the flash character cards

THE FLASH
CHARACTER CARDS
Original Text
©2014 WizKids/NECA LLC.
TM & © DC Comics.
(s14)
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©2014 WizKids/NECA LLC.
TM & © DC Comics.
(s14)
TABLE OF CONTENTS
A.R.G.U.S. Researcher, 8
Captain Boomerang, 9
Central City Police Captain, 7
Golden Glider, 10
Gorilla City Commander, 12
Max Mercury, 6
Mob Rule, 13
Rag Doll, 11
The Flash (Jay Garrick), 4
The Flash (Barry Allen), 5
©2014 WizKids/NECA LLC.
TM & © DC Comics.
(s14)
DC COMICS
201
THE FLASH
Keystone City, Politician, Speedster
DODGING GRUNDY (Energy Shield/Deflection)
EVADING EVEN SUPERMAN (Combat Reflexes)
Fastest Man on Earth-2
Speed Force When The Flash moves at least one square and
I CAN’T LET MY FRIENDS DIE… (Regeneration)
THINKING ON MY FEET (Perplex)
hits one or more adjacent characters, you may place a Speed token
on this card after actions resolve. Increase The Flash’s speed value by
the number of Speed tokens on this card.
Blessings of Mercury The Flash can use Sidestep. When
he does, his locked speed value is 2 plus the number of Speed
tokens on this card, instead of 2.
Moving Too Fast The Flash can use Hypersonic Speed.
TRUST ME DR. FATE, I’VE GOT A PLAN… (Outwit)
When he hits an opposing character, it generates knock back and
the character is knocked back 2 squares for every click of damage
it takes.
Now I’ve Got It! The Flash can use Quake. The Flash can use it
GETTING THE HANG OF THIS “SPEED” THING
normally or he can use it instead of a close combat attack.
(Hypersonic Speed)
POPPING PARADEMONS (Precision Strike)
REAL NAME: Jay Garrick
SIGNIFICANT APPEARANCE: The Flash #123 (1961)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 110
TM & © DC Comics.
(s14)
DC COMICS
202
THE FLASH
Central City, Justice League, Police, Speedster
I’VE GOT TO END THIS QUICK (Precision Strike)
…OH NO, I’VE GOT TO KEEP ON MOVING!
Ain’t Nothing Gonna Break My Stride
Faster Than... Well, Pretty Much Anything The
Flash can use Willpower. Increase his defense value by the number of
Speed tokens on this card.
Speed Force When The Flash moves at least one square and
hits one or more adjacent characters, you may place a Speed token
on this card after actions resolve. Increase The Flash’s speed value by
the number of Speed tokens on this card.
POLICE SCIENTIST (Outwit)
Swifter Than the Rapidity of Thought If The Flash
(Super Senses)
SUPER SPEED TWEAK (Probability Control)
has at least 1 Speed token on this card, his combat values can’t be
modified by opposing characters. If he has at least 3 Speed tokens
on this card, his powers can’t be countered.
Running Laps Around the World The Flash can use
Hypersonic Speed. Remove a Speed token from this card and once
this turn, The Flash may consider squares on edges of the map to be
adjacent to each other for movement purposes, as long as they are in
the same row or column.
I’M RUNNING AND I WON’T TOUCH GROUND…
(Hypersonic Speed)
REAL NAME: Barry Allen
SIGNIFICANT APPEARANCE: The Flash #1 (2011)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 149
TM & © DC Comics.
(s14)
203
DC COMICS
MAX MERCURY
Central City, Past, Speedster
ZEN MASTER OF SPEED (Combat Reflexes)
Speed Force When Max Mercury moves at least one square
BUCKSHOT (Exploit Weakness)
Quicksilver Give Max Mercury a free action and remove 2
Speed tokens from this card. When he does, Max Mercury can
use Outwit and doubles his speed value until he removes another
Speed token.
and hits one or more adjacent characters, you may place a Speed
token on this card after actions resolve. Increase Max Mercury’s
speed value by the number of Speed tokens on this card.
Whip Whirlwind Give Max Mercury a free action and remove
1 Speed token from this card; when you do, Max Mercury can use
Quake and his attack value becomes equal to his speed value until
he removes another Speed token.
Windrunner Give Max Mercury a free action and remove 1
Speed token from this card; when you do, Max Mercury can use
Toughness and his defense value becomes equal to his speed value
plus 7 until he removes another Speed token.
LIGHTNING (Hypersonic Speed)
AHWEHOTA (Charge)
BLUESTREAK (Super Senses)
REAL NAME: Max Crandall
SIGNIFICANT APPEARANCE: National Comics #5 (1940)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 125
TM & © DC Comics.
(s14)
204
Police Tactical Plan Central City Police Captain can use
Leadership, but only to remove an action token from an adjacent
friendly character with the Police keyword regardless of point value.
TAKE ‘EM DOWN! (Ranged Combat Expert)
DC COMICS
CENTRAL CITY POLICE
CAPTAIN
Central City, Police
Law Enforcement Consultant When building your
force, all characters with the Police keyword also have the Central
City keyword.
Police Informant When Central City Police Captain is
adjacent to a friendly character with the Central City keyword, Central
City Police Captain can use Outwit but only as a power action.
IN PURSUIT OF THE PERP (Sidestep)
SMOKE GRENADE (Smoke Cloud)
TASER (Incapacitate)
KEVLAR VEST (Toughness)
REAL NAME: Various
SIGNIFICANT APPEARANCE: Showcase #4 (1956)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 40
TM & © DC Comics.
(s14)
205
DC COMICS
A.R.G.U.S. RESEARCHER
A.R.G.U.S., Scientist
LIVING IN THE WORKSHOP (Stealth)
Green Room; Dimensional Tesseracts Give
A.R.G.U.S. Researcher a power action. This turn, A.R.G.U.S.
,
and friendly characters’
Researcher can use
range values are a minimum of 8 when using Outwit, Perplex, or
Probability Control.
DUCK AND COVER; STANDARD A.R.G.U.S.
PRACTICE (Energy Shield/Deflection)
RED ROOM; ALIEN TECH (Outwit)
BLACK ROOM; MAGICAL ARTIFACTS
(Probability Control)
REAL NAME: Various
SIGNIFICANT APPEARANCE: Justice League #7 (2012)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 40
TM & © DC Comics.
(s14)
206
DC COMICS
CAPTAIN BOOMERANG
Black Lantern Corps, Rogues
CLAWING MY WAY FROM THE GRAVE
(Blades/Claws/Fangs)
Death: Return to Me Captain Boomerang can use Steal
Energy with close or ranged combat attacks. When an opposing
character is KO’d, heal Captain Boomerang of 1 damage and remove
an action token from him.
Life & Death & Beyond If Captain Boomerang is 115
points, he begins the game on his red starting line. If Captain
Boomerang is 55 points, he begins on either his green or red starting
line and is KO’d normally or if he crosses a red KO line.
PARTIAL SUPER SPEED (Super Senses)
FOR DEAR OL’ DAD (Running Shot)
FEEDING MY FATHER (Willpower)
REANIMATED CORPSE (Toughness)
KEEP IT MOVING (Sidestep)
STRIKE FROM THE BLACKEST NIGHT (Stealth)
THE BLACK RING (Regeneration)
ACID BOOMERANG (Penetrating/Psychic Blast)
LIKE FATHER, LIKE SON (Ranged Combat Expert)
THIS BOOMERANG HAS YOUR NAME ON IT
(Precision Strike)
OWEN, IS THAT YOU?(Shape Change)
POINT VALUE: 115/55
© 2014 WIZKIDS/NECA, LLC.
TM & © DC Comics.
(s14)
207
ASTRAL PROJECTION (Energy Shield/Deflection)
DC COMICS
GOLDEN GLIDER
Rogues, Secret Society of Super Villains
BRAINS BEHIND THE ROGUES (Outwit)
Intangible Golden Glider can use Phasing/Teleport.
LISA, WHAT HAPPENED TO YOU? (Shape Change)
AREN’T YOU STILL IN THE HOSPITAL? (Stealth)
YOU’LL DO WHAT I WANT… (Mind Control)
…OR ELSE (Precision Strike)
Induced Heart Attack Golden Glider can use Poison. At
the beginning of your turn choose an adjacent opposing character; all
damage dealt to that character this turn is penetrating.
GHOST-LIKE (Super Senses)
REAL NAME: Lisa Snart
SIGNIFICANT APPEARANCE: The Flash #6 (2012)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 100
TM & © DC Comics.
(s14)
DC COMICS
208
RAG DOLL
Secret Society of Super Villains
Cult Leader Rag Doll can use Exploit Weakness, Leadership,
and Outwit.
MY JOINTS BEND AND STRETCH. YOURS DON’T.
(Exploit Weakness)
Your Families Are My Hostages When Rag Doll is
KO’d by an opponent’s attack, that character modifies its attack
value by -2 for the rest of the game, even if this ability is lost.
ASSISTING CULP IN HIS SHADY TAKEOVER
(Stealth)
TED KNIGHT, LET’S FINISH THIS (Sidestep)
MY JOINTS AREN’T WHAT THEY USED TO BE
(Plasticity)
TYING YOU UP (Combat Reflexes)
NEKRON BROUGHT ME BACK (Regeneration)
REAL NAME: Peter Merkel
SIGNIFICANT APPEARANCE: Starman #11 (1995)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 50
TM & © DC Comics.
(s14)
DC COMICS
209
GORILLA CITY
COMMANDER
Animal, Gorilla City, Soldier
GORILLA CITY’S FINEST WARRIORS (Toughness)
ANIMAL INSTINCTS (Combat Reflexes)
Scaling Walls with Ease
ALPHA MALE (Leadership)
BRING DOWN THE HUMANS! (Running Shot)
PRIMAL RAGE (Battle Fury)
DEATH TO THOSE WHO OPPOSE GRODD! (Charge)
,
Knock Them Down When an adjacent opposing character
takes 2 or more damage from Gorilla City Commander’s attack and
that attack didn’t generate knock back, the target is then knocked
back 2 squares and given an action token.
YOUR FLESH IS SO SOFT, HUMAN
(Blades/Claws/Fangs)
TOP OF THE FOOD CHAIN (Invulnerability)
REAL NAME: Various
SIGNIFICANT APPEARANCE: The Flash #106 (1959)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 85
TM & © DC Comics.
(s14)
DC COMICS
210
MOB RULE
Assassin, Spy
UP CLOSE AND PERSONAL (Combat Reflexes)
THERE ARE ALWAYS MORE OF US (Regeneration)
MOB MENTALITY (Empower)
Growing Our Ranks When this character takes damage
from an opponent’s attack, roll a d6 after actions resolve. On a result
of - , you may place adjacent to this character #210 Mob
Rule on click #3 -or- #009 Mob Rule on the click #1 that appears
after the orange KO.
YOU’RE SURROUNDED (Plasticity)
SO MANY FISTS HITTING YOU (Flurry)
YOU CAN’T ESCAPE US (Sidestep)
TRAINED TO HURT YOU (Precision Strike)
ARMORED (Toughness)
REAL NAME: Manuel Lago
SIGNIFICANT APPEARANCE: The Flash #1 (2011)
© 2014 WIZKIDS/NECA, LLC.
POINT VALUE: 40
TM & © DC Comics.
(s14)
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