Installation and Introduction to Programming

Installation and
Introduction to
Programming
LightJockey
Version 2
© 1998 - 2001 Martin Professional A/S, Denmark.
All rights reserved. No part of this manual may be
reproduced, in any form or by any means, without
permission in writing from Martin Professional A/S,
Denmark.
Printed in Denmark.
P/N 35002504 Revision C
Installation .................................................................................................5
Hardware installation ....................................................................................................................... 5
Windows 2000 ............................................................................................................................ 5
Installing the LightJockey PCI card on a Windows 2000 system........................................ 6
Installing the 4064 ISA card on a Windows 2000 system ................................................... 8
Installing the PCMCIA interface on a Windows 2000 system .......................................... 13
Installing the USB interface on a Windows 2000 system .................................................. 13
Windows 95, Windows 98, or Windows ME ........................................................................... 18
Installing the LightJockey PCI card on a Windows 95/98/ME system.............................. 18
Installing the 4064 ISA card on a Windows 95/98/ME system ......................................... 21
Installing the ADP parallel port interface on a Windows 95/98/ME system ..................... 24
Installing the PCMCIA interface on a Windows 95/98/ME system .................................. 25
Installing the USB interface on a Windows 95/98/ME system.......................................... 25
Notes on removing the PCI/ISA driver .................................................................................... 27
Software installation ...................................................................................................................... 28
Hardware configuration ................................................................................................................. 32
Connecting the serial data link....................................................................................................... 34
Interface XLR cable connections.............................................................................................. 34
LightJockey PCI 512 and 4064 ISA DJ cards.................................................................... 34
LightJockey PCI 2048 and 4064 ISA Club cards............................................................... 34
DMXADP interface............................................................................................................ 35
PCMCIA interface.............................................................................................................. 35
USB interface ..................................................................................................................... 35
Connecting to fixtures .............................................................................................................. 35
Tips for building a trouble-free serial link................................................................................ 35
Introduction to programming...................................................................36
Identifying the controls .................................................................................................................. 37
Main screen............................................................................................................................... 37
Sequence toolbar....................................................................................................................... 37
Cue toolbar ............................................................................................................................... 38
Cue List toolbar ........................................................................................................................ 38
Fixture toolbar .......................................................................................................................... 39
Configuring fixtures....................................................................................................................... 40
Example: Configure 2 MAC 600s ............................................................................................ 40
Configuring the desktop................................................................................................................. 42
Example: Place 2 MAC 600s on desktop ................................................................................. 42
Striking lamps ................................................................................................................................ 43
Example: Strike MAC 600s...................................................................................................... 43
Programming cues ......................................................................................................................... 44
Cue building blocks .................................................................................................................. 44
Bottom to top cue execution..................................................................................................... 44
Outline of programming steps .................................................................................................. 45
Creating new cues..................................................................................................................... 45
Creating and editing sequences ................................................................................................ 45
3
Selecting fixtures ...................................................................................................................... 46
Programming effects................................................................................................................. 46
Setting the Off/Snap/Fade control ............................................................................................ 46
Setting scene and fade times .....................................................................................................47
Adding, inserting, and deleting scenes ..................................................................................... 47
Saving sequences ...................................................................................................................... 47
Adding sequences to a cue........................................................................................................ 48
Saving cues ............................................................................................................................... 48
Example: Programming a cue................................................................................................... 48
Step 1: Program shutter/dimmer sequence ......................................................................... 48
Step 2: Add sequence to cue............................................................................................... 50
Step 3: Program color sequence ......................................................................................... 50
Step 4: Program movement sequence................................................................................. 53
Step 5: Edit movement sequence........................................................................................ 56
Step 6: Save the cue............................................................................................................ 57
Step 7: Edit the cue............................................................................................................. 58
Additional cue operations .........................................................................................................60
2532 Direct Access Controller ....................................................................................................... 60
4
Installation
To install LightJockey, perform the following steps:
1. “Hardware installation” on page 5
2. “Software installation” on page 28
3. “Hardware configuration” on page 32
4. “Connecting the serial data link” on page 34
This guide assumes that the installation steps will be performed in this order, but this is
not a requirement. It is possible to install the LightJockey software first, for example.
Hardware installation
The LightJockey controller software comes bundled with hardware to enable DMX
transmission to control DMX-512 fixtures from your PC. This hardware must be
installed and configured within LightJockey before use.
Follow the procedure that applies to the operating system that your PC is running:
•
“Windows 2000” on page 5, or
•
“Windows 95, Windows 98, or Windows ME” on page 18.
Windows 2000
Support for Windows 2000 was introduced in LightJockey version 1.08, build 4. Ensure
that you have this version, or later, before starting these procedures. The version is
printed on the CD. Updates can be downloaded from the Service pages at
http://www.martin.dk
In order to install the required drivers, you must be logged on to Windows 2000 with
administrator rights.
LightJockey supports four types of hardware under Windows 2000:
•
•
•
•
LightJockey PCI card. Follow the steps under “Installing the LightJockey PCI card on
a Windows 2000 system” on page 6
4064 8-bit ISA card. Follow the steps under “Installing the 4064 ISA card on a
Windows 2000 system” on page 8
PCMCIA interface. Follow the steps under “Installing the PCMCIA interface on a
Windows 2000 system” on page 13.
USB interface. Follow the steps under “Installing the USB interface on a Windows
2000 system” on page 13.
5
Installing the LightJockey PCI card on a Windows 2000 system
The LightJockey PCI card comes in two flavors - the PCI 2048 channel version and the
PCI 512 channel version. The installation process is identical for both types.
Support for the LightJockey PCI cards was introduced in LightJockey version 2.1. Ensure
that you have this version, or later, before starting these procedures. The version is
printed on the CD. Updates can be downloaded from the Service pages at
http://www.martin.dk
The card can be damaged by static electricity. Release static electric charges before
handling the hardware by touching a grounded metal object, and always avoid touching
sensitive electronic components.
Installing the card
To install the LightJockey PCI card:
1.
2.
3.
4.
5.
6.
7.
8.
Turn off the computer.
Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
Remove the computer cover.
Find an available PCI expansion slot and remove its cover plate from the back of the
computer chassis.
Holding the card by the bracket and corner, push the card’s copper contacts into the
expansion slot. Ensure that the card is correctly seated in the PCI slot.
Fasten the card to the chassis.
Replace the cover and reconnect the power cord.
Connect the DMX output cable(s) to the card. There:
•
Are 2 connectors on the PCI 2048 version: The top connector has DMX
input/output for DMX links 1 and 2; the bottom connector has DMX
input/output for links 3 and 4.
•
9.
10.
11.
12.
13.
6
Is 1 connector in the PCI 512 version, supporting both DMX input and output.
Restart the computer. The LightJockey PCI card is Plug and Play compatible.
Windows will automatically detect the card once it has been installed and the )RXQG
1HZ+DUGZDUH wizard will start.
Use the wizard to locate the 40 64PC I. inf file which is located in the
Ha rdw are Dr iv ers \P CI _IS A folder on the LightJockey CD-ROM (or in the same
sub-folder of the Mart in Li ghtJockey folder, if you have already installed
LightJockey).
Once the driver has been installed and Windows has started, right-click on 0\
&RPSXWHU, and then click 3URSHUWLHV to open the 6\VWHP3URSHUWLHV dialog box.
Click +DUGZDUH.
Click 'HYLFH0DQDJHUto open the 'HYLFH0DQDJHU dialog box.
14.
Check that the device Ma rtin P CI 4064: DM X P CI Car d appears under Mart in
d evices .
15.
Go to the next section, “Installing the PCI/ISA driver” on page 7.
Installing the PCI/ISA driver
Install the PCI/ISA driver:
1.
2.
Using Windows Explorer, open the H ar dwa reD river s \P CI_ ISA folder on the
CD-ROM, or if you have already installed LightJockey, in the same sub-folder of
the Martin LightJockey folder.
Double-click the ,QVWDOOHU application to start it. (If the driver has already been
installed then a message will appear indicting this).
3.
Click ,QVWDOO'ULYHU.
4.
Click /RFDWH&DUGV and the newly installed card should appear listed in the
window.
It is not necessary to restart Windows. Go to “Software installation” on page 28.
5.
7
Installing the 4064 ISA card on a Windows 2000 system
The 4064 ISA card comes in two flavors - the 2048 DMX channel Club version and the
512 channel DJ version. The installation process is identical for both types.
The card can be damaged by static electricity. Release static electric charges before
handling the hardware by touching a grounded metal object, and always avoid touching
sensitive electronic components.
Setting the DIP switch on the card
The card’s DIP-switch setting is used to specify the location in memory that will be
allocated to the card. This may need to be adjusted. To find out:
1.
2.
8
From the Desktop, right-click 0\&RPSXWHU and select 3URSHUWLHV to open the
6\VWHP3URSHUWLHV window.
Click +DUGZDUH to open the following page.
3.
Click 'HYLFH0DQDJHUto open the following window.
4.
Select 9LHZ→5HVRXUFHVE\W\SH.
9
5.
Expand 0HPRU\ to view a list similar to the one in the following illustration.
6.
•
If:
No device is allocated to the memory from 000D2000 to 000D2FFF, the card’s
default DIP-switch setting (pins 2 and 5 on) will work. You can now go to “Installing
the card” on page 12.
•
Any device is allocated to the memory from 000D2000 to 000D2FFF, use the
following table to locate a free block of memory and to set the DPI-switch pins
accordingly:
10
Block
C0
C1
C2
C3
C4
C5
C7
C8
C9
CA
CB
CC
CD
CE
CF
7.
8.
Pins
On
Block
None
D0
1
D1
2
D2
1, 2
D3
3
D4
1, 3
D5
2, 3
D6
1, 2, 3
4
1, 4
D SEGMENT
C SEGMENT
C6
Address
Range
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&$000
000&$FFF
000&%000
000&%FFF
000&&000
000&&FFF
000&'000
000&'FFF
000&(000
000&(FFF
000&)000
000&)FFF
D7
D8
D9
2, 4
DA
1, 2, 4
DB
3, 4
DC
1, 3, 4
DD
2, 3, 4
DE
1, 2, 3, 4
DF
Address
Range
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'$000
000'$FFF
000'%000
000'%FFF
000'&000
000'&FFF
000''000
000''FFF
000'(000
000'(FFF
000')000
000')FFF
Pins
On
5
1, 5
2, 5
1, 2, 5
3, 5
1, 3, 5
2, 3, 5
1, 2, 3, 5
4, 5
1, 4, 5
2, 4, 5
1, 2, 4, 5
3, 4, 5
1, 3, 4, 5
2, 3, 4, 5
1, 2, 3, 4, 5
Set the card’s DIP switch for the unoccupied memory block by moving the pins
indicated under “Pins On” to the ON position. Move all other pins to the off
position. Check that the correct DIP switches are ON, and that all other DIP
switches are OFF.
Close the 'HYLFH0DQDJHU window to proceed to “Installing the card” on page 12.
11
Installing the card
To install the 4064 ISA card:
1.
2.
3.
4.
5.
6.
7.
8.
•
Turn off the computer.
Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
Remove the computer cover.
Find an available ISA expansion slot and remove its cover plate from the back of the
computer chassis.
Holding the card by the bracket and corner, push the card’s copper contacts into the
expansion slot. Ensure that the card is correctly seated in the ISA slot.
Fasten the card to the chassis.
Replace the cover and reconnect the power cord.
Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the Club version: The top connector has DMX input/output for
links 1 and 2; the bottom connector has input/output for links 3 and 4.
•
Is 1 connector in the DJ version, supporting both DMX input and output.
9.
You should now restart your computer and go to the following driver installation
procedure.
Installing the PCI/ISA driver
The 4064 ISA card is not Plug and Play compatible. It is not possible for Windows to
automatically detect the card once it has been installed. A driver installation program is
supplied on the LightJockey CD-ROM.
1.
2.
12
Using Windows Explorer, open the H ard war eDr iver s\ PC I_I SA folder on the CDROM, or if you have already installed LightJockey, in the same sub-folder of the
Martin LightJockey folder.
Double-click the ,QVWDOOHU application to start it. (If the driver has already been
installed then a message will appear indicting this).
3.
Click ,QVWDOO'ULYHU.
4.
Click /RFDWH&DUGV and the newly installed card should appear listed in the
window.
It is not necessary to restart Windows. Go to “Software installation” on page 28.
5.
Note that once the card is installed it may not show up in the Windows 2000 'HYLFH
0DQDJHU. This can occur because of a driver problem, but will not prevent the
LightJockey or the 4064 card from functioning correctly. If this occurs, make a note of
the memory address range that the card uses and when installing new devices in the
future, ensure that they do not use memory in this range.
Installing the PCMCIA interface on a Windows 2000 system
The PCMCIA interface provides two 512 channel DMX links. One link may be used as a
DMX input. For installation, please refer to the PCMCIA Adapter QuickStart User's
Guide. Once you have installed the PCMCIA interface go to “Software installation” on
page 28.
Note that although the PCMCIA interface is a “hot plug” interface (able to be removed
while Windows is running), do not remove and re-insert the interfaces while LightJockey
is running as the interfaces will not be re-initialized correctly. To re-initialize the
interfaces, restart LightJockey.
Installing the USB interface on a Windows 2000 system
The Martin USB interface allows control of 512 DMX channels through a USB port.
LightJockey version 1.08, build 4 or higher, is required. Windows 98 is recommended.
Most versions of Windows 95 do not support the interface, however version OSR2 can be
used.
1.
Start the computer and insert the LightJockey CD-ROM. If auto-start is enabled,
install or update the LightJockey software at this point. Leave the CD-ROM in the
drive until hardware installation is complete.
13
2.
Plug the interface cable into a USB port on the computer.
3.
The Windows Hardware Installation Wizard automatically starts.
4.
Click 1H[W.
5.
Select 6HDUFKIRUDVXLWDEOHGULYHUIRUP\GHYLFH.
14
6.
Click 1H[W.
7.
Select &'520GULYH and click 1H[W. If Windows does not locate the driver, select
Specify a location and browse to the \HardwareDrivers\USB\W2K folder on the
CD-ROM.
15
8.
When Windows finds the driver, click 1H[W to continue.
9. When the installation is complete, click )LQLVK.
10. You should now check that the installation has been successful. From the Windows
desktop, right-click 0\&RPSXWHUand select 3URSHUWLHV to open the 6\VWHP
3URSHUWLHV window.
11. Click +DUGZDUH to open the following page.
16
12.
Click 'HYLFH0DQDJHUto open the following window.
13.
Expand the 8QLYHUVDO6HULDO%XVFRQWUROOHUV list and check that the Martin
LightJockey USB appears in the list and that it does not appear with an exclamation
point (indicating a problem).
14.
If you have no yet installed the LightJockey software then go to “Software
installation” on page 28.
Note that although the PCMCIA interface is a “hot plug” interface (able to be removed
while Windows is running), do not remove the interfaces while LightJockey is running as
the interfaces will not be re-initialized correctly. To re-initialize the interfaces, restart
LightJockey.
17
Windows 95, Windows 98, or Windows ME
The LightJockey supports five types of hardware under Windows 95/98/ME:
• LightJockey PCI card. See “Installing the LightJockey PCI card on a Windows
95/98/ME system” on page 18.
• 4064 8-bit ISA card. See “Installing the 4064 ISA card on a Windows 95/98/ME
system” on page 21.
• Parallel printer port interface. See “Installing the ADP parallel port interface on a
Windows 95/98/ME system” on page 24.
• PCMCIA interface. See “Installing the PCMCIA interface on a Windows 95/98/ME
system” on page 25.
• USB interface. See “Installing the USB interface on a Windows 95/98/ME system” on
page 25.
Installing the LightJockey PCI card on a Windows 95/98/ME
system
The LightJockey PCI card comes in two flavors - the PCI 2048 channel version and the
PCI 512 channel version. The installation process is identical for both types.
Support for the LightJockey PCI cards was introduced in LightJockey version 2.1. Ensure
that you have this version, or later, before starting these procedures. The version is
printed on the CD. Updates can be downloaded from the Service pages at
http://www.martin.dk
The card can be damaged by static electricity. Release static electric charges before
handling the hardware by touching a grounded metal object, and always avoid touching
sensitive electronic components.
Installing the card
To install the LightJockey PCI card:
1.
2.
3.
4.
5.
6.
7.
8.
18
Turn off the computer.
Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
Remove the computer cover.
Find an available PCI expansion slot and remove its cover plate from the back of the
computer chassis.
Holding the card by the bracket and corner, push the card's copper contacts into the
expansion slot. Ensure that the card is correctly seated in the PCI slot.
Fasten the card to the chassis.
Replace the cover and reconnect the power cord.
Connect the DMX output cable(s) to the card. There:
•
Are 2 connectors on the PCI 2048 version: The top connector has DMX
input/output for DMX links 1 and 2; the bottom connector has DMX
input/output for links 3 and 4.
•
9.
10.
11.
12.
13.
14.
15.
Is 1 connector in the PCI 512 version, supporting both DMX input and output.
Restart the computer. The LightJockey PCI card is Plug and Play compatible.
Windows will automatically detect the card once it has been installed and the )RXQG
1HZ+DUGZDUH wizard will start.
Use the wizard to locate the 4064P CI .inf file which is located in the
H ar dwar eD riv er s \PC I_ ISA folder on the LightJockey CD-ROM (or in the same
sub-folder of the Mar tin Light Jockey folder, if you have already installed
LightJockey).
Once the driver has been installed and Windows has started, right-click on 0\
&RPSXWHU, and then click 3URSHUWLHV to open the 6\VWHP3URSHUWLHV dialog box.
Click +DUGZDUH.
Click 'HYLFH0DQDJHUto open the 'HYLFH0DQDJHU dialog box.
Check that the device Ma rtin P CI 4064: DM X P CI Car d appears under Mart in
d evices .
Go to the next section and install the PCI/ISA driver.
Installing the PCI/ISA driver
Install the PCI/ISA driver:
1.
2.
Using Windows Explorer, open the H ar dwa reD river s \P CI_ ISA folder on the
CD-ROM, or if you have already installed LightJockey, in the same sub-folder of
the Martin LightJockey folder.
Double-click the ,QVWDOOHU application to start it. (If the driver has already been
installed then a message will appear indicting this).
19
3.
Click ,QVWDOO'ULYHU.
4.
Click /RFDWH&DUGV and the newly installed card should appear listed in the
window.
Restart Windows.
Go to “Software installation” on page 28.
5.
6.
20
Installing the 4064 ISA card on a Windows 95/98/ME system
The 4064 ISA card comes in two flavors - the 2048 DMX channel Club version and the
512 channel DJ version. The installation process is identical for both types.
The card can be damaged by static electricity. Release static electric charges before
handling the hardware by touching a grounded metal object, and always avoid touching
sensitive electronic components.
Setting the DIP switch on the card
The card’s DIP-switch setting may need to be adjusted. To find out:
1. From the Desktop, right-click 0\&RPSXWHU.
2. Select 3URSHUWLHV→'HYLFH0DQDJHU→3URSHUWLHV.
3. Select 0HPRU\ to view a list similar to the one in the following illustration.
4.
If no device is allocated to the memory from 000D2000 to 000D2FFF, the card’s
default DIP-switch setting (pins 2 and 5 on) will work and you can proceed to
“Installing the card” on page 23.
21
Otherwise, select an unoccupied memory block with the help of the following table:
Block
C0
C1
C2
C3
C4
C5
C7
C8
C9
CA
CB
CC
CD
CE
CF
5.
6.
7.
22
Pins
On
Block
None
D0
1
D1
2
D2
1, 2
D3
3
D4
1, 3
D5
2, 3
D6
1, 2, 3
4
1, 4
D SEGMENT
C SEGMENT
C6
Address
Range
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&000
000&FFF
000&$000
000&$FFF
000&%000
000&%FFF
000&&000
000&&FFF
000&'000
000&'FFF
000&(000
000&(FFF
000&)000
000&)FFF
D7
D8
D9
2, 4
DA
1, 2, 4
DB
3, 4
DC
1, 3, 4
DD
2, 3, 4
DE
1, 2, 3, 4
DF
Address
Range
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'000
000'FFF
000'$000
000'$FFF
000'%000
000'%FFF
000'&000
000'&FFF
000''000
000''FFF
000'(000
000'(FFF
000')000
000')FFF
Pins
On
5
1, 5
2, 5
1, 2, 5
3, 5
1, 3, 5
2, 3, 5
1, 2, 3, 5
4, 5
1, 4, 5
2, 4, 5
1, 2, 4, 5
3, 4, 5
1, 3, 4, 5
2, 3, 4, 5
1, 2, 3, 4, 5
Set the card’s DIP switch for the unoccupied memory block by moving the pins
indicated under “Pins On” to the ON position. Move all other pins to the off position.
Check that the correct DIP switches are ON, and that all other DIP switches are OFF.
Close the 'HYLFH0DQDJHU window.
You can now install the card in your computer. See “Installing the card” on page 23.
Installing the card
1.
2.
3.
4.
5.
6.
7.
8.
•
Turn off the computer.
Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
Remove the computer cover.
Find an available ISA expansion slot and remove its cover plate from the back of the
computer chassis.
Holding the card by the bracket and corner, push the card’s copper contacts into the
expansion slot. Ensure that the card is correctly seated in the ISA slot.
Fasten the card to the chassis.
Replace the cover and reconnect the power cord.
Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the Club version: The top connector has DMX input/output for
links 1 and 2; the bottom connector has DMX input/output for links 3 and 4.
•
Is 1 connector in the DJ version, supporting both DMX input and output.
9.
You should now restart your computer and go to the following driver installation
procedure.
Installing the PCI/ISA driver
The 4064 ISA card is not Plug and Play compatible. It is not possible for Windows to
automatically detect the card once it has been installed. A driver installation program is
supplied on the LightJockey CD-ROM.
1.
2.
Using Windows Explorer, open the H ar dwa reD river s \P CI_ ISA folder on the
CD-ROM, or if you have already installed LightJockey, in the same sub-folder of
the Martin LightJockey folder.
Double-click the ,QVWDOOHU application to start it. (If the driver has already been
installed then a message will appear indicting this).
23
3.
Click ,QVWDOO'ULYHU.
4.
Click /RFDWH&DUGV and the newly installed card should appear listed in the
window.
Restart Windows.
Go to “Software installation” on page 28.
5.
6.
Note that once the card is installed it may not show up in the 'HYLFH0DQDJHU. This can
occur because of a driver problem, but will not prevent the card from functioning
correctly. If this occurs, make a note of the memory address range that the card uses and
when installing new devices in the future, ensure that they do not use memory in this
range.
Installing the ADP parallel port interface on a Windows
95/98/ME system
The parallel port interface enables Windows 95/98 laptops and PCs without an ISA
expansion slot to send DMX through the parallel port. The interface provides 512 DMX
channels on one link.
1.
2.
3.
4.
Disconnect the PC and remove the power cord to avoid risk of injury.
Insert the ADP interface into the 25-pin parallel port and fasten it with the 2 screws.
Check that the interface is properly seated in the parallel port.
If a keyboard or PS/2 mouse port is not in use, connect the male PS/2 connector to
the port. (Use a PS/2 to DIN adapter if required.) If there are no free ports,
disconnect one and connect the male PS/2 connector from the interface. Then
connect the keyboard or mouse to the female PS/2 connector.
Go to “Software installation” on page 28.
Note that:
• As the parallel port does not deliver sufficient electrical current for DMX
transmission, the interface takes power from a keyboard or PS/2 mouse port.
• If the status LED of the interface is not lit, there is no power from the keyboard or
PS/2 mouse port. Disconnect the cables and repeat the installation procedure.
24
•
•
On certain PCs, especially laptops, it may be necessary to enable both the parallel port
and the power supplying keyboard or PS/2 mouse port in order to use the DMX ADP.
Please consult your PC documentation for details if the adapter fails to work.
Laptop users should disable power-saving functionality as this can cause the
DMXADP interface to malfunction.
Installing the PCMCIA interface on a Windows 95/98/ME
system
The PCMCIA interface provides two 512 channel DMX links. One link may be used as a
DMX input. For installation, please refer to the PCMCIA Adapter QuickStart User's
Guide. Once you have installed the PCMCIA interface go to “Software installation” on
page 28.
Installing the USB interface on a Windows 95/98/ME system
The Martin USB interface allows control of 512 DMX channels through a USB port.
LightJockey version 1.07, build 14 or higher, is required. Windows 98 is recommended.
Most versions of Windows 95 do not support the interface, however version OSR2 can be
used.
1.
3.
Start the computer and insert the LightJockey CD-ROM. If auto-start is enabled,
install or update the LightJockey software at this point. Leave the CD-ROM in the
drive until hardware installation is complete.
Plug the interface cable into a USB port on the computer. The Windows Hardware
Installation Wizard automatically starts. Click 1H[W.
Select Search for the best driver for your device. Click 1H[W.
4.
Select CD-ROM drive and click 1H[W.
2.
25
5.
6.
7.
8.
26
If Windows does not locate the driver, select Specify a location and browse to the
HardwareDrivers/USB folder on the CD-ROM.
When Windows finds the driver, click 1H[W to continue.
When the installation is complete, click )LQLVK.
To check the installation, right-click 0\&RPSXWHU. Select 3URSHUWLHV→'HYLFH
0DQDJHU. If the Martin LightJockey USB is under Universal Serial Bus controllers
as shown below (without an exclamation point), the installation was successful.
Notes on removing the PCI/ISA driver
You can remove this driver using the ,QVWDOOHU application but it is a generic Windows
driver that might be used to drive other types of hardware in the PC. Removing the
driver may cause other types of hardware to stop functioning. Do not remove the
driver unless you are certain that it is not needed for other types of hardware.
To remove the driver:
2.
Using Windows Explorer, open the H ar dwa reD river s \IS A\ W2K folder on the
CD-ROM, or if you have already installed LightJockey, in the same sub-folder of
the Martin LightJockey folder.
Double-click the ,QVWDOOHU application to start it.
3.
4.
Click 5HPRYH &XUUHQW'ULYHU.
Click &ORVH.
1.
27
Software installation
The LightJockey CD uses the Windows 95/98/2000 tm auto-start feature to launch the
setup program when the CD-ROM is inserted. If this feature is disabled and installation
does not start automatically double-click on the Launch.Exe program located in the root
of the CD-ROM.
If you have already installed LightJockey, then go to “Hardware configuration” on
page 32.
To install on a PC without CD-ROM drive:
1.
2.
3.
Copy the contents of the DiskX directories to individual 1.44 MB floppy disks.
Insert the floppy disk with the Disk1 contents into the PC.
Run setup.exe.
Follow the installation procedure:
1.
Once the installation program starts the following window will appear
2.
Click either Install LightJockey x.x + Offline Visualizer or Install LightJockey
x.x to install with, or without, the Offline Visualizer (OV). The OV is a scaled down
version of the offline module from Martin Show Designer (MSD) that has been integrated into LightJockey. The OV offers real-time animation of fixtures in a blackbox environment. For more information refer to the LightJockey online help.
28
3.
The following window will appear.
4.
Click 1H[W.
29
5.
If the 'HVWLQDWLRQ'LUHFWRU\ is appropriate click 1H[W. Otherwise specify a another
one using the %URZVH button, selecting the appropriate directory, and pressing 1H[W.
6.
7.
Accept the default program folder, or select another from the list.
Click 1H[W.
30
8.
Review the settings and click 1H[W to continue.
9. Click)LQLVK.
10. Start LightJockey by clicking on the LightJockey icon located in the programs
folder in the Windows start menu.
11. Follow the steps under “Hardware configuration” on page 32.
31
Hardware configuration
Start LightJockey, and from the LightJockey main window:
1.
Click 6HWXS→+DUGZDUH.
2.
Click 'HWHFWKDUGZDUH. LightJockey searches for available hardware and lists all
hardware found. The search may take up to 20 seconds.
3.
4.
Select the appropriate hardware by clicking on it in the list.
Click 2. to return to the +DUGZDUH6HWXSwindow. Note that some interfaces
support settings that can be configured in this window, such as selecting the DMX
32
refresh rate. Normally the highest DMX rate should be selected as lowering the
DMX rate may cause some fixtures to respond less smoothly during high fade times.
5.
Restart LightJockey when prompted.
6.
Follow the steps under “Connecting the serial data link” on page 34.
33
Connecting the serial data link
The pin-out of the 3-pin DMX connectors is compatible with the DMX-512
standard, i.e., pin 1 to shield, pin 2 to cold (-) and pin 3 to hot (+). As some devices have
5-pin connectors, or 3-pin connectors with reversed polarity on pins 2 and 3, the
following adaptor cables may be required.
5-pin to 3-pin
Adaptor
3-pin to 5-pin
Adaptor
3-pin to 3-pin
Phase-Reversing
Adaptor
Male
Female
Male
Female
Male
Female
1
2
3
4
5
1
2
3
1
2
3
1
2
3
4
5
1
2
3
1
2
3
P/N 11820005
P/N 11820004
P/N 11820006
Always remember to terminate the end of a data link with a 120.ohm terminating plug.
Interface XLR cable connections
LightJockey PCI 512 and 4064 ISA DJ cards
These cards are supplied with a SUB-D to XLR cable. DMX out is through the female
XLR and DMX in is through the male XLR.
LightJockey PCI 2048 and 4064 ISA Club cards
These cards are supplied with three SUB-D to XLR cables. The
•
D-SUB to 2 x female XLR should be used in the top SUB-D connector for 2 x DMX
out
•
Second 2 x female XLR should be used in the lower SUB-D socket if the card is
configured with 4 x DMX out.
•
Male plus female XLR cable if the card is configured to receive DMX in.
DMX out is through the female XLR and DMX in is through the male XLR.
34
DMXADP interface
Connect a 3-pin XLR to the female XLR output of the interface.
PCMCIA interface
When using:
•
1 PCMCIA interface, outputs for links 1 and 2 are located as displayed on the
breakout box.
•
2 PCMCIA interfaces, outputs for links 3 and 4 are located on the breakout box
connected to the second PCMCIA card.
USB interface
Connect the data link to the 3-pin XLR on the USB interface.
Connecting to fixtures
1.
2.
3.
Connect the controller’s output to the first fixture’s data input. For a DMX fixture
with 5-pin input, use a cable with 3-pin male and 5-pin female XLR connectors. For
a DMX fixture with 3-pin input, use a cable with 3-pin male and female connectors.
For a Martin RS-485 protocol fixture, use a phase reversing cable with 3-pin male
and female connectors.
To connect additional fixtures, connect the output of the fixture closest to the
controller to the input of the next fixture. When connecting a DMX fixture to a
Martin fixture with pin 3 cold (-), use a 3-pin phase-reversing adaptor.
Terminate the link. Insert a male 120 ohm XLR termination plug in the output of the
last fixture on the link. The termination plug, which is simply a male XLR connector
with a 120 ohm, 0.25 watt resistor soldered between pins 2 and 3, “soaks up” the
control signal so it does not reflect back down the link and cause interference.
Tips for building a trouble-free serial link
•
•
•
Use shielded twisted-pair cable designed for RS-485 devices. Standard microphone
cable is not designed for use in serial links and often causes unpredictable
performance.
Never use a “Y” connector to split the link. To split the serial link into branches use a
splitter such as the Martin 4-Channel Opto-Isolated RS-485 Splitter/Amplifier. If a
splitter/amplifier is used, terminate each branch of the link.
Do not overload the link. Up to 32 devices may be connected on a serial link. If a
splitter/amplifier is used, up to 32 devices may be connected on each branch.
35
Introduction to programming
This part of the guide explains the controller’s basic features and philosophy to help you
start programming. Information about new and advanced features is located in the on-line
help system.
Tip: As you go through this introduction, pay attention to how the Off/Snap/Fade control
effects sequence execution.
If you have programmed with the Martin 3032, you will find the LightJockey similar in
many ways. Fade times and the Off/Snap/Fade control, however, will be new to you.
This guide assumes that you are familiar with Windows. As you experiment with the
controls, be aware that clicking with the left and right mouse buttons often does different
things.
You do not need to have actually have any fixtures connected to perform the exercises,
although it is recommended. The examples are based around two Mac 600 fixtures, but in
theory you should be able to replicate the same cases with most other Martin MAC-series
fixtures.
36
Identifying the controls
This section describes the LightJockey controls. Note that screens and buttons may differ
from those shown here depending on software version that is being used.
Main screen
Main menu
Seq & Cue Toolbars
Cue List Toolbar
Offline Visualizer
Fixture Toolbar
Page tabs
Fixture icons
LightJockey Desktop
Control windows
Status bar
Sequence toolbar
1
1.
2.
3.
4.
5.
6.
2
3 4 5
6
Sequence name field
View Sequence Control button
New/Clear Sequence button
Save Sequence button
List of Sequences button
Scene number field (current scene : total scenes)
37
Cue toolbar
1
1.
2.
3.
4.
5.
2
3 4 5
Cue name field
View Cue Control button
New/Clear Cue button
Save Cue button
List of Cues button
Cue List toolbar
3
1
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
38
2
9
5
4
Current Cue List name field
Toggle Cue List control button
New/Clear Cue List button
Save Cue List button
List of Cue Lists button
Background Cue Control button
Static Control button
CD control button
MCX (Direct Access) button
2518 Direct Access button
DMX In button
MIDI In button
2532 Direct Access button
6
7
8
13
11
10
12
Fixture toolbar
4
2
1
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
3
8
6
5
7
12
10
9
11
14
13
16
15
18
17
20
19
21
Intensity button
Movement button
Color button
Gobo button
Beam button
Effect button
Levels/Extended Controls button
Lamp button
Reset button
Hide/Show Fixture Controls button
Fixture Groups button
Select All Fixtures button
Deselect All Fixtures button
Fixture Selection Mode button (,QFOXVLYH or ([FOXVLYH)
Previous Fixture button
Next Fixture button
Fixture Solo button
Followspot button
Smoke Control button
Blackout button
Master Intensity button
39
Configuring fixtures
The first step after setting up the hardware is to select and address your lighting fixtures
in the Fixture Configuration window, which you open by choosing 6HWXS→)L[WXUH
&RQILJXUDWLRQ from the main menu.
Example: Configure 2 MAC 600s
1.
2.
3.
4.
5.
40
Click 6HWXS→)L[WXUH &RQILJXUDWLRQ from the main menu.
Click MAC 600 (mode 2/4) from $YDLODEOH)L[WXUH.
Drag and drop it onto line 1R 1.
Add another fixture of the same type to line 1R 2.
For each of the two fixtures in the list: Click $XWR$GGUHVV, click )LQG$GGUHVVHV,
and then click 2.. Addresses can also be set manually in the '0;$GGUHVV field at
the bottom of the screen. Regardless of the method that you use, the DMX addresses
and modes (that affect the number of DMX channels that are used) set in the actual
fixtures must match those in the LightJockey fixture configuration in order for
communication between the LightJockey and the fixture to function. Refer to the
fixture user manual for guidance.
6.
Click line number 1 to select the first fixture in the list. Type Left in )L[WXUH8VHU
1DPH (located at the lower-left of the window). Repeat this process for the second
fixture in the list, assigning it the name, R ight .
7.
Click 6DYH. If you are prompted to C lear data f or new fi xt ure s? , click <HV and
when the subsequent confirmation window appears, click 2..
Click &ORVH to return to the LightJockey desktop where the 8QDVVLJQHG)L[WXUHV
dialog box will appear.
8.
41
Configuring the desktop
Lighting fixtures are represented by icons on screen. To create and place icons, you drag
fixtures from the Unassigned Fixtures list to the desktop. Icons may be organized any
way you like on multiple pages or “tabs.”
Menus for arranging the desktop and icons, etc., pop up if you right-click on the desktop
and icons.
Example: Place 2 MAC 600s on desktop
1.
2.
3.
4.
5.
42
The list of unassigned fixtures is displayed on the desktop automatically. (If at any
point you close it, re-open the list by clicking 9LHZ→8QDVVLJQHG)L[WXUHV.
Drag the MAC 600s from the list and drop them on to the desktop.
Right-click the desktop.
Click ,FRQV→$XWR$UUDQJH.
Click 2..
Striking lamps
Most Martin fixtures with discharge lamps, also known as arc lamps, must be struck
(turned on) from the controller. There are three ways to do this:
1.
Use the LightJockey’s automatic lamp-strike feature. This is recommended and is
described in the next example.
2. Program a “lamp on” cue. This is not recommended because Martin fixtures use the
same DMX channel for lamp and shutter control. The lamp-on command will be
overridden by any higher-priority sequence with a shutter command. If you choose
to program a “lamp on” cue, turn on the lamps one at a time with 3 - 5 second intervals to avoid excessive voltage drop and current draw.
3. Strike a lamp manually by selecting it, clicking the Lamp button on the fixture toolbar, and then clicking 3RZHU2Q in the /DPS&RQWURO dialog box. Depending on the
fixture, this dialog box may also be used to turn off the lamp.
Example: Strike MAC 600s
1.
2.
3.
Perform the steps in the previous examples to configure 2 MAC 600s and place them
on the LightJockey desktop.
Click 6\VWHP→$XWR6WULNH/DPSV from the main menu.
Click 6WRS once the LightJockey has been through the cycle once or twice and the
lamps have struck.
43
Programming cues
Cue building blocks
A light show is typically divided into cues that you program and then play back from the
list of available cues. The LightJockey also supports cue playback from the Martin 2532
Direct Access Controller, which is available as an accessory.
A cue points to up to 12 sequences that all run together at the same time, i.e., in parallel.
A sequence is made up of scenes. Scenes run one after the other, i.e., in sequence, and can
have different lengths (scene times).
Later on you will program a cue with 3 sequences. The sequences have 1, 3, and 2 scenes,
respectively, with scene times as shown below. With the default loop settings, once a
sequence finishes, it loops back to the start and repeats for as long as you play the cue.
Seq.
1
2
3
Scene action, number and time
*
*Open shutter. Open dimmer 20% (1 s)
1:1
C in, Y out
1:3 (3 s)
M in, C out
2:3 (3 s)
Y in, M out
3:3 (3 s)
Fast pan
1:2 (2 s)
Slow pan
2:2 (15 s)
Bottom to top cue execution
It is essential that you understand how sequences are executed within a cue. Picture it as if
the LightJockey takes effects one at a time and looks for instructions at the bottom of the
cue. If the effect’s Off/Snap/Fade control is set to Snap or Fade, the controller executes
the instructions in the sequence and then moves to the next effect. If the effect’s control is
Off, it looks for instructions in the next higher sequence. The LightJockey continues up
the cue until it finds a Snap or Fade command.
If an effect is programmed in two sequences at the same time, the controller executes the
instruction closer to the bottom. If an effect does not behave as predicted it is probably
being controlled by a sequence lower in the cue.
In the example cue that follows, you open the shutter in the “20% dimmer” sequence - the
top sequence - and close it in scene 1 of the “Pan” sequence - the bottom sequence.
Sequence 3 has priority so the shutter closes during scene 1 and opens again in scene 2,
where the shutter control is Off. If you move “20% dimmer” below “Pan,” however,
“20% dimmer” has priority and the shutter stays open all the time.
44
Outline of programming steps
The basic steps for programming a cue are outlined below and explained in more detail in
the following sections.
I.
Create new cue.
II.
Program up to 12 sequences.
A.
Create new sequence.
B.
Program up to 999 scenes.
1.
Add scene. (Scene 1 is added automatically.)
2.
Program fixtures. Repeat as necessary.
a)
Select fixtures.
b) Set desired effects.
c)
3.
III.
Set effects to snap or fade.
Set fade and scene time.
C.
Save sequence.
D.
Add sequence to cue.
Save cue.
Creating new cues
To program a cue you can either create a new one or load an existing one onto the
desktop using Windows techniques such as dragging and dropping. The cue on the
desktop is called the current cue.
Click the New/Clear Cue button on the &XH toolbar to create a new cue and clear the
current one. A gray &XH field indicates a new (empty) cue. It turns yellow when a
sequence has been added to the current cue.
The action of the current cue is dynamically represented in the control windows. The
pan/tilt cursor, for instance, moves back and forth to show a pan movement. This allows
you to see the effects of your programming without actual fixtures.
Creating and editing sequences
Just like cues, you program sequences by creating new ones or loading existing ones onto
the desktop. The sequence on the desktop is known as the current sequence.
To create a new sequence and clear the current one, click the New/Clear Sequence button
on the Sequence toolbar . The Sequence name field changes from yellow to gray to
indicate a new sequence; it turns yellow as soon as an instruction is programmed.
45
To edit an existing sequence, drag it from the List of Sequences to the desktop. Save
changes by clicking “Save Sequence” instead of “Save as New Sequence” in the save
dialog.
The action of the current sequence is displayed differently from the action of the current
cue. The controls for effects programmed in the current sequence do not move. This is to
make programming easier. The pan/tilt cursor, to take the previous example, stops
moving when you load the movement sequence onto the desktop. To “see” the sequence
run, add it to the current cue and clear it from the desktop.
Selecting fixtures
Fixtures must be selected before they can be programmed. The icon caption field is light
or dark red when a fixture is selected and blue when it is not selected. Click on fixture
icons to select and deselect them.
If you want to program a group of identical fixtures, say 2 MAC 600s, to do exactly the
same thing, you can select and program them together. When you want to program
fixtures to do different things, you must select and program them individually. (The
effects generator is a little different.) Of course you can program some effects together
and some effects individually.
Usually, you will program fixtures of different types separately, but some effects, such as
pan and tilt, may be programmed at the same time.
Programming effects
You control and program effects using slide bars, palettes, buttons, etc., in the fixture
control dialog boxes, which graphically represent each effect.
Control dialog boxes are opened and closed using the buttons on the Fixture toolbar.
There is an individual button for each control window as well as a master “Show Fixture
Controls” button that opens and closes all the commonly used control windows. Once
open, the windows may be dragged anywhere on screen.
Setting the Off/Snap/Fade control
Most controls have an 2II6QDS/)DGH button. Some controls, such as Lamp Control, have
2II and 6QDS only. In the default setting, the button is red and 2II One click makes it a
yellow 6QDS button. Two clicks makes it a green )DGH button.
Leave the button on Off (the default) unless you are programming a command. When an
effect’s 2II6QDS/)DGH button is Off, the control sends no instructions, allowing a lowerpriority sequence to control the effect.
Click the 2II6QDS/)DGH button to 6QDS to move the effect at maximum speed.
46
Click the 2II6QDS/)DGH button to )DGH to fade the effect in or out using the fade time.
Setting scene and fade times
A scene lasts for a period of time known as the scene time. Fade time is the period of time
over which an effect moves if its 2II6QDS/)DGH control is set to )DGH. (If the control is
set to 6QDS, the effect changes “instantly” at maximum speed.)
Scene and fade times are entered in the Sequence Control dialog box, which is shown
below.
Adding, inserting, and deleting scenes
A sequence can have anywhere from 1 to 999 scenes. Scenes are added, inserted, or
deleted by clicking buttons in the 6HTXHQFH&RQWURO dialog.
Add Scene
Insert Scene
Delete Scene
Current Scene
Total Scenes
Saving sequences
Sequences are named and saved using the 6DYH6HTXHQFH dialog box. The dialog box
also has several check boxes that can be selected to speed up programming.
Click 6DYH6HTXHQFH to save changes to an existing sequence or 6DYHDV1HZ
6HTXHQFH to create a new sequence from the current sequence.
47
Adding sequences to a cue
Windows techniques such as drag and drop can be used to add, delete, and rearrange
items in LightJockey lists. One way to add a sequence to a cue is to open the list of
available sequences (click List of Sequences on the Sequence toolbar), open the Cue
control window (click View Cue Control on the Cue toolbar), and drag the sequence to
the desired position in the cue. See also “Step 2: Add sequence to cue” on page 50.
Saving cues
Cues are named and saved using the 6DYH&XH dialog box. Click the Save Cue button on
the Cue toolbar, or on the &XH>&XH1XPEHU&XH1DPH@ dialog box, to open the 6DYH
&XH dialog box. Click 6DYH&XH to save changes to an existing cue or 6DYH1HZ&XH to
create a new cue.
Example: Programming a cue
This example demonstrates the steps, concepts, and displays involved in programming. It
is designed to be programmed “blind” without fixtures attached.
The screen shots show how your screen should look if you follow the steps correctly.
Note, though, that the color palette is hidden in the Colors control window and that Show
Special is disabled in the Intensity Control window. These options are selected in the
windows’ Preferences menu.
Step 1: Program shutter/dimmer sequence
In this step you program a sequence to open the shutters and set the dimmers to 20%.
1.
2.
3.
4.
5.
48
Configure 2 MAC 600s and place them on the desktop if you have not done so.
Locate the &XH field on the Cue toolbar. Be careful not to confuse the Cue toolbar
(&XH) with the Cue list toolbar (&/).
If the field is yellow, click the New/Clear Cue button. A new (empty) cue is indicated
by a gray &XH field.
Locate the Sequence toolbar and click the New/Clear Sequence button if the 6HT
field is yellow.
Click both MAC 600s to select them. The fixture icon caption is blue when the fixture
is not selected and light or dark red when it is selected.
6.
7.
Click the Show Fixture Controls button on the Fixture toolbar.
Arrange the control windows by dragging them on the LightJockey desktop.
Since you will not be using beam control in this example, close the Beam dialog box
to make more room on the LightJockey desktop. Individual dialog boxes controls
can be opened and closed as needed by clicking buttons on the Fixture toolbar.
8.
In the ,QWHQVLW\ dialog box click 6KXWWHU&ORVHG.
Three things happen: 6KXWWHU&ORVHG changes to 6KXWWHU2SHQ, the shutter
Off/Snap/Fade button automatically changes to 6QDS, and the 6HT field in the
Sequence toolbar changes from gray to yellow, indicating a change to the new
sequence.
9. Click and drag the ,QWHQVLW\ level to 20% .
10. Click the dimmer 2II/6QDS/)DGH button twice until it is labelled 6QDS.
Shutter control
Dimmer Off/Snap/Fade
11.
12.
13.
14.
Dimmer level (% open)
Verify that your ,QWHQVLW\ control looks like the one above and that the
2II/6QDS/)DGH buttons in all the other open control dialog boxes appear as 2II.
Click the Save Sequence button in the Sequence toolbar.
Type “20% dimmer” in the dialog’s Sequence Name field.
Click 6DYHDV1HZ6HTXHQFH or press Enter.
49
Step 2: Add sequence to cue
1.
Click the List of Sequences button on the Sequence toolbar. The 6HOHFW6HTXHQFH
'UDJ7R7DUJHW dialog box appears.
2.
Click the Toggle Cue Control button on the Cue toolbar. The &XH>1RQDPH@
dialog box appears.
Drag the “20% dimmer” sequence to position 1 in the &XH>1RQDPH@ dialog
box. (If drag mode is not enabled, click 3UHIHUHQFHV→'UDJPRGH.) The Cue name
field changes from gray to yellow.
3.
Drag and drop sequences
to cues.
Step 3: Program color sequence
The next sequence is a CMY (cyan, magenta, yellow) color chase with 3 scenes. In the
first scene, cyan fades in and yellow, which comes in scene 3, fades out. In the second
scene, cyan fades out and magenta fades in. Finally, magenta fades out and yellow fades
in. The scene and fade times for each scene is set to three seconds for a smooth
continuous effect.
50
Close the 6HOHFW6HTXHQFH'UDJ7R7DUJHW and the &XH>1RQDPH@ dialog
boxes.
2. Click the New/Clear Sequence button on the Sequence toolbar.
3. Make sure both MAC 600s are selected: a fixture is selected when the icon label is
either light or dark red.
4. Click the &\DQ fader in the &RORUV dialog box, and drag it to 1 00% . The associated
2II/6QDS/)DGHbutton automatically changes to )DGH.
1.
Click 6HT (Toggle sequence control) on the Sequence toolbar. The 6HTXHQFH>
1RQDPH@ dialog box appears.
6. Click 6\QFKURQL]H6FHQHDQG)DGH7LPHV.
7. Set the 6FHQH7LPH and )DGH7LPH to 3: 00 (3 seconds).
8. Click the Add Scene button.
5.
Add Scene
Insert Scene
Delete Scene
Current Scene
9.
Total Scenes
In the &RORUV dialog box, click and drag the &\DQ fader to 0% and click and drag the
0DJHQWD fader to 1 00% .
51
10.
In the 6HTXHQFH>1RQDPH@ dialog box, click the Add Scene button
11.
In the &RORUV dialog box, click and drag the 0DJHQWD fader to 0% and the <HOORZ
fader to 1 00% .
12.
To modify scene 1 so that it fades out yellow, click the Next Scene button in the
6HTXHQFH>1RQDPH@ dialog box, to reach scene 1 (of 3)
Previous Scene
52
Next Scene
13.
In the &RORUV dialog box, click and drag <HOORZ to 0%. Click the associated
2II/6QDS/)DGH button until it is set to )DGH.
Click the Save Sequence button in the 6HTXHQFH>1RQDPH@ dialog box or
toolbar. The 6DYH6HTXHQFH dialog box appears.
15. Click &OHDUDIWHU6DYH and $GG6HTXHQFHWR&XUUHQW&XH.
16. Type CM Y chase in 6HTXHQFHQDPH.
17. Click 6DYHDV1HZ6HTXHQFH or press Enter to save, clear, and add the sequence to
the current cue.
14.
18.
Notice that the CMY faders in the &RORUV dialog box are now moving as the
sequence is performed.
Step 4: Program movement sequence
The LightJockey has a sophisticated effects engine for generating movements. This is
described in detail in the on-line help.
In this sequence you program each fixture individually to move in opposite directions.
1.
2.
3.
On the LightJockey desktop, click to select the L eft MAC 600 (selection is indicated
by a red label) and deselect the Ri ght MAC 600 (non selected fixtures appear with
blue labels).
If the 0RYHPHQW%LW dialog box is not open, click the Movement button on the
Fixture toolbar.
Using the 0RYHPHQW%LW dialog box, click and drag the round white movement
cursor to the middle of the top-right quadrant.
53
4.
Click the 3DQ2II/6QDS/)DGH and the 7LOW2II/6QDS/)DGH buttons until they are set to
6QDS.
5.
On the LightJockey desktop, click to deselect the Left MAC 600 and select the
Ri ght MAC 600.
Using the 0RYHPHQW%LW dialog box, click and drag the round white movement
cursor to the middle of the top-left quadrant.
Click the 3DQ2II/6QDS/)DGH and the 7LOW2II/6QDS/)DGH buttons until they are set to
6QDS.
6.
7.
8.
54
In the 6HTXHQFH>1RQDPH@ dialog box (which can be opened by clicking the
6HT button on the Sequence toolbar), set the 6FHQH7LPH to 2: 00 . Note that if the
6\QFKURQL]H6FHQHDQG)DGH7LPHV check box is checked, then the )DGH7LPH
will automatically be set to 2:00 seconds as well. Here it makes no difference
because the effect is programmed to snap.
9. Click the Add Scene button in the 6HTXHQFH>1RQDPH@ dialog box.
10. Set the scene and fade times to 15 seconds.
Using the 0RYHPHQW%LW dialog box, click and drag the round white movement
cursor to the middle of the top-right quadrant.
12. Click the 3DQ2II/6QDS/)DGH buttons until it is set to )DGH.
11.
13.
On the LightJockey desktop, click to deselect the R ight MAC 600 and select the
L eft MAC 600.
14. Using the 0RYHPHQW%LW dialog box, click and drag the round white movement
cursor to the middle of the top-left quadrant.
55
15.
Click the 3DQ2II/6QDS/)DGH buttons until it is set to )DGH.
Click the Save Sequence button on the Sequence toolbar. The 6DYH6HTXHQFH
dialog box appears.
17. Type P an in 6HTXHQFH1DPH.
18. Click 6DYHDV1HZ6HTXHQFH or press Enter.
16.
When you select the Left Mac 600 the round white movement cursor should move
slowly from left to right. The opposite will occur when you select the R ight Mac
600.
Step 5: Edit movement sequence
Here you edit the pan sequence to black out both fixtures in the first scene.
1.
Click the List of Sequences button on the Sequence toolbar. The 6HOHFW6HTXHQFH
'UDJ7R7DUJHW dialog box appears.
2.
Click and drag the P an sequence and drop it on to the LightJockey desktop.
56
3.
4.
5.
6.
7.
Close the 6HOHFW6HTXHQFH'UDJ7R7DUJHW dialog
box. Notice that the cursor in the Movement control
stopped moving and the name of the sequence is
displayed in the Sequence name field.
In the 6HTXHQFH>1RQDPH@ dialog box (which
can be opened by clicking the 6HT button on the Sequence toolbar), click the Next
Scene button to advance to scene 1.
Select both MAC 600 fixtures on the LightJockey desktop.
Click the 6KXWWHU&ORVHG/2SHQ button in the ,QWHQVLW\ dialog box (which can be
opened by clicking the Intensity button on the Fixture toolbar) so that it changes to
6KXWWHU&ORVHG.
If necessary, click the shutter 2II/6QDS/)DGH button (the top one of the two) so that it
is set to 6QDS.
Click the Save Sequence button on the Sequence toolbar. The 6DYH6HTXHQFH
dialog box appears.
9. Click 6DYH6HTXHQFH or press Enter. A confirmation dialog box appears.
8.
10.
Click 2. to confirm.
Step 6: Save the cue
Cues are handled much like sequences.
1.
2.
Click the Save Cue button on the Cue toolbar. The 6DYH&XH dialog box appears.
Type M600 CM Y pan in &XH1DPH.
57
3.
Click 6DYH1HZ or press Enter.
Step 7: Edit the cue
This step demonstrates how sequence order effects cue playback. Look at the Intensity
control: the shutter closes for 2 seconds because of the command in the pan sequence.
This sequence has the highest priority because it is closest to the bottom. When you put
the 20% dimmer sequence underneath the pan sequence, the 20% dimmer sequence takes
priority and keeps the shutter open all the time. With a little planning, you can create
different looks using the same sequences just by changing their order.
1.
2.
3.
4.
58
Click the New/Clear Cue button on the Cue toolbar to clear the cue from the
LightJockey desktop. (This is not required; it helps demonstrate how to load cues.)
Click the List of Cues button on the Cue toolbar. The 6HOHFW&XH>3DJH@ dialog box
appears.
Click and drag the M600 C M Y pan cue and drop it
on to the LightJockey desktop. Its name appears in
the &XH field and the cue begins to run.
Close the 6HOHFW&XH>3DJH@ dialog box to clear
space on the LightJockey desktop.
5.
Click the &XH (Toggle Cue Control) button on the Cue toolbar. The &XH>0
&0<SDQ@ dialog box appears.
6.
7.
Click and drag the 20% dimmer sequence from position 1 and drop it on to position
4. A pop-up menu appears.
Select 0RYH6HTXHQFH.
8.
Click the Save Cue button. The 6DYH&XH dialog box appears.
9. Click 6DYH&XH. A confirmation dialog box appears.
10. Click 2..
11. If you now look at the ,QWHQVLW\ dialog box, note that the shutter now stays open all
the time.
59
Additional cue operations
When editing cues, the current sequence has highest priority. Normal cue execution
resumes when the current sequence is cleared. Note too that to synchronize the sequences
in the current cue, you must clear the cue and reload it onto the desktop.
•
•
•
To create a new cue and/or clear the current one, click the New/Clear Cue button on
the Cue toolbar.
To load a cue, click the List of Cues button on the Cue toolbar, and then click and
drag the cue from the 6HOHFW&XH>3DJH@ dialog box and drop it on the desktop.
Click the &XH (Toggle Cue Control) button on the Cue toolbar to open the &XH>&XH
1XPEHU&XH1DPH@ dialog box. This dialog box is used to add, remove, rearrange,
and loaded cues.
To adjust cue timing, click the &XH (Toggle Cue Control) button on the Cue toolbar
to open the &XH>&XH1XPEHU&XH1DPH@ dialog box. Click on the Cue Time
Control button at the lower-left of the dialog-box. The cue master fader adjusts times
(as a percent) for all sequences set to CU E time. Setting a sequence fader to another
value overrides the master cue fader.
2532 Direct Access Controller
The LightJockey supports the Martin 2532 Direct Access Controller, which can be used
to play back cues and sequences.
1.
2.
3.
4.
5.
60
Connect the 2532 to a serial (COM) port on the LightJockey computer.
Apply power to the 2532.
Click 6HWXS→+DUGZDUH6HWXSto open the+DUGZDUH6HWXS dialog box.
Click 'LUHFW$FFHVVYLD56.
Click (QDEOHG.
6.
Click the appropriate &20 port.
Click 2.. A window will appear advising that LightJockey will need to be restarted
for the changes to take effect.
8. Click <HV. LightJockey will shut down and then re-start.
9. Click the 2532 Direct Access button on the Cue List toolbar to open the 'LUHFW
$FFHVVdialog box. For more information see the on-line help.
7.
61
Download PDF