Arani game development Subject: To make a game about the start of the colonization period in Brazil. The game will use characters like indians, planters, african slaves and beings from the brazilian folklore, like Curupira and Saci. The game will work as a learning tool for the developer, in order to learn more about modeling, concept, digital painting, anatomy, etc. The first version of the game will be plataformer, with puzzle levels - push buttons, munch strings, jump, fight NPC’s, and other tipical issues from puzzle games. In the future, there will be PVP online, cooperative, a system where you can buy itens, equip the character, customize it, and a chat system. RESEARCH Character development About indian culture: CHARACTER HISTORY: Choosen tribe for the main character: Tupinambás Caoby One of the most important indian groups were the tupinambás, of tupi language, which lived on the coast, from Bahia to Rio de Janeiro, and later migrated to the north. The war was their main activity, it was exercised constantly against other indian groups, and, later on, against the portuguese people. They praticed canibalism as a ritual, because they believed that, if they eat the meat of a brave warrior, they would acquire their qualities. As the Tupinambá were extinguished, they merged with the Guarani, founding the tupi-gurani. The main character, was named after the language of this last tribe. Caoby was one of the last survivors from his tribe, which was destroyed in fights against the portuguese colonizers. with the shortage of african slaves, natives began to be enslaved. One of those was Caoby, enslaved in his youth. Caoby, already changed by having his tribe decimated, now nurtures a hatred based in his slavery. Traiined since child to be a Tupinambá warrior, he now suffers rebukes and attempts the domestication of his savage side. After a while living by the side of the african slaves and learning their culture, he starts to learn capoeira, a fighting style that has the purpose of granting protection from settlers, disguised as a dance and, therefore, allowing the slaves to practice; It is violent and it is based in kicks of strong impact with a strong development of the peripheral vision. With his knowledge and showing great destructive capacity, Caoby decides that’s the moment of his revenge. Anatomy Study CONCEPT high poly 579.784 TRIS UV MAP LOOPS 2.562 POLYGONS Script: Developing the tutorial’s levels In the tutorial, the player needs to learn how to use the arrow keys to move, the CTRL key to attack and SPACE to jump. In order to accomplish this, the master that teached capoeira to Caoby will apply a last test in his student, so Caoby can start his breakout and also be called a master. The three tutorial levels are in the mill and have a puzzling aspect. The third one is a combat between Caoby and his master. RESEARCH: Procedure: Final Solution level 1: 4.362 Polygons RESEARCH: HUD Development Test: Final: tutorial sketch Master Kumola concept Logo sketches: Final Solution: Choosen typography: Solution: Level 2 procedure Modeling level 3 level 2 Source Material: Game Download: * “A Carta de Pero Vaz de Caminha” * Conhecendo o Índio” Passos de Oliveira. Acaracy * “Tükúna: Vida ou Morte” Ari Pedro Oro www.lizard3d.com.br/Arani.rar * Documentários da globo sobre Kamayuras e Kuikuros * Revista Geográfica Out. 1993 * Revista Geográfica Fev. 1975 * Revista Geográfica Mai. 1997 * Revista Geográfica Jun. 1983 Will be updated.