) are shown in yellow-to-white, bins
with little voxels are shown in blue-to-black.
Coloc Intensities
The Coloc intensities option defines the brightness of the calculated colocalization displayed in the Preview
window.
Source Channels
Uses the intensities of the two channels for displaying the intensity of a colocalized voxel as the square root of
the product of the intensities of the original channels.
152 Imaris Reference Manual
Constant Value
Displays the intensity of a colocalized voxel defined by the specified value. No distinction is made whether
high-intensity or low-intensity voxels colocalize as long as they are within the selection.
Coloc Color
Coloc color allows you to specify personal color settings for the colocalization display in the Preview window.
Button Edit
Clicking on the button Edit opens the Color window. You can either select one of the predefined colors to apply
on the colocalization areas or define, add, and apply your own color definitions.
Button Build Coloc Channel
Button Channel Statistics
Please refer to chapter Coloc - Coloc Toolbar - Build Coloc Channel.
See also:
Coloc - Channel Histogram
Coloc - Preview Window
Coloc - 2D Histogram
16.7.1 Automatic Thresholding
Button Calculate Thresholds
This button performs an automatic threshold run on both channels based on an algorithm developed by Costes
and Lockett at the National Institute of Health, NCI/SAIC, which is based on the exclusion of intensity pairs that
exhibit no correlation (Pearson’s correlation below zero).
The automatic threshold search is done using the 2D histogram. Starting with the highest intensity value, the
algorithm reduces the threshold value step by step along a line (see figure below) and computes the correlation
coefficient of the image using only voxels with intensities below the threshold. The algorithm continues reducing
the thresholds until the correlation reaches 0, thus defining the automatic threshold.
Coloc 153
P-Value
PSF Width
For more information about the P-Value and PSF Width please refer to the following publication:
Automatic and Quantitative Measurement of Protein-Protein Colocalization in Live Cells
Sylvain V. Costes,*y Dirk Daelemans,z Edward H. Cho,* Zachary Dobbin,* George Pavlakis,z
and Stephen Lockett*
* Image Analysis Laboratory, National Cancer Institute, Frederick, Maryland;
y National Cancer Institute/Science Applications International Corporation, Frederick, Maryland; and
z Human Retrovirus Section, National Cancer Institute, Frederick, Maryland
Biophysical Journal Volume 86 June 2004 3993–4003
16.7.2 Build Coloc Channel
Button Build Coloc Channel
Clicking this button calculates the colocalization channel according to the selected settings and adds it to the
data set. The channel can then be saved and is part of the data set.
Save Coloc Channel
Before the channel is added permanently to the data set it must be saved. In the menu bar select File – Save
As or click the Save as… button in the toolbar. The Save As box is displayed. Select the directory and enter the
name for the file to be saved or confirm the suggestion. Select the requested file format and click OK. The data
set is saved.
Button Channel Statistics (for the new Coloc channel)
After building the Coloc channel, its statistics become available in the Image Properties. The Channel Statistics
154 Imaris Reference Manual
button displays directly the Image Properties window with the statistics for the calculated channel. The name of
the channel, the description of the source channels and the selection method are indicated and displayed in the
Image Properties on the Tab Coloc Statistics.
Export Statistics
The statistics can be exported.
Button Export
In the Image Properties window click the Export button. The Export Coloc Statistics window is displayed. Select
the directory and enter the name for the file to be saved. The statistics are saved as .csv Excel file and can be
opened directly with Microsoft Excel.
See also:
Coloc - Volume Statistics
16.8
Basic Operation
The basic use of Coloc in the daily work flow comprises the following steps:
·
·
·
·
·
Select the channels.
Adjust selection mode and histogram mode.
Set thresholds.
Check the statistics.
Build and save the Coloc channel.
Select Channel A and Channel B
In the 1D histograms select channel A and channel B from the drop-down lists. The 1D and 2D intensity
histogram displays are updated.
Adjust Selection Mode and Histogram Mode
Before you set the thresholds, please check the appropriate parameters in the Coloc toolbar on the right hand
side of the screen:
· Check as Selection Mode Threshold.
· Decide, which Histogram Mode you need. Choose Single Slice for calculating the histogram for the current
slice only. Or choose Single Time Point to calculate the histogram for the entire 3D time point. Or choose All
Time Points for the entire 4D image.
Set Thresholds
Colocalization occurs where the voxels are above threshold in channel A and channel B. You can define, for
each of the channels separately, an intensity value as a threshold. Only voxels with an intensity value above
the specified threshold will be considered for the colocalization analysis. The two thresholds are visible and can
be set in four different ways:
1. As a hatched region with a bolded line on the channel histograms.
2. As a value in the Threshold field of each channel (channel histogram).
3. As a hatched region with bolded lines on the 2D histogram. The region always contains the top right part of
the histogram. The left and lower bolded lines define the intensity thresholds for the two channels.
4. As an active contour in the Preview window.
Coloc 155
A. On the 1D Channel Histogram
· Point with the cursor on the histogram. The cursor turns into a cross.
· Click on the histogram to determine a threshold. The bolded left line of the overlaid hatched area (indicating
the selected voxel intensity range for colocalization) jumps on the marked spot.
· Click on the line and drag it to another position in the histogram. Effects of the modification are instantly
visible in the other indications as well as in the Preview window.
· Perform for both channels until the settings are as desired.
B. By Entering a Value
· Click in the Threshold field of one of the channels and enter a value, then press Enter. The bolded left line of
the overlaid hatched area (indicating the selected voxel intensity range for colocalization) jumps on the
marked spot. Effects of the modification are instantly visible in the other indications as well as in the Preview
display.
· Perform for both channels until the settings are as desired.
C. On the 2D Histogram
· Point with the cursor on the 2D histogram. The cursor turns into a cross.
· Click on the histogram to determine the thresholds. The edge of the overlaid hatched area (indicating the
selected voxel intensity range for colocalization) jumps on the marked spot.
· Click on the edge and drag it to any another position in the histogram.
D. On the Preview Window
· Click with the cursor on the image in the Preview window. An active contour is displayed, outlining image
elements brighter than the location clicked.
· Drag the line on the image to define the threshold of channel A. The selection works best when starting with
brighter spots and dragging towards darker areas.
· Press and hold the Shift-key, click with the cursor on the image, then drag the line to determine the threshold
of channel B.
Check the Statistics
The statistical values are updated in real-time and refer to the entire volume data of the current time point,
regardless of the settings for the histogram mode. For details please refer to chapter Coloc - Volume Statistics.
Build Coloc Channel
Button Build Coloc Channel
Clicking this button calculates the colocalization channel according to the selected settings and adds it to the
data set.
Save Coloc Channel
Before the channel is added permanently to the data set it must be saved. In the menu bar select File – Save
As or click the Save as… button in the toolbar. The Save As box is displayed. Select the directory and enter the
name for the file to be saved or confirm the suggestion. Select the requested file format and click OK. The data
set is saved.
156 Imaris Reference Manual
16.8.1 Advanced Examples
The colocalization channel can be visualized like any other channel in Imaris. In the following examples, a
Coloc channel was built on the retina data set.
Visualize the Coloc Channel in Easy 3D
Example 1: Visualize and Adjust the Coloc Channel in Imaris Easy 3D
· After building the Coloc channel, click on the Easy 3D button in the Imaris menu bar.
· Check the desired Rendering mode parameters and adjust the Settings if necessary, then click the Calculate
button. The 3D image of channel is calculated and displayed.
As the colocalized region always lays inside the initial channels, making the initial channels invisible or more
transparent allows a better view of the colocalized region.
· In the Imaris menu bar select Edit – Show Display Adjustment.
· In the Display Adjustments window un-check one of the two original channels, then click the button Calculate
again. The 3D image of the original and the Coloc channel is calculated and displayed.
· In the Imaris menu bar select Edit – Show Display Adjustment.
· In the Display Adjustment window select the Coloc channel and adjust its settings.
· In the Display Adjustment window select the remaining original channel and adjust its settings. In this
example the channel is set as partly opaque.
· After each modification, click the Calculate button again to calculate the result.
Visualize the Coloc Channel in Surpass
The colocalization channel can be visualized like any other channel in Surpass.
Example 2: Create an IsoSurface of the Coloc Channel and Add the Two Initial Channels as Volume Rendering
After building the Coloc channel, click on the Surpass button in the Imaris menu bar.
In the Objects toolbar click the Add New IsoSurface button.
In the IsoSurface Properties window check and select the Coloc channel.
Select the desired parameters. In this example, we set the threshold just below the lowest intensity values in
the histogram.
· In the menu Surpass select Volume.
· In the Imaris menu bar select Edit – Show Display Adjustment and un-check the Coloc channel. The Surpass
Volume object displays only the two initial channels. Then select the two initial channels and adjust their
settings, e.g. decrease the blend opacity.
·
·
·
·
16.9
Mouse & Keyboard PC
Coloc Mouse & Keyboard Functions
Ctrl+7
Activates the Coloc View
Selection Mode Threshold
When using one of the methods to modify the threshold values, the other indications as well as the Preview
display are updated in real-time.
Histogram Channel A and Histogram Channel B
Coloc 157
Left-click on histogram
Left-click on line&drag
Set new threshold
Move threshold
2D Histogram
Left-click
Left-click on line&drag
Set channel A and channel B thresholds
Move channel A and channel B thresholds
Preview Window
Left-click&drag
Shift+left-click&drag
Middle-click&drag
Set threshold channel A
Set threshold channel B
Move up: zoom out
Move down: zoom in
Move up: zoom out
Move down: zoom in
Pan image
Shift+right-click&drag
Right-click&drag
Selection Mode Polygon
2D Histogram
Shift+left-click
Shift+left-click
on connecting line
Shift+left-click
on point
Ctrl+left-click
Left-click&drag
(on point or line)
Left-click&drag
(outside polygon)
Delete
Add new point (any additional point connects to the last inserted point)
Insert point in a line
Delete point
Add multiple new points
Move point or line
Move polygon
Delete single point
16.10 Mouse & Keyboard Mac
Coloc Mouse & Keyboard Functions
Command+7
Activates the Coloc View
Selection Mode Threshold
When using one of the methods to modify the threshold values, the other indications as well as the Preview
display are updated in real-time.
Histogram Channel A and Histogram Channel B
Click on histogram
Click on line&drag
Set new threshold
Move threshold
2D Histogram
Click
Set channel A and channel B thresholds
158 Imaris Reference Manual
Click on line&drag
Move channel A and channel B thresholds
Preview Window
Click&drag
Shift+click&drag
Shift+Ctrl&drag
Ctrl+click&drag
Set threshold channel A
Set threshold channel B
Move up: zoom out
Move down: zoom in
Pan image
Selection Mode Polygon
2D Histogram
Shift+click
Shift+left-click
on connecting line
Shift+left-click
on point
Command+click
Click&drag
(on point or line)
Click&drag
(outside polygon)
Delete
17
Add new point (any additional point connects to the last inserted point)
Insert point in a line
Delete point
Add multiple new points
Move point or line
Move polygon
Delete single point
Addendum
In this addendum you find the Imaris global Mouse & Keyboard PC and Mouse & Keyboard Mac functions, tips
and tricks how to customize your Imaris Interface in daily routine, and a Terminology table with frequently used
technical terms and specific image processing terms.
17.1
Mouse & Keyboard PC
In the following you find the global Mouse & Keyboard functions.
Global Mouse & Keyboard Functions
Ctrl+1
Ctrl+2
Ctrl+3
Ctrl+4
Ctrl+5
Ctrl+6
Ctrl+7
Ctrl+8
Activates the Slice View
Activates the Section View
Activates the Gallery View
Activates the Easy 3D View
Activates the Surpass View
Activates the Key Frame Animation
Activates the Coloc View
Activates InMotion
Ctrl+A
Ctrl+B
Ctrl+C
Ctrl+D
Sets zoom factor to 1 pixel per voxel and centers the image to the window
Adjusts zoom factor and pan position to best fit the image into the window
Copies current view to the clipboard
Shows the Display Adjustment window
Addendum 159
Ctrl+E
Ctrl+F
Ctrl+I
Ctrl+L
Ctrl+O
Ctrl+P
Ctrl+Q
Ctrl+R
Ctrl+S
Ctrl+T
Ctrl+W
Ctrl+Z
Saves Surpass scene file
Refreshes the textures of all views
Allows to inspect and edit the image properties
Opens Surpass scene file
Opens existing file
Allows to edit the settings of Imaris
Exits the application
Discards all changes and opens the current data set again
Saves the current data set
Saves the current view as a *.tif file
Crops X, Y, or Z
Revokes the last action
Ctrl+Shift+A
Ctrl+Shift+B
Ctrl+Shift+P
Adds channels of another image
Deletes selected channels
Allows to edit figures and annotations
F1
F2
F3
F11
Opens Reference Manual
Displays or updates the license status
Automatic check for updates
Maximizes the viewing area to the full size of your monitor
Ctrl+F1
Opens Quick Start Tutorials
Alt+F4
Exits the application
Del
Deletes selected objects
Right-click
Opens Context Sensitive Help
Context Specific Mouse & Keyboard Functions
In the varying Imaris views there are additional shortcuts, please refer to the respective chapter in this
Reference Manual for details.
Menu Edit Slice View Section View Gallery View Easy 3D View Surpass View -
Animation InMotion Coloc -
Show Display Adjustments - Mouse & Keyboard PC
Mouse & Keyboard PC
Mouse & Keyboard PC
Mouse & Keyboard PC
Mouse & Keyboard PC
Overview - Mouse & Keyboard PC
Clipping Plane - Mouse & Keyboard PC
Contour Surface - Mouse & Keyboard PC
External Object - Mouse & Keyboard PC
Filament - Mouse & Keyboard PC
Light Source - Mouse & Keyboard PC
Measurement Point - Mouse & Keyboard PC
Oblique Slicer - Mouse & Keyboard PC
Ortho Slicer - Mouse & Keyboard PC
Spots - Mouse & Keyboard PC
Topography - Mouse & Keyboard PC
Mouse & Keyboard PC
Mouse & Keyboard PC
Mouse & Keyboard PC
160 Imaris Reference Manual
17.2
Mouse & Keyboard Mac
In the following you find the global Mouse & Keyboard functions.
Global Mouse & Keyboard Functions
Command+1
Command+2
Command+3
Command+4
Command+5
Command+6
Command+7
Command+8
Activates the Slice View
Activates the Section View
Activates the Gallery View
Activates the Easy 3D View
Activates the Surpass View
Activates the Key Frame Animation
Activates the Coloc View
Activates InMotion
Command+A
Command+B
Command+C
Command+D
Command+E
Command+F
Command+I
Command+L
Command+O
Command+,
Command+Q
Command+R
Command+S
Command+T
Command+W
Command+Z
Sets zoom factor to 1 pixel per voxel and centers the image to the window
Adjusts zoom factor and pan position to best fit the image into the window
Copies current view to the clipboard
Shows the Display Adjustment window
Saves Surpass scene file
Refreshes the textures of all views
Allows to inspect and edit the image properties
Opens Surpass scene file
Opens existing file
Allows to edit the settings of Imaris
Exits the application
Discards all changes and opens the current data set again
Saves the current data set
Saves the current view as a *.tif file
Crops X, Y, or Z
Revokes the last action
Command+Shift+A
Command+Shift+B
Command+Shift+P
Adds channels of another image
Deletes selected channels
Allows to edit figures and annotations
F1
F2
F3
Opens Reference Manual
Displays or updates the license status
Automatic check for updates
Command+F11
Command+F1
Maximizes the viewing area to the full size of your monitor
Opens Quick Start Tutorials
Del
Deletes selected objects
Ctrl-click
Opens Context Sensitive Help
Context Specific Mouse & Keyboard Functions
In the varying Imaris views there are additional shortcuts, please refer to the respective chapter in this
Reference Manual for details.
Menu Edit Slice View Section View Gallery View -
Show Display Adjustments - Mouse & Keyboard Mac
Mouse & Keyboard Mac
Mouse & Keyboard Mac
Mouse & Keyboard Mac
Addendum 161
Easy 3D View - Mouse & Keyboard Mac
Surpass View - Overview - Mouse & Keyboard Mac
Clipping Plane - Mouse & Keyboard Mac
Contour Surface - Mouse & Keyboard Mac
External Object - Mouse & Keyboard Mac
Filament - Mouse & Keyboard Mac
Light Source - Mouse & Keyboard Mac
Measurement Point - Mouse & Keyboard Mac
Oblique Slicer - Mouse & Keyboard Mac
Ortho Slicer - Mouse & Keyboard Mac
Spots - Mouse & Keyboard Mac
Topography - Mouse & Keyboard Mac
Animation Mouse & Keyboard Mac
InMotion Mouse & Keyboard Mac
Coloc Mouse & Keyboard Mac
17.3
Customize Interface
In this chapter you find a collection of tips and tricks to customize the Imaris interface for your daily routine.
Histogram
Logarithmic or linear histogram display.
· On the left hand side of a histogram there are horizontal lines representing a linear or logarithmic histogram
display.
· Left-click on these lines to change the display from logarithmic to linear and vice versa.
The default setting is logarithmic.
Windows
You can plug windows in Imaris in or out.
Example: Key Frame Animation window
Plug out:
· Click on the header of the Key Frame Animation window and drag the window to any free space on the
screen.
· On the right hand side of the header click on the little "window" icon. The Key Frame Animation window is
plugged out, you can drag it on any free space on the screen.
Plug in:
· On the right hand side of the header click on the little "window" icon. The Key Frame Animation window is
plugged in on its original place.
Objects Toolbar
You can adjust the Objects toolbar to your personal preferences.
· Open the Menu Edit - Preferences - Surpass - Object Creation Buttons to adjust your personal Objects
toolbar.
Display Mode Blend and Bland Opacity
162 Imaris Reference Manual
You can select the Display Mode Blend in the Surpass View for a Volume object, in the Section view
(Extended) and in the Easy 3D view. Any change in the Display Adjustment window in the parameter Blend
Opacity is only visible, if a Blend Mode is selected.
17.4
Terminology
Term
Description
Channel
A channel is a particular piece of information that has been recorded for all voxels.
Most of the time in light microscopy, the different channels are intensities that have
been measured at different wavelengths. For instance, a two-channel data set
contains two intensities for each voxel, one intensity measured in channel 1 (e.g.,
green light) and one intensity in channel 2 (e.g., red light). Ideally, the intensity values
present in different channels are independent of one another.
Coordinates
Any position in the data set can be described either in the voxel grid (e.g., voxel no. 5
in x-direction) or by a coordinate, which corresponds to a m). The distance relative to
a defined origin in the real world (e.g. 2 latter) requires the correct calibration of the
data set, i.e. that the voxel size is defined appropriately. Generally, in Imaris the origin
of the data set is in the left bottom corner. If the data set was cropped from a larger
data set, the bottom left corner may have minimum coordinates that are not equal to
(0,0,0).
Image stack
A 3D data set is sometimes called an image stack consisting of 2D images stacked on
each other.
MIP
A maximum intensity projection (MIP) is a computer visualization method for 3D data
that projects in the visualization plane the voxels with maximum intensity that fall in
the way of parallel rays traced from the viewpoint to the plane of projection.
Original
Data Set
A 3D data set that cannot be derived from any other data set using Bitplane software.
Usually "Original data sets" have been acquired using an image sensor and are
loaded into Imaris.
Rendering
A technique that visualizes a multi-dimensional data set as a two-dimensional image
that can be displayed on a computer screen or printed on a laser printer.
Resultant
Image
An image that has been computed using Imaris.
Threshold
A threshold in Imaris is a gray value, which acts as a limit. All gray values above (or
below) are assigned a particular functionality.
Time Point
A time point is a single 3D image containing one or many channels. The term is used
regardless of what data is actually stored in the channels. In particular, the channels
could contain data taken at different points in time with a changing object.
Volume
Rendering
A rendering technique which operates directly on the voxel data. The input image
consisting of a collection of voxels arranged in a regular grid is converted directly into
the 2D output image.
Addendum 163
Voxels
A volume data set is composed of volume elements called voxels. The voxels are the
smallest units within the image about which we have distinct information in the form of
a measured intensity. The dimensions of an individual voxel are specified in most
image file formats supported by Imaris.
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